@playcraft/cli 0.0.57 → 0.0.59

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (225) hide show
  1. package/README.md +34 -16
  2. package/dist/cli-root-help.js +1 -0
  3. package/dist/commands/build-all.js +10 -9
  4. package/dist/commands/build.js +13 -12
  5. package/dist/commands/create.js +26 -33
  6. package/dist/commands/platform-skills.generated.js +19 -0
  7. package/dist/commands/skills.js +2 -0
  8. package/dist/commands/tools-generation.js +1 -1
  9. package/dist/commands/workspace-runtime.js +54 -0
  10. package/dist/index.js +3 -1
  11. package/dist/project-skills/commands.js +72 -0
  12. package/dist/project-skills/lifecycle.js +28 -0
  13. package/dist/project-skills/local-run.js +112 -0
  14. package/dist/project-skills/local-store.js +149 -0
  15. package/dist/project-skills/messages.js +72 -0
  16. package/dist/project-skills/reconcile.js +62 -0
  17. package/dist/project-skills/remote-cache.js +51 -0
  18. package/dist/project-skills/validation.js +19 -0
  19. package/dist/remix/clone.js +2 -0
  20. package/dist/remix/init-template.js +2 -0
  21. package/dist/remix/pull.js +2 -0
  22. package/dist/remix/push.js +21 -1
  23. package/dist/utils/agent-api-client.js +54 -17
  24. package/dist/utils/tool-operation-journal.js +54 -0
  25. package/dist/workspace-runtime/codex/app-server.js +395 -0
  26. package/dist/workspace-runtime/codex/config-toml.js +25 -0
  27. package/dist/workspace-runtime/codex/jsonrpc-stdio.js +106 -0
  28. package/dist/workspace-runtime/codex/loopback.js +59 -0
  29. package/dist/workspace-runtime/codex/native-adapter.js +3 -0
  30. package/dist/workspace-runtime/main.js +10 -0
  31. package/dist/workspace-runtime/persistence/journal.js +350 -0
  32. package/dist/workspace-runtime/processes/managed-writes.js +69 -0
  33. package/dist/workspace-runtime/serve.js +111 -0
  34. package/dist/workspace-runtime/server/auth.js +21 -0
  35. package/dist/workspace-runtime/server/dispatch.js +861 -0
  36. package/dist/workspace-runtime/server/execution-group.js +88 -0
  37. package/dist/workspace-runtime/server/http.js +561 -0
  38. package/dist/workspace-runtime/server/lock.js +53 -0
  39. package/dist/workspace-runtime/server/types.js +1 -0
  40. package/dist/workspace-runtime/workspaces/context-error.js +2 -0
  41. package/dist/workspace-runtime/workspaces/file-snapshot.js +213 -0
  42. package/dist/workspace-runtime/workspaces/files.js +143 -0
  43. package/dist/workspace-runtime/workspaces/git.js +242 -0
  44. package/dist/workspace-runtime/workspaces/json5-edit.js +170 -0
  45. package/dist/workspace-runtime/workspaces/parameters.js +272 -0
  46. package/dist/workspace-runtime/workspaces/prepare.js +364 -0
  47. package/dist/workspace-runtime/workspaces/registry.js +107 -0
  48. package/dist/workspace-runtime/workspaces/revisions.js +31 -0
  49. package/package.json +6 -3
  50. package/project-template-v2/.claude/agents/artist.md +82 -0
  51. package/project-template-v2/.claude/agents/developer.md +153 -0
  52. package/project-template-v2/.claude/agents/game-designer.md +264 -0
  53. package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +533 -0
  54. package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +153 -0
  55. package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +27 -0
  56. package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +208 -0
  57. package/project-template-v2/.claude/agents/refs/atom-skill-library.md +81 -0
  58. package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +432 -0
  59. package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template-v2/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +88 -0
  64. package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +67 -0
  65. package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +120 -0
  66. package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +300 -0
  67. package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +495 -0
  68. package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +1141 -0
  69. package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +111 -0
  70. package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +365 -0
  71. package/project-template-v2/.claude/agents/refs/threejs-cannon-pitfalls.md +412 -0
