@pkmn/engine 0.1.0-dev.fb5bf955 → 0.1.0-dev.fb6653d6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +115 -76
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +44 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +97 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +27 -5
- package/build/pkg/addon.js +42 -73
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +16 -19
- package/build/pkg/gen1.js +54 -42
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +55 -103
- package/build/pkg/index.js +6 -63
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +36 -69
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +142 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +373 -152
- package/package.json +68 -120
- package/src/bin/install-pkmn-engine +41 -26
- package/src/bin/pkmn-debug +29 -6
- package/src/lib/bindings/node.zig +121 -0
- package/src/lib/bindings/wasm.zig +58 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -17
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +18 -3
- package/src/lib/common/protocol.zig +947 -407
- package/src/lib/common/rational.zig +449 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +61 -0
- package/src/lib/gen1/calc.zig +953 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +100 -89
- package/src/lib/gen1/helpers.zig +139 -50
- package/src/lib/gen1/mechanics.zig +1344 -907
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +134 -99
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/node.zig +18 -0
- package/src/lib/pkmn.zig +93 -12
- package/src/lib/wasm.zig +17 -0
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -382
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -784
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,50 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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if (
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,37 +145,38 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +210,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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-
|
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|
-
battle.last_selected_indexes.p1 = @intCast(u4, c.data);
|
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|
-
} else {
|
|
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|
-
battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
|
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|
-
}
|
|
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|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
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221
|
}
|
|
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222
|
}
|
|
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223
|
}
|
|
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224
|
|
|
229
|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
|
225
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
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226
|
var side = battle.side(player);
|
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227
|
var foe = battle.foe(player);
|
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228
|
var active = &side.active;
|
|
@@ -239,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
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239
235
|
side.order[0] = side.order[slot - 1];
|
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236
|
side.order[slot - 1] = out;
|
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237
|
|
|
242
|
-
|
|
243
|
-
battle.last_selected_indexes.p1 = 1;
|
|
244
|
-
} else {
|
|
245
|
-
battle.last_selected_indexes.p2 = 1;
|
|
246
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
247
239
|
|
|
248
240
|
side.last_used_move = .None;
|
|
249
241
|
foe.last_used_move = .None;
|
|
@@ -256,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
256
248
|
active.moves = incoming.moves;
|
|
257
249
|
|
|
258
250
|
statusModify(incoming.status, &active.stats);
|
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|
+
options.chance.switched(player, slot);
|
|
259
252
|
|
|
260
253
|
foe.active.volatiles.Binding = false;
|
|
261
254
|
|
|
262
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
263
256
|
|
|
264
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
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258
|
incoming.status = Status.init(.PSN);
|
|
266
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
267
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
268
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
269
262
|
}
|
|
270
263
|
}
|
|
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264
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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267
|
|
|
275
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
293
|
if (spe1 == spe2) {
|
|
301
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
308
298
|
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
301
|
|
|
311
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +306,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
306
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
307
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
308
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
309
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
310
|
// won the original coin flip
|
|
320
311
|
if (t1 and t2) return .P1;
|
|
321
312
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,34 +319,55 @@ fn doTurn(
|
|
|
328
319
|
battle: anytype,
|
|
329
320
|
player: Player,
|
|
330
321
|
player_choice: Choice,
|
|
331
|
-
|
|
322
|
+
player_rewrap: bool,
|
|
323
|
+
player_skip: bool,
|
|
332
324
|
foe_player: Player,
|
|
333
325
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
326
|
+
foe_rewrap: bool,
|
|
327
|
+
foe_skip: bool,
|
|
328
|
+
options: anytype,
|
|
336
329
|
) !?Result {
|
|
337
330
|
assert(player_choice.type != .Pass);
|
|
338
331
|
|
|
339
332
|
var residual = true;
|
|
340
333
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
334
|
+
if (try executeMove(
|
|
335
|
+
battle,
|
|
336
|
+
player,
|
|
337
|
+
player_choice,
|
|
338
|
+
player_rewrap,
|
|
339
|
+
player_skip,
|
|
340
|
+
&residual,
|
|
341
|
+
options,
|
|
342
|
+
)) |r| return r;
|
|
342
343
|
if (!replace) {
|
|
343
344
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
345
346
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
348
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
350
353
|
residual = true;
|
|
351
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
352
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
357
|
+
battle,
|
|
358
|
+
foe_player,
|
|
359
|
+
foe_choice,
|
|
360
|
+
foe_rewrap,
|
|
361
|
+
foe_skip,
|
|
362
|
+
&residual,
|
|
363
|
+
options,
|
|
364
|
+
)) |r| return r;
|
|
353
365
|
if (!replace) {
|
|
354
|
-
if (foe_choice.type != .Switch) {
|
|
355
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
356
368
|
}
|
|
357
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
358
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
359
371
|
}
|
|
360
372
|
|
|
361
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -372,29 +384,31 @@ fn executeMove(
|
|
|
372
384
|
battle: anytype,
|
|
373
385
|
player: Player,
|
|
374
386
|
choice: Choice,
|
|
375
|
-
|
|
387
|
+
rewrap: bool,
|
|
388
|
+
skip: bool,
|
|
376
389
|
residual: *bool,
|
|
377
|
-
|
|
390
|
+
options: anytype,
|
|
378
391
|
) !?Result {
|
|
379
392
|
var side = battle.side(player);
|
|
380
393
|
|
|
381
394
|
if (choice.type == .Switch) {
|
|
382
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
383
396
|
return null;
|
|
384
397
|
}
|
|
385
398
|
|
|
399
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
400
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
401
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
386
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
387
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
388
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
389
403
|
assert(!showdown);
|
|
390
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
391
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
392
406
|
}
|
|
393
407
|
return null;
|
|
394
408
|
}
|
|
395
409
|
|
|
396
410
|
assert(choice.type == .Move);
|
|
397
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
398
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
399
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
400
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -403,17 +417,16 @@ fn executeMove(
|
|
|
403
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
404
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
405
419
|
assert(!showdown);
|
|
406
|
-
mslot = @intCast(
|
|
407
|
-
battle.last_selected_indexes.p1
|
|
408
|
-
else
|
|
409
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
410
421
|
const stored = side.stored();
|
|
411
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
412
|
-
auto =
|
|
413
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
414
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
415
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
416
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
417
430
|
if (!auto) {
|
|
418
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
419
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -427,15 +440,12 @@ fn executeMove(
|
|
|
427
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
428
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
429
442
|
assert(mslot == 1);
|
|
430
|
-
mslot = @intCast(
|
|
431
|
-
battle.last_selected_indexes.p1
|
|
432
|
-
else
|
|
433
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
434
444
|
}
|
|
435
445
|
|
|
436
446
|
var skip_can = false;
|
|
437
447
|
var skip_pp = false;
|
|
438
|
-
switch (try beforeMove(battle, player,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
439
449
|
.done => return null,
|
|
440
450
|
.skip_can => skip_can = true,
|
|
441
451
|
.skip_pp => skip_pp = true,
|
|
@@ -443,22 +453,42 @@ fn executeMove(
|
|
|
443
453
|
.err => return @as(?Result, Result.Error),
|
|
444
454
|
}
|
|
445
455
|
|
|
446
|
-
|
|
447
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
448
473
|
}
|
|
449
474
|
|
|
450
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
451
480
|
}
|
|
452
481
|
|
|
453
|
-
const BeforeMove =
|
|
482
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
454
483
|
|
|
455
484
|
fn beforeMove(
|
|
456
485
|
battle: anytype,
|
|
457
486
|
player: Player,
|
|
458
|
-
|
|
487
|
+
skip: bool,
|
|
459
488
|
residual: *bool,
|
|
460
|
-
|
|
489
|
+
options: anytype,
|
|
461
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
462
492
|
var side = battle.side(player);
|
|
463
493
|
const foe = battle.foe(player);
|
|
464
494
|
var active = &side.active;
|
|
@@ -467,82 +497,104 @@ fn beforeMove(
|
|
|
467
497
|
var volatiles = &active.volatiles;
|
|
468
498
|
|
|
469
499
|
if (Status.is(stored.status, .SLP)) {
|
|
470
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
471
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
475
520
|
stored.status = 0; // clears EXT if present
|
|
476
521
|
} else {
|
|
477
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
478
523
|
}
|
|
479
524
|
side.last_used_move = .None;
|
|
480
525
|
return .done;
|
|
481
526
|
}
|
|
482
527
|
|
|
483
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
484
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
485
530
|
side.last_used_move = .None;
|
|
486
531
|
return .done;
|
|
487
532
|
}
|
|
488
533
|
|
|
489
|
-
if (foe.active.volatiles.Binding) {
|
|
490
|
-
try log.cant(ident, .Bound);
|
|
534
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
491
536
|
return .done;
|
|
492
537
|
}
|
|
493
538
|
|
|
494
|
-
if (
|
|
495
|
-
|
|
496
|
-
|
|
539
|
+
if (volatiles.Flinch) {
|
|
540
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
541
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
542
|
+
if (!showdown) volatiles.Flinch = false;
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
497
544
|
return .done;
|
|
498
545
|
}
|
|
499
546
|
|
|
500
547
|
if (volatiles.Recharging) {
|
|
501
548
|
volatiles.Recharging = false;
|
|
502
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
503
550
|
return .done;
|
|
504
551
|
}
|
|
505
552
|
|
|
506
|
-
if (volatiles.
|
|
507
|
-
volatiles.
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
511
564
|
}
|
|
512
565
|
}
|
|
513
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
514
|
-
if (showdown and try disabled(side, ident,
|
|
515
|
-
|
|
516
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
517
|
-
if (showdown and volatiles.Flinch) {
|
|
518
|
-
volatiles.Flinch = false;
|
|
519
|
-
try log.cant(ident, .Flinch);
|
|
520
|
-
return .done;
|
|
521
|
-
}
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
522
568
|
|
|
523
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
524
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
525
571
|
if (side.last_selected_move == .None) {
|
|
526
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
527
573
|
return .err;
|
|
528
574
|
}
|
|
529
575
|
|
|
530
576
|
if (volatiles.Confusion) {
|
|
531
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
532
590
|
|
|
533
|
-
volatiles.confusion -= 1;
|
|
534
591
|
if (volatiles.confusion == 0) {
|
|
535
592
|
volatiles.Confusion = false;
|
|
536
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
537
594
|
} else {
|
|
538
|
-
try log.activate(ident, .Confusion);
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
539
596
|
|
|
540
|
-
|
|
541
|
-
!battle.rng.chance(u8, 128, 256)
|
|
542
|
-
else
|
|
543
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
544
|
-
|
|
545
|
-
if (confused) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
546
598
|
assert(!volatiles.MultiHit);
|
|
547
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
548
600
|
volatiles.Bide = false;
|
|
@@ -552,6 +604,9 @@ fn beforeMove(
|
|
|
552
604
|
volatiles.Charging = false;
|
|
553
605
|
volatiles.Binding = false;
|
|
554
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
555
610
|
{
|
|
556
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
557
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -559,7 +614,9 @@ fn beforeMove(
|
|
|
559
614
|
const def = foe.active.stats.def;
|
|
560
615
|
foe.active.stats.def = active.stats.def;
|
|
561
616
|
defer foe.active.stats.def = def;
|
|
562
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
563
620
|
}
|
|
564
621
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
565
622
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -568,98 +625,124 @@ fn beforeMove(
|
|
|
568
625
|
player
|
|
569
626
|
else
|
|
570
627
|
player.foe();
|
|
628
|
+
|
|
629
|
+
const uncapped = battle.last_damage;
|
|
571
630
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
572
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
631
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
632
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
633
|
+
if (showdown) battle.last_damage = uncapped;
|
|
573
634
|
|
|
574
635
|
return .done;
|
|
575
636
|
}
|
|
576
637
|
}
|
|
577
638
|
}
|
|
578
639
|
|
|
579
|
-
if (!showdown and try disabled(side, ident,
|
|
640
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
580
641
|
|
|
581
|
-
if (Status.is(stored.status, .PAR)) {
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
642
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
643
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
644
|
+
volatiles.Bide = false;
|
|
645
|
+
volatiles.Thrashing = false;
|
|
646
|
+
volatiles.Charging = false;
|
|
647
|
+
volatiles.Binding = false;
|
|
586
648
|
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
594
|
-
try log.cant(ident, .Paralysis);
|
|
595
|
-
return .done;
|
|
596
|
-
}
|
|
649
|
+
options.chance.observe(.attacking, player, .None);
|
|
650
|
+
options.chance.observe(.binding, player, .None);
|
|
651
|
+
|
|
652
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
653
|
+
try log.cant(.{ ident, .Paralysis });
|
|
654
|
+
return .done;
|
|
597
655
|
}
|
|
598
656
|
|
|
599
657
|
if (volatiles.Bide) {
|
|
600
658
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
601
659
|
|
|
602
|
-
|
|
660
|
+
if (showdown) {
|
|
661
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
662
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
663
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
664
|
+
volatiles.state +|= battle.last_damage;
|
|
665
|
+
} else {
|
|
666
|
+
volatiles.state +%= battle.last_damage;
|
|
667
|
+
}
|
|
603
668
|
|
|
604
|
-
|
|
669
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
670
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
605
671
|
|
|
606
|
-
volatiles.attacks -= 1;
|
|
607
672
|
if (volatiles.attacks != 0) {
|
|
608
|
-
try log.activate(ident, .Bide);
|
|
673
|
+
try log.activate(.{ ident, .Bide });
|
|
609
674
|
return .done;
|
|
610
675
|
}
|
|
611
676
|
|
|
612
677
|
volatiles.Bide = false;
|
|
613
|
-
try log.end(ident, .Bide);
|
|
678
|
+
try log.end(.{ ident, .Bide });
|
|
614
679
|
|
|
615
680
|
battle.last_damage = volatiles.state *% 2;
|
|
616
681
|
volatiles.state = 0;
|
|
617
682
|
|
|
618
683
|
if (battle.last_damage == 0) {
|
|
619
|
-
try log.fail(ident, .None);
|
|
684
|
+
try log.fail(.{ ident, .None });
|
|
620
685
|
return .done;
|
|
621
686
|
}
|
|
622
687
|
|
|
623
688
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
624
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
625
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
689
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
690
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
626
691
|
|
|
627
692
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
628
693
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
629
694
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
630
695
|
if (showdown) {
|
|
631
696
|
residual.* = false;
|
|
632
|
-
try handleResidual(battle, player,
|
|
697
|
+
try handleResidual(battle, player, options);
|
|
633
698
|
}
|
|
634
699
|
|
|
635
700
|
return .done;
|
|
636
701
|
}
|
|
637
702
|
|
|
638
703
|
if (volatiles.Thrashing) {
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
volatiles.attacks
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
|
|
704
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
705
|
+
|
|
706
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
707
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
708
|
+
|
|
709
|
+
if (volatiles.attacks == 0) {
|
|
710
|
+
const overwritten = volatiles.Confusion;
|
|
711
|
+
|
|
712
|
+
volatiles.Thrashing = false;
|
|
713
|
+
volatiles.Confusion = true;
|
|
714
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
715
|
+
|
|
716
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
717
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
718
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
719
|
+
// correct player)
|
|
720
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
721
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
722
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
723
|
+
else
|
|
724
|
+
.started);
|
|
725
|
+
if (!overwritten) options.calc.confusion(player);
|
|
648
726
|
}
|
|
727
|
+
|
|
728
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
729
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
730
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
731
|
+
|
|
649
732
|
return .skip_can;
|
|
650
733
|
}
|
|
651
734
|
|
|
652
735
|
if (volatiles.Binding) {
|
|
653
|
-
|
|
654
|
-
volatiles.attacks
|
|
655
|
-
|
|
656
|
-
|
|
657
|
-
side.last_selected_move,
|
|
658
|
-
battle.active(player.foe()),
|
|
659
|
-
side.last_selected_move,
|
|
660
|
-
);
|
|
736
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
737
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
738
|
+
|
|
739
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
661
740
|
if (showdown or battle.last_damage != 0) {
|
|
662
|
-
|
|
741
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
742
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
743
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
744
|
+
try buildRage(battle, player.foe(), options);
|
|
745
|
+
}
|
|
663
746
|
}
|
|
664
747
|
return .done;
|
|
665
748
|
}
|
|
@@ -673,56 +756,62 @@ fn canMove(
|
|
|
673
756
|
mslot: u4,
|
|
674
757
|
auto: bool,
|
|
675
758
|
skip_pp: bool,
|
|
676
|
-
from:
|
|
759
|
+
from: Move,
|
|
677
760
|
residual: *bool,
|
|
678
|
-
|
|
761
|
+
options: anytype,
|
|
679
762
|
) !bool {
|
|
680
763
|
var side = battle.side(player);
|
|
681
764
|
const player_ident = battle.active(player);
|
|
682
765
|
const move = Move.get(side.last_selected_move);
|
|
683
766
|
|
|
684
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
685
|
-
const special = from != null and (from.? == .Metronome and
|
|
686
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
687
|
-
|
|
688
|
-
var skip = skip_pp;
|
|
689
767
|
if (side.active.volatiles.Charging) {
|
|
690
768
|
side.active.volatiles.Charging = false;
|
|
691
769
|
side.active.volatiles.Invulnerable = false;
|
|
692
770
|
} else if (move.effect == .Charge) {
|
|
693
|
-
try log.move(player_ident, side.last_selected_move,
|
|
694
|
-
|
|
771
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
772
|
+
setCounterable(battle, player, side, move);
|
|
773
|
+
try Effects.charge(battle, player, options);
|
|
695
774
|
return false;
|
|
696
775
|
}
|
|
697
776
|
|
|
698
|
-
|
|
699
|
-
if (!
