@pkmn/sim 0.9.24 → 0.9.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/build/cjs/config/formats.js +6 -6
  2. package/build/cjs/config/formats.js.map +1 -1
  3. package/build/cjs/data/formats-data.js +5 -1
  4. package/build/cjs/data/formats-data.js.map +1 -1
  5. package/build/cjs/data/learnsets.js +28 -1
  6. package/build/cjs/data/learnsets.js.map +1 -1
  7. package/build/cjs/data/mods/gen3/scripts.js +3 -2
  8. package/build/cjs/data/mods/gen3/scripts.js.map +1 -1
  9. package/build/cjs/data/mods/gen4/items.js +64 -0
  10. package/build/cjs/data/mods/gen4/items.js.map +1 -1
  11. package/build/cjs/data/mods/gen4/moves.js +41 -0
  12. package/build/cjs/data/mods/gen4/moves.js.map +1 -1
  13. package/build/cjs/data/pokedex.js +12 -0
  14. package/build/cjs/data/pokedex.js.map +1 -1
  15. package/build/cjs/data/text/abilities.js +2 -2
  16. package/build/cjs/data/text/abilities.js.map +1 -1
  17. package/build/cjs/data/text/items.js +2 -1
  18. package/build/cjs/data/text/items.js.map +1 -1
  19. package/build/cjs/data/text/moves.js +53 -20
  20. package/build/cjs/data/text/moves.js.map +1 -1
  21. package/build/cjs/lib/index.js +17 -7
  22. package/build/cjs/lib/index.js.map +1 -1
  23. package/build/cjs/sim/dex.js +17 -7
  24. package/build/cjs/sim/dex.js.map +1 -1
  25. package/build/cjs/sim/exported-global-types.d.ts +18 -0
  26. package/build/cjs/sim/global-types.d.ts +18 -0
  27. package/build/cjs/sim/index.js +17 -7
  28. package/build/cjs/sim/index.js.map +1 -1
  29. package/build/cjs/sim/pokemon.js +3 -2
  30. package/build/cjs/sim/pokemon.js.map +1 -1
  31. package/build/cjs/sim/teams.d.ts +1 -1
  32. package/build/cjs/sim/teams.js +17 -7
  33. package/build/cjs/sim/teams.js.map +1 -1
  34. package/build/cjs/sim/tools/runner.js +17 -7
  35. package/build/cjs/sim/tools/runner.js.map +1 -1
  36. package/build/esm/config/formats.mjs +6 -6
  37. package/build/esm/config/formats.mjs.map +1 -1
  38. package/build/esm/data/formats-data.mjs +5 -1
  39. package/build/esm/data/formats-data.mjs.map +1 -1
  40. package/build/esm/data/learnsets.mjs +28 -1
  41. package/build/esm/data/learnsets.mjs.map +1 -1
  42. package/build/esm/data/mods/gen3/scripts.mjs +3 -2
  43. package/build/esm/data/mods/gen3/scripts.mjs.map +1 -1
  44. package/build/esm/data/mods/gen4/items.mjs +64 -0
  45. package/build/esm/data/mods/gen4/items.mjs.map +1 -1
  46. package/build/esm/data/mods/gen4/moves.mjs +41 -0
  47. package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
  48. package/build/esm/data/pokedex.mjs +12 -0
  49. package/build/esm/data/pokedex.mjs.map +1 -1
  50. package/build/esm/data/text/abilities.mjs +2 -2
  51. package/build/esm/data/text/abilities.mjs.map +1 -1
  52. package/build/esm/data/text/items.mjs +2 -1
  53. package/build/esm/data/text/items.mjs.map +1 -1
  54. package/build/esm/data/text/moves.mjs +53 -20
  55. package/build/esm/data/text/moves.mjs.map +1 -1
  56. package/build/esm/sim/exported-global-types.d.mts +18 -0
  57. package/build/esm/sim/global-types.d.mts +18 -0
  58. package/build/esm/sim/pokemon.mjs +3 -2
  59. package/build/esm/sim/pokemon.mjs.map +1 -1
  60. package/build/esm/sim/teams.d.mts +1 -1
  61. package/package.json +2 -2
@@ -183,8 +183,11 @@ exports.MovesText = {
183
183
  },
184
184
  armthrust: {
185
185
  name: "Arm Thrust",
186
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
186
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
187
187
  shortDesc: "Hits 2-5 times in one turn.",
188
+ gen8: {
189
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
190
+ },
188
191
  gen4: {
189
192
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
190
193
  },
@@ -610,8 +613,11 @@ exports.MovesText = {
610
613
  },
611
614
  bonerush: {
612
615
  name: "Bone Rush",
613
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
616
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
614
617
  shortDesc: "Hits 2-5 times in one turn.",
618
+ gen8: {
619
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
620
+ },
