@pkmn/engine 0.1.0-dev.d97c6e03 → 0.1.0-dev.dc33f678
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +67 -56
- package/build/pkg/addon.d.ts +1 -1
- package/build/pkg/addon.js +7 -6
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +48 -32
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +60 -39
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +29 -12
- package/build/test/display.js.map +1 -1
- package/build.zig +92 -68
- package/package.json +40 -21
- package/src/bin/install-pkmn-engine +11 -6
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +5 -3
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +15 -27
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +771 -245
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +15 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +285 -182
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +192 -180
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +5 -5
- package/src/lib/gen1/data.zig +79 -65
- package/src/lib/gen1/helpers.zig +577 -32
- package/src/lib/gen1/mechanics.zig +940 -614
- package/src/lib/gen2/README.md +106 -85
- package/src/lib/gen2/data/items.zig +12 -18
- package/src/lib/gen2/data/moves.zig +660 -566
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +131 -28
- package/src/lib/gen2/data.zig +132 -84
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +2426 -12
- package/src/lib/pkmn.zig +65 -6
|
@@ -1,31 +1,42 @@
|
|
|
1
1
|
const std = @import("std");
|
|
2
2
|
|
|
3
|
+
const pkmn = @import("../pkmn.zig");
|
|
4
|
+
|
|
3
5
|
const common = @import("../common/data.zig");
|
|
4
6
|
const DEBUG = @import("../common/debug.zig").print;
|
|
5
|
-
const options = @import("../common/options.zig");
|
|
6
7
|
const protocol = @import("../common/protocol.zig");
|
|
7
8
|
const rng = @import("../common/rng.zig");
|
|
9
|
+
const util = @import("../common/util.zig");
|
|
8
10
|
|
|
9
11
|
const data = @import("data.zig");
|
|
10
12
|
|
|
11
13
|
const assert = std.debug.assert;
|
|
12
14
|
|
|
13
15
|
const expectEqual = std.testing.expectEqual;
|
|
16
|
+
const expectEqualSlices = std.testing.expectEqualSlices;
|
|
17
|
+
const expectEqualStrings = std.testing.expectEqualStrings;
|
|
18
|
+
|
|
19
|
+
const showdown = pkmn.options.showdown;
|
|
14
20
|
|
|
15
21
|
const Choice = common.Choice;
|
|
16
22
|
const ID = common.ID;
|
|
17
23
|
const Player = common.Player;
|
|
18
24
|
const Result = common.Result;
|
|
19
25
|
|
|
20
|
-
const
|
|
21
|
-
|
|
26
|
+
const Activate = protocol.Activate;
|
|
27
|
+
const Cant = protocol.Cant;
|
|
22
28
|
const Damage = protocol.Damage;
|
|
29
|
+
const End = protocol.End;
|
|
23
30
|
const Heal = protocol.Heal;
|
|
31
|
+
const Start = protocol.Start;
|
|
24
32
|
|
|
25
33
|
const Gen12 = rng.Gen12;
|
|
26
34
|
|
|
35
|
+
const PointerType = util.PointerType;
|
|
36
|
+
|
|
27
37
|
const ActivePokemon = data.ActivePokemon;
|
|
28
38
|
const Effectiveness = data.Effectiveness;
|
|
39
|
+
const Item = data.Item;
|
|
29
40
|
const Move = data.Move;
|
|
30
41
|
const MoveSlot = data.MoveSlot;
|
|
31
42
|
const Pokemon = data.Pokemon;
|
|
@@ -33,21 +44,2424 @@ const Side = data.Side;
|
|
|
33
44
|
const Species = data.Species;
|
|
34
45
|
const Stats = data.Stats;
|
|
35
46
|
const Status = data.Status;
|
|
47
|
+
const TriAttack = data.TriAttack;
|
|
48
|
+
const Type = data.Type;
|
|
49
|
+
const Types = data.Types;
|
|
50
|
+
const Volatiles = data.Volatiles;
|
|
51
|
+
|
|
52
|
+
// zig fmt: off
|
|
53
|
+
const STAT_BOOSTS = &[_][2]u8{
|
|
54
|
+
.{ 25, 100 }, // -6
|
|
55
|
+
.{ 28, 100 }, // -5
|
|
56
|
+
.{ 33, 100 }, // -4
|
|
57
|
+
.{ 40, 100 }, // -3
|
|
58
|
+
.{ 50, 100 }, // -2
|
|
59
|
+
.{ 66, 100 }, // -1
|
|
60
|
+
.{ 1, 1 }, // 0
|
|
61
|
+
.{ 15, 10 }, // +1
|
|
62
|
+
.{ 2, 1 }, // +2
|
|
63
|
+
.{ 25, 10 }, // +3
|
|
64
|
+
.{ 3, 1 }, // +4
|
|
65
|
+
.{ 35, 10 }, // +5
|
|
66
|
+
.{ 4, 1 }, // +6
|
|
67
|
+
};
|
|
68
|
+
|
|
69
|
+
const ACCURACY_BOOSTS = &[_][2]u8{
|
|
70
|
+
.{ 33, 100 }, // -6
|
|
71
|
+
.{ 36, 100 }, // -5
|
|
72
|
+
.{ 43, 100 }, // -4
|
|
73
|
+
.{ 50, 100 }, // -3
|
|
74
|
+
.{ 60, 100 }, // -2
|
|
75
|
+
.{ 75, 100 }, // -1
|
|
76
|
+
.{ 1, 1 }, // 0
|
|
77
|
+
.{ 133, 100 }, // +1
|
|
78
|
+
.{ 166, 100 }, // +2
|
|
79
|
+
.{ 2, 1 }, // +3
|
|
80
|
+
.{ 233, 100 }, // +4
|
|
81
|
+
.{ 133, 50 }, // +5
|
|
82
|
+
.{ 3, 1 }, // +6
|
|
83
|
+
};
|
|
84
|
+
|
|
85
|
+
const CRITICAL_HITS = &[_]u8{
|
|
86
|
+
256 / 15, // 0
|
|
87
|
+
256 / 8, // +1
|
|
88
|
+
256 / 4, // +2
|
|
89
|
+
256 / 3, // +3
|
|
90
|
+
256 / 2, // +4
|
|
91
|
+
};
|
|
92
|
+
// zig fmt: on
|
|
93
|
+
|
|
94
|
+
const MAX_STAT_VALUE = 999;
|
|
95
|
+
|
|
96
|
+
const State = struct {
|
|
97
|
+
damage: u16 = 0,
|
|
98
|
+
effectiveness: u16 = Effectiveness.neutral,
|
|
99
|
+
bp: u8 = 0,
|
|
100
|
+
move: Move = .None,
|
|
101
|
+
mslot: u4 = 0,
|
|
102
|
+
first: bool = false,
|
|
103
|
+
miss: bool = false,
|
|
104
|
+
crit: bool = false,
|
|
105
|
+
|
|
106
|
+
comptime {
|
|
107
|
+
assert(@sizeOf(State) == 10);
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
inline fn immune(self: *State) bool {
|
|
111
|
+
return self.effectiveness == 0;
|
|
112
|
+
}
|
|
113
|
+
};
|
|
114
|
+
|
|
115
|
+
pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
|
|
116
|
+
assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
|
|
117
|
+
if (battle.turn == 0) return start(battle, options);
|
|
118
|
+
|
|
119
|
+
if (try turnOrder(battle, c1, c2, options) == .P1) {
|
|
120
|
+
if (try doTurn(battle, .P1, c1, .P2, c2, options)) |r| return r;
|
|
121
|
+
} else {
|
|
122
|
+
if (try doTurn(battle, .P2, c2, .P1, c1, options)) |r| return r;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
return endTurn(battle, options);
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
fn start(battle: anytype, options: anytype) !Result {