|
|
777
|
+
side.last_used_move = side.last_selected_move;
|
|
778
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
700
779
|
|
|
701
780
|
const target = if (move.target == .Self) player else player.foe();
|
|
702
|
-
|
|
703
|
-
|
|
704
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
705
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
706
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
707
|
-
// regrettable, but this information is more "nice to have" than required
|
|
708
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
709
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
781
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
782
|
+
setCounterable(battle, player, side, move);
|
|
710
783
|
|
|
711
784
|
if (move.effect.onBegin()) {
|
|
712
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
785
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
713
786
|
return false;
|
|
714
787
|
}
|
|
715
788
|
|
|
716
789
|
if (move.effect == .Thrashing) {
|
|
717
|
-
Effects.thrashing(battle, player);
|
|
718
|
-
} else if (
|
|
719
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
720
|
-
|
|
790
|
+
Effects.thrashing(battle, player, options);
|
|
791
|
+
} else if (move.effect == .Binding) {
|
|
792
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
793
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
794
|
+
if (showdown) {
|
|
795
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
796
|
+
} else {
|
|
797
|
+
try Effects.binding(battle, player, false, options);
|
|
798
|
+
}
|
|
721
799
|
}
|
|
722
800
|
|
|
723
801
|
return true;
|
|
724
802
|
}
|
|
725
803
|
|
|
804
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
805
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
806
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
807
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
808
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
809
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
810
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
811
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
812
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
813
|
+
}
|
|
814
|
+
|
|
726
815
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
727
816
|
if (side.last_selected_move == .Struggle) return;
|
|
728
817
|
|
|
@@ -732,25 +821,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
732
821
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
733
822
|
if (volatiles.Bide) return;
|
|
734
823
|
|
|
735
|
-
|
|
736
|
-
|
|
824
|
+
var move_slot = active.move(mslot);
|
|
825
|
+
assert(move_slot.pp > 0 or auto);
|
|
826
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
737
827
|
if (volatiles.Transform) return;
|
|
738
828
|
|
|
739
|
-
|
|
740
|
-
|
|
829
|
+
move_slot = side.stored().move(mslot);
|
|
830
|
+
assert(move_slot.pp > 0 or auto);
|
|
831
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
741
832
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
742
833
|
}
|
|
743
834
|
|
|
744
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
835
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
745
836
|
var active = &side.active;
|
|
746
837
|
const volatiles = &active.volatiles;
|
|
747
838
|
|
|
748
|
-
active.move(mslot).pp = @
|
|
839
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
749
840
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
750
841
|
if (showdown and volatiles.Transform) return;
|
|
751
842
|
|
|
843
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
844
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
845
|
+
|
|
752
846
|
assert(mslot > 0 and mslot <= 4);
|
|
753
|
-
side.stored().moves[mslot - 1].pp = @
|
|
847
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
754
848
|
}
|
|
755
849
|
|
|
756
850
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -758,10 +852,12 @@ fn doMove(
|
|
|
758
852
|
battle: anytype,
|
|
759
853
|
player: Player,
|
|
760
854
|
mslot: u4,
|
|
855
|
+
rewrap: bool,
|
|
761
856
|
auto: bool,
|
|
762
857
|
residual: *bool,
|
|
763
|
-
|
|
858
|
+
options: anytype,
|
|
764
859
|
) !?Result {
|
|
860
|
+
var log = options.log;
|
|
765
861
|
var side = battle.side(player);
|
|
766
862
|
const foe = battle.foe(player);
|
|
767
863
|
|
|
@@ -776,40 +872,44 @@ fn doMove(
|
|
|
776
872
|
var hits: u4 = 1;
|
|
777
873
|
var effectiveness = Effectiveness.neutral;
|
|
778
874
|
|
|
875
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
876
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
877
|
+
|
|
779
878
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
780
879
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
781
|
-
return specialDamage(battle, player, move,
|
|
880
|
+
return specialDamage(battle, player, move, options);
|
|
782
881
|
}
|
|
783
882
|
|
|
784
883
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
785
884
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
786
885
|
var miss = showdown and miss: {
|
|
787
886
|
immune = move.target != .Self and !status and !counter and
|
|
788
|
-
(@
|
|
789
|
-
@
|
|
887
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
888
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
790
889
|
if (immune and move.effect != .Binding) break :miss true;
|
|
791
890
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
792
891
|
battle.last_damage = 0;
|
|
793
892
|
break :miss true;
|
|
794
893
|
}
|
|
795
|
-
break :miss move.target != .Self and
|
|
894
|
+
break :miss (move.target != .Self and
|
|
895
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
796
896
|
};
|
|
797
897
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
798
898
|
|
|
799
|
-
var late = showdown;
|
|
899
|
+
var late = showdown and move.effect != .Explode;
|
|
800
900
|
const skip = status or immune;
|
|
801
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
901
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
802
902
|
if (showdown and move.effect.isMulti()) {
|
|
803
|
-
Effects.multiHit(battle, player, move);
|
|
903
|
+
try Effects.multiHit(battle, player, move, options);
|
|
804
904
|
hits = side.active.volatiles.attacks;
|
|
805
905
|
late = false;
|
|
806
906
|
}
|
|
807
907
|
|
|
808
908
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
809
909
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
810
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
910
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
811
911
|
|
|
812
|
-
if (counter) return counterDamage(battle, player, move,
|
|
912
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
813
913
|
|
|
814
914
|
battle.last_damage = 0;
|
|
815
915
|
|
|
@@ -820,8 +920,9 @@ fn doMove(
|
|
|
820
920
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
821
921
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
822
922
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
823
|
-
if (showdown) break :
|
|
824
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
923
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
924
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
925
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
825
926
|
return @as(?Result, Result.Error);
|
|
826
927
|
}
|
|
827
928
|
if (battle.last_damage == 0) {
|
|
@@ -831,17 +932,16 @@ fn doMove(
|
|
|
831
932
|
effectiveness = adjustDamage(battle, player);
|
|
832
933
|
immune = effectiveness == 0;
|
|
833
934
|
}
|
|
834
|
-
randomizeDamage(battle);
|
|
935
|
+
try randomizeDamage(battle, player, options);
|
|
835
936
|
}
|
|
836
937
|
}
|
|
837
938
|
|
|
838
|
-
|
|
839
|
-
|
|
840
|
-
|
|
841
|
-
|
|
842
|
-
miss
|
|
843
|
-
|
|
844
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
939
|
+
var missed: bool = undefined;
|
|
940
|
+
const zero = battle.last_damage == 0;
|
|
941
|
+
if (!showdown and !skip) {
|
|
942
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
943
|
+
miss = missed or zero;
|
|
944
|
+
}
|
|
845
945
|
|
|
846
946
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
847
947
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -849,11 +949,11 @@ fn doMove(
|
|
|
849
949
|
|
|
850
950
|
if (!showdown or !miss) {
|
|
851
951
|
if (move.effect == .MirrorMove) {
|
|
852
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
952
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
853
953
|
} else if (move.effect == .Metronome) {
|
|
854
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
954
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
855
955
|
} else if (move.effect.onEnd()) {
|
|
856
|
-
try onEnd(battle, player, move,
|
|
956
|
+
try onEnd(battle, player, move, options);
|
|
857
957
|
return null;
|
|
858
958
|
}
|
|
859
959
|
}
|
|
@@ -865,36 +965,60 @@ fn doMove(
|
|
|
865
965
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
866
966
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
867
967
|
if (ohko) {
|
|
868
|
-
try log.immune(foe_ident, .OHKO);
|
|
869
|
-
} else if (immune and !invulnerable) {
|
|
870
|
-
try log.immune(foe_ident, .None);
|
|
968
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
969
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
970
|
+
try log.immune(.{ foe_ident, .None });
|
|
971
|
+
if (!showdown) {
|
|
972
|
+
if (move.effect == .Binding) {
|
|
973
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
974
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
975
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
976
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
977
|
+
// (considered missing)
|
|
978
|
+
assert(zero);
|
|
979
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
980
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
981
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
982
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
983
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
984
|
+
// roll)
|
|
985
|
+
try options.chance.commit(player, .binding);
|
|
986
|
+
} else {
|
|
987
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
988
|
+
// division-by-zero freeze alternative timeline scenario
|
|
989
|
+
try options.chance.commit(player, .glitch);
|
|
990
|
+
}
|
|
991
|
+
}
|
|
871
992
|
} else if (mist) {
|
|
872
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
873
|
-
try log.fail(foe_ident, .None);
|
|
993
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
994
|
+
try log.fail(.{ foe_ident, .None });
|
|
874
995
|
} else {
|
|
875
|
-
try
|
|
876
|
-
try log.
