@playcraft/cli 0.1.33 → 0.1.35-prod

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (346) hide show
  1. package/README.md +3 -56
  2. package/dist/agent/local-backend.js +1 -1
  3. package/dist/cli-root-help.js +0 -2
  4. package/dist/commands/build.js +4 -9
  5. package/dist/commands/create.js +33 -26
  6. package/dist/commands/image.js +6 -2
  7. package/dist/commands/login.js +42 -84
  8. package/dist/commands/skills.js +0 -2
  9. package/dist/commands/tools-3d.js +0 -11
  10. package/dist/commands/tools-generation.js +109 -68
  11. package/dist/commands/tools-image-context.js +23 -0
  12. package/dist/commands/tools.js +2 -2
  13. package/dist/config.js +4 -59
  14. package/dist/index.js +3 -36
  15. package/dist/remix/clone.js +0 -2
  16. package/dist/remix/init-template.js +0 -2
  17. package/dist/remix/pull.js +0 -2
  18. package/dist/remix/push.js +1 -21
  19. package/dist/utils/agent-api-client.js +30 -185
  20. package/dist/utils/image-asset-context.js +105 -0
  21. package/dist/utils/playcraft-http-client.js +4 -6
  22. package/package.json +5 -14
  23. package/project-template/.claude/agents/refs/ta-image-generation-detail.md +67 -123
  24. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +105 -44
  25. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +42 -33
  26. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +18 -20
  27. package/project-template/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +6 -7
  28. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +36 -39
  29. package/project-templates/phaser/.claude/agents/refs/ta-image-generation-detail.md +59 -59
  30. package/project-templates/phaser/.claude/skills/playcraft-image-generation/SKILL.md +105 -44
  31. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +42 -33
  32. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +18 -20
  33. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +6 -7
  34. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +36 -39
  35. package/project-templates/threejs/.claude/agents/refs/ta-image-generation-detail.md +59 -59
  36. package/project-templates/threejs/.claude/skills/playcraft-image-generation/SKILL.md +105 -44
  37. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +42 -33
  38. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +18 -20
  39. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +6 -7
  40. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +36 -39
  41. package/dist/auth/account-activation.js +0 -157
  42. package/dist/auth/messages.js +0 -30
  43. package/dist/commands/platform-skills.generated.js +0 -19
  44. package/dist/commands/playable.js +0 -53
  45. package/dist/commands/tools-batch.js +0 -87
  46. package/dist/commands/video.js +0 -111
  47. package/dist/commands/workspace-runtime.js +0 -54
  48. package/dist/commands/workspace.js +0 -35
  49. package/dist/project-skills/builtin-import.js +0 -225
  50. package/dist/project-skills/commands.js +0 -77
  51. package/dist/project-skills/lifecycle.js +0 -28
  52. package/dist/project-skills/local-run.js +0 -112
  53. package/dist/project-skills/local-store.js +0 -221
  54. package/dist/project-skills/messages.js +0 -80
  55. package/dist/project-skills/reconcile.js +0 -62
  56. package/dist/project-skills/remote-cache.js +0 -51
  57. package/dist/project-skills/validation.js +0 -19
  58. package/dist/recording/messages.js +0 -40
  59. package/dist/recording/project-digest.js +0 -85
  60. package/dist/recording/recorder.js +0 -293
  61. package/dist/recording/scenario.js +0 -50
  62. package/dist/utils/environment-endpoints.js +0 -17
  63. package/dist/utils/tool-operation-journal.js +0 -124
  64. package/dist/utils/video-evidence-git.js +0 -81
  65. package/dist/video-replication/client.js +0 -222
  66. package/dist/video-replication/comparison-evidence.js +0 -149
  67. package/dist/video-replication/comparison-files.js +0 -57
  68. package/dist/video-replication/comparison-log.js +0 -72
  69. package/dist/video-replication/comparison-messages.js +0 -104
  70. package/dist/video-replication/comparison-output.js +0 -63
  71. package/dist/video-replication/comparison-preflight.js +0 -66
  72. package/dist/video-replication/comparison.js +0 -216
  73. package/dist/video-replication/evidence.js +0 -165
  74. package/dist/video-replication/media.js +0 -111
  75. package/dist/video-replication/messages.js +0 -89
  76. package/dist/workspace/messages.js +0 -35
  77. package/dist/workspace/transfer-client.js +0 -174
  78. package/dist/workspace-runtime/codex/app-server.js +0 -965
  79. package/dist/workspace-runtime/codex/compact.js +0 -46
  80. package/dist/workspace-runtime/codex/config-toml.js +0 -107