|
|
129
|
+
const p1 = battle.side(.P1);
|
|
130
|
+
const p2 = battle.side(.P2);
|
|
131
|
+
|
|
132
|
+
var p1_slot = findFirstAlive(p1);
|
|
133
|
+
assert(!showdown or p1_slot == 1);
|
|
134
|
+
if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
|
|
135
|
+
|
|
136
|
+
var p2_slot = findFirstAlive(p2);
|
|
137
|
+
assert(!showdown or p2_slot == 1);
|
|
138
|
+
if (p2_slot == 0) return Result.Win;
|
|
139
|
+
|
|
140
|
+
try switchIn(battle, .P1, p1_slot, true, options);
|
|
141
|
+
try switchIn(battle, .P2, p2_slot, true, options);
|
|
142
|
+
|
|
143
|
+
return endTurn(battle, options);
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
fn findFirstAlive(side: *const Side) u8 {
|
|
147
|
+
for (side.pokemon, 0..) |pokemon, i| if (pokemon.hp > 0) return side.pokemon[i].position;
|
|
148
|
+
return 0;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
fn selectMove(battle: anytype, player: Player, choice: Choice) void {
|
|
152
|
+
if (choice.type == .Pass) return; // FIXME BATON PASS
|
|
153
|
+
|
|
154
|
+
var side = battle.side(player);
|
|
155
|
+
var volatiles = &side.active.volatiles;
|
|
156
|
+
|
|
157
|
+
// pre-battle menu
|
|
158
|
+
const forced = forced: {
|
|
159
|
+
if (volatiles.Recharging) break :forced true;
|
|
160
|
+
// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
|
|
161
|
+
if (!showdown) {
|
|
162
|
+
volatiles.Flinch = false;
|
|
163
|
+
battle.foe(player).active.volatiles.Flinch = false;
|
|
164
|
+
}
|
|
165
|
+
break :forced (volatiles.Thrashing or volatiles.Charging or volatiles.Rollout);
|
|
166
|
+
};
|
|
167
|
+
|
|
168
|
+
// battle menu
|
|
169
|
+
if (choice.type == .Switch) return;
|
|
170
|
+
assert(choice.type == .Move and (!forced or choice.data == @intFromBool(showdown)));
|
|
171
|
+
|
|
172
|
+
done: {
|
|
173
|
+
if (forced) break :done;
|
|
174
|
+
// pre-move select
|
|
175
|
+
if (volatiles.Encore) {
|
|
176
|
+
// TODO wCurPlayerMove = side.lastMove(true);
|
|
177
|
+
// assert(wCurPlayerMove != .None);
|
|
178
|
+
volatiles.Bide = false; // FIXME wPlayerCharging vs. SUBSTATUS_BIDE?
|
|
179
|
+
const effect = Move.get(.Pound).effect; // TODO
|
|
180
|
+
if (effect != .FuryCutter) volatiles.fury_cutter = false;
|
|
181
|
+
if (effect != .Rage) {
|
|
182
|
+
volatiles.Rage = false;
|
|
183
|
+
volatiles.rage = 0;
|
|
184
|
+
}
|
|
185
|
+
if (effect != .Protect and effect != .Endure) volatiles.protect = 0;
|
|
186
|
+
return;
|
|
187
|
+
}
|
|
188
|
+
if (volatiles.Bide) break :done;
|
|
189
|
+
// move select
|
|
190
|
+
if (choice.data == 0) {
|
|
191
|
+
const struggle = ok: {
|
|
192
|
+
for (side.active.moves, 0..) |move, i| {
|
|
193
|
+
if (move.pp > 0 and volatiles.disable.move != i + 1) break :ok false;
|
|
194
|
+
}
|
|
195
|
+
break :ok true;
|
|
196
|
+
};
|
|
197
|
+
assert(struggle);
|
|
198
|
+
// TODO wCurPlayerMove = .Struggle;
|
|
199
|
+
} else {
|
|
200
|
+
assert(showdown or side.active.volatiles.disable.move != choice.data);
|
|
201
|
+
const move = side.active.move(choice.data);
|
|
202
|
+
// You cannot *select* a move with 0 PP
|
|
203
|
+
assert(move.pp != 0);
|
|
204
|
+
// TODO wCurPlayerMove = move.id;
|
|
205
|
+
// battle.lastMove(player).index = @intCast(c.data);
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
volatiles.Rage = false;
|
|
210
|
+
volatiles.rage = 0;
|
|
211
|
+
volatiles.fury_cutter = 0;
|
|
212
|
+
volatiles.protect = 0;
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
216
|
+
var side = battle.side(player);
|
|
217
|
+
var foe = battle.foe(player);
|
|
218
|
+
|
|
219
|
+
var active = &side.active;
|
|
220
|
+
const incoming = side.get(slot);
|
|
221
|
+
|
|
222
|
+
assert(incoming.hp != 0);
|
|
223
|
+
assert(slot != 1 or initial);
|
|
224
|
+
|
|
225
|
+
const out = side.pokemon[0].position;
|
|
226
|
+
side.pokemon[0].position = side.pokemon[slot - 1].position;
|
|
227
|
+
side.pokemon[slot - 1].position = out;
|
|
228
|
+
|
|
229
|
+
side.last_used_move = .None;
|
|
230
|
+
foe.active.volatiles.dirty = true;
|
|
231
|
+
|
|
232
|
+
active.volatiles = .{};
|
|
233
|
+
active.stats = incoming.stats;
|
|
234
|
+
active.moves = incoming.moves;
|
|
235
|
+
active.boosts = .{};
|
|
236
|
+
active.types = incoming.types;
|
|
237
|
+
active.species = incoming.species;
|
|
238
|
+
|
|
239
|
+
statusModify(incoming.status, &active.stats);
|
|
240
|
+
|
|
241
|
+
try options.log.switched(battle.active(player), incoming);
|
|
242
|
+
options.chance.switched(player, side.pokemon[0].position, out);
|
|
243
|
+
|
|
244
|
+
if (side.conditions.Spikes and !active.types.includes(.Flying)) {
|
|
245
|
+
incoming.hp -|= @max(incoming.stats.hp / 8, 1);
|
|
246
|
+
try options.log.damage(battle.active(player), incoming, .Spikes);
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
251
|
+
assert(c1.type != .Pass or c2.type != .Pass);
|
|
252
|
+
|
|
253
|
+
if (c1.type == .Pass) return .P2;
|
|
254
|
+
if (c2.type == .Pass) return .P1;
|
|
255
|
+
|
|
256
|
+
// Pokémon Showdown always rolls for Quick Claw every turn, even if no Pokémon hold Quick Claw
|
|
257
|
+
// TODO: add to pending and only commit roll on Pokémon Showdown if roll is used
|
|
258
|
+
const qkc = showdown and try Rolls.quickClaw(battle, .P1, options);
|
|
259
|
+
|
|
260
|
+
if ((c1.type == .Switch) != (c2.type == .Switch)) return if (c1.type == .Switch) .P1 else .P2;
|
|
261
|
+
|
|
262
|
+
// https://www.smogon.com/forums/threads/adv-switch-priority.3622189/
|
|
263
|
+
// > In Gen 1 it's irrelevant [which player switches first] because switches happen instantly on
|
|
264
|
+
// > your own screen without waiting for the other player's choice (and their choice will appear
|
|
265
|
+
// > to happen first for them too, unless they attacked in which case your switch happens first)
|
|
266
|
+
// A cartridge-compatible implemention must not advance the RNG so we simply default to P1