|
|
996
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
997
|
+
try log.lastmiss(.{});
|
|
998
|
+
try log.miss(.{battle.active(player)});
|
|
877
999
|
}
|
|
878
1000
|
if (move.effect == .JumpKick) {
|
|
879
1001
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
880
|
-
assert(battle.last_damage == 0);
|
|
1002
|
+
assert(showdown or battle.last_damage == 0);
|
|
881
1003
|
battle.last_damage = 1;
|
|
882
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
1004
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
883
1005
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
884
1006
|
} else if (move.effect == .Explode) {
|
|
885
1007
|
try Effects.explode(battle, player);
|
|
886
|
-
try buildRage(battle, player.foe(),
|
|
1008
|
+
try buildRage(battle, player.foe(), options);
|
|
887
1009
|
} else if (showdown and move.effect == .Disable) {
|
|
888
|
-
try buildRage(battle, player.foe(),
|
|
1010
|
+
try buildRage(battle, player.foe(), options);
|
|
889
1011
|
}
|
|
890
1012
|
return null;
|
|
1013
|
+
} else if (!showdown) {
|
|
1014
|
+
try options.chance.commit(player, .hit);
|
|
891
1015
|
}
|
|
892
1016
|
|
|
893
1017
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
894
1018
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
895
|
-
// it up above before damage calculation)
|
|
1019
|
+
// it up above before damage calculation)
|
|
896
1020
|
if (!showdown and move.effect.isMulti()) {
|
|
897
|
-
Effects.multiHit(battle, player, move);
|
|
1021
|
+
try Effects.multiHit(battle, player, move, options);
|
|
898
1022
|
hits = side.active.volatiles.attacks;
|
|
899
1023
|
}
|
|
900
1024
|
|
|
@@ -905,18 +1029,20 @@ fn doMove(
|
|
|
905
1029
|
var hit: u4 = 0;
|
|
906
1030
|
while (hit < hits) {
|
|
907
1031
|
if (hit == 0) {
|
|
908
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1032
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
909
1033
|
if (effectiveness > Effectiveness.neutral) {
|
|
910
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1034
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
911
1035
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
912
|
-
try log.resisted(battle.active(player.foe()));
|
|
1036
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
913
1037
|
}
|
|
914
1038
|
}
|
|
915
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
916
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1039
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1040
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
917
1041
|
hit += 1;
|
|
918
1042
|
if (foe.stored().hp == 0) break;
|
|
919
|
-
if (!late and !sub
|
|
1043
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1044
|
+
try buildRage(battle, player.foe(), options);
|
|
1045
|
+
}
|
|
920
1046
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
921
1047
|
if (nullified) break;
|
|
922
1048
|
}
|
|
@@ -926,35 +1052,39 @@ fn doMove(
|
|
|
926
1052
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
927
1053
|
side.active.volatiles.attacks = 0;
|
|
928
1054
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
929
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1055
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
930
1056
|
}
|
|
931
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
932
|
-
} else if (showdown) {
|
|
1057
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1058
|
+
} else if (showdown and move.effect == .Binding) {
|
|
933
1059
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
934
|
-
|
|
935
|
-
|
|
936
|
-
|
|
937
|
-
|
|
938
|
-
|
|
939
|
-
|
|
940
|
-
|
|
1060
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1061
|
+
if (immune) {
|
|
1062
|
+
battle.last_damage = 0;
|
|
1063
|
+
assert(foe.stored().hp > 0);
|
|
1064
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1065
|
+
if (sub) {
|
|
1066
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1067
|
+
} else {
|
|
1068
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1069
|
+
try buildRage(battle, player.foe(), options);
|
|
941
1070
|
}
|
|
1071
|
+
return null;
|
|
942
1072
|
}
|
|
943
1073
|
}
|
|
944
1074
|
|
|
945
1075
|
// Substitute being broken nullifies the move's effect completely so even
|
|
946
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1076
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
947
1077
|
if (nullified) return null;
|
|
948
1078
|
|
|
949
1079
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
950
1080
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
951
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
952
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1081
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1082
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
953
1083
|
|
|
954
1084
|
if (foe.stored().hp == 0) return null;
|
|
955
1085
|
|
|
956
1086
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
957
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1087
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
958
1088
|
|
|
959
1089
|
if (!move.effect.isSpecial()) {
|
|
960
1090
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -963,32 +1093,33 @@ fn doMove(
|
|
|
963
1093
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
964
1094
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
965
1095
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
966
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1096
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
967
1097
|
if (move.effect == .Twineedle) {
|
|
968
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1098
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
969
1099
|
} else if (move.effect == .Disable) {
|
|
970
|
-
const result = try Effects.disable(battle, player, move,
|
|
971
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1100
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1101
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
972
1102
|
return result;
|
|
973
1103
|
} else {
|
|
974
|
-
try moveEffect(battle, player, move,
|
|
1104
|
+
try moveEffect(battle, player, move, options);
|
|
975
1105
|
}
|
|
976
1106
|
}
|
|
977
1107
|
|
|
978
1108
|
return null;
|
|
979
1109
|
}
|
|
980
1110
|
|
|
981
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1111
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
982
1112
|
const side = battle.side(player);
|
|
983
1113
|
|
|
984
1114
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
985
|
-
var
|
|
986
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
987
|
-
|
|
988
|
-
|
|
989
|
-
|
|
990
|
-
|
|
991
|
-
|
|
1115
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1116
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1117
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1118
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1119
|
+
|
|
1120
|
+
const spurious =
|
|
1121
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1122
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
992
1123
|
}
|
|
993
1124
|
|
|
994
1125
|
fn calcDamage(
|
|
@@ -997,6 +1128,7 @@ fn calcDamage(
|
|
|
997
1128
|
target_player: Player,
|
|
998
1129
|
m: ?Move.Data,
|
|
999
1130
|
crit: bool,
|
|
1131
|
+
options: anytype,
|
|
1000
1132
|
) bool {
|
|
1001
1133
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1002
1134
|
const cfz = m == null;
|
|
@@ -1008,28 +1140,8 @@ fn calcDamage(
|
|
|
1008
1140
|
|
|
1009
1141
|
const special = move.type.special();
|
|
1010
1142
|
|
|
1011
|
-
|
|
1012
|
-
var
|
|
1013
|
-
if (crit)
|
|
1014
|
-
if (special) side.stored().stats.spc
|
|
1015
|
-
else side.stored().stats.atk
|
|
1016
|
-
else
|
|
1017
|
-
if (special) side.active.stats.spc
|
|
1018
|
-
else side.active.stats.atk;
|
|
1019
|
-
var def: u32 =
|
|
1020
|
-
if (crit)
|
|
1021
|
-
if (special) target.stored().stats.spc
|
|
1022
|
-
else target.stored().stats.def
|
|
1023
|
-
else
|
|
1024
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1025
|
-
if (special)
|
|
1026
|
-
target.active.stats.spc *
|
|
1027
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1028
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1029
|
-
else
|
|
1030
|
-
target.active.stats.def *
|
|
1031
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1032
|
-
// zig fmt: on
|
|
1143
|
+
var atk = attack(side, crit, special);
|
|
1144
|
+
var def = defense(target, crit, special, cfz);
|
|
1033
1145
|
|
|
1034
1146
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1035
1147
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1037,12 +1149,12 @@ fn calcDamage(
|
|
|
1037
1149
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1038
1150
|
atk = @max((atk / 4) & 255, 1);
|
|
1039
1151
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1040
|
-
def = @max((def / 4) & 255, if (
|
|
1152
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1041
1153
|
}
|
|
1042
1154
|
|
|
1043
|
-
const lvl =
|
|
1155
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1044
1156
|
|
|
1045
|
-
def =
|
|
1157
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1046
1158
|
|
|
1047
1159
|
if (def == 0) return false;
|
|
1048
1160
|
|
|
@@ -1054,11 +1166,41 @@ fn calcDamage(
|
|
|
1054
1166
|
d = @min(997, d);
|
|
1055
1167
|
d += 2;
|
|
1056
1168
|
|
|
1057
|
-
|
|
1169
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1170
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1171
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1172
|
+
// that results in counter intuitive probabilities in the common case
|
|
1173
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1174
|
+
atk = attack(side, !crit, special);
|
|
1175
|
+
def = defense(target, !crit, special, false);
|
|
1176
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1177
|
+
}
|
|
1178
|
+
|
|
1179
|
+
battle.last_damage = @intCast(d);
|
|
1058
1180
|
|
|
1059
1181
|
return true;
|
|
1060
1182
|
}
|
|
1061
1183
|
|
|
1184
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1185
|
+
return if (crit)
|
|
1186
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1187
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1188
|
+
}
|
|
1189
|
+
|
|
1190
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1191
|
+
return if (crit)
|
|
1192
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1193
|
+
else
|
|
1194
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1195
|
+
if (special)
|
|
1196
|
+
target.active.stats.spc *
|
|
1197
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1198
|
+
else
|
|
1199
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1200
|
+
target.active.stats.def *
|
|
1201
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1202
|
+
}
|
|
1203
|
+
|
|
1062
1204
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1063
1205
|
const side = battle.side(player);
|
|
1064
1206
|
const foe = battle.foe(player);
|
|
@@ -1068,9 +1210,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1068
1210
|
var d = battle.last_damage;
|
|
1069
1211
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1070
1212
|
|
|
1071
|
-
const neutral = @
|
|
1072
|
-
const eff1: u16 = @
|
|
1073
|
-
const eff2: u16 = @
|
|
1213
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1214
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1215
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1074
1216
|
|
|
1075
1217
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1076
1218
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1090,26 +1232,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1090
1232
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1091
1233
|
}
|
|
1092
1234
|
|
|
1093
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1235
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1094
1236
|
if (battle.last_damage <= 1) return;
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
while (true) {
|
|
1100
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1101
|
-
if (r >= 217) break :loop r;
|
|
1102
|
-
}
|
|
1103
|
-
};
|
|
1104
|
-
|
|
1105
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1237
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1238
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1239
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1240
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1106
1241
|
}
|
|
1107
1242
|
|
|
1108
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1243
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1109
1244
|
const side = battle.side(player);
|
|
1110
1245
|
const foe = battle.foe(player);
|
|
1111
1246
|
|
|
1112
|
-
if (!try checkHit(battle, player, move,
|
|
1247
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1113
1248
|
|
|
1114
1249
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1115
1250
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1118,75 +1253,68 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1118
1253
|
.DragonRage => 40,
|
|
1119
1254
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1120
1255
|
.Psywave => power: {
|
|
1121
|
-
const max = @intCast(
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1126
|
-
if (max <= 1) return Result.Error;
|
|
1127
|
-
while (true) {
|
|
1128
|
-
const r = battle.rng.next();
|
|
1129
|
-
if (r < max) break :power r;
|
|
1130
|
-
}
|
|
1131
|
-
}
|
|
1256
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1257
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1258
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1259
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1132
1260
|
},
|
|
1133
1261
|
else => unreachable,
|
|
1134
1262
|
};
|
|
1135
1263
|
|
|
1136
|
-
if (battle.last_damage == 0) return if (
|
|
1264
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1137
1265
|
|
|
1138
1266
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1139
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1140
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1267
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1268
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1141
1269
|
|
|
1142
1270
|
return null;
|
|
1143
1271
|
}
|
|
1144
1272
|
|
|
1145
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1273
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1146
1274
|
const foe = battle.foe(player);
|
|
1147
1275
|
|
|
1148
1276
|
if (battle.last_damage == 0) {
|
|
1149
|
-
try log.fail(battle.active(player), .None);
|
|
1277
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1150
1278
|
return null;
|
|
1151
1279
|
}
|
|
1152
1280
|
|
|
1153
|
-
// Pretend
|
|
1154
|
-
const foe_last_used_move =
|
|
1155
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1281
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1156
1282
|
const foe_last_selected_move =
|
|
1157
1283
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1158
|
-
.
|
|
1284
|
+
.Splash
|
|
1159
1285
|
else
|
|
1160
1286
|
foe.last_selected_move);
|
|
1161
1287
|
|
|
1162
|
-
const used =
|
|
1163
|
-
foe.last_used_move != .Counter and
|
|
1164
|
-
(foe_last_used_move.type == .Normal or
|
|
1165
|
-
foe_last_used_move.type == .Fighting);
|
|
1166
|
-
|
|
1288
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1167
1289
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1168
1290
|
foe.last_selected_move != .Counter and
|
|
1169
1291
|
(foe_last_selected_move.type == .Normal or
|
|
1170
1292
|
foe_last_selected_move.type == .Fighting);
|
|
1171
1293
|
|
|
1172
1294
|
if (!used and !selected) {
|
|
1173
|
-
try log.fail(battle.active(player), .None);
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1174
1296
|
return null;
|
|
1175
1297
|
}
|
|
1176
1298
|
|
|
1177
1299
|
if (!used or !selected) {
|
|
1178
1300
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1179
|
-
if (!
|
|
1180
|
-
try log.fail(battle.active(player), .None);
|
|
1301
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1302
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1181
1303
|
return null;
|
|
1182
1304
|
}
|
|
1183
1305
|
|
|
1184
|
-
|
|
1306
|
+
// NOTE: llvm/llvm-project#58557
|
|
1307
|
+
battle.last_damage = if (comptime builtin.target.isWasm())
|
|
1308
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1309
|
+
else
|
|
1310
|
+
battle.last_damage *| 2;
|
|
1185
1311
|
|
|
1186
|
-
// Pokémon Showdown calls
|
|
1187
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1312
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1313
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1188
1314
|
|
|
1189
|
-
|
|
1315
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1316
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1317
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1190
1318
|
return null;
|
|
1191
1319
|
}
|
|
1192
1320
|
|
|
@@ -1195,7 +1323,7 @@ fn applyDamage(
|
|
|
1195
1323
|
target_player: Player,
|
|
1196
1324
|
sub_player: Player,
|
|
1197
1325
|
reason: Damage,
|
|
1198
|
-
|
|
1326
|
+
options: anytype,
|
|
1199
1327
|
) !bool {
|
|
1200
1328
|
assert(showdown or battle.last_damage != 0);
|
|
1201
1329
|
|
|
@@ -1210,19 +1338,20 @@ fn applyDamage(
|
|
|
1210