  81. package/dist/workspace-runtime/codex/jsonrpc-stdio.js +0 -145
  82. package/dist/workspace-runtime/codex/launcher-client.js +0 -177
  83. package/dist/workspace-runtime/codex/loopback.js +0 -146
  84. package/dist/workspace-runtime/codex/mcp-config.js +0 -39
  85. package/dist/workspace-runtime/codex/model-broker.js +0 -263
  86. package/dist/workspace-runtime/codex/native-adapter.js +0 -9
  87. package/dist/workspace-runtime/codex/permissions.js +0 -70
  88. package/dist/workspace-runtime/codex/work-mode.js +0 -15
  89. package/dist/workspace-runtime/main.js +0 -10
  90. package/dist/workspace-runtime/persistence/journal.js +0 -355
  91. package/dist/workspace-runtime/persistence/native-subagents.js +0 -162
  92. package/dist/workspace-runtime/persistence/sqlite-client.js +0 -77
  93. package/dist/workspace-runtime/persistence/sqlite-worker.js +0 -1096
  94. package/dist/workspace-runtime/previews/output.js +0 -36
  95. package/dist/workspace-runtime/previews/publish.js +0 -262
  96. package/dist/workspace-runtime/previews/single-file.js +0 -43
  97. package/dist/workspace-runtime/processes/managed-writes.js +0 -69
  98. package/dist/workspace-runtime/production/contracts.js +0 -17
  99. package/dist/workspace-runtime/production/controller.js +0 -207
  100. package/dist/workspace-runtime/production/dependencies.js +0 -60
  101. package/dist/workspace-runtime/production/native.js +0 -203
  102. package/dist/workspace-runtime/production/processes.js +0 -86
  103. package/dist/workspace-runtime/production/save-command.js +0 -35
  104. package/dist/workspace-runtime/production/source-copy.js +0 -91
  105. package/dist/workspace-runtime/production/stages.js +0 -205
  106. package/dist/workspace-runtime/production/storage.js +0 -60
  107. package/dist/workspace-runtime/serve.js +0 -207
  108. package/dist/workspace-runtime/server/auth.js +0 -21
  109. package/dist/workspace-runtime/server/connectivity.js +0 -201
  110. package/dist/workspace-runtime/server/desktop-host.js +0 -429
  111. package/dist/workspace-runtime/server/desktop-preview-config.js +0 -81
  112. package/dist/workspace-runtime/server/desktop-preview-service.js +0 -157
  113. package/dist/workspace-runtime/server/desktop-preview-static.js +0 -53
  114. package/dist/workspace-runtime/server/desktop-preview.js +0 -189
  115. package/dist/workspace-runtime/server/dispatch.js +0 -1174
  116. package/dist/workspace-runtime/server/endpoints.js +0 -19
  117. package/dist/workspace-runtime/server/execution-group.js +0 -85
  118. package/dist/workspace-runtime/server/http.js +0 -1127
  119. package/dist/workspace-runtime/server/lock.js +0 -53
  120. package/dist/workspace-runtime/server/rfb-watch-gate.js +0 -168
  121. package/dist/workspace-runtime/server/terminal-host.js +0 -366
  122. package/dist/workspace-runtime/server/types.js +0 -1
  123. package/dist/workspace-runtime/server/workspace-transfer.js +0 -99
  124. package/dist/workspace-runtime/workspaces/archive.js +0 -207
  125. package/dist/workspace-runtime/workspaces/artifact-events.js +0 -55
  126. package/dist/workspace-runtime/workspaces/artifact-files.js +0 -197
  127. package/dist/workspace-runtime/workspaces/artifact-receipts.js +0 -89
  128. package/dist/workspace-runtime/workspaces/artifacts.js +0 -282
  129. package/dist/workspace-runtime/workspaces/attachment-content.js +0 -123
  130. package/dist/workspace-runtime/workspaces/attachments.js +0 -181
  131. package/dist/workspace-runtime/workspaces/batch-commit.js +0 -142
  132. package/dist/workspace-runtime/workspaces/cli-context.js +0 -23
  133. package/dist/workspace-runtime/workspaces/cli-credentials.js +0 -111
  134. package/dist/workspace-runtime/workspaces/composer-context.js +0 -125
  135. package/dist/workspace-runtime/workspaces/context-error.js +0 -2
  136. package/dist/workspace-runtime/workspaces/dependencies.js +0 -264
  137. package/dist/workspace-runtime/workspaces/developer-command.js +0 -64
  138. package/dist/workspace-runtime/workspaces/directories.js +0 -123
  139. package/dist/workspace-runtime/workspaces/directory-access.js +0 -37
  140. package/dist/workspace-runtime/workspaces/directory-attachments.js +0 -245
  141. package/dist/workspace-runtime/workspaces/directory-maintenance.js +0 -111
  142. package/dist/workspace-runtime/workspaces/directory-stats.js +0 -49
  143. package/dist/workspace-runtime/workspaces/disk-snapshot.js +0 -31
  144. package/dist/workspace-runtime/workspaces/empty-template.js +0 -40
  145. package/dist/workspace-runtime/workspaces/files-search.js +0 -116
  146. package/dist/workspace-runtime/workspaces/files.js +0 -120
  147. package/dist/workspace-runtime/workspaces/git-credential-broker.js +0 -312
