@plastic-software/three 0.175.9 → 0.175.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +204 -204
- package/build/three.core.js +158 -158
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +47 -47
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +96 -114
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +96 -114
- package/build/three.webgpu.nodes.min.js +1 -1
- package/package.json +1 -1
package/build/three.cjs
CHANGED
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@@ -1691,7 +1691,7 @@ class EventDispatcher {
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}
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1694
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-
if ( listeners[ type ].indexOf( listener ) === -
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+
if ( listeners[ type ].indexOf( listener ) === -1 ) {
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listeners[ type ].push( listener );
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@@ -1712,7 +1712,7 @@ class EventDispatcher {
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if ( listeners === undefined ) return false;
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-
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -
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return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -1;
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}
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@@ -1734,7 +1734,7 @@ class EventDispatcher {
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const index = listenerArray.indexOf( listener );
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-
if ( index !== -
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+
if ( index !== -1 ) {
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listenerArray.splice( index, 1 );
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@@ -2185,15 +2185,15 @@ function denormalize( value, array ) {
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case Int32Array:
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-
return Math.max( value / 2147483647.0, -
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+
return Math.max( value / 2147483647.0, -1 );
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case Int16Array:
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-
return Math.max( value / 32767.0, -
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+
return Math.max( value / 32767.0, -1 );
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case Int8Array:
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-
return Math.max( value / 127.0, -
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return Math.max( value / 127.0, -1 );
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default:
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@@ -3163,7 +3163,7 @@ class Vector2 {
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// clamp, to handle numerical problems
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-
return Math.acos( clamp( theta, -
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return Math.acos( clamp( theta, -1, 1 ) );
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}
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@@ -4077,7 +4077,7 @@ function toNormalizedProjectionMatrix( projectionMatrix ) {
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function toReversedProjectionMatrix( projectionMatrix ) {
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const m = projectionMatrix.elements;
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const isPerspectiveMatrix = m[ 11 ] === -
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const isPerspectiveMatrix = m[ 11 ] === -1;
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// Reverse [0, 1] projection matrix
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if ( isPerspectiveMatrix ) {
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@@ -4101,9 +4101,9 @@ const LINEAR_REC709_TO_XYZ = /*@__PURE__*/ new Matrix3().set(
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);
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const XYZ_TO_LINEAR_REC709 = /*@__PURE__*/ new Matrix3().set(
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-
3.2409699, -
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-
-
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-
0.0556301, -
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3.2409699, -1.5373832, -0.4986108,
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-0.9692436, 1.8759675, 0.0415551,
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0.0556301, -0.203977, 1.0569715
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);
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function createColorManagement() {
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@@ -7114,7 +7114,7 @@ class Quaternion {
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let s = 1 - t;
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const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
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dir = ( cos >= 0 ? 1 : -
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dir = ( cos >= 0 ? 1 : -1 ),
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sqrSin = 1 - cos * cos;
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// Skip the Slerp for tiny steps to avoid numeric problems:
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@@ -7547,7 +7547,7 @@ class Quaternion {
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*/
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angleTo( q ) {
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-
return 2 * Math.acos( Math.abs( clamp( this.dot( q ), -
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return 2 * Math.acos( Math.abs( clamp( this.dot( q ), -1, 1 ) ) );
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}
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@@ -7606,9 +7606,9 @@ class Quaternion {
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*/
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conjugate() {
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-
this._x *= -
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this._y *= -
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-
this._z *= -
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this._x *= -1;
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this._y *= -1;
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this._z *= -1;
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this._onChangeCallback();
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@@ -8896,7 +8896,7 @@ class Vector3 {
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// clamp, to handle numerical problems
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-
return Math.acos( clamp( theta, -
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+
return Math.acos( clamp( theta, -1, 1 ) );
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}
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@@ -10006,7 +10006,7 @@ class Sphere {
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* @param {Vector3} [center=(0,0,0)] - The center of the sphere
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* @param {number} [radius=-1] - The radius of the sphere.
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*/
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-
constructor( center = new Vector3(), radius = -
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+
constructor( center = new Vector3(), radius = -1 ) {
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/**
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* This flag can be used for type testing.
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@@ -10124,7 +10124,7 @@ class Sphere {
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makeEmpty() {
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this.center.set( 0, 0, 0 );
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10127
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-
this.radius = -
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+
this.radius = -1;
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return this;
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@@ -10401,7 +10401,7 @@ class Ray {
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* @param {Vector3} [origin=(0,0,0)] - The origin of the ray.
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* @param {Vector3} [direction=(0,0,-1)] - The (normalized) direction of the ray.
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*/
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-
constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -
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+
constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -1 ) ) {
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/**
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* The origin of the ray.
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@@ -10938,7 +10938,7 @@ class Ray {
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} else if ( DdN < 0 ) {
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-
sign = -
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+
sign = -1;
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DdN = - DdN;
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} else {
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@@ -12146,7 +12146,7 @@ class Matrix4 {
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if ( coordinateSystem === WebGLCoordinateSystem ) {
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c = - ( far + near ) / ( far - near );
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-
d = ( -
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+
d = ( -2 * far * near ) / ( far - near );
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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@@ -12162,7 +12162,7 @@ class Matrix4 {
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te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
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te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
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te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
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-
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -
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+
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -1; te[ 15 ] = 0;
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return this;
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@@ -12196,12 +12196,12 @@ class Matrix4 {
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if ( coordinateSystem === WebGLCoordinateSystem ) {
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z = ( far + near ) * p;
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zInv = -
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+
zInv = -2 * p;
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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z = near * p;
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zInv = -
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zInv = -1 * p;
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} else {
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@@ -12498,7 +12498,7 @@ class Euler {
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case 'XYZ':
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-
this._y = Math.asin( clamp( m13, -
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this._y = Math.asin( clamp( m13, -1, 1 ) );
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if ( Math.abs( m13 ) < 0.9999999 ) {
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@@ -12516,7 +12516,7 @@ class Euler {
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case 'YXZ':
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12519
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-
this._x = Math.asin( - clamp( m23, -
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+
this._x = Math.asin( - clamp( m23, -1, 1 ) );
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if ( Math.abs( m23 ) < 0.9999999 ) {
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@@ -12534,7 +12534,7 @@ class Euler {
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12534
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case 'ZXY':
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12537
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-
this._x = Math.asin( clamp( m32, -
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12537
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+
this._x = Math.asin( clamp( m32, -1, 1 ) );
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if ( Math.abs( m32 ) < 0.9999999 ) {
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@@ -12552,7 +12552,7 @@ class Euler {
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case 'ZYX':
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12554
12554
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12555
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-
this._y = Math.asin( - clamp( m31, -
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+
this._y = Math.asin( - clamp( m31, -1, 1 ) );
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if ( Math.abs( m31 ) < 0.9999999 ) {
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@@ -12570,7 +12570,7 @@ class Euler {
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case 'YZX':
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12573
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-
this._z = Math.asin( clamp( m21, -
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+
this._z = Math.asin( clamp( m21, -1, 1 ) );
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if ( Math.abs( m21 ) < 0.9999999 ) {
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@@ -12588,7 +12588,7 @@ class Euler {
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12588
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12589
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case 'XZY':
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12590
12590
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12591
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-
this._z = Math.asin( - clamp( m12, -
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+
this._z = Math.asin( - clamp( m12, -1, 1 ) );
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if ( Math.abs( m12 ) < 0.9999999 ) {
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@@ -13644,7 +13644,7 @@ class Object3D extends EventDispatcher {
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const index = this.children.indexOf( object );
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-
if ( index !== -
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+
if ( index !== -1 ) {
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object.parent = null;
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this.children.splice( index, 1 );
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@@ -15557,7 +15557,7 @@ class Color {
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*/
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getHexString( colorSpace = SRGBColorSpace ) {
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15560
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-
return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -
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+
return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -6 );
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}
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@@ -17235,7 +17235,7 @@ function _generateTables() {
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// very small number (0, -0)
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-
if ( e < -
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+
if ( e < -27 ) {
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17239
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17240
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baseTable[ i ] = 0x0000;
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baseTable[ i | 0x100 ] = 0x8000;
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@@ -17244,7 +17244,7 @@ function _generateTables() {
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// small number (denorm)
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-
} else if ( e < -
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+
} else if ( e < -14 ) {
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baseTable[ i ] = 0x0400 >> ( - e - 14 );
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baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;
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@@ -17301,7 +17301,7 @@ function _generateTables() {
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}
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-
m &=
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17304
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+
m &= -8388609; // clear leading 1 bit
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|
e += 0x38800000; // adjust bias
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17306
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17307
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mantissaTable[ i ] = m | e;
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@@ -17364,7 +17364,7 @@ function toHalfFloat( val ) {
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if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );
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17367
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-
val = clamp( val, -
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+
val = clamp( val, -65504, 65504 );
|
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17368
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17369
17369
|
_tables.floatView[ 0 ] = val;
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|
const f = _tables.uint32View[ 0 ];
|
|
@@ -19378,7 +19378,7 @@ class BufferGeometry extends EventDispatcher {
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tmp2.crossVectors( n2, t );
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const test = tmp2.dot( tan2[ v ] );
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19381
|
-
const w = ( test < 0.0 ) ? -
|
|
19381
|
+
const w = ( test < 0.0 ) ? -1 : 1.0;
|
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19382
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19383
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|
tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );
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19384
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|
