@pkmn/engine 0.1.0-dev.f3aaee39 → 0.1.0-dev.f6545544

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +51 -23
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +47 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +110 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +25 -3
  13. package/build/pkg/addon.js +39 -71
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/ids.json +12 -12
  16. package/build/pkg/data/layout.json +17 -4
  17. package/build/pkg/data/protocol.json +84 -13
  18. package/build/pkg/data.d.ts +27 -5
  19. package/build/pkg/data.js.map +1 -1
  20. package/build/pkg/gen1.d.ts +15 -18
  21. package/build/pkg/gen1.js +30 -21
  22. package/build/pkg/gen1.js.map +1 -1
  23. package/build/pkg/index.d.ts +42 -91
  24. package/build/pkg/index.js +23 -70
  25. package/build/pkg/index.js.map +1 -1
  26. package/build/pkg/protocol.d.ts +20 -1
  27. package/build/pkg/protocol.js +123 -102
  28. package/build/pkg/protocol.js.map +1 -1
  29. package/build/tools/debug.js +53 -76
  30. package/build/tools/debug.js.map +1 -1
  31. package/build/tools/display/debug.jsx +152 -0
  32. package/build/tools/display/debug.jsx.map +1 -0
  33. package/build/tools/display/index.js +152 -0
  34. package/build/tools/display/index.js.map +1 -0
  35. package/build/tools/display/ui.jsx +359 -0
  36. package/build/tools/display/ui.jsx.map +1 -0
  37. package/build/tools/display/util.js +33 -0
  38. package/build/tools/display/util.js.map +1 -0
  39. package/build.zig +347 -104
  40. package/package.json +62 -123
  41. package/src/bin/install-pkmn-engine +31 -20
  42. package/src/bin/pkmn-debug +1 -1
  43. package/src/lib/bindings/c.zig +255 -0
  44. package/src/lib/{binding → bindings}/node.zig +9 -22
  45. package/src/lib/bindings/wasm.zig +59 -0
  46. package/src/lib/common/array.zig +77 -0
  47. package/src/lib/common/data.zig +12 -24
  48. package/src/lib/common/debug.zig +39 -8
  49. package/src/lib/common/js.zig +4 -2
  50. package/src/lib/common/optional.zig +21 -10
  51. package/src/lib/common/options.zig +6 -0
  52. package/src/lib/common/protocol.zig +808 -332
  53. package/src/lib/common/rational.zig +132 -36
  54. package/src/lib/common/rng.zig +22 -15
  55. package/src/lib/common/util.zig +50 -1
  56. package/src/lib/gen1/calc.zig +688 -162
  57. package/src/lib/gen1/chance.zig +436 -295
  58. package/src/lib/gen1/data/moves.zig +193 -183
  59. package/src/lib/gen1/data/species.zig +4 -6
  60. package/src/lib/gen1/data/types.zig +8 -9
  61. package/src/lib/gen1/data.zig +55 -70
  62. package/src/lib/gen1/helpers.zig +91 -562
  63. package/src/lib/gen1/mechanics.zig +659 -579
  64. package/src/lib/gen2/calc.zig +153 -0
  65. package/src/lib/gen2/chance.zig +902 -0
  66. package/src/lib/gen2/data/items.zig +13 -21
  67. package/src/lib/gen2/data/moves.zig +664 -572
  68. package/src/lib/gen2/data/species.zig +2 -4
  69. package/src/lib/gen2/data/types.zig +135 -33
  70. package/src/lib/gen2/data.zig +115 -91
  71. package/src/lib/gen2/generated.zig +801 -0
  72. package/src/lib/gen2/helpers.zig +54 -37
  73. package/src/lib/gen2/mechanics.zig +3580 -29
  74. package/src/lib/node.zig +18 -0
  75. package/src/lib/pkmn.zig +37 -15
  76. package/src/lib/wasm.zig +17 -0
  77. package/src/tools/display/dom.ts +95 -0
  78. package/src/tools/display/ui.css +354 -0
  79. package/build/test/display.js +0 -400
  80. package/build/test/display.js.map +0 -1
  81. package/src/lib/binding/wasm.zig +0 -12
  82. package/src/lib/gen1/README.md +0 -892
  83. package/src/lib/gen2/README.md +0 -308
  84. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,43 +1,42 @@
1
- const std = @import("std");
2
-
3
- const pkmn = @import("../pkmn.zig");
1
+ const DEBUG = @import("../common/debug.zig").print;
4
2
 
