@pkmn/engine 0.1.0-dev.d97c6e03 → 0.1.0-dev.f3aaee39

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Files changed (48) hide show
  1. package/README.md +67 -56
  2. package/build/pkg/addon.d.ts +1 -1
  3. package/build/pkg/addon.js +7 -6
  4. package/build/pkg/addon.js.map +1 -1
  5. package/build/pkg/data/layout.json +25 -3
  6. package/build/pkg/gen1.d.ts +5 -4
  7. package/build/pkg/gen1.js +46 -30
  8. package/build/pkg/gen1.js.map +1 -1
  9. package/build/pkg/index.d.ts +15 -12
  10. package/build/pkg/index.js.map +1 -1
  11. package/build/pkg/protocol.d.ts +4 -2
  12. package/build/pkg/protocol.js +4 -2
  13. package/build/pkg/protocol.js.map +1 -1
  14. package/build/test/display.js +29 -12
  15. package/build/test/display.js.map +1 -1
  16. package/build.zig +89 -65
  17. package/package.json +26 -16
  18. package/src/bin/install-pkmn-engine +11 -6
  19. package/src/lib/binding/node.zig +45 -140
  20. package/src/lib/binding/wasm.zig +5 -3
  21. package/src/lib/common/battle.zig +17 -0
  22. package/src/lib/common/data.zig +11 -11
  23. package/src/lib/common/debug.zig +21 -11
  24. package/src/lib/common/js.zig +118 -0
  25. package/src/lib/common/optional.zig +60 -0
  26. package/src/lib/common/options.zig +12 -3
  27. package/src/lib/common/protocol.zig +242 -178
  28. package/src/lib/common/rational.zig +353 -0
  29. package/src/lib/common/rng.zig +10 -10
  30. package/src/lib/common/util.zig +12 -0
  31. package/src/lib/gen1/README.md +255 -154
  32. package/src/lib/gen1/calc.zig +427 -0
  33. package/src/lib/gen1/chance.zig +1044 -0
  34. package/src/lib/gen1/data/moves.zig +10 -10
  35. package/src/lib/gen1/data/species.zig +2 -2
  36. package/src/lib/gen1/data/types.zig +3 -3
  37. package/src/lib/gen1/data.zig +64 -38
  38. package/src/lib/gen1/helpers.zig +592 -32
  39. package/src/lib/gen1/mechanics.zig +892 -531
  40. package/src/lib/gen2/README.md +12 -13
  41. package/src/lib/gen2/data/items.zig +3 -3
  42. package/src/lib/gen2/data/moves.zig +1 -1
  43. package/src/lib/gen2/data/species.zig +1 -1
  44. package/src/lib/gen2/data/types.zig +3 -3
  45. package/src/lib/gen2/data.zig +33 -22
  46. package/src/lib/gen2/helpers.zig +9 -11
  47. package/src/lib/gen2/mechanics.zig +5 -4
  48. package/src/lib/pkmn.zig +65 -6
@@ -54,13 +54,12 @@ The following information is required to simulate a Generation II Pokémon battl
54
54
  | | | |
55
55
  | `active.last_used_move` | `PlayerUsedMove` | `side.lastMove` |
56
56
 
57
- - Pokémon Showdown does not implement the correct Generation II RNG and as such its `seed` is
57
+ - Pokémon Showdown doesn't implement the correct Generation II RNG and as such its `seed` is
58
58
  different
59
- - `battle.turn` only needs to be tracked in order to be compatible with the Pokémon Showdown
60
- protocol
59
+ - `battle.turn` only needs to be tracked to be compatible with the Pokémon Showdown protocol
61
60
  - Battle results (win, lose, draw) or request states are communicated via the return code of
62
61
  `Battle.update`
63
- - Nicknames (`BattleMonNick`/`pokemon.name`) are not handled by the pkmn engine as they are expected
62
+ - Nicknames (`BattleMonNick`/`pokemon.name`) aren't handled by the pkmn engine as they're expected
64
63
  to be handled by driver code if required
65
64
 
66
65
  ==**TODO**==
@@ -77,9 +76,9 @@ between the data structure for the "active" Pokémon and its party members (see
77
76
 
