@pkmn/sim 0.9.23 → 0.9.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (119) hide show
  1. package/build/cjs/config/formats.js +74 -84
  2. package/build/cjs/config/formats.js.map +1 -1
  3. package/build/cjs/data/abilities.js +5 -4
  4. package/build/cjs/data/abilities.js.map +1 -1
  5. package/build/cjs/data/aliases.js +215 -2
  6. package/build/cjs/data/aliases.js.map +1 -1
  7. package/build/cjs/data/conditions.js +11 -1
  8. package/build/cjs/data/conditions.js.map +1 -1
  9. package/build/cjs/data/formats-data.js +22 -13
  10. package/build/cjs/data/formats-data.js.map +1 -1
  11. package/build/cjs/data/items.js +1 -0
  12. package/build/cjs/data/items.js.map +1 -1
  13. package/build/cjs/data/learnsets.js +28 -1
  14. package/build/cjs/data/learnsets.js.map +1 -1
  15. package/build/cjs/data/mods/gen3/scripts.js +3 -1
  16. package/build/cjs/data/mods/gen3/scripts.js.map +1 -1
  17. package/build/cjs/data/mods/gen4/abilities.js +1 -1
  18. package/build/cjs/data/mods/gen4/abilities.js.map +1 -1
  19. package/build/cjs/data/mods/gen4/items.js +64 -0
  20. package/build/cjs/data/mods/gen4/items.js.map +1 -1
  21. package/build/cjs/data/mods/gen4/moves.js +47 -0
  22. package/build/cjs/data/mods/gen4/moves.js.map +1 -1
  23. package/build/cjs/data/mods/gen5/abilities.js +1 -1
  24. package/build/cjs/data/mods/gen5/abilities.js.map +1 -1
  25. package/build/cjs/data/moves.js +17 -7
  26. package/build/cjs/data/moves.js.map +1 -1
  27. package/build/cjs/data/pokedex.js +12 -0
  28. package/build/cjs/data/pokedex.js.map +1 -1
  29. package/build/cjs/data/rulesets.js +1 -25
  30. package/build/cjs/data/rulesets.js.map +1 -1
  31. package/build/cjs/data/text/abilities.js +2 -2
  32. package/build/cjs/data/text/abilities.js.map +1 -1
  33. package/build/cjs/data/text/items.js +6 -2
  34. package/build/cjs/data/text/items.js.map +1 -1
  35. package/build/cjs/data/text/moves.js +59 -23
  36. package/build/cjs/data/text/moves.js.map +1 -1
  37. package/build/cjs/lib/index.js +17 -7
  38. package/build/cjs/lib/index.js.map +1 -1
  39. package/build/cjs/sim/battle.d.ts +6 -0
  40. package/build/cjs/sim/battle.js +11 -0
  41. package/build/cjs/sim/battle.js.map +1 -1
  42. package/build/cjs/sim/dex-conditions.d.ts +1 -0
  43. package/build/cjs/sim/dex-conditions.js.map +1 -1
  44. package/build/cjs/sim/dex-items.js +12 -0
  45. package/build/cjs/sim/dex-items.js.map +1 -1
  46. package/build/cjs/sim/dex.js +17 -7
  47. package/build/cjs/sim/dex.js.map +1 -1
  48. package/build/cjs/sim/exported-global-types.d.ts +18 -0
  49. package/build/cjs/sim/global-types.d.ts +18 -0
  50. package/build/cjs/sim/index.js +17 -7
  51. package/build/cjs/sim/index.js.map +1 -1
  52. package/build/cjs/sim/pokemon.d.ts +1 -1
  53. package/build/cjs/sim/pokemon.js +7 -4
  54. package/build/cjs/sim/pokemon.js.map +1 -1
  55. package/build/cjs/sim/side.js +3 -2
  56. package/build/cjs/sim/side.js.map +1 -1
  57. package/build/cjs/sim/team-validator.d.ts +5 -2
  58. package/build/cjs/sim/team-validator.js +33 -33
  59. package/build/cjs/sim/team-validator.js.map +1 -1
  60. package/build/cjs/sim/teams.d.ts +1 -1
  61. package/build/cjs/sim/teams.js +17 -7
  62. package/build/cjs/sim/teams.js.map +1 -1
  63. package/build/cjs/sim/tools/runner.js +17 -7
  64. package/build/cjs/sim/tools/runner.js.map +1 -1
  65. package/build/esm/config/formats.mjs +74 -84
  66. package/build/esm/config/formats.mjs.map +1 -1
  67. package/build/esm/data/abilities.mjs +5 -4
  68. package/build/esm/data/abilities.mjs.map +1 -1
  69. package/build/esm/data/aliases.mjs +215 -2
  70. package/build/esm/data/aliases.mjs.map +1 -1
  71. package/build/esm/data/conditions.mjs +11 -1
  72. package/build/esm/data/conditions.mjs.map +1 -1
  73. package/build/esm/data/formats-data.mjs +22 -13
  74. package/build/esm/data/formats-data.mjs.map +1 -1
  75. package/build/esm/data/items.mjs +1 -0
  76. package/build/esm/data/items.mjs.map +1 -1
  77. package/build/esm/data/learnsets.mjs +28 -1
  78. package/build/esm/data/learnsets.mjs.map +1 -1
  79. package/build/esm/data/mods/gen3/scripts.mjs +3 -1
  80. package/build/esm/data/mods/gen3/scripts.mjs.map +1 -1
  81. package/build/esm/data/mods/gen4/abilities.mjs +1 -1
