@pkmn/sim 0.9.23 → 0.9.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cjs/config/formats.js +74 -84
- package/build/cjs/config/formats.js.map +1 -1
- package/build/cjs/data/abilities.js +5 -4
- package/build/cjs/data/abilities.js.map +1 -1
- package/build/cjs/data/aliases.js +215 -2
- package/build/cjs/data/aliases.js.map +1 -1
- package/build/cjs/data/conditions.js +11 -1
- package/build/cjs/data/conditions.js.map +1 -1
- package/build/cjs/data/formats-data.js +22 -13
- package/build/cjs/data/formats-data.js.map +1 -1
- package/build/cjs/data/items.js +1 -0
- package/build/cjs/data/items.js.map +1 -1
- package/build/cjs/data/learnsets.js +28 -1
- package/build/cjs/data/learnsets.js.map +1 -1
- package/build/cjs/data/mods/gen3/scripts.js +3 -1
- package/build/cjs/data/mods/gen3/scripts.js.map +1 -1
- package/build/cjs/data/mods/gen4/abilities.js +1 -1
- package/build/cjs/data/mods/gen4/abilities.js.map +1 -1
- package/build/cjs/data/mods/gen4/items.js +64 -0
- package/build/cjs/data/mods/gen4/items.js.map +1 -1
- package/build/cjs/data/mods/gen4/moves.js +47 -0
- package/build/cjs/data/mods/gen4/moves.js.map +1 -1
- package/build/cjs/data/mods/gen5/abilities.js +1 -1
- package/build/cjs/data/mods/gen5/abilities.js.map +1 -1
- package/build/cjs/data/moves.js +17 -7
- package/build/cjs/data/moves.js.map +1 -1
- package/build/cjs/data/pokedex.js +12 -0
- package/build/cjs/data/pokedex.js.map +1 -1
- package/build/cjs/data/rulesets.js +1 -25
- package/build/cjs/data/rulesets.js.map +1 -1
- package/build/cjs/data/text/abilities.js +2 -2
- package/build/cjs/data/text/abilities.js.map +1 -1
- package/build/cjs/data/text/items.js +6 -2
- package/build/cjs/data/text/items.js.map +1 -1
- package/build/cjs/data/text/moves.js +59 -23
- package/build/cjs/data/text/moves.js.map +1 -1
- package/build/cjs/lib/index.js +17 -7
- package/build/cjs/lib/index.js.map +1 -1
- package/build/cjs/sim/battle.d.ts +6 -0
- package/build/cjs/sim/battle.js +11 -0
- package/build/cjs/sim/battle.js.map +1 -1
- package/build/cjs/sim/dex-conditions.d.ts +1 -0
- package/build/cjs/sim/dex-conditions.js.map +1 -1
- package/build/cjs/sim/dex-items.js +12 -0
- package/build/cjs/sim/dex-items.js.map +1 -1
- package/build/cjs/sim/dex.js +17 -7
- package/build/cjs/sim/dex.js.map +1 -1
- package/build/cjs/sim/exported-global-types.d.ts +18 -0
- package/build/cjs/sim/global-types.d.ts +18 -0
- package/build/cjs/sim/index.js +17 -7
- package/build/cjs/sim/index.js.map +1 -1
- package/build/cjs/sim/pokemon.d.ts +1 -1
- package/build/cjs/sim/pokemon.js +7 -4
- package/build/cjs/sim/pokemon.js.map +1 -1
- package/build/cjs/sim/side.js +3 -2
- package/build/cjs/sim/side.js.map +1 -1
- package/build/cjs/sim/team-validator.d.ts +5 -2
- package/build/cjs/sim/team-validator.js +33 -33
- package/build/cjs/sim/team-validator.js.map +1 -1
- package/build/cjs/sim/teams.d.ts +1 -1
- package/build/cjs/sim/teams.js +17 -7
- package/build/cjs/sim/teams.js.map +1 -1
- package/build/cjs/sim/tools/runner.js +17 -7
- package/build/cjs/sim/tools/runner.js.map +1 -1
- package/build/esm/config/formats.mjs +74 -84
- package/build/esm/config/formats.mjs.map +1 -1
- package/build/esm/data/abilities.mjs +5 -4
- package/build/esm/data/abilities.mjs.map +1 -1
- package/build/esm/data/aliases.mjs +215 -2
- package/build/esm/data/aliases.mjs.map +1 -1
- package/build/esm/data/conditions.mjs +11 -1
- package/build/esm/data/conditions.mjs.map +1 -1
- package/build/esm/data/formats-data.mjs +22 -13
- package/build/esm/data/formats-data.mjs.map +1 -1
- package/build/esm/data/items.mjs +1 -0
- package/build/esm/data/items.mjs.map +1 -1
- package/build/esm/data/learnsets.mjs +28 -1
- package/build/esm/data/learnsets.mjs.map +1 -1
- package/build/esm/data/mods/gen3/scripts.mjs +3 -1
- package/build/esm/data/mods/gen3/scripts.mjs.map +1 -1
- package/build/esm/data/mods/gen4/abilities.mjs +1 -1
- package/build/esm/data/mods/gen4/abilities.mjs.map +1 -1
- package/build/esm/data/mods/gen4/items.mjs +64 -0
- package/build/esm/data/mods/gen4/items.mjs.map +1 -1
- package/build/esm/data/mods/gen4/moves.mjs +47 -0
- package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
- package/build/esm/data/mods/gen5/abilities.mjs +1 -1
- package/build/esm/data/mods/gen5/abilities.mjs.map +1 -1
