@plastic-software/three 0.178.0 → 0.179.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +856 -196
- package/build/three.core.js +647 -123
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +211 -76
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +70 -21
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +1796 -557
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +1754 -557
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +1 -1
- package/examples/jsm/csm/CSMShadowNode.js +4 -4
- package/examples/jsm/environments/RoomEnvironment.js +8 -3
- package/examples/jsm/exporters/USDZExporter.js +676 -299
- package/examples/jsm/geometries/RoundedBoxGeometry.js +47 -8
- package/examples/jsm/interactive/HTMLMesh.js +5 -3
- package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
- package/examples/jsm/lights/LightProbeGenerator.js +14 -3
- package/examples/jsm/loaders/EXRLoader.js +210 -22
- package/examples/jsm/loaders/FBXLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +212 -30
- package/examples/jsm/loaders/TTFLoader.js +13 -1
- package/examples/jsm/loaders/USDLoader.js +219 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -892
- package/examples/jsm/loaders/usd/USDAParser.js +741 -0
- package/examples/jsm/loaders/usd/USDCParser.js +17 -0
- package/examples/jsm/objects/LensflareMesh.js +3 -3
- package/examples/jsm/objects/SkyMesh.js +2 -2
- package/examples/jsm/physics/RapierPhysics.js +14 -5
- package/examples/jsm/postprocessing/GTAOPass.js +10 -9
- package/examples/jsm/postprocessing/OutlinePass.js +17 -17
- package/examples/jsm/postprocessing/SSAOPass.js +10 -9
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +11 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +2 -2
- package/examples/jsm/tsl/display/BloomNode.js +8 -7
- package/examples/jsm/tsl/display/GaussianBlurNode.js +6 -8
- package/examples/jsm/tsl/display/{TRAAPassNode.js → TRAANode.js} +181 -172
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +1 -1
- package/package.json +1 -1
- package/src/Three.Core.js +1 -0
- package/src/Three.TSL.js +69 -20
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/cameras/Camera.js +14 -0
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +1 -1
- package/{examples/jsm/misc → src/core}/Timer.js +4 -42
- package/src/extras/PMREMGenerator.js +11 -0
- package/src/helpers/CameraHelper.js +41 -11
- package/src/helpers/SkeletonHelper.js +35 -6
- package/src/lights/LightShadow.js +21 -8
- package/src/lights/PointLightShadow.js +1 -1
- package/src/loaders/FileLoader.js +25 -2
- package/src/loaders/ImageBitmapLoader.js +23 -0
- package/src/loaders/Loader.js +14 -0
- package/src/loaders/LoadingManager.js +23 -0
- package/src/materials/MeshBasicMaterial.js +1 -1
- package/src/materials/nodes/Line2NodeMaterial.js +0 -8
- package/src/materials/nodes/NodeMaterial.js +1 -1
- package/src/materials/nodes/PointsNodeMaterial.js +5 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +87 -2
- package/src/math/Frustum.js +19 -8
- package/src/math/FrustumArray.js +10 -5
- package/src/math/Line3.js +129 -2
- package/src/math/Matrix4.js +48 -27
- package/src/math/Spherical.js +2 -2
- package/src/nodes/Nodes.js +1 -0
- package/src/nodes/TSL.js +1 -0
- package/src/nodes/accessors/Camera.js +12 -12
- package/src/nodes/accessors/Normal.js +11 -11
- package/src/nodes/accessors/ReferenceNode.js +18 -3
- package/src/nodes/accessors/SceneNode.js +1 -1
- package/src/nodes/accessors/StorageTextureNode.js +1 -1
- package/src/nodes/accessors/TextureNode.js +12 -0
- package/src/nodes/core/ArrayNode.js +12 -0
- package/src/nodes/core/AssignNode.js +3 -0
- package/src/nodes/core/ContextNode.js +20 -1
- package/src/nodes/core/Node.js +14 -2
- package/src/nodes/core/NodeBuilder.js +25 -20
- package/src/nodes/core/NodeUtils.js +4 -1
- package/src/nodes/core/StackNode.js +42 -0
- package/src/nodes/core/UniformNode.js +63 -5
- package/src/nodes/core/VarNode.js +91 -2
- package/src/nodes/display/PassNode.js +148 -2
- package/src/nodes/display/ViewportTextureNode.js +67 -7
- package/src/nodes/functions/PhysicalLightingModel.js +2 -2
- package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
- package/src/nodes/gpgpu/ComputeNode.js +67 -23
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +28 -3
- package/src/nodes/lighting/ProjectorLightNode.js +19 -6
- package/src/nodes/lighting/ShadowFilterNode.js +1 -1
- package/src/nodes/materialx/MaterialXNodes.js +131 -2
- package/src/nodes/materialx/lib/mx_noise.js +165 -1
- package/src/nodes/math/ConditionalNode.js +1 -1
- package/src/nodes/math/MathNode.js +78 -54
- package/src/nodes/math/OperatorNode.js +22 -22
- package/src/nodes/tsl/TSLCore.js +64 -9
- package/src/nodes/utils/DebugNode.js +1 -1
- package/src/nodes/utils/EventNode.js +83 -0
- package/src/nodes/utils/RTTNode.js +9 -0
- package/src/objects/BatchedMesh.js +4 -2
- package/src/renderers/WebGLRenderer.js +21 -22
- package/src/renderers/common/Bindings.js +19 -18
- package/src/renderers/common/Color4.js +2 -2
- package/src/renderers/common/PostProcessing.js +60 -5
- package/src/renderers/common/Renderer.js +18 -15
- package/src/renderers/common/SampledTexture.js +3 -71
- package/src/renderers/common/Sampler.js +79 -0
- package/src/renderers/common/Storage3DTexture.js +21 -0
- package/src/renderers/common/StorageArrayTexture.js +21 -0
- package/src/renderers/common/StorageTexture.js +19 -0
- package/src/renderers/common/Textures.js +19 -3
- package/src/renderers/common/XRManager.js +26 -8
- package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +20 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
- package/src/renderers/webgl/WebGLCapabilities.js +2 -2
- package/src/renderers/webgl/WebGLMaterials.js +6 -6
- package/src/renderers/webgl/WebGLProgram.js +22 -16
- package/src/renderers/webgl/WebGLPrograms.js +4 -4
- package/src/renderers/webgl/WebGLShadowMap.js +11 -1
- package/src/renderers/webgl/WebGLTextures.js +19 -7
- package/src/renderers/webgl-fallback/WebGLBackend.js +22 -12
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +2 -2
- package/src/renderers/webgpu/WebGPUBackend.js +54 -15
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +53 -73
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +35 -31
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +1 -1
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +11 -64
- package/src/renderers/webgpu/utils/WebGPUUtils.js +2 -17
- package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
- package/src/renderers/webxr/WebXRManager.js +68 -8
- package/src/textures/ExternalTexture.js +45 -0
- package/src/textures/FramebufferTexture.js +2 -2
- package/src/textures/Source.js +11 -1
- package/src/textures/VideoTexture.js +30 -2
package/build/three.tsl.js
CHANGED
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@@ -7,8 +7,10 @@ import { TSL } from 'three/webgpu';
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const BRDF_GGX = TSL.BRDF_GGX;
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const BRDF_Lambert = TSL.BRDF_Lambert;
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const BasicPointShadowFilter = TSL.BasicPointShadowFilter;
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const BasicShadowFilter = TSL.BasicShadowFilter;
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const Break = TSL.Break;
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const Const = TSL.Const;
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const Continue = TSL.Continue;
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const DFGApprox = TSL.DFGApprox;
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const D_GGX = TSL.D_GGX;
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@@ -18,27 +20,32 @@ const F_Schlick = TSL.F_Schlick;
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const Fn = TSL.Fn;
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const INFINITY = TSL.INFINITY;
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const If = TSL.If;
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const Switch = TSL.Switch;
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const Loop = TSL.Loop;
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const NodeAccess = TSL.NodeAccess;
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const NodeShaderStage = TSL.NodeShaderStage;
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const NodeType = TSL.NodeType;
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const NodeUpdateType = TSL.NodeUpdateType;
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const NodeAccess = TSL.NodeAccess;
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const PCFShadowFilter = TSL.PCFShadowFilter;
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const PCFSoftShadowFilter = TSL.PCFSoftShadowFilter;
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const PI = TSL.PI;
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const PI2 = TSL.PI2;
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const PointShadowFilter = TSL.PointShadowFilter;
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const Return = TSL.Return;
