@pkmn/sim 0.9.23 → 0.9.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (119) hide show
  1. package/build/cjs/config/formats.js +74 -84
  2. package/build/cjs/config/formats.js.map +1 -1
  3. package/build/cjs/data/abilities.js +5 -4
  4. package/build/cjs/data/abilities.js.map +1 -1
  5. package/build/cjs/data/aliases.js +215 -2
  6. package/build/cjs/data/aliases.js.map +1 -1
  7. package/build/cjs/data/conditions.js +11 -1
  8. package/build/cjs/data/conditions.js.map +1 -1
  9. package/build/cjs/data/formats-data.js +22 -13
  10. package/build/cjs/data/formats-data.js.map +1 -1
  11. package/build/cjs/data/items.js +1 -0
  12. package/build/cjs/data/items.js.map +1 -1
  13. package/build/cjs/data/learnsets.js +28 -1
  14. package/build/cjs/data/learnsets.js.map +1 -1
  15. package/build/cjs/data/mods/gen3/scripts.js +3 -1
  16. package/build/cjs/data/mods/gen3/scripts.js.map +1 -1
  17. package/build/cjs/data/mods/gen4/abilities.js +1 -1
  18. package/build/cjs/data/mods/gen4/abilities.js.map +1 -1
  19. package/build/cjs/data/mods/gen4/items.js +64 -0
  20. package/build/cjs/data/mods/gen4/items.js.map +1 -1
  21. package/build/cjs/data/mods/gen4/moves.js +47 -0
  22. package/build/cjs/data/mods/gen4/moves.js.map +1 -1
  23. package/build/cjs/data/mods/gen5/abilities.js +1 -1
  24. package/build/cjs/data/mods/gen5/abilities.js.map +1 -1
  25. package/build/cjs/data/moves.js +17 -7
  26. package/build/cjs/data/moves.js.map +1 -1
  27. package/build/cjs/data/pokedex.js +12 -0
  28. package/build/cjs/data/pokedex.js.map +1 -1
  29. package/build/cjs/data/rulesets.js +1 -25
  30. package/build/cjs/data/rulesets.js.map +1 -1
  31. package/build/cjs/data/text/abilities.js +2 -2
  32. package/build/cjs/data/text/abilities.js.map +1 -1
  33. package/build/cjs/data/text/items.js +6 -2
  34. package/build/cjs/data/text/items.js.map +1 -1
  35. package/build/cjs/data/text/moves.js +59 -23
  36. package/build/cjs/data/text/moves.js.map +1 -1
  37. package/build/cjs/lib/index.js +17 -7
  38. package/build/cjs/lib/index.js.map +1 -1
  39. package/build/cjs/sim/battle.d.ts +6 -0
  40. package/build/cjs/sim/battle.js +11 -0
  41. package/build/cjs/sim/battle.js.map +1 -1
  42. package/build/cjs/sim/dex-conditions.d.ts +1 -0
  43. package/build/cjs/sim/dex-conditions.js.map +1 -1
  44. package/build/cjs/sim/dex-items.js +12 -0
  45. package/build/cjs/sim/dex-items.js.map +1 -1
  46. package/build/cjs/sim/dex.js +17 -7
  47. package/build/cjs/sim/dex.js.map +1 -1
  48. package/build/cjs/sim/exported-global-types.d.ts +18 -0
  49. package/build/cjs/sim/global-types.d.ts +18 -0
  50. package/build/cjs/sim/index.js +17 -7
  51. package/build/cjs/sim/index.js.map +1 -1
  52. package/build/cjs/sim/pokemon.d.ts +1 -1
  53. package/build/cjs/sim/pokemon.js +7 -4
  54. package/build/cjs/sim/pokemon.js.map +1 -1
  55. package/build/cjs/sim/side.js +3 -2
  56. package/build/cjs/sim/side.js.map +1 -1
  57. package/build/cjs/sim/team-validator.d.ts +5 -2
  58. package/build/cjs/sim/team-validator.js +33 -33
  59. package/build/cjs/sim/team-validator.js.map +1 -1
  60. package/build/cjs/sim/teams.d.ts +1 -1
  61. package/build/cjs/sim/teams.js +17 -7
  62. package/build/cjs/sim/teams.js.map +1 -1
  63. package/build/cjs/sim/tools/runner.js +17 -7
  64. package/build/cjs/sim/tools/runner.js.map +1 -1
  65. package/build/esm/config/formats.mjs +74 -84
  66. package/build/esm/config/formats.mjs.map +1 -1
  67. package/build/esm/data/abilities.mjs +5 -4
  68. package/build/esm/data/abilities.mjs.map +1 -1
  69. package/build/esm/data/aliases.mjs +215 -2
  70. package/build/esm/data/aliases.mjs.map +1 -1
  71. package/build/esm/data/conditions.mjs +11 -1
  72. package/build/esm/data/conditions.mjs.map +1 -1
  73. package/build/esm/data/formats-data.mjs +22 -13
  74. package/build/esm/data/formats-data.mjs.map +1 -1
  75. package/build/esm/data/items.mjs +1 -0
  76. package/build/esm/data/items.mjs.map +1 -1
  77. package/build/esm/data/learnsets.mjs +28 -1
  78. package/build/esm/data/learnsets.mjs.map +1 -1
  79. package/build/esm/data/mods/gen3/scripts.mjs +3 -1
  80. package/build/esm/data/mods/gen3/scripts.mjs.map +1 -1
  81. package/build/esm/data/mods/gen4/abilities.mjs +1 -1