3
+ const chance = @import("chance.zig");
5
4
  const common = @import("../common/data.zig");
6
- const DEBUG = @import("../common/debug.zig").print;
5
+ const data = @import("data.zig");
6
+ const helpers = @import("helpers.zig");
7
7
  const optional = @import("../common/optional.zig");
8
+ const pkmn = @import("../pkmn.zig");
8
9
  const protocol = @import("../common/protocol.zig");
9
10
  const rational = @import("../common/rational.zig");
11
+ const std = @import("std");
10
12
  const util = @import("../common/util.zig");
11
13
 
12
- const chance = @import("chance.zig");
13
- const data = @import("data.zig");
14
- const helpers = @import("helpers.zig");
15
-
14
+ const Action = chance.Action;
15
+ const Actions = chance.Actions;
16
16
  const assert = std.debug.assert;
17
-
17
+ const Chance = chance.Chance;
18
+ const Choice = common.Choice;
19
+ const Confusion = chance.Confusion;
20
+ const Duration = chance.Duration;
21
+ const Durations = chance.Durations;
22
+ const enabled = pkmn.options.calc;
18
23
  const expect = std.testing.expect;
19
24
  const expectEqual = std.testing.expectEqual;
20
-
21
- const enabled = pkmn.options.calc;
22
-
25
+ const expectEqualSlices = std.testing.expectEqualSlices;
26
+ const isPointerTo = util.isPointerTo;
27
+ const Observation = chance.Observation;
28
+ const Optional = optional.Optional;
23
29
  const Player = common.Player;
30
+ const PointerType = util.PointerType;
31
+ const Rational = rational.Rational;
24
32
  const Result = common.Result;
25
- const Choice = common.Choice;
26
-
27
- const Optional = optional.Optional;
33
+ const Sleeps = chance.Sleeps;
28
34
 
29
- const Rational = rational.Rational;
35
+ const tty = true; // DEBUG
36
+ const summary = false; // DEBUG
30
37
 
31
- const PointerType = util.PointerType;
32
- const FieldType = util.FieldType;
33
-
34
- const Actions = chance.Actions;
35
- const Action = chance.Action;
36
- const Chance = chance.Chance;
37
- const Durations = chance.Durations;
38
- const Duration = chance.Duration;
39
-
40
- const Rolls = helpers.Rolls;
38
+ const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
39
+ const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
41
40
 
42
41
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
43
42
  pub const Summaries = extern struct {
@@ -51,8 +50,8 @@ pub const Summaries = extern struct {
51
50
  }
52
51
 
53
52
  /// Returns the `Summary` for the given `player`.
54
- pub inline fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
55
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
53
+ pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
54
+ assert(isPointerTo(self, Summaries));
56
55
  return if (player == .P1) &self.p1 else &self.p2;
57
56
  }
58
57
  };
@@ -70,8 +69,10 @@ pub const Summary = extern struct {
70
69
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
71
70
  // (to determine the *actual* damage done compare the target's stored HP before and after).
72
71
  final: u16 = 0,
73
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
74
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
72
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
73
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
74
+ /// to faint). Note that this field does not get set in scenarios where the target would
75
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
75
76
  capped: bool = false,
76
77
 
77
78
  // NOTE: 15 bits padding
@@ -86,25 +87,11 @@ pub const Summary = extern struct {
86
87
  }
87
88
  };
88
89
 
89
- /// TODO
90
- pub const Overrides = extern struct {
91
- /// TODO
92
- actions: Actions = .{},
93
- /// TODO
94
- durations: Durations = .{},
95
-
96
- _: u32 = 0,
97
-
98
- comptime {
99
- assert(@sizeOf(Overrides) == 24);
100
- }
101
- };
102
-
103
90
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
104
91
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
105
92
  pub const Calc = struct {
106
93
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
107
- overrides: Overrides = .{},
94
+ overrides: Actions = .{},
108
95
  /// Information relevant to damage calculation.
109
96
  summaries: Summaries = .{},
110
97
 
@@ -115,26 +102,20 @@ pub const Calc = struct {
115
102
  ) ?std.meta.FieldType(Action, field) {
116
103
  if (!enabled) return null;
117
104
 
118
- const overrides =
119
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
120
- const val = @field(overrides, @tagName(field));
105
+ const val = @field(self.overrides.get(player), @tagName(field));
121
106
  return if (switch (@typeInfo(@TypeOf(val))) {
122
- .Enum => val != .None,
123
- .Int => val != 0,
107
+ Enum => val != .None,
108
+ Int => val != 0,
124
109
  else => unreachable,
125
110
  }) val else null;
126
111
  }
127
112
 
