@pkmn/engine 0.1.0-dev.f3aaee39 → 0.1.0-dev.f6545544

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +51 -23
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +47 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +110 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +25 -3
  13. package/build/pkg/addon.js +39 -71
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/ids.json +12 -12
  16. package/build/pkg/data/layout.json +17 -4
  17. package/build/pkg/data/protocol.json +84 -13
  18. package/build/pkg/data.d.ts +27 -5
  19. package/build/pkg/data.js.map +1 -1
  20. package/build/pkg/gen1.d.ts +15 -18
  21. package/build/pkg/gen1.js +30 -21
  22. package/build/pkg/gen1.js.map +1 -1
  23. package/build/pkg/index.d.ts +42 -91
  24. package/build/pkg/index.js +23 -70
  25. package/build/pkg/index.js.map +1 -1
  26. package/build/pkg/protocol.d.ts +20 -1
  27. package/build/pkg/protocol.js +123 -102
  28. package/build/pkg/protocol.js.map +1 -1
  29. package/build/tools/debug.js +53 -76
  30. package/build/tools/debug.js.map +1 -1
  31. package/build/tools/display/debug.jsx +152 -0
  32. package/build/tools/display/debug.jsx.map +1 -0
  33. package/build/tools/display/index.js +152 -0
  34. package/build/tools/display/index.js.map +1 -0
  35. package/build/tools/display/ui.jsx +359 -0
  36. package/build/tools/display/ui.jsx.map +1 -0
  37. package/build/tools/display/util.js +33 -0
  38. package/build/tools/display/util.js.map +1 -0
  39. package/build.zig +347 -104
  40. package/package.json +62 -123
  41. package/src/bin/install-pkmn-engine +31 -20
  42. package/src/bin/pkmn-debug +1 -1
  43. package/src/lib/bindings/c.zig +255 -0
  44. package/src/lib/{binding → bindings}/node.zig +9 -22
  45. package/src/lib/bindings/wasm.zig +59 -0
  46. package/src/lib/common/array.zig +77 -0
  47. package/src/lib/common/data.zig +12 -24
  48. package/src/lib/common/debug.zig +39 -8
  49. package/src/lib/common/js.zig +4 -2
  50. package/src/lib/common/optional.zig +21 -10
  51. package/src/lib/common/options.zig +6 -0
  52. package/src/lib/common/protocol.zig +808 -332
  53. package/src/lib/common/rational.zig +132 -36
  54. package/src/lib/common/rng.zig +22 -15
  55. package/src/lib/common/util.zig +50 -1
  56. package/src/lib/gen1/calc.zig +688 -162
  57. package/src/lib/gen1/chance.zig +436 -295
  58. package/src/lib/gen1/data/moves.zig +193 -183
  59. package/src/lib/gen1/data/species.zig +4 -6
  60. package/src/lib/gen1/data/types.zig +8 -9
  61. package/src/lib/gen1/data.zig +55 -70
  62. package/src/lib/gen1/helpers.zig +91 -562
  63. package/src/lib/gen1/mechanics.zig +659 -579
  64. package/src/lib/gen2/calc.zig +153 -0
  65. package/src/lib/gen2/chance.zig +902 -0
  66. package/src/lib/gen2/data/items.zig +13 -21
  67. package/src/lib/gen2/data/moves.zig +664 -572
  68. package/src/lib/gen2/data/species.zig +2 -4
  69. package/src/lib/gen2/data/types.zig +135 -33
  70. package/src/lib/gen2/data.zig +115 -91
  71. package/src/lib/gen2/generated.zig +801 -0
  72. package/src/lib/gen2/helpers.zig +54 -37
  73. package/src/lib/gen2/mechanics.zig +3580 -29
  74. package/src/lib/node.zig +18 -0
  75. package/src/lib/pkmn.zig +37 -15
  76. package/src/lib/wasm.zig +17 -0
  77. package/src/tools/display/dom.ts +95 -0
  78. package/src/tools/display/ui.css +354 -0
  79. package/build/test/display.js +0 -400
  80. package/build/test/display.js.map +0 -1
  81. package/src/lib/binding/wasm.zig +0 -12
  82. package/src/lib/gen1/README.md +0 -892
  83. package/src/lib/gen2/README.md +0 -308
  84. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,39 +1,25 @@
1
- const std = @import("std");
2
-
1
+ const builtin = @import("builtin");
3
2
  const common = @import("../common/data.zig");
4
- const optional = @import("../common/optional.zig");
3
+ const data = @import("data.zig");
5
4
