@plastic-software/three 0.178.0 → 0.180.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +950 -230
- package/build/three.core.js +754 -138
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +197 -96
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +99 -25
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +4586 -1499
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +4544 -1499
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +2 -3
- package/examples/jsm/capabilities/WebGPU.js +1 -1
- package/examples/jsm/controls/ArcballControls.js +7 -7
- package/examples/jsm/controls/DragControls.js +6 -56
- package/examples/jsm/controls/FirstPersonControls.js +2 -2
- package/examples/jsm/controls/PointerLockControls.js +0 -8
- package/examples/jsm/csm/CSMShadowNode.js +4 -4
- package/examples/jsm/environments/RoomEnvironment.js +8 -3
- package/examples/jsm/exporters/GLTFExporter.js +30 -22
- package/examples/jsm/exporters/KTX2Exporter.js +4 -2
- package/examples/jsm/exporters/PLYExporter.js +1 -1
- package/examples/jsm/exporters/USDZExporter.js +676 -299
- package/examples/jsm/geometries/RoundedBoxGeometry.js +47 -8
- package/examples/jsm/interactive/HTMLMesh.js +5 -3
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
- package/examples/jsm/lights/LightProbeGenerator.js +14 -3
- package/examples/jsm/lines/Line2.js +3 -3
- package/examples/jsm/lines/LineGeometry.js +1 -1
- package/examples/jsm/lines/LineSegments2.js +2 -2
- package/examples/jsm/lines/Wireframe.js +2 -2
- package/examples/jsm/lines/WireframeGeometry2.js +1 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
- package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +1 -1
- package/examples/jsm/loaders/EXRLoader.js +210 -22
- package/examples/jsm/loaders/FBXLoader.js +1 -1
- package/examples/jsm/loaders/GLTFLoader.js +9 -5
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
- package/examples/jsm/loaders/HDRLoader.js +486 -0
- package/examples/jsm/loaders/KTX2Loader.js +112 -32
- package/examples/jsm/loaders/MaterialXLoader.js +212 -30
- package/examples/jsm/loaders/RGBELoader.js +7 -473
- package/examples/jsm/loaders/TTFLoader.js +13 -1
- package/examples/jsm/loaders/USDLoader.js +219 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -892
- package/examples/jsm/loaders/UltraHDRLoader.js +1 -1
- package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
- package/examples/jsm/loaders/usd/USDAParser.js +741 -0
- package/examples/jsm/loaders/usd/USDCParser.js +17 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/ColorSpaces.js +19 -1
- package/examples/jsm/math/ConvexHull.js +2 -2
- package/examples/jsm/math/Lut.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
- package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
- package/examples/jsm/misc/Volume.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +3 -3
- package/examples/jsm/objects/SkyMesh.js +2 -2
- package/examples/jsm/physics/RapierPhysics.js +14 -5
- package/examples/jsm/postprocessing/GTAOPass.js +10 -9
- package/examples/jsm/postprocessing/OutlinePass.js +17 -17
- package/examples/jsm/postprocessing/SSAOPass.js +10 -9
- package/examples/jsm/postprocessing/SSRPass.js +37 -8
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +11 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +23 -20
- package/examples/jsm/transpiler/TSLEncoder.js +2 -10
- package/examples/jsm/transpiler/WGSLEncoder.js +24 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +27 -4
- package/examples/jsm/tsl/display/BloomNode.js +7 -6
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +2 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +439 -90
- package/examples/jsm/tsl/display/GTAONode.js +8 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +51 -41
- package/examples/jsm/tsl/display/OutlineNode.js +2 -2
- package/examples/jsm/tsl/display/SSRNode.js +180 -65
- package/examples/jsm/tsl/display/{TRAAPassNode.js → TRAANode.js} +181 -172
- package/examples/jsm/tsl/display/boxBlur.js +64 -0
- package/examples/jsm/tsl/display/hashBlur.js +15 -18
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +1 -1
- package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
- package/examples/jsm/utils/ShadowMapViewerGPU.js +12 -5
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/package.json +1 -1
- package/src/Three.Core.js +2 -0
- package/src/Three.TSL.js +98 -24
- package/src/animation/AnimationClip.js +17 -2
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/cameras/Camera.js +14 -0
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +11 -3
- package/src/core/BufferGeometry.js +2 -2
- package/{examples/jsm/misc → src/core}/Timer.js +4 -42
- package/src/extras/PMREMGenerator.js +11 -0
- package/src/extras/TextureUtils.js +2 -1
- package/src/extras/lib/earcut.js +1 -1
- package/src/helpers/CameraHelper.js +41 -11
- package/src/helpers/SkeletonHelper.js +35 -6
- package/src/lights/LightShadow.js +21 -8
- package/src/lights/PointLightShadow.js +1 -1
- package/src/lights/webgpu/ProjectorLight.js +1 -1
- package/src/loaders/FileLoader.js +25 -2
- package/src/loaders/ImageBitmapLoader.js +23 -0
- package/src/loaders/Loader.js +14 -0
- package/src/loaders/LoadingManager.js +23 -0
- package/src/materials/Material.js +12 -0
- package/src/materials/MeshBasicMaterial.js +1 -1
- package/src/materials/MeshDistanceMaterial.js +1 -1
- package/src/materials/nodes/Line2NodeMaterial.js +0 -8
- package/src/materials/nodes/NodeMaterial.js +1 -1
- package/src/materials/nodes/PointsNodeMaterial.js +86 -28
- package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
- package/src/materials/nodes/manager/NodeMaterialObserver.js +87 -2
- package/src/math/ColorManagement.js +7 -1
- package/src/math/Frustum.js +19 -8
- package/src/math/FrustumArray.js +10 -5
- package/src/math/Line3.js +129 -2
- package/src/math/Matrix4.js +48 -27
- package/src/math/Spherical.js +2 -2
- package/src/nodes/Nodes.js +4 -0
- package/src/nodes/TSL.js +4 -0
- package/src/nodes/accessors/BufferNode.js +1 -1
- package/src/nodes/accessors/Camera.js +142 -16
- package/src/nodes/accessors/ClippingNode.js +6 -5
- package/src/nodes/accessors/CubeTextureNode.js +2 -2
- package/src/nodes/accessors/InstanceNode.js +3 -1
- package/src/nodes/accessors/Normal.js +11 -11
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
- package/src/nodes/accessors/ReferenceNode.js +19 -4
- package/src/nodes/accessors/SceneNode.js +1 -1
- package/src/nodes/accessors/StorageTextureNode.js +1 -1
- package/src/nodes/accessors/Texture3DNode.js +13 -0
- package/src/nodes/accessors/TextureNode.js +83 -19
- package/src/nodes/code/FunctionCallNode.js +19 -0
- package/src/nodes/code/FunctionNode.js +23 -0
- package/src/nodes/core/ArrayNode.js +12 -0
- package/src/nodes/core/AssignNode.js +6 -2
- package/src/nodes/core/ContextNode.js +44 -1
- package/src/nodes/core/Node.js +30 -22
- package/src/nodes/core/NodeBuilder.js +71 -32
- package/src/nodes/core/NodeFrame.js +1 -1
- package/src/nodes/core/NodeUniform.js +1 -1
- package/src/nodes/core/NodeUtils.js +5 -3
- package/src/nodes/core/StackNode.js +71 -4
- package/src/nodes/core/StructNode.js +5 -5
- package/src/nodes/core/StructTypeNode.js +1 -0
- package/src/nodes/core/SubBuildNode.js +2 -2
- package/src/nodes/core/UniformNode.js +79 -14
- package/src/nodes/core/VarNode.js +83 -15
- package/src/nodes/display/FrontFacingNode.js +4 -8
- package/src/nodes/display/PassNode.js +148 -2
- package/src/nodes/display/ScreenNode.js +42 -13
- package/src/nodes/display/ViewportDepthTextureNode.js +16 -4
- package/src/nodes/display/ViewportSharedTextureNode.js +12 -0
- package/src/nodes/display/ViewportTextureNode.js +94 -4
- package/src/nodes/functions/PhysicalLightingModel.js +2 -2
- package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
- package/src/nodes/gpgpu/ComputeNode.js +67 -23
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +430 -0
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +28 -3
- package/src/nodes/lighting/LightsNode.js +1 -1
- package/src/nodes/lighting/ProjectorLightNode.js +19 -6
- package/src/nodes/lighting/ShadowFilterNode.js +1 -1
- package/src/nodes/materialx/MaterialXNodes.js +131 -2
- package/src/nodes/materialx/lib/mx_noise.js +165 -1
- package/src/nodes/math/BitcastNode.js +156 -0
- package/src/nodes/math/ConditionalNode.js +19 -3
- package/src/nodes/math/MathNode.js +72 -60
- package/src/nodes/math/OperatorNode.js +26 -25
- package/src/nodes/tsl/TSLCore.js +477 -142
- package/src/nodes/utils/DebugNode.js +1 -1
- package/src/nodes/utils/EventNode.js +83 -0
- package/src/nodes/utils/JoinNode.js +3 -1
- package/src/nodes/utils/MemberNode.js +58 -7
- package/src/nodes/utils/RTTNode.js +10 -1
- package/src/nodes/utils/ReflectorNode.js +51 -7
- package/src/nodes/utils/SampleNode.js +12 -2
- package/src/nodes/utils/SplitNode.js +11 -0
- package/src/nodes/utils/Timer.js +0 -47
- package/src/objects/BatchedMesh.js +6 -4
- package/src/objects/LOD.js +1 -1
- package/src/objects/Sprite.js +2 -2
- package/src/renderers/WebGLRenderer.js +21 -31
- package/src/renderers/common/Attributes.js +1 -1
- package/src/renderers/common/Backend.js +19 -1
- package/src/renderers/common/Bindings.js +21 -18
- package/src/renderers/common/ChainMap.js +1 -1
- package/src/renderers/common/Color4.js +2 -2
- package/src/renderers/common/DataMap.js +1 -1
- package/src/renderers/common/Pipelines.js +1 -1
- package/src/renderers/common/PostProcessing.js +60 -5
- package/src/renderers/common/RenderContext.js +2 -2
- package/src/renderers/common/RenderObject.js +14 -2
- package/src/renderers/common/Renderer.js +55 -32
- package/src/renderers/common/SampledTexture.js +4 -72
- package/src/renderers/common/Sampler.js +91 -0
- package/src/renderers/common/Storage3DTexture.js +21 -0
- package/src/renderers/common/StorageArrayTexture.js +21 -0
- package/src/renderers/common/StorageTexture.js +19 -0
- package/src/renderers/common/Textures.js +52 -14
- package/src/renderers/common/TimestampQueryPool.js +3 -3
- package/src/renderers/common/XRManager.js +51 -17
- package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
- package/src/renderers/common/nodes/NodeLibrary.js +5 -5
- package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +21 -11
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
- package/src/renderers/webgl/WebGLCapabilities.js +2 -2
- package/src/renderers/webgl/WebGLMaterials.js +6 -6
- package/src/renderers/webgl/WebGLProgram.js +24 -18
- package/src/renderers/webgl/WebGLPrograms.js +4 -4
