@pkmn/engine 0.1.0-dev.dd5b9081 → 0.1.0-dev.dfd46bbb
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +2 -2
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.js +2 -2
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/protocol.js +56 -37
- package/build/pkg/protocol.js.map +1 -1
- package/build.zig +21 -15
- package/package.json +26 -14
- package/src/lib/binding/node.zig +1 -1
- package/src/lib/common/data.zig +5 -5
- package/src/lib/common/optional.zig +8 -1
- package/src/lib/common/protocol.zig +481 -56
- package/src/lib/common/rational.zig +5 -5
- package/src/lib/common/rng.zig +14 -5
- package/src/lib/gen1/README.md +28 -28
- package/src/lib/gen1/calc.zig +4 -4
- package/src/lib/gen1/chance.zig +53 -29
- package/src/lib/gen1/data/moves.zig +190 -176
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +7 -7
- package/src/lib/gen1/data.zig +25 -25
- package/src/lib/gen1/helpers.zig +26 -41
- package/src/lib/gen1/mechanics.zig +113 -154
- package/src/lib/gen2/README.md +19 -72
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +12 -18
- package/src/lib/gen2/data/moves.zig +377 -344
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +134 -31
- package/src/lib/gen2/data.zig +43 -35
- package/src/lib/gen2/generated.zig +814 -0
- package/src/lib/gen2/mechanics.zig +2780 -200
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@@ -7,21 +7,19 @@ const DEBUG = @import("../common/debug.zig").print;
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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-
const Action = @import("chance.zig").Action;
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-
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const data = @import("data.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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+
const showdown = pkmn.options.showdown;
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+
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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@@ -59,23 +57,15 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
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-
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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// FIXME
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// std.debug.print("\n", .{});
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// DEBUG(battle.turn);
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// std.debug.print("// ", .{});
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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@@ -84,9 +74,9 @@ pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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@@ -124,7 +114,6 @@ fn selectMove(
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -141,7 +130,6 @@ fn selectMove(
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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@@ -151,7 +139,6 @@ fn selectMove(
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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@@ -172,9 +159,7 @@ fn selectMove(
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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@@ -210,7 +195,7 @@ fn selectMove(
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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@@ -229,7 +214,7 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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@@ -340,12 +325,10 @@ fn doTurn(
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player_choice: Choice,
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player_rewrap: bool,
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player_skip: bool,
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player_from: ?Move,
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foe_player: Player,
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foe_choice: Choice,
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foe_rewrap: bool,
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foe_skip: bool,
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foe_from: ?Move,
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options: anytype,
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) !?Result {
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assert(player_choice.type != .Pass);
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@@ -358,7 +341,6 @@ fn doTurn(
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player_choice,
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player_rewrap,
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player_skip,
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player_from,
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&residual,
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options,
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)) |r| return r;
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@@ -381,7 +363,6 @@ fn doTurn(
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foe_choice,
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foe_rewrap,
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foe_skip,
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foe_from,
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&residual,
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options,
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)) |r| return r;
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@@ -409,7 +390,6 @@ fn executeMove(
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choice: Choice,
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rewrap: bool,
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skip: bool,
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from: ?Move,
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residual: *bool,
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options: anytype,
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) !?Result {
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@@ -444,8 +424,10 @@ fn executeMove(
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mslot = @intCast(battle.lastMove(player).index);
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const stored = side.stored();
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// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
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auto = side.
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-
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auto = isForced(&side.active) or
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side.active.volatiles.Binding or side.active.volatiles.Bide or
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side.last_selected_move == .HyperBeam or
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Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
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// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
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// thawed, in which case we will desync unless the last_selected_move happened to be at
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// index 1 and the current Pokémon has the same move in its first slot.
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@@ -467,7 +449,7 @@ fn executeMove(
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var skip_can = false;
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var skip_pp = false;
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470
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switch (try beforeMove(battle, player, skip,
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switch (try beforeMove(battle, player, skip, residual, options)) {
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.done => return null,
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.skip_can => skip_can = true,
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.skip_pp => skip_pp = true,
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@@ -475,9 +457,9 @@ fn executeMove(
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475
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.err => return @as(?Result, Result.Error),
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}
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-
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-
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460
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const can = skip_can or
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461
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try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
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462
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if (!can) return null;
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463
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464
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return doMove(battle, player, mslot, rewrap, auto, residual, options);
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}
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@@ -488,7 +470,6 @@ fn beforeMove(
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488
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battle: anytype,
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player: Player,
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490
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skip: bool,
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from: ?Move,
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residual: *bool,
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493
474
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options: anytype,
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494
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) !BeforeMove {
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@@ -549,16 +530,16 @@ fn beforeMove(
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549
530
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return .done;
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550
531
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}
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551
532
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552
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if (volatiles.
