@pkmn/sim 0.9.24 → 0.9.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cjs/config/formats.js +6 -6
- package/build/cjs/config/formats.js.map +1 -1
- package/build/cjs/data/formats-data.js +5 -1
- package/build/cjs/data/formats-data.js.map +1 -1
- package/build/cjs/data/learnsets.js +28 -1
- package/build/cjs/data/learnsets.js.map +1 -1
- package/build/cjs/data/mods/gen3/scripts.js +3 -2
- package/build/cjs/data/mods/gen3/scripts.js.map +1 -1
- package/build/cjs/data/mods/gen4/items.js +64 -0
- package/build/cjs/data/mods/gen4/items.js.map +1 -1
- package/build/cjs/data/mods/gen4/moves.js +41 -0
- package/build/cjs/data/mods/gen4/moves.js.map +1 -1
- package/build/cjs/data/pokedex.js +12 -0
- package/build/cjs/data/pokedex.js.map +1 -1
- package/build/cjs/data/text/abilities.js +2 -2
- package/build/cjs/data/text/abilities.js.map +1 -1
- package/build/cjs/data/text/items.js +2 -1
- package/build/cjs/data/text/items.js.map +1 -1
- package/build/cjs/data/text/moves.js +53 -20
- package/build/cjs/data/text/moves.js.map +1 -1
- package/build/cjs/lib/index.js +17 -7
- package/build/cjs/lib/index.js.map +1 -1
- package/build/cjs/sim/dex.js +17 -7
- package/build/cjs/sim/dex.js.map +1 -1
- package/build/cjs/sim/exported-global-types.d.ts +18 -0
- package/build/cjs/sim/global-types.d.ts +18 -0
- package/build/cjs/sim/index.js +17 -7
- package/build/cjs/sim/index.js.map +1 -1
- package/build/cjs/sim/pokemon.js +3 -2
- package/build/cjs/sim/pokemon.js.map +1 -1
- package/build/cjs/sim/teams.d.ts +1 -1
- package/build/cjs/sim/teams.js +17 -7
- package/build/cjs/sim/teams.js.map +1 -1
- package/build/cjs/sim/tools/runner.js +17 -7
- package/build/cjs/sim/tools/runner.js.map +1 -1
- package/build/esm/config/formats.mjs +6 -6
- package/build/esm/config/formats.mjs.map +1 -1
- package/build/esm/data/formats-data.mjs +5 -1
- package/build/esm/data/formats-data.mjs.map +1 -1
- package/build/esm/data/learnsets.mjs +28 -1
- package/build/esm/data/learnsets.mjs.map +1 -1
- package/build/esm/data/mods/gen3/scripts.mjs +3 -2
- package/build/esm/data/mods/gen3/scripts.mjs.map +1 -1
- package/build/esm/data/mods/gen4/items.mjs +64 -0
- package/build/esm/data/mods/gen4/items.mjs.map +1 -1
- package/build/esm/data/mods/gen4/moves.mjs +41 -0
- package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
- package/build/esm/data/pokedex.mjs +12 -0
- package/build/esm/data/pokedex.mjs.map +1 -1
- package/build/esm/data/text/abilities.mjs +2 -2
- package/build/esm/data/text/abilities.mjs.map +1 -1
- package/build/esm/data/text/items.mjs +2 -1
- package/build/esm/data/text/items.mjs.map +1 -1
- package/build/esm/data/text/moves.mjs +53 -20
- package/build/esm/data/text/moves.mjs.map +1 -1
- package/build/esm/sim/exported-global-types.d.mts +18 -0
- package/build/esm/sim/global-types.d.mts +18 -0
- package/build/esm/sim/pokemon.mjs +3 -2
- package/build/esm/sim/pokemon.mjs.map +1 -1
- package/build/esm/sim/teams.d.mts +1 -1
- package/package.json +2 -2
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@@ -180,8 +180,11 @@ export const MovesText = {
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},
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armthrust: {
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name: "Arm Thrust",
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183
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-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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183
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -607,8 +610,11 @@ export const MovesText = {
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},
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bonerush: {
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name: "Bone Rush",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -742,8 +748,11 @@ export const MovesText = {
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},
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bulletseed: {
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name: "Bullet Seed",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -810,7 +819,7 @@ export const MovesText = {
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},
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ceaselessedge: {
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name: "Ceaseless Edge",
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desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
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desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
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shortDesc: "Sets a layer of Spikes on the opposing side.",
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},
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celebrate: {
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@@ -1248,7 +1257,7 @@ export const MovesText = {
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defog: {
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name: "Defog",
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desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared.",
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shortDesc: "-1 evasion;
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shortDesc: "-1 evasion; ends user and target hazards/terrain.",
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gen7: {
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desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness.",
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shortDesc: "-1 evasion; clears user and target side's hazards.",
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@@ -2268,8 +2277,11 @@ export const MovesText = {
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},
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furyattack: {
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name: "Fury Attack",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -2287,8 +2299,11 @@ export const MovesText = {
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},