- package/src/renderers/webgl/WebGLShadowMap.js +11 -1
- package/src/renderers/webgl/WebGLTextures.js +20 -7
- package/src/renderers/webgl/WebGLUtils.js +3 -2
- package/src/renderers/webgl-fallback/WebGLBackend.js +207 -146
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +112 -19
- package/src/renderers/webgl-fallback/utils/WebGLState.js +1 -1
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +52 -3
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +9 -10
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -2
- package/src/renderers/webgpu/WebGPUBackend.js +87 -44
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +169 -99
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +35 -31
- package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -2
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +10 -19
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +120 -84
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +3 -3
- package/src/renderers/webgpu/utils/WebGPUUtils.js +2 -17
- package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
- package/src/renderers/webxr/WebXRManager.js +86 -11
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +2 -2
- package/src/textures/Source.js +12 -2
- package/src/textures/VideoTexture.js +27 -2
- package/examples/jsm/loaders/RGBMLoader.js +0 -1148
package/build/three.tsl.js
CHANGED
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@@ -7,8 +7,10 @@ import { TSL } from 'three/webgpu';
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const BRDF_GGX = TSL.BRDF_GGX;
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const BRDF_Lambert = TSL.BRDF_Lambert;
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const BasicPointShadowFilter = TSL.BasicPointShadowFilter;
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const BasicShadowFilter = TSL.BasicShadowFilter;
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const Break = TSL.Break;
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const Const = TSL.Const;
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const Continue = TSL.Continue;
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const DFGApprox = TSL.DFGApprox;
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const D_GGX = TSL.D_GGX;
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const Fn = TSL.Fn;
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const INFINITY = TSL.INFINITY;
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const If = TSL.If;
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const Switch = TSL.Switch;
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const Loop = TSL.Loop;
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const NodeAccess = TSL.NodeAccess;
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const NodeShaderStage = TSL.NodeShaderStage;
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const NodeType = TSL.NodeType;
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const NodeUpdateType = TSL.NodeUpdateType;
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const NodeAccess = TSL.NodeAccess;
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const PCFShadowFilter = TSL.PCFShadowFilter;
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const PCFSoftShadowFilter = TSL.PCFSoftShadowFilter;
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const PI = TSL.PI;
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const PI2 = TSL.PI2;
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const PointShadowFilter = TSL.PointShadowFilter;
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const Return = TSL.Return;
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const Schlick_to_F0 = TSL.Schlick_to_F0;
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const ScriptableNodeResources = TSL.ScriptableNodeResources;
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const ShaderNode = TSL.ShaderNode;
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const Stack = TSL.Stack;
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const Switch = TSL.Switch;
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const TBNViewMatrix = TSL.TBNViewMatrix;
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const VSMShadowFilter = TSL.VSMShadowFilter;
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const V_GGX_SmithCorrelated = TSL.V_GGX_SmithCorrelated;
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const Var = TSL.Var;
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const VarIntent = TSL.VarIntent;
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const abs = TSL.abs;
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const acesFilmicToneMapping = TSL.acesFilmicToneMapping;
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const acos = TSL.acos;
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const add = TSL.add;
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const addMethodChaining = TSL.addMethodChaining;
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const addNodeElement = TSL.addNodeElement;
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const agxToneMapping = TSL.agxToneMapping;
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const all = TSL.all;
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const atomicAdd = TSL.atomicAdd;
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const atomicAnd = TSL.atomicAnd;
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const atomicFunc = TSL.atomicFunc;
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const atomicLoad = TSL.atomicLoad;
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const atomicMax = TSL.atomicMax;
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const atomicMin = TSL.atomicMin;
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const atomicOr = TSL.atomicOr;
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const atomicStore = TSL.atomicStore;
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const atomicSub = TSL.atomicSub;
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const atomicXor = TSL.atomicXor;
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const atomicLoad = TSL.atomicLoad;
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const attenuationColor = TSL.attenuationColor;
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const attenuationDistance = TSL.attenuationDistance;
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const attribute = TSL.attribute;
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const bufferAttribute = TSL.bufferAttribute;
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const bumpMap = TSL.bumpMap;
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const burn = TSL.burn;
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const builtin = TSL.builtin;
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const bvec2 = TSL.bvec2;
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const bvec3 = TSL.bvec3;
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const bvec4 = TSL.bvec4;
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const cameraProjectionMatrix = TSL.cameraProjectionMatrix;
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const cameraProjectionMatrixInverse = TSL.cameraProjectionMatrixInverse;
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const cameraViewMatrix = TSL.cameraViewMatrix;
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const cameraViewport = TSL.cameraViewport;
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const cameraWorldMatrix = TSL.cameraWorldMatrix;
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const cbrt = TSL.cbrt;
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const cdl = TSL.cdl;
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const cineonToneMapping = TSL.cineonToneMapping;
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const clamp = TSL.clamp;
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const clearcoat = TSL.clearcoat;
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const clearcoatNormalView = TSL.clearcoatNormalView;
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const clearcoatRoughness = TSL.clearcoatRoughness;
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const code = TSL.code;
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const color = TSL.color;
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const colorSpaceToWorking = TSL.colorSpaceToWorking;
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const colorToDirection = TSL.colorToDirection;
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const compute = TSL.compute;
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const computeKernel = TSL.computeKernel;
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const computeSkinning = TSL.computeSkinning;
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const cond = TSL.cond;
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const Const = TSL.Const;
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const context = TSL.context;
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const convert = TSL.convert;
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const convertColorSpace = TSL.convertColorSpace;
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const cos = TSL.cos;
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const cross = TSL.cross;
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const cubeTexture = TSL.cubeTexture;
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const cubeTextureBase = TSL.cubeTextureBase;
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const cubeToUV = TSL.cubeToUV;
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const dFdx = TSL.dFdx;
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const dFdy = TSL.dFdy;
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const densityFogFactor = TSL.densityFogFactor;
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const depthPass = TSL.depthPass;
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const determinant = TSL.determinant;
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const difference = TSL.difference;
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const diffuseColor = TSL.diffuseColor;
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const directPointLight = TSL.directPointLight;