@@ -20333,7 +20333,7 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
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20333
20333
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20334
20334
|
if ( intersection.normal.dot( ray.direction ) > 0 ) {
|
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20335
20335
|
|
|
20336
|
-
intersection.normal.multiplyScalar( -
|
|
20336
|
+
intersection.normal.multiplyScalar( -1 );
|
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20337
20337
|
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|
20338
20338
|
}
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20339
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@@ -20428,12 +20428,12 @@ class BoxGeometry extends BufferGeometry {
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20428
20428
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// build each side of the box geometry
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20430
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20431
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-
buildPlane( 'z', 'y', 'x', -
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20432
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-
buildPlane( 'z', 'y', 'x', 1, -
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20431
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+
buildPlane( 'z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0 ); // px
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+
buildPlane( 'z', 'y', 'x', 1, -1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
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buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
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20434
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-
buildPlane( 'x', 'z', 'y', 1, -
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-
buildPlane( 'x', 'y', 'z', 1, -
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-
buildPlane( 'x', 'y', 'z', -
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+
buildPlane( 'x', 'z', 'y', 1, -1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
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20435
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+
buildPlane( 'x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
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20436
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+
buildPlane( 'x', 'y', 'z', -1, -1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
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20437
20437
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20438
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// build geometry
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20439
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@@ -20483,7 +20483,7 @@ class BoxGeometry extends BufferGeometry {
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20483
20483
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20484
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vector[ u ] = 0;
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20485
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vector[ v ] = 0;
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20486
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-
vector[ w ] = depth > 0 ? 1 : -
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20486
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+
vector[ w ] = depth > 0 ? 1 : -1;
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20487
20487
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20488
20488
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// now apply vector to normal buffer
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20489
20489
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@@ -21400,7 +21400,7 @@ class PerspectiveCamera extends Camera {
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*/
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21401
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getViewBounds( distance, minTarget, maxTarget ) {
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21403
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-
_v3$1.set( -
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+
_v3$1.set( -1, -1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
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21404
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21405
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minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );
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21406
21406
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@@ -21523,7 +21523,7 @@ class PerspectiveCamera extends Camera {
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21523
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let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
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let height = 2 * top;
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let width = this.aspect * height;
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21526
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-
let left = -
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21526
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+
let left = -0.5 * width;
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const view = this.view;
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if ( this.view !== null && this.view.enabled ) {
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@@ -21571,7 +21571,7 @@ class PerspectiveCamera extends Camera {
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21571
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}
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21573
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21574
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-
const fov = -
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21574
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+
const fov = -90; // negative fov is not an error
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const aspect = 1;
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21576
21576
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21577
21577
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/**
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@@ -21687,39 +21687,39 @@ class CubeCamera extends Object3D {
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21687
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cameraPX.lookAt( 1, 0, 0 );
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21688
21688
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21689
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cameraNX.up.set( 0, 1, 0 );
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21690
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-
cameraNX.lookAt( -
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21690
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+
cameraNX.lookAt( -1, 0, 0 );
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21691
21691
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21692
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-
cameraPY.up.set( 0, 0, -
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21692
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+
cameraPY.up.set( 0, 0, -1 );
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21693
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cameraPY.lookAt( 0, 1, 0 );
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21694
21694
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cameraNY.up.set( 0, 0, 1 );
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21696
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-
cameraNY.lookAt( 0, -
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21696
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+
cameraNY.lookAt( 0, -1, 0 );
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21697
21697
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21698
21698
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cameraPZ.up.set( 0, 1, 0 );
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cameraPZ.lookAt( 0, 0, 1 );
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21700
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cameraNZ.up.set( 0, 1, 0 );
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21702
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-
cameraNZ.lookAt( 0, 0, -
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21702
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+
cameraNZ.lookAt( 0, 0, -1 );
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21704
21704
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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21705
21705
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21706
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-
cameraPX.up.set( 0, -
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21707
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-
cameraPX.lookAt( -
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21706
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+
cameraPX.up.set( 0, -1, 0 );
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21707
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+
cameraPX.lookAt( -1, 0, 0 );
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21708
21708
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21709
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-
cameraNX.up.set( 0, -
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+
cameraNX.up.set( 0, -1, 0 );
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21710
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cameraNX.lookAt( 1, 0, 0 );
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cameraPY.up.set( 0, 0, 1 );
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cameraPY.lookAt( 0, 1, 0 );
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21714
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21715
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-
cameraNY.up.set( 0, 0, -
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-
cameraNY.lookAt( 0, -
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21715
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+
cameraNY.up.set( 0, 0, -1 );
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21716
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+
cameraNY.lookAt( 0, -1, 0 );
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21717
21717
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21718
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-
cameraPZ.up.set( 0, -
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21718
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+
cameraPZ.up.set( 0, -1, 0 );
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21719
21719
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cameraPZ.lookAt( 0, 0, 1 );
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21720
21720
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21721
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-
cameraNZ.up.set( 0, -
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21722
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-
cameraNZ.lookAt( 0, 0, -
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21721
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+
cameraNZ.up.set( 0, -1, 0 );
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21722
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+
cameraNZ.lookAt( 0, 0, -1 );
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21724
21724
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} else {
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@@ -23879,10 +23879,10 @@ class Sprite extends Object3D {
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23879
23879
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_geometry = new BufferGeometry();
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23880
23880
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23881
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const float32Array = new Float32Array( [
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23882
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-
-
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23883
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-
0.5, -
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23882
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+
-0.5, -0.5, 0, 0, 0,
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23883
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+
0.5, -0.5, 0, 1, 0,
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23884
23884
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0.5, 0.5, 0, 1, 1,
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23885
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-
-
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23885
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+
-0.5, 0.5, 0, 0, 1
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23886
23886
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] );
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23887
23887
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23888
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const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
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@@ -23958,8 +23958,8 @@ class Sprite extends Object3D {
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23958
23958
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23959
23959
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const center = this.center;
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23960
23960
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23961
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-
transformVertex( _vA.set( -
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23962
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-
transformVertex( _vB.set( 0.5, -
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23961
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+
transformVertex( _vA.set( -0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
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23962
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+
transformVertex( _vB.set( 0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
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23963
23963
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transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
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23964
23964
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23965
23965
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_uvA.set( 0, 0 );
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@@ -23972,7 +23972,7 @@ class Sprite extends Object3D {
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23972
23972
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if ( intersect === null ) {
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23973
23973
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23974
23974
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// check second triangle
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23975
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-
transformVertex( _vB.set( -
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23975
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+
transformVertex( _vB.set( -0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
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23976
23976
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_uvB.set( 0, 1 );
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23977
23977
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23978
23978
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intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );
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@@ -25808,7 +25808,7 @@ class Plane {
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25808
25808
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*/
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25809
25809
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negate() {
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25810
25810
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25811
|
-
this.constant *= -
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25811
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+
this.constant *= -1;
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25812
25812
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this.normal.negate();
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25813
25813
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25814
25814
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return this;
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@@ -26311,10 +26311,10 @@ class MultiDrawRenderList {
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26311
26311
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26312
26312
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pool.push( {
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26313
26313
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26314
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-
start: -
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26315
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-
count: -
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26316
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-
z: -
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26317
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-
index: -
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26314
|
+
start: -1,
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26315
|
+
count: -1,
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26316
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+
z: -1,
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26317
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+
index: -1,
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26318
26318
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26319
26319
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} );
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26320
26320
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@@ -26886,7 +26886,7 @@ class BatchedMesh extends Mesh {
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26886
26886
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* the length of the given geometry index buffer.
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26887
26887
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* @return {number} The geometry ID.