  72. package/project-template-v2/.claude/agents/reviewer.md +75 -0
  73. package/project-template-v2/.claude/agents/technical-artist.md +86 -0
  74. package/project-template-v2/.claude/hooks/snapshot-milestone.mjs +243 -0
  75. package/project-template-v2/.claude/hooks/user-prompt.mjs +133 -0
  76. package/project-template-v2/.claude/settings.json +33 -0
  77. package/project-template-v2/.claude/skills/brainstorming/SKILL.md +161 -0
  78. package/project-template-v2/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  79. package/project-template-v2/.claude/skills/brainstorming/scripts/helper.js +177 -0
  80. package/project-template-v2/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  81. package/project-template-v2/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  82. package/project-template-v2/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  83. package/project-template-v2/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  84. package/project-template-v2/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  85. package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +309 -0
  86. package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +182 -0
  87. package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +123 -0
  88. package/project-template-v2/.claude/skills/playcraft-asset-state-sheet/SKILL.md +205 -0
  89. package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +280 -0
  90. package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +184 -0
  91. package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +306 -0
  92. package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +298 -0
  93. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +123 -0
  94. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +254 -0
  95. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +324 -0
  96. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +97 -0
  97. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +118 -0
  98. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +137 -0
  99. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +397 -0
  100. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +296 -0
  101. package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +122 -0
  102. package/project-template-v2/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  103. package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +373 -0
  104. package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  105. package/project-template-v2/.claude/skills/playcraft-research/SKILL.md +215 -0
  106. package/project-template-v2/.claude/skills/playcraft-skill-recommender/SKILL.md +382 -0
  107. package/project-template-v2/.claude/skills/playcraft-sprite-generation/SKILL.md +423 -0
  108. package/project-template-v2/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  109. package/project-template-v2/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  110. package/project-template-v2/.claude/skills/playcraft-storyboard/SKILL.md +167 -0
  111. package/project-template-v2/.claude/skills/playcraft-style-qa/SKILL.md +270 -0
  112. package/project-template-v2/.claude/skills/playcraft-text-rendering/SKILL.md +236 -0
  113. package/project-template-v2/.claude/skills/playcraft-vfx-animation/SKILL.md +130 -0
  114. package/project-template-v2/.claude/skills/playwright-cli/SKILL.md +390 -0
  115. package/project-template-v2/.claude/skills/playwright-cli/references/element-attributes.md +23 -0
  116. package/project-template-v2/.claude/skills/playwright-cli/references/playwright-tests.md +39 -0
  117. package/project-template-v2/.claude/skills/playwright-cli/references/request-mocking.md +87 -0
  118. package/project-template-v2/.claude/skills/playwright-cli/references/running-code.md +240 -0
  119. package/project-template-v2/.claude/skills/playwright-cli/references/session-management.md +226 -0
  120. package/project-template-v2/.claude/skills/playwright-cli/references/spec-driven-testing.md +308 -0
  121. package/project-template-v2/.claude/skills/playwright-cli/references/storage-state.md +275 -0
  122. package/project-template-v2/.claude/skills/playwright-cli/references/test-generation.md +134 -0
  123. package/project-template-v2/.claude/skills/playwright-cli/references/tracing.md +142 -0