128
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
129
- if (!enabled) return null;
130
-
131
- const durations = self.overrides.durations;
132
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
133
- if (set == 0) return null;
113
+ pub fn confusion(self: *Calc, player: Player) void {
114
+ if (!enabled) return;
134
115
 
135
- const actions = self.overrides.actions;
136
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
137
- return @field(overrides, @tagName(field)) != 0;
116
+ if (self.overrides.get(player).confusion == .started) {
117
+ self.overrides.get(player).confusion = .None;
118
+ }
138
119
  }
139
120
 
140
121
  pub fn base(self: *Calc, player: Player, val: u16) void {
@@ -158,7 +139,7 @@ pub const Calc = struct {
158
139
 
159
140
  /// Null object pattern implementation of Generation I `Calc` which does nothing, though damage
160
141
  /// calculator support should additionally be turned off entirely via `options.calc`.
161
- pub const NULL = Null{};
142
+ pub const NULL: Null = .{};
162
143
 
163
144
  const Null = struct {
164
145
  pub fn overridden(
@@ -170,9 +151,8 @@ const Null = struct {
170
151
  return null;
171
152
  }
172
153
 
173
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
174
- _ = .{ self, player, field };
175
- return null;
154
+ pub fn confusion(self: Null, player: Player) void {
155
+ _ = .{ self, player };
176
156
  }
177
157
 
178
158
  pub fn base(self: Null, player: Player, val: u16) void {
@@ -196,12 +176,14 @@ pub const Stats = struct {
196
176
  };
197
177
 
198
178
  pub const Options = struct {
199
- actions: Actions = .{},
179
+ durations: Durations,
200
180
  seed: ?u64 = null,
201
181
  cap: bool = false,
202
182
  metronome: bool = false,
203
183
  };
204
184
 
185
+ pub const MAX_FRONTIER = 81;
186
+
205
187
  pub fn transitions(
206
188
  battle: anytype,
207
189
  c1: Choice,
@@ -212,29 +194,27 @@ pub fn transitions(
212
194
  ) !?Stats {
213
195
  var stats: Stats = .{};
214
196
 
215
- var actions = options.actions;
216
- var cap = options.cap;
197
+ const cap = options.cap;
217
198
 
218
199
  var seen = std.AutoHashMap(Actions, void).init(allocator);
219
200
  defer seen.deinit();
220
201
  var frontier = std.ArrayList(Actions).init(allocator);
221
202
  defer frontier.deinit();
222
203
 
204
+ const d = options.durations;
205
+
223
206
  var opts = pkmn.battle.options(
224
207
  protocol.NULL,
225
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
226
- Calc{ .overrides = .{ .actions = actions, .durations = .{
227
- .p1 = actions.p1.durations,
228
- .p2 = actions.p2.durations,
229
- } } },
208
+ Chance(Rational(u128)){ .probability = .{}, .durations = d },
209
+ Calc{},
230
210
  );
231
211
 
232
212
  var b = battle;
233
213
  _ = try b.update(c1, c2, &opts);
234
214
  stats.updates += 1;
235
215
 
236
- var p1 = b.side(.P1);
237
- var p2 = b.side(.P2);
216
+ const p1 = b.side(.P1);
217
+ const p2 = b.side(.P2);
238
218
 
239
219
  var p: Rational(u128) = .{ .p = 0, .q = 1 };
240
220
  try frontier.append(opts.chance.actions);
@@ -248,85 +228,106 @@ pub fn transitions(
248
228
  var i: usize = 0;
249
229
  assert(frontier.items.len == 1);
250
230
  while (i < frontier.items.len) : (i += 1) {
251
- var template = frontier.items[i];
252
- opts.calc.overrides.durations = .{
253
- .p1 = template.p1.durations,
254
- .p2 = template.p2.durations,
231
+ const f = frontier.items[i];
232
+ const saved = stats.saved;
233
+
234
+ try debug(writer, f, .{
235
+ .shape = true,
236
+ .color = i,
237
+ .bold = true,
238
+ .background = true,
239
+ .indent = false,
240
+ });
241
+
242
+ var a: Actions = .{
243
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
244
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
255
245
  };
256
246
 
