@plastic-software/three 0.175.9 → 0.175.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +204 -204
- package/build/three.core.js +158 -158
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +47 -47
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +96 -114
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +96 -114
- package/build/three.webgpu.nodes.min.js +1 -1
- package/package.json +1 -1
package/build/three.core.js
CHANGED
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@@ -1689,7 +1689,7 @@ class EventDispatcher {
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}
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1692
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-
if ( listeners[ type ].indexOf( listener ) === -
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+
if ( listeners[ type ].indexOf( listener ) === -1 ) {
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listeners[ type ].push( listener );
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@@ -1710,7 +1710,7 @@ class EventDispatcher {
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if ( listeners === undefined ) return false;
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-
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -
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return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -1;
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}
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@@ -1732,7 +1732,7 @@ class EventDispatcher {
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const index = listenerArray.indexOf( listener );
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-
if ( index !== -
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+
if ( index !== -1 ) {
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listenerArray.splice( index, 1 );
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@@ -2183,15 +2183,15 @@ function denormalize( value, array ) {
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case Int32Array:
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-
return Math.max( value / 2147483647.0, -
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return Math.max( value / 2147483647.0, -1 );
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case Int16Array:
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-
return Math.max( value / 32767.0, -
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return Math.max( value / 32767.0, -1 );
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case Int8Array:
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-
return Math.max( value / 127.0, -
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return Math.max( value / 127.0, -1 );
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default:
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@@ -3161,7 +3161,7 @@ class Vector2 {
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// clamp, to handle numerical problems
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-
return Math.acos( clamp( theta, -
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return Math.acos( clamp( theta, -1, 1 ) );
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}
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@@ -4075,7 +4075,7 @@ function toNormalizedProjectionMatrix( projectionMatrix ) {
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function toReversedProjectionMatrix( projectionMatrix ) {
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const m = projectionMatrix.elements;
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const isPerspectiveMatrix = m[ 11 ] === -
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const isPerspectiveMatrix = m[ 11 ] === -1;
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// Reverse [0, 1] projection matrix
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if ( isPerspectiveMatrix ) {
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@@ -4099,9 +4099,9 @@ const LINEAR_REC709_TO_XYZ = /*@__PURE__*/ new Matrix3().set(
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);
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const XYZ_TO_LINEAR_REC709 = /*@__PURE__*/ new Matrix3().set(
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-
3.2409699, -
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-
-
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-
0.0556301, -
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3.2409699, -1.5373832, -0.4986108,
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-0.9692436, 1.8759675, 0.0415551,
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0.0556301, -0.203977, 1.0569715
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);
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function createColorManagement() {
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@@ -7112,7 +7112,7 @@ class Quaternion {
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let s = 1 - t;
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const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
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dir = ( cos >= 0 ? 1 : -
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dir = ( cos >= 0 ? 1 : -1 ),
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sqrSin = 1 - cos * cos;
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// Skip the Slerp for tiny steps to avoid numeric problems:
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@@ -7545,7 +7545,7 @@ class Quaternion {
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*/
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angleTo( q ) {
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-
return 2 * Math.acos( Math.abs( clamp( this.dot( q ), -
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return 2 * Math.acos( Math.abs( clamp( this.dot( q ), -1, 1 ) ) );
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}
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@@ -7604,9 +7604,9 @@ class Quaternion {
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*/
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conjugate() {
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this._x *= -
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this._y *= -
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this._z *= -
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this._x *= -1;
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this._y *= -1;
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this._z *= -1;
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this._onChangeCallback();
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@@ -8894,7 +8894,7 @@ class Vector3 {
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// clamp, to handle numerical problems
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-
return Math.acos( clamp( theta, -
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+
return Math.acos( clamp( theta, -1, 1 ) );
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}
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@@ -10004,7 +10004,7 @@ class Sphere {
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* @param {Vector3} [center=(0,0,0)] - The center of the sphere
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* @param {number} [radius=-1] - The radius of the sphere.
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*/
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-
constructor( center = new Vector3(), radius = -
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+
constructor( center = new Vector3(), radius = -1 ) {
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/**
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* This flag can be used for type testing.
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@@ -10122,7 +10122,7 @@ class Sphere {
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makeEmpty() {
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this.center.set( 0, 0, 0 );
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-
this.radius = -
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+
this.radius = -1;
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return this;
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@@ -10399,7 +10399,7 @@ class Ray {
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* @param {Vector3} [origin=(0,0,0)] - The origin of the ray.
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* @param {Vector3} [direction=(0,0,-1)] - The (normalized) direction of the ray.
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*/
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-
constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -
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+
constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -1 ) ) {
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/**
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* The origin of the ray.