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26888
26888
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*/
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|
26889
|
-
addGeometry( geometry, reservedVertexCount = -
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|
26889
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+
addGeometry( geometry, reservedVertexCount = -1, reservedIndexCount = -1 ) {
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26890
26890
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|
26891
26891
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this._initializeGeometry( geometry );
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26892
26892
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@@ -26894,17 +26894,17 @@ class BatchedMesh extends Mesh {
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26894
26894
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26895
26895
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const geometryInfo = {
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26896
26896
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// geometry information
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26897
|
-
vertexStart: -
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26898
|
-
vertexCount: -
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26899
|
-
reservedVertexCount: -
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26897
|
+
vertexStart: -1,
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26898
|
+
vertexCount: -1,
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26899
|
+
reservedVertexCount: -1,
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26900
26900
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26901
|
-
indexStart: -
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26902
|
-
indexCount: -
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26903
|
-
reservedIndexCount: -
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26901
|
+
indexStart: -1,
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26902
|
+
indexCount: -1,
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26903
|
+
reservedIndexCount: -1,
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26904
26904
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26905
26905
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// draw range information
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26906
|
-
start: -
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26907
|
-
count: -
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26906
|
+
start: -1,
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26907
|
+
count: -1,
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26908
26908
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|
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26909
26909
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// state
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26910
26910
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boundingBox: null,
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@@ -26914,19 +26914,19 @@ class BatchedMesh extends Mesh {
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26914
26914
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26915
26915
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const geometryInfoList = this._geometryInfo;
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26916
26916
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geometryInfo.vertexStart = this._nextVertexStart;
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26917
|
-
geometryInfo.reservedVertexCount = reservedVertexCount === -
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26917
|
+
geometryInfo.reservedVertexCount = reservedVertexCount === -1 ? geometry.getAttribute( 'position' ).count : reservedVertexCount;
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26918
26918
|
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26919
26919
|
const index = geometry.getIndex();
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26920
26920
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const hasIndex = index !== null;
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26921
26921
|
if ( hasIndex ) {
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26922
26922
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26923
26923
|
geometryInfo.indexStart = this._nextIndexStart;
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26924
|
-
geometryInfo.reservedIndexCount = reservedIndexCount === -
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|
26924
|
+
geometryInfo.reservedIndexCount = reservedIndexCount === -1 ? index.count : reservedIndexCount;
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26925
26925
|
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26926
26926
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}
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26927
26927
|
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26928
26928
|
if (
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26929
|
-
geometryInfo.indexStart !== -
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26929
|
+
geometryInfo.indexStart !== -1 &&
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26930
26930
|
geometryInfo.indexStart + geometryInfo.reservedIndexCount > this._maxIndexCount ||
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26931
26931
|
geometryInfo.vertexStart + geometryInfo.reservedVertexCount > this._maxVertexCount
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26932
26932
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) {
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@@ -27794,7 +27794,7 @@ class BatchedMesh extends Mesh {
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27794
27794
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// get the camera position in the local frame
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27795
27795
|
_matrix$1.copy( this.matrixWorld ).invert();
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|
27796
27796
|
_vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _matrix$1 );
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|
27797
|
-
_forward.set( 0, 0, -
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|
27797
|
+
_forward.set( 0, 0, -1 ).transformDirection( camera.matrixWorld ).transformDirection( _matrix$1 );
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27798
27798
|
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27799
27799
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for ( let i = 0, l = instanceInfo.length; i < l; i ++ ) {
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27800
27800
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@@ -29800,7 +29800,7 @@ class Curve {
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29800
29800
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29801
29801
|
vec.normalize();
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29802
29802
|
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|
29803
|
-
const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), -
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|
29803
|
+
const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), -1, 1 ) ); // clamp for floating pt errors
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29804
29804
|
|
|
29805
29805
|
normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
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29806
29806
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@@ -29814,7 +29814,7 @@ class Curve {
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29814
29814
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29815
29815
|
if ( closed === true ) {
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29816
29816
|
|
|
29817
|
-
let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), -
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|
29817
|
+
let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), -1, 1 ) );
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29818
29818
|
theta /= segments;
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29819
29819
|
|
|
29820
29820
|
if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
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@@ -30230,7 +30230,7 @@ function CubicPoly() {
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30230
30230
|
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|
30231
30231
|
c0 = x0;
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30232
30232
|
c1 = t0;
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|
30233
|
-
c2 = -
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|
30233
|
+
c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
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30234
30234
|
c3 = 2 * x0 - 2 * x1 + t0 + t1;
|
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30235
30235
|
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|
30236
30236
|
}
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@@ -30535,7 +30535,7 @@ function CatmullRom( t, p0, p1, p2, p3 ) {
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30535
30535
|
const v1 = ( p3 - p1 ) * 0.5;
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30536
30536
|
const t2 = t * t;
|
|
30537
30537
|
const t3 = t * t2;
|
|
30538
|
-
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -
|
|
30538
|
+
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
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30539
30539
|
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30540
30540
|
}
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30541
30541
|
|
|
@@ -32166,7 +32166,7 @@ class LatheGeometry extends BufferGeometry {
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|
32166
32166
|
* @param {number} [phiLength=Math.PI*2] - The radian (0 to 2PI) range of the lathed section 2PI is a
|
|
32167
32167
|
* closed lathe, less than 2PI is a portion.
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|
32168
32168
|
*/
|
|
32169
|
-
constructor( points = [ new Vector2( 0, -
|
|
32169
|
+
constructor( points = [ new Vector2( 0, -0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
|
|
32170
32170
|
|
|
32171
32171
|
super();
|
|
32172
32172
|
|
|
@@ -32757,7 +32757,7 @@ class CylinderGeometry extends BufferGeometry {
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|
|
32757
32757
|
let groupCount = 0;
|
|
32758
32758
|
|
|
32759
32759
|
const radius = ( top === true ) ? radiusTop : radiusBottom;
|
|
32760
|
-
const sign = ( top === true ) ? 1 : -
|
|
32760
|
+
const sign = ( top === true ) ? 1 : -1;
|
|
32761
32761
|
|
|
32762
32762
|
// first we generate the center vertex data of the cap.
|
|
32763
32763
|
// because the geometry needs one set of uvs per face,
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|
@@ -33317,10 +33317,10 @@ class DodecahedronGeometry extends PolyhedronGeometry {
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|
|
33317
33317
|
const vertices = [
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|
33318
33318
|
|
|
33319
33319
|
// (±1, ±1, ±1)
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|
33320
|
-
-
|
|
33321
|
-
-
|
|
33322
|
-
1, -
|
|
33323
|
-
1, 1, -
|
|
33320
|
+
-1, -1, -1, -1, -1, 1,
|
|
33321
|
+
-1, 1, -1, -1, 1, 1,
|
|
33322
|
+
1, -1, -1, 1, -1, 1,
|
|
33323
|
+
1, 1, -1, 1, 1, 1,
|
|
33324
33324
|
|
|
33325
33325
|
// (0, ±1/φ, ±φ)
|
|
33326
33326
|
0, - r, - t, 0, - r, t,
|
|
@@ -34511,7 +34511,7 @@ class ExtrudeGeometry extends BufferGeometry {
|
|
|
34511
34511
|
* @param {Shape|Array<Shape>} [shapes] - A shape or an array of shapes.
|
|
34512
34512
|
* @param {ExtrudeGeometry~Options} [options] - The extrude settings.
|
|
34513
34513
|
*/
|
|
34514
|
-
constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -
|
|
34514
|
+
constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -0.5, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), options = {} ) {
|
|
34515
34515
|
|
|
34516
34516
|
super();
|
|
34517
34517
|
|
|
@@ -35380,9 +35380,9 @@ class IcosahedronGeometry extends PolyhedronGeometry {
|
|
|
35380
35380
|
const t = ( 1 + Math.sqrt( 5 ) ) / 2;
|
|
35381
35381
|
|
|
35382
35382
|
const vertices = [
|
|
35383
|
-
-
|
|
35384
|
-
0, -
|
|
35385
|
-
t, 0, -
|
|
35383
|
+
-1, t, 0, 1, t, 0, -1, - t, 0, 1, - t, 0,
|
|
35384
|
+
0, -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t,
|
|
35385
|
+
t, 0, -1, t, 0, 1, - t, 0, -1, - t, 0, 1
|
|
35386
35386
|
];
|
|
35387
35387
|
|
|
35388
35388
|
const indices = [
|
|
@@ -35448,8 +35448,8 @@ class OctahedronGeometry extends PolyhedronGeometry {
|
|
|
35448
35448
|
constructor( radius = 1, detail = 0 ) {
|
|
35449
35449
|
|
|
35450
35450
|
const vertices = [
|
|
35451
|
-
1, 0, 0, -
|
|
35452
|
-
0, -
|
|
35451
|
+
1, 0, 0, -1, 0, 0, 0, 1, 0,
|
|
35452
|
+
0, -1, 0, 0, 0, 1, 0, 0, -1
|
|
35453
35453
|
];
|
|
35454
35454
|
|
|
35455
35455
|
const indices = [
|
|
@@ -35800,7 +35800,7 @@ class ShapeGeometry extends BufferGeometry {
|
|
|
35800
35800
|
* @param {Shape|Array<Shape>} [shapes] - A shape or an array of shapes.
|
|
35801
35801
|
* @param {number} [curveSegments=12] - Number of segments per shape.