  148. package/dist/workspace-runtime/workspaces/git-credential-helper.js +0 -68
  149. package/dist/workspace-runtime/workspaces/git-direct-store.js +0 -155
  150. package/dist/workspace-runtime/workspaces/git.js +0 -658
  151. package/dist/workspace-runtime/workspaces/instructions.js +0 -56
  152. package/dist/workspace-runtime/workspaces/json5-edit.js +0 -170
  153. package/dist/workspace-runtime/workspaces/library-attachments.js +0 -268
  154. package/dist/workspace-runtime/workspaces/parameters.js +0 -272
  155. package/dist/workspace-runtime/workspaces/prepare.js +0 -264
  156. package/dist/workspace-runtime/workspaces/registry.js +0 -236
  157. package/dist/workspace-runtime/workspaces/revisions.js +0 -31
  158. package/dist/workspace-runtime/workspaces/skill-artifact-loader.js +0 -91
  159. package/dist/workspace-runtime/workspaces/skills.js +0 -189
  160. package/dist/workspace-runtime/workspaces/transfer.js +0 -288
  161. package/dist/workspace-runtime/workspaces/turn-changes.js +0 -72
  162. package/dist/workspace-runtime/workspaces/video-attachments.js +0 -49
  163. package/project-template/.claude/skills/playcraft-replica-validation/SKILL.md +0 -25
  164. package/project-template/.claude/skills/playcraft-replica-validation/references/contracts.md +0 -79
  165. package/project-template/.claude/skills/playcraft-video-understanding/SKILL.md +0 -29
  166. package/project-template/.claude/skills/playcraft-video-understanding/references/contracts.md +0 -37
  167. package/project-template-v2/.claude/agents/artist.md +0 -82
  168. package/project-template-v2/.claude/agents/developer.md +0 -153
  169. package/project-template-v2/.claude/agents/game-designer.md +0 -264
  170. package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +0 -533
  171. package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +0 -153
  172. package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +0 -27
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  174. package/project-template-v2/.claude/agents/refs/atom-skill-library.md +0 -81
  175. package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +0 -432
  176. package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +0 -252
  177. package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +0 -266
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  179. package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +0 -123
  180. package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +0 -88
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  183. package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +0 -300
  184. package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +0 -495
  185. package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +0 -1141
  186. package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +0 -111
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@@ -1,432 +0,0 @@
1
- # Developer Implementation Cookbook
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-
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- > Pattern reference for implementation decisions. Jump to the relevant section when you encounter that problem. Does not define when Developer runs, what Developer owns, or how STOP/handoff works.
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-
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- | Section | Jump to when |
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- | -------------------------- | ---------------------------------------------------------- |
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- | Asset Placeholder Strategy | Phase 1 — every assetMapping entry needs a file on disk |
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- | Atlas binding | Any element backed by `atlasPath + frameId` in layout-spec |
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- | index.html Skeleton | Setting up the entry point |
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- | PGS Implementation | Implementing gameplay rules |
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- | Scene module split | Any `game/scenes/*.ts` approaching 350 lines |
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-
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- Skill atoms with `skillRef` are intentionally not covered here — load skillRef or read the linked SKILL.md directly from `.claude/skills/<skillRef>/SKILL.md` (skills are already linked by plan stage). The Skills contain the authoritative recipe, binding pattern, and constraints for that atom. If a skill is not yet linked, load `playcraft-skill-recommender` for CLI reference.