78
77
  ### `Pokemon` / `ActivePokemon`
79
78
 
80
- Similar to the cartridge, in order to save space different information is stored depending on
81
- whether a [Pokémon](https://pkmn.cc/bulba/Pok%c3%a9mon_data_structure_%28Generation_II%29) is
82
- actively participating in battle vs. is switched out (pret's [`battle_struct` vs.
79
+ Similar to the cartridge, to save space different information is stored depending on whether a
80
+ [Pokémon](https://pkmn.cc/bulba/Pok%c3%a9mon_data_structure_%28Generation_II%29) is actively
81
+ participating in battle vs. is switched out (pret's [`battle_struct` vs.
83
82
  `party_struct`](https://pkmn.cc/pokecrystal/macros/ram.asm)). In Pokémon Showdown, all the Pokemon
84
83
  are represented by the same
85
84
  [`Pokemon`](https://github.com/smogon/pokemon-showdown/blob/master/sim/pokemon.ts) class, and static
@@ -93,14 +92,14 @@ A `MoveSlot` is a data-type for a `(move, current pp)` pair. A pared down versio
93
92
  Showdown's `Pokemon#moveSlot`, it also stores data from the cartridge's `battle_struct::Move` macro
94
93
  and can be used to replace the `PlayerMove*` data. Move PP is stored as a full byte instead of how
95
94
  the cartridge (`battle_struct::PP`) stores it (6 bits for current PP and the remaining 2 bits used
96
- to store the number of applied PP Ups). PP Up bits do not actually need to be stored on move slot
95
+ to store the number of applied PP Ups). PP Up bits don't actually need to be stored on move slot
97
96
  as max PP is never relevant in Generation II (the Mystery Berry always increases PP from 0 -> 5).
98
97
 
99
98
  #### `Status`
100
99
 
101
100
  Bitfield representation of a Pokémon's major [status
102
- condition](https://pkmn.cc/bulba/Status_condition), mirroring how it is stored on the cartridge. A
103
- value of `0x00` means that the Pokémon is not affected by any major status, otherwise the lower 3
101
+ condition](https://pkmn.cc/bulba/Status_condition), mirroring how it's stored on the cartridge. A
102
+ value of `0x00` means that the Pokémon isn't affected by any major status, otherwise the lower 3
104
103
  bits represent the remaining duration for Sleep. Other status are denoted by the presence of
105
104
  individual bits - at most one status should be set at any given time.
106
105
 
@@ -161,7 +160,7 @@ boosts should always range from `-6`...`6` instead of `1`...`13` as on the cartr
161
160
 
162
161
  `Moves` serves as an identifier for a unique [Pokémon move](https://pkmn.cc/bulba/Move) that can be
163
162
  used to retrieve a `Move` with information regarding base power, accuracy and type. As covered
164
- above, PP information isn't strictly necessary in Generation I, but fits neatly into the 4 bits of
163
+ earlier, PP information isn't strictly necessary in Generation I, but fits neatly into the 4 bits of
165
164
  padding after noticing that all PP values are multiples of 5. `Moves.None` exists as a special
166
165
  sentinel value to indicate `null`.
167
166
 
@@ -215,8 +214,8 @@ entropy](https://en.wikipedia.org/wiki/Entropy_(information_theory))) is as foll
215
214
  | **wrap** | 0...5 | 3 | | **perish song** | 0...4 | 3 |
216
215
  | **item** | TODO | 5? | | **gender** | 0..1 | 1 |
217
216
 
218
- From this we can determine the minimum bits required to store each data structure to determine how
219
- much overhead the representations above have after taking into consideration [alignment &
217
+ From this one can determine the minimum bits required to store each data structure to determine how
218
+ much overhead the preceding representations have after taking into consideration [alignment &
220
219
  padding](https://en.wikipedia.org/wiki/Data_structure_alignment) and
221
220
  [denormalization](https://en.wikipedia.org/wiki/Denormalization):
222
221
 