|
|
35802
35802
|
*/
|
|
35803
|
-
constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -
|
|
35803
|
+
constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), curveSegments = 12 ) {
|
|
35804
35804
|
|
|
35805
35805
|
super();
|
|
35806
35806
|
|
|
@@ -36085,7 +36085,7 @@ class SphereGeometry extends BufferGeometry {
|
|
|
36085
36085
|
|
|
36086
36086
|
} else if ( iy === heightSegments && thetaEnd === Math.PI ) {
|
|
36087
36087
|
|
|
36088
|
-
uOffset = -
|
|
36088
|
+
uOffset = -0.5 / widthSegments;
|
|
36089
36089
|
|
|
36090
36090
|
}
|
|
36091
36091
|
|
|
@@ -36193,7 +36193,7 @@ class TetrahedronGeometry extends PolyhedronGeometry {
|
|
|
36193
36193
|
constructor( radius = 1, detail = 0 ) {
|
|
36194
36194
|
|
|
36195
36195
|
const vertices = [
|
|
36196
|
-
1, 1, 1, -
|
|
36196
|
+
1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1
|
|
36197
36197
|
];
|
|
36198
36198
|
|
|
36199
36199
|
const indices = [
|
|
@@ -36620,7 +36620,7 @@ class TubeGeometry extends BufferGeometry {
|
|
|
36620
36620
|
* @param {number} [radialSegments=8] - The number of segments that make up the cross-section.
|
|
36621
36621
|
* @param {boolean} [closed=false] - Whether the tube is closed or not.
|
|
36622
36622
|
*/
|
|
36623
|
-
constructor( path = new QuadraticBezierCurve3( new Vector3( -
|
|
36623
|
+
constructor( path = new QuadraticBezierCurve3( new Vector3( -1, -1, 0 ), new Vector3( -1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
|
|
36624
36624
|
|
|
36625
36625
|
super();
|
|
36626
36626
|
|
|
@@ -40167,7 +40167,7 @@ function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {
|
|
|
40167
40167
|
|
|
40168
40168
|
for ( let i = 0; i < clip.tracks.length; ++ i ) {
|
|
40169
40169
|
|
|
40170
|
-
clip.tracks[ i ].shift( -
|
|
40170
|
+
clip.tracks[ i ].shift( -1 * minStartTime );
|
|
40171
40171
|
|
|
40172
40172
|
}
|
|
40173
40173
|
|
|
@@ -40763,10 +40763,10 @@ class CubicInterpolant extends Interpolant {
|
|
|
40763
40763
|
|
|
40764
40764
|
super( parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
40765
40765
|
|
|
40766
|
-
this._weightPrev = -
|
|
40767
|
-
this._offsetPrev = -
|
|
40768
|
-
this._weightNext = -
|
|
40769
|
-
this._offsetNext = -
|
|
40766
|
+
this._weightPrev = -0;
|
|
40767
|
+
this._offsetPrev = -0;
|
|
40768
|
+
this._weightNext = -0;
|
|
40769
|
+
this._offsetNext = -0;
|
|
40770
40770
|
|
|
40771
40771
|
this.DefaultSettings_ = {
|
|
40772
40772
|
|
|
@@ -40873,8 +40873,8 @@ class CubicInterpolant extends Interpolant {
|
|
|
40873
40873
|
// evaluate polynomials
|
|
40874
40874
|
|
|
40875
40875
|
const sP = - wP * ppp + 2 * wP * pp - wP * p;
|
|
40876
|
-
const s0 = ( 1 + wP ) * ppp + ( -
|
|
40877
|
-
const s1 = ( -
|
|
40876
|
+
const s0 = ( 1 + wP ) * ppp + ( -1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1;
|
|
40877
|
+
const s1 = ( -1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
|
|
40878
40878
|
const sN = wN * ppp - wN * pp;
|
|
40879
40879
|
|
|
40880
40880
|
// combine data linearly
|
|
@@ -41274,7 +41274,7 @@ class KeyframeTrack {
|
|
|
41274
41274
|
|
|
41275
41275
|
}
|
|
41276
41276
|
|
|
41277
|
-
while ( to !== -
|
|
41277
|
+
while ( to !== -1 && times[ to ] > endTime ) {
|
|
41278
41278
|
|
|
41279
41279
|
-- to;
|
|
41280
41280
|
|
|
@@ -41861,7 +41861,7 @@ class AnimationClip {
|
|
|
41861
41861
|
* @param {(NormalAnimationBlendMode|AdditiveAnimationBlendMode)} [blendMode=NormalAnimationBlendMode] - Defines how the animation
|
|
41862
41862
|
* is blended/combined when two or more animations are simultaneously played.
|
|
41863
41863
|
*/
|
|
41864
|
-
constructor( name = '', duration = -
|
|
41864
|
+
constructor( name = '', duration = -1, tracks = [], blendMode = NormalAnimationBlendMode ) {
|
|
41865
41865
|
|
|
41866
41866
|
/**
|
|
41867
41867
|
* The clip's name.
|
|
@@ -42019,7 +42019,7 @@ class AnimationClip {
|
|
|
42019
42019
|
|
|
42020
42020
|
}
|
|
42021
42021
|
|
|
42022
|
-
return new this( name, -
|
|
42022
|
+
return new this( name, -1, tracks );
|
|
42023
42023
|
|
|
42024
42024
|
}
|
|
42025
42025
|
|
|
@@ -42164,7 +42164,7 @@ class AnimationClip {
|
|
|
42164
42164
|
const blendMode = animation.blendMode;
|
|
42165
42165
|
|
|
42166
42166
|
// automatic length determination in AnimationClip.
|
|
42167
|
-
let duration = animation.length || -
|
|
42167
|
+
let duration = animation.length || -1;
|
|
42168
42168
|
|
|
42169
42169
|
const hierarchyTracks = animation.hierarchy || [];
|
|
42170
42170
|
|
|
@@ -42189,7 +42189,7 @@ class AnimationClip {
|
|
|
42189
42189
|
|
|
42190
42190
|
for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
|
|
42191
42191
|
|
|
42192
|
-
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -
|
|
42192
|
+
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -1;
|
|
42193
42193
|
|
|
42194
42194
|
}
|
|
42195
42195
|
|
|
@@ -42761,7 +42761,7 @@ class LoadingManager {
|
|
|
42761
42761
|
|
|
42762
42762
|
const index = handlers.indexOf( regex );
|
|
42763
42763
|
|
|
42764
|
-
if ( index !== -
|
|
42764
|
+
if ( index !== -1 ) {
|
|
42765
42765
|
|
|
42766
42766
|
handlers.splice( index, 2 );
|
|
42767
42767
|
|
|
@@ -44762,13 +44762,13 @@ class PointLightShadow extends LightShadow {
|
|
|
44762
44762
|
];
|
|
44763
44763
|
|
|
44764
44764
|
this._cubeDirections = [
|
|
44765
|
-
new Vector3( 1, 0, 0 ), new Vector3( -
|
|
44766
|
-
new Vector3( 0, 0, -
|
|
44765
|
+
new Vector3( 1, 0, 0 ), new Vector3( -1, 0, 0 ), new Vector3( 0, 0, 1 ),
|
|
44766
|
+
new Vector3( 0, 0, -1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, -1, 0 )
|
|
44767
44767
|
];
|
|
44768
44768
|
|
|
44769
44769
|
this._cubeUps = [
|
|
44770
44770
|
new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
|
|
44771
|
-
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -
|
|
44771
|
+
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -1 )
|
|
44772
44772
|
];
|
|
44773
44773
|
|
|
44774
44774
|
}
|
|
@@ -44949,7 +44949,7 @@ class OrthographicCamera extends Camera {
|
|
|
44949
44949
|
* @param {number} [near=0.1] - The camera's near plane.
|
|
44950
44950
|
* @param {number} [far=2000] - The camera's far plane.
|
|
44951
44951
|
*/
|
|
44952
|
-
constructor( left = -
|
|
44952
|
+
constructor( left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000 ) {
|
|
44953
44953
|
|
|
44954
44954
|
super();
|
|
44955
44955
|
|
|
@@ -45177,7 +45177,7 @@ class DirectionalLightShadow extends LightShadow {
|
|
|
45177
45177
|
*/
|
|
45178
45178
|
constructor() {
|
|
45179
45179
|
|
|
45180
|
-
super( new OrthographicCamera( -
|
|
45180
|
+
super( new OrthographicCamera( -5, 5, 5, -5, 0.5, 500 ) );
|
|
45181
45181
|
|
|
45182
45182
|
/**
|
|
45183
45183
|
* This flag can be used for type testing.