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const Schlick_to_F0 = TSL.Schlick_to_F0;
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const ScriptableNodeResources = TSL.ScriptableNodeResources;
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const ShaderNode = TSL.ShaderNode;
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const Stack = TSL.Stack;
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const Switch = TSL.Switch;
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const TBNViewMatrix = TSL.TBNViewMatrix;
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const VSMShadowFilter = TSL.VSMShadowFilter;
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const V_GGX_SmithCorrelated = TSL.V_GGX_SmithCorrelated;
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const Var = TSL.Var;
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const VarIntent = TSL.VarIntent;
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const abs = TSL.abs;
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const acesFilmicToneMapping = TSL.acesFilmicToneMapping;
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const acos = TSL.acos;
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const add = TSL.add;
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const addMethodChaining = TSL.addMethodChaining;
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const addNodeElement = TSL.addNodeElement;
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const agxToneMapping = TSL.agxToneMapping;
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const all = TSL.all;
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@@ -58,13 +65,13 @@ const atan2 = TSL.atan2;
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const atomicAdd = TSL.atomicAdd;
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const atomicAnd = TSL.atomicAnd;
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const atomicFunc = TSL.atomicFunc;
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const atomicLoad = TSL.atomicLoad;
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const atomicMax = TSL.atomicMax;
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const atomicMin = TSL.atomicMin;
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const atomicOr = TSL.atomicOr;
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const atomicStore = TSL.atomicStore;
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const atomicSub = TSL.atomicSub;
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const atomicXor = TSL.atomicXor;
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const atomicLoad = TSL.atomicLoad;
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const attenuationColor = TSL.attenuationColor;
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const attenuationDistance = TSL.attenuationDistance;
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const attribute = TSL.attribute;
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const cineonToneMapping = TSL.cineonToneMapping;
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const clamp = TSL.clamp;
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const clearcoat = TSL.clearcoat;
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const clearcoatNormalView = TSL.clearcoatNormalView;
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const clearcoatRoughness = TSL.clearcoatRoughness;
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const code = TSL.code;
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const color = TSL.color;
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const colorSpaceToWorking = TSL.colorSpaceToWorking;
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const colorToDirection = TSL.colorToDirection;
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const compute = TSL.compute;
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const computeKernel = TSL.computeKernel;
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const computeSkinning = TSL.computeSkinning;
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const cond = TSL.cond;
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const Const = TSL.Const;
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const context = TSL.context;
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const convert = TSL.convert;
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const convertColorSpace = TSL.convertColorSpace;
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const cos = TSL.cos;
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const cross = TSL.cross;
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const cubeTexture = TSL.cubeTexture;
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const cubeTextureBase = TSL.cubeTextureBase;
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const cubeToUV = TSL.cubeToUV;
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const dFdx = TSL.dFdx;
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const dFdy = TSL.dFdy;
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const dashSize = TSL.dashSize;
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const densityFogFactor = TSL.densityFogFactor;
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const depth = TSL.depth;
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const depthPass = TSL.depthPass;
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const determinant = TSL.determinant;
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const difference = TSL.difference;
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const diffuseColor = TSL.diffuseColor;
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const directPointLight = TSL.directPointLight;
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const directionToColor = TSL.directionToColor;
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const directionToFaceDirection = TSL.directionToFaceDirection;
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const dispersion = TSL.dispersion;
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const distance = TSL.distance;
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const div = TSL.div;
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@@ -190,10 +201,11 @@ const getParallaxCorrectNormal = TSL.getParallaxCorrectNormal;
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const getRoughness = TSL.getRoughness;
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const getScreenPosition = TSL.getScreenPosition;
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const getShIrradianceAt = TSL.getShIrradianceAt;
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const getTextureIndex = TSL.getTextureIndex;
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const getViewPosition = TSL.getViewPosition;
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const getShadowMaterial = TSL.getShadowMaterial;
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const getShadowRenderObjectFunction = TSL.getShadowRenderObjectFunction;
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const getTextureIndex = TSL.getTextureIndex;
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const getViewPosition = TSL.getViewPosition;
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const globalId = TSL.globalId;
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const glsl = TSL.glsl;
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const glslFn = TSL.glslFn;
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const grayscale = TSL.grayscale;
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const instancedDynamicBufferAttribute = TSL.instancedDynamicBufferAttribute;
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const instancedMesh = TSL.instancedMesh;
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const int = TSL.int;
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const inverse = TSL.inverse;
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const inverseSqrt = TSL.inverseSqrt;
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const inversesqrt = TSL.inversesqrt;
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const invocationLocalIndex = TSL.invocationLocalIndex;
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const lessThan = TSL.lessThan;
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const lessThanEqual = TSL.lessThanEqual;
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const lightPosition = TSL.lightPosition;
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const lightProjectionUV = TSL.lightProjectionUV;
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const lightShadowMatrix = TSL.lightShadowMatrix;
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const lightTargetDirection = TSL.lightTargetDirection;
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const lightTargetPosition = TSL.lightTargetPosition;
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const linearDepth = TSL.linearDepth;
