@pkmn/sim 0.9.23 → 0.9.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cjs/config/formats.js +74 -84
- package/build/cjs/config/formats.js.map +1 -1
- package/build/cjs/data/abilities.js +5 -4
- package/build/cjs/data/abilities.js.map +1 -1
- package/build/cjs/data/aliases.js +215 -2
- package/build/cjs/data/aliases.js.map +1 -1
- package/build/cjs/data/conditions.js +11 -1
- package/build/cjs/data/conditions.js.map +1 -1
- package/build/cjs/data/formats-data.js +22 -13
- package/build/cjs/data/formats-data.js.map +1 -1
- package/build/cjs/data/items.js +1 -0
- package/build/cjs/data/items.js.map +1 -1
- package/build/cjs/data/learnsets.js +28 -1
- package/build/cjs/data/learnsets.js.map +1 -1
- package/build/cjs/data/mods/gen3/scripts.js +3 -1
- package/build/cjs/data/mods/gen3/scripts.js.map +1 -1
- package/build/cjs/data/mods/gen4/abilities.js +1 -1
- package/build/cjs/data/mods/gen4/abilities.js.map +1 -1
- package/build/cjs/data/mods/gen4/items.js +64 -0
- package/build/cjs/data/mods/gen4/items.js.map +1 -1
- package/build/cjs/data/mods/gen4/moves.js +47 -0
- package/build/cjs/data/mods/gen4/moves.js.map +1 -1
- package/build/cjs/data/mods/gen5/abilities.js +1 -1
- package/build/cjs/data/mods/gen5/abilities.js.map +1 -1
- package/build/cjs/data/moves.js +17 -7
- package/build/cjs/data/moves.js.map +1 -1
- package/build/cjs/data/pokedex.js +12 -0
- package/build/cjs/data/pokedex.js.map +1 -1
- package/build/cjs/data/rulesets.js +1 -25
- package/build/cjs/data/rulesets.js.map +1 -1
- package/build/cjs/data/text/abilities.js +2 -2
- package/build/cjs/data/text/abilities.js.map +1 -1
- package/build/cjs/data/text/items.js +6 -2
- package/build/cjs/data/text/items.js.map +1 -1
- package/build/cjs/data/text/moves.js +59 -23
- package/build/cjs/data/text/moves.js.map +1 -1
- package/build/cjs/lib/index.js +17 -7
- package/build/cjs/lib/index.js.map +1 -1
- package/build/cjs/sim/battle.d.ts +6 -0
- package/build/cjs/sim/battle.js +11 -0
- package/build/cjs/sim/battle.js.map +1 -1
- package/build/cjs/sim/dex-conditions.d.ts +1 -0
- package/build/cjs/sim/dex-conditions.js.map +1 -1
- package/build/cjs/sim/dex-items.js +12 -0
- package/build/cjs/sim/dex-items.js.map +1 -1
- package/build/cjs/sim/dex.js +17 -7
- package/build/cjs/sim/dex.js.map +1 -1
- package/build/cjs/sim/exported-global-types.d.ts +18 -0
- package/build/cjs/sim/global-types.d.ts +18 -0
- package/build/cjs/sim/index.js +17 -7
- package/build/cjs/sim/index.js.map +1 -1
- package/build/cjs/sim/pokemon.d.ts +1 -1
- package/build/cjs/sim/pokemon.js +7 -4
- package/build/cjs/sim/pokemon.js.map +1 -1
- package/build/cjs/sim/side.js +3 -2
- package/build/cjs/sim/side.js.map +1 -1
- package/build/cjs/sim/team-validator.d.ts +5 -2
- package/build/cjs/sim/team-validator.js +33 -33
- package/build/cjs/sim/team-validator.js.map +1 -1
- package/build/cjs/sim/teams.d.ts +1 -1
- package/build/cjs/sim/teams.js +17 -7
- package/build/cjs/sim/teams.js.map +1 -1
- package/build/cjs/sim/tools/runner.js +17 -7
- package/build/cjs/sim/tools/runner.js.map +1 -1
- package/build/esm/config/formats.mjs +74 -84
- package/build/esm/config/formats.mjs.map +1 -1
- package/build/esm/data/abilities.mjs +5 -4
- package/build/esm/data/abilities.mjs.map +1 -1
- package/build/esm/data/aliases.mjs +215 -2
- package/build/esm/data/aliases.mjs.map +1 -1
- package/build/esm/data/conditions.mjs +11 -1
- package/build/esm/data/conditions.mjs.map +1 -1
- package/build/esm/data/formats-data.mjs +22 -13
- package/build/esm/data/formats-data.mjs.map +1 -1
- package/build/esm/data/items.mjs +1 -0
- package/build/esm/data/items.mjs.map +1 -1
- package/build/esm/data/learnsets.mjs +28 -1
- package/build/esm/data/learnsets.mjs.map +1 -1
- package/build/esm/data/mods/gen3/scripts.mjs +3 -1
- package/build/esm/data/mods/gen3/scripts.mjs.map +1 -1
- package/build/esm/data/mods/gen4/abilities.mjs +1 -1
- package/build/esm/data/mods/gen4/abilities.mjs.map +1 -1
- package/build/esm/data/mods/gen4/items.mjs +64 -0
- package/build/esm/data/mods/gen4/items.mjs.map +1 -1
- package/build/esm/data/mods/gen4/moves.mjs +47 -0
- package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
- package/build/esm/data/mods/gen5/abilities.mjs +1 -1
- package/build/esm/data/mods/gen5/abilities.mjs.map +1 -1
- package/build/esm/data/moves.mjs +17 -7
- package/build/esm/data/moves.mjs.map +1 -1
- package/build/esm/data/pokedex.mjs +12 -0
- package/build/esm/data/pokedex.mjs.map +1 -1
- package/build/esm/data/rulesets.mjs +1 -25
- package/build/esm/data/rulesets.mjs.map +1 -1