  124. package/project-template-v2/.claude/skills/playwright-cli/references/video-recording.md +153 -0
  125. package/project-template-v2/.claude/skills/session-analyzer/SKILL.md +386 -0
  126. package/project-template-v2/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  127. package/project-template-v2/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  128. package/project-template-v2/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  129. package/project-template-v2/.claude/skills/session-analyzer/scripts/resolve-session.mjs +102 -0
  130. package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  131. package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  132. package/project-template-v2/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  133. package/project-template-v2/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  134. package/project-template-v2/.claude/snapshot.mjs +263 -0
  135. package/project-template-v2/.playcraft/skills.lock.json +152 -0
  136. package/project-template-v2/CLAUDE.md +146 -0
  137. package/project-template-v2/assets/audio/bgm/.gitkeep +0 -0
  138. package/project-template-v2/assets/audio/sfx/.gitkeep +0 -0
  139. package/project-template-v2/assets/bundles/.gitkeep +0 -0
  140. package/project-template-v2/assets/images/bg/.gitkeep +0 -0
  141. package/project-template-v2/assets/images/reference/.gitkeep +0 -0
  142. package/project-template-v2/assets/images/storyboard/.gitkeep +0 -0
  143. package/project-template-v2/assets/images/tiles/.gitkeep +0 -0
  144. package/project-template-v2/assets/images/ui/.gitkeep +0 -0
  145. package/project-template-v2/assets/images/vfx/.gitkeep +0 -0
  146. package/project-template-v2/assets/models/.gitkeep +0 -0
  147. package/project-template-v2/docs/harness/iteration-1/context-flow.md +254 -0
  148. package/project-template-v2/docs/harness/iteration-1/generate-flow.md +91 -0
  149. package/project-template-v2/docs/harness/iteration-1/ideate-flow.md +214 -0
  150. package/project-template-v2/docs/harness/iteration-1/optimize-flow.md +75 -0
  151. package/project-template-v2/docs/harness/iteration-1/wrapup-flow.md +63 -0
  152. package/project-template-v2/docs/harness/iteration-2/context-flow.md +223 -0
  153. package/project-template-v2/docs/harness/iteration-2/generate-flow.md +129 -0
  154. package/project-template-v2/docs/harness/iteration-2/ideate-flow.md +267 -0
  155. package/project-template-v2/docs/harness/iteration-2/optimize-flow.md +164 -0
  156. package/project-template-v2/docs/harness/iteration-2/wrapup-flow.md +115 -0
  157. package/project-template-v2/docs/harness/orchestrator-flow.md +364 -0
  158. package/project-template-v2/docs/project-state.json +60 -0
  159. package/project-template-v2/docs/project-state.md +72 -0
  160. package/project-template-v2/docs/standards/README.md +225 -0
  161. package/project-template-v2/docs/standards/agent-behavior-standards.md +174 -0
  162. package/project-template-v2/docs/standards/artifacts/design-brief.md +19 -0
  163. package/project-template-v2/docs/standards/artifacts/design.md +22 -0
  164. package/project-template-v2/docs/standards/artifacts/game-code.md +41 -0
  165. package/project-template-v2/docs/standards/artifacts/todo-list.md +41 -0
  166. package/project-template-v2/docs/standards/iter1-agent-behavior-standards.md +343 -0
  167. package/project-template-v2/game/index.ts +18 -0
  168. package/project-template-v2/globals.d.ts +51 -0
  169. package/project-template-v2/index.css +34 -0
  170. package/project-template-v2/index.html +18 -0
  171. package/project-template-v2/main.ts +9 -0
  172. package/project-template-v2/package.json +46 -0
  173. package/project-template-v2/skills/_shared/scripts/dispatch-clear.mjs +31 -0
  174. package/project-template-v2/skills/_shared/scripts/dispatch-set.mjs +86 -0
  175. package/project-template-v2/skills/_shared/scripts/dod-check.mjs +153 -0
  176. package/project-template-v2/skills/_shared/scripts/handoff-append.mjs +70 -0
  177. package/project-template-v2/skills/_shared/scripts/lib/validator-artifacts.mjs +91 -0
  178. package/project-template-v2/skills/_shared/scripts/pipeline/dod-config.mjs +131 -0
  179. package/project-template-v2/skills/_shared/scripts/pipeline/index.mjs +80 -0