@@ -219,18 +219,18 @@ pub const Item = enum(u8) {
219
219
  pub inline fn boost(item: Item) ?Type {
220
220
  assert(item != .None);
221
221
  if (item == .PolkadotBow) return .Normal;
222
- return if (@enumToInt(item) <= 18) @intToEnum(Type, @enumToInt(item) - 1) else null;
222
+ return if (@intFromEnum(item) <= 18) @enumFromInt(@intFromEnum(item) - 1) else null;
223
223
  }
224
224
 
225
225
  /// Whether or not this item is a Berry.
226
226
  pub inline fn berry(item: Item) bool {
227
227
  assert(item != .None);
228
- return @enumToInt(item) > 30 and @enumToInt(item) <= 40;
228
+ return @intFromEnum(item) > 30 and @intFromEnum(item) <= 40;
229
229
  }
230
230
 
231
231
  /// Whether or not this item is Mail.
232
232
  pub inline fn mail(item: Item) bool {
233
233
  assert(item != .None);
234
- return @enumToInt(item) > 60 and @enumToInt(item) <= 70;
234
+ return @intFromEnum(item) > 60 and @intFromEnum(item) <= 70;
235
235
  }
236
236
  };
@@ -2779,6 +2779,6 @@ pub const Move = enum(u8) {
2779
2779
  /// Returns the `Data` corresponding to the move.
2780
2780
  pub inline fn get(id: Move) Data {
2781
2781
  assert(id != .None);
2782
- return DATA[@enumToInt(id) - 1];
2782
+ return DATA[@intFromEnum(id) - 1];
2783
2783
  }
2784
2784
  };
@@ -1793,6 +1793,6 @@ pub const Species = enum(u8) {
1793
1793
  /// Returns the `Data` corresponding to the species.
1794
1794
  pub fn get(id: Species) Data {
1795
1795
  assert(id != .None);
1796
- return DATA[@enumToInt(id) - 1];
1796
+ return DATA[@intFromEnum(id) - 1];
1797
1797
  }
1798
1798
  };
@@ -86,17 +86,17 @@ pub const Type = enum(u8) {
86
86
 
87
87
  /// Whether or not this type is considered to be special as opposed to physical.
88
88
  pub inline fn special(self: Type) bool {
89
- return @enumToInt(self) >= @enumToInt(Type.Fire);
89
+ return @intFromEnum(self) >= @intFromEnum(Type.Fire);
90
90
  }
91
91
 
92
92
  /// The `Effectiveness` of type `t2` vs. type `t1`.
93
93
  pub inline fn effectiveness(t1: Type, t2: Type) Effectiveness {
94
- return CHART[@enumToInt(t1)][@enumToInt(t2)];
94
+ return CHART[@intFromEnum(t1)][@intFromEnum(t2)];
95
95
  }
96
96
 
97
97
  /// The precedence order of type type.
98
98
  pub inline fn precedence(self: Type) u8 {
99
- return PRECEDENCE[@enumToInt(self)];
99
+ return PRECEDENCE[@intFromEnum(self)];
100
100
  }
101
101
  };
102
102
 
@@ -1,10 +1,12 @@
1
1
  const std = @import("std");
2
2
  const builtin = @import("builtin");
3
3
 
4
+ const pkmn = @import("../pkmn.zig");
5
+
4
6
  const data = @import("../common/data.zig");
5
7
  const DEBUG = @import("../common/debug.zig").print;
6
- const options = @import("../common/options.zig");
7
8
  const rng = @import("../common/rng.zig");
9
+ const util = @import("../common/util.zig");
8
10
 
9
11
  const items = @import("data/items.zig");
10
12
  const moves = @import("data/moves.zig");
@@ -36,7 +38,9 @@ const ID = data.ID;
36
38
  const Player = data.Player;
37
39
  const Result = data.Result;
38
40
 
39
- const showdown = options.showdown;
41
+ const PointerType = util.PointerType;
42
+
43
+ const showdown = pkmn.options.showdown;
40
44
 
41
45
  pub const PRNG = rng.PRNG(2);
42
46
 
@@ -49,20 +53,22 @@ pub fn Battle(comptime RNG: anytype) type {
49
53
  turn: u16 = 0,
50
54
  field: Field = .{},
51
55
 
52
- pub inline fn side(self: *Self, player: Player) *Side {
53
- return &self.sides[@enumToInt(player)];
56
+ pub inline fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
57
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
58
+ return &self.sides[@intFromEnum(player)];
54
59
  }
55
60
 