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const directionToColor = TSL.directionToColor;
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const directionToFaceDirection = TSL.directionToFaceDirection;
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const dispersion = TSL.dispersion;
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const distance = TSL.distance;
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const div = TSL.div;
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const faceForward = TSL.faceForward;
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const faceforward = TSL.faceforward;
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const float = TSL.float;
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const floatBitsToInt = TSL.floatBitsToInt;
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const floatBitsToUint = TSL.floatBitsToUint;
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const floor = TSL.floor;
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const fog = TSL.fog;
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const fract = TSL.fract;
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const getRoughness = TSL.getRoughness;
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const getScreenPosition = TSL.getScreenPosition;
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const getShIrradianceAt = TSL.getShIrradianceAt;
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const getTextureIndex = TSL.getTextureIndex;
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const getViewPosition = TSL.getViewPosition;
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const getShadowMaterial = TSL.getShadowMaterial;
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const getShadowRenderObjectFunction = TSL.getShadowRenderObjectFunction;
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const getTextureIndex = TSL.getTextureIndex;
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const getViewPosition = TSL.getViewPosition;
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const globalId = TSL.globalId;
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const glsl = TSL.glsl;
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const glslFn = TSL.glslFn;
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const grayscale = TSL.grayscale;
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const instancedDynamicBufferAttribute = TSL.instancedDynamicBufferAttribute;
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const instancedMesh = TSL.instancedMesh;
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const int = TSL.int;
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const intBitsToFloat = TSL.intBitsToFloat;
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const inverse = TSL.inverse;
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const inverseSqrt = TSL.inverseSqrt;
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const inversesqrt = TSL.inversesqrt;
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const invocationLocalIndex = TSL.invocationLocalIndex;
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const lessThan = TSL.lessThan;
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const lessThanEqual = TSL.lessThanEqual;
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const lightPosition = TSL.lightPosition;
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const lightProjectionUV = TSL.lightProjectionUV;
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const lightShadowMatrix = TSL.lightShadowMatrix;
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const lightTargetDirection = TSL.lightTargetDirection;
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const lightTargetPosition = TSL.lightTargetPosition;
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const linearDepth = TSL.linearDepth;
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const linearToneMapping = TSL.linearToneMapping;
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const localId = TSL.localId;
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const globalId = TSL.globalId;
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const log = TSL.log;
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const log2 = TSL.log2;
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const logarithmicDepthToViewZ = TSL.logarithmicDepthToViewZ;
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const loop = TSL.loop;
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const luminance = TSL.luminance;
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const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
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const mat2 = TSL.mat2;
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const mat3 = TSL.mat3;
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const mat4 = TSL.mat4;
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@@ -262,6 +278,8 @@ const materialClearcoatRoughness = TSL.materialClearcoatRoughness;
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const materialColor = TSL.materialColor;
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const materialDispersion = TSL.materialDispersion;
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const materialEnvIntensity = TSL.materialEnvIntensity;
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const materialEnvRotation = TSL.materialEnvRotation;
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const materialIOR = TSL.materialIOR;
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const materialIridescence = TSL.materialIridescence;
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const materialIridescenceIOR = TSL.materialIridescenceIOR;
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const materialTransmission = TSL.materialTransmission;
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const max = TSL.max;
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const maxMipLevel = TSL.maxMipLevel;
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const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
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const metalness = TSL.metalness;
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const min = TSL.min;
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const mix = TSL.mix;
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@@ -312,24 +331,45 @@ const morphReference = TSL.morphReference;
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const mrt = TSL.mrt;
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const mul = TSL.mul;
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const mx_aastep = TSL.mx_aastep;
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const mx_add = TSL.mx_add;
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|
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const mx_atan2 = TSL.mx_atan2;
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const mx_cell_noise_float = TSL.mx_cell_noise_float;
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const mx_contrast = TSL.mx_contrast;
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+
const mx_divide = TSL.mx_divide;
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const mx_fractal_noise_float = TSL.mx_fractal_noise_float;
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|
const mx_fractal_noise_vec2 = TSL.mx_fractal_noise_vec2;
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|
const mx_fractal_noise_vec3 = TSL.mx_fractal_noise_vec3;
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|
const mx_fractal_noise_vec4 = TSL.mx_fractal_noise_vec4;
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|
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const mx_frame = TSL.mx_frame;
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const mx_heighttonormal = TSL.mx_heighttonormal;
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const mx_hsvtorgb = TSL.mx_hsvtorgb;
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|
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const mx_ifequal = TSL.mx_ifequal;
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|
+
const mx_ifgreater = TSL.mx_ifgreater;
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|
+
const mx_ifgreatereq = TSL.mx_ifgreatereq;
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|
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const mx_invert = TSL.mx_invert;
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|
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const mx_modulo = TSL.mx_modulo;
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|
+
const mx_multiply = TSL.mx_multiply;
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|
const mx_noise_float = TSL.mx_noise_float;
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|
const mx_noise_vec3 = TSL.mx_noise_vec3;
|
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|
const mx_noise_vec4 = TSL.mx_noise_vec4;
|
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|
+
const mx_place2d = TSL.mx_place2d;
|
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|
+
const mx_power = TSL.mx_power;
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|
+
const mx_ramp4 = TSL.mx_ramp4;
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|
const mx_ramplr = TSL.mx_ramplr;
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|
const mx_ramptb = TSL.mx_ramptb;
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|
const mx_rgbtohsv = TSL.mx_rgbtohsv;
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|
+
const mx_rotate2d = TSL.mx_rotate2d;
|
|
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|
+
const mx_rotate3d = TSL.mx_rotate3d;
|
|
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|
const mx_safepower = TSL.mx_safepower;
|
|
364
|
+
const mx_separate = TSL.mx_separate;
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|
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|
const mx_splitlr = TSL.mx_splitlr;
|
|
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|
const mx_splittb = TSL.mx_splittb;
|
|
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|
const mx_srgb_texture_to_lin_rec709 = TSL.mx_srgb_texture_to_lin_rec709;
|
|
368
|
+
const mx_subtract = TSL.mx_subtract;
|
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369
|
+
const mx_timer = TSL.mx_timer;
|
|
332
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|