- package/build/esm/data/moves.mjs +17 -7
- package/build/esm/data/moves.mjs.map +1 -1
- package/build/esm/data/pokedex.mjs +12 -0
- package/build/esm/data/pokedex.mjs.map +1 -1
- package/build/esm/data/rulesets.mjs +1 -25
- package/build/esm/data/rulesets.mjs.map +1 -1
- package/build/esm/data/text/abilities.mjs +2 -2
- package/build/esm/data/text/abilities.mjs.map +1 -1
- package/build/esm/data/text/items.mjs +6 -2
- package/build/esm/data/text/items.mjs.map +1 -1
- package/build/esm/data/text/moves.mjs +59 -23
- package/build/esm/data/text/moves.mjs.map +1 -1
- package/build/esm/sim/battle.d.mts +6 -0
- package/build/esm/sim/battle.mjs +11 -0
- package/build/esm/sim/battle.mjs.map +1 -1
- package/build/esm/sim/dex-conditions.d.mts +1 -0
- package/build/esm/sim/dex-conditions.mjs.map +1 -1
- package/build/esm/sim/dex-items.mjs +12 -0
- package/build/esm/sim/dex-items.mjs.map +1 -1
- package/build/esm/sim/exported-global-types.d.mts +18 -0
- package/build/esm/sim/global-types.d.mts +18 -0
- package/build/esm/sim/pokemon.d.mts +1 -1
- package/build/esm/sim/pokemon.mjs +7 -4
- package/build/esm/sim/pokemon.mjs.map +1 -1
- package/build/esm/sim/side.mjs +3 -2
- package/build/esm/sim/side.mjs.map +1 -1
- package/build/esm/sim/team-validator.d.mts +5 -2
- package/build/esm/sim/team-validator.mjs +33 -33
- package/build/esm/sim/team-validator.mjs.map +1 -1
- package/build/esm/sim/teams.d.mts +1 -1
- package/package.json +2 -2
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@@ -180,8 +180,11 @@ export const MovesText = {
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},
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armthrust: {
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name: "Arm Thrust",
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-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -607,8 +610,11 @@ export const MovesText = {
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},
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bonerush: {
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name: "Bone Rush",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -742,8 +748,11 @@ export const MovesText = {
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},
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bulletseed: {
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name: "Bullet Seed",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -810,7 +819,7 @@ export const MovesText = {
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},
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ceaselessedge: {
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name: "Ceaseless Edge",
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desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
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desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
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shortDesc: "Sets a layer of Spikes on the opposing side.",
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},
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celebrate: {
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@@ -1248,7 +1257,7 @@ export const MovesText = {
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defog: {
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name: "Defog",
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desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared.",
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shortDesc: "-1 evasion;
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shortDesc: "-1 evasion; ends user and target hazards/terrain.",
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gen7: {
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desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness.",
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shortDesc: "-1 evasion; clears user and target side's hazards.",
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@@ -2268,8 +2277,11 @@ export const MovesText = {
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},
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furyattack: {
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name: "Fury Attack",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -2287,8 +2299,11 @@ export const MovesText = {