|
|
@@ -46284,7 +46284,7 @@ class LoaderUtils {
|
|
|
46284
46284
|
|
|
46285
46285
|
const index = url.lastIndexOf( '/' );
|
|
46286
46286
|
|
|
46287
|
-
if ( index === -
|
|
46287
|
+
if ( index === -1 ) return './';
|
|
46288
46288
|
|
|
46289
46289
|
return url.slice( 0, index + 1 );
|
|
46290
46290
|
|
|
@@ -48594,7 +48594,7 @@ class AudioListener extends Object3D {
|
|
|
48594
48594
|
|
|
48595
48595
|
this.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 );
|
|
48596
48596
|
|
|
48597
|
-
_orientation$1.set( 0, 0, -
|
|
48597
|
+
_orientation$1.set( 0, 0, -1 ).applyQuaternion( _quaternion$1 );
|
|
48598
48598
|
|
|
48599
48599
|
if ( listener.positionX ) {
|
|
48600
48600
|
|
|
@@ -50350,7 +50350,7 @@ class PropertyBinding {
|
|
|
50350
50350
|
|
|
50351
50351
|
const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
|
|
50352
50352
|
|
|
50353
|
-
if ( lastDot !== undefined && lastDot !== -
|
|
50353
|
+
if ( lastDot !== undefined && lastDot !== -1 ) {
|
|
50354
50354
|
|
|
50355
50355
|
const objectName = results.nodeName.substring( lastDot + 1 );
|
|
50356
50356
|
|
|
@@ -50358,7 +50358,7 @@ class PropertyBinding {
|
|
|
50358
50358
|
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
|
|
50359
50359
|
// 'bar' could be the objectName, or part of a nodeName (which can
|
|
50360
50360
|
// include '.' characters).
|
|
50361
|
-
if ( _supportedObjectNames.indexOf( objectName ) !== -
|
|
50361
|
+
if ( _supportedObjectNames.indexOf( objectName ) !== -1 ) {
|
|
50362
50362
|
|
|
50363
50363
|
results.nodeName = results.nodeName.substring( 0, lastDot );
|
|
50364
50364
|
results.objectName = objectName;
|
|
@@ -50388,7 +50388,7 @@ class PropertyBinding {
|
|
|
50388
50388
|
*/
|
|
50389
50389
|
static findNode( root, nodeName ) {
|
|
50390
50390
|
|
|
50391
|
-
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -
|
|
50391
|
+
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) {
|
|
50392
50392
|
|
|
50393
50393
|
return root;
|
|
50394
50394
|
|
|
@@ -51384,7 +51384,7 @@ class AnimationAction {
|
|
|
51384
51384
|
* @default LoopRepeat
|
|
51385
51385
|
*/
|
|
51386
51386
|
this.loop = LoopRepeat;
|
|
51387
|
-
this._loopCount = -
|
|
51387
|
+
this._loopCount = -1;
|
|
51388
51388
|
|
|
51389
51389
|
// global mixer time when the action is to be started
|
|
51390
51390
|
// it's set back to 'null' upon start of the action
|
|
@@ -51523,7 +51523,7 @@ class AnimationAction {
|
|
|
51523
51523
|
this.enabled = true;
|
|
51524
51524
|
|
|
51525
51525
|
this.time = 0; // restart clip
|
|
51526
|
-
this._loopCount = -
|
|
51526
|
+
this._loopCount = -1;// forget previous loops
|
|
51527
51527
|
this._startTime = null;// forget scheduling
|
|
51528
51528
|
|
|
51529
51529
|
return this.stopFading().stopWarping();
|
|
@@ -52039,7 +52039,7 @@ class AnimationAction {
|
|
|
52039
52039
|
|
|
52040
52040
|
if ( deltaTime === 0 ) {
|
|
52041
52041
|
|
|
52042
|
-
if ( loopCount === -
|
|
52042
|
+
if ( loopCount === -1 ) return time;
|
|
52043
52043
|
|
|
52044
52044
|
return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
|
|
52045
52045
|
|
|
@@ -52047,7 +52047,7 @@ class AnimationAction {
|
|
|
52047
52047
|
|
|
52048
52048
|
if ( loop === LoopOnce ) {
|
|
52049
52049
|
|
|
52050
|
-
if ( loopCount === -
|
|
52050
|
+
if ( loopCount === -1 ) {
|
|
52051
52051
|
|
|
52052
52052
|
// just started
|
|
52053
52053
|
|
|
@@ -52081,14 +52081,14 @@ class AnimationAction {
|
|
|
52081
52081
|
|
|
52082
52082
|
this._mixer.dispatchEvent( {
|
|
52083
52083
|
type: 'finished', action: this,
|
|
52084
|
-
direction: deltaTime < 0 ? -
|
|
52084
|
+
direction: deltaTime < 0 ? -1 : 1
|
|
52085
52085
|
} );
|
|
52086
52086
|
|
|
52087
52087
|
}
|
|
52088
52088
|
|
|
52089
52089
|
} else { // repetitive Repeat or PingPong
|
|
52090
52090
|
|
|
52091
|
-
if ( loopCount === -
|
|
52091
|
+
if ( loopCount === -1 ) {
|
|
52092
52092
|
|
|
52093
52093
|
// just started
|
|
52094
52094
|
|
|
@@ -52134,7 +52134,7 @@ class AnimationAction {
|
|
|
52134
52134
|
|
|
52135
52135
|
this._mixer.dispatchEvent( {
|
|
52136
52136
|
type: 'finished', action: this,
|
|
52137
|
-
direction: deltaTime > 0 ? 1 : -
|
|
52137
|
+
direction: deltaTime > 0 ? 1 : -1
|
|
52138
52138
|
} );
|
|
52139
52139
|
|
|
52140
52140
|
} else {
|
|
@@ -53302,7 +53302,7 @@ class UniformsGroup extends EventDispatcher {
|
|
|
53302
53302
|
|
|
53303
53303
|
const index = this.uniforms.indexOf( uniform );
|
|
53304
53304
|
|
|
53305
|
-
if ( index !== -
|
|
53305
|
+
if ( index !== -1 ) this.uniforms.splice( index, 1 );
|
|
53306
53306
|
|
|
53307
53307
|
return this;
|
|
53308
53308
|
|
|
@@ -53745,7 +53745,7 @@ class Raycaster {
|
|
|
53745
53745
|
} else if ( camera.isOrthographicCamera ) {
|
|
53746
53746
|
|
|
53747
53747
|
this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
|
|
53748
|
-
this.ray.direction.set( 0, 0, -
|
|
53748
|
+
this.ray.direction.set( 0, 0, -1 ).transformDirection( camera.matrixWorld );
|
|
53749
53749
|
this.camera = camera;
|
|
53750
53750
|
|
|
53751
53751
|
} else {
|
|
@@ -53767,7 +53767,7 @@ class Raycaster {
|
|
|
53767
53767
|
_matrix.identity().extractRotation( controller.matrixWorld );
|
|
53768
53768
|
|
|
53769
53769
|
this.ray.origin.setFromMatrixPosition( controller.matrixWorld );
|
|
53770
|
-
this.ray.direction.set( 0, 0, -
|
|
53770
|
+
this.ray.direction.set( 0, 0, -1 ).applyMatrix4( _matrix );
|
|
53771
53771
|
|
|
53772
53772
|
return this;
|
|
53773
53773
|
|
|
@@ -54000,7 +54000,7 @@ class Spherical {
|
|
|
54000
54000
|
} else {
|
|
54001
54001
|
|
|
54002
54002
|
this.theta = Math.atan2( x, z );
|
|
54003
|
-
this.phi = Math.acos( clamp( y / this.radius, -
|
|
54003
|
+
this.phi = Math.acos( clamp( y / this.radius, -1, 1 ) );
|
|
54004
54004
|
|
|
54005
54005
|
}
|
|
54006
54006
|
|
|