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533
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if (volatiles.disable_duration > 0) {
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553
534
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if (options.calc.modify(player, .disable)) |extend| {
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554
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-
if (!extend) volatiles.
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535
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if (!extend) volatiles.disable_duration = 0;
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555
536
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} else {
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556
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volatiles.
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537
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volatiles.disable_duration -= 1;
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557
538
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}
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558
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-
try options.chance.disable(player, volatiles.
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539
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+
try options.chance.disable(player, volatiles.disable_duration);
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559
540
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560
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-
if (volatiles.
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561
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volatiles.
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541
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if (volatiles.disable_duration == 0) {
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542
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volatiles.disable_move = 0;
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562
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try log.end(ident, .Disable);
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}
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}
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@@ -695,7 +676,6 @@ fn beforeMove(
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676
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696
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if (volatiles.Thrashing) {
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assert(volatiles.attacks > 0);
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698
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assert(from != null);
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if (options.calc.modify(player, .attacking)) |extend| {
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if (!extend) volatiles.attacks = 0;
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@@ -707,7 +687,7 @@ fn beforeMove(
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707
687
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if (!showdown and handleThrashing(battle, active, player, options)) {
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try log.start(battle.active(player), .ConfusionSilent);
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}
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710
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try log.move(ident, side.last_selected_move, battle.active(player.foe())
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+
try log.move(ident, side.last_selected_move, battle.active(player.foe()));
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if (showdown) {
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// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
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// used in useMove and doesn't have the notion of skipping canMove semantics
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@@ -729,12 +709,7 @@ fn beforeMove(
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}
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730
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try options.chance.binding(player, volatiles.attacks);
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731
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732
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try log.move(
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733
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battle.active(player),
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side.last_selected_move,
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735
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battle.active(player.foe()),
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side.last_selected_move,
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-
);
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try log.move(battle.active(player), side.last_selected_move, battle.active(player.foe()));
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738
713
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if (showdown or battle.last_damage != 0) {
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739
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const sub = showdown and foe.active.volatiles.Substitute;
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_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
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@@ -754,7 +729,7 @@ fn canMove(
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754
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mslot: u4,
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auto: bool,
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756
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skip_pp: bool,
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757
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from:
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from: Move,
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758
733
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residual: *bool,
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759
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options: anytype,
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760
735
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) !bool {
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@@ -762,33 +737,22 @@ fn canMove(
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762
737
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const player_ident = battle.active(player);
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763
738
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const move = Move.get(side.last_selected_move);
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764
739
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765
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-
const foe_last = battle.foe(player).last_used_move;
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766
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-
const special = from != null and (from.? == .Metronome and
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767
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-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
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768
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-
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769
740
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var skip = skip_pp;
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770
741
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if (side.active.volatiles.Charging) {
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771
742
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side.active.volatiles.Charging = false;
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772
743
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side.active.volatiles.Invulnerable = false;
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773
744
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} else if (move.effect == .Charge) {
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774
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-
try options.log.