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-
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- ## Scene module split (hard constraint)
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-
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- - **`game/scenes/*.ts` must stay ≤ 350 lines** — split logic into `game/gameplay/` and constants into `game/config/` before the scene file grows
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- - Use **Write / Edit per module** — never concatenate with `cat >` / `cat >>` heredoc (each append costs a full model turn)
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- - If Write fails with `InputValidationError`, **split the file** — do not fall back to Bash heredoc
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-
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- ## Asset Placeholder Strategy (Phase 1)
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-
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- > **Core rule**: Developer's job in the `build` loop is **playability + correct wiring**, not art. Visual presentation is explicitly out of scope until ring 4. Wire contract paths, batch-generate placeholder images where files are expected, and only code-draw when a static file truly cannot substitute. `playcraft skills link --from-atom-tree --prune` may already have placed Tier 1 assets on disk before Developer enters.
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-
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- ### Develop-stage success criteria (not visual quality)
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-
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- | In scope (must pass) | Out of scope (defer) |
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- | -------------------------------------------------------------------------- | ---------------------------------------- |
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- | Core loop operable (input → response → state change) | Color harmony, style match, juice polish |
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- | First-level win path reachable | ASR / MC visual fidelity |
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- | All contract image paths resolve (Tier 1/2) or documented Tier 3 exception | AI-generated or hand-drawn art |
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- | `npm run dev` — no 404s, no white-screen blockers | Audio playback (event hooks only) |
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- | CTA / scene flow wired per ring DoD | Atlas production quality |
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-
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- ### Three-tier decision tree
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-
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- For **every visual resource** expected by the current ring slice — `assetMapping`, gameplay entities, basic UI, CTA, necessary VFX — apply in order:
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-
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- ```
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- File already exists at contract path (linked by ref-flow or scaffold)?
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- YES → confirm with playcraft image info; read atom's SKILL.md + ref/ source (Tier 1)
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-
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- Contract path expects a static image file (tile, btn, bg, icon, vfx sprite)?
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- YES → npm run placeholder:gen to that exact path (Tier 2)
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- Do NOT code-draw a colored rect/circle instead of the file
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-
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- Static image file is NOT viable (dynamic digits, live counter, no contract path)?
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- YES → minimal code-draw (fillText / Graphics / DOM text) (Tier 3)
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- Document reason in developer-log § Placeholder materialization
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-
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- NEVER: playcraft image generate, AI image tools, hand-drawn art, or visual polish time
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- ```
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-
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- #### Tier 1 — file already at contract path
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-
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- The ref-flow subagent runs `playcraft skills link --from-atom-tree --prune` before Developer enters. If a mediaGroups match existed, the asset is already on disk. Developer's job is to **understand how to use it**:
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-
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- ```bash
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- # Confirm the file exists and get its dimensions
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- playcraft image info <contract-path>
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-
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- # Read the skill to understand binding pattern and API
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- # Skills are already linked under .claude/skills/<skillRef>/ — read locally:
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- # SKILL.md → ref/ → source code (in that order)
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- ```
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-
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- **Then read ref/ source** — SKILL.md documents the intent; ref/ source is the binding authority. Check constructor params, method signatures, event names, and frame keys from the actual code. When SKILL.md and source diverge, source wins.
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-
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- #### Tier 2 — local placeholder generator (fallback for unmatched visuals)
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-
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- When no mediaGroups match exists, generate a placeholder to the **exact contract path** during project assembly. Do not use inline URLs in code — the file must exist at the path so the code loads identically once TA delivers the real asset.
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-
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- The harness ships a **local** generator (`skills/_shared/scripts/gen-placeholder.py`) — offline, faster than placehold.co, and supports **shapes** (`fill`, `rounded`, `circle`, `ellipse`, `diamond`, `ring`, `triangle-*`). Use `shape: auto` to infer from `elementId` (e.g. `btn_*` → rounded, `tile_*` → circle).
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-
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- Maintain a batch placeholder script, normally `ta-workspace/scripts/gen-placeholders.mjs`, with one `PLACEHOLDERS` row for every missing visual resource expected by the minimal prototype. Copy from `templates/gen-placeholders.template.mjs`. Run before feature logic implementation so coding never depends on remote images.
