@plastic-software/three 0.178.0 → 0.180.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +950 -230
- package/build/three.core.js +754 -138
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +197 -96
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +99 -25
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +4586 -1499
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +4544 -1499
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +2 -3
- package/examples/jsm/capabilities/WebGPU.js +1 -1
- package/examples/jsm/controls/ArcballControls.js +7 -7
- package/examples/jsm/controls/DragControls.js +6 -56
- package/examples/jsm/controls/FirstPersonControls.js +2 -2
- package/examples/jsm/controls/PointerLockControls.js +0 -8
- package/examples/jsm/csm/CSMShadowNode.js +4 -4
- package/examples/jsm/environments/RoomEnvironment.js +8 -3
- package/examples/jsm/exporters/GLTFExporter.js +30 -22
- package/examples/jsm/exporters/KTX2Exporter.js +4 -2
- package/examples/jsm/exporters/PLYExporter.js +1 -1
- package/examples/jsm/exporters/USDZExporter.js +676 -299
- package/examples/jsm/geometries/RoundedBoxGeometry.js +47 -8
- package/examples/jsm/interactive/HTMLMesh.js +5 -3
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
- package/examples/jsm/lights/LightProbeGenerator.js +14 -3
- package/examples/jsm/lines/Line2.js +3 -3
- package/examples/jsm/lines/LineGeometry.js +1 -1
- package/examples/jsm/lines/LineSegments2.js +2 -2
- package/examples/jsm/lines/Wireframe.js +2 -2
- package/examples/jsm/lines/WireframeGeometry2.js +1 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
- package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +1 -1
- package/examples/jsm/loaders/EXRLoader.js +210 -22
- package/examples/jsm/loaders/FBXLoader.js +1 -1
- package/examples/jsm/loaders/GLTFLoader.js +9 -5
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
- package/examples/jsm/loaders/HDRLoader.js +486 -0
- package/examples/jsm/loaders/KTX2Loader.js +112 -32
- package/examples/jsm/loaders/MaterialXLoader.js +212 -30
- package/examples/jsm/loaders/RGBELoader.js +7 -473
- package/examples/jsm/loaders/TTFLoader.js +13 -1
- package/examples/jsm/loaders/USDLoader.js +219 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -892
- package/examples/jsm/loaders/UltraHDRLoader.js +1 -1
- package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
- package/examples/jsm/loaders/usd/USDAParser.js +741 -0
- package/examples/jsm/loaders/usd/USDCParser.js +17 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/ColorSpaces.js +19 -1
- package/examples/jsm/math/ConvexHull.js +2 -2
- package/examples/jsm/math/Lut.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
- package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
- package/examples/jsm/misc/Volume.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +3 -3
- package/examples/jsm/objects/SkyMesh.js +2 -2
- package/examples/jsm/physics/RapierPhysics.js +14 -5
- package/examples/jsm/postprocessing/GTAOPass.js +10 -9
- package/examples/jsm/postprocessing/OutlinePass.js +17 -17
- package/examples/jsm/postprocessing/SSAOPass.js +10 -9
- package/examples/jsm/postprocessing/SSRPass.js +37 -8
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +11 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +23 -20
- package/examples/jsm/transpiler/TSLEncoder.js +2 -10
- package/examples/jsm/transpiler/WGSLEncoder.js +24 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +27 -4
- package/examples/jsm/tsl/display/BloomNode.js +7 -6
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +2 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +439 -90
- package/examples/jsm/tsl/display/GTAONode.js +8 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +51 -41
- package/examples/jsm/tsl/display/OutlineNode.js +2 -2
- package/examples/jsm/tsl/display/SSRNode.js +180 -65
- package/examples/jsm/tsl/display/{TRAAPassNode.js → TRAANode.js} +181 -172
- package/examples/jsm/tsl/display/boxBlur.js +64 -0
- package/examples/jsm/tsl/display/hashBlur.js +15 -18
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +1 -1
- package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
- package/examples/jsm/utils/ShadowMapViewerGPU.js +12 -5
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/package.json +1 -1
- package/src/Three.Core.js +2 -0
- package/src/Three.TSL.js +98 -24
- package/src/animation/AnimationClip.js +17 -2
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/cameras/Camera.js +14 -0
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +11 -3
- package/src/core/BufferGeometry.js +2 -2
- package/{examples/jsm/misc → src/core}/Timer.js +4 -42
- package/src/extras/PMREMGenerator.js +11 -0
- package/src/extras/TextureUtils.js +2 -1
- package/src/extras/lib/earcut.js +1 -1
- package/src/helpers/CameraHelper.js +41 -11
- package/src/helpers/SkeletonHelper.js +35 -6
- package/src/lights/LightShadow.js +21 -8
- package/src/lights/PointLightShadow.js +1 -1
- package/src/lights/webgpu/ProjectorLight.js +1 -1
- package/src/loaders/FileLoader.js +25 -2
- package/src/loaders/ImageBitmapLoader.js +23 -0
- package/src/loaders/Loader.js +14 -0
- package/src/loaders/LoadingManager.js +23 -0
- package/src/materials/Material.js +12 -0
- package/src/materials/MeshBasicMaterial.js +1 -1
- package/src/materials/MeshDistanceMaterial.js +1 -1
- package/src/materials/nodes/Line2NodeMaterial.js +0 -8
- package/src/materials/nodes/NodeMaterial.js +1 -1
- package/src/materials/nodes/PointsNodeMaterial.js +86 -28
- package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
- package/src/materials/nodes/manager/NodeMaterialObserver.js +87 -2
- package/src/math/ColorManagement.js +7 -1
- package/src/math/Frustum.js +19 -8
- package/src/math/FrustumArray.js +10 -5
- package/src/math/Line3.js +129 -2
- package/src/math/Matrix4.js +48 -27
- package/src/math/Spherical.js +2 -2
- package/src/nodes/Nodes.js +4 -0
- package/src/nodes/TSL.js +4 -0
- package/src/nodes/accessors/BufferNode.js +1 -1
- package/src/nodes/accessors/Camera.js +142 -16
- package/src/nodes/accessors/ClippingNode.js +6 -5
- package/src/nodes/accessors/CubeTextureNode.js +2 -2
- package/src/nodes/accessors/InstanceNode.js +3 -1
- package/src/nodes/accessors/Normal.js +11 -11
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
- package/src/nodes/accessors/ReferenceNode.js +19 -4
- package/src/nodes/accessors/SceneNode.js +1 -1
- package/src/nodes/accessors/StorageTextureNode.js +1 -1
- package/src/nodes/accessors/Texture3DNode.js +13 -0
- package/src/nodes/accessors/TextureNode.js +83 -19
- package/src/nodes/code/FunctionCallNode.js +19 -0
- package/src/nodes/code/FunctionNode.js +23 -0
- package/src/nodes/core/ArrayNode.js +12 -0
- package/src/nodes/core/AssignNode.js +6 -2
- package/src/nodes/core/ContextNode.js +44 -1
- package/src/nodes/core/Node.js +30 -22