  const options = @import("../common/options.zig");
6
5
  const protocol = @import("../common/protocol.zig");
7
- const rational = @import("../common/rational.zig");
8
6
  const rng = @import("../common/rng.zig");
9
-
10
- const calc = @import("calc.zig");
11
- const chance = @import("chance.zig");
12
- const data = @import("data.zig");
7
+ const std = @import("std");
8
+ const util = @import("../common/util.zig");
13
9
 
14
10
  const assert = std.debug.assert;
15
-
16
- const expectEqual = std.testing.expectEqual;
17
- const expectEqualSlices = std.testing.expectEqualSlices;
18
-
19
11
  const Choice = common.Choice;
20
- const Player = common.Player;
21
-
22
- const Optional = optional.Optional;
23
-
24
- const showdown = options.showdown;
25
-
26
- const PSRNG = rng.PSRNG;
27
-
28
12
  const DVs = data.DVs;
29
13
  const Move = data.Move;
30
14
  const MoveSlot = data.MoveSlot;
15
+ const PSRNG = rng.PSRNG;
16
+ const showdown = options.showdown;
31
17
  const Species = data.Species;
32
18
  const Stats = data.Stats;
33
- const Status = data.Status;
34
19
 
35
- const Action = chance.Action;
36
- const Actions = chance.Actions;
20
+ const endian = builtin.cpu.arch.endian();
21
+
22
+ const Struct = if (@hasField(std.builtin.Type, "struct")) .@"struct" else .Struct;
37
23
 
38
24
  /// Configuration options controlling the domain of valid Pokémon that can be generated by the
39
25
  /// random generator helpers.
@@ -43,6 +29,8 @@ pub const Options = struct {
43
29
  /// Whether to generate Pokémon with moves that contain bugs on Pokémon Showdown that are
44
30
  /// unimplementable in the engine.
45
31
  block: bool = showdown,
32
+ // FIXME: remove once durations work with -Dchance
33
+ durations: bool = false,
46
34
  };
47
35
 
48
36
  /// Helpers to simplify initialization of a Generation I battle.
@@ -86,18 +74,38 @@ pub const Battle = struct {
86
74
  };
87
75
 
88
76
  fn prng(rand: *PSRNG) data.PRNG {
89
- // GLITCH: initial bytes in seed can only range from 0-252, not 0-255
90
- const max: u8 = 253;
91
77
  return .{
92
78
  .src = .{
93
79
  .seed = if (showdown)
94
80
  rand.newSeed()
95
- else
96
- .{
97
- rand.range(u8, 0, max), rand.range(u8, 0, max), rand.range(u8, 0, max),
98
- rand.range(u8, 0, max), rand.range(u8, 0, max), rand.range(u8, 0, max),
99
- rand.range(u8, 0, max), rand.range(u8, 0, max), rand.range(u8, 0, max),
100
- },
81
+ else seed: {
82
+ // GLITCH: The initial RNG seed in Gen I link battles is heavily constrained
83
+ // https://www.smogon.com/forums/threads/rng-in-rby-link-battles.3746779
84
+ var seed = [_]u8{ 0, 0, 0, 0, 0, 0, 0, 0, 0 };
85
+
86
+ // Bytes in seed can only range from 0-252, not 0-255
87
+ const max: u8 = 253;
88
+ // Instructions take multiples of 4 cycles to execute
89
+ var timer: u16 = 4 * rand.range(u16, 0, 16384);
90
+ var add: u8 = rand.range(u8, 0, 256);
91
+ var carry: u8 = 0;
92
+
93
+ var i: u8 = 0;
94
+ while (i < seed.len) {
95
+ const div: u8 = @intCast(timer >> 8);
96
+ add +%= div +% carry;
97
+ if (add < max) {
98
+ seed[i] = add;
99
+ i += 1;
100
+ timer +%= 472;
101
+ carry = 1;
102
+ } else {
103
+ timer +%= 452;
104
+ carry = 0;
105
+ }
106
+ }
107
+ break :seed seed;
108
+ },
101
109
  },
102
110
  };
103
111
  }
@@ -155,7 +163,7 @@ pub const Pokemon = struct {
155
163
  var pokemon = data.Pokemon{};
156
164
  pokemon.species = p.species;
157
165
  const species = Species.get(p.species);
158
- inline for (@typeInfo(@TypeOf(pokemon.stats)).Struct.fields) |field| {
166
+ inline for (@field(@typeInfo(@TypeOf(pokemon.stats)), @tagName(Struct)).fields) |field| {
159
167
  const hp = comptime std.mem.eql(u8, field.name, "hp");
160
168
  const spc =
161
169
  comptime std.mem.eql(u8, field.name, "spa") or std.mem.eql(u8, field.name, "spd");
@@ -191,7 +199,7 @@ pub const Pokemon = struct {
191
199
