@plastic-software/three 0.178.0 → 0.180.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (245) hide show
  1. package/README.md +1 -1
  2. package/build/three.cjs +950 -230
  3. package/build/three.core.js +754 -138
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +197 -96
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +99 -25
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +4586 -1499
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +4544 -1499
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/jsm/Addons.js +2 -3
  14. package/examples/jsm/capabilities/WebGPU.js +1 -1
  15. package/examples/jsm/controls/ArcballControls.js +7 -7
  16. package/examples/jsm/controls/DragControls.js +6 -56
  17. package/examples/jsm/controls/FirstPersonControls.js +2 -2
  18. package/examples/jsm/controls/PointerLockControls.js +0 -8
  19. package/examples/jsm/csm/CSMShadowNode.js +4 -4
  20. package/examples/jsm/environments/RoomEnvironment.js +8 -3
  21. package/examples/jsm/exporters/GLTFExporter.js +30 -22
  22. package/examples/jsm/exporters/KTX2Exporter.js +4 -2
  23. package/examples/jsm/exporters/PLYExporter.js +1 -1
  24. package/examples/jsm/exporters/USDZExporter.js +676 -299
  25. package/examples/jsm/geometries/RoundedBoxGeometry.js +47 -8
  26. package/examples/jsm/interactive/HTMLMesh.js +5 -3
  27. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  28. package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
  29. package/examples/jsm/lights/LightProbeGenerator.js +14 -3
  30. package/examples/jsm/lines/Line2.js +3 -3
  31. package/examples/jsm/lines/LineGeometry.js +1 -1
  32. package/examples/jsm/lines/LineSegments2.js +2 -2
  33. package/examples/jsm/lines/Wireframe.js +2 -2
  34. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  35. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  36. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  37. package/examples/jsm/loaders/ColladaLoader.js +1 -1
  38. package/examples/jsm/loaders/EXRLoader.js +210 -22
  39. package/examples/jsm/loaders/FBXLoader.js +1 -1
  40. package/examples/jsm/loaders/GLTFLoader.js +9 -5
  41. package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
  42. package/examples/jsm/loaders/HDRLoader.js +486 -0
  43. package/examples/jsm/loaders/KTX2Loader.js +112 -32
  44. package/examples/jsm/loaders/MaterialXLoader.js +212 -30
  45. package/examples/jsm/loaders/RGBELoader.js +7 -473
  46. package/examples/jsm/loaders/TTFLoader.js +13 -1
  47. package/examples/jsm/loaders/USDLoader.js +219 -0
  48. package/examples/jsm/loaders/USDZLoader.js +4 -892
  49. package/examples/jsm/loaders/UltraHDRLoader.js +1 -1
  50. package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
  51. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  52. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  53. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  54. package/examples/jsm/math/ColorSpaces.js +19 -1
  55. package/examples/jsm/math/ConvexHull.js +2 -2
  56. package/examples/jsm/math/Lut.js +2 -2
  57. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  58. package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
  59. package/examples/jsm/misc/Volume.js +1 -1
  60. package/examples/jsm/objects/LensflareMesh.js +3 -3
  61. package/examples/jsm/objects/SkyMesh.js +2 -2
  62. package/examples/jsm/physics/RapierPhysics.js +14 -5
  63. package/examples/jsm/postprocessing/GTAOPass.js +10 -9
  64. package/examples/jsm/postprocessing/OutlinePass.js +17 -17
  65. package/examples/jsm/postprocessing/SSAOPass.js +10 -9
  66. package/examples/jsm/postprocessing/SSRPass.js +37 -8
  67. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +11 -2
  68. package/examples/jsm/transpiler/GLSLDecoder.js +23 -20
  69. package/examples/jsm/transpiler/TSLEncoder.js +2 -10
  70. package/examples/jsm/transpiler/WGSLEncoder.js +24 -0
  71. package/examples/jsm/tsl/display/AnamorphicNode.js +27 -4
  72. package/examples/jsm/tsl/display/BloomNode.js +7 -6
  73. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +2 -1
  74. package/examples/jsm/tsl/display/DepthOfFieldNode.js +439 -90
  75. package/examples/jsm/tsl/display/GTAONode.js +8 -0
  76. package/examples/jsm/tsl/display/GaussianBlurNode.js +51 -41
  77. package/examples/jsm/tsl/display/OutlineNode.js +2 -2
  78. package/examples/jsm/tsl/display/SSRNode.js +180 -65
  79. package/examples/jsm/tsl/display/{TRAAPassNode.js → TRAANode.js} +181 -172
  80. package/examples/jsm/tsl/display/boxBlur.js +64 -0
  81. package/examples/jsm/tsl/display/hashBlur.js +15 -18
  82. package/examples/jsm/tsl/lighting/TiledLightsNode.js +1 -1
  83. package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
  84. package/examples/jsm/utils/ShadowMapViewerGPU.js +12 -5
  85. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  86. package/package.json +1 -1
  87. package/src/Three.Core.js +2 -0
  88. package/src/Three.TSL.js +98 -24
  89. package/src/animation/AnimationClip.js +17 -2
  90. package/src/animation/KeyframeTrack.js +1 -1
  91. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  92. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  93. package/src/cameras/Camera.js +14 -0
  94. package/src/cameras/OrthographicCamera.js +1 -1
  95. package/src/cameras/PerspectiveCamera.js +1 -1
  96. package/src/constants.js +11 -3
  97. package/src/core/BufferGeometry.js +2 -2
  98. package/{examples/jsm/misc → src/core}/Timer.js +4 -42
  99. package/src/extras/PMREMGenerator.js +11 -0
  100. package/src/extras/TextureUtils.js +2 -1
  101. package/src/extras/lib/earcut.js +1 -1
  102. package/src/helpers/CameraHelper.js +41 -11
  103. package/src/helpers/SkeletonHelper.js +35 -6
  104. package/src/lights/LightShadow.js +21 -8
  105. package/src/lights/PointLightShadow.js +1 -1
  106. package/src/lights/webgpu/ProjectorLight.js +1 -1
  107. package/src/loaders/FileLoader.js +25 -2
  108. package/src/loaders/ImageBitmapLoader.js +23 -0
  109. package/src/loaders/Loader.js +14 -0
  110. package/src/loaders/LoadingManager.js +23 -0
  111. package/src/materials/Material.js +12 -0
  112. package/src/materials/MeshBasicMaterial.js +1 -1
  113. package/src/materials/MeshDistanceMaterial.js +1 -1
  114. package/src/materials/nodes/Line2NodeMaterial.js +0 -8
  115. package/src/materials/nodes/NodeMaterial.js +1 -1
  116. package/src/materials/nodes/PointsNodeMaterial.js +86 -28
  117. package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
  118. package/src/materials/nodes/manager/NodeMaterialObserver.js +87 -2
  119. package/src/math/ColorManagement.js +7 -1
  120. package/src/math/Frustum.js +19 -8
  121. package/src/math/FrustumArray.js +10 -5
  122. package/src/math/Line3.js +129 -2
  123. package/src/math/Matrix4.js +48 -27
  124. package/src/math/Spherical.js +2 -2
  125. package/src/nodes/Nodes.js +4 -0
  126. package/src/nodes/TSL.js +4 -0
  127. package/src/nodes/accessors/BufferNode.js +1 -1
  128. package/src/nodes/accessors/Camera.js +142 -16
  129. package/src/nodes/accessors/ClippingNode.js +6 -5
  130. package/src/nodes/accessors/CubeTextureNode.js +2 -2
  131. package/src/nodes/accessors/InstanceNode.js +3 -1
  132. package/src/nodes/accessors/Normal.js +11 -11
  133. package/src/nodes/accessors/Object3DNode.js +1 -1
  134. package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
  135. package/src/nodes/accessors/ReferenceNode.js +19 -4
  136. package/src/nodes/accessors/SceneNode.js +1 -1
  137. package/src/nodes/accessors/StorageTextureNode.js +1 -1
  138. package/src/nodes/accessors/Texture3DNode.js +13 -0
  139. package/src/nodes/accessors/TextureNode.js +83 -19
  140. package/src/nodes/code/FunctionCallNode.js +19 -0
  141. package/src/nodes/code/FunctionNode.js +23 -0
  142. package/src/nodes/core/ArrayNode.js +12 -0
  143. package/src/nodes/core/AssignNode.js +6 -2
  144. package/src/nodes/core/ContextNode.js +44 -1
  145. package/src/nodes/core/Node.js +30 -22
  146. package/src/nodes/core/NodeBuilder.js +71 -32
  147. package/src/nodes/core/NodeFrame.js +1 -1
  148. package/src/nodes/core/NodeUniform.js +1 -1
  149. package/src/nodes/core/NodeUtils.js +5 -3
  150. package/src/nodes/core/StackNode.js +71 -4
  151. package/src/nodes/core/StructNode.js +5 -5
  152. package/src/nodes/core/StructTypeNode.js +1 -0