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furyswipes: {
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name: "Fury Swipes",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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@@ -3164,8 +3179,11 @@ export const MovesText = {
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iciclespear: {
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name: "Icicle Spear",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -3289,7 +3307,7 @@ export const MovesText = {
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ivycudgel: {
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name: "Ivy Cudgel",
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desc: "Has a higher chance for a critical hit. If the user is an Ogerpon
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desc: "Has a higher chance for a critical hit. If the user is an Ogerpon, this move's type changes depending on its form. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
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shortDesc: "High critical hit ratio. Type depends on user's form.",
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},
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jawlock: {
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@@ -4024,8 +4042,11 @@ export const MovesText = {
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minimize: {
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name: "Minimize",
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desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, and
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desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, Stomp, and Supercell Slam will not check accuracy and have their damage doubled if used against the user while it is active.",
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shortDesc: "Raises the user's evasiveness by 2.",
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gen8: {
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+
desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.",
|
|
4049
|
+
},
|
|
4029
4050
|
gen6: {
|
|
4030
4051
|
desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Phantom Force, Shadow Force, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.",
|
|
4031
4052
|
},
|
|
@@ -4383,7 +4404,7 @@ export const MovesText = {
|
|
|
4383
4404
|
},
|
|
4384
4405
|
orderup: {
|
|
4385
4406
|
name: "Order Up",
|
|
4386
|
-
desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens
|
|
4407
|
+
desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens even if the Tatsugiri that activated the effect has since fainted.",
|
|
4387
4408
|
shortDesc: "Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.",
|
|
4388
4409
|
},
|
|
4389
4410
|
originpulse: {
|
|
@@ -4520,8 +4541,11 @@ export const MovesText = {
|
|
|
4520
4541
|
},
|
|
4521
4542
|
pinmissile: {
|
|
4522
4543
|
name: "Pin Missile",
|
|
4523
|
-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
4544
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
4524
4545
|
shortDesc: "Hits 2-5 times in one turn.",
|
|
4546
|
+
gen8: {
|
|
4547
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
4548
|
+
},
|
|
4525
4549
|
gen4: {
|
|
4526
4550
|
desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
|
|
4527
4551
|
},
|
|
@@ -5149,8 +5173,11 @@ export const MovesText = {
|
|
|
5149
5173
|
},
|
|
5150
5174
|
rockblast: {
|
|
5151
5175
|
name: "Rock Blast",
|
|
5152
|
-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
5176
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
5153
5177
|
shortDesc: "Hits 2-5 times in one turn.",
|
|
5178
|
+
gen8: {
|
|
5179
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
5180
|
+
},
|
|
5154
5181
|
gen4: {
|
|
5155
5182
|
desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
|
|
5156
5183
|
},
|
|
@@ -5364,7 +5391,7 @@ export const MovesText = {
|
|
|
5364
5391
|
},
|
|
5365
5392
|
scaleshot: {
|
|
5366
5393
|
name: "Scale Shot",
|
|
5367
|
-
desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
5394
|
+
desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
5368
5395
|
shortDesc: "Hits 2-5 times. User: -1 Def, +1 Spe after last hit.",