  const lvl = if (rand.chance(u8, 1, 20)) rand.range(u8, 1, 99 + 1) else 100;
192
200
  var stats: Stats(u16) = .{};
193
201
  const dvs = DVs.random(rand);
194
- inline for (@typeInfo(@TypeOf(stats)).Struct.fields) |field| {
202
+ inline for (@field(@typeInfo(@TypeOf(stats)), @tagName(Struct)).fields) |field| {
195
203
  @field(stats, field.name) = Stats(u16).calc(
196
204
  field.name,
197
205
  @field(species.stats, field.name),
@@ -210,6 +218,7 @@ pub const Pokemon = struct {
210
218
  var m: Move = .None;
211
219
  sample: while (true) {
212
220
  m = @enumFromInt(rand.range(u8, 1, Move.size - 1 + 1));
221
+ if (opt.durations and durations(m)) continue :sample;
213
222
  if (opt.block and blocked(m)) continue :sample;
214
223
  for (0..i) |j| if (ms[j].id == m) continue :sample;
215
224
  break;
@@ -231,6 +240,7 @@ pub const Pokemon = struct {
231
240
  .stats = stats,
232
241
  .hp = if (opt.cleric) stats.hp else rand.range(u16, 0, stats.hp + 1),
233
242
  .status = if (!opt.cleric and rand.chance(u8, 1, 6 + 1))
243
+ // NB: This will only assign sleep as 2 or 4 when rolled
234
244
  0 | (@as(u8, 1) << rand.range(u3, 1, 6 + 1))
235
245
  else
236
246
  0,
@@ -247,6 +257,16 @@ fn blocked(m: Move) bool {
247
257
  };
248
258
  }
249
259
 
260
+ fn durations(m: Move) bool {
261
+ // Any moves that have effects that result in duration tracking with -Dchance
262
+ return switch (Move.get(m).effect) {
263
+ .Haze,
264
+ .Metronome,
265
+ => true,
266
+ else => false,
267
+ };
268
+ }
269
+
250
270
  /// Convenience helper to create a move-type choice for the provided move slot.
251
271
  pub fn move(slot: u4) Choice {
252
272
  return .{ .type = .Move, .data = slot };
@@ -257,538 +277,47 @@ pub fn swtch(slot: u4) Choice {
257
277
  return .{ .type = .Switch, .data = slot };
258
278
  }
259
279
 
260
- const NONE = @intFromEnum(Optional(bool).None);
261
-
262
- /// Helper functions that efficiently return valid ranges for various RNG events based on the
263
- /// state of an `Action` and other events to be used to construct a "transitions" function.
264
- pub const Rolls = struct {
265
- const PLAYER_NONE = [_]Optional(Player){.None};
266
- const PLAYERS = [_]Optional(Player){ .P1, .P2 };
267
-
268
- /// Returns a slice with the correct range of values for speed ties given the `action` state.
269
- pub inline fn speedTie(action: Action) []const Optional(Player) {
270
- return if (@field(action, "speed_tie") == .None) &PLAYER_NONE else &PLAYERS;
271
- }
272
-
273
- const BOOL_NONE = [_]Optional(bool){.None};
274
- const BOOLS = [_]Optional(bool){ .false, .true };
275
-
276
- /// Returns a slice with the correct range of values for hits given the `action` state
277
- /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
278
- pub inline fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
279
- if (parent == .true) return &BOOL_NONE;
280
- return if (@field(action, "hit") == .None) &BOOL_NONE else &BOOLS;
281
- }
282
-
283
- /// Returns a slice with the correct range of values for critical hits given the `action` state
284
- /// and the state of the `parent` (whether the player's Pokémon's move hit).
285
- pub inline fn criticalHit(
286
- action: Action,
287
- parent: Optional(bool),
288
- ) []const Optional(bool) {
289
- if (parent == .false) return &BOOL_NONE;
290
- return if (@field(action, "critical_hit") == .None) &BOOL_NONE else &BOOLS;
291
- }
292
-
293
- /// Returns a slice with the correct range of values for secondary chances hits given the
294
- /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
295
- pub inline fn secondaryChance(
296
- action: Action,
297
- parent: Optional(bool),
298
- ) []const Optional(bool) {
299
- if (parent == .false) return &BOOL_NONE;
300
- return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
301
- }
302
-
303
- /// The min and max bounds on iteration over damage rolls.