- package/build/esm/data/text/abilities.mjs +2 -2
- package/build/esm/data/text/abilities.mjs.map +1 -1
- package/build/esm/data/text/items.mjs +6 -2
- package/build/esm/data/text/items.mjs.map +1 -1
- package/build/esm/data/text/moves.mjs +59 -23
- package/build/esm/data/text/moves.mjs.map +1 -1
- package/build/esm/sim/battle.d.mts +6 -0
- package/build/esm/sim/battle.mjs +11 -0
- package/build/esm/sim/battle.mjs.map +1 -1
- package/build/esm/sim/dex-conditions.d.mts +1 -0
- package/build/esm/sim/dex-conditions.mjs.map +1 -1
- package/build/esm/sim/dex-items.mjs +12 -0
- package/build/esm/sim/dex-items.mjs.map +1 -1
- package/build/esm/sim/exported-global-types.d.mts +18 -0
- package/build/esm/sim/global-types.d.mts +18 -0
- package/build/esm/sim/pokemon.d.mts +1 -1
- package/build/esm/sim/pokemon.mjs +7 -4
- package/build/esm/sim/pokemon.mjs.map +1 -1
- package/build/esm/sim/side.mjs +3 -2
- package/build/esm/sim/side.mjs.map +1 -1
- package/build/esm/sim/team-validator.d.mts +5 -2
- package/build/esm/sim/team-validator.mjs +33 -33
- package/build/esm/sim/team-validator.mjs.map +1 -1
- package/build/esm/sim/teams.d.mts +1 -1
- package/package.json +2 -2
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@@ -183,8 +183,11 @@ exports.MovesText = {
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},
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armthrust: {
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name: "Arm Thrust",
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-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -610,8 +613,11 @@ exports.MovesText = {
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},
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bonerush: {
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name: "Bone Rush",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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616
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -745,8 +751,11 @@ exports.MovesText = {
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},
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bulletseed: {
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name: "Bullet Seed",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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},
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@@ -813,7 +822,7 @@ exports.MovesText = {
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},
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ceaselessedge: {
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name: "Ceaseless Edge",
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desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
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desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
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shortDesc: "Sets a layer of Spikes on the opposing side.",
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},
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celebrate: {
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@@ -1251,7 +1260,7 @@ exports.MovesText = {
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defog: {
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name: "Defog",
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desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared.",
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shortDesc: "-1 evasion;
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shortDesc: "-1 evasion; ends user and target hazards/terrain.",
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gen7: {
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desc: "Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness.",
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shortDesc: "-1 evasion; clears user and target side's hazards.",
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@@ -2271,8 +2280,11 @@ exports.MovesText = {
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furyattack: {
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name: "Fury Attack",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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@@ -2290,8 +2302,11 @@ exports.MovesText = {
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furyswipes: {
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name: "Fury Swipes",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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@@ -3167,8 +3182,11 @@ exports.MovesText = {