|
|
267
|
+
const double_switch = c1.type == .Switch and c2.type == .Switch;
|
|
268
|
+
if (!showdown and double_switch) return .P1;
|
|
269
|
+
|
|
270
|
+
const m1 = .Pound; // TODO battle.side(.P1).last_selected_move;
|
|
271
|
+
const m2 = .Pound; // TODO battle.side(.P2).last_selected_move;
|
|
272
|
+
if (!showdown or !double_switch) {
|
|
273
|
+
const pri1 = Move.get(m1).priority;
|
|
274
|
+
const pri2 = Move.get(m2).priority;
|
|
275
|
+
if (pri1 != pri2) return if (pri1 > pri2) .P1 else .P2;
|
|
276
|
+
|
|
277
|
+
const qkc1 = battle.side(.P1).stored().item == .QuickClaw;
|
|
278
|
+
const qkc2 = battle.side(.P2).stored().item == .QuickClaw;
|
|
279
|
+
if (!showdown and qkc1 and qkc2) {
|
|
280
|
+
// If both Pokémon have Quick Claw the cartridge checks them in order and exits early if
|
|
281
|
+
// the first one procs, meaning the host has a slightly higher chance of going first
|
|
282
|
+
if (try Rolls.quickClaw(battle, .P1, options)) return .P1;
|
|
283
|
+
if (try Rolls.quickClaw(battle, .P2, options)) return .P2;
|
|
284
|
+
} else if (qkc1) {
|
|
285
|
+
const proc = if (showdown) qkc else try Rolls.quickClaw(battle, .P1, options);
|
|
286
|
+
if (proc) return .P1;
|
|
287
|
+
} else if (qkc2) {
|
|
288
|
+
const proc = if (showdown) qkc else try Rolls.quickClaw(battle, .P2, options);
|
|
289
|
+
if (proc) return .P2;
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
const spe1 = battle.side(.P1).active.stats.spe;
|
|
294
|
+
const spe2 = battle.side(.P2).active.stats.spe;
|
|
295
|
+
if (spe1 == spe2) {
|
|
296
|
+
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
297
|
+
if (showdown and !double_switch and hasCallback(m1) and hasCallback(m2)) {
|
|
298
|
+
battle.rng.advance(1);
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
302
|
+
if (!showdown) return if (p1) .P1 else .P2;
|
|
303
|
+
|
|
304
|
+
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
305
|
+
// meaning that if a side is locked into a thrashing move and wins the speed tie, it
|
|
306
|
+
// actually uses its priority to simply insert its actual changed action into the queue,
|
|
307
|
+
// causing it to then execute *after* the side which should go second...
|
|
308
|
+
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
309
|
+
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
310
|
+
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
311
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
312
|
+
// won the original coin flip
|
|
313
|
+
if (t1 and t2) return .P1;
|
|
314
|
+
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
return if (spe1 > spe2) .P1 else .P2;
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
fn hasCallback(m: Move) bool {
|
|
321
|
+
return switch (m) {
|
|
322
|
+
.Counter, .MirrorCoat, .Pursuit => true,
|
|
323
|
+
else => false,
|
|
324
|
+
};
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
fn doTurn(
|
|
328
|
+
battle: anytype,
|
|
329
|
+
player: Player,
|
|
330
|
+
player_choice: Choice,
|
|
331
|
+
foe_player: Player,
|
|
332
|
+
foe_choice: Choice,
|
|
333
|
+
options: anytype,
|
|
334
|
+
) !?Result {
|
|
335
|
+
assert(player_choice.type != .Pass);
|
|
336
|
+
|
|
337
|
+
const volatiles = &battle.side(player).active.volatiles;
|
|
338
|
+
const foe_volatiles = &battle.foe(player).active.volatiles;
|
|
339
|
+
|
|
340
|
+
volatiles.DestinyBond = false;
|
|
341
|
+
if (try executeMove(battle, player, player_choice, true, options)) |r| return r;
|
|
342
|
+
foe_volatiles.Protect = false;
|
|
343
|
+
foe_volatiles.Endure = false;
|
|
344
|
+
foe_volatiles.DestinyBond = false;
|
|
345
|
+
|
|
346
|
+
// foe_volatiles.DestinyBond = false;
|
|
347
|
+
if (try executeMove(battle, foe_player, foe_choice, false, options)) |r| return r;
|
|
348
|
+
volatiles.Protect = false;
|
|
349
|
+
volatiles.Endure = false;
|
|
350
|
+
volatiles.DestinyBond = false;
|
|
351
|
+
|
|
352
|
+
// FIXME
|
|
353
|
+
try handleResidual(battle, player, options);
|
|
354
|
+
|
|
355
|
+
// FIXME
|
|
356
|
+
try betweenTurns(battle, 0, options);
|
|
357
|
+
|
|
358
|
+
return null;
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
fn executeMove(
|
|
362
|
+
battle: anytype,
|
|
363
|
+
player: Player,
|
|
364
|
+
choice: Choice,
|
|
365
|
+
first: bool,
|
|
366
|
+
options: anytype,
|
|
367
|
+
) !?Result {
|
|
368
|
+
if (choice.type == .Switch) {
|
|
369
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
370
|
+
return null;
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
assert(choice.type == .Move);
|
|
374
|
+
var mslot: u4 = @intCast(choice.data);
|
|
375
|
+
var move = Move.Pound; // TODO
|
|
376
|
+
|
|
377
|
+
if (!try beforeMove(battle, player, move, options)) return null;
|
|
378
|
+
|
|
379
|
+
var state: State = .{ .move = move, .mslot = mslot, .first = first };
|
|
380
|
+
return doMove(battle, player, &state, options);
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
fn beforeMove(battle: anytype, player: Player, move: Move, options: anytype) !bool {
|
|
384
|
+
var log = options.log;
|
|
385
|
+
var side = battle.side(player);
|
|
386
|
+
// const foe = battle.foe(player);
|
|
387
|
+
var active = &side.active;
|
|
388
|
+
var stored = side.stored();
|
|
389
|
+
const ident = battle.active(player);
|
|
390
|
+
var volatiles = &active.volatiles;
|
|
391
|
+
|
|
392
|
+
if (volatiles.Recharging) {
|
|
393
|
+
volatiles.Recharging = false;
|
|
394
|
+
cantMove(volatiles);
|
|
395
|
+
try log.cant(ident, .Recharge);
|
|
396
|
+
return false;
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
if (Status.is(stored.status, .SLP)) slp: {
|
|
400
|
+
const before = stored.status;
|
|
401
|
+
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
402
|
+
// if (options.calc.modify(player, .sleep)) |extend| {
|
|
403
|
+
// if (!extend) stored.status = 0;
|
|
404
|
+
// } else {
|