257
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
258
-
259
- var a = Actions{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
260
-
261
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
262
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
263
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
264
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
265
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
266
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
267
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
268
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
269
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
270
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
271
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
272
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
273
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
274
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
275
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
276
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
277
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
278
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
279
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
280
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
281
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
282
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
283
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
284
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
285
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
286
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
287
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
288
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
289
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
290
-
291
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
247
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
248
+ for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
249
+ for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
250
+ for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
251
+ for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
252
+ for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
253
+ for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
254
+ for (Rolls.confusion(f.p1, d.p1, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
255
+ for (Rolls.confusion(f.p2, d.p2, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
256
+ for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
257
+ for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
258
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
259
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
260
+ for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
261
+ for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
262
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
263
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
264
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
265
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
266
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
267
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
268
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
269
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
270
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
271
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
272
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
273
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
274
+
275
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
292
276
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
293
277
  a.p1.damage = @intCast(p1_dmg.min);
294
- var p1_min: u8 = 0;
295
278
 
296
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
279
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
280
+
281
+ const p1_min: u9 = p1_dmg.min;
282
+ const p2_min: u9 = p2_dmg.min;
283
+
297
284
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
298
285
  a.p2.damage = @intCast(p2_dmg.min);
299
286
 
300
- opts.calc.overrides.actions = a;
301
- opts.chance = .{ .probability = .{}, .actions = actions };
287
+ opts.calc.overrides = a;
288
+ opts.calc.summaries = .{};
289
+ opts.chance = .{ .probability = .{}, .durations = d };
302
290
  const q = &opts.chance.probability;
303
291
 
304
292
  b = battle;
305
293
  _ = try b.update(c1, c2, &opts);
306
- stats.updates += 1;
307
-
308
- const p1_max: u8 = @intCast(p1_dmg.min);
309
- const p2_max: u8 = @intCast(p2_dmg.min);
310
- _ = cap;
311
294
 
312
- // var p1_max = if (p1_min != 0) p1_min else
313
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
314
- // var p2_max =
315
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
295
+ stats.updates += 1;
316
296
 
317
- if (opts.chance.actions.matches(template)) {
318
- if (!opts.chance.actions.eql(a)) {
319
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
297
+ const summaries = &opts.calc.summaries;
298
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
299
+ p1_dmg.min
300
+ else
301
+ Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
302
+ const p2_max: u9 =
303
+ Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
304
+
305
+ if (opts.chance.actions.matches(f)) {
306
+ if (!opts.chance.actions.relax().eql(a)) {
307
+ if (!summary) {
308
+ try debug(writer, opts.chance.actions, .{
309
+ .p1_max = p1_max,
310
+ .p2_max = p2_max,
311
+ .color = i,
312
+ .dim = true,
313
+ });
314
+ }
320
315
 
321
- p1_min = p1_max;
316
+ p1_dmg.min = p1_max;
322
317
  p2_dmg.min = p2_max;
323
318
  continue;
324
319
  }
325
320
 
326
- try debug(writer, opts.chance.actions, false, .{ .color = i });
321
+ if (!summary) {
322
+ try debug(writer, opts.chance.actions, .{
323
+ .p1_max = p1_max,
324
+ .p2_max = p2_max,
325
+ .color = i,
326
+ });
327
+ }
327
328
 
328
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
329
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
329
+ for (p1_min..p1_max + 1) |p1d| {
330
+ for (p2_dmg.min..p2_max + 1) |p2d| {
330
331
  var acts = opts.chance.actions;
331
332
  acts.p1.damage = @intCast(p1d);
332
333
  acts.p2.damage = @intCast(p2d);
@@ -336,10 +337,13 @@ pub fn transitions(
336
337
  }
337
338
  }
338
339
  }
339
-
340
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
340
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
341
341
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
342
+
343
+ q.reduce();
342
344
  try p.add(q);
345
+ p.reduce();
346
+
343
347
  stats.saved += 1;
344
348
 
345
349
  if (p.q < p.p) {
@@ -347,27 +351,48 @@ pub fn transitions(
347
351
  return error.TestUnexpectedResult;
348
352
  }
349
353
  } else {
350
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
351
-
352
- if (!matches(opts.chance.actions, i, frontier.items)) {
354
+ if (!opts.chance.actions.matchesAny(frontier.items, i)) {
353
355
  try frontier.append(opts.chance.actions);
354
356
 
