@plastic-software/three 0.183.4 → 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +773 -286
- package/build/three.core.js +372 -110
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +426 -180
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +7 -1
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +2979 -1281
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +2942 -1281
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +11 -0
- package/examples/jsm/animation/CCDIKSolver.js +5 -1
- package/examples/jsm/controls/ArcballControls.js +4 -1
- package/examples/jsm/controls/DragControls.js +2 -2
- package/examples/jsm/controls/FirstPersonControls.js +58 -54
- package/examples/jsm/controls/FlyControls.js +4 -0
- package/examples/jsm/controls/OrbitControls.js +2 -2
- package/examples/jsm/controls/TrackballControls.js +2 -2
- package/examples/jsm/controls/TransformControls.js +34 -2
- package/examples/jsm/csm/CSMShadowNode.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +21 -5
- package/examples/jsm/geometries/TextGeometry.js +18 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +169 -114
- package/examples/jsm/inspector/RendererInspector.js +2 -2
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +34 -2
- package/examples/jsm/inspector/tabs/Performance.js +2 -2
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +105 -3
- package/examples/jsm/inspector/ui/Graph.js +2 -2
- package/examples/jsm/inspector/ui/List.js +1 -1
- package/examples/jsm/inspector/ui/Profiler.js +273 -176
- package/examples/jsm/inspector/ui/Style.js +64 -10
- package/examples/jsm/inspector/ui/Tab.js +39 -7
- package/examples/jsm/inspector/ui/Values.js +39 -2
- package/examples/jsm/inspector/ui/utils.js +13 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +8 -8
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/EXRLoader.js +682 -43
- package/examples/jsm/loaders/FBXLoader.js +233 -33
- package/examples/jsm/loaders/GLTFLoader.js +24 -7
- package/examples/jsm/loaders/HDRLoader.js +1 -1
- package/examples/jsm/loaders/KTX2Loader.js +8 -2
- package/examples/jsm/loaders/LDrawLoader.js +39 -47
- package/examples/jsm/loaders/SVGLoader.js +1 -1
- package/examples/jsm/loaders/VTKLoader.js +5 -1
- package/examples/jsm/loaders/collada/ColladaComposer.js +101 -7
- package/examples/jsm/loaders/collada/ColladaParser.js +19 -4
- package/examples/jsm/loaders/usd/USDAParser.js +6 -0
- package/examples/jsm/loaders/usd/USDCParser.js +26 -0
- package/examples/jsm/loaders/usd/USDComposer.js +656 -103
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/Reflector.js +73 -25
- package/examples/jsm/objects/Sky.js +14 -2
- package/examples/jsm/objects/SkyMesh.js +23 -6
- package/examples/jsm/renderers/Projector.js +18 -38
- package/examples/jsm/renderers/SVGRenderer.js +6 -25
- package/examples/jsm/transpiler/GLSLDecoder.js +2 -2
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +10 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +11 -0
- package/examples/jsm/tsl/display/BilateralBlurNode.js +10 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/GTAONode.js +2 -1
- package/examples/jsm/tsl/display/GaussianBlurNode.js +10 -0
- package/examples/jsm/tsl/display/GodraysNode.js +2 -11
- package/examples/jsm/tsl/display/OutlineNode.js +66 -16
- package/examples/jsm/tsl/display/SSGINode.js +0 -4
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +48 -7
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +13 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +2 -3
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
- package/package.json +4 -4
- package/src/Three.Core.js +1 -0
- package/src/Three.TSL.js +6 -0
- package/src/Three.WebGPU.Nodes.js +3 -0
- package/src/Three.WebGPU.js +6 -0
- package/src/animation/AnimationAction.js +11 -1
- package/src/audio/AudioContext.js +2 -2
- package/src/constants.js +1 -1
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/Clock.js +1 -1
- package/src/core/Object3D.js +1 -5
- package/src/core/RenderTarget.js +1 -0
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/loaders/AudioLoader.js +11 -1
- package/src/loaders/DataTextureLoader.js +6 -4
- package/src/loaders/FileLoader.js +1 -2
- package/src/loaders/ImageBitmapLoader.js +4 -6
- package/src/loaders/MaterialLoader.js +1 -1
- package/src/loaders/ObjectLoader.js +25 -4
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/MeshToonMaterial.js +1 -1
- package/src/materials/nodes/Line2NodeMaterial.js +27 -0
- package/src/materials/nodes/NodeMaterial.js +0 -27
- package/src/materials/nodes/manager/NodeMaterialObserver.js +188 -89
- package/src/math/Line3.js +3 -0
- package/src/math/Matrix2.js +13 -9
- package/src/math/Matrix3.js +13 -9
- package/src/math/Matrix4.js +13 -9
- package/src/math/Plane.js +4 -3
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +11 -7
- package/src/math/Vector3.js +12 -8
- package/src/math/Vector4.js +13 -9
- package/src/nodes/Nodes.js +0 -1
- package/src/nodes/TSL.js +1 -1
- package/src/nodes/accessors/BufferAttributeNode.js +9 -3
- package/src/nodes/accessors/CubeTextureNode.js +7 -1
- package/src/nodes/accessors/MaterialProperties.js +2 -5
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/ReferenceBaseNode.js +2 -2
- package/src/nodes/accessors/ReferenceNode.js +4 -4
- package/src/nodes/accessors/SceneProperties.js +2 -8
- package/src/nodes/accessors/StorageBufferNode.js +10 -4
- package/src/nodes/accessors/StorageTextureNode.js +4 -9
- package/src/nodes/accessors/TextureNode.js +10 -2
- package/src/nodes/accessors/UniformArrayNode.js +2 -2
- package/src/nodes/code/FunctionCallNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +1 -1
- package/src/nodes/core/ArrayNode.js +1 -1
- package/src/nodes/core/AssignNode.js +1 -1
- package/src/nodes/core/AttributeNode.js +1 -1
- package/src/nodes/core/BypassNode.js +1 -1
- package/src/nodes/core/ContextNode.js +1 -1
- package/src/nodes/core/IndexNode.js +2 -1
- package/src/nodes/core/InputNode.js +1 -1
- package/src/nodes/core/InspectorNode.js +1 -1
- package/src/nodes/core/IsolateNode.js +1 -1
- package/src/nodes/core/Node.js +83 -12
- package/src/nodes/core/NodeBuilder.js +117 -16
- package/src/nodes/core/NodeUtils.js +1 -1
- package/src/nodes/core/OutputStructNode.js +1 -1
- package/src/nodes/core/ParameterNode.js +1 -1
- package/src/nodes/core/StackNode.js +1 -1
- package/src/nodes/core/StructNode.js +1 -1
- package/src/nodes/core/StructTypeNode.js +1 -1
- package/src/nodes/core/SubBuildNode.js +1 -1
- package/src/nodes/core/UniformGroupNode.js +36 -6
- package/src/nodes/core/VarNode.js +1 -1
- package/src/nodes/core/VaryingNode.js +1 -1
- package/src/nodes/display/NormalMapNode.js +2 -2
- package/src/nodes/display/PassNode.js +27 -7
- package/src/nodes/display/RenderOutputNode.js +4 -4
- package/src/nodes/display/ScreenNode.js +1 -1
- package/src/nodes/display/ViewportDepthTextureNode.js +11 -15
- package/src/nodes/display/ViewportTextureNode.js +18 -7
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
- package/src/nodes/geometry/RangeNode.js +1 -1
- package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
- package/src/nodes/gpgpu/BarrierNode.js +9 -0
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -1
- package/src/nodes/gpgpu/ComputeNode.js +69 -44
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +1 -1
- package/src/nodes/lighting/LightsNode.js +6 -27