|
405
|
+
stored.status -= 1;
|
|
406
|
+
// }
|
|
407
|
+
|
|
408
|
+
const duration = Status.duration(stored.status);
|
|
409
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
410
|
+
try options.chance.sleep(player, duration);
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
if (duration == 0) {
|
|
414
|
+
try log.curestatus(ident, before, .Message);
|
|
415
|
+
stored.status = 0; // clears EXT if present
|
|
416
|
+
cantMove(volatiles);
|
|
417
|
+
volatiles.Nightmare = false;
|
|
418
|
+
} else {
|
|
419
|
+
try log.cant(ident, .Sleep);
|
|
420
|
+
if (move == .Snore or move == .SleepTalk) break :slp;
|
|
421
|
+
cantMove(volatiles);
|
|
422
|
+
return false;
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
if (Status.is(stored.status, .FRZ) and !(move == .FlameWheel or move == .SacredFire)) {
|
|
427
|
+
cantMove(volatiles);
|
|
428
|
+
try log.cant(ident, .Freeze);
|
|
429
|
+
return false;
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
if (volatiles.Flinch) {
|
|
433
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
434
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
435
|
+
// if (!showdown) volatiles.Flinch = false;
|
|
436
|
+
volatiles.Flinch = false;
|
|
437
|
+
cantMove(volatiles);
|
|
438
|
+
try log.cant(ident, .Flinch);
|
|
439
|
+
return false;
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
if (volatiles.disable.duration > 0) {
|
|
443
|
+
// if (options.calc.modify(player, .disable)) |extend| {
|
|
444
|
+
// if (!extend) volatiles.disable.duration = 0;
|
|
445
|
+
// } else {
|
|
446
|
+
volatiles.disable.duration -= 1;
|
|
447
|
+
// }
|
|
448
|
+
try options.chance.disable(player, volatiles.disable.duration);
|
|
449
|
+
|
|
450
|
+
if (volatiles.disable.duration == 0) {
|
|
451
|
+
volatiles.disable.move = 0;
|
|
452
|
+
try log.end(ident, .Disable);
|
|
453
|
+
}
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
if (volatiles.Confusion) {
|
|
457
|
+
assert(volatiles.confusion > 0);
|
|
458
|
+
|
|
459
|
+
// if (options.calc.modify(player, .confusion)) |extend| {
|
|
460
|
+
// if (!extend) volatiles.confusion = 0;
|
|
461
|
+
// } else {
|
|
462
|
+
volatiles.confusion -= 1;
|
|
463
|
+
// }
|
|
464
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
465
|
+
|
|
466
|
+
if (volatiles.confusion == 0) {
|
|
467
|
+
volatiles.Confusion = false;
|
|
468
|
+
try log.end(ident, .Confusion);
|
|
469
|
+
} else {
|
|
470
|
+
try log.activate(ident, .Confusion);
|
|
471
|
+
|
|
472
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
473
|
+
volatiles.BeatUp = false;
|
|
474
|
+
volatiles.Flinch = false;
|
|
475
|
+
cantMove(volatiles);
|
|
36
476
|
|
|
37
|
-
|
|
477
|
+
// TODO HitConfusion
|
|
478
|
+
|
|
479
|
+
return false;
|
|
480
|
+
}
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
if (volatiles.Attract) {
|
|
485
|
+
try log.activate(ident, .Attract);
|
|
486
|
+
|
|
487
|
+
if (try Rolls.attract(battle, player, options)) {
|
|
488
|
+
cantMove(volatiles);
|
|
489
|
+
try log.cant(ident, .Attract);
|
|
490
|
+
return false;
|
|
491
|
+
}
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
if (side.active.volatiles.disable.move != 0) {
|
|
495
|
+
// A Pokémon that transforms after being disable may end up with less move slots
|
|
496
|
+
const m = side.active.moves[side.active.volatiles.disable.move - 1].id;
|
|
497
|
+
if (m != .None and m == move) {
|
|
498
|
+
side.active.volatiles.Charging = false;
|
|
499
|
+
cantMove(volatiles);
|
|
500
|
+
try options.log.disabled(ident, move);
|
|
501
|
+
return false;
|
|
502
|
+
}
|
|
503
|
+
}
|
|
504
|
+
|
|
505
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
506
|
+
cantMove(volatiles);
|
|
507
|
+
try log.cant(ident, .Paralysis);
|
|
508
|
+
return false;
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
return true;
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
fn cantMove(volatiles: *align(8) Volatiles) void {
|
|
515
|
+
volatiles.Bide = false;
|
|
516
|
+
volatiles.Thrashing = false;
|
|
517
|
+
volatiles.Charging = false;
|
|
518
|
+
volatiles.Underground = false;
|
|
519
|
+
volatiles.Flying = false;
|
|
520
|
+
volatiles.Rollout = false;
|
|
521
|
+
|
|
522
|
+
volatiles.fury_cutter = 0;
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
fn canMove(battle: anytype, player: Player, options: anytype) !void {
|
|
38
526
|
_ = battle;
|
|
39
|
-
_ =
|
|
40
|
-
_ =
|
|
41
|
-
|
|
527
|
+
_ = player;
|
|
528
|
+
_ = options;
|
|
529
|
+
return false;
|
|
530
|
+
}
|
|
42
531
|
|
|
43
|
-
|
|
532
|
+
fn decrementPP(side: *Side, move: Move, mslot: u4) bool {
|
|
533
|
+
var active = &side.active;
|
|
534
|
+
const volatiles = &active.volatiles;
|
|
535
|
+
|
|
536
|
+
assert(move != .Struggle);
|
|
537
|
+
assert(!volatiles.Charging and !volatiles.BeatUp and !volatiles.Thrashing and !volatiles.Bide);
|
|
538
|
+
|
|
539
|
+
var move_slot = active.move(mslot);
|
|
540
|
+
if (move_slot.pp == 0) return false;
|
|
541
|
+
|
|
542
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
543
|
+
if (volatiles.Transform) return true;
|
|
544
|
+
|
|
545
|
+
move_slot = side.stored().move(mslot);
|
|
546
|
+
assert(move_slot.pp > 0);
|
|
547
|
+
|
|
548
|
+
if (move_slot.id == .Mimic and move != .Mimic) return true;
|
|
549
|
+
|
|
550
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
551
|
+
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
552
|
+
|
|
553
|
+
return true;
|
|
44
554
|
}
|
|
45
555
|
|
|
46
|
-
|
|
556
|
+
fn doMove(battle: anytype, player: Player, state: *State, options: anytype) !?Result {
|
|
557
|
+
try checkCriticalHit(battle, player, state, options);
|
|
558
|
+
try calcDamage(battle, player, state, options);
|
|
559
|
+
try adjustDamage(battle, player, state, options);
|
|
560
|
+
try randomizeDamage(battle, player, state, options);
|
|
561
|
+
try applyDamage(battle, player, state, options);