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const linearToneMapping = TSL.linearToneMapping;
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const localId = TSL.localId;
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const globalId = TSL.globalId;
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const log = TSL.log;
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const log2 = TSL.log2;
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const logarithmicDepthToViewZ = TSL.logarithmicDepthToViewZ;
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const loop = TSL.loop;
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const luminance = TSL.luminance;
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const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
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const mat2 = TSL.mat2;
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const mat3 = TSL.mat3;
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const mat4 = TSL.mat4;
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@@ -262,6 +273,8 @@ const materialClearcoatRoughness = TSL.materialClearcoatRoughness;
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const materialColor = TSL.materialColor;
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const materialDispersion = TSL.materialDispersion;
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const materialEmissive = TSL.materialEmissive;
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const materialEnvIntensity = TSL.materialEnvIntensity;
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const materialEnvRotation = TSL.materialEnvRotation;
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const materialIOR = TSL.materialIOR;
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const materialIridescence = TSL.materialIridescence;
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const materialIridescenceIOR = TSL.materialIridescenceIOR;
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const materialTransmission = TSL.materialTransmission;
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const max = TSL.max;
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const maxMipLevel = TSL.maxMipLevel;
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const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
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const metalness = TSL.metalness;
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const min = TSL.min;
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const mix = TSL.mix;
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const mrt = TSL.mrt;
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const mul = TSL.mul;
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const mx_aastep = TSL.mx_aastep;
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const mx_add = TSL.mx_add;
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const mx_atan2 = TSL.mx_atan2;
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const mx_cell_noise_float = TSL.mx_cell_noise_float;
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const mx_contrast = TSL.mx_contrast;
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const mx_divide = TSL.mx_divide;
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const mx_fractal_noise_float = TSL.mx_fractal_noise_float;
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const mx_fractal_noise_vec2 = TSL.mx_fractal_noise_vec2;
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const mx_fractal_noise_vec3 = TSL.mx_fractal_noise_vec3;
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const mx_fractal_noise_vec4 = TSL.mx_fractal_noise_vec4;
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const mx_frame = TSL.mx_frame;
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const mx_heighttonormal = TSL.mx_heighttonormal;
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const mx_hsvtorgb = TSL.mx_hsvtorgb;
|
|
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|
+
const mx_ifequal = TSL.mx_ifequal;
|
|
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|
+
const mx_ifgreater = TSL.mx_ifgreater;
|
|
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|
+
const mx_ifgreatereq = TSL.mx_ifgreatereq;
|
|
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|
+
const mx_invert = TSL.mx_invert;
|
|
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|
+
const mx_modulo = TSL.mx_modulo;
|
|
346
|
+
const mx_multiply = TSL.mx_multiply;
|
|
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347
|
const mx_noise_float = TSL.mx_noise_float;
|
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|
const mx_noise_vec3 = TSL.mx_noise_vec3;
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|
const mx_noise_vec4 = TSL.mx_noise_vec4;
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|
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const mx_place2d = TSL.mx_place2d;
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|
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const mx_power = TSL.mx_power;
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|
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const mx_ramp4 = TSL.mx_ramp4;
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353
|
const mx_ramplr = TSL.mx_ramplr;
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354
|
const mx_ramptb = TSL.mx_ramptb;
|
|
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|
const mx_rgbtohsv = TSL.mx_rgbtohsv;
|
|
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|
+
const mx_rotate2d = TSL.mx_rotate2d;
|
|
357
|
+
const mx_rotate3d = TSL.mx_rotate3d;
|
|
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358
|
const mx_safepower = TSL.mx_safepower;
|
|
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|
+
const mx_separate = TSL.mx_separate;
|
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360
|
const mx_splitlr = TSL.mx_splitlr;
|
|
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361
|
const mx_splittb = TSL.mx_splittb;
|
|
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362
|
const mx_srgb_texture_to_lin_rec709 = TSL.mx_srgb_texture_to_lin_rec709;
|
|
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|
+
const mx_subtract = TSL.mx_subtract;
|
|
364
|
+
const mx_timer = TSL.mx_timer;
|
|
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365
|
const mx_transform_uv = TSL.mx_transform_uv;
|
|
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|
+
const mx_unifiednoise2d = TSL.mx_unifiednoise2d;
|
|
367
|
+
const mx_unifiednoise3d = TSL.mx_unifiednoise3d;
|
|
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368
|
const mx_worley_noise_float = TSL.mx_worley_noise_float;
|
|
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369
|
const mx_worley_noise_vec2 = TSL.mx_worley_noise_vec2;
|
|
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370
|
const mx_worley_noise_vec3 = TSL.mx_worley_noise_vec3;
|
|
@@ -338,8 +373,10 @@ const neutralToneMapping = TSL.neutralToneMapping;
|
|
|
338
373
|
const nodeArray = TSL.nodeArray;
|
|
339
374
|
const nodeImmutable = TSL.nodeImmutable;
|
|
340
375
|
const nodeObject = TSL.nodeObject;
|
|
376
|
+
const nodeObjectIntent = TSL.nodeObjectIntent;
|
|
341
377
|
const nodeObjects = TSL.nodeObjects;
|
|
342
378
|
const nodeProxy = TSL.nodeProxy;
|
|
379
|
+
const nodeProxyIntent = TSL.nodeProxyIntent;
|
|
343
380
|
const normalFlat = TSL.normalFlat;
|
|
344
381
|
const normalGeometry = TSL.normalGeometry;
|
|
345
382
|
const normalLocal = TSL.normalLocal;
|
|
@@ -359,6 +396,8 @@ const objectRadius = TSL.objectRadius;
|
|
|
359
396
|
const objectScale = TSL.objectScale;
|
|
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397
|
const objectViewPosition = TSL.objectViewPosition;
|
|
361
398
|
const objectWorldMatrix = TSL.objectWorldMatrix;
|
|
399
|
+
const OnObjectUpdate = TSL.OnObjectUpdate;
|
|
400
|
+
const OnMaterialUpdate = TSL.OnMaterialUpdate;
|
|
362
401
|
const oneMinus = TSL.oneMinus;
|
|
363
402
|
const or = TSL.or;
|
|
364
403
|
const orthographicDepthToViewZ = TSL.orthographicDepthToViewZ;
|
|
@@ -379,6 +418,7 @@ const passTexture = TSL.passTexture;
|
|
|
379
418
|
const pcurve = TSL.pcurve;
|
|
380
419
|
const perspectiveDepthToViewZ = TSL.perspectiveDepthToViewZ;
|
|
381
420
|
const pmremTexture = TSL.pmremTexture;
|
|
421
|
+
const pointShadow = TSL.pointShadow;
|
|
382
422
|
const pointUV = TSL.pointUV;
|
|
383
423
|
const pointWidth = TSL.pointWidth;
|
|
384
424
|
const positionGeometry = TSL.positionGeometry;
|
|
@@ -401,7 +441,6 @@ const range = TSL.range;
|
|
|
401
441
|
const rangeFog = TSL.rangeFog;
|
|
402
442
|
const rangeFogFactor = TSL.rangeFogFactor;
|
|
403
443
|
const reciprocal = TSL.reciprocal;
|
|
404
|
-
const lightProjectionUV = TSL.lightProjectionUV;
|
|
405
444
|
const reference = TSL.reference;
|
|
406
445
|
const referenceBuffer = TSL.referenceBuffer;
|
|
407
446
|
const reflect = TSL.reflect;
|
|
@@ -412,7 +451,6 @@ const refract = TSL.refract;
|
|
|
412
451
|
const refractVector = TSL.refractVector;
