@pkmn/sim 0.9.24 → 0.9.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/build/cjs/config/formats.js +6 -6
  2. package/build/cjs/config/formats.js.map +1 -1
  3. package/build/cjs/data/formats-data.js +5 -1
  4. package/build/cjs/data/formats-data.js.map +1 -1
  5. package/build/cjs/data/learnsets.js +28 -1
  6. package/build/cjs/data/learnsets.js.map +1 -1
  7. package/build/cjs/data/mods/gen3/scripts.js +3 -2
  8. package/build/cjs/data/mods/gen3/scripts.js.map +1 -1
  9. package/build/cjs/data/mods/gen4/items.js +64 -0
  10. package/build/cjs/data/mods/gen4/items.js.map +1 -1
  11. package/build/cjs/data/mods/gen4/moves.js +41 -0
  12. package/build/cjs/data/mods/gen4/moves.js.map +1 -1
  13. package/build/cjs/data/pokedex.js +12 -0
  14. package/build/cjs/data/pokedex.js.map +1 -1
  15. package/build/cjs/data/text/abilities.js +2 -2
  16. package/build/cjs/data/text/abilities.js.map +1 -1
  17. package/build/cjs/data/text/items.js +2 -1
  18. package/build/cjs/data/text/items.js.map +1 -1
  19. package/build/cjs/data/text/moves.js +53 -20
  20. package/build/cjs/data/text/moves.js.map +1 -1
  21. package/build/cjs/lib/index.js +17 -7
  22. package/build/cjs/lib/index.js.map +1 -1
  23. package/build/cjs/sim/dex.js +17 -7
  24. package/build/cjs/sim/dex.js.map +1 -1
  25. package/build/cjs/sim/exported-global-types.d.ts +18 -0
  26. package/build/cjs/sim/global-types.d.ts +18 -0
  27. package/build/cjs/sim/index.js +17 -7
  28. package/build/cjs/sim/index.js.map +1 -1
  29. package/build/cjs/sim/pokemon.js +3 -2
  30. package/build/cjs/sim/pokemon.js.map +1 -1
  31. package/build/cjs/sim/teams.d.ts +1 -1
  32. package/build/cjs/sim/teams.js +17 -7
  33. package/build/cjs/sim/teams.js.map +1 -1
  34. package/build/cjs/sim/tools/runner.js +17 -7
  35. package/build/cjs/sim/tools/runner.js.map +1 -1
  36. package/build/esm/config/formats.mjs +6 -6
  37. package/build/esm/config/formats.mjs.map +1 -1
  38. package/build/esm/data/formats-data.mjs +5 -1
  39. package/build/esm/data/formats-data.mjs.map +1 -1
  40. package/build/esm/data/learnsets.mjs +28 -1
  41. package/build/esm/data/learnsets.mjs.map +1 -1
  42. package/build/esm/data/mods/gen3/scripts.mjs +3 -2
  43. package/build/esm/data/mods/gen3/scripts.mjs.map +1 -1
  44. package/build/esm/data/mods/gen4/items.mjs +64 -0
  45. package/build/esm/data/mods/gen4/items.mjs.map +1 -1
  46. package/build/esm/data/mods/gen4/moves.mjs +41 -0
  47. package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
  48. package/build/esm/data/pokedex.mjs +12 -0
  49. package/build/esm/data/pokedex.mjs.map +1 -1
  50. package/build/esm/data/text/abilities.mjs +2 -2
  51. package/build/esm/data/text/abilities.mjs.map +1 -1
  52. package/build/esm/data/text/items.mjs +2 -1
  53. package/build/esm/data/text/items.mjs.map +1 -1
  54. package/build/esm/data/text/moves.mjs +53 -20
  55. package/build/esm/data/text/moves.mjs.map +1 -1
  56. package/build/esm/sim/exported-global-types.d.mts +18 -0
  57. package/build/esm/sim/global-types.d.mts +18 -0
  58. package/build/esm/sim/pokemon.mjs +3 -2
  59. package/build/esm/sim/pokemon.mjs.map +1 -1
  60. package/build/esm/sim/teams.d.mts +1 -1
  61. package/package.json +2 -2
@@ -180,8 +180,11 @@ export const MovesText = {
180
180
  },
181
181
  armthrust: {
182
182
  name: "Arm Thrust",
183
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
183
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
184
184
  shortDesc: "Hits 2-5 times in one turn.",
185
+ gen8: {
186
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
187
+ },
185
188
  gen4: {
186
189
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
187
190
  },
@@ -607,8 +610,11 @@ export const MovesText = {
607
610
  },
608
611
  bonerush: {
609
612
  name: "Bone Rush",
610
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
613
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
611
614
  shortDesc: "Hits 2-5 times in one turn.",
615
+ gen8: {
616
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
617
+ },
612
618
  gen4: {
613