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-
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- **Single file:**
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-
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- ```bash
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- npm run placeholder:gen -- \
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- -o assets/images/bg/bg_main.webp \
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- --size 750x1334 --bg 1a1a2e --fg cccccc \
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- --text bg_main --shape fill
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- ```
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-
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- **Batch script** — write this as `ta-workspace/scripts/gen-placeholders.mjs` and run once:
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-
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- ```bash
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- cp templates/gen-placeholders.template.mjs ta-workspace/scripts/gen-placeholders.mjs
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- # edit PLACEHOLDERS rows, then:
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- node ta-workspace/scripts/gen-placeholders.mjs
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- # or: npm run placeholder:gen
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- ```
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-
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- ```js
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- // ta-workspace/scripts/gen-placeholders.mjs
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- // Generate placeholder images at exact assetMapping contract paths.
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- // Run: node ta-workspace/scripts/gen-placeholders.mjs
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- // Uses local gen-placeholder.py — no network, supports shapes.
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-
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- import { spawnSync } from 'node:child_process';
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- import { mkdirSync, writeFileSync } from 'node:fs';
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- import { dirname, join } from 'node:path';
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-
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- const ROOT = process.cwd();
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- const GEN_SCRIPT = join(ROOT, 'skills/_shared/scripts/gen-placeholder.py');
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- const BATCH_JSON = join(ROOT, 'ta-workspace/tmp/placeholders.batch.json');
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-
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- const PLACEHOLDERS = [
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- // { path, size, bg, fg, label, shape? }
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- {
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- path: 'assets/images/bg/bg_main.webp',
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- size: '750x1334',
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- bg: '1a1a2e',
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- fg: 'cccccc',
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- label: 'bg_main',
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- shape: 'fill',
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- },
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- {
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- path: 'assets/images/ui/btn_cta.webp',
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- size: '300x100',
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- bg: 'ff6b35',
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- fg: 'ffffff',
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- label: 'btn_cta',
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- shape: 'rounded',
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- },
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- {
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- path: 'assets/images/tiles/tile_gold.webp',
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- size: '128x128',
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- bg: 'ffcc00',
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- fg: '000000',
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- label: 'tile_gold',
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- shape: 'circle',
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- },
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- {
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- path: 'assets/images/tiles/tile_empty.webp',
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- size: '128x128',
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- bg: '333333',
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- fg: '888888',
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- label: 'tile_empty',
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- shape: 'circle',
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- },
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- ];
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-
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- mkdirSync(dirname(BATCH_JSON), { recursive: true });
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- writeFileSync(BATCH_JSON, `${JSON.stringify(PLACEHOLDERS, null, 2)}\n`, 'utf8');
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- spawnSync('python3', [GEN_SCRIPT, '--batch', BATCH_JSON], { cwd: ROOT, stdio: 'inherit' });
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- ```
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-
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- **CLI quick reference:**
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-
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- | Parameter | Format | Example |
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- | ------------ | ------------------------------- | ------------------------------------------------------------------------------------ |
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- | Size | `{W}x{H}` (px) | `750x1334` |
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- | Square | `{W}` | `128` |
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- | Background | hex/CSS name, or gradient | `1a1a2e`, `linear:ffcc00→ff9900:horizontal`, `radial:ff6b35@center→transparent@edge` |
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- | Foreground | same | `ffffff` |
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- | Format | from `-o` extension | `.webp` (match contract) |
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- | Label | `--text` | `--text tile_gold` |
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- | Role | `--role` or row `role` | `CTA button · 主按钮`(可选,默认从 elementId 推断) |
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- | Shape | `--shape` or row `shape` | `circle`, `rounded`, `auto` |
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- | Transparency | default auto | non-`fill` shapes → **transparent outside silhouette**; `fill` → opaque full bleed |
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- | Override | `--transparent` / `--opaque` | force either behavior |
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- | Retina | `--retina 2` or row `retina: 2` | doubles WxH |
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- | Batch | `--batch path.json` | array of rows above |
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- | Sidecar | auto `*.json` beside image | same stem as output file; not loaded by game code |
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-
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- **Sidecar JSON example** (`tile_gold.json` next to `tile_gold.webp`):
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-
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- ```json
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- {
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- "kind": "playcraft.placeholder",
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- "version": 1,
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- "label": "tile_gold",
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- "role": "tile · 方块",
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- "size": { "width": 128, "height": 128 },
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- "colors": { "bg": "#ffcc00", "fg": "#000000" },
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- "shape": "circle",
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- "transparent": true,
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- "format": "webp",
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- "image": "tile_gold.webp"
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- }
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- ```
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-
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- **Three rules for placeholders:**
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-
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- 1. **Size = contract size** — use exact dimensions from `layout-spec.md` → `assetMapping` → `spec`
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- 2. **Color = palette hint** — use the closest hex from `layout-spec.md` → `palette` so layout is legible
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- 3. **Label = elementId** — makes screenshots self-documenting during review
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-
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- **⚠️ Placeholder style constraints:**
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-
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- 4. **No borders** — flat fill or shape silhouette only; no decorative stroke/frame around the image
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- 5. **One file per asset, no sprite sheets** — generate each asset as its own individual file. Do not pack multiple elements into a single image. Even if the final contract calls for an atlas, the Phase 1 placeholder for each `frameId` should be a separate file at its own path.