@@ -54901,9 +54901,9 @@ class SpotLightHelper extends Object3D {
|
|
|
54901
54901
|
const positions = [
|
|
54902
54902
|
0, 0, 0, 0, 0, 1,
|
|
54903
54903
|
0, 0, 0, 1, 0, 1,
|
|
54904
|
-
0, 0, 0, -
|
|
54904
|
+
0, 0, 0, -1, 0, 1,
|
|
54905
54905
|
0, 0, 0, 0, 1, 1,
|
|
54906
|
-
0, 0, 0, 0, -
|
|
54906
|
+
0, 0, 0, 0, -1, 1
|
|
54907
54907
|
];
|
|
54908
54908
|
|
|
54909
54909
|
for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
|
|
@@ -55945,7 +55945,7 @@ class CameraHelper extends LineSegments {
|
|
|
55945
55945
|
_camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
|
|
55946
55946
|
|
|
55947
55947
|
// Adjust z values based on coordinate system
|
|
55948
|
-
const nearZ = this.camera.coordinateSystem === WebGLCoordinateSystem ? -
|
|
55948
|
+
const nearZ = this.camera.coordinateSystem === WebGLCoordinateSystem ? -1 : 0;
|
|
55949
55949
|
|
|
55950
55950
|
// center / target
|
|
55951
55951
|
setPoint( 'c', pointMap, geometry, _camera, 0, 0, nearZ );
|
|
@@ -55953,34 +55953,34 @@ class CameraHelper extends LineSegments {
|
|
|
55953
55953
|
|
|
55954
55954
|
// near
|
|
55955
55955
|
|
|
55956
|
-
setPoint( 'n1', pointMap, geometry, _camera, -
|
|
55957
|
-
setPoint( 'n2', pointMap, geometry, _camera, w, -
|
|
55958
|
-
setPoint( 'n3', pointMap, geometry, _camera, -
|
|
55956
|
+
setPoint( 'n1', pointMap, geometry, _camera, -1, -1, nearZ );
|
|
55957
|
+
setPoint( 'n2', pointMap, geometry, _camera, w, -1, nearZ );
|
|
55958
|
+
setPoint( 'n3', pointMap, geometry, _camera, -1, h, nearZ );
|
|
55959
55959
|
setPoint( 'n4', pointMap, geometry, _camera, w, h, nearZ );
|
|
55960
55960
|
|
|
55961
55961
|
// far
|
|
55962
55962
|
|
|
55963
|
-
setPoint( 'f1', pointMap, geometry, _camera, -
|
|
55964
|
-
setPoint( 'f2', pointMap, geometry, _camera, w, -
|
|
55965
|
-
setPoint( 'f3', pointMap, geometry, _camera, -
|
|
55963
|
+
setPoint( 'f1', pointMap, geometry, _camera, -1, -1, 1 );
|
|
55964
|
+
setPoint( 'f2', pointMap, geometry, _camera, w, -1, 1 );
|
|
55965
|
+
setPoint( 'f3', pointMap, geometry, _camera, -1, h, 1 );
|
|
55966
55966
|
setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
|
|
55967
55967
|
|
|
55968
55968
|
// up
|
|
55969
55969
|
|
|
55970
55970
|
setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, nearZ );
|
|
55971
|
-
setPoint( 'u2', pointMap, geometry, _camera, -
|
|
55971
|
+
setPoint( 'u2', pointMap, geometry, _camera, -1 * 0.7, h * 1.1, nearZ );
|
|
55972
55972
|
setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, nearZ );
|
|
55973
55973
|
|
|
55974
55974
|
// cross
|
|
55975
55975
|
|
|
55976
|
-
setPoint( 'cf1', pointMap, geometry, _camera, -
|
|
55976
|
+
setPoint( 'cf1', pointMap, geometry, _camera, -1, 0, 1 );
|
|
55977
55977
|
setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
|
|
55978
|
-
setPoint( 'cf3', pointMap, geometry, _camera, 0, -
|
|
55978
|
+
setPoint( 'cf3', pointMap, geometry, _camera, 0, -1, 1 );
|
|
55979
55979
|
setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
|
|
55980
55980
|
|
|
55981
|
-
setPoint( 'cn1', pointMap, geometry, _camera, -
|
|
55981
|
+
setPoint( 'cn1', pointMap, geometry, _camera, -1, 0, nearZ );
|
|
55982
55982
|
setPoint( 'cn2', pointMap, geometry, _camera, w, 0, nearZ );
|
|
55983
|
-
setPoint( 'cn3', pointMap, geometry, _camera, 0, -
|
|
55983
|
+
setPoint( 'cn3', pointMap, geometry, _camera, 0, -1, nearZ );
|
|
55984
55984
|
setPoint( 'cn4', pointMap, geometry, _camera, 0, h, nearZ );
|
|
55985
55985
|
|
|
55986
55986
|
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
@@ -56187,7 +56187,7 @@ class Box3Helper extends LineSegments {
|
|
|
56187
56187
|
|
|
56188
56188
|
const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
|
|
56189
56189
|
|
|
56190
|
-
const positions = [ 1, 1, 1, -
|
|
56190
|
+
const positions = [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1 ];
|
|
56191
56191
|
|
|
56192
56192
|
const geometry = new BufferGeometry();
|
|
56193
56193
|
|
|
@@ -56263,7 +56263,7 @@ class PlaneHelper extends Line {
|
|
|
56263
56263
|
|
|
56264
56264
|
const color = hex;
|
|
56265
56265
|
|
|
56266
|
-
const positions = [ 1, -
|
|
56266
|
+
const positions = [ 1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0 ];
|
|
56267
56267
|
|
|
56268
56268
|
const geometry = new BufferGeometry();
|
|
56269
56269
|
geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
@@ -56288,7 +56288,7 @@ class PlaneHelper extends Line {
|
|
|
56288
56288
|
*/
|
|
56289
56289
|
this.size = size;
|
|
56290
56290
|
|
|
56291
|
-
const positions2 = [ 1, 1, 0, -
|
|
56291
|
+
const positions2 = [ 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0 ];
|
|
56292
56292
|
|
|
56293
56293
|
const geometry2 = new BufferGeometry();
|
|
56294
56294
|
geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
|
|
@@ -56373,7 +56373,7 @@ class ArrowHelper extends Object3D {
|
|
|
56373
56373
|
_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
|
|
56374
56374
|
|
|
56375
56375
|
_coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );
|
|
56376
|
-
_coneGeometry.translate( 0, -
|
|
56376
|
+
_coneGeometry.translate( 0, -0.5, 0 );
|
|
56377
56377
|
|
|
56378
56378
|
}
|
|
56379
56379
|
|
|
@@ -56415,7 +56415,7 @@ class ArrowHelper extends Object3D {
|
|
|
56415
56415
|
|
|
56416
56416
|
this.quaternion.set( 0, 0, 0, 1 );
|
|
56417
56417
|
|
|
56418
|
-
} else if ( dir.y < -
|
|
56418
|
+
} else if ( dir.y < -0.99999 ) {
|
|
56419
56419
|
|
|
56420
56420
|
this.quaternion.set( 1, 0, 0, 0 );
|
|
56421
56421
|
|
|
@@ -56982,7 +56982,7 @@ class Controls extends EventDispatcher {
|
|
|
56982
56982
|
* @type {number}
|
|
56983
56983
|
* @default -1
|
|
56984
56984
|
*/
|
|
56985
|
-
this.state = -
|
|
56985
|
+
this.state = -1;
|
|
56986
56986
|
|
|
56987
56987
|
/**
|
|
56988
56988
|
* This object defines the keyboard input of the controls.