1338
|
subbed.active.volatiles.substitute = 0;
|
|
1211
1339
|
subbed.active.volatiles.Substitute = false;
|
|
1212
1340
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1213
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1341
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1342
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1214
1343
|
return true;
|
|
1215
1344
|
} else {
|
|
1216
1345
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1217
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1218
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1346
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1347
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1219
1348
|
return false;
|
|
1220
1349
|
}
|
|
1221
1350
|
}
|
|
1222
1351
|
|
|
1223
1352
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1224
1353
|
target.stored().hp -= battle.last_damage;
|
|
1225
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1354
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1226
1355
|
return false;
|
|
1227
1356
|
}
|
|
1228
1357
|
|
|
@@ -1230,73 +1359,81 @@ fn mirrorMove(
|
|
|
1230
1359
|
battle: anytype,
|
|
1231
1360
|
player: Player,
|
|
1232
1361
|
mslot: u4,
|
|
1362
|
+
rewrap: bool,
|
|
1233
1363
|
auto: bool,
|
|
1234
1364
|
residual: *bool,
|
|
1235
|
-
|
|
1236
|
-
) !?Result {
|
|
1365
|
+
options: anytype,
|
|
1366
|
+
) anyerror!?Result {
|
|
1237
1367
|
var side = battle.side(player);
|
|
1238
1368
|
const foe = battle.foe(player);
|
|
1239
1369
|
|
|
1240
1370
|
side.last_selected_move = foe.last_used_move;
|
|
1241
1371
|
|
|
1242
1372
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1243
|
-
try log.fail(battle.active(player), .None);
|
|
1373
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1244
1374
|
return null;
|
|
1375
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1376
|
+
incrementPP(side, player, mslot, options);
|
|
1245
1377
|
}
|
|
1246
1378
|
|
|
1247
|
-
|
|
1248
|
-
|
|
1249
|
-
|
|
1250
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1379
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1380
|
+
return null;
|
|
1381
|
+
}
|
|
1382
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1251
1383
|
}
|
|
1252
1384
|
|
|
1253
1385
|
fn metronome(
|
|
1254
1386
|
battle: anytype,
|
|
1255
1387
|
player: Player,
|
|
1256
1388
|
mslot: u4,
|
|
1389
|
+
rewrap: bool,
|
|
1257
1390
|
auto: bool,
|
|
1258
1391
|
residual: *bool,
|
|
1259
|
-
|
|
1260
|
-
) !?Result {
|
|
1392
|
+
options: anytype,
|
|
1393
|
+
) anyerror!?Result {
|
|
1261
1394
|
var side = battle.side(player);
|
|
1262
1395
|
|
|
1263
|
-
side.last_selected_move =
|
|
1264
|
-
|
|
1265
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1266
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1267
|
-
} else loop: {
|
|
1268
|
-
while (true) {
|
|
1269
|
-
const r = battle.rng.next();
|
|
1270
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1271
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1272
|
-
break :loop @intToEnum(Move, r);
|
|
1273
|
-
}
|
|
1274
|
-
};
|
|
1275
|
-
|
|
1276
|
-
incrementPP(side, mslot);
|
|
1396
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1397
|
+
incrementPP(side, player, mslot, options);
|
|
1277
1398
|
|
|
1278
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1279
|
-
|
|
1399
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1400
|
+
return null;
|
|
1401
|
+
}
|
|
1402
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1280
1403
|
}
|
|
1281
1404
|
|
|
1282
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1405
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1283
1406
|
var immune = false;
|
|
1284
1407
|
var mist = false;
|
|
1285
|
-
|
|
1408
|
+
|
|
1409
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1410
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1411
|
+
return true;
|
|
1412
|
+
}
|
|
1413
|
+
|
|
1286
1414
|
assert(!immune);
|
|
1287
1415
|
if (mist) {
|
|
1288
1416
|
assert(!showdown);
|
|
1289
1417
|
const foe_ident = battle.active(player.foe());
|
|
1290
|
-
try log.activate(foe_ident, .Mist);
|
|
1291
|
-
try log.fail(foe_ident, .None);
|
|
1418
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1419
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1292
1420
|
} else {
|
|
1293
|
-
try log.lastmiss();
|
|
1294
|
-
try log.miss(battle.active(player));
|
|
1421
|
+
try options.log.lastmiss(.{});
|
|
1422
|
+
try options.log.miss(.{battle.active(player)});
|
|
1295
1423
|
}
|
|
1424
|
+
|
|
1425
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1296
1426
|
return false;
|
|
1297
1427
|
}
|
|
1298
1428
|
|
|
1299
|
-
fn moveHit(
|
|
1429
|
+
fn moveHit(
|
|
1430
|
+
battle: anytype,
|
|
1431
|
+
player: Player,
|
|
1432
|
+
move: Move.Data,
|
|
1433
|
+
immune: *bool,
|
|
1434
|
+
mist: *bool,
|
|
1435
|
+
options: anytype,
|
|
1436
|
+
) !bool {
|
|
1300
1437
|
var side = battle.side(player);
|
|
1301
1438
|
const foe = battle.foe(player);
|
|
1302
1439
|
|
|
@@ -1330,23 +1467,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1330
1467
|
}
|
|
1331
1468
|
|
|
1332
1469
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1333
|
-
|
|
1334
|
-
|
|
1335
|
-
|
|
1336
|
-
|
|
1337
|
-
|
|
1470
|
+
const state = side.active.volatiles.state;
|
|
1471
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1472
|
+
const overwritten = overwrite and state > 0;
|
|
1473
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1474
|
+
|
|
1475
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1476
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1338
1477
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1339
|
-
boost = BOOSTS[@
|
|
1478
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1340
1479
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1341
1480
|
accuracy = @min(255, @max(1, accuracy));
|
|
1342
1481
|
|
|
1343
|
-
|
|
1482
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1483
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1484
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1344
1485
|
|
|
1345
1486
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1346
|
-
break :miss
|
|
1347
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1348
|
-
else
|
|
1349
|
-
battle.rng.next() >= accuracy;
|
|
1487
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1350
1488
|
};
|
|
1351
1489
|
|
|
1352
1490
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1356,16 +1494,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1356
1494
|
}
|
|
1357
1495
|
|
|
1358
1496
|
if (!miss) return true;
|
|
1359
|
-
battle.last_damage = 0;
|
|
1497
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1498
|
+
|
|
1360
1499
|
side.active.volatiles.Binding = false;
|
|
1500
|
+
options.chance.observe(.binding, player, .None);
|
|
1501
|
+
|
|
1361
1502
|
return false;
|
|
1362
1503
|
}
|
|
1363
1504
|
|
|
1364
1505
|
fn checkFaint(
|
|
1365
1506
|
battle: anytype,
|
|
1366
1507
|
player: Player,
|
|
1367
|
-
|
|
1368
|
-
|
|
1508
|
+
cap: bool,
|
|
1509
|
+
options: anytype,
|
|
1510
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1369
1511
|
const side = battle.side(player);
|
|
1370
1512
|
if (side.stored().hp > 0) return null;
|
|
1371
1513
|
|
|
@@ -1373,33 +1515,32 @@ fn checkFaint(
|
|
|
1373
1515
|
const foe_fainted = foe.stored().hp == 0;
|
|
1374
1516
|
|
|
1375
1517
|
const player_out = findFirstAlive(side) == 0;
|
|
1376
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1377
|
-
const
|
|
1378
|
-
const more = tie or player_out or foe_out;
|
|
1518
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1519
|
+
const more = player_out or foe_out;
|
|
1379
1520
|
|
|
1380
|
-
if (try faint(battle, player,
|
|
1381
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1521
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1522
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1382
1523
|
|
|
1383
1524
|
assert(!side.active.volatiles.MultiHit);
|
|
1384
1525
|
assert(!foe.active.volatiles.MultiHit);
|
|
1385
1526
|
|
|
1386
|
-
if (
|
|
1387
|
-
try log.tie();
|
|
1527
|
+
if (player_out and foe_out) {
|
|
1528
|
+
try options.log.tie(.{});
|
|
1388
1529
|
return Result.Tie;
|
|
1389
1530
|
} else if (player_out) {
|
|
1390
|
-
try log.win(player.foe());
|
|
1531
|
+
try options.log.win(.{player.foe()});
|
|
1391
1532
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1392
1533
|
} else if (foe_out) {
|
|
1393
|
-
try log.win(player);
|
|
1534
|
+
try options.log.win(.{player});
|
|
1394
1535
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1395
1536
|
}
|
|
1396
1537
|
|
|
1397
1538
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1398
|
-
if (player == .P1) return
|
|
1399
|
-
return
|
|
1539
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1540
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1400
1541
|
}
|
|
1401
1542
|
|
|
1402
|
-
fn faint(battle: anytype, player: Player,
|
|
1543
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1403
1544
|
var side = battle.side(player);
|
|
1404
1545
|
var foe = battle.foe(player);
|
|
1405
1546
|
assert(side.stored().hp == 0);
|
|
@@ -1408,7 +1549,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1408
1549
|
assert(!foe_volatiles.MultiHit);
|
|
1409
1550
|
if (foe_volatiles.Bide) {
|
|
1410
1551
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1411
|
-
foe_volatiles.state = if (
|
|
1552
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1412
1553
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1413
1554
|
}
|
|
1414
1555
|
|
|
@@ -1432,32 +1573,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1432
1573
|
side.stored().stats.spe;
|
|
1433
1574
|
}
|
|
1434
1575
|
|
|
1435
|
-
try log.faint(battle.active(player), done);
|
|
1576
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1577
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1578
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1579
|
+
if (cap) options.calc.capped(player);
|
|
1436
1580
|
return null;
|
|
1437
1581
|
}
|
|
1438
1582
|
|
|
1439
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1583
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1440
1584
|
var side = battle.side(player);
|
|
1441
1585
|
var stored = side.stored();
|
|
1442
1586
|
const ident = battle.active(player);
|
|
1443
1587
|
var volatiles = &side.active.volatiles;
|
|
1444
1588
|
|
|
1445
1589
|
const brn = Status.is(stored.status, .BRN);
|
|
1446
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1590
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1447
1591
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1448
|
-
|
|
1449
1592
|
if (volatiles.Toxic) {
|
|
1450
1593
|
volatiles.toxic += 1;
|
|
1451
1594
|
damage *= volatiles.toxic;
|
|
1452
1595
|
}
|
|
1596
|
+
damage = @min(damage, stored.hp);
|
|
1453
1597
|
|
|
1454
|
-
|
|
1455
|
-
|
|
1456
|
-
|
|
1457
|
-
|
|
1458
|
-
|
|
1459
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1460
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1598
|
+
if (!showdown or damage > 0) {
|
|
1599
|
+
stored.hp -= damage;
|
|
1600
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1601
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1602
|
+
}
|
|
1461
1603
|
}
|
|
1462
1604
|
|
|
1463
1605
|
if (volatiles.LeechSeed) {
|
|
@@ -1478,49 +1620,46 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1478
1620
|
damage *= volatiles.toxic;
|
|
1479
1621
|
}
|
|
1480
1622
|
|
|
1481
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1482
|
-
if (showdown) battle.last_damage = damage;
|
|
1483
|
-
|
|
1484
1623
|
const amount = @min(damage, stored.hp);
|
|
1485
1624
|
stored.hp -= amount;
|
|
1486
1625
|
|
|
1487
|
-
// As above, Pokémon Showdown uses
|
|
1488
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1626
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1627
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1489
1628
|
|
|
1490
1629
|
const before = foe_stored.hp;
|
|
1491
1630
|
// Uncapped damage is added back to the foe
|
|
1492
1631
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1493
1632
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1494
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1633
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1495
1634
|
}
|
|
1496
1635
|
}
|
|
1497
1636
|
|
|
1498
|
-
fn endTurn(battle: anytype,
|
|
1637
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1499
1638
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1500
1639
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1501
1640
|
|
|
1502
|
-
|
|
1503
|
-
|
|
1641
|
+
battle.turn += 1;
|
|
1642
|
+
|
|
1643
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1644
|
+
try options.log.tie(.{});
|
|
1504
1645
|
return Result.Tie;
|
|
1505
1646
|
}
|
|
1506
1647
|
|
|
1507
|
-
battle.turn
|
|
1508
|
-
|
|
1509
|
-
if (showdown and battle.turn >= 1000) {
|
|
1510
|
-
try log.tie();
|
|
1648
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1649
|
+
try options.log.tie(.{});
|
|
1511
1650
|
return Result.Tie;
|
|
1512
1651
|
} else if (battle.turn >= 65535) {
|
|
1513
1652
|
return Result.Error;
|
|
1514
1653
|
}
|
|
1515
1654
|
|
|
1516
|
-
try log.turn(battle.turn);
|
|
1655
|
+
try options.log.turn(.{battle.turn});
|
|
1517
1656
|
|
|
1518
1657
|
return Result.Default;
|
|
1519
1658
|
}
|
|
1520
1659
|
|
|
1521
1660
|
fn checkEBC(battle: anytype) bool {
|
|
1522
1661
|
for (battle.sides, 0..) |side, i| {
|
|
1523
|
-
const foe = battle.sides[~@
|
|
1662
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1524
1663
|
|
|
1525
1664
|
var foe_all_ghosts = true;
|
|
1526
1665
|
var foe_all_transform = true;
|
|
@@ -1572,105 +1711,126 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1572
1711
|
return false;
|
|
1573
1712
|
}
|
|
1574
1713
|
|
|
1575
|
-
|
|
1714
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1715
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1716
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1717
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1718
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1719
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1720
|
+
m
|
|
1721
|
+
else
|
|
1722
|
+
side.last_selected_move;
|
|
1723
|
+
if (m != .None and m == last) {
|
|
1724
|
+
side.active.volatiles.Charging = false;
|
|
1725
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1726
|
+
return true;
|
|
1727
|
+
}
|
|
1728
|
+
}
|
|
1729
|
+
return false;
|
|
1730
|
+
}
|
|
1731
|
+
|
|
1732
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1733
|
+
const side = battle.side(who);
|
|
1734
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1735
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1736
|
+
}
|
|
1737
|
+
}
|
|
1738
|
+
|
|
1739
|
+
fn onBegin(
|
|
1576
1740
|
battle: anytype,
|
|
1577
1741
|
player: Player,
|
|
1578
1742
|
move: Move.Data,
|
|
1579
1743
|
mslot: u8,
|
|
1580
1744
|
residual: *bool,
|
|
1581
|
-
|
|
1745
|
+
options: anytype,
|
|
1582
1746
|
) !void {
|
|
1583
|
-
assert(move.effect.onBegin());
|
|
1584
1747
|
return switch (move.effect) {
|
|
1585
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1586
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1587
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1588
|
-
.Haze => Effects.haze(battle, player,
|
|
1589
|
-
.Heal => Effects.heal(battle, player,
|
|
1590
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1591
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1592
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1593
|
-
.Mist => Effects.mist(battle, player,
|
|
1594
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1595
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1596
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1597
|
-
.Splash => Effects.splash(battle, player,
|
|
1598
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1599
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1600
|
-
.Transform => Effects.transform(battle, player,
|
|
1748
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1749
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1750
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1751
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1752
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1753
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1754
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1755
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1756
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1757
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1758
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1759
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1760
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1761
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1762
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1763
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1601
1764
|
else => unreachable,
|
|
1602
1765
|
};
|
|
1603
1766
|
}
|
|
1604
1767
|
|
|
1605
|
-
|
|
1606
|
-