615
621
  gen4: {
616
622
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
617
623
  },
@@ -745,8 +751,11 @@ exports.MovesText = {
745
751
  },
746
752
  bulletseed: {
747
753
  name: "Bullet Seed",
748
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
754
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
749
755
  shortDesc: "Hits 2-5 times in one turn.",
756
+ gen8: {
757
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
758
+ },
750
759
  gen4: {
751
760
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
752
761
  },
@@ -813,7 +822,7 @@ exports.MovesText = {
813
822
  },
814
823
  ceaselessedge: {
815
824
  name: "Ceaseless Edge",
816
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
825
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
817
826
  shortDesc: "Sets a layer of Spikes on the opposing side.",
818
827
  },
819
828
  celebrate: {
@@ -1251,7 +1260,7 @@ exports.MovesText = {
1251
1260
  defog: {
1252
1261
  name: "Defog",
1253
1262
  desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared.",
1254
- shortDesc: "-1 evasion; clears terrain and hazards on both sides.",
1263
+ shortDesc: "-1 evasion; ends user and target hazards/terrain.",
1255
1264
  gen7: {
1256
1265
  desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness.",
1257
1266
  shortDesc: "-1 evasion; clears user and target side's hazards.",
@@ -2271,8 +2280,11 @@ exports.MovesText = {
2271
2280
  },
2272
2281
  furyattack: {
2273
2282
  name: "Fury Attack",
2274
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2283
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
2275
2284
  shortDesc: "Hits 2-5 times in one turn.",
2285
+ gen8: {
2286
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2287
+ },
2276
2288
  gen4: {
2277
2289
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
2278
2290
  },
@@ -2290,8 +2302,11 @@ exports.MovesText = {
2290
2302
  },
2291
2303
  furyswipes: {
2292
2304
  name: "Fury Swipes",
2293
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2305
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
2294
2306
  shortDesc: "Hits 2-5 times in one turn.",
2307
+ gen8: {
2308
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2309
+ },
2295
2310
  gen4: {
2296
2311
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
2297
2312
  },
@@ -3167,8 +3182,11 @@ exports.MovesText = {
3167
3182
  },
3168
3183
  iciclespear: {
3169
3184
  name: "Icicle Spear",
3170
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
3185
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
3171
3186
  shortDesc: "Hits 2-5 times in one turn.",
3187
+ gen8: {
3188
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
3189
+ },
3172
3190
  gen4: {
3173
3191
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
3174
3192
  },
@@ -3292,7 +3310,7 @@ exports.MovesText = {
3292
3310
  },
3293
3311
  ivycudgel: {
3294
3312
  name: "Ivy Cudgel",
3295
- desc: "Has a higher chance for a critical hit. If the user is an Ogerpon holding a mask, this move's type changes to match. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
3313
+ desc: "Has a higher chance for a critical hit. If the user is an Ogerpon, this move's type changes depending on its form. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
3296
3314
  shortDesc: "High critical hit ratio. Type depends on user's form.",
3297
3315
  },
3298
3316
  jawlock: {
@@ -4526,8 +4544,11 @@ exports.MovesText = {
4526
4544
  },
4527
4545
  pinmissile: {
4528
4546
  name: "Pin Missile",
4529
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
4547
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
4530
4548
  shortDesc: "Hits 2-5 times in one turn.",
4549
+ gen8: {
4550
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
4551
+ },
4531
4552
  gen4: {
4532
4553
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
4533
4554
  },
@@ -5155,8 +5176,11 @@ exports.MovesText = {
5155
5176
  },
5156
5177
  rockblast: {
5157
5178
  name: "Rock Blast",
5158
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5179