|
|
@@ -57793,7 +57793,7 @@ var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING
|
|
|
57793
57793
|
|
|
57794
57794
|
var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif";
|
|
57795
57795
|
|
|
57796
|
-
var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#if defined( USE_TANGENT )\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #elif defined( USE_NORMALMAP_UV )\n\t mat3 tbn = getTangentFrame( - vViewPosition, normal, vNormalMapUv );\n #elif defined( USE_NORMALMAP_CYLINDRICAL ) || defined( USE_CLEARCOAT_NORMALMAP_CYLINDRICAL ) || (defined( USE_ANISOTROPY ) && !defined( USE_UV1 ) || !defined( USE_UV2 ) && !defined( USE_UV3 ))\n \n #if defined( USE_NORMALMAP_CYLINDRICAL )\n vec2 vNormalMapUv = ( normalMapTransform * vec3( positionBasedUv, 1 ) ).xy;\n #endif\n #if defined( USE_CLEARCOAT_NORMALMAP_CYLINDRICAL )\n vec2 vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( positionBasedUv, 1 ) ).xy;\n #endif\n vec3 tangent = normalize(cross(normal, mat3(modelViewMatrix) * transpose(mat3(texture3DMatrix)) * vec3(0, 1, 0)));\n vec3 bitangent = cross(tangent, normal);\n \tmat3 tbn = mat3(tangent, bitangent, normal);\n \n\t#elif defined( USE_CLEARCOAT_NORMALMAP_UV )\n\t mat3 tbn = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#else\n\t mat3 tbn = getTangentFrame( - vViewPosition, normal, vUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n
|
|
57796
|
+
var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#if defined( USE_TANGENT )\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #elif defined( USE_NORMALMAP_UV )\n\t mat3 tbn = getTangentFrame( - vViewPosition, normal, vNormalMapUv );\n #elif defined( USE_NORMALMAP_CYLINDRICAL ) || defined( USE_CLEARCOAT_NORMALMAP_CYLINDRICAL ) || (defined( USE_ANISOTROPY ) && !defined( USE_UV1 ) || !defined( USE_UV2 ) && !defined( USE_UV3 ))\n \n #if defined( USE_NORMALMAP_CYLINDRICAL )\n vec2 vNormalMapUv = ( normalMapTransform * vec3( positionBasedUv, 1 ) ).xy;\n #endif\n #if defined( USE_CLEARCOAT_NORMALMAP_CYLINDRICAL )\n vec2 vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( positionBasedUv, 1 ) ).xy;\n #endif\n vec3 tangent = normalize(cross(normal, mat3(modelViewMatrix) * transpose(mat3(texture3DMatrix)) * vec3(0, 1, 0)));\n vec3 bitangent = cross(tangent, normal);\n \tmat3 tbn = mat3(tangent, bitangent, normal);\n \n\t#elif defined( USE_CLEARCOAT_NORMALMAP_UV )\n\t mat3 tbn = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#else\n\t mat3 tbn = getTangentFrame( - vViewPosition, normal, vUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#if !defined( USE_CLEARCOAT_NORMALMAP_TRIPLANAR )\n\t\t#ifdef USE_TANGENT\n\t\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP_CYLINDRICAL )\n\t\t\tvec3 tangent2 = normalize(cross(normal, mat3(modelViewMatrix) * transpose(mat3(texture3DMatrix)) * vec3(0, 1, 0)));\n\t\t\tvec3 bitangent2 = cross(tangent2, normal);\n\t\t\tmat3 tbn2 = mat3(tangent2, bitangent2, normal);\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP_UV )\n\t\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t\t#else\n\t\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vUv );\n\t\t#endif\n\t\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\t\ttbn2[0] *= faceDirection;\n\t\t\ttbn2[1] *= faceDirection;\n\t\t#endif\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;";
|
|
57797
57797
|
|
|
57798
57798
|
var normal_fragment_maps = "#ifdef USE_NORMALMAP_TRIPLANAR\n\tnormal = normalize(normalMatrix * transpose(mat3(texture3DMatrix)) * texture2DTriplanarNormal( normalMap, normalMapTransform, normalScale, normalize(mat3(texture3DMatrix) * vModelNormal.xyz), triplanarCoords, triplanarWeights ));\n#elif defined( USE_NORMALMAP_OBJECTSPACE )\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
|
|
57799
57799
|
|
|
@@ -58111,7 +58111,7 @@ const UniformsLib = {
|
|
|
58111
58111
|
|
|
58112
58112
|
envMap: { value: null },
|
|
58113
58113
|
envMapRotation: { value: /*@__PURE__*/ new Matrix3() },
|
|
58114
|
-
flipEnvMap: { value: -
|
|
58114
|
+
flipEnvMap: { value: -1 },
|
|
58115
58115
|
reflectivity: { value: 1.0 }, // basic, lambert, phong
|
|
58116
58116
|
ior: { value: 1.5 }, // physical
|
|
58117
58117
|
refractionRatio: { value: 0.98 }, // basic, lambert, phong
|
|
@@ -58532,7 +58532,7 @@ const ShaderLib = {
|
|
|
58532
58532
|
|
|
58533
58533
|
uniforms: {
|
|
58534
58534
|
envMap: { value: null },
|
|
58535
|
-
flipEnvMap: { value: -
|
|
58535
|
+
flipEnvMap: { value: -1 },
|
|
58536
58536
|
backgroundBlurriness: { value: 0 },
|
|
58537
58537
|
backgroundIntensity: { value: 1 },
|
|
58538
58538
|
backgroundRotation: { value: /*@__PURE__*/ new Matrix3() }
|
|
@@ -58547,7 +58547,7 @@ const ShaderLib = {
|
|
|
58547
58547
|
|
|
58548
58548
|
uniforms: {
|
|
58549
58549
|
tCube: { value: null },
|
|
58550
|
-
tFlip: { value: -
|
|
58550
|
+
tFlip: { value: -1 },
|
|
58551
58551
|
opacity: { value: 1.0 }
|
|
58552
58552
|
},
|
|
58553
58553
|
|
|
@@ -58782,18 +58782,18 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
|
|
|
58782
58782
|
_e1$1.copy( scene.backgroundRotation );
|
|
58783
58783
|
|
|
58784
58784
|
// accommodate left-handed frame
|
|
58785
|
-
_e1$1.x *= -
|
|
58785
|
+
_e1$1.x *= -1; _e1$1.y *= -1; _e1$1.z *= -1;
|
|
58786
58786
|
|
|
58787
58787
|
if ( background.isCubeTexture && background.isRenderTargetTexture === false ) {
|
|
58788
58788
|
|
|
58789
58789
|
// environment maps which are not cube render targets or PMREMs follow a different convention
|
|
58790
|
-
_e1$1.y *= -
|
|
58791
|
-
_e1$1.z *= -
|
|
58790
|
+
_e1$1.y *= -1;
|
|
58791
|
+
_e1$1.z *= -1;
|
|
58792
58792
|
|
|
58793
58793
|
}
|
|
58794
58794
|
|
|
58795
58795
|
boxMesh.material.uniforms.envMap.value = background;
|
|
58796
|
-
boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? -
|
|
58796
|
+
boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? -1 : 1;
|
|
58797
58797
|
boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;
|
|
58798
58798
|
boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
|
|
58799
58799
|
boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4( _m1$1.makeRotationFromEuler( _e1$1 ) );
|
|
@@ -60058,9 +60058,9 @@ const _axisDirections = [
|
|
|
60058
60058
|
/*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
|
|
60059
60059
|
/*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
|
|
60060
60060
|
/*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
|
|
60061
|
-
/*@__PURE__*/ new Vector3( -
|
|
60062
|
-
/*@__PURE__*/ new Vector3( 1, 1, -
|
|
60063
|
-
/*@__PURE__*/ new Vector3( -
|
|
60061
|
+
/*@__PURE__*/ new Vector3( -1, 1, -1 ),
|
|
60062
|
+
/*@__PURE__*/ new Vector3( 1, 1, -1 ),
|
|
60063
|
+
/*@__PURE__*/ new Vector3( -1, 1, 1 ),
|
|
60064
60064
|
/*@__PURE__*/ new Vector3( 1, 1, 1 ) ];
|
|
60065
60065
|
|
|
60066
60066
|
const _origin = /*@__PURE__*/ new Vector3();
|
|
@@ -60339,8 +60339,8 @@ class PMREMGenerator {
|
|
|
60339
60339
|
const fov = 90;
|
|
60340
60340
|
const aspect = 1;
|
|
60341
60341
|
const cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
|
|
60342
|
-
const upSign = [ 1, -
|
|
60343
|
-
const forwardSign = [ 1, 1, 1, -
|
|
60342
|
+
const upSign = [ 1, -1, 1, 1, 1, 1 ];
|
|
60343
|
+
const forwardSign = [ 1, 1, 1, -1, -1, -1 ];
|
|
60344
60344
|
const renderer = this._renderer;
|
|
60345
60345
|
|
|
60346
60346
|
const originalAutoClear = renderer.autoClear;
|
|
@@ -60443,7 +60443,7 @@ class PMREMGenerator {
|
|
|
60443
60443
|
|
|
60444
60444
|
}
|
|
60445
60445
|
|
|
60446
|
-
this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? -
|
|
60446
|
+
this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? -1 : 1;
|
|
60447
60447
|
|
|
60448
60448
|
} else {
|
|
60449
60449
|
|
|
@@ -60663,7 +60663,7 @@ function _createPlanes( lodMax ) {
|
|
|
60663