355
- try debug(writer, opts.chance.actions, true, .{
357
+ try debug(writer, opts.chance.actions, .{
358
+ .p1_max = p1_max,
359
+ .p2_max = p2_max,
360
+ .dim = true,
361
+ .newline = false,
362
+ });
363
+ try writer.writeAll(" → ");
364
+ try debug(writer, opts.chance.actions, .{
365
+ .shape = true,
356
366
  .color = frontier.items.len - 1,
357
367
  .dim = true,
358
- .background = true
368
+ .background = true,
369
+ .indent = false,
370
+ });
371
+ } else if (!summary) {
372
+ try debug(writer, opts.chance.actions, .{
373
+ .p1_max = p1_max,
374
+ .p2_max = p2_max,
375
+ .dim = true,
359
376
  });
360
377
  }
361
378
  }
362
379
 
363
- p1_min = p1_max;
380
+ p1_dmg.min = p1_max;
364
381
  p2_dmg.min = p2_max;
365
382
  }
366
383
 
367
- assert(p1_min > 0 or p1_dmg.min == 0);
368
- p1_dmg.min = p1_min;
384
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}
385
+
386
+ assert(stats.saved > saved);
387
+ const old = @hasDecl(std.fmt, "formatFloatDecimal");
388
+ if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
389
+ p.reduce();
390
+ try writer.print(
391
+ " = {s} ({d:.2}%)\n\n",
392
+ .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
393
+ );
394
+ }
369
395
 
370
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
371
396
  }
372
397
 
373
398
  assert(frontier.items.len == i);
@@ -388,13 +413,112 @@ pub fn transitions(
388
413
  return stats;
389
414
  }
390
415
 
391
- inline fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
392
- for (frontier, 0..) |f, j| {
393
- // TODO: is skipping this redundant check worth it?
394
- if (i == j) continue;
395
- if (f.matches(actions)) return true;
416
+ pub fn update(
417
+ battle: anytype,
418
+ c1: Choice,
419
+ c2: Choice,
420
+ options: anytype,
421
+ allocator: std.mem.Allocator,
422
+ writer: anytype,
423
+ transition: bool,
424
+ ) !Result {
425
+ const durations = options.chance.durations;
426
+ options.chance.reset();
427
+
428
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
429
+
430
+ const original = battle.*;
431
+
432
+ // Perfom the actual update
433
+ const result = battle.update(c1, c2, options);
434
+ var overrides = options.chance.actions;
435
+ const updated = options.chance.durations;
436
+
437
+ if (@TypeOf(battle.rng) == data.PRNG) {
438
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
439
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
440
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
441
+ const n = try helpers.diff(&original, battle, stream.writer());
442
+
443
+ // Applying the diff to the battle should take us back to the original copy
444
+ // of the battle (ignoring the RNG).
445
+ var patched = battle.*;
446
+ patched.rng = original.rng;
447
+ helpers.patch(&patched, buf[0..n]);
448
+ try expectEqual(original, patched);
449
+ }
450
+
451
+ if (transition) {
452
+ // Ensure we can generate all transitions from the same original state
453
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
454
+ // the transitions function relies on RNG for discovery of states)
455
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
456
+ .durations = durations,
457
+ .cap = true,
458
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
396
459
  }
397
- return false;
460
+
461
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
462
+ // same as we observed.
463
+ var override = pkmn.battle.options(
464
+ protocol.NULL,
465
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
466
+ Calc{ .overrides = overrides },
467
+ );
468
+ var copy = original;
469
+ var overridden = copy.update(c1, c2, &override);
470
+ try expectEqual(result, overridden);
471
+ try expectEqualActions(overrides, override.chance.actions);
472
+ try expectEqual(updated, override.chance.durations);
473
+
474
+ // The actual battle excluding its RNG field should match a copy updated with
475
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
476
+ copy.rng = battle.rng;
477
+ try expectEqual(battle.*, copy);
478
+
479
+ // Demonstrate that even with the duration rolls changed, the duration
480
+ // fields on their own are sufficient to achieve the same outcomes
481
+ // NB: The actual battle bytes will differ because the durations won't match
482
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
483
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
484
+
485
+ override = pkmn.battle.options(
486
+ protocol.NULL,
487
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
488
+ Calc{ .overrides = overrides },
489
+ );
490
+ copy = original;
491
+ overridden = copy.update(c1, c2, &override);
492
+ try expectEqual(result, overridden);
493
+ try expectEqualActions(overrides, override.chance.actions);
494
+ try expectEqual(updated, override.chance.durations);
495
+
496
+ return result;
497
+ }
498
+
499
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
500
+ return expectEqual(expected, actual) catch |e| switch (e) {
501
+ error.TestExpectedEqual => {
502
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
503
+ return e;
504
+ },
505
+ else => return e,
506
+ };
507
+ }
508
+
509
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
510
+ return .{
511
+ .sides = actual.sides,
512
+ .turn = actual.turn,
513
+ .last_damage = actual.last_damage,
514
+ .last_moves = actual.last_moves,
515
+ .rng = .{ .src = .{
516
+ .seed = if (pkmn.options.showdown)
517
+ 0x12345678
518
+ else
519
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
520
+ } },
521
+ };
398
522
  }
399
523
 
