@plastic-software/three 0.178.0 → 0.179.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/README.md +1 -1
  2. package/build/three.cjs +856 -196
  3. package/build/three.core.js +647 -123
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +211 -76
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +70 -21
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +1796 -557
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +1754 -557
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/jsm/Addons.js +1 -2
  14. package/examples/jsm/capabilities/WebGPU.js +1 -1
  15. package/examples/jsm/csm/CSMShadowNode.js +4 -4
  16. package/examples/jsm/environments/RoomEnvironment.js +8 -3
  17. package/examples/jsm/exporters/USDZExporter.js +676 -299
  18. package/examples/jsm/geometries/RoundedBoxGeometry.js +47 -8
  19. package/examples/jsm/interactive/HTMLMesh.js +5 -3
  20. package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
  21. package/examples/jsm/lights/LightProbeGenerator.js +14 -3
  22. package/examples/jsm/loaders/EXRLoader.js +210 -22
  23. package/examples/jsm/loaders/FBXLoader.js +1 -1
  24. package/examples/jsm/loaders/MaterialXLoader.js +212 -30
  25. package/examples/jsm/loaders/TTFLoader.js +13 -1
  26. package/examples/jsm/loaders/USDLoader.js +219 -0
  27. package/examples/jsm/loaders/USDZLoader.js +4 -892
  28. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  29. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  30. package/examples/jsm/objects/LensflareMesh.js +3 -3
  31. package/examples/jsm/objects/SkyMesh.js +2 -2
  32. package/examples/jsm/physics/RapierPhysics.js +14 -5
  33. package/examples/jsm/postprocessing/GTAOPass.js +10 -9
  34. package/examples/jsm/postprocessing/OutlinePass.js +17 -17
  35. package/examples/jsm/postprocessing/SSAOPass.js +10 -9
  36. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +11 -2
  37. package/examples/jsm/transpiler/GLSLDecoder.js +2 -2
  38. package/examples/jsm/tsl/display/BloomNode.js +8 -7
  39. package/examples/jsm/tsl/display/GaussianBlurNode.js +6 -8
  40. package/examples/jsm/tsl/display/{TRAAPassNode.js → TRAANode.js} +181 -172
  41. package/examples/jsm/tsl/lighting/TiledLightsNode.js +1 -1
  42. package/package.json +1 -1
  43. package/src/Three.Core.js +1 -0
  44. package/src/Three.TSL.js +69 -20
  45. package/src/animation/KeyframeTrack.js +1 -1
  46. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  47. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  48. package/src/cameras/Camera.js +14 -0
  49. package/src/cameras/OrthographicCamera.js +1 -1
  50. package/src/cameras/PerspectiveCamera.js +1 -1
  51. package/src/constants.js +1 -1
  52. package/{examples/jsm/misc → src/core}/Timer.js +4 -42
  53. package/src/extras/PMREMGenerator.js +11 -0
  54. package/src/helpers/CameraHelper.js +41 -11
  55. package/src/helpers/SkeletonHelper.js +35 -6
  56. package/src/lights/LightShadow.js +21 -8
  57. package/src/lights/PointLightShadow.js +1 -1
  58. package/src/loaders/FileLoader.js +25 -2
  59. package/src/loaders/ImageBitmapLoader.js +23 -0
  60. package/src/loaders/Loader.js +14 -0
  61. package/src/loaders/LoadingManager.js +23 -0
  62. package/src/materials/MeshBasicMaterial.js +1 -1
  63. package/src/materials/nodes/Line2NodeMaterial.js +0 -8
  64. package/src/materials/nodes/NodeMaterial.js +1 -1
  65. package/src/materials/nodes/PointsNodeMaterial.js +5 -0
  66. package/src/materials/nodes/manager/NodeMaterialObserver.js +87 -2
  67. package/src/math/Frustum.js +19 -8
  68. package/src/math/FrustumArray.js +10 -5
  69. package/src/math/Line3.js +129 -2
  70. package/src/math/Matrix4.js +48 -27
  71. package/src/math/Spherical.js +2 -2
  72. package/src/nodes/Nodes.js +1 -0
  73. package/src/nodes/TSL.js +1 -0
  74. package/src/nodes/accessors/Camera.js +12 -12
  75. package/src/nodes/accessors/Normal.js +11 -11
  76. package/src/nodes/accessors/ReferenceNode.js +18 -3
  77. package/src/nodes/accessors/SceneNode.js +1 -1
  78. package/src/nodes/accessors/StorageTextureNode.js +1 -1
  79. package/src/nodes/accessors/TextureNode.js +12 -0
  80. package/src/nodes/core/ArrayNode.js +12 -0
  81. package/src/nodes/core/AssignNode.js +3 -0
  82. package/src/nodes/core/ContextNode.js +20 -1
  83. package/src/nodes/core/Node.js +14 -2
  84. package/src/nodes/core/NodeBuilder.js +25 -20
  85. package/src/nodes/core/NodeUtils.js +4 -1
  86. package/src/nodes/core/StackNode.js +42 -0
  87. package/src/nodes/core/UniformNode.js +63 -5
  88. package/src/nodes/core/VarNode.js +91 -2
  89. package/src/nodes/display/PassNode.js +148 -2
  90. package/src/nodes/display/ViewportTextureNode.js +67 -7
  91. package/src/nodes/functions/PhysicalLightingModel.js +2 -2
  92. package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
  93. package/src/nodes/gpgpu/ComputeNode.js +67 -23
  94. package/src/nodes/gpgpu/WorkgroupInfoNode.js +28 -3
  95. package/src/nodes/lighting/ProjectorLightNode.js +19 -6
  96. package/src/nodes/lighting/ShadowFilterNode.js +1 -1
  97. package/src/nodes/materialx/MaterialXNodes.js +131 -2
  98. package/src/nodes/materialx/lib/mx_noise.js +165 -1
  99. package/src/nodes/math/ConditionalNode.js +1 -1
  100. package/src/nodes/math/MathNode.js +78 -54
  101. package/src/nodes/math/OperatorNode.js +22 -22
  102. package/src/nodes/tsl/TSLCore.js +64 -9
  103. package/src/nodes/utils/DebugNode.js +1 -1
  104. package/src/nodes/utils/EventNode.js +83 -0
  105. package/src/nodes/utils/RTTNode.js +9 -0
  106. package/src/objects/BatchedMesh.js +4 -2
  107. package/src/renderers/WebGLRenderer.js +21 -22
  108. package/src/renderers/common/Bindings.js +19 -18
  109. package/src/renderers/common/Color4.js +2 -2
  110. package/src/renderers/common/PostProcessing.js +60 -5
  111. package/src/renderers/common/Renderer.js +18 -15
  112. package/src/renderers/common/SampledTexture.js +3 -71
  113. package/src/renderers/common/Sampler.js +79 -0
  114. package/src/renderers/common/Storage3DTexture.js +21 -0
  115. package/src/renderers/common/StorageArrayTexture.js +21 -0
  116. package/src/renderers/common/StorageTexture.js +19 -0
  117. package/src/renderers/common/Textures.js +19 -3
  118. package/src/renderers/common/XRManager.js +26 -8
  119. package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
  120. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +20 -2
  121. package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
  122. package/src/renderers/webgl/WebGLCapabilities.js +2 -2
  123. package/src/renderers/webgl/WebGLMaterials.js +6 -6
  124. package/src/renderers/webgl/WebGLProgram.js +22 -16
  125. package/src/renderers/webgl/WebGLPrograms.js +4 -4
  126. package/src/renderers/webgl/WebGLShadowMap.js +11 -1
  127. package/src/renderers/webgl/WebGLTextures.js +19 -7
  128. package/src/renderers/webgl-fallback/WebGLBackend.js +22 -12
  129. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +2 -2
  130. package/src/renderers/webgpu/WebGPUBackend.js +54 -15
  131. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +53 -73
  132. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +35 -31
  133. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +1 -1
  134. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +11 -64
  135. package/src/renderers/webgpu/utils/WebGPUUtils.js +2 -17
  136. package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
  137. package/src/renderers/webxr/WebXRManager.js +68 -8
  138. package/src/textures/ExternalTexture.js +45 -0
  139. package/src/textures/FramebufferTexture.js +2 -2
  140. package/src/textures/Source.js +11 -1
  141. package/src/textures/VideoTexture.js +30 -2
@@ -7,8 +7,10 @@ import { TSL } from 'three/webgpu';
7
7
 
8
8
  const BRDF_GGX = TSL.BRDF_GGX;
9
9
  const BRDF_Lambert = TSL.BRDF_Lambert;
10
+ const BasicPointShadowFilter = TSL.BasicPointShadowFilter;
10
11
  const BasicShadowFilter = TSL.BasicShadowFilter;
11
12
  const Break = TSL.Break;
13
+ const Const = TSL.Const;
12
14
  const Continue = TSL.Continue;
13
15
  const DFGApprox = TSL.DFGApprox;
14
16
  const D_GGX = TSL.D_GGX;
@@ -18,27 +20,32 @@ const F_Schlick = TSL.F_Schlick;
18
20
  const Fn = TSL.Fn;
19
21
  const INFINITY = TSL.INFINITY;
20
22
  const If = TSL.If;
21