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@@ -10936,7 +10936,7 @@ class Ray {
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} else if ( DdN < 0 ) {
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-
sign = -
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sign = -1;
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DdN = - DdN;
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} else {
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@@ -12144,7 +12144,7 @@ class Matrix4 {
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if ( coordinateSystem === WebGLCoordinateSystem ) {
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c = - ( far + near ) / ( far - near );
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-
d = ( -
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+
d = ( -2 * far * near ) / ( far - near );
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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@@ -12160,7 +12160,7 @@ class Matrix4 {
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te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
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te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
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te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
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te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -
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+
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -1; te[ 15 ] = 0;
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return this;
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@@ -12194,12 +12194,12 @@ class Matrix4 {
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if ( coordinateSystem === WebGLCoordinateSystem ) {
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z = ( far + near ) * p;
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zInv = -
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+
zInv = -2 * p;
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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z = near * p;
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zInv = -
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zInv = -1 * p;
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} else {
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@@ -12496,7 +12496,7 @@ class Euler {
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case 'XYZ':
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this._y = Math.asin( clamp( m13, -
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this._y = Math.asin( clamp( m13, -1, 1 ) );
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if ( Math.abs( m13 ) < 0.9999999 ) {
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@@ -12514,7 +12514,7 @@ class Euler {
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case 'YXZ':
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-
this._x = Math.asin( - clamp( m23, -
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this._x = Math.asin( - clamp( m23, -1, 1 ) );
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if ( Math.abs( m23 ) < 0.9999999 ) {
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@@ -12532,7 +12532,7 @@ class Euler {
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12532
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case 'ZXY':
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-
this._x = Math.asin( clamp( m32, -
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+
this._x = Math.asin( clamp( m32, -1, 1 ) );
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if ( Math.abs( m32 ) < 0.9999999 ) {
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@@ -12550,7 +12550,7 @@ class Euler {
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case 'ZYX':
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12553
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-
this._y = Math.asin( - clamp( m31, -
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+
this._y = Math.asin( - clamp( m31, -1, 1 ) );
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if ( Math.abs( m31 ) < 0.9999999 ) {
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@@ -12568,7 +12568,7 @@ class Euler {
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case 'YZX':
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-
this._z = Math.asin( clamp( m21, -
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+
this._z = Math.asin( clamp( m21, -1, 1 ) );
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if ( Math.abs( m21 ) < 0.9999999 ) {
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@@ -12586,7 +12586,7 @@ class Euler {
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case 'XZY':
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-
this._z = Math.asin( - clamp( m12, -
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+
this._z = Math.asin( - clamp( m12, -1, 1 ) );
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if ( Math.abs( m12 ) < 0.9999999 ) {
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@@ -13642,7 +13642,7 @@ class Object3D extends EventDispatcher {
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const index = this.children.indexOf( object );
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-
if ( index !== -
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+
if ( index !== -1 ) {
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object.parent = null;
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this.children.splice( index, 1 );
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@@ -15555,7 +15555,7 @@ class Color {
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*/
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getHexString( colorSpace = SRGBColorSpace ) {
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15558
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-
return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -
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+
return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -6 );
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}
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@@ -17233,7 +17233,7 @@ function _generateTables() {
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// very small number (0, -0)
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-
if ( e < -
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+
if ( e < -27 ) {
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baseTable[ i ] = 0x0000;
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baseTable[ i | 0x100 ] = 0x8000;
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@@ -17242,7 +17242,7 @@ function _generateTables() {
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// small number (denorm)
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-
} else if ( e < -
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+
} else if ( e < -14 ) {
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baseTable[ i ] = 0x0400 >> ( - e - 14 );
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baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;
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@@ -17299,7 +17299,7 @@ function _generateTables() {
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}
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-
m &=
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+
m &= -8388609; // clear leading 1 bit
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e += 0x38800000; // adjust bias
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mantissaTable[ i ] = m | e;
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@@ -17362,7 +17362,7 @@ function toHalfFloat( val ) {
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if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );
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val = clamp( val, -
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val = clamp( val, -65504, 65504 );
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|
_tables.floatView[ 0 ] = val;
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|
const f = _tables.uint32View[ 0 ];
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@@ -19376,7 +19376,7 @@ class BufferGeometry extends EventDispatcher {
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tmp2.crossVectors( n2, t );
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const test = tmp2.dot( tan2[ v ] );
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const w = ( test < 0.0 ) ? -
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+
const w = ( test < 0.0 ) ? -1 : 1.0;
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tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );
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@@ -20331,7 +20331,7 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
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20332
|
if ( intersection.normal.dot( ray.direction ) > 0 ) {
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20333
20333
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|
20334
|
-
intersection.normal.multiplyScalar( -
|
|
20334
|
+
intersection.normal.multiplyScalar( -1 );
|
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20335
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}
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@@ -20426,12 +20426,12 @@ class BoxGeometry extends BufferGeometry {
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20426
20426
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20427
20427
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// build each side of the box geometry
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20428
20428
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20429
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-
buildPlane( 'z', 'y', 'x', -
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20430
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-
buildPlane( 'z', 'y', 'x', 1, -
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20429
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+
buildPlane( 'z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0 ); // px
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20430
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+
buildPlane( 'z', 'y', 'x', 1, -1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
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20431
20431
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buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
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20432
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-
buildPlane( 'x', 'z', 'y', 1, -
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20433
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-
buildPlane( 'x', 'y', 'z', 1, -
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20434
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-
buildPlane( 'x', 'y', 'z', -
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20432
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+
buildPlane( 'x', 'z', 'y', 1, -1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
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20433
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+
buildPlane( 'x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
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20434
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+
buildPlane( 'x', 'y', 'z', -1, -1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
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20435
20435
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20436
20436
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// build geometry
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20437
20437
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@@ -20481,7 +20481,7 @@ class BoxGeometry extends BufferGeometry {
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20481
20481
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20482
20482
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vector[ u ] = 0;
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20483
20483
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vector[ v ] = 0;
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20484
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-
vector[ w ] = depth > 0 ? 1 : -
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20484
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+
vector[ w ] = depth > 0 ? 1 : -1;
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20485
20485
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20486
20486
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// now apply vector to normal buffer