  153. package/src/nodes/core/SubBuildNode.js +2 -2
  154. package/src/nodes/core/UniformNode.js +79 -14
  155. package/src/nodes/core/VarNode.js +83 -15
  156. package/src/nodes/display/FrontFacingNode.js +4 -8
  157. package/src/nodes/display/PassNode.js +148 -2
  158. package/src/nodes/display/ScreenNode.js +42 -13
  159. package/src/nodes/display/ViewportDepthTextureNode.js +16 -4
  160. package/src/nodes/display/ViewportSharedTextureNode.js +12 -0
  161. package/src/nodes/display/ViewportTextureNode.js +94 -4
  162. package/src/nodes/functions/PhysicalLightingModel.js +2 -2
  163. package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
  164. package/src/nodes/gpgpu/ComputeNode.js +67 -23
  165. package/src/nodes/gpgpu/SubgroupFunctionNode.js +430 -0
  166. package/src/nodes/gpgpu/WorkgroupInfoNode.js +28 -3
  167. package/src/nodes/lighting/LightsNode.js +1 -1
  168. package/src/nodes/lighting/ProjectorLightNode.js +19 -6
  169. package/src/nodes/lighting/ShadowFilterNode.js +1 -1
  170. package/src/nodes/materialx/MaterialXNodes.js +131 -2
  171. package/src/nodes/materialx/lib/mx_noise.js +165 -1
  172. package/src/nodes/math/BitcastNode.js +156 -0
  173. package/src/nodes/math/ConditionalNode.js +19 -3
  174. package/src/nodes/math/MathNode.js +72 -60
  175. package/src/nodes/math/OperatorNode.js +26 -25
  176. package/src/nodes/tsl/TSLCore.js +477 -142
  177. package/src/nodes/utils/DebugNode.js +1 -1
  178. package/src/nodes/utils/EventNode.js +83 -0
  179. package/src/nodes/utils/JoinNode.js +3 -1
  180. package/src/nodes/utils/MemberNode.js +58 -7
  181. package/src/nodes/utils/RTTNode.js +10 -1
  182. package/src/nodes/utils/ReflectorNode.js +51 -7
  183. package/src/nodes/utils/SampleNode.js +12 -2
  184. package/src/nodes/utils/SplitNode.js +11 -0
  185. package/src/nodes/utils/Timer.js +0 -47
  186. package/src/objects/BatchedMesh.js +6 -4
  187. package/src/objects/LOD.js +1 -1
  188. package/src/objects/Sprite.js +2 -2
  189. package/src/renderers/WebGLRenderer.js +21 -31
  190. package/src/renderers/common/Attributes.js +1 -1
  191. package/src/renderers/common/Backend.js +19 -1
  192. package/src/renderers/common/Bindings.js +21 -18
  193. package/src/renderers/common/ChainMap.js +1 -1
  194. package/src/renderers/common/Color4.js +2 -2
  195. package/src/renderers/common/DataMap.js +1 -1
  196. package/src/renderers/common/Pipelines.js +1 -1
  197. package/src/renderers/common/PostProcessing.js +60 -5
  198. package/src/renderers/common/RenderContext.js +2 -2
  199. package/src/renderers/common/RenderObject.js +14 -2
  200. package/src/renderers/common/Renderer.js +55 -32
  201. package/src/renderers/common/SampledTexture.js +4 -72
  202. package/src/renderers/common/Sampler.js +91 -0
  203. package/src/renderers/common/Storage3DTexture.js +21 -0
  204. package/src/renderers/common/StorageArrayTexture.js +21 -0
  205. package/src/renderers/common/StorageTexture.js +19 -0
  206. package/src/renderers/common/Textures.js +52 -14
  207. package/src/renderers/common/TimestampQueryPool.js +3 -3
  208. package/src/renderers/common/XRManager.js +51 -17
  209. package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
  210. package/src/renderers/common/nodes/NodeLibrary.js +5 -5
  211. package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
  212. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
  213. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
  214. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
  215. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
  216. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +21 -11
  217. package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
  218. package/src/renderers/webgl/WebGLCapabilities.js +2 -2
  219. package/src/renderers/webgl/WebGLMaterials.js +6 -6
  220. package/src/renderers/webgl/WebGLProgram.js +24 -18
  221. package/src/renderers/webgl/WebGLPrograms.js +4 -4
  222. package/src/renderers/webgl/WebGLShadowMap.js +11 -1
  223. package/src/renderers/webgl/WebGLTextures.js +20 -7
  224. package/src/renderers/webgl/WebGLUtils.js +3 -2
  225. package/src/renderers/webgl-fallback/WebGLBackend.js +207 -146
  226. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +112 -19
  227. package/src/renderers/webgl-fallback/utils/WebGLState.js +1 -1
  228. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +52 -3
  229. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +9 -10
  230. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -2
  231. package/src/renderers/webgpu/WebGPUBackend.js +87 -44
  232. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +169 -99
  233. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +35 -31
  234. package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -2
  235. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +10 -19
  236. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +120 -84
  237. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +3 -3
  238. package/src/renderers/webgpu/utils/WebGPUUtils.js +2 -17
  239. package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
  240. package/src/renderers/webxr/WebXRManager.js +86 -11
  241. package/src/textures/ExternalTexture.js +56 -0
  242. package/src/textures/FramebufferTexture.js +2 -2
  243. package/src/textures/Source.js +12 -2
  244. package/src/textures/VideoTexture.js +27 -2
  245. package/examples/jsm/loaders/RGBMLoader.js +0 -1148
@@ -1,1148 +0,0 @@
1
- import {
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- DataTextureLoader,
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- RGBAFormat,
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- LinearFilter,
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- CubeTexture,
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- HalfFloatType,
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- DataUtils
8
- } from 'three';
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-
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- /**
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- * A loader for the RGBM HDR texture format.
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- *
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- * ```js
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- * const loader = new RGBMLoader();
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- * loader.setMaxRange( 16 );
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- *
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- * const texture = await loader.loadAsync( 'textures/memorial.png' );
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- * ```
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- *
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- * @augments DataTextureLoader
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- * @three_import import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
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- */
23
- class RGBMLoader extends DataTextureLoader {
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-
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- /**
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- * Constructs a new RGBM loader.
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- *
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- * @param {LoadingManager} [manager] - The loading manager.
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- */
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- constructor( manager ) {
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-
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- super( manager );
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-
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- /**
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- * The texture type.
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- *
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- * @type {(HalfFloatType|FloatType)}
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- * @default HalfFloatType
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- */
40
- this.type = HalfFloatType;
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-
42
- /**
43
