@pkmn/engine 0.1.0-dev.dd5b9081 → 0.1.0-dev.dfd46bbb
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +2 -2
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.js +2 -2
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/protocol.js +56 -37
- package/build/pkg/protocol.js.map +1 -1
- package/build.zig +21 -15
- package/package.json +26 -14
- package/src/lib/binding/node.zig +1 -1
- package/src/lib/common/data.zig +5 -5
- package/src/lib/common/optional.zig +8 -1
- package/src/lib/common/protocol.zig +481 -56
- package/src/lib/common/rational.zig +5 -5
- package/src/lib/common/rng.zig +14 -5
- package/src/lib/gen1/README.md +28 -28
- package/src/lib/gen1/calc.zig +4 -4
- package/src/lib/gen1/chance.zig +53 -29
- package/src/lib/gen1/data/moves.zig +190 -176
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +7 -7
- package/src/lib/gen1/data.zig +25 -25
- package/src/lib/gen1/helpers.zig +26 -41
- package/src/lib/gen1/mechanics.zig +113 -154
- package/src/lib/gen2/README.md +19 -72
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +12 -18
- package/src/lib/gen2/data/moves.zig +377 -344
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +134 -31
- package/src/lib/gen2/data.zig +43 -35
- package/src/lib/gen2/generated.zig +814 -0
- package/src/lib/gen2/mechanics.zig +2780 -200
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@@ -6,27 +6,39 @@ const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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9
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const util = @import("../common/util.zig");
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const data = @import("data.zig");
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const generated = @import("generated.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const expectEqualSlices = std.testing.expectEqualSlices;
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const expectEqualStrings = std.testing.expectEqualStrings;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const
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-
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const Activate = protocol.Activate;
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const Boost = protocol.Boost;
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const Cant = protocol.Cant;
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const Damage = protocol.Damage;
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const End = protocol.End;
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const Heal = protocol.Heal;
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const Start = protocol.Start;
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const Gen12 = rng.Gen12;
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const PointerType = util.PointerType;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const Item = data.Item;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const Pokemon = data.Pokemon;
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@@ -34,6 +46,11 @@ const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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const Status = data.Status;
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const TriAttack = data.TriAttack;
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const Type = data.Type;
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const Types = data.Types;
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const Volatiles = data.Volatiles;
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const Weather = data.Weather;
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// zig fmt: off
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const STAT_BOOSTS = &[_][2]u8{
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@@ -70,18 +87,37 @@ const ACCURACY_BOOSTS = &[_][2]u8{
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const CRITICAL_HITS = &[_]u8{
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256 / 15, // 0
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256 /
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256 /
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256 /
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256 /
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256 / 2, // +5
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256 / 2, // +6
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256 / 8, // +1
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256 / 4, // +2
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256 / 3, // +3
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256 / 2, // +4
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};
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// zig fmt: on
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const MAX_STAT_VALUE = 999;
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const
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pub const State = struct {
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damage: u16 = 0, // wCurDamage
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effectiveness: u16 = Effectiveness.neutral, // wTypeModifier
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bp: u8, // wPlayerMoveStructPower
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accuracy: u8, // wEnemyMoveStruct + MOVE_ACC
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move: Move, // wCurPlayerMove
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from: Move = .None,
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mslot: u4, // wCurMoveNum
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first: bool, // wEnemyGoesFirst
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miss: bool = false, // wAttackMissed
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crit: bool = false, // wCriticalHit = 1
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ohko: bool = false, // wCriticalHit = 2
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proc: bool = true, // wEffectFailed
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comptime {
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assert(@sizeOf(State) == 14);
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}
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pub fn immune(self: *State) bool {
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return self.effectiveness == 0;
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}
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};
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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@@ -108,8 +144,8 @@ fn start(battle: anytype, options: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot,
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try switchIn(battle, .P2, p2_slot,
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try switchIn(battle, .P1, p1_slot, .Initial, options);
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try switchIn(battle, .P2, p2_slot, .Initial, options);
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return endTurn(battle, options);
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}
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@@ -161,14 +197,14 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable.move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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// TODO wCurPlayerMove = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable.move != choice.data);
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const move = side.active.move(choice.data);
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// You cannot *select* a move with 0 PP
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assert(move.pp != 0);
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@@ -183,7 +219,9 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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volatiles.protect = 0;
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}
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const SwitchIn = enum { Initial, Switch, Drag };
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fn switchIn(battle: anytype, player: Player, slot: u8, kind: SwitchIn, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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@@ -191,7 +229,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
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const incoming = side.get(slot);
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assert(incoming.hp != 0);
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assert(slot != 1 or
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assert(slot != 1 or kind == .Initial);
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const out = side.pokemon[0].position;
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side.pokemon[0].position = side.pokemon[slot - 1].position;
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@@ -209,7 +247,11 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
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statusModify(incoming.status, &active.stats);
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if (kind == .Drag) {
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try options.log.drag(battle.active(player), incoming);
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} else {
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try options.log.switched(battle.active(player), incoming);
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}
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options.chance.switched(player, side.pokemon[0].position, out);
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if (side.conditions.Spikes and !active.types.includes(.Flying)) {
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@@ -228,7 +270,13 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player
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// TODO: add to pending and only commit roll on Pokémon Showdown if roll is used
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const qkc = showdown and try Rolls.quickClaw(battle, .P1, options);
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if ((c1.type == .Switch) != (c2.type == .Switch))
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if ((c1.type == .Switch) != (c2.type == .Switch)) {
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const m1 = .Pound; // TODO battle.side(.P1).last_selected_move;
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const m2 = .Pound; // TODO battle.side(.P2).last_selected_move;
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return if (c1.type == .Switch)
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if (m1 == .Pursuit) .P2 else .P1
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else if (m2 == .Pursuit) .P1 else .P2;
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}
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// https://www.smogon.com/forums/threads/adv-switch-priority.3622189/
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// > In Gen 1 it's irrelevant [which player switches first] because switches happen instantly on
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@@ -308,152 +356,468 @@ fn doTurn(
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const volatiles = &battle.side(player).active.volatiles;
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const foe_volatiles = &battle.foe(player).active.volatiles;
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// Technically this happens at the very beginning of update but its unused until now
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// TODO: move into state and pass into betweenTurns
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volatiles.frozen = false;
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foe_volatiles.frozen = false;
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volatiles.DestinyBond = false;
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if (try executeMove(battle, player, player_choice, options)) |r| return r;
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if (try executeMove(battle, player, player_choice, true, options)) |r| return r;
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foe_volatiles.Protect = false;
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foe_volatiles.Endure = false;
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foe_volatiles.DestinyBond = false;
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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if (try handleResidual(battle, player, options)) {
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if (try checkFaint(battle, player, options)) |r| return r;
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}
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// foe_volatiles.DestinyBond = false;
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if (try executeMove(battle, foe_player, foe_choice, options)) |r| return r;
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if (try executeMove(battle, foe_player, foe_choice, false, options)) |r| return r;
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volatiles.Protect = false;
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volatiles.Endure = false;
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volatiles.DestinyBond = false;
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if (try checkFaint(battle, player, options)) |r| return r;
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if (try handleResidual(battle, foe_player, options)) {
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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}
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// FIXME
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return betweenTurns(battle, 0, options);
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}
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fn executeMove(
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fn executeMove(
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battle: anytype,
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player: Player,
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choice: Choice,
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first: bool,
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options: anytype,
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) !?Result {
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if (choice.type == .Switch) {
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try switchIn(battle, player, choice.data,
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try switchIn(battle, player, choice.data, .Switch, options);
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return null;
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}
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assert(choice.type == .Move);
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var mslot: u4 = @intCast(choice.data);
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var move = Move.Pound; // TODO
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if (!try beforeMove(battle, player, move, options)) return null;
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// FIXME: need damage from doTurn
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const m = Move.get(move);
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var state: State =
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.{ .move = move, .mslot = mslot, .first = first, .accuracy = m.accuracy, .bp = m.bp };
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try generated.runMove(battle, player, &state, options);
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return null;
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}
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fn beforeMove(battle: anytype, player: Player, move: Move, options: anytype) !bool {
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var log = options.log;
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var side = battle.side(player);
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// const foe = battle.foe(player);
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var active = &side.active;
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var stored = side.stored();
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const ident = battle.active(player);
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var volatiles = &active.volatiles;
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if (volatiles.Recharging) {
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volatiles.Recharging = false;
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resetCant(volatiles);
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try log.cant(ident, .Recharge);
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return false;
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}
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if (Status.is(stored.status, .SLP)) slp: {
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const before = stored.status;
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// Even if the EXT bit is set this will still correctly modify the sleep duration
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// if (options.calc.modify(player, .sleep)) |extend| {
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// if (!extend) stored.status = 0;
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// } else {
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stored.status -= 1;
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// }
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const duration = Status.duration(stored.status);
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if (!Status.is(stored.status, .EXT)) {
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try options.chance.sleep(player, duration);
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}
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if (duration == 0) {
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try log.curestatus(ident, before, .Message);
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stored.status = 0; // clears EXT if present
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resetCant(volatiles);
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volatiles.Nightmare = false;
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} else {
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try log.cant(ident, .Sleep);
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if (move == .Snore or move == .SleepTalk) break :slp;
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resetCant(volatiles);
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return false;
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}
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}
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if (Status.is(stored.status, .FRZ) and !(move == .FlameWheel or move == .SacredFire)) {
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458
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resetCant(volatiles);
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|
+
try log.cant(ident, .Freeze);
|
|
460
|
+
return false;
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
if (volatiles.Flinch) {
|
|
464
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
465
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
466
|
+
// if (!showdown) volatiles.Flinch = false;
|
|
467
|
+
volatiles.Flinch = false;
|
|
468
|
+
resetCant(volatiles);
|
|
469
|
+
try log.cant(ident, .Flinch);
|
|
470
|
+
return false;
|
|
471
|
+
}
|
|
472
|
+
|
|
473
|
+
if (volatiles.disable.duration > 0) {
|
|
474
|
+
// if (options.calc.modify(player, .disable)) |extend| {
|
|
475
|
+
// if (!extend) volatiles.disable.duration = 0;
|
|
476
|
+
// } else {
|
|
477
|
+
volatiles.disable.duration -= 1;
|
|
478
|
+
// }
|
|
479
|
+
try options.chance.disable(player, volatiles.disable.duration);
|
|
480
|
+
|
|
481
|
+
if (volatiles.disable.duration == 0) {
|
|
482
|
+
volatiles.disable.move = 0;
|
|
483
|
+
try log.end(ident, .Disable);
|
|
484
|
+
}
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
if (volatiles.Confusion) {
|
|
488
|
+
assert(volatiles.confusion > 0);
|
|
489
|
+
|
|
490
|
+
// if (options.calc.modify(player, .confusion)) |extend| {
|
|
491
|
+
// if (!extend) volatiles.confusion = 0;
|
|
492
|
+
// } else {
|
|
493
|
+
volatiles.confusion -= 1;
|
|
494
|
+
// }
|
|
495
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
496
|
+
|
|
497
|
+
if (volatiles.confusion == 0) {
|
|
498
|
+
volatiles.Confusion = false;
|
|
499
|
+
try log.end(ident, .Confusion);
|
|
500
|
+
} else {
|
|
501
|
+
try log.activate(ident, .Confusion);
|
|
502
|
+
|
|
503
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
504
|
+
volatiles.BeatUp = false;
|
|
505
|
+
volatiles.Flinch = false;
|
|
506
|
+
resetCant(volatiles);
|
|
507
|
+
|
|
508
|
+
// TODO HitConfusion
|
|
509
|
+
|
|
510
|
+
return false;
|
|
511
|
+
}
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
if (volatiles.Attract) {
|
|
516
|
+
try log.activate(ident, .Attract);
|
|
517
|
+
|
|
518
|
+
if (try Rolls.attract(battle, player, options)) {
|
|
519
|
+
resetCant(volatiles);
|
|
520
|
+
try log.cant(ident, .Attract);
|
|
521
|
+
return false;
|
|
522
|
+
}
|
|
523
|
+
}
|
|
334
524
|
|
|
335
|
-
|
|
525
|
+
if (side.active.volatiles.disable.move != 0) {
|
|
526
|
+
// A Pokémon that transforms after being disable may end up with less move slots
|
|
527
|
+
const m = side.active.moves[side.active.volatiles.disable.move - 1].id;
|
|
528
|
+
if (m != .None and m == move) {
|
|
529
|
+
side.active.volatiles.Charging = false;
|
|
530
|
+
resetCant(volatiles);
|
|
531
|
+
try options.log.disabled(ident, move);
|
|
532
|
+
return false;
|
|
533
|
+
}
|
|
534
|
+
}
|
|
336
535
|
|
|
337
|
-
|
|
536
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
537
|
+
resetCant(volatiles);
|
|
538
|
+
try log.cant(ident, .Paralysis);
|
|
539
|
+
return false;
|
|
540
|
+
}
|
|
338
541
|
|
|
339
|
-
return
|
|
542
|
+
return true;
|
|
340
543
|
}
|
|
341
544
|
|
|
342
|
-
fn
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
545
|
+
fn resetCant(volatiles: *align(8) Volatiles) void {
|
|
546
|
+
volatiles.Bide = false;
|
|
547
|
+
volatiles.Thrashing = false;
|
|
548
|
+
volatiles.Charging = false;
|
|
549
|
+
volatiles.Underground = false;
|
|
550
|
+
volatiles.Flying = false;
|
|
551
|
+
volatiles.Rollout = false;
|
|
552
|
+
|
|
553
|
+
volatiles.fury_cutter = 0;
|
|
346
554
|
}
|
|
347
555
|
|
|
348
|
-
fn canMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
556
|
+
pub fn canMove(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
557
|
+
var side = battle.side(player);
|
|
558
|
+
var volatiles = &side.active.volatiles;
|
|
559
|
+
|
|
560
|
+
// FIXME: pass in target to avoid lookup?
|
|
561
|
+
const target = if (Move.get(state.move).target == .Self) player else player.foe();
|
|
562
|
+
try options.log.moveFrom(battle.active(player), state.move, battle.active(target), state.from);
|
|
563
|
+
|
|
564
|
+
const charging = false; // TODO charging uses doUse
|
|
565
|
+
const skip_pp = charging or state.move == .Struggle or
|
|
566
|
+
(volatiles.BeatUp or volatiles.Thrashing or volatiles.Bide);
|
|
567
|
+
if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
|
|
568
|
+
|
|
569
|
+
return true;
|
|
570
|
+
}
|
|
571
|
+
|
|
572
|
+
pub fn canCharge(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
349
573
|
_ = battle;
|
|
350
574
|
_ = player;
|
|
575
|
+
_ = state;
|
|
351
576
|
_ = options;
|
|
352
|
-
|
|
577
|
+
// TODO skipsuncharge account for SolarBeam
|
|
578
|
+
return true;
|
|
353
579
|
}
|
|
354
580
|
|
|
355
|
-
fn decrementPP(side: *Side, mslot: u4)
|
|
581
|
+
pub fn decrementPP(side: *Side, move: Move, mslot: u4) bool {
|
|
356
582
|
var active = &side.active;
|
|
357
583
|
const volatiles = &active.volatiles;
|
|
358
584
|
|
|
359
|
-
|
|
585
|
+
assert(move != .Struggle);
|
|
360
586
|
assert(!volatiles.Charging and !volatiles.BeatUp and !volatiles.Thrashing and !volatiles.Bide);
|
|
361
587
|
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
if (volatiles.Transform) return;
|
|
588
|
+
var move_slot = active.move(mslot);
|
|
589
|
+
if (move_slot.pp == 0) return false;
|
|
365
590
|
|
|
366
|
-
|
|
591
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
592
|
+
if (volatiles.Transform) return true;
|
|
367
593
|
|
|
368
|
-
|
|
369
|
-
|
|
594
|
+
move_slot = side.stored().move(mslot);
|
|
595
|
+
assert(move_slot.pp > 0);
|
|
596
|
+
|
|
597
|
+
if (move_slot.id == .Mimic and move != .Mimic) return true;
|
|
598
|
+
|
|
599
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
370
600
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
371
|
-
}
|
|
372
601
|
|
|
373
|
-
|
|
374
|
-
_ = options;
|
|
375
|
-
var side = battle.side(player);
|
|
376
|
-
const move = Move.get(.Teleport); // side.last_selected_move
|
|
377
|
-
switch (move.effect) {
|
|
378
|
-
.Teleport => {
|
|
379
|
-
// side.useMove();
|
|
380
|
-
decrementPP(side, mslot);
|
|
381
|
-
},
|
|
382
|
-
else => @panic("TODO"),
|
|
383
|
-
}
|
|
384
|
-
return null;
|
|
602
|
+
return true;
|
|
385
603
|
}
|
|
386
604
|
|
|
387
|
-
fn
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
605
|
+
pub fn doMove(
|
|
606
|
+
comptime secondary: bool,
|
|
607
|
+
battle: anytype,
|
|
608
|
+
player: Player,
|
|
609
|
+
state: *State,
|
|
610
|
+
options: anytype,
|
|
611
|
+
) !bool {
|
|
612
|
+
try checkCriticalHit(battle, player, state, options);
|
|
613
|
+
try calcDamage(battle, player, state, options);
|
|
614
|
+
try adjustDamage(battle, player, state, options);
|
|
615
|
+
try randomizeDamage(battle, player, state, options);
|
|
616
|
+
try checkHit(battle, player, state, options);
|
|
617
|
+
if (secondary) try effectChance(battle, player, state, options);
|
|
618
|
+
try applyDamage(battle, player, state, options);
|
|
619
|
+
try reportOutcome(battle, player, state, options);
|
|
620
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
621
|
+
try buildRage(battle, player, state, options);
|
|
622
|
+
try kingsRock(battle, player, state, options);
|
|
623
|
+
return true;
|
|
393
624
|
}
|
|
394
625
|
|
|
395
|
-
fn
|
|
626
|
+
pub fn afterMove(
|
|
627
|
+
comptime kings: bool,
|
|
396
628
|
battle: anytype,
|
|
397
629
|
player: Player,
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
)
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
_ = m;
|
|
406
|
-
_ = crit;
|
|
407
|
-
return 0;
|
|
630
|
+
state: *State,
|
|
631
|
+
options: anytype,
|
|
632
|
+
) !bool {
|
|
633
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
634
|
+
try buildRage(battle, player, state, options);
|
|
635
|
+
if (kings) try kingsRock(battle, player, state, options);
|
|
636
|
+
return true;
|
|
408
637
|
}
|
|
409
638
|
|
|
410
|
-
fn
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
return 0;
|
|
414
|
-
}
|
|
639
|
+
pub fn checkCriticalHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
640
|
+
const move = Move.get(state.move);
|
|
641
|
+
if (move.bp == 0) return;
|
|
415
642
|
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
643
|
+
const side = battle.side(player);
|
|
644
|
+
const pokemon = side.stored();
|
|
645
|
+
|
|
646
|
+
var stage: u8 =
|
|
647
|
+
if ((pokemon.species == .Chansey and pokemon.item == .LuckyPunch) or
|
|
648
|
+
(pokemon.species == .Farfetchd and pokemon.item == .Stick)) 2 else 0;
|
|
649
|
+
if (stage == 0) {
|
|
650
|
+
if (side.active.volatiles.FocusEnergy) stage += 1;
|
|
651
|
+
if (move.effect.isHighCritical()) stage += 2;
|
|
652
|
+
if (pokemon.item == .ScopeLens) stage += 1;
|
|
653
|
+
}
|
|
654
|
+
assert(stage <= 4);
|
|
655
|
+
|
|
656
|
+
state.crit = try Rolls.criticalHit(battle, player, CRITICAL_HITS[stage], options);
|
|
421
657
|
}
|
|
422
658
|
|
|
423
|
-
fn
|
|
659
|
+
pub fn calcDamage(
|
|
424
660
|
battle: anytype,
|
|
425
661
|
player: Player,
|
|
662
|
+
state: *State,
|
|
426
663
|
options: anytype,
|
|
427
|
-
) !