- package/src/nodes/core/NodeBuilder.js +71 -32
- package/src/nodes/core/NodeFrame.js +1 -1
- package/src/nodes/core/NodeUniform.js +1 -1
- package/src/nodes/core/NodeUtils.js +5 -3
- package/src/nodes/core/StackNode.js +71 -4
- package/src/nodes/core/StructNode.js +5 -5
- package/src/nodes/core/StructTypeNode.js +1 -0
- package/src/nodes/core/SubBuildNode.js +2 -2
- package/src/nodes/core/UniformNode.js +79 -14
- package/src/nodes/core/VarNode.js +83 -15
- package/src/nodes/display/FrontFacingNode.js +4 -8
- package/src/nodes/display/PassNode.js +148 -2
- package/src/nodes/display/ScreenNode.js +42 -13
- package/src/nodes/display/ViewportDepthTextureNode.js +16 -4
- package/src/nodes/display/ViewportSharedTextureNode.js +12 -0
- package/src/nodes/display/ViewportTextureNode.js +94 -4
- package/src/nodes/functions/PhysicalLightingModel.js +2 -2
- package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
- package/src/nodes/gpgpu/ComputeNode.js +67 -23
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +430 -0
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +28 -3
- package/src/nodes/lighting/LightsNode.js +1 -1
- package/src/nodes/lighting/ProjectorLightNode.js +19 -6
- package/src/nodes/lighting/ShadowFilterNode.js +1 -1
- package/src/nodes/materialx/MaterialXNodes.js +131 -2
- package/src/nodes/materialx/lib/mx_noise.js +165 -1
- package/src/nodes/math/BitcastNode.js +156 -0
- package/src/nodes/math/ConditionalNode.js +19 -3
- package/src/nodes/math/MathNode.js +72 -60
- package/src/nodes/math/OperatorNode.js +26 -25
- package/src/nodes/tsl/TSLCore.js +477 -142
- package/src/nodes/utils/DebugNode.js +1 -1
- package/src/nodes/utils/EventNode.js +83 -0
- package/src/nodes/utils/JoinNode.js +3 -1
- package/src/nodes/utils/MemberNode.js +58 -7
- package/src/nodes/utils/RTTNode.js +10 -1
- package/src/nodes/utils/ReflectorNode.js +51 -7
- package/src/nodes/utils/SampleNode.js +12 -2
- package/src/nodes/utils/SplitNode.js +11 -0
- package/src/nodes/utils/Timer.js +0 -47
- package/src/objects/BatchedMesh.js +6 -4
- package/src/objects/LOD.js +1 -1
- package/src/objects/Sprite.js +2 -2
- package/src/renderers/WebGLRenderer.js +21 -31
- package/src/renderers/common/Attributes.js +1 -1
- package/src/renderers/common/Backend.js +19 -1
- package/src/renderers/common/Bindings.js +21 -18
- package/src/renderers/common/ChainMap.js +1 -1
- package/src/renderers/common/Color4.js +2 -2
- package/src/renderers/common/DataMap.js +1 -1
- package/src/renderers/common/Pipelines.js +1 -1
- package/src/renderers/common/PostProcessing.js +60 -5
- package/src/renderers/common/RenderContext.js +2 -2
- package/src/renderers/common/RenderObject.js +14 -2
- package/src/renderers/common/Renderer.js +55 -32
- package/src/renderers/common/SampledTexture.js +4 -72
- package/src/renderers/common/Sampler.js +91 -0
- package/src/renderers/common/Storage3DTexture.js +21 -0
- package/src/renderers/common/StorageArrayTexture.js +21 -0
- package/src/renderers/common/StorageTexture.js +19 -0
- package/src/renderers/common/Textures.js +52 -14
- package/src/renderers/common/TimestampQueryPool.js +3 -3
- package/src/renderers/common/XRManager.js +51 -17
- package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
- package/src/renderers/common/nodes/NodeLibrary.js +5 -5
- package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +21 -11
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
- package/src/renderers/webgl/WebGLCapabilities.js +2 -2
- package/src/renderers/webgl/WebGLMaterials.js +6 -6
- package/src/renderers/webgl/WebGLProgram.js +24 -18
- package/src/renderers/webgl/WebGLPrograms.js +4 -4
- package/src/renderers/webgl/WebGLShadowMap.js +11 -1
- package/src/renderers/webgl/WebGLTextures.js +20 -7
- package/src/renderers/webgl/WebGLUtils.js +3 -2
- package/src/renderers/webgl-fallback/WebGLBackend.js +207 -146
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +112 -19
- package/src/renderers/webgl-fallback/utils/WebGLState.js +1 -1
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +52 -3
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +9 -10
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -2
- package/src/renderers/webgpu/WebGPUBackend.js +87 -44
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +169 -99
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +35 -31
- package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -2
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +10 -19
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +120 -84
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +3 -3
- package/src/renderers/webgpu/utils/WebGPUUtils.js +2 -17
- package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
- package/src/renderers/webxr/WebXRManager.js +86 -11
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +2 -2
- package/src/textures/Source.js +12 -2
- package/src/textures/VideoTexture.js +27 -2
- package/examples/jsm/loaders/RGBMLoader.js +0 -1148
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import {
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DataTextureLoader,
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RGBAFormat,
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* A loader for the RGBM HDR texture format.
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}
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/**
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* Async version of {@link RGBMLoader#loadCubemap}.
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*
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* @async
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* @param {Array<string>} urls - The paths/URLs of the files to be loaded. This can also be a data URIs.
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* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
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* @return {Promise<CubeTexture>} A Promise that resolves with the loaded cube map.
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*/
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loadCubemapAsync( urls, onProgress ) {
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return new Promise( ( resolve, reject ) => {
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this.loadCubemap( urls, resolve, onProgress, reject );
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} );
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}
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/**
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* Parses the given RGBM texture data.
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*
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* @param {ArrayBuffer} buffer - The raw texture data.
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* @return {DataTextureLoader~TexData} An object representing the parsed texture data.