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iciclespear: {
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name: "Icicle Spear",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
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shortDesc: "Hits 2-5 times in one turn.",
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gen8: {
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desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
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},
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gen4: {
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desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
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@@ -3292,7 +3310,7 @@ exports.MovesText = {
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ivycudgel: {
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name: "Ivy Cudgel",
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desc: "Has a higher chance for a critical hit. If the user is an Ogerpon
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desc: "Has a higher chance for a critical hit. If the user is an Ogerpon, this move's type changes depending on its form. Water type for Wellspring Mask, Fire type for Hearthflame Mask, and Rock type for Cornerstone Mask.",
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shortDesc: "High critical hit ratio. Type depends on user's form.",
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},
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jawlock: {
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@@ -4027,8 +4045,11 @@ exports.MovesText = {
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minimize: {
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name: "Minimize",
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desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, and
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desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, Stomp, and Supercell Slam will not check accuracy and have their damage doubled if used against the user while it is active.",
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shortDesc: "Raises the user's evasiveness by 2.",
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gen8: {
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desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.",
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|
4052
|
+
},
|
|
4032
4053
|
gen6: {
|
|
4033
4054
|
desc: "Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Phantom Force, Shadow Force, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active.",
|
|
4034
4055
|
},
|
|
@@ -4386,7 +4407,7 @@ exports.MovesText = {
|
|
|
4386
4407
|
},
|
|
4387
4408
|
orderup: {
|
|
4388
4409
|
name: "Order Up",
|
|
4389
|
-
desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens
|
|
4410
|
+
desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens even if the Tatsugiri that activated the effect has since fainted.",
|
|
4390
4411
|
shortDesc: "Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.",
|
|
4391
4412
|
},
|
|
4392
4413
|
originpulse: {
|
|
@@ -4523,8 +4544,11 @@ exports.MovesText = {
|
|
|
4523
4544
|
},
|
|
4524
4545
|
pinmissile: {
|
|
4525
4546
|
name: "Pin Missile",
|
|
4526
|
-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
4547
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
4527
4548
|
shortDesc: "Hits 2-5 times in one turn.",
|
|
4549
|
+
gen8: {
|
|
4550
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
4551
|
+
},
|
|
4528
4552
|
gen4: {
|
|
4529
4553
|
desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
|
|
4530
4554
|
},
|
|
@@ -5152,8 +5176,11 @@ exports.MovesText = {
|
|
|
5152
5176
|
},
|
|
5153
5177
|
rockblast: {
|
|
5154
5178
|
name: "Rock Blast",
|
|
5155
|
-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
5179
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
5156
5180
|
shortDesc: "Hits 2-5 times in one turn.",
|
|
5181
|
+
gen8: {
|
|
5182
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
5183
|
+
},
|
|
5157
5184
|
gen4: {
|
|
5158
5185
|
desc: "Hits two to five times. Has a 3/8 chance to hit two or three times, and a 1/8 chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.",
|
|
5159
5186
|
},
|
|
@@ -5367,7 +5394,7 @@ exports.MovesText = {
|
|
|
5367
5394
|
},
|
|
5368
5395
|
scaleshot: {
|
|
5369
5396
|
name: "Scale Shot",
|
|
5370
|
-
desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
5397
|
+
desc: "Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
5371
5398
|
shortDesc: "Hits 2-5 times. User: -1 Def, +1 Spe after last hit.",
|
|
5372
5399
|
},
|
|
5373
5400
|
scaryface: {
|
|
@@ -5982,7 +6009,7 @@ exports.MovesText = {
|
|
|
5982
6009
|
},
|
|
5983
6010
|
spikes: {
|
|
5984
6011
|
name: "Spikes",
|
|
5985
|
-
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6012
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5986
6013
|
shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
|
|
5987
6014
|
gen8: {
|
|
5988
6015
|
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
@@ -6091,7 +6118,7 @@ exports.MovesText = {
|
|
|
6091
6118
|
},
|
|
6092
6119
|
stealthrock: {
|
|
6093
6120
|
name: "Stealth Rock",
|
|
6094
|
-
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6121
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6095
6122
|
shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
|
|
6096
6123
|
gen8: {
|
|
6097
6124
|
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
@@ -6134,7 +6161,7 @@ exports.MovesText = {
|
|
|
6134
6161
|
},
|
|
6135
6162
|
stickyweb: {
|
|
6136
6163
|
name: "Sticky Web",
|
|
6137
|
-
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6164
|
+
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6138
6165
|
shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
|
|
6139
6166
|
gen8: {
|
|
6140
6167
|
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
@@ -6186,7 +6213,7 @@ exports.MovesText = {
|
|
|
6186
6213
|
},
|
|
6187
6214
|
stoneaxe: {
|
|
6188
6215
|
name: "Stone Axe",
|
|
6189
|
-
desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6216
|
+
desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
6190
6217
|
shortDesc: "Sets Stealth Rock on the target's side.",
|
|
6191
6218
|
},
|
|
6192
6219
|
stoneedge: {
|
|
@@ -6289,8 +6316,11 @@ exports.MovesText = {
|
|
|
6289
6316
|
},
|
|
6290
6317
|
substitute: {
|
|
6291
6318
|
name: "Substitute",
|
|
6292
|
-
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it,
|
|
6319
|
+
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
|
|
6293
6320
|
shortDesc: "User takes 1/4 its max HP to put in a substitute.",
|
|
6321
|
+
gen8: {
|
|
6322
|
+
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
|
|
6323
|
+
},
|
|
6294
6324
|
gen5: {
|
|
6295
6325
|
desc: "The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.",
|
|
6296
6326
|
},
|
|
@@ -6334,7 +6364,7 @@ exports.MovesText = {
|
|
|
6334
6364
|
},
|
|
6335
6365
|
supercellslam: {
|
|
6336
6366
|
name: "Supercell Slam",
|
|
6337
|
-
desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
|
|
6367
|
+
desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage. Damage doubles and no accuracy check is done if the target has used Minimize while active.",
|
|
6338
6368
|
shortDesc: "User is hurt by 50% of its max HP if it misses.",
|
|
6339
6369
|
damage: "#crash",
|
|
6340
6370
|
},
|
|
@@ -6499,8 +6529,11 @@ exports.MovesText = {
|
|
|
6499
6529
|
},
|
|
6500
6530
|
tailslap: {
|
|
6501
6531
|
name: "Tail Slap",
|
|
6502
|
-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
6532
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
6503
6533
|
shortDesc: "Hits 2-5 times in one turn.",
|
|
6534
|
+
gen8: {
|
|
6535
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
6536
|
+
},
|
|
6504
6537
|
},
|
|
6505
6538
|
tailwhip: {
|
|
6506
6539
|
name: "Tail Whip",
|
|
@@ -6806,7 +6839,7 @@ exports.MovesText = {
|
|
|
6806
6839
|
},
|
|
6807
6840
|
toxicspikes: {
|
|
6808
6841
|
name: "Toxic Spikes",
|
|
6809
|
-
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
6842
|
+
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
6810
6843
|
shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
|
|
6811
6844
|
gen8: {
|
|
6812
6845
|
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
@@ -7107,8 +7140,11 @@ exports.MovesText = {
|
|
|
7107
7140
|
},
|
|
7108
7141
|
watershuriken: {
|
|
7109
7142
|
name: "Water Shuriken",
|
|
7110
|
-
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times.",
|
|
7143
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times. If the user is holding Loaded Dice, this move will hit 4-5 times.",
|
|
7111
7144
|
shortDesc: "Usually goes first. Hits 2-5 times in one turn.",
|
|
7145
|
+
gen8: {
|
|
7146
|
+
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
7147
|
+
},
|
|
7112
7148
|
gen6: {
|
|
7113
7149
|
desc: "Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.",
|
|
7114
7150
|
},
|