const mx_transform_uv = TSL.mx_transform_uv;
|
|
371
|
+
const mx_unifiednoise2d = TSL.mx_unifiednoise2d;
|
|
372
|
+
const mx_unifiednoise3d = TSL.mx_unifiednoise3d;
|
|
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|
const mx_worley_noise_float = TSL.mx_worley_noise_float;
|
|
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374
|
const mx_worley_noise_vec2 = TSL.mx_worley_noise_vec2;
|
|
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375
|
const mx_worley_noise_vec3 = TSL.mx_worley_noise_vec3;
|
|
@@ -338,8 +378,10 @@ const neutralToneMapping = TSL.neutralToneMapping;
|
|
|
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|
const nodeArray = TSL.nodeArray;
|
|
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379
|
const nodeImmutable = TSL.nodeImmutable;
|
|
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|
const nodeObject = TSL.nodeObject;
|
|
381
|
+
const nodeObjectIntent = TSL.nodeObjectIntent;
|
|
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382
|
const nodeObjects = TSL.nodeObjects;
|
|
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383
|
const nodeProxy = TSL.nodeProxy;
|
|
384
|
+
const nodeProxyIntent = TSL.nodeProxyIntent;
|
|
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385
|
const normalFlat = TSL.normalFlat;
|
|
344
386
|
const normalGeometry = TSL.normalGeometry;
|
|
345
387
|
const normalLocal = TSL.normalLocal;
|
|
@@ -359,6 +401,8 @@ const objectRadius = TSL.objectRadius;
|
|
|
359
401
|
const objectScale = TSL.objectScale;
|
|
360
402
|
const objectViewPosition = TSL.objectViewPosition;
|
|
361
403
|
const objectWorldMatrix = TSL.objectWorldMatrix;
|
|
404
|
+
const OnObjectUpdate = TSL.OnObjectUpdate;
|
|
405
|
+
const OnMaterialUpdate = TSL.OnMaterialUpdate;
|
|
362
406
|
const oneMinus = TSL.oneMinus;
|
|
363
407
|
const or = TSL.or;
|
|
364
408
|
const orthographicDepthToViewZ = TSL.orthographicDepthToViewZ;
|
|
@@ -379,6 +423,7 @@ const passTexture = TSL.passTexture;
|
|
|
379
423
|
const pcurve = TSL.pcurve;
|
|
380
424
|
const perspectiveDepthToViewZ = TSL.perspectiveDepthToViewZ;
|
|
381
425
|
const pmremTexture = TSL.pmremTexture;
|
|
426
|
+
const pointShadow = TSL.pointShadow;
|
|
382
427
|
const pointUV = TSL.pointUV;
|
|
383
428
|
const pointWidth = TSL.pointWidth;
|
|
384
429
|
const positionGeometry = TSL.positionGeometry;
|
|
@@ -401,7 +446,6 @@ const range = TSL.range;
|
|
|
401
446
|
const rangeFog = TSL.rangeFog;
|
|
402
447
|
const rangeFogFactor = TSL.rangeFogFactor;
|
|
403
448
|
const reciprocal = TSL.reciprocal;
|
|
404
|
-
const lightProjectionUV = TSL.lightProjectionUV;
|
|
405
449
|
const reference = TSL.reference;
|
|
406
450
|
const referenceBuffer = TSL.referenceBuffer;
|
|
407
451
|
const reflect = TSL.reflect;
|
|
@@ -412,7 +456,6 @@ const refract = TSL.refract;
|
|
|
412
456
|
const refractVector = TSL.refractVector;
|
|
413
457
|
const refractView = TSL.refractView;
|
|
414
458
|
const reinhardToneMapping = TSL.reinhardToneMapping;
|
|
415
|
-
const remainder = TSL.remainder;
|
|
416
459
|
const remap = TSL.remap;
|
|
417
460
|
const remapClamp = TSL.remapClamp;
|
|
418
461
|
const renderGroup = TSL.renderGroup;
|
|
@@ -432,18 +475,19 @@ const saturate = TSL.saturate;
|
|
|
432
475
|
const saturation = TSL.saturation;
|
|
433
476
|
const screen = TSL.screen;
|
|
434
477
|
const screenCoordinate = TSL.screenCoordinate;
|
|
478
|
+
const screenDPR = TSL.screenDPR;
|
|
435
479
|
const screenSize = TSL.screenSize;
|
|
436
480
|
const screenUV = TSL.screenUV;
|
|
437
481
|
const scriptable = TSL.scriptable;
|
|
438
482
|
const scriptableValue = TSL.scriptableValue;
|
|
439
483
|
const select = TSL.select;
|
|
440
484
|
const setCurrentStack = TSL.setCurrentStack;
|
|
485
|
+
const setName = TSL.setName;
|
|
441
486
|
const shaderStages = TSL.shaderStages;
|
|
442
487
|
const shadow = TSL.shadow;
|
|
443
|
-
const pointShadow = TSL.pointShadow;
|
|
444
488
|
const shadowPositionWorld = TSL.shadowPositionWorld;
|
|
445
|
-
const sharedUniformGroup = TSL.sharedUniformGroup;
|
|
446
489
|
const shapeCircle = TSL.shapeCircle;
|
|
490
|
+
const sharedUniformGroup = TSL.sharedUniformGroup;
|
|
447
491
|
const sheen = TSL.sheen;
|
|
448
492
|
const sheenRoughness = TSL.sheenRoughness;
|
|
449
493
|
const shiftLeft = TSL.shiftLeft;
|
|
@@ -463,6 +507,7 @@ const spritesheetUV = TSL.spritesheetUV;
|
|
|
463
507
|
const sqrt = TSL.sqrt;
|
|
464
508
|
const stack = TSL.stack;
|
|
465
509
|
const step = TSL.step;
|
|
510
|
+
const stepElement = TSL.stepElement;
|
|
466
511
|
const storage = TSL.storage;
|
|
467
512
|
const storageBarrier = TSL.storageBarrier;
|
|
468
513
|
const storageObject = TSL.storageObject;
|
|
@@ -470,15 +515,35 @@ const storageTexture = TSL.storageTexture;
|
|
|
470
515
|
const string = TSL.string;
|
|
471
516
|
const struct = TSL.struct;
|
|
472
517
|
const sub = TSL.sub;
|
|
518
|
+
const subgroupAdd = TSL.subgroupAdd;
|
|
519
|
+
const subgroupAll = TSL.subgroupAll;
|
|
520
|
+
const subgroupAnd = TSL.subgroupAnd;
|
|
521
|
+
const subgroupAny = TSL.subgroupAny;
|
|
522
|
+
const subgroupBallot = TSL.subgroupBallot;
|
|
523
|
+
const subgroupBroadcast = TSL.subgroupBroadcast;
|
|
524
|
+
const subgroupBroadcastFirst = TSL.subgroupBroadcastFirst;
|
|
473
525
|
const subBuild = TSL.subBuild;
|
|
526
|
+
const subgroupElect = TSL.subgroupElect;
|
|
527
|
+
const subgroupExclusiveAdd = TSL.subgroupExclusiveAdd;
|
|
528
|
+
const subgroupExclusiveMul = TSL.subgroupExclusiveMul;
|
|
529
|
+
const subgroupInclusiveAdd = TSL.subgroupInclusiveAdd;
|
|
530
|
+
const subgroupInclusiveMul = TSL.subgroupInclusiveMul;
|
|
474
531
|
const subgroupIndex = TSL.subgroupIndex;
|
|
532
|
+
const subgroupMax = TSL.subgroupMax;
|
|
533
|
+
const subgroupMin = TSL.subgroupMin;
|
|
534
|
+
const subgroupMul = TSL.subgroupMul;
|
|
535
|
+
const subgroupOr = TSL.subgroupOr;
|
|
536
|
+
const subgroupShuffle = TSL.subgroupShuffle;
|
|
537
|
+
const subgroupShuffleDown = TSL.subgroupShuffleDown;
|
|
538
|
+
const subgroupShuffleUp = TSL.subgroupShuffleUp;
|
|
539
|
+
const subgroupShuffleXor = TSL.subgroupShuffleXor;
|
|
475
540
|
const subgroupSize = TSL.subgroupSize;
|
|
541
|
+
const subgroupXor = TSL.subgroupXor;
|
|
476
542
|
const tan = TSL.tan;
|
|
477
543
|
const tangentGeometry = TSL.tangentGeometry;
|
|
478
544
|
const tangentLocal = TSL.tangentLocal;
|
|
479
545
|
const tangentView = TSL.tangentView;
|
|
480
546
|
const tangentWorld = TSL.tangentWorld;
|
|
481
|
-
const temp = TSL.temp;
|
|
482
547
|
const texture = TSL.texture;
|
|
483
548
|
const texture3D = TSL.texture3D;
|
|
484
549
|
const textureBarrier = TSL.textureBarrier;
|
|
@@ -490,9 +555,6 @@ const textureSize = TSL.textureSize;
|
|
|
490
555
|
const textureStore = TSL.textureStore;
|
|
491
556
|
const thickness = TSL.thickness;
|
|
492
557
|
const time = TSL.time;
|
|
493
|
-
const timerDelta = TSL.timerDelta;
|
|
494
|
-
const timerGlobal = TSL.timerGlobal;
|
|
495
|
-
const timerLocal = TSL.timerLocal;
|
|
496
558
|
const toneMapping = TSL.toneMapping;
|
|
497
559
|
const toneMappingExposure = TSL.toneMappingExposure;
|
|
498
560
|
const toonOutlinePass = TSL.toonOutlinePass;
|
|
@@ -508,21 +570,20 @@ const triNoise3D = TSL.triNoise3D;
|
|
|
508
570
|
const triplanarTexture = TSL.triplanarTexture;
|
|
509
571
|
const triplanarTextures = TSL.triplanarTextures;
|
|
510
572
|
const trunc = TSL.trunc;
|
|
511
|
-
const tslFn = TSL.tslFn;
|
|
512
573
|
const uint = TSL.uint;
|
|
574
|
+
const uintBitsToFloat = TSL.uintBitsToFloat;
|
|
513
575
|
const uniform = TSL.uniform;
|
|
514
|
-
const uniformCubeTexture = TSL.uniformCubeTexture;
|
|
515
576
|
const uniformArray = TSL.uniformArray;
|
|
577
|
+
const uniformCubeTexture = TSL.uniformCubeTexture;
|
|
516
578
|
const uniformGroup = TSL.uniformGroup;
|
|
579
|
+
const uniformFlow = TSL.uniformFlow;
|
|
517
580
|
const uniformTexture = TSL.uniformTexture;
|
|
518
|
-
const uniforms = TSL.uniforms;
|
|
519
581
|
const unpremultiplyAlpha = TSL.unpremultiplyAlpha;
|
|
520
582
|
const userData = TSL.userData;
|
|
521
583
|
const uv = TSL.uv;
|
|
522
584
|
const uvec2 = TSL.uvec2;
|
|
523
585
|
const uvec3 = TSL.uvec3;
|
|
524
586
|
const uvec4 = TSL.uvec4;
|
|
525
|
-
const Var = TSL.Var;
|
|
526
587
|
const varying = TSL.varying;
|
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527
588
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const varyingProperty = TSL.varyingProperty;
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528
589
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const vec2 = TSL.vec2;
|
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@@ -532,12 +593,12 @@ const vectorComponents = TSL.vectorComponents;
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532
593
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const velocity = TSL.velocity;
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533
594
|
const vertexColor = TSL.vertexColor;
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534
595
|
const vertexIndex = TSL.vertexIndex;
|
|
596
|
+
const vertexStage = TSL.vertexStage;
|
|
535
597
|
const vibrance = TSL.vibrance;
|
|
536
598
|
const viewZToLogarithmicDepth = TSL.viewZToLogarithmicDepth;
|
|
537
599
|
const viewZToOrthographicDepth = TSL.viewZToOrthographicDepth;
|
|
538
600
|
const viewZToPerspectiveDepth = TSL.viewZToPerspectiveDepth;
|
|
539
601
|
const viewport = TSL.viewport;
|
|
540
|
-
const viewportBottomLeft = TSL.viewportBottomLeft;
|
|
541
602
|
const viewportCoordinate = TSL.viewportCoordinate;
|
|
542
603
|
const viewportDepthTexture = TSL.viewportDepthTexture;
|
|
543
604
|
const viewportLinearDepth = TSL.viewportLinearDepth;
|
|
@@ -547,7 +608,6 @@ const viewportSafeUV = TSL.viewportSafeUV;
|
|
|
547
608
|
const viewportSharedTexture = TSL.viewportSharedTexture;
|
|
548
609
|
const viewportSize = TSL.viewportSize;
|
|
549
610
|
const viewportTexture = TSL.viewportTexture;
|
|
550
|
-
const viewportTopLeft = TSL.viewportTopLeft;
|
|
551
611
|
const viewportUV = TSL.viewportUV;
|
|
552
612
|
const wgsl = TSL.wgsl;
|
|
553
613
|
const wgslFn = TSL.wgslFn;
|
|
@@ -557,4 +617,18 @@ const workgroupId = TSL.workgroupId;
|
|
|
557
617
|
const workingToColorSpace = TSL.workingToColorSpace;
|
|
558
618
|
const xor = TSL.xor;
|
|
559
619
|
|
|
560
|
-
|
|
620
|
+
/*
|
|
621
|
+
// Use this code to generate the export statements dynamically
|
|
622
|
+
|
|
623
|
+
let code = '';
|
|
624
|
+
|
|
625
|
+