- const Switch = TSL.Switch;
22
23
  const Loop = TSL.Loop;
24
+ const NodeAccess = TSL.NodeAccess;
23
25
  const NodeShaderStage = TSL.NodeShaderStage;
24
26
  const NodeType = TSL.NodeType;
25
27
  const NodeUpdateType = TSL.NodeUpdateType;
26
- const NodeAccess = TSL.NodeAccess;
27
28
  const PCFShadowFilter = TSL.PCFShadowFilter;
28
29
  const PCFSoftShadowFilter = TSL.PCFSoftShadowFilter;
29
30
  const PI = TSL.PI;
30
31
  const PI2 = TSL.PI2;
32
+ const PointShadowFilter = TSL.PointShadowFilter;
31
33
  const Return = TSL.Return;
32
34
  const Schlick_to_F0 = TSL.Schlick_to_F0;
33
35
  const ScriptableNodeResources = TSL.ScriptableNodeResources;
34
36
  const ShaderNode = TSL.ShaderNode;
37
+ const Stack = TSL.Stack;
38
+ const Switch = TSL.Switch;
35
39
  const TBNViewMatrix = TSL.TBNViewMatrix;
36
40
  const VSMShadowFilter = TSL.VSMShadowFilter;
37
41
  const V_GGX_SmithCorrelated = TSL.V_GGX_SmithCorrelated;
42
+ const Var = TSL.Var;
43
+ const VarIntent = TSL.VarIntent;
38
44
  const abs = TSL.abs;
39
45
  const acesFilmicToneMapping = TSL.acesFilmicToneMapping;
40
46
  const acos = TSL.acos;
41
47
  const add = TSL.add;
48
+ const addMethodChaining = TSL.addMethodChaining;
42
49
  const addNodeElement = TSL.addNodeElement;
43
50
  const agxToneMapping = TSL.agxToneMapping;
44
51
  const all = TSL.all;
@@ -58,13 +65,13 @@ const atan2 = TSL.atan2;
58
65
  const atomicAdd = TSL.atomicAdd;
59
66
  const atomicAnd = TSL.atomicAnd;
60
67
  const atomicFunc = TSL.atomicFunc;
68
+ const atomicLoad = TSL.atomicLoad;
61
69
  const atomicMax = TSL.atomicMax;
62
70
  const atomicMin = TSL.atomicMin;
63
71
  const atomicOr = TSL.atomicOr;
64
72
  const atomicStore = TSL.atomicStore;
65
73
  const atomicSub = TSL.atomicSub;
66
74
  const atomicXor = TSL.atomicXor;
67
- const atomicLoad = TSL.atomicLoad;
68
75
  const attenuationColor = TSL.attenuationColor;
69
76
  const attenuationDistance = TSL.attenuationDistance;
70
77
  const attribute = TSL.attribute;
@@ -117,15 +124,15 @@ const checker = TSL.checker;
117
124
  const cineonToneMapping = TSL.cineonToneMapping;
118
125
  const clamp = TSL.clamp;
119
126
  const clearcoat = TSL.clearcoat;
127
+ const clearcoatNormalView = TSL.clearcoatNormalView;
120
128
  const clearcoatRoughness = TSL.clearcoatRoughness;
121
129
  const code = TSL.code;
122
130
  const color = TSL.color;
123
131
  const colorSpaceToWorking = TSL.colorSpaceToWorking;
124
132
  const colorToDirection = TSL.colorToDirection;
125
133
  const compute = TSL.compute;
134
+ const computeKernel = TSL.computeKernel;
126
135
  const computeSkinning = TSL.computeSkinning;
127
- const cond = TSL.cond;
128
- const Const = TSL.Const;
129
136
  const context = TSL.context;
130
137
  const convert = TSL.convert;
131
138
  const convertColorSpace = TSL.convertColorSpace;
@@ -133,6 +140,8 @@ const convertToTexture = TSL.convertToTexture;
133
140
  const cos = TSL.cos;
134
141
  const cross = TSL.cross;
135
142
  const cubeTexture = TSL.cubeTexture;
143
+ const cubeTextureBase = TSL.cubeTextureBase;
144
+ const cubeToUV = TSL.cubeToUV;
136
145
  const dFdx = TSL.dFdx;
137
146
  const dFdy = TSL.dFdy;
138
147
  const dashSize = TSL.dashSize;
@@ -148,10 +157,12 @@ const densityFog = TSL.densityFog;
148
157
  const densityFogFactor = TSL.densityFogFactor;
149
158
  const depth = TSL.depth;
150
159
  const depthPass = TSL.depthPass;
160
+ const determinant = TSL.determinant;
151
161
  const difference = TSL.difference;
152
162
  const diffuseColor = TSL.diffuseColor;
153
163
  const directPointLight = TSL.directPointLight;
154
164
  const directionToColor = TSL.directionToColor;
165
+ const directionToFaceDirection = TSL.directionToFaceDirection;
155
166
  const dispersion = TSL.dispersion;
156
167
  const distance = TSL.distance;
157
168
  const div = TSL.div;
@@ -190,10 +201,11 @@ const getParallaxCorrectNormal = TSL.getParallaxCorrectNormal;
190
201
  const getRoughness = TSL.getRoughness;
191
202
  const getScreenPosition = TSL.getScreenPosition;
192
203
  const getShIrradianceAt = TSL.getShIrradianceAt;
193
- const getTextureIndex = TSL.getTextureIndex;
194
- const getViewPosition = TSL.getViewPosition;
195
204
  const getShadowMaterial = TSL.getShadowMaterial;
196
205
  const getShadowRenderObjectFunction = TSL.getShadowRenderObjectFunction;
206
+ const getTextureIndex = TSL.getTextureIndex;
207
+ const getViewPosition = TSL.getViewPosition;
208
+ const globalId = TSL.globalId;
197
209
  const glsl = TSL.glsl;
198
210
  const glslFn = TSL.glslFn;
199
211
  const grayscale = TSL.grayscale;
@@ -212,6 +224,7 @@ const instancedBufferAttribute = TSL.instancedBufferAttribute;
212
224
  const instancedDynamicBufferAttribute = TSL.instancedDynamicBufferAttribute;
213
225
  const instancedMesh = TSL.instancedMesh;
214
226
  const int = TSL.int;
227
+ const inverse = TSL.inverse;
215
228
  const inverseSqrt = TSL.inverseSqrt;
216
229
  const inversesqrt = TSL.inversesqrt;
217
230
  const invocationLocalIndex = TSL.invocationLocalIndex;
@@ -230,6 +243,7 @@ const lengthSq = TSL.lengthSq;
230
243
  const lessThan = TSL.lessThan;
231
244
  const lessThanEqual = TSL.lessThanEqual;
232
245
  const lightPosition = TSL.lightPosition;
246
+ const lightProjectionUV = TSL.lightProjectionUV;
233
247
  const lightShadowMatrix = TSL.lightShadowMatrix;
234
248
  const lightTargetDirection = TSL.lightTargetDirection;
235
249
  const lightTargetPosition = TSL.lightTargetPosition;
@@ -239,13 +253,10 @@ const lights = TSL.lights;
239
253
  const linearDepth = TSL.linearDepth;
240
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  const linearToneMapping = TSL.linearToneMapping;
241
255
  const localId = TSL.localId;
242
- const globalId = TSL.globalId;
243
256
  const log = TSL.log;
244
257
  const log2 = TSL.log2;
245
258
  const logarithmicDepthToViewZ = TSL.logarithmicDepthToViewZ;
246
- const loop = TSL.loop;
247
259
  const luminance = TSL.luminance;
248
- const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
249
260
  const mat2 = TSL.mat2;
250
261
  const mat3 = TSL.mat3;
251
262
  const mat4 = TSL.mat4;
@@ -262,6 +273,8 @@ const materialClearcoatRoughness = TSL.materialClearcoatRoughness;
262
273
  const materialColor = TSL.materialColor;
263
274
  const materialDispersion = TSL.materialDispersion;
264
275
  const materialEmissive = TSL.materialEmissive;
276
+ const materialEnvIntensity = TSL.materialEnvIntensity;
277
+ const materialEnvRotation = TSL.materialEnvRotation;
265
278
  const materialIOR = TSL.materialIOR;
266
279
  const materialIridescence = TSL.materialIridescence;
267
280
  const materialIridescenceIOR = TSL.materialIridescenceIOR;
@@ -292,6 +305,7 @@ const materialThickness = TSL.materialThickness;
292
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  const materialTransmission = TSL.materialTransmission;
293
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  const max = TSL.max;
294
307
  const maxMipLevel = TSL.maxMipLevel;
308
+ const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
295
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  const metalness = TSL.metalness;
296
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  const min = TSL.min;
297
311
  const mix = TSL.mix;
@@ -312,24 +326,45 @@ const morphReference = TSL.morphReference;
312
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  const mrt = TSL.mrt;
313
327
  const mul = TSL.mul;
314
328
  const mx_aastep = TSL.mx_aastep;
329
+ const mx_add = TSL.mx_add;
330
+ const mx_atan2 = TSL.mx_atan2;
315
331
  const mx_cell_noise_float = TSL.mx_cell_noise_float;
316
332
  const mx_contrast = TSL.mx_contrast;
333
+ const mx_divide = TSL.mx_divide;
317
334
  const mx_fractal_noise_float = TSL.mx_fractal_noise_float;
318
335
  const mx_fractal_noise_vec2 = TSL.mx_fractal_noise_vec2;
319
336
  const mx_fractal_noise_vec3 = TSL.mx_fractal_noise_vec3;
320
337
  const mx_fractal_noise_vec4 = TSL.mx_fractal_noise_vec4;
338
+ const mx_frame = TSL.mx_frame;
339
+ const mx_heighttonormal = TSL.mx_heighttonormal;
321
340
  const mx_hsvtorgb = TSL.mx_hsvtorgb;
341
+ const mx_ifequal = TSL.mx_ifequal;
342
+ const mx_ifgreater = TSL.mx_ifgreater;
343
+ const mx_ifgreatereq = TSL.mx_ifgreatereq;
344
+ const mx_invert = TSL.mx_invert;
345