|
|
664
|
+
) !void {
|
|
428
665
|
_ = battle;
|
|
429
666
|
_ = player;
|
|
667
|
+
_ = state;
|
|
430
668
|
_ = options;
|
|
431
|
-
return false;
|
|
432
669
|
}
|
|
433
670
|
|
|
434
|
-
|
|
435
|
-
if (moveHit(battle, player, move, options)) return true;
|
|
671
|
+
const FORESIGHT: Types = .{ .type1 = .Normal, .type2 = .Fighting };
|
|
436
672
|
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
try options.log.miss(battle.active(player));
|
|
673
|
+
pub fn adjustDamage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
674
|
+
if (state.move == .Struggle) return;
|
|
440
675
|
|
|
441
|
-
|
|
676
|
+
const side = battle.side(player);
|
|
677
|
+
const foe = battle.foe(player);
|
|
678
|
+
const types = foe.active.types;
|
|
679
|
+
const move = Move.get(state.move);
|
|
680
|
+
|
|
681
|
+
var d = state.damage;
|
|
682
|
+
if ((move.type == .Water and battle.field.weather == .Rain) or
|
|
683
|
+
(move.type == .Fire and battle.field.weather == .Sun))
|
|
684
|
+
{
|
|
685
|
+
d = d *% @intFromEnum(Effectiveness.Super) / 10;
|
|
686
|
+
} else if ((move.type == .Water and battle.field.weather == .Sun) or
|
|
687
|
+
((move.type == .Fire or state.move == .SolarBeam) and battle.field.weather == .Rain))
|
|
688
|
+
{
|
|
689
|
+
d = d *% @intFromEnum(Effectiveness.Resisted) / 10;
|
|
690
|
+
}
|
|
691
|
+
|
|
692
|
+
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
693
|
+
|
|
694
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
695
|
+
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(move.type);
|
|
696
|
+
const eff1: u16 = if (foresight and types.type1 == .Ghost)
|
|
697
|
+
neutral
|
|
698
|
+
else
|
|
699
|
+
@intFromEnum(move.type.effectiveness(types.type1));
|
|
700
|
+
const eff2: u16 = if (foresight and types.type2 == .Ghost)
|
|
701
|
+
neutral
|
|
702
|
+
else
|
|
703
|
+
@intFromEnum(move.type.effectiveness(types.type2));
|
|
704
|
+
|
|
705
|
+
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
706
|
+
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
707
|
+
types.type1.precedence() > types.type2.precedence())
|
|
708
|
+
{
|
|
709
|
+
assert(eff2 != neutral);
|
|
710
|
+
d = d *% eff2 / 10;
|
|
711
|
+
assert(types.type1 != types.type2);
|
|
712
|
+
assert(eff1 != neutral);
|
|
713
|
+
d = d *% eff1 / 10;
|
|
714
|
+
} else {
|
|
715
|
+
if (eff1 != neutral) d = d *% eff1 / 10;
|
|
716
|
+
if (types.type1 != types.type2 and eff2 != neutral) d = d *% eff2 / 10;
|
|
717
|
+
}
|
|
718
|
+
|
|
719
|
+
state.effectiveness = if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
720
|
+
state.damage = d;
|
|
721
|
+
}
|
|
722
|
+
|
|
723
|
+
pub fn randomizeDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
724
|
+
if (state.damage <= 1) return;
|
|
725
|
+
const random = try Rolls.damage(battle, player, options);
|
|
726
|
+
options.calc.base(player.foe(), state.damage);
|
|
727
|
+
state.damage = @intCast(@as(u32, state.damage) *% random / 255);
|
|
728
|
+
options.calc.final(player.foe(), state.damage);
|
|
442
729
|
}
|
|
443
730
|
|
|
444
|
-
fn
|
|
731
|
+
pub fn applyDamage(
|
|
445
732
|
battle: anytype,
|
|
446
733
|
player: Player,
|
|
447
|
-
|
|
734
|
+
state: *State,
|
|
448
735
|
options: anytype,
|
|
449
|
-
)
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
_ =
|
|
453
|
-
_ =
|
|
454
|
-
_ = foe;
|
|
736
|
+
) !void {
|
|
737
|
+
// TODO failuretext (if not Bide) + applydamage
|
|
738
|
+
_ = battle;
|
|
739
|
+
_ = player;
|
|
740
|
+
_ = state;
|
|
455
741
|
_ = options;
|
|
456
|
-
|
|
742
|
+
}
|
|
743
|
+
|
|
744
|
+
// TODO: set damage = 0 if missed and not (High) Jump Kick
|
|
745
|
+
pub fn checkHit(
|
|
746
|
+
battle: anytype,
|
|
747
|
+
player: Player,
|
|
748
|
+
state: *State,
|
|
749
|
+
options: anytype,
|
|
750
|
+
) !void {
|
|
751
|
+
const side = battle.side(player);
|
|
752
|
+
const foe = battle.foe(player);
|
|
753
|
+
|
|
754
|
+
const move = Move.get(state.move);
|
|
755
|
+
|
|
756
|
+
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)) {
|
|
757
|
+
state.miss = true;
|
|
758
|
+
return;
|
|
759
|
+
}
|
|
760
|
+
if (foe.active.volatiles.Protect) {
|
|
761
|
+
state.miss = true;
|
|
762
|
+
return;
|
|
763
|
+
}
|
|
764
|
+
const drain = move.effect == .DrainHP or move.effect == .DreamEater;
|
|
765
|
+
if (drain and foe.active.volatiles.Substitute) {
|
|
766
|
+
state.miss = true;
|
|
767
|
+
return;
|
|
768
|
+
}
|
|
769
|
+
if (side.active.volatiles.LockOn) {
|
|
770
|
+
state.miss = !(foe.active.volatiles.Flying and move.extra.underground);
|
|
771
|
+
return;
|
|
772
|
+
}
|
|
773
|
+
assert(!(foe.active.volatiles.Flying and foe.active.volatiles.Underground));
|
|
774
|
+
if (foe.active.volatiles.Flying) {
|
|
775
|
+
if (!move.extra.flying) {
|
|
776
|
+
state.miss = true;
|
|
777
|
+
return;
|
|
778
|
+
}
|
|
779
|
+
} else if (foe.active.volatiles.Underground) {
|
|
780
|
+
if (!move.extra.underground) {
|
|
781
|
+
state.miss = true;
|
|
782
|
+
return;
|
|
783
|
+
}
|
|
784
|
+
}
|
|
785
|
+
if (move.effect == .Thunder) {
|
|
786
|
+
if (battle.field.weather == .Rain) {
|
|
787
|
+
state.miss = false;
|
|
788
|
+
return;
|
|
789
|
+
} else if (battle.field.weather == .Sun) {
|
|
790
|
+
// This latter part gets applied in a separate Thunder accuracy handler
|
|
791
|
+
// on the cartridge but it makes more sense to just do it here
|
|
792
|
+
state.accuracy = Gen12.percent(50) + 1;
|
|
793
|
+
}
|
|
794
|
+
}
|
|
795
|
+
if (move.effect == .AlwaysHit) {
|
|
796
|
+
state.miss = false;
|
|
797
|
+
return;
|
|
798
|
+
}
|
|
799
|
+
|
|
800
|
+
var accuracy: u16 = state.accuracy;
|
|
801
|
+
assert(accuracy > 0);
|
|
802
|
+
if (foe.active.boosts.evasion <= side.active.boosts.accuracy or
|
|
803
|
+
!foe.active.volatiles.Foresight)
|
|
804
|
+
{
|
|
805
|
+
var boost = ACCURACY_BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
806
|
+
accuracy = accuracy * boost[0] / boost[1];
|
|
807
|
+
boost = ACCURACY_BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
808
|
+
accuracy = accuracy * boost[0] / boost[1];
|
|
809
|
+
accuracy = @min(255, @max(1, accuracy));
|
|
810
|
+
}
|
|
811
|
+
|
|
812
|
+
if (foe.stored().item == .BrightPowder) {
|
|
813
|
+
accuracy -|= 20;
|
|
814
|
+
}
|
|
815
|
+
|
|
816
|
+
// The accuracy roll is skipped entirely if maxed
|
|
817
|
+
state.miss = if (accuracy == 255)
|
|
818
|
+
false
|
|
819
|
+
else
|
|
820
|
+
!try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
457
821
|
}
|
|
458
822
|
|
|
459
823
|
fn checkFaint(
|
|
@@ -461,20 +825,83 @@ fn checkFaint(
|
|
|
461
825
|
player: Player,
|
|
462
826
|
options: anytype,
|
|
463
827
|
) @TypeOf(options.log).Error!?Result {
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
828
|
+
const side = battle.side(player);
|
|
829
|
+
const foe = battle.foe(player);
|
|
830
|
+
|
|
831
|
+
const player_fainted = side.stored().hp == 0;
|
|
832
|
+
const foe_fainted = foe.stored().hp == 0;
|
|
833
|
+
if (!(player_fainted or foe_fainted)) return null;
|
|
834
|
+
|
|
835
|
+
const player_out = player_fainted and findFirstAlive(side) == 0;
|
|
836
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
837
|
+
const more = player_out or foe_out;
|
|
838
|
+
|
|
839
|
+
if (player_fainted) try faint(battle, player, !(more or foe_fainted), options);
|
|
840
|
+
if (foe_fainted) try faint(battle, player.foe(), !more, options);
|
|
841
|
+
|
|
842
|
+
if (player_out and foe_out) {
|
|
843
|
+
try options.log.tie();
|
|
844
|
+
return Result.Tie;
|
|
845
|
+
} else if (player_out) {
|
|
846
|
+
try options.log.win(player.foe());
|
|
847
|
+
return if (player == .P1) Result.Lose else Result.Win;
|
|
848
|
+
} else if (foe_out) {
|
|
849
|
+
try options.log.win(player);
|
|
850
|
+
return if (player == .P1) Result.Win else Result.Lose;
|
|
851
|
+
}
|
|
852
|
+
|
|
853
|
+
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
854
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
855
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
467
856
|
}
|
|
468
857
|
|
|
469
|
-
fn faint(battle: anytype, player: Player, done: bool, options: anytype)
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
858
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !void {
|
|
859
|
+
var side = battle.side(player);
|
|
860
|
+
var foe = battle.foe(player);
|
|
861
|
+
assert(side.stored().hp == 0);
|
|
862
|
+
|
|
863
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
864
|
+
foe_volatiles.BeatUp = false;
|
|
865
|
+
|
|
866
|
+
// We always need to clear status for Pokémon Showdown's Sleep/Freeze Clause Mod
|
|
867
|
+
const status = side.stored().status;
|
|
868
|
+
|
|
869
|
+
side.stored().status = 0;
|
|
870
|
+
// This shouldn't matter, but Pokémon Showdown decides double switching priority based on speed,
|
|
871
|
+
// and resets a Pokémon's stats when it faints... only it still factors in paralysis -_-
|
|
872
|
+
if (showdown) {
|
|
873
|
+
side.active.stats.spe = if (Status.is(status, .PAR))
|
|
874
|
+
@max(side.stored().stats.spe / 4, 1)
|
|
875
|
+
else
|
|
876
|
+
side.stored().stats.spe;
|
|
877
|
+
}
|
|
878
|
+
|
|
879
|
+
try options.log.faint(battle.active(player), done);
|
|
880
|
+
options.calc.capped(player);
|
|
881
|
+
}
|
|
882
|
+
|
|
883
|
+
// TODO: see if we can move *before* applyDamage and include failuretext logic
|
|
884
|
+
pub fn reportOutcome(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
885
|
+
const foe_ident = battle.active(player.foe());
|
|
886
|
+
if (state.crit) try options.log.crit(foe_ident);
|
|
887
|
+
if (!state.immune()) {
|
|
888
|
+
if (state.effectiveness > Effectiveness.neutral) {
|
|
889
|
+
try options.log.supereffective(foe_ident);
|
|
890
|
+
} else if (state.effectiveness < Effectiveness.neutral) {
|
|
891
|
+
try options.log.resisted(foe_ident);
|
|
892
|
+
}
|
|
893
|
+
}
|
|
894
|
+
}
|
|
895
|
+
|
|
896
|
+
pub fn effectChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
897
|
+
const rate = Move.get(state.move).chance;
|
|
898
|
+
assert(rate > 0);
|
|
899
|
+
// FIXME: only commit secondary chance roll if effect actually is successful (doesn't fail)
|
|
900
|
+
state.proc = !battle.foe(player).active.volatiles.Substitute and
|
|
901
|
+
try Rolls.secondaryChance(battle, player, rate, options);
|
|
475
902
|
}
|
|
476
903
|
|
|
477
|
-
fn handleResidual(battle: anytype, player: Player, options: anytype) !
|
|
904
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !bool {
|
|
478
905
|
var side = battle.side(player);
|
|
479
906
|
var stored = side.stored();
|
|
480
907
|
const ident = battle.active(player);
|
|
@@ -492,14 +919,11 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
492
919
|
} else {
|
|
493
920
|
damage = @max(stored.stats.hp / 8, 1);
|
|
494
921
|
}
|
|
495
|
-
damage = @min(damage, stored.hp);
|
|
496
922
|
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
if (stored.hp == 0) return;
|
|
502
|
-
}
|
|
923
|
+
stored.hp -|= damage;
|
|
924
|
+
// Pokémon Showdown uses damageOf here but its not relevant in Generation II
|
|
925
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
926
|
+
if (stored.hp == 0) return true;
|
|
503
927
|
}
|
|
504
928
|
|
|
505
929
|
if (volatiles.LeechSeed) {
|
|
@@ -512,126 +936,2214 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
512
936
|
// return;
|
|
513
937
|
// }
|
|
514
938
|
|
|
515
|
-
const damage = @
|
|
516
|
-
stored.hp
|
|
939
|
+
const damage = @max(stored.stats.hp / 8, 1);
|
|
940
|
+
stored.hp -|= damage;
|
|
517
941
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
518
|
-
|
|
942
|
+
try options.log.damage(ident, stored, .LeechSeed);
|
|
519
943
|
|
|
520
944
|
const before = foe_stored.hp;
|
|
521
945
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
522
946
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
523
947
|
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
524
|
-
if (stored.hp == 0) return;
|
|
948
|
+
if (stored.hp == 0) return true;
|
|
525
949
|
}
|
|
526
950
|
|
|
527
951
|
if (volatiles.Nightmare) {
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
try options.log.damage(ident, stored, Damage.Nightmare);
|
|
533
|
-
if (stored.hp == 0) return;
|
|
534
|
-
}
|
|
952
|
+
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
953
|
+
// ibid
|
|
954
|
+
try options.log.damage(ident, stored, .Nightmare);
|
|
955
|
+
if (stored.hp == 0) return true;
|
|
535
956
|
}
|
|
536
957
|
|
|
537
958
|
if (volatiles.Curse) {
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
try options.log.damage(ident, stored, Damage.Curse);
|
|
543
|
-
if (stored.hp == 0) return;
|
|
544
|
-
}
|
|
959
|
+
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
960
|
+
// ibid
|
|
961
|
+
try options.log.damage(ident, stored, .Curse);
|
|
962
|
+
if (stored.hp == 0) return true;
|
|
545
963
|
}
|
|
546
|
-
}
|
|
547
964
|
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
var p2 = battle.side(.P2);
|
|
965
|
+
return false;
|
|
966
|
+
}
|
|
551
967
|
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
_ = options;
|
|
968
|
+
fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !?Result {
|
|
969
|
+
const players = comptime std.enums.values(Player);
|
|
555
970
|
|
|
556
|
-
|
|
971
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
557
972
|
|
|
558
|
-
|
|
973
|
+
// Future Sight
|
|
974
|
+
inline for (players) |player| {
|
|
975
|
+
var side = battle.side(player);
|
|
976
|
+
var future_sight = &side.conditions.future_sight;
|
|
977
|
+
|
|
978
|
+
if (future_sight.count > 0) {
|
|
979
|
+
future_sight.count -= 1;
|
|
980
|
+
assert(future_sight.count != 0);
|
|
981
|
+
if (future_sight.count == 1) {
|
|
982
|
+
try options.log.end(battle.active(player), .FutureSight);
|
|
983
|
+
// TODO doMove
|
|
984
|
+
}
|
|
985
|
+
}
|
|
986
|
+
}
|
|
987
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
559
988
|
|
|
560
|
-
|
|
561
|
-
battle.