- * More information about this property at [The difference between RGBM and RGBD]{@link https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html}
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- *
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- * @type {(7|16)}
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- * @default 7
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- */
48
- this.maxRange = 7;
49
-
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- }
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-
52
- /**
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- * Sets the texture type.
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- *
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- * @param {(HalfFloatType|FloatType)} value - The texture type to set.
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- * @return {RGBMLoader} A reference to this loader.
57
- */
58
- setDataType( value ) {
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-
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- this.type = value;
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- return this;
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-
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- }
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-
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- /**
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- * Sets the maximum range.
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- *
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- * @param {(7|16)} value - The maximum range to set.
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- * @return {RGBMLoader} A reference to this loader.
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- */
71
- setMaxRange( value ) {
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-
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- this.maxRange = value;
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- return this;
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-
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- }
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-
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- /**
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- * Starts loading from the given URLs and passes the loaded RGBM cube map
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- * to the `onLoad()` callback.
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- *
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- * @param {Array<string>} urls - The paths/URLs of the files to be loaded. This can also be a data URIs.
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- * @param {function(CubeTexture)} onLoad - Executed when the loading process has been finished.
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- * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
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- * @param {onErrorCallback} onError - Executed when errors occur.
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- * @return {CubeTexture} The cube texture.
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- */
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- loadCubemap( urls, onLoad, onProgress, onError ) {
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-
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- const texture = new CubeTexture();
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-
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- for ( let i = 0; i < 6; i ++ ) {
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-
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- texture.images[ i ] = undefined;
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-
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- }
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-
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- let loaded = 0;
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-
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- const scope = this;
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-
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- function loadTexture( i ) {
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-
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- scope.load( urls[ i ], function ( image ) {
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-
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- texture.images[ i ] = image;
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-
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- loaded ++;
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-
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- if ( loaded === 6 ) {
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-
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- texture.needsUpdate = true;
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-
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- if ( onLoad ) onLoad( texture );
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-
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- }
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-
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- }, undefined, onError );
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-
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- }
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-
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- for ( let i = 0; i < urls.length; ++ i ) {
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-
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- loadTexture( i );
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-
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- }
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-
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- texture.type = this.type;
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- texture.format = RGBAFormat;
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- texture.minFilter = LinearFilter;
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- texture.generateMipmaps = false;
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-
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- return texture;
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-
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- }
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-
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- /**
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- * Async version of {@link RGBMLoader#loadCubemap}.
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- *
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- * @async
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- * @param {Array<string>} urls - The paths/URLs of the files to be loaded. This can also be a data URIs.
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- * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
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- * @return {Promise<CubeTexture>} A Promise that resolves with the loaded cube map.
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- */
145
- loadCubemapAsync( urls, onProgress ) {
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-
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- return new Promise( ( resolve, reject ) => {
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-
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- this.loadCubemap( urls, resolve, onProgress, reject );
150
-
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- } );
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-
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- }
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-
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- /**
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- * Parses the given RGBM texture data.
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- *
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- * @param {ArrayBuffer} buffer - The raw texture data.
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- * @return {DataTextureLoader~TexData} An object representing the parsed texture data.