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*/
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parse( buffer ) {
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const img = UPNG.decode( buffer );
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const rgba = UPNG.toRGBA8( img )[ 0 ];
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const data = new Uint8Array( rgba );
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const size = img.width * img.height * 4;
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const output = ( this.type === HalfFloatType ) ? new Uint16Array( size ) : new Float32Array( size );
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// decode RGBM
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for ( let i = 0; i < data.length; i += 4 ) {
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const r = data[ i + 0 ] / 255;
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const g = data[ i + 1 ] / 255;
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const b = data[ i + 2 ] / 255;
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const a = data[ i + 3 ] / 255;
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if ( this.type === HalfFloatType ) {
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output[ i + 0 ] = DataUtils.toHalfFloat( Math.min( r * a * this.maxRange, 65504 ) );
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output[ i + 1 ] = DataUtils.toHalfFloat( Math.min( g * a * this.maxRange, 65504 ) );
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output[ i + 2 ] = DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
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output[ i + 3 ] = DataUtils.toHalfFloat( 1 );
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} else {
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output[ i + 0 ] = r * a * this.maxRange;
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output[ i + 1 ] = g * a * this.maxRange;
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|
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output[ i + 2 ] = b * a * this.maxRange;
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|
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output[ i + 3 ] = 1;
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}
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|
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}
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return {
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width: img.width,
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height: img.height,
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data: output,
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format: RGBAFormat,
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type: this.type,
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flipY: true
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};
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}
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|
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}
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// from https://github.com/photopea/UPNG.js (MIT License)
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|
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213
|
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var UPNG = {};
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|
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215
|
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UPNG.toRGBA8 = function ( out ) {
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|
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217
|
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var w = out.width, h = out.height;
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|
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if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
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|
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var frms = [];
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|
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if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
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|
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|
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var len = w * h * 4, img = new Uint8Array( len ), empty = new Uint8Array( len ), prev = new Uint8Array( len );
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|
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for ( var i = 0; i < out.frames.length; i ++ ) {
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|
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var frm = out.frames[ i ];
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|
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var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
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|
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var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
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|
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|
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if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
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|
-
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232
|
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if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 );
|
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233
|
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else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
|
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|
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|
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235
|
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frms.push( img.buffer.slice( 0 ) );
|
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|
-
|
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237
|
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if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 );
|
|
238
|