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20487
20487
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@@ -21398,7 +21398,7 @@ class PerspectiveCamera extends Camera {
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21398
21398
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*/
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21399
21399
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getViewBounds( distance, minTarget, maxTarget ) {
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21400
21400
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21401
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-
_v3$1.set( -
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21401
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+
_v3$1.set( -1, -1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
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21402
21402
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21403
21403
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minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );
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21404
21404
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@@ -21521,7 +21521,7 @@ class PerspectiveCamera extends Camera {
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21521
21521
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let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
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let height = 2 * top;
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21523
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let width = this.aspect * height;
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21524
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-
let left = -
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21524
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+
let left = -0.5 * width;
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21525
21525
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const view = this.view;
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21526
21526
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21527
21527
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if ( this.view !== null && this.view.enabled ) {
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@@ -21569,7 +21569,7 @@ class PerspectiveCamera extends Camera {
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21569
21569
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21570
21570
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}
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21571
21571
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21572
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-
const fov = -
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21572
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+
const fov = -90; // negative fov is not an error
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21573
21573
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const aspect = 1;
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21574
21574
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21575
21575
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/**
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@@ -21685,39 +21685,39 @@ class CubeCamera extends Object3D {
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21685
21685
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cameraPX.lookAt( 1, 0, 0 );
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21686
21686
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21687
21687
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cameraNX.up.set( 0, 1, 0 );
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21688
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-
cameraNX.lookAt( -
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21688
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+
cameraNX.lookAt( -1, 0, 0 );
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21689
21689
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21690
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-
cameraPY.up.set( 0, 0, -
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21690
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+
cameraPY.up.set( 0, 0, -1 );
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21691
21691
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cameraPY.lookAt( 0, 1, 0 );
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21692
21692
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21693
21693
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cameraNY.up.set( 0, 0, 1 );
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21694
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-
cameraNY.lookAt( 0, -
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21694
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+
cameraNY.lookAt( 0, -1, 0 );
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21695
21695
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21696
21696
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cameraPZ.up.set( 0, 1, 0 );
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21697
21697
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cameraPZ.lookAt( 0, 0, 1 );
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21698
21698
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21699
21699
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cameraNZ.up.set( 0, 1, 0 );
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21700
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-
cameraNZ.lookAt( 0, 0, -
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21700
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+
cameraNZ.lookAt( 0, 0, -1 );
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21701
21701
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21702
21702
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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21703
21703
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21704
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-
cameraPX.up.set( 0, -
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21705
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-
cameraPX.lookAt( -
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21704
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+
cameraPX.up.set( 0, -1, 0 );
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21705
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+
cameraPX.lookAt( -1, 0, 0 );
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21706
21706
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21707
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-
cameraNX.up.set( 0, -
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21707
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+
cameraNX.up.set( 0, -1, 0 );
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21708
21708
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cameraNX.lookAt( 1, 0, 0 );
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21709
21709
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21710
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cameraPY.up.set( 0, 0, 1 );
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21711
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cameraPY.lookAt( 0, 1, 0 );
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21712
21712
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21713
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-
cameraNY.up.set( 0, 0, -
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21714
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-
cameraNY.lookAt( 0, -
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21713
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+
cameraNY.up.set( 0, 0, -1 );
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21714
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+
cameraNY.lookAt( 0, -1, 0 );
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21715
21715
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21716
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-
cameraPZ.up.set( 0, -
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21716
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+
cameraPZ.up.set( 0, -1, 0 );
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21717
21717
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cameraPZ.lookAt( 0, 0, 1 );
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21718
21718
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21719
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-
cameraNZ.up.set( 0, -
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21720
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-
cameraNZ.lookAt( 0, 0, -
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21719
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+
cameraNZ.up.set( 0, -1, 0 );
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21720
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+
cameraNZ.lookAt( 0, 0, -1 );
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21721
21721
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21722
21722
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} else {
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21723
21723
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@@ -23877,10 +23877,10 @@ class Sprite extends Object3D {
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23877
23877
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_geometry = new BufferGeometry();
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23878
23878
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23879
23879
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const float32Array = new Float32Array( [
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23880
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-
-
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23881
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-
0.5, -
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23880
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+
-0.5, -0.5, 0, 0, 0,
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23881
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+
0.5, -0.5, 0, 1, 0,
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23882
23882
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0.5, 0.5, 0, 1, 1,
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23883
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-
-
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23883
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+
-0.5, 0.5, 0, 0, 1
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23884
23884
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] );
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23885
23885
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23886
23886
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const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
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@@ -23956,8 +23956,8 @@ class Sprite extends Object3D {
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23956
23956
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23957
23957
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const center = this.center;
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23958
23958
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23959
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-
transformVertex( _vA.set( -
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23960
|
-
transformVertex( _vB.set( 0.5, -
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23959
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+
transformVertex( _vA.set( -0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
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23960
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+
transformVertex( _vB.set( 0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
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23961
23961
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transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
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23962
23962
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23963
23963
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_uvA.set( 0, 0 );
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@@ -23970,7 +23970,7 @@ class Sprite extends Object3D {
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23970
23970
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if ( intersect === null ) {
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23971