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745
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+
try options.log.moveFrom(player_ident, side.last_selected_move, .{}, from);
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775
746
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setCounterable(battle, player, side, move);
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776
747
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try Effects.charge(battle, player, options);
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777
748
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return false;
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778
749
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}
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779
750
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780
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-
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751
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+
side.last_used_move = side.last_selected_move;
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781
752
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if (!skip) decrementPP(side, mslot, auto);
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782
753
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|
783
754
|
const target = if (move.target == .Self) player else player.foe();
|
|
784
|
-
|
|
785
|
-
// don't have space to be able to track it in all circumstances and thus usually try to infer it
|
|
786
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
787
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
788
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
789
|
-
// regrettable, but this information is more "nice to have" than required
|
|
790
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
791
|
-
try options.log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
755
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, battle.active(target), from);
|
|
792
756
|
setCounterable(battle, player, side, move);
|
|
793
757
|
|
|
794
758
|
if (move.effect.onBegin()) {
|
|
@@ -826,12 +790,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
826
790
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
827
791
|
if (volatiles.Bide) return;
|
|
828
792
|
|
|
829
|
-
|
|
830
|
-
|
|
793
|
+
var move_slot = active.move(mslot);
|
|
794
|
+
assert(move_slot.pp > 0 or auto);
|
|
795
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
831
796
|
if (volatiles.Transform) return;
|
|
832
797
|
|
|
833
|
-
|
|
834
|
-
|
|
798
|
+
move_slot = side.stored().move(mslot);
|
|
799
|
+
assert(move_slot.pp > 0 or auto);
|
|
800
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
835
801
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
836
802
|
}
|
|
837
803
|
|
|
@@ -1474,9 +1440,8 @@ fn checkFaint(
|
|
|
1474
1440
|
const foe_fainted = foe.stored().hp == 0;
|
|
1475
1441
|
|
|
1476
1442
|
const player_out = findFirstAlive(side) == 0;
|
|
1477
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1478
|
-
const
|
|
1479
|
-
const more = tie or player_out or foe_out;
|
|
1443
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1444
|
+
const more = player_out or foe_out;
|
|
1480
1445
|
|
|
1481
1446
|
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1482
1447
|
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
@@ -1484,7 +1449,7 @@ fn checkFaint(
|
|
|
1484
1449
|
assert(!side.active.volatiles.MultiHit);
|
|
1485
1450
|
assert(!foe.active.volatiles.MultiHit);
|
|
1486
1451
|
|
|
1487
|
-
if (
|
|
1452
|
+
if (player_out and foe_out) {
|
|
1488
1453
|
try options.log.tie();
|
|
1489
1454
|
return Result.Tie;
|
|
1490
1455
|
} else if (player_out) {
|
|
@@ -1496,8 +1461,8 @@ fn checkFaint(
|
|
|
1496
1461
|
}
|
|
1497
1462
|
|
|
1498
1463
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1499
|
-
if (player == .P1) return
|
|
1500
|
-
return
|
|
1464
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1465
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1501
1466
|
}
|
|
1502
1467
|
|
|
1503
1468
|
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
@@ -1670,9 +1635,9 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1670
1635
|
}
|
|
1671
1636
|
|
|
1672
1637
|
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1673
|
-
if (side.active.volatiles.
|
|
1638
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1674
1639
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1675
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1640
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1676
1641
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1677
1642
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1678
1643
|
m
|
|
@@ -1687,7 +1652,7 @@ fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
|
1687
1652
|
return false;
|
|
1688
1653
|
}
|
|
1689
1654
|
|
|
1690
|
-
|
|
1655
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1691
1656
|
const side = battle.side(who);
|
|
1692
1657
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1693
1658
|
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
@@ -1705,7 +1670,7 @@ fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, opti
|
|
|
1705
1670
|
return true;
|
|
1706
1671
|
}
|
|
1707
1672
|
|
|
1708
|
-
|
|
1673
|
+
fn onBegin(
|
|
1709
1674
|
battle: anytype,
|
|
1710
1675
|
player: Player,
|
|
1711
1676
|
move: Move.Data,
|
|
@@ -1735,7 +1700,7 @@ inline fn onBegin(
|
|
|
1735
1700
|
};
|
|
1736
1701
|
}
|
|
1737
1702
|
|
|
1738
|
-
|
|
1703
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1739
1704
|
assert(move.effect.onEnd());
|
|
1740
1705
|
return switch (move.effect) {
|
|
1741
1706
|
.Bide => Effects.bide(battle, player, options),
|
|
@@ -1751,7 +1716,7 @@ inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anyty
|
|
|
1751
1716
|
};
|
|
1752
1717
|
}
|
|
1753
1718
|
|
|
1754
|
-
|
|
1719
|
+
fn alwaysHappens(
|
|
1755
1720
|
battle: anytype,
|
|
1756
1721
|
player: Player,
|
|
1757
1722
|
move: Move.Data,
|
|
@@ -1770,7 +1735,7 @@ inline fn alwaysHappens(
|
|
|
1770
1735
|
};
|
|
1771
1736
|
}
|
|
1772
1737
|
|
|
1773
|
-
|
|
1738
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1774
1739
|
return switch (move.effect) {
|
|
1775
1740
|
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1776
1741
|
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
@@ -1900,7 +1865,7 @@ pub const Effects = struct {
|
|
|
1900
1865
|
try options.chance.commit(player, .hit);
|
|
1901
1866
|
}
|
|
1902
1867
|
|
|
1903
|
-
if (volatiles.