  82. package/build/esm/data/mods/gen4/abilities.mjs.map +1 -1
  83. package/build/esm/data/mods/gen4/items.mjs +64 -0
  84. package/build/esm/data/mods/gen4/items.mjs.map +1 -1
  85. package/build/esm/data/mods/gen4/moves.mjs +47 -0
  86. package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
  87. package/build/esm/data/mods/gen5/abilities.mjs +1 -1
  88. package/build/esm/data/mods/gen5/abilities.mjs.map +1 -1
  89. package/build/esm/data/moves.mjs +17 -7
  90. package/build/esm/data/moves.mjs.map +1 -1
  91. package/build/esm/data/pokedex.mjs +12 -0
  92. package/build/esm/data/pokedex.mjs.map +1 -1
  93. package/build/esm/data/rulesets.mjs +1 -25
  94. package/build/esm/data/rulesets.mjs.map +1 -1
  95. package/build/esm/data/text/abilities.mjs +2 -2
  96. package/build/esm/data/text/abilities.mjs.map +1 -1
  97. package/build/esm/data/text/items.mjs +6 -2
  98. package/build/esm/data/text/items.mjs.map +1 -1
  99. package/build/esm/data/text/moves.mjs +59 -23
  100. package/build/esm/data/text/moves.mjs.map +1 -1
  101. package/build/esm/sim/battle.d.mts +6 -0
  102. package/build/esm/sim/battle.mjs +11 -0
  103. package/build/esm/sim/battle.mjs.map +1 -1
  104. package/build/esm/sim/dex-conditions.d.mts +1 -0
  105. package/build/esm/sim/dex-conditions.mjs.map +1 -1
  106. package/build/esm/sim/dex-items.mjs +12 -0
  107. package/build/esm/sim/dex-items.mjs.map +1 -1
  108. package/build/esm/sim/exported-global-types.d.mts +18 -0
  109. package/build/esm/sim/global-types.d.mts +18 -0
  110. package/build/esm/sim/pokemon.d.mts +1 -1
  111. package/build/esm/sim/pokemon.mjs +7 -4
  112. package/build/esm/sim/pokemon.mjs.map +1 -1
  113. package/build/esm/sim/side.mjs +3 -2
  114. package/build/esm/sim/side.mjs.map +1 -1
  115. package/build/esm/sim/team-validator.d.mts +5 -2
  116. package/build/esm/sim/team-validator.mjs +33 -33
  117. package/build/esm/sim/team-validator.mjs.map +1 -1
  118. package/build/esm/sim/teams.d.mts +1 -1
  119. package/package.json +2 -2
@@ -180,8 +180,11 @@ export const MovesText = {
180
180
  },
181
181
  armthrust: {
182
182
  name: "Arm Thrust",
183
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
183
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
184
184
  shortDesc: "Hits 2-5 times in one turn.",
185
+ gen8: {
186
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
187
+ },
185
188
  gen4: {
186
189
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
187
190
  },
@@ -607,8 +610,11 @@ export const MovesText = {
607
610
  },
608
611
  bonerush: {
609
612
  name: "Bone Rush",
610
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
613
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
611
614
  shortDesc: "Hits 2-5 times in one turn.",
615
+ gen8: {
616
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
617
+ },
612
618
  gen4: {
613
619
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
614
620
  },
@@ -742,8 +748,11 @@ export const MovesText = {
742
748
  },
743
749
  bulletseed: {
744
750
  name: "Bullet Seed",
745
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
751
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
746
752
  shortDesc: "Hits 2-5 times in one turn.",
753
+ gen8: {
754
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
755
+ },
747
756
  gen4: {
748
757
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
749
758
  },
@@ -810,7 +819,7 @@ export const MovesText = {
810
819
  },
811
820
  ceaselessedge: {
812
821
  name: "Ceaseless Edge",
813
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
822
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
814
823
  shortDesc: "Sets a layer of Spikes on the opposing side.",
815
824
  },
816
825
  celebrate: {
@@ -1248,7 +1257,7 @@ export const MovesText = {
1248
1257
  defog: {
1249
1258
  name: "Defog",
1250
1259
  desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared.",
1251
- shortDesc: "-1 evasion; clears terrain and hazards on both sides.",
1260
+ shortDesc: "-1 evasion; ends user and target hazards/terrain.",
1252
1261
  gen7: {
1253
1262
  desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness.",
1254
1263
  shortDesc: "-1 evasion; clears user and target side's hazards.",
@@ -2268,8 +2277,11 @@ export const MovesText = {