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furyswipes: {
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name: "Fury Swipes",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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@@ -3164,8 +3179,11 @@ export const MovesText = {
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},
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iciclespear: {
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name: "Icicle Spear",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -3289,7 +3307,7 @@ export const MovesText = {
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},
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ivycudgel: {
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name: "Ivy Cudgel",
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desc: "Has a higher chance for a critical hit. If the user is an Ogerpon
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desc: "Has a higher chance for a critical hit. If the user is an Ogerpon, this move's type changes depending on its form. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
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shortDesc: "High critical hit ratio. Type depends on user's form.",
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},
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jawlock: {
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@@ -4523,8 +4541,11 @@ export const MovesText = {
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pinmissile: {
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name: "Pin Missile",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -5152,8 +5173,11 @@ export const MovesText = {
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rockblast: {
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name: "Rock Blast",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -5367,7 +5391,7 @@ export const MovesText = {
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scaleshot: {
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name: "Scale Shot",
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desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times. User: -1 Def, +1 Spe after last hit.",
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},
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scaryface: {
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@@ -5982,7 +6006,7 @@ export const MovesText = {
|
|
|
5982
6006
|
},
|
|
5983
6007
|
spikes: {
|
|
5984
6008
|
name: "Spikes",
|
|
5985
|
-
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6009
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5986
6010
|
shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
|
|
5987
6011
|
gen8: {
|
|
5988
6012
|
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
@@ -6091,7 +6115,7 @@ export const MovesText = {
|
|
|
6091
6115
|
},
|
|
6092
6116
|
stealthrock: {
|
|
6093
6117
|
name: "Stealth Rock",
|
|
6094
|
-
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6118
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6095
6119
|
shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
|
|
6096
6120
|
gen8: {
|
|
6097
6121
|
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
@@ -6134,7 +6158,7 @@ export const MovesText = {
|
|
|
6134
6158
|
},
|
|
6135
6159
|
stickyweb: {
|
|
6136
6160
|
name: "Sticky Web",
|
|
6137
|
-
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6161
|
+
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6138
6162
|
shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
|
|
6139
6163
|
gen8: {
|
|
6140
6164
|
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
@@ -6186,7 +6210,7 @@ export const MovesText = {
|
|
|
6186
6210
|
},
|
|
6187
6211
|
stoneaxe: {
|
|
6188
6212
|
name: "Stone Axe",
|
|
6189
|
-
desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6213
|
+
desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6190
6214
|
shortDesc: "Sets Stealth Rock on the target's side.",
|
|
6191
6215
|
},
|
|
6192
6216
|
stoneedge: {
|
|
@@ -6289,8 +6313,11 @@ export const MovesText = {
|
|
|
6289
6313
|
},
|
|
6290
6314
|
substitute: {
|
|
6291
6315
|
name: "Substitute",
|
|
6292
|
-
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it,
|
|
6316
|
+
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
|
|
6293
6317
|
shortDesc: "User takes 1/4 its max HP to put in a substitute.",
|
|
6318
|
+
gen8: {
|
|
6319
|
+
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
|
|
6320
|
+
},
|
|
6294
6321
|
gen5: {
|
|
6295
6322
|
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
|
|
6296
6323
|
},
|
|
@@ -6499,8 +6526,11 @@ export const MovesText = {
|
|
|
6499
6526
|
},
|
|
6500
6527
|
tailslap: {
|
|
6501
6528
|
name: "Tail Slap",
|
|
6502
|
-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
6529
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
6503
6530
|
shortDesc: "Hits 2-5 times in one turn.",
|
|
6531
|
+
gen8: {
|
|
6532
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
6533
|
+
},
|
|
6504
6534
|
},
|
|
6505
6535
|
tailwhip: {
|
|
6506
6536
|
name: "Tail Whip",
|
|
@@ -6806,7 +6836,7 @@ export const MovesText = {
|
|
|
6806
6836
|
},
|
|
6807
6837
|
toxicspikes: {
|
|
6808
6838
|
name: "Toxic Spikes",
|
|
6809
|
-
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
6839
|
+
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
6810
6840
|
shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
|
|
6811
6841
|
gen8: {
|
|
6812
6842
|
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
@@ -7107,8 +7137,11 @@ export const MovesText = {
|
|
|
7107
7137
|
},
|
|
7108
7138
|
watershuriken: {
|
|
7109
7139
|
name: "Water Shuriken",
|
|
7110
|
-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times.",
|
|
7140
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
7111
7141
|
shortDesc: "Usually goes first. Hits 2-5 times in one turn.",
|
|
7142
|
+
gen8: {
|
|
7143
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
7144
|
+
},
|
|
7112
7145
|
gen6: {
|
|
7113
7146
|
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
7114
7147
|
},
|