assert(move.effect.onEnd());
|
|
1768
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1769
|
return switch (move.effect) {
|
|
1608
|
-
.Bide => Effects.bide(battle, player,
|
|
1770
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1609
1771
|
// zig fmt: off
|
|
1610
1772
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1611
1773
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1612
|
-
Effects.boost(battle, player, move,
|
|
1774
|
+
Effects.boost(battle, player, move, options),
|
|
1613
1775
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1614
|
-
Effects.unboost(battle, player, move,
|
|
1776
|
+
Effects.unboost(battle, player, move, options),
|
|
1615
1777
|
// zig fmt: on
|
|
1616
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1778
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1617
1779
|
else => unreachable,
|
|
1618
1780
|
};
|
|
1619
1781
|
}
|
|
1620
1782
|
|
|
1621
|
-
|
|
1783
|
+
fn alwaysHappens(
|
|
1622
1784
|
battle: anytype,
|
|
1623
1785
|
player: Player,
|
|
1624
1786
|
move: Move.Data,
|
|
1625
1787
|
residual: *bool,
|
|
1626
|
-
|
|
1788
|
+
options: anytype,
|
|
1627
1789
|
) !void {
|
|
1628
|
-
assert(move.effect.alwaysHappens());
|
|
1629
1790
|
return switch (move.effect) {
|
|
1630
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1791
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1631
1792
|
.Explode => Effects.explode(battle, player),
|
|
1632
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1793
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1633
1794
|
.Rage => Effects.rage(battle, player),
|
|
1634
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1795
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1635
1796
|
.JumpKick, .Binding => {},
|
|
1636
1797
|
else => unreachable,
|
|
1637
1798
|
};
|
|
1638
1799
|
}
|
|
1639
1800
|
|
|
1640
|
-
|
|
1801
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1641
1802
|
return switch (move.effect) {
|
|
1642
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1643
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1644
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1645
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1646
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1803
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1804
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1805
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1806
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1807
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1647
1808
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1648
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1649
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1809
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1810
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1650
1811
|
// zig fmt: off
|
|
1651
1812
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1652
|
-
Effects.unboost(battle, player, move,
|
|
1813
|
+
Effects.unboost(battle, player, move, options),
|
|
1653
1814
|
// zig fmt: on
|
|
1654
1815
|
else => {},
|
|
1655
1816
|
};
|
|
1656
1817
|
}
|
|
1657
1818
|
|
|
1658
1819
|
pub const Effects = struct {
|
|
1659
|
-
fn bide(battle: anytype, player: Player,
|
|
1820
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1660
1821
|
var side = battle.side(player);
|
|
1661
1822
|
|
|
1662
1823
|
side.active.volatiles.Bide = true;
|
|
1663
1824
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1825
|
+
|
|
1664
1826
|
side.active.volatiles.state = 0;
|
|
1665
|
-
side.active.volatiles.attacks =
|
|
1666
|
-
|
|
1667
|
-
else
|
|
1668
|
-
(battle.rng.next() & 1) + 2);
|
|
1827
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1828
|
+
options.chance.observe(.attacking, player, .started);
|
|
1669
1829
|
|
|
1670
|
-
try log.start(battle.active(player), .Bide);
|
|
1830
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1671
1831
|
}
|
|
1672
1832
|
|
|
1673
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1833
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1674
1834
|
var foe = battle.foe(player);
|
|
1675
1835
|
var foe_stored = foe.stored();
|
|
1676
1836
|
|
|
@@ -1681,96 +1841,91 @@ pub const Effects = struct {
|
|
|
1681
1841
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1682
1842
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1683
1843
|
assert(move.type == .Fire);
|
|
1684
|
-
try log.curestatus(
|
|
1844
|
+
try options.log.curestatus(.{
|
|
1845
|
+
battle.active(player.foe()),
|
|
1846
|
+
foe_stored.status,
|
|
1847
|
+
.Message,
|
|
1848
|
+
});
|
|
1685
1849
|
foe_stored.status = 0;
|
|
1686
1850
|
}
|
|
1687
1851
|
return;
|
|
1688
1852
|
}
|
|
1689
1853
|
|
|
1690
|
-
|
|
1691
|
-
|
|
1692
|
-
|
|
1693
|
-
|
|
1694
|
-
Gen12.percent(10)
|
|
1695
|
-
else
|
|
1696
|
-
Gen12.percent(30));
|
|
1697
|
-
if (!chance) return;
|
|
1854
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1855
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1856
|
+
return;
|
|
1857
|
+
}
|
|
1698
1858
|
|
|
1699
1859
|
foe_stored.status = Status.init(.BRN);
|
|
1700
1860
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1701
1861
|
|
|
1702
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1862
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1703
1863
|
}
|
|
1704
1864
|
|
|
1705
|
-
fn charge(battle: anytype, player: Player,
|
|
1865
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1706
1866
|
var side = battle.side(player);
|
|
1707
1867
|
var volatiles = &side.active.volatiles;
|
|
1708
1868
|
|
|
1709
1869
|
volatiles.Charging = true;
|
|
1710
1870
|
const move = side.last_selected_move;
|
|
1711
1871
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1712
|
-
try log.laststill();
|
|
1713
|
-
try log.prepare(battle.active(player), move);
|
|
1872
|
+
try options.log.laststill(.{});
|
|
1873
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1714
1874
|
}
|
|
1715
1875
|
|
|
1716
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1876
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1717
1877
|
var foe = battle.foe(player);
|
|
1718
1878
|
const sub = foe.active.volatiles.Substitute;
|
|
1719
1879
|
|
|
1720
1880
|
if (move.effect == .ConfusionChance) {
|
|
1721
|
-
|
|
1722
|
-
battle.rng.chance(u8, 25, 256)
|
|
1723
|
-
else
|
|
1724
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1725
|
-
if (!chance) return;
|
|
1881
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1726
1882
|
} else {
|
|
1727
1883
|
if (showdown) {
|
|
1728
|
-
if (!try checkHit(battle, player, move,
|
|
1729
|
-
|
|
1730
|
-
} else if (sub) {
|
|
1731
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1732
|
-
}
|
|
1884
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1885
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1733
1886
|
} else {
|
|
1734
|
-
if (sub) {
|
|
1735
|
-
|
|
1736
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1737
|
-
return;
|
|
1738
|
-
}
|
|
1887
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1888
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1739
1889
|
}
|
|
1740
1890
|
}
|
|
1741
1891
|
|
|
1742
1892
|
if (foe.active.volatiles.Confusion) return;
|
|
1743
1893
|
foe.active.volatiles.Confusion = true;
|
|
1744
|
-
foe.active.volatiles.confusion = @intCast(u3, if (showdown)
|
|
1745
|
-
battle.rng.range(u8, 2, 6)
|
|
1746
|
-
else
|
|
1747
|
-
(battle.rng.next() & 3) + 2);
|
|
1748
1894
|
|
|
1749
|
-
|
|
1895
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1896
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1897
|
+
options.calc.confusion(player.foe());
|
|
1898
|
+
|
|
1899
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1750
1900
|
}
|
|
1751
1901
|
|
|
1752
|
-
fn conversion(battle: anytype, player: Player,
|
|
1902
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1753
1903
|
const foe = battle.foe(player);
|
|
1754
1904
|
|
|
1755
1905
|
if (foe.active.volatiles.Invulnerable) {
|
|
1756
|
-
try log.lastmiss();
|
|
1757
|
-
return log.miss(battle.active(player));
|
|
1906
|
+
try options.log.lastmiss(.{});
|
|
1907
|
+
return options.log.miss(.{battle.active(player)});
|
|
1758
1908
|
}
|
|
1759
1909
|
|
|
1760
1910
|
battle.side(player).active.types = foe.active.types;
|
|
1761
|
-
return log.
|
|
1911
|
+
return options.log.start(.{
|
|
1912
|
+
battle.active(player),
|
|
1913
|
+
.TypeChange,
|
|
1914
|
+
foe.active.types,
|
|
1915
|
+
battle.active(player.foe()),
|
|
1916
|
+
});
|
|
1762
1917
|
}
|
|
1763
1918
|
|
|
1764
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1919
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1765
1920
|
var foe = battle.foe(player);
|
|
1766
1921
|
var volatiles = &foe.active.volatiles;
|
|
1767
1922
|
const foe_ident = battle.active(player.foe());
|
|
1768
1923
|
|
|
1769
1924
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1770
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1925
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1771
1926
|
|
|
1772
|
-
if (volatiles.
|
|
1773
|
-
try log.fail(foe_ident, .None);
|
|
1927
|
+
if (volatiles.disable_move != 0) {
|
|
1928
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1774
1929
|
return null;
|
|
1775
1930
|
}
|
|
1776
1931
|
|
|
@@ -1785,32 +1940,31 @@ pub const Effects = struct {
|
|
|
1785
1940
|
|
|
1786
1941
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1787
1942
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1788
|
-
if (n == 0) {
|
|
1789
|
-
try log.fail(foe_ident, .None);
|
|
1943
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1944
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1790
1945
|
return null;
|
|
1791
1946
|
} else if (err) {
|
|
1792
1947
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1793
|
-
assert(!showdown);
|
|
1794
1948
|
return Result.Error;
|
|
1795
1949
|
}
|
|
1796
1950
|
|
|
1797
|
-
volatiles.
|
|
1798
|
-
|
|
1799
|
-
|
|
1800
|
-
|
|
1801
|
-
(battle.rng.next() & 7) + 1);
|
|
1951
|
+
volatiles.disable_move =
|
|
1952
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1953
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1954
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1802
1955
|
|
|
1803
|
-
|
|
1956
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1957
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1804
1958
|
return null;
|
|
1805
1959
|
}
|
|
1806
1960
|
|
|
1807
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1808
|
-
var
|
|
1809
|
-
|
|
1961
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1962
|
+
var stored = battle.side(player).stored();
|
|
1963
|
+
const ident = battle.active(player);
|
|
1810
1964
|
|
|
1811
1965
|
if (battle.last_damage == 0) {
|
|
1812
1966
|
assert(showdown);
|
|
1813
|
-
return;
|
|
1967
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1814
1968
|
}
|
|
1815
1969
|
|
|
1816
1970
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1819,7 +1973,7 @@ pub const Effects = struct {
|
|
|
1819
1973
|
if (stored.hp == stored.stats.hp) return;
|
|
1820
1974
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1821
1975
|
|
|
1822
|
-
try log.
|
|
1976
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1823
1977
|
}
|
|
1824
1978
|
|
|
1825
1979
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1833,34 +1987,28 @@ pub const Effects = struct {
|
|
|
1833
1987
|
side.active.volatiles.LeechSeed = false;
|
|
1834
1988
|
}
|
|
1835
1989
|
|
|
1836
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1990
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1837
1991
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1838
1992
|
|
|
1839
1993
|
if (volatiles.Substitute) return;
|
|
1840
|
-
|
|
1841
|
-
|
|
1842
|
-
|
|
1843
|
-
else
|
|
1844
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1845
|
-
Gen12.percent(10)
|
|
1846
|
-
else
|
|
1847
|
-
Gen12.percent(30));
|
|
1848
|
-
if (!chance) return;
|
|
1994
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1995
|
+
return;
|
|
1996
|
+
}
|
|
1849
1997
|
|
|
1850
1998
|
volatiles.Flinch = true;
|
|
1851
1999
|
volatiles.Recharging = false;
|
|
1852
2000
|
}
|
|
1853
2001
|
|
|
1854
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
2002
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1855
2003
|
var side = battle.side(player);
|
|
1856
2004
|
|
|
1857
2005
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1858
2006
|
side.active.volatiles.FocusEnergy = true;
|
|
1859
2007
|
|
|
1860
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2008
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1861
2009
|
}
|
|
1862
2010
|
|
|
1863
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2011
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1864
2012
|
var foe = battle.foe(player);
|
|
1865
2013
|
var foe_stored = foe.stored();
|
|
1866
2014
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1871,26 +2019,23 @@ pub const Effects = struct {
|
|
|
1871
2019
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1872
2020
|
}
|
|
1873
2021
|
|
|
1874
|
-
|
|
1875
|
-
|
|
1876
|
-
else
|
|
1877
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1878
|
-
if (!chance) return;
|
|
1879
|
-
|
|
2022
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2023
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1880
2024
|
// Freeze Clause Mod
|
|
1881
|
-
if (
|
|
2025
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1882
2026
|
|
|
1883
2027
|
foe_stored.status = Status.init(.FRZ);
|
|
1884
2028
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1885
2029
|
|
|
1886
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2030
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1887
2031
|
}
|
|
1888
2032
|
|
|
1889
|
-
fn haze(battle: anytype, player: Player,
|
|
2033
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2034
|
+
var log = options.log;
|
|
1890
2035
|
var side = battle.side(player);
|
|
1891
2036
|
var foe = battle.foe(player);
|
|
1892
2037
|
|
|
1893
|
-
|
|
2038
|
+
const side_stored = side.stored();
|
|
1894
2039
|
var foe_stored = foe.stored();
|
|
1895
2040
|
|
|
1896
2041
|
const player_ident = battle.active(player);
|
|
@@ -1902,96 +2047,101 @@ pub const Effects = struct {
|
|
|
1902
2047
|
side.active.stats = side_stored.stats;
|
|
1903
2048
|
foe.active.stats = foe_stored.stats;
|
|
1904
2049
|
|
|
1905
|
-
try log.activate(player_ident, .Haze);
|
|
1906
|
-
try log.clearallboost();
|
|
2050
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2051
|
+
try log.clearallboost(.{});
|
|
1907
2052
|
|
|
1908
2053
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1909
2054
|
if (showdown) {
|
|
1910
2055
|
for (&battle.sides, 0..) |*s, i| {
|
|
1911
|
-
const p = @
|
|
2056
|
+
const p: Player = @enumFromInt(i);
|
|
1912
2057
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1913
2058
|
if (p != player and Status.any(s.stored().status)) {
|
|
1914
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2059
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1915
2060
|
s.stored().status = 0;
|
|
2061
|
+
options.chance.observe(.sleep, p, .None);
|
|
1916
2062
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1917
2063
|
s.stored().status = Status.init(.PSN);
|
|
1918
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2064
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1919
2065
|
}
|
|
1920
|
-
try clearVolatiles(battle, p,
|
|
2066
|
+
try clearVolatiles(battle, p, options);
|
|
1921
2067
|
}
|
|
1922
2068
|
} else {
|
|
1923
2069
|
if (Status.any(foe_stored.status)) {
|
|
1924
2070
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1925
2071
|
foe.last_selected_move = .SKIP_TURN;
|
|
2072
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1926
2073
|
}
|
|
1927
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2074
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1928
2075
|
foe_stored.status = 0;
|
|
1929
2076
|
}
|
|
1930
|
-
try clearVolatiles(battle, player,
|
|
1931
|
-
try clearVolatiles(battle, player.foe(),
|
|
2077
|
+
try clearVolatiles(battle, player, options);
|
|
2078
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1932
2079
|
}
|
|
1933
2080
|
}
|
|
1934
2081
|
|
|
1935
|
-
fn heal(battle: anytype, player: Player,
|
|
2082
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1936
2083
|
var side = battle.side(player);
|
|
1937
2084
|
var stored = side.stored();
|
|
1938
2085
|
const ident = battle.active(player);
|
|
1939
2086
|
|
|
1940
2087
|
// GLITCH: HP recovery move failure glitches
|
|
1941
2088
|
const delta = stored.stats.hp - stored.hp;
|
|
1942
|
-
if (delta == 0 or delta & 255 == 255
|
|
2089
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2090
|
+
return options.log.fail(.{ ident, .None });
|
|
2091
|
+
}
|
|
1943
2092
|
|
|
1944
2093
|
const rest = side.last_selected_move == .Rest;
|
|
1945
2094
|
if (rest) {
|
|
1946
2095
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1947
2096
|
if (showdown) battle.rng.advance(1);
|
|
1948
2097
|
stored.status = Status.slf(2);
|
|
1949
|
-
try log.