|
|
562
|
+
try buildRage(battle, player, state, options);
|
|
563
|
+
try kingsRock(battle, player, state, options);
|
|
564
|
+
|
|
565
|
+
try Effects.attract(battle, player, state, options);
|
|
566
|
+
try Effects.conversion(battle, player, state, options);
|
|
567
|
+
try Effects.conversion2(battle, player, state, options);
|
|
568
|
+
try Effects.destinyBond(battle, player, state, options);
|
|
569
|
+
try Effects.disable(battle, player, state, options);
|
|
570
|
+
try Effects.encore(battle, player, state, options);
|
|
571
|
+
try Effects.falseSwipe(battle, player, state, options);
|
|
572
|
+
try Effects.focusEnergy(battle, player, state, options);
|
|
573
|
+
try Effects.forceSwitch(battle, player, state, options);
|
|
574
|
+
try Effects.foresight(battle, player, state, options);
|
|
575
|
+
try Effects.happiness(battle, player, state, options);
|
|
576
|
+
try Effects.protect(battle, player, state, options);
|
|
577
|
+
|
|
578
|
+
return null;
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
fn checkCriticalHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
582
|
+
const move = Move.get(state.move);
|
|
583
|
+
if (move.bp == 0) return;
|
|
584
|
+
|
|
585
|
+
const side = battle.side(player);
|
|
586
|
+
const pokemon = side.stored();
|
|
587
|
+
|
|
588
|
+
var stage: u8 =
|
|
589
|
+
if ((pokemon.species == .Chansey and pokemon.item == .LuckyPunch) or
|
|
590
|
+
(pokemon.species == .Farfetchd and pokemon.item == .Stick)) 2 else 0;
|
|
591
|
+
if (stage == 0) {
|
|
592
|
+
if (side.active.volatiles.FocusEnergy) stage += 1;
|
|
593
|
+
if (move.effect.isHighCritical()) stage += 2;
|
|
594
|
+
if (pokemon.item == .ScopeLens) stage += 1;
|
|
595
|
+
}
|
|
596
|
+
assert(stage <= 4);
|
|
597
|
+
|
|
598
|
+
state.crit = try Rolls.criticalHit(battle, player, CRITICAL_HITS[stage], options);
|
|
599
|
+
}
|
|
600
|
+
|
|
601
|
+
fn calcDamage(
|
|
602
|
+
battle: anytype,
|
|
603
|
+
player: Player,
|
|
604
|
+
state: *State,
|
|
605
|
+
options: anytype,
|
|
606
|
+
) !void {
|
|
47
607
|
_ = battle;
|
|
48
608
|
_ = player;
|
|
49
|
-
_ =
|
|
50
|
-
_ =
|
|
609
|
+
_ = state;
|
|
610
|
+
_ = options;
|
|
611
|
+
}
|
|
51
612
|
|
|
52
|
-
|
|
613
|
+
const FORESIGHT: Types = .{ .type1 = .Normal, .type2 = .Fighting };
|
|
614
|
+
|
|
615
|
+
fn adjustDamage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
616
|
+
if (state.move == .Struggle) return;
|
|
617
|
+
|
|
618
|
+
const side = battle.side(player);
|
|
619
|
+
const foe = battle.foe(player);
|
|
620
|
+
const types = foe.active.types;
|
|
621
|
+
const move = Move.get(state.move);
|
|
622
|
+
|
|
623
|
+
var d = state.damage;
|
|
624
|
+
if ((move.type == .Water and battle.field.weather == .Rain) or
|
|
625
|
+
(move.type == .Fire and battle.field.weather == .Sun))
|
|
626
|
+
{
|
|
627
|
+
d = d *% @intFromEnum(Effectiveness.Super) / 10;
|
|
628
|
+
} else if ((move.type == .Water and battle.field.weather == .Sun) or
|
|
629
|
+
((move.type == .Fire or state.move == .SolarBeam) and battle.field.weather == .Rain))
|
|
630
|
+
{
|
|
631
|
+
d = d *% @intFromEnum(Effectiveness.Resisted) / 10;
|
|
632
|
+
}
|
|
633
|
+
|
|
634
|
+
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
635
|
+
|
|
636
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
637
|
+
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(move.type);
|
|
638
|
+
const eff1: u16 = if (foresight and types.type1 == .Ghost)
|
|
639
|
+
neutral
|
|
640
|
+
else
|
|
641
|
+
@intFromEnum(move.type.effectiveness(types.type1));
|
|
642
|
+
const eff2: u16 = if (foresight and types.type2 == .Ghost)
|
|
643
|
+
neutral
|
|
644
|
+
else
|
|
645
|
+
@intFromEnum(move.type.effectiveness(types.type2));
|
|
646
|
+
|
|
647
|
+
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
648
|
+
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
649
|
+
types.type1.precedence() > types.type2.precedence())
|
|
650
|
+
{
|
|
651
|
+
assert(eff2 != neutral);
|
|
652
|
+
d = d *% eff2 / 10;
|
|
653
|
+
assert(types.type1 != types.type2);
|
|
654
|
+
assert(eff1 != neutral);
|
|
655
|
+
d = d *% eff1 / 10;
|
|
656
|
+
} else {
|
|
657
|
+
if (eff1 != neutral) d = d *% eff1 / 10;
|
|
658
|
+
if (types.type1 != types.type2 and eff2 != neutral) d = d *% eff2 / 10;
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
state.effectiveness = if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
662
|
+
state.damage = d;
|
|
663
|
+
}
|
|
664
|
+
|
|
665
|
+
fn randomizeDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
666
|
+
if (state.damage <= 1) return;
|
|
667
|
+
const random = try Rolls.damage(battle, player, options);
|
|
668
|
+
options.calc.base(player.foe(), state.damage);
|
|
669
|
+
state.damage = @intCast(@as(u32, state.damage) *% random / 255);
|
|
670
|
+
options.calc.final(player.foe(), state.damage);
|
|
671
|
+
}
|
|
672
|
+
|
|
673
|
+
fn applyDamage(
|
|
674
|
+
battle: anytype,
|
|
675
|
+
player: Player,
|
|
676
|
+
state: *State,
|
|
677
|
+
options: anytype,
|
|
678
|
+
) !void {
|
|
679
|
+
_ = battle;
|
|
680
|
+
_ = player;
|
|
681
|
+
_ = state;
|
|
682
|
+
_ = options;
|
|
683
|
+
}
|
|
684
|
+
|
|
685
|
+
// TODO: set damage = 0 if missed and not (High) Jump Kick
|
|
686
|
+
fn checkHit(
|
|
687
|
+
battle: anytype,
|
|
688
|
+
player: Player,
|
|
689
|
+
state: *State,
|
|
690
|
+
options: anytype,
|
|
691
|
+
) !void {
|
|
692
|
+
const side = battle.side(player);
|
|
693
|
+
const foe = battle.foe(player);
|
|
694
|
+
|
|
695
|
+
const move = Move.get(state.move);
|
|
696
|
+
|
|
697
|
+
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)) {
|
|
698
|
+
state.miss = true;
|
|
699
|
+
return;
|
|
700
|
+
}
|
|
701
|
+
if (foe.active.volatiles.Protect) {
|
|
702
|
+
state.miss = true;
|
|
703
|
+
return;
|
|
704
|
+
}
|
|
705
|
+
const drain = move.effect == .DrainHP or move.effect == .DreamEater;