400
524
  fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
@@ -405,23 +529,425 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
405
529
  }
406
530
 
407
531
  const Style = struct {
532
+ shape: bool = false,
533
+ p1_max: u9 = 0,
534
+ p2_max: u9 = 0,
408
535
  color: ?usize = null,
409
536
  bold: bool = false,
410
537
  background: bool = false,
411
538
  dim: bool = false,
539
+ newline: bool = true,
540
+ indent: bool = true,
541
+ };
542
+
543
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
544
+ if (style.indent) try writer.writeAll(" ");
545
+ if (tty) {
546
+ const mod: usize = if (style.dim) 2 else 1;
547
+ const background: usize = if (style.background) 4 else 3;
548
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
549
+
550
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
551
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
552
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
553
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
554
+ if (p1 != 0 or p2 != 0) {
555
+ assert(!style.shape);
556
+ try format(writer, actions, p1, p2);
557
+ } else {
558
+ try actions.fmt(writer, style.shape);
559
+ }
560
+ try writer.writeAll("\x1b[0m");
561
+ } else {
562
+ if (style.dim) try writer.writeAll(" ");
563
+ try actions.fmt(writer, style.shape);
564
+ }
565
+ if (style.newline) try writer.writeByte('\n');
566
+ }
567
+
568
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
569
+ var input: [1024]u8 = undefined;
570
+ var output: [1024]u8 = undefined;
571
+
572
+ var stream = std.io.fixedBufferStream(&input);
573
+ try actions.fmt(&stream.writer(), false);
574
+ var len = stream.getWritten().len;
575
+ @memcpy(output[0..len], input[0..len]);
576
+
577
+ var find: [16]u8 = undefined;
578
+ var repl: [22]u8 = undefined;
579
+ if (p1 != 0 and actions.p1.damage != 0) {
580
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
581
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
582
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
583
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
584
+ len += 6;
585
+ }
586
+ if (p2 != 0 and actions.p2.damage != 0) {
587
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
588
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
589
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
590
+ len += 6;
591
+ }
592
+
593
+ try writer.writeAll(output[0..len]);
594
+ }
595
+
596
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
597
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
598
+ pub const Rolls = struct {
599
+ const PLAYER_NONE = [_]Optional(Player){.None};
600
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
601
+
602
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
603
+ pub fn speedTie(action: Action) []const Optional(Player) {
604
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
605
+ }
606
+
607
+ const OBS_NONE = [_]Optional(Observation){.None};
608
+ const OBS_STARTED = [_]Optional(Observation){.started};
609
+ const OBS_CONTINUING = [_]Optional(Observation){.continuing};
610
+ const OBS_ENDED = [_]Optional(Observation){.ended};
611
+ const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
612
+ const OBS = [_]Optional(Observation){ .continuing, .ended };
613
+
614
+ /// Returns a slice with a range of values for sleep given the `action` state and observed
615
+ /// `durations`.
616
+ pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
617
+ if (action.sleep == .None) return &OBS_NONE;
618
+ return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
619
+ &OBS_ALL
620
+ else switch (action.sleep) {
621
+ .started => &OBS_STARTED,
622
+ else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
623
+ };
624
+ }
625
+
626
+ /// Returns a slice with a range of values for disable given the `action`, observed `durations`,
627
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
628
+ pub fn disable(
629
+ action: Action,
630
+ duration: Duration,
631
+ parent: Optional(Observation),
632
+ ) []const Optional(Observation) {
633
+ if (action.disable == .None) return &OBS_NONE;
634
+ return if (duration.disable == 0 and action.speed_tie != .None)
635
+ &OBS_ALL
636
+ else switch (action.disable) {
637
+ .started => &OBS_STARTED,
638
+ else => if (duration.disable >= 8)
639
+ &OBS_ENDED
640
+ else if (parent != .None and parent != .started)
641
+ &OBS_CONTINUING
642
+ else
643
+ &OBS,
644
+ };
645
+ }
646
+
647
+ /// FIXME
648
+ pub fn attacking(
649
+ action: Action,
650
+ duration: Duration,
651
+ parent: Optional(Observation),
652
+ ) []const Optional(Observation) {
653
+ return switch (action.attacking) {
654
+ .None => &OBS_NONE,
655
+ .started => &OBS_STARTED,
656
+ else => if (duration.attacking >= 3)
657
+ &OBS_ENDED
658
+ else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
659
+ &OBS_CONTINUING
660
+ else
661
+ &OBS,
662
+ };
663
+ }
664
+
665
+ const CFZ_NONE = [_]Optional(Confusion){.None};
666
+ const CFZ_STARTED = [_]Optional(Confusion){.started};
667
+ const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
668
+ const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
669
+ const CFZ_ENDED = [_]Optional(Confusion){.ended};
670
+ const CFZ = [_]Optional(Confusion){ .continuing, .ended };
671
+
672
+ /// FIXME
673
+ pub fn confusion(
674
+ action: Action,
675
+ duration: Duration,
676
+ sibling: Optional(Observation),
677
+ parent: Optional(Observation),
678