|
|
2098
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1950
2099
|
stored.hp = stored.stats.hp;
|
|
1951
2100
|
} else {
|
|
1952
2101
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1953
2102
|
}
|
|
1954
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2103
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1955
2104
|
}
|
|
1956
2105
|
|
|
1957
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2106
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1958
2107
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1959
|
-
try log.mustrecharge(battle.active(player));
|
|
2108
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1960
2109
|
}
|
|
1961
2110
|
|
|
1962
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2111
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1963
2112
|
var foe = battle.foe(player);
|
|
1964
2113
|
|
|
1965
2114
|
if (showdown) {
|
|
1966
2115
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1967
2116
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1968
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2117
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1969
2118
|
}
|
|
1970
|
-
if (!try checkHit(battle, player, move,
|
|
2119
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1971
2120
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1972
2121
|
} else {
|
|
1973
|
-
if (!try checkHit(battle, player, move,
|
|
2122
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1974
2123
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1975
|
-
try log.lastmiss();
|
|
1976
|
-
return log.miss(battle.active(player));
|
|
2124
|
+
try options.log.lastmiss(.{});
|
|
2125
|
+
return options.log.miss(.{battle.active(player)});
|
|
1977
2126
|
}
|
|
1978
2127
|
}
|
|
1979
2128
|
|
|
1980
2129
|
foe.active.volatiles.LeechSeed = true;
|
|
1981
2130
|
|
|
1982
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2131
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1983
2132
|
}
|
|
1984
2133
|
|
|
1985
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2134
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1986
2135
|
var side = battle.side(player);
|
|
2136
|
+
const ident = battle.active(player);
|
|
1987
2137
|
|
|
1988
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2138
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1989
2139
|
side.active.volatiles.LightScreen = true;
|
|
1990
2140
|
|
|
1991
|
-
try log.start(
|
|
2141
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1992
2142
|
}
|
|
1993
2143
|
|
|
1994
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2144
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1995
2145
|
var side = battle.side(player);
|
|
1996
2146
|
var foe = battle.foe(player);
|
|
1997
2147
|
|
|
@@ -2007,45 +2157,49 @@ pub const Effects = struct {
|
|
|
2007
2157
|
const has_mimic = has_mimic: {
|
|
2008
2158
|
for (side.active.moves, 0..) |m, i| {
|
|
2009
2159
|
if (m.id == .Mimic) {
|
|
2010
|
-
oslot = @intCast(
|
|
2160
|
+
oslot = @intCast(i + 1);
|
|
2011
2161
|
break :has_mimic true;
|
|
2012
2162
|
}
|
|
2013
2163
|
}
|
|
2014
2164
|
break :has_mimic false;
|
|
2015
2165
|
};
|
|
2016
|
-
|
|
2017
|
-
|
|
2018
|
-
|
|
2019
|
-
return
|
|
2166
|
+
if (!has_mimic) {
|
|
2167
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2168
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2169
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2020
2170
|
}
|
|
2021
2171
|
}
|
|
2022
|
-
if (!try checkHit(battle, player, move,
|
|
2172
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2023
2173
|
|
|
2024
|
-
const rslot =
|
|
2174
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2025
2175
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2026
2176
|
|
|
2027
|
-
try log.
|
|
2177
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2028
2178
|
}
|
|
2029
2179
|
|
|
2030
|
-
fn mist(battle: anytype, player: Player,
|
|
2180
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2031
2181
|
var side = battle.side(player);
|
|
2032
2182
|
|
|
2033
2183
|
if (side.active.volatiles.Mist) return;
|
|
2034
2184
|
side.active.volatiles.Mist = true;
|
|
2035
2185
|
|
|
2036
|
-
try log.start(battle.active(player), .Mist);
|
|
2186
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2037
2187
|
}
|
|
2038
2188
|
|
|
2039
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2189
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2040
2190
|
var side = battle.side(player);
|
|
2041
2191
|
|
|
2042
2192
|
assert(!side.active.volatiles.MultiHit);
|
|
2043
2193
|
side.active.volatiles.MultiHit = true;
|
|
2044
2194
|
|
|
2045
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2195
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2196
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2197
|
+
else
|
|
2198
|
+
2;
|
|
2046
2199
|
}
|
|
2047
2200
|
|
|
2048
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2201
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2202
|
+
var log = options.log;
|
|
2049
2203
|
var foe = battle.foe(player);
|
|
2050
2204
|
var foe_stored = foe.stored();
|
|
2051
2205
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2055,27 +2209,28 @@ pub const Effects = struct {
|
|
|
2055
2209
|
|
|
2056
2210
|
if (showdown) {
|
|
2057
2211
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2058
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2059
|
-
|
|
2212
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2213
|
+
return log.immune(.{ foe_ident, .None });
|
|
2214
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2060
2215
|
}
|
|
2061
2216
|
if (Status.any(foe_stored.status)) {
|
|
2062
|
-
return log.fail(
|
|
2217
|
+
return log.fail(.{
|
|
2063
2218
|
foe_ident,
|
|
2064
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2065
|
-
);
|
|
2219
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2220
|
+
});
|
|
2066
2221
|
}
|
|
2067
2222
|
if (!showdown) {
|
|
2068
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2069
|
-
if (!try checkHit(battle, player, move,
|
|
2223
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2224
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2070
2225
|
}
|
|
2071
2226
|
|
|
2072
2227
|
foe_stored.status = Status.init(.PAR);
|
|
2073
2228
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2074
2229
|
|
|
2075
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2230
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2076
2231
|
}
|
|
2077
2232
|
|
|
2078
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2233
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2079
2234
|
var foe = battle.foe(player);
|
|
2080
2235
|
var foe_stored = foe.stored();
|
|
2081
2236
|
|
|
@@ -2086,65 +2241,59 @@ pub const Effects = struct {
|
|
|
2086
2241
|
}
|
|
2087
2242
|
|
|
2088
2243
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2089
|
-
|
|
2090
|
-
|
|
2091
|
-
|
|
2092
|
-
|
|
2093
|
-
Gen12.percent(10)
|
|
2094
|
-
else
|
|
2095
|
-
Gen12.percent(30));
|
|
2096
|
-
if (!chance) return;
|
|
2244
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2245
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2246
|
+
return;
|
|
2247
|
+
}
|
|
2097
2248
|
|
|
2098
2249
|
foe_stored.status = Status.init(.PAR);
|
|
2099
2250
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2100
2251
|
|
|
2101
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2252
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2102
2253
|
}
|
|
2103
2254
|
|
|
2104
|
-
fn payDay(battle: anytype, player: Player,
|
|
2105
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2255
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2256
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2257
|
+
try options.log.fieldactivate(.{});
|
|
2258
|
+
}
|
|
2106
2259
|
}
|
|
2107
2260
|
|
|
2108
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2261
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2262
|
+
var log = options.log;
|
|
2109
2263
|
var foe = battle.foe(player);
|
|
2110
2264
|
var foe_stored = foe.stored();
|
|
2111
2265
|
const foe_ident = battle.active(player.foe());
|
|
2112
2266
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2113
2267
|
|
|
2114
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2268
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2115
2269
|
return;
|
|
2116
2270
|
} else if (foe.active.volatiles.Substitute) {
|
|
2117
2271
|
if (move.effect != .Poison) return;
|
|
2118
|
-
return log.fail(foe_ident, .None);
|
|
2272
|
+
return log.fail(.{ foe_ident, .None });
|
|
2119
2273
|
} else if (Status.any(foe_stored.status)) {
|
|
2120
2274
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2121
2275
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2122
2276
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2123
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2277
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2124
2278
|
if (!showdown)
|
|
2125
|
-
.Poison
|
|
2279
|
+
Fail.Poison
|
|
2126
2280
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2127
|
-
if (toxic) .Toxic else .Poison
|
|
2281
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2128
2282
|
else
|
|
2129
|
-
.None
|
|
2283
|
+
Fail.None
|
|
2130
2284
|
else
|
|
2131
|
-
.None);
|
|
2285
|
+
Fail.None });
|
|
2132
2286
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2133
2287
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2134
|
-
return log.immune(foe_ident, .None);
|
|
2288
|
+
return log.immune(.{ foe_ident, .None });
|
|
2135
2289
|
}
|
|
2136
2290
|
|
|
2137
2291
|
if (move.effect == .Poison) {
|
|
2138
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2139
2293
|
} else {
|
|
2140
|
-
|
|
2141
|
-
|
|
2142
|
-
|
|
2143
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2144
|
-
Gen12.percent(20)
|
|
2145
|
-
else
|
|
2146
|
-
Gen12.percent(40));
|
|
2147
|
-
if (!chance) return;
|
|
2294
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2295
|
+
return;
|
|
2296
|
+
}
|
|
2148
2297
|
}
|
|
2149
2298
|
|
|
2150
2299
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2154,39 +2303,46 @@ pub const Effects = struct {
|
|
|
2154
2303
|
foe.active.volatiles.toxic = 0;
|
|
2155
2304
|
}
|
|
2156
2305
|
|
|
2157
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2306
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2158
2307
|
}
|
|
2159
2308
|
|
|
2160
2309
|
fn rage(battle: anytype, player: Player) !void {
|
|
2161
2310
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2162
|
-
if (volatiles.Rage) return;
|
|
2163
|
-
volatiles.Rage = true;
|
|
2164
2311
|
assert(!volatiles.Bide);
|
|
2165
|
-
volatiles.
|
|
2312
|
+
volatiles.Rage = true;
|
|
2166
2313
|
}
|
|
2167
2314
|
|
|
2168
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2315
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2169
2316
|
var side = battle.side(player);
|
|
2170
2317
|
var stored = side.stored();
|
|
2171
2318
|
|
|
2172
|
-
|
|
2319
|
+
assert(showdown or battle.last_damage > 0);
|
|
2320
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2321
|
+
|
|
2322
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2173
2323
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2174
|
-
stored.hp = @intCast(
|
|
2324
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2175
2325
|
|
|
2176
|
-
try log.
|
|
2326
|
+
try options.log.damage(.{
|
|
2327
|
+
battle.active(player),
|
|
2328
|
+
stored,
|
|
2329
|
+
.RecoilOf,
|
|
2330
|
+
battle.active(player.foe()),
|
|
2331
|
+
});
|
|
2177
2332
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2178
2333
|
}
|
|
2179
2334
|
|
|
2180
|
-
fn reflect(battle: anytype, player: Player,
|
|
2335
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2181
2336
|
var side = battle.side(player);
|
|
2337
|
+
const ident = battle.active(player);
|
|
2182
2338
|
|
|
2183
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2339
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2184
2340
|
side.active.volatiles.Reflect = true;
|
|
2185
2341
|
|
|
2186
|
-
try log.start(
|
|
2342
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2187
2343
|
}
|
|
2188
2344
|
|
|
2189
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2345
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2190
2346
|
var foe = battle.foe(player);
|
|
2191
2347
|
var foe_stored = foe.stored();
|
|
2192
2348
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2197,93 +2353,87 @@ pub const Effects = struct {
|
|
|
2197
2353
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2198
2354
|
} else {
|
|
2199
2355
|
if (Status.any(foe_stored.status)) {
|
|
2200
|
-
return log.fail(
|
|
2356
|
+
return options.log.fail(.{
|
|
2201
2357
|
foe_ident,
|
|
2202
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2203
|
-
);
|
|
2358
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2359
|
+
});
|
|
2204
2360
|
}
|
|
2205
|
-
// If
|
|
2206
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2361
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2362
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2207
2363
|
}
|
|
2208
2364
|
|
|
2209
2365
|
// Sleep Clause Mod
|
|
2210
|
-
if (
|
|
2366
|
+
if (pkmn.options.mod) {
|
|
2211
2367
|
for (foe.pokemon) |p| {
|
|
2212
2368
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2213
2369
|
}
|
|
2214
2370
|
}
|
|
2215
2371
|
foe.active.volatiles.Recharging = false;
|
|
2216
2372
|
|
|
2217
|
-
|
|
2218
|
-
|
|
2219
|
-
else loop: {
|
|
2220
|
-
while (true) {
|
|
2221
|
-
const r = battle.rng.next() & 7;
|
|
2222
|
-
if (r != 0) break :loop r;
|
|
2223
|
-
}
|
|
2224
|
-
});
|
|
2373
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2374
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2225
2375
|
|
|
2226
|
-
|
|
2227
|
-
try log.
|
|
2376
|
+
const last = battle.side(player).last_selected_move;
|
|
2377
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2228
2378
|
}
|
|
2229
2379
|
|
|
2230
|
-
fn splash(battle: anytype, player: Player,
|
|
2231
|
-
try log.activate(battle.active(player), .Splash);
|
|
2380
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2381
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2232
2382
|
}
|
|
2233
2383
|
|
|
2234
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2384
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2235
2385
|
var side = battle.side(player);
|
|
2236
2386
|
if (side.active.volatiles.Substitute) {
|
|
2237
|
-
|
|
2238
|
-
return;
|
|
2387
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2239
2388
|
}
|
|
2240
2389
|
|
|
2241
2390
|
assert(side.stored().stats.hp <= 1023);
|
|
2242
2391
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2243
|
-
const hp = @intCast(
|
|
2392
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2244
2393
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2245
2394
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2246
2395
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2247
2396
|
// avoid having to convert to floating point)
|
|
2248
2397
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2249
2398
|
if (side.stored().hp < required_hp) {
|
|
2250
|
-
|
|
2251
|
-
return;
|
|
2399
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2252
2400
|
}
|
|
2253
2401
|
|
|
2254
2402
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2255
2403
|
side.stored().hp -= hp;
|
|
2256
2404
|
side.active.volatiles.substitute = hp + 1;
|
|
2257
2405
|
side.active.volatiles.Substitute = true;
|
|
2258
|
-
try log.start(battle.active(player), .Substitute);
|
|
2406
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2259
2407
|
if (hp > 0) {
|
|
2260
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2408
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2261
2409
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2262
2410
|
}
|
|
2263
2411
|
}
|
|
2264
2412
|
|
|
2265
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2266
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2267
|
-
|
|
2413
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2268
2414
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2269
|
-
|
|
2270
|
-
|
|
2415
|
+
if (showdown) {
|
|
2416
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2417
|
+
_ = try checkHit(battle, player, move, options);
|
|
2418
|
+
battle.last_damage = 0;
|
|
2419
|
+
} else {
|
|
2420
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2421
|
+
try options.log.laststill(.{});
|
|
2422
|
+
}
|
|
2271
2423
|
}
|
|
2272
2424
|
|
|
2273
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2425
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2274
2426
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2275
2427
|
assert(!volatiles.Thrashing);
|
|
2276
2428
|
assert(!volatiles.Bide);
|
|
2277
2429
|
|
|
2278
2430
|
volatiles.Thrashing = true;
|
|
2279
|
-
volatiles.