23971
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23972
23972
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// check second triangle
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23973
|
-
transformVertex( _vB.set( -
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|
23973
|
+
transformVertex( _vB.set( -0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
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23974
23974
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_uvB.set( 0, 1 );
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23975
23975
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23976
23976
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intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );
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@@ -25806,7 +25806,7 @@ class Plane {
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25806
25806
|
*/
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25807
25807
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negate() {
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25808
25808
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|
|
25809
|
-
this.constant *= -
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|
25809
|
+
this.constant *= -1;
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25810
25810
|
this.normal.negate();
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25811
25811
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25812
25812
|
return this;
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@@ -26309,10 +26309,10 @@ class MultiDrawRenderList {
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26309
26309
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26310
26310
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pool.push( {
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26311
26311
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|
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26312
|
-
start: -
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26313
|
-
count: -
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|
26314
|
-
z: -
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|
26315
|
-
index: -
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|
26312
|
+
start: -1,
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|
26313
|
+
count: -1,
|
|
26314
|
+
z: -1,
|
|
26315
|
+
index: -1,
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26316
26316
|
|
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26317
26317
|
} );
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26318
26318
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@@ -26884,7 +26884,7 @@ class BatchedMesh extends Mesh {
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26884
26884
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* the length of the given geometry index buffer.
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26885
26885
|
* @return {number} The geometry ID.
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|
26886
26886
|
*/
|
|
26887
|
-
addGeometry( geometry, reservedVertexCount = -
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|
26887
|
+
addGeometry( geometry, reservedVertexCount = -1, reservedIndexCount = -1 ) {
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|
26888
26888
|
|
|
26889
26889
|
this._initializeGeometry( geometry );
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26890
26890
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|
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@@ -26892,17 +26892,17 @@ class BatchedMesh extends Mesh {
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26892
26892
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|
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26893
26893
|
const geometryInfo = {
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26894
26894
|
// geometry information
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|
26895
|
-
vertexStart: -
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|
26896
|
-
vertexCount: -
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|
26897
|
-
reservedVertexCount: -
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|
26895
|
+
vertexStart: -1,
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|
26896
|
+
vertexCount: -1,
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|
26897
|
+
reservedVertexCount: -1,
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26898
26898
|
|
|
26899
|
-
indexStart: -
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|
26900
|
-
indexCount: -
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|
26901
|
-
reservedIndexCount: -
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|
26899
|
+
indexStart: -1,
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|
26900
|
+
indexCount: -1,
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|
26901
|
+
reservedIndexCount: -1,
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26902
26902
|
|
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26903
26903
|
// draw range information
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|
26904
|
-
start: -
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|
26905
|
-
count: -
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26904
|
+
start: -1,
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26905
|
+
count: -1,
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26906
26906
|
|
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26907
26907
|
// state
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|
26908
26908
|
boundingBox: null,
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@@ -26912,19 +26912,19 @@ class BatchedMesh extends Mesh {
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26912
26912
|
|
|
26913
26913
|
const geometryInfoList = this._geometryInfo;
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26914
26914
|
geometryInfo.vertexStart = this._nextVertexStart;
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|
26915
|
-
geometryInfo.reservedVertexCount = reservedVertexCount === -
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|
26915
|
+
geometryInfo.reservedVertexCount = reservedVertexCount === -1 ? geometry.getAttribute( 'position' ).count : reservedVertexCount;
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26916
26916
|
|
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26917
26917
|
const index = geometry.getIndex();
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26918
26918
|
const hasIndex = index !== null;
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26919
26919
|
if ( hasIndex ) {
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26920
26920
|
|
|
26921
26921
|
geometryInfo.indexStart = this._nextIndexStart;
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|
26922
|
-
geometryInfo.reservedIndexCount = reservedIndexCount === -
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|
26922
|
+
geometryInfo.reservedIndexCount = reservedIndexCount === -1 ? index.count : reservedIndexCount;
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26923
26923
|
|
|
26924
26924
|
}
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26925
26925
|
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26926
26926
|
if (
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|
26927
|
-
geometryInfo.indexStart !== -
|
|
26927
|
+
geometryInfo.indexStart !== -1 &&
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|
26928
26928
|
geometryInfo.indexStart + geometryInfo.reservedIndexCount > this._maxIndexCount ||
|
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26929
26929
|
geometryInfo.vertexStart + geometryInfo.reservedVertexCount > this._maxVertexCount
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26930
26930
|
) {
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@@ -27792,7 +27792,7 @@ class BatchedMesh extends Mesh {
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27792
27792
|
// get the camera position in the local frame
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|
27793
27793
|
_matrix$1.copy( this.matrixWorld ).invert();
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|
27794
27794
|
_vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _matrix$1 );
|
|
27795
|
-
_forward.set( 0, 0, -
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|
27795
|
+
_forward.set( 0, 0, -1 ).transformDirection( camera.matrixWorld ).transformDirection( _matrix$1 );
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|
27796
27796
|
|
|
27797
27797
|
for ( let i = 0, l = instanceInfo.length; i < l; i ++ ) {
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27798
27798
|
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@@ -29798,7 +29798,7 @@ class Curve {
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29798
29798
|
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|
29799
29799
|
vec.normalize();
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29800
29800
|
|
|
29801
|
-
const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), -
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|
29801
|
+
const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), -1, 1 ) ); // clamp for floating pt errors
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|
29802
29802
|
|
|
29803
29803
|
normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
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29804
29804
|
|
|
@@ -29812,7 +29812,7 @@ class Curve {
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29812
29812
|
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|
29813
29813
|
if ( closed === true ) {
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|
29814
29814
|
|
|
29815
|
-
let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), -
|
|
29815
|
+
let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), -1, 1 ) );
|
|
29816
29816
|
theta /= segments;
|
|
29817
29817
|
|
|
29818
29818
|
if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
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@@ -30228,7 +30228,7 @@ function CubicPoly() {
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|
30228
30228
|
|
|
30229
30229
|
c0 = x0;
|
|
30230
30230
|
c1 = t0;
|
|
30231
|
-
c2 = -
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|
30231
|
+
c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
|
|
30232
30232
|
c3 = 2 * x0 - 2 * x1 + t0 + t1;
|
|
30233
30233
|
|
|
30234
30234
|
}
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|
@@ -30533,7 +30533,7 @@ function CatmullRom( t, p0, p1, p2, p3 ) {
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|
|
30533
30533
|
const v1 = ( p3 - p1 ) * 0.5;
|
|
30534
30534
|
const t2 = t * t;
|
|
30535
30535
|
const t3 = t * t2;
|
|
30536
|
-
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -
|
|
30536
|
+
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
|
|
30537
30537
|
|
|
30538
30538
|
}
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30539
30539
|
|
|
@@ -32164,7 +32164,7 @@ class LatheGeometry extends BufferGeometry {
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|
32164
32164
|
* @param {number} [phiLength=Math.PI*2] - The radian (0 to 2PI) range of the lathed section 2PI is a
|
|
32165
32165
|
* closed lathe, less than 2PI is a portion.
|
|
32166
32166
|
*/
|
|
32167
|
-
constructor( points = [ new Vector2( 0, -
|
|
32167
|
+
constructor( points = [ new Vector2( 0, -0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
|
|
32168
32168
|
|
|
32169
32169
|
super();
|
|
32170
32170
|
|
|
@@ -32755,7 +32755,7 @@ class CylinderGeometry extends BufferGeometry {
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|
|
32755
32755
|
let groupCount = 0;
|
|
32756
32756
|
|
|
32757
32757
|
const radius = ( top === true ) ? radiusTop : radiusBottom;
|
|
32758
|
-
const sign = ( top === true ) ? 1 : -
|
|
32758
|
+
const sign = ( top === true ) ? 1 : -1;
|
|
32759
32759
|
|
|
32760
32760
|
// first we generate the center vertex data of the cap.
|
|
32761
32761
|
// because the geometry needs one set of uvs per face,
|
|
@@ -33315,10 +33315,10 @@ class DodecahedronGeometry extends PolyhedronGeometry {
|
|
|
33315
33315
|
const vertices = [
|
|
33316
33316
|
|
|
33317
33317
|
// (±1, ±1, ±1)
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|
33318
|
-
-
|
|
33319
|
-
-
|
|
33320
|
-
1, -
|
|
33321
|
-
1, 1, -
|
|
33318
|
+
-1, -1, -1, -1, -1, 1,
|
|
33319
|
+
-1, 1, -1, -1, 1, 1,
|
|
33320
|
+
1, -1, -1, 1, -1, 1,
|
|
33321
|
+
1, 1, -1, 1, 1, 1,
|
|
33322
33322
|
|
|
33323
33323
|
// (0, ±1/φ, ±φ)
|
|
33324
33324
|
0, - r, - t, 0, - r, t,
|
|
@@ -34509,7 +34509,7 @@ class ExtrudeGeometry extends BufferGeometry {
|
|
|
34509
34509
|
* @param {Shape|Array<Shape>} [shapes] - A shape or an array of shapes.
|
|
34510
34510
|
* @param {ExtrudeGeometry~Options} [options] - The extrude settings.