|
|
989
|
+
// Weather
|
|
990
|
+
if (battle.field.weather != .None) {
|
|
991
|
+
assert(battle.field.weather_duration > 0);
|
|
992
|
+
battle.field.weather_duration -= 1;
|
|
562
993
|
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
994
|
+
if (battle.field.weather_duration == 0) {
|
|
995
|
+
battle.field.weather = .None;
|
|
996
|
+
try options.log.weather(battle.field.weather, .None);
|
|
997
|
+
} else {
|
|
998
|
+
try options.log.weather(battle.field.weather, .Upkeep);
|
|
999
|
+
if (battle.field.weather == .Sandstorm) {
|
|
1000
|
+
inline for (players) |player| {
|
|
1001
|
+
var side = battle.side(player);
|
|
1002
|
+
const active = side.active;
|
|
1003
|
+
if (!(active.volatiles.Underground or active.types.sandstormImmune())) {
|
|
1004
|
+
side.stored().hp -|= @max(side.stored().stats.hp / 8, 1);
|
|
1005
|
+
try options.log.damage(battle.active(player), side.stored(), .Sandstorm);
|
|
1006
|
+
}
|
|
1007
|
+
}
|
|
1008
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
1009
|
+
}
|
|
1010
|
+
}
|
|
568
1011
|
}
|
|
569
1012
|
|
|
570
|
-
|
|
1013
|
+
// Binding
|
|
1014
|
+
inline for (players) |player| {
|
|
1015
|
+
var side = battle.side(player);
|
|
1016
|
+
var volatiles = &side.active.volatiles;
|
|
571
1017
|
|
|
572
|
-
|
|
573
|
-
|
|
1018
|
+
if (volatiles.bind.duration > 0 and !volatiles.Substitute) {
|
|
1019
|
+
volatiles.bind.duration -= 1;
|
|
1020
|
+
if (volatiles.bind.duration == 0) {
|
|
1021
|
+
const reason = @intFromEnum(End.Bind) + volatiles.bind.reason - 1;
|
|
1022
|
+
try options.log.end(battle.active(player), @enumFromInt(reason));
|
|
1023
|
+
} else {
|
|
1024
|
+
var reason = @intFromEnum(Activate.Bind) + volatiles.bind.reason - 1;
|
|
1025
|
+
try options.log.activate(battle.active(player), @enumFromInt(reason));
|
|
1026
|
+
|
|
1027
|
+
reason = @intFromEnum(Damage.Bind) + volatiles.bind.reason - 1;
|
|
1028
|
+
side.stored().hp -|= @max(side.stored().stats.hp / 16, 1);
|
|
1029
|
+
try options.log.damage(battle.active(player), side.stored(), @enumFromInt(reason));
|
|
1030
|
+
}
|
|
1031
|
+
}
|
|
1032
|
+
}
|
|
1033
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
574
1034
|
|
|
575
|
-
|
|
576
|
-
|
|
1035
|
+
// Perish Song
|
|
1036
|
+
inline for (players) |player| {
|
|
577
1037
|
var side = battle.side(player);
|
|
578
1038
|
var volatiles = &side.active.volatiles;
|
|
579
1039
|
|
|
580
|
-
|
|
581
|
-
|
|
1040
|
+
if (volatiles.PerishSong) {
|
|
1041
|
+
assert(volatiles.perish_song > 0);
|
|
1042
|
+
volatiles.perish_song -= 1;
|
|
582
1043
|
|
|
583
|
-
|
|
1044
|
+
assert(volatiles.perish_song < 3);
|
|
1045
|
+
const reason = @intFromEnum(Start.PerishSong0) + volatiles.perish_song;
|
|
1046
|
+
try options.log.start(battle.active(player), @enumFromInt(reason));
|
|
584
1047
|
|
|
585
|
-
|
|
586
|
-
|
|
587
|
-
|
|
588
|
-
|
|
1048
|
+
if (volatiles.perish_song == 0) {
|
|
1049
|
+
volatiles.PerishSong = false;
|
|
1050
|
+
side.stored().hp = 0;
|
|
1051
|
+
}
|
|
589
1052
|
}
|
|
590
|
-
try options.log.singleturn(battle.active(player), move.id);
|
|
591
1053
|
}
|
|
592
|
-
|
|
1054
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
593
1055
|
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
} else if (Status.is(status, .BRN)) {
|
|
598
|
-
stats.atk = @max(stats.atk / 2, 1);
|
|
599
|
-
}
|
|
600
|
-
}
|
|
1056
|
+
// Leftovers
|
|
1057
|
+
inline for (players) |player| {
|
|
1058
|
+
var stored = battle.side(player).stored();
|
|
601
1059
|
|
|
602
|
-
|
|
603
|
-
|
|
604
|
-
|
|
605
|
-
|
|
606
|
-
|
|
607
|
-
|
|
608
|
-
}
|
|
1060
|
+
if (stored.item == .Leftovers) {
|
|
1061
|
+
const before = stored.hp;
|
|
1062
|
+
stored.hp = @min(stored.hp + @max(stored.stats.hp / 16, 1), stored.stats.hp);
|
|
1063
|
+
if (stored.hp > before) try options.log.heal(battle.active(player), stored, .Leftovers);
|
|
1064
|
+
}
|
|
1065
|
+
}
|
|
609
1066
|
|
|
610
|
-
|
|
611
|
-
inline
|
|
612
|
-
|
|
613
|
-
player == .P1
|
|
614
|
-
else if (showdown)
|
|
615
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
616
|
-
else
|
|
617
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
1067
|
+
// Mystery Berry
|
|
1068
|
+
inline for (players) |player| {
|
|
1069
|
+
var stored = battle.side(player).stored();
|
|
618
1070
|
|
|
619
|
-
|
|
620
|
-
|
|
1071
|
+
if (stored.item == .MysteryBerry) {
|
|
1072
|
+
// TODO stored and active moves, transform, etc
|
|
1073
|
+
}
|
|
621
1074
|
}
|
|
622
1075
|
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
else if (showdown)
|
|
627
|
-
battle.rng.chance(u8, 60, 256)
|
|
628
|
-
else
|
|
629
|
-
battle.rng.next() < 60;
|
|
1076
|
+
// Defrost
|
|
1077
|
+
inline for (players) |player| {
|
|
1078
|
+
var side = battle.side(player);
|
|
630
1079
|
|
|
631
|
-
|
|
632
|
-
|
|
1080
|
+
if (Status.is(side.stored().status, .FRZ) and
|
|
1081
|
+
!side.active.volatiles.frozen and
|
|
1082
|
+
try Rolls.defrost(battle, player, options))
|
|
1083
|
+
{
|
|
1084
|
+
try options.log.curestatus(battle.active(player), side.stored().status, .Message);
|
|
1085
|
+
side.stored().status = 0;
|
|
1086
|
+
}
|
|
633
1087
|
}
|
|
634
|
-
|
|
1088
|
+
|
|
1089
|
+
// Side Conditions
|
|
1090
|
+
if (showdown) {
|
|
1091
|
+
inline for (players) |player| {
|
|
1092
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
1093
|
+
}
|
|
1094
|
+
inline for (players) |player| {
|
|
1095
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
1096
|
+
}
|
|
1097
|
+
inline for (players) |player| {
|
|
1098
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
1099
|
+
}
|
|
1100
|
+
} else {
|
|
1101
|
+
inline for (players) |player| {
|
|
1102
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
1103
|
+
}
|
|
1104
|
+
inline for (players) |player| {
|
|
1105
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
1106
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
1107
|
+
}
|
|
1108
|
+
}
|
|
1109
|
+
|
|
1110
|
+
// Healing items
|
|
1111
|
+
inline for (players) |player| {
|
|
1112
|
+
var side = battle.side(player);
|
|
1113
|
+
var stored = side.stored();
|
|
1114
|
+
const ident = battle.active(player);
|
|
1115
|
+
|
|
1116
|
+
const num = @intFromEnum(stored.item);
|
|
1117
|
+
if (num > @intFromEnum(Item.Berry)) {
|
|
1118
|
+
if (num <= @intFromEnum(Item.GoldBerry)) {
|
|
1119
|
+
const proc = if (showdown)
|
|
1120
|
+
stored.hp <= stored.stats.hp
|
|
1121
|
+
else
|
|
1122
|
+
stored.hp < stored.stats.hp;
|
|
1123
|
+
if (proc) {
|
|
1124
|
+
assert(stored.hp != 0);
|
|
1125
|
+
try options.log.enditem(ident, stored.item, .Eat);
|
|
1126
|
+
stored.item = .None;
|
|
1127
|
+
|
|
1128
|
+
const offset = num - @intFromEnum(Item.Berry);
|
|
1129
|
+
assert(offset < 3);
|
|
1130
|
+
stored.hp = @min(stored.hp + ((offset + 1) * 10), stored.stats.hp);
|
|
1131
|
+
const reason: Heal = @enumFromInt(@intFromEnum(Heal.Berry) + offset);
|
|
1132
|
+
try options.log.heal(ident, stored, reason);
|
|
1133
|
+
}
|
|
1134
|
+
} else if (num < @intFromEnum(Item.BitterBerry)) {
|
|
1135
|
+
const proc = if (stored.item == .MiracleBerry)
|
|
1136
|
+
Status.any(stored.status)
|
|
1137
|
+
else
|
|
1138
|
+
Status.is(stored.status, @enumFromInt(num - @intFromEnum(Item.MintBerry) + 2));
|
|
1139
|
+
|
|
1140
|
+
if (proc) {
|
|
1141
|
+
assert(Status.any(stored.status));
|
|
1142
|
+
try options.log.enditem(ident, stored.item, .Eat);
|
|
1143
|
+
stored.item = .None;
|
|
1144
|
+
|
|
1145
|
+
// FIXME wtf?
|
|
1146
|
+
// side.active.volatiles.Toxic = false;
|
|
1147
|
+
// side.active.volatiles.Nightmare = false;
|
|
1148
|
+
if (stored.item == .MiracleBerry) {
|
|
1149
|
+
side.active.volatiles.Confusion = false;
|
|
1150
|
+
try options.log.end(ident, .Confusion);
|
|
1151
|
+
}
|
|
1152
|
+
stored.status = 0;
|
|
1153
|
+
|
|
1154
|
+
// FIXME recalc stats
|
|
1155
|
+
|
|
1156
|
+
try options.log.curestatus(ident, stored.status, .Message);
|
|
1157
|
+
}
|
|
1158
|
+
} else if (num == @intFromEnum(Item.BitterBerry)) {
|
|
1159
|
+
if (side.active.volatiles.Confusion) {
|
|
1160
|
+
try options.log.enditem(ident, stored.item, .Eat);
|
|
1161
|
+
stored.item = .None;
|
|
1162
|
+
|
|
1163
|
+
side.active.volatiles.Confusion = false;
|
|
1164
|
+
try options.log.end(ident, .Confusion);
|
|
1165
|
+
}
|
|
1166
|
+
}
|
|
1167
|
+
}
|
|
1168
|
+
}
|
|
1169
|
+
|
|
1170
|
+
// Encore
|
|
1171
|
+
inline for (players) |player| {
|
|
1172
|
+
var side = battle.side(player);
|
|
1173
|
+
var volatiles = &side.active.volatiles;
|
|
1174
|
+
|
|
1175
|
+
if (volatiles.Encore) {
|
|
1176
|
+
assert(volatiles.encore > 0);
|
|
1177
|
+
volatiles.encore -= 1;
|
|
1178
|
+
|
|
1179
|
+
if (volatiles.encore == 0 or side.active.move(mslot).pp == 0) {
|
|
1180
|
+
volatiles.Encore = false;
|
|
1181
|
+
try options.log.end(battle.active(player), .Encore);
|
|
1182
|
+
}
|
|
1183
|
+
}
|
|
1184
|
+
}
|
|
1185
|
+
|
|
1186
|
+
return null;
|
|
1187
|
+
}
|
|
1188
|
+
|
|
1189
|
+
fn updateSideCondition(
|
|
1190
|
+
battle: anytype,
|
|
1191
|
+
player: Player,
|
|
1192
|
+
comptime key: []const u8,
|
|
1193
|
+
comptime value: []const u8,
|
|
1194
|
+
options: anytype,
|
|
1195
|
+
) !void {
|
|
1196
|
+
var side = battle.side(player);
|
|
1197
|
+
if (@field(side.conditions, key)) {
|
|
1198
|
+
assert(@field(side.conditions, value) > 0);
|
|
1199
|
+
@field(side.conditions, value) -= 1;
|
|
1200
|
+
|
|
1201
|
+
if (@field(side.conditions, value) == 0) {
|
|
1202
|
+
@field(side.conditions, key) = false;
|
|
1203
|
+
try options.log.sideend(player, @field(protocol.Side, key));
|
|
1204
|
+
}
|
|
1205
|
+
}
|
|
1206
|
+
}
|
|
1207
|
+
|
|
1208
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1209
|
+
battle.turn += 1;
|
|
1210
|
+
|
|
1211
|
+
if (showdown and battle.turn >= 1000) {
|
|
1212
|
+
try options.log.tie();
|
|
1213
|
+
return Result.Tie;
|
|
1214
|
+
} else if (battle.turn >= 65535) {
|
|
1215
|
+
return Result.Error;
|
|
1216
|
+
}
|
|
1217
|
+
|
|
1218
|
+
try options.log.turn(battle.turn);
|
|
1219
|
+
|
|
1220
|
+
return Result.Default;
|
|
1221
|
+
}
|
|
1222
|
+
|
|
1223
|
+
pub fn buildRage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1224
|
+
assert(!state.miss); // TODO
|
|
1225
|
+
var foe = battle.foe(player);
|
|
1226
|
+
if (foe.active.volatiles.Rage) {
|
|
1227
|
+
if (showdown) {
|
|
1228
|
+
// TODO if showdown boost
|
|
1229
|
+
if (foe.active.boosts.atk < 6) {
|
|
1230
|
+
try Effects.boost(battle, player, state, options);
|
|
1231
|
+
}
|
|
1232
|
+
} else {
|
|
1233
|
+
foe.active.volatiles.rage +|= 1;
|
|
1234
|
+
try options.log.activate(battle.active(player), .Rage);
|
|
1235
|
+
}
|
|
1236
|
+
}
|
|
1237
|
+
}
|
|
1238
|
+
|
|
1239
|
+
pub fn kingsRock(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1240
|
+
assert(!state.miss); // TODO
|
|
1241
|
+
var foe = battle.foe(player);
|
|
1242
|
+
const flinch = battle.side(player).stored().item == .KingsRock and
|
|
1243
|
+
!foe.active.volatiles.Substitute and
|
|
1244
|
+
try Rolls.item(battle, player, options);
|
|
1245
|
+
if (flinch) {
|
|
1246
|
+
foe.active.volatiles.Recharging = false;
|
|
1247
|
+
foe.active.volatiles.Flinch = true;
|
|
1248
|
+
}
|
|
1249
|
+
}
|
|
1250
|
+
|
|
1251
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !bool {
|
|
1252
|
+
const foe = battle.foe(player);
|
|
1253
|
+
if (foe.stored().hp > 0) return false;
|
|
1254
|
+
|
|
1255
|
+
if (foe.active.volatiles.DestinyBond) {
|
|
1256
|
+
battle.side(player).stored().hp = 0;
|
|
1257
|
+
try options.log.activate(battle.active(player.foe()), .DestinyBond);
|
|
1258
|
+
}
|
|
1259
|
+
return true;
|
|
1260
|
+
}
|
|
1261
|
+
|
|
1262
|
+
pub const Effects = struct {
|
|
1263
|
+
pub fn attract(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1264
|
+
const side = battle.side(player);
|
|
1265
|
+
var foe = battle.foe(player);
|
|
1266
|
+
|
|
1267
|
+
const gender: u8 = @intFromEnum(side.stored().dvs.gender);
|
|
1268
|
+
const foe_gender: u8 = @intFromEnum(foe.stored().dvs.gender);
|
|
1269
|
+
if (gender + foe_gender != 1) {
|
|
1270
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1271
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1272
|
+
try options.log.lastmiss();
|
|
1273
|
+
return options.log.miss(battle.active(player));
|
|
1274
|
+
}
|
|
1275
|
+
|
|
1276
|
+
foe.active.volatiles.Attract = true;
|
|
1277
|
+
try options.log.start(battle.active(player.foe()), .Attract);
|
|
1278
|
+
}
|
|
1279
|
+
|
|
1280
|
+
pub fn batonPass(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1281
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1282
|
+
}
|
|
1283
|
+
|
|
1284
|
+
pub fn beatUp(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1285
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1286
|
+
}
|
|
1287
|
+
|
|
1288
|
+
pub fn bellyDrum(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1289
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1290
|
+
}
|
|
1291
|
+
|
|
1292
|
+
pub const bide = struct {
|
|
1293
|
+
pub fn store(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1294
|
+
var side = battle.side(player);
|
|
1295
|
+
var volatiles = &side.active.volatiles;
|
|
1296
|
+
|
|
1297
|
+
const ident = battle.active(player);
|
|
1298
|
+
|
|
1299
|
+
if (!volatiles.Bide) return;
|
|
1300
|
+
|
|
1301
|
+
assert(volatiles.attacks > 0);
|
|
1302
|
+
// if (options.calc.modify(player, .attacking)) |extend| {
|
|
1303
|
+
// if (!extend) volatiles.attacks = 0;
|
|
1304
|
+
// } else {
|
|
1305
|
+
volatiles.attacks -= 1;
|
|
1306
|
+
// }
|
|
1307
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
1308
|
+
|
|
1309
|
+
if (volatiles.attacks != 0) return options.log.activate(ident, .Bide);
|
|
1310
|
+
|
|
1311
|
+
volatiles.Bide = false;
|
|
1312
|
+
try options.log.end(ident, .Bide);
|
|
1313
|
+
|
|
1314
|
+
state.damage = volatiles.bide *% 2;
|
|
1315
|
+
volatiles.bide = 0;
|
|
1316
|
+
|
|
1317
|
+
if (state.damage == 0) state.miss = true;
|
|
1318
|
+
}
|
|
1319
|
+
|
|
1320
|
+
pub fn unleash(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1321
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1322
|
+
}
|
|
1323
|
+
};
|
|
1324
|
+
|
|
1325
|
+
pub fn binding(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1326
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1327
|
+
}
|
|
1328
|
+
|
|
1329
|
+
pub fn burnChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1330
|
+
var foe = battle.foe(player);
|
|
1331
|
+
var foe_stored = foe.stored();
|
|
1332
|
+
|
|
1333
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1334
|
+
if (Status.any(foe_stored.status)) {
|
|
1335
|
+
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1336
|
+
assert(Move.get(state.move).type == .Fire or state.move == .TriAttack);
|
|
1337
|
+
try options.log.curestatus(
|
|
1338
|
+
battle.active(player.foe()),
|
|
1339
|
+
foe_stored.status,
|
|
1340
|
+
.Message,
|
|
1341
|
+
);
|
|
1342
|
+
foe_stored.status = 0;
|
|
1343
|
+
}
|
|
1344
|
+
return;
|
|
1345
|
+
}
|
|
1346
|
+
if (!state.proc) return;
|
|
1347
|
+
if (foe.conditions.Safeguard) return;
|
|
1348
|
+
// Nothing is immune to Fire-type, but Ghosts are immune to burnChance called by Tri Attack
|
|
1349
|
+
if (state.immune()) return;
|
|
1350
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1351
|
+
return;
|
|
1352
|
+
}
|
|
1353
|
+
|
|
1354
|
+
foe_stored.status = Status.init(.BRN);
|
|
1355
|