- package/src/nodes/lighting/ShadowNode.js +24 -2
- package/src/nodes/math/BitcastNode.js +1 -1
- package/src/nodes/math/ConditionalNode.js +1 -1
- package/src/nodes/math/MathNode.js +73 -1
- package/src/nodes/math/OperatorNode.js +1 -1
- package/src/nodes/math/PackFloatNode.js +1 -1
- package/src/nodes/math/UnpackFloatNode.js +1 -1
- package/src/nodes/tsl/TSLBase.js +1 -1
- package/src/nodes/tsl/TSLCore.js +21 -3
- package/src/nodes/utils/ArrayElementNode.js +1 -1
- package/src/nodes/utils/ConvertNode.js +1 -1
- package/src/nodes/utils/DebugNode.js +1 -1
- package/src/nodes/utils/EventNode.js +30 -0
- package/src/nodes/utils/FlipNode.js +1 -1
- package/src/nodes/utils/FunctionOverloadingNode.js +1 -1
- package/src/nodes/utils/JoinNode.js +1 -1
- package/src/nodes/utils/MemberNode.js +1 -1
- package/src/nodes/utils/Remap.js +48 -0
- package/src/nodes/utils/RotateNode.js +1 -1
- package/src/nodes/utils/SetNode.js +1 -1
- package/src/nodes/utils/SplitNode.js +1 -1
- package/src/objects/BatchedMesh.js +17 -2
- package/src/objects/InstancedMesh.js +19 -3
- package/src/objects/SkinnedMesh.js +26 -9
- package/src/renderers/WebGLRenderer.js +147 -48
- package/src/renderers/common/Animation.js +3 -3
- package/src/renderers/common/Attributes.js +15 -1
- package/src/renderers/common/Backend.js +0 -8
- package/src/renderers/common/Background.js +2 -2
- package/src/renderers/common/BindGroup.js +1 -8
- package/src/renderers/common/Bindings.js +2 -2
- package/src/renderers/common/ComputePipeline.js +1 -1
- package/src/renderers/common/CubeRenderTarget.js +1 -1
- package/src/renderers/common/Info.js +333 -4
- package/src/renderers/common/InspectorBase.js +6 -1
- package/src/renderers/common/Pipelines.js +36 -3
- package/src/renderers/common/ReadbackBuffer.js +78 -0
- package/src/renderers/common/RenderBundle.js +3 -1
- package/src/renderers/common/RenderBundles.js +5 -2
- package/src/renderers/common/RenderObject.js +2 -2
- package/src/renderers/common/RenderObjects.js +3 -3
- package/src/renderers/common/RenderPipeline.js +35 -6
- package/src/renderers/common/Renderer.js +232 -53
- package/src/renderers/common/Textures.js +72 -3
- package/src/renderers/common/UniformsGroup.js +1 -1
- package/src/renderers/common/XRManager.js +34 -27
- package/src/renderers/common/extras/PMREMGenerator.js +23 -15
- package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
- package/src/renderers/common/nodes/NodeManager.js +230 -99
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +2 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +1 -3
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +12 -2
- package/src/renderers/shaders/ShaderChunk.js +2 -0
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib.js +0 -1
- package/src/renderers/shaders/UniformsLib.js +7 -2
- package/src/renderers/shaders/UniformsUtils.js +27 -5
- package/src/renderers/webgl/WebGLAnimation.js +2 -1
- package/src/renderers/webgl/WebGLBackground.js +13 -13
- package/src/renderers/webgl/WebGLBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLCapabilities.js +6 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLMaterials.js +12 -13
- package/src/renderers/webgl/WebGLOutput.js +4 -1
- package/src/renderers/webgl/WebGLProgram.js +4 -0
- package/src/renderers/webgl/WebGLPrograms.js +19 -3
- package/src/renderers/webgl/WebGLRenderStates.js +13 -2
- package/src/renderers/webgl/WebGLState.js +43 -0
- package/src/renderers/webgl/WebGLTextures.js +129 -26
- package/src/renderers/webgl/WebGLUniformsGroups.js +19 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +106 -65
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +0 -41
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +29 -51
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +53 -19
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +25 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +42 -1
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +63 -50
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +1 -1
- package/src/renderers/webgpu/WebGPUBackend.js +160 -146
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +55 -33
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +103 -17
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +1 -1
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +8 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +91 -17
- package/src/renderers/webgpu/utils/WebGPUUtils.js +18 -2
- package/src/renderers/webxr/WebXRController.js +12 -0
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +1 -1
- package/src/textures/Texture.js +13 -2
- package/src/utils.js +23 -1
- package/src/nodes/utils/RemapNode.js +0 -125
package/build/three.tsl.js
CHANGED
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@@ -45,6 +45,7 @@ const VarIntent = TSL.VarIntent;
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const abs = TSL.abs;
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const acesFilmicToneMapping = TSL.acesFilmicToneMapping;
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const acos = TSL.acos;
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const acosh = TSL.acosh;
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const add = TSL.add;
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const addMethodChaining = TSL.addMethodChaining;
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const addNodeElement = TSL.addNodeElement;
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const array = TSL.array;
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const arrayBuffer = TSL.arrayBuffer;
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const asin = TSL.asin;
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const asinh = TSL.asinh;
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const assign = TSL.assign;
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const atan = TSL.atan;
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const atanh = TSL.atanh;
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const atomicAdd = TSL.atomicAdd;
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const atomicAnd = TSL.atomicAnd;
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const atomicFunc = TSL.atomicFunc;
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const countTrailingZeros = TSL.countTrailingZeros;
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const cos = TSL.cos;
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const cosh = TSL.cosh;
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const sinh = TSL.sinh;
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const tanh = TSL.tanh;
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log( code );
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//*/
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-
export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGLUT, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, builtinAOContext, builtinShadowContext, bumpMap, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, clipSpace, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, countLeadingZeros, countOneBits, countTrailingZeros, cross, cubeTexture, cubeTextureBase, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equirectUV, exp, exp2, exponentialHeightFogFactor, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overloadingFn, packHalf2x16, packSnorm2x16, packUnorm2x16, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, replaceDefaultUV, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpackHalf2x16, unpackSnorm2x16, unpackUnorm2x16, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewZToReversedOrthographicDepth, viewZToReversedPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportOpaqueMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, vogelDiskSample, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