  180. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-1-core.mjs +90 -0
  181. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-2-wrap.mjs +93 -0
  182. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-3-visual.mjs +23 -0
  183. package/project-template-v2/skills/_shared/scripts/render-project-state.mjs +230 -0
  184. package/project-template-v2/skills/_shared/scripts/state-advance-stage.mjs +58 -0
  185. package/project-template-v2/skills/_shared/scripts/state-get.mjs +339 -0
  186. package/project-template-v2/skills/_shared/scripts/state-handoff.mjs +39 -0
  187. package/project-template-v2/skills/_shared/scripts/state-set.mjs +94 -0
  188. package/project-template-v2/skills/_shared/scripts/state-store.mjs +783 -0
  189. package/project-template-v2/skills/_shared/scripts/todo-add.mjs +88 -0
  190. package/project-template-v2/skills/_shared/scripts/todo-get.mjs +130 -0
  191. package/project-template-v2/skills/_shared/scripts/todo-remove.mjs +33 -0
  192. package/project-template-v2/skills/_shared/scripts/todo-set.mjs +47 -0
  193. package/project-template-v2/skills/_shared/scripts/verify-asset-code-sync.mjs +268 -0
  194. package/project-template-v2/skills/_shared/scripts/verify-env.mjs +285 -0
  195. package/project-template-v2/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  196. package/project-template-v2/skills/playable-autoplay/SKILL.md +176 -0
  197. package/project-template-v2/skills/playable-autoplay/agents/openai.yaml +4 -0
  198. package/project-template-v2/skills/playable-debug/SKILL.md +116 -0
  199. package/project-template-v2/skills/playable-debug/agents/openai.yaml +4 -0
  200. package/project-template-v2/skills/playable-debug/references/debug-config.md +40 -0
  201. package/project-template-v2/skills/playable-record/SKILL.md +140 -0
  202. package/project-template-v2/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
  203. package/project-template-v2/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
  204. package/project-template-v2/skills/playable-record/scripts/record-playable.mjs +425 -0
  205. package/project-template-v2/skills/playable-record/scripts/verify-contract.mjs +261 -0
  206. package/project-template-v2/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
  207. package/project-template-v2/skills/playable-record/scripts/verify-fusion.mjs +322 -0
  208. package/project-template-v2/skills/playable-record/scripts/verify-lifecycle.mjs +105 -0
  209. package/project-template-v2/skills/playable-record/scripts/verify-vlm-video.mjs +230 -0
  210. package/project-template-v2/skills/playable-validate/SKILL.md +61 -0
  211. package/project-template-v2/skills/playable-validate/validation-rules.md +14 -0
  212. package/project-template-v2/skills/playable-verify-ui/SKILL.md +63 -0
  213. package/project-template-v2/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
  214. package/project-template-v2/skills/playable-verify-ui/scripts/lib/config_expr.js +218 -0
  215. package/project-template-v2/skills/playable-verify-ui/scripts/lib/node_utils.js +51 -0
  216. package/project-template-v2/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
  217. package/project-template-v2/skills/playable-verify-ui/scripts/lib/report.py +106 -0
  218. package/project-template-v2/skills/playable-verify-ui/scripts/lib/runtime_contract.js +116 -0
  219. package/project-template-v2/skills/playable-verify-ui/scripts/verify_fetch_antipatterns.py +59 -0
  220. package/project-template-v2/skills/playable-verify-ui/scripts/verify_hardcoded_layout.js +64 -0
  221. package/project-template-v2/skills/playable-verify-ui/scripts/verify_runtime_contract.js +58 -0
  222. package/project-template-v2/skills/playable-verify-ui/scripts/verify_text_overlap.py +333 -0
  223. package/project-template-v2/ta-workspace/scripts/.gitkeep +0 -0
  224. package/project-template-v2/tsconfig.json +20 -0
  225. package/project-template-v2/vite.config.ts +27 -0
@@ -0,0 +1,398 @@
1
+ #!/usr/bin/env node
2
+ /**
3
+ * Headless first-level win probe — objective DoD for ring 1 `firstLevelWin`.
4
+ *
5
+ * Boots the game, triggers debug auto-play via window.__playable.autoPlay(),
6
+ * polls getState() until isGameOver && currentPhase === 'ENDCARD', then exits 0.