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- */
161
- parse( buffer ) {
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-
163
- const img = UPNG.decode( buffer );
164
- const rgba = UPNG.toRGBA8( img )[ 0 ];
165
-
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- const data = new Uint8Array( rgba );
167
- const size = img.width * img.height * 4;
168
-
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- const output = ( this.type === HalfFloatType ) ? new Uint16Array( size ) : new Float32Array( size );
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-
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- // decode RGBM
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-
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- for ( let i = 0; i < data.length; i += 4 ) {
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-
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- const r = data[ i + 0 ] / 255;
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- const g = data[ i + 1 ] / 255;
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- const b = data[ i + 2 ] / 255;
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- const a = data[ i + 3 ] / 255;
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-
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- if ( this.type === HalfFloatType ) {
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-
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- output[ i + 0 ] = DataUtils.toHalfFloat( Math.min( r * a * this.maxRange, 65504 ) );
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- output[ i + 1 ] = DataUtils.toHalfFloat( Math.min( g * a * this.maxRange, 65504 ) );
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- output[ i + 2 ] = DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
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- output[ i + 3 ] = DataUtils.toHalfFloat( 1 );
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-
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- } else {
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-
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- output[ i + 0 ] = r * a * this.maxRange;
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- output[ i + 1 ] = g * a * this.maxRange;
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- output[ i + 2 ] = b * a * this.maxRange;
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- output[ i + 3 ] = 1;
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-
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- }
195
-
196
- }
197
-
198
- return {
199
- width: img.width,
200
- height: img.height,
201
- data: output,
202
- format: RGBAFormat,
203
- type: this.type,
204
- flipY: true
205
- };
206
-
207
- }
208
-
209
- }
210
-
211
- // from https://github.com/photopea/UPNG.js (MIT License)
212
-
213
- var UPNG = {};
214
-
215
- UPNG.toRGBA8 = function ( out ) {
216
-
217
- var w = out.width, h = out.height;
218
- if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
219
-
220
- var frms = [];
221
- if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
222
-
223
- var len = w * h * 4, img = new Uint8Array( len ), empty = new Uint8Array( len ), prev = new Uint8Array( len );
224
- for ( var i = 0; i < out.frames.length; i ++ ) {
225
-
226
- var frm = out.frames[ i ];
227
- var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
228
- var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
229
-
230
- if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
231
-
232
- if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 );
233
- else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
234
-
235
- frms.push( img.buffer.slice( 0 ) );
236
-
237
- if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 );
238
- else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
239
-
240
- }
241
-
242
- return frms;
243
-
244
- };
245
-
246
- UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
247
-
248
- var area = w * h, bpp = UPNG.decode._getBPP( out );
249
- var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
250
-
251
- var bf = new Uint8Array( area * 4 ), bf32 = new Uint32Array( bf.buffer );
252
- var ctype = out.ctype, depth = out.depth;
253
- var rs = UPNG._bin.readUshort;
254
-
255
- if ( ctype == 6 ) { // RGB + alpha
256
-
257
- var qarea = area << 2;
258
- if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
259
-
260
- bf[ i ] = data[ i ]; bf[ i + 1 ] = data[ i + 1 ]; bf[ i + 2 ] = data[ i + 2 ]; bf[ i + 3 ] = data[ i + 3 ];
261
-
262
- }
263
-
264
- if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
265
-
266
- bf[ i ] = data[ i << 1 ];
267
-
268
- }
269
-
270
- } else if ( ctype == 2 ) { // RGB
271
-
272
- var ts = out.tabs[ 'tRNS' ];
273
- if ( ts == null ) {
274
-
275
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
276
-
277
- var ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
278
-
279
- }
280
-
281
- if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
282
-
283
- var ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
284
-
285
- }
286
-
287
- } else {
288
-
289
- var tr = ts[ 0 ], tg = ts[ 1 ], tb = ts[ 2 ];
290
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
291
-
292
- var qi = i << 2, ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
293
- if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
294
-
295
- }
296
-
297
- if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
298
-
299
- var qi = i << 2, ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
300
- if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
301
-
302
- }
303
-
304
- }
305
-
306
- } else if ( ctype == 3 ) { // palette
307
-
308
- var p = out.tabs[ 'PLTE' ], ap = out.tabs[ 'tRNS' ], tl = ap ? ap.length : 0;
309
- //console.log(p, ap);
310
- if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
311
-
312
- var s0 = y * bpl, t0 = y * w;
313
- for ( var i = 0; i < w; i ++ ) {
314
-
315
- var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 3 ) ] >> ( 7 - ( ( i & 7 ) << 0 ) ) ) & 1 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