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- 6. **Metadata on image** — every placeholder shows **elementId**, **WxH**, **bg/fg hex**, and **role (作用)** so TA can replace without opening layout-spec. Optional `role` field overrides auto-inference (`btn_*` → `button · 按钮`).
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- 7. **Default WebP + sidecar JSON** — output format defaults to `.webp`. Each generated image gets a same-stem `.json` sidecar beside it (e.g. `tile_gold.webp` + `tile_gold.json`) with label, size, colors, shape, role, and transparency for TA handoff. Game code loads only the image path; the JSON is documentation, not runtime input.
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- 8. **Gradients + alpha fades** — `--bg` accepts `linear:` / `radial:` specs with `→` (or `->`) between stops. Stops support 8-digit hex alpha (`ffcc0080`) or `transparent`. Example: `--bg radial:ff6b35@center→transparent@edge --shape circle` for a soft glow placeholder.
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-
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- **Do not use placehold.co in project scripts** — `verify:ui` warns on `placehold.co` references. Use the local generator instead.
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-
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- #### Tier 3 — code-draw fallback (only when placeholder file is not viable)
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-
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- Use **only** when Tier 2 cannot apply — the resource is inherently dynamic or has no image contract path:
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-
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- | Resource | Tier 3 approach | Notes |
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- | ------------------------- | ----------------------------- | ------------------------------------------------------------ | ------------------- |
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- | Digit strip / score font | `ctx.fillText()` or `<span>` | TA later drops WebP at contract path — code path unchanged |
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- | Live counter / timer text | DOM or Phaser text object | Not an `assetMapping` image path |
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- | Audio | Preloader loads contract path | Tier 2: `placeholder:gen-audio` spectral stub + sidecar JSON | TA replaces MP3 |
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- | Audio | Event hook only, no load yet | Tier 3: `emit('sfx:xxx')` | TA binds play later |
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- | Procedural debug overlay | Phaser `Graphics` (minimal) | Dev-only; remove or gate before ring gate |
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-
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- **Tier 3 rules:**
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-
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- 1. **Never substitute Tier 3 for Tier 2** — if `layout-spec` / `assetMapping` names a `.webp` path, generate the placeholder file; do not draw a rectangle in `game/` code instead.
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- 2. **Log every Tier 3 exception** in `developer-log.md` § Placeholder materialization with one-line reason.
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- 3. **Keep code-draw ugly and minimal** — readability for debugging only; no time spent on visual design.
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-
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- #### ❌ Forbidden in build loop (rings 1–3)
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-
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- Do not use `playcraft image generate`, AI image tools, hand-drawn placeholder art, or effort on visual polish.
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-
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- - Build loop optimizes **playability + execution**, not presentation
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- - Polished throwaway art wastes time and confuses ring 4 `ui_diff`
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- - Artist / TA own production visuals in later rings
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-
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- #### Audio (Tier 2 stub vs Tier 3 event hook)
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-
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- | Situation | Tier | Action |
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- | ---------------------------------------------------------------- | ---------- | --------------------------------------------------------------------------------- |
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- | Preloader / `load.audio` already references contract `.mp3` path | **Tier 2** | `npm run placeholder:gen-audio` → spectral MP3 + sidecar JSON (+ spectrogram PNG) |
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- | Gameplay only `emit('sfx:xxx')`, no load yet | **Tier 3** | Event hook only; log reason in `developer-log.md` |
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- | `playcraft skills link` delivered `.aiaudio` | **Tier 1** | Use linked file as-is |
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-
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- **Tier 2 audio** — default **spectral fingerprint** (ANS-style strokes from `label`); keeps loaders 404-free and makes each stub identifiable in a spectrogram:
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-
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- ```bash
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- npm run placeholder:gen-audio -- \
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- -o assets/audio/sfx/match.mp3 --label sfx_match --type sfx
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- # outputs: match.mp3 + match.json + match.spectrogram.png
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-
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- npm run placeholder:gen-audio -- \
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- -o assets/audio/bgm/main_theme.mp3 --label bgm_main --type bgm
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-
245
- # fully silent when needed:
246
- npm run placeholder:gen-audio -- -o assets/audio/sfx/match.mp3 --label sfx_match --silent
247
- ```
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-
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- Batch: copy `templates/gen-placeholder-audio.template.mjs` → `ta-workspace/scripts/gen-placeholder-audio.mjs`.