7
+ *
8
+ * Usage:
9
+ * node skills/playable-record/scripts/verify-firstwin.mjs --root=. --use-dev --url=http://localhost:3000/
10
+ * npm run verify:firstwin
11
+ *
12
+ * Exit 0 = first level winnable (ENDCARD reached)
13
+ * Exit 2 = contract broken or win not reached within timeout
14
+ * Exit 1 = unexpected error
15
+ */
16
+
17
+ import { readdir, readFile } from 'node:fs/promises';
18
+ import { resolve } from 'node:path';
19
+ import { fileURLToPath } from 'node:url';
20
+ import { evaluateContract, snapshotContractInPage } from './verify-contract.mjs';
21
+ import { detectDevUrl, startDevServer, startHttpServer, waitForHttp } from './lib/dev-server.mjs';
22
+ import { writeValidatorArtifact } from '../../_shared/scripts/lib/validator-artifacts.mjs';
23
+
24
+ const DEFAULT_SCENE = 'MainScene';
25
+ const DEFAULT_TIMEOUT_MS = 120_000;
26
+ const POLL_INTERVAL_MS = 250;
27
+ /** DOM id of the on-screen one-click clear button (see game/contract/publish.ts). */
28
+ const DEBUG_CLEAR_BUTTON_ID = 'playable-debug-clear';
29
+
30
+ /** Append the `debug=1` flag that gates the on-screen one-click clear button. */
31
+ function withDebugFlag(url) {
32
+ return url.includes('debug=1') ? url : `${url}${url.includes('?') ? '&' : '?'}debug=1`;
33
+ }
34
+
35
+ function parseArgs(argv) {
36
+ const opts = {
37
+ root: process.cwd(),
38
+ url: null,
39
+ useDev: false,
40
+ port: 8080,
41
+ scene: DEFAULT_SCENE,
42
+ timeout: DEFAULT_TIMEOUT_MS,
43
+ headed: false,
44
+ json: false,
45
+ };
46
+ for (const arg of argv) {
47
+ if (arg === '--use-dev') opts.useDev = true;
48
+ else if (arg === '--headed') opts.headed = true;
49
+ else if (arg === '--json') opts.json = true;
50
+ else if (arg.startsWith('--root=')) {
51
+ const v = arg.slice('--root='.length);
52
+ opts.root = v.startsWith('/') ? v : resolve(process.cwd(), v);
53
+ } else if (arg.startsWith('--url=')) opts.url = arg.slice('--url='.length);
54
+ else if (arg.startsWith('--port=')) opts.port = Number(arg.slice('--port='.length));
55
+ else if (arg.startsWith('--scene=')) opts.scene = arg.slice('--scene='.length);
56
+ else if (arg.startsWith('--timeout=')) opts.timeout = Number(arg.slice('--timeout='.length));
57
+ }
58
+ return opts;
59
+ }
60
+
61
+ /**
62
+ * Open the base url WITHOUT ?debug=1 and confirm the one-click clear button is
63
+ * absent — proving the button is gated by the debug flag and won't leak into
64
+ * production or MP4 capture. Returns a (possibly empty) list of problems.
65
+ */
66
+ async function verifyButtonGating(context, baseUrl) {
67
+ const page = await context.newPage();
68
+ try {
69
+ await page.goto(baseUrl, { waitUntil: 'networkidle', timeout: 60000 });
70
+ const present = await page
71
+ .waitForFunction((id) => !!document.getElementById(id), DEBUG_CLEAR_BUTTON_ID, { timeout: 3000 })
72
+ .then(() => true)
73
+ .catch(() => false);
74
+ if (present) {
75
+ return [
76
+ `one-click clear button (#${DEBUG_CLEAR_BUTTON_ID}) is visible without ?debug=1 — it must be gated by the debug flag so it stays out of production/capture`,
77
+ ];
78
+ }
79
+ return [];
80
+ } finally {
81
+ await page.close().catch(() => {});
82
+ }
83
+ }
84
+
85
+ function getPlayableStateInPage(sceneKey = 'MainScene') {
86
+ if (window.__playable && typeof window.__playable.getState === 'function') {
87
+ return window.__playable.getState();
88
+ }
89
+ const sm = window.__game?.scene?.getScene(sceneKey)?.sceneManager;
90
+ if (!sm) return null;
91
+ return {
92
+ currentPhase: sm.currentPhase,
93
+ isGameOver: typeof sm.isGameOver === 'function' ? sm.isGameOver() : false,
94
+ };
95
+ }
96
+
97
+ function isFirstWinStateInPage(sceneKey = 'MainScene') {
98
+ let state = null;
99
+ if (window.__playable && typeof window.__playable.getState === 'function') {
100
+ state = window.__playable.getState();
101
+ } else {
102
+ const sm = window.__game?.scene?.getScene(sceneKey)?.sceneManager;
103
+ if (sm) {
104
+ state = {
105