+ const mx_modulo = TSL.mx_modulo;
346
+ const mx_multiply = TSL.mx_multiply;
322
347
  const mx_noise_float = TSL.mx_noise_float;
323
348
  const mx_noise_vec3 = TSL.mx_noise_vec3;
324
349
  const mx_noise_vec4 = TSL.mx_noise_vec4;
350
+ const mx_place2d = TSL.mx_place2d;
351
+ const mx_power = TSL.mx_power;
352
+ const mx_ramp4 = TSL.mx_ramp4;
325
353
  const mx_ramplr = TSL.mx_ramplr;
326
354
  const mx_ramptb = TSL.mx_ramptb;
327
355
  const mx_rgbtohsv = TSL.mx_rgbtohsv;
356
+ const mx_rotate2d = TSL.mx_rotate2d;
357
+ const mx_rotate3d = TSL.mx_rotate3d;
328
358
  const mx_safepower = TSL.mx_safepower;
359
+ const mx_separate = TSL.mx_separate;
329
360
  const mx_splitlr = TSL.mx_splitlr;
330
361
  const mx_splittb = TSL.mx_splittb;
331
362
  const mx_srgb_texture_to_lin_rec709 = TSL.mx_srgb_texture_to_lin_rec709;
363
+ const mx_subtract = TSL.mx_subtract;
364
+ const mx_timer = TSL.mx_timer;
332
365
  const mx_transform_uv = TSL.mx_transform_uv;
366
+ const mx_unifiednoise2d = TSL.mx_unifiednoise2d;
367
+ const mx_unifiednoise3d = TSL.mx_unifiednoise3d;
333
368
  const mx_worley_noise_float = TSL.mx_worley_noise_float;
334
369
  const mx_worley_noise_vec2 = TSL.mx_worley_noise_vec2;
335
370
  const mx_worley_noise_vec3 = TSL.mx_worley_noise_vec3;
@@ -338,8 +373,10 @@ const neutralToneMapping = TSL.neutralToneMapping;
338
373
  const nodeArray = TSL.nodeArray;
339
374
  const nodeImmutable = TSL.nodeImmutable;
340
375
  const nodeObject = TSL.nodeObject;
376
+ const nodeObjectIntent = TSL.nodeObjectIntent;
341
377
  const nodeObjects = TSL.nodeObjects;
342
378
  const nodeProxy = TSL.nodeProxy;
379
+ const nodeProxyIntent = TSL.nodeProxyIntent;
343
380
  const normalFlat = TSL.normalFlat;
344
381
  const normalGeometry = TSL.normalGeometry;
345
382
  const normalLocal = TSL.normalLocal;
@@ -359,6 +396,8 @@ const objectRadius = TSL.objectRadius;
359
396
  const objectScale = TSL.objectScale;
360
397
  const objectViewPosition = TSL.objectViewPosition;
361
398
  const objectWorldMatrix = TSL.objectWorldMatrix;
399
+ const OnObjectUpdate = TSL.OnObjectUpdate;
400
+ const OnMaterialUpdate = TSL.OnMaterialUpdate;
362
401
  const oneMinus = TSL.oneMinus;
363
402
  const or = TSL.or;
364
403
  const orthographicDepthToViewZ = TSL.orthographicDepthToViewZ;
@@ -379,6 +418,7 @@ const passTexture = TSL.passTexture;
379
418
  const pcurve = TSL.pcurve;
380
419
  const perspectiveDepthToViewZ = TSL.perspectiveDepthToViewZ;
381
420
  const pmremTexture = TSL.pmremTexture;
421
+ const pointShadow = TSL.pointShadow;
382
422
  const pointUV = TSL.pointUV;
383
423
  const pointWidth = TSL.pointWidth;
384
424
  const positionGeometry = TSL.positionGeometry;
@@ -401,7 +441,6 @@ const range = TSL.range;
401
441
  const rangeFog = TSL.rangeFog;
402
442
  const rangeFogFactor = TSL.rangeFogFactor;
403
443
  const reciprocal = TSL.reciprocal;
404
- const lightProjectionUV = TSL.lightProjectionUV;
405
444
  const reference = TSL.reference;
406
445
  const referenceBuffer = TSL.referenceBuffer;
407
446
  const reflect = TSL.reflect;
@@ -412,7 +451,6 @@ const refract = TSL.refract;
412
451
  const refractVector = TSL.refractVector;
413
452
  const refractView = TSL.refractView;
414
453
  const reinhardToneMapping = TSL.reinhardToneMapping;
415
- const remainder = TSL.remainder;
416
454
  const remap = TSL.remap;
417
455
  const remapClamp = TSL.remapClamp;
418
456
  const renderGroup = TSL.renderGroup;
@@ -438,12 +476,12 @@ const scriptable = TSL.scriptable;
438
476
  const scriptableValue = TSL.scriptableValue;
439
477
  const select = TSL.select;
440
478
  const setCurrentStack = TSL.setCurrentStack;
479
+ const setName = TSL.setName;
441
480
  const shaderStages = TSL.shaderStages;
442
481
  const shadow = TSL.shadow;
443
- const pointShadow = TSL.pointShadow;
444
482
  const shadowPositionWorld = TSL.shadowPositionWorld;
445
- const sharedUniformGroup = TSL.sharedUniformGroup;
446
483
  const shapeCircle = TSL.shapeCircle;
484
+ const sharedUniformGroup = TSL.sharedUniformGroup;
447
485
  const sheen = TSL.sheen;
448
486
  const sheenRoughness = TSL.sheenRoughness;
449
487
  const shiftLeft = TSL.shiftLeft;
@@ -463,6 +501,7 @@ const spritesheetUV = TSL.spritesheetUV;
463
501
  const sqrt = TSL.sqrt;
464
502
  const stack = TSL.stack;
465
503
  const step = TSL.step;
504
+ const stepElement = TSL.stepElement;
466
505
  const storage = TSL.storage;
467
506
  const storageBarrier = TSL.storageBarrier;
468
507
  const storageObject = TSL.storageObject;
@@ -508,21 +547,18 @@ const triNoise3D = TSL.triNoise3D;
508
547
  const triplanarTexture = TSL.triplanarTexture;
509
548
  const triplanarTextures = TSL.triplanarTextures;
510
549
  const trunc = TSL.trunc;
511
- const tslFn = TSL.tslFn;
512
550
  const uint = TSL.uint;
513
551
  const uniform = TSL.uniform;
514
- const uniformCubeTexture = TSL.uniformCubeTexture;
515
552
  const uniformArray = TSL.uniformArray;
553
+ const uniformCubeTexture = TSL.uniformCubeTexture;
516
554
  const uniformGroup = TSL.uniformGroup;
517
555
  const uniformTexture = TSL.uniformTexture;
518
- const uniforms = TSL.uniforms;
519
556
  const unpremultiplyAlpha = TSL.unpremultiplyAlpha;
520
557
  const userData = TSL.userData;
521
558
  const uv = TSL.uv;
522
559
  const uvec2 = TSL.uvec2;
523
560
  const uvec3 = TSL.uvec3;
524
561
  const uvec4 = TSL.uvec4;
525
- const Var = TSL.Var;
526
562
  const varying = TSL.varying;
527
563
  const varyingProperty = TSL.varyingProperty;
528
564
  const vec2 = TSL.vec2;
@@ -532,12 +568,12 @@ const vectorComponents = TSL.vectorComponents;
532
568
  const velocity = TSL.velocity;
533
569
  const vertexColor = TSL.vertexColor;
534
570
  const vertexIndex = TSL.vertexIndex;
571
+ const vertexStage = TSL.vertexStage;
535
572
  const vibrance = TSL.vibrance;
536
573
  const viewZToLogarithmicDepth = TSL.viewZToLogarithmicDepth;
537
574
  const viewZToOrthographicDepth = TSL.viewZToOrthographicDepth;
538
575
  const viewZToPerspectiveDepth = TSL.viewZToPerspectiveDepth;
539
576
  const viewport = TSL.viewport;
540
- const viewportBottomLeft = TSL.viewportBottomLeft;
541
577
  const viewportCoordinate = TSL.viewportCoordinate;
542
578
  const viewportDepthTexture = TSL.viewportDepthTexture;
543
579
  const viewportLinearDepth = TSL.viewportLinearDepth;
@@ -547,7 +583,6 @@ const viewportSafeUV = TSL.viewportSafeUV;
547
583
  const viewportSharedTexture = TSL.viewportSharedTexture;
548
584
  const viewportSize = TSL.viewportSize;
549
585
  const viewportTexture = TSL.viewportTexture;
550
- const viewportTopLeft = TSL.viewportTopLeft;
551
586
  const viewportUV = TSL.viewportUV;
552
587
  const wgsl = TSL.wgsl;
553
588
  const wgslFn = TSL.wgslFn;
@@ -557,4 +592,18 @@ const workgroupId = TSL.workgroupId;
557
592
  const workingToColorSpace = TSL.workingToColorSpace;
558
593
  const xor = TSL.xor;
559
594
 
560
- export { BRDF_GGX, BRDF_Lambert, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Switch, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, abs, acesFilmicToneMapping, acos, add, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeSkinning, cond, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, difference, diffuseColor, directPointLight, directionToColor, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, loop, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_cell_noise_float, mx_contrast, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_hsvtorgb, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_safepower, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_transform_uv, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjects, nodeProxy, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remainder, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupIndex, subgroupSize, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLoad, textureSize, textureStore, thickness, time, timerDelta, timerGlobal, timerLocal, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, tslFn, uint, uniform, uniformArray, uniformCubeTexture, uniformGroup, uniformTexture, uniforms, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportBottomLeft, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportTopLeft, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