2268
2277
  },
2269
2278
  furyattack: {
2270
2279
  name: "Fury Attack",
2271
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2280
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
2272
2281
  shortDesc: "Hits 2-5 times in one turn.",
2282
+ gen8: {
2283
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2284
+ },
2273
2285
  gen4: {
2274
2286
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
2275
2287
  },
@@ -2287,8 +2299,11 @@ export const MovesText = {
2287
2299
  },
2288
2300
  furyswipes: {
2289
2301
  name: "Fury Swipes",
2290
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2302
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
2291
2303
  shortDesc: "Hits 2-5 times in one turn.",
2304
+ gen8: {
2305
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2306
+ },
2292
2307
  gen4: {
2293
2308
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
2294
2309
  },
@@ -3164,8 +3179,11 @@ export const MovesText = {
3164
3179
  },
3165
3180
  iciclespear: {
3166
3181
  name: "Icicle Spear",
3167
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
3182
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
3168
3183
  shortDesc: "Hits 2-5 times in one turn.",
3184
+ gen8: {
3185
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
3186
+ },
3169
3187
  gen4: {
3170
3188
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
3171
3189
  },
@@ -3289,7 +3307,7 @@ export const MovesText = {
3289
3307
  },
3290
3308
  ivycudgel: {
3291
3309
  name: "Ivy Cudgel",
3292
- desc: "Has a higher chance for a critical hit. If the user is an Ogerpon holding a mask, this move's type changes to match. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
3310
+ desc: "Has a higher chance for a critical hit. If the user is an Ogerpon, this move's type changes depending on its form. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
3293
3311
  shortDesc: "High critical hit ratio. Type depends on user's form.",
3294
3312
  },
3295
3313
  jawlock: {
@@ -4024,8 +4042,11 @@ export const MovesText = {
4024
4042
  },
4025
4043
  minimize: {
4026
4044
  name: "Minimize",
4027
- desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.",
4045
+ desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, Stomp, and Supercell Slam will not check accuracy and have their damage doubled if used against the user while it is active.",
4028
4046
  shortDesc: "Raises the user's evasiveness by 2.",
4047
+ gen8: {
4048
+ desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.",
4049
+ },
4029
4050
  gen6: {
4030
4051
  desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Phantom Force, Shadow Force, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.",
4031
4052
  },
@@ -4383,7 +4404,7 @@ export const MovesText = {
4383
4404
  },
4384
4405
  orderup: {
4385
4406
  name: "Order Up",
4386
- desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens whether or not this move is successful, and even if the Tatsugiri that activated the effect has since fainted.",
4407
+ desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens even if the Tatsugiri that activated the effect has since fainted.",
4387
4408
  shortDesc: "Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.",
4388
4409
  },
4389
4410
  originpulse: {
@@ -4520,8 +4541,11 @@ export const MovesText = {
4520
4541
  },
4521
4542
  pinmissile: {
4522
4543
  name: "Pin Missile",
4523
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
4544
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
4524
4545
  shortDesc: "Hits 2-5 times in one turn.",
4546
+ gen8: {
4547
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
4548
+ },
4525
4549
  gen4: {
4526
4550
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
4527
4551
  },
@@ -5149,8 +5173,11 @@ export const MovesText = {
5149
5173
  },
5150
5174
  rockblast: {
5151
5175
  name: "Rock Blast",
5152
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5176
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
5153
5177
  shortDesc: "Hits 2-5 times in one turn.",
5178
+ gen8: {
5179
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5180
+ },
5154
5181
  gen4: {
5155
5182
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
5156
5183