304
- pub const Range = struct { min: u9, max: u9 };
305
-
306
- /// Returns the range bounding damage rolls given the `action` state and the state of
307
- /// the `parent` (whether the player's Pokémon's move hit).
308
- pub inline fn damage(action: Action, parent: Optional(bool)) Range {
309
- return if (parent == .false or @field(action, "damage") == 0)
310
- .{ .min = 0, .max = 1 }
311
- else
312
- .{ .min = 217, .max = 256 };
313
- }
314
-
315
- /// Returns the max damage roll which will produce the same damage as `roll`
316
- /// given the base damage in `summaries`.
317
- pub inline fn coalesce(player: Player, roll: u8, summaries: *calc.Summaries, cap: bool) !u8 {
318
- if (roll == 0) return roll;
319
-
320
- const dmg = summaries.get(player.foe()).damage;
321
- if (dmg.base == 0 or (cap and dmg.capped)) return 255;
322
-
323
- // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
324
- return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
325
- }
326
-
327
- /// Returns a slice with the correct range of values for confused given the `action` state
328
- /// and the state of the `parent` (the player's Pokémon's remaining confusion turns).
329
- pub inline fn confused(action: Action, parent: u4) []const Optional(bool) {
330
- return if (parent == 0 or @field(action, "confused") == .None) &BOOL_NONE else &BOOLS;
331
- }
332
-
333
- /// Returns a slice with the correct range of values for paralysis given the `action` state
334
- /// and the state of the `parent` (whether the player's Pokémon was confused).
335
- pub inline fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
336
- if (parent == .true) return &BOOL_NONE;
337
- return if (@field(action, "paralyzed") == .None) &BOOL_NONE else &BOOLS;
338
- }
339
-
340
- const DURATION_NONE = [_]u1{0};
341
- const DURATION = [_]u1{1};
342
-
343
- /// Returns a slice with a range of values for duration given the `action` state
344
- /// and the state of the `parent` (whether the player's Pokémon's move hit).
345
- pub inline fn duration(action: Action, parent: Optional(bool)) []const u1 {
346
- if (parent == .false) return &DURATION_NONE;
347
- return if (@field(action, "duration") == 0) &DURATION_NONE else &DURATION;
348
- }
349
-
350
- const U3_NONE = [_]u3{0};
351
- const U3_FORCED = [_]u3{1};
352
-
353
- /// Returns a slice with a range of values for sleep given the `action` and `origin` states.
354
- pub inline fn sleep(action: Action, origin: Action) []const u3 {
355
- const a = @field(action.durations, "sleep");
356
- const o = @field(origin.durations, "sleep");
357
- if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
358
- assert(a == 0 or a == o + 1);
359
- return if (o >= 7) &U3_NONE else &[_]u3{ 0, o + 1 };
360
- }
361
-
362
- const DISABLE_NONE = [_]u4{0};
363
-
364
- /// Returns a slice with a range of values for disable given the `action` and `origin` states
365
- /// and the state of the `parent` (the player's Pokémon's remaining sleep turns).
366
- pub inline fn disable(action: Action, origin: Action, parent: u4) []const u4 {
367
- if (parent > 0) return &DISABLE_NONE;
368
- const a = @field(action.durations, "disable");
369
- const o = @field(origin.durations, "disable");
370
- if (o == a) return if (o == 0) &DISABLE_NONE else &[_]u4{o};
371
- assert(a == 0 or a == o + 1);
372
- return if (o >= 8) &DISABLE_NONE else &[_]u4{ 0, o + 1 };
373
- }
374
-
375
- /// Returns a slice with a range of values for confusion given the `action` and `origin` states
376
- /// and the state of the `parent` (the player's remaining sleep turns).