595
+ /*
596
+ // Use this code to generate the export statements dynamically
597
+
598
+ let code = '';
599
+
600
+ for ( const key of Object.keys( THREE.TSL ) ) {
601
+
602
+ code += `export const ${ key } = TSL.${ key };\n`;
603
+
604
+ }
605
+
606
+ console.log( code );
607
+ //*/
608
+
609
+ export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupIndex, subgroupSize, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLoad, textureSize, textureStore, thickness, time, timerDelta, timerGlobal, timerLocal, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uniform, uniformArray, uniformCubeTexture, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
@@ -3,4 +3,4 @@
3
3
  * Copyright 2010-2025 Three.js Authors
4
4
  * SPDX-License-Identifier: MIT
5
5
  */
6
- import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicShadowFilter,o=e.Break,i=e.Continue,n=e.DFGApprox,l=e.D_GGX,s=e.Discard,c=e.EPSILON,m=e.F_Schlick,p=e.Fn,d=e.INFINITY,u=e.If,g=e.Switch,h=e.Loop,x=e.NodeShaderStage,f=e.NodeType,b=e.NodeUpdateType,w=e.NodeAccess,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,_=e.PI2,y=e.Return,V=e.Schlick_to_F0,M=e.ScriptableNodeResources,D=e.ShaderNode,F=e.TBNViewMatrix,C=e.VSMShadowFilter,I=e.V_GGX_SmithCorrelated,P=e.abs,R=e.acesFilmicToneMapping,N=e.acos,B=e.add,L=e.addNodeElement,A=e.agxToneMapping,G=e.all,k=e.alphaT,O=e.and,j=e.anisotropy,W=e.anisotropyB,U=e.anisotropyT,z=e.any,q=e.append,E=e.array,Z=e.arrayBuffer,X=e.asin,Y=e.assign,H=e.atan,J=e.atan2,K=e.atomicAdd,Q=e.atomicAnd,$=e.atomicFunc,ee=e.atomicMax,te=e.atomicMin,re=e.atomicOr,ae=e.atomicStore,oe=e.atomicSub,ie=e.atomicXor,ne=e.atomicLoad,le=e.attenuationColor,se=e.attenuationDistance,ce=e.attribute,me=e.attributeArray,pe=e.backgroundBlurriness,de=e.backgroundIntensity,ue=e.backgroundRotation,ge=e.batch,he=e.bentNormalView,xe=e.billboarding,fe=e.bitAnd,be=e.bitNot,we=e.bitOr,ve=e.bitXor,Se=e.bitangentGeometry,Te=e.bitangentLocal,_e=e.bitangentView,ye=e.bitangentWorld,Ve=e.bitcast,Me=e.blendBurn,De=e.blendColor,Fe=e.blendDodge,Ce=e.blendOverlay,Ie=e.blendScreen,Pe=e.blur,Re=e.bool,Ne=e.buffer,Be=e.bufferAttribute,Le=e.bumpMap,Ae=e.burn,Ge=e.bvec2,ke=e.bvec3,Oe=e.bvec4,je=e.bypass,We=e.cache,Ue=e.call,ze=e.cameraFar,qe=e.cameraIndex,Ee=e.cameraNear,Ze=e.cameraNormalMatrix,Xe=e.cameraPosition,Ye=e.cameraProjectionMatrix,He=e.cameraProjectionMatrixInverse,Je=e.cameraViewMatrix,Ke=e.cameraWorldMatrix,Qe=e.cbrt,$e=e.cdl,et=e.ceil,tt=e.checker,rt=e.cineonToneMapping,at=e.clamp,ot=e.clearcoat,it=e.clearcoatRoughness,nt=e.code,lt=e.color,st=e.colorSpaceToWorking,ct=e.colorToDirection,mt=e.compute,pt=e.computeSkinning,dt=e.cond,ut=e.Const,gt=e.context,ht=e.convert,xt=e.convertColorSpace,ft=e.convertToTexture,bt=e.cos,wt=e.cross,vt=e.cubeTexture,St=e.dFdx,Tt=e.dFdy,_t=e.dashSize,yt=e.debug,Vt=e.decrement,Mt=e.decrementBefore,Dt=e.defaultBuildStages,Ft=e.defaultShaderStages,Ct=e.defined,It=e.degrees,Pt=e.deltaTime,Rt=e.densityFog,Nt=e.densityFogFactor,Bt=e.depth,Lt=e.depthPass,At=e.difference,Gt=e.diffuseColor,kt=e.directPointLight,Ot=e.directionToColor,jt=e.dispersion,Wt=e.distance,Ut=e.div,zt=e.dodge,qt=e.dot,Et=e.drawIndex,Zt=e.dynamicBufferAttribute,Xt=e.element,Yt=e.emissive,Ht=e.equal,Jt=e.equals,Kt=e.equirectUV,Qt=e.exp,$t=e.exp2,er=e.expression,tr=e.faceDirection,rr=e.faceForward,ar=e.faceforward,or=e.float,ir=e.floor,nr=e.fog,lr=e.fract,sr=e.frameGroup,cr=e.frameId,mr=e.frontFacing,pr=e.fwidth,dr=e.gain,ur=e.gapSize,gr=e.getConstNodeType,hr=e.getCurrentStack,xr=e.getDirection,fr=e.getDistanceAttenuation,br=e.getGeometryRoughness,wr=e.getNormalFromDepth,vr=e.getParallaxCorrectNormal,Sr=e.getRoughness,Tr=e.getScreenPosition,_r=e.getShIrradianceAt,yr=e.getTextureIndex,Vr=e.getViewPosition,Mr=e.getShadowMaterial,Dr=e.getShadowRenderObjectFunction,Fr=e.glsl,Cr=e.glslFn,Ir=e.grayscale,Pr=e.greaterThan,Rr=e.greaterThanEqual,Nr=e.hash,Br=e.highpModelNormalViewMatrix,Lr=e.highpModelViewMatrix,Ar=e.hue,Gr=e.increment,kr=e.incrementBefore,Or=e.instance,jr=e.instanceIndex,Wr=e.instancedArray,Ur=e.instancedBufferAttribute,zr=e.instancedDynamicBufferAttribute,qr=e.instancedMesh,Er=e.int,Zr=e.inverseSqrt,Xr=e.inversesqrt,Yr=e.invocationLocalIndex,Hr=e.invocationSubgroupIndex,Jr=e.ior,Kr=e.iridescence,Qr=e.iridescenceIOR,$r=e.iridescenceThickness,ea=e.ivec2,ta=e.ivec3,ra=e.ivec4,aa=e.js,oa=e.label,ia=e.length,na=e.lengthSq,la=e.lessThan,sa=e.lessThanEqual,ca=e.lightPosition,ma=e.lightShadowMatrix,pa=e.lightTargetDirection,da=e.lightTargetPosition,ua=e.lightViewPosition,ga=e.lightingContext,ha=e.lights,xa=e.linearDepth,fa=e.linearToneMapping,ba=e.localId,wa=e.globalId,va=e.log,Sa=e.log2,Ta=e.logarithmicDepthToViewZ,_a=e.loop,ya=e.luminance,Va=e.mediumpModelViewMatrix,Ma=e.mat2,Da=e.mat3,Fa=e.mat4,Ca=e.matcapUV,Ia=e.materialAO,Pa=e.materialAlphaTest,Ra=e.materialAnisotropy,Na=e.materialAnisotropyVector,Ba=e.materialAttenuationColor,La=e.materialAttenuationDistance,Aa=e.materialClearcoat,Ga=e.materialClearcoatNormal,ka=e.materialClearcoatRoughness,Oa=e.materialColor,ja=e.materialDispersion,Wa=e.materialEmissive,Ua=e.materialIOR,za=e.materialIridescence,qa=e.materialIridescenceIOR,Ea=e.materialIridescenceThickness,Za=e.materialLightMap,Xa=e.materialLineDashOffset,Ya=e.materialLineDashSize,Ha=e.materialLineGapSize,Ja=e.materialLineScale,Ka=e.materialLineWidth,Qa=e.materialMetalness,$a=e.materialNormal,eo=e.materialOpacity,to=e.materialPointSize,ro=e.materialReference,ao=e.materialReflectivity,oo=e.materialRefractionRatio,io=e.materialRotation,no=e.materialRoughness,lo=e.materialSheen,so=e.materialSheenRoughness,co=e.materialShininess,mo=e.materialSpecular,po=e.materialSpecularColor,uo=e.materialSpecularIntensity,go=e.materialSpecularStrength,ho=e.materialThickness,xo=e.materialTransmission,fo=e.max,bo=e.maxMipLevel,wo=e.metalness,vo=e.min,So=e.mix,To=e.mixElement,_o=e.mod,yo=e.modInt,Vo=e.modelDirection,Mo=e.modelNormalMatrix,Do=e.modelPosition,Fo=e.modelRadius,Co=e.modelScale,Io=e.modelViewMatrix,Po=e.modelViewPosition,Ro=e.modelViewProjection,No=e.modelWorldMatrix,Bo=e.modelWorldMatrixInverse,Lo=e.morphReference,Ao=e.mrt,Go=e.mul,ko=e.mx_aastep,Oo=e.mx_cell_noise_float,jo=e.mx_contrast,Wo=e.mx_fractal_noise_float,Uo=e.mx_fractal_noise_vec2,zo=e.mx_fractal_noise_vec3,qo=e.mx_fractal_noise_vec4,Eo=e.mx_hsvtorgb,Zo=e.mx_noise_float,Xo=e.mx_noise_vec3,Yo=e.mx_noise_vec4,Ho=e.mx_ramplr,Jo=e.mx_ramptb,Ko=e.mx_rgbtohsv,Qo=e.mx_safepower,$o=e.mx_splitlr,ei=e.mx_splittb,ti=e.mx_srgb_texture_to_lin_rec709,ri=e.mx_transform_uv,ai=e.mx_worley_noise_float,oi=e.mx_worley_noise_vec2,ii=e.mx_worley_noise_vec3,ni=e.negate,li=e.neutralToneMapping,si=e.nodeArray,ci=e.nodeImmutable,mi=e.nodeObject,pi=e.nodeObjects,di=e.nodeProxy,ui=e.normalFlat,gi=e.normalGeometry,hi=e.normalLocal,xi=e.normalMap,fi=e.normalView,bi=e.normalViewGeometry,wi=e.normalWorld,vi=e.normalWorldGeometry,Si=e.normalize,Ti=e.not,_i=e.notEqual,yi=e.numWorkgroups,Vi=e.objectDirection,Mi=e.objectGroup,Di=e.objectPosition,Fi=e.objectRadius,Ci=e.objectScale,Ii=e.objectViewPosition,Pi=e.objectWorldMatrix,Ri=e.oneMinus,Ni=e.or,Bi=e.orthographicDepthToViewZ,Li=e.oscSawtooth,Ai=e.oscSine,Gi=e.oscSquare,ki=e.oscTriangle,Oi=e.output,ji=e.outputStruct,Wi=e.overlay,Ui=e.overloadingFn,zi=e.parabola,qi=e.parallaxDirection,Ei=e.parallaxUV,Zi=e.parameter,Xi=e.pass,Yi=e.passTexture,Hi=e.pcurve,Ji=e.perspectiveDepthToViewZ,Ki=e.pmremTexture,Qi=e.pointUV,$i=e.pointWidth,en=e.positionGeometry,tn=e.positionLocal,rn=e.positionPrevious,an=e.positionView,on=e.positionViewDirection,nn=e.positionWorld,ln=e.positionWorldDirection,sn=e.posterize,cn=e.pow,mn=e.pow2,pn=e.pow3,dn=e.pow4,un=e.premultiplyAlpha,gn=e.property,hn=e.radians,xn=e.rand,fn=e.range,bn=e.rangeFog,wn=e.rangeFogFactor,vn=e.reciprocal,Sn=e.lightProjectionUV,Tn=e.reference,_n=e.referenceBuffer,yn=e.reflect,Vn=e.reflectVector,Mn=e.reflectView,Dn=e.reflector,Fn=e.refract,Cn=e.refractVector,In=e.refractView,Pn=e.reinhardToneMapping,Rn=e.remainder,Nn=e.remap,Bn=e.remapClamp,Ln=e.renderGroup,An=e.renderOutput,Gn=e.rendererReference,kn=e.rotate,On=e.rotateUV,jn=e.roughness,Wn=e.round,Un=e.rtt,zn=e.sRGBTransferEOTF,qn=e.sRGBTransferOETF,En=e.sample,Zn=e.sampler,Xn=e.samplerComparison,Yn=e.saturate,Hn=e.saturation,Jn=e.screen,Kn=e.screenCoordinate,Qn