|
|
2280
|
-
|
|
2281
|
-
|
|
2282
|
-
else
|
|
2283
|
-
(battle.rng.next() & 1) + 2);
|
|
2431
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2432
|
+
|
|
2433
|
+
options.chance.observe(.attacking, player, .started);
|
|
2284
2434
|
}
|
|
2285
2435
|
|
|
2286
|
-
fn transform(battle: anytype, player: Player,
|
|
2436
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2287
2437
|
var side = battle.side(player);
|
|
2288
2438
|
const foe = battle.foe(player);
|
|
2289
2439
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2309,23 +2459,28 @@ pub const Effects = struct {
|
|
|
2309
2459
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2310
2460
|
}
|
|
2311
2461
|
|
|
2312
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2462
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2313
2463
|
}
|
|
2314
2464
|
|
|
2315
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2465
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2316
2466
|
var side = battle.side(player);
|
|
2317
2467
|
var foe = battle.foe(player);
|
|
2318
2468
|
|
|
2319
2469
|
if (side.active.volatiles.Binding) return;
|
|
2320
2470
|
side.active.volatiles.Binding = true;
|
|
2321
2471
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2322
|
-
// (Pokémon Showdown
|
|
2323
|
-
if (!showdown)
|
|
2472
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2473
|
+
if (!showdown) {
|
|
2474
|
+
foe.active.volatiles.Recharging = false;
|
|
2475
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2324
2476
|
|
|
2325
|
-
side.active.volatiles.attacks =
|
|
2477
|
+
side.active.volatiles.attacks =
|
|
2478
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2479
|
+
options.chance.observe(.binding, player, .started);
|
|
2326
2480
|
}
|
|
2327
2481
|
|
|
2328
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2482
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2483
|
+
var log = options.log;
|
|
2329
2484
|
var side = battle.side(player);
|
|
2330
2485
|
const ident = battle.active(player);
|
|
2331
2486
|
|
|
@@ -2335,87 +2490,87 @@ pub const Effects = struct {
|
|
|
2335
2490
|
switch (move.effect) {
|
|
2336
2491
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2337
2492
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2338
|
-
if (boosts.atk == 6) return
|
|
2493
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2339
2494
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2340
|
-
boosts.atk = @
|
|
2341
|
-
const reason = if (move.effect == .Rage)
|
|
2495
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2496
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2342
2497
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2343
2498
|
boosts.atk -= 1;
|
|
2344
2499
|
if (showdown) {
|
|
2345
|
-
try log.boost(ident, reason, n);
|
|
2346
|
-
try log.boost(ident,
|
|
2500
|
+
try log.boost(.{ ident, reason, n });
|
|
2501
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2347
2502
|
if (move.effect == .Rage) return;
|
|
2348
2503
|
}
|
|
2349
|
-
return
|
|
2504
|
+
return log.fail(.{ ident, .None });
|
|
2350
2505
|
}
|
|
2351
|
-
|
|
2352
|
-
const stat = unmodifiedStats(battle,
|
|
2506
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2507
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2353
2508
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2354
|
-
try log.boost(ident, reason, n);
|
|
2509
|
+
try log.boost(.{ ident, reason, n });
|
|
2355
2510
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2356
2511
|
if (showdown and move.effect == .Rage) return;
|
|
2357
2512
|
},
|
|
2358
2513
|
.DefenseUp1, .DefenseUp2 => {
|
|
2359
2514
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2360
|
-
if (boosts.def == 6) return
|
|
2515
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2361
2516
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2362
|
-
boosts.def = @intCast(
|
|
2517
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2363
2518
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2364
2519
|
boosts.def -= 1;
|
|
2365
2520
|
if (showdown) {
|
|
2366
|
-
try log.boost(ident, .Defense, n);
|
|
2367
|
-
try log.boost(ident, .Defense, -1);
|
|
2521
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2522
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2368
2523
|
}
|
|
2369
|
-
return
|
|
2524
|
+
return log.fail(.{ ident, .None });
|
|
2370
2525
|
}
|
|
2371
|
-
|
|
2372
|
-
const stat = unmodifiedStats(battle,
|
|
2526
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2527
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2373
2528
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2374
|
-
try log.boost(ident, .Defense, n);
|
|
2529
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2375
2530
|
},
|
|
2376
2531
|
.SpeedUp2 => {
|
|
2377
2532
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2378
|
-
if (boosts.spe == 6) return
|
|
2379
|
-
boosts.spe = @intCast(
|
|
2533
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2534
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2380
2535
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2381
2536
|
boosts.spe -= 1;
|
|
2382
2537
|
if (showdown) {
|
|
2383
|
-
try log.boost(ident, .Speed, 2);
|
|
2384
|
-
try log.boost(ident, .Speed, -1);
|
|
2538
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2539
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2385
2540
|
}
|
|
2386
|
-
return
|
|
2541
|
+
return log.fail(.{ ident, .None });
|
|
2387
2542
|
}
|
|
2388
|
-
|
|
2389
|
-
const stat = unmodifiedStats(battle,
|
|
2543
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2544
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2390
2545
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2391
|
-
try log.boost(ident, .Speed, 2);
|
|
2546
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2392
2547
|
},
|
|
2393
2548
|
.SpecialUp1, .SpecialUp2 => {
|
|
2394
2549
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2395
|
-
if (boosts.spc == 6) return
|
|
2550
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2396
2551
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2397
|
-
boosts.spc = @intCast(
|
|
2552
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2398
2553
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2399
2554
|
boosts.spc -= 1;
|
|
2400
2555
|
if (showdown) {
|
|
2401
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2402
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2403
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2404
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2556
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2557
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2558
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2559
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2405
2560
|
}
|
|
2406
|
-
return
|
|
2561
|
+
return log.fail(.{ ident, .None });
|
|
2407
2562
|
}
|
|
2408
|
-
|
|
2409
|
-
const stat = unmodifiedStats(battle,
|
|
2563
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2564
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2410
2565
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2411
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2412
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2566
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2567
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2413
2568
|
},
|
|
2414
2569
|
.EvasionUp1 => {
|
|
2415
2570
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2416
|
-
if (boosts.evasion == 6) return
|
|
2417
|
-
boosts.evasion = @intCast(
|
|
2418
|
-
try log.boost(ident, .Evasion, 1);
|
|
2571
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2572
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2573
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2419
2574
|
},
|
|
2420
2575
|
else => unreachable,
|
|
2421
2576
|
}
|
|
@@ -2424,106 +2579,105 @@ pub const Effects = struct {
|
|
|
2424
2579
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2425
2580
|
}
|
|
2426
2581
|
|
|
2427
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2582
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2583
|
+
var log = options.log;
|
|
2428
2584
|
var foe = battle.foe(player);
|
|
2429
2585
|
const foe_ident = battle.active(player.foe());
|
|
2586
|
+
const secondary = move.effect.isStatDownChance();
|
|
2430
2587
|
|
|
2431
|
-
if (foe.active.volatiles.Substitute) {
|
|
2432
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2433
|
-
}
|
|
2588
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2434
2589
|
|
|
2435
|
-
if (
|
|
2436
|
-
const
|
|
2437
|
-
|
|
2438
|
-
|
|
2439
|
-
|
|
2440
|
-
if (!
|
|
2441
|
-
} else if (!showdown and !try checkHit(battle, player, move, log)) {
|
|
2442
|
-
return; // checkHit already checks for Invulnerable
|
|
2590
|
+
if (secondary) {
|
|
2591
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2592
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2593
|
+
} else {
|
|
2594
|
+
// checkHit already checks for Invulnerable
|
|
2595
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2443
2596
|
}
|
|
2444
2597
|
|
|
2445
2598
|
var stats = &foe.active.stats;
|
|
2446
2599
|
var boosts = &foe.active.boosts;
|
|
2600
|
+
const fail = showdown or !secondary;
|
|
2447
2601
|
|
|
2448
2602
|
switch (move.effect) {
|
|
2449
2603
|
.AttackDown1, .AttackDownChance => {
|
|
2450
2604
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2451
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2452
|
-
boosts.atk = @intCast(
|
|
2605
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2606
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2453
2607
|
if (stats.atk == 1) {
|
|
2454
2608
|
boosts.atk += 1;
|
|
2455
2609
|
if (showdown) {
|
|
2456
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2457
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2610
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2611
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2458
2612
|
}
|
|
2459
|
-
return
|
|
2613
|
+
return log.fail(.{ foe_ident, .None });
|
|
2460
2614
|
}
|
|
2461
|
-
|
|
2462
|
-
const stat = unmodifiedStats(battle,
|
|
2615
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2616
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2463
2617
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2464
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2618
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2465
2619
|
},
|
|
2466
2620
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2467
2621
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2468
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2622
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2469
2623
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2470
|
-
boosts.def = @intCast(
|
|
2624
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2471
2625
|
if (stats.def == 1) {
|
|
2472
2626
|
boosts.def += 1;
|
|
2473
2627
|
if (showdown) {
|
|
2474
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2475
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2628
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2629
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2476
2630
|
}
|
|
2477
|
-
return
|
|
2631
|
+
return log.fail(.{ foe_ident, .None });
|
|
2478
2632
|
}
|
|
2479
|
-
|
|
2480
|
-
const stat = unmodifiedStats(battle,
|
|
2633
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2634
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2481
2635
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2482
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2636
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2483
2637
|
},
|
|
2484
2638
|
.SpeedDown1, .SpeedDownChance => {
|
|
2485
2639
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2486
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.spe = @intCast(
|
|
2640
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2641
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2488
2642
|
if (stats.spe == 1) {
|
|
2489
2643
|
boosts.spe += 1;
|
|
2490
2644
|
if (showdown) {
|
|
2491
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2492
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2645
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2646
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2493
2647
|
}
|
|
2494
|
-
return
|
|
2648
|
+
return log.fail(.{ foe_ident, .None });
|
|
2495
2649
|
}
|
|
2496
|
-
|
|
2497
|
-
const stat = unmodifiedStats(battle,
|
|
2650
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2651
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2498
2652
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2499
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2653
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2500
2654
|
assert(boosts.spe >= -6);
|
|
2501
2655
|
},
|
|
2502
2656
|
.SpecialDownChance => {
|
|
2503
2657
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2504
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2505
|
-
boosts.spc = @intCast(
|
|
2658
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2659
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2506
2660
|
if (stats.spc == 1) {
|
|
2507
2661
|
boosts.spc += 1;
|
|
2508
2662
|
if (showdown) {
|
|
2509
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2510
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2511
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2512
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2663
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2664
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2665
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2513
2667
|
}
|
|
2514
|
-
return
|
|
2668
|
+
return log.fail(.{ foe_ident, .None });
|
|
2515
2669
|
}
|
|
2516
|
-
|
|
2517
|
-
const stat = unmodifiedStats(battle,
|
|
2670
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2671
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2518
2672
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2519
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2520
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2673
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2674
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2521
2675
|
},
|
|
2522
2676
|
.AccuracyDown1 => {
|
|
2523
2677
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2524
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2525
|
-
boosts.accuracy = @intCast(
|
|
2526
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2678
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2679
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2680
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2527
2681
|
},
|
|
2528
2682
|
else => unreachable,
|
|
2529
2683
|
}
|
|
@@ -2533,8 +2687,7 @@ pub const Effects = struct {
|
|
|
2533
2687
|
}
|
|
2534
2688
|
};
|
|
2535
2689
|
|
|
2536
|
-
fn unmodifiedStats(battle: anytype,
|
|
2537
|
-
const side = battle.side(who);
|
|
2690
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2538
2691
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2539
2692
|
const id = ID.from(side.active.volatiles.transform);
|
|
2540
2693
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2548,37 +2701,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2548
2701
|
}
|
|
2549
2702
|
}
|
|
2550
2703
|
|
|
2551
|
-
|
|
2704
|
+
fn isForced(active: anytype) bool {
|
|
2552
2705
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2553
2706
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2554
2707
|
}
|
|
2555
2708
|
|
|
2556
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2709
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2710
|
+
var log = options.log;
|
|
2557
2711
|
var side = battle.side(who);
|
|
2558
2712
|
var volatiles = &side.active.volatiles;
|
|
2559
2713
|
const ident = battle.active(who);
|
|
2560
2714
|
|
|
2561
|
-
if (volatiles.
|
|
2562
|
-
volatiles.
|
|
2563
|
-
volatiles.
|
|
2564
|
-
|
|
2715
|
+
if (volatiles.disable_move != 0) {
|
|
2716
|
+
volatiles.disable_move = 0;
|
|
2717
|
+
volatiles.disable_duration = 0;
|
|
2718
|
+
options.chance.observe(.disable, who, .None);
|
|
2719
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2565
2720
|
}
|
|
2566
2721
|
if (volatiles.Confusion) {
|
|
2567
2722
|
// volatiles.confusion is left unchanged
|
|
2568
2723
|
volatiles.Confusion = false;
|
|
2569
|
-
|
|
2724
|
+
options.chance.observe(.confusion, who, .None);
|
|
2725
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2570
2726
|
}
|
|
2571
2727
|
if (volatiles.Mist) {
|
|
2572
2728
|
volatiles.Mist = false;
|
|
2573
|
-
try log.end(ident, .
|
|
2729
|
+
try log.end(.{ ident, .MistSilent });
|
|
2574
2730
|
}
|
|
2575
2731
|
if (volatiles.FocusEnergy) {
|
|
2576
2732
|
volatiles.FocusEnergy = false;
|
|
2577
|
-
try log.end(ident, .
|
|
2733
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2578
2734
|
}
|
|
2579
2735
|
if (volatiles.LeechSeed) {
|
|
2580
2736
|
volatiles.LeechSeed = false;
|
|
2581
|
-
try log.end(ident, .
|
|
2737
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2582
2738
|
}
|
|
2583
2739
|
if (!showdown and volatiles.Toxic) {
|
|
2584
2740
|
volatiles.Toxic = false;
|
|
@@ -2586,107 +2742,388 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2586
2742
|
}
|
|
2587
2743
|
if (volatiles.LightScreen) {
|
|
2588
2744
|
volatiles.LightScreen = false;
|
|
2589
|
-
try log.end(ident, .
|
|
2745
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2590
2746
|
}
|
|
2591
2747
|
if (volatiles.Reflect) {
|
|
2592
2748
|
volatiles.Reflect = false;
|
|
2593
|
-
try log.end(ident, .
|
|
2749
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2594
2750
|
}
|
|
2595
2751
|
if (showdown and volatiles.Toxic) {
|
|
2596
2752
|
volatiles.Toxic = false;
|
|
2597
2753
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2598
2754
|
volatiles.toxic = 0;
|
|
2599
|
-
try log.end(ident, .