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-
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- **Agent skill**: load [`skills/playable-placeholder/SKILL.md`](../../../skills/playable-placeholder/SKILL.md) for the full image + audio workflow.
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-
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- **Tier 3** (no load path yet):
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-
255
- - Fire a named event (e.g. `emit('sfx:match')`) at the right moment — TA binds MP3 + play in ring 4.
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-
257
- ### Full asset binding flow
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-
259
- ```
260
- Step 1 List all visual resources expected by the minimal prototype
261
- layout-spec assetMapping + first-level gameplay + basic UI + CTA + necessary VFX
262
-
263
- Step 2 Check which contract paths already have files (ref-flow or scaffold may have created them)
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- playcraft image info <path> or ls assets/images/...
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-
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- Step 3 For each existing path: read the atom's SKILL.md / ref / source to understand binding and usage
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-
268
- Step 4 For every missing static image at a contract path:
269
- add a row to ta-workspace/scripts/gen-placeholders.mjs → Tier 2
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- run: node ta-workspace/scripts/gen-placeholders.mjs
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- verify with playcraft image info <path>
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- For dynamic/non-file resources only → Tier 3 code-draw + log reason
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-
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- Step 5 Record Tier 1/2/3 result in developer-log.md § Placeholder materialization
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-
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- Step 6 Wire all paths in code from local contract paths only
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- → no hardcoded remote placeholder URLs, no runtime remote images, no inline base64 at this stage
278
-
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- Step 7 npm run dev → all assets resolve, no 404s in console
280
- ```
281
-
282
- ---
283
-
284
- ## Atlas binding
285
-
286
- ### What TA delivers
287
-
288
- When `layout-spec.md` defines an atlas group (≥2 elements of the same class), TA delivers **two files** side by side:
289
-
290
- ```
291
- assets/images/tiles/tiles_atlas.webp ← packed sprite image
292
- assets/images/tiles/tiles_atlas.json ← frame map (auto-generated by playcraft image sprite-sheet)
293
- ```
294
-
295
- The `atlasPath` and `sidecarPath` columns in the layout-spec atlas grouping table give the exact contract paths.
296
-
297
- ### JSON sidecar format
298
-
299
- TA's `sprite-sheet` command auto-generates the `.json` sidecar. The structure Developer reads:
300
-
301
- ```json
302
- {
303
- "frames": {
304
- "tile_gold": { "frame": { "x": 0, "y": 0, "w": 128, "h": 128 } },
305
- "tile_blue": { "frame": { "x": 128, "y": 0, "w": 128, "h": 128 } },
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- "tile_red": { "frame": { "x": 256, "y": 0, "w": 128, "h": 128 } }
307
- },
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- "meta": {
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- "size": { "w": 512, "h": 512 }
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- }
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- }
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- ```
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-
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- Keys in `frames` are the **`frameId`** values from `layout-spec.md` → `assetMapping`. Developer looks up `frameId` → `frame.{x,y,w,h}` to get the sub-rect for that element.
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-
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- > **Note**: `animate` and `use-vfx` commands do NOT output a JSON sidecar. Grid params for those sheets are recorded by TA in `ta-log.md` → Sprite Grid Params. Developer reads them from there.