  82. package/build/esm/data/mods/gen4/abilities.mjs.map +1 -1
  83. package/build/esm/data/mods/gen4/items.mjs +64 -0
  84. package/build/esm/data/mods/gen4/items.mjs.map +1 -1
  85. package/build/esm/data/mods/gen4/moves.mjs +47 -0
  86. package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
  87. package/build/esm/data/mods/gen5/abilities.mjs +1 -1
  88. package/build/esm/data/mods/gen5/abilities.mjs.map +1 -1
  89. package/build/esm/data/moves.mjs +17 -7
  90. package/build/esm/data/moves.mjs.map +1 -1
  91. package/build/esm/data/pokedex.mjs +12 -0
  92. package/build/esm/data/pokedex.mjs.map +1 -1
  93. package/build/esm/data/rulesets.mjs +1 -25
  94. package/build/esm/data/rulesets.mjs.map +1 -1
  95. package/build/esm/data/text/abilities.mjs +2 -2
  96. package/build/esm/data/text/abilities.mjs.map +1 -1
  97. package/build/esm/data/text/items.mjs +6 -2
  98. package/build/esm/data/text/items.mjs.map +1 -1
  99. package/build/esm/data/text/moves.mjs +59 -23
  100. package/build/esm/data/text/moves.mjs.map +1 -1
  101. package/build/esm/sim/battle.d.mts +6 -0
  102. package/build/esm/sim/battle.mjs +11 -0
  103. package/build/esm/sim/battle.mjs.map +1 -1
  104. package/build/esm/sim/dex-conditions.d.mts +1 -0
  105. package/build/esm/sim/dex-conditions.mjs.map +1 -1
  106. package/build/esm/sim/dex-items.mjs +12 -0
  107. package/build/esm/sim/dex-items.mjs.map +1 -1
  108. package/build/esm/sim/exported-global-types.d.mts +18 -0
  109. package/build/esm/sim/global-types.d.mts +18 -0
  110. package/build/esm/sim/pokemon.d.mts +1 -1
  111. package/build/esm/sim/pokemon.mjs +7 -4
  112. package/build/esm/sim/pokemon.mjs.map +1 -1
  113. package/build/esm/sim/side.mjs +3 -2
  114. package/build/esm/sim/side.mjs.map +1 -1
  115. package/build/esm/sim/team-validator.d.mts +5 -2
  116. package/build/esm/sim/team-validator.mjs +33 -33
  117. package/build/esm/sim/team-validator.mjs.map +1 -1
  118. package/build/esm/sim/teams.d.mts +1 -1
  119. package/package.json +2 -2
@@ -183,8 +183,11 @@ exports.MovesText = {
183
183
  },
184
184
  armthrust: {
185
185
  name: "Arm Thrust",
186
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
186
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
187
187
  shortDesc: "Hits 2-5 times in one turn.",
188
+ gen8: {
189
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
190
+ },
188
191
  gen4: {
189
192
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
190
193
  },
@@ -610,8 +613,11 @@ exports.MovesText = {
610
613
  },
611
614
  bonerush: {
612
615
  name: "Bone Rush",
613
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
616
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
614
617
  shortDesc: "Hits 2-5 times in one turn.",
618
+ gen8: {
619
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
620
+ },
615
621
  gen4: {
616
622
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
617
623
  },
@@ -745,8 +751,11 @@ exports.MovesText = {
745
751
  },
746
752
  bulletseed: {
747
753
  name: "Bullet Seed",
748
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
754
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
749
755
  shortDesc: "Hits 2-5 times in one turn.",
756
+ gen8: {
757
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
758
+ },
750
759
  gen4: {
751
760
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
752
761
  },
@@ -813,7 +822,7 @@ exports.MovesText = {
813
822
  },
814
823
  ceaselessedge: {
815
824
  name: "Ceaseless Edge",
816
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
825
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
817
826
  shortDesc: "Sets a layer of Spikes on the opposing side.",
818
827
  },
819
828
  celebrate: {
@@ -1251,7 +1260,7 @@ exports.MovesText = {
1251
1260
  defog: {
1252
1261
  name: "Defog",
1253
1262
  desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared.",
1254
- shortDesc: "-1 evasion; clears terrain and hazards on both sides.",
1263
+ shortDesc: "-1 evasion; ends user and target hazards/terrain.",
1255
1264
  gen7: {
1256
1265
  desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness.",
1257
1266
  shortDesc: "-1 evasion; clears user and target side's hazards.",