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else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
|
|
239
|
-
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
return frms;
|
|
243
|
-
|
|
244
|
-
};
|
|
245
|
-
|
|
246
|
-
UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
|
|
247
|
-
|
|
248
|
-
var area = w * h, bpp = UPNG.decode._getBPP( out );
|
|
249
|
-
var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
|
|
250
|
-
|
|
251
|
-
var bf = new Uint8Array( area * 4 ), bf32 = new Uint32Array( bf.buffer );
|
|
252
|
-
var ctype = out.ctype, depth = out.depth;
|
|
253
|
-
var rs = UPNG._bin.readUshort;
|
|
254
|
-
|
|
255
|
-
if ( ctype == 6 ) { // RGB + alpha
|
|
256
|
-
|
|
257
|
-
var qarea = area << 2;
|
|
258
|
-
if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
|
|
259
|
-
|
|
260
|
-
bf[ i ] = data[ i ]; bf[ i + 1 ] = data[ i + 1 ]; bf[ i + 2 ] = data[ i + 2 ]; bf[ i + 3 ] = data[ i + 3 ];
|
|
261
|
-
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
|
|
265
|
-
|
|
266
|
-
bf[ i ] = data[ i << 1 ];
|
|
267
|
-
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
} else if ( ctype == 2 ) { // RGB
|
|
271
|
-
|
|
272
|
-
var ts = out.tabs[ 'tRNS' ];
|
|
273
|
-
if ( ts == null ) {
|
|
274
|
-
|
|
275
|
-
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
276
|
-
|
|
277
|
-
var ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
|
|
278
|
-
|
|
279
|
-
}
|
|
280
|
-
|
|
281
|
-
if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
|
|
282
|
-
|
|
283
|
-
var ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
|
|
284
|
-
|
|
285
|
-
}
|
|
286
|
-
|
|
287
|
-
} else {
|
|
288
|
-
|
|
289
|
-
var tr = ts[ 0 ], tg = ts[ 1 ], tb = ts[ 2 ];
|
|
290
|
-
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
291
|
-
|
|
292
|
-
var qi = i << 2, ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
|
|
293
|
-
if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
|
|
294
|
-
|
|
295
|
-
}
|
|
296
|
-
|
|
297
|
-
if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
|
|
298
|
-
|
|
299
|
-
var qi = i << 2, ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
|
|
300
|
-
if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
|
|
301
|
-
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
} else if ( ctype == 3 ) { // palette
|
|
307
|
-
|
|
308
|
-
var p = out.tabs[ 'PLTE' ], ap = out.tabs[ 'tRNS' ], tl = ap ? ap.length : 0;
|
|
309
|
-
//console.log(p, ap);
|
|
310
|
-
if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
|
|
311
|
-
|
|
312
|
-
var s0 = y * bpl, t0 = y * w;
|
|
313
|
-
for ( var i = 0; i < w; i ++ ) {
|
|
314
|
-
|
|
315
|
-
var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 3 ) ] >> ( 7 - ( ( i & 7 ) << 0 ) ) ) & 1 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
316
|
-
|
|
317
|
-
}
|
|
318
|
-
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
|
|
322
|
-
|
|
323
|
-
var s0 = y * bpl, t0 = y * w;
|
|
324
|
-
for ( var i = 0; i < w; i ++ ) {
|
|
325
|
-
|
|
326
|
-
var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 2 ) ] >> ( 6 - ( ( i & 3 ) << 1 ) ) ) & 3 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
327
|
-
|
|
328
|
-
}
|
|
329
|
-
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
|
|
333
|
-
|
|
334
|
-
var s0 = y * bpl, t0 = y * w;
|
|
335
|
-
for ( var i = 0; i < w; i ++ ) {
|
|
336
|
-
|
|
337
|
-
var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 1 ) ] >> ( 4 - ( ( i & 1 ) << 2 ) ) ) & 15 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
338
|
-
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
}
|
|
342
|
-
|
|
343
|
-
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
344
|
-
|
|
345
|
-
var qi = i << 2, j = data[ i ], cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
|
|
346
|
-
|
|
347
|
-
}
|
|
348
|
-
|
|
349
|
-
} else if ( ctype == 4 ) { // gray + alpha
|
|
350
|
-
|
|
351
|
-
if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
|
|
352
|
-
|
|
353
|
-
var qi = i << 2, di = i << 1, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 1 ];
|
|
354
|
-
|
|
355
|
-
}
|
|
356
|
-
|
|
357
|
-
if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
|
|
358
|
-
|
|
359
|
-
var qi = i << 2, di = i << 2, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 2 ];
|
|
360
|
-
|
|
361
|
-
}
|
|
362
|
-
|
|
363
|
-
} else if ( ctype == 0 ) { // gray
|
|
364
|
-
|
|
365
|
-
var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
|
|
366
|
-
for ( var y = 0; y < h; y ++ ) {
|
|
367
|
-
|
|
368
|
-
var off = y * bpl, to = y * w;
|
|
369
|
-
if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
|
|
370
|
-
|
|
371
|
-
var gr = 255 * ( ( data[ off + ( x >>> 3 ) ] >>> ( 7 - ( x & 7 ) ) ) & 1 ), al = ( gr == tr * 255 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
372
|
-
|
|
373
|
-
}
|
|
374
|
-
else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
|
|
375
|
-
|
|
376
|
-
var gr = 85 * ( ( data[ off + ( x >>> 2 ) ] >>> ( 6 - ( ( x & 3 ) << 1 ) ) ) & 3 ), al = ( gr == tr * 85 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
377
|
-
|
|
378
|
-
}
|
|
379
|
-
else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
|
|
380
|
-
|
|
381
|
-
var gr = 17 * ( ( data[ off + ( x >>> 1 ) ] >>> ( 4 - ( ( x & 1 ) << 2 ) ) ) & 15 ), al = ( gr == tr * 17 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
382
|
-
|
|
383
|
-
}
|
|
384
|
-
else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
|
|
385
|
-
|
|
386
|
-
var gr = data[ off + x ], al = ( gr == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
387
|
-
|
|
388
|
-
}
|
|
389
|
-
else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
|
|
390
|
-
|
|
391
|
-
var gr = data[ off + ( x << 1 ) ], al = ( rs( data, off + ( x << 1 ) ) == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
|
|
392
|
-
|
|
393
|
-
}
|
|
394
|
-
|
|
395
|
-
}
|
|
396
|
-
|
|
397
|
-
}
|
|
398
|
-
|
|
399
|
-
//console.log(Date.now()-time);
|
|
400
|
-
return bf;
|
|
401
|
-
|
|
402
|
-
};
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
UPNG.decode = function ( buff ) {
|
|
407
|
-
|
|
408
|
-
var data = new Uint8Array( buff ), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
|
|
409
|
-
var out = { tabs: {}, frames: [] };
|
|
410
|
-
var dd = new Uint8Array( data.length ), doff = 0; // put all IDAT data into it
|
|
411
|
-
var fd, foff = 0; // frames
|
|
412
|
-
var text, keyw, bfr;
|
|
413
|
-
|