|
|
34511
34511
|
*/
|
|
34512
|
-
constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -
|
|
34512
|
+
constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -0.5, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), options = {} ) {
|
|
34513
34513
|
|
|
34514
34514
|
super();
|
|
34515
34515
|
|
|
@@ -35378,9 +35378,9 @@ class IcosahedronGeometry extends PolyhedronGeometry {
|
|
|
35378
35378
|
const t = ( 1 + Math.sqrt( 5 ) ) / 2;
|
|
35379
35379
|
|
|
35380
35380
|
const vertices = [
|
|
35381
|
-
-
|
|
35382
|
-
0, -
|
|
35383
|
-
t, 0, -
|
|
35381
|
+
-1, t, 0, 1, t, 0, -1, - t, 0, 1, - t, 0,
|
|
35382
|
+
0, -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t,
|
|
35383
|
+
t, 0, -1, t, 0, 1, - t, 0, -1, - t, 0, 1
|
|
35384
35384
|
];
|
|
35385
35385
|
|
|
35386
35386
|
const indices = [
|
|
@@ -35446,8 +35446,8 @@ class OctahedronGeometry extends PolyhedronGeometry {
|
|
|
35446
35446
|
constructor( radius = 1, detail = 0 ) {
|
|
35447
35447
|
|
|
35448
35448
|
const vertices = [
|
|
35449
|
-
1, 0, 0, -
|
|
35450
|
-
0, -
|
|
35449
|
+
1, 0, 0, -1, 0, 0, 0, 1, 0,
|
|
35450
|
+
0, -1, 0, 0, 0, 1, 0, 0, -1
|
|
35451
35451
|
];
|
|
35452
35452
|
|
|
35453
35453
|
const indices = [
|
|
@@ -35798,7 +35798,7 @@ class ShapeGeometry extends BufferGeometry {
|
|
|
35798
35798
|
* @param {Shape|Array<Shape>} [shapes] - A shape or an array of shapes.
|
|
35799
35799
|
* @param {number} [curveSegments=12] - Number of segments per shape.
|
|
35800
35800
|
*/
|
|
35801
|
-
constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -
|
|
35801
|
+
constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), curveSegments = 12 ) {
|
|
35802
35802
|
|
|
35803
35803
|
super();
|
|
35804
35804
|
|
|
@@ -36083,7 +36083,7 @@ class SphereGeometry extends BufferGeometry {
|
|
|
36083
36083
|
|
|
36084
36084
|
} else if ( iy === heightSegments && thetaEnd === Math.PI ) {
|
|
36085
36085
|
|
|
36086
|
-
uOffset = -
|
|
36086
|
+
uOffset = -0.5 / widthSegments;
|
|
36087
36087
|
|
|
36088
36088
|
}
|
|
36089
36089
|
|
|
@@ -36191,7 +36191,7 @@ class TetrahedronGeometry extends PolyhedronGeometry {
|
|
|
36191
36191
|
constructor( radius = 1, detail = 0 ) {
|
|
36192
36192
|
|
|
36193
36193
|
const vertices = [
|
|
36194
|
-
1, 1, 1, -
|
|
36194
|
+
1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1
|
|
36195
36195
|
];
|
|
36196
36196
|
|
|
36197
36197
|
const indices = [
|
|
@@ -36618,7 +36618,7 @@ class TubeGeometry extends BufferGeometry {
|
|
|
36618
36618
|
* @param {number} [radialSegments=8] - The number of segments that make up the cross-section.
|
|
36619
36619
|
* @param {boolean} [closed=false] - Whether the tube is closed or not.
|
|
36620
36620
|
*/
|
|
36621
|
-
constructor( path = new QuadraticBezierCurve3( new Vector3( -
|
|
36621
|
+
constructor( path = new QuadraticBezierCurve3( new Vector3( -1, -1, 0 ), new Vector3( -1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
|
|
36622
36622
|
|
|
36623
36623
|
super();
|
|
36624
36624
|
|
|
@@ -40165,7 +40165,7 @@ function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {
|
|
|
40165
40165
|
|
|
40166
40166
|
for ( let i = 0; i < clip.tracks.length; ++ i ) {
|
|
40167
40167
|
|
|
40168
|
-
clip.tracks[ i ].shift( -
|
|
40168
|
+
clip.tracks[ i ].shift( -1 * minStartTime );
|
|
40169
40169
|
|
|
40170
40170
|
}
|
|
40171
40171
|
|
|
@@ -40761,10 +40761,10 @@ class CubicInterpolant extends Interpolant {
|
|
|
40761
40761
|
|
|
40762
40762
|
super( parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
40763
40763
|
|
|
40764
|
-
this._weightPrev = -
|
|
40765
|
-
this._offsetPrev = -
|
|
40766
|
-
this._weightNext = -
|
|
40767
|
-
this._offsetNext = -
|
|
40764
|
+
this._weightPrev = -0;
|
|
40765
|
+
this._offsetPrev = -0;
|
|
40766
|
+
this._weightNext = -0;
|
|
40767
|
+
this._offsetNext = -0;
|
|
40768
40768
|
|
|
40769
40769
|
this.DefaultSettings_ = {
|
|
40770
40770
|
|
|
@@ -40871,8 +40871,8 @@ class CubicInterpolant extends Interpolant {
|
|
|
40871
40871
|
// evaluate polynomials
|
|
40872
40872
|
|
|
40873
40873
|
const sP = - wP * ppp + 2 * wP * pp - wP * p;
|
|
40874
|
-
const s0 = ( 1 + wP ) * ppp + ( -
|
|
40875
|
-
const s1 = ( -
|
|
40874
|
+
const s0 = ( 1 + wP ) * ppp + ( -1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1;
|
|
40875
|
+
const s1 = ( -1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
|
|
40876
40876
|
const sN = wN * ppp - wN * pp;
|
|
40877
40877
|
|
|
40878
40878
|
// combine data linearly
|
|
@@ -41272,7 +41272,7 @@ class KeyframeTrack {
|
|
|
41272
41272
|
|
|
41273
41273
|
}
|
|
41274
41274
|
|
|
41275
|
-
while ( to !== -
|
|
41275
|
+
while ( to !== -1 && times[ to ] > endTime ) {
|
|
41276
41276
|
|
|
41277
41277
|
-- to;
|
|
41278
41278
|
|
|
@@ -41859,7 +41859,7 @@ class AnimationClip {
|
|
|
41859
41859
|
* @param {(NormalAnimationBlendMode|AdditiveAnimationBlendMode)} [blendMode=NormalAnimationBlendMode] - Defines how the animation
|
|
41860
41860
|
* is blended/combined when two or more animations are simultaneously played.
|
|
41861
41861
|
*/
|
|
41862
|
-
constructor( name = '', duration = -
|
|
41862
|
+
constructor( name = '', duration = -1, tracks = [], blendMode = NormalAnimationBlendMode ) {
|
|
41863
41863
|
|
|
41864
41864
|
/**
|
|
41865
41865
|
* The clip's name.