377
- pub inline fn confusion(action: Action, origin: Action, parent: u4) []const u3 {
378
- if (parent > 0) return &U3_NONE;
379
- const a = @field(action.durations, "confusion");
380
- const o = @field(origin.durations, "confusion");
381
- if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
382
- assert(a == 0 or a == o + 1);
383
- return if (o >= 5) &U3_NONE else if (o < 2)
384
- if (a == 0) &U3_NONE else &U3_FORCED
385
- else
386
- &[_]u3{ 0, o + 1 };
387
- }
388
-
389
- /// Returns a slice with a range of values for attacking given the `action` and `origin` states
390
- /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
391
- pub inline fn attacking(action: Action, origin: Action, parent: Optional(bool)) []const u3 {
392
- if (parent == .true) return &U3_NONE;
393
- const a = @field(action.durations, "attacking");
394
- const o = @field(origin.durations, "attacking");
395
- if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
396
- assert(a == 0 or a == o + 1);
397
- return if (o >= 3) &U3_NONE else if (o < 2)
398
- if (a == 0) &U3_NONE else &U3_FORCED
399
- else
400
- &[_]u3{ 0, o + 1 };
401
- }
402
-
403
- /// Returns a slice with a range of values for binding given the `action` and `origin` states
404
- /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
405
- pub inline fn binding(action: Action, origin: Action, parent: Optional(bool)) []const u3 {
406
- if (parent == .true) return &U3_NONE;
407
- const a = @field(action.durations, "binding");
408
- const o = @field(origin.durations, "binding");
409
- if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
410
- assert(a == 0 or a == o + 1);
411
- return if (o >= 4) &U3_NONE else &[_]u3{ 0, o + 1 };
412
- }
413
-
414
- const SLOT_NONE = [_]u4{0};
415
- const SLOT = [_]u4{ 1, 2, 3, 4 };
416
-
417
- /// Returns a slice with a range of values for move slots given the `action` state
418
- /// and the state of the `parent` (whether the player's Pokémon's move hit).
419
- ///
420
- /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
421
- pub inline fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
422
- if (parent == .false) return &SLOT_NONE;
423
- return if (@field(action, "move_slot") == 0) &SLOT_NONE else &SLOT;
424
- }
425
-
426
- const MULTI_NONE = [_]u4{0};
427
- const MULTI = [_]u4{ 2, 3, 4, 5 };
428
-
429
- /// Returns a slice with the correct range of values for multi hit given the `action` state
430
- /// and the state of the `parent` (whether the player's Pokémon's move hit).
431
- pub inline fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
432
- if (parent == .false) return &MULTI_NONE;
433
- return if (@field(action, "multi_hit") == 0) &MULTI_NONE else &MULTI;
434
- }
435
-
436
- const PSYWAVE_NONE = [_]u8{0};
437
- const PSYWAVE = init: {
438
- var rolls: [150]u8 = undefined;
439
- for (0..150) |i| rolls[i] = i + 1;
440
- break :init rolls;
441
- };
442
-
443
- /// Returns a slice with the correct range of values for psywave given the `action` state,
444
- /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
445
- pub inline fn psywave(
446
- action: Action,
447
- side: *data.Side,
448
- parent: Optional(bool),
449
- ) []const u8 {
450
- if (parent == .false) return &PSYWAVE_NONE;
451
- return if (@field(action, "psywave") == 0)
452
- &PSYWAVE_NONE
453
- else
454
- PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
455
- }
456
-
457
- const MOVE_NONE = [_]Move{.None};
458
- const MOVES = init: {
459
- var moves: [Move.size - 2]Move = undefined;
460
- var i: usize = 0;
461
- for (@typeInfo(Move).Enum.fields) |f| {
462
- if (!(std.mem.eql(u8, f.name, "None") or
463
- std.mem.eql(u8, f.name, "Metronome") or
464
- std.mem.eql(u8, f.name, "Struggle") or
465
- std.mem.eql(u8, f.name, "SKIP_TURN")))
466
- {
467
- moves[i] = @field(Move, f.name);
468
- i += 1;
469
- }
280
+ /// Empirically determined maximum number of bytes possibly required to store the diff between two
281
+ /// Generation I battles.
282
+ pub const MAX_DIFFS: usize = 120;
283
+
284
+ /// The optimal size in bytes required to hold the diff between two Generation I battles.
285
+ /// At least as large as MAX_DIFFS.
286
+ pub const DIFFS_SIZE = if (builtin.mode == .ReleaseSmall)
287
+ MAX_DIFFS
288
+ else
289
+ std.math.ceilPowerOfTwo(usize, MAX_DIFFS) catch unreachable;
290
+
291
+ /// TODO
292
+ pub fn diff(
293
+ a: *const data.Battle(data.PRNG),
294
+ b: *const data.Battle(data.PRNG),
295
+ w: protocol.ByteStream.Writer,
296
+ ) !usize {
297
+ const pos = w.stream.pos;
298
+ const size = @sizeOf(data.Battle(data.PRNG)) - @sizeOf(data.PRNG);
299
+ assert(size % 2 == 0);
300
+ assert(size / 2 < 255);
301
+
302
+ var i: usize = 0;
303
+ while (i < size) : (i += 2) {
304
+ const val = util.bytesAsValue(u16, std.mem.asBytes(a)[i .. i + 2]).*;
305
+ if (val != util.bytesAsValue(u16, std.mem.asBytes(b)[i .. i + 2]).*) {
306
+ try w.writeByte(@intCast(i / 2));
307
+ try w.writeInt(u16, val, endian);
470
308
  }
471
- break :init moves;
472
- };
473
-
474
- /// Returns a slice with the correct range of values for metronome given the `action` state.