+
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1356
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1357
|
+
|
|
1358
|
+
// TODO: check for status berry
|
|
1359
|
+
}
|
|
1360
|
+
|
|
1361
|
+
pub fn confusion(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1362
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1363
|
+
}
|
|
1364
|
+
|
|
1365
|
+
pub fn confusionChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1366
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1367
|
+
}
|
|
1368
|
+
|
|
1369
|
+
pub fn conversion(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1370
|
+
var side = battle.side(player);
|
|
1371
|
+
|
|
1372
|
+
var n: u3 = 0;
|
|
1373
|
+
for (side.active.moves) |m| {
|
|
1374
|
+
if (convertible(side.active, m.id)) n += 1;
|
|
1375
|
+
}
|
|
1376
|
+
if (n == 0) return options.log.fail(battle.active(player), .None);
|
|
1377
|
+
|
|
1378
|
+
side.active.types.type1 = try Rolls.conversion(battle, player, n, options);
|
|
1379
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1380
|
+
}
|
|
1381
|
+
|
|
1382
|
+
pub fn conversion2(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1383
|
+
var side = battle.side(player);
|
|
1384
|
+
|
|
1385
|
+
const last = battle.foe(player).lastMove(false);
|
|
1386
|
+
if (last == .None) return options.log.fail(battle.active(player), .None);
|
|
1387
|
+
const move = Move.get(last);
|
|
1388
|
+
if (move.type == .@"???") return options.log.fail(battle.active(player), .None);
|
|
1389
|
+
|
|
1390
|
+
side.active.types.type1 = try Rolls.conversion2(battle, player, move.type, options);
|
|
1391
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1392
|
+
}
|
|
1393
|
+
|
|
1394
|
+
pub fn counter(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1395
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1396
|
+
}
|
|
1397
|
+
|
|
1398
|
+
pub fn curse(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1399
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1400
|
+
}
|
|
1401
|
+
|
|
1402
|
+
pub fn defenseCurl(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
1403
|
+
battle.side(player).active.volatiles.DefenseCurl = true;
|
|
1404
|
+
}
|
|
1405
|
+
|
|
1406
|
+
pub fn defrost(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1407
|
+
var side = battle.side(player);
|
|
1408
|
+
assert(Status.is(side.stored().status, .FRZ));
|
|
1409
|
+
|
|
1410
|
+
try options.log.curestatus(battle.active(player), side.stored().status, .Message);
|
|
1411
|
+
side.stored().status = 0;
|
|
1412
|
+
}
|
|
1413
|
+
|
|
1414
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1415
|
+
battle.side(player).active.volatiles.DestinyBond = true;
|
|
1416
|
+
try options.log.singlemove(battle.active(player), Move.DestinyBond);
|
|
1417
|
+
}
|
|
1418
|
+
|
|
1419
|
+
pub fn disable(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1420
|
+
var foe = battle.foe(player);
|
|
1421
|
+
var volatiles = &foe.active.volatiles;
|
|
1422
|
+
const foe_ident = battle.active(player.foe());
|
|
1423
|
+
|
|
1424
|
+
if (volatiles.disable.move != 0) {
|
|
1425
|
+
return options.log.fail(foe_ident, .None);
|
|
1426
|
+
}
|
|
1427
|
+
|
|
1428
|
+
const last = battle.foe(player).lastMove(false);
|
|
1429
|
+
if (last == .None or last == .Struggle) {
|
|
1430
|
+
return options.log.fail(foe_ident, .None);
|
|
1431
|
+
}
|
|
1432
|
+
|
|
1433
|
+
var slot: u3 = 0;
|
|
1434
|
+
for (foe.active.moves) |m| {
|
|
1435
|
+
assert(m.id != .None);
|
|
1436
|
+
slot += 1;
|
|
1437
|
+
if (m.id == last) break;
|
|
1438
|
+
}
|
|
1439
|
+
const move = foe.active.move(slot);
|
|
1440
|
+
if (move.pp == 0) return options.log.fail(foe_ident, .None);
|
|
1441
|
+
|
|
1442
|
+
volatiles.disable.move = slot;
|
|
1443
|
+
volatiles.disable.duration = Rolls.disableDuration(battle, player, options);
|
|
1444
|
+
|
|
1445
|
+
try options.log.startEffect(foe_ident, .Disable, move.id);
|
|
1446
|
+
}
|
|
1447
|
+
|
|
1448
|
+
pub const double = struct {
|
|
1449
|
+
pub fn flying(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1450
|
+
if (battle.foe(player).active.volatiles.Flying) state.damage *|= 2;
|
|
1451
|
+
}
|
|
1452
|
+
|
|
1453
|
+
pub fn underground(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1454
|
+
if (battle.foe(player).active.volatiles.Underground) state.damage *|= 2;
|
|
1455
|
+
}
|
|
1456
|
+
|
|
1457
|
+
pub fn minimize(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1458
|
+
if (battle.foe(player).active.volatiles.minimized) state.damage *|= 2;
|
|
1459
|
+
}
|
|
1460
|
+
};
|
|
1461
|
+
|
|
1462
|
+
pub fn drainHP(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1463
|
+
var stored = battle.side(player).stored();
|
|
1464
|
+
|
|
1465
|
+
assert(state.damage != 0);
|
|
1466
|
+
|
|
1467
|
+
if (stored.hp == stored.stats.hp) return;
|
|
1468
|
+
stored.hp = @min(stored.stats.hp, stored.hp + @max(state.damage / 2, 1));
|
|
1469
|
+
|
|
1470
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1471
|
+
}
|
|
1472
|
+
|
|
1473
|
+
pub fn encore(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1474
|
+
var foe = battle.foe(player);
|
|
1475
|
+
var volatiles = &foe.active.volatiles;
|
|
1476
|
+
const foe_ident = battle.active(player.foe());
|
|
1477
|
+
|
|
1478
|
+
const last = battle.foe(player).lastMove(true);
|
|
1479
|
+
const failed = volatiles.Encore or
|
|
1480
|
+
(last == .None or last == .Struggle or
|
|
1481
|
+
last == .Encore or .last == .MirrorMove);
|
|
1482
|
+
if (failed) return options.log.fail(foe_ident, .None);
|
|
1483
|
+
|
|
1484
|
+
var slot: u3 = 0;
|
|
1485
|
+
for (foe.active.moves) |m| {
|
|
1486
|
+
assert(m.id != .None);
|
|
1487
|
+
slot += 1;
|
|
1488
|
+
if (m.id == last) break;
|
|
1489
|
+
}
|
|
1490
|
+
const move = foe.active.move(slot);
|
|
1491
|
+
if (move.pp == 0) return options.log.fail(foe_ident, .None);
|
|
1492
|
+
|
|
1493
|
+
volatiles.Encore = true;
|
|
1494
|
+
volatiles.encore = Rolls.encoreDuration(battle, player, options);
|
|
1495
|
+
|
|
1496
|
+
// TODO ???
|
|
1497
|
+
_ = state;
|
|
1498
|
+
|
|
1499
|
+
try options.log.startEffect(foe_ident, .Encore, move.id);
|
|
1500
|
+
}
|
|
1501
|
+
|
|
1502
|
+
pub fn explode(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1503
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1504
|
+
}
|
|
1505
|
+
|
|
1506
|
+
pub fn falseSwipe(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1507
|
+
const foe = battle.foe(player);
|
|
1508
|
+
assert(foe.stored().hp > 0);
|
|
1509
|
+
// FIXME crit?
|
|
1510
|
+
if (state.damage > foe.stored().hp) state.damage = foe.stored().hp - 1;
|
|
1511
|
+
}
|
|
1512
|
+
|
|
1513
|
+
pub fn fixedDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1514
|
+
const side = battle.side(player);
|
|
1515
|
+
const foe = battle.foe(player);
|
|
1516
|
+
|
|
1517
|
+
state.damage = switch (Move.get(state.move).effect) {
|
|
1518
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1519
|
+
.LevelDamage => side.stored().level,
|
|
1520
|
+
.FixedDamage => if (state.move == .SonicBoom) 20 else 40,
|
|
1521
|
+
.Psywave => try Rolls.psywave(
|
|
1522
|
+
battle,
|
|
1523
|
+
player,
|
|
1524
|
+
@intCast(@as(u16, side.stored().level) * 3 / 2),
|
|
1525
|
+
options,
|
|
1526
|
+
),
|
|
1527
|
+
else => unreachable,
|
|
1528
|
+
};
|
|
1529
|
+
}
|
|
1530
|
+
|
|
1531
|
+
pub fn flinchChance(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1532
|
+
const foe = battle.foe(player);
|
|
1533
|
+
const status = foe.stored().status;
|
|
1534
|
+
var volatiles = &foe.active.volatiles;
|
|
1535
|
+
|
|
1536
|
+
if (volatiles.Substitute) return;
|
|
1537
|
+
if (Status.is(status, .FRZ) or Status.is(status, .SLP)) return;
|
|
1538
|
+
if (!state.first) return;
|
|
1539
|
+
if (!state.proc) return;
|
|
1540
|
+
|
|
1541
|
+
volatiles.Flinch = true;
|
|
1542
|
+
volatiles.Recharging = false;
|
|
1543
|
+
}
|
|
1544
|
+
|
|
1545
|
+
pub fn flyDig(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1546
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1547
|
+
}
|
|
1548
|
+
|
|
1549
|
+
pub fn focusEnergy(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1550
|
+
var side = battle.side(player);
|
|
1551
|
+
|
|
1552
|
+
if (side.active.volatiles.FocusEnergy) {
|
|
1553
|
+
if (!showdown) try options.log.fail(battle.active(player), .None);
|
|
1554
|
+
return;
|
|
1555
|
+
}
|
|
1556
|
+
|
|
1557
|
+
side.active.volatiles.FocusEnergy = true;
|
|
1558
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1559
|
+
}
|
|
1560
|
+
|
|
1561
|
+
var SLOTS: [5]u4 = .{ 0, 0, 0, 0, 0 };
|
|
1562
|
+
|
|
1563
|
+
pub fn forceSwitch(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1564
|
+
assert(!state.miss); // FIXME ensure checkHit handles fail message
|
|
1565
|
+
|
|
1566
|
+
const foe = battle.foe(player);
|
|
1567
|
+
|
|
1568
|
+
if (state.first) return options.log.fail(battle.active(player), .None);
|
|
1569
|
+
|
|
1570
|
+
var n: u4 = 0;
|
|
1571
|
+
var i: u4 = 0;
|
|
1572
|
+
for (foe.pokemon, 0..) |pokemon, j| {
|
|
1573
|
+
if (pokemon.species == .None) break;
|
|
1574
|
+
n += 1;
|
|
1575
|
+
if (pokemon.position == 1) continue;
|
|
1576
|
+
if (pokemon.hp > 0) {
|
|
1577
|
+
SLOTS[i] = @intCast(foe.pokemon[j].position);
|
|
1578
|
+
i += 1;
|
|
1579
|
+
}
|
|
1580
|
+
}
|
|
1581
|
+
|
|
1582
|
+
if (n == 0) return options.log.fail(battle.active(player), .None);
|
|
1583
|
+
|
|
1584
|
+
const slot = try Rolls.forceSwitch(battle, player, SLOTS[0..i], n, options);
|
|
1585
|
+
try switchIn(battle, player.foe(), slot, .Drag, options);
|
|
1586
|
+
}
|
|
1587
|
+
|
|
1588
|
+
pub fn foresight(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1589
|
+
var foe = battle.foe(player);
|
|
1590
|
+
|
|
1591
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1592
|
+
try options.log.lastmiss();
|
|
1593
|
+
return options.log.miss(battle.active(player));
|
|
1594
|
+
} else if (foe.active.volatiles.Foresight) {
|
|
1595
|
+
return options.log.fail(battle.active(player), .None);
|
|
1596
|
+
}
|
|
1597
|
+
|
|
1598
|
+
foe.active.volatiles.Foresight = true;
|
|
1599
|
+
try options.log.start(battle.active(player.foe()), .FocusEnergy);
|
|
1600
|
+
}
|
|
1601
|
+
|
|
1602
|
+
pub fn freezeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1603
|
+
var foe = battle.foe(player);
|
|
1604
|
+
var foe_stored = foe.stored();
|
|
1605
|
+
const foe_ident = battle.active(player.foe());
|
|
1606
|
+
|
|
1607
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1608
|
+
if (Status.any(foe_stored.status)) return;
|
|
1609
|
+
|
|
1610
|
+
// Nothing is immune to Ice-type, but Ghosts are immune to freezeChance called by Tri Attack
|
|
1611
|
+
if (state.immune()) return;
|
|
1612
|
+
if (battle.field.weather == .Sun) return;
|
|
1613
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1614
|
+
return;
|
|
1615
|
+
}
|
|
1616
|
+
if (!state.proc) return;
|
|
1617
|
+
if (foe.conditions.Safeguard) return;
|
|
1618
|
+
// Freeze Clause Mod
|
|
1619
|
+
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1620
|
+
|
|
1621
|
+
foe_stored.status = Status.init(.FRZ);
|
|
1622
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1623
|
+
|
|
1624
|
+
// TODO: check for status berry
|
|
1625
|
+
|
|
1626
|
+
foe.active.volatiles.Recharging = false;
|
|
1627
|
+
foe.active.volatiles.frozen = true;
|
|
1628
|
+
}
|
|
1629
|
+
|
|
1630
|
+
pub fn furyCutter(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1631
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1632
|
+
}
|
|
1633
|
+
|
|
1634
|
+
pub fn futureSight(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1635
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1636
|
+
}
|
|
1637
|
+
|
|
1638
|
+
pub fn happiness(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1639
|
+
const val = battle.side(player).stored().happiness;
|
|
1640
|
+
const frustration = Move.get(state.move).effect == .Frustration;
|
|
1641
|
+
state.bp = ((if (frustration) 255 - val else val) * 10) / 25;
|
|
1642
|
+
}
|
|
1643
|
+
|
|
1644
|
+
pub fn haze(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1645
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1646
|
+
}
|
|
1647
|
+
|
|
1648
|
+
pub fn heal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1649
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1650
|
+
}
|
|
1651
|
+
|
|
1652
|
+
pub fn healBell(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1653
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1654
|
+
}
|
|
1655
|
+
|
|
1656
|
+
pub fn hiddenPower(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1657
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1658
|
+
}
|
|
1659
|
+
|
|
1660
|
+
pub fn hyperBeam(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1661
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1662
|
+
}
|
|
1663
|
+
|
|
1664
|
+
pub fn leechSeed(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1665
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1666
|
+
}
|
|
1667
|
+
|
|
1668
|
+
pub fn lockOn(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1669
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1670
|
+
}
|
|
1671
|
+
|
|
1672
|
+
const MAGNITUDE_POWER = [_]u8{ 10, 30, 50, 70, 90, 110, 150 };
|
|
1673
|
+
|
|
1674
|
+
pub fn magnitude(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1675
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1676
|
+
}
|
|
1677
|
+
|
|
1678
|
+
pub fn meanLook(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1679
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1680
|
+
}
|
|
1681
|
+
|
|
1682
|
+
pub fn metronome(
|
|
1683
|
+
battle: anytype,
|
|
1684
|
+
player: Player,
|
|
1685
|
+
state: *State,
|
|
1686
|
+
options: anytype,
|
|
1687
|
+
) anyerror!void {
|
|
1688
|
+
var side = battle.side(player);
|
|
1689
|
+
|
|
1690
|
+
side.last_used_move = .None;
|
|
1691
|
+
side.active.volatiles.dirty = false;
|
|
1692
|
+
|
|
1693
|
+
// if (wPlayerCharging) ???
|
|
1694
|
+
// wPlayerCharging = 1
|
|
1695
|
+
|
|
1696
|
+
// FIXME
|
|
1697
|
+
state.move = try Rolls.metronome(battle, player, options);
|
|
1698
|
+
state.from = .Metronome;
|
|
1699
|
+
return generated.runMove(battle, player, state, options);
|
|
1700
|
+
}
|
|
1701
|
+
|
|
1702
|
+
pub fn mimic(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1703
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1704
|
+
}
|
|
1705
|
+
|
|
1706
|
+
pub fn mirrorCoat(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1707
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1708
|
+
}
|
|
1709
|
+
|
|
1710
|
+
pub fn mirrorMove(
|
|
1711
|
+
battle: anytype,
|
|
1712
|
+
player: Player,
|
|
1713
|
+
state: *State,
|
|
1714
|
+
options: anytype,
|
|
1715
|
+
) anyerror!void {
|
|
1716
|
+
var side = battle.side(player);
|
|
1717
|
+
const foe = battle.foe(player);
|
|
1718
|
+
|
|
1719
|
+
side.last_used_move = .None;
|
|
1720
|
+
side.active.volatiles.dirty = false;
|
|
1721
|
+
|
|
1722
|
+
const last = foe.lastMove(false);
|
|
1723
|
+
|
|
1724
|
+
if (last == .None) return options.log.fail(battle.active(player), .None);
|
|
1725
|
+
const knows = knows: for (side.active.moves) |m| {
|
|
1726
|
+
if (last == m.id) break :knows true;
|
|
1727
|
+
} else false;
|
|
1728
|
+
if (knows) return options.log.fail(battle.active(player), .None);
|
|
1729
|
+
|
|
1730
|
+
// if (wPlayerCharging) ???