=e.screenSize,$n=e.screenUV,el=e.scriptable,tl=e.scriptableValue,rl=e.select,al=e.setCurrentStack,ol=e.shaderStages,il=e.shadow,nl=e.pointShadow,ll=e.shadowPositionWorld,sl=e.sharedUniformGroup,cl=e.shapeCircle,ml=e.sheen,pl=e.sheenRoughness,dl=e.shiftLeft,ul=e.shiftRight,gl=e.shininess,hl=e.sign,xl=e.sin,fl=e.sinc,bl=e.skinning,wl=e.smoothstep,vl=e.smoothstepElement,Sl=e.specularColor,Tl=e.specularF90,_l=e.spherizeUV,yl=e.split,Vl=e.spritesheetUV,Ml=e.sqrt,Dl=e.stack,Fl=e.step,Cl=e.storage,Il=e.storageBarrier,Pl=e.storageObject,Rl=e.storageTexture,Nl=e.string,Bl=e.struct,Ll=e.sub,Al=e.subBuild,Gl=e.subgroupIndex,kl=e.subgroupSize,Ol=e.tan,jl=e.tangentGeometry,Wl=e.tangentLocal,Ul=e.tangentView,zl=e.tangentWorld,ql=e.temp,El=e.texture,Zl=e.texture3D,Xl=e.textureBarrier,Yl=e.textureBicubic,Hl=e.textureBicubicLevel,Jl=e.textureCubeUV,Kl=e.textureLoad,Ql=e.textureSize,$l=e.textureStore,es=e.thickness,ts=e.time,rs=e.timerDelta,as=e.timerGlobal,os=e.timerLocal,is=e.toneMapping,ns=e.toneMappingExposure,ls=e.toonOutlinePass,ss=e.transformDirection,cs=e.transformNormal,ms=e.transformNormalToView,ps=e.transformedClearcoatNormalView,ds=e.transformedNormalView,us=e.transformedNormalWorld,gs=e.transmission,hs=e.transpose,xs=e.triNoise3D,fs=e.triplanarTexture,bs=e.triplanarTextures,ws=e.trunc,vs=e.tslFn,Ss=e.uint,Ts=e.uniform,_s=e.uniformCubeTexture,ys=e.uniformArray,Vs=e.uniformGroup,Ms=e.uniformTexture,Ds=e.uniforms,Fs=e.unpremultiplyAlpha,Cs=e.userData,Is=e.uv,Ps=e.uvec2,Rs=e.uvec3,Ns=e.uvec4,Bs=e.Var,Ls=e.varying,As=e.varyingProperty,Gs=e.vec2,ks=e.vec3,Os=e.vec4,js=e.vectorComponents,Ws=e.velocity,Us=e.vertexColor,zs=e.vertexIndex,qs=e.vibrance,Es=e.viewZToLogarithmicDepth,Zs=e.viewZToOrthographicDepth,Xs=e.viewZToPerspectiveDepth,Ys=e.viewport,Hs=e.viewportBottomLeft,Js=e.viewportCoordinate,Ks=e.viewportDepthTexture,Qs=e.viewportLinearDepth,$s=e.viewportMipTexture,ec=e.viewportResolution,tc=e.viewportSafeUV,rc=e.viewportSharedTexture,ac=e.viewportSize,oc=e.viewportTexture,ic=e.viewportTopLeft,nc=e.viewportUV,lc=e.wgsl,sc=e.wgslFn,cc=e.workgroupArray,mc=e.workgroupBarrier,pc=e.workgroupId,dc=e.workingToColorSpace,uc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicShadowFilter,o as Break,ut as Const,i as Continue,n as DFGApprox,l as D_GGX,s as Discard,c as EPSILON,m as F_Schlick,p as Fn,d as INFINITY,u as If,h as Loop,w as NodeAccess,x as NodeShaderStage,f as NodeType,b as NodeUpdateType,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,_ as PI2,y as Return,V as Schlick_to_F0,M as ScriptableNodeResources,D as ShaderNode,g as Switch,F as TBNViewMatrix,C as VSMShadowFilter,I as V_GGX_SmithCorrelated,Bs as Var,P as abs,R as acesFilmicToneMapping,N as acos,B as add,L as addNodeElement,A as agxToneMapping,G as all,k as alphaT,O as and,j as anisotropy,W as anisotropyB,U as anisotropyT,z as any,q as append,E as array,Z as arrayBuffer,X as asin,Y as assign,H as atan,J as atan2,K as atomicAdd,Q as atomicAnd,$ as atomicFunc,ne as atomicLoad,ee as atomicMax,te as atomicMin,re as atomicOr,ae as atomicStore,oe as atomicSub,ie as atomicXor,le as attenuationColor,se as attenuationDistance,ce as attribute,me as attributeArray,pe as backgroundBlurriness,de as backgroundIntensity,ue as backgroundRotation,ge as batch,he as bentNormalView,xe as billboarding,fe as bitAnd,be as bitNot,we as bitOr,ve as bitXor,Se as bitangentGeometry,Te as bitangentLocal,_e as bitangentView,ye as bitangentWorld,Ve as bitcast,Me as blendBurn,De as blendColor,Fe as blendDodge,Ce as blendOverlay,Ie as blendScreen,Pe as blur,Re as bool,Ne as buffer,Be as bufferAttribute,Le as bumpMap,Ae as burn,Ge as bvec2,ke as bvec3,Oe as bvec4,je as bypass,We as cache,Ue as call,ze as cameraFar,qe as cameraIndex,Ee as cameraNear,Ze as cameraNormalMatrix,Xe as cameraPosition,Ye as cameraProjectionMatrix,He as cameraProjectionMatrixInverse,Je as cameraViewMatrix,Ke as cameraWorldMatrix,Qe as cbrt,$e as cdl,et as ceil,tt as checker,rt as cineonToneMapping,at as clamp,ot as clearcoat,it as clearcoatRoughness,nt as code,lt as color,st as colorSpaceToWorking,ct as colorToDirection,mt as compute,pt as computeSkinning,dt as cond,gt as context,ht as convert,xt as convertColorSpace,ft as convertToTexture,bt as cos,wt as cross,vt as cubeTexture,St as dFdx,Tt as dFdy,_t as dashSize,yt as debug,Vt as decrement,Mt as decrementBefore,Dt as defaultBuildStages,Ft as defaultShaderStages,Ct as defined,It as degrees,Pt as deltaTime,Rt as densityFog,Nt as densityFogFactor,Bt as depth,Lt as depthPass,At as difference,Gt as diffuseColor,kt as directPointLight,Ot as directionToColor,jt as dispersion,Wt as distance,Ut as div,zt as dodge,qt as dot,Et as drawIndex,Zt as dynamicBufferAttribute,Xt as element,Yt as emissive,Ht as equal,Jt as equals,Kt as equirectUV,Qt as exp,$t as exp2,er as expression,tr as faceDirection,rr as faceForward,ar as faceforward,or as float,ir as floor,nr as fog,lr as fract,sr as frameGroup,cr as frameId,mr as frontFacing,pr as fwidth,dr as gain,ur as gapSize,gr as getConstNodeType,hr as getCurrentStack,xr as getDirection,fr as getDistanceAttenuation,br as getGeometryRoughness,wr as getNormalFromDepth,vr as getParallaxCorrectNormal,Sr as getRoughness,Tr as getScreenPosition,_r as getShIrradianceAt,Mr as getShadowMaterial,Dr as getShadowRenderObjectFunction,yr as getTextureIndex,Vr as getViewPosition,wa as globalId,Fr as glsl,Cr as glslFn,Ir as grayscale,Pr as greaterThan,Rr as greaterThanEqual,Nr as hash,Br as highpModelNormalViewMatrix,Lr as highpModelViewMatrix,Ar as hue,Gr as increment,kr as incrementBefore,Or as instance,jr as instanceIndex,Wr as instancedArray,Ur as instancedBufferAttribute,zr as instancedDynamicBufferAttribute,qr as instancedMesh,Er as int,Zr as inverseSqrt,Xr as inversesqrt,Yr as invocationLocalIndex,Hr as invocationSubgroupIndex,Jr as ior,Kr as iridescence,Qr as iridescenceIOR,$r as iridescenceThickness,ea as ivec2,ta as ivec3,ra as ivec4,aa as js,oa as label,ia as length,na as lengthSq,la as lessThan,sa as lessThanEqual,ca as lightPosition,Sn as lightProjectionUV,ma as lightShadowMatrix,pa as lightTargetDirection,da as lightTargetPosition,ua as lightViewPosition,ga as lightingContext,ha as lights,xa as linearDepth,fa as linearToneMapping,ba as localId,va as log,Sa as log2,Ta as logarithmicDepthToViewZ,_a as loop,ya as luminance,Ma as mat2,Da as mat3,Fa as mat4,Ca as matcapUV,Ia as materialAO,Pa as materialAlphaTest,Ra as materialAnisotropy,Na as materialAnisotropyVector,Ba as materialAttenuationColor,La as materialAttenuationDistance,Aa as materialClearcoat,Ga as materialClearcoatNormal,ka as materialClearcoatRoughness,Oa as materialColor,ja as materialDispersion,Wa as materialEmissive,Ua as materialIOR,za as materialIridescence,qa as materialIridescenceIOR,Ea as materialIridescenceThickness,Za as materialLightMap,Xa as materialLineDashOffset,Ya as materialLineDashSize,Ha as materialLineGapSize,Ja as materialLineScale,Ka as materialLineWidth,Qa as materialMetalness,$a as materialNormal,eo as materialOpacity,to as materialPointSize,ro as materialReference,ao as materialReflectivity,oo as materialRefractionRatio,io as materialRotation,no as materialRoughness,lo as materialSheen,so as materialSheenRoughness,co as materialShininess,mo as materialSpecular,po as materialSpecularColor,uo as materialSpecularIntensity,go as materialSpecularStrength,ho as materialThickness,xo as materialTransmission,fo as max,bo as maxMipLevel,Va as mediumpModelViewMatrix,wo as metalness,vo as min,So as mix,To as mixElement,_o as mod,yo as modInt,Vo as modelDirection,Mo as modelNormalMatrix,Do as modelPosition,Fo as modelRadius,Co as modelScale,Io as modelViewMatrix,Po as modelViewPosition,Ro as modelViewProjection,No as modelWorldMatrix,Bo as modelWorldMatrixInverse,Lo as morphReference,Ao as mrt,Go as mul,ko as mx_aastep,Oo as mx_cell_noise_float,jo as mx_contrast,Wo as mx_fractal_noise_float,Uo as mx_fractal_noise_vec2,zo as mx_fractal_noise_vec3,qo as mx_fractal_noise_vec4,Eo as mx_hsvtorgb,Zo as mx_noise_float,Xo as mx_noise_vec3,Yo as mx_noise_vec4,Ho as mx_ramplr,Jo as mx_ramptb,Ko as mx_rgbtohsv,Qo as mx_safepower,$o as mx_splitlr,ei as mx_splittb,ti as mx_srgb_texture_to_lin_rec709,ri as mx_transform_uv,ai as mx_worley_noise_float,oi as mx_worley_noise_vec2,ii