@@ -2271,8 +2280,11 @@ exports.MovesText = {
2271
2280
  },
2272
2281
  furyattack: {
2273
2282
  name: "Fury Attack",
2274
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2283
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
2275
2284
  shortDesc: "Hits 2-5 times in one turn.",
2285
+ gen8: {
2286
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2287
+ },
2276
2288
  gen4: {
2277
2289
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
2278
2290
  },
@@ -2290,8 +2302,11 @@ exports.MovesText = {
2290
2302
  },
2291
2303
  furyswipes: {
2292
2304
  name: "Fury Swipes",
2293
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2305
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
2294
2306
  shortDesc: "Hits 2-5 times in one turn.",
2307
+ gen8: {
2308
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
2309
+ },
2295
2310
  gen4: {
2296
2311
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
2297
2312
  },
@@ -3167,8 +3182,11 @@ exports.MovesText = {
3167
3182
  },
3168
3183
  iciclespear: {
3169
3184
  name: "Icicle Spear",
3170
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
3185
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
3171
3186
  shortDesc: "Hits 2-5 times in one turn.",
3187
+ gen8: {
3188
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
3189
+ },
3172
3190
  gen4: {
3173
3191
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
3174
3192
  },
@@ -3292,7 +3310,7 @@ exports.MovesText = {
3292
3310
  },
3293
3311
  ivycudgel: {
3294
3312
  name: "Ivy Cudgel",
3295
- desc: "Has a higher chance for a critical hit. If the user is an Ogerpon holding a mask, this move's type changes to match. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
3313
+ desc: "Has a higher chance for a critical hit. If the user is an Ogerpon, this move's type changes depending on its form. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
3296
3314
  shortDesc: "High critical hit ratio. Type depends on user's form.",
3297
3315
  },
3298
3316
  jawlock: {
@@ -4027,8 +4045,11 @@ exports.MovesText = {
4027
4045
  },
4028
4046
  minimize: {
4029
4047
  name: "Minimize",
4030
- desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.",
4048
+ desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, Stomp, and Supercell Slam will not check accuracy and have their damage doubled if used against the user while it is active.",
4031
4049
  shortDesc: "Raises the user's evasiveness by 2.",
4050
+ gen8: {
4051
+ desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.",
4052
+ },
4032
4053
  gen6: {
4033
4054
  desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Phantom Force, Shadow Force, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.",
4034
4055
  },
@@ -4386,7 +4407,7 @@ exports.MovesText = {
4386
4407
  },
4387
4408
  orderup: {
4388
4409
  name: "Order Up",
4389
- desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens whether or not this move is successful, and even if the Tatsugiri that activated the effect has since fainted.",
4410
+ desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens even if the Tatsugiri that activated the effect has since fainted.",
4390
4411
  shortDesc: "Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.",
4391
4412
  },
4392
4413
  originpulse: {
@@ -4523,8 +4544,11 @@ exports.MovesText = {
4523
4544
  },
4524
4545
  pinmissile: {
4525
4546
  name: "Pin Missile",
4526
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
4547
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
4527
4548
  shortDesc: "Hits 2-5 times in one turn.",
4549
+ gen8: {
4550
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
4551
+ },
4528
4552
  gen4: {
4529
4553
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
4530
4554
  },
@@ -5152,8 +5176,11 @@ exports.MovesText = {
5152
5176
  },
5153
5177
  rockblast: {
5154
5178
  name: "Rock Blast",
5155
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5179
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
5156
5180
  shortDesc: "Hits 2-5 times in one turn.",
5181
+ gen8: {
5182
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5183
+ },
5157
5184
  gen4: {
5158
5185
  desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