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export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGLUT, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, acosh, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, asinh, assign, atan, atanh, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, builtinAOContext, builtinShadowContext, bumpMap, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, clipSpace, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cosh, countLeadingZeros, countOneBits, countTrailingZeros, cross, cubeTexture, cubeTextureBase, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equirectUV, exp, exp2, exponentialHeightFogFactor, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overloadingFn, packHalf2x16, packSnorm2x16, packUnorm2x16, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, replaceDefaultUV, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, sinh, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, tanh, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpackHalf2x16, unpackSnorm2x16, unpackUnorm2x16, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewZToReversedOrthographicDepth, viewZToReversedPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportOpaqueMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, vogelDiskSample, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
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* Copyright 2010-2026 Three.js Authors
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* SPDX-License-Identifier: MIT
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*/
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,x=e.If,h=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,B=e.ShaderNode,C=e.Stack,P=e.Switch,R=e.TBNViewMatrix,A=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,k=e.Var,N=e.VarIntent,L=e.abs,U=e.acesFilmicToneMapping,G=e.acos,j=e.add,E=e.addMethodChaining,W=e.addNodeElement,q=e.agxToneMapping,z=e.all,Z=e.alphaT,X=e.and,H=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,J=e.any,Q=e.append,$=e.array,ee=e.arrayBuffer,te=e.asin,re=e.assign,ae=e.atan,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,ue=e.atomicStore,pe=e.atomicSub,de=e.atomicXor,ge=e.attenuationColor,xe=e.attenuationDistance,he=e.attribute,fe=e.attributeArray,be=e.backgroundBlurriness,ve=e.backgroundIntensity,we=e.backgroundRotation,_e=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,Fe=e.bitXor,De=e.bitangentGeometry,Ie=e.bitangentLocal,Be=e.bitangentView,Ce=e.bitangentWorld,Pe=e.bitcast,Re=e.blendBurn,Ae=e.blendColor,Oe=e.blendDodge,ke=e.blendOverlay,Ne=e.blendScreen,Le=e.blur,Ue=e.bool,Ge=e.buffer,je=e.bufferAttribute,Ee=e.bumpMap,We=e.builtin,qe=e.builtinAOContext,ze=e.builtinShadowContext,Ze=e.bvec2,Xe=e.bvec3,He=e.bvec4,Ke=e.bypass,Ye=e.cache,Je=e.call,Qe=e.cameraFar,$e=e.cameraIndex,et=e.cameraNear,tt=e.cameraNormalMatrix,rt=e.cameraPosition,at=e.cameraProjectionMatrix,ot=e.cameraProjectionMatrixInverse,it=e.cameraViewMatrix,nt=e.cameraViewport,lt=e.cameraWorldMatrix,st=e.cbrt,ct=e.cdl,mt=e.ceil,ut=e.checker,pt=e.cineonToneMapping,dt=e.clamp,gt=e.clearcoat,xt=e.clearcoatNormalView,ht=e.clearcoatRoughness,ft=e.clipSpace,bt=e.code,vt=e.color,wt=e.colorSpaceToWorking,_t=e.colorToDirection,St=e.compute,Tt=e.computeKernel,yt=e.computeSkinning,Vt=e.context,Mt=e.convert,Ft=e.convertColorSpace,Dt=e.convertToTexture,It=e.countLeadingZeros,Bt=e.countOneBits,Ct=e.countTrailingZeros,Pt=e.cos,Rt=e.cross,At=e.cubeTexture,Ot=e.cubeTextureBase,kt=e.dFdx,Nt=e.dFdy,Lt=e.dashSize,Ut=e.debug,Gt=e.decrement,jt=e.decrementBefore,Et=e.defaultBuildStages,Wt=e.defaultShaderStages,qt=e.defined,zt=e.degrees,Zt=e.deltaTime,Xt=e.densityFog,Ht=e.densityFogFactor,Kt=e.depth,Yt=e.depthPass,Jt=e.determinant,Qt=e.difference,$t=e.diffuseColor,er=e.directPointLight,tr=e.directionToColor,rr=e.directionToFaceDirection,ar=e.dispersion,or=e.distance,ir=e.div,nr=e.dot,lr=e.drawIndex,sr=e.dynamicBufferAttribute,cr=e.element,mr=e.emissive,ur=e.equal,pr=e.equirectUV,dr=e.exp,gr=e.exp2,xr=e.exponentialHeightFogFactor,hr=e.expression,fr=e.faceDirection,br=e.faceForward,vr=e.faceforward,wr=e.float,_r=e.floatBitsToInt,Sr=e.floatBitsToUint,Tr=e.floor,yr=e.fog,Vr=e.fract,Mr=e.frameGroup,Fr=e.frameId,Dr=e.frontFacing,Ir=e.fwidth,Br=e.gain,Cr=e.gapSize,Pr=e.getConstNodeType,Rr=e.getCurrentStack,Ar=e.getDirection,Or=e.getDistanceAttenuation,kr=e.getGeometryRoughness,Nr=e.getNormalFromDepth,Lr=e.interleavedGradientNoise,Ur=e.vogelDiskSample,Gr=e.getParallaxCorrectNormal,jr=e.getRoughness,Er=e.getScreenPosition,Wr=e.getShIrradianceAt,qr=e.getShadowMaterial,zr=e.getShadowRenderObjectFunction,Zr=e.getTextureIndex,Xr=e.getViewPosition,Hr=e.globalId,Kr=e.glsl,Yr=e.glslFn,Jr=e.grayscale,Qr=e.greaterThan,$r=e.greaterThanEqual,ea=e.hash,ta=e.highpModelNormalViewMatrix,ra=e.highpModelViewMatrix,aa=e.hue,oa=e.increment,ia=e.incrementBefore,na=e.instance,la=e.instanceIndex,sa=e.instancedArray,ca=e.instancedBufferAttribute,ma=e.instancedDynamicBufferAttribute,ua=e.instancedMesh,pa=e.int,da=e.intBitsToFloat,ga=e.inverse,xa=e.inverseSqrt,ha=e.inversesqrt,fa=e.invocationLocalIndex,ba=e.invocationSubgroupIndex,va=e.ior,wa=e.iridescence,_a=e.iridescenceIOR,Sa=e.iridescenceThickness,Ta=e.ivec2,ya=e.ivec3,Va=e.ivec4,Ma=e.js,Fa=e.label,Da=e.length,Ia=e.lengthSq,Ba=e.lessThan,Ca=e.lessThanEqual,Pa=e.lightPosition,Ra=e.lightProjectionUV,Aa=e.lightShadowMatrix,Oa=e.lightTargetDirection,ka=e.lightTargetPosition,Na=e.lightViewPosition,La=e.lightingContext,Ua=e.lights,Ga=e.linearDepth,ja=e.linearToneMapping,Ea=e.localId,Wa=e.log,qa=e.log2,za=e.logarithmicDepthToViewZ,Za=e.luminance,Xa=e.mat2,Ha=e.mat3,Ka=e.mat4,Ya=e.matcapUV,Ja=e.materialAO,Qa=e.materialAlphaTest,$a=e.materialAnisotropy,eo=e.materialAnisotropyVector,to=e.materialAttenuationColor,ro=e.materialAttenuationDistance,ao=e.materialClearcoat,oo=e.materialClearcoatNormal,io=e.materialClearcoatRoughness,no=e.materialColor,lo=e.materialDispersion,so=e.materialEmissive,co=e.materialEnvIntensity,mo=e.materialEnvRotation,uo=e.materialIOR,po=e.materialIridescence,go=e.materialIridescenceIOR,xo=e.materialIridescenceThickness,ho=e.materialLightMap,fo=e.materialLineDashOffset,bo=e.materialLineDashSize,vo=e.materialLineGapSize,wo=e.materialLineScale,_o=e.materialLineWidth,So=e.materialMetalness,To=e.materialNormal,yo=e.materialOpacity,Vo=e.materialPointSize,Mo=e.materialReference,Fo=e.materialReflectivity,Do=e.materialRefractionRatio,Io=e.materialRotation,Bo=e.materialRoughness,Co=e.materialSheen,Po=e.materialSheenRoughness,Ro=e.materialShininess,Ao=e.materialSpecular,Oo=e.materialSpecularColor,ko=e.materialSpecularIntensity,No=e.materialSpecularStrength,Lo=e.materialThickness,Uo=e.materialTransmission,Go=e.max,jo=e.maxMipLevel,Eo=e.mediumpModelViewMatrix,Wo=e.metalness,qo=e.min,zo=e.mix,Zo=e.mixElement,Xo=e.mod,Ho=e.modInt,Ko=e.modelDirection,Yo=e.modelNormalMatrix,Jo=e.modelPosition,Qo=e.modelRadius,$o=e.modelScale,ei=e.modelViewMatrix,ti=e.modelViewPosition,ri=e.modelViewProjection,ai=e.modelWorldMatrix,oi=e.modelWorldMatrixInverse,ii=e.morphReference,ni=e.mrt,li=e.mul,si=e.mx_aastep,ci=e.mx_add,mi=e.mx_atan2,ui=e.mx_cell_noise_float,pi=e.mx_contrast,di=e.mx_divide,gi=e.mx_fractal_noise_float,xi=e.mx_fractal_noise_vec2,hi=e.mx_fractal_noise_vec3,fi=e.mx_fractal_noise_vec4,bi=e.mx_frame,vi=e.mx_heighttonormal,wi=e.mx_hsvtorgb,_i=e.mx_ifequal,Si=e.mx_ifgreater,Ti=e.mx_ifgreatereq,yi=e.mx_invert,Vi=e.mx_modulo,Mi=e.mx_multiply,Fi=e.mx_noise_float,Di=e.mx_noise_vec3,Ii=e.mx_noise_vec4,Bi=e.mx_place2d,Ci=e.mx_power,Pi=e.mx_ramp4,Ri=e.mx_ramplr,Ai=e.mx_ramptb,Oi=e.mx_rgbtohsv,ki=e.mx_rotate2d,Ni=e.mx_rotate3d,Li=e.mx_safepower,Ui=e.mx_separate,Gi=e.mx_splitlr,ji=e.mx_splittb,Ei=e.mx_srgb_texture_to_lin_rec709,Wi=e.mx_subtract,qi=e.mx_timer,zi=e.mx_transform_uv,Zi=e.mx_unifiednoise2d,Xi=e.mx_unifiednoise3d,Hi=e.mx_worley_noise_float,Ki=e.mx_worley_noise_vec2,Yi=e.mx_worley_noise_vec3,Ji=e.negate,Qi=e.neutralToneMapping,$i=e.nodeArray,en=e.nodeImmutable,tn=e.nodeObject,rn=e.nodeObjectIntent,an=e.nodeObjects,on=e.nodeProxy,nn=e.nodeProxyIntent,ln=e.normalFlat,sn=e.normalGeometry,cn=e.normalLocal,mn=e.normalMap,un=e.normalView,pn=e.normalViewGeometry,dn=e.normalWorld,gn=e.normalWorldGeometry,xn=e.normalize,hn=e.not,fn=e.notEqual,bn=e.numWorkgroups,vn=e.objectDirection,wn=e.objectGroup,_n=e.objectPosition,Sn=e.objectRadius,Tn=e.objectScale,yn=e.objectViewPosition,Vn=e.objectWorldMatrix,Mn=e.OnBeforeObjectUpdate,Fn=e.OnBeforeMaterialUpdate,Dn=e.OnObjectUpdate,In=e.OnMaterialUpdate,Bn=e.oneMinus,Cn=e.or,Pn=e.orthographicDepthToViewZ,Rn=e.oscSawtooth,An=e.oscSine,On=e.oscSquare,kn=e.oscTriangle,Nn=e.output,Ln=e.outputStruct,Un=e.overloadingFn,Gn=e.packHalf2x16,jn=e.packSnorm2x16,En=e.packUnorm2x16,Wn=e.parabola,qn=e.parallaxDirection,zn=e.parallaxUV,Zn=e.parameter,Xn=e.pass,Hn=e.passTexture,Kn=e.pcurve,Yn=e.perspectiveDepthToViewZ,Jn=e.pmremTexture,Qn=e.pointShadow,$n=e.pointUV,el=e.pointWidth,tl=e.positionGeometry,rl=e.positionLocal,al=e.positionPrevious,ol=e.positionView,il=e.positionViewDirection,nl=e.positionWorld,ll=e.positionWorldDirection,sl=e.posterize,cl=e.pow,ml=e.pow2,ul=e.pow3,pl=e.pow4,dl=e.premultiplyAlpha,gl=e.property,xl=e.radians,hl=e.rand,fl=e.range,bl=e.rangeFog,vl=e.rangeFogFactor,wl=e.reciprocal,_l=e.reference,Sl=e.referenceBuffer,Tl=e.reflect,yl=e.reflectVector,Vl=e.reflectView,Ml=e.reflector,Fl=e.refract,Dl=e.refractVector,Il=e.refractView,Bl=e.reinhardToneMapping,Cl=e.remap,Pl=e.remapClamp,Rl=e.renderGroup,Al=e.renderOutput,Ol=e.rendererReference,kl=e.replaceDefaultUV,Nl=e.rotate,Ll=e.rotateUV,Ul=e.roughness,Gl=e.round,jl=e.rtt,El=e.sRGBTransferEOTF,Wl=e.sRGBTransferOETF,ql=e.sample,zl=e.sampler,Zl=e.samplerComparison,Xl=e.saturate,Hl=e.saturation,Kl=e.screen,Yl=e.screenCoordinate,Jl=e.screenDPR,Ql=e.screenSize,$l=e.screenUV,es=e.select,ts=e.setCurrentStack,rs=e.setName,as=e.shaderStages,os=e.shadow,is=e.shadowPositionWorld,ns=e.shapeCircle,ls=e.sharedUniformGroup,ss=e.sheen,cs=e.sheenRoughness,ms=e.shiftLeft,us=e.shiftRight,ps=e.shininess,ds=e.sign,gs=e.sin,xs=e.sinc,hs=e.skinning,fs=e.smoothstep,bs=e.smoothstepElement,vs=e.specularColor,ws=e.specularF90,_s=e.spherizeUV,Ss=e.split,Ts=e.spritesheetUV,ys=e.sqrt,Vs=e.stack,Ms=e.step,Fs=e.stepElement,Ds=e.storage,Is=e.storageBarrier,Bs=e.storageTexture,Cs=e.string,Ps=e.struct,Rs=e.sub,As=e.subgroupAdd,Os=e.subgroupAll,ks=e.subgroupAnd,Ns=e.subgroupAny,Ls=e.subgroupBallot,Us=e.subgroupBroadcast,Gs=e.subgroupBroadcastFirst,js=e.subBuild,Es=e.subgroupElect,Ws=e.subgroupExclusiveAdd,qs=e.subgroupExclusiveMul,zs=e.subgroupInclusiveAdd,Zs=e.subgroupInclusiveMul,Xs=e.subgroupIndex,Hs=e.subgroupMax,Ks=e.subgroupMin,Ys=e.subgroupMul,Js=e.subgroupOr,Qs=e.subgroupShuffle,$s=e.subgroupShuffleDown,ec=e.subgroupShuffleUp,tc=e.subgroupShuffleXor,rc=e.subgroupSize,ac=e.subgroupXor,oc=e.tan,ic=e.tangentGeometry,nc=e.tangentLocal,lc=e.tangentView,sc=e.tangentWorld,cc=e.texture,mc=e.texture3D,uc=e.textureBarrier,pc=e.textureBicubic,dc=e.textureBicubicLevel,gc=e.textureCubeUV,xc=e.textureLoad,hc=e.textureSize,fc=e.textureLevel,bc=e.textureStore,vc=e.thickness,wc=e.time,_c=e.toneMapping,Sc=e.toneMappingExposure,Tc=e.toonOutlinePass,yc=e.transformDirection,Vc=e.transformNormal,Mc=e.transformNormalToView,Fc=e.transformedClearcoatNormalView,Dc=e.transformedNormalView,Ic=e.transformedNormalWorld,Bc=e.transmission,Cc=e.transpose,Pc=e.triNoise3D,Rc=e.triplanarTexture,Ac=e.triplanarTextures,Oc=e.trunc,kc=e.uint,Nc=e.uintBitsToFloat,Lc=e.uniform,Uc=e.uniformArray,Gc=e.uniformCubeTexture,jc=e.uniformGroup,Ec=e.uniformFlow,Wc=e.uniformTexture,qc=e.unpackHalf2x16,zc=e.unpackSnorm2x16,Zc=e.unpackUnorm2x16,Xc=e.unpremultiplyAlpha,Hc=e.userData,Kc=e.uv,Yc=e.uvec2,Jc=e.uvec3,Qc=e.uvec4,$c=e.varying,em=e.varyingProperty,tm=e.vec2,rm=e.vec3,am=e.vec4,om=e.vectorComponents,im=e.velocity,nm=e.vertexColor,lm=e.vertexIndex,sm=e.vertexStage,cm=e.vibrance,mm=e.viewZToLogarithmicDepth,um=e.viewZToOrthographicDepth,pm=e.viewZToPerspectiveDepth,dm=e.viewZToReversedOrthographicDepth,gm=e.viewZToReversedPerspectiveDepth,xm=e.viewport,hm=e.viewportCoordinate,fm=e.viewportDepthTexture,bm=e.viewportLinearDepth,vm=e.viewportMipTexture,wm=e.viewportOpaqueMipTexture,_m=e.viewportResolution,Sm=e.viewportSafeUV,Tm=e.viewportSharedTexture,ym=e.viewportSize,Vm=e.viewportTexture,Mm=e.viewportUV,Fm=e.wgsl,Dm=e.wgslFn,Im=e.workgroupArray,Bm=e.workgroupBarrier,Cm=e.workgroupId,Pm=e.workingToColorSpace,Rm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,x as If,h as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,Fn as OnBeforeMaterialUpdate,Mn as OnBeforeObjectUpdate,In as OnMaterialUpdate,Dn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,B as ShaderNode,C as Stack,P as Switch,R as TBNViewMatrix,V as TWO_PI,A as VSMShadowFilter,O as V_GGX_SmithCorrelated,k as Var,N as VarIntent,L as abs,U as acesFilmicToneMapping,G as acos,j as add,E as addMethodChaining,W as addNodeElement,q as agxToneMapping,z as all,Z as alphaT,X as and,H as anisotropy,K as anisotropyB,Y as anisotropyT,J as any,Q as append,$ as array,ee as arrayBuffer,te as asin,re as assign,ae as atan,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,ue as atomicStore,pe as atomicSub,de as atomicXor,ge as attenuationColor,xe as attenuationDistance,he as attribute,fe as attributeArray,be as backgroundBlurriness,ve as backgroundIntensity,we as backgroundRotation,_e as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,Fe as bitXor,De as bitangentGeometry,Ie as bitangentLocal,Be as bitangentView,Ce as bitangentWorld,Pe as bitcast,Re as blendBurn,Ae as blendColor,Oe as blendDodge,ke as blendOverlay,Ne as blendScreen,Le as blur,Ue as bool,Ge as buffer,je as bufferAttribute,We as builtin,qe as builtinAOContext,ze as builtinShadowContext,Ee as bumpMap,Ze as bvec2,Xe as bvec3,He as bvec4,Ke as bypass,Ye as cache,Je as call,Qe as cameraFar,$e as cameraIndex,et as cameraNear,tt as cameraNormalMatrix,rt as cameraPosition,at as cameraProjectionMatrix,ot as cameraProjectionMatrixInverse,it as cameraViewMatrix,nt as cameraViewport,lt as cameraWorldMatrix,st as cbrt,ct as cdl,mt as ceil,ut as checker,pt as cineonToneMapping,dt as clamp,gt as clearcoat,xt as clearcoatNormalView,ht