|
|
1731
|
+
// wPlayerCharging = 1
|
|
1732
|
+
|
|
1733
|
+
// FIXME
|
|
1734
|
+
state.move = last;
|
|
1735
|
+
state.from = .MirrorMove;
|
|
1736
|
+
return generated.runMove(battle, player, state, options);
|
|
1737
|
+
}
|
|
1738
|
+
|
|
1739
|
+
pub fn mist(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1740
|
+
var side = battle.side(player);
|
|
1741
|
+
|
|
1742
|
+
if (side.active.volatiles.Mist) return options.log.fail(battle.active(player), .None);
|
|
1743
|
+
side.active.volatiles.Mist = true;
|
|
1744
|
+
|
|
1745
|
+
try options.log.start(battle.active(player), .Mist);
|
|
1746
|
+
}
|
|
1747
|
+
|
|
1748
|
+
pub fn weatherHeal(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1749
|
+
var stored = battle.side(player).stored();
|
|
1750
|
+
const ident = battle.active(player);
|
|
1751
|
+
|
|
1752
|
+
if (stored.hp == stored.stats.hp) return options.log.fail(ident, .None);
|
|
1753
|
+
|
|
1754
|
+
stored.hp = switch (battle.field.weather) {
|
|
1755
|
+
.Sun => stored.stats.hp,
|
|
1756
|
+
.None => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2)),
|
|
1757
|
+
else => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 4)),
|
|
1758
|
+
};
|
|
1759
|
+
|
|
1760
|
+
try options.log.heal(ident, stored, Heal.None);
|
|
1761
|
+
}
|
|
1762
|
+
|
|
1763
|
+
pub fn multiHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1764
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1765
|
+
}
|
|
1766
|
+
|
|
1767
|
+
pub fn nightmare(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1768
|
+
var foe = battle.foe(player);
|
|
1769
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
1770
|
+
const foe_ident = battle.active(player.foe());
|
|
1771
|
+
|
|
1772
|
+
if (foe_volatiles.Flying or foe_volatiles.Underground) {
|
|
1773
|
+
if (!showdown) return options.log.fail(battle.active(player.foe()), .None);
|
|
1774
|
+
try options.log.lastmiss();
|
|
1775
|
+
return options.log.miss(battle.active(player));
|
|
1776
|
+
} else if (foe_volatiles.Substitute) {
|
|
1777
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
1778
|
+
} else if (!Status.is(foe.stored().status, .SLP) or foe_volatiles.Nightmare) {
|
|
1779
|
+
return options.log.fail(foe_ident, .None);
|
|
1780
|
+
}
|
|
1781
|
+
|
|
1782
|
+
foe_volatiles.Nightmare = true;
|
|
1783
|
+
try options.log.start(battle.active(player.foe()), .Nightmare);
|
|
1784
|
+
}
|
|
1785
|
+
|
|
1786
|
+
pub const ohko = struct {
|
|
1787
|
+
// OHKO calls adjustDamage but only actually cares about immunity
|
|
1788
|
+
pub fn immune(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1789
|
+
const move = Move.get(state.move);
|
|
1790
|
+
|
|
1791
|
+
assert(move.type == .Normal or move.type == .Ground);
|
|
1792
|
+
const foe = battle.foe(player);
|
|
1793
|
+
const zero = if (move.type == .Normal)
|
|
1794
|
+
foe.active.types.includes(.Ghost) and !foe.active.volatiles.Foresight
|
|
1795
|
+
else
|
|
1796
|
+
foe.active.types.includes(.Flying);
|
|
1797
|
+
state.effectiveness = if (zero) 0 else Effectiveness.neutral;
|
|
1798
|
+
}
|
|
1799
|
+
|
|
1800
|
+
pub fn damage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1801
|
+
const side = battle.side(player);
|
|
1802
|
+
const foe = battle.foe(player);
|
|
1803
|
+
|
|
1804
|
+
const foe_ident = battle.active(player.foe());
|
|
1805
|
+
|
|
1806
|
+
state.damage = 0;
|
|
1807
|
+
if (state.immune()) return options.log.immune(foe_ident, .None);
|
|
1808
|
+
const delta = side.stored().level -| foe.stored().level;
|
|
1809
|
+
if (delta == 0) return options.log.immune(foe_ident, .OHKO);
|
|
1810
|
+
|
|
1811
|
+
state.accuracy = 2 * delta +| Gen12.percent(30);
|
|
1812
|
+
try checkHit(battle, player, state, options);
|
|
1813
|
+
if (!state.miss) state.damage = 65535;
|
|
1814
|
+
state.ohko = true;
|
|
1815
|
+
}
|
|
1816
|
+
};
|
|
1817
|
+
|
|
1818
|
+
pub fn painSplit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1819
|
+
var side = battle.side(player);
|
|
1820
|
+
var foe = battle.foe(player);
|
|
1821
|
+
|
|
1822
|
+
const ident = battle.active(player);
|
|
1823
|
+
const foe_ident = battle.active(player.foe());
|
|
1824
|
+
|
|
1825
|
+
if (state.miss) return options.log.fail(foe_ident, .None);
|
|
1826
|
+
if (foe.active.volatiles.Substitute) {
|
|
1827
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
1828
|
+
}
|
|
1829
|
+
|
|
1830
|
+
const avg = @max((foe.stored().hp + side.stored().hp) / 2, 1);
|
|
1831
|
+
foe.stored().hp -= avg;
|
|
1832
|
+
side.stored().hp = avg;
|
|
1833
|
+
|
|
1834
|
+
try options.log.sethp(foe_ident, foe.stored(), .Silent);
|
|
1835
|
+
try options.log.sethp(ident, side.stored(), .None);
|
|
1836
|
+
}
|
|
1837
|
+
|
|
1838
|
+
pub fn paralyze(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1839
|
+
var foe = battle.foe(player);
|
|
1840
|
+
const foe_ident = battle.active(player.foe());
|
|
1841
|
+
|
|
1842
|
+
if (Status.is(foe.stored().status, .PAR)) return options.log.fail(foe_ident, .Paralysis);
|
|
1843
|
+
if (state.immune()) return options.log.immune(foe_ident, .None);
|
|
1844
|
+
if (Status.any(foe.stored().status)) return options.log.fail(foe_ident, .None);
|
|
1845
|
+
if (state.miss) {
|
|
1846
|
+
try options.log.lastmiss();
|
|
1847
|
+
return options.log.miss(battle.active(player));
|
|
1848
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
1849
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
1850
|
+
}
|
|
1851
|
+
|
|
1852
|
+
foe.stored().status = Status.init(.PAR);
|
|
1853
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
1854
|
+
|
|
1855
|
+
try options.log.status(foe_ident, foe.stored().status, .None);
|
|
1856
|
+
}
|
|
1857
|
+
|
|
1858
|
+
pub fn paralyzeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1859
|
+
var foe = battle.foe(player);
|
|
1860
|
+
var foe_stored = foe.stored();
|
|
1861
|
+
|
|
1862
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1863
|
+
if (Status.any(foe_stored.status)) return;
|
|
1864
|
+
if (state.immune()) return;
|
|
1865
|
+
if (!state.proc) return;
|
|
1866
|
+
if (foe.conditions.Safeguard) return;
|
|
1867
|
+
|
|
1868
|
+
foe_stored.status = Status.init(.PAR);
|
|
1869
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
1870
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1871
|
+
|
|
1872
|
+
// TODO: check for status berry
|
|
1873
|
+
}
|
|
1874
|
+
|
|
1875
|
+
pub fn payDay(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1876
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
1877
|
+
try options.log.fieldactivate(); // FIXME .PayDay
|
|
1878
|
+
}
|
|
1879
|
+
}
|
|
1880
|
+
|
|
1881
|
+
pub fn perishSong(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1882
|
+
var side = battle.side(player);
|
|
1883
|
+
var foe = battle.foe(player);
|
|
1884
|
+
|
|
1885
|
+
if (foe.active.volatiles.PerishSong) {
|
|
1886
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1887
|
+
} else if (!side.active.volatiles.PerishSong) {
|
|
1888
|
+
side.active.volatiles.PerishSong = true;
|
|
1889
|
+
side.active.volatiles.perish_song = 4;
|
|
1890
|
+
try options.log.start(battle.active(player), .PerishSong3Silent);
|
|
1891
|
+
}
|
|
1892
|
+
foe.active.volatiles.PerishSong = true;
|
|
1893
|
+
foe.active.volatiles.perish_song = 4;
|
|
1894
|
+
try options.log.start(battle.active(player.foe()), .PerishSong3Silent);
|
|
1895
|
+
|
|
1896
|
+
try options.log.fieldactivate(); // FIXME .PerishSong
|
|
1897
|
+
}
|
|
1898
|
+
|
|
1899
|
+
pub fn poison(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1900
|
+
var foe = battle.foe(player);
|
|
1901
|
+
var foe_stored = foe.stored();
|
|
1902
|
+
const foe_ident = battle.active(player.foe());
|
|
1903
|
+
|
|
1904
|
+
const toxic = state.move == .Toxic;
|
|
1905
|
+
if (state.immune() or foe.active.types.includes(.Poison)) {
|
|
1906
|
+
return options.log.immune(foe_ident, .None);
|
|
1907
|
+
} else if (Status.any(foe_stored.status)) {
|
|
1908
|
+
// Pokémon Showdown considers Toxic to be a status even in Generation II and so
|
|
1909
|
+
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
1910
|
+
return options.log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
1911
|
+
if (!showdown)
|
|
1912
|
+
.Poison
|
|
1913
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
1914
|
+
if (toxic) .Toxic else .Poison
|
|
1915
|
+
else
|
|
1916
|
+
.None
|
|
1917
|
+
else
|
|
1918
|
+
.None);
|
|
1919
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
1920
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
1921
|
+
} else if (state.miss) {
|
|
1922
|
+
try options.log.lastmiss();
|
|
1923
|
+
return options.log.miss(battle.active(player));
|
|
1924
|
+
}
|
|
1925
|
+
|
|
1926
|
+
foe_stored.status = Status.init(.PSN);
|
|
1927
|
+
if (toxic) {
|
|
1928
|
+
if (showdown) foe_stored.status = Status.TOX;
|
|
1929
|
+
foe.active.volatiles.Toxic = true;
|
|
1930
|
+
foe.active.volatiles.toxic = 0;
|
|
1931
|
+
}
|
|
1932
|
+
|
|
1933
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1934
|
+
|
|
1935
|
+
// TODO: check for status berry
|
|
1936
|
+
}
|
|
1937
|
+
|
|
1938
|
+
pub fn poisonChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1939
|
+
var foe = battle.foe(player);
|
|
1940
|
+
var foe_stored = foe.stored();
|
|
1941
|
+
|
|
1942
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1943
|
+
if (Status.any(foe_stored.status)) return if (showdown) battle.rng.advance(1);
|
|
1944
|
+
if (state.immune() or foe.active.types.includes(.Poison)) return;
|
|
1945
|
+
if (!state.proc) return;
|
|
1946
|
+
if (foe.conditions.Safeguard) return;
|
|
1947
|
+
|
|
1948
|
+
foe_stored.status = Status.init(.PSN);
|
|
1949
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1950
|
+
|
|
1951
|
+
// TODO: check for status berry
|
|
1952
|
+
}
|
|
1953
|
+
|
|
1954
|
+
pub fn present(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1955
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1956
|
+
}
|
|
1957
|
+
|
|
1958
|
+
pub fn protect(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1959
|
+
var side = battle.side(player);
|
|
1960
|
+
var volatiles = &side.active.volatiles;
|
|
1961
|
+
|
|
1962
|
+
const failed = !state.first or volatiles.Substitute or
|
|
1963
|
+
!try Rolls.protect(battle, player, volatiles.protect, options);
|
|
1964
|
+
if (failed) {
|
|
1965
|
+
return options.log.fail(battle.active(player), .None);
|
|
1966
|
+
}
|
|
1967
|
+
|
|
1968
|
+
volatiles.protect = @max(8, volatiles.protect + 1);
|
|
1969
|
+
if (state.move == .Endure) {
|
|
1970
|
+
volatiles.Endure = true;
|
|
1971
|
+
} else {
|
|
1972
|
+
volatiles.Protect = true;
|
|
1973
|
+
}
|
|
1974
|
+
try options.log.singleturn(battle.active(player), state.move);
|
|
1975
|
+
}
|
|
1976
|
+
|
|
1977
|
+
pub fn psychUp(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1978
|
+
var side = battle.side(player);
|
|
1979
|
+
const foe = battle.foe(player);
|
|
1980
|
+
|
|
1981
|
+
// Pokémon Showdown should fail when the enemy has no boosts/unboosts but doesn't
|
|
1982
|
+
if (!showdown and @as(u32, @bitCast(foe.active.boosts)) == 0) {
|
|
1983
|
+
return options.log.fail(battle.active(player), .None);
|
|
1984
|
+
}
|
|
1985
|
+
|
|
1986
|
+
side.active.boosts = foe.active.boosts;
|
|
1987
|
+
try options.log.copyboost(battle.active(player), battle.active(player.foe()));
|
|
1988
|
+
}
|
|
1989
|
+
|
|
1990
|
+
pub fn pursuit(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1991
|
+
// TODO: remove switching variable and just look at Choice saved in Battle struct?
|
|
1992
|
+
if (battle.foe(player).active.volatiles.switching) state.damage *|= 2;
|
|
1993
|
+
}
|
|
1994
|
+
|
|
1995
|
+
pub const rage = struct {
|
|
1996
|
+
pub fn start(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1997
|
+
battle.side(player).active.volatiles.Rage = true;
|
|
1998
|
+
try options.log.singlemove(battle.active(player), Move.Rage);
|
|
1999
|
+
}
|
|
2000
|
+
|
|
2001
|
+
pub fn damage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2002
|
+
var side = battle.side(player);
|
|
2003
|
+
var volatiles = &side.active.volatiles;
|
|
2004
|
+
|
|
2005
|
+
assert(volatiles.Rage);
|
|
2006
|
+
state.damage *|= (volatiles.rage +| 1);
|
|
2007
|
+
}
|
|
2008
|
+
};
|
|
2009
|
+
|
|
2010
|
+
pub fn rainDance(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2011
|
+
return weather(battle, .Rain, options);
|
|
2012
|
+
}
|
|
2013
|
+
|
|
2014
|
+
pub fn rapidSpin(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2015
|
+
var side = battle.side(player);
|
|
2016
|
+
|
|
2017
|
+
if (side.active.volatiles.LeechSeed) {
|
|
2018
|
+
try options.log.end(battle.active(player), .LeechSeedFrom);
|
|
2019
|
+
side.active.volatiles.LeechSeed = false;
|
|
2020
|
+
}
|
|
2021
|
+
|
|
2022
|
+
if (side.conditions.Spikes) {
|
|
2023
|
+
try options.log.spikesend(battle.active(player));
|
|
2024
|
+
side.conditions.Spikes = false;
|
|
2025
|
+
}
|
|
2026
|
+
|
|
2027
|
+
if (side.active.volatiles.bind.duration > 0) {
|
|
2028
|
+
const reason = @intFromEnum(End.Bind) + side.active.volatiles.bind.reason - 1;
|
|
2029
|
+
try options.log.end(battle.active(player), @enumFromInt(reason));
|
|
2030
|
+
side.active.volatiles.bind = .{};
|
|
2031
|
+
}
|
|
2032
|
+
}
|
|
2033
|
+
|
|
2034
|
+
pub fn recoil(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2035
|
+
var side = battle.side(player);
|
|
2036
|
+
var stored = side.stored();
|
|
2037
|
+
|
|
2038
|
+
assert(state.damage > 0);
|
|
2039
|
+
|
|
2040
|
+
const damage: i16 = @intCast(@max(state.damage / 4, 1));
|
|
2041
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2042
|
+
|
|
2043
|
+
try options.log.damageOf(
|
|
2044
|
+
battle.active(player),
|
|
2045
|
+
stored,
|
|
2046
|
+
.RecoilOf,
|
|
2047
|
+
battle.active(player.foe()),
|
|
2048
|
+
);
|
|
2049
|
+
}
|
|
2050
|
+
|
|
2051
|
+
pub fn reversal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2052
|
+
const stored = battle.side(player).stored();
|
|
2053
|
+
|
|
2054
|
+
// Pokémon Showdown Gen II implementation incorrectly inherits Gen IV's table instead
|
|
2055
|
+
state.bp = if (showdown) power: {
|
|
2056
|
+
const x = @max(1, stored.hp * 64 / stored.stats.hp);
|
|
2057
|
+
if (x < 2) break :power 200;
|
|
2058
|
+
if (x < 6) break :power 150;
|
|
2059
|
+
if (x < 13) break :power 100;
|
|
2060
|
+
if (x < 22) break :power 80;
|
|
2061
|
+
if (x < 43) break :power 40;
|
|
2062
|
+
break :power 20;
|
|
2063
|
+
} else power: {
|
|
2064
|
+
const x = @max(1, stored.hp * 48 / stored.stats.hp);
|
|
2065
|
+
if (x < 1) break :power 200;
|
|
2066
|
+
if (x < 4) break :power 150;
|
|
2067
|
+
if (x < 9) break :power 100;
|
|
2068
|
+
if (x < 16) break :power 80;
|
|
2069
|
+
if (x < 32) break :power 40;
|
|
2070
|
+
break :power 20;
|
|
2071
|
+
};
|
|
2072
|
+
|
|
2073
|
+
try calcDamage(battle, player, state, options);
|
|
2074
|
+
}
|
|
2075
|
+
|
|
2076
|
+
pub const rollout = struct {
|
|
2077
|
+
pub fn check(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
2078
|
+
var side = battle.side(player);
|
|
2079
|
+
|
|
2080
|
+
if (!side.active.volatiles.Rollout) {
|
|
2081
|
+
side.active.volatiles.attacks = 0;
|
|
2082
|
+
} else {
|
|
2083
|
+
// TODO SkipToBattleCommand(doturn_command)
|
|
2084
|
+
}
|
|
2085
|
+
}
|
|
2086
|
+
|
|
2087
|
+
pub fn power(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2088
|
+
var side = battle.side(player);
|
|
2089
|
+
|
|
2090
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2091
|
+
|
|
2092
|
+
if (side.active.volatiles.attacks > 0) {
|
|
2093
|
+
// TODO set wSomeoneIsRampaging
|
|
2094
|
+
}
|
|
2095
|
+
|
|
2096
|
+
if (state.miss) {
|
|
2097
|
+
side.active.volatiles.Rollout = false;
|
|
2098
|
+
return;
|
|
2099
|
+
}
|
|
2100
|
+
|
|
2101
|
+
assert(side.active.volatiles.attacks < 5);
|
|
2102
|
+
side.active.volatiles.attacks += 1;
|
|
2103
|
+
side.active.volatiles.Rollout = side.active.volatiles.attacks != 5;
|
|
2104
|
+
|
|
2105
|
+
if (side.active.volatiles.DefenseCurl) state.damage *|= 2;
|
|
2106
|
+
}
|
|
2107
|
+
};
|
|
2108
|
+
|
|
2109
|
+
pub fn sandstorm(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2110
|
+
if (battle.field.weather != .Sandstorm) return weather(battle, .Sandstorm, options);
|
|
2111
|
+
return options.log.fail(battle.active(player), .None);
|
|
2112
|
+
}
|
|
2113
|
+
|
|
2114
|
+
pub fn safeguard(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2115
|
+
return screens(battle, player, "Safeguard", "safeguard", options);
|
|
2116
|
+
}
|
|
2117
|
+
|
|
2118
|
+
pub fn reflect(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2119
|
+
return screens(battle, player, "Reflect", "reflect", options);
|
|
2120
|
+
}
|
|
2121
|
+
|
|
2122
|
+
pub fn lightScreen(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2123
|
+
return screens(battle, player, "LightScreen", "light_screen", options);
|
|
2124
|
+
}
|
|
2125
|
+
|
|
2126
|
+
fn screens(
|
|
2127
|
+
battle: anytype,
|
|
2128
|
+
player: Player,
|
|
2129
|
+
comptime key: []const u8,
|
|
2130
|
+
comptime value: []const u8,
|
|
2131
|
+
options: anytype,
|
|
2132
|
+
) !void {
|
|
2133
|
+
var side = battle.side(player);
|
|
2134
|
+
|
|
2135
|
+
if (@field(side.conditions, key)) return options.log.fail(battle.active(player), .None);
|
|
2136
|
+
|
|
2137
|
+
@field(side.conditions, key) = true;
|
|
2138
|
+
@field(side.conditions, value) = 5;
|
|
2139
|
+
try options.log.sidestart(player, @field(protocol.Side, key));
|
|
2140
|
+
}
|
|
2141
|
+
|
|
2142
|
+
pub fn sketch(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2143
|
+
var side = battle.side(player);
|
|
2144
|
+
|
|
2145
|
+
side.last_used_move = .None;
|
|
2146
|
+
side.active.volatiles.dirty = false;
|
|
2147
|
+
|
|
2148
|
+
if (showdown) {
|
|
2149
|
+
// yes, actually "Splash". '|nothing' gets blindly mapped to '|-activate||move:Splash'
|
|
2150
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2151
|
+
} else {
|
|
2152
|
+
try options.log.fail(battle.active(player), .None);
|
|
2153
|
+
}
|
|
2154
|
+
}
|
|
2155
|
+
|
|
2156
|
+
pub fn sleep(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2157
|
+
var foe = battle.foe(player);
|
|
2158
|
+
var foe_stored = foe.stored();
|
|
2159
|
+
const foe_ident = battle.active(player.foe());
|
|
2160
|
+
|
|
2161
|
+
if (Status.any(foe_stored.status)) {
|
|
2162
|
+
return options.log.fail(
|
|
2163
|
+
foe_ident,
|
|
2164
|
+
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2165
|
+
);
|
|
2166
|
+
}
|
|
2167
|
+
|
|
2168
|
+
if (foe.active.volatiles.Substitute) {
|
|
2169
|
+
return options.log.activateMove(foe_ident, .SubstituteBlock, state.move);
|
|
2170
|
+
}
|
|
2171
|
+
|
|
2172
|
+
// Sleep Clause Mod
|
|
2173
|
+
if (showdown) {
|
|
2174
|
+
for (foe.pokemon) |p| {
|
|
2175
|
+
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2176
|
+
}
|
|
2177
|
+
}
|
|
2178
|
+
|
|
2179
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2180
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, state.move);
|
|
2181
|
+
}
|
|
2182
|
+
|
|
2183
|
+
pub fn sleepTalk(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2184
|
+
const side = battle.side(player);
|
|
2185
|
+
|
|
2186
|
+
if (!Status.is(side.stored().status, .SLP)) {
|
|
2187
|
+
if (!showdown) try options.log.fail(battle.active(player), .None);
|
|
2188
|
+
return;
|
|
2189
|
+
}
|
|
2190
|
+
|
|
2191
|
+
var n: u3 = 0;
|
|
2192
|
+
for (side.active.moves, 0..) |m, i| {
|
|
2193
|
+
if (state.mslot - 1 != i and Move.get(m.id).extra.sleep_talk) n += 1;
|
|
2194
|
+
}
|
|
2195
|
+
if (n == 0) return options.log.fail(battle.active(player), .None);
|
|
2196
|
+
|
|
2197
|
+
_ = try Rolls.sleepTalk(battle, player, n, state.mslot, options); // TODO
|
|
2198
|
+
}
|
|
2199
|
+
|
|
2200
|
+
pub fn snore(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
2201
|
+
if (Status.is(battle.side(player).stored().status, .SLP)) return true;
|
|
2202
|
+
state.damage = 0;
|
|
2203
|
+
state.miss = true; // TODO is this necessary?