|
|
1868
|
+
if (volatiles.disable_move != 0) {
|
|
1904
1869
|
try options.log.fail(foe_ident, .None);
|
|
1905
1870
|
return null;
|
|
1906
1871
|
}
|
|
@@ -1925,18 +1890,17 @@ pub const Effects = struct {
|
|
|
1925
1890
|
return Result.Error;
|
|
1926
1891
|
}
|
|
1927
1892
|
|
|
1928
|
-
volatiles.
|
|
1893
|
+
volatiles.disable_move =
|
|
1929
1894
|
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1930
|
-
volatiles.
|
|
1895
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1931
1896
|
|
|
1932
|
-
const id = foe.active.move(volatiles.
|
|
1897
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1933
1898
|
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1934
1899
|
return null;
|
|
1935
1900
|
}
|
|
1936
1901
|
|
|
1937
1902
|
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1938
|
-
var
|
|
1939
|
-
var stored = side.stored();
|
|
1903
|
+
var stored = battle.side(player).stored();
|
|
1940
1904
|
|
|
1941
1905
|
if (battle.last_damage == 0) {
|
|
1942
1906
|
assert(showdown);
|
|
@@ -2061,7 +2025,7 @@ pub const Effects = struct {
|
|
|
2061
2025
|
// GLITCH: HP recovery move failure glitches
|
|
2062
2026
|
const delta = stored.stats.hp - stored.hp;
|
|
2063
2027
|
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2064
|
-
return
|
|
2028
|
+
return options.log.fail(ident, .None);
|
|
2065
2029
|
}
|
|
2066
2030
|
|
|
2067
2031
|
const rest = side.last_selected_move == .Rest;
|
|
@@ -2143,7 +2107,7 @@ pub const Effects = struct {
|
|
|
2143
2107
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2144
2108
|
if (!try checkHit(battle, player, move, options)) return;
|
|
2145
2109
|
try options.chance.commit(player, .hit);
|
|
2146
|
-
return
|
|
2110
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
2147
2111
|
}
|
|
2148
2112
|
}
|
|
2149
2113
|
if (!try checkHit(battle, player, move, options)) return;
|
|
@@ -2361,8 +2325,7 @@ pub const Effects = struct {
|
|
|
2361
2325
|
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2362
2326
|
var side = battle.side(player);
|
|
2363
2327
|
if (side.active.volatiles.Substitute) {
|
|
2364
|
-
|
|
2365
|
-
return;
|
|
2328
|
+
return options.log.fail(battle.active(player), .Substitute);
|
|
2366
2329
|
}
|
|
2367
2330
|
|
|
2368
2331
|
assert(side.stored().stats.hp <= 1023);
|
|
@@ -2373,10 +2336,7 @@ pub const Effects = struct {
|
|
|
2373
2336
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2374
2337
|
// avoid having to convert to floating point)
|
|
2375
2338
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2376
|
-
if (side.stored().hp < required_hp)
|
|
2377
|
-
try options.log.fail(battle.active(player), .Weak);
|
|
2378
|
-
return;
|
|
2379
|
-
}
|
|
2339
|
+
if (side.stored().hp < required_hp) return options.log.fail(battle.active(player), .Weak);
|
|
2380
2340
|
|
|
2381
2341
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2382
2342
|
side.stored().hp -= hp;
|
|
@@ -2468,7 +2428,7 @@ pub const Effects = struct {
|
|
|
2468
2428
|
switch (move.effect) {
|
|
2469
2429
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2470
2430
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2471
|
-
if (boosts.atk == 6) return
|
|
2431
|
+
if (boosts.atk == 6) return log.fail(ident, .None);
|
|
2472
2432
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2473
2433
|
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2474
2434
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
@@ -2479,7 +2439,7 @@ pub const Effects = struct {
|
|
|
2479
2439
|
try log.boost(ident, Boost.Attack, -1);
|
|
2480
2440
|
if (move.effect == .Rage) return;
|
|
2481
2441
|
}
|
|
2482
|
-
return
|
|
2442
|
+
return log.fail(ident, .None);
|
|
2483
2443
|
}
|
|
2484
2444
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2485
2445
|
const stat = unmodifiedStats(battle, side).atk;
|
|
@@ -2490,7 +2450,7 @@ pub const Effects = struct {
|
|
|
2490
2450
|
},
|
|
2491
2451
|
.DefenseUp1, .DefenseUp2 => {
|
|
2492
2452
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2493
|
-
if (boosts.def == 6) return
|
|
2453
|
+
if (boosts.def == 6) return log.fail(ident, .None);
|
|
2494
2454
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2495
2455
|
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2496
2456
|
if (stats.def == MAX_STAT_VALUE) {
|
|
@@ -2499,7 +2459,7 @@ pub const Effects = struct {
|
|
|
2499
2459
|
try log.boost(ident, .Defense, n);
|
|
2500
2460