|
|
706
|
+
if (drain and foe.active.volatiles.Substitute) {
|
|
707
|
+
state.miss = true;
|
|
708
|
+
return;
|
|
709
|
+
}
|
|
710
|
+
if (side.active.volatiles.LockOn) {
|
|
711
|
+
state.miss = !(foe.active.volatiles.Flying and move.extra.undeground);
|
|
712
|
+
return;
|
|
713
|
+
}
|
|
714
|
+
assert(!(foe.active.volatiles.Flying and foe.active.volatiles.Underground));
|
|
715
|
+
if (foe.active.volatiles.Flying) {
|
|
716
|
+
if (!move.extra.flying) {
|
|
717
|
+
state.miss = true;
|
|
718
|
+
return;
|
|
719
|
+
}
|
|
720
|
+
} else if (foe.active.volatiles.Underground) {
|
|
721
|
+
if (!move.extra.underground) {
|
|
722
|
+
state.miss = true;
|
|
723
|
+
return;
|
|
724
|
+
}
|
|
725
|
+
}
|
|
726
|
+
if (move.effect == .Thunder and battle.field.weather == .Rain) {
|
|
727
|
+
state.miss = false;
|
|
728
|
+
return;
|
|
729
|
+
}
|
|
730
|
+
if (move.effect == .AlwaysHit) {
|
|
731
|
+
state.miss = false;
|
|
732
|
+
return;
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
var accuracy: u16 = move.accuracy;
|
|
736
|
+
if (foe.active.boosts.evasion <= side.active.boosts.accuracy or
|
|
737
|
+
!foe.active.volatiles.Foresight)
|
|
738
|
+
{
|
|
739
|
+
var boost = ACCURACY_BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
740
|
+
accuracy = accuracy * boost[0] / boost[1];
|
|
741
|
+
boost = ACCURACY_BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
742
|
+
accuracy = accuracy * boost[0] / boost[1];
|
|
743
|
+
accuracy = @min(255, @max(1, accuracy));
|
|
744
|
+
}
|
|
745
|
+
|
|
746
|
+
if (foe.stored().item == .BrightPowder) {
|
|
747
|
+
accuracy -|= 20;
|
|
748
|
+
}
|
|
749
|
+
|
|
750
|
+
// The accuracy roll is skipped entirely if maxed
|
|
751
|
+
state.miss = if (accuracy == 255)
|
|
752
|
+
false
|
|
753
|
+
else
|
|
754
|
+
!try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
755
|
+
}
|
|
756
|
+
|
|
757
|
+
fn checkFaint(
|
|
758
|
+
battle: anytype,
|
|
759
|
+
player: Player,
|
|
760
|
+
state: *State,
|
|
761
|
+
options: anytype,
|
|
762
|
+
) @TypeOf(options.log).Error!?Result {
|
|
763
|
+
_ = battle;
|
|
764
|
+
_ = player;
|
|
765
|
+
_ = state;
|
|
766
|
+
return null;
|
|
767
|
+
}
|
|
768
|
+
|
|
769
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
770
|
+
_ = battle;
|
|
771
|
+
_ = player;
|
|
772
|
+
_ = done;
|
|
773
|
+
_ = options;
|
|
774
|
+
return null;
|
|
775
|
+
}
|
|
776
|
+
|
|
777
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
778
|
+
var side = battle.side(player);
|
|
779
|
+
var stored = side.stored();
|
|
780
|
+
const ident = battle.active(player);
|
|
781
|
+
var volatiles = &side.active.volatiles;
|
|
782
|
+
|
|
783
|
+
// TODO if (stored.hp == 0) return;
|
|
784
|
+
assert(stored.hp > 0);
|
|
785
|
+
|
|
786
|
+
const brn = Status.is(stored.status, .BRN);
|
|
787
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
788
|
+
var damage: u16 = undefined;
|
|
789
|
+
if (volatiles.Toxic) {
|
|
790
|
+
volatiles.toxic += 1;
|
|
791
|
+
damage = @max(stored.stats.hp / 16, 1) * volatiles.toxic;
|
|
792
|
+
} else {
|
|
793
|
+
damage = @max(stored.stats.hp / 8, 1);
|
|
794
|
+
}
|
|
795
|
+
|
|
796
|
+
stored.hp -|= damage;
|
|
797
|
+
// Pokémon Showdown uses damageOf here but its not relevant in Generation II
|
|
798
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
799
|
+
if (stored.hp == 0) return;
|
|
800
|
+
}
|
|
801
|
+
|
|
802
|
+
if (volatiles.LeechSeed) {
|
|
803
|
+
var foe = battle.foe(player);
|
|
804
|
+
var foe_stored = foe.stored();
|
|
805
|
+
const foe_ident = battle.active(player.foe());
|
|
806
|
+
|
|
807
|
+
// if (foe_stored.hp == 0) {
|
|
808
|
+
// assert(showdown);
|
|
809
|
+
// return;
|
|
810
|
+
// }
|
|
811
|
+
|
|
812
|
+
const damage = @max(stored.stats.hp / 8, 1);
|
|
813
|
+
stored.hp -|= damage;
|
|
814
|
+
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
815
|
+
try options.log.damage(ident, stored, .LeechSeed);
|
|
816
|
+
|
|
817
|
+
const before = foe_stored.hp;
|
|
818
|
+
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
819
|
+
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
820
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
821
|
+
if (stored.hp == 0) return;
|
|
822
|
+
}
|
|
823
|
+
|
|
824
|
+
if (volatiles.Nightmare) {
|
|
825
|
+
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
826
|
+
// ibid
|
|
827
|
+
try options.log.damage(ident, stored, .Nightmare);
|
|
828
|
+
if (stored.hp == 0) return;
|
|
829
|
+
}
|
|
830
|
+
|
|
831
|
+
if (volatiles.Curse) {
|
|
832
|
+
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
833
|
+
// ibid
|
|
834
|
+
try options.log.damage(ident, stored, .Curse);
|
|
835
|
+
if (stored.hp == 0) return;
|
|
836
|
+
}
|
|
837
|
+
}
|
|
838
|
+
|
|
839
|
+
fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
840
|
+
const players = comptime std.enums.values(Player);
|
|
841
|
+
|
|
842
|
+
// TODO checkFaintThen(p1, p2);
|
|
843
|
+
|
|
844
|
+
// Future Sight
|
|
845
|
+
inline for (players) |player| {
|
|
846
|
+
var side = battle.side(player);
|
|
847
|
+
var future_sight = &side.conditions.future_sight;
|
|
848
|
+
|
|
849
|
+
if (future_sight.count > 0) {
|
|
850
|
+
future_sight.count -= 1;
|
|
851
|
+
assert(future_sight.count != 0);
|
|
852
|
+
if (future_sight.count == 1) {
|
|
853
|
+
try options.log.end(battle.active(player), .FutureSight);
|
|
854
|
+
// TODO doMove
|
|
855
|
+
}
|
|
856
|
+
}
|
|
857
|
+
}
|
|
858
|
+
// TODO checkFaintThen(p1, p2);
|
|
859
|
+
|
|
860
|
+
// Weather
|
|
861
|
+
if (battle.field.weather != .None) {
|
|
862
|
+
assert(battle.field.weather_duration > 0);
|
|
863
|
+
battle.field.weather_duration -= 1;
|
|
864
|
+
|
|
865
|
+
if (battle.field.weather_duration == 0) {
|
|
866
|
+
battle.field.weather = .None;
|
|
867
|
+
try options.log.weather(battle.field.weather, .None);
|
|
868
|
+
} else {
|
|
869