|
|
@@ -42017,7 +42017,7 @@ class AnimationClip {
|
|
|
42017
42017
|
|
|
42018
42018
|
}
|
|
42019
42019
|
|
|
42020
|
-
return new this( name, -
|
|
42020
|
+
return new this( name, -1, tracks );
|
|
42021
42021
|
|
|
42022
42022
|
}
|
|
42023
42023
|
|
|
@@ -42162,7 +42162,7 @@ class AnimationClip {
|
|
|
42162
42162
|
const blendMode = animation.blendMode;
|
|
42163
42163
|
|
|
42164
42164
|
// automatic length determination in AnimationClip.
|
|
42165
|
-
let duration = animation.length || -
|
|
42165
|
+
let duration = animation.length || -1;
|
|
42166
42166
|
|
|
42167
42167
|
const hierarchyTracks = animation.hierarchy || [];
|
|
42168
42168
|
|
|
@@ -42187,7 +42187,7 @@ class AnimationClip {
|
|
|
42187
42187
|
|
|
42188
42188
|
for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
|
|
42189
42189
|
|
|
42190
|
-
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -
|
|
42190
|
+
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -1;
|
|
42191
42191
|
|
|
42192
42192
|
}
|
|
42193
42193
|
|
|
@@ -42759,7 +42759,7 @@ class LoadingManager {
|
|
|
42759
42759
|
|
|
42760
42760
|
const index = handlers.indexOf( regex );
|
|
42761
42761
|
|
|
42762
|
-
if ( index !== -
|
|
42762
|
+
if ( index !== -1 ) {
|
|
42763
42763
|
|
|
42764
42764
|
handlers.splice( index, 2 );
|
|
42765
42765
|
|
|
@@ -44760,13 +44760,13 @@ class PointLightShadow extends LightShadow {
|
|
|
44760
44760
|
];
|
|
44761
44761
|
|
|
44762
44762
|
this._cubeDirections = [
|
|
44763
|
-
new Vector3( 1, 0, 0 ), new Vector3( -
|
|
44764
|
-
new Vector3( 0, 0, -
|
|
44763
|
+
new Vector3( 1, 0, 0 ), new Vector3( -1, 0, 0 ), new Vector3( 0, 0, 1 ),
|
|
44764
|
+
new Vector3( 0, 0, -1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, -1, 0 )
|
|
44765
44765
|
];
|
|
44766
44766
|
|
|
44767
44767
|
this._cubeUps = [
|
|
44768
44768
|
new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
|
|
44769
|
-
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -
|
|
44769
|
+
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -1 )
|
|
44770
44770
|
];
|
|
44771
44771
|
|
|
44772
44772
|
}
|
|
@@ -44947,7 +44947,7 @@ class OrthographicCamera extends Camera {
|
|
|
44947
44947
|
* @param {number} [near=0.1] - The camera's near plane.
|
|
44948
44948
|
* @param {number} [far=2000] - The camera's far plane.
|
|
44949
44949
|
*/
|
|
44950
|
-
constructor( left = -
|
|
44950
|
+
constructor( left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000 ) {
|
|
44951
44951
|
|
|
44952
44952
|
super();
|
|
44953
44953
|
|
|
@@ -45175,7 +45175,7 @@ class DirectionalLightShadow extends LightShadow {
|
|
|
45175
45175
|
*/
|
|
45176
45176
|
constructor() {
|
|
45177
45177
|
|
|
45178
|
-
super( new OrthographicCamera( -
|
|
45178
|
+
super( new OrthographicCamera( -5, 5, 5, -5, 0.5, 500 ) );
|
|
45179
45179
|
|
|
45180
45180
|
/**
|
|
45181
45181
|
* This flag can be used for type testing.
|
|
@@ -46282,7 +46282,7 @@ class LoaderUtils {
|
|
|
46282
46282
|
|
|
46283
46283
|
const index = url.lastIndexOf( '/' );
|
|
46284
46284
|
|
|
46285
|
-
if ( index === -
|
|
46285
|
+
if ( index === -1 ) return './';
|
|
46286
46286
|
|
|
46287
46287
|
return url.slice( 0, index + 1 );
|
|
46288
46288
|
|
|
@@ -48592,7 +48592,7 @@ class AudioListener extends Object3D {
|
|
|
48592
48592
|
|
|
48593
48593
|
this.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 );
|
|
48594
48594
|
|
|
48595
|
-
_orientation$1.set( 0, 0, -
|
|
48595
|
+
_orientation$1.set( 0, 0, -1 ).applyQuaternion( _quaternion$1 );
|
|
48596
48596
|
|
|
48597
48597
|
if ( listener.positionX ) {
|
|
48598
48598
|
|
|
@@ -50348,7 +50348,7 @@ class PropertyBinding {
|
|
|
50348
50348
|
|
|
50349
50349
|
const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
|
|
50350
50350
|
|
|
50351
|
-
if ( lastDot !== undefined && lastDot !== -
|
|
50351
|
+
if ( lastDot !== undefined && lastDot !== -1 ) {
|
|
50352
50352
|
|
|
50353
50353
|
const objectName = results.nodeName.substring( lastDot + 1 );
|
|
50354
50354
|
|
|
@@ -50356,7 +50356,7 @@ class PropertyBinding {
|
|
|
50356
50356
|
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
|
|
50357
50357
|
// 'bar' could be the objectName, or part of a nodeName (which can
|
|
50358
50358
|
// include '.' characters).