+ currentPhase: sm.currentPhase,
106
+ isGameOver: typeof sm.isGameOver === 'function' ? sm.isGameOver() : false,
107
+ };
108
+ }
109
+ }
110
+ if (!state) return false;
111
+ return !!state.isGameOver && state.currentPhase === 'ENDCARD';
112
+ }
113
+
114
+ async function gameSourceFiles(dir) {
115
+ const out = [];
116
+ async function walk(current) {
117
+ let entries = [];
118
+ try {
119
+ entries = await readdir(current, { withFileTypes: true });
120
+ } catch {
121
+ return;
122
+ }
123
+ for (const entry of entries) {
124
+ const full = `${current}/${entry.name}`;
125
+ if (entry.isDirectory()) {
126
+ await walk(full);
127
+ } else if (/\.(mjs|cjs|js|jsx|ts|tsx)$/.test(entry.name)) {
128
+ out.push(full);
129
+ }
130
+ }
131
+ }
132
+ await walk(`${dir}/game`);
133
+ return out;
134
+ }
135
+
136
+ export function detectAutoPlayCheatsInSource(source) {
137
+ const problems = [];
138
+ const autoPlayBody = extractAutoPlayBody(source);
139
+ if (/\bforceWin\s*\(/.test(autoPlayBody)) {
140
+ problems.push('autoPlay must not use forceWin() or equivalent direct-win helper');
141
+ }
142
+ if (/\bshowWinScreen\s*\(/.test(autoPlayBody)) {
143
+ problems.push('autoPlay must not call showWinScreen() directly');
144
+ }
145
+ if (/currentPhase\s*=\s*['"]ENDCARD['"]/.test(autoPlayBody)) {
146
+ problems.push('autoPlay must not set currentPhase directly to ENDCARD');
147
+ }
148
+ return problems;
149
+ }
150
+
151
+ function extractAutoPlayBody(source) {
152
+ const patterns = [
153
+ /\b(?:async\s+)?(?:function\s+)?autoPlay\s*\([^)]*\)\s*\{/,
154
+ /\bautoPlay\s*:\s*(?:async\s*)?(?:\([^)]*\)|[A-Za-z_$][\w$]*)\s*=>\s*\{/,
155
+ ];
156
+ const match = patterns.map((pattern) => pattern.exec(source)).find(Boolean);
157
+ if (!match || match.index == null) return '';
158
+ const open = source.indexOf('{', match.index);
159
+ if (open < 0) return '';
160
+ let depth = 0;
161
+ for (let i = open; i < source.length; i += 1) {
162
+ const ch = source[i];
163
+ if (ch === '{') depth += 1;
164
+ if (ch === '}') {
165
+ depth -= 1;
166
+ if (depth === 0) return source.slice(open + 1, i);
167
+ }
168
+ }
169
+ return source.slice(open + 1);
170
+ }
171
+
172
+ export async function detectAutoPlayCheats(projectRoot) {
173
+ const problems = [];
174
+ for (const file of await gameSourceFiles(projectRoot)) {
175
+ const source = await readFile(file, 'utf8');
176
+ for (const problem of detectAutoPlayCheatsInSource(source)) {
177
+ problems.push(`${file.replace(`${projectRoot}/`, '')}: ${problem}`);
178
+ }
179
+ }
180
+ return problems;
181
+ }
182
+
183
+ /**
184
+ * @returns {Promise<{ ok: boolean, problems: string[], url: string, finalState?: object, elapsedMs?: number }>}
185
+ */
186
+ export async function runFirstWinProbe(opts) {
187
+ const { chromium } = await import('playwright');
188
+ const projectRoot = resolve(opts.root);
189
+ const cheatProblems = await detectAutoPlayCheats(projectRoot);
190
+ if (cheatProblems.length > 0) {
191
+ return { ok: false, problems: cheatProblems, url: opts.url || '(not started)' };
192
+ }
193
+ let server = null;
194
+ let browser = null;
195
+ let url = opts.url;
196
+
197
+ if (opts.url && !opts.useDev) {
198
+ /* external server */
199
+ } else if (opts.useDev) {
200
+ server = startDevServer(projectRoot);
201
+ url = await detectDevUrl(server, opts.url || 'http://127.0.0.1:3000/', 30000);
202
+ } else {
203
+ server = startHttpServer(opts.port, projectRoot);
204
+ url = `http://127.0.0.1:${opts.port}/game/index.html`;
205
+ }
206
+
207
+ const killServer = () => {
208
+ if (server && !server.killed) server.kill('SIGTERM');
209
+ };
210
+
211
+ try {
212
+ await waitForHttp(url, 30000);
213
+ browser = await chromium.launch({ headless: !opts.headed });
214
+ const context = await browser.newContext({ viewport: { width: 1080, height: 1920 } });
215
+ const page = await context.newPage();
216
+ // Open with ?debug=1 so the on-screen one-click clear button is mounted.