for ( const key of Object.keys( THREE.TSL ) ) {
|
|
626
|
+
|
|
627
|
+
code += `export const ${ key } = TSL.${ key };\n`;
|
|
628
|
+
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
console.log( code );
|
|
632
|
+
//*/
|
|
633
|
+
|
|
634
|
+
export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
|
package/build/three.tsl.min.js
CHANGED
|
@@ -3,4 +3,4 @@
|
|
|
3
3
|
* Copyright 2010-2025 Three.js Authors
|
|
4
4
|
* SPDX-License-Identifier: MIT
|
|
5
5
|
*/
|
|
6
|
-
import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicShadowFilter,o=e.Break,i=e.Continue,n=e.DFGApprox,l=e.D_GGX,s=e.Discard,c=e.EPSILON,m=e.F_Schlick,p=e.Fn,d=e.INFINITY,u=e.If,g=e.Switch,h=e.Loop,x=e.NodeShaderStage,f=e.NodeType,b=e.NodeUpdateType,w=e.NodeAccess,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,_=e.PI2,y=e.Return,V=e.Schlick_to_F0,M=e.ScriptableNodeResources,D=e.ShaderNode,F=e.TBNViewMatrix,C=e.VSMShadowFilter,I=e.V_GGX_SmithCorrelated,P=e.abs,R=e.acesFilmicToneMapping,N=e.acos,B=e.add,L=e.addNodeElement,A=e.agxToneMapping,G=e.all,k=e.alphaT,O=e.and,j=e.anisotropy,W=e.anisotropyB,U=e.anisotropyT,z=e.any,q=e.append,E=e.array,Z=e.arrayBuffer,X=e.asin,Y=e.assign,H=e.atan,J=e.atan2,K=e.atomicAdd,Q=e.atomicAnd,$=e.atomicFunc,ee=e.atomicMax,te=e.atomicMin,re=e.atomicOr,ae=e.atomicStore,oe=e.atomicSub,ie=e.atomicXor,ne=e.atomicLoad,le=e.attenuationColor,se=e.attenuationDistance,ce=e.attribute,me=e.attributeArray,pe=e.backgroundBlurriness,de=e.backgroundIntensity,ue=e.backgroundRotation,ge=e.batch,he=e.bentNormalView,xe=e.billboarding,fe=e.bitAnd,be=e.bitNot,we=e.bitOr,ve=e.bitXor,Se=e.bitangentGeometry,Te=e.bitangentLocal,_e=e.bitangentView,ye=e.bitangentWorld,Ve=e.bitcast,Me=e.blendBurn,De=e.blendColor,Fe=e.blendDodge,Ce=e.blendOverlay,Ie=e.blendScreen,Pe=e.blur,Re=e.bool,Ne=e.buffer,Be=e.bufferAttribute,Le=e.bumpMap,Ae=e.burn,Ge=e.bvec2,ke=e.bvec3,Oe=e.bvec4,je=e.bypass,We=e.cache,Ue=e.call,ze=e.cameraFar,qe=e.cameraIndex,Ee=e.cameraNear,Ze=e.cameraNormalMatrix,Xe=e.cameraPosition,Ye=e.cameraProjectionMatrix,He=e.cameraProjectionMatrixInverse,Je=e.cameraViewMatrix,Ke=e.cameraWorldMatrix,Qe=e.cbrt,$e=e.cdl,et=e.ceil,tt=e.checker,rt=e.cineonToneMapping,at=e.clamp,ot=e.clearcoat,it=e.clearcoatRoughness,nt=e.code,lt=e.color,st=e.colorSpaceToWorking,ct=e.colorToDirection,mt=e.compute,pt=e.computeSkinning,dt=e.cond,ut=e.Const,gt=e.context,ht=e.convert,xt=e.convertColorSpace,ft=e.convertToTexture,bt=e.cos,wt=e.cross,vt=e.cubeTexture,St=e.dFdx,Tt=e.dFdy,_t=e.dashSize,yt=e.debug,Vt=e.decrement,Mt=e.decrementBefore,Dt=e.defaultBuildStages,Ft=e.defaultShaderStages,Ct=e.defined,It=e.degrees,Pt=e.deltaTime,Rt=e.densityFog,Nt=e.densityFogFactor,Bt=e.depth,Lt=e.depthPass,At=e.difference,Gt=e.diffuseColor,kt=e.directPointLight,Ot=e.directionToColor,jt=e.dispersion,Wt=e.distance,Ut=e.div,zt=e.dodge,qt=e.dot,Et=e.drawIndex,Zt=e.dynamicBufferAttribute,Xt=e.element,Yt=e.emissive,Ht=e.equal,Jt=e.equals,Kt=e.equirectUV,Qt=e.exp,$t=e.exp2,er=e.expression,tr=e.faceDirection,rr=e.faceForward,ar=e.faceforward,or=e.float,ir=e.floor,nr=e.fog,lr=e.fract,sr=e.frameGroup,cr=e.frameId,mr=e.frontFacing,pr=e.fwidth,dr=e.gain,ur=e.gapSize,gr=e.getConstNodeType,hr=e.getCurrentStack,xr=e.getDirection,fr=e.getDistanceAttenuation,br=e.getGeometryRoughness,wr=e.getNormalFromDepth,vr=e.getParallaxCorrectNormal,Sr=e.getRoughness,Tr=e.getScreenPosition,_r=e.getShIrradianceAt,yr=e.getTextureIndex,Vr=e.getViewPosition,Mr=e.getShadowMaterial,Dr=e.getShadowRenderObjectFunction,Fr=e.glsl,Cr=e.glslFn,Ir=e.grayscale,Pr=e.greaterThan,Rr=e.greaterThanEqual,Nr=e.hash,Br=e.highpModelNormalViewMatrix,Lr=e.highpModelViewMatrix,Ar=e.hue,Gr=e.increment,kr=e.incrementBefore,Or=e.instance,jr=e.instanceIndex,Wr=e.instancedArray,Ur=e.instancedBufferAttribute,zr=e.instancedDynamicBufferAttribute,qr=e.instancedMesh,Er=e.int,Zr=e.inverseSqrt,Xr=e.inversesqrt,Yr=e.invocationLocalIndex,Hr=e.invocationSubgroupIndex,Jr=e.ior,Kr=e.iridescence,Qr=e.iridescenceIOR,$r=e.iridescenceThickness,ea=e.ivec2,ta=e.ivec3,ra=e.ivec4,aa=e.js,oa=e.label,ia=e.length,na=e.lengthSq,la=e.lessThan,sa=e.lessThanEqual,ca=e.lightPosition,ma=e.lightShadowMatrix,pa=e.lightTargetDirection,da=e.lightTargetPosition,ua=e.lightViewPosition,ga=e.lightingContext,ha=e.lights,xa=e.linearDepth,fa=e.linearToneMapping,ba=e.localId,wa=e.globalId,va=e.log,Sa=e.log2,Ta=e.logarithmicDepthToViewZ,_a=e.loop,ya=e.luminance,Va=e.mediumpModelViewMatrix,Ma=e.mat2,Da=e.mat3,Fa=e.mat4,Ca=e.matcapUV,Ia=e.materialAO,Pa=e.materialAlphaTest,Ra=e.materialAnisotropy,Na=e.materialAnisotropyVector,Ba=e.materialAttenuationColor,La=e.materialAttenuationDistance,Aa=e.materialClearcoat,Ga=e.materialClearcoatNormal,ka=e.materialClearcoatRoughness,Oa=e.materialColor,ja=e.materialDispersion,Wa=e.materialEmissive,Ua=e.materialIOR,za=e.materialIridescence,qa=e.materialIridescenceIOR,Ea=e.materialIridescenceThickness,Za=e.materialLightMap,Xa=e.materialLineDashOffset,Ya=e.materialLineDashSize,Ha=e.materialLineGapSize,Ja=e.materialLineScale,Ka=e.materialLineWidth,Qa=e.materialMetalness,$a=e.materialNormal,eo=e.materialOpacity,to=e.materialPointSize,ro=e.materialReference,ao=e.materialReflectivity,oo=e.materialRefractionRatio,io=e.materialRotation,no=e.materialRoughness,lo=e.materialSheen,so=e.materialSheenRoughness,co=e.materialShininess,mo=e.materialSpecular,po=e.materialSpecularColor,uo=e.materialSpecularIntensity,go=e.materialSpecularStrength,ho=e.materialThickness,xo=e.materialTransmission,fo=e.max,bo=e.maxMipLevel,wo=e.metalness,vo=e.min,So=e.mix,To=e.mixElement,_o=e.mod,yo=e.modInt,Vo=e.modelDirection,Mo=e.modelNormalMatrix,Do=e.modelPosition,Fo=e.modelRadius,Co=e.modelScale,Io=e.modelViewMatrix,Po=e.modelViewPosition,Ro=e.modelViewProjection,No=e.modelWorldMatrix,Bo=e.modelWorldMatrixInverse,Lo=e.morphReference,Ao=e.mrt,Go=e.mul,ko=e.mx_aastep,Oo=e.mx_cell_noise_float,jo=e.mx_contrast,Wo=e.mx_fractal_noise_float,Uo=e.mx_fractal_noise_vec2,zo=e.mx_fractal_noise_vec3,qo=e.mx_fractal_noise_vec4,Eo=e.mx_hsvtorgb,Zo=e.mx_noise_float,Xo=e.mx_noise_vec3,Yo=e.mx_noise_vec4,Ho=e.mx_ramplr,Jo=e.mx_ramptb,Ko=e.mx_rgbtohsv,Qo=e.mx_safepower,$o=e.mx_splitlr,ei=e.mx_splittb,ti=e.mx_srgb_texture_to_lin_rec709,ri=e.mx_transform_uv,ai=e.mx_worley_noise_float,oi=e.mx_worley_noise_vec2,ii=e.mx_worley_noise_vec3,ni=e.negate,li=e.neutralToneMapping,si=e.nodeArray,ci=e.nodeImmutable,mi=e.nodeObject,pi=e.nodeObjects,di=e.nodeProxy,ui=e.normalFlat,gi=e.normalGeometry,hi=e.normalLocal,xi=e.normalMap,fi=e.normalView,bi=e.normalViewGeometry,wi=e.normalWorld,vi=e.normalWorldGeometry,Si=e.normalize,Ti=e.not,_i=e.notEqual,yi=e.numWorkgroups,Vi=e.objectDirection,Mi=e.objectGroup,Di=e.objectPosition,Fi=e.objectRadius,Ci=e.objectScale,Ii=e.objectViewPosition,Pi=e.objectWorldMatrix,Ri=e.oneMinus,Ni=e.or,Bi=e.orthographicDepthToViewZ,Li=e.oscSawtooth,Ai=e.oscSine,Gi=e.oscSquare,ki=e.oscTriangle,Oi=e.output,ji=e.outputStruct,Wi=e.overlay,Ui=e.overloadingFn,zi=e.parabola,qi=e.parallaxDirection,Ei=e.parallaxUV,Zi=e.parameter,Xi=e.pass,Yi=e.passTexture,Hi=e.pcurve,Ji=e.perspectiveDepthToViewZ,Ki=e.pmremTexture,Qi=e.pointUV,$i=e.pointWidth,en=e.positionGeometry,tn=e.positionLocal,rn=e.positionPrevious,an=e.positionView,on=e.positionViewDirection,nn=e.positionWorld,ln=e.positionWorldDirection,sn=e.posterize,cn=e.pow,mn=e.pow2,pn=e.pow3,dn=e.pow4,un=e.premultiplyAlpha,gn=e.property,hn=e.radians,xn=e.rand,fn=e.range,bn=e.rangeFog,wn=e.rangeFogFactor,vn=e.reciprocal,Sn=e.lightProjectionUV,Tn=e.reference,_n=e.referenceBuffer,yn=e.reflect,Vn=e.reflectVector,Mn=e.reflectView,Dn=e.reflector,Fn=e.refract,Cn=e.refractVector,In=e.refractView,Pn=e.reinhardToneMapping,Rn=e.remainder,Nn=e.remap,Bn=e.remapClamp,Ln=e.renderGroup,An=e.renderOutput,Gn=e.rendererReference,kn=e.rotate,On=e.rotateUV,jn=e.roughness,Wn=e.round,Un=e.rtt,zn=e.sRGBTransferEOTF,qn=e.sRGBTransferOETF,En=e.sample,Zn=e.sampler,Xn=e.samplerComparison,Yn=e.saturate,Hn=e.saturation,Jn=e.screen,Kn=e.screenCoordinate,Qn=e.screenSize,$n=e.screenUV,el=e.scriptable,tl=e.scriptableValue,rl=e.select,al=e.setCurrentStack,ol=e.shaderStages,il=e.shadow,nl=e.pointShadow,ll=e.shadowPositionWorld,sl=e.sharedUniformGroup,cl=e.shapeCircle,ml=e.sheen,pl=e.sheenRoughness,dl=e.shiftLeft,ul=e.shiftRight,gl=e.shininess,hl=e.sign,xl=e.sin,fl=e.sinc,bl=e.skinning,wl=e.smoothstep,vl=e.smoothstepElement,Sl=e.specularColor,Tl=e.specularF90,_l=e.spherizeUV,yl=e.split,Vl=e.spritesheetUV,Ml=e.sqrt,Dl=e.stack,Fl=e.step,Cl=e.storage,Il=e.storageBarrier,Pl=e.storageObject,Rl=e.storageTexture,Nl=e.string,Bl=e.struct,Ll=e.sub,Al=e.subBuild,Gl=e.subgroupIndex,kl=e.subgroupSize,Ol=e.tan,jl=e.tangentGeometry,Wl=e.tangentLocal,Ul=e.tangentView,zl=e.tangentWorld,ql=e.temp,El=e.texture,Zl=e.texture3D,Xl=e.textureBarrier,Yl=e.textureBicubic,Hl=e.textureBicubicLevel,Jl=e.textureCubeUV,Kl=e.textureLoad,Ql=e.textureSize,$l=e.textureStore,es=e.thickness,ts=e.time,rs=e.timerDelta,as=e.timerGlobal,os=e.timerLocal,is=e.toneMapping,ns=e.toneMappingExposure,ls=e.toonOutlinePass,ss=e.transformDirection,cs=e.transformNormal,ms=e.transformNormalToView,ps=e.transformedClearcoatNormalView,ds=e.transformedNormalView,us=e.transformedNormalWorld,gs=e.transmission,hs=e.transpose,xs=e.triNoise3D,fs=e.triplanarTexture,bs=e.triplanarTextures,ws=e.trunc,vs=e.tslFn,Ss=e.uint,Ts=e.uniform,_s=e.uniformCubeTexture,ys=e.uniformArray,Vs=e.uniformGroup,Ms=e.uniformTexture,Ds=e.uniforms,Fs=e.unpremultiplyAlpha,Cs=e.userData,Is=e.uv,Ps=e.uvec2,Rs=e.uvec3,Ns=e.uvec4,Bs=e.Var,Ls=e.varying,As=e.varyingProperty,Gs=e.vec2,ks=e.vec3,Os=e.vec4,js=e.vectorComponents,Ws=e.velocity,Us=e.vertexColor,zs=e.vertexIndex,qs=e.vibrance,Es=e.viewZToLogarithmicDepth,Zs=e.viewZToOrthographicDepth,Xs=e.viewZToPerspectiveDepth,Ys=e.viewport,Hs=e.viewportBottomLeft,Js=e.viewportCoordinate,Ks=e.viewportDepthTexture,Qs=e.viewportLinearDepth,$s=e.viewportMipTexture,ec=e.viewportResolution,tc=e.viewportSafeUV,rc=e.viewportSharedTexture,ac=e.viewportSize,oc=e.viewportTexture,ic=e.viewportTopLeft,nc=e.viewportUV,lc=e.wgsl,sc=e.wgslFn,cc=e.workgroupArray,mc=e.workgroupBarrier,pc=e.workgroupId,dc=e.workingToColorSpace,uc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicShadowFilter,o as Break,ut as Const,i as Continue,n as DFGApprox,l as D_GGX,s as Discard,c as EPSILON,m as F_Schlick,p as Fn,d as INFINITY,u as If,h as Loop,w as NodeAccess,x as NodeShaderStage,f as NodeType,b as NodeUpdateType,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,_ as PI2,y as Return,V as Schlick_to_F0,M as ScriptableNodeResources,D