619
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
614
620
  },
@@ -742,8 +748,11 @@ export const MovesText = {
742
748
  },
743
749
  bulletseed: {
744
750
  name: "Bullet Seed",
745
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
751
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
746
752
  shortDesc: "Hits 2-5 times in one turn.",
753
+ gen8: {
754
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
755
+ },
747
756
  gen4: {
748
757
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
749
758
  },
@@ -810,7 +819,7 @@ export const MovesText = {
810
819
  },
811
820
  ceaselessedge: {
812
821
  name: "Ceaseless Edge",
813
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
822
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
814
823
  shortDesc: "Sets a layer of Spikes on the opposing side.",
815
824
  },
816
825
  celebrate: {
@@ -1248,7 +1257,7 @@ export const MovesText = {
1248
1257
  defog: {
1249
1258
  name: "Defog",
1250
1259
  desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared.",
1251
- shortDesc: "-1 evasion; clears terrain and hazards on both sides.",
1260
+ shortDesc: "-1 evasion; ends user and target hazards/terrain.",
1252
1261
  gen7: {
1253
1262
  desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness.",
1254
1263
  shortDesc: "-1 evasion; clears user and target side's hazards.",
@@ -2268,8 +2277,11 @@ export const MovesText = {
2268
2277
  },
2269
2278
  furyattack: {
2270
2279
  name: "Fury Attack",
2271
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2280
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
2272
2281
  shortDesc: "Hits 2-5 times in one turn.",
2282
+ gen8: {
2283
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2284
+ },
2273
2285
  gen4: {
2274
2286
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
2275
2287
  },
@@ -2287,8 +2299,11 @@ export const MovesText = {
2287
2299
  },
2288
2300
  furyswipes: {
2289
2301
  name: "Fury Swipes",
2290
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2302
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
2291
2303
  shortDesc: "Hits 2-5 times in one turn.",
2304
+ gen8: {
2305
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2306
+ },
2292
2307
  gen4: {
2293
2308
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
2294
2309
  },
@@ -3164,8 +3179,11 @@ export const MovesText = {
3164
3179
  },
3165
3180
  iciclespear: {
3166
3181
  name: "Icicle Spear",
3167
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
3182
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
3168
3183
  shortDesc: "Hits 2-5 times in one turn.",
3184
+ gen8: {
3185
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
3186
+ },
3169
3187
  gen4: {
3170
3188
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
3171
3189
  },
@@ -3289,7 +3307,7 @@ export const MovesText = {
3289
3307
  },
3290
3308
  ivycudgel: {
3291
3309
  name: "Ivy Cudgel",
3292
- desc: "Has a higher chance for a critical hit. If the user is an Ogerpon holding a mask, this move's type changes to match. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
3310
+ desc: "Has a higher chance for a critical hit. If the user is an Ogerpon, this move's type changes depending on its form. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
3293
3311
  shortDesc: "High critical hit ratio. Type depends on user's form.",
3294
3312
  },
3295
3313
  jawlock: {
@@ -4523,8 +4541,11 @@ export const MovesText = {
4523
4541
  },
4524
4542
  pinmissile: {
4525
4543
  name: "Pin Missile",
4526
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
4544
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
4527
4545
  shortDesc: "Hits 2-5 times in one turn.",
4546
+ gen8: {
4547
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
4548
+ },
4528
4549
  gen4: {
4529
4550
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
4530
4551
  },
@@ -5152,8 +5173,11 @@ export const MovesText = {
5152
5173
  },
5153
5174
  rockblast: {
5154
5175
  name: "Rock Blast",
5155
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5176