+ ) []const Optional(Confusion) {
679
+ return switch (action.confusion) {
680
+ .None => &CFZ_NONE,
681
+ .started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
682
+ &CFZ_OVERWRITTEN
683
+ else
684
+ &CFZ_STARTED,
685
+ else => if (duration.confusion >= 5)
686
+ &CFZ_ENDED
687
+ else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
688
+ &CFZ_CONTINUING
689
+ else
690
+ &CFZ,
691
+ };
692
+ }
693
+
694
+ /// Returns a slice with a range of values for binding given the `action`, observed `durations`,
695
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
696
+ pub fn binding(
697
+ action: Action,
698
+ duration: Duration,
699
+ parent: Optional(bool),
700
+ ) []const Optional(Observation) {
701
+ if (parent == .true) return &OBS_NONE;
702
+ return switch (action.binding) {
703
+ .None => &OBS_NONE,
704
+ .started => &OBS_STARTED,
705
+ else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
706
+ };
707
+ }
708
+
709
+ const BOOL_NONE = [_]Optional(bool){.None};
710
+ const BOOLS = [_]Optional(bool){ .false, .true };
711
+
712
+ /// Returns a slice with the correct range of values for hits given the `action` state
713
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
714
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
715
+ if (parent == .true) return &BOOL_NONE;
716
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
717
+ }
718
+
719
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
720
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
721
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
722
+ if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
723
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
724
+ }
725
+
726
+ /// Returns a slice with the correct range of values for secondary chances hits given the
727
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
728
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
729
+ if (parent == .false) return &BOOL_NONE;
730
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
731
+ }
732
+
733
+ /// The min and max bounds on iteration over damage rolls.
734
+ pub const Range = struct { min: u9, max: u9 };
735
+
736
+ /// Returns the range bounding damage rolls given the `action` state and the state of
737
+ /// the `parent` (whether the player's Pokémon's move hit).
738
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
739
+ return if (parent == .false or action.damage == 0)
740
+ .{ .min = 0, .max = 1 }
741
+ else
742
+ .{ .min = 217, .max = 256 };
743
+ }
744
+
745
+ /// Returns the max damage roll which will produce the same damage as `roll`
746
+ /// given the base damage in `summaries`.
747
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) u8 {
748
+ if (roll == 0) return roll;
749
+
750
+ const dmg = summaries.get(player.foe()).damage;
751
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
752
+
753
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
754
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
755
+ }
756
+
757
+ /// Returns a slice with the correct range of values for confused given the `action` state and
758
+ /// the state of the `parent` (observation of the player's Pokémon confusion status).
759
+ pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
760
+ const done = parent == .None or parent == .ended;
761
+ return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
762
+ }
763
+
764
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
765
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
766
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
767
+ if (parent == .true) return &BOOL_NONE;
768
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
769
+ }
770
+
771
+ const SLOT_NONE = [_]u4{0};
772
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
773
+
774
+ /// Returns a slice with a range of values for move slots given the `action` state
775
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
776
+ ///
777
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
778
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
779
+ if (parent == .false) return &SLOT_NONE;
780
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
781
+ }
782
+
783
+ const MULTI_NONE = [_]u4{0};
784
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
785
+
786
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
787
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
788
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
789
+ if (parent == .false) return &MULTI_NONE;
790
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
791
+ }
792
+
793
+ const PSYWAVE_NONE = [_]u8{0};
794
+ const PSYWAVE = init: {
795
+ var rolls: [150]u8 = undefined;
796
+ for (0..150) |i| rolls[i] = i + 1;
797
+ break :init rolls;
798
+ };
799
+
800
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
801
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
802
+ pub fn psywave(
803
+ action: Action,
804
+ side: *data.Side,
805
+ parent: Optional(bool),
806
+ ) []const u8 {
807
+ if (parent == .false) return &PSYWAVE_NONE;
808
+ return if (action.psywave == 0)
809
+ &PSYWAVE_NONE
810
+ else
811
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
812
+ }
813
+
814
+ const MOVE_NONE = [_]data.Move{.None};
815
+
816
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
817
+ pub fn metronome(action: Action) []const data.Move {
818
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
819
+ }
412
820
  };
413
821
 