as clearcoatRoughness,ft as clipSpace,bt as code,vt as color,wt as colorSpaceToWorking,_t as colorToDirection,St as compute,Tt as computeKernel,yt as computeSkinning,Vt as context,Mt as convert,Ft as convertColorSpace,Dt as convertToTexture,Pt as cos,It as countLeadingZeros,Bt as countOneBits,Ct as countTrailingZeros,Rt as cross,At as cubeTexture,Ot as cubeTextureBase,kt as dFdx,Nt as dFdy,Lt as dashSize,Ut as debug,Gt as decrement,jt as decrementBefore,Et as defaultBuildStages,Wt as defaultShaderStages,qt as defined,zt as degrees,Zt as deltaTime,Xt as densityFog,Ht as densityFogFactor,Kt as depth,Yt as depthPass,Jt as determinant,Qt as difference,$t as diffuseColor,er as directPointLight,tr as directionToColor,rr as directionToFaceDirection,ar as dispersion,or as distance,ir as div,nr as dot,lr as drawIndex,sr as dynamicBufferAttribute,cr as element,mr as emissive,ur as equal,pr as equirectUV,dr as exp,gr as exp2,xr as exponentialHeightFogFactor,hr as expression,fr as faceDirection,br as faceForward,vr as faceforward,wr as float,_r as floatBitsToInt,Sr as floatBitsToUint,Tr as floor,yr as fog,Vr as fract,Mr as frameGroup,Fr as frameId,Dr as frontFacing,Ir as fwidth,Br as gain,Cr as gapSize,Pr as getConstNodeType,Rr as getCurrentStack,Ar as getDirection,Or as getDistanceAttenuation,kr as getGeometryRoughness,Nr as getNormalFromDepth,Gr as getParallaxCorrectNormal,jr as getRoughness,Er as getScreenPosition,Wr as getShIrradianceAt,qr as getShadowMaterial,zr as getShadowRenderObjectFunction,Zr as getTextureIndex,Xr as getViewPosition,Hr as globalId,Kr as glsl,Yr as glslFn,Jr as grayscale,Qr as greaterThan,$r as greaterThanEqual,ea as hash,ta as highpModelNormalViewMatrix,ra as highpModelViewMatrix,aa as hue,oa as increment,ia as incrementBefore,na as instance,la as instanceIndex,sa as instancedArray,ca as instancedBufferAttribute,ma as instancedDynamicBufferAttribute,ua as instancedMesh,pa as int,da as intBitsToFloat,Lr as interleavedGradientNoise,ga as inverse,xa as inverseSqrt,ha as inversesqrt,fa as invocationLocalIndex,ba as invocationSubgroupIndex,va as ior,wa as iridescence,_a as iridescenceIOR,Sa as iridescenceThickness,Ta as ivec2,ya as ivec3,Va as ivec4,Ma as js,Fa as label,Da as length,Ia as lengthSq,Ba as lessThan,Ca as lessThanEqual,Pa as lightPosition,Ra as lightProjectionUV,Aa as lightShadowMatrix,Oa as lightTargetDirection,ka as lightTargetPosition,Na as lightViewPosition,La as lightingContext,Ua as lights,Ga as linearDepth,ja as linearToneMapping,Ea as localId,Wa as log,qa as log2,za as logarithmicDepthToViewZ,Za as luminance,Xa as mat2,Ha as mat3,Ka as mat4,Ya as matcapUV,Ja as materialAO,Qa as materialAlphaTest,$a as materialAnisotropy,eo as materialAnisotropyVector,to as materialAttenuationColor,ro as materialAttenuationDistance,ao as materialClearcoat,oo as materialClearcoatNormal,io as materialClearcoatRoughness,no as materialColor,lo as materialDispersion,so as materialEmissive,co as materialEnvIntensity,mo as materialEnvRotation,uo as materialIOR,po as materialIridescence,go as materialIridescenceIOR,xo as materialIridescenceThickness,ho as materialLightMap,fo as materialLineDashOffset,bo as materialLineDashSize,vo as materialLineGapSize,wo as materialLineScale,_o as materialLineWidth,So as materialMetalness,To as materialNormal,yo as materialOpacity,Vo as materialPointSize,Mo as materialReference,Fo as materialReflectivity,Do as materialRefractionRatio,Io as materialRotation,Bo as materialRoughness,Co as materialSheen,Po as materialSheenRoughness,Ro as materialShininess,Ao as materialSpecular,Oo as materialSpecularColor,ko as materialSpecularIntensity,No as materialSpecularStrength,Lo as materialThickness,Uo as materialTransmission,Go as max,jo as maxMipLevel,Eo as mediumpModelViewMatrix,Wo as metalness,qo as min,zo as mix,Zo as mixElement,Xo as mod,Ho as modInt,Ko as modelDirection,Yo as modelNormalMatrix,Jo as modelPosition,Qo as modelRadius,$o as modelScale,ei as modelViewMatrix,ti as modelViewPosition,ri as modelViewProjection,ai as modelWorldMatrix,oi as modelWorldMatrixInverse,ii as morphReference,ni as mrt,li as mul,si as mx_aastep,ci as mx_add,mi as mx_atan2,ui as mx_cell_noise_float,pi as mx_contrast,di as mx_divide,gi as mx_fractal_noise_float,xi as mx_fractal_noise_vec2,hi as mx_fractal_noise_vec3,fi as mx_fractal_noise_vec4,bi as mx_frame,vi as mx_heighttonormal,wi as mx_hsvtorgb,_i as mx_ifequal,Si as mx_ifgreater,Ti as mx_ifgreatereq,yi as mx_invert,Vi as mx_modulo,Mi as mx_multiply,Fi as mx_noise_float,Di as mx_noise_vec3,Ii as mx_noise_vec4,Bi as mx_place2d,Ci as mx_power,Pi as mx_ramp4,Ri as mx_ramplr,Ai as mx_ramptb,Oi as mx_rgbtohsv,ki as mx_rotate2d,Ni as mx_rotate3d,Li as mx_safepower,Ui as mx_separate,Gi as mx_splitlr,ji as mx_splittb,Ei as mx_srgb_texture_to_lin_rec709,Wi as mx_subtract,qi as mx_timer,zi as mx_transform_uv,Zi as mx_unifiednoise2d,Xi as mx_unifiednoise3d,Hi as mx_worley_noise_float,Ki as mx_worley_noise_vec2,Yi as mx_worley_noise_vec3,Ji as negate,Qi as neutralToneMapping,$i as nodeArray,en as nodeImmutable,tn as nodeObject,rn as nodeObjectIntent,an as nodeObjects,on as nodeProxy,nn as nodeProxyIntent,ln as normalFlat,sn as normalGeometry,cn as normalLocal,mn as normalMap,un as normalView,pn as normalViewGeometry,dn as normalWorld,gn as normalWorldGeometry,xn as normalize,hn as not,fn as notEqual,bn as numWorkgroups,vn as objectDirection,wn as objectGroup,_n as objectPosition,Sn as objectRadius,Tn as objectScale,yn as objectViewPosition,Vn as objectWorldMatrix,Bn as oneMinus,Cn as or,Pn as orthographicDepthToViewZ,Rn as oscSawtooth,An as oscSine,On as oscSquare,kn as oscTriangle,Nn as output,Ln as outputStruct,Un as overloadingFn,Gn as packHalf2x16,jn as packSnorm2x16,En as packUnorm2x16,Wn as parabola,qn as parallaxDirection,zn as parallaxUV,Zn as parameter,Xn as pass,Hn as passTexture,Kn as pcurve,Yn as perspectiveDepthToViewZ,Jn as pmremTexture,Qn as pointShadow,$n as pointUV,el as pointWidth,tl as positionGeometry,rl as positionLocal,al as positionPrevious,ol as positionView,il as positionViewDirection,nl as positionWorld,ll as positionWorldDirection,sl as posterize,cl as pow,ml as pow2,ul as pow3,pl as pow4,dl as premultiplyAlpha,gl as property,xl as radians,hl as rand,fl as range,bl as rangeFog,vl as rangeFogFactor,wl as reciprocal,_l as reference,Sl as referenceBuffer,Tl as reflect,yl as reflectVector,Vl as reflectView,Ml as reflector,Fl as refract,Dl as refractVector,Il as refractView,Bl as reinhardToneMapping,Cl as remap,Pl as remapClamp,Rl as renderGroup,Al as renderOutput,Ol as rendererReference,kl as replaceDefaultUV,Nl as rotate,Ll as rotateUV,Ul as roughness,Gl as round,jl as rtt,El as sRGBTransferEOTF,Wl as sRGBTransferOETF,ql as sample,zl as sampler,Zl as samplerComparison,Xl as saturate,Hl as saturation,Kl as screen,Yl as screenCoordinate,Jl as screenDPR,Ql as screenSize,$l as screenUV,es as select,ts as setCurrentStack,rs as setName,as as shaderStages,os as shadow,is as shadowPositionWorld,ns as shapeCircle,ls as sharedUniformGroup,ss as sheen,cs as sheenRoughness,ms as shiftLeft,us as shiftRight,ps as shininess,ds as sign,gs as sin,xs as sinc,hs as skinning,fs as smoothstep,bs as smoothstepElement,vs as specularColor,ws as specularF90,_s as spherizeUV,Ss as split,Ts as spritesheetUV,ys as sqrt,Vs as stack,Ms as step,Fs as stepElement,Ds