|
|
2755
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2600
2756
|
}
|
|
2601
2757
|
}
|
|
2602
2758
|
|
|
2603
|
-
fn
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2759
|
+
fn decrement(
|
|
2760
|
+
comptime field: chance.Action.Field,
|
|
2761
|
+
player: Player,
|
|
2762
|
+
options: anytype,
|
|
2763
|
+
n: anytype,
|
|
2764
|
+
) @TypeOf(n) {
|
|
2765
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2766
|
+
.started, .ended => 0,
|
|
2767
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2768
|
+
else => unreachable,
|
|
2769
|
+
} else n - 1;
|
|
2770
|
+
}
|
|
2771
|
+
|
|
2772
|
+
pub const Rolls = struct {
|
|
2773
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2774
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2775
|
+
player == .P1
|
|
2776
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2777
|
+
battle.rng.speedTie()
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2610
2780
|
else
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2781
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2782
|
+
|
|
2783
|
+
try options.chance.speedTie(p1);
|
|
2784
|
+
return p1;
|
|
2785
|
+
}
|
|
2786
|
+
|
|
2787
|
+
fn criticalHit(
|
|
2788
|
+
battle: anytype,
|
|
2789
|
+
player: Player,
|
|
2790
|
+
rate: u8,
|
|
2791
|
+
spurious: bool,
|
|
2792
|
+
options: anytype,
|
|
2793
|
+
) !bool {
|
|
2794
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2797
|
+
battle.rng.criticalHit(player, rate)
|
|
2798
|
+
else if (showdown)
|
|
2799
|
+
battle.rng.chance(u8, rate, 256)
|
|
2800
|
+
else
|
|
2801
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2802
|
+
|
|
2803
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2804
|
+
return crit;
|
|
2617
2805
|
}
|
|
2618
|
-
return false;
|
|
2619
|
-
}
|
|
2620
2806
|
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2807
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2808
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2809
|
+
val
|
|
2810
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2811
|
+
battle.rng.damage(player)
|
|
2812
|
+
else roll: {
|
|
2813
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2814
|
+
while (true) {
|
|
2815
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2816
|
+
if (r >= 217) break :roll r;
|
|
2817
|
+
}
|
|
2818
|
+
};
|
|
2819
|
+
|
|
2820
|
+
assert(roll >= 217 and roll <= 255);
|
|
2821
|
+
try options.chance.damage(player, roll);
|
|
2822
|
+
return roll;
|
|
2625
2823
|
}
|
|
2626
|
-
}
|
|
2627
2824
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2825
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2826
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2827
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2828
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2829
|
+
val == .true
|
|
2830
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2831
|
+
battle.rng.hit(player, acc)
|
|
2832
|
+
else if (showdown)
|
|
2833
|
+
battle.rng.chance(uN, acc, 256)
|
|
2834
|
+
else
|
|
2835
|
+
battle.rng.next() < acc;
|
|
2632
2836
|
|
|
2633
|
-
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
battle.rng.range(u8, 2, 6)
|
|
2637
|
-
else
|
|
2638
|
-
(battle.rng.next() & 3) + 2);
|
|
2837
|
+
try options.chance.hit(player, ok, acc);
|
|
2838
|
+
return ok;
|
|
2839
|
+
}
|
|
2639
2840
|
|
|
2640
|
-
|
|
2641
|
-
|
|
2841
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2842
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2843
|
+
val == .true
|
|
2844
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2845
|
+
battle.rng.confused(player)
|
|
2846
|
+
else if (showdown)
|
|
2847
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2848
|
+
else
|
|
2849
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2642
2850
|
|
|
2643
|
-
|
|
2851
|
+
try options.chance.confused(player, cfz);
|
|
2852
|
+
return cfz;
|
|
2853
|
+
}
|
|
2644
2854
|
|
|
2645
|
-
fn
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
2855
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2856
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2857
|
+
val == .true
|
|
2858
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2859
|
+
battle.rng.paralyzed(player)
|
|
2860
|
+
else if (showdown)
|
|
2861
|
+
battle.rng.chance(u8, 63, 256)
|
|
2862
|
+
else
|
|
2863
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2650
2864
|
|
|
2651
|
-
|
|
2652
|
-
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2865
|
+
try options.chance.paralyzed(player, par);
|
|
2866
|
+
return par;
|
|
2867
|
+
}
|
|
2868
|
+
|
|
2869
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2870
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2871
|
+
val == .true
|
|
2872
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2873
|
+
battle.rng.secondaryChance(player, 25)
|
|
2874
|
+
else if (showdown)
|
|
2875
|
+
battle.rng.chance(u8, 25, 256)
|
|
2876
|
+
else
|
|
2877
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2878
|
+
|
|
2879
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2880
|
+
return proc;
|
|
2881
|
+
}
|
|
2882
|
+
|
|
2883
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2884
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2885
|
+
|
|
2886
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2887
|
+
val == .true
|
|
2888
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2889
|
+
battle.rng.secondaryChance(player, rate)
|
|
2890
|
+
else if (showdown)
|
|
2891
|
+
battle.rng.chance(u8, rate, 256)
|
|
2892
|
+
else
|
|
2893
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2894
|
+
|
|
2895
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2896
|
+
return proc;
|
|
2897
|
+
}
|
|
2898
|
+
|
|
2899
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2900
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2901
|
+
|
|
2902
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2903
|
+
val == .true
|
|
2904
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2905
|
+
battle.rng.secondaryChance(player, rate)
|
|
2906
|
+
else if (showdown)
|
|
2907
|
+
battle.rng.chance(u8, rate, 256)
|
|
2908
|
+
else
|
|
2909
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2910
|
+
|
|
2911
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2912
|
+
return proc;
|
|
2913
|
+
}
|
|
2914
|
+
|
|
2915
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2916
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2917
|
+
val == .true
|
|
2918
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2919
|
+
battle.rng.secondaryChance(player, 85)
|
|
2920
|
+
else if (showdown)
|
|
2921
|
+
battle.rng.chance(u8, 85, 256)
|
|
2922
|
+
else
|
|
2923
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2924
|
+
|
|
2925
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2926
|
+
return proc;
|
|
2927
|
+
}
|
|
2928
|
+
|
|
2929
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2930
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2931
|
+
val
|
|
2932
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2933
|
+
battle.rng.metronome(player)
|
|
2934
|
+
else if (showdown)
|
|
2935
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2936
|
+
else move: {
|
|
2937
|
+
while (true) {
|
|
2938
|
+
const r = battle.rng.next();
|
|
2939
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2940
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2941
|
+
break :move @enumFromInt(r);
|
|
2942
|
+
}
|
|
2943
|
+
};
|
|
2944
|
+
|
|
2945
|
+
try options.chance.metronome(player, move);
|
|
2946
|
+
return move;
|
|
2947
|
+
}
|
|
2948
|
+
|
|
2949
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2950
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2951
|
+
val - 1
|
|
2952
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2953
|
+
battle.rng.psywave(player)
|
|
2954
|
+
else if (showdown)
|
|
2955
|
+
battle.rng.range(u8, 0, max)
|
|
2956
|
+
else power: {
|
|
2957
|
+
while (true) {
|
|
2958
|
+
const r = battle.rng.next();
|
|
2959
|
+
if (r < max) break :power r;
|
|
2960
|
+
}
|
|
2961
|
+
};
|
|
2962
|
+
|
|
2963
|
+
assert(power < max);
|
|
2964
|
+
try options.chance.psywave(player, power, max);
|
|
2965
|
+
return power;
|
|
2966
|
+
}
|
|
2967
|
+
|
|
2968
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2969
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2970
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2971
|
+
else
|
|
2972
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2973
|
+
battle.rng.sleepDuration(player)
|
|
2974
|
+
else if (showdown)
|
|
2975
|
+
battle.rng.range(u3, 1, 8)
|
|
2976
|
+
else duration: {
|
|
2977
|
+
while (true) {
|
|
2978
|
+
const r = battle.rng.next() & 7;
|
|
2979
|
+
if (r != 0) break :duration @intCast(r);
|
|
2658
2980
|
}
|
|
2981
|
+
};
|
|
2982
|
+
|
|
2983
|
+
assert(duration >= 1 and duration <= 7);
|
|
2984
|
+
options.chance.duration(player, duration);
|
|
2985
|
+
return duration;
|
|
2986
|
+
}
|
|
2987
|
+
|
|
2988
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2989
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2990
|
+
if (val >= 1 and val <= 8) val else null
|
|
2991
|
+
else
|
|
2992
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2993
|
+
battle.rng.disableDuration(player)
|
|
2994
|
+
else if (showdown)
|
|
2995
|
+
battle.rng.range(u4, 1, 9)
|
|
2996
|
+
else
|
|
2997
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2998
|
+
|
|
2999
|
+
assert(duration >= 1 and duration <= 8);
|
|
3000
|
+
options.chance.duration(player, duration);
|
|
3001
|
+
return duration;
|
|
3002
|
+
}
|
|
3003
|
+
|
|
3004
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3005
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3006
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3007
|
+
else
|
|
3008
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3009
|
+
battle.rng.confusionDuration(player)
|
|
3010
|
+
else if (showdown)
|
|
3011
|
+
battle.rng.range(u3, 2, 6)
|
|
3012
|
+
else
|
|
3013
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3014
|
+
|
|
3015
|
+
assert(duration >= 2 and duration <= 5);
|
|
3016
|
+
options.chance.duration(player, duration);
|
|
3017
|
+
return duration;
|
|
3018
|
+
}
|
|
3019
|
+
|
|
3020
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3021
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3022
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3023
|
+
else
|
|
3024
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3025
|
+
battle.rng.attackingDuration(player)
|
|
3026
|
+
else if (showdown)
|
|
3027
|
+
battle.rng.range(u3, 2, 4)
|
|
3028
|
+
else
|
|
3029
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3030
|
+
|
|
3031
|
+
assert(duration >= 2 and duration <= 3);
|
|
3032
|
+
options.chance.duration(player, duration);
|
|
3033
|
+
return duration;
|
|
3034
|
+
}
|
|
3035
|
+
|
|
3036
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3037
|
+
|
|
3038
|
+
fn distribution(
|
|
3039
|
+
battle: anytype,
|
|
3040
|
+
comptime effect: Move.Effect,
|
|
3041
|
+
player: Player,
|
|
3042
|
+
options: anytype,
|
|
3043
|
+
) !u3 {
|
|
3044
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3045
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3046
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3047
|
+
else
|
|
3048
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3049
|
+
battle.rng.distribution(player)
|
|
3050
|
+
else if (showdown)
|
|
3051
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3052
|
+
else n: {
|
|
3053
|
+
const r = (battle.rng.next() & 3);
|
|
3054
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3055
|
+
};
|
|
3056
|
+
|
|
3057
|
+
assert(n >= 2 and n <= 5);
|
|
3058
|
+
if (effect == .Binding) {
|
|
3059
|
+
options.chance.duration(player, n);
|
|
2659
3060
|
} else {
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
3061
|
+
try options.chance.multiHit(player, n);
|
|
3062
|
+
}
|
|
3063
|
+
return n;
|
|
3064
|
+
}
|
|
3065
|
+
|
|
3066
|
+
fn moveSlot(
|
|
3067
|
+
battle: anytype,
|
|
3068
|
+
player: Player,
|
|
3069
|
+
moves: []MoveSlot,
|
|
3070
|
+
check_pp: u4,
|
|
3071
|
+
options: anytype,
|
|
3072
|
+
) !u4 {
|
|
3073
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3074
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3075
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3076
|
+
val
|
|
3077
|
+
else
|
|
3078
|
+
null
|
|
3079
|
+
else
|
|
3080
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3081
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3082
|
+
else slot: {
|
|
3083
|
+
if (showdown) {
|
|
3084
|
+
if (check_pp == 0) {
|
|
3085
|
+
var i: usize = moves.len;
|
|
3086
|
+
while (i > 0) {
|
|
3087
|
+
i -= 1;
|
|
3088
|
+
if (moves[i].id != .None) {
|
|
3089
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3090
|
+
}
|
|
3091
|
+
}
|
|
3092
|
+
} else {
|
|
3093
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3094
|
+
var i: usize = 0;
|
|
3095
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3096
|
+
if (moves[i].pp > 0) {
|
|
3097
|
+
r -= 1;
|
|
3098
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3099
|
+
}
|
|
3100
|
+
}
|
|
2666
3101
|
}
|
|
2667
3102
|
}
|
|
2668
|
-
return @intCast(u4, i + 1);
|
|
2669
|
-
}
|
|
2670
|
-
}
|
|
2671
3103
|
|
|
2672
|
-
|
|
2673
|
-
|
|
2674
|
-
|
|
3104
|
+
while (true) {
|
|
3105
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3106
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3107
|
+
}
|
|
3108
|
+
};
|
|
3109
|
+
|
|
3110
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3111
|
+
return slot;
|
|
2675
3112
|
}
|
|
2676
|
-
}
|
|
3113
|
+
};
|
|
2677
3114
|
|
|
2678
3115
|
test "RNG agreement" {
|
|
2679
3116
|
if (!showdown) return;
|
|
2680
3117
|
var expected: [256]u32 = undefined;
|
|
2681
3118
|
for (0..expected.len) |i| {
|
|
2682
|
-
expected[i] = @intCast(
|
|
3119
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2683
3120
|
}
|
|
2684
3121
|
|
|
2685
|
-
var spe
|
|
2686
|
-
var cfz
|
|
2687
|
-
var par
|
|
2688
|
-
var brn
|
|
2689
|
-
var eff
|
|
3122
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3123
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3124
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3125
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3126
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2690
3127
|
|
|
2691
3128
|
for (0..expected.len) |i| {
|
|
2692
3129
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2722,11 +3159,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2722
3159
|
const side = battle.side(player);
|
|
2723
3160
|
const foe = battle.foe(player);
|
|
2724
3161
|
|
|
2725
|
-
|
|
3162
|
+
const active = &side.active;
|
|
2726
3163
|
const stored = side.stored();
|
|
2727
3164
|
|
|
2728
3165
|
// While players are not given any input options on the cartridge in these cases,
|
|
2729
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3166
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2730
3167
|
//
|
|
2731
3168
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2732
3169
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2734,9 +3171,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2734
3171
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2735
3172
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2736
3173
|
// strictly correct as the player would not have been presented the option to move or
|
|
2737
|
-
// switch at all
|
|
3174
|
+
// switch at all
|
|
2738
3175
|
if (isForced(active)) {
|
|
2739
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3176
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2740
3177
|
n += 1;
|
|
2741
3178
|
return n;
|
|
2742
3179
|
}
|
|
@@ -2753,7 +3190,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2753
3190
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2754
3191
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2755
3192
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2756
|
-
// move normally if sleeping/frozen/bound
|
|
3193
|
+
// move normally if sleeping/frozen/bound
|
|
2757
3194
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2758
3195
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2759
3196
|
{
|
|
@@ -2766,7 +3203,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2766
3203
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2767
3204
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2768
3205
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2769
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3206
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2770
3207
|
if (limited) {
|
|
2771
3208
|
assert(showdown);
|
|
2772
3209
|
assert(side.last_selected_move != .None);
|
|
@@ -2776,7 +3213,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2776
3213
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2777
3214
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2778
3215
|
const struggle =
|
|
2779
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3216
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2780
3217
|
const s = if (struggle) 0 else slot;
|
|
2781
3218
|
out[n] = .{ .type = .Move, .data = s };
|
|
2782
3219
|
n += 1;
|
|
@@ -2791,14 +3228,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2791
3228
|
const m = active.moves[slot - 1];
|
|
2792
3229
|
if (m.id == .None) break;
|
|
2793
3230
|
if (m.pp == 0) continue;
|
|
2794
|
-
if (active.volatiles.
|
|
3231
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2795
3232
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2796
3233
|
n += 1;
|
|
2797
3234
|
}
|
|
2798
3235
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2799
3236
|
if (n == before) {
|
|
2800
3237
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2801
|
-
if (!
|
|
3238
|
+
if (!pkmn.options.mod) {
|
|
2802
3239
|
while (slot <= 4) : (slot += 1) {
|
|
2803
3240
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2804
3241
|
}
|