as mx_worley_noise_vec3,ni as negate,li as neutralToneMapping,si as nodeArray,ci as nodeImmutable,mi as nodeObject,pi as nodeObjects,di as nodeProxy,ui as normalFlat,gi as normalGeometry,hi as normalLocal,xi as normalMap,fi as normalView,bi as normalViewGeometry,wi as normalWorld,vi as normalWorldGeometry,Si as normalize,Ti as not,_i as notEqual,yi as numWorkgroups,Vi as objectDirection,Mi as objectGroup,Di as objectPosition,Fi as objectRadius,Ci as objectScale,Ii as objectViewPosition,Pi as objectWorldMatrix,Ri as oneMinus,Ni as or,Bi as orthographicDepthToViewZ,Li as oscSawtooth,Ai as oscSine,Gi as oscSquare,ki as oscTriangle,Oi as output,ji as outputStruct,Wi as overlay,Ui as overloadingFn,zi as parabola,qi as parallaxDirection,Ei as parallaxUV,Zi as parameter,Xi as pass,Yi as passTexture,Hi as pcurve,Ji as perspectiveDepthToViewZ,Ki as pmremTexture,nl as pointShadow,Qi as pointUV,$i as pointWidth,en as positionGeometry,tn as positionLocal,rn as positionPrevious,an as positionView,on as positionViewDirection,nn as positionWorld,ln as positionWorldDirection,sn as posterize,cn as pow,mn as pow2,pn as pow3,dn as pow4,un as premultiplyAlpha,gn as property,hn as radians,xn as rand,fn as range,bn as rangeFog,wn as rangeFogFactor,vn as reciprocal,Tn as reference,_n as referenceBuffer,yn as reflect,Vn as reflectVector,Mn as reflectView,Dn as reflector,Fn as refract,Cn as refractVector,In as refractView,Pn as reinhardToneMapping,Rn as remainder,Nn as remap,Bn as remapClamp,Ln as renderGroup,An as renderOutput,Gn as rendererReference,kn as rotate,On as rotateUV,jn as roughness,Wn as round,Un as rtt,zn as sRGBTransferEOTF,qn as sRGBTransferOETF,En as sample,Zn as sampler,Xn as samplerComparison,Yn as saturate,Hn as saturation,Jn as screen,Kn as screenCoordinate,Qn as screenSize,$n as screenUV,el as scriptable,tl as scriptableValue,rl as select,al as setCurrentStack,ol as shaderStages,il as shadow,ll as shadowPositionWorld,cl as shapeCircle,sl as sharedUniformGroup,ml as sheen,pl as sheenRoughness,dl as shiftLeft,ul as shiftRight,gl as shininess,hl as sign,xl as sin,fl as sinc,bl as skinning,wl as smoothstep,vl as smoothstepElement,Sl as specularColor,Tl as specularF90,_l as spherizeUV,yl as split,Vl as spritesheetUV,Ml as sqrt,Dl as stack,Fl as step,Cl as storage,Il as storageBarrier,Pl as storageObject,Rl as storageTexture,Nl as string,Bl as struct,Ll as sub,Al as subBuild,Gl as subgroupIndex,kl as subgroupSize,Ol as tan,jl as tangentGeometry,Wl as tangentLocal,Ul as tangentView,zl as tangentWorld,ql as temp,El as texture,Zl as texture3D,Xl as textureBarrier,Yl as textureBicubic,Hl as textureBicubicLevel,Jl as textureCubeUV,Kl as textureLoad,Ql as textureSize,$l as textureStore,es as thickness,ts as time,rs as timerDelta,as as timerGlobal,os as timerLocal,is as toneMapping,ns as toneMappingExposure,ls as toonOutlinePass,ss as transformDirection,cs as transformNormal,ms as transformNormalToView,ps as transformedClearcoatNormalView,ds as transformedNormalView,us as transformedNormalWorld,gs as transmission,hs as transpose,xs as triNoise3D,fs as triplanarTexture,bs as triplanarTextures,ws as trunc,vs as tslFn,Ss as uint,Ts as uniform,ys as uniformArray,_s as uniformCubeTexture,Vs as uniformGroup,Ms as uniformTexture,Ds as uniforms,Fs as unpremultiplyAlpha,Cs as userData,Is as uv,Ps as uvec2,Rs as uvec3,Ns as uvec4,Ls as varying,As as varyingProperty,Gs as vec2,ks as vec3,Os as vec4,js as vectorComponents,Ws as velocity,Us as vertexColor,zs as vertexIndex,qs as vibrance,Es as viewZToLogarithmicDepth,Zs as viewZToOrthographicDepth,Xs as viewZToPerspectiveDepth,Ys as viewport,Hs as viewportBottomLeft,Js as viewportCoordinate,Ks as viewportDepthTexture,Qs as viewportLinearDepth,$s as viewportMipTexture,ec as viewportResolution,tc as viewportSafeUV,rc as viewportSharedTexture,ac as viewportSize,oc as viewportTexture,ic as viewportTopLeft,nc as viewportUV,lc as wgsl,sc as wgslFn,cc as workgroupArray,mc as workgroupBarrier,pc as workgroupId,dc as workingToColorSpace,uc as xor};
6
+ import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,d=e.EPSILON,p=e.F_Schlick,u=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,w=e.NodeType,_=e.NodeUpdateType,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.PointShadowFilter,M=e.Return,D=e.Schlick_to_F0,F=e.ScriptableNodeResources,I=e.ShaderNode,C=e.Stack,P=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,B=e.V_GGX_SmithCorrelated,A=e.Var,k=e.VarIntent,G=e.abs,L=e.acesFilmicToneMapping,O=e.acos,j=e.add,U=e.addMethodChaining,W=e.addNodeElement,E=e.agxToneMapping,q=e.all,z=e.alphaT,Z=e.and,X=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,H=e.any,J=e.append,Q=e.array,$=e.arrayBuffer,ee=e.asin,te=e.assign,re=e.atan,ae=e.atan2,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,de=e.atomicStore,pe=e.atomicSub,ue=e.atomicXor,ge=e.attenuationColor,he=e.attenuationDistance,xe=e.attribute,fe=e.attributeArray,be=e.backgroundBlurriness,we=e.backgroundIntensity,_e=e.backgroundRotation,ve=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,De=e.bitXor,Fe=e.bitangentGeometry,Ie=e.bitangentLocal,Ce=e.bitangentView,Pe=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,Be=e.blendColor,Ae=e.blendDodge,ke=e.blendOverlay,Ge=e.blendScreen,Le=e.blur,Oe=e.bool,je=e.buffer,Ue=e.bufferAttribute,We=e.bumpMap,Ee=e.burn,qe=e.bvec2,ze=e.bvec3,Ze=e.bvec4,Xe=e.bypass,Ke=e.cache,Ye=e.call,He=e.cameraFar,Je=e.cameraIndex,Qe=e.cameraNear,$e=e.cameraNormalMatrix,et=e.cameraPosition,tt=e.cameraProjectionMatrix,rt=e.cameraProjectionMatrixInverse,at=e.cameraViewMatrix,ot=e.cameraWorldMatrix,it=e.cbrt,nt=e.cdl,lt=e.ceil,st=e.checker,ct=e.cineonToneMapping,mt=e.clamp,dt=e.clearcoat,pt=e.clearcoatNormalView,ut=e.clearcoatRoughness,gt=e.code,ht=e.color,xt=e.colorSpaceToWorking,ft=e.colorToDirection,bt=e.compute,wt=e.computeKernel,_t=e.computeSkinning,vt=e.context,St=e.convert,Tt=e.convertColorSpace,yt=e.convertToTexture,Vt=e.cos,Mt=e.cross,Dt=e.cubeTexture,Ft=e.cubeTextureBase,It=e.cubeToUV,Ct=e.dFdx,Pt=e.dFdy,Nt=e.dashSize,Rt=e.debug,Bt=e.decrement,At=e.decrementBefore,kt=e.defaultBuildStages,Gt=e.defaultShaderStages,Lt=e.defined,Ot=e.degrees,jt=e.deltaTime,Ut=e.densityFog,Wt=e.densityFogFactor,Et=e.depth,qt=e.depthPass,zt=e.determinant,Zt=e.difference,Xt=e.diffuseColor,Kt=e.directPointLight,Yt=e.directionToColor,Ht=e.directionToFaceDirection,Jt=e.dispersion,Qt=e.distance,$t=e.div,er=e.dodge,tr=e.dot,rr=e.drawIndex,ar=e.dynamicBufferAttribute,or=e.element,ir=e.emissive,nr=e.equal,lr=e.equals,sr=e.equirectUV,cr=e.exp,mr=e.exp2,dr=e.expression,pr=e.faceDirection,ur=e.faceForward,gr=e.faceforward,hr=e.float,xr=e.floor,fr=e.fog,br=e.fract,wr=e.frameGroup,_r=e.frameId,vr=e.frontFacing,Sr=e.fwidth,Tr=e.gain,yr=e.gapSize,Vr=e.getConstNodeType,Mr=e.getCurrentStack,Dr=e.getDirection,Fr=e.getDistanceAttenuation,Ir=e.getGeometryRoughness,Cr=e.getNormalFromDepth,Pr=e.getParallaxCorrectNormal,Nr=e.getRoughness,Rr=e.getScreenPosition,Br=e.getShIrradianceAt,Ar=e.getShadowMaterial,kr=e.getShadowRenderObjectFunction,Gr=e.getTextureIndex,Lr=e.getViewPosition,Or=e.globalId,jr=e.glsl,Ur=e.glslFn,Wr=e.grayscale,Er=e.greaterThan,qr=e.greaterThanEqual,zr=e.hash,Zr=e.highpModelNormalViewMatrix,Xr=e.highpModelViewMatrix,Kr=e.hue,Yr=e.increment,Hr=e.incrementBefore,Jr=e.instance,Qr=e.instanceIndex,$r=e.instancedArray,ea=e.instancedBufferAttribute,ta=e.instancedDynamicBufferAttribute,ra=e.instancedMesh,aa=e.int,oa=e.inverse,ia=e.inverseSqrt,na=e.inversesqrt,la=e.invocationLocalIndex,sa=e.invocationSubgroupIndex,ca=e.ior,ma=e.iridescence,da=e.iridescenceIOR,pa=e.iridescenceThickness,ua=e.ivec2,ga=e.ivec3,ha=e.ivec4,xa=e.js,fa=e.label,ba=e.length,wa=e.lengthSq,_a=e.lessThan,va=e.lessThanEqual,Sa=e.lightPosition,Ta=e.lightProjectionUV,ya=e.lightShadowMatrix,Va=e.lightTargetDirection,Ma=e.lightTargetPosition,Da=e.lightViewPosition,Fa=e.lightingContext,Ia=e.lights,Ca=e.linearDepth,Pa=e.linearToneMapping,Na=e.localId,Ra=e.log,Ba=e.log2,Aa=e.logarithmicDepthToViewZ,ka=e.luminance,Ga=e.mat2,La=e.mat3,Oa=e.mat4,ja=e.matcapUV,Ua=e.materialAO,Wa=e.materialAlphaTest,Ea=e.materialAnisotropy,qa=e.materialAnisotropyVector,za=e.materialAttenuationColor,Za=e.materialAttenuationDistance,Xa=e.materialClearcoat,Ka=e.materialClearcoatNormal,Ya=e.materialClearcoatRoughness,Ha=e.materialColor,Ja=e.materialDispersion,Qa=e.materialEmissive,$a=e.materialEnvIntensity,eo=e.materialEnvRotation,to=e.materialIOR,ro=e.materialIridescence,ao=e.materialIridescenceIOR,oo=e.materialIridescenceThickness,io=e.materialLightMap,no=e.materialLineDashOffset,lo=e.materialLineDashSize,so=e.materialLineGapSize,co=e.materialLineScale,mo=e.materialLineWidth,po=e.materialMetalness,uo=e.materialNormal,go=e.materialOpacity,ho=e.materialPointSize,xo=e.materialReference,fo=e.materialReflectivity,bo=e.materialRefractionRatio,wo=e.materialRotation,_o=e.materialRoughness,vo=e.materialSheen,So=e.materialSheenRoughness,To=e.materialShininess,yo=e.materialSpecular,Vo=e.materialSpecularColor,Mo=e.materialSpecularIntensity,Do=e.materialSpecularStrength,Fo=e.materialThickness,Io=e.materialTransmission,Co=e.max,Po=e.maxMipLevel,No=e.mediumpModelViewMatrix,Ro=e.metalness,Bo=e.min,Ao=e.mix,ko=e.mixElement,Go=e.mod,Lo=e.modInt,Oo=e.modelDirection,jo=e.modelNormalMatrix,Uo=e.modelPosition,Wo=e.modelRadius,Eo=e.modelScale,qo=e.modelViewMatrix,zo=e.modelViewPosition,Zo=e.modelViewProjection,Xo=e.modelWorldMatrix,Ko=e.modelWorldMatrixInverse,Yo=e.morphReference,Ho=e.mrt,Jo=e.mul,Qo=e.mx_aastep,$o=e.mx_add,ei=e.mx_atan2,ti=e.mx_cell_noise_float,ri=e.mx_contrast,ai=e.mx_divide,oi=e.mx_fractal_noise_float,ii=e.mx_fractal_noise_vec2,ni=e.mx_fractal_noise_vec3,li=e.mx_fractal_noise_vec4,si=e.mx_frame,ci=e.mx_heighttonormal,mi=e.mx_hsvtorgb,di=e.mx_ifequal,pi=e.mx_ifgreater,ui=e.mx_ifgreatereq,gi=e.mx_invert,hi=e.mx_modulo,xi=e.mx_multiply,fi=e.mx_noise_float,bi=e.mx_noise_vec3,wi=e.mx_noise_vec4,_i=e.mx_place2d,vi=e.mx_power,Si=e.mx_ramp4,Ti=e.mx_ramplr,yi=e.mx_ramptb,Vi=e.mx_rgbtohsv,Mi=e.mx_rotate2d,Di=e.mx_rotate3d,Fi=e.mx_safepower,Ii=e.mx_separate,Ci=e.mx_splitlr,Pi=e.mx_splittb,Ni=e.mx_srgb_texture_to_lin_rec709,Ri=e.mx_subtract,Bi=e.mx_timer,Ai=e.mx_transform_uv,ki=e.mx_unifiednoise2d,Gi=e.mx_unifiednoise3d,Li=e.mx_worley_noise_float,Oi=e.mx_worley_noise_vec2,ji=e.mx_worley_noise_vec3,Ui=e.negate,Wi=e.neutralToneMapping,Ei=e.nodeArray,qi=e.nodeImmutable,zi=e.nodeObject,Zi=e.nodeObjectIntent,Xi=e.nodeObjects,Ki=e.nodeProxy,Yi=e.nodeProxyIntent,Hi=e.normalFlat,Ji=e.normalGeometry,Qi=e.normalLocal,$i=e.normalMap,en=e.normalView,tn=e.normalViewGeometry,rn=e.normalWorld,an=e.normalWorldGeometry,on=e.normalize,nn=e.not,ln=e.notEqual,sn=e.numWorkgroups,cn=e.objectDirection,mn=e.objectGroup,dn=e.objectPosition,pn=e.objectRadius,un=e.objectScale,gn=e.objectViewPosition,hn=e.objectWorldMatrix,xn=e.OnObjectUpdate,fn=e.OnMaterialUpdate,bn=e.oneMinus,wn=e.or,_n=e.orthographicDepthToViewZ,vn=e.oscSawtooth,Sn=e.oscSine,Tn=e.oscSquare,yn=e.oscTriangle,Vn=e.output,Mn=e.outputStruct,Dn=e.overlay,Fn=e.overloadingFn,In=e.parabola,Cn=e.parallaxDirection,Pn=e.parallaxUV,Nn=e.parameter,Rn=e.pass,Bn=e.passTexture,An=e.pcurve,kn=e.perspectiveDepthToViewZ,Gn=e.pmremTexture,Ln=e.pointShadow,On=e.pointUV,jn=e.pointWidth,Un=e.positionGeometry,Wn=e.positionLocal,En=e.positionPrevious,qn=e.positionView,zn=e.positionViewDirection,Zn=e.positionWorld,Xn=e.positionWorldDirection,Kn=e.posterize,Yn=e.pow,Hn=e.pow2,Jn=e.pow3,Qn=e.pow4,$n=e.premultiplyAlpha,el=e.property,tl=e.radians,rl=e.rand,al=e.range,ol=e.rangeFog,il=e.rangeFogFactor,nl=e.reciprocal,ll=e.reference,sl=e.referenceBuffer,cl=e.reflect,ml=e.reflectVector,dl=e.reflectView,pl=e.reflector,ul=e.refract,gl=e.refractVector,hl=e.refractView,xl=e.reinhardToneMapping,fl=e.remap,bl=e.remapClamp,wl=e.renderGroup,_l=e.renderOutput,vl=e.rendererReference,Sl=e.rotate,Tl=e.rotateUV,yl=e.roughness,Vl=e.round,Ml=e.rtt,Dl=e.sRGBTransferEOTF,Fl=e.sRGBTransferOETF,Il=e.sample,Cl=e.sampler,Pl=e.samplerComparison,Nl=e.saturate,Rl=e.saturation,Bl=e.screen,Al=e.screenCoordinate,kl=e.screenSize,Gl=e.screenUV,Ll=e.scriptable,Ol=e.scriptableValue,jl=e.select,Ul=e.setCurrentStack,Wl=e.setName,El=e.shaderStages,ql=e.shadow,zl=e.shadowPositionWorld,Zl=e.shapeCircle,Xl=e.sharedUniformGroup,Kl=e.sheen,Yl=e.sheenRoughness,Hl=e.shiftLeft,Jl=e.shiftRight,Ql=e.shininess,$l=e.sign,es=e.sin,ts=e.sinc,rs=e.skinning,as=e.smoothstep,os=e.smoothstepElement,is=e.specularColor,ns=e.specularF90,ls=e.spherizeUV,ss=e.split,cs=e.spritesheetUV,ms=e.sqrt,ds=e.stack,ps=e.step,us=e.stepElement,gs=e.storage,hs=e.storageBarrier,xs=e.storageObject,fs=e.storageTexture,bs=e.string,ws=e.struct,_s=e.sub,vs=e.subBuild,Ss=e.subgroupIndex,Ts=e.subgroupSize,ys=e.tan,Vs=e.tangentGeometry,Ms=e.tangentLocal,Ds=e.tangentView,Fs=e.tangentWorld,Is=e.temp,Cs=e.texture,Ps=e.texture3D,Ns=e.textureBarrier,Rs=e.textureBicubic,Bs=e.textureBicubicLevel,As=e.textureCubeUV,ks=e.textureLoad,Gs=e.textureSize,Ls=e.textureStore,Os=e.thickness,js=e.time,Us=e.timerDelta,Ws=e.timerGlobal,Es=e.timerLocal,qs=e.toneMapping,zs=e.toneMappingExposure,Zs=e.toonOutlinePass,Xs=e.transformDirection,Ks=e.transformNormal,Ys=e.transformNormalToView,Hs=e.transformedClearcoatNormalView,Js=e.transformedNormalView,Qs=e.transformedNormalWorld,$s=e.transmission,ec=e.transpose,tc=e.triNoise3D,rc=e.triplanarTexture,ac=e.triplanarTextures,oc=e.trunc,ic=e.uint,nc=e.uniform,lc=e.uniformArray,sc=e.uniformCubeTexture,cc=e.uniformGroup,mc=e.uniformTexture,dc=e.unpremultiplyAlpha,pc=e.userData,uc=e.uv,gc=e.uvec2,hc=e.uvec3,xc=e.uvec4,fc=e.varying,bc=e.varyingProperty,wc=e.vec2,_c=e.vec3,vc=e.vec4,Sc=e.vectorComponents,Tc=e.velocity,yc=e.vertexColor,Vc=e.vertexIndex,Mc=e.vertexStage,Dc=e.vibrance,Fc=e.viewZToLogarithmicDepth,Ic=e.viewZToOrthographicDepth,Cc=e.viewZToPerspectiveDepth,Pc=e.viewport,Nc=e.viewportCoordinate,Rc=e.viewportDepthTexture,Bc=e.viewportLinearDepth,Ac=e.viewportMipTexture,kc=e.viewportResolution,Gc=e.viewportSafeUV,Lc=e.viewportSharedTexture,Oc=e.viewportSize,jc=e.viewportTexture,Uc=e.viewportUV,Wc=e.wgsl,Ec=e.wgslFn,qc=e.workgroupArray,zc=e.workgroupBarrier,Zc=e.workgroupId,Xc=e.workingToColorSpace,Kc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,d as EPSILON,p as F_Schlick,u as Fn,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,w as NodeType,_ as NodeUpdateType,fn as OnMaterialUpdate,xn as OnObjectUpdate,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,V as PointShadowFilter,M as Return,D as Schlick_to_F0,F as ScriptableNodeResources,I as ShaderNode,C as Stack,P as Switch,N as TBNViewMatrix,R as VSMShadowFilter,B as V_GGX_SmithCorrelated,A as Var,k as VarIntent,G as abs,L as acesFilmicToneMapping,O as acos,j as add,U as addMethodChaining,W as addNodeElement,E as agxToneMapping,q as all,z as alphaT,Z as and,X as anisotropy,K as anisotropyB,Y as anisotropyT,H as any,J as append,Q as array,$ as arrayBuffer,ee as asin,te as assign,re as atan,ae as atan2,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,de as atomicStore,pe as atomicSub,ue as atomicXor,ge as attenuationColor,he as attenuationDistance,xe as attribute,fe as attributeArray,be as backgroundBlurriness,we as backgroundIntensity,_e as backgroundRotation,ve as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,De as bitXor,Fe as bitangentGeometry,Ie as bitangentLocal,Ce as bitangentView,Pe as bitangentWorld,Ne as bitcast,Re as blendBurn,Be as blendColor,Ae as blendDodge,ke as blendOverlay,Ge as blendScreen,Le as blur,Oe as bool,je as buffer,Ue as bufferAttribute,We as bumpMap,Ee as burn,qe as bvec2,ze as bvec3,Ze as bvec4,Xe as bypass,Ke as cache,Ye as call,He as cameraFar,Je as cameraIndex,Qe as cameraNear,$e as cameraNormalMatrix,et as cameraPosition,tt as cameraProjectionMatrix,rt as cameraProjectionMatrixInverse,at as cameraViewMatrix,ot as cameraWorldMatrix,it as cbrt,nt as cdl,lt as ceil,st as checker,ct as cineonToneMapping,mt as clamp,dt as clearcoat,pt as clearcoatNormalView,ut as clearcoatRoughness,gt as code,ht as color,xt as colorSpaceToWorking,ft as colorToDirection,bt as compute,wt as computeKernel,_t as computeSkinning,vt as context,St as convert,Tt as convertColorSpace,yt as convertToTexture,Vt as cos,Mt as cross,Dt as cubeTexture,Ft as cubeTextureBase,It as cubeToUV,Ct as dFdx,Pt as dFdy,Nt as dashSize,Rt as debug,Bt as decrement,At as decrementBefore,kt as defaultBuildStages,Gt as defaultShaderStages,Lt as defined,Ot as degrees,jt as deltaTime,Ut as densityFog,Wt as densityFogFactor,Et as depth,qt as depthPass,zt as determinant,Zt