|
|
413
452
|
const refractView = TSL.refractView;
|
|
414
453
|
const reinhardToneMapping = TSL.reinhardToneMapping;
|
|
415
|
-
const remainder = TSL.remainder;
|
|
416
454
|
const remap = TSL.remap;
|
|
417
455
|
const remapClamp = TSL.remapClamp;
|
|
418
456
|
const renderGroup = TSL.renderGroup;
|
|
@@ -438,12 +476,12 @@ const scriptable = TSL.scriptable;
|
|
|
438
476
|
const scriptableValue = TSL.scriptableValue;
|
|
439
477
|
const select = TSL.select;
|
|
440
478
|
const setCurrentStack = TSL.setCurrentStack;
|
|
479
|
+
const setName = TSL.setName;
|
|
441
480
|
const shaderStages = TSL.shaderStages;
|
|
442
481
|
const shadow = TSL.shadow;
|
|
443
|
-
const pointShadow = TSL.pointShadow;
|
|
444
482
|
const shadowPositionWorld = TSL.shadowPositionWorld;
|
|
445
|
-
const sharedUniformGroup = TSL.sharedUniformGroup;
|
|
446
483
|
const shapeCircle = TSL.shapeCircle;
|
|
484
|
+
const sharedUniformGroup = TSL.sharedUniformGroup;
|
|
447
485
|
const sheen = TSL.sheen;
|
|
448
486
|
const sheenRoughness = TSL.sheenRoughness;
|
|
449
487
|
const shiftLeft = TSL.shiftLeft;
|
|
@@ -463,6 +501,7 @@ const spritesheetUV = TSL.spritesheetUV;
|
|
|
463
501
|
const sqrt = TSL.sqrt;
|
|
464
502
|
const stack = TSL.stack;
|
|
465
503
|
const step = TSL.step;
|
|
504
|
+
const stepElement = TSL.stepElement;
|
|
466
505
|
const storage = TSL.storage;
|
|
467
506
|
const storageBarrier = TSL.storageBarrier;
|
|
468
507
|
const storageObject = TSL.storageObject;
|
|
@@ -508,21 +547,18 @@ const triNoise3D = TSL.triNoise3D;
|
|
|
508
547
|
const triplanarTexture = TSL.triplanarTexture;
|
|
509
548
|
const triplanarTextures = TSL.triplanarTextures;
|
|
510
549
|
const trunc = TSL.trunc;
|
|
511
|
-
const tslFn = TSL.tslFn;
|
|
512
550
|
const uint = TSL.uint;
|
|
513
551
|
const uniform = TSL.uniform;
|
|
514
|
-
const uniformCubeTexture = TSL.uniformCubeTexture;
|
|
515
552
|
const uniformArray = TSL.uniformArray;
|
|
553
|
+
const uniformCubeTexture = TSL.uniformCubeTexture;
|
|
516
554
|
const uniformGroup = TSL.uniformGroup;
|
|
517
555
|
const uniformTexture = TSL.uniformTexture;
|
|
518
|
-
const uniforms = TSL.uniforms;
|
|
519
556
|
const unpremultiplyAlpha = TSL.unpremultiplyAlpha;
|
|
520
557
|
const userData = TSL.userData;
|
|
521
558
|
const uv = TSL.uv;
|
|
522
559
|
const uvec2 = TSL.uvec2;
|
|
523
560
|
const uvec3 = TSL.uvec3;
|
|
524
561
|
const uvec4 = TSL.uvec4;
|
|
525
|
-
const Var = TSL.Var;
|
|
526
562
|
const varying = TSL.varying;
|
|
527
563
|
const varyingProperty = TSL.varyingProperty;
|
|
528
564
|
const vec2 = TSL.vec2;
|
|
@@ -532,12 +568,12 @@ const vectorComponents = TSL.vectorComponents;
|
|
|
532
568
|
const velocity = TSL.velocity;
|
|
533
569
|
const vertexColor = TSL.vertexColor;
|
|
534
570
|
const vertexIndex = TSL.vertexIndex;
|
|
571
|
+
const vertexStage = TSL.vertexStage;
|
|
535
572
|
const vibrance = TSL.vibrance;
|
|
536
573
|
const viewZToLogarithmicDepth = TSL.viewZToLogarithmicDepth;
|
|
537
574
|
const viewZToOrthographicDepth = TSL.viewZToOrthographicDepth;
|
|
538
575
|
const viewZToPerspectiveDepth = TSL.viewZToPerspectiveDepth;
|
|
539
576
|
const viewport = TSL.viewport;
|
|
540
|
-
const viewportBottomLeft = TSL.viewportBottomLeft;
|
|
541
577
|
const viewportCoordinate = TSL.viewportCoordinate;
|
|
542
578
|
const viewportDepthTexture = TSL.viewportDepthTexture;
|
|
543
579
|
const viewportLinearDepth = TSL.viewportLinearDepth;
|
|
@@ -547,7 +583,6 @@ const viewportSafeUV = TSL.viewportSafeUV;
|
|
|
547
583
|
const viewportSharedTexture = TSL.viewportSharedTexture;
|
|
548
584
|
const viewportSize = TSL.viewportSize;
|
|
549
585
|
const viewportTexture = TSL.viewportTexture;
|
|
550
|
-
const viewportTopLeft = TSL.viewportTopLeft;
|
|
551
586
|
const viewportUV = TSL.viewportUV;
|
|
552
587
|
const wgsl = TSL.wgsl;
|
|
553
588
|
const wgslFn = TSL.wgslFn;
|
|
@@ -557,4 +592,18 @@ const workgroupId = TSL.workgroupId;
|
|
|
557
592
|
const workingToColorSpace = TSL.workingToColorSpace;
|
|
558
593
|
const xor = TSL.xor;
|
|
559
594
|
|
|
560
|
-
|
|
595
|
+
/*
|
|
596
|
+
// Use this code to generate the export statements dynamically
|
|
597
|
+
|
|
598
|
+
let code = '';
|
|
599
|
+
|
|
600
|
+
for ( const key of Object.keys( THREE.TSL ) ) {
|
|
601
|
+
|
|
602
|
+
code += `export const ${ key } = TSL.${ key };\n`;
|
|
603
|
+
|
|
604
|
+
}
|
|
605
|
+
|
|
606
|
+
console.log( code );
|
|
607
|
+
//*/
|
|
608
|
+
|
|
609
|
+
export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupIndex, subgroupSize, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLoad, textureSize, textureStore, thickness, time, timerDelta, timerGlobal, timerLocal, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uniform, uniformArray, uniformCubeTexture, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
|
package/build/three.tsl.min.js
CHANGED
|
@@ -3,4 +3,4 @@
|
|
|
3
3
|
* Copyright 2010-2025 Three.js Authors
|
|
4
4
|
* SPDX-License-Identifier: MIT
|
|
5
5
|
*/
|
|
6
|
-
import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicShadowFilter,o=e.Break,i=e.Continue,n=e.DFGApprox,l=e.D_GGX,s=e.Discard,c=e.EPSILON,m=e.F_Schlick,p=e.Fn,d=e.INFINITY,u=e.If,g=e.Switch,h=e.Loop,x=e.NodeShaderStage,f=e.NodeType,b=e.NodeUpdateType,w=e.NodeAccess,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,_=e.PI2,y=e.Return,V=e.Schlick_to_F0,M=e.ScriptableNodeResources,D=e.ShaderNode,F=e.TBNViewMatrix,C=e.VSMShadowFilter,I=e.V_GGX_SmithCorrelated,P=e.abs,R=e.acesFilmicToneMapping,N=e.acos,B=e.add,L=e.addNodeElement,A=e.agxToneMapping,G=e.all,k=e.alphaT,O=e.and,j=e.anisotropy,W=e.anisotropyB,U=e.anisotropyT,z=e.any,q=e.append,E=e.array,Z=e.arrayBuffer,X=e.asin,Y=e.assign,H=e.atan,J=e.atan2,K=e.atomicAdd,Q=e.atomicAnd,$=e.atomicFunc,ee=e.atomicMax,te=e.atomicMin,re=e.atomicOr,ae=e.atomicStore,oe=e.atomicSub,ie=e.atomicXor,ne=e.atomicLoad,le=e.attenuationColor,se=e.attenuationDistance,ce=e.attribute,me=e.attributeArray,pe=e.backgroundBlurriness,de=e.backgroundIntensity,ue=e.backgroundRotation,ge=e.batch,he=e.bentNormalView,xe=e.billboarding,fe=e.bitAnd,be=e.bitNot,we=e.bitOr,ve=e.bitXor,Se=e.bitangentGeometry,Te=e.bitangentLocal,_e=e.bitangentView,ye=e.bitangentWorld,Ve=e.bitcast,Me=e.blendBurn,De=e.blendColor,Fe=e.blendDodge,Ce=e.blendOverlay,Ie=e.blendScreen,Pe=e.blur,Re=e.bool,Ne=e.buffer,Be=e.bufferAttribute,Le=e.bumpMap,Ae=e.burn,Ge=e.bvec2,ke=e.bvec3,Oe=e.bvec4,je=e.bypass,We=e.cache,Ue=e.call,ze=e.cameraFar,qe=e.cameraIndex,Ee=e.cameraNear,Ze=e.cameraNormalMatrix,Xe=e.cameraPosition,Ye=e.cameraProjectionMatrix,He=e.cameraProjectionMatrixInverse,Je=e.cameraViewMatrix,Ke=e.cameraWorldMatrix,Qe=e.cbrt,$e=e.cdl,et=e.ceil,tt=e.checker,rt=e.cineonToneMapping,at=e.clamp,ot=e.clearcoat,it=e.clearcoatRoughness,nt=e.code,lt=e.color,st=e.colorSpaceToWorking,ct=e.colorToDirection,mt=e.compute,pt=e.computeSkinning,dt=e.cond,ut=e.Const,gt=e.context,ht=e.convert,xt=e.convertColorSpace,ft=e.convertToTexture,bt=e.cos,wt=e.cross,vt=e.cubeTexture,St=e.dFdx,Tt=e.dFdy,_t=e.dashSize,yt=e.debug,Vt=e.decrement,Mt=e.decrementBefore,Dt=e.defaultBuildStages,Ft=e.defaultShaderStages,Ct=e.defined,It=e.degrees,Pt=e.deltaTime,Rt=e.densityFog,Nt=e.densityFogFactor,Bt=e.depth,Lt=e.depthPass,At=e.difference,Gt=e.diffuseColor,kt=e.directPointLight,Ot=e.directionToColor,jt=e.dispersion,Wt=e.distance,Ut=e.div,zt=e.dodge,qt=e.dot,Et=e.drawIndex,Zt=e.dynamicBufferAttribute,Xt=e.element,Yt=e.emissive,Ht=e.equal,Jt=e.equals,Kt=e.equirectUV,Qt=e.exp,$t=e.exp2,er=e.expression,tr=e.faceDirection,rr=e.faceForward,ar=e.faceforward,or=e.float,ir=e.floor,nr=e.fog,lr=e.fract,sr=e.frameGroup,cr=e.frameId,mr=e.frontFacing,pr=e.fwidth,dr=e.gain,ur=e.gapSize,gr=e.getConstNodeType,hr=e.getCurrentStack,xr=e.getDirection,fr=e.getDistanceAttenuation,br=e.getGeometryRoughness,wr=e.getNormalFromDepth,vr=e.getParallaxCorrectNormal,Sr=e.getRoughness,Tr=e.getScreenPosition,_r=e.getShIrradianceAt,yr=e.getTextureIndex,Vr=e.getViewPosition,Mr=e.getShadowMaterial,Dr=e.getShadowRenderObjectFunction,Fr=e.glsl,Cr=e.glslFn,Ir=e.grayscale,Pr=e.greaterThan,Rr=e.greaterThanEqual,Nr=e.hash,Br=e.highpModelNormalViewMatrix,Lr=e.highpModelViewMatrix,Ar=e.hue,Gr=e.increment,kr=e.incrementBefore,Or=e.instance,jr=e.instanceIndex,Wr=e.instancedArray,Ur=e.instancedBufferAttribute,zr=e.instancedDynamicBufferAttribute,qr=e.instancedMesh,Er=e.int,Zr=e.inverseSqrt,Xr=e.inversesqrt,Yr=e.invocationLocalIndex,Hr=e.invocationSubgroupIndex,Jr=e.ior,Kr=e.iridescence,Qr=e.iridescenceIOR,$r=e.iridescenceThickness,ea=e.ivec2,ta=e.ivec3,ra=e.ivec4,aa=e.js,oa=e.label,ia=e.length,na=e.lengthSq,la=e.lessThan,sa=e.lessThanEqual,ca=e.lightPosition,ma=e.lightShadowMatrix,pa=e.lightTargetDirection,da=e.lightTargetPosition,ua=e.lightViewPosition,ga=e.lightingContext,ha=e.lights,xa=e.linearDepth,fa=e.linearToneMapping,ba=e.localId,wa=e.globalId,va=e.log,Sa=e.log2,Ta=e.logarithmicDepthToViewZ,_a=e.loop,ya=e.luminance,Va=e.mediumpModelViewMatrix,Ma=e.mat2,Da=e.mat3,Fa=e.mat4,Ca=e.matcapUV,Ia=e.materialAO,Pa=e.materialAlphaTest,Ra=e.materialAnisotropy,Na=e.materialAnisotropyVector,Ba=e.materialAttenuationColor,La=e.