  },
@@ -5364,7 +5391,7 @@ export const MovesText = {
5364
5391
  },
5365
5392
  scaleshot: {
5366
5393
  name: "Scale Shot",
5367
- desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5394
+ desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
5368
5395
  shortDesc: "Hits 2-5 times. User: -1 Def, +1 Spe after last hit.",
5369
5396
  },
5370
5397
  scaryface: {
@@ -5979,7 +6006,7 @@ export const MovesText = {
5979
6006
  },
5980
6007
  spikes: {
5981
6008
  name: "Spikes",
5982
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6009
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5983
6010
  shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
5984
6011
  gen8: {
5985
6012
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6088,7 +6115,7 @@ export const MovesText = {
6088
6115
  },
6089
6116
  stealthrock: {
6090
6117
  name: "Stealth Rock",
6091
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6118
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6092
6119
  shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
6093
6120
  gen8: {
6094
6121
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6131,7 +6158,7 @@ export const MovesText = {
6131
6158
  },
6132
6159
  stickyweb: {
6133
6160
  name: "Sticky Web",
6134
- desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6161
+ desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6135
6162
  shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
6136
6163
  gen8: {
6137
6164
  desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6183,7 +6210,7 @@ export const MovesText = {
6183
6210
  },
6184
6211
  stoneaxe: {
6185
6212
  name: "Stone Axe",
6186
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6213
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6187
6214
  shortDesc: "Sets Stealth Rock on the target's side.",
6188
6215
  },
6189
6216
  stoneedge: {
@@ -6286,8 +6313,11 @@ export const MovesText = {
6286
6313
  },
6287
6314
  substitute: {
6288
6315
  name: "Substitute",
6289
- desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6316
+ desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6290
6317
  shortDesc: "User takes 1/4 its max HP to put in a substitute.",
6318
+ gen8: {
6319
+ desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6320
+ },
6291
6321
  gen5: {
6292
6322
  desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6293
6323
  },
@@ -6331,7 +6361,7 @@ export const MovesText = {
6331
6361
  },
6332
6362
  supercellslam: {
6333
6363
  name: "Supercell Slam",
6334
- desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
6364
+ desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage. Damage doubles and no accuracy check is done if the target has used Minimize while active.",
6335
6365
  shortDesc: "User is hurt by 50% of its max HP if it misses.",
6336
6366
  damage: "#crash",
6337
6367
  },
@@ -6496,8 +6526,11 @@ export const MovesText = {
6496
6526
  },
6497
6527
  tailslap: {
6498
6528
  name: "Tail Slap",
6499
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
6529
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
6500
6530
  shortDesc: "Hits 2-5 times in one turn.",
6531
+ gen8: {
6532
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
6533
+ },
6501
6534
  },
6502
6535
  tailwhip: {
6503
6536
  name: "Tail Whip",
@@ -6803,7 +6836,7 @@ export const MovesText = {
6803
6836
  },
6804
6837
  toxicspikes: {
6805
6838
  name: "Toxic Spikes",
6806
- desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6839
+ desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6807
6840
  shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
6808
6841
  gen8: {
6809
6842
  desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
@@ -7104,8 +7137,11 @@ export const MovesText = {
7104
7137
  },
7105
7138
  watershuriken: {
7106
7139
  name: "Water Shuriken",
7107
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times.",
7140
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
7108
7141
  shortDesc: "Usually goes first. Hits 2-5 times in one turn.",
7142
+ gen8: {
7143
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
7144
+ },
7109
7145
  gen6: {
7110
7146
  desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
7111
7147
  },