475
- pub inline fn metronome(action: Action) []const Move {
476
- return if (@field(action, "metronome") == .None) &MOVE_NONE else &MOVES;
477
309
  }
478
- };
479
-
480
- test "Rolls.speedTie" {
481
- const actions = Actions{ .p1 = .{ .speed_tie = .P2 } };
482
- try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
483
- try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
484
- }
485
-
486
- test "Rolls.damage" {
487
- const actions = Actions{ .p2 = .{ .damage = 221 } };
488
- try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
489
- try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
490
- try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
491
- }
492
-
493
- test "Rolls.coalesce" {
494
- var summaries =
495
- calc.Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
496
- try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
497
- try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
498
- try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
499
- summaries.p1.damage.final = 74;
500
- try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
501
- try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
502
- }
503
-
504
- test "Rolls.hit" {
505
- const actions = Actions{ .p2 = .{ .hit = .true } };
506
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
507
- try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
508
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
509
- try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
510
- }
511
310
 
512
- test "Rolls.secondaryChance" {
513
- const actions = Actions{ .p1 = .{ .secondary_chance = .true } };
514
- try expectEqualSlices(
515
- Optional(bool),
516
- &.{ .false, .true },
517
- Rolls.secondaryChance(actions.p1, .None),
518
- );
519
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
520
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
311
+ return w.stream.pos - pos;
521
312
  }
522
313
 
523
- test "Rolls.criticalHit" {
524
- const actions = Actions{ .p1 = .{ .critical_hit = .true } };
525
- try expectEqualSlices(
526
- Optional(bool),
527
- &.{ .false, .true },
528
- Rolls.criticalHit(actions.p1, .None),
529
- );
530
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p1, .false));
531
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
532
- }
533
-
534
- test "Rolls.confused" {
535
- const actions = Actions{ .p2 = .{ .confused = .true } };
536
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, 1));
537
- try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.confused(actions.p2, 1));
538
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, 0));
539
- }
540
-
541
- test "Rolls.paralyzed" {
542
- const actions = Actions{ .p2 = .{ .paralyzed = .true } };
543
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
544
- try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
545
- try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
546
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
547
- }
548
-
549
- test "Rolls.duration" {
550
- const actions = Actions{ .p2 = .{ .duration = 3 } };
551
- try expectEqualSlices(u1, &.{0}, Rolls.duration(actions.p1, .None));
552
- try expectEqualSlices(u1, &.{1}, Rolls.duration(actions.p2, .None));
553
- try expectEqualSlices(u1, &.{0}, Rolls.duration(actions.p2, .false));
554
- }
555
-
556
- test "Rolls.sleep" {
557
- try expectEqualSlices(u3, &.{0}, Rolls.sleep(
558
- .{ .durations = .{ .sleep = 0 } },
559
- .{ .durations = .{ .sleep = 0 } },
560
- ));
561
- try expectEqualSlices(u3, &.{ 0, 1 }, Rolls.sleep(
562
- .{ .durations = .{ .sleep = 1 } },
563
- .{ .durations = .{ .sleep = 0 } },
564
- ));
565
- try expectEqualSlices(u3, &.{ 0, 2 }, Rolls.sleep(
566
- .{ .durations = .{ .sleep = 0 } },
567
- .{ .durations = .{ .sleep = 1 } },
568
- ));
569
- try expectEqualSlices(u3, &.{1}, Rolls.sleep(
570
- .{ .durations = .{ .sleep = 1 } },
571
- .{ .durations = .{ .sleep = 1 } },
572
- ));
573