materialAttenuationDistance,Aa=e.materialClearcoat,Ga=e.materialClearcoatNormal,ka=e.materialClearcoatRoughness,Oa=e.materialColor,ja=e.materialDispersion,Wa=e.materialEmissive,Ua=e.materialIOR,za=e.materialIridescence,qa=e.materialIridescenceIOR,Ea=e.materialIridescenceThickness,Za=e.materialLightMap,Xa=e.materialLineDashOffset,Ya=e.materialLineDashSize,Ha=e.materialLineGapSize,Ja=e.materialLineScale,Ka=e.materialLineWidth,Qa=e.materialMetalness,$a=e.materialNormal,eo=e.materialOpacity,to=e.materialPointSize,ro=e.materialReference,ao=e.materialReflectivity,oo=e.materialRefractionRatio,io=e.materialRotation,no=e.materialRoughness,lo=e.materialSheen,so=e.materialSheenRoughness,co=e.materialShininess,mo=e.materialSpecular,po=e.materialSpecularColor,uo=e.materialSpecularIntensity,go=e.materialSpecularStrength,ho=e.materialThickness,xo=e.materialTransmission,fo=e.max,bo=e.maxMipLevel,wo=e.metalness,vo=e.min,So=e.mix,To=e.mixElement,_o=e.mod,yo=e.modInt,Vo=e.modelDirection,Mo=e.modelNormalMatrix,Do=e.modelPosition,Fo=e.modelRadius,Co=e.modelScale,Io=e.modelViewMatrix,Po=e.modelViewPosition,Ro=e.modelViewProjection,No=e.modelWorldMatrix,Bo=e.modelWorldMatrixInverse,Lo=e.morphReference,Ao=e.mrt,Go=e.mul,ko=e.mx_aastep,Oo=e.mx_cell_noise_float,jo=e.mx_contrast,Wo=e.mx_fractal_noise_float,Uo=e.mx_fractal_noise_vec2,zo=e.mx_fractal_noise_vec3,qo=e.mx_fractal_noise_vec4,Eo=e.mx_hsvtorgb,Zo=e.mx_noise_float,Xo=e.mx_noise_vec3,Yo=e.mx_noise_vec4,Ho=e.mx_ramplr,Jo=e.mx_ramptb,Ko=e.mx_rgbtohsv,Qo=e.mx_safepower,$o=e.mx_splitlr,ei=e.mx_splittb,ti=e.mx_srgb_texture_to_lin_rec709,ri=e.mx_transform_uv,ai=e.mx_worley_noise_float,oi=e.mx_worley_noise_vec2,ii=e.mx_worley_noise_vec3,ni=e.negate,li=e.neutralToneMapping,si=e.nodeArray,ci=e.nodeImmutable,mi=e.nodeObject,pi=e.nodeObjects,di=e.nodeProxy,ui=e.normalFlat,gi=e.normalGeometry,hi=e.normalLocal,xi=e.normalMap,fi=e.normalView,bi=e.normalViewGeometry,wi=e.normalWorld,vi=e.normalWorldGeometry,Si=e.normalize,Ti=e.not,_i=e.notEqual,yi=e.numWorkgroups,Vi=e.objectDirection,Mi=e.objectGroup,Di=e.objectPosition,Fi=e.objectRadius,Ci=e.objectScale,Ii=e.objectViewPosition,Pi=e.objectWorldMatrix,Ri=e.oneMinus,Ni=e.or,Bi=e.orthographicDepthToViewZ,Li=e.oscSawtooth,Ai=e.oscSine,Gi=e.oscSquare,ki=e.oscTriangle,Oi=e.output,ji=e.outputStruct,Wi=e.overlay,Ui=e.overloadingFn,zi=e.parabola,qi=e.parallaxDirection,Ei=e.parallaxUV,Zi=e.parameter,Xi=e.pass,Yi=e.passTexture,Hi=e.pcurve,Ji=e.perspectiveDepthToViewZ,Ki=e.pmremTexture,Qi=e.pointUV,$i=e.pointWidth,en=e.positionGeometry,tn=e.positionLocal,rn=e.positionPrevious,an=e.positionView,on=e.positionViewDirection,nn=e.positionWorld,ln=e.positionWorldDirection,sn=e.posterize,cn=e.pow,mn=e.pow2,pn=e.pow3,dn=e.pow4,un=e.premultiplyAlpha,gn=e.property,hn=e.radians,xn=e.rand,fn=e.range,bn=e.rangeFog,wn=e.rangeFogFactor,vn=e.reciprocal,Sn=e.lightProjectionUV,Tn=e.reference,_n=e.referenceBuffer,yn=e.reflect,Vn=e.reflectVector,Mn=e.reflectView,Dn=e.reflector,Fn=e.refract,Cn=e.refractVector,In=e.refractView,Pn=e.reinhardToneMapping,Rn=e.remainder,Nn=e.remap,Bn=e.remapClamp,Ln=e.renderGroup,An=e.renderOutput,Gn=e.rendererReference,kn=e.rotate,On=e.rotateUV,jn=e.roughness,Wn=e.round,Un=e.rtt,zn=e.sRGBTransferEOTF,qn=e.sRGBTransferOETF,En=e.sample,Zn=e.sampler,Xn=e.samplerComparison,Yn=e.saturate,Hn=e.saturation,Jn=e.screen,Kn=e.screenCoordinate,Qn=e.screenSize,$n=e.screenUV,el=e.scriptable,tl=e.scriptableValue,rl=e.select,al=e.setCurrentStack,ol=e.shaderStages,il=e.shadow,nl=e.pointShadow,ll=e.shadowPositionWorld,sl=e.sharedUniformGroup,cl=e.shapeCircle,ml=e.sheen,pl=e.sheenRoughness,dl=e.shiftLeft,ul=e.shiftRight,gl=e.shininess,hl=e.sign,xl=e.sin,fl=e.sinc,bl=e.skinning,wl=e.smoothstep,vl=e.smoothstepElement,Sl=e.specularColor,Tl=e.specularF90,_l=e.spherizeUV,yl=e.split,Vl=e.spritesheetUV,Ml=e.sqrt,Dl=e.stack,Fl=e.step,Cl=e.storage,Il=e.storageBarrier,Pl=e.storageObject,Rl=e.storageTexture,Nl=e.string,Bl=e.struct,Ll=e.sub,Al=e.subBuild,Gl=e.subgroupIndex,kl=e.subgroupSize,Ol=e.tan,jl=e.tangentGeometry,Wl=e.tangentLocal,Ul=e.tangentView,zl=e.tangentWorld,ql=e.temp,El=e.texture,Zl=e.texture3D,Xl=e.textureBarrier,Yl=e.textureBicubic,Hl=e.textureBicubicLevel,Jl=e.textureCubeUV,Kl=e.textureLoad,Ql=e.textureSize,$l=e.textureStore,es=e.thickness,ts=e.time,rs=e.timerDelta,as=e.timerGlobal,os=e.timerLocal,is=e.toneMapping,ns=e.toneMappingExposure,ls=e.toonOutlinePass,ss=e.transformDirection,cs=e.transformNormal,ms=e.transformNormalToView,ps=e.transformedClearcoatNormalView,ds=e.transformedNormalView,us=e.transformedNormalWorld,gs=e.transmission,hs=e.transpose,xs=e.triNoise3D,fs=e.triplanarTexture,bs=e.triplanarTextures,ws=e.trunc,vs=e.tslFn,Ss=e.uint,Ts=e.uniform,_s=e.uniformCubeTexture,ys=e.uniformArray,Vs=e.uniformGroup,Ms=e.uniformTexture,Ds=e.uniforms,Fs=e.unpremultiplyAlpha,Cs=e.userData,Is=e.uv,Ps=e.uvec2,Rs=e.uvec3,Ns=e.uvec4,Bs=e.Var,Ls=e.varying,As=e.varyingProperty,Gs=e.vec2,ks=e.vec3,Os=e.vec4,js=e.vectorComponents,Ws=e.velocity,Us=e.vertexColor,zs=e.vertexIndex,qs=e.vibrance,Es=e.viewZToLogarithmicDepth,Zs=e.viewZToOrthographicDepth,Xs=e.viewZToPerspectiveDepth,Ys=e.viewport,Hs=e.viewportBottomLeft,Js=e.viewportCoordinate,Ks=e.viewportDepthTexture,Qs=e.viewportLinearDepth,$s=e.viewportMipTexture,ec=e.viewportResolution,tc=e.viewportSafeUV,rc=e.viewportSharedTexture,ac=e.viewportSize,oc=e.viewportTexture,ic=e.viewportTopLeft,nc=e.viewportUV,lc=e.wgsl,sc=e.wgslFn,cc=e.workgroupArray,mc=e.workgroupBarrier,pc=e.workgroupId,dc=e.workingToColorSpace,uc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicShadowFilter,o as Break,ut as Const,i as Continue,n as DFGApprox,l as D_GGX,s as Discard,c as EPSILON,m as F_Schlick,p as Fn,d as INFINITY,u as If,h as Loop,w as NodeAccess,x as NodeShaderStage,f as NodeType,b as NodeUpdateType,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,_ as PI2,y as Return,V as Schlick_to_F0,M as ScriptableNodeResources,D as ShaderNode,g as Switch,F as TBNViewMatrix,C as VSMShadowFilter,I as V_GGX_SmithCorrelated,Bs as Var,P as abs,R as acesFilmicToneMapping,N as acos,B as add,L as addNodeElement,A as agxToneMapping,G as all,k as alphaT,O as and,j as anisotropy,W as anisotropyB,U as anisotropyT,z as any,q as append,E as array,Z as arrayBuffer,X as asin,Y as assign,H as atan,J as atan2,K as atomicAdd,Q as atomicAnd,$ as atomicFunc,ne as atomicLoad,ee as atomicMax,te as atomicMin,re as atomicOr,ae as atomicStore,oe as atomicSub,ie as atomicXor,le as attenuationColor,se as attenuationDistance,ce as attribute,me as attributeArray,pe as backgroundBlurriness,de as backgroundIntensity,ue as backgroundRotation,ge as batch,he as bentNormalView,xe as billboarding,fe as bitAnd,be as bitNot,we as bitOr,ve as bitXor,Se as bitangentGeometry,Te as bitangentLocal,_e as bitangentView,ye as bitangentWorld,Ve as bitcast,Me as blendBurn,De as blendColor,Fe as blendDodge,Ce as blendOverlay,Ie as blendScreen,Pe as blur,Re as bool,Ne as buffer,Be as bufferAttribute,Le as bumpMap,Ae as burn,Ge as bvec2,ke as bvec3,Oe as bvec4,je as bypass,We as cache,Ue as call,ze as cameraFar,qe as cameraIndex,Ee as cameraNear,Ze as cameraNormalMatrix,Xe as cameraPosition,Ye as cameraProjectionMatrix,He as cameraProjectionMatrixInverse,Je as cameraViewMatrix,Ke as cameraWorldMatrix,Qe as cbrt,$e as cdl,et as ceil,tt as checker,rt as cineonToneMapping,at as clamp,ot as clearcoat,it as clearcoatRoughness,nt as code,lt as color,st as colorSpaceToWorking,ct as colorToDirection,mt as compute,pt as computeSkinning,dt as cond,gt as context,ht as convert,xt as convertColorSpace,ft as convertToTexture,bt as cos,wt as cross,vt as cubeTexture,St as dFdx,Tt as dFdy,_t as dashSize,yt as debug,Vt as decrement,Mt as decrementBefore,Dt as defaultBuildStages,Ft as defaultShaderStages,Ct as defined,It as degrees,Pt as deltaTime,Rt as densityFog,Nt as densityFogFactor,Bt as depth,Lt as depthPass,At as difference,Gt as diffuseColor,kt as directPointLight,Ot as directionToColor,jt as dispersion,Wt as distance,Ut as div,zt as dodge,qt as dot,Et as drawIndex,Zt as dynamicBufferAttribute,Xt as element,Yt as emissive,Ht as equal,Jt as equals,Kt as equirectUV,Qt as exp,$t as exp2,er as expression,tr as faceDirection,rr as faceForward,ar as faceforward,or as float,ir as floor,nr as fog,lr as fract,sr as frameGroup,cr as frameId,mr as frontFacing,pr as fwidth,dr as gain,ur as gapSize,gr as getConstNodeType,hr as getCurrentStack,xr as getDirection,fr as getDistanceAttenuation,br as getGeometryRoughness,wr as getNormalFromDepth,vr as getParallaxCorrectNormal,Sr as getRoughness,Tr as getScreenPosition,_r as getShIrradianceAt,Mr as getShadowMaterial,Dr as getShadowRenderObjectFunction,yr as getTextureIndex,Vr as getViewPosition,wa as globalId,Fr as glsl,Cr as glslFn,Ir as grayscale,Pr as greaterThan,Rr as greaterThanEqual,Nr as hash,Br as highpModelNormalViewMatrix,Lr as highpModelViewMatrix,Ar as hue,Gr as increment,kr as incrementBefore,Or as instance,jr as instanceIndex,Wr as instancedArray,Ur as instancedBufferAttribute,zr as instancedDynamicBufferAttribute,qr as instancedMesh,Er as int,Zr as inverseSqrt,Xr as inversesqrt,Yr