|
|
2204
|
+
if (!showdown) try options.log.fail(battle.active(player), .None);
|
|
2205
|
+
return false;
|
|
2206
|
+
}
|
|
2207
|
+
|
|
2208
|
+
pub fn spikes(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2209
|
+
var foe = battle.foe(player);
|
|
2210
|
+
if (foe.conditions.Spikes) return options.log.fail(battle.active(player), .None);
|
|
2211
|
+
|
|
2212
|
+
foe.conditions.Spikes = true;
|
|
2213
|
+
try options.log.sidestart(player.foe(), .Spikes);
|
|
2214
|
+
}
|
|
2215
|
+
|
|
2216
|
+
pub fn spite(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2217
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2218
|
+
// var foe = battle.foe(player);
|
|
2219
|
+
|
|
2220
|
+
// if (state.miss) return options.log.fail(battle.active(player), .None);
|
|
2221
|
+
|
|
2222
|
+
// const last = foe.lastMove(false);
|
|
2223
|
+
// if (showdown) {
|
|
2224
|
+
// const roll = try Rolls.spite(battle, player, options);
|
|
2225
|
+
// } else {
|
|
2226
|
+
// if (last != .None) {}
|
|
2227
|
+
// }
|
|
2228
|
+
}
|
|
2229
|
+
|
|
2230
|
+
pub fn splash(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2231
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2232
|
+
}
|
|
2233
|
+
|
|
2234
|
+
pub fn substitute(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2235
|
+
var side = battle.side(player);
|
|
2236
|
+
if (side.active.volatiles.Substitute) {
|
|
2237
|
+
return options.log.fail(battle.active(player), .Substitute);
|
|
2238
|
+
}
|
|
2239
|
+
|
|
2240
|
+
assert(side.stored().stats.hp <= 1023);
|
|
2241
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2242
|
+
|
|
2243
|
+
if (hp == 0 or side.stored().hp <= hp) {
|
|
2244
|
+
return options.log.fail(battle.active(player), .Weak);
|
|
2245
|
+
}
|
|
2246
|
+
|
|
2247
|
+
side.stored().hp -= hp;
|
|
2248
|
+
side.active.volatiles.substitute = hp;
|
|
2249
|
+
side.active.volatiles.Substitute = true;
|
|
2250
|
+
side.active.volatiles.bind = .{};
|
|
2251
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2252
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2253
|
+
}
|
|
2254
|
+
|
|
2255
|
+
pub fn sunnyDay(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2256
|
+
return weather(battle, .Sun, options);
|
|
2257
|
+
}
|
|
2258
|
+
|
|
2259
|
+
fn weather(battle: anytype, w: Weather, options: anytype) !void {
|
|
2260
|
+
battle.field.weather = w;
|
|
2261
|
+
battle.field.weather_duration = 5;
|
|
2262
|
+
try options.log.weather(w, .None);
|
|
2263
|
+
}
|
|
2264
|
+
|
|
2265
|
+
pub fn teleport(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2266
|
+
if (showdown) return;
|
|
2267
|
+
|
|
2268
|
+
try options.log.fail(battle.active(player), .None);
|
|
2269
|
+
try options.log.laststill();
|
|
2270
|
+
}
|
|
2271
|
+
|
|
2272
|
+
pub fn thief(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2273
|
+
const side = battle.side(player);
|
|
2274
|
+
const foe = battle.foe(player);
|
|
2275
|
+
|
|
2276
|
+
if (side.stored().item != .None or foe.stored().item == .None) return;
|
|
2277
|
+
// Pokémon Showdown incorrectly allows you steal Mail
|
|
2278
|
+
if (!showdown and foe.stored().item.isMail()) return;
|
|
2279
|
+
if (!state.proc) return;
|
|
2280
|
+
|
|
2281
|
+
side.stored().item = foe.stored().item;
|
|
2282
|
+
foe.stored().item = .None;
|
|
2283
|
+
|
|
2284
|
+
try options.log.item(
|
|
2285
|
+
battle.active(player),
|
|
2286
|
+
side.stored().item,
|
|
2287
|
+
battle.active(player.foe()),
|
|
2288
|
+
);
|
|
2289
|
+
}
|
|
2290
|
+
|
|
2291
|
+
pub fn thrashing(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2292
|
+
var side = battle.side(player);
|
|
2293
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2294
|
+
|
|
2295
|
+
assert(!side.active.volatiles.Thrashing);
|
|
2296
|
+
side.active.volatiles.Thrashing = true;
|
|
2297
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2298
|
+
// TODO wSomeoneIsRampaging = true;
|
|
2299
|
+
}
|
|
2300
|
+
|
|
2301
|
+
pub fn transform(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2302
|
+
var side = battle.side(player);
|
|
2303
|
+
const foe = battle.foe(player);
|
|
2304
|
+
const foe_ident = battle.active(player.foe());
|
|
2305
|
+
|
|
2306
|
+
side.last_used_move = .None;
|
|
2307
|
+
side.active.volatiles.dirty = false;
|
|
2308
|
+
|
|
2309
|
+
if (foe.active.volatiles.Transform) {
|
|
2310
|
+
return options.log.fail(battle.active(player), .None);
|
|
2311
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2312
|
+
if (!showdown) return options.log.fail(battle.active(player), .None);
|
|
2313
|
+
try options.log.lastmiss();
|
|
2314
|
+
return options.log.miss(battle.active(player));
|
|
2315
|
+
}
|
|
2316
|
+
|
|
2317
|
+
side.active.volatiles.Transform = true;
|
|
2318
|
+
side.active.volatiles.transform = foe_ident.int();
|
|
2319
|
+
side.active.volatiles.disable = .{};
|
|
2320
|
+
|
|
2321
|
+
// HP is not copied by Transform
|
|
2322
|
+
side.active.stats.atk = foe.active.stats.atk;
|
|
2323
|
+
side.active.stats.def = foe.active.stats.def;
|
|
2324
|
+
side.active.stats.spe = foe.active.stats.spe;
|
|
2325
|
+
side.active.stats.spa = foe.active.stats.spa;
|
|
2326
|
+
side.active.stats.spd = foe.active.stats.spd;
|
|
2327
|
+
|
|
2328
|
+
side.active.species = foe.active.species;
|
|
2329
|
+
side.active.types = foe.active.types;
|
|
2330
|
+
side.active.boosts = foe.active.boosts;
|
|
2331
|
+
for (foe.active.moves, 0..) |m, i| {
|
|
2332
|
+
side.active.moves[i].id = m.id;
|
|
2333
|
+
side.active.moves[i].pp = if (m.id != .None) if (m.id == .Sketch) 1 else 5 else 0;
|
|
2334
|
+
}
|
|
2335
|
+
|
|
2336
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2337
|
+
}
|
|
2338
|
+
|
|
2339
|
+
pub fn triAttack(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2340
|
+
// FIXME only commit effectchance and triattack rolls if actually does something...
|
|
2341
|
+
try effectChance(battle, player, state, options);
|
|
2342
|
+
if (state.proc) {
|
|
2343
|
+
try switch (try Rolls.triAttack(battle, player, options)) {
|
|
2344
|
+
.PAR => paralyzeChance(battle, player, state, options),
|
|
2345
|
+
.FRZ => freezeChance(battle, player, state, options),
|
|
2346
|
+
.BRN => burnChance(battle, player, state, options),
|
|
2347
|
+
};
|
|
2348
|
+
} else if (!showdown) battle.rng.advance(1);
|
|
2349
|
+
}
|
|
2350
|
+
|
|
2351
|
+
pub fn tripleKick(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2352
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2353
|
+
}
|
|
2354
|
+
|
|
2355
|
+
const ALL_STAT_UP_STATS = [_][]const u8{ "atk", "def", "spe", "spa", "spd" };
|
|
2356
|
+
const ALL_STAT_UP_REASONS =
|
|
2357
|
+
[_]Boost{ .Attack, .Defense, .Speed, .SpecialAttack, .SpecialDefense };
|
|
2358
|
+
|
|
2359
|
+
pub fn allStatUpChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2360
|
+
var side = battle.side(player);
|
|
2361
|
+
|
|
2362
|
+
var stats = &side.active.stats;
|
|
2363
|
+
var boosts = &side.active.boosts;
|
|
2364
|
+
|
|
2365
|
+
if (!state.proc) return;
|
|
2366
|
+
inline for (ALL_STAT_UP_STATS, ALL_STAT_UP_REASONS) |s, r| {
|
|
2367
|
+
assert(@field(boosts, s) >= -6 and @field(boosts, s) <= 6);
|
|
2368
|
+
if (@field(boosts, s) == 6 or @field(stats, s) == MAX_STAT_VALUE) {
|
|
2369
|
+
try options.log.boost(battle.active(player), r, 0);
|
|
2370
|
+
} else {
|
|
2371
|
+
@field(boosts, s) = @intCast(@min(6, @as(i8, @field(boosts, s)) + 1));
|
|
2372
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2373
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2374
|
+
@field(stats, s) = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2375
|
+
try options.log.boost(battle.active(player), r, 1);
|
|
2376
|
+
}
|
|
2377
|
+
}
|
|
2378
|
+
|
|
2379
|
+
statusModify(side.stored().status, stats);
|
|
2380
|
+
}
|
|
2381
|
+
|
|
2382
|
+
pub fn boost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2383
|
+
var log = options.log;
|
|
2384
|
+
var side = battle.side(player);
|
|
2385
|
+
const ident = battle.active(player);
|
|
2386
|
+
|
|
2387
|
+
if (state.miss) return log.fail(ident, .None);
|
|
2388
|
+
|
|
2389
|
+
var stats = &side.active.stats;
|
|
2390
|
+
var boosts = &side.active.boosts;
|
|
2391
|
+
|
|
2392
|
+
const move = Move.get(state.move);
|
|
2393
|
+
switch (move.effect) {
|
|
2394
|
+
.AttackUp1, .AttackUp2, .Rage, .Swagger => {
|
|
2395
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2396
|
+
if (boosts.atk == 6 or stats.atk == MAX_STAT_VALUE) return log.fail(ident, .None);
|
|
2397
|
+
const n: u2 = if (move.effect == .AttackUp2 or move.effect == .Swagger) 2 else 1;
|
|
2398
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2399
|
+
const reason = if (showdown and move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2400
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2401
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2402
|
+
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2403
|
+
try log.boost(ident, reason, n);
|
|
2404
|
+
},
|
|
2405
|
+
.DefenseUp1, .DefenseUp2, .SkullBash => {
|
|
2406
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2407
|
+
if (boosts.def == 6 or stats.def == MAX_STAT_VALUE) return log.fail(ident, .None);
|
|
2408
|
+
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2409
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2410
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2411
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2412
|
+
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2413
|
+
try log.boost(ident, .Defense, n);
|
|
2414
|
+
},
|
|
2415
|
+
.SpeedUp2 => {
|
|
2416
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2417
|
+
if (boosts.spe == 6 or stats.spe == MAX_STAT_VALUE) return log.fail(ident, .None);
|
|
2418
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2419
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2420
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2421
|
+
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2422
|
+
try log.boost(ident, .Speed, 2);
|
|
2423
|
+
},
|
|
2424
|
+
.SpAtkUp1 => {
|
|
2425
|
+
assert(boosts.spa >= -6 and boosts.spa <= 6);
|
|
2426
|
+
if (boosts.spa == 6 or stats.spa == MAX_STAT_VALUE) return log.fail(ident, .None);
|
|
2427
|
+
boosts.spa = @intCast(@min(6, @as(i8, boosts.spa) + 1));
|
|
2428
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, boosts.spa) + 6))];
|
|
2429
|
+
const stat = unmodifiedStats(battle, side).spa;
|
|
2430
|
+
stats.spa = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2431
|
+
try log.boost(ident, .SpecialAttack, 1);
|
|
2432
|
+
},
|
|
2433
|
+
.SpDefUp2 => {
|
|
2434
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2435
|
+
if (boosts.spd == 6 or stats.spd == MAX_STAT_VALUE) return log.fail(ident, .None);
|
|
2436
|
+
boosts.spd = @intCast(@min(6, @as(i8, boosts.spd) + 2));
|
|
2437
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, boosts.spd) + 6))];
|
|
2438
|
+
const stat = unmodifiedStats(battle, side).spd;
|
|
2439
|
+
stats.spd = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2440
|
+
try log.boost(ident, .SpecialDefense, 2);
|
|
2441
|
+
},
|
|
2442
|
+
.EvasionUp1 => {
|
|
2443
|
+
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2444
|
+
if (boosts.evasion == 6) return log.fail(ident, .None);
|
|
2445
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2446
|
+
try log.boost(ident, .Evasion, 1);
|
|
2447
|
+
if (state.move == .Minimize) side.active.volatiles.minimized = true;
|
|
2448
|
+
},
|
|
2449
|
+
else => unreachable,
|
|
2450
|
+
}
|
|
2451
|
+
|
|
2452
|
+
statusModify(side.stored().status, stats);
|
|
2453
|
+
}
|
|
2454
|
+
|
|
2455
|
+
pub fn unboost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2456
|
+
var log = options.log;
|
|
2457
|
+
var foe = battle.foe(player);
|
|
2458
|
+
const foe_ident = battle.active(player.foe());
|
|
2459
|
+
|
|
2460
|
+
if (foe.active.volatiles.Mist) {
|
|
2461
|
+
try log.activate(foe_ident, .Mist);
|
|
2462
|
+
return log.fail(foe_ident, .None);
|
|
2463
|
+
}
|
|
2464
|
+
|
|
2465
|
+
const fail = foe.active.volatiles.Substitute or state.miss or !state.proc;
|
|
2466
|
+
|
|
2467
|
+
var stats = &foe.active.stats;
|
|
2468
|
+
var boosts = &foe.active.boosts;
|
|
2469
|
+
|
|
2470
|
+
const move = Move.get(state.move);
|
|
2471
|
+
switch (move.effect) {
|
|
2472
|
+
.AttackDown1, .AttackDown2, .AttackDownChance => {
|
|
2473
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2474
|
+
if (fail or boosts.atk == -6) {
|
|
2475
|
+
return if (move.effect != .AttackDownChance) try log.fail(foe_ident, .None);
|
|
2476
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2477
|
+
try options.log.lastmiss();
|
|
2478
|
+
return options.log.miss(battle.active(player));
|
|
2479
|
+
} else if (stats.atk == 1) {
|
|
2480
|
+
return if (move.effect != .AttackDownChance) try log.fail(foe_ident, .None);
|
|
2481
|
+
}
|
|
2482
|
+
const n: u2 = if (move.effect == .AttackDown2) 2 else 1;
|
|
2483
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - n));
|
|
2484
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2485
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2486
|
+
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2487
|
+
try log.boost(foe_ident, .Attack, -@as(i8, n));
|
|
2488
|
+
},
|
|
2489
|
+
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2490
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2491
|
+
if (fail or boosts.def == -6) {
|
|
2492
|
+
return if (move.effect != .DefenseDownChance) try log.fail(foe_ident, .None);
|
|
2493
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2494
|
+
try options.log.lastmiss();
|
|
2495
|
+
return options.log.miss(battle.active(player));
|
|
2496
|
+
} else if (stats.def == 1) {
|
|
2497
|
+
return if (move.effect != .DefenseDownChance) try log.fail(foe_ident, .None);
|
|
2498
|
+
}
|
|
2499
|
+
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2500
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2501
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2502
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2503
|
+
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2504
|
+
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2505
|
+
},
|
|
2506
|
+
.SpeedDown1, .SpeedDown2, .SpeedDownChance => {
|
|
2507
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2508
|
+
if (fail or boosts.spe == -6) {
|
|
2509
|
+
return if (move.effect != .SpeedDownChance) try log.fail(foe_ident, .None);
|
|
2510
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2511
|
+