- try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.sleep(
574
- .{ .durations = .{ .sleep = 0 } },
575
- .{ .durations = .{ .sleep = 2 } },
576
- ));
577
- try expectEqualSlices(u3, &.{ 0, 7 }, Rolls.sleep(
578
- .{ .durations = .{ .sleep = 7 } },
579
- .{ .durations = .{ .sleep = 6 } },
580
- ));
581
- try expectEqualSlices(u3, &.{0}, Rolls.sleep(
582
- .{ .durations = .{ .sleep = 0 } },
583
- .{ .durations = .{ .sleep = 7 } },
584
- ));
585
- }
586
-
587
- test "Rolls.disable" {
588
- try expectEqualSlices(u4, &.{0}, Rolls.disable(
589
- .{ .durations = .{ .disable = 0 } },
590
- .{ .durations = .{ .disable = 0 } },
591
- 0,
592
- ));
593
- try expectEqualSlices(u4, &.{ 0, 1 }, Rolls.disable(
594
- .{ .durations = .{ .disable = 1 } },
595
- .{ .durations = .{ .disable = 0 } },
596
- 0,
597
- ));
598
- try expectEqualSlices(u4, &.{ 0, 2 }, Rolls.disable(
599
- .{ .durations = .{ .disable = 0 } },
600
- .{ .durations = .{ .disable = 1 } },
601
- 0,
602
- ));
603
- try expectEqualSlices(u4, &.{1}, Rolls.disable(
604
- .{ .durations = .{ .disable = 1 } },
605
- .{ .durations = .{ .disable = 1 } },
606
- 0,
607
- ));
608
- try expectEqualSlices(u4, &.{ 0, 3 }, Rolls.disable(
609
- .{ .durations = .{ .disable = 0 } },
610
- .{ .durations = .{ .disable = 2 } },
611
- 0,
612
- ));
613
- try expectEqualSlices(u4, &.{0}, Rolls.disable(
614
- .{ .durations = .{ .disable = 0 } },
615
- .{ .durations = .{ .disable = 2 } },
616
- 1,
617
- ));
618
- try expectEqualSlices(u4, &.{ 0, 8 }, Rolls.disable(
619
- .{ .durations = .{ .disable = 8 } },
620
- .{ .durations = .{ .disable = 7 } },
621
- 0,
622
- ));
623
- try expectEqualSlices(u4, &.{0}, Rolls.disable(
624
- .{ .durations = .{ .disable = 0 } },
625
- .{ .durations = .{ .disable = 8 } },
626
- 0,
627
- ));
628
- }
629
-
630
- test "Rolls.confusion" {
631
- try expectEqualSlices(u3, &.{0}, Rolls.confusion(
632
- .{ .durations = .{ .confusion = 0 } },
633
- .{ .durations = .{ .confusion = 0 } },
634
- 0,
635
- ));
636
- try expectEqualSlices(u3, &.{1}, Rolls.confusion(
637
- .{ .durations = .{ .confusion = 1 } },
638
- .{ .durations = .{ .confusion = 0 } },
639
- 0,
640
- ));
641
- try expectEqualSlices(u3, &.{0}, Rolls.confusion(
642
- .{ .durations = .{ .confusion = 0 } },
643
- .{ .durations = .{ .confusion = 1 } },
644
- 0,
645
- ));
646
- try expectEqualSlices(u3, &.{1}, Rolls.confusion(
647
- .{ .durations = .{ .confusion = 1 } },
648
- .{ .durations = .{ .confusion = 1 } },
649
- 0,
650
- ));
651
- try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.confusion(
652
- .{ .durations = .{ .confusion = 0 } },
653
- .{ .durations = .{ .confusion = 2 } },
654
- 0,
655
- ));
656
- try expectEqualSlices(u3, &.{0}, Rolls.confusion(
657
- .{ .durations = .{ .confusion = 0 } },
658
- .{ .durations = .{ .confusion = 2 } },
659
- 1,
660
- ));
661
- try expectEqualSlices(u3, &.{ 0, 5 }, Rolls.confusion(
662
- .{ .durations = .{ .confusion = 5 } },
663
- .{ .durations = .{ .confusion = 4 } },
664
- 0,
665
- ));
666
- try expectEqualSlices(u3, &.{0}, Rolls.confusion(
667
- .{ .durations = .{ .confusion = 0 } },
668
- .{ .durations = .{ .confusion = 5 } },
669
- 0,
670
- ));
671
- }
672
-
673
- test "Rolls.attacking" {
674
- try expectEqualSlices(u3, &.{0}, Rolls.attacking(
675
- .{ .durations = .{ .attacking = 0 } },
676
- .{ .durations = .{ .attacking = 0 } },
677
- .false,
678
- ));
679
- try expectEqualSlices(u3, &.{1}, Rolls.attacking(
680
- .{ .durations = .{ .attacking = 1 } },
681
- .{ .durations = .{ .attacking = 0 } },
682
- .false,
683
- ));
684
- try expectEqualSlices(u3, &.{0}, Rolls.attacking(
685
- .{ .durations = .{ .attacking = 0 } },
686
- .{ .durations = .{ .attacking = 1 } },
687
- .false,
688
- ));
689
- try expectEqualSlices(u3, &.{1}, Rolls.attacking(
690
- .{ .durations = .{ .attacking = 1 } },
691
- .{ .durations = .{ .attacking = 1 } },
692
- .false,
693
- ));
694
- try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.attacking(
695