5159
5186
  },
@@ -5367,7 +5394,7 @@ exports.MovesText = {
5367
5394
  },
5368
5395
  scaleshot: {
5369
5396
  name: "Scale Shot",
5370
- desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
5397
+ desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
5371
5398
  shortDesc: "Hits 2-5 times. User: -1 Def, +1 Spe after last hit.",
5372
5399
  },
5373
5400
  scaryface: {
@@ -5982,7 +6009,7 @@ exports.MovesText = {
5982
6009
  },
5983
6010
  spikes: {
5984
6011
  name: "Spikes",
5985
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6012
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5986
6013
  shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
5987
6014
  gen8: {
5988
6015
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6091,7 +6118,7 @@ exports.MovesText = {
6091
6118
  },
6092
6119
  stealthrock: {
6093
6120
  name: "Stealth Rock",
6094
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6121
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6095
6122
  shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
6096
6123
  gen8: {
6097
6124
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6134,7 +6161,7 @@ exports.MovesText = {
6134
6161
  },
6135
6162
  stickyweb: {
6136
6163
  name: "Sticky Web",
6137
- desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6164
+ desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6138
6165
  shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
6139
6166
  gen8: {
6140
6167
  desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
@@ -6186,7 +6213,7 @@ exports.MovesText = {
6186
6213
  },
6187
6214
  stoneaxe: {
6188
6215
  name: "Stone Axe",
6189
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6216
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
6190
6217
  shortDesc: "Sets Stealth Rock on the target's side.",
6191
6218
  },
6192
6219
  stoneedge: {
@@ -6289,8 +6316,11 @@ exports.MovesText = {
6289
6316
  },
6290
6317
  substitute: {
6291
6318
  name: "Substitute",
6292
- desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6319
+ desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6293
6320
  shortDesc: "User takes 1/4 its max HP to put in a substitute.",
6321
+ gen8: {
6322
+ desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6323
+ },
6294
6324
  gen5: {
6295
6325
  desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
6296
6326
  },
@@ -6334,7 +6364,7 @@ exports.MovesText = {
6334
6364
  },
6335
6365
  supercellslam: {
6336
6366
  name: "Supercell Slam",
6337
- desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
6367
+ desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage. Damage doubles and no accuracy check is done if the target has used Minimize while active.",
6338
6368
  shortDesc: "User is hurt by 50% of its max HP if it misses.",
6339
6369
  damage: "#crash",
6340
6370
  },
@@ -6499,8 +6529,11 @@ exports.MovesText = {
6499
6529
  },
6500
6530
  tailslap: {
6501
6531
  name: "Tail Slap",
6502
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
6532
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
6503
6533
  shortDesc: "Hits 2-5 times in one turn.",
6534
+ gen8: {
6535
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
6536
+ },
6504
6537
  },
6505
6538
  tailwhip: {
6506
6539
  name: "Tail Whip",
@@ -6806,7 +6839,7 @@ exports.MovesText = {
6806
6839
  },
6807
6840
  toxicspikes: {
6808
6841
  name: "Toxic Spikes",
6809
- desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6842
+ desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6810
6843
  shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
6811
6844
  gen8: {
6812
6845
  desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
@@ -7107,8 +7140,11 @@ exports.MovesText = {
7107
7140
  },
7108
7141
  watershuriken: {
7109
7142
  name: "Water Shuriken",
7110
- desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times.",
7143
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
7111
7144
  shortDesc: "Usually goes first. Hits 2-5 times in one turn.",
7145
+ gen8: {
7146
+ desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
7147
+ },
7112
7148
  gen6: {
7113
7149
  desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
7114
7150
  },