try options.log.lastmiss();
|
|
2512
|
+
return options.log.miss(battle.active(player));
|
|
2513
|
+
} else if (stats.spe == 1) {
|
|
2514
|
+
return if (move.effect != .SpeedDownChance) try log.fail(foe_ident, .None);
|
|
2515
|
+
}
|
|
2516
|
+
const n: u2 = if (move.effect == .SpeedDown2) 2 else 1;
|
|
2517
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2518
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2519
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2520
|
+
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2521
|
+
try log.boost(foe_ident, .Speed, -@as(i8, n));
|
|
2522
|
+
assert(boosts.spe >= -6);
|
|
2523
|
+
},
|
|
2524
|
+
.SpDefDownChance => {
|
|
2525
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2526
|
+
if (fail or boosts.spd == -6) return;
|
|
2527
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2528
|
+
try options.log.lastmiss();
|
|
2529
|
+
return options.log.miss(battle.active(player));
|
|
2530
|
+
} else if (stats.spd == 1) return;
|
|
2531
|
+
boosts.spd = @intCast(@max(-6, @as(i8, boosts.spd) - 1));
|
|
2532
|
+
var mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, boosts.spd) + 6))];
|
|
2533
|
+
const stat = unmodifiedStats(battle, foe).spd;
|
|
2534
|
+
stats.spd = @max(1, stat * mod[0] / mod[1]);
|
|
2535
|
+
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2536
|
+
},
|
|
2537
|
+
.AccuracyDown1, .AccuracyDownChance => {
|
|
2538
|
+
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2539
|
+
if (fail or boosts.accuracy == -6) {
|
|
2540
|
+
return if (move.effect != .AccuracyDownChance) try log.fail(foe_ident, .None);
|
|
2541
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2542
|
+
try options.log.lastmiss();
|
|
2543
|
+
return options.log.miss(battle.active(player));
|
|
2544
|
+
}
|
|
2545
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2546
|
+
try log.boost(foe_ident, .Accuracy, -1);
|
|
2547
|
+
},
|
|
2548
|
+
else => unreachable,
|
|
2549
|
+
}
|
|
2550
|
+
|
|
2551
|
+
statusModify(foe.stored().status, stats);
|
|
2552
|
+
}
|
|
2553
|
+
};
|
|
2554
|
+
|
|
2555
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2556
|
+
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2557
|
+
const id = ID.from(side.active.volatiles.transform);
|
|
2558
|
+
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
2559
|
+
}
|
|
2560
|
+
|
|
2561
|
+
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
2562
|
+
if (Status.is(status, .PAR)) {
|
|
2563
|
+
stats.spe = @max(stats.spe / 4, 1);
|
|
2564
|
+
} else if (Status.is(status, .BRN)) {
|
|
2565
|
+
stats.atk = @max(stats.atk / 2, 1);
|
|
2566
|
+
}
|
|
2567
|
+
}
|
|
2568
|
+
|
|
2569
|
+
fn isForced(active: anytype) bool {
|
|
2570
|
+
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2571
|
+
active.volatiles.Thrashing or active.volatiles.Charging or
|
|
2572
|
+
active.volatiles.Rollout;
|
|
2573
|
+
}
|
|
2574
|
+
|
|
2575
|
+
fn convertible(active: ActivePokemon, m: Move) bool {
|
|
2576
|
+
if (m == .None) return false;
|
|
2577
|
+
const t = Move.get(m).type;
|
|
2578
|
+
return t != .@"???" and !active.types.includes(t);
|
|
2579
|
+
}
|
|
2580
|
+
|
|
2581
|
+
pub const Rolls = struct {
|
|
2582
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2583
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2584
|
+
player == .P1
|
|
2585
|
+
else if (showdown)
|
|
2586
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2587
|
+
else
|
|
2588
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2589
|
+
|
|
2590
|
+
try options.chance.speedTie(p1);
|
|
2591
|
+
return p1;
|
|
2592
|
+
}
|
|
2593
|
+
|
|
2594
|
+
fn quickClaw(battle: anytype, player: Player, options: anytype) !bool {
|
|
2595
|
+
const qkc = if (options.calc.overridden(player, .quick_claw)) |val|
|
|
2596
|
+
val == .true
|
|
2597
|
+
else if (showdown)
|
|
2598
|
+
battle.rng.chance(u8, 60, 256)
|
|
2599
|
+
else
|
|
2600
|
+
battle.rng.next() < 60;
|
|
2601
|
+
|
|
2602
|
+
try options.chance.quickClaw(player, qkc);
|
|
2603
|
+
return qkc;
|
|
2604
|
+
}
|
|
2605
|
+
|
|
2606
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2607
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2608
|
+
val == .true
|
|
2609
|
+
else if (showdown)
|
|
2610
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2611
|
+
else
|
|
2612
|
+
battle.rng.next() < accuracy;
|
|
2613
|
+
|
|
2614
|
+
try options.chance.hit(player, ok, accuracy);
|
|
2615
|
+
return ok;
|
|
2616
|
+
}
|
|
2617
|
+
|
|
2618
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2619
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2620
|
+
val == .true
|
|
2621
|
+
else if (showdown)
|
|
2622
|
+
battle.rng.chance(u8, rate, 256)
|
|
2623
|
+
else
|
|
2624
|
+
battle.rng.next() < rate;
|
|
2625
|
+
|
|
2626
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2627
|
+
return crit;
|
|
2628
|
+
}
|
|
2629
|
+
|
|
2630
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2631
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2632
|
+
val
|
|
2633
|
+
else roll: {
|
|
2634
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2635
|
+
while (true) {
|
|
2636
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2637
|
+
if (r >= 217) break :roll r;
|
|
2638
|
+
}
|
|
2639
|
+
};
|
|
2640
|
+
|
|
2641
|
+
assert(roll >= 217 and roll <= 255);
|
|
2642
|
+
try options.chance.damage(player, roll);
|
|
2643
|
+
return roll;
|
|
2644
|
+
}
|
|
2645
|
+
|
|
2646
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2647
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2648
|
+
val == .true
|
|
2649
|
+
else if (showdown)
|
|
2650
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2651
|
+
else
|
|
2652
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2653
|
+
|
|
2654
|
+
try options.chance.confused(player, cfz);
|
|
2655
|
+
return cfz;
|
|
2656
|
+
}
|
|
2657
|
+
|
|
2658
|
+
fn attract(battle: anytype, player: Player, options: anytype) !bool {
|
|
2659
|
+
const cant = if (options.calc.overridden(player, .attract)) |val|
|
|
2660
|
+
val == .true
|
|
2661
|
+
else if (showdown)
|
|
2662
|
+
battle.rng.chance(u8, 1, 2)
|
|
2663
|
+
else
|
|
2664
|
+
battle.rng.next() > Gen12.percent(50) + 1;
|
|
2665
|
+
|
|
2666
|
+
try options.chance.attract(player, cant);
|
|
2667
|
+
return cant;
|
|
2668
|
+
}
|
|
2669
|
+
|
|
2670
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2671
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2672
|
+
val == .true
|
|
2673
|
+
else if (showdown)
|
|
2674
|
+
battle.rng.chance(u8, 63, 256)
|
|
2675
|
+
else
|
|
2676
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2677
|
+
|
|
2678
|
+
try options.chance.paralyzed(player, par);
|
|
2679
|
+
return par;
|
|
2680
|
+
}
|
|
2681
|
+
|
|
2682
|
+
fn defrost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2683
|
+
const thaw = if (options.calc.overridden(player, .defrost)) |val|
|
|
2684
|
+
val == .true
|
|
2685
|
+
else if (showdown)
|
|
2686
|
+
battle.rng.chance(u8, 25, 256)
|
|
2687
|
+
else
|
|
2688
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2689
|
+
|
|
2690
|
+
try options.chance.defrost(player, thaw);
|
|
2691
|
+
return thaw;
|
|
2692
|
+
}
|
|
2693
|
+
|
|
2694
|
+
fn secondaryChance(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2695
|
+
// GLITCH: 100% secondary chance will still fail 1/256 of the time
|
|
2696
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2697
|
+
val == .true
|
|
2698
|
+
else if (showdown)
|
|
2699
|
+
battle.rng.chance(u8, rate, 256)
|
|
2700
|
+
else
|
|
2701
|
+
battle.rng.next() < rate;
|
|
2702
|
+
|
|
2703
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2704
|
+
return proc;
|
|
2705
|
+
}
|
|
2706
|
+
|
|
2707
|
+
fn item(battle: anytype, player: Player, options: anytype) !bool {
|
|
2708
|
+
const proc = if (options.calc.overridden(player, .item)) |val|
|
|
2709
|
+
val == .true
|
|
2710
|
+
else if (showdown)
|
|
2711
|
+
battle.rng.chance(u8, 30, 256)
|
|
2712
|
+
else
|
|
2713
|
+
battle.rng.next() < 30;
|
|
2714
|
+
|
|
2715
|
+
try options.chance.item(player, proc);
|
|
2716
|
+
return proc;
|
|
2717
|
+
}
|
|
2718
|
+
|
|
2719
|
+
fn triAttack(battle: anytype, player: Player, options: anytype) !TriAttack {
|
|
2720
|
+
const status: TriAttack = if (options.calc.overridden(player, .tri_attack)) |val|
|
|
2721
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
2722
|
+
else if (showdown)
|
|
2723
|
+
@enumFromInt(battle.rng.range(u2, 0, 2))
|
|
2724
|
+
else loop: {
|
|
2725
|
+
while (true) {
|
|
2726
|
+
const r = std.math.rotr(u8, battle.rng.next(), 4) & 3;
|
|
2727
|
+
if (r != 0) break :loop @enumFromInt(r - 1);
|
|
2728
|
+
}
|
|
2729
|
+
};
|
|
2730
|
+
|
|
2731
|
+
try options.chance.triAttack(player, status);
|
|
2732
|
+
return status;
|
|
2733
|
+
}
|
|
2734
|
+
|
|
2735
|
+
fn present(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2736
|
+
const power = if (options.calc.overridden(player, .present)) |val|
|
|
2737
|
+
(val - 1) * 40
|
|
2738
|
+
else if (showdown) power: {
|
|
2739
|
+
const r = battle.rng.range(u8, 0, 10);
|
|
2740
|
+
if (r < 2) break :power 0;
|
|
2741
|
+
if (r < 6) break :power 40;
|
|
2742
|
+
if (r < 9) break :power 80;
|
|
2743
|
+
break :power 120;
|
|
2744
|
+
} else power: {
|
|
2745
|
+
const r = battle.rng.next();
|
|
2746
|
+
if (r <= Gen12.percent(40)) break :power 40;
|
|
2747
|
+
if (r <= Gen12.percent(70) + 1) break :power 80;
|
|
2748
|
+
if (r <= Gen12.percent(80)) break :power 120;
|
|
2749
|
+
break :power 0;
|
|
2750
|
+
};
|
|
2751
|
+
|
|
2752
|
+
assert(power <= 120);
|
|
2753
|
+
try options.chance.present(player, power);
|
|
2754
|
+
return power;
|
|
2755
|
+
}
|
|
2756
|
+
|
|
2757
|
+
fn magnitude(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2758
|
+
const num = if (options.calc.overridden(player, .magnitude)) |val|
|
|
2759
|
+
val + 3
|
|
2760
|
+
else if (showdown) num: {
|
|
2761
|
+
const r = battle.rng.range(u8, 0, 100);
|
|
2762
|
+
if (r < 5) break :num 4;
|
|
2763
|
+
if (r < 15) break :num 5;
|
|
2764
|
+
if (r < 35) break :num 6;
|
|
2765
|
+
if (r < 65) break :num 7;
|
|
2766
|
+
if (r < 85) break :num 8;
|
|
2767
|
+
if (r < 95) break :num 9;
|
|
2768
|
+
break :num 10;
|
|
2769
|
+
} else num: {
|
|
2770
|
+
const r = battle.rng.next();
|
|
2771
|
+
if (r <= Gen12.percent(5) + 1) break :num 4;
|
|
2772
|
+
if (r <= Gen12.percent(15)) break :num 5;
|
|
2773
|
+
if (r <= Gen12.percent(35)) break :num 6;
|
|
2774
|
+
if (r <= Gen12.percent(65) + 1) break :num 7;
|
|
2775
|
+
if (r <= Gen12.percent(85) + 1) break :num 8;
|
|
2776
|
+
if (r <= Gen12.percent(95)) break :num 9;
|
|
2777
|
+
break :num 10;
|
|
2778
|
+
};
|
|
2779
|
+
|
|
2780
|
+
assert(num >= 4 and num <= 10);
|
|
2781
|
+
try options.chance.magnitude(player, num);
|
|
2782
|
+
return num;
|
|
2783
|
+
}
|
|
2784
|
+
|
|
2785
|
+
fn tripleKick(battle: anytype, player: Player, options: anytype) !u2 {
|
|
2786
|
+
const hits = if (options.calc.overridden(player, .triple_kick)) |val|
|
|
2787
|
+
val
|
|
2788
|
+
else if (showdown)
|
|
2789
|
+
battle.rng.range(u2, 1, 4)
|
|
2790
|
+
else power: {
|
|
2791
|
+
while (true) {
|
|
2792
|
+
const r = battle.rng.next() & 3;
|
|
2793
|
+
if (r != 0) break :power r - 1;
|
|
2794
|
+
}
|
|
2795
|
+
};
|
|
2796
|
+
|
|
2797
|
+
assert(hits >= 1 and hits <= 3);
|
|
2798
|
+
try options.chance.tripleKick(player, hits);
|
|
2799
|
+
return hits;
|
|
2800
|
+
}
|
|
2801
|
+
|
|
2802
|
+
fn spite(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2803
|
+
const pp = if (options.calc.overridden(player, .spite)) |val|
|
|
2804
|
+
val + 1
|
|
2805
|
+
else if (showdown)
|
|
2806
|
+
battle.rng.range(u8, 2, 6)
|
|
2807
|
+
else
|
|
2808
|
+
(battle.rng.next() & 3) + 2;
|
|
2809
|
+
|
|
2810
|
+
assert(pp >= 2 and pp <= 5);
|
|
2811
|
+
try options.chance.spite(player, pp);
|
|
2812
|
+
return pp;
|
|
2813
|
+
}
|
|
2814
|
+
|
|
2815
|
+
// Conversion 2 can at most choose between 7 types (vs. a Grass-type attack)
|
|
2816
|
+
var CONVERSION_2: [7]Type = [_]Type{.@"???"} ** 7;
|
|
2817
|
+
|
|
2818
|
+
fn conversion2(battle: anytype, player: Player, mtype: Type, options: anytype) !Type {
|
|
2819
|
+
var i: u8 = 0;
|
|
2820
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
2821
|
+
assert(mtype != .@"???");
|
|
2822
|
+
const ty: Type = if (options.calc.overridden(player, .conversion_2)) |val|
|
|
2823
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
2824
|
+
else if (showdown) ty: {
|
|
2825
|
+
for (Type.SHOWDOWN) |t| {
|
|
2826
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
2827
|
+
CONVERSION_2[i] = t;
|
|
2828
|
+
i += 1;
|
|
2829
|
+
}
|
|
2830
|
+
}
|
|
2831
|
+
assert(i > 0 and i <= 7);
|
|
2832
|
+
break :ty CONVERSION_2[battle.rng.range(u8, 0, i)];
|
|
2833
|
+
} else ty: {
|
|
2834
|
+
while (true) {
|
|
2835
|
+
const r = battle.rng.next() & 0b11111;
|
|
2836
|
+
if (r == 6) continue; // BIRD
|
|
2837
|
+
if (r > 9 and r < 20) continue; // UNUSED_TYPES
|
|
2838
|
+
if (r > 27) continue; // TYPES_END
|
|
2839
|
+
|
|
2840
|
+
const t = Type.conversion2(r);
|
|
2841
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
2842
|
+
break :ty t;
|
|
2843
|
+
}
|
|
2844
|
+
}
|
|
2845
|
+
};
|
|
2846
|
+
|
|
2847
|
+
assert(ty != .@"???");
|
|
2848
|
+
try options.chance.conversion2(player, ty, mtype, i);
|
|
2849
|
+
return ty;
|
|
2850
|
+
}
|
|
2851
|
+
|
|
2852
|
+
fn protect(battle: anytype, player: Player, count: u8, options: anytype) !bool {
|
|
2853
|
+
assert(count <= 8);
|
|
2854
|
+
const num = if (count == 8) 0 else @as(u8, 255) >> @intCast(count);
|
|
2855
|
+
|
|
2856
|
+
const ok = if (options.calc.overridden(player, .protect)) |val|
|
|
2857
|
+
val == .true
|
|
2858
|
+
else if (showdown)
|
|
2859
|
+
battle.rng.chance(u8, num, 255)
|
|
2860
|
+
else protected: {
|
|
2861
|
+
while (true) {
|
|
2862
|
+
const r = battle.rng.next();
|
|
2863
|
+
if (r != 0) break :protected !(num <= r - 1);
|
|
2864
|
+
}
|
|
2865
|
+
};
|
|
2866
|
+
|
|
2867
|
+
try options.chance.protect(player, num, ok);
|
|
2868
|
+
return ok;
|
|
2869
|
+
}
|
|
2870
|
+
|
|
2871
|
+
fn conversion(battle: anytype, player: Player, n: u4, options: anytype) !Type {
|
|
2872
|
+
assert(n > 0);
|
|
2873
|
+
|
|
2874
|
+
const active = battle.side(player).active;
|
|
2875
|
+
const moves = active.moves;
|
|
2876
|
+
|
|
2877
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2878
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2879
|
+
if (convertible(active, moves[val - 1].id)) val else null
|
|
2880
|
+
else
|
|
2881
|