as ShaderNode,g as Switch,F as TBNViewMatrix,C as VSMShadowFilter,I as V_GGX_SmithCorrelated,Bs as Var,P as abs,R as acesFilmicToneMapping,N as acos,B as add,L as addNodeElement,A as agxToneMapping,G as all,k as alphaT,O as and,j as anisotropy,W as anisotropyB,U as anisotropyT,z as any,q as append,E as array,Z as arrayBuffer,X as asin,Y as assign,H as atan,J as atan2,K as atomicAdd,Q as atomicAnd,$ as atomicFunc,ne as atomicLoad,ee as atomicMax,te as atomicMin,re as atomicOr,ae as atomicStore,oe as atomicSub,ie as atomicXor,le as attenuationColor,se as attenuationDistance,ce as attribute,me as attributeArray,pe as backgroundBlurriness,de as backgroundIntensity,ue as backgroundRotation,ge as batch,he as bentNormalView,xe as billboarding,fe as bitAnd,be as bitNot,we as bitOr,ve as bitXor,Se as bitangentGeometry,Te as bitangentLocal,_e as bitangentView,ye as bitangentWorld,Ve as bitcast,Me as blendBurn,De as blendColor,Fe as blendDodge,Ce as blendOverlay,Ie as blendScreen,Pe as blur,Re as bool,Ne as buffer,Be as bufferAttribute,Le as bumpMap,Ae as burn,Ge as bvec2,ke as bvec3,Oe as bvec4,je as bypass,We as cache,Ue as call,ze as cameraFar,qe as cameraIndex,Ee as cameraNear,Ze as cameraNormalMatrix,Xe as cameraPosition,Ye as cameraProjectionMatrix,He as cameraProjectionMatrixInverse,Je as cameraViewMatrix,Ke as cameraWorldMatrix,Qe as cbrt,$e as cdl,et as ceil,tt as checker,rt as cineonToneMapping,at as clamp,ot as clearcoat,it as clearcoatRoughness,nt as code,lt as color,st as colorSpaceToWorking,ct as colorToDirection,mt as compute,pt as computeSkinning,dt as cond,gt as context,ht as convert,xt as convertColorSpace,ft as convertToTexture,bt as cos,wt as cross,vt as cubeTexture,St as dFdx,Tt as dFdy,_t as dashSize,yt as debug,Vt as decrement,Mt as decrementBefore,Dt as defaultBuildStages,Ft as defaultShaderStages,Ct as defined,It as degrees,Pt as deltaTime,Rt as densityFog,Nt as densityFogFactor,Bt as depth,Lt as depthPass,At as difference,Gt as diffuseColor,kt as directPointLight,Ot as directionToColor,jt as dispersion,Wt as distance,Ut as div,zt as dodge,qt as dot,Et as drawIndex,Zt as dynamicBufferAttribute,Xt as element,Yt as emissive,Ht as equal,Jt as equals,Kt as equirectUV,Qt as exp,$t as exp2,er as expression,tr as faceDirection,rr as faceForward,ar as faceforward,or as float,ir as floor,nr as fog,lr as fract,sr as frameGroup,cr as frameId,mr as frontFacing,pr as fwidth,dr as gain,ur as gapSize,gr as getConstNodeType,hr as getCurrentStack,xr as getDirection,fr as getDistanceAttenuation,br as getGeometryRoughness,wr as getNormalFromDepth,vr as getParallaxCorrectNormal,Sr as getRoughness,Tr as getScreenPosition,_r as getShIrradianceAt,Mr as getShadowMaterial,Dr as getShadowRenderObjectFunction,yr as getTextureIndex,Vr as getViewPosition,wa as globalId,Fr as glsl,Cr as glslFn,Ir as grayscale,Pr as greaterThan,Rr as greaterThanEqual,Nr as hash,Br as highpModelNormalViewMatrix,Lr as highpModelViewMatrix,Ar as hue,Gr as increment,kr as incrementBefore,Or as instance,jr as instanceIndex,Wr as instancedArray,Ur as instancedBufferAttribute,zr as instancedDynamicBufferAttribute,qr as instancedMesh,Er as int,Zr as inverseSqrt,Xr as inversesqrt,Yr as invocationLocalIndex,Hr as invocationSubgroupIndex,Jr as ior,Kr as iridescence,Qr as iridescenceIOR,$r as iridescenceThickness,ea as ivec2,ta as ivec3,ra as ivec4,aa as js,oa as label,ia as length,na as lengthSq,la as lessThan,sa as lessThanEqual,ca as lightPosition,Sn as lightProjectionUV,ma as lightShadowMatrix,pa as lightTargetDirection,da as lightTargetPosition,ua as lightViewPosition,ga as lightingContext,ha as lights,xa as linearDepth,fa as linearToneMapping,ba as localId,va as log,Sa as log2,Ta as logarithmicDepthToViewZ,_a as loop,ya as luminance,Ma as mat2,Da as mat3,Fa as mat4,Ca as matcapUV,Ia as materialAO,Pa as materialAlphaTest,Ra as materialAnisotropy,Na as materialAnisotropyVector,Ba as materialAttenuationColor,La as materialAttenuationDistance,Aa as materialClearcoat,Ga as materialClearcoatNormal,ka as materialClearcoatRoughness,Oa as materialColor,ja as materialDispersion,Wa as materialEmissive,Ua as materialIOR,za as materialIridescence,qa as materialIridescenceIOR,Ea as materialIridescenceThickness,Za as materialLightMap,Xa as materialLineDashOffset,Ya as materialLineDashSize,Ha as materialLineGapSize,Ja as materialLineScale,Ka as materialLineWidth,Qa as materialMetalness,$a as materialNormal,eo as materialOpacity,to as materialPointSize,ro as materialReference,ao as materialReflectivity,oo as materialRefractionRatio,io as materialRotation,no as materialRoughness,lo as materialSheen,so as materialSheenRoughness,co as materialShininess,mo as materialSpecular,po as materialSpecularColor,uo as materialSpecularIntensity,go as materialSpecularStrength,ho as materialThickness,xo as materialTransmission,fo as max,bo as maxMipLevel,Va as mediumpModelViewMatrix,wo as metalness,vo as min,So as mix,To as mixElement,_o as mod,yo as modInt,Vo as modelDirection,Mo as modelNormalMatrix,Do as modelPosition,Fo as modelRadius,Co as modelScale,Io as modelViewMatrix,Po as modelViewPosition,Ro as modelViewProjection,No as modelWorldMatrix,Bo as modelWorldMatrixInverse,Lo as morphReference,Ao as mrt,Go as mul,ko as mx_aastep,Oo as mx_cell_noise_float,jo as mx_contrast,Wo as mx_fractal_noise_float,Uo as mx_fractal_noise_vec2,zo as mx_fractal_noise_vec3,qo as mx_fractal_noise_vec4,Eo as mx_hsvtorgb,Zo as mx_noise_float,Xo as mx_noise_vec3,Yo as mx_noise_vec4,Ho as mx_ramplr,Jo as mx_ramptb,Ko as mx_rgbtohsv,Qo as mx_safepower,$o as mx_splitlr,ei as mx_splittb,ti as mx_srgb_texture_to_lin_rec709,ri as mx_transform_uv,ai as mx_worley_noise_float,oi as mx_worley_noise_vec2,ii as mx_worley_noise_vec3,ni as negate,li as neutralToneMapping,si as nodeArray,ci as nodeImmutable,mi as nodeObject,pi as nodeObjects,di as nodeProxy,ui as normalFlat,gi as normalGeometry,hi as normalLocal,xi as normalMap,fi as normalView,bi as normalViewGeometry,wi as normalWorld,vi as normalWorldGeometry,Si as normalize,Ti as not,_i as notEqual,yi as numWorkgroups,Vi as objectDirection,Mi as objectGroup,Di as objectPosition,Fi as objectRadius,Ci as objectScale,Ii as objectViewPosition,Pi as objectWorldMatrix,Ri as oneMinus,Ni as or,Bi as orthographicDepthToViewZ,Li as oscSawtooth,Ai as oscSine,Gi as oscSquare,ki as oscTriangle,Oi as output,ji as outputStruct,Wi as overlay,Ui as overloadingFn,zi as parabola,qi as parallaxDirection,Ei as parallaxUV,Zi as parameter,Xi as pass,Yi as passTexture,Hi as pcurve,Ji as perspectiveDepthToViewZ,Ki as pmremTexture,nl as pointShadow,Qi as pointUV,$i as pointWidth,en as positionGeometry,tn as positionLocal,rn as positionPrevious,an as positionView,on as positionViewDirection,nn as positionWorld,ln as positionWorldDirection,sn as posterize,cn as pow,mn as pow2,pn as pow3,dn as pow4,un as premultiplyAlpha,gn as property,hn as radians,xn as rand,fn as range,bn as rangeFog,wn as rangeFogFactor,vn as reciprocal,Tn as reference,_n as referenceBuffer,yn as reflect,Vn as reflectVector,Mn as reflectView,Dn as reflector,Fn as refract,Cn as refractVector,In as refractView,Pn as reinhardToneMapping,Rn as remainder,Nn as remap,Bn as remapClamp,Ln as renderGroup,An as renderOutput,Gn as rendererReference,kn as rotate,On as rotateUV,jn as roughness,Wn as round,Un as rtt,zn as sRGBTransferEOTF,qn as sRGBTransferOETF,En as sample,Zn as sampler,Xn as samplerComparison,Yn as saturate,Hn as saturation,Jn as screen,Kn as screenCoordinate,Qn as screenSize,$n as screenUV,el as scriptable,tl as scriptableValue,rl as select,al as setCurrentStack,ol as shaderStages,il as shadow,ll as shadowPositionWorld,cl as shapeCircle,sl as sharedUniformGroup,ml as sheen,pl as sheenRoughness,dl as shiftLeft,ul as shiftRight,gl as shininess,hl as sign,xl as sin,fl as sinc,bl as skinning,wl as smoothstep,vl as smoothstepElement,Sl as specularColor,Tl as specularF90,_l as spherizeUV,yl as split,Vl as spritesheetUV,Ml as sqrt,Dl as stack,Fl as step,Cl as storage,Il as storageBarrier,Pl as storageObject,Rl as storageTexture,Nl as string,Bl as struct,Ll as sub,Al as subBuild,Gl as subgroupIndex,kl as subgroupSize,Ol as tan,jl as tangentGeometry,Wl as tangentLocal,Ul as tangentView,zl as tangentWorld,ql as temp,El as texture,Zl as texture3D,Xl as textureBarrier,Yl as textureBicubic,Hl as textureBicubicLevel,Jl as textureCubeUV,Kl as textureLoad,Ql as textureSize,$l as textureStore,es as thickness,ts as time,rs as timerDelta,as as timerGlobal,os as timerLocal,is as toneMapping,ns as toneMappingExposure,ls as toonOutlinePass,ss as transformDirection,cs as transformNormal,ms as transformNormalToView,ps as transformedClearcoatNormalView,ds as transformedNormalView,us as transformedNormalWorld,gs as transmission,hs as transpose,xs as triNoise3D,fs as triplanarTexture,bs as triplanarTextures,ws as trunc,vs as tslFn,Ss as uint,Ts as uniform,ys as uniformArray,_s as uniformCubeTexture,Vs as uniformGroup,Ms as uniformTexture,Ds as uniforms,Fs as unpremultiplyAlpha,Cs as userData,Is as uv,Ps as uvec2,Rs as uvec3,Ns as uvec4,Ls as varying,As as varyingProperty,Gs as vec2,ks as vec3,Os as vec4,js as vectorComponents,Ws as velocity,Us as vertexColor,zs as vertexIndex,qs as vibrance,Es as viewZToLogarithmicDepth,Zs as viewZToOrthographicDepth,Xs as viewZToPerspectiveDepth,Ys as viewport,Hs as viewportBottomLeft,Js as viewportCoordinate,Ks as viewportDepthTexture,Qs as viewportLinearDepth,$s as viewportMipTexture,ec as viewportResolution,tc as viewportSafeUV,rc as viewportSharedTexture,ac as viewportSize,oc as viewportTexture,ic as viewportTopLeft,nc as viewportUV,lc as wgsl,sc as wgslFn,cc as workgroupArray,mc as workgroupBarrier,pc as workgroupId,dc as workingToColorSpace,uc as xor};