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-
318
- ### Binding pattern (Canvas)
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-
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- ```js
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- // Read frameId from layout-spec assetMapping, look up sub-rect from JSON
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- const atlas = await loadImage('assets/images/tiles/tiles_atlas.webp');
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- const frames = await fetch('assets/images/tiles/tiles_atlas.json').then((r) => r.json());
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-
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- function drawFrame(ctx, frameId, dx, dy) {
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- const { x, y, w, h } = frames.frames[frameId].frame;
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- ctx.drawImage(atlas, x, y, w, h, dx, dy, w, h);
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- }
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-
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- // Usage
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- drawFrame(ctx, 'tile_gold', screenX, screenY);
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- ```
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-
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- ### Phase 1 vs Phase 2
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-
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- - **Phase 1**: no real atlas yet — use the local placeholder generator (`npm run placeholder:gen`) to contract path; still write the binding code against `atlasPath` + `frameId` so Phase 2 is a pure file drop-in with zero code changes
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- - **Phase 2 (ui_rework)**: TA has delivered the real `.webp` + `.json`; verify both exist at contract paths (`playcraft image info <atlasPath>`), then confirm `drawFrame` resolves correctly in Dev
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-
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- ### Contract rule
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-
341
- `atlasPath` + `frameId` come from `layout-spec.md` — do not invent paths or frame names. If TA's JSON keys don't match the `frameId` in layout-spec, file a blocker (`routeTo: TA`).
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-
343
- ---
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-
345
- ## index.html Skeleton (Phase 1)
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-
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- ```html
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- <!DOCTYPE html>
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- <html lang="en">
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- <head>
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- <meta charset="UTF-8" />
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- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
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- <title>Playable Ad</title>
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- <style>
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- * {
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- margin: 0;
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- padding: 0;
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- box-sizing: border-box;
359
- }
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- html,
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- body {
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- width: 100%;
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- height: 100%;
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- overflow: hidden;
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- }
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- canvas {
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- display: block;
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- width: 100%;
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- height: 100%;
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- }
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- </style>
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- </head>
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- <body>
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- <canvas id="game"></canvas>
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- <script>
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- // Game initialization — asset loading will be added in Phase 2
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- // Gameplay logic from game/gameplay/
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- // Config from game/config/
379
-
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- // CTA handler — **Ring 3+ only** (not a Ring 1/2 slice deliverable; defer until hook/CTA slices)
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- function onCTAClick() {
382
- if (typeof mraid !== 'undefined') {
383
- mraid.open('{{store_url}}');
384
- } else if (typeof FbPlayableAd !== 'undefined') {
385
- FbPlayableAd.onCTAClick();
386
- } else if (typeof ExitApi !== 'undefined') {
387
- ExitApi.exit();
388
- } else {
389
- window.open('{{store_url}}');
390
- }
391
- }
392
- </script>
393
- </body>
394
- </html>
395
- ```
396
-
397
- **Phase 2 additions**: add asset loading (inline base64 or relative paths), connect gameplay logic, wire audio triggers, ensure ALL resources are inline (zero external requests).
398
-
399
- ---
400
-
401
- ## PGS Implementation
402
-
403
- PGS (Playable Game State) is a JSON-driven state model that separates game rules from rendering. The gameplay Skill atom (if one exists via `skillRef`) provides the PGS schema and reducer — read its SKILL.md first.
404
-
405
- ### Structure
406
-
407
- ```json
408
- {
409
- "entities": [{ "id": "tile_gold", "type": "tile", "color": "gold" }],
410
- "rules": [{ "trigger": "match3", "minCount": 3, "action": "remove" }],
411
- "algorithm": {
412
- "gravity": "fall_down",
413
- "refill": "random_from_bag"
414
- },
415
- "testCases": [{ "desc": "3 in a row clears", "board": "...", "expect": "..." }]
416
- }
417
- ```
418
-
419
- | Field | Source |
420
- | --------------- | ---------------------------------------------------- |
421
- | `entities[].id` | `layout-spec.md` → `colorPalette.tileColors[].id` |
422
- | `rules[]` | `docs/design-brief.md` / `docs/design.md` core loop |
423
- | `algorithm{}` | gameplay Skill recipe, or design-brief spec |
424
- | `testCases[]` | **Write first** — test-first drives rule correctness |
425
-
426
- Key constraints come from layout-spec, not from invention:
427
-
428
- - Grid dimensions = `zones["board"].rect` / `assetSpec.tileSize`
429
- - Element types = `colorPalette.tileColors[]`
430
- - Element IDs = `colorPalette.tileColors[].id`
431
-
432
- > If a gameplay Skill atom exists, its SKILL.md defines the exact PGS fields and the reducer/dispatch API. The above is the general shape — defer to the Skill for any project that has one.