|
414
|
-
var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
|
|
415
|
-
for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
|
|
416
|
-
|
|
417
|
-
while ( offset < data.length ) {
|
|
418
|
-
|
|
419
|
-
var len = bin.readUint( data, offset ); offset += 4;
|
|
420
|
-
var type = bin.readASCII( data, offset, 4 ); offset += 4;
|
|
421
|
-
//console.log(type,len);
|
|
422
|
-
|
|
423
|
-
if ( type == 'IHDR' ) {
|
|
424
|
-
|
|
425
|
-
UPNG.decode._IHDR( data, offset, out );
|
|
426
|
-
|
|
427
|
-
} else if ( type == 'CgBI' ) {
|
|
428
|
-
|
|
429
|
-
out.tabs[ type ] = data.slice( offset, offset + 4 );
|
|
430
|
-
|
|
431
|
-
} else if ( type == 'IDAT' ) {
|
|
432
|
-
|
|
433
|
-
for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
|
|
434
|
-
doff += len;
|
|
435
|
-
|
|
436
|
-
} else if ( type == 'acTL' ) {
|
|
437
|
-
|
|
438
|
-
out.tabs[ type ] = { num_frames: rUi( data, offset ), num_plays: rUi( data, offset + 4 ) };
|
|
439
|
-
fd = new Uint8Array( data.length );
|
|
440
|
-
|
|
441
|
-
} else if ( type == 'fcTL' ) {
|
|
442
|
-
|
|
443
|
-
if ( foff != 0 ) {
|
|
444
|
-
|
|
445
|
-
var fr = out.frames[ out.frames.length - 1 ];
|
|
446
|
-
fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height ); foff = 0;
|
|
447
|
-
|
|
448
|
-
}
|
|
449
|
-
|
|
450
|
-
var rct = { x: rUi( data, offset + 12 ), y: rUi( data, offset + 16 ), width: rUi( data, offset + 4 ), height: rUi( data, offset + 8 ) };
|
|
451
|
-
var del = rUs( data, offset + 22 ); del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
|
|
452
|
-
var frm = { rect: rct, delay: Math.round( del * 1000 ), dispose: data[ offset + 24 ], blend: data[ offset + 25 ] };
|
|
453
|
-
//console.log(frm);
|
|
454
|
-
out.frames.push( frm );
|
|
455
|
-
|
|
456
|
-
} else if ( type == 'fdAT' ) {
|
|
457
|
-
|
|
458
|
-
for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
|
|
459
|
-
foff += len - 4;
|
|
460
|
-
|
|
461
|
-
} else if ( type == 'pHYs' ) {
|
|
462
|
-
|
|
463
|
-
out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
|
|
464
|
-
|
|
465
|
-
} else if ( type == 'cHRM' ) {
|
|
466
|
-
|
|
467
|
-
out.tabs[ type ] = [];
|
|
468
|
-
for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
|
|
469
|
-
|
|
470
|
-
} else if ( type == 'tEXt' || type == 'zTXt' ) {
|
|
471
|
-
|
|
472
|
-
if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
|
|
473
|
-
var nz = bin.nextZero( data, offset );
|
|
474
|
-
keyw = bin.readASCII( data, offset, nz - offset );
|
|
475
|
-
var tl = offset + len - nz - 1;
|
|
476
|
-
if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl );
|
|
477
|
-
else {
|
|
478
|
-
|
|
479
|
-
bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
|
|
480
|
-
text = bin.readUTF8( bfr, 0, bfr.length );
|
|
481
|
-
|
|
482
|
-
}
|
|
483
|
-
|
|
484
|
-
out.tabs[ type ][ keyw ] = text;
|
|
485
|
-
|
|
486
|
-
} else if ( type == 'iTXt' ) {
|
|
487
|
-
|
|
488
|
-
if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
|
|
489
|
-
var nz = 0, off = offset;
|
|
490
|
-
nz = bin.nextZero( data, off );
|
|
491
|
-
keyw = bin.readASCII( data, off, nz - off ); off = nz + 1;
|
|
492
|
-
var cflag = data[ off ]; off += 2;
|
|
493
|
-
nz = bin.nextZero( data, off );
|
|
494
|
-
bin.readASCII( data, off, nz - off ); off = nz + 1;
|
|
495
|
-
nz = bin.nextZero( data, off );
|
|
496
|
-
bin.readUTF8( data, off, nz - off ); off = nz + 1;
|
|
497
|
-
var tl = len - ( off - offset );
|
|
498
|
-
if ( cflag == 0 ) text = bin.readUTF8( data, off, tl );
|
|
499
|
-
else {
|
|
500
|
-
|
|
501
|
-
bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
|
|
502
|
-
text = bin.readUTF8( bfr, 0, bfr.length );
|
|
503
|
-
|
|
504
|
-
}
|
|
505
|
-
|
|
506
|
-
out.tabs[ type ][ keyw ] = text;
|
|
507
|
-
|
|
508
|
-
} else if ( type == 'PLTE' ) {
|
|
509
|
-
|
|
510
|
-
out.tabs[ type ] = bin.readBytes( data, offset, len );
|
|
511
|
-
|
|
512
|
-
} else if ( type == 'hIST' ) {
|
|
513
|
-
|
|
514
|
-
var pl = out.tabs[ 'PLTE' ].length / 3;
|
|
515
|
-
out.tabs[ type ] = []; for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
|
|
516
|
-
|
|
517
|
-
} else if ( type == 'tRNS' ) {
|
|
518
|
-
|
|
519
|
-
if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len );
|
|
520
|
-
else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset );
|
|
521
|
-
else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
|
|
522
|
-
//else console.log("tRNS for unsupported color type",out.ctype, len);
|
|
523
|
-
|
|
524
|
-
} else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000;
|
|
525
|
-
else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ];
|
|
526
|
-
else if ( type == 'bKGD' ) {
|
|
527
|
-
|
|
528
|
-
if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ];
|
|
529
|
-
else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
|
|
530
|
-
else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
|
|
531
|
-
|
|
532
|
-
} else if ( type == 'IEND' ) {
|
|
533
|
-
|
|
534
|
-
break;
|
|
535
|
-
|
|
536
|
-
}
|
|
537
|
-
|
|
538
|
-
//else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
|
|
539
|
-
offset += len;
|
|
540
|
-
bin.readUint( data, offset ); offset += 4;
|
|
541
|
-
|
|
542
|
-
}
|
|
543
|
-
|
|
544
|
-
if ( foff != 0 ) {
|
|
545
|
-
|
|
546
|
-
var fr = out.frames[ out.frames.length - 1 ];
|
|
547
|
-
fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
|
|
548
|
-
|
|
549
|
-
}
|
|
550
|
-
|
|
551
|
-
out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
|
|
552
|
-
|
|
553
|
-
delete out.compress; delete out.interlace; delete out.filter;
|
|
554
|
-
return out;
|
|
555
|
-
|
|
556
|
-
};
|
|
557
|
-
|
|
558
|
-
UPNG.decode._decompress = function ( out, dd, w, h ) {
|
|
559
|
-
|
|
560
|
-
var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
|
|
561
|
-
if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff );
|
|
562
|
-
else dd = UPNG.decode._inflate( dd, buff );
|
|
563
|
-
|
|
564
|
-
if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h );
|
|
565
|
-
else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
|
|
566
|
-
|
|
567
|
-
return dd;
|
|
568
|
-
|
|
569
|
-
};
|
|
570
|
-
|
|
571
|
-
UPNG.decode._inflate = function ( data, buff ) {
|
|
572
|
-
|
|
573
|
-
var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff ); return out;
|
|
574
|
-
|
|
575
|
-
};
|
|
576
|
-
|
|
577
|
-
UPNG.inflateRaw = function () {