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
5156
5177
  shortDesc: "Hits 2-5 times in one turn.",
5178
+ gen8: {
5179
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5180
+ },
5157
5181
  gen4: {
5158
5182
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
5159
5183
  },
@@ -5367,7 +5391,7 @@ export const MovesText = {
5367
5391
  },
5368
5392
  scaleshot: {
5369
5393
  name: "Scale Shot",
5370
- desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5394
+ desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
5371
5395
  shortDesc: "Hits 2-5 times. User: -1 Def, +1 Spe after last hit.",
5372
5396
  },
5373
5397
  scaryface: {
@@ -5982,7 +6006,7 @@ export const MovesText = {
5982
6006
  },
5983
6007
  spikes: {
5984
6008
  name: "Spikes",
5985
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6009
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5986
6010
  shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
5987
6011
  gen8: {
5988
6012
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6091,7 +6115,7 @@ export const MovesText = {
6091
6115
  },
6092
6116
  stealthrock: {
6093
6117
  name: "Stealth Rock",
6094
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6118
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6095
6119
  shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
6096
6120
  gen8: {
6097
6121
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6134,7 +6158,7 @@ export const MovesText = {
6134
6158
  },
6135
6159
  stickyweb: {
6136
6160
  name: "Sticky Web",
6137
- desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6161
+ desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6138
6162
  shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
6139
6163
  gen8: {
6140
6164
  desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6186,7 +6210,7 @@ export const MovesText = {
6186
6210
  },
6187
6211
  stoneaxe: {
6188
6212
  name: "Stone Axe",
6189
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6213
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6190
6214
  shortDesc: "Sets Stealth Rock on the target's side.",
6191
6215
  },
6192
6216
  stoneedge: {
@@ -6289,8 +6313,11 @@ export const MovesText = {
6289
6313
  },
6290
6314
  substitute: {
6291
6315
  name: "Substitute",
6292
- desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6316
+ desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6293
6317
  shortDesc: "User takes 1/4 its max HP to put in a substitute.",
6318
+ gen8: {
6319
+ desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6320
+ },
6294
6321
  gen5: {
6295
6322
  desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6296
6323
  },
@@ -6499,8 +6526,11 @@ export const MovesText = {
6499
6526
  },
6500
6527
  tailslap: {
6501
6528
  name: "Tail Slap",
6502
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
6529
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
6503
6530
  shortDesc: "Hits 2-5 times in one turn.",
6531
+ gen8: {
6532
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
6533
+ },
6504
6534
  },
6505
6535
  tailwhip: {
6506
6536
  name: "Tail Whip",
@@ -6806,7 +6836,7 @@ export const MovesText = {
6806
6836
  },
6807
6837
  toxicspikes: {
6808
6838
  name: "Toxic Spikes",
6809
- desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6839
+ desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6810
6840
  shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
6811
6841
  gen8: {
6812
6842
  desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
@@ -7107,8 +7137,11 @@ export const MovesText = {
7107
7137
  },
7108
7138
  watershuriken: {
7109
7139
  name: "Water Shuriken",
7110
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times.",
7140
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
7111
7141
  shortDesc: "Usually goes first. Hits 2-5 times in one turn.",
7142
+ gen8: {
7143
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
7144
+ },
7112
7145
  gen6: {
7113
7146
  desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
7114
7147
  },