as invocationLocalIndex,Hr as invocationSubgroupIndex,Jr as ior,Kr as iridescence,Qr as iridescenceIOR,$r as iridescenceThickness,ea as ivec2,ta as ivec3,ra as ivec4,aa as js,oa as label,ia as length,na as lengthSq,la as lessThan,sa as lessThanEqual,ca as lightPosition,Sn as lightProjectionUV,ma as lightShadowMatrix,pa as lightTargetDirection,da as lightTargetPosition,ua as lightViewPosition,ga as lightingContext,ha as lights,xa as linearDepth,fa as linearToneMapping,ba as localId,va as log,Sa as log2,Ta as logarithmicDepthToViewZ,_a as loop,ya as luminance,Ma as mat2,Da as mat3,Fa as mat4,Ca as matcapUV,Ia as materialAO,Pa as materialAlphaTest,Ra as materialAnisotropy,Na as materialAnisotropyVector,Ba as materialAttenuationColor,La as materialAttenuationDistance,Aa as materialClearcoat,Ga as materialClearcoatNormal,ka as materialClearcoatRoughness,Oa as materialColor,ja as materialDispersion,Wa as materialEmissive,Ua as materialIOR,za as materialIridescence,qa as materialIridescenceIOR,Ea as materialIridescenceThickness,Za as materialLightMap,Xa as materialLineDashOffset,Ya as materialLineDashSize,Ha as materialLineGapSize,Ja as materialLineScale,Ka as materialLineWidth,Qa as materialMetalness,$a as materialNormal,eo as materialOpacity,to as materialPointSize,ro as materialReference,ao as materialReflectivity,oo as materialRefractionRatio,io as materialRotation,no as materialRoughness,lo as materialSheen,so as materialSheenRoughness,co as materialShininess,mo as materialSpecular,po as materialSpecularColor,uo as materialSpecularIntensity,go as materialSpecularStrength,ho as materialThickness,xo as materialTransmission,fo as max,bo as maxMipLevel,Va as mediumpModelViewMatrix,wo as metalness,vo as min,So as mix,To as mixElement,_o as mod,yo as modInt,Vo as modelDirection,Mo as modelNormalMatrix,Do as modelPosition,Fo as modelRadius,Co as modelScale,Io as modelViewMatrix,Po as modelViewPosition,Ro as modelViewProjection,No as modelWorldMatrix,Bo as modelWorldMatrixInverse,Lo as morphReference,Ao as mrt,Go as mul,ko as mx_aastep,Oo as mx_cell_noise_float,jo as mx_contrast,Wo as mx_fractal_noise_float,Uo as mx_fractal_noise_vec2,zo as mx_fractal_noise_vec3,qo as mx_fractal_noise_vec4,Eo as mx_hsvtorgb,Zo as mx_noise_float,Xo as mx_noise_vec3,Yo as mx_noise_vec4,Ho as mx_ramplr,Jo as mx_ramptb,Ko as mx_rgbtohsv,Qo as mx_safepower,$o as mx_splitlr,ei as mx_splittb,ti as mx_srgb_texture_to_lin_rec709,ri as mx_transform_uv,ai as mx_worley_noise_float,oi as mx_worley_noise_vec2,ii as mx_worley_noise_vec3,ni as negate,li as neutralToneMapping,si as nodeArray,ci as nodeImmutable,mi as nodeObject,pi as nodeObjects,di as nodeProxy,ui as normalFlat,gi as normalGeometry,hi as normalLocal,xi as normalMap,fi as normalView,bi as normalViewGeometry,wi as normalWorld,vi as normalWorldGeometry,Si as normalize,Ti as not,_i as notEqual,yi as numWorkgroups,Vi as objectDirection,Mi as objectGroup,Di as objectPosition,Fi as objectRadius,Ci as objectScale,Ii as objectViewPosition,Pi as objectWorldMatrix,Ri as oneMinus,Ni as or,Bi as orthographicDepthToViewZ,Li as oscSawtooth,Ai as oscSine,Gi as oscSquare,ki as oscTriangle,Oi as output,ji as outputStruct,Wi as overlay,Ui as overloadingFn,zi as parabola,qi as parallaxDirection,Ei as parallaxUV,Zi as parameter,Xi as pass,Yi as passTexture,Hi as pcurve,Ji as perspectiveDepthToViewZ,Ki as pmremTexture,nl as pointShadow,Qi as pointUV,$i as pointWidth,en as positionGeometry,tn as positionLocal,rn as positionPrevious,an as positionView,on as positionViewDirection,nn as positionWorld,ln as positionWorldDirection,sn as posterize,cn as pow,mn as pow2,pn as pow3,dn as pow4,un as premultiplyAlpha,gn as property,hn as radians,xn as rand,fn as range,bn as rangeFog,wn as rangeFogFactor,vn as reciprocal,Tn as reference,_n as referenceBuffer,yn as reflect,Vn as reflectVector,Mn as reflectView,Dn as reflector,Fn as refract,Cn as refractVector,In as refractView,Pn as reinhardToneMapping,Rn as remainder,Nn as remap,Bn as remapClamp,Ln as renderGroup,An as renderOutput,Gn as rendererReference,kn as rotate,On as rotateUV,jn as roughness,Wn as round,Un as rtt,zn as sRGBTransferEOTF,qn as sRGBTransferOETF,En as sample,Zn as sampler,Xn as samplerComparison,Yn as saturate,Hn as saturation,Jn as screen,Kn as screenCoordinate,Qn as screenSize,$n as screenUV,el as scriptable,tl as scriptableValue,rl as select,al as setCurrentStack,ol as shaderStages,il as shadow,ll as shadowPositionWorld,cl as shapeCircle,sl as sharedUniformGroup,ml as sheen,pl as sheenRoughness,dl as shiftLeft,ul as shiftRight,gl as shininess,hl as sign,xl as sin,fl as sinc,bl as skinning,wl as smoothstep,vl as smoothstepElement,Sl as specularColor,Tl as specularF90,_l as spherizeUV,yl as split,Vl as spritesheetUV,Ml as sqrt,Dl as stack,Fl as step,Cl as storage,Il as storageBarrier,Pl as storageObject,Rl as storageTexture,Nl as string,Bl as struct,Ll as sub,Al as subBuild,Gl as subgroupIndex,kl as subgroupSize,Ol as tan,jl as tangentGeometry,Wl as tangentLocal,Ul as tangentView,zl as tangentWorld,ql as temp,El as texture,Zl as texture3D,Xl as textureBarrier,Yl as textureBicubic,Hl as textureBicubicLevel,Jl as textureCubeUV,Kl as textureLoad,Ql as textureSize,$l as textureStore,es as thickness,ts as time,rs as timerDelta,as as timerGlobal,os as timerLocal,is as toneMapping,ns as toneMappingExposure,ls as toonOutlinePass,ss as transformDirection,cs as transformNormal,ms as transformNormalToView,ps as transformedClearcoatNormalView,ds as transformedNormalView,us as transformedNormalWorld,gs as transmission,hs as transpose,xs as triNoise3D,fs as triplanarTexture,bs as triplanarTextures,ws as trunc,vs as tslFn,Ss as uint,Ts as uniform,ys as uniformArray,_s as uniformCubeTexture,Vs as uniformGroup,Ms as uniformTexture,Ds as uniforms,Fs as unpremultiplyAlpha,Cs as userData,Is as uv,Ps as uvec2,Rs as uvec3,Ns as uvec4,Ls as varying,As as varyingProperty,Gs as vec2,ks as vec3,Os as vec4,js as vectorComponents,Ws as velocity,Us as vertexColor,zs as vertexIndex,qs as vibrance,Es as viewZToLogarithmicDepth,Zs as viewZToOrthographicDepth,Xs as viewZToPerspectiveDepth,Ys as viewport,Hs as viewportBottomLeft,Js as viewportCoordinate,Ks as viewportDepthTexture,Qs as viewportLinearDepth,$s as viewportMipTexture,ec as viewportResolution,tc as viewportSafeUV,rc as viewportSharedTexture,ac as viewportSize,oc as viewportTexture,ic as viewportTopLeft,nc as viewportUV,lc as wgsl,sc as wgslFn,cc as workgroupArray,mc as workgroupBarrier,pc as workgroupId,dc as workingToColorSpace,uc as xor};
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,d=e.EPSILON,p=e.F_Schlick,u=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,w=e.NodeType,_=e.NodeUpdateType,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.PointShadowFilter,M=e.Return,D=e.Schlick_to_F0,F=e.ScriptableNodeResources,I=e.ShaderNode,C=e.Stack,P=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,B=e.V_GGX_SmithCorrelated,A=e.Var,k=e.VarIntent,G=e.abs,L=e.acesFilmicToneMapping,O=e.acos,j=e.add,U=e.addMethodChaining,W=e.addNodeElement,E=e.agxToneMapping,q=e.all,z=e.alphaT,Z=e.and,X=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,H=e.any,J=e.append,Q=e.array,$=e.arrayBuffer,ee=e.asin,te=e.assign,re=e.atan,ae=e.atan2,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,de=e.atomicStore,pe=e.atomicSub,ue=e.atomicXor,ge=e.attenuationColor,he=e.attenuationDistance,xe=e.attribute,fe=e.attributeArray,be=e.backgroundBlurriness,we=e.backgroundIntensity,_e=e.backgroundRotation,ve=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,De=e.bitXor,Fe=e.bitangentGeometry,Ie=e.bitangentLocal,Ce=e.bitangentView,Pe=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,Be=e.blendColor,Ae=e.blendDodge,ke=e.blendOverlay,Ge=e.blendScreen,Le=e.blur,Oe=e.bool,je=e.buffer,Ue=e.bufferAttribute,We=e.bumpMap,Ee=e.burn,qe=e.bvec2,ze=e.bvec3,Ze=e.bvec4,Xe=e.bypass,Ke=e.cache,Ye=e.call,He=e.cameraFar,Je=e.cameraIndex,Qe=e.cameraNear,$e=e.cameraNormalMatrix,et=e.cameraPosition,tt=e.cameraProjectionMatrix,rt=e.cameraProjectionMatrixInverse,at=e.cameraViewMatrix,ot=e.cameraWorldMatrix,it=e.cbrt,nt=e.cdl,lt=e.ceil,st=e.checker,ct=e.cineonToneMapping,mt=e.clamp,dt=e.clearcoat,pt=e.clearcoatNormalView,ut=e.clearcoatRoughness,gt=e.code,ht=e.color,xt=e.colorSpaceToWorking,ft=e.colorToDirection,bt=e.compute,wt=e.computeKernel,_t=e.computeSkinning,vt=e.context,St=e.convert,Tt=e.convertColorSpace,yt=e.convertToTexture,Vt=e.cos,Mt=e.cross,Dt=e.cubeTexture,Ft=e.cubeTextureBase,It=e.cubeToUV,Ct=e.dFdx,Pt=e.dFdy,Nt=e.dashSize,Rt=e.debug,Bt=e.decrement,At=e.decrementBefore,kt=e.defaultBuildStages,Gt=e.defaultShaderStages,Lt=e.defined,Ot=e.degrees,jt=e.deltaTime,Ut=e.densityFog,Wt=e.densityFogFactor,Et=e.depth,qt=e.depthPass,zt=e.determinant,Zt=e.difference,Xt=e.diffuseColor,Kt=e.directPointLight,Yt=e.directionToColor,Ht=e.directionToFaceDirection,Jt=e.dispersion,Qt=e.distance,$t=e.div,er=e.dodge,tr=e.dot,rr=e.drawIndex,ar=e.dynamicBufferAttribute,or=e.element,ir=e.emissive,nr=e.equal,lr=e.equals,sr=e.equirectUV,cr=e.exp,mr=e.exp2,dr=e.expression,pr=e.faceDirection,ur=e