as difference,Xt as diffuseColor,Kt as directPointLight,Yt as directionToColor,Ht as directionToFaceDirection,Jt as dispersion,Qt as distance,$t as div,er as dodge,tr as dot,rr as drawIndex,ar as dynamicBufferAttribute,or as element,ir as emissive,nr as equal,lr as equals,sr as equirectUV,cr as exp,mr as exp2,dr as expression,pr as faceDirection,ur as faceForward,gr as faceforward,hr as float,xr as floor,fr as fog,br as fract,wr as frameGroup,_r as frameId,vr as frontFacing,Sr as fwidth,Tr as gain,yr as gapSize,Vr as getConstNodeType,Mr as getCurrentStack,Dr as getDirection,Fr as getDistanceAttenuation,Ir as getGeometryRoughness,Cr as getNormalFromDepth,Pr as getParallaxCorrectNormal,Nr as getRoughness,Rr as getScreenPosition,Br as getShIrradianceAt,Ar as getShadowMaterial,kr as getShadowRenderObjectFunction,Gr as getTextureIndex,Lr as getViewPosition,Or as globalId,jr as glsl,Ur as glslFn,Wr as grayscale,Er as greaterThan,qr as greaterThanEqual,zr as hash,Zr as highpModelNormalViewMatrix,Xr as highpModelViewMatrix,Kr as hue,Yr as increment,Hr as incrementBefore,Jr as instance,Qr as instanceIndex,$r as instancedArray,ea as instancedBufferAttribute,ta as instancedDynamicBufferAttribute,ra as instancedMesh,aa as int,oa as inverse,ia as inverseSqrt,na as inversesqrt,la as invocationLocalIndex,sa as invocationSubgroupIndex,ca as ior,ma as iridescence,da as iridescenceIOR,pa as iridescenceThickness,ua as ivec2,ga as ivec3,ha as ivec4,xa as js,fa as label,ba as length,wa as lengthSq,_a as lessThan,va as lessThanEqual,Sa as lightPosition,Ta as lightProjectionUV,ya as lightShadowMatrix,Va as lightTargetDirection,Ma as lightTargetPosition,Da as lightViewPosition,Fa as lightingContext,Ia as lights,Ca as linearDepth,Pa as linearToneMapping,Na as localId,Ra as log,Ba as log2,Aa as logarithmicDepthToViewZ,ka as luminance,Ga as mat2,La as mat3,Oa as mat4,ja as matcapUV,Ua as materialAO,Wa as materialAlphaTest,Ea as materialAnisotropy,qa as materialAnisotropyVector,za as materialAttenuationColor,Za as materialAttenuationDistance,Xa as materialClearcoat,Ka as materialClearcoatNormal,Ya as materialClearcoatRoughness,Ha as materialColor,Ja as materialDispersion,Qa as materialEmissive,$a as materialEnvIntensity,eo as materialEnvRotation,to as materialIOR,ro as materialIridescence,ao as materialIridescenceIOR,oo as materialIridescenceThickness,io as materialLightMap,no as materialLineDashOffset,lo as materialLineDashSize,so as materialLineGapSize,co as materialLineScale,mo as materialLineWidth,po as materialMetalness,uo as materialNormal,go as materialOpacity,ho as materialPointSize,xo as materialReference,fo as materialReflectivity,bo as materialRefractionRatio,wo as materialRotation,_o as materialRoughness,vo as materialSheen,So as materialSheenRoughness,To as materialShininess,yo as materialSpecular,Vo as materialSpecularColor,Mo as materialSpecularIntensity,Do as materialSpecularStrength,Fo as materialThickness,Io as materialTransmission,Co as max,Po as maxMipLevel,No as mediumpModelViewMatrix,Ro as metalness,Bo as min,Ao as mix,ko as mixElement,Go as mod,Lo as modInt,Oo as modelDirection,jo as modelNormalMatrix,Uo as modelPosition,Wo as modelRadius,Eo as modelScale,qo as modelViewMatrix,zo as modelViewPosition,Zo as modelViewProjection,Xo as modelWorldMatrix,Ko as modelWorldMatrixInverse,Yo as morphReference,Ho as mrt,Jo as mul,Qo as mx_aastep,$o as mx_add,ei as mx_atan2,ti as mx_cell_noise_float,ri as mx_contrast,ai as mx_divide,oi as mx_fractal_noise_float,ii as mx_fractal_noise_vec2,ni as mx_fractal_noise_vec3,li as mx_fractal_noise_vec4,si as mx_frame,ci as mx_heighttonormal,mi as mx_hsvtorgb,di as mx_ifequal,pi as mx_ifgreater,ui as mx_ifgreatereq,gi as mx_invert,hi as mx_modulo,xi as mx_multiply,fi as mx_noise_float,bi as mx_noise_vec3,wi as mx_noise_vec4,_i as mx_place2d,vi as mx_power,Si as mx_ramp4,Ti as mx_ramplr,yi as mx_ramptb,Vi as mx_rgbtohsv,Mi as mx_rotate2d,Di as mx_rotate3d,Fi as mx_safepower,Ii as mx_separate,Ci as mx_splitlr,Pi as mx_splittb,Ni as mx_srgb_texture_to_lin_rec709,Ri as mx_subtract,Bi as mx_timer,Ai as mx_transform_uv,ki as mx_unifiednoise2d,Gi as mx_unifiednoise3d,Li as mx_worley_noise_float,Oi as mx_worley_noise_vec2,ji as mx_worley_noise_vec3,Ui as negate,Wi as neutralToneMapping,Ei as nodeArray,qi as nodeImmutable,zi as nodeObject,Zi as nodeObjectIntent,Xi as nodeObjects,Ki as nodeProxy,Yi as nodeProxyIntent,Hi as normalFlat,Ji as normalGeometry,Qi as normalLocal,$i as normalMap,en as normalView,tn as normalViewGeometry,rn as normalWorld,an as normalWorldGeometry,on as normalize,nn as not,ln as notEqual,sn as numWorkgroups,cn as objectDirection,mn as objectGroup,dn as objectPosition,pn as objectRadius,un as objectScale,gn as objectViewPosition,hn as objectWorldMatrix,bn as oneMinus,wn as or,_n as orthographicDepthToViewZ,vn as oscSawtooth,Sn as oscSine,Tn as oscSquare,yn as oscTriangle,Vn as output,Mn as outputStruct,Dn as overlay,Fn as overloadingFn,In as parabola,Cn as parallaxDirection,Pn as parallaxUV,Nn as parameter,Rn as pass,Bn as passTexture,An as pcurve,kn as perspectiveDepthToViewZ,Gn as pmremTexture,Ln as pointShadow,On as pointUV,jn as pointWidth,Un as positionGeometry,Wn as positionLocal,En as positionPrevious,qn as positionView,zn as positionViewDirection,Zn as positionWorld,Xn as positionWorldDirection,Kn as posterize,Yn as pow,Hn as pow2,Jn as pow3,Qn as pow4,$n as premultiplyAlpha,el as property,tl as radians,rl as rand,al as range,ol as rangeFog,il as rangeFogFactor,nl as reciprocal,ll as reference,sl as referenceBuffer,cl as reflect,ml as reflectVector,dl as reflectView,pl as reflector,ul as refract,gl as refractVector,hl as refractView,xl as reinhardToneMapping,fl as remap,bl as remapClamp,wl as renderGroup,_l as renderOutput,vl as rendererReference,Sl as rotate,Tl as rotateUV,yl as roughness,Vl as round,Ml as rtt,Dl as sRGBTransferEOTF,Fl as sRGBTransferOETF,Il as sample,Cl as sampler,Pl as samplerComparison,Nl as saturate,Rl as saturation,Bl as screen,Al as screenCoordinate,kl as screenSize,Gl as screenUV,Ll as scriptable,Ol as scriptableValue,jl as select,Ul as setCurrentStack,Wl as setName,El as shaderStages,ql as shadow,zl as shadowPositionWorld,Zl as shapeCircle,Xl as sharedUniformGroup,Kl as sheen,Yl as sheenRoughness,Hl as shiftLeft,Jl as shiftRight,Ql as shininess,$l as sign,es as sin,ts as sinc,rs as skinning,as as smoothstep,os as smoothstepElement,is as specularColor,ns as specularF90,ls as spherizeUV,ss as split,cs as spritesheetUV,ms as sqrt,ds as stack,ps as step,us as stepElement,gs as storage,hs as storageBarrier,xs as storageObject,fs as storageTexture,bs as string,ws as struct,_s as sub,vs as subBuild,Ss as subgroupIndex,Ts as subgroupSize,ys as tan,Vs as tangentGeometry,Ms as tangentLocal,Ds as tangentView,Fs as tangentWorld,Is as temp,Cs as texture,Ps as texture3D,Ns as textureBarrier,Rs as textureBicubic,Bs as textureBicubicLevel,As as textureCubeUV,ks as textureLoad,Gs as textureSize,Ls as textureStore,Os as thickness,js as time,Us as timerDelta,Ws as timerGlobal,Es as timerLocal,qs as toneMapping,zs as toneMappingExposure,Zs as toonOutlinePass,Xs as transformDirection,Ks as transformNormal,Ys as transformNormalToView,Hs as transformedClearcoatNormalView,Js as transformedNormalView,Qs as transformedNormalWorld,$s as transmission,ec as transpose,tc as triNoise3D,rc as triplanarTexture,ac as triplanarTextures,oc as trunc,ic as uint,nc as uniform,lc as uniformArray,sc as uniformCubeTexture,cc as uniformGroup,mc as uniformTexture,dc as unpremultiplyAlpha,pc as userData,uc as uv,gc as uvec2,hc as uvec3,xc as uvec4,fc as varying,bc as varyingProperty,wc as vec2,_c as vec3,vc as vec4,Sc as vectorComponents,Tc as velocity,yc as vertexColor,Vc as vertexIndex,Mc as vertexStage,Dc as vibrance,Fc as viewZToLogarithmicDepth,Ic as viewZToOrthographicDepth,Cc as viewZToPerspectiveDepth,Pc as viewport,Nc as viewportCoordinate,Rc as viewportDepthTexture,Bc as viewportLinearDepth,Ac as viewportMipTexture,kc as viewportResolution,Gc as viewportSafeUV,Lc as viewportSharedTexture,Oc as viewportSize,jc as viewportTexture,Uc as viewportUV,Wc as wgsl,Ec as wgslFn,qc as workgroupArray,zc as workgroupBarrier,Zc as workgroupId,Xc as workingToColorSpace,Kc as xor};