56
- pub inline fn foe(self: *Self, player: Player) *Side {
57
- return &self.sides[@enumToInt(player.foe())];
61
+ pub inline fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
62
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
63
+ return &self.sides[@intFromEnum(player.foe())];
58
64
  }
59
65
 
60
- pub inline fn active(self: *Self, player: Player) ID {
61
- return player.ident(@intCast(u3, self.side(player).pokemon[0].position));
66
+ pub inline fn active(self: *const Self, player: Player) ID {
67
+ return player.ident(@intCast(self.side(player).pokemon[0].position));
62
68
  }
63
69
 
64
- pub fn update(self: *Self, c1: Choice, c2: Choice, log: anytype) !Result {
65
- return mechanics.update(self, c1, c2, log);
70
+ pub fn update(self: *Self, c1: Choice, c2: Choice, options: anytype) !Result {
71
+ return mechanics.update(self, c1, c2, options);
66
72
  }
67
73
 
68
74
  pub fn choices(self: *Self, player: Player, request: Choice.Type, out: []Choice) u8 {
@@ -118,14 +124,16 @@ const Side = extern struct {
118
124
  assert(@sizeOf(Side) == 240);
119
125
  }
120
126
 
121
- pub inline fn get(self: *const Side, slot: u8) *Pokemon {
127
+ pub inline fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
128
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
122
129
  assert(slot > 0 and slot <= 6);
123
130
  const id = self.pokemon[slot - 1].position;
124
131
  assert(id > 0 and id <= 6);
125
132
  return &self.pokemon[id - 1];
126
133
  }
127
134
 
128
- pub inline fn stored(self: *Side) *Pokemon {
135
+ pub inline fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
136
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
129
137
  return self.get(1);
130
138
  }
131
139
  };
@@ -145,7 +153,8 @@ const ActivePokemon = extern struct {
145
153
  assert(@sizeOf(ActivePokemon) == 44);
146
154
  }
147
155
 
148
- pub inline fn move(self: *ActivePokemon, mslot: u8) *MoveSlot {
156
+ pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
157
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
149
158
  assert(mslot > 0 and mslot <= 4);
150
159
  assert(self.moves[mslot - 1].id != .None);
151
160
  return &self.moves[mslot - 1];
@@ -169,7 +178,8 @@ const Pokemon = extern struct {
169
178
  assert(@sizeOf(Pokemon) == 32);
170
179
  }
171
180
 
172
- pub inline fn move(self: *Pokemon, mslot: u8) *MoveSlot {
181
+ pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
182
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
173
183
  assert(mslot > 0 and mslot <= 4);
174
184
  assert(self.moves[mslot - 1].id != .None);
175
185
  return &self.moves[mslot - 1];
@@ -205,11 +215,11 @@ const DVs = packed struct {
205
215
  0xFF => .Unknown,
206
216
  else => if ((@as(u8, dvs.atk) << 4 | dvs.spe) < ratio) Gender.Female else Gender.Male,
207
217
  };
208
- const p = @intCast(u6, 1 + ((5 * @as(u8, (dvs.atk & 0b1000) | ((dvs.def & 0b1000)) >> 1 |
218
+ const p: u6 = @intCast(1 + ((5 * @as(u8, (dvs.atk & 0b1000) | ((dvs.def & 0b1000)) >> 1 |
209
219
  ((dvs.spe & 0b1000)) >> 2 | ((dvs.spc & 0b1000)) >> 3) + (dvs.spc & 0b0011)) >> 1));
210
220
  var t = @as(u8, dvs.def & 0b0011) + (@as(u8, dvs.atk & 0b0011) << 2) + 1;
211
- if (t >= @enumToInt(Type.@"???")) t = t + 1;
212
- return DVs{ .gender = g, .pow = p, .type = @intToEnum(Type, t) };
221
+ if (t >= @intFromEnum(Type.@"???")) t = t + 1;
222
+ return DVs{ .gender = g, .pow = p, .type = @enumFromInt(t) };
213
223
  }
214
224
 
215
225
  comptime {
@@ -327,10 +337,11 @@ pub fn Stats(comptime T: type) type {
327
337
 