|
try log.boost(ident, .Defense, -1);
|
|
2501
2461
|
}
|
|
2502
|
-
return
|
|
2462
|
+
return log.fail(ident, .None);
|
|
2503
2463
|
}
|
|
2504
2464
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2505
2465
|
const stat = unmodifiedStats(battle, side).def;
|
|
@@ -2508,7 +2468,7 @@ pub const Effects = struct {
|
|
|
2508
2468
|
},
|
|
2509
2469
|
.SpeedUp2 => {
|
|
2510
2470
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2511
|
-
if (boosts.spe == 6) return
|
|
2471
|
+
if (boosts.spe == 6) return log.fail(ident, .None);
|
|
2512
2472
|
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2513
2473
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2514
2474
|
boosts.spe -= 1;
|
|
@@ -2516,7 +2476,7 @@ pub const Effects = struct {
|
|
|
2516
2476
|
try log.boost(ident, .Speed, 2);
|
|
2517
2477
|
try log.boost(ident, .Speed, -1);
|
|
2518
2478
|
}
|
|
2519
|
-
return
|
|
2479
|
+
return log.fail(ident, .None);
|
|
2520
2480
|
}
|
|
2521
2481
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2522
2482
|
const stat = unmodifiedStats(battle, side).spe;
|
|
@@ -2525,7 +2485,7 @@ pub const Effects = struct {
|
|
|
2525
2485
|
},
|
|
2526
2486
|
.SpecialUp1, .SpecialUp2 => {
|
|
2527
2487
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2528
|
-
if (boosts.spc == 6) return
|
|
2488
|
+
if (boosts.spc == 6) return log.fail(ident, .None);
|
|
2529
2489
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2530
2490
|
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2531
2491
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
@@ -2536,7 +2496,7 @@ pub const Effects = struct {
|
|
|
2536
2496
|
try log.boost(ident, .SpecialDefense, n);
|
|
2537
2497
|
try log.boost(ident, .SpecialDefense, -1);
|
|
2538
2498
|
}
|
|
2539
|
-
return
|
|
2499
|
+
return log.fail(ident, .None);
|
|
2540
2500
|
}
|
|
2541
2501
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2542
2502
|
const stat = unmodifiedStats(battle, side).spc;
|
|
@@ -2546,7 +2506,7 @@ pub const Effects = struct {
|
|
|
2546
2506
|
},
|
|
2547
2507
|
.EvasionUp1 => {
|
|
2548
2508
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2549
|
-
if (boosts.evasion == 6) return
|
|
2509
|
+
if (boosts.evasion == 6) return log.fail(ident, .None);
|
|
2550
2510
|
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2551
2511
|
try log.boost(ident, .Evasion, 1);
|
|
2552
2512
|
},
|
|
@@ -2589,7 +2549,7 @@ pub const Effects = struct {
|
|
|
2589
2549
|
try log.boost(foe_ident, .Attack, -1);
|
|
2590
2550
|
try log.boost(foe_ident, .Attack, 1);
|
|
2591
2551
|
}
|
|
2592
|
-
return
|
|
2552
|
+
return log.fail(foe_ident, .None);
|
|
2593
2553
|
}
|
|
2594
2554
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2595
2555
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
@@ -2607,7 +2567,7 @@ pub const Effects = struct {
|
|
|
2607
2567
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2608
2568
|
try log.boost(foe_ident, .Defense, 1);
|
|
2609
2569
|
}
|
|
2610
|
-
return
|
|
2570
|
+
return log.fail(foe_ident, .None);
|
|
2611
2571
|
}
|
|
2612
2572
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2613
2573
|
const stat = unmodifiedStats(battle, foe).def;
|
|
@@ -2624,7 +2584,7 @@ pub const Effects = struct {
|
|
|
2624
2584
|
try log.boost(foe_ident, .Speed, -1);
|
|
2625
2585
|
try log.boost(foe_ident, .Speed, 1);
|
|
2626
2586
|
}
|
|
2627
|
-
return
|
|
2587
|
+
return log.fail(foe_ident, .None);
|
|
2628
2588
|
}
|
|
2629
2589
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2630
2590
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
@@ -2644,7 +2604,7 @@ pub const Effects = struct {
|
|
|
2644
2604
|
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2645
2605
|
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2646
2606
|
}
|
|
2647
|
-
return
|
|
2607
|
+
return log.fail(foe_ident, .None);
|
|
2648
2608
|
}
|
|
2649
2609
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2650
2610
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
@@ -2680,7 +2640,7 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2680
2640
|
}
|
|
2681
2641
|
}
|
|
2682
2642
|
|
|
2683
|
-
|
|
2643
|
+
fn isForced(active: anytype) bool {
|
|
2684
2644
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2685
2645
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2686
2646
|
}
|
|
@@ -2693,9 +2653,9 @@ fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !
|
|
|
2693
2653
|
|
|
2694
2654
|
options.chance.clearDurations(who, clear);
|
|
2695
2655
|
|
|
2696
|
-
if (volatiles.
|
|
2697
|
-
volatiles.
|
|
2698
|
-
volatiles.
|
|
2656
|
+
if (volatiles.disable_move != 0) {
|
|
2657
|
+
volatiles.disable_move = 0;
|
|
2658
|
+
volatiles.disable_duration = 0;
|
|
2699
2659
|
try log.end(ident, .DisableSilent);
|
|
2700
2660
|
}
|
|
2701
2661
|
if (volatiles.Confusion) {
|
|
@@ -2705,15 +2665,15 @@ fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !
|
|
|
2705
2665
|
}
|
|
2706
2666
|
if (volatiles.Mist) {
|
|
2707
2667
|
volatiles.Mist = false;
|
|
2708
|
-
try log.end(ident, .
|
|
2668
|
+
try log.end(ident, .MistSilent);
|
|
2709
2669
|
}
|
|
2710
2670
|
if (volatiles.FocusEnergy) {
|
|
2711
2671
|
volatiles.FocusEnergy = false;
|
|
2712
|
-
try log.end(ident, .
|
|
2672
|
+
try log.end(ident, .FocusEnergySilent);
|
|
2713
2673
|
}
|
|
2714
2674
|
if (volatiles.LeechSeed) {
|
|
2715
2675
|
volatiles.LeechSeed = false;
|
|
2716
|
-
try log.end(ident, .
|
|
2676
|
+
try log.end(ident, .LeechSeedSilent);
|
|
2717
2677
|
}
|
|
2718
2678
|
if (!showdown and volatiles.Toxic) {
|
|
2719
2679
|
volatiles.Toxic = false;
|
|
@@ -2721,22 +2681,22 @@ fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !
|
|
|
2721
2681
|
}
|
|
2722
2682
|
if (volatiles.LightScreen) {
|
|
2723
2683
|
volatiles.LightScreen = false;
|
|
2724
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(ident, .LightScreenSilent);
|
|
2725
2685
|
}
|
|
2726
2686
|
if (volatiles.Reflect) {
|
|
2727
2687
|
volatiles.Reflect = false;
|
|
2728
|
-
try log.end(ident, .
|
|
2688
|
+
try log.end(ident, .ReflectSilent);
|
|
2729
2689
|
}
|
|
2730
2690
|
if (showdown and volatiles.Toxic) {
|
|
2731
2691
|
volatiles.Toxic = false;
|
|
2732
2692
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2733
2693
|
volatiles.toxic = 0;
|
|
2734
|
-
try log.end(ident, .