60663
|
for ( let face = 0; face < cubeFaces; face ++ ) {
|
|
60664
60664
|
|
|
60665
60665
|
const x = ( face % 3 ) * 2 / 3 - 1;
|
|
60666
|
-
const y = face > 2 ? 0 : -
|
|
60666
|
+
const y = face > 2 ? 0 : -1;
|
|
60667
60667
|
const coordinates = [
|
|
60668
60668
|
x, y, 0,
|
|
60669
60669
|
x + 2 / 3, y, 0,
|
|
@@ -60862,7 +60862,7 @@ function _getCubemapMaterial() {
|
|
|
60862
60862
|
|
|
60863
60863
|
uniforms: {
|
|
60864
60864
|
'envMap': { value: null },
|
|
60865
|
-
'flipEnvMap': { value: -
|
|
60865
|
+
'flipEnvMap': { value: -1 }
|
|
60866
60866
|
},
|
|
60867
60867
|
|
|
60868
60868
|
vertexShader: _getCommonVertexShader(),
|
|
@@ -65270,18 +65270,18 @@ function WebGLLights( extensions ) {
|
|
|
65270
65270
|
version: 0,
|
|
65271
65271
|
|
|
65272
65272
|
hash: {
|
|
65273
|
-
directionalLength: -
|
|
65274
|
-
pointLength: -
|
|
65275
|
-
spotLength: -
|
|
65276
|
-
rectAreaLength: -
|
|
65277
|
-
hemiLength: -
|
|
65278
|
-
|
|
65279
|
-
numDirectionalShadows: -
|
|
65280
|
-
numPointShadows: -
|
|
65281
|
-
numSpotShadows: -
|
|
65282
|
-
numSpotMaps: -
|
|
65283
|
-
|
|
65284
|
-
numLightProbes: -
|
|
65273
|
+
directionalLength: -1,
|
|
65274
|
+
pointLength: -1,
|
|
65275
|
+
spotLength: -1,
|
|
65276
|
+
rectAreaLength: -1,
|
|
65277
|
+
hemiLength: -1,
|
|
65278
|
+
|
|
65279
|
+
numDirectionalShadows: -1,
|
|
65280
|
+
numPointShadows: -1,
|
|
65281
|
+
numSpotShadows: -1,
|
|
65282
|
+
numSpotMaps: -1,
|
|
65283
|
+
|
|
65284
|
+
numLightProbes: -1
|
|
65285
65285
|
},
|
|
65286
65286
|
|
|
65287
65287
|
ambient: [ 0, 0, 0 ],
|
|
@@ -65822,7 +65822,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
65822
65822
|
fullScreenTri.setAttribute(
|
|
65823
65823
|
'position',
|
|
65824
65824
|
new BufferAttribute(
|
|
65825
|
-
new Float32Array( [ -
|
|
65825
|
+
new Float32Array( [ -1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5 ] ),
|
|
65826
65826
|
3
|
|
65827
65827
|
)
|
|
65828
65828
|
);
|
|
@@ -66255,7 +66255,7 @@ function WebGLState( gl, extensions ) {
|
|
|
66255
66255
|
locked = false;
|
|
66256
66256
|
|
|
66257
66257
|
currentColorMask = null;
|
|
66258
|
-
currentColorClear.set( -
|
|
66258
|
+
currentColorClear.set( -1, 0, 0, 0 ); // set to invalid state
|
|
66259
66259
|
|
|
66260
66260
|
}
|
|
66261
66261
|
|
|
@@ -66584,12 +66584,12 @@ function WebGLState( gl, extensions ) {
|
|
|
66584
66584
|
let version = 0;
|
|
66585
66585
|
const glVersion = gl.getParameter( gl.VERSION );
|
|
66586
66586
|
|
|
66587
|
-
if ( glVersion.indexOf( 'WebGL' ) !== -
|
|
66587
|
+
if ( glVersion.indexOf( 'WebGL' ) !== -1 ) {
|
|
66588
66588
|
|
|
66589
66589
|
version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
|
|
66590
66590
|
lineWidthAvailable = ( version >= 1.0 );
|
|
66591
66591
|
|
|
66592
|
-
} else if ( glVersion.indexOf( 'OpenGL ES' ) !== -
|
|
66592
|
+
} else if ( glVersion.indexOf( 'OpenGL ES' ) !== -1 ) {
|
|
66593
66593
|
|
|
66594
66594
|
version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
|
|
66595
66595
|
lineWidthAvailable = ( version >= 2.0 );
|
|
@@ -70232,7 +70232,7 @@ class WebXRManager extends EventDispatcher {
|
|
|
70232
70232
|
|
|
70233
70233
|
const controllerIndex = controllerInputSources.indexOf( event.inputSource );
|
|
70234
70234
|
|
|
70235
|
-
if ( controllerIndex === -
|
|
70235
|
+
if ( controllerIndex === -1 ) {
|
|
70236
70236
|
|
|
70237
70237
|
return;
|
|
70238
70238
|
|
|
@@ -70591,7 +70591,7 @@ class WebXRManager extends EventDispatcher {
|
|
|
70591
70591
|
|
|
70592
70592
|
let controllerIndex = controllerInputSources.indexOf( inputSource );
|
|
70593
70593
|
|
|
70594
|
-
if ( controllerIndex === -
|
|
70594
|
+
if ( controllerIndex === -1 ) {
|
|
70595
70595
|
|
|
70596
70596
|
// Assign input source a controller that currently has no input source
|
|
70597
70597
|
|
|
@@ -70615,7 +70615,7 @@ class WebXRManager extends EventDispatcher {
|
|
|
70615
70615
|
|
|
70616
70616
|
// If all controllers do currently receive input we ignore new ones
|
|
70617
70617
|
|
|
70618
|
-
if ( controllerIndex === -
|
|
70618
|
+
if ( controllerIndex === -1 ) break;
|
|
70619
70619
|
|
|
70620
70620
|
}
|
|
70621
70621
|
|
|
@@ -70682,7 +70682,7 @@ class WebXRManager extends EventDispatcher {
|
|
|
70682
70682
|
camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
|
|
70683
70683
|
|
|
70684
70684
|
// Check if the projection uses an infinite far plane.
|
|
70685
|
-
if ( projL[ 10 ] === -
|
|
70685
|
+
if ( projL[ 10 ] === -1 ) {
|
|
70686
70686
|
|
|
70687
70687
|
// Use the projection matrix from the left eye.
|
|
70688
70688
|
// The camera offset is sufficient to include the view volumes
|
|
@@ -71235,7 +71235,7 @@ function WebGLMaterials( renderer, properties ) {
|
|
|
71235
71235
|
|
|
71236
71236
|
if ( material.side === BackSide ) {
|
|
71237
71237
|
|
|
71238
|
-
uniforms.bumpScale.value *= -
|
|
71238
|
+
uniforms.bumpScale.value *= -1;
|
|
71239
71239
|
|
|
71240
71240
|
}
|
|
71241
71241
|
|
|
@@ -71302,19 +71302,19 @@ function WebGLMaterials( renderer, properties ) {
|
|
|
71302
71302
|
_e1.copy( envMapRotation );
|
|
71303
71303
|
|
|
71304
71304
|
// accommodate left-handed frame
|
|
71305
|
-
_e1.x *= -
|
|
71305
|
+
_e1.x *= -1; _e1.y *= -1; _e1.z *= -1;
|
|
71306
71306
|
|
|
71307
71307
|
if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
|
|
71308
71308
|
|
|
71309
71309
|
// environment maps which are not cube render targets or PMREMs follow a different convention
|
|
71310
|
-
_e1.y *= -
|
|
71311
|
-
_e1.z *= -
|
|
71310
|
+
_e1.y *= -1;
|
|
71311
|
+
_e1.z *= -1;
|
|
71312
71312
|
|
|
71313
71313
|
}
|
|
71314
71314
|
|
|
71315
71315
|
uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );
|
|
71316
71316
|
|
|
71317
|
-
uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -
|
|
71317
|
+
uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
|
|
71318
71318
|
|
|
71319
71319
|
uniforms.reflectivity.value = material.reflectivity;
|
|
71320
71320
|
uniforms.ior.value = material.ior;
|
|
@@ -71737,7 +71737,7 @@ function WebGLUniformsGroups( gl, info, capabilities, state ) {
|
|
|
71737
71737
|
|
|
71738
71738
|
for ( let i = 0; i < maxBindingPoints; i ++ ) {
|
|
71739
71739
|
|
|
71740
|
-
if ( allocatedBindingPoints.indexOf( i ) === -
|
|
71740
|
+
if ( allocatedBindingPoints.indexOf( i ) === -1 ) {
|
|
71741
71741
|
|
|
71742
71742
|
allocatedBindingPoints.push( i );
|
|
71743
71743
|
return i;
|
|
@@ -72277,7 +72277,7 @@ class WebGLRenderer {
|
|
|
72277
72277
|
let _currentActiveCubeFace = 0;
|
|
72278
72278
|
let _currentActiveMipmapLevel = 0;
|
|
72279
72279
|
let _currentRenderTarget = null;
|
|
72280
|
-
let _currentMaterialId = -
|
|
72280
|
+
let _currentMaterialId = -1;
|
|
72281
72281
|
|
|
72282
72282
|
let _currentCamera = null;
|
|
72283
72283
|
|
|
@@ -73675,7 +73675,7 @@ class WebGLRenderer {
|
|
|
73675
73675
|
// _gl.finish();
|
|
73676
73676
|
|
|
73677
73677
|
bindingStates.resetDefaultState();
|
|
73678
|
-
_currentMaterialId = -
|
|
73678
|
+
_currentMaterialId = -1;
|
|
73679
73679
|
_currentCamera = null;
|
|
73680
73680
|
|
|
73681
73681
|
renderStateStack.pop();
|
|
@@ -74513,7 +74513,7 @@ class WebGLRenderer {
|
|
|
74513
74513
|
|
|
74514
74514
|
m_uniforms.envMap.value = envMap;
|
|
74515
74515
|
|
|
74516
|
-
m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -
|
|
74516
|
+
m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
|
|
74517
74517
|
|
|
74518
74518
|
}
|
|
74519
74519
|
|
|
@@ -74843,7 +74843,7 @@ class WebGLRenderer {
|
|
|
74843
74843
|
|
|
74844
74844
|
}
|
|
74845
74845
|
|
|
74846
|
-
_currentMaterialId = -
|
|
74846
|
+
_currentMaterialId = -1; // reset current material to ensure correct uniform bindings
|
|
74847
74847
|
|
|
74848
74848
|
};
|
|
74849
74849
|
|