217
+ await page.goto(withDebugFlag(url), { waitUntil: 'networkidle', timeout: 60000 });
218
+
219
+ await page
220
+ .waitForFunction(
221
+ (key) => {
222
+ if (window.__playable && typeof window.__playable.autoPlay === 'function') return true;
223
+ const s = window.__game && window.__game.scene && window.__game.scene.getScene(key);
224
+ return !!(s && typeof s._onDebugAutoPlay === 'function');
225
+ },
226
+ opts.scene,
227
+ { timeout: 15_000 },
228
+ )
229
+ .catch(() => {
230
+ /* snapshot below reports missing hooks */
231
+ });
232
+
233
+ const snapshot = await page.evaluate(
234
+ ([key, src]) => {
235
+ // eslint-disable-next-line no-eval
236
+ const fn = eval(`(${src})`);
237
+ return fn(key);
238
+ },
239
+ [opts.scene, snapshotContractInPage.toString()],
240
+ );
241
+ const contract = evaluateContract(snapshot, opts.scene);
242
+ if (!contract.ok) {
243
+ return {
244
+ ok: false,
245
+ problems: contract.problems,
246
+ url,
247
+ };
248
+ }
249
+
250
+ // Hard requirement (ring 1+): an on-screen one-click clear debug button must be
251
+ // mounted when the page is opened with ?debug=1.
252
+ const debugButton = await page
253
+ .waitForFunction(
254
+ (id) => {
255
+ const el = document.getElementById(id);
256
+ if (!el) return null;
257
+ const style = window.getComputedStyle(el);
258
+ const rect = el.getBoundingClientRect();
259
+ // NOTE: do not use offsetParent — it is null for position:fixed elements
260
+ // (which the debug button is) in Chromium, so it cannot gauge visibility.
261
+ const visible =
262
+ style.display !== 'none' &&
263
+ style.visibility !== 'hidden' &&
264
+ style.opacity !== '0' &&
265
+ rect.width > 0 &&
266
+ rect.height > 0;
267
+ return { present: true, visible };
268
+ },
269
+ DEBUG_CLEAR_BUTTON_ID,
270
+ { timeout: 8000 },
271
+ )
272
+ .then((handle) => handle.jsonValue())
273
+ .catch(() => ({ present: false, visible: false }));
274
+ if (!debugButton.present || !debugButton.visible) {
275
+ return {
276
+ ok: false,
277
+ problems: [
278
+ `no visible one-click clear debug button (#${DEBUG_CLEAR_BUTTON_ID}) under ?debug=1 — ring 1+ requires a debug-gated one-click clear; mount it via publishPlayableRuntime()/mountDebugClearButton() in game/contract/publish.ts`,
279
+ ],
280
+ url,
281
+ };
282
+ }
283
+
284
+ const phasePath = [];
285
+ const pushPhase = (phase) => {
286
+ if (typeof phase === 'string' && phasePath[phasePath.length - 1] !== phase) {
287
+ phasePath.push(phase);
288
+ }
289
+ };
290
+ const initialState = await page.evaluate(
291
+ (src) => {
292
+ // eslint-disable-next-line no-eval
293
+ const fn = eval(`(${src})`);
294
+ return fn();
295
+ },
296
+ getPlayableStateInPage.toString(),
297
+ );
298
+ pushPhase(initialState?.currentPhase);
299
+
300
+ // Trigger the clear by clicking the on-screen debug button — this verifies the
301
+ // button is actually wired to autoPlay(), not just present in the DOM.