316
-
317
- }
318
-
319
- }
320
-
321
- if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
322
-
323
- var s0 = y * bpl, t0 = y * w;
324
- for ( var i = 0; i < w; i ++ ) {
325
-
326
- var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 2 ) ] >> ( 6 - ( ( i & 3 ) << 1 ) ) ) & 3 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
327
-
328
- }
329
-
330
- }
331
-
332
- if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
333
-
334
- var s0 = y * bpl, t0 = y * w;
335
- for ( var i = 0; i < w; i ++ ) {
336
-
337
- var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 1 ) ] >> ( 4 - ( ( i & 1 ) << 2 ) ) ) & 15 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
338
-
339
- }
340
-
341
- }
342
-
343
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
344
-
345
- var qi = i << 2, j = data[ i ], cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
346
-
347
- }
348
-
349
- } else if ( ctype == 4 ) { // gray + alpha
350
-
351
- if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
352
-
353
- var qi = i << 2, di = i << 1, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 1 ];
354
-
355
- }
356
-
357
- if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
358
-
359
- var qi = i << 2, di = i << 2, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 2 ];
360
-
361
- }
362
-
363
- } else if ( ctype == 0 ) { // gray
364
-
365
- var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
366
- for ( var y = 0; y < h; y ++ ) {
367
-
368
- var off = y * bpl, to = y * w;
369
- if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
370
-
371
- var gr = 255 * ( ( data[ off + ( x >>> 3 ) ] >>> ( 7 - ( x & 7 ) ) ) & 1 ), al = ( gr == tr * 255 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
372
-
373
- }
374
- else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
375
-
376
- var gr = 85 * ( ( data[ off + ( x >>> 2 ) ] >>> ( 6 - ( ( x & 3 ) << 1 ) ) ) & 3 ), al = ( gr == tr * 85 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
377
-
378
- }
379
- else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
380
-
381
- var gr = 17 * ( ( data[ off + ( x >>> 1 ) ] >>> ( 4 - ( ( x & 1 ) << 2 ) ) ) & 15 ), al = ( gr == tr * 17 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
382
-
383
- }
384
- else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
385
-
386
- var gr = data[ off + x ], al = ( gr == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
387
-
388
- }
389
- else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
390
-
391
- var gr = data[ off + ( x << 1 ) ], al = ( rs( data, off + ( x << 1 ) ) == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
392
-
393
- }
394
-
395
- }
396
-
397
- }
398
-
399
- //console.log(Date.now()-time);
400
- return bf;
401
-
402
- };
403
-
404
-
405
-
406
- UPNG.decode = function ( buff ) {
407
-
408
- var data = new Uint8Array( buff ), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
409
- var out = { tabs: {}, frames: [] };
410
- var dd = new Uint8Array( data.length ), doff = 0; // put all IDAT data into it
411
- var fd, foff = 0; // frames
412
- var text, keyw, bfr;
413
-
414
- var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
415
- for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
416
-
417
- while ( offset < data.length ) {
418
-
419
- var len = bin.readUint( data, offset ); offset += 4;
420
- var type = bin.readASCII( data, offset, 4 ); offset += 4;
421
- //console.log(type,len);
422
-
423
- if ( type == 'IHDR' ) {
424
-
425
- UPNG.decode._IHDR( data, offset, out );
426
-
427
- } else if ( type == 'CgBI' ) {
428
-
429
- out.tabs[ type ] = data.slice( offset, offset + 4 );
430
-
431
- } else if ( type == 'IDAT' ) {
432
-
433
- for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
434
- doff += len;
435
-
436
- } else if ( type == 'acTL' ) {
437
-
438
- out.tabs[ type ] = { num_frames: rUi( data, offset ), num_plays: rUi( data, offset + 4 ) };
439
- fd = new Uint8Array( data.length );
440
-
441
- } else if ( type == 'fcTL' ) {
442
-
443
- if ( foff != 0 ) {
444
-
445
- var fr = out.frames[ out.frames.length - 1 ];
446
- fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height ); foff = 0;
447
-
448
- }
449
-
450
- var rct = { x: rUi( data, offset + 12 ), y: rUi( data, offset + 16 ), width: rUi( data, offset + 4 ), height: rUi( data, offset + 8 ) };
451
- var del = rUs( data, offset + 22 ); del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
452
- var frm = { rect: rct, delay: Math.round( del * 1000 ), dispose: data[ offset + 24 ], blend: data[ offset + 25 ] };
453
- //console.log(frm);
454
- out.frames.push( frm );
455
-
456
- } else if ( type == 'fdAT' ) {
457
-
458
- for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
459
- foff += len - 4;
460
-
461
- } else if ( type == 'pHYs' ) {
462
-
463
- out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
464
-
465
- } else if ( type == 'cHRM' ) {
466
-
467
- out.tabs[ type ] = [];
468
- for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
469
-
470
- } else if ( type == 'tEXt' || type == 'zTXt' ) {
471
-
472
- if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
473
- var nz = bin.nextZero( data, offset );
474
- keyw = bin.readASCII( data, offset, nz - offset );
475
- var tl = offset + len - nz - 1;
476
- if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl );
477
- else {
478
-
479
- bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
480
- text = bin.readUTF8( bfr, 0, bfr.length );
481
-
482
- }
483
-
484
- out.tabs[ type ][ keyw ] = text;
485
-
486
- } else if ( type == 'iTXt' ) {
487
-
488
- if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
489
- var nz = 0, off = offset;
490
- nz = bin.nextZero( data, off );
491
- keyw = bin.readASCII( data, off, nz - off ); off = nz + 1;
492
- var cflag = data[ off ]; off += 2;
493
- nz = bin.nextZero( data, off );
494
- bin.readASCII( data, off, nz - off ); off = nz + 1;
495
- nz = bin.nextZero( data, off );
496
- bin.readUTF8( data, off, nz - off ); off = nz + 1;