as storage,Is as storageBarrier,Bs as storageTexture,Cs as string,Ps as struct,Rs as sub,js as subBuild,As as subgroupAdd,Os as subgroupAll,ks as subgroupAnd,Ns as subgroupAny,Ls as subgroupBallot,Us as subgroupBroadcast,Gs as subgroupBroadcastFirst,Es as subgroupElect,Ws as subgroupExclusiveAdd,qs as subgroupExclusiveMul,zs as subgroupInclusiveAdd,Zs as subgroupInclusiveMul,Xs as subgroupIndex,Hs as subgroupMax,Ks as subgroupMin,Ys as subgroupMul,Js as subgroupOr,Qs as subgroupShuffle,$s as subgroupShuffleDown,ec as subgroupShuffleUp,tc as subgroupShuffleXor,rc as subgroupSize,ac as subgroupXor,oc as tan,ic as tangentGeometry,nc as tangentLocal,lc as tangentView,sc as tangentWorld,cc as texture,mc as texture3D,uc as textureBarrier,pc as textureBicubic,dc as textureBicubicLevel,gc as textureCubeUV,fc as textureLevel,xc as textureLoad,hc as textureSize,bc as textureStore,vc as thickness,wc as time,_c as toneMapping,Sc as toneMappingExposure,Tc as toonOutlinePass,yc as transformDirection,Vc as transformNormal,Mc as transformNormalToView,Fc as transformedClearcoatNormalView,Dc as transformedNormalView,Ic as transformedNormalWorld,Bc as transmission,Cc as transpose,Pc as triNoise3D,Rc as triplanarTexture,Ac as triplanarTextures,Oc as trunc,kc as uint,Nc as uintBitsToFloat,Lc as uniform,Uc as uniformArray,Gc as uniformCubeTexture,Ec as uniformFlow,jc as uniformGroup,Wc as uniformTexture,qc as unpackHalf2x16,zc as unpackSnorm2x16,Zc as unpackUnorm2x16,Xc as unpremultiplyAlpha,Hc as userData,Kc as uv,Yc as uvec2,Jc as uvec3,Qc as uvec4,$c as varying,em as varyingProperty,tm as vec2,rm as vec3,am as vec4,om as vectorComponents,im as velocity,nm as vertexColor,lm as vertexIndex,sm as vertexStage,cm as vibrance,mm as viewZToLogarithmicDepth,um as viewZToOrthographicDepth,pm as viewZToPerspectiveDepth,dm as viewZToReversedOrthographicDepth,gm as viewZToReversedPerspectiveDepth,xm as viewport,hm as viewportCoordinate,fm as viewportDepthTexture,bm as viewportLinearDepth,vm as viewportMipTexture,wm as viewportOpaqueMipTexture,_m as viewportResolution,Sm as viewportSafeUV,Tm as viewportSharedTexture,ym as viewportSize,Vm as viewportTexture,Mm as viewportUV,Ur as vogelDiskSample,Fm as wgsl,Dm as wgslFn,Im as workgroupArray,Bm as workgroupBarrier,Cm as workgroupId,Pm as workingToColorSpace,Rm as xor};
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,B=e.ShaderNode,C=e.Stack,P=e.Switch,R=e.TBNViewMatrix,A=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,k=e.Var,N=e.VarIntent,L=e.abs,U=e.acesFilmicToneMapping,G=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,fe=e.attenuationColor,be=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,_e=e.backgroundBlurriness,Se=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,Fe=e.bitAnd,De=e.bitNot,Ie=e.bitOr,Be=e.bitXor,Ce=e.bitangentGeometry,Pe=e.bitangentLocal,Re=e.bitangentView,Ae=e.bitangentWorld,Oe=e.bitcast,ke=e.blendBurn,Ne=e.blendColor,Le=e.blendDodge,Ue=e.blendOverlay,Ge=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,ft=e.clearcoat,bt=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,_t=e.code,St=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Ft=e.computeSkinning,Dt=e.context,It=e.convert,Bt=e.convertColorSpace,Ct=e.convertToTexture,Pt=e.countLeadingZeros,Rt=e.countOneBits,At=e.countTrailingZeros,Ot=e.cos,kt=e.cosh,Nt=e.cross,Lt=e.cubeTexture,Ut=e.cubeTextureBase,Gt=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectUV,fr=e.exp,br=e.exp2,vr=e.exponentialHeightFogFactor,wr=e.expression,_r=e.faceDirection,Sr=e.faceForward,Tr=e.faceforward,yr=e.float,Vr=e.floatBitsToInt,Mr=e.floatBitsToUint,Fr=e.floor,Dr=e.fog,Ir=e.fract,Br=e.frameGroup,Cr=e.frameId,Pr=e.frontFacing,Rr=e.fwidth,Ar=e.gain,Or=e.gapSize,kr=e.getConstNodeType,Nr=e.getCurrentStack,Lr=e.getDirection,Ur=e.getDistanceAttenuation,Gr=e.getGeometryRoughness,jr=e.getNormalFromDepth,Er=e.interleavedGradientNoise,Wr=e.vogelDiskSample,qr=e.getParallaxCorrectNormal,zr=e.getRoughness,Zr=e.getScreenPosition,Xr=e.getShIrradianceAt,Hr=e.getShadowMaterial,Kr=e.getShadowRenderObjectFunction,Yr=e.getTextureIndex,Jr=e.getViewPosition,Qr=e.globalId,$r=e.glsl,ea=e.glslFn,ta=e.grayscale,ra=e.greaterThan,aa=e.greaterThanEqual,oa=e.hash,ia=e.highpModelNormalViewMatrix,na=e.highpModelViewMatrix,la=e.hue,sa=e.increment,ca=e.incrementBefore,ma=e.instance,ua=e.instanceIndex,pa=e.instancedArray,da=e.instancedBufferAttribute,ga=e.instancedDynamicBufferAttribute,ha=e.instancedMesh,xa=e.int,fa=e.intBitsToFloat,ba=e.inverse,va=e.inverseSqrt,wa=e.inversesqrt,_a=e.invocationLocalIndex,Sa=e.invocationSubgroupIndex,Ta=e.ior,ya=e.iridescence,Va=e.iridescenceIOR,Ma=e.iridescenceThickness,Fa=e.ivec2,Da=e.ivec3,Ia=e.ivec4,Ba=e.js,Ca=e.label,Pa=e.length,Ra=e.lengthSq,Aa=e.lessThan,Oa=e.lessThanEqual,ka=e.lightPosition,Na=e.lightProjectionUV,La=e.lightShadowMatrix,Ua=e.lightTargetDirection,Ga=e.lightTargetPosition,ja=e.lightViewPosition,Ea=e.lightingContext,Wa=e.lights,qa=e.linearDepth,za=e.linearToneMapping,Za=e.localId,Xa=e.log,Ha=e.log2,Ka=e.logarithmicDepthToViewZ,Ya=e.luminance,Ja=e.mat2,Qa=e.mat3,$a=e.mat4,eo=e.matcapUV,to=e.materialAO,ro=e.materialAlphaTest,ao=e.materialAnisotropy,oo=e.materialAnisotropyVector,io=e.materialAttenuationColor,no=e.materialAttenuationDistance,lo=e.materialClearcoat,so=e.materialClearcoatNormal,co=e.materialClearcoatRoughness,mo=e.materialColor,uo=e.materialDispersion,po=e.materialEmissive,go=e.materialEnvIntensity,ho=e.materialEnvRotation,xo=e.materialIOR,fo=e.materialIridescence,bo=e.materialIridescenceIOR,vo=e.materialIridescenceThickness,wo=e.materialLightMap,_o=e.materialLineDashOffset,So=e.materialLineDashSize,To=e.materialLineGapSize,yo=e.materialLineScale,Vo=e.materialLineWidth,Mo=e.materialMetalness,Fo=e.materialNormal,Do=e.materialOpacity,Io=e.materialPointSize,Bo=e.materialReference,Co=e.materialReflectivity,Po=e.materialRefractionRatio,Ro=e.materialRotation,Ao=e.materialRoughness,Oo=e.materialSheen,ko=e.materialSheenRoughness,No=e.materialShininess,Lo=e.materialSpecular,Uo=e.materialSpecularColor,Go=e.materialSpecularIntensity,jo=e.materialSpecularStrength,Eo=e.materialThickness,Wo=e.materialTransmission,qo=e.max,zo=e.maxMipLevel,Zo=e.mediumpModelViewMatrix,Xo=e.metalness,Ho=e.min,Ko=e.mix,Yo=e.mixElement,Jo=e.mod,Qo=e.modInt,$o=e.modelDirection,ei=e.modelNormalMatrix,ti=e.modelPosition,ri=e.modelRadius,ai=e.modelScale,oi=e.modelViewMatrix,ii=e.modelViewPosition,ni=e.modelViewProjection,li=e.modelWorldMatrix,si=e.modelWorldMatrixInverse,ci=e.morphReference,mi=e.mrt,ui=e.mul,pi=e.mx_aastep,di=e.mx_add,gi=e.mx_atan2,hi=e.mx_cell_noise_float,xi=e.mx_contrast,fi=e.mx_divide,bi=e.mx_fractal_noise_float,vi=e.mx_fractal_noise_vec2,wi=e.mx_fractal_noise_vec3,_i=e.mx_fractal_noise_vec4,Si=e.mx_frame,Ti=e.mx_heighttonormal,yi=e.mx_hsvtorgb,Vi=e.mx_ifequal,Mi=e.mx_ifgreater,Fi=e.mx_ifgreatereq,Di=e.mx_invert,Ii=e.mx_modulo,Bi=e.mx_multiply,Ci=e.mx_noise_float,Pi=e.mx_noise_vec3,Ri=e.mx_noise_vec4,Ai=e.mx_place2d,Oi=e.mx_power,ki=e.mx_ramp4,Ni=e.mx_ramplr,Li=e.mx_ramptb,Ui=e.mx_rgbtohsv,Gi=e.mx_rotate2d,ji=e.mx_rotate3d,Ei=e.mx_safepower,Wi=e.mx_separate,qi=e.mx_splitlr,zi=e.mx_splittb,Zi=e.mx_srgb_texture_to_lin_rec709,Xi=e.mx_subtract,Hi=e.mx_timer,Ki=e.mx_transform_uv,Yi=e.mx_unifiednoise2d,Ji=e.mx_unifiednoise3d,Qi=e.mx_worley_noise_float,$i=e.mx_worley_noise_vec2,en=e.mx_worley_noise