|
|
5369
5396
|
},
|
|
5370
5397
|
scaryface: {
|
|
@@ -5979,7 +6006,7 @@ export const MovesText = {
|
|
|
5979
6006
|
},
|
|
5980
6007
|
spikes: {
|
|
5981
6008
|
name: "Spikes",
|
|
5982
|
-
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6009
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5983
6010
|
shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
|
|
5984
6011
|
gen8: {
|
|
5985
6012
|
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
@@ -6088,7 +6115,7 @@ export const MovesText = {
|
|
|
6088
6115
|
},
|
|
6089
6116
|
stealthrock: {
|
|
6090
6117
|
name: "Stealth Rock",
|
|
6091
|
-
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6118
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6092
6119
|
shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
|
|
6093
6120
|
gen8: {
|
|
6094
6121
|
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
@@ -6131,7 +6158,7 @@ export const MovesText = {
|
|
|
6131
6158
|
},
|
|
6132
6159
|
stickyweb: {
|
|
6133
6160
|
name: "Sticky Web",
|
|
6134
|
-
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6161
|
+
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6135
6162
|
shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
|
|
6136
6163
|
gen8: {
|
|
6137
6164
|
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
@@ -6183,7 +6210,7 @@ export const MovesText = {
|
|
|
6183
6210
|
},
|
|
6184
6211
|
stoneaxe: {
|
|
6185
6212
|
name: "Stone Axe",
|
|
6186
|
-
desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6213
|
+
desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6187
6214
|
shortDesc: "Sets Stealth Rock on the target's side.",
|
|
6188
6215
|
},
|
|
6189
6216
|
stoneedge: {
|
|
@@ -6286,8 +6313,11 @@ export const MovesText = {
|
|
|
6286
6313
|
},
|
|
6287
6314
|
substitute: {
|
|
6288
6315
|
name: "Substitute",
|
|
6289
|
-
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it,
|
|
6316
|
+
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
|
|
6290
6317
|
shortDesc: "User takes 1/4 its max HP to put in a substitute.",
|
|
6318
|
+
gen8: {
|
|
6319
|
+
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
|
|
6320
|
+
},
|
|
6291
6321
|
gen5: {
|
|
6292
6322
|
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
|
|
6293
6323
|
},
|
|
@@ -6331,7 +6361,7 @@ export const MovesText = {
|
|
|
6331
6361
|
},
|
|
6332
6362
|
supercellslam: {
|
|
6333
6363
|
name: "Supercell Slam",
|
|
6334
|
-
desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
|
|
6364
|
+
desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage. Damage doubles and no accuracy check is done if the target has used Minimize while active.",
|
|
6335
6365
|
shortDesc: "User is hurt by 50% of its max HP if it misses.",
|
|
6336
6366
|
damage: "#crash",
|
|
6337
6367
|
},
|
|
@@ -6496,8 +6526,11 @@ export const MovesText = {
|
|
|
6496
6526
|
},
|
|
6497
6527
|
tailslap: {
|
|
6498
6528
|
name: "Tail Slap",
|
|
6499
|
-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
6529
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
6500
6530
|
shortDesc: "Hits 2-5 times in one turn.",
|
|
6531
|
+
gen8: {
|
|
6532
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
6533
|
+
},
|
|
6501
6534
|
},
|
|
6502
6535
|
tailwhip: {
|
|
6503
6536
|
name: "Tail Whip",
|
|
@@ -6803,7 +6836,7 @@ export const MovesText = {
|
|
|
6803
6836
|
},
|
|
6804
6837
|
toxicspikes: {
|
|
6805
6838
|
name: "Toxic Spikes",
|
|
6806
|
-
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
6839
|
+
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
6807
6840
|
shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
|
|
6808
6841
|
gen8: {
|
|
6809
6842
|
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
@@ -7104,8 +7137,11 @@ export const MovesText = {
|
|
|
7104
7137
|
},
|
|
7105
7138
|
watershuriken: {
|
|
7106
7139
|
name: "Water Shuriken",
|
|
7107
|
-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times.",
|
|
7140
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
7108
7141
|
shortDesc: "Usually goes first. Hits 2-5 times in one turn.",
|
|
7142
|
+
gen8: {
|
|
7143
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
7144
|
+
},
|
|
7109
7145
|
gen6: {
|
|
7110
7146
|
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
7111
7147
|
},
|