.faceForward,gr=e.faceforward,hr=e.float,xr=e.floor,fr=e.fog,br=e.fract,wr=e.frameGroup,_r=e.frameId,vr=e.frontFacing,Sr=e.fwidth,Tr=e.gain,yr=e.gapSize,Vr=e.getConstNodeType,Mr=e.getCurrentStack,Dr=e.getDirection,Fr=e.getDistanceAttenuation,Ir=e.getGeometryRoughness,Cr=e.getNormalFromDepth,Pr=e.getParallaxCorrectNormal,Nr=e.getRoughness,Rr=e.getScreenPosition,Br=e.getShIrradianceAt,Ar=e.getShadowMaterial,kr=e.getShadowRenderObjectFunction,Gr=e.getTextureIndex,Lr=e.getViewPosition,Or=e.globalId,jr=e.glsl,Ur=e.glslFn,Wr=e.grayscale,Er=e.greaterThan,qr=e.greaterThanEqual,zr=e.hash,Zr=e.highpModelNormalViewMatrix,Xr=e.highpModelViewMatrix,Kr=e.hue,Yr=e.increment,Hr=e.incrementBefore,Jr=e.instance,Qr=e.instanceIndex,$r=e.instancedArray,ea=e.instancedBufferAttribute,ta=e.instancedDynamicBufferAttribute,ra=e.instancedMesh,aa=e.int,oa=e.inverse,ia=e.inverseSqrt,na=e.inversesqrt,la=e.invocationLocalIndex,sa=e.invocationSubgroupIndex,ca=e.ior,ma=e.iridescence,da=e.iridescenceIOR,pa=e.iridescenceThickness,ua=e.ivec2,ga=e.ivec3,ha=e.ivec4,xa=e.js,fa=e.label,ba=e.length,wa=e.lengthSq,_a=e.lessThan,va=e.lessThanEqual,Sa=e.lightPosition,Ta=e.lightProjectionUV,ya=e.lightShadowMatrix,Va=e.lightTargetDirection,Ma=e.lightTargetPosition,Da=e.lightViewPosition,Fa=e.lightingContext,Ia=e.lights,Ca=e.linearDepth,Pa=e.linearToneMapping,Na=e.localId,Ra=e.log,Ba=e.log2,Aa=e.logarithmicDepthToViewZ,ka=e.luminance,Ga=e.mat2,La=e.mat3,Oa=e.mat4,ja=e.matcapUV,Ua=e.materialAO,Wa=e.materialAlphaTest,Ea=e.materialAnisotropy,qa=e.materialAnisotropyVector,za=e.materialAttenuationColor,Za=e.materialAttenuationDistance,Xa=e.materialClearcoat,Ka=e.materialClearcoatNormal,Ya=e.materialClearcoatRoughness,Ha=e.materialColor,Ja=e.materialDispersion,Qa=e.materialEmissive,$a=e.materialEnvIntensity,eo=e.materialEnvRotation,to=e.materialIOR,ro=e.materialIridescence,ao=e.materialIridescenceIOR,oo=e.materialIridescenceThickness,io=e.materialLightMap,no=e.materialLineDashOffset,lo=e.materialLineDashSize,so=e.materialLineGapSize,co=e.materialLineScale,mo=e.materialLineWidth,po=e.materialMetalness,uo=e.materialNormal,go=e.materialOpacity,ho=e.materialPointSize,xo=e.materialReference,fo=e.materialReflectivity,bo=e.materialRefractionRatio,wo=e.materialRotation,_o=e.materialRoughness,vo=e.materialSheen,So=e.materialSheenRoughness,To=e.materialShininess,yo=e.materialSpecular,Vo=e.materialSpecularColor,Mo=e.materialSpecularIntensity,Do=e.materialSpecularStrength,Fo=e.materialThickness,Io=e.materialTransmission,Co=e.max,Po=e.maxMipLevel,No=e.mediumpModelViewMatrix,Ro=e.metalness,Bo=e.min,Ao=e.mix,ko=e.mixElement,Go=e.mod,Lo=e.modInt,Oo=e.modelDirection,jo=e.modelNormalMatrix,Uo=e.modelPosition,Wo=e.modelRadius,Eo=e.modelScale,qo=e.modelViewMatrix,zo=e.modelViewPosition,Zo=e.modelViewProjection,Xo=e.modelWorldMatrix,Ko=e.modelWorldMatrixInverse,Yo=e.morphReference,Ho=e.mrt,Jo=e.mul,Qo=e.mx_aastep,$o=e.mx_add,ei=e.mx_atan2,ti=e.mx_cell_noise_float,ri=e.mx_contrast,ai=e.mx_divide,oi=e.mx_fractal_noise_float,ii=e.mx_fractal_noise_vec2,ni=e.mx_fractal_noise_vec3,li=e.mx_fractal_noise_vec4,si=e.mx_frame,ci=e.mx_heighttonormal,mi=e.mx_hsvtorgb,di=e.mx_ifequal,pi=e.mx_ifgreater,ui=e.mx_ifgreatereq,gi=e.mx_invert,hi=e.mx_modulo,xi=e.mx_multiply,fi=e.mx_noise_float,bi=e.mx_noise_vec3,wi=e.mx_noise_vec4,_i=e.mx_place2d,vi=e.mx_power,Si=e.mx_ramp4,Ti=e.mx_ramplr,yi=e.mx_ramptb,Vi=e.mx_rgbtohsv,Mi=e.mx_rotate2d,Di=e.mx_rotate3d,Fi=e.mx_safepower,Ii=e.mx_separate,Ci=e.mx_splitlr,Pi=e.mx_splittb,Ni=e.mx_srgb_texture_to_lin_rec709,Ri=e.mx_subtract,Bi=e.mx_timer,Ai=e.mx_transform_uv,ki=e.mx_unifiednoise2d,Gi=e.mx_unifiednoise3d,Li=e.mx_worley_noise_float,Oi=e.mx_worley_noise_vec2,ji=e.mx_worley_noise_vec3,Ui=e.negate,Wi=e.neutralToneMapping,Ei=e.nodeArray,qi=e.nodeImmutable,zi=e.nodeObject,Zi=e.nodeObjectIntent,Xi=e.nodeObjects,Ki=e.nodeProxy,Yi=e.nodeProxyIntent,Hi=e.normalFlat,Ji=e.normalGeometry,Qi=e.normalLocal,$i=e.normalMap,en=e.normalView,tn=e.normalViewGeometry,rn=e.normalWorld,an=e.normalWorldGeometry,on=e.normalize,nn=e.not,ln=e.notEqual,sn=e.numWorkgroups,cn=e.objectDirection,mn=e.objectGroup,dn=e.objectPosition,pn=e.objectRadius,un=e.objectScale,gn=e.objectViewPosition,hn=e.objectWorldMatrix,xn=e.OnObjectUpdate,fn=e.OnMaterialUpdate,bn=e.oneMinus,wn=e.or,_n=e.orthographicDepthToViewZ,vn=e.oscSawtooth,Sn=e.oscSine,Tn=e.oscSquare,yn=e.oscTriangle,Vn=e.output,Mn=e.outputStruct,Dn=e.overlay,Fn=e.overloadingFn,In=e.parabola,Cn=e.parallaxDirection,Pn=e.parallaxUV,Nn=e.parameter,Rn=e.pass,Bn=e.passTexture,An=e.pcurve,kn=e.perspectiveDepthToViewZ,Gn=e.pmremTexture,Ln=e.pointShadow,On=e.pointUV,jn=e.pointWidth,Un=e.positionGeometry,Wn=e.positionLocal,En=e.positionPrevious,qn=e.positionView,zn=e.positionViewDirection,Zn=e.positionWorld,Xn=e.positionWorldDirection,Kn=e.posterize,Yn=e.pow,Hn=e.pow2,Jn=e.pow3,Qn=e.pow4,$n=e.premultiplyAlpha,el=e.property,tl=e.radians,rl=e.rand,al=e.range,ol=e.rangeFog,il=e.rangeFogFactor,nl=e.reciprocal,ll=e.reference,sl=e.referenceBuffer,cl=e.reflect,ml=e.reflectVector,dl=e.reflectView,pl=e.reflector,ul=e.refract,gl=e.refractVector,hl=e.refractView,xl=e.reinhardToneMapping,fl=e.remap,bl=e.remapClamp,wl=e.renderGroup,_l=e.renderOutput,vl=e.rendererReference,Sl=e.rotate,Tl=e.rotateUV,yl=e.roughness,Vl=e.round,Ml=e.rtt,Dl=e.sRGBTransferEOTF,Fl=e.sRGBTransferOETF,Il=e.sample,Cl=e.sampler,Pl=e.samplerComparison,Nl=e.saturate,Rl=e.saturation,Bl=e.screen,Al=e.screenCoordinate,kl=e.screenSize,Gl=e.screenUV,Ll=e.scriptable,Ol=e.scriptableValue,jl=e.select,Ul=e.setCurrentStack,Wl=e.setName,El=e.shaderStages,ql=e.shadow,zl=e.shadowPositionWorld,Zl=e.shapeCircle,Xl=e.sharedUniformGroup,Kl=e.sheen,Yl=e.sheenRoughness,Hl=e.shiftLeft,Jl=e.shiftRight,Ql=e.shininess,$l=e.sign,es=e.sin,ts=e.sinc,rs=e.skinning,as=e.smoothstep,os=e.smoothstepElement,is=e.specularColor,ns=e.specularF90,ls=e.spherizeUV,ss=e.split,cs=e.spritesheetUV,ms=e.sqrt,ds=e.stack,ps=e.step,us=e.stepElement,gs=e.storage,hs=e.storageBarrier,xs=e.storageObject,fs=e.storageTexture,bs=e.string,ws=e.struct,_s=e.sub,vs=e.subBuild,Ss=e.subgroupIndex,Ts=e.subgroupSize,ys=e.tan,Vs=e.tangentGeometry,Ms=e.tangentLocal,Ds=e.tangentView,Fs=e.tangentWorld,Is=e.temp,Cs=e.texture,Ps=e.texture3D,Ns=e.textureBarrier,Rs=e.textureBicubic,Bs=e.textureBicubicLevel,As=e.textureCubeUV,ks=e.textureLoad,Gs=e.textureSize,Ls=e.textureStore,Os=e.thickness,js=e.time,Us=e.timerDelta,Ws=e.timerGlobal,Es=e.timerLocal,qs=e.toneMapping,zs=e.toneMappingExposure,Zs=e.toonOutlinePass,Xs=e.transformDirection,Ks=e.transformNormal,Ys=e.transformNormalToView,Hs=e.transformedClearcoatNormalView,Js=e.transformedNormalView,Qs=e.transformedNormalWorld,$s=e.transmission,ec=e.transpose,tc=e.triNoise3D,rc=e.triplanarTexture,ac=e.triplanarTextures,oc=e.trunc,ic=e.uint,nc=e.uniform,lc=e.uniformArray,sc=e.uniformCubeTexture,cc=e.uniformGroup,mc=e.uniformTexture,dc=e.unpremultiplyAlpha,pc=e.userData,uc=e.uv,gc=e.uvec2,hc=e.uvec3,xc=e.uvec4,fc=e.varying,bc=e.varyingProperty,wc=e.vec2,_c=e.vec3,vc=e.vec4,Sc=e.vectorComponents,Tc=e.velocity,yc=e.vertexColor,Vc=e.vertexIndex,Mc=e.vertexStage,Dc=e.vibrance,Fc=e.viewZToLogarithmicDepth,Ic=e.viewZToOrthographicDepth,Cc=e.viewZToPerspectiveDepth,Pc=e.viewport,Nc=e.viewportCoordinate,Rc=e.viewportDepthTexture,Bc=e.viewportLinearDepth,Ac=e.viewportMipTexture,kc=e.viewportResolution,Gc=e.viewportSafeUV,Lc=e.viewportSharedTexture,Oc=e.viewportSize,jc=e.viewportTexture,Uc=e.viewportUV,Wc=e.wgsl,Ec=e.wgslFn,qc=e.workgroupArray,zc=e.workgroupBarrier,Zc=e.workgroupId,Xc=e.workingToColorSpace,Kc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,d as EPSILON,p as F_Schlick,u as Fn,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,w as NodeType,_ as NodeUpdateType,fn as OnMaterialUpdate,xn as OnObjectUpdate,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,V as PointShadowFilter,M as Return,D as Schlick_to_F0,F as ScriptableNodeResources,I as ShaderNode,C as Stack,P as Switch,N as TBNViewMatrix,R as VSMShadowFilter,B as V_GGX_SmithCorrelated,A as Var,k as VarIntent,G as abs,L as acesFilmicToneMapping,O as acos,j as add,U as addMethodChaining,W as addNodeElement,E as agxToneMapping,q as all,z as alphaT,Z as and,X as anisotropy,K as anisotropyB,Y as anisotropyT,H as any,J as append,Q as array,$ as arrayBuffer,ee as asin,te as assign,re as atan,ae as atan2,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,de as atomicStore,pe as atomicSub,ue as atomicXor,ge as attenuationColor,he as attenuationDistance,xe as attribute,fe as attributeArray,be as backgroundBlurriness,we as backgroundIntensity,_e as backgroundRotation,ve as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,De as bitXor,Fe as bitangentGeometry,Ie as bitangentLocal,Ce as bitangentView,Pe as bitangentWorld,Ne as bitcast,Re as blendBurn,Be as blendColor,Ae as blendDodge,ke as blendOverlay,Ge as blendScreen,Le as blur,Oe as bool,je as buffer,Ue as bufferAttribute,We as bumpMap,Ee as burn,qe as bvec2,ze as bvec3,Ze as bvec4,Xe as bypass,Ke as cache,Ye as call,He as cameraFar,Je as cameraIndex,Qe as cameraNear,$e as cameraNormalMatrix,et as cameraPosition,tt as