497
- var tl = len - ( off - offset );
498
- if ( cflag == 0 ) text = bin.readUTF8( data, off, tl );
499
- else {
500
-
501
- bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
502
- text = bin.readUTF8( bfr, 0, bfr.length );
503
-
504
- }
505
-
506
- out.tabs[ type ][ keyw ] = text;
507
-
508
- } else if ( type == 'PLTE' ) {
509
-
510
- out.tabs[ type ] = bin.readBytes( data, offset, len );
511
-
512
- } else if ( type == 'hIST' ) {
513
-
514
- var pl = out.tabs[ 'PLTE' ].length / 3;
515
- out.tabs[ type ] = []; for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
516
-
517
- } else if ( type == 'tRNS' ) {
518
-
519
- if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len );
520
- else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset );
521
- else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
522
- //else console.log("tRNS for unsupported color type",out.ctype, len);
523
-
524
- } else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000;
525
- else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ];
526
- else if ( type == 'bKGD' ) {
527
-
528
- if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ];
529
- else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
530
- else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
531
-
532
- } else if ( type == 'IEND' ) {
533
-
534
- break;
535
-
536
- }
537
-
538
- //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
539
- offset += len;
540
- bin.readUint( data, offset ); offset += 4;
541
-
542
- }
543
-
544
- if ( foff != 0 ) {
545
-
546
- var fr = out.frames[ out.frames.length - 1 ];
547
- fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
548
-
549
- }
550
-
551
- out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
552
-
553
- delete out.compress; delete out.interlace; delete out.filter;
554
- return out;
555
-
556
- };
557
-
558
- UPNG.decode._decompress = function ( out, dd, w, h ) {
559
-
560
- var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
561
- if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff );
562
- else dd = UPNG.decode._inflate( dd, buff );
563
-
564
- if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h );
565
- else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
566
-
567
- return dd;
568
-
569
- };
570
-
571
- UPNG.decode._inflate = function ( data, buff ) {
572
-
573
- var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff ); return out;
574
-
575
- };
576
-
577
- UPNG.inflateRaw = function () {
578
-
579
- var H = {}; H.H = {}; H.H.N = function ( N, W ) {
580
-
581
- var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
582
- if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 ); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
583
- if ( Z )W = new R( N.length >>> 2 << 5 ); while ( i == 0 ) {
584
-
585
- i = n( N, d, 1 ); m = n( N, d + 1, 2 ); d += 3; if ( m == 0 ) {
586
-
587
- if ( ( d & 7 ) != 0 )d += 8 - ( d & 7 );
588
- var D = ( d >>> 3 ) + 4, q = N[ D - 4 ] | N[ D - 3 ] << 8; if ( Z )W = H.H.W( W, w + q ); W.set( new R( N.buffer, N.byteOffset + D, q ), w ); d = D + q << 3;
589
- w += q; continue
590
- ;
591
-
592
- }
593
-
594
- if ( Z )W = H.H.W( W, w + ( 1 << 17 ) ); if ( m == 1 ) {
595
-
596
- v = b.J; C = b.h; X = ( 1 << 9 ) - 1; u = ( 1 << 5 ) - 1;
597
-
598
- }
599
-
600
- if ( m == 2 ) {
601
-
602
- J = A( N, d, 5 ) + 257;
603
- h = A( N, d + 5, 5 ) + 1; Q = A( N, d + 10, 4 ) + 4; d += 14; var j = 1; for ( var c = 0; c < 38; c += 2 ) {
604
-
605
- b.Q[ c ] = 0; b.Q[ c + 1 ] = 0;
606
-
607
- }
608
-
609
- for ( var c = 0;
610
- c < Q; c ++ ) {
611
-
612
- var K = A( N, d + c * 3, 3 ); b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K; if ( K > j )j = K
613
- ;
614
-
615
- }
616
-
617
- d += 3 * Q; M( b.Q, j ); I( b.Q, j, b.u ); v = b.w; C = b.d;
618
- d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v ); var r = V.V( b.v, 0, J, b.C ); X = ( 1 << r ) - 1; var S = V.V( b.v, J, h, b.D ); u = ( 1 << S ) - 1; M( b.C, r );
619
- I( b.C, r, v ); M( b.D, S ); I( b.D, S, C )
620
- ;
621
-
622
- }
623
-
624
- while ( ! 0 ) {
625
-
626
- var T = v[ e( N, d ) & X ]; d += T & 15; var p = T >>> 4; if ( p >>> 8 == 0 ) {
627
-
628
- W[ w ++ ] = p;
629
-
630
- } else if ( p == 256 ) {
631
-
632
- break;
633
-
634
- } else {
635
-
636
- var z = w + p - 254;
637
- if ( p > 264 ) {
638
-
639
- var _ = b.q[ p - 257 ]; z = w + ( _ >>> 3 ) + A( N, d, _ & 7 ); d += _ & 7;
640
-
641
- }
642
-
643
- var $ = C[ e( N, d ) & u ]; d += $ & 15; var s = $ >>> 4, Y = b.c[ s ], a = ( Y >>> 4 ) + n( N, d, Y & 15 );
644
- d += Y & 15; while ( w < z ) {
645
-
646
- W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ];
647
-
648
- }
649
-
650
- w = z
651
- ;
652
-
653
- }
654
-
655
- }
656
-
657
- }
658
-
659
- return W.length == w ? W : W.slice( 0, w )
660
- ;
661
-
662
- };
663
-
664
- H.H.W = function ( N, W ) {
665
-
666
- var R = N.length; if ( W <= R ) return N; var V = new Uint8Array( R << 1 ); V.set( N, 0 ); return V;
667
-
668
- };
669
-
670
- H.H.R = function ( N, W, R, V, n, A ) {
671
-
672
- var l = H.H.e, M = H.H.Z, I = 0; while ( I < R ) {
673
-
674
- var e = N[ M( V, n ) & W ]; n += e & 15; var b = e >>> 4;
675
- if ( b <= 15 ) {
676
-
677
- A[ I ] = b; I ++;
678
-
679
- } else {
680
-
681
- var Z = 0, m = 0; if ( b == 16 ) {
682
-
683
- m = 3 + l( V, n, 2 ); n += 2; Z = A[ I - 1 ];
684
-
685
- } else if ( b == 17 ) {
686
-
687
- m = 3 + l( V, n, 3 );
688
- n += 3
689
- ;
690
-
691
- } else if ( b == 18 ) {
692
-
693
- m = 11 + l( V, n, 7 ); n += 7;
694
-
695
- }
696
-
697
- var J = I + m; while ( I < J ) {
698
-
699
- A[ I ] = Z; I ++;
700
-
701
- }
702
-
703
- }
704
-
705
- }
706
-
707
- return n
708
- ;
709
-
710
- };
711
-
712
- H.H.V = function ( N, W, R, V ) {
713
-
714
- var n = 0, A = 0, l = V.length >>> 1;
715
- while ( A < R ) {
716
-
717
- var M = N[ A + W ]; V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = M; if ( M > n )n = M; A ++;
718
-
719
- }
720
-
721
- while ( A < l ) {
722
-
723