|
+
try options.log.weather(battle.field.weather, .Upkeep);
|
|
870
|
+
if (battle.field.weather == .Sandstorm) {
|
|
871
|
+
inline for (players) |player| {
|
|
872
|
+
var side = battle.side(player);
|
|
873
|
+
const active = side.active;
|
|
874
|
+
if (!(active.volatiles.Underground or active.types.sandstormImmune())) {
|
|
875
|
+
side.stored().hp -|= @max(side.stored().stats.hp / 8, 1);
|
|
876
|
+
try options.log.damage(battle.active(player), side.stored(), .Sandstorm);
|
|
877
|
+
}
|
|
878
|
+
}
|
|
879
|
+
// TODO checkFaintThen(p1, p2);
|
|
880
|
+
}
|
|
881
|
+
}
|
|
882
|
+
}
|
|
883
|
+
|
|
884
|
+
// Binding
|
|
885
|
+
inline for (players) |player| {
|
|
886
|
+
var side = battle.side(player);
|
|
887
|
+
var volatiles = &side.active.volatiles;
|
|
888
|
+
|
|
889
|
+
if (volatiles.bind.duration > 0 and !volatiles.Substitute) {
|
|
890
|
+
volatiles.bind.duration -= 1;
|
|
891
|
+
if (volatiles.bind.duration == 0) {
|
|
892
|
+
const reason = @intFromEnum(End.Bind) + volatiles.bind.reason - 1;
|
|
893
|
+
try options.log.end(battle.active(player), @enumFromInt(reason));
|
|
894
|
+
} else {
|
|
895
|
+
var reason = @intFromEnum(Activate.Bind) + volatiles.bind.reason - 1;
|
|
896
|
+
try options.log.activate(battle.active(player), @enumFromInt(reason));
|
|
897
|
+
|
|
898
|
+
reason = @intFromEnum(Damage.Bind) + volatiles.bind.reason - 1;
|
|
899
|
+
side.stored().hp -|= @max(side.stored().stats.hp / 16, 1);
|
|
900
|
+
try options.log.damage(battle.active(player), side.stored(), @enumFromInt(reason));
|
|
901
|
+
}
|
|
902
|
+
}
|
|
903
|
+
}
|
|
904
|
+
// TODO checkFaintThen(p1, p2);
|
|
905
|
+
|
|
906
|
+
// Perish Song
|
|
907
|
+
inline for (players) |player| {
|
|
908
|
+
var side = battle.side(player);
|
|
909
|
+
var volatiles = &side.active.volatiles;
|
|
910
|
+
|
|
911
|
+
if (volatiles.PerishSong) {
|
|
912
|
+
assert(volatiles.perish_song > 0);
|
|
913
|
+
volatiles.perish_song -= 1;
|
|
914
|
+
|
|
915
|
+
assert(volatiles.perish_song < 3);
|
|
916
|
+
const reason = @intFromEnum(Start.PerishSong0) + volatiles.perish_song;
|
|
917
|
+
try options.log.start(battle.active(player), @enumFromInt(reason));
|
|
918
|
+
|
|
919
|
+
if (volatiles.perish_song == 0) {
|
|
920
|
+
volatiles.PerishSong = false;
|
|
921
|
+
side.stored().hp = 0;
|
|
922
|
+
}
|
|
923
|
+
}
|
|
924
|
+
}
|
|
925
|
+
// TODO checkFaintThen(p1, p2);
|
|
926
|
+
|
|
927
|
+
// Leftovers
|
|
928
|
+
inline for (players) |player| {
|
|
929
|
+
var stored = battle.side(player).stored();
|
|
930
|
+
|
|
931
|
+
if (stored.item == .Leftovers) {
|
|
932
|
+
const before = stored.hp;
|
|
933
|
+
stored.hp = @min(stored.hp + @max(stored.stats.hp / 16, 1), stored.stats.hp);
|
|
934
|
+
if (stored.hp > before) try options.log.heal(battle.active(player), stored, .Leftovers);
|
|
935
|
+
}
|
|
936
|
+
}
|
|
937
|
+
|
|
938
|
+
// Mystery Berry
|
|
939
|
+
inline for (players) |player| {
|
|
940
|
+
var stored = battle.side(player).stored();
|
|
941
|
+
|
|
942
|
+
if (stored.item == .MysteryBerry) {
|
|
943
|
+
// TODO stored and active moves, transform, etc
|
|
944
|
+
}
|
|
945
|
+
}
|
|
946
|
+
|
|
947
|
+
// Defrost
|
|
948
|
+
inline for (players) |player| {
|
|
949
|
+
var side = battle.side(player);
|
|
950
|
+
|
|
951
|
+
if (Status.is(side.stored().status, .FRZ) and
|
|
952
|
+
!side.active.volatiles.frozen and
|
|
953
|
+
try Rolls.defrost(battle, player, options))
|
|
954
|
+
{
|
|
955
|
+
try options.log.curestatus(battle.active(player), side.stored().status, .Message);
|
|
956
|
+
side.stored().status = 0;
|
|
957
|
+
}
|
|
958
|
+
}
|
|
959
|
+
|
|
960
|
+
// Side Conditions
|
|
961
|
+
if (showdown) {
|
|
962
|
+
inline for (players) |player| {
|
|
963
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
964
|
+
}
|
|
965
|
+
inline for (players) |player| {
|
|
966
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
967
|
+
}
|
|
968
|
+
inline for (players) |player| {
|
|
969
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
970
|
+
}
|
|
971
|
+
} else {
|
|
972
|
+
inline for (players) |player| {
|
|
973
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
974
|
+
}
|
|
975
|
+
inline for (players) |player| {
|
|
976
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
977
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
978
|
+
}
|
|
979
|
+
}
|
|
980
|
+
|
|
981
|
+
// Healing items
|
|
982
|
+
inline for (players) |player| {
|
|
983
|
+
var side = battle.side(player);
|
|
984
|
+
var stored = side.stored();
|
|
985
|
+
const ident = battle.active(player);
|
|
986
|
+
|
|
987
|
+
const num = @intFromEnum(stored.item);
|
|
988
|
+
if (num > @intFromEnum(Item.Berry)) {
|
|
989
|
+
if (num <= @intFromEnum(Item.GoldBerry)) {
|
|
990
|
+
const proc = if (showdown)
|
|
991
|
+
stored.hp <= stored.stats.hp
|
|
992
|
+
else
|
|
993
|
+
stored.hp < stored.stats.hp;
|
|
994
|
+
if (proc) {
|
|
995
|
+
assert(stored.hp != 0);
|
|
996
|
+
try options.log.enditem(ident, stored.item, .Eat);
|
|
997
|
+
stored.item = .None;
|
|
998
|
+
|
|
999
|
+
const offset = num - @intFromEnum(Item.Berry);
|
|
1000
|
+
assert(offset < 3);
|
|
1001
|
+
stored.hp = @min(stored.hp + ((offset + 1) * 10), stored.stats.hp);
|
|
1002
|
+
const reason: Heal = @enumFromInt(@intFromEnum(Heal.Berry) + offset);
|
|
1003
|
+
try options.log.heal(ident, stored, reason);
|
|
1004
|
+
}
|
|
1005
|
+
} else if (num < @intFromEnum(Item.BitterBerry)) {
|
|
1006
|
+
const proc = if (stored.item == .MiracleBerry)
|
|
1007
|
+
Status.any(stored.status)
|
|
1008
|
+
else
|
|
1009
|
+
Status.is(stored.status, @enumFromInt(num - @intFromEnum(Item.MintBerry) + 2));
|
|
1010
|
+
|
|
1011
|
+
if (proc) {
|
|
1012
|
+
assert(Status.any(stored.status));
|
|
1013
|
+
try options.log.enditem(ident, stored.item, .Eat);
|
|
1014
|
+
stored.item = .None;
|
|
1015
|
+
|
|
1016
|
+
// FIXME wtf?