|
|
2694
|
+
try log.end(ident, .ToxicSilent);
|
|
2735
2695
|
}
|
|
2736
2696
|
}
|
|
2737
2697
|
|
|
2738
2698
|
pub const Rolls = struct {
|
|
2739
|
-
|
|
2699
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2740
2700
|
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2741
2701
|
player == .P1
|
|
2742
2702
|
else if (showdown)
|
|
@@ -2748,7 +2708,7 @@ pub const Rolls = struct {
|
|
|
2748
2708
|
return p1;
|
|
2749
2709
|
}
|
|
2750
2710
|
|
|
2751
|
-
|
|
2711
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2752
2712
|
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2753
2713
|
val == .true
|
|
2754
2714
|
else if (showdown)
|
|
@@ -2760,7 +2720,7 @@ pub const Rolls = struct {
|
|
|
2760
2720
|
return crit;
|
|
2761
2721
|
}
|
|
2762
2722
|
|
|
2763
|
-
|
|
2723
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2764
2724
|
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2765
2725
|
val
|
|
2766
2726
|
else roll: {
|
|
@@ -2776,7 +2736,7 @@ pub const Rolls = struct {
|
|
|
2776
2736
|
return roll;
|
|
2777
2737
|
}
|
|
2778
2738
|
|
|
2779
|
-
|
|
2739
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2780
2740
|
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2781
2741
|
val == .true
|
|
2782
2742
|
else if (showdown)
|
|
@@ -2788,7 +2748,7 @@ pub const Rolls = struct {
|
|
|
2788
2748
|
return ok;
|
|
2789
2749
|
}
|
|
2790
2750
|
|
|
2791
|
-
|
|
2751
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2792
2752
|
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2793
2753
|
val == .true
|
|
2794
2754
|
else if (showdown)
|
|
@@ -2800,7 +2760,7 @@ pub const Rolls = struct {
|
|
|
2800
2760
|
return cfz;
|
|
2801
2761
|
}
|
|
2802
2762
|
|
|
2803
|
-
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2804
2764
|
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2805
2765
|
val == .true
|
|
2806
2766
|
else if (showdown)
|
|
@@ -2812,7 +2772,7 @@ pub const Rolls = struct {
|
|
|
2812
2772
|
return par;
|
|
2813
2773
|
}
|
|
2814
2774
|
|
|
2815
|
-
|
|
2775
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2816
2776
|
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2817
2777
|
val == .true
|
|
2818
2778
|
else if (showdown)
|
|
@@ -2824,7 +2784,7 @@ pub const Rolls = struct {
|
|
|
2824
2784
|
return proc;
|
|
2825
2785
|
}
|
|
2826
2786
|
|
|
2827
|
-
|
|
2787
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2828
2788
|
const rate: u8 = if (low) 26 else 77;
|
|
2829
2789
|
|
|
2830
2790
|
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
@@ -2838,7 +2798,7 @@ pub const Rolls = struct {
|
|
|
2838
2798
|
return proc;
|
|
2839
2799
|
}
|
|
2840
2800
|
|
|
2841
|
-
|
|
2801
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2842
2802
|
const rate: u8 = if (low) 52 else 103;
|
|
2843
2803
|
|
|
2844
2804
|
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
@@ -2852,7 +2812,7 @@ pub const Rolls = struct {
|
|
|
2852
2812
|
return proc;
|
|
2853
2813
|
}
|
|
2854
2814
|
|
|
2855
|
-
|
|
2815
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2856
2816
|
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2857
2817
|
val == .true
|
|
2858
2818
|
else if (showdown)
|
|
@@ -2864,14 +2824,12 @@ pub const Rolls = struct {
|
|
|
2864
2824
|
return proc;
|
|
2865
2825
|
}
|
|
2866
2826
|
|
|
2867
|
-
|
|
2827
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2868
2828
|
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2869
2829
|
val
|
|
2870
|
-
else if (showdown)
|
|
2871
|
-
|
|
2872
|
-
|
|
2873
|
-
break :move @enumFromInt(r + mod);
|
|
2874
|
-
} else move: {
|
|
2830
|
+
else if (showdown)
|
|
2831
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2832
|
+
else move: {
|
|
2875
2833
|
while (true) {
|
|
2876
2834
|
const r = battle.rng.next();
|
|
2877
2835
|
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
@@ -2884,7 +2842,7 @@ pub const Rolls = struct {
|
|
|
2884
2842
|
return move;
|
|
2885
2843
|
}
|
|
2886
2844
|
|
|
2887
|
-
|
|
2845
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2888
2846
|
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2889
2847
|
val - 1
|
|
2890
2848
|
else if (showdown)
|
|
@@ -2901,11 +2859,11 @@ pub const Rolls = struct {
|
|
|
2901
2859
|
return power;
|
|
2902
2860
|
}
|
|
2903
2861
|
|
|
2904
|
-
|
|
2862
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2905
2863
|