cameraProjectionMatrix,rt as cameraProjectionMatrixInverse,at as cameraViewMatrix,ot as cameraWorldMatrix,it as cbrt,nt as cdl,lt as ceil,st as checker,ct as cineonToneMapping,mt as clamp,dt as clearcoat,pt as clearcoatNormalView,ut as clearcoatRoughness,gt as code,ht as color,xt as colorSpaceToWorking,ft as colorToDirection,bt as compute,wt as computeKernel,_t as computeSkinning,vt as context,St as convert,Tt as convertColorSpace,yt as convertToTexture,Vt as cos,Mt as cross,Dt as cubeTexture,Ft as cubeTextureBase,It as cubeToUV,Ct as dFdx,Pt as dFdy,Nt as dashSize,Rt as debug,Bt as decrement,At as decrementBefore,kt as defaultBuildStages,Gt as defaultShaderStages,Lt as defined,Ot as degrees,jt as deltaTime,Ut as densityFog,Wt as densityFogFactor,Et as depth,qt as depthPass,zt as determinant,Zt as difference,Xt as diffuseColor,Kt as directPointLight,Yt as directionToColor,Ht as directionToFaceDirection,Jt as dispersion,Qt as distance,$t as div,er as dodge,tr as dot,rr as drawIndex,ar as dynamicBufferAttribute,or as element,ir as emissive,nr as equal,lr as equals,sr as equirectUV,cr as exp,mr as exp2,dr as expression,pr as faceDirection,ur as faceForward,gr as faceforward,hr as float,xr as floor,fr as fog,br as fract,wr as frameGroup,_r as frameId,vr as frontFacing,Sr as fwidth,Tr as gain,yr as gapSize,Vr as getConstNodeType,Mr as getCurrentStack,Dr as getDirection,Fr as getDistanceAttenuation,Ir as getGeometryRoughness,Cr as getNormalFromDepth,Pr as getParallaxCorrectNormal,Nr as getRoughness,Rr as getScreenPosition,Br as getShIrradianceAt,Ar as getShadowMaterial,kr as getShadowRenderObjectFunction,Gr as getTextureIndex,Lr as getViewPosition,Or as globalId,jr as glsl,Ur as glslFn,Wr as grayscale,Er as greaterThan,qr as greaterThanEqual,zr as hash,Zr as highpModelNormalViewMatrix,Xr as highpModelViewMatrix,Kr as hue,Yr as increment,Hr as incrementBefore,Jr as instance,Qr as instanceIndex,$r as instancedArray,ea as instancedBufferAttribute,ta as instancedDynamicBufferAttribute,ra as instancedMesh,aa as int,oa as inverse,ia as inverseSqrt,na as inversesqrt,la as invocationLocalIndex,sa as invocationSubgroupIndex,ca as ior,ma as iridescence,da as iridescenceIOR,pa as iridescenceThickness,ua as ivec2,ga as ivec3,ha as ivec4,xa as js,fa as label,ba as length,wa as lengthSq,_a as lessThan,va as lessThanEqual,Sa as lightPosition,Ta as lightProjectionUV,ya as lightShadowMatrix,Va as lightTargetDirection,Ma as lightTargetPosition,Da as lightViewPosition,Fa as lightingContext,Ia as lights,Ca as linearDepth,Pa as linearToneMapping,Na as localId,Ra as log,Ba as log2,Aa as logarithmicDepthToViewZ,ka as luminance,Ga as mat2,La as mat3,Oa as mat4,ja as matcapUV,Ua as materialAO,Wa as materialAlphaTest,Ea as materialAnisotropy,qa as materialAnisotropyVector,za as materialAttenuationColor,Za as materialAttenuationDistance,Xa as materialClearcoat,Ka as materialClearcoatNormal,Ya as materialClearcoatRoughness,Ha as materialColor,Ja as materialDispersion,Qa as materialEmissive,$a as materialEnvIntensity,eo as materialEnvRotation,to as materialIOR,ro as materialIridescence,ao as materialIridescenceIOR,oo as materialIridescenceThickness,io as materialLightMap,no as materialLineDashOffset,lo as materialLineDashSize,so as materialLineGapSize,co as materialLineScale,mo as materialLineWidth,po as materialMetalness,uo as materialNormal,go as materialOpacity,ho as materialPointSize,xo as materialReference,fo as materialReflectivity,bo as materialRefractionRatio,wo as materialRotation,_o as materialRoughness,vo as materialSheen,So as materialSheenRoughness,To as materialShininess,yo as materialSpecular,Vo as materialSpecularColor,Mo as materialSpecularIntensity,Do as materialSpecularStrength,Fo as materialThickness,Io as materialTransmission,Co as max,Po as maxMipLevel,No as mediumpModelViewMatrix,Ro as metalness,Bo as min,Ao as mix,ko as mixElement,Go as mod,Lo as modInt,Oo as modelDirection,jo as modelNormalMatrix,Uo as modelPosition,Wo as modelRadius,Eo as modelScale,qo as modelViewMatrix,zo as modelViewPosition,Zo as modelViewProjection,Xo as modelWorldMatrix,Ko as modelWorldMatrixInverse,Yo as morphReference,Ho as mrt,Jo as mul,Qo as mx_aastep,$o as mx_add,ei as mx_atan2,ti as mx_cell_noise_float,ri as mx_contrast,ai as mx_divide,oi as mx_fractal_noise_float,ii as mx_fractal_noise_vec2,ni as mx_fractal_noise_vec3,li as mx_fractal_noise_vec4,si as mx_frame,ci as mx_heighttonormal,mi as mx_hsvtorgb,di as mx_ifequal,pi as mx_ifgreater,ui as mx_ifgreatereq,gi as mx_invert,hi as mx_modulo,xi as mx_multiply,fi as mx_noise_float,bi as mx_noise_vec3,wi as mx_noise_vec4,_i as mx_place2d,vi as mx_power,Si as mx_ramp4,Ti as mx_ramplr,yi as mx_ramptb,Vi as mx_rgbtohsv,Mi as mx_rotate2d,Di as mx_rotate3d,Fi as mx_safepower,Ii as mx_separate,Ci as mx_splitlr,Pi as mx_splittb,Ni as mx_srgb_texture_to_lin_rec709,Ri as mx_subtract,Bi as mx_timer,Ai as mx_transform_uv,ki as mx_unifiednoise2d,Gi as mx_unifiednoise3d,Li as mx_worley_noise_float,Oi as mx_worley_noise_vec2,ji as mx_worley_noise_vec3,Ui as negate,Wi as neutralToneMapping,Ei as nodeArray,qi as nodeImmutable,zi as nodeObject,Zi as nodeObjectIntent,Xi as nodeObjects,Ki as nodeProxy,Yi as nodeProxyIntent,Hi as normalFlat,Ji as normalGeometry,Qi as normalLocal,$i as normalMap,en as normalView,tn as normalViewGeometry,rn as normalWorld,an as normalWorldGeometry,on as normalize,nn as not,ln as notEqual,sn as numWorkgroups,cn as objectDirection,mn as objectGroup,dn as objectPosition,pn as objectRadius,un as objectScale,gn as objectViewPosition,hn as objectWorldMatrix,bn as oneMinus,wn as or,_n as orthographicDepthToViewZ,vn as oscSawtooth,Sn as oscSine,Tn as oscSquare,yn as oscTriangle,Vn as output,Mn as outputStruct,Dn as overlay,Fn as overloadingFn,In as parabola,Cn as parallaxDirection,Pn as parallaxUV,Nn as parameter,Rn as pass,Bn as passTexture,An as pcurve,kn as perspectiveDepthToViewZ,Gn as pmremTexture,Ln as pointShadow,On as pointUV,jn as pointWidth,Un as positionGeometry,Wn as positionLocal,En as positionPrevious,qn as positionView,zn as positionViewDirection,Zn as positionWorld,Xn as positionWorldDirection,Kn as posterize,Yn as pow,Hn as pow2,Jn as pow3,Qn as pow4,$n as premultiplyAlpha,el as property,tl as radians,rl as rand,al as range,ol as rangeFog,il as rangeFogFactor,nl as reciprocal,ll as reference,sl as referenceBuffer,cl as reflect,ml as reflectVector,dl as reflectView,pl as reflector,ul as refract,gl as refractVector,hl as refractView,xl as reinhardToneMapping,fl as remap,bl as remapClamp,wl as renderGroup,_l as renderOutput,vl as rendererReference,Sl as rotate,Tl as rotateUV,yl as roughness,Vl as round,Ml as rtt,Dl as sRGBTransferEOTF,Fl as sRGBTransferOETF,Il as sample,Cl as sampler,Pl as samplerComparison,Nl as saturate,Rl as saturation,Bl as screen,Al as screenCoordinate,kl as screenSize,Gl as screenUV,Ll as scriptable,Ol as scriptableValue,jl as select,Ul as setCurrentStack,Wl as setName,El as shaderStages,ql as shadow,zl as shadowPositionWorld,Zl as shapeCircle,Xl as sharedUniformGroup,Kl as sheen,Yl as sheenRoughness,Hl as shiftLeft,Jl as shiftRight,Ql as shininess,$l as sign,es as sin,ts as sinc,rs as skinning,as as smoothstep,os as smoothstepElement,is as specularColor,ns as specularF90,ls as spherizeUV,ss as split,cs as spritesheetUV,ms as sqrt,ds as stack,ps as step,us as stepElement,gs as storage,hs as storageBarrier,xs as storageObject,fs as storageTexture,bs as string,ws as struct,_s as sub,vs as subBuild,Ss as subgroupIndex,Ts as subgroupSize,ys as tan,Vs as tangentGeometry,Ms as tangentLocal,Ds as tangentView,Fs as tangentWorld,Is as temp,Cs as texture,Ps as texture3D,Ns as textureBarrier,Rs as textureBicubic,Bs as textureBicubicLevel,As as textureCubeUV,ks as textureLoad,Gs as textureSize,Ls as textureStore,Os as thickness,js as time,Us as timerDelta,Ws as timerGlobal,Es as timerLocal,qs as toneMapping,zs as toneMappingExposure,Zs as toonOutlinePass,Xs as transformDirection,Ks as transformNormal,Ys as transformNormalToView,Hs as transformedClearcoatNormalView,Js as transformedNormalView,Qs as transformedNormalWorld,$s as transmission,ec as transpose,tc as triNoise3D,rc as triplanarTexture,ac as triplanarTextures,oc as trunc,ic as uint,nc as uniform,lc as uniformArray,sc as uniformCubeTexture,cc as uniformGroup,mc as uniformTexture,dc as unpremultiplyAlpha,pc as userData,uc as uv,gc as uvec2,hc as uvec3,xc as uvec4,fc as varying,bc as varyingProperty,wc as vec2,_c as vec3,vc as vec4,Sc as vectorComponents,Tc as velocity,yc as vertexColor,Vc as vertexIndex,Mc as vertexStage,Dc as vibrance,Fc as viewZToLogarithmicDepth,Ic as viewZToOrthographicDepth,Cc as viewZToPerspectiveDepth,Pc as viewport,Nc as viewportCoordinate,Rc as viewportDepthTexture,Bc as viewportLinearDepth,Ac as viewportMipTexture,kc as viewportResolution,Gc as viewportSafeUV,Lc as viewportSharedTexture,Oc as viewportSize,jc as viewportTexture,Uc as viewportUV,Wc as wgsl,Ec as wgslFn,qc as workgroupArray,zc as workgroupBarrier,Zc as workgroupId,Xc as workingToColorSpace,Kc as xor};
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