+
null;
|
|
2882
|
+
|
|
2883
|
+
const slot: u4 = overridden orelse slot: {
|
|
2884
|
+
if (showdown) {
|
|
2885
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
2886
|
+
var i: usize = 0;
|
|
2887
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2888
|
+
if (convertible(active, moves[i].id)) {
|
|
2889
|
+
r -= 1;
|
|
2890
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2891
|
+
}
|
|
2892
|
+
}
|
|
2893
|
+
break :slot @intCast(i + 1);
|
|
2894
|
+
} else {
|
|
2895
|
+
while (true) {
|
|
2896
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2897
|
+
if (convertible(active, moves[r].id)) break :slot @intCast(r + 1);
|
|
2898
|
+
}
|
|
2899
|
+
}
|
|
2900
|
+
};
|
|
2901
|
+
|
|
2902
|
+
assert(n >= 1 and n <= 4);
|
|
2903
|
+
assert(slot >= 1 and slot <= 4);
|
|
2904
|
+
try options.chance.moveSlot(player, slot, n);
|
|
2905
|
+
return Move.get(active.move(slot).id).type;
|
|
2906
|
+
}
|
|
2907
|
+
|
|
2908
|
+
fn sleepTalk(battle: anytype, player: Player, n: u4, mslot: u4, options: anytype) !u4 {
|
|
2909
|
+
assert(n > 0);
|
|
2910
|
+
|
|
2911
|
+
const active = battle.side(player).active;
|
|
2912
|
+
const moves = active.moves;
|
|
2913
|
+
|
|
2914
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2915
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2916
|
+
if (val != mslot and Move.get(moves[val - 1].id).extra.sleep_talk) val else null
|
|
2917
|
+
else
|
|
2918
|
+
null;
|
|
2919
|
+
|
|
2920
|
+
const slot: u4 = overridden orelse slot: {
|
|
2921
|
+
if (showdown) {
|
|
2922
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
2923
|
+
var i: usize = 0;
|
|
2924
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2925
|
+
if (i + 1 != mslot and Move.get(moves[i].id).extra.sleep_talk) {
|
|
2926
|
+
r -= 1;
|
|
2927
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2928
|
+
}
|
|
2929
|
+
}
|
|
2930
|
+
break :slot @intCast(i + 1);
|
|
2931
|
+
} else {
|
|
2932
|
+
while (true) {
|
|
2933
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2934
|
+
if (r + 1 == mslot or !Move.get(moves[r].id).extra.sleep_talk) continue;
|
|
2935
|
+
break :slot @intCast(r + 1);
|
|
2936
|
+
}
|
|
2937
|
+
}
|
|
2938
|
+
};
|
|
2939
|
+
|
|
2940
|
+
assert(n >= 1 and n <= 4);
|
|
2941
|
+
assert(slot >= 1 and slot <= 4);
|
|
2942
|
+
try options.chance.moveSlot(player, slot, n);
|
|
2943
|
+
return slot;
|
|
2944
|
+
}
|
|
2945
|
+
|
|
2946
|
+
fn forceSwitch(
|
|
2947
|
+
battle: anytype,
|
|
2948
|
+
player: Player,
|
|
2949
|
+
slots: []u4,
|
|
2950
|
+
n: u4,
|
|
2951
|
+
options: anytype,
|
|
2952
|
+
) !u4 {
|
|
2953
|
+
const foe = battle.foe(player);
|
|
2954
|
+
|
|
2955
|
+
assert(slots.len < 5);
|
|
2956
|
+
assert(n > 0 and n <= 6);
|
|
2957
|
+
|
|
2958
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2959
|
+
const overridden = if (options.calc.overridden(player, .force_switch)) |val| val: {
|
|
2960
|
+
for (slots) |slot| if (slot == val) break :val if (foe.get(slot).hp > 0) val else null;
|
|
2961
|
+
break :val null;
|
|
2962
|
+
} else null;
|
|
2963
|
+
|
|
2964
|
+
const slot: u4 = overridden orelse slot: {
|
|
2965
|
+
if (showdown) {
|
|
2966
|
+
break :slot slots[battle.rng.range(u4, 0, @as(u4, @intCast(slots.len)))];
|
|
2967
|
+
} else {
|
|
2968
|
+
while (true) {
|
|
2969
|
+
const r = battle.rng.next() & 7;
|
|
2970
|
+
if (r > n or r == 1) continue;
|
|
2971
|
+
if (foe.get(r).hp > 0) break :slot @intCast(r);
|
|
2972
|
+
}
|
|
2973
|
+
}
|
|
2974
|
+
};
|
|
2975
|
+
|
|
2976
|
+
assert(n >= 1 and n <= 6);
|
|
2977
|
+
assert(slot >= 1 and slot <= 6);
|
|
2978
|
+
try options.chance.forceSwitch(player, slot, n);
|
|
2979
|
+
return slot;
|
|
2980
|
+
}
|
|
2981
|
+
|
|
2982
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2983
|
+
|
|
2984
|
+
fn multiHit(battle: anytype, player: Player, options: anytype) !u3 {
|
|
2985
|
+
const n: u3 = if (options.calc.overridden(player, .multi_hit)) |val|
|
|
2986
|
+
@intCast(val)
|
|
2987
|
+
else if (showdown)
|
|
2988
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2989
|
+
else n: {
|
|
2990
|
+
const r = (battle.rng.next() & 3);
|
|
2991
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2992
|
+
};
|
|
2993
|
+
|
|
2994
|
+
assert(n >= 2 and n <= 5);
|
|
2995
|
+
try options.chance.multiHit(player, n);
|
|
2996
|
+
return n;
|
|
2997
|
+
}
|
|
2998
|
+
|
|
2999
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
3000
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
3001
|
+
val
|
|
3002
|
+
else if (showdown)
|
|
3003
|
+
battle.rng.range(u8, 1, max)
|
|
3004
|
+
else power: {
|
|
3005
|
+
while (true) {
|
|
3006
|
+
const r = battle.rng.next();
|
|
3007
|
+
if (r != 0 and r < max) break :power r;
|
|
3008
|
+
}
|
|
3009
|
+
};
|
|
3010
|
+
|
|
3011
|
+
assert(power != 0 and power < max);
|
|
3012
|
+
try options.chance.psywave(player, power, max);
|
|
3013
|
+
return power;
|
|
3014
|
+
}
|
|
3015
|
+
|
|
3016
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
3017
|
+
const moves = battle.side(player).active.moves;
|
|
3018
|
+
|
|
3019
|
+
var n: u2 = 0;
|
|
3020
|
+
for (moves) |m| {
|
|
3021
|
+
if (m.id == .None) break;
|
|
3022
|
+
if (Move.get(m.id).extra.metronome) n += 1;
|
|
3023
|
+
}
|
|
3024
|
+
|
|
3025
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3026
|
+
const overridden = if (options.calc.overridden(player, .metronome)) |val| val: {
|
|
3027
|
+
for (moves) |m| if (m.id == val) break :val null;
|
|
3028
|
+
break :val val;
|
|
3029
|
+
} else null;
|
|
3030
|
+
|
|
3031
|
+
const move: Move = overridden orelse move: {
|
|
3032
|
+
if (showdown) {
|
|
3033
|
+
var r = battle.rng.range(u8, 0, @intCast(Move.METRONOME.len - n));
|
|
3034
|
+
for (moves) |m| {
|
|
3035
|
+
if (m.id == .None) break;
|
|
3036
|
+
if (@intFromEnum(m.id) > @intFromEnum(Move.METRONOME[r])) break;
|
|
3037
|
+
if (Move.get(m.id).extra.metronome) r -= 1;
|
|
3038
|
+
}
|
|
3039
|
+
break :move Move.METRONOME[r];
|
|
3040
|
+
} else {
|
|
3041
|
+
outer: while (true) {
|
|
3042
|
+
const r = battle.rng.next();
|
|
3043
|
+
if (r == 0 or r >= Move.size) continue;
|
|
3044
|
+
const selected: Move = @enumFromInt(r);
|
|
3045
|
+
if (!Move.get(selected).extra.metronome) continue;
|
|
3046
|
+
for (moves) |m| if (m.id == selected) continue :outer;
|
|
3047
|
+
break :move selected;
|
|
3048
|
+
}
|
|
3049
|
+
}
|
|
3050
|
+
};
|
|
3051
|
+
|
|
3052
|
+
assert(Move.get(move).extra.metronome);
|
|
3053
|
+
try options.chance.metronome(player, move, n);
|
|
3054
|
+
return move;
|
|
3055
|
+
}
|
|
3056
|
+
|
|
3057
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3058
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3059
|
+
@intCast(val)
|
|
3060
|
+
else if (showdown)
|
|
3061
|
+
battle.rng.range(u3, 1, 7)
|
|
3062
|
+
else duration: {
|
|
3063
|
+
while (true) {
|
|
3064
|
+
const r = battle.rng.next() & 7;
|
|
3065
|
+
if (r != 0 and r != 7) break :duration @intCast(r);
|
|
3066
|
+
}
|
|
3067
|
+
};
|
|
3068
|
+
|
|
3069
|
+
assert(duration >= 1 and duration <= 6);
|
|
3070
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
3071
|
+
return duration + 1;
|
|
3072
|
+
}
|
|
3073
|
+
|
|
3074
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
3075
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3076
|
+
@intCast(val)
|
|
3077
|
+
else if (showdown)
|
|
3078
|
+
// Pokémon Showdown incorrectly uses the same duration for self-confusion
|
|
3079
|
+
battle.rng.range(u3, 2, 6)
|
|
3080
|
+
else
|
|
3081
|
+
@intCast((battle.rng.next() & if (self) 1 else 3) + 2);
|
|
3082
|
+
|
|
3083
|
+
assert(duration >= 2 and duration <= if (!showdown and self) 3 else 5);
|
|
3084
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
3085
|
+
return duration;
|
|
3086
|
+
}
|
|
3087
|
+
|
|
3088
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
3089
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
3090
|
+
@intCast(val)
|
|
3091
|
+
else if (showdown)
|
|
3092
|
+
// Pokémon Showdown incorrectly inherits Generation III's Disable duration
|
|
3093
|
+
battle.rng.range(u4, 2, 6)
|
|
3094
|
+
else duration: {
|
|
3095
|
+
while (true) {
|
|
3096
|
+
const r = battle.rng.next() & 7;
|
|
3097
|
+
if (r != 0) break :duration @intCast(r + 1);
|
|
3098
|
+
}
|
|
3099
|
+
};
|
|
3100
|
+
|
|
3101
|
+
assert(duration >= 2 and duration <= (if (showdown) 5 else 7));
|
|
3102
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
3103
|
+
return duration;
|
|
3104
|
+
}
|
|
3105
|
+
|
|
3106
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3107
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3108
|
+
@intCast(val)
|
|
3109
|
+
else if (showdown)
|
|
3110
|
+
battle.rng.range(u3, 2, 4)
|
|
3111
|
+
else
|
|
3112
|
+
@intCast((battle.rng.next() & 1) + 2); // BUG: thrash is + 1 not +2
|
|
3113
|
+
|
|
3114
|
+
assert(duration >= 2 and duration <= 3);
|
|
3115
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
3116
|
+
return duration;
|
|
3117
|
+
}
|
|
3118
|
+
|
|
3119
|
+
fn bindingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3120
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3121
|
+
@intCast(val)
|
|
3122
|
+
else if (showdown)
|
|
3123
|
+
// TODO: PS does range(3, 6) here which after subtracting 1 is actually 2-4 not 2-5!
|
|
3124
|
+
battle.rng.range(u3, 2, 5)
|
|
3125
|
+
else
|
|
3126
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3127
|
+
|
|
3128
|
+
assert(duration >= 2 and duration <= 5);
|
|
3129
|
+
options.chance.duration(.binding, player, player.foe(), duration);
|
|
3130
|
+
return duration + 1;
|
|
3131
|
+
}
|
|
3132
|
+
|
|
3133
|
+
// TODO: consider sharing implementation with bindingDuration
|
|
3134
|
+
fn encoreDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3135
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3136
|
+
@intCast(val)
|
|
3137
|
+
else if (showdown)
|
|
3138
|
+
battle.rng.range(u3, 2, 6)
|
|
3139
|
+
else
|
|
3140
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3141
|
+
|
|
3142
|
+
assert(duration >= 2 and duration <= 5);
|
|
3143
|
+
options.chance.duration(.encore, player, player.foe(), duration);
|
|
3144
|
+
return duration + 1;
|
|
3145
|
+
}
|
|
3146
|
+
};
|
|
635
3147
|
|
|
636
3148
|
test "RNG agreement" {
|
|
637
3149
|
if (!showdown) return;
|
|
@@ -640,12 +3152,80 @@ test "RNG agreement" {
|
|
|
640
3152
|
expected[i] = @intCast(i * 0x1000000);
|
|
641
3153
|
}
|
|
642
3154
|
|
|
643
|
-
var spe
|
|
644
|
-
var qkc
|
|
3155
|
+
var spe: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3156
|
+
var qkc: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3157
|
+
var cfz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3158
|
+
var atr: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3159
|
+
var frz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3160
|
+
var fcb: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
645
3161
|
|
|
646
3162
|
for (0..expected.len) |i| {
|
|
647
3163
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
648
3164
|
try expectEqual(qkc.chance(u8, 60, 256), i < 60);
|
|
3165
|
+
try expectEqual(!cfz.chance(u8, 128, 256), i >= Gen12.percent(50) + 1);
|
|
3166
|
+
try expectEqual(atr.chance(u8, 1, 2), i < Gen12.percent(50) + 1);
|
|
3167
|
+
try expectEqual(frz.chance(u8, 25, 256), i < Gen12.percent(10));
|
|
3168
|
+
try expectEqual(fcb.chance(u8, 30, 256), !(30 <= i));
|
|
3169
|
+
}
|
|
3170
|
+
}
|
|
3171
|
+
|
|
3172
|
+
test "Roll probabilities" {
|
|
3173
|
+
if (showdown) return;
|
|
3174
|
+
|
|
3175
|
+
var present = [4]u8{ 0, 0, 0, 0 };
|
|
3176
|
+
var magnitude = [7]u8{ 0, 0, 0, 0, 0, 0, 0 };
|
|
3177
|
+
for (0..256) |i| {
|
|
3178
|
+
present[
|
|
3179
|
+
if (i <= Gen12.percent(40))
|
|
3180
|
+
1
|
|
3181
|
+
else if (i <= Gen12.percent(70) + 1)
|
|
3182
|
+
2
|
|
3183
|
+
else if (i <= Gen12.percent(80))
|
|
3184
|
+
3
|
|
3185
|
+
else
|
|
3186
|
+
0
|
|
3187
|
+
] += 1;
|
|
3188
|
+
magnitude[
|
|
3189
|
+
if (i <= Gen12.percent(5) + 1)
|
|
3190
|
+
0
|
|
3191
|
+
else if (i <= Gen12.percent(15) + 1)
|
|
3192
|
+
1
|
|
3193
|
+
else if (i <= Gen12.percent(35))
|
|
3194
|
+
2
|
|
3195
|
+
else if (i <= Gen12.percent(65) + 1)
|
|
3196
|
+
3
|
|
3197
|
+
else if (i <= Gen12.percent(85) + 1)
|
|
3198
|
+
4
|
|
3199
|
+
else if (i <= Gen12.percent(95))
|
|
3200
|
+
5
|
|
3201
|
+
else
|
|
3202
|
+
6
|
|
3203
|
+
] += 1;
|
|
3204
|
+
}
|
|
3205
|
+
|
|
3206
|
+
try expectEqualSlices(u8, &.{ 51, 103, 77, 25 }, &present);
|
|
3207
|
+
try expectEqualSlices(u8, &.{ 14, 26, 50, 77, 51, 25, 13 }, &magnitude);
|
|
3208
|
+
}
|
|
3209
|
+
|
|
3210
|
+
test "Reasons" {
|
|
3211
|
+
const moves = [_]Move{ .Bind, .Wrap, .FireSpin, .Clamp, .Whirlpool };
|
|
3212
|
+
for (moves) |move| {
|
|
3213
|
+
const reason = Move.get(move).extra.protocol - 1;
|
|
3214
|
+
|
|
3215
|
+
const activate: Activate = @enumFromInt(@intFromEnum(Activate.Bind) + reason);
|
|
3216
|
+
try expectEqualStrings(@tagName(move), @tagName(activate));
|
|
3217
|
+
|
|
3218
|
+
const damage: Damage = @enumFromInt(@intFromEnum(Damage.Bind) + reason);
|
|
3219
|
+
try expectEqualStrings(@tagName(move), @tagName(damage));
|
|
3220
|
+
|
|
3221
|
+
const end: End = @enumFromInt(@intFromEnum(End.Bind) + reason);
|
|
3222
|
+
try expectEqualStrings(@tagName(move), @tagName(end));
|
|
3223
|
+
}
|
|
3224
|
+
|
|
3225
|
+
const perish_song = [_]Start{ .PerishSong0, .PerishSong1, .PerishSong2, .PerishSong3 };
|
|
3226
|
+
for (perish_song, 0..) |ps, i| {
|
|
3227
|
+
const reason: Start = @enumFromInt(@intFromEnum(Start.PerishSong0) + i);
|
|
3228
|
+
try expectEqualStrings(@tagName(ps), @tagName(reason));
|
|
649
3229
|
}
|
|
650
3230
|
}
|
|
651
3231
|
|
|
@@ -727,7 +3307,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
727
3307
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
728
3308
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
729
3309
|
const struggle =
|
|
730
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3310
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable.move == slot);
|
|
731
3311
|
const s = if (struggle) 0 else slot;
|
|
732
3312
|
out[n] = .{ .type = .Move, .data = s };
|
|
733
3313
|
n += 1;
|
|
@@ -742,7 +3322,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
742
3322
|
const m = active.moves[slot - 1];
|
|
743
3323
|
if (m.id == .None) break;
|
|
744
3324
|
if (m.pp == 0) continue;
|
|
745
|
-
if (active.volatiles.
|
|
3325
|
+
if (active.volatiles.disable.move == slot) continue;
|
|
746
3326
|
out[n] = .{ .type = .Move, .data = slot };
|
|
747
3327
|
n += 1;
|
|
748
3328
|
}
|