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2906
2864
|
@intCast(val)
|
|
2907
2865
|
else if (showdown)
|
|
2908
|
-
|
|
2866
|
+
battle.rng.range(u3, 1, 8)
|
|
2909
2867
|
else duration: {
|
|
2910
2868
|
while (true) {
|
|
2911
2869
|
const r = battle.rng.next() & 7;
|
|
@@ -2918,11 +2876,11 @@ pub const Rolls = struct {
|
|
|
2918
2876
|
return duration;
|
|
2919
2877
|
}
|
|
2920
2878
|
|
|
2921
|
-
|
|
2879
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2922
2880
|
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2923
2881
|
val
|
|
2924
2882
|
else if (showdown)
|
|
2925
|
-
|
|
2883
|
+
battle.rng.range(u4, 1, 9)
|
|
2926
2884
|
else
|
|
2927
2885
|
@intCast((battle.rng.next() & 7) + 1);
|
|
2928
2886
|
|
|
@@ -2931,11 +2889,11 @@ pub const Rolls = struct {
|
|
|
2931
2889
|
return duration;
|
|
2932
2890
|
}
|
|
2933
2891
|
|
|
2934
|
-
|
|
2892
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2935
2893
|
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2936
2894
|
@intCast(val)
|
|
2937
2895
|
else if (showdown)
|
|
2938
|
-
|
|
2896
|
+
battle.rng.range(u3, 2, 6)
|
|
2939
2897
|
else
|
|
2940
2898
|
@intCast((battle.rng.next() & 3) + 2);
|
|
2941
2899
|
|
|
@@ -2944,11 +2902,11 @@ pub const Rolls = struct {
|
|
|
2944
2902
|
return duration;
|
|
2945
2903
|
}
|
|
2946
2904
|
|
|
2947
|
-
|
|
2905
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2948
2906
|
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2949
2907
|
@intCast(val)
|
|
2950
2908
|
else if (showdown)
|
|
2951
|
-
|
|
2909
|
+
battle.rng.range(u3, 2, 4)
|
|
2952
2910
|
else
|
|
2953
2911
|
@intCast((battle.rng.next() & 1) + 2);
|
|
2954
2912
|
|
|
@@ -2957,7 +2915,9 @@ pub const Rolls = struct {
|
|
|
2957
2915
|
return duration;
|
|
2958
2916
|
}
|
|
2959
2917
|
|
|
2960
|
-
|
|
2918
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2919
|
+
|
|
2920
|
+
fn distribution(
|
|
2961
2921
|
battle: anytype,
|
|
2962
2922
|
comptime effect: Move.Effect,
|
|
2963
2923
|
player: Player,
|
|
@@ -2967,7 +2927,7 @@ pub const Rolls = struct {
|
|
|
2967
2927
|
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2968
2928
|
@intCast(val)
|
|
2969
2929
|
else if (showdown)
|
|
2970
|
-
DISTRIBUTION[battle.rng.range(
|
|
2930
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2971
2931
|
else n: {
|
|
2972
2932
|
const r = (battle.rng.next() & 3);
|
|
2973
2933
|
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
@@ -3014,10 +2974,9 @@ pub const Rolls = struct {
|
|
|
3014
2974
|
while (i < moves.len and r > 0) : (i += 1) {
|
|
3015
2975
|
if (moves[i].pp > 0) {
|
|
3016
2976
|
r -= 1;
|
|
3017
|
-
if (r == 0) break;
|
|
2977
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3018
2978
|
}
|
|
3019
2979
|
}
|
|
3020
|
-
break :slot @intCast(i + 1);
|
|
3021
2980
|
}
|
|
3022
2981
|
}
|
|
3023
2982
|
|
|
@@ -3039,11 +2998,11 @@ test "RNG agreement" {
|
|
|
3039
2998
|
expected[i] = @intCast(i * 0x1000000);
|
|
3040
2999
|
}
|
|
3041
3000
|
|
|
3042
|
-
var spe
|
|
3043
|
-
var cfz
|
|
3044
|
-
var par
|
|
3045
|
-
var brn
|
|
3046
|
-
var eff
|
|
3001
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3002
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3003
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3004
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3005
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3047
3006
|
|
|
3048
3007
|
for (0..expected.len) |i| {
|
|
3049
3008
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -3133,7 +3092,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
3133
3092
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3134
3093
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3135
3094
|
const struggle =
|
|
3136
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3095
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3137
3096
|
const s = if (struggle) 0 else slot;
|
|
3138
3097
|
out[n] = .{ .type = .Move, .data = s };
|
|
3139
3098
|
n += 1;
|
|
@@ -3148,7 +3107,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
3148
3107
|
const m = active.moves[slot - 1];
|
|
3149
3108
|
if (m.id == .None) break;
|
|
3150
3109
|
if (m.pp == 0) continue;
|
|
3151
|
-
if (active.volatiles.
|
|
3110
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
3152
3111
|
out[n] = .{ .type = .Move, .data = slot };
|
|
3153
3112
|
n += 1;
|
|
3154
3113
|
}
|