414
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
415
- _ = .{ writer, actions, shape, style };
416
- // const mod: usize = if (style.dim) 2 else 1;
417
- // const background: usize = if (style.background) 4 else 3;
418
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
419
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
420
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
421
- // try actions.fmt(writer, shape);
422
- // try writer.writeAll("\x1b[0m\n");
423
- // DEBUG
424
- // if (style.dim) try writer.writeAll(" ");
425
- // try actions.fmt(writer, shape);
426
- // try writer.writeByte('\n');
822
+ test "Rolls.speedTie" {
823
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
824
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
825
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
826
+ }
827
+
828
+ test "Rolls.sleep" {
829
+ return error.SkipZigTest; // TODO
830
+ }
831
+
832
+ test "Rolls.disable" {
833
+ return error.SkipZigTest; // TODO
834
+ }
835
+
836
+ test "Rolls.confusion" {
837
+ return error.SkipZigTest; // TODO
838
+ }
839
+
840
+ test "Rolls.atacking" {
841
+ return error.SkipZigTest; // TODO
842
+ }
843
+
844
+ test "Rolls.binding" {
845
+ return error.SkipZigTest; // TODO
846
+ }
847
+
848
+ test "Rolls.damage" {
849
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
850
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
851
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
852
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
853
+ }
854
+
855
+ test "Rolls.coalesce" {
856
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
857
+ try expectEqual(@as(u8, 0), Rolls.coalesce(.P2, 0, &summaries, false));
858
+ try expectEqual(@as(u8, 241), Rolls.coalesce(.P2, 238, &summaries, false));
859
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 238, &summaries, true));
860
+ summaries.p1.damage.final = 74;
861
+ try expectEqual(@as(u8, 217), Rolls.coalesce(.P2, 217, &summaries, false));
862
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 217, &summaries, true));
863
+ }
864
+
865
+ test "Rolls.hit" {
866
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
867
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
868
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
869
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
870
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
871
+ }
872
+
873
+ test "Rolls.secondaryChance" {
874
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
875
+ try expectEqualSlices(
876
+ Optional(bool),
877
+ &.{ .false, .true },
878
+ Rolls.secondaryChance(actions.p1, .None),
879
+ );
880
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
881
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
882
+ }
883
+
884
+ test "Rolls.criticalHit" {
885
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
886
+ try expectEqualSlices(
887
+ Optional(bool),
888
+ &.{ .false, .true },
889
+ Rolls.criticalHit(actions.p1, .None),
890
+ );
891
+ try expectEqualSlices(
892
+ Optional(bool),
893
+ if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
894
+ Rolls.criticalHit(actions.p1, .false),
895
+ );
896
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
897
+ }
898
+
899
+ test "Rolls.confused" {
900
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
901
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
902
+ try expectEqualSlices(
903
+ Optional(bool),
904
+ &.{ .false, .true },
905
+ Rolls.confused(actions.p2, .continuing),
906
+ );
907
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
908
+ }
909
+
910
+ test "Rolls.paralyzed" {
911
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
912
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
913
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
914
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
915
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
916
+ }
917
+
918
+ test "Rolls.moveSlot" {
919
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
920
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
921
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
922
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
923
+ }
924
+
925
+ test "Rolls.multiHit" {
926
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
927
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
928
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
929
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
930
+ }
931
+
932
+ test "Rolls.metronome" {
933
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
934
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
935
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
936
+ }
937
+
938
+ test "Rolls.psywave" {
939
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
940
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
941
+ .species = .Bulbasaur,
942
+ .level = 100,
943
+ .moves = &[_]data.Move{.Tackle},
944
+ }});
945
+
946
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
947
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
948
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
949
+ side.stored().level = 81;
950
+ rolls = Rolls.psywave(actions.p2, &side, .None);
951
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
952
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
427
953
  }