|
|
50359
|
-
if ( _supportedObjectNames.indexOf( objectName ) !== -
|
|
50359
|
+
if ( _supportedObjectNames.indexOf( objectName ) !== -1 ) {
|
|
50360
50360
|
|
|
50361
50361
|
results.nodeName = results.nodeName.substring( 0, lastDot );
|
|
50362
50362
|
results.objectName = objectName;
|
|
@@ -50386,7 +50386,7 @@ class PropertyBinding {
|
|
|
50386
50386
|
*/
|
|
50387
50387
|
static findNode( root, nodeName ) {
|
|
50388
50388
|
|
|
50389
|
-
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -
|
|
50389
|
+
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) {
|
|
50390
50390
|
|
|
50391
50391
|
return root;
|
|
50392
50392
|
|
|
@@ -51382,7 +51382,7 @@ class AnimationAction {
|
|
|
51382
51382
|
* @default LoopRepeat
|
|
51383
51383
|
*/
|
|
51384
51384
|
this.loop = LoopRepeat;
|
|
51385
|
-
this._loopCount = -
|
|
51385
|
+
this._loopCount = -1;
|
|
51386
51386
|
|
|
51387
51387
|
// global mixer time when the action is to be started
|
|
51388
51388
|
// it's set back to 'null' upon start of the action
|
|
@@ -51521,7 +51521,7 @@ class AnimationAction {
|
|
|
51521
51521
|
this.enabled = true;
|
|
51522
51522
|
|
|
51523
51523
|
this.time = 0; // restart clip
|
|
51524
|
-
this._loopCount = -
|
|
51524
|
+
this._loopCount = -1;// forget previous loops
|
|
51525
51525
|
this._startTime = null;// forget scheduling
|
|
51526
51526
|
|
|
51527
51527
|
return this.stopFading().stopWarping();
|
|
@@ -52037,7 +52037,7 @@ class AnimationAction {
|
|
|
52037
52037
|
|
|
52038
52038
|
if ( deltaTime === 0 ) {
|
|
52039
52039
|
|
|
52040
|
-
if ( loopCount === -
|
|
52040
|
+
if ( loopCount === -1 ) return time;
|
|
52041
52041
|
|
|
52042
52042
|
return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
|
|
52043
52043
|
|
|
@@ -52045,7 +52045,7 @@ class AnimationAction {
|
|
|
52045
52045
|
|
|
52046
52046
|
if ( loop === LoopOnce ) {
|
|
52047
52047
|
|
|
52048
|
-
if ( loopCount === -
|
|
52048
|
+
if ( loopCount === -1 ) {
|
|
52049
52049
|
|
|
52050
52050
|
// just started
|
|
52051
52051
|
|
|
@@ -52079,14 +52079,14 @@ class AnimationAction {
|
|
|
52079
52079
|
|
|
52080
52080
|
this._mixer.dispatchEvent( {
|
|
52081
52081
|
type: 'finished', action: this,
|
|
52082
|
-
direction: deltaTime < 0 ? -
|
|
52082
|
+
direction: deltaTime < 0 ? -1 : 1
|
|
52083
52083
|
} );
|
|
52084
52084
|
|
|
52085
52085
|
}
|
|
52086
52086
|
|
|
52087
52087
|
} else { // repetitive Repeat or PingPong
|
|
52088
52088
|
|
|
52089
|
-
if ( loopCount === -
|
|
52089
|
+
if ( loopCount === -1 ) {
|
|
52090
52090
|
|
|
52091
52091
|
// just started
|
|
52092
52092
|
|
|
@@ -52132,7 +52132,7 @@ class AnimationAction {
|
|
|
52132
52132
|
|
|
52133
52133
|
this._mixer.dispatchEvent( {
|
|
52134
52134
|
type: 'finished', action: this,
|
|
52135
|
-
direction: deltaTime > 0 ? 1 : -
|
|
52135
|
+
direction: deltaTime > 0 ? 1 : -1
|
|
52136
52136
|
} );
|
|
52137
52137
|
|
|
52138
52138
|
} else {
|
|
@@ -53300,7 +53300,7 @@ class UniformsGroup extends EventDispatcher {
|
|
|
53300
53300
|
|
|
53301
53301
|
const index = this.uniforms.indexOf( uniform );
|
|
53302
53302
|
|
|
53303
|
-
if ( index !== -
|
|
53303
|
+
if ( index !== -1 ) this.uniforms.splice( index, 1 );
|
|
53304
53304
|
|
|
53305
53305
|
return this;
|
|
53306
53306
|
|
|
@@ -53743,7 +53743,7 @@ class Raycaster {
|
|
|
53743
53743
|
} else if ( camera.isOrthographicCamera ) {
|
|
53744
53744
|
|
|
53745
53745
|
this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
|
|
53746
|
-
this.ray.direction.set( 0, 0, -
|
|
53746
|
+
this.ray.direction.set( 0, 0, -1 ).transformDirection( camera.matrixWorld );
|
|
53747
53747
|
this.camera = camera;
|
|
53748
53748
|
|
|
53749
53749
|
} else {
|
|
@@ -53765,7 +53765,7 @@ class Raycaster {
|
|
|
53765
53765
|
_matrix.identity().extractRotation( controller.matrixWorld );
|
|
53766
53766
|
|
|
53767
53767
|
this.ray.origin.setFromMatrixPosition( controller.matrixWorld );
|
|
53768
|
-
this.ray.direction.set( 0, 0, -
|
|
53768
|
+
this.ray.direction.set( 0, 0, -1 ).applyMatrix4( _matrix );
|
|
53769
53769
|
|
|
53770
53770
|
return this;
|
|
53771
53771
|
|
|
@@ -53998,7 +53998,7 @@ class Spherical {
|
|
|
53998
53998
|
} else {
|
|
53999
53999
|
|
|
54000
54000
|
this.theta = Math.atan2( x, z );
|
|
54001
|
-
this.phi = Math.acos( clamp( y / this.radius, -
|
|
54001
|
+
this.phi = Math.acos( clamp( y / this.radius, -1, 1 ) );
|
|
54002
54002
|
|
|
54003
54003
|
}
|
|
54004
54004
|
|
|
@@ -54899,9 +54899,9 @@ class SpotLightHelper extends Object3D {
|
|
|
54899
54899
|
const positions = [
|
|
54900
54900
|
0, 0, 0, 0, 0, 1,
|
|
54901
54901
|
0, 0, 0, 1, 0, 1,
|
|
54902
|
-
0, 0, 0, -
|
|
54902
|
+
0, 0, 0, -1, 0, 1,
|
|
54903
54903
|
0, 0, 0, 0, 1, 1,
|
|
54904
|
-
0, 0, 0, 0, -
|
|
54904
|
+
0, 0, 0, 0, -1, 1
|
|
54905
54905
|
];
|
|
54906
54906
|
|
|
54907
54907
|
for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
|
|
@@ -55943,7 +55943,7 @@ class CameraHelper extends LineSegments {
|
|
|
55943
55943
|
_camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
|
|
55944
55944
|
|
|
55945
55945
|
// Adjust z values based on coordinate system
|
|
55946
|
-