_vec3,tn=e.negate,rn=e.neutralToneMapping,an=e.nodeArray,on=e.nodeImmutable,nn=e.nodeObject,ln=e.nodeObjectIntent,sn=e.nodeObjects,cn=e.nodeProxy,mn=e.nodeProxyIntent,un=e.normalFlat,pn=e.normalGeometry,dn=e.normalLocal,gn=e.normalMap,hn=e.normalView,xn=e.normalViewGeometry,fn=e.normalWorld,bn=e.normalWorldGeometry,vn=e.normalize,wn=e.not,_n=e.notEqual,Sn=e.numWorkgroups,Tn=e.objectDirection,yn=e.objectGroup,Vn=e.objectPosition,Mn=e.objectRadius,Fn=e.objectScale,Dn=e.objectViewPosition,In=e.objectWorldMatrix,Bn=e.OnBeforeObjectUpdate,Cn=e.OnBeforeMaterialUpdate,Pn=e.OnObjectUpdate,Rn=e.OnMaterialUpdate,An=e.oneMinus,On=e.or,kn=e.orthographicDepthToViewZ,Nn=e.oscSawtooth,Ln=e.oscSine,Un=e.oscSquare,Gn=e.oscTriangle,jn=e.output,En=e.outputStruct,Wn=e.overloadingFn,qn=e.packHalf2x16,zn=e.packSnorm2x16,Zn=e.packUnorm2x16,Xn=e.parabola,Hn=e.parallaxDirection,Kn=e.parallaxUV,Yn=e.parameter,Jn=e.pass,Qn=e.passTexture,$n=e.pcurve,el=e.perspectiveDepthToViewZ,tl=e.pmremTexture,rl=e.pointShadow,al=e.pointUV,ol=e.pointWidth,il=e.positionGeometry,nl=e.positionLocal,ll=e.positionPrevious,sl=e.positionView,cl=e.positionViewDirection,ml=e.positionWorld,ul=e.positionWorldDirection,pl=e.posterize,dl=e.pow,gl=e.pow2,hl=e.pow3,xl=e.pow4,fl=e.premultiplyAlpha,bl=e.property,vl=e.radians,wl=e.rand,_l=e.range,Sl=e.rangeFog,Tl=e.rangeFogFactor,yl=e.reciprocal,Vl=e.reference,Ml=e.referenceBuffer,Fl=e.reflect,Dl=e.reflectVector,Il=e.reflectView,Bl=e.reflector,Cl=e.refract,Pl=e.refractVector,Rl=e.refractView,Al=e.reinhardToneMapping,Ol=e.remap,kl=e.remapClamp,Nl=e.renderGroup,Ll=e.renderOutput,Ul=e.rendererReference,Gl=e.replaceDefaultUV,jl=e.rotate,El=e.rotateUV,Wl=e.roughness,ql=e.round,zl=e.rtt,Zl=e.sRGBTransferEOTF,Xl=e.sRGBTransferOETF,Hl=e.sample,Kl=e.sampler,Yl=e.samplerComparison,Jl=e.saturate,Ql=e.saturation,$l=e.screen,es=e.screenCoordinate,ts=e.screenDPR,rs=e.screenSize,as=e.screenUV,os=e.select,is=e.setCurrentStack,ns=e.setName,ls=e.shaderStages,ss=e.shadow,cs=e.shadowPositionWorld,ms=e.shapeCircle,us=e.sharedUniformGroup,ps=e.sheen,ds=e.sheenRoughness,gs=e.shiftLeft,hs=e.shiftRight,xs=e.shininess,fs=e.sign,bs=e.sin,vs=e.sinh,ws=e.sinc,_s=e.skinning,Ss=e.smoothstep,Ts=e.smoothstepElement,ys=e.specularColor,Vs=e.specularF90,Ms=e.spherizeUV,Fs=e.split,Ds=e.spritesheetUV,Is=e.sqrt,Bs=e.stack,Cs=e.step,Ps=e.stepElement,Rs=e.storage,As=e.storageBarrier,Os=e.storageTexture,ks=e.string,Ns=e.struct,Ls=e.sub,Us=e.subgroupAdd,Gs=e.subgroupAll,js=e.subgroupAnd,Es=e.subgroupAny,Ws=e.subgroupBallot,qs=e.subgroupBroadcast,zs=e.subgroupBroadcastFirst,Zs=e.subBuild,Xs=e.subgroupElect,Hs=e.subgroupExclusiveAdd,Ks=e.subgroupExclusiveMul,Ys=e.subgroupInclusiveAdd,Js=e.subgroupInclusiveMul,Qs=e.subgroupIndex,$s=e.subgroupMax,ec=e.subgroupMin,tc=e.subgroupMul,rc=e.subgroupOr,ac=e.subgroupShuffle,oc=e.subgroupShuffleDown,ic=e.subgroupShuffleUp,nc=e.subgroupShuffleXor,lc=e.subgroupSize,sc=e.subgroupXor,cc=e.tan,mc=e.tanh,uc=e.tangentGeometry,pc=e.tangentLocal,dc=e.tangentView,gc=e.tangentWorld,hc=e.texture,xc=e.texture3D,fc=e.textureBarrier,bc=e.textureBicubic,vc=e.textureBicubicLevel,wc=e.textureCubeUV,_c=e.textureLoad,Sc=e.textureSize,Tc=e.textureLevel,yc=e.textureStore,Vc=e.thickness,Mc=e.time,Fc=e.toneMapping,Dc=e.toneMappingExposure,Ic=e.toonOutlinePass,Bc=e.transformDirection,Cc=e.transformNormal,Pc=e.transformNormalToView,Rc=e.transformedClearcoatNormalView,Ac=e.transformedNormalView,Oc=e.transformedNormalWorld,kc=e.transmission,Nc=e.transpose,Lc=e.triNoise3D,Uc=e.triplanarTexture,Gc=e.triplanarTextures,jc=e.trunc,Ec=e.uint,Wc=e.uintBitsToFloat,qc=e.uniform,zc=e.uniformArray,Zc=e.uniformCubeTexture,Xc=e.uniformGroup,Hc=e.uniformFlow,Kc=e.uniformTexture,Yc=e.unpackHalf2x16,Jc=e.unpackSnorm2x16,Qc=e.unpackUnorm2x16,$c=e.unpremultiplyAlpha,em=e.userData,tm=e.uv,rm=e.uvec2,am=e.uvec3,om=e.uvec4,im=e.varying,nm=e.varyingProperty,lm=e.vec2,sm=e.vec3,cm=e.vec4,mm=e.vectorComponents,um=e.velocity,pm=e.vertexColor,dm=e.vertexIndex,gm=e.vertexStage,hm=e.vibrance,xm=e.viewZToLogarithmicDepth,fm=e.viewZToOrthographicDepth,bm=e.viewZToPerspectiveDepth,vm=e.viewZToReversedOrthographicDepth,wm=e.viewZToReversedPerspectiveDepth,_m=e.viewport,Sm=e.viewportCoordinate,Tm=e.viewportDepthTexture,ym=e.viewportLinearDepth,Vm=e.viewportMipTexture,Mm=e.viewportOpaqueMipTexture,Fm=e.viewportResolution,Dm=e.viewportSafeUV,Im=e.viewportSharedTexture,Bm=e.viewportSize,Cm=e.viewportTexture,Pm=e.viewportUV,Rm=e.wgsl,Am=e.wgslFn,Om=e.workgroupArray,km=e.workgroupBarrier,Nm=e.workgroupId,Lm=e.workingToColorSpace,Um=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,Cn as OnBeforeMaterialUpdate,Bn as OnBeforeObjectUpdate,Rn as OnMaterialUpdate,Pn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,B as ShaderNode,C as Stack,P as Switch,R as TBNViewMatrix,V as TWO_PI,A as VSMShadowFilter,O as V_GGX_SmithCorrelated,k as Var,N as VarIntent,L as abs,U as acesFilmicToneMapping,G as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,fe as attenuationColor,be as attenuationDistance,ve as attribute,we as attributeArray,_e as backgroundBlurriness,Se as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,Fe as bitAnd,De as bitNot,Ie as bitOr,Be as bitXor,Ce as bitangentGeometry,Pe as bitangentLocal,Re as bitangentView,Ae as bitangentWorld,Oe as bitcast,ke as blendBurn,Ne as blendColor,Le as blendDodge,Ue as blendOverlay,Ge as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,ft as clearcoat,bt as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,_t as code,St as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Ft as computeSkinning,Dt as context,It as convert,Bt as convertColorSpace,Ct as convertToTexture,Ot as cos,kt as cosh,Pt as countLeadingZeros,Rt as countOneBits,At as countTrailingZeros,Nt as cross,Lt as cubeTexture,Ut as cubeTextureBase,Gt as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectUV,fr as exp,br as exp2,vr as exponentialHeightFogFactor,wr as expression,_r as faceDirection,Sr as faceForward,Tr as faceforward,yr as float,Vr as floatBitsToInt,Mr as floatBitsToUint,Fr as floor,Dr as fog,Ir as fract,Br as frameGroup,Cr as frameId,Pr as frontFacing,Rr as fwidth,Ar as gain,Or as gapSize,kr as getConstNodeType,Nr as getCurrentStack,Lr as getDirection,Ur as getDistanceAttenuation,Gr as getGeometryRoughness,jr as getNormalFromDepth,qr as getParallaxCorrectNormal,zr as getRoughness,Zr as getScreenPosition,Xr as getShIrradianceAt,Hr as getShadowMaterial,Kr as getShadowRenderObjectFunction,Yr as getTextureIndex,Jr as getViewPosition,Qr as globalId,$r as glsl,ea as glslFn,ta as grayscale,ra as greaterThan,aa as greaterThanEqual,oa as hash,ia as highpModelNormalViewMatrix,na as highpModelViewMatrix,la as hue,sa as increment,ca as incrementBefore,ma as instance,ua as instanceIndex,pa as instancedArray,da as instancedBufferAttribute,ga as instancedDynamicBufferAttribute,ha as instancedMesh,xa as int,fa as intBitsToFloat,Er as interleavedGradientNoise,ba as inverse,va as inverseSqrt,wa as inversesqrt,_a as invocationLocalIndex,Sa as invocationSubgroupIndex,Ta as ior,ya as iridescence,Va as iridescenceIOR,Ma as iridescenceThickness,Fa as ivec2,Da as ivec3,Ia as ivec4,Ba as js,Ca as label,Pa as length,Ra as lengthSq,Aa as lessThan,Oa as lessThanEqual,ka as lightPosition,Na as lightProjectionUV,La as lightShadowMatrix,Ua as lightTargetDirection,Ga as lightTargetPosition,ja