302
+ const autoStarted = await page.evaluate((id) => {
303
+ const el = document.getElementById(id);
304
+ if (!el) return false;
305
+ el.click();
306
+ return true;
307
+ }, DEBUG_CLEAR_BUTTON_ID);
308
+ if (!autoStarted) {
309
+ return {
310
+ ok: false,
311
+ problems: [`one-click clear button (#${DEBUG_CLEAR_BUTTON_ID}) disappeared before it could be clicked`],
312
+ url,
313
+ };
314
+ }
315
+
316
+ const startMs = Date.now();
317
+ let finalState = null;
318
+ while (Date.now() - startMs < opts.timeout) {
319
+ finalState = await page.evaluate(
320
+ (src) => {
321
+ // eslint-disable-next-line no-eval
322
+ const fn = eval(`(${src})`);
323
+ return { won: fn(), state: window.__playable?.getState?.() ?? null };
324
+ },
325
+ isFirstWinStateInPage.toString(),
326
+ );
327
+ pushPhase(finalState?.state?.currentPhase);
328
+ if (finalState?.won) {
329
+ // Gating check: the debug button must NOT appear without ?debug=1, so it
330
+ // never leaks into production / MP4 capture.
331
+ const gatingProblems = await verifyButtonGating(context, url);
332
+ if (gatingProblems.length > 0) {
333
+ return { ok: false, problems: gatingProblems, url, finalState: finalState.state };
334
+ }
335
+ return {
336
+ ok: true,
337
+ problems: [],
338
+ url,
339
+ finalState: finalState.state,
340
+ elapsedMs: Date.now() - startMs,
341
+ phasePath,
342
+ };
343
+ }
344
+ await page.waitForTimeout(POLL_INTERVAL_MS);
345
+ }
346
+
347
+ finalState = await page.evaluate(() =>
348
+ window.__playable?.getState?.() ?? null,
349
+ );
350
+ return {
351
+ ok: false,
352
+ problems: [
353
+ `first level did not reach ENDCARD within ${opts.timeout}ms (last state: ${JSON.stringify(finalState)})`,
354
+ ],
355
+ url,
356
+ finalState,
357
+ elapsedMs: Date.now() - startMs,
358
+ phasePath,
359
+ };
360
+ } finally {
361
+ if (browser) await browser.close().catch(() => {});
362
+ killServer();
363
+ }
364
+ }
365
+
366
+ function printHuman(result) {
367
+ console.log(`[verify:firstwin] ${result.ok ? 'OK' : 'FAIL'} — ${result.url}`);
368
+ if (result.ok) {
369
+ console.log(` ENDCARD reached in ${result.elapsedMs ?? '?'}ms`);
370
+ if (result.finalState) console.log(` final state: ${JSON.stringify(result.finalState)}`);
371
+ if (result.phasePath) console.log(` phase path: ${result.phasePath.join(' → ')}`);
372
+ } else {
373
+ for (const p of result.problems) console.log(` ✗ ${p}`);
374
+ if (result.elapsedMs != null) console.log(` elapsed: ${result.elapsedMs}ms`);
375
+ if (result.finalState) console.log(` final state: ${JSON.stringify(result.finalState)}`);
376
+ if (result.phasePath) console.log(` phase path: ${result.phasePath.join(' → ')}`);
377
+ }
378
+ }
379
+
380
+ async function main() {
381
+ const opts = parseArgs(process.argv.slice(2));
382
+ const result = await runFirstWinProbe(opts);
383
+ await writeValidatorArtifact(opts.root, 'firstwin', result).catch(() => {});
384
+ if (opts.json) {
385
+ console.log(JSON.stringify(result, null, 2));
386
+ } else {
387
+ printHuman(result);
388
+ }
389
+ process.exit(result.ok ? 0 : 2);
390
+ }
391
+
392
+ const isMain = process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url);
393
+ if (isMain) {
394
+ main().catch((err) => {
395
+ console.error(`[verify:firstwin] ${err.message}`);
396
+ process.exit(1);
397
+ });
398
+ }