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
5159
5180
  shortDesc: "Hits 2-5 times in one turn.",
5181
+ gen8: {
5182
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5183
+ },
5160
5184
  gen4: {
5161
5185
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
5162
5186
  },
@@ -5370,7 +5394,7 @@ exports.MovesText = {
5370
5394
  },
5371
5395
  scaleshot: {
5372
5396
  name: "Scale Shot",
5373
- desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5397
+ desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
5374
5398
  shortDesc: "Hits 2-5 times. User: -1 Def, +1 Spe after last hit.",
5375
5399
  },
5376
5400
  scaryface: {
@@ -5985,7 +6009,7 @@ exports.MovesText = {
5985
6009
  },
5986
6010
  spikes: {
5987
6011
  name: "Spikes",
5988
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6012
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5989
6013
  shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
5990
6014
  gen8: {
5991
6015
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6094,7 +6118,7 @@ exports.MovesText = {
6094
6118
  },
6095
6119
  stealthrock: {
6096
6120
  name: "Stealth Rock",
6097
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6121
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6098
6122
  shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
6099
6123
  gen8: {
6100
6124
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6137,7 +6161,7 @@ exports.MovesText = {
6137
6161
  },
6138
6162
  stickyweb: {
6139
6163
  name: "Sticky Web",
6140
- desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6164
+ desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6141
6165
  shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
6142
6166
  gen8: {
6143
6167
  desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6189,7 +6213,7 @@ exports.MovesText = {
6189
6213
  },
6190
6214
  stoneaxe: {
6191
6215
  name: "Stone Axe",
6192
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6216
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6193
6217
  shortDesc: "Sets Stealth Rock on the target's side.",
6194
6218
  },
6195
6219
  stoneedge: {
@@ -6292,8 +6316,11 @@ exports.MovesText = {
6292
6316
  },
6293
6317
  substitute: {
6294
6318
  name: "Substitute",
6295
- desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6319
+ desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6296
6320
  shortDesc: "User takes 1/4 its max HP to put in a substitute.",
6321
+ gen8: {
6322
+ desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6323
+ },
6297
6324
  gen5: {
6298
6325
  desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6299
6326
  },
@@ -6502,8 +6529,11 @@ exports.MovesText = {
6502
6529
  },
6503
6530
  tailslap: {
6504
6531
  name: "Tail Slap",
6505
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
6532
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
6506
6533
  shortDesc: "Hits 2-5 times in one turn.",
6534
+ gen8: {
6535
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
6536
+ },
6507
6537
  },
6508
6538
  tailwhip: {
6509
6539
  name: "Tail Whip",
@@ -6809,7 +6839,7 @@ exports.MovesText = {
6809
6839
  },
6810
6840
  toxicspikes: {
6811
6841
  name: "Toxic Spikes",
6812
- desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6842
+ desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6813
6843
  shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
6814
6844
  gen8: {
6815
6845
  desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
@@ -7110,8 +7140,11 @@ exports.MovesText = {
7110
7140
  },
7111
7141
  watershuriken: {
7112
7142
  name: "Water Shuriken",
7113
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times.",
7143
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
7114
7144
  shortDesc: "Usually goes first. Hits 2-5 times in one turn.",
7145
+ gen8: {
7146
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
7147
+ },
7115
7148
  gen6: {
7116
7149
  desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
7117
7150
  },