|
|
578
|
-
|
|
579
|
-
var H = {}; H.H = {}; H.H.N = function ( N, W ) {
|
|
580
|
-
|
|
581
|
-
var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
|
|
582
|
-
if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 ); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
|
|
583
|
-
if ( Z )W = new R( N.length >>> 2 << 5 ); while ( i == 0 ) {
|
|
584
|
-
|
|
585
|
-
i = n( N, d, 1 ); m = n( N, d + 1, 2 ); d += 3; if ( m == 0 ) {
|
|
586
|
-
|
|
587
|
-
if ( ( d & 7 ) != 0 )d += 8 - ( d & 7 );
|
|
588
|
-
var D = ( d >>> 3 ) + 4, q = N[ D - 4 ] | N[ D - 3 ] << 8; if ( Z )W = H.H.W( W, w + q ); W.set( new R( N.buffer, N.byteOffset + D, q ), w ); d = D + q << 3;
|
|
589
|
-
w += q; continue
|
|
590
|
-
;
|
|
591
|
-
|
|
592
|
-
}
|
|
593
|
-
|
|
594
|
-
if ( Z )W = H.H.W( W, w + ( 1 << 17 ) ); if ( m == 1 ) {
|
|
595
|
-
|
|
596
|
-
v = b.J; C = b.h; X = ( 1 << 9 ) - 1; u = ( 1 << 5 ) - 1;
|
|
597
|
-
|
|
598
|
-
}
|
|
599
|
-
|
|
600
|
-
if ( m == 2 ) {
|
|
601
|
-
|
|
602
|
-
J = A( N, d, 5 ) + 257;
|
|
603
|
-
h = A( N, d + 5, 5 ) + 1; Q = A( N, d + 10, 4 ) + 4; d += 14; var j = 1; for ( var c = 0; c < 38; c += 2 ) {
|
|
604
|
-
|
|
605
|
-
b.Q[ c ] = 0; b.Q[ c + 1 ] = 0;
|
|
606
|
-
|
|
607
|
-
}
|
|
608
|
-
|
|
609
|
-
for ( var c = 0;
|
|
610
|
-
c < Q; c ++ ) {
|
|
611
|
-
|
|
612
|
-
var K = A( N, d + c * 3, 3 ); b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K; if ( K > j )j = K
|
|
613
|
-
;
|
|
614
|
-
|
|
615
|
-
}
|
|
616
|
-
|
|
617
|
-
d += 3 * Q; M( b.Q, j ); I( b.Q, j, b.u ); v = b.w; C = b.d;
|
|
618
|
-
d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v ); var r = V.V( b.v, 0, J, b.C ); X = ( 1 << r ) - 1; var S = V.V( b.v, J, h, b.D ); u = ( 1 << S ) - 1; M( b.C, r );
|
|
619
|
-
I( b.C, r, v ); M( b.D, S ); I( b.D, S, C )
|
|
620
|
-
;
|
|
621
|
-
|
|
622
|
-
}
|
|
623
|
-
|
|
624
|
-
while ( ! 0 ) {
|
|
625
|
-
|
|
626
|
-
var T = v[ e( N, d ) & X ]; d += T & 15; var p = T >>> 4; if ( p >>> 8 == 0 ) {
|
|
627
|
-
|
|
628
|
-
W[ w ++ ] = p;
|
|
629
|
-
|
|
630
|
-
} else if ( p == 256 ) {
|
|
631
|
-
|
|
632
|
-
break;
|
|
633
|
-
|
|
634
|
-
} else {
|
|
635
|
-
|
|
636
|
-
var z = w + p - 254;
|
|
637
|
-
if ( p > 264 ) {
|
|
638
|
-
|
|
639
|
-
var _ = b.q[ p - 257 ]; z = w + ( _ >>> 3 ) + A( N, d, _ & 7 ); d += _ & 7;
|
|
640
|
-
|
|
641
|
-
}
|
|
642
|
-
|
|
643
|
-
var $ = C[ e( N, d ) & u ]; d += $ & 15; var s = $ >>> 4, Y = b.c[ s ], a = ( Y >>> 4 ) + n( N, d, Y & 15 );
|
|
644
|
-
d += Y & 15; while ( w < z ) {
|
|
645
|
-
|
|
646
|
-
W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ];
|
|
647
|
-
|
|
648
|
-
}
|
|
649
|
-
|
|
650
|
-
w = z
|
|
651
|
-
;
|
|
652
|
-
|
|
653
|
-
}
|
|
654
|
-
|
|
655
|
-
}
|
|
656
|
-
|
|
657
|
-
}
|
|
658
|
-
|
|
659
|
-
return W.length == w ? W : W.slice( 0, w )
|
|
660
|
-
;
|
|
661
|
-
|
|
662
|
-
};
|
|
663
|
-
|
|
664
|
-
H.H.W = function ( N, W ) {
|
|
665
|
-
|
|
666
|
-
var R = N.length; if ( W <= R ) return N; var V = new Uint8Array( R << 1 ); V.set( N, 0 ); return V;
|
|
667
|
-
|
|
668
|
-
};
|
|
669
|
-
|
|
670
|
-
H.H.R = function ( N, W, R, V, n, A ) {
|
|
671
|
-
|
|
672
|
-
var l = H.H.e, M = H.H.Z, I = 0; while ( I < R ) {
|
|
673
|
-
|
|
674
|
-
var e = N[ M( V, n ) & W ]; n += e & 15; var b = e >>> 4;
|
|
675
|
-
if ( b <= 15 ) {
|
|
676
|
-
|
|
677
|
-
A[ I ] = b; I ++;
|
|
678
|
-
|
|
679
|
-
} else {
|
|
680
|
-
|
|
681
|
-
var Z = 0, m = 0; if ( b == 16 ) {
|
|
682
|
-
|
|
683
|
-
m = 3 + l( V, n, 2 ); n += 2; Z = A[ I - 1 ];
|
|
684
|
-
|
|
685
|
-
} else if ( b == 17 ) {
|
|
686
|
-
|
|
687
|
-
m = 3 + l( V, n, 3 );
|
|
688
|
-
n += 3
|
|
689
|
-
;
|
|
690
|
-
|
|
691
|
-
} else if ( b == 18 ) {
|
|
692
|
-
|
|
693
|
-
m = 11 + l( V, n, 7 ); n += 7;
|
|
694
|
-
|
|
695
|
-
}
|
|
696
|
-
|
|
697
|
-
var J = I + m; while ( I < J ) {
|
|
698
|
-
|
|
699
|
-
A[ I ] = Z; I ++;
|
|
700
|
-
|
|
701
|
-
}
|
|
702
|
-
|
|
703
|
-
}
|
|
704
|
-
|
|
705
|
-
}
|
|
706
|
-
|
|
707
|
-
return n
|
|
708
|
-
;
|
|
709
|
-
|
|
710
|
-
};
|
|
711
|
-
|
|
712
|
-
H.H.V = function ( N, W, R, V ) {
|
|
713
|
-
|
|
714
|
-
var n = 0, A = 0, l = V.length >>> 1;
|
|
715
|
-
while ( A < R ) {
|
|
716
|
-
|
|
717
|
-
var M = N[ A + W ]; V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = M; if ( M > n )n = M; A ++;
|
|
718
|
-
|
|
719
|
-
}
|
|
720
|
-
|
|
721
|
-
while ( A < l ) {
|
|
722
|
-
|
|
723
|
-
V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = 0; A ++;
|
|
724
|
-
|
|
725
|
-
}
|
|
726
|
-
|
|
727
|
-
return n
|
|
728
|
-
;
|
|
729
|
-
|
|
730
|
-
};
|
|
731
|
-
|
|
732
|
-
H.H.n = function ( N, W ) {
|
|
733
|
-
|
|
734
|
-
var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for ( var M = 0; M <= W; M ++ )e[ M ] = 0; for ( M = 1; M < V; M += 2 )e[ N[ M ] ] ++;
|
|
735
|
-
var b = R.K; n = 0; e[ 0 ] = 0; for ( A = 1; A <= W; A ++ ) {
|
|
736
|
-
|
|
737
|
-
n = n + e[ A - 1 ] << 1; b[ A ] = n;
|
|
738
|
-
|
|
739
|
-
}
|
|
740
|
-
|
|
741
|
-
for ( l = 0; l < V; l += 2 ) {
|
|
742
|
-
|
|
743
|
-
I = N[ l + 1 ]; if ( I != 0 ) {
|
|
744
|
-
|
|
745
|
-
N[ l ] = b[ I ];
|
|
746
|
-
b[ I ] ++
|
|
747
|
-
;
|
|
748
|
-
|
|
749
|
-
}
|
|
750
|
-
|
|
751
|
-
}
|
|
752
|
-
|
|
753
|
-
};
|
|
754
|
-
|
|
755
|
-
H.H.A = function ( N, W, R ) {
|
|
756
|
-
|
|
757
|
-
var V = N.length, n = H.H.m, A = n.r; for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
|
|
758
|
-
|
|
759
|
-
var M = l >> 1, I = N[ l + 1 ], e = M << 4 | I, b = W - I, Z = N[ l ] << b, m = Z + ( 1 << b );
|
|
760
|
-
while ( Z != m ) {
|
|
761
|
-
|
|
762
|
-
var J = A[ Z ] >>> 15 - W; R[ J ] = e; Z ++;
|
|
763
|
-
|
|
764
|
-
}
|
|
765
|
-
|
|
766
|
-
}
|
|
767
|
-
|
|
768
|
-
};
|
|
769
|
-
|
|
770
|
-
H.H.l = function ( N, W ) {
|
|
771
|
-
|
|
772
|
-
var R = H.H.m.r, V = 15 - W; for ( var n = 0; n < N.length;
|
|
773
|
-
n += 2 ) {
|
|
774
|
-
|
|
775
|
-
var A = N[ n ] << W - N[ n + 1 ]; N[ n ] = R[ A ] >>> V;
|
|
776
|
-
|
|
777
|
-
}
|
|
778
|
-
|
|
779
|
-
};
|
|
780
|
-
|
|
781
|
-
H.H.M = function ( N, W, R ) {
|
|
782
|
-
|
|
783
|
-
R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8;
|
|
784
|
-
|
|
785
|
-
};
|
|
786
|
-
|
|
787
|
-
H.H.I = function ( N, W, R ) {
|
|
788
|
-
|
|
789
|
-
R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8; N[ V + 2 ] |= R >>> 16;
|
|
790
|
-
|
|
791
|
-
};
|
|
792
|
-
|
|
793
|
-