328
338
  pub fn calc(comptime stat: []const u8, base: T, dv: u4, exp: u16, level: u8) T {
329
339
  assert(level > 0 and level <= 100);
330
- const evs = @min(255, @floatToInt(u16, @ceil(@sqrt(@intToFloat(f32, exp)))));
340
+ const float: f32 = @floatFromInt(exp);
341
+ const evs: u16 = @min(255, @as(u16, @intFromFloat(@ceil(@sqrt(float)))));
331
342
  const core: u32 = (2 *% (@as(u32, base) +% dv)) +% (evs / 4);
332
343
  const factor: u32 = if (std.mem.eql(u8, stat, "hp")) level + 10 else 5;
333
- return @intCast(T, core *% @as(u32, level) / 100 +% factor);
344
+ return @intCast(core *% @as(u32, level) / 100 +% factor);
334
345
  }
335
346
  };
336
347
  }
@@ -390,7 +401,7 @@ test Item {
390
401
  pub const Move = moves.Move;
391
402
 
392
403
  test Move {
393
- try expectEqual(251, @enumToInt(Move.BeatUp));
404
+ try expectEqual(251, @intFromEnum(Move.BeatUp));
394
405
  const move = Move.get(.DynamicPunch);
395
406
  try expectEqual(Move.Effect.ConfusionChance, move.effect);
396
407
  try expectEqual(@as(u8, 50), move.accuracy);
@@ -400,7 +411,7 @@ test Move {
400
411
  pub const Species = species.Species;
401
412
 
402
413
  test Species {
403
- try expectEqual(152, @enumToInt(Species.Chikorita));
414
+ try expectEqual(152, @intFromEnum(Species.Chikorita));
404
415
  try expectEqual(@as(u8, 100), Species.get(.Celebi).stats.spd);
405
416
  }
406
417
 
@@ -409,7 +420,7 @@ pub const Types = types.Types;
409
420
  pub const Effectiveness = gen1.Effectiveness;
410
421
 
411
422
  test Types {
412
- try expectEqual(13, @enumToInt(Type.Electric));
423
+ try expectEqual(13, @intFromEnum(Type.Electric));
413
424
 
414
425
  try expect(!Type.Steel.special());
415
426
  try expect(Type.Dark.special());
@@ -72,11 +72,9 @@ pub fn prng(rand: *PSRNG) data.PRNG {
72
72
  rand.newSeed()
73
73
  else
74
74
  .{
75
- rand.range(u8, 0, 256), rand.range(u8, 0, 256),
76
- rand.range(u8, 0, 256), rand.range(u8, 0, 256),
77
- rand.range(u8, 0, 256), rand.range(u8, 0, 256),
78
- rand.range(u8, 0, 256), rand.range(u8, 0, 256),
79
- rand.range(u8, 0, 256), rand.range(u8, 0, 256),
75
+ rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
76
+ rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
77
+ rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
80
78
  },
81
79
  },
82
80
  };
@@ -141,7 +139,7 @@ pub const Pokemon = struct {
141
139
  .id = m,
142
140
  .pp_ups = 3,
143
141
  // NB: PP can be at most 61 legally (though can overflow to 63)
144
- .pp = @intCast(u8, @min(Move.pp(m) / 5 * 8, 61)),
142
+ .pp = @intCast(@min(Move.pp(m) / 5 * 8, 61)),
145
143
  };
146
144
  }
147
145
  pokemon.item = p.item;
@@ -158,11 +156,11 @@ pub const Pokemon = struct {
158
156
  }
159
157
 
160
158
  pub fn random(rand: *PSRNG, opt: Options) data.Pokemon {
161
- const s = @intToEnum(Species, rand.range(u8, 1, Species.size + 1));
159
+ const s: Species = @enumFromInt(rand.range(u8, 1, Species.size + 1));
162
160
  const species = Species.get(s);
163
161
  const lvl = if (rand.chance(u8, 1, 20)) rand.range(u8, 1, 99 + 1) else 100;
164
162
  // Pokémon Showdown does not support most items without in-battle held item effects
165
- const max_item = @enumToInt(if (showdown) Item.FlowerMail else Item.TM50);
163
+ const max_item = @intFromEnum(if (showdown) Item.FlowerMail else Item.TM50);
166
164
  const item = if (rand.chance(u8, 1, 10)) 0 else rand.range(u8, 1, max_item + 1);
167
165
 