const nearZ = this.camera.coordinateSystem === WebGLCoordinateSystem ? -
|
|
55946
|
+
const nearZ = this.camera.coordinateSystem === WebGLCoordinateSystem ? -1 : 0;
|
|
55947
55947
|
|
|
55948
55948
|
// center / target
|
|
55949
55949
|
setPoint( 'c', pointMap, geometry, _camera, 0, 0, nearZ );
|
|
@@ -55951,34 +55951,34 @@ class CameraHelper extends LineSegments {
|
|
|
55951
55951
|
|
|
55952
55952
|
// near
|
|
55953
55953
|
|
|
55954
|
-
setPoint( 'n1', pointMap, geometry, _camera, -
|
|
55955
|
-
setPoint( 'n2', pointMap, geometry, _camera, w, -
|
|
55956
|
-
setPoint( 'n3', pointMap, geometry, _camera, -
|
|
55954
|
+
setPoint( 'n1', pointMap, geometry, _camera, -1, -1, nearZ );
|
|
55955
|
+
setPoint( 'n2', pointMap, geometry, _camera, w, -1, nearZ );
|
|
55956
|
+
setPoint( 'n3', pointMap, geometry, _camera, -1, h, nearZ );
|
|
55957
55957
|
setPoint( 'n4', pointMap, geometry, _camera, w, h, nearZ );
|
|
55958
55958
|
|
|
55959
55959
|
// far
|
|
55960
55960
|
|
|
55961
|
-
setPoint( 'f1', pointMap, geometry, _camera, -
|
|
55962
|
-
setPoint( 'f2', pointMap, geometry, _camera, w, -
|
|
55963
|
-
setPoint( 'f3', pointMap, geometry, _camera, -
|
|
55961
|
+
setPoint( 'f1', pointMap, geometry, _camera, -1, -1, 1 );
|
|
55962
|
+
setPoint( 'f2', pointMap, geometry, _camera, w, -1, 1 );
|
|
55963
|
+
setPoint( 'f3', pointMap, geometry, _camera, -1, h, 1 );
|
|
55964
55964
|
setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
|
|
55965
55965
|
|
|
55966
55966
|
// up
|
|
55967
55967
|
|
|
55968
55968
|
setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, nearZ );
|
|
55969
|
-
setPoint( 'u2', pointMap, geometry, _camera, -
|
|
55969
|
+
setPoint( 'u2', pointMap, geometry, _camera, -1 * 0.7, h * 1.1, nearZ );
|
|
55970
55970
|
setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, nearZ );
|
|
55971
55971
|
|
|
55972
55972
|
// cross
|
|
55973
55973
|
|
|
55974
|
-
setPoint( 'cf1', pointMap, geometry, _camera, -
|
|
55974
|
+
setPoint( 'cf1', pointMap, geometry, _camera, -1, 0, 1 );
|
|
55975
55975
|
setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
|
|
55976
|
-
setPoint( 'cf3', pointMap, geometry, _camera, 0, -
|
|
55976
|
+
setPoint( 'cf3', pointMap, geometry, _camera, 0, -1, 1 );
|
|
55977
55977
|
setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
|
|
55978
55978
|
|
|
55979
|
-
setPoint( 'cn1', pointMap, geometry, _camera, -
|
|
55979
|
+
setPoint( 'cn1', pointMap, geometry, _camera, -1, 0, nearZ );
|
|
55980
55980
|
setPoint( 'cn2', pointMap, geometry, _camera, w, 0, nearZ );
|
|
55981
|
-
setPoint( 'cn3', pointMap, geometry, _camera, 0, -
|
|
55981
|
+
setPoint( 'cn3', pointMap, geometry, _camera, 0, -1, nearZ );
|
|
55982
55982
|
setPoint( 'cn4', pointMap, geometry, _camera, 0, h, nearZ );
|
|
55983
55983
|
|
|
55984
55984
|
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
@@ -56185,7 +56185,7 @@ class Box3Helper extends LineSegments {
|
|
|
56185
56185
|
|
|
56186
56186
|
const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
|
|
56187
56187
|
|
|
56188
|
-
const positions = [ 1, 1, 1, -
|
|
56188
|
+
const positions = [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1 ];
|
|
56189
56189
|
|
|
56190
56190
|
const geometry = new BufferGeometry();
|
|
56191
56191
|
|
|
@@ -56261,7 +56261,7 @@ class PlaneHelper extends Line {
|
|
|
56261
56261
|
|
|
56262
56262
|
const color = hex;
|
|
56263
56263
|
|
|
56264
|
-
const positions = [ 1, -
|
|
56264
|
+
const positions = [ 1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0 ];
|
|
56265
56265
|
|
|
56266
56266
|
const geometry = new BufferGeometry();
|
|
56267
56267
|
geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
@@ -56286,7 +56286,7 @@ class PlaneHelper extends Line {
|
|
|
56286
56286
|
*/
|
|
56287
56287
|
this.size = size;
|
|
56288
56288
|
|
|
56289
|
-
const positions2 = [ 1, 1, 0, -
|
|
56289
|
+
const positions2 = [ 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0 ];
|
|
56290
56290
|
|
|
56291
56291
|
const geometry2 = new BufferGeometry();
|
|
56292
56292
|
geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
|
|
@@ -56371,7 +56371,7 @@ class ArrowHelper extends Object3D {
|
|
|
56371
56371
|
_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
|
|
56372
56372
|
|
|
56373
56373
|
_coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );
|
|
56374
|
-
_coneGeometry.translate( 0, -
|
|
56374
|
+
_coneGeometry.translate( 0, -0.5, 0 );
|
|
56375
56375
|
|
|
56376
56376
|
}
|
|
56377
56377
|
|
|
@@ -56413,7 +56413,7 @@ class ArrowHelper extends Object3D {
|
|
|
56413
56413
|
|
|
56414
56414
|
this.quaternion.set( 0, 0, 0, 1 );
|
|
56415
56415
|
|
|
56416
|
-
} else if ( dir.y < -
|
|
56416
|
+
} else if ( dir.y < -0.99999 ) {
|
|
56417
56417
|
|
|
56418
56418
|
this.quaternion.set( 1, 0, 0, 0 );
|
|
56419
56419
|
|
|
@@ -56980,7 +56980,7 @@ class Controls extends EventDispatcher {
|
|
|
56980
56980
|
* @type {number}
|
|
56981
56981
|
* @default -1
|
|
56982
56982
|
*/
|
|
56983
|
-
this.state = -
|
|
56983
|
+
this.state = -1;
|
|
56984
56984
|
|
|
56985
56985
|
/**
|
|
56986
56986
|
* This object defines the keyboard input of the controls.
|