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,w=e.NodeType,v=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.PointShadowFilter,M=e.Return,F=e.Schlick_to_F0,D=e.ScriptableNodeResources,I=e.ShaderNode,C=e.Stack,B=e.Switch,P=e.TBNViewMatrix,R=e.VSMShadowFilter,A=e.V_GGX_SmithCorrelated,N=e.Var,O=e.VarIntent,k=e.abs,G=e.acesFilmicToneMapping,L=e.acos,U=e.add,j=e.addMethodChaining,E=e.addNodeElement,W=e.agxToneMapping,q=e.all,z=e.alphaT,X=e.and,Z=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,H=e.any,J=e.append,Q=e.array,$=e.arrayBuffer,ee=e.asin,te=e.assign,re=e.atan,ae=e.atan2,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,ue=e.atomicStore,pe=e.atomicSub,de=e.atomicXor,ge=e.attenuationColor,he=e.attenuationDistance,xe=e.attribute,be=e.attributeArray,fe=e.backgroundBlurriness,we=e.backgroundIntensity,ve=e.backgroundRotation,_e=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,Fe=e.bitXor,De=e.bitangentGeometry,Ie=e.bitangentLocal,Ce=e.bitangentView,Be=e.bitangentWorld,Pe=e.bitcast,Re=e.blendBurn,Ae=e.blendColor,Ne=e.blendDodge,Oe=e.blendOverlay,ke=e.blendScreen,Ge=e.blur,Le=e.bool,Ue=e.buffer,je=e.bufferAttribute,Ee=e.bumpMap,We=e.burn,qe=e.builtin,ze=e.bvec2,Xe=e.bvec3,Ze=e.bvec4,Ke=e.bypass,Ye=e.cache,He=e.call,Je=e.cameraFar,Qe=e.cameraIndex,$e=e.cameraNear,et=e.cameraNormalMatrix,tt=e.cameraPosition,rt=e.cameraProjectionMatrix,at=e.cameraProjectionMatrixInverse,ot=e.cameraViewMatrix,it=e.cameraViewport,nt=e.cameraWorldMatrix,lt=e.cbrt,st=e.cdl,ct=e.ceil,mt=e.checker,ut=e.cineonToneMapping,pt=e.clamp,dt=e.clearcoat,gt=e.clearcoatNormalView,ht=e.clearcoatRoughness,xt=e.code,bt=e.color,ft=e.colorSpaceToWorking,wt=e.colorToDirection,vt=e.compute,_t=e.computeKernel,St=e.computeSkinning,Tt=e.context,yt=e.convert,Vt=e.convertColorSpace,Mt=e.convertToTexture,Ft=e.cos,Dt=e.cross,It=e.cubeTexture,Ct=e.cubeTextureBase,Bt=e.cubeToUV,Pt=e.dFdx,Rt=e.dFdy,At=e.dashSize,Nt=e.debug,Ot=e.decrement,kt=e.decrementBefore,Gt=e.defaultBuildStages,Lt=e.defaultShaderStages,Ut=e.defined,jt=e.degrees,Et=e.deltaTime,Wt=e.densityFog,qt=e.densityFogFactor,zt=e.depth,Xt=e.depthPass,Zt=e.determinant,Kt=e.difference,Yt=e.diffuseColor,Ht=e.directPointLight,Jt=e.directionToColor,Qt=e.directionToFaceDirection,$t=e.dispersion,er=e.distance,tr=e.div,rr=e.dodge,ar=e.dot,or=e.drawIndex,ir=e.dynamicBufferAttribute,nr=e.element,lr=e.emissive,sr=e.equal,cr=e.equals,mr=e.equirectUV,ur=e.exp,pr=e.exp2,dr=e.expression,gr=e.faceDirection,hr=e.faceForward,xr=e.faceforward,br=e.float,fr=e.floatBitsToInt,wr=e.floatBitsToUint,vr=e.floor,_r=e.fog,Sr=e.fract,Tr=e.frameGroup,yr=e.frameId,Vr=e.frontFacing,Mr=e.fwidth,Fr=e.gain,Dr=e.gapSize,Ir=e.getConstNodeType,Cr=e.getCurrentStack,Br=e.getDirection,Pr=e.getDistanceAttenuation,Rr=e.getGeometryRoughness,Ar=e.getNormalFromDepth,Nr=e.getParallaxCorrectNormal,Or=e.getRoughness,kr=e.getScreenPosition,Gr=e.getShIrradianceAt,Lr=e.getShadowMaterial,Ur=e.getShadowRenderObjectFunction,jr=e.getTextureIndex,Er=e.getViewPosition,Wr=e.globalId,qr=e.glsl,zr=e.glslFn,Xr=e.grayscale,Zr=e.greaterThan,Kr=e.greaterThanEqual,Yr=e.hash,Hr=e.highpModelNormalViewMatrix,Jr=e.highpModelViewMatrix,Qr=e.hue,$r=e.increment,ea=e.incrementBefore,ta=e.instance,ra=e.instanceIndex,aa=e.instancedArray,oa=e.instancedBufferAttribute,ia=e.instancedDynamicBufferAttribute,na=e.instancedMesh,la=e.int,sa=e.intBitsToFloat,ca=e.inverse,ma=e.inverseSqrt,ua=e.inversesqrt,pa=e.invocationLocalIndex,da=e.invocationSubgroupIndex,ga=e.ior,ha=e.iridescence,xa=e.iridescenceIOR,ba=e.iridescenceThickness,fa=e.ivec2,wa=e.ivec3,va=e.ivec4,_a=e.js,Sa=e.label,Ta=e.length,ya=e.lengthSq,Va=e.lessThan,Ma=e.lessThanEqual,Fa=e.lightPosition,Da=e.lightProjectionUV,Ia=e.lightShadowMatrix,Ca=e.lightTargetDirection,Ba=e.lightTargetPosition,Pa=e.lightViewPosition,Ra=e.lightingContext,Aa=e.lights,Na=e.linearDepth,Oa=e.linearToneMapping,ka=e.localId,Ga=e.log,La=e.log2,Ua=e.logarithmicDepthToViewZ,ja=e.luminance,Ea=e.mat2,Wa=e.mat3,qa=e.mat4,za=e.matcapUV,Xa=e.materialAO,Za=e.materialAlphaTest,Ka=e.materialAnisotropy,Ya=e.materialAnisotropyVector,Ha=e.materialAttenuationColor,Ja=e.materialAttenuationDistance,Qa=e.materialClearcoat,$a=e.materialClearcoatNormal,eo=e.materialClearcoatRoughness,to=e.materialColor,ro=e.materialDispersion,ao=e.materialEmissive,oo=e.materialEnvIntensity,io=e.materialEnvRotation,no=e.materialIOR,lo=e.materialIridescence,so=e.materialIridescenceIOR,co=e.materialIridescenceThickness,mo=e.materialLightMap,uo=e.materialLineDashOffset,po=e.materialLineDashSize,go=e.materialLineGapSize,ho=e.materialLineScale,xo=e.materialLineWidth,bo=e.materialMetalness,fo=e.materialNormal,wo=e.materialOpacity,vo=e.materialPointSize,_o=e.materialReference,So=e.materialReflectivity,To=e.materialRefractionRatio,yo=e.materialRotation,Vo=e.materialRoughness,Mo=e.materialSheen,Fo=e.materialSheenRoughness,Do=e.materialShininess,Io=e.materialSpecular,Co=e.materialSpecularColor,Bo=e.materialSpecularIntensity,Po=e.materialSpecularStrength,Ro=e.materialThickness,Ao=e.materialTransmission,No=e.max,Oo=e.maxMipLevel,ko=e.mediumpModelViewMatrix,Go=e.metalness,Lo=e.min,Uo=e.mix,jo=e.mixElement,Eo=e.mod,Wo=e.modInt,qo=e.modelDirection,zo=e.modelNormalMatrix,Xo=e.modelPosition,Zo=e.modelRadius,Ko=e.modelScale,Yo=e.modelViewMatrix,Ho=e.modelViewPosition,Jo=e.modelViewProjection,Qo=e.modelWorldMatrix,$o=e.modelWorldMatrixInverse,ei=e.morphReference,ti=e.mrt,ri=e.mul,ai=e.mx_aastep,oi=e.mx_add,ii=e.mx_atan2,ni=e.mx_cell_noise_float,li=e.mx_contrast,si=e.mx_divide,ci=e.mx_fractal_noise_float,mi=e.mx_fractal_noise_vec2,ui=e.mx_fractal_noise_vec3,pi=e.mx_fractal_noise_vec4,di=e.mx_frame,gi=e.mx_heighttonormal,hi=e.mx_hsvtorgb,xi=e.mx_ifequal,bi=e.mx_ifgreater,fi=e.mx_ifgreatereq,wi=e.mx_invert,vi=e.mx_modulo,_i=e.mx_multiply,Si=e.mx_noise_float,Ti=e.mx_noise_vec3,yi=e.mx_noise_vec4,Vi=e.mx_place2d,Mi=e.mx_power,Fi=e.mx_ramp4,Di=e.mx_ramplr,Ii=e.mx_ramptb,Ci=e.mx_rgbtohsv,Bi=e.mx_rotate2d,Pi=e.mx_rotate3d,Ri=e.mx_safepower,Ai=e.mx_separate,Ni=e.mx_splitlr,Oi=e.mx_splittb,ki=e.mx_srgb_texture_to_lin_rec709,Gi=e.mx_subtract,Li=e.mx_timer,Ui=e.mx_transform_uv,ji=e.mx_unifiednoise2d,Ei=e.mx_unifiednoise3d,Wi=e.mx_worley_noise_float,qi=e.mx_worley_noise_vec2,zi=e.mx_worley_noise_vec3,Xi=e.negate,Zi=e.neutralToneMapping,Ki=e.nodeArray,Yi=e.nodeImmutable,Hi=e.nodeObject,Ji=e.nodeObjectIntent,Qi=e.nodeObjects,$i=e.nodeProxy,en=e.nodeProxyIntent,tn=e.normalFlat,rn=e.normalGeometry,an=e.normalLocal,on=e.normalMap,nn=e.normalView,ln=e.normalViewGeometry,sn=e.normalWorld,cn=e.normalWorldGeometry,mn=e.normalize,un=e.not,pn=e.notEqual,dn=e.numWorkgroups,gn=e.objectDirection,hn=e.objectGroup,xn=e.objectPosition,bn=e.objectRadius,fn=e.objectScale,wn=e.objectViewPosition,vn=e.objectWorldMatrix,_n=e.OnObjectUpdate,Sn=e.OnMaterialUpdate,Tn=e.oneMinus,yn=e.or,Vn=e.orthographicDepthToViewZ,Mn=e.oscSawtooth,Fn=e.oscSine,Dn=e.oscSquare,In=e.oscTriangle,Cn=e.output,Bn=e.outputStruct,Pn=e.overlay,Rn=e.overloadingFn,An=e.parabola,Nn=e.parallaxDirection,On=e.parallaxUV,kn=e.parameter,Gn=e.pass,Ln=e.passTexture,Un=e.pcurve,jn=e.perspectiveDepthToViewZ,En=e.pmremTexture,Wn=e.pointShadow,qn=e.pointUV,zn=e.pointWidth,Xn=e.positionGeometry,Zn=e.positionLocal,Kn=e.positionPrevious,Yn=e.positionView,Hn=e.positionViewDirection,Jn=e.positionWorld,Qn=e.positionWorldDirection,$n=e.posterize,el=e.pow,tl=e.pow2,rl=e.pow3,al=e.pow4,ol=e.premultiplyAlpha,il=e.property,nl=e.radians,ll=e.rand,sl=e.range,cl=e.rangeFog,ml=e.rangeFogFactor,ul=e.reciprocal,pl=e.reference,dl=e.referenceBuffer,gl=e.reflect,hl=e.reflectVector,xl=e.reflectView,bl=e.reflector,fl=e.refract,wl=e.refractVector,vl=e.refractView,_l=e.reinhardToneMapping,Sl=e.remap,Tl=e.remapClamp,yl=e.renderGroup,Vl=e.renderOutput,Ml=e.rendererReference,Fl=e.rotate,Dl=e.rotateUV,Il=e.roughness,Cl=e.round,Bl=e.rtt,Pl=e.sRGBTransferEOTF,Rl=e.sRGBTransferOETF,Al=e.sample,Nl=e.sampler,Ol=e.samplerComparison,kl=e.saturate,Gl=e.saturation,Ll=e.screen,Ul=e.screenCoordinate,jl=e.screenDPR,El=e.screenSize,Wl=e.screenUV,ql=e.scriptable,zl=e.scriptableValue,Xl=e.select,Zl=e.setCurrentStack,Kl=e.setName,Yl=e.shaderStages,Hl=e.shadow,Jl=e.shadowPositionWorld,Ql=e.shapeCircle,$l=e.sharedUniformGroup,es=e.sheen,ts=e.sheenRoughness,rs=e.shiftLeft,as=e.shiftRight,os=e.shininess,is=e.sign,ns=e.sin,ls=e.sinc,ss=e.skinning,cs=e.smoothstep,ms=e.smoothstepElement,us=e.specularColor,ps=e.specularF90,ds=e.spherizeUV,gs=e.split,hs=e.spritesheetUV,xs=e.sqrt,bs=e.stack,fs=e.step,ws=e.stepElement,vs=e.storage,_s=e.storageBarrier,Ss=e.storageObject,Ts=e.storageTexture,ys=e.string,Vs=e.struct,Ms=e.sub,Fs=e.subgroupAdd,Ds=e.subgroupAll,Is=e.subgroupAnd,Cs=e.subgroupAny,Bs=e.subgroupBallot,Ps=e.subgroupBroadcast,Rs=e.subgroupBroadcastFirst,As=e.subBuild,Ns=e.subgroupElect,Os=e.subgroupExclusiveAdd,ks=e.subgroupExclusiveMul,Gs=e.subgroupInclusiveAdd,Ls=e.subgroupInclusiveMul,Us=e.subgroupIndex,js=e.subgroupMax,Es=e.subgroupMin,Ws=e.subgroupMul,qs=e.subgroupOr,zs=e.subgroupShuffle,Xs=e.subgroupShuffleDown,Zs=e.subgroupShuffleUp,Ks=e.subgroupShuffleXor,Ys=e.subgroupSize,Hs=e.subgroupXor,Js=e.tan,Qs=e.tangentGeometry,$s=e.tangentLocal,ec=e.tangentView,tc=e.tangentWorld,rc=e.texture,ac=e.texture3D,oc=e.textureBarrier,ic=e.textureBicubic,nc=e.textureBicubicLevel,lc=e.textureCubeUV,sc=e.textureLoad,cc=e.textureSize,mc=e.textureStore,uc=e.thickness,pc=e.time,dc=e.toneMapping,gc=e.toneMappingExposure,hc=e.toonOutlinePass,xc=e.transformDirection,bc=e.transformNormal,fc=e.transformNormalToView,wc=e.transformedClearcoatNormalView,vc=e.transformedNormalView,_c=e.transformedNormalWorld,Sc=e.transmission,Tc=e.transpose,yc=e.triNoise3D,Vc=e.triplanarTexture,Mc=e.triplanarTextures,Fc=e.trunc,Dc=e.uint,Ic=e.uintBitsToFloat,Cc=e.uniform,Bc=e.uniformArray,Pc=e.uniformCubeTexture,Rc=e.uniformGroup,Ac=e.uniformFlow,Nc=e.uniformTexture,Oc=e.unpremultiplyAlpha,kc=e.userData,Gc=e.uv,Lc=e.uvec2,Uc=e.uvec3,jc=e.uvec4,Ec=e.varying,Wc=e.varyingProperty,qc=e.vec2,zc=e.vec3,Xc=e.vec4,Zc=e.vectorComponents,Kc=e.velocity,Yc=e.vertexColor,Hc=e.vertexIndex,Jc=e.vertexStage,Qc=e.vibrance,$c=e.viewZToLogarithmicDepth,em=e.viewZToOrthographicDepth,tm=e.viewZToPerspectiveDepth,rm=e.viewport,am=e.viewportCoordinate,om=e.viewportDepthTexture,im=e.viewportLinearDepth,nm=e.viewportMipTexture,lm=e.viewportResolution,sm=e.viewportSafeUV,cm=e.viewportSharedTexture,mm=e.viewportSize,um=e.viewportTexture,pm=e.viewportUV,dm=e.wgsl,gm=e.wgslFn,hm=e.workgroupArray,xm=e.workgroupBarrier,bm=e.workgroupId,fm=e.workingToColorSpace,wm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,g as INFINITY,h as If,x as Loop,b as NodeAccess,f as NodeShaderStage,w as NodeType,v as NodeUpdateType,Sn as OnMaterialUpdate,_n as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,V as PointShadowFilter,M as Return,F as Schlick_to_F0,D as ScriptableNodeResources,I as ShaderNode,C as Stack,B as Switch,P as TBNViewMatrix,R as VSMShadowFilter,A as V_GGX_SmithCorrelated,N as Var,O as VarIntent,k as abs,G as acesFilmicToneMapping,L as acos,U as add,j as addMethodChaining,E as addNodeElement,W as agxToneMapping,q as all,z as alphaT,X as and,Z as anisotropy,K as anisotropyB,Y as anisotropyT,H as any,J as append,Q as array,$ as arrayBuffer,ee as asin,te