H.H.e = function ( N, W, R ) {
|
|
794
|
-
|
|
795
|
-
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
|
|
796
|
-
|
|
797
|
-
};
|
|
798
|
-
|
|
799
|
-
H.H.b = function ( N, W, R ) {
|
|
800
|
-
|
|
801
|
-
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
|
|
802
|
-
|
|
803
|
-
};
|
|
804
|
-
|
|
805
|
-
H.H.Z = function ( N, W ) {
|
|
806
|
-
|
|
807
|
-
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
|
|
808
|
-
|
|
809
|
-
};
|
|
810
|
-
|
|
811
|
-
H.H.i = function ( N, W ) {
|
|
812
|
-
|
|
813
|
-
return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
|
|
814
|
-
|
|
815
|
-
};
|
|
816
|
-
|
|
817
|
-
H.H.m = function () {
|
|
818
|
-
|
|
819
|
-
var N = Uint16Array, W = Uint32Array;
|
|
820
|
-
return { K: new N( 16 ), j: new N( 16 ), X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ], q: new N( 32 ), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ], c: new W( 32 ), J: new N( 512 ), _: [], h: new N( 32 ), $: [], w: new N( 32768 ), C: [], v: [], d: new N( 32768 ), D: [], u: new N( 512 ), Q: [], r: new N( 1 << 15 ), s: new W( 286 ), Y: new W( 30 ), a: new W( 19 ), t: new W( 15e3 ), k: new N( 1 << 16 ), g: new N( 1 << 15 ) }
|
|
821
|
-
;
|
|
822
|
-
|
|
823
|
-
}();
|
|
824
|
-
( function () {
|
|
825
|
-
|
|
826
|
-
var N = H.H.m, W = 1 << 15; for ( var R = 0; R < W; R ++ ) {
|
|
827
|
-
|
|
828
|
-
var V = R; V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
|
|
829
|
-
V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2; V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4; V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
|
|
830
|
-
N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17
|
|
831
|
-
;
|
|
832
|
-
|
|
833
|
-
}
|
|
834
|
-
|
|
835
|
-
function n( A, l, M ) {
|
|
836
|
-
|
|
837
|
-
while ( l -- != 0 )A.push( 0, M )
|
|
838
|
-
;
|
|
839
|
-
|
|
840
|
-
}
|
|
841
|
-
|
|
842
|
-
for ( var R = 0; R < 32; R ++ ) {
|
|
843
|
-
|
|
844
|
-
N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
|
|
845
|
-
N.c[ R ] = N.p[ R ] << 4 | N.z[ R ]
|
|
846
|
-
;
|
|
847
|
-
|
|
848
|
-
}
|
|
849
|
-
|
|
850
|
-
n( N._, 144, 8 ); n( N._, 255 - 143, 9 ); n( N._, 279 - 255, 7 ); n( N._, 287 - 279, 8 ); H.H.n( N._, 9 );
|
|
851
|
-
H.H.A( N._, 9, N.J ); H.H.l( N._, 9 ); n( N.$, 32, 5 ); H.H.n( N.$, 5 ); H.H.A( N.$, 5, N.h ); H.H.l( N.$, 5 ); n( N.Q, 19, 0 ); n( N.C, 286, 0 );
|
|
852
|
-
n( N.D, 30, 0 ); n( N.v, 320, 0 )
|
|
853
|
-
;
|
|
854
|
-
|
|
855
|
-
}() );
|
|
856
|
-
|
|
857
|
-
return H.H.N
|
|
858
|
-
;
|
|
859
|
-
|
|
860
|
-
}();
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
UPNG.decode._readInterlace = function ( data, out ) {
|
|
864
|
-
|
|
865
|
-
var w = out.width, h = out.height;
|
|
866
|
-
var bpp = UPNG.decode._getBPP( out ), cbpp = bpp >> 3, bpl = Math.ceil( w * bpp / 8 );
|
|
867
|
-
var img = new Uint8Array( h * bpl );
|
|
868
|
-
var di = 0;
|
|
869
|
-
|
|
870
|
-
var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
|
|
871
|
-
var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
|
|
872
|
-
var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
|
|
873
|
-
var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
|
|
874
|
-
|
|
875
|
-
var pass = 0;
|
|
876
|
-
while ( pass < 7 ) {
|
|
877
|
-
|
|
878
|
-
var ri = row_increment[ pass ], ci = col_increment[ pass ];
|
|
879
|
-
var sw = 0, sh = 0;
|
|
880
|
-
var cr = starting_row[ pass ]; while ( cr < h ) {
|
|
881
|
-
|
|
882
|
-
cr += ri; sh ++;
|
|
883
|
-
|
|
884
|
-
}
|
|
885
|
-
|
|
886
|
-
var cc = starting_col[ pass ]; while ( cc < w ) {
|
|
887
|
-
|
|
888
|
-
cc += ci; sw ++;
|
|
889
|
-
|
|
890
|
-
}
|
|
891
|
-
|
|
892
|
-
var bpll = Math.ceil( sw * bpp / 8 );
|
|
893
|
-
UPNG.decode._filterZero( data, out, di, sw, sh );
|
|
894
|
-
|
|
895
|
-
var y = 0, row = starting_row[ pass ];
|
|
896
|
-
var val;
|
|
897
|
-
|
|
898
|
-
while ( row < h ) {
|
|
899
|
-
|
|
900
|
-
var col = starting_col[ pass ];
|
|
901
|
-
var cdi = ( di + y * bpll ) << 3;
|
|
902
|
-
|
|
903
|
-
while ( col < w ) {
|
|
904
|
-
|
|
905
|
-
if ( bpp == 1 ) {
|
|
906
|
-
|
|
907
|
-
val = data[ cdi >> 3 ]; val = ( val >> ( 7 - ( cdi & 7 ) ) ) & 1;
|
|
908
|
-
img[ row * bpl + ( col >> 3 ) ] |= ( val << ( 7 - ( ( col & 7 ) << 0 ) ) );
|
|
909
|
-
|
|
910
|
-
}
|
|
911
|
-
|
|
912
|
-
if ( bpp == 2 ) {
|
|
913
|
-
|
|
914
|
-
val = data[ cdi >> 3 ]; val = ( val >> ( 6 - ( cdi & 7 ) ) ) & 3;
|
|
915
|
-
img[ row * bpl + ( col >> 2 ) ] |= ( val << ( 6 - ( ( col & 3 ) << 1 ) ) );
|
|
916
|
-
|
|
917
|
-
}
|
|
918
|
-
|
|
919
|
-
if ( bpp == 4 ) {
|
|
920
|
-
|
|
921
|
-
val = data[ cdi >> 3 ]; val = ( val >> ( 4 - ( cdi & 7 ) ) ) & 15;
|
|
922
|
-
img[ row * bpl + ( col >> 1 ) ] |= ( val << ( 4 - ( ( col & 1 ) << 2 ) ) );
|
|
923
|
-
|
|
924
|
-
}
|
|
925
|
-
|
|
926
|
-
if ( bpp >= 8 ) {
|
|
927
|
-
|
|
928
|
-
var ii = row * bpl + col * cbpp;
|
|
929
|
-
for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
|
|
930
|
-
|
|
931
|
-
}
|
|
932
|
-
|
|
933
|
-
cdi += bpp; col += ci;
|
|
934
|
-
|
|
935
|
-
}
|
|
936
|
-
|
|
937
|
-
y ++; row += ri;
|
|
938
|
-
|
|
939
|
-
}
|
|
940
|
-
|
|
941
|
-
if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
|
|
942
|
-
pass = pass + 1;
|
|
943
|
-
|
|
944
|
-
}
|
|
945
|
-
|
|
946
|
-
return img;
|
|
947
|
-
|
|
948
|
-
};
|
|
949
|
-
|
|
950
|
-
UPNG.decode._getBPP = function ( out ) {
|
|
951
|
-
|
|
952
|
-
var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
|
|
953
|
-
return noc * out.depth;
|
|
954
|
-
|
|
955
|
-
};
|
|
956
|
-
|
|
957
|
-
UPNG.decode._filterZero = function ( data, out, off, w, h ) {
|
|
958
|
-
|
|
959
|
-
var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), paeth = UPNG.decode._paeth;
|
|
960
|
-
bpp = Math.ceil( bpp / 8 );
|
|
961
|
-
|
|
962
|
-
var i, di, type = data[ off ], x = 0;
|
|
963
|
-
|
|
964
|
-
if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
|
|
965
|
-
if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = ( data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) ) & 255;
|
|
966
|
-
|
|
967
|
-
for ( var y = 0; y < h; y ++ ) {
|
|
968
|
-
|
|
969
|
-
i = off + y * bpl; di = i + y + 1;
|
|
970
|
-
type = data[ di - 1 ]; x = 0;
|
|
971
|
-
|
|
972
|
-
if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ];
|
|
973
|
-
else if ( type == 1 ) {
|
|
974
|
-
|
|
975
|
-