168
166
  var stats: Stats(u16) = .{};
@@ -184,14 +182,14 @@ pub const Pokemon = struct {
184
182
  for (0..n) |i| {
185
183
  var m: Move = .None;
186
184
  sample: while (true) {
187
- m = @intToEnum(Move, rand.range(u8, 1, 164 + 1));
185
+ m = @enumFromInt(rand.range(u8, 1, 164 + 1));
188
186
  for (0..i) |j| if (ms[j].id == m) continue :sample;
189
187
  break;
190
188
  }
191
- const pp_ups =
189
+ const pp_ups: u8 =
192
190
  if (!opt.cleric and rand.chance(u8, 1, 10)) rand.range(u2, 0, 2 + 1) else 3;
193
191
  // NB: PP can be at most 61 legally (though can overflow to 63)
194
- const max_pp = @intCast(u8, Move.pp(m) + @as(u8, pp_ups) * @min(Move.pp(m) / 5, 7));
192
+ const max_pp: u8 = @intCast(Move.pp(m) + pp_ups * @min(Move.pp(m) / 5, 7));
195
193
  ms[i] = .{
196
194
  .id = m,
197
195
  .pp_ups = pp_ups,
@@ -1,8 +1,9 @@
1
1
  const std = @import("std");
2
2
 
3
+ const pkmn = @import("../pkmn.zig");
4
+
3
5
  const common = @import("../common/data.zig");
4
6
  const DEBUG = @import("../common/debug.zig").print;
5
- const options = @import("../common/options.zig");
6
7
  const protocol = @import("../common/protocol.zig");
7
8
  const rng = @import("../common/rng.zig");
8
9
 
@@ -17,7 +18,7 @@ const ID = common.ID;
17
18
  const Player = common.Player;
18
19
  const Result = common.Result;
19
20
 
20
- const showdown = options.showdown;
21
+ const showdown = pkmn.options.showdown;
21
22
 
22
23
  const Damage = protocol.Damage;
23
24
  const Heal = protocol.Heal;
@@ -34,11 +35,11 @@ const Species = data.Species;
34
35
  const Stats = data.Stats;
35
36
  const Status = data.Status;
36
37
 
37
- pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
38
+ pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
38
39
  _ = battle;
39
40
  _ = c1;
40
41
  _ = c2;
41
- _ = log;
42
+ _ = options;
42
43
 
43
44
  return Result.Default;
44
45
  }
package/src/lib/pkmn.zig CHANGED
@@ -1,4 +1,4 @@
1
- /// Configurated Options for the pkmn package.
1
+ /// Configured Options for the pkmn package.
2
2
  pub const options = @import("common/options.zig");
3
3
  /// Configures the behavior of the pkmn package.
4
4
  pub const Options = options.Options;
@@ -25,12 +25,12 @@ pub const Result = @import("common/data.zig").Result;
25
25
  /// Pokémon Showdown's RNG (backed by a Generation V & VI RNG).
26
26
  pub const PSRNG = @import("common/rng.zig").PSRNG;
27
27
 
28
- /// Namespace for helpers related to protocol trace logging.
28
+ /// Namespace for helpers related to protocol message logging.
29
29
  pub const protocol = if (options.internal) struct {
30
30
  pub usingnamespace @import("common/protocol.zig");
31
31
  } else struct {
32
32
  /// Logs protocol information to its `Writer` during a battle update when
33
- /// `options.trace` is enabled.
33
+ /// `options.log` is enabled.
34
34
  pub const Log = @import("common/protocol.zig").Log;
35
35
  /// Stripped down version of `std.io.FixedBufferStream` optimized for
36
36
  /// efficiently writing the individual protocol bytes. Note that the
@@ -41,14 +41,73 @@ pub const protocol = if (options.internal) struct {
41
41
  /// intialized with a `LOGS_SIZE`-sized buffer.
42
42
  pub const FixedLog = @import("common/protocol.zig").FixedLog;
43
43
  /// Null object pattern implementation of `Log` backed by a
44
- /// `std.io.null_writer`. Ignores anything sent to it, though trace logging
45
- /// should addtionally be turned off entirely by using `options.trace`.
44
+ /// `std.io.null_writer`. Ignores anything sent to it, though protocol
45
+ /// logging should additionally be turned off entirely with `options.log`.
46
46
  pub const NULL = @import("common/protocol.zig").NULL;
47
47
  };
48
48
 