as assign,re as atan,ae as atan2,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,ue as atomicStore,pe as atomicSub,de as atomicXor,ge as attenuationColor,he as attenuationDistance,xe as attribute,be as attributeArray,fe as backgroundBlurriness,we as backgroundIntensity,ve as backgroundRotation,_e as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,Fe as bitXor,De as bitangentGeometry,Ie as bitangentLocal,Ce as bitangentView,Be as bitangentWorld,Pe as bitcast,Re as blendBurn,Ae as blendColor,Ne as blendDodge,Oe as blendOverlay,ke as blendScreen,Ge as blur,Le as bool,Ue as buffer,je as bufferAttribute,qe as builtin,Ee as bumpMap,We as burn,ze as bvec2,Xe as bvec3,Ze as bvec4,Ke as bypass,Ye as cache,He as call,Je as cameraFar,Qe as cameraIndex,$e as cameraNear,et as cameraNormalMatrix,tt as cameraPosition,rt as cameraProjectionMatrix,at as cameraProjectionMatrixInverse,ot as cameraViewMatrix,it as cameraViewport,nt as cameraWorldMatrix,lt as cbrt,st as cdl,ct as ceil,mt as checker,ut as cineonToneMapping,pt as clamp,dt as clearcoat,gt as clearcoatNormalView,ht as clearcoatRoughness,xt as code,bt as color,ft as colorSpaceToWorking,wt as colorToDirection,vt as compute,_t as computeKernel,St as computeSkinning,Tt as context,yt as convert,Vt as convertColorSpace,Mt as convertToTexture,Ft as cos,Dt as cross,It as cubeTexture,Ct as cubeTextureBase,Bt as cubeToUV,Pt as dFdx,Rt as dFdy,At as dashSize,Nt as debug,Ot as decrement,kt as decrementBefore,Gt as defaultBuildStages,Lt as defaultShaderStages,Ut as defined,jt as degrees,Et as deltaTime,Wt as densityFog,qt as densityFogFactor,zt as depth,Xt as depthPass,Zt as determinant,Kt as difference,Yt as diffuseColor,Ht as directPointLight,Jt as directionToColor,Qt as directionToFaceDirection,$t as dispersion,er as distance,tr as div,rr as dodge,ar as dot,or as drawIndex,ir as dynamicBufferAttribute,nr as element,lr as emissive,sr as equal,cr as equals,mr as equirectUV,ur as exp,pr as exp2,dr as expression,gr as faceDirection,hr as faceForward,xr as faceforward,br as float,fr as floatBitsToInt,wr as floatBitsToUint,vr as floor,_r as fog,Sr as fract,Tr as frameGroup,yr as frameId,Vr as frontFacing,Mr as fwidth,Fr as gain,Dr as gapSize,Ir as getConstNodeType,Cr as getCurrentStack,Br as getDirection,Pr as getDistanceAttenuation,Rr as getGeometryRoughness,Ar as getNormalFromDepth,Nr as getParallaxCorrectNormal,Or as getRoughness,kr as getScreenPosition,Gr as getShIrradianceAt,Lr as getShadowMaterial,Ur as getShadowRenderObjectFunction,jr as getTextureIndex,Er as getViewPosition,Wr as globalId,qr as glsl,zr as glslFn,Xr as grayscale,Zr as greaterThan,Kr as greaterThanEqual,Yr as hash,Hr as highpModelNormalViewMatrix,Jr as highpModelViewMatrix,Qr as hue,$r as increment,ea as incrementBefore,ta as instance,ra as instanceIndex,aa as instancedArray,oa as instancedBufferAttribute,ia as instancedDynamicBufferAttribute,na as instancedMesh,la as int,sa as intBitsToFloat,ca as inverse,ma as inverseSqrt,ua as inversesqrt,pa as invocationLocalIndex,da as invocationSubgroupIndex,ga as ior,ha as iridescence,xa as iridescenceIOR,ba as iridescenceThickness,fa as ivec2,wa as ivec3,va as ivec4,_a as js,Sa as label,Ta as length,ya as lengthSq,Va as lessThan,Ma as lessThanEqual,Fa as lightPosition,Da as lightProjectionUV,Ia as lightShadowMatrix,Ca as lightTargetDirection,Ba as lightTargetPosition,Pa as lightViewPosition,Ra as lightingContext,Aa as lights,Na as linearDepth,Oa as linearToneMapping,ka as localId,Ga as log,La as log2,Ua as logarithmicDepthToViewZ,ja as luminance,Ea as mat2,Wa as mat3,qa as mat4,za as matcapUV,Xa as materialAO,Za as materialAlphaTest,Ka as materialAnisotropy,Ya as materialAnisotropyVector,Ha as materialAttenuationColor,Ja as materialAttenuationDistance,Qa as materialClearcoat,$a as materialClearcoatNormal,eo as materialClearcoatRoughness,to as materialColor,ro as materialDispersion,ao as materialEmissive,oo as materialEnvIntensity,io as materialEnvRotation,no as materialIOR,lo as materialIridescence,so as materialIridescenceIOR,co as materialIridescenceThickness,mo as materialLightMap,uo as materialLineDashOffset,po as materialLineDashSize,go as materialLineGapSize,ho as materialLineScale,xo as materialLineWidth,bo as materialMetalness,fo as materialNormal,wo as materialOpacity,vo as materialPointSize,_o as materialReference,So as materialReflectivity,To as materialRefractionRatio,yo as materialRotation,Vo as materialRoughness,Mo as materialSheen,Fo as materialSheenRoughness,Do as materialShininess,Io as materialSpecular,Co as materialSpecularColor,Bo as materialSpecularIntensity,Po as materialSpecularStrength,Ro as materialThickness,Ao as materialTransmission,No as max,Oo as maxMipLevel,ko as mediumpModelViewMatrix,Go as metalness,Lo as min,Uo as mix,jo as mixElement,Eo as mod,Wo as modInt,qo as modelDirection,zo as modelNormalMatrix,Xo as modelPosition,Zo as modelRadius,Ko as modelScale,Yo as modelViewMatrix,Ho as modelViewPosition,Jo as modelViewProjection,Qo as modelWorldMatrix,$o as modelWorldMatrixInverse,ei as morphReference,ti as mrt,ri as mul,ai as mx_aastep,oi as mx_add,ii as mx_atan2,ni as mx_cell_noise_float,li as mx_contrast,si as mx_divide,ci as mx_fractal_noise_float,mi as mx_fractal_noise_vec2,ui as mx_fractal_noise_vec3,pi as mx_fractal_noise_vec4,di as mx_frame,gi as mx_heighttonormal,hi as mx_hsvtorgb,xi as mx_ifequal,bi as mx_ifgreater,fi as mx_ifgreatereq,wi as mx_invert,vi as mx_modulo,_i as mx_multiply,Si as mx_noise_float,Ti as mx_noise_vec3,yi as mx_noise_vec4,Vi as mx_place2d,Mi as mx_power,Fi as mx_ramp4,Di as mx_ramplr,Ii as mx_ramptb,Ci as mx_rgbtohsv,Bi as mx_rotate2d,Pi as mx_rotate3d,Ri as mx_safepower,Ai as mx_separate,Ni as mx_splitlr,Oi as mx_splittb,ki as mx_srgb_texture_to_lin_rec709,Gi as mx_subtract,Li as mx_timer,Ui as mx_transform_uv,ji as mx_unifiednoise2d,Ei as mx_unifiednoise3d,Wi as mx_worley_noise_float,qi as mx_worley_noise_vec2,zi as mx_worley_noise_vec3,Xi as negate,Zi as neutralToneMapping,Ki as nodeArray,Yi as nodeImmutable,Hi as nodeObject,Ji as nodeObjectIntent,Qi as nodeObjects,$i as nodeProxy,en as nodeProxyIntent,tn as normalFlat,rn as normalGeometry,an as normalLocal,on as normalMap,nn as normalView,ln as normalViewGeometry,sn as normalWorld,cn as normalWorldGeometry,mn as normalize,un as not,pn as notEqual,dn as numWorkgroups,gn as objectDirection,hn as objectGroup,xn as objectPosition,bn as objectRadius,fn as objectScale,wn as objectViewPosition,vn as objectWorldMatrix,Tn as oneMinus,yn as or,Vn as orthographicDepthToViewZ,Mn as oscSawtooth,Fn as oscSine,Dn as oscSquare,In as oscTriangle,Cn as output,Bn as outputStruct,Pn as overlay,Rn as overloadingFn,An as parabola,Nn as parallaxDirection,On as parallaxUV,kn as parameter,Gn as pass,Ln as passTexture,Un as pcurve,jn as perspectiveDepthToViewZ,En as pmremTexture,Wn as pointShadow,qn as pointUV,zn as pointWidth,Xn as positionGeometry,Zn as positionLocal,Kn as positionPrevious,Yn as positionView,Hn as positionViewDirection,Jn as positionWorld,Qn as positionWorldDirection,$n as posterize,el as pow,tl as pow2,rl as pow3,al as pow4,ol as premultiplyAlpha,il as property,nl as radians,ll as rand,sl as range,cl as rangeFog,ml as rangeFogFactor,ul as reciprocal,pl as reference,dl as referenceBuffer,gl as reflect,hl as reflectVector,xl as reflectView,bl as reflector,fl as refract,wl as refractVector,vl as refractView,_l as reinhardToneMapping,Sl as remap,Tl as remapClamp,yl as renderGroup,Vl as renderOutput,Ml as rendererReference,Fl as rotate,Dl as rotateUV,Il as roughness,Cl as round,Bl as rtt,Pl as sRGBTransferEOTF,Rl as sRGBTransferOETF,Al as sample,Nl as sampler,Ol as samplerComparison,kl as saturate,Gl as saturation,Ll as screen,Ul as screenCoordinate,jl as screenDPR,El as screenSize,Wl as screenUV,ql as scriptable,zl as scriptableValue,Xl as select,Zl as setCurrentStack,Kl as setName,Yl as shaderStages,Hl as shadow,Jl as shadowPositionWorld,Ql as shapeCircle,$l as sharedUniformGroup,es as sheen,ts as sheenRoughness,rs as shiftLeft,as as shiftRight,os as shininess,is as sign,ns as sin,ls as sinc,ss as skinning,cs as smoothstep,ms as smoothstepElement,us as specularColor,ps as specularF90,ds as spherizeUV,gs as split,hs as spritesheetUV,xs as sqrt,bs as stack,fs as step,ws as stepElement,vs as storage,_s as storageBarrier,Ss as storageObject,Ts as storageTexture,ys as string,Vs as struct,Ms as sub,As as subBuild,Fs as subgroupAdd,Ds as subgroupAll,Is as subgroupAnd,Cs as subgroupAny,Bs as subgroupBallot,Ps as subgroupBroadcast,Rs as subgroupBroadcastFirst,Ns as subgroupElect,Os as subgroupExclusiveAdd,ks as subgroupExclusiveMul,Gs as subgroupInclusiveAdd,Ls as subgroupInclusiveMul,Us as subgroupIndex,js as subgroupMax,Es as subgroupMin,Ws as subgroupMul,qs as subgroupOr,zs as subgroupShuffle,Xs as subgroupShuffleDown,Zs as subgroupShuffleUp,Ks as subgroupShuffleXor,Ys as subgroupSize,Hs as subgroupXor,Js as tan,Qs as tangentGeometry,$s as tangentLocal,ec as tangentView,tc as tangentWorld,rc as texture,ac as texture3D,oc as textureBarrier,ic as textureBicubic,nc as textureBicubicLevel,lc as textureCubeUV,sc as textureLoad,cc as textureSize,mc as textureStore,uc as thickness,pc as time,dc as toneMapping,gc as toneMappingExposure,hc as toonOutlinePass,xc as transformDirection,bc as transformNormal,fc as transformNormalToView,wc as transformedClearcoatNormalView,vc as transformedNormalView,_c as transformedNormalWorld,Sc as transmission,Tc as transpose,yc as triNoise3D,Vc as triplanarTexture,Mc as triplanarTextures,Fc as trunc,Dc as uint,Ic as uintBitsToFloat,Cc as uniform,Bc as uniformArray,Pc as uniformCubeTexture,Ac as uniformFlow,Rc as uniformGroup,Nc as uniformTexture,Oc as unpremultiplyAlpha,kc as userData,Gc as uv,Lc as uvec2,Uc as uvec3,jc as uvec4,Ec as varying,Wc as varyingProperty,qc as vec2,zc as vec3,Xc as vec4,Zc as vectorComponents,Kc as velocity,Yc as vertexColor,Hc as vertexIndex,Jc as vertexStage,Qc as vibrance,$c as viewZToLogarithmicDepth,em as viewZToOrthographicDepth,tm as viewZToPerspectiveDepth,rm as viewport,am as viewportCoordinate,om as viewportDepthTexture,im as viewportLinearDepth,nm as viewportMipTexture,lm as viewportResolution,sm as viewportSafeUV,cm as viewportSharedTexture,mm as viewportSize,um as viewportTexture,pm as viewportUV,dm as wgsl,gm as wgslFn,hm as workgroupArray,xm as workgroupBarrier,bm as workgroupId,fm as workingToColorSpace,wm as xor};
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