- V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = 0; A ++;
724
-
725
- }
726
-
727
- return n
728
- ;
729
-
730
- };
731
-
732
- H.H.n = function ( N, W ) {
733
-
734
- var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for ( var M = 0; M <= W; M ++ )e[ M ] = 0; for ( M = 1; M < V; M += 2 )e[ N[ M ] ] ++;
735
- var b = R.K; n = 0; e[ 0 ] = 0; for ( A = 1; A <= W; A ++ ) {
736
-
737
- n = n + e[ A - 1 ] << 1; b[ A ] = n;
738
-
739
- }
740
-
741
- for ( l = 0; l < V; l += 2 ) {
742
-
743
- I = N[ l + 1 ]; if ( I != 0 ) {
744
-
745
- N[ l ] = b[ I ];
746
- b[ I ] ++
747
- ;
748
-
749
- }
750
-
751
- }
752
-
753
- };
754
-
755
- H.H.A = function ( N, W, R ) {
756
-
757
- var V = N.length, n = H.H.m, A = n.r; for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
758
-
759
- var M = l >> 1, I = N[ l + 1 ], e = M << 4 | I, b = W - I, Z = N[ l ] << b, m = Z + ( 1 << b );
760
- while ( Z != m ) {
761
-
762
- var J = A[ Z ] >>> 15 - W; R[ J ] = e; Z ++;
763
-
764
- }
765
-
766
- }
767
-
768
- };
769
-
770
- H.H.l = function ( N, W ) {
771
-
772
- var R = H.H.m.r, V = 15 - W; for ( var n = 0; n < N.length;
773
- n += 2 ) {
774
-
775
- var A = N[ n ] << W - N[ n + 1 ]; N[ n ] = R[ A ] >>> V;
776
-
777
- }
778
-
779
- };
780
-
781
- H.H.M = function ( N, W, R ) {
782
-
783
- R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8;
784
-
785
- };
786
-
787
- H.H.I = function ( N, W, R ) {
788
-
789
- R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8; N[ V + 2 ] |= R >>> 16;
790
-
791
- };
792
-
793
- H.H.e = function ( N, W, R ) {
794
-
795
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
796
-
797
- };
798
-
799
- H.H.b = function ( N, W, R ) {
800
-
801
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
802
-
803
- };
804
-
805
- H.H.Z = function ( N, W ) {
806
-
807
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
808
-
809
- };
810
-
811
- H.H.i = function ( N, W ) {
812
-
813
- return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
814
-
815
- };
816
-
817
- H.H.m = function () {
818
-
819
- var N = Uint16Array, W = Uint32Array;
820
- return { K: new N( 16 ), j: new N( 16 ), X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ], q: new N( 32 ), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ], c: new W( 32 ), J: new N( 512 ), _: [], h: new N( 32 ), $: [], w: new N( 32768 ), C: [], v: [], d: new N( 32768 ), D: [], u: new N( 512 ), Q: [], r: new N( 1 << 15 ), s: new W( 286 ), Y: new W( 30 ), a: new W( 19 ), t: new W( 15e3 ), k: new N( 1 << 16 ), g: new N( 1 << 15 ) }
821
- ;
822
-
823
- }();
824
- ( function () {
825
-
826
- var N = H.H.m, W = 1 << 15; for ( var R = 0; R < W; R ++ ) {
827
-
828
- var V = R; V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
829
- V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2; V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4; V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
830
- N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17
831
- ;
832
-
833
- }
834
-
835
- function n( A, l, M ) {
836
-
837
- while ( l -- != 0 )A.push( 0, M )
838
- ;
839
-
840
- }
841
-
842
- for ( var R = 0; R < 32; R ++ ) {
843
-
844
- N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
845
- N.c[ R ] = N.p[ R ] << 4 | N.z[ R ]
846
- ;
847
-
848
- }
849
-
850
- n( N._, 144, 8 ); n( N._, 255 - 143, 9 ); n( N._, 279 - 255, 7 ); n( N._, 287 - 279, 8 ); H.H.n( N._, 9 );
851
- H.H.A( N._, 9, N.J ); H.H.l( N._, 9 ); n( N.$, 32, 5 ); H.H.n( N.$, 5 ); H.H.A( N.$, 5, N.h ); H.H.l( N.$, 5 ); n( N.Q, 19, 0 ); n( N.C, 286, 0 );
852
- n( N.D, 30, 0 ); n( N.v, 320, 0 )
853
- ;
854
-
855
- }() );
856
-
857
- return H.H.N
858
- ;
859
-
860
- }();
861
-
862
-
863
- UPNG.decode._readInterlace = function ( data, out ) {
864
-
865
- var w = out.width, h = out.height;
866
- var bpp = UPNG.decode._getBPP( out ), cbpp = bpp >> 3, bpl = Math.ceil( w * bpp / 8 );
867
- var img = new Uint8Array( h * bpl );
868
- var di = 0;
869
-
870
- var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
871
- var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
872
- var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
873
- var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
874
-
875
- var pass = 0;
876
- while ( pass < 7 ) {
877
-
878
- var ri = row_increment[ pass ], ci = col_increment[ pass ];
879
- var sw = 0, sh = 0;
880
- var cr = starting_row[ pass ]; while ( cr < h ) {
881
-
882
- cr += ri; sh ++;
883
-
884
- }
885
-
886
- var cc = starting_col[ pass ]; while ( cc < w ) {
887
-
888
- cc += ci; sw ++;
889
-
890
- }
891
-
892
- var bpll = Math.ceil( sw * bpp / 8 );
893
- UPNG.decode._filterZero( data, out, di, sw, sh );
894
-
895
- var y = 0, row = starting_row[ pass ];
896
- var val;
897
-
898
- while ( row < h ) {
899
-
900
- var col = starting_col[ pass ];
901
- var cdi = ( di + y * bpll ) << 3;
902
-
903
- while ( col < w ) {
904
-
905
- if ( bpp == 1 ) {
906
-
907
- val = data[ cdi >> 3 ]; val = ( val >> ( 7 - ( cdi & 7 ) ) ) & 1;
908
- img[ row * bpl + ( col >> 3 ) ] |= ( val << ( 7 - ( ( col & 7 ) << 0 ) ) );
909
-
910
- }
911
-
912
- if ( bpp == 2 ) {
913
-
914
- val = data[ cdi >> 3 ]; val = ( val >> ( 6 - ( cdi & 7 ) ) ) & 3;
915
- img[ row * bpl + ( col >> 2 ) ] |= ( val << ( 6 - ( ( col & 3 ) << 1 ) ) );
916
-
917
- }
918
-
919
- if ( bpp == 4 ) {
920
-
921
- val = data[ cdi >> 3 ]; val = ( val >> ( 4 - ( cdi & 7 ) ) ) & 15;
922
- img[ row * bpl + ( col >> 1 ) ] |= ( val << ( 4 - ( ( col & 1 ) << 2 ) ) );
923
-
924
- }
925
-
926
- if ( bpp >= 8 ) {
927
-
928
- var ii = row * bpl + col * cbpp;
929
- for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
930
-
931
- }
932
-
933
- cdi += bpp; col += ci;
934
-
935
- }
936
-
937
- y ++; row += ri;
938
-
939
- }
940
-
941
- if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
942
- pass = pass + 1;
943
-
944
- }
945
-
946
- return img;
947
-
948
- };
949
-
950
- UPNG.decode._getBPP = function ( out ) {
951
-
952
- var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
953
- return noc * out.depth;
954
-
955
- };
956
-
957