- .{ .durations = .{ .attacking = 0 } },
696
- .{ .durations = .{ .attacking = 2 } },
697
- .false,
698
- ));
699
- try expectEqualSlices(u3, &.{0}, Rolls.attacking(
700
- .{ .durations = .{ .attacking = 0 } },
701
- .{ .durations = .{ .attacking = 2 } },
702
- .true,
703
- ));
704
- try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.attacking(
705
- .{ .durations = .{ .attacking = 3 } },
706
- .{ .durations = .{ .attacking = 2 } },
707
- .false,
708
- ));
709
- try expectEqualSlices(u3, &.{0}, Rolls.attacking(
710
- .{ .durations = .{ .attacking = 0 } },
711
- .{ .durations = .{ .attacking = 3 } },
712
- .false,
713
- ));
714
- }
715
-
716
- test "Rolls.binding" {
717
- try expectEqualSlices(u3, &.{0}, Rolls.binding(
718
- .{ .durations = .{ .binding = 0 } },
719
- .{ .durations = .{ .binding = 0 } },
720
- .false,
721
- ));
722
- try expectEqualSlices(u3, &.{ 0, 1 }, Rolls.binding(
723
- .{ .durations = .{ .binding = 1 } },
724
- .{ .durations = .{ .binding = 0 } },
725
- .false,
726
- ));
727
- try expectEqualSlices(u3, &.{ 0, 2 }, Rolls.binding(
728
- .{ .durations = .{ .binding = 0 } },
729
- .{ .durations = .{ .binding = 1 } },
730
- .false,
731
- ));
732
- try expectEqualSlices(u3, &.{1}, Rolls.binding(
733
- .{ .durations = .{ .binding = 1 } },
734
- .{ .durations = .{ .binding = 1 } },
735
- .false,
736
- ));
737
- try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.binding(
738
- .{ .durations = .{ .binding = 0 } },
739
- .{ .durations = .{ .binding = 2 } },
740
- .false,
741
- ));
742
- try expectEqualSlices(u3, &.{0}, Rolls.binding(
743
- .{ .durations = .{ .binding = 0 } },
744
- .{ .durations = .{ .binding = 2 } },
745
- .true,
746
- ));
747
- try expectEqualSlices(u3, &.{ 0, 4 }, Rolls.binding(
748
- .{ .durations = .{ .binding = 4 } },
749
- .{ .durations = .{ .binding = 3 } },
750
- .false,
751
- ));
752
- try expectEqualSlices(u3, &.{0}, Rolls.binding(
753
- .{ .durations = .{ .binding = 0 } },
754
- .{ .durations = .{ .binding = 4 } },
755
- .false,
756
- ));
757
- }
758
-
759
- test "Rolls.moveSlot" {
760
- const actions = Actions{ .p2 = .{ .move_slot = 3 } };
761
- try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
762
- try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
763
- try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
764
- }
765
-
766
- test "Rolls.multiHit" {
767
- const actions = Actions{ .p2 = .{ .multi_hit = 3 } };
768
- try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
769
- try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
770
- try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
771
- }
772
-
773
- test "Rolls.metronome" {
774
- const actions = Actions{ .p2 = .{ .metronome = .Surf } };
775
- try expectEqualSlices(Move, &.{.None}, Rolls.metronome(actions.p1));
776
- try expectEqual(@as(Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
777
- }
778
-
779
- test "Rolls.psywave" {
780
- const actions = Actions{ .p2 = .{ .psywave = 79 } };
781
- var side = Side.init(&[_]Pokemon{.{
782
- .species = .Bulbasaur,
783
- .level = 100,
784
- .moves = &[_]Move{.Tackle},
785
- }});
786
-
787
- try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
788
- var rolls = Rolls.psywave(actions.p2, &side, .None);
789
- try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
790
- side.stored().level = 81;
791
- rolls = Rolls.psywave(actions.p2, &side, .None);
792
- try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
793
- try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
314
+ /// TODO
315
+ pub fn patch(battle: *data.Battle(data.PRNG), buf: []u8) void {
316
+ var i: usize = 0;
317
+ while (i < buf.len) : (i += 3) {
318
+ const off = @as(u16, @intCast(buf[i])) * 2;
319
+ const val = std.mem.readInt(u16, @as(*const [2]u8, @ptrCast(buf[i + 1 .. i + 3])), endian);
320
+ const bytes: *[2]u8 = @ptrCast(std.mem.asBytes(battle)[off .. off + 2]);
321
+ std.mem.writeInt(u16, bytes, val, endian);
322
+ }
794
323
  }