for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
|
|
976
|
-
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpp ] );
|
|
977
|
-
|
|
978
|
-
} else if ( type == 2 ) {
|
|
979
|
-
|
|
980
|
-
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpl ] );
|
|
981
|
-
|
|
982
|
-
} else if ( type == 3 ) {
|
|
983
|
-
|
|
984
|
-
for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + ( data[ i + x - bpl ] >>> 1 ) );
|
|
985
|
-
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + ( ( data[ i + x - bpl ] + data[ i + x - bpp ] ) >>> 1 ) );
|
|
986
|
-
|
|
987
|
-
} else {
|
|
988
|
-
|
|
989
|
-
for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 ) );
|
|
990
|
-
for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] ) );
|
|
991
|
-
|
|
992
|
-
}
|
|
993
|
-
|
|
994
|
-
}
|
|
995
|
-
|
|
996
|
-
return data;
|
|
997
|
-
|
|
998
|
-
};
|
|
999
|
-
|
|
1000
|
-
UPNG.decode._paeth = function ( a, b, c ) {
|
|
1001
|
-
|
|
1002
|
-
var p = a + b - c, pa = ( p - a ), pb = ( p - b ), pc = ( p - c );
|
|
1003
|
-
if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a;
|
|
1004
|
-
else if ( pb * pb <= pc * pc ) return b;
|
|
1005
|
-
return c;
|
|
1006
|
-
|
|
1007
|
-
};
|
|
1008
|
-
|
|
1009
|
-
UPNG.decode._IHDR = function ( data, offset, out ) {
|
|
1010
|
-
|
|
1011
|
-
var bin = UPNG._bin;
|
|
1012
|
-
out.width = bin.readUint( data, offset ); offset += 4;
|
|
1013
|
-
out.height = bin.readUint( data, offset ); offset += 4;
|
|
1014
|
-
out.depth = data[ offset ]; offset ++;
|
|
1015
|
-
out.ctype = data[ offset ]; offset ++;
|
|
1016
|
-
out.compress = data[ offset ]; offset ++;
|
|
1017
|
-
out.filter = data[ offset ]; offset ++;
|
|
1018
|
-
out.interlace = data[ offset ]; offset ++;
|
|
1019
|
-
|
|
1020
|
-
};
|
|
1021
|
-
|
|
1022
|
-
UPNG._bin = {
|
|
1023
|
-
nextZero: function ( data, p ) {
|
|
1024
|
-
|
|
1025
|
-
while ( data[ p ] != 0 ) p ++; return p;
|
|
1026
|
-
|
|
1027
|
-
},
|
|
1028
|
-
readUshort: function ( buff, p ) {
|
|
1029
|
-
|
|
1030
|
-
return ( buff[ p ] << 8 ) | buff[ p + 1 ];
|
|
1031
|
-
|
|
1032
|
-
},
|
|
1033
|
-
writeUshort: function ( buff, p, n ) {
|
|
1034
|
-
|
|
1035
|
-
buff[ p ] = ( n >> 8 ) & 255; buff[ p + 1 ] = n & 255;
|
|
1036
|
-
|
|
1037
|
-
},
|
|
1038
|
-
readUint: function ( buff, p ) {
|
|
1039
|
-
|
|
1040
|
-
return ( buff[ p ] * ( 256 * 256 * 256 ) ) + ( ( buff[ p + 1 ] << 16 ) | ( buff[ p + 2 ] << 8 ) | buff[ p + 3 ] );
|
|
1041
|
-
|
|
1042
|
-
},
|
|
1043
|
-
writeUint: function ( buff, p, n ) {
|
|
1044
|
-
|
|
1045
|
-
buff[ p ] = ( n >> 24 ) & 255; buff[ p + 1 ] = ( n >> 16 ) & 255; buff[ p + 2 ] = ( n >> 8 ) & 255; buff[ p + 3 ] = n & 255;
|
|
1046
|
-
|
|
1047
|
-
},
|
|
1048
|
-
readASCII: function ( buff, p, l ) {
|
|
1049
|
-
|
|
1050
|
-
var s = ''; for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] ); return s;
|
|
1051
|
-
|
|
1052
|
-
},
|
|
1053
|
-
writeASCII: function ( data, p, s ) {
|
|
1054
|
-
|
|
1055
|
-
for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
|
|
1056
|
-
|
|
1057
|
-
},
|
|
1058
|
-
readBytes: function ( buff, p, l ) {
|
|
1059
|
-
|
|
1060
|
-
var arr = []; for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] ); return arr;
|
|
1061
|
-
|
|
1062
|
-
},
|
|
1063
|
-
pad: function ( n ) {
|
|
1064
|
-
|
|
1065
|
-
return n.length < 2 ? '0' + n : n;
|
|
1066
|
-
|
|
1067
|
-
},
|
|
1068
|
-
readUTF8: function ( buff, p, l ) {
|
|
1069
|
-
|
|
1070
|
-
var s = '', ns;
|
|
1071
|
-
for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
|
|
1072
|
-
try {
|
|
1073
|
-
|
|
1074
|
-
ns = decodeURIComponent( s );
|
|
1075
|
-
|
|
1076
|
-
} catch ( e ) {
|
|
1077
|
-
|
|
1078
|
-
return UPNG._bin.readASCII( buff, p, l );
|
|
1079
|
-
|
|
1080
|
-
}
|
|
1081
|
-
|
|
1082
|
-
return ns;
|
|
1083
|
-
|
|
1084
|
-
}
|
|
1085
|
-
};
|
|
1086
|
-
UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
|
|
1087
|
-
|
|
1088
|
-
var w = Math.min( sw, tw ), h = Math.min( sh, th );
|
|
1089
|
-
var si = 0, ti = 0;
|
|
1090
|
-
for ( var y = 0; y < h; y ++ )
|
|
1091
|
-
for ( var x = 0; x < w; x ++ ) {
|
|
1092
|
-
|
|
1093
|
-
if ( xoff >= 0 && yoff >= 0 ) {
|
|
1094
|
-
|
|
1095
|
-
si = ( y * sw + x ) << 2; ti = ( ( yoff + y ) * tw + xoff + x ) << 2;
|
|
1096
|
-
|
|
1097
|
-
} else {
|
|
1098
|
-
|
|
1099
|
-
si = ( ( - yoff + y ) * sw - xoff + x ) << 2; ti = ( y * tw + x ) << 2;
|
|
1100
|
-
|
|
1101
|
-
}
|
|
1102
|
-
|
|
1103
|
-
if ( mode == 0 ) {
|
|
1104
|
-
|
|
1105
|
-
tb[ ti ] = sb[ si ]; tb[ ti + 1 ] = sb[ si + 1 ]; tb[ ti + 2 ] = sb[ si + 2 ]; tb[ ti + 3 ] = sb[ si + 3 ];
|
|
1106
|
-
|
|
1107
|
-
} else if ( mode == 1 ) {
|
|
1108
|
-
|
|
1109
|
-
var fa = sb[ si + 3 ] * ( 1 / 255 ), fr = sb[ si ] * fa, fg = sb[ si + 1 ] * fa, fb = sb[ si + 2 ] * fa;
|
|
1110
|
-
var ba = tb[ ti + 3 ] * ( 1 / 255 ), br = tb[ ti ] * ba, bg = tb[ ti + 1 ] * ba, bb = tb[ ti + 2 ] * ba;
|
|
1111
|
-
|
|
1112
|
-
var ifa = 1 - fa, oa = fa + ba * ifa, ioa = ( oa == 0 ? 0 : 1 / oa );
|
|
1113
|
-
tb[ ti + 3 ] = 255 * oa;
|
|
1114
|
-
tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
|
|
1115
|
-
tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
|
|
1116
|
-
tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
|
|
1117
|
-
|
|
1118
|
-
} else if ( mode == 2 ) { // copy only differences, otherwise zero
|
|
1119
|
-
|
|
1120
|
-
var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
|
|
1121
|
-
var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
|
|
1122
|
-
if ( fa == ba && fr == br && fg == bg && fb == bb ) {
|
|
1123
|
-
|
|
1124
|
-
tb[ ti ] = 0; tb[ ti + 1 ] = 0; tb[ ti + 2 ] = 0; tb[ ti + 3 ] = 0;
|
|
1125
|
-
|
|
1126
|
-
} else {
|
|
1127
|
-
|
|
1128
|
-
tb[ ti ] = fr; tb[ ti + 1 ] = fg; tb[ ti + 2 ] = fb; tb[ ti + 3 ] = fa;
|
|
1129
|
-
|
|
1130
|
-
}
|
|
1131
|
-
|
|
1132
|
-
} else if ( mode == 3 ) { // check if can be blended
|
|
1133
|
-
|
|
1134
|
-
var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
|
|
1135
|
-
var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
|
|
1136
|
-
if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;
|
|
1137
|
-
//if(fa!=255 && ba!=0) return false;
|
|
1138
|
-
if ( fa < 220 && ba > 20 ) return false;
|
|
1139
|
-
|
|
1140
|
-
}
|
|
1141
|
-
|
|
1142
|
-
}
|
|
1143
|
-
|
|
1144
|
-
return true;
|
|
1145
|
-
|
|
1146
|
-
};
|
|
1147
|
-
|
|
1148
|
-
export { RGBMLoader };
|