- UPNG.decode._filterZero = function ( data, out, off, w, h ) {
958
-
959
- var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), paeth = UPNG.decode._paeth;
960
- bpp = Math.ceil( bpp / 8 );
961
-
962
- var i, di, type = data[ off ], x = 0;
963
-
964
- if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
965
- if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = ( data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) ) & 255;
966
-
967
- for ( var y = 0; y < h; y ++ ) {
968
-
969
- i = off + y * bpl; di = i + y + 1;
970
- type = data[ di - 1 ]; x = 0;
971
-
972
- if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ];
973
- else if ( type == 1 ) {
974
-
975
- for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
976
- for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpp ] );
977
-
978
- } else if ( type == 2 ) {
979
-
980
- for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpl ] );
981
-
982
- } else if ( type == 3 ) {
983
-
984
- for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + ( data[ i + x - bpl ] >>> 1 ) );
985
- for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + ( ( data[ i + x - bpl ] + data[ i + x - bpp ] ) >>> 1 ) );
986
-
987
- } else {
988
-
989
- for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 ) );
990
- for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] ) );
991
-
992
- }
993
-
994
- }
995
-
996
- return data;
997
-
998
- };
999
-
1000
- UPNG.decode._paeth = function ( a, b, c ) {
1001
-
1002
- var p = a + b - c, pa = ( p - a ), pb = ( p - b ), pc = ( p - c );
1003
- if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a;
1004
- else if ( pb * pb <= pc * pc ) return b;
1005
- return c;
1006
-
1007
- };
1008
-
1009
- UPNG.decode._IHDR = function ( data, offset, out ) {
1010
-
1011
- var bin = UPNG._bin;
1012
- out.width = bin.readUint( data, offset ); offset += 4;
1013
- out.height = bin.readUint( data, offset ); offset += 4;
1014
- out.depth = data[ offset ]; offset ++;
1015
- out.ctype = data[ offset ]; offset ++;
1016
- out.compress = data[ offset ]; offset ++;
1017
- out.filter = data[ offset ]; offset ++;
1018
- out.interlace = data[ offset ]; offset ++;
1019
-
1020
- };
1021
-
1022
- UPNG._bin = {
1023
- nextZero: function ( data, p ) {
1024
-
1025
- while ( data[ p ] != 0 ) p ++; return p;
1026
-
1027
- },
1028
- readUshort: function ( buff, p ) {
1029
-
1030
- return ( buff[ p ] << 8 ) | buff[ p + 1 ];
1031
-
1032
- },
1033
- writeUshort: function ( buff, p, n ) {
1034
-
1035
- buff[ p ] = ( n >> 8 ) & 255; buff[ p + 1 ] = n & 255;
1036
-
1037
- },
1038
- readUint: function ( buff, p ) {
1039
-
1040
- return ( buff[ p ] * ( 256 * 256 * 256 ) ) + ( ( buff[ p + 1 ] << 16 ) | ( buff[ p + 2 ] << 8 ) | buff[ p + 3 ] );
1041
-
1042
- },
1043
- writeUint: function ( buff, p, n ) {
1044
-
1045
- buff[ p ] = ( n >> 24 ) & 255; buff[ p + 1 ] = ( n >> 16 ) & 255; buff[ p + 2 ] = ( n >> 8 ) & 255; buff[ p + 3 ] = n & 255;
1046
-
1047
- },
1048
- readASCII: function ( buff, p, l ) {
1049
-
1050
- var s = ''; for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] ); return s;
1051
-
1052
- },
1053
- writeASCII: function ( data, p, s ) {
1054
-
1055
- for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
1056
-
1057
- },
1058
- readBytes: function ( buff, p, l ) {
1059
-
1060
- var arr = []; for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] ); return arr;
1061
-
1062
- },
1063
- pad: function ( n ) {
1064
-
1065
- return n.length < 2 ? '0' + n : n;
1066
-
1067
- },
1068
- readUTF8: function ( buff, p, l ) {
1069
-
1070
- var s = '', ns;
1071
- for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
1072
- try {
1073
-
1074
- ns = decodeURIComponent( s );
1075
-
1076
- } catch ( e ) {
1077
-
1078
- return UPNG._bin.readASCII( buff, p, l );
1079
-
1080
- }
1081
-
1082
- return ns;
1083
-
1084
- }
1085
- };
1086
- UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
1087
-
1088
- var w = Math.min( sw, tw ), h = Math.min( sh, th );
1089
- var si = 0, ti = 0;
1090
- for ( var y = 0; y < h; y ++ )
1091
- for ( var x = 0; x < w; x ++ ) {
1092
-
1093
- if ( xoff >= 0 && yoff >= 0 ) {
1094
-
1095
- si = ( y * sw + x ) << 2; ti = ( ( yoff + y ) * tw + xoff + x ) << 2;
1096
-
1097
- } else {
1098
-
1099
- si = ( ( - yoff + y ) * sw - xoff + x ) << 2; ti = ( y * tw + x ) << 2;
1100
-
1101
- }
1102
-
1103
- if ( mode == 0 ) {
1104
-
1105
- tb[ ti ] = sb[ si ]; tb[ ti + 1 ] = sb[ si + 1 ]; tb[ ti + 2 ] = sb[ si + 2 ]; tb[ ti + 3 ] = sb[ si + 3 ];
1106
-
1107
- } else if ( mode == 1 ) {
1108
-
1109
- var fa = sb[ si + 3 ] * ( 1 / 255 ), fr = sb[ si ] * fa, fg = sb[ si + 1 ] * fa, fb = sb[ si + 2 ] * fa;
1110
- var ba = tb[ ti + 3 ] * ( 1 / 255 ), br = tb[ ti ] * ba, bg = tb[ ti + 1 ] * ba, bb = tb[ ti + 2 ] * ba;
1111
-
1112
- var ifa = 1 - fa, oa = fa + ba * ifa, ioa = ( oa == 0 ? 0 : 1 / oa );
1113
- tb[ ti + 3 ] = 255 * oa;
1114
- tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
1115
- tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
1116
- tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
1117
-
1118
- } else if ( mode == 2 ) { // copy only differences, otherwise zero
1119
-
1120
- var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
1121
- var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
1122
- if ( fa == ba && fr == br && fg == bg && fb == bb ) {
1123
-
1124
- tb[ ti ] = 0; tb[ ti + 1 ] = 0; tb[ ti + 2 ] = 0; tb[ ti + 3 ] = 0;
1125
-
1126
- } else {
1127
-
1128
- tb[ ti ] = fr; tb[ ti + 1 ] = fg; tb[ ti + 2 ] = fb; tb[ ti + 3 ] = fa;
1129
-
1130
- }
1131
-
1132
- } else if ( mode == 3 ) { // check if can be blended
1133
-
1134
- var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
1135
- var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
1136
- if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;
1137
- //if(fa!=255 && ba!=0) return false;
1138
- if ( fa < 220 && ba > 20 ) return false;
1139
-
1140
- }
1141
-
1142
- }
1143
-
1144
- return true;
1145
-
1146
- };
1147
-
1148
- export { RGBMLoader };