49
- /// Namespace for Generation I Pokémon
49
+ pub usingnamespace @import("common/rational.zig");
50
+
51
+ /// Namespace for cross-generation battle-related types.
52
+ pub const battle = @import("common/battle.zig");
53
+
54
+ /// Namespace for Generation I Pokémon.
50
55
  pub const gen1 = struct {
51
56
  pub usingnamespace @import("gen1/data.zig");
57
+ /// Tracks chance actions and their associated probability during a
58
+ /// Generation I battle update when `options.chance` is enabled.
59
+ pub const Chance = @import("gen1/chance.zig").Chance;
60
+ /// Namespace for types associated with tracking Generation I Pokémon chance outcomes.
61
+ pub const chance = struct {
62
+ /// Actions taken by a hypothetical "chance player" that convey
63
+ /// information about which RNG events were observed during a Generation
64
+ /// I battle `update`. This can additionally be provided as input to the
65
+ /// `update` call via the `Calc` when `options.calc` is enabled to
66
+ /// override the normal behavior of the RNG in order to force specific
67
+ /// outcomes.
68
+ pub const Actions = @import("gen1/chance.zig").Actions;
69
+ /// Information about the RNG that was observed during a Generation I
70
+ /// battle `update` for a single player.
71
+ pub const Action = @import("gen1/chance.zig").Action;
72
+ /// TODO
73
+ pub const Durations = @import("gen1/chance.zig").Durations;
74
+ /// TODO
75
+ pub const Duration = @import("gen1/chance.zig").Duration;
76
+ /// Null object pattern implementation of Generation I `Chance` which
77
+ /// does nothing, though chance tracking should additionally be turned
78
+ /// off entirely via `options.chance`.
79
+ pub const NULL = @import("gen1/chance.zig").NULL;
80
+ };
81
+ /// Allows for forcing the value of specific RNG events during a Generation I battle `update`
82
+ /// via `overrides` and tracks `summaries` of information relevant to damage calculation.
83
+ pub const Calc = @import("gen1/calc.zig").Calc;
84
+ /// Namespace for types associated with supported Generation I Pokémon damage calc features.
85
+ pub const calc = if (options.internal) struct {
86
+ pub usingnamespace @import("gen1/calc.zig");
87
+ } else struct {
88
+ /// TODO
89
+ pub const Overrides = @import("gen1/calc.zig").Overrides;
90
+ /// Information relevant to damage calculation that occured during a Generation I
91
+ /// battle `update`.
92
+ pub const Summaries = @import("gen1/calc.zig").Summaries;
93
+ /// Information relevant to damage calculation that occured during a Generation I
94
+ /// battle `update` for a single player.
95
+ pub const Summary = @import("gen1/calc.zig").Summary;
96
+ /// Null object pattern implementation of Generation I `Calc` which does nothing,
97
+ /// though damage calculator support should additionally be turned off
98
+ /// entirely via `options.calc`.
99
+ pub const NULL = @import("gen1/calc.zig").NULL;
100
+ };
52
101
  /// Provides helpers for initializing Generation I Pokémon battles.
53
102
  pub const helpers = @import("gen1/helpers.zig");
54
103
  };
104
+
105
+ // Internal APIs used by other pkmn libraries, not actually part of the public API.
106
+ // NOTE: `pub usingnamespace struct { ... }` here results in a (false?) dependency loop
107
+ pub const js = if (options.internal) struct {
108
+ pub usingnamespace @import("common/js.zig");
109
+ } else struct {};
110
+ pub const bindings = if (options.internal) struct {
111
+ pub const node = @import("binding/node.zig");
112
+ pub const wasm = @import("binding/wasm.zig");
113
+ } else struct {};