as lightViewPosition,Ea as lightingContext,Wa as lights,qa as linearDepth,za as linearToneMapping,Za as localId,Xa as log,Ha as log2,Ka as logarithmicDepthToViewZ,Ya as luminance,Ja as mat2,Qa as mat3,$a as mat4,eo as matcapUV,to as materialAO,ro as materialAlphaTest,ao as materialAnisotropy,oo as materialAnisotropyVector,io as materialAttenuationColor,no as materialAttenuationDistance,lo as materialClearcoat,so as materialClearcoatNormal,co as materialClearcoatRoughness,mo as materialColor,uo as materialDispersion,po as materialEmissive,go as materialEnvIntensity,ho as materialEnvRotation,xo as materialIOR,fo as materialIridescence,bo as materialIridescenceIOR,vo as materialIridescenceThickness,wo as materialLightMap,_o as materialLineDashOffset,So as materialLineDashSize,To as materialLineGapSize,yo as materialLineScale,Vo as materialLineWidth,Mo as materialMetalness,Fo as materialNormal,Do as materialOpacity,Io as materialPointSize,Bo as materialReference,Co as materialReflectivity,Po as materialRefractionRatio,Ro as materialRotation,Ao as materialRoughness,Oo as materialSheen,ko as materialSheenRoughness,No as materialShininess,Lo as materialSpecular,Uo as materialSpecularColor,Go as materialSpecularIntensity,jo as materialSpecularStrength,Eo as materialThickness,Wo as materialTransmission,qo as max,zo as maxMipLevel,Zo as mediumpModelViewMatrix,Xo as metalness,Ho as min,Ko as mix,Yo as mixElement,Jo as mod,Qo as modInt,$o as modelDirection,ei as modelNormalMatrix,ti as modelPosition,ri as modelRadius,ai as modelScale,oi as modelViewMatrix,ii as modelViewPosition,ni as modelViewProjection,li as modelWorldMatrix,si as modelWorldMatrixInverse,ci as morphReference,mi as mrt,ui as mul,pi as mx_aastep,di as mx_add,gi as mx_atan2,hi as mx_cell_noise_float,xi as mx_contrast,fi as mx_divide,bi as mx_fractal_noise_float,vi as mx_fractal_noise_vec2,wi as mx_fractal_noise_vec3,_i as mx_fractal_noise_vec4,Si as mx_frame,Ti as mx_heighttonormal,yi as mx_hsvtorgb,Vi as mx_ifequal,Mi as mx_ifgreater,Fi as mx_ifgreatereq,Di as mx_invert,Ii as mx_modulo,Bi as mx_multiply,Ci as mx_noise_float,Pi as mx_noise_vec3,Ri as mx_noise_vec4,Ai as mx_place2d,Oi as mx_power,ki as mx_ramp4,Ni as mx_ramplr,Li as mx_ramptb,Ui as mx_rgbtohsv,Gi as mx_rotate2d,ji as mx_rotate3d,Ei as mx_safepower,Wi as mx_separate,qi as mx_splitlr,zi as mx_splittb,Zi as mx_srgb_texture_to_lin_rec709,Xi as mx_subtract,Hi as mx_timer,Ki as mx_transform_uv,Yi as mx_unifiednoise2d,Ji as mx_unifiednoise3d,Qi as mx_worley_noise_float,$i as mx_worley_noise_vec2,en as mx_worley_noise_vec3,tn as negate,rn as neutralToneMapping,an as nodeArray,on as nodeImmutable,nn as nodeObject,ln as nodeObjectIntent,sn as nodeObjects,cn as nodeProxy,mn as nodeProxyIntent,un as normalFlat,pn as normalGeometry,dn as normalLocal,gn as normalMap,hn as normalView,xn as normalViewGeometry,fn as normalWorld,bn as normalWorldGeometry,vn as normalize,wn as not,_n as notEqual,Sn as numWorkgroups,Tn as objectDirection,yn as objectGroup,Vn as objectPosition,Mn as objectRadius,Fn as objectScale,Dn as objectViewPosition,In as objectWorldMatrix,An as oneMinus,On as or,kn as orthographicDepthToViewZ,Nn as oscSawtooth,Ln as oscSine,Un as oscSquare,Gn as oscTriangle,jn as output,En as outputStruct,Wn as overloadingFn,qn as packHalf2x16,zn as packSnorm2x16,Zn as packUnorm2x16,Xn as parabola,Hn as parallaxDirection,Kn as parallaxUV,Yn as parameter,Jn as pass,Qn as passTexture,$n as pcurve,el as perspectiveDepthToViewZ,tl as pmremTexture,rl as pointShadow,al as pointUV,ol as pointWidth,il as positionGeometry,nl as positionLocal,ll as positionPrevious,sl as positionView,cl as positionViewDirection,ml as positionWorld,ul as positionWorldDirection,pl as posterize,dl as pow,gl as pow2,hl as pow3,xl as pow4,fl as premultiplyAlpha,bl as property,vl as radians,wl as rand,_l as range,Sl as rangeFog,Tl as rangeFogFactor,yl as reciprocal,Vl as reference,Ml as referenceBuffer,Fl as reflect,Dl as reflectVector,Il as reflectView,Bl as reflector,Cl as refract,Pl as refractVector,Rl as refractView,Al as reinhardToneMapping,Ol as remap,kl as remapClamp,Nl as renderGroup,Ll as renderOutput,Ul as rendererReference,Gl as replaceDefaultUV,jl as rotate,El as rotateUV,Wl as roughness,ql as round,zl as rtt,Zl as sRGBTransferEOTF,Xl as sRGBTransferOETF,Hl as sample,Kl as sampler,Yl as samplerComparison,Jl as saturate,Ql as saturation,$l as screen,es as screenCoordinate,ts as screenDPR,rs as screenSize,as as screenUV,os as select,is as setCurrentStack,ns as setName,ls as shaderStages,ss as shadow,cs as shadowPositionWorld,ms as shapeCircle,us as sharedUniformGroup,ps as sheen,ds as sheenRoughness,gs as shiftLeft,hs as shiftRight,xs as shininess,fs as sign,bs as sin,ws as sinc,vs as sinh,_s as skinning,Ss as smoothstep,Ts as smoothstepElement,ys as specularColor,Vs as specularF90,Ms as spherizeUV,Fs as split,Ds as spritesheetUV,Is as sqrt,Bs as stack,Cs as step,Ps as stepElement,Rs as storage,As as storageBarrier,Os as storageTexture,ks as string,Ns as struct,Ls as sub,Zs as subBuild,Us as subgroupAdd,Gs as subgroupAll,js as subgroupAnd,Es as subgroupAny,Ws as subgroupBallot,qs as subgroupBroadcast,zs as subgroupBroadcastFirst,Xs as subgroupElect,Hs as subgroupExclusiveAdd,Ks as subgroupExclusiveMul,Ys as subgroupInclusiveAdd,Js as subgroupInclusiveMul,Qs as subgroupIndex,$s as subgroupMax,ec as subgroupMin,tc as subgroupMul,rc as subgroupOr,ac as subgroupShuffle,oc as subgroupShuffleDown,ic as subgroupShuffleUp,nc as subgroupShuffleXor,lc as subgroupSize,sc as subgroupXor,cc as tan,uc as tangentGeometry,pc as tangentLocal,dc as tangentView,gc as tangentWorld,mc as tanh,hc as texture,xc as texture3D,fc as textureBarrier,bc as textureBicubic,vc as textureBicubicLevel,wc as textureCubeUV,Tc as textureLevel,_c as textureLoad,Sc as textureSize,yc as textureStore,Vc as thickness,Mc as time,Fc as toneMapping,Dc as toneMappingExposure,Ic as toonOutlinePass,Bc as transformDirection,Cc as transformNormal,Pc as transformNormalToView,Rc as transformedClearcoatNormalView,Ac as transformedNormalView,Oc as transformedNormalWorld,kc as transmission,Nc as transpose,Lc as triNoise3D,Uc as triplanarTexture,Gc as triplanarTextures,jc as trunc,Ec as uint,Wc as uintBitsToFloat,qc as uniform,zc as uniformArray,Zc as uniformCubeTexture,Hc as uniformFlow,Xc as uniformGroup,Kc as uniformTexture,Yc as unpackHalf2x16,Jc as unpackSnorm2x16,Qc as unpackUnorm2x16,$c as unpremultiplyAlpha,em as userData,tm as uv,rm as uvec2,am as uvec3,om as uvec4,im as varying,nm as varyingProperty,lm as vec2,sm as vec3,cm as vec4,mm as vectorComponents,um as velocity,pm as vertexColor,dm as vertexIndex,gm as vertexStage,hm as vibrance,xm as viewZToLogarithmicDepth,fm as viewZToOrthographicDepth,bm as viewZToPerspectiveDepth,vm as viewZToReversedOrthographicDepth,wm as viewZToReversedPerspectiveDepth,_m as viewport,Sm as viewportCoordinate,Tm as viewportDepthTexture,ym as viewportLinearDepth,Vm as viewportMipTexture,Mm as viewportOpaqueMipTexture,Fm as viewportResolution,Dm as viewportSafeUV,Im as viewportSharedTexture,Bm as viewportSize,Cm as viewportTexture,Pm as viewportUV,Wr as vogelDiskSample,Rm as wgsl,Am as wgslFn,Om as workgroupArray,km as workgroupBarrier,Nm as workgroupId,Lm as workingToColorSpace,Um as xor};
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