|
|
1017
|
+
// side.active.volatiles.Toxic = false;
|
|
1018
|
+
// side.active.volatiles.NightMare = false;
|
|
1019
|
+
if (stored.item == .MiracleBerry) {
|
|
1020
|
+
side.active.volatiles.Confusion = false;
|
|
1021
|
+
try options.log.end(ident, .Confusion);
|
|
1022
|
+
}
|
|
1023
|
+
stored.status = 0;
|
|
1024
|
+
|
|
1025
|
+
// FIXME recalc stats
|
|
1026
|
+
|
|
1027
|
+
try options.log.curestatus(ident, stored.status, .Message);
|
|
1028
|
+
}
|
|
1029
|
+
} else if (num == @intFromEnum(Item.BitterBerry)) {
|
|
1030
|
+
if (side.active.volatiles.Confusion) {
|
|
1031
|
+
try options.log.enditem(ident, stored.item, .Eat);
|
|
1032
|
+
stored.item = .None;
|
|
1033
|
+
|
|
1034
|
+
side.active.volatiles.Confusion = false;
|
|
1035
|
+
try options.log.end(ident, .Confusion);
|
|
1036
|
+
}
|
|
1037
|
+
}
|
|
1038
|
+
}
|
|
1039
|
+
}
|
|
1040
|
+
|
|
1041
|
+
// Encore
|
|
1042
|
+
inline for (players) |player| {
|
|
1043
|
+
var side = battle.side(player);
|
|
1044
|
+
var volatiles = &side.active.volatiles;
|
|
1045
|
+
|
|
1046
|
+
if (volatiles.Encore) {
|
|
1047
|
+
assert(volatiles.encore > 0);
|
|
1048
|
+
volatiles.encore -= 1;
|
|
1049
|
+
|
|
1050
|
+
if (volatiles.encore == 0 or side.active.move(mslot).pp == 0) {
|
|
1051
|
+
volatiles.Encore = false;
|
|
1052
|
+
try options.log.end(battle.active(player), .Encore);
|
|
1053
|
+
}
|
|
1054
|
+
}
|
|
1055
|
+
}
|
|
1056
|
+
}
|
|
1057
|
+
|
|
1058
|
+
inline fn updateSideCondition(
|
|
1059
|
+
battle: anytype,
|
|
1060
|
+
player: Player,
|
|
1061
|
+
comptime key: []const u8,
|
|
1062
|
+
comptime value: []const u8,
|
|
1063
|
+
options: anytype,
|
|
1064
|
+
) !void {
|
|
1065
|
+
var side = battle.side(player);
|
|
1066
|
+
if (@field(side.conditions, key)) {
|
|
1067
|
+
assert(@field(side.conditions, value) > 0);
|
|
1068
|
+
@field(side.conditions, value) -= 1;
|
|
1069
|
+
|
|
1070
|
+
if (@field(side.conditions, value) == 0) {
|
|
1071
|
+
@field(side.conditions, key) = false;
|
|
1072
|
+
try options.log.sideend(player, @field(protocol.Side, key));
|
|
1073
|
+
}
|
|
1074
|
+
}
|
|
1075
|
+
}
|
|
1076
|
+
|
|
1077
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1078
|
+
battle.turn += 1;
|
|
1079
|
+
|
|
1080
|
+
if (showdown and battle.turn >= 1000) {
|
|
1081
|
+
try options.log.tie();
|
|
1082
|
+
return Result.Tie;
|
|
1083
|
+
} else if (battle.turn >= 65535) {
|
|
1084
|
+
return Result.Error;
|
|
1085
|
+
}
|
|
1086
|
+
|
|
1087
|
+
try options.log.turn(battle.turn);
|
|
1088
|
+
|
|
1089
|
+
return Result.Default;
|
|
1090
|
+
}
|
|
1091
|
+
|
|
1092
|
+
fn buildRage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1093
|
+
var foe = battle.foe(player);
|
|
1094
|
+
if (foe.active.volatiles.Rage) {
|
|
1095
|
+
if (showdown) {
|
|
1096
|
+
// TODO if showdown boost
|
|
1097
|
+
if (foe.active.boosts.atk < 6) {
|
|
1098
|
+
try Effects.boost(battle, player, state, options);
|
|
1099
|
+
}
|
|
1100
|
+
} else {
|
|
1101
|
+
foe.active.volatiles.rage +|= 1;
|
|
1102
|
+
try options.log.activate(battle.active(player), .Rage);
|
|
1103
|
+
}
|
|
1104
|
+
}
|
|
1105
|
+
}
|
|
1106
|
+
|
|
1107
|
+
fn kingsRock(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1108
|
+
var foe = battle.foe(player);
|
|
1109
|
+
const flinch = battle.side(player).stored().item == .KingsRock and
|
|
1110
|
+
!foe.active.volatiles.Substitute and
|
|
1111
|
+
try Rolls.item(battle, player, options);
|
|
1112
|
+
if (flinch) {
|
|
1113
|
+
foe.active.volatiles.Recharging = false;
|
|
1114
|
+
foe.active.volatiles.Flinch = true;
|
|
1115
|
+
}
|
|
1116
|
+
}
|
|
1117
|
+
|
|
1118
|
+
pub const Effects = struct {
|
|
1119
|
+
fn alwaysHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1120
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1121
|
+
}
|
|
1122
|
+
|
|
1123
|
+
fn attract(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1124
|
+
const side = battle.side(player);
|
|
1125
|
+
var foe = battle.foe(player);
|
|
1126
|
+
|
|
1127
|
+
const gender: u8 = @intFromEnum(side.stored().dvs.gender);
|
|
1128
|
+
const foe_gender: u8 = @intFromEnum(foe.stored().dvs.gender);
|
|
1129
|
+
if (gender + foe_gender != 1) {
|
|
1130
|
+
try options.log.immune(battle.active(player.foe()), .None);
|
|
1131
|
+
return;
|
|
1132
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1133
|
+
try options.log.lastmiss();
|
|
1134
|
+
try options.log.miss(battle.active(player));
|
|
1135
|
+
return;
|
|
1136
|
+
}
|
|
1137
|
+
|
|
1138
|
+
foe.active.volatiles.Attract = true;
|
|
1139
|
+
try options.log.start(battle.active(player.foe()), .Attract);
|
|
1140
|
+
}
|
|
1141
|
+
|
|
1142
|
+
fn batonPass(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1143
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1144
|
+
}
|
|
1145
|
+
|
|
1146
|
+
fn beatUp(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1147
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1148
|
+
}
|
|
1149
|
+
|
|
1150
|
+
fn bellyDrum(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1151
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1152
|
+
}
|
|
1153
|
+
|
|
1154
|
+
fn bide(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1155
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1156
|
+
}
|
|
1157
|
+
|
|
1158
|
+
fn binding(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1159
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1160
|
+
}
|
|
1161
|
+
|
|
1162
|
+
fn burnChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1163
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1164
|
+
}
|
|
1165
|
+
|
|
1166
|
+
fn confusion(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1167
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1168
|
+
}
|
|
1169
|
+
|
|
1170
|
+
fn conversion(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1171
|
+
var side = battle.side(player);
|
|
1172
|
+
|
|
1173
|
+
var n: u3 = 0;
|
|
1174
|
+
for (side.active.moves) |m| {
|
|
1175
|
+
if (convertible(side.active, m.id)) n += 1;
|
|
1176
|
+
}
|
|
1177
|
+
if (n == 0) {
|
|
1178
|
+
try options.log.fail(battle.active(player), .None);
|
|
1179
|
+
return;
|
|
1180
|
+
}
|
|
1181
|
+
|
|
1182
|
+
side.active.types.type1 = try Rolls.conversion(battle, player, n, options);
|
|
1183
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1184
|
+
}
|
|
1185
|
+
|
|
1186
|
+
fn conversion2(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1187
|
+
var side = battle.side(player);
|
|
1188
|
+
|
|
1189
|
+
const last = battle.foe(player).lastMove(false);
|
|
1190
|
+
if (last == .None) {
|
|
1191
|
+
try options.log.fail(battle.active(player), .None);
|
|
1192
|
+
return;
|
|
1193
|
+
}
|
|
1194
|
+
const move = Move.get(last);
|
|
1195
|
+
if (move.type == .@"???") {
|
|
1196
|
+
try options.log.fail(battle.active(player), .None);
|
|
1197
|
+
return;
|
|
1198
|
+
}
|
|
1199
|
+
|
|
1200
|
+
side.active.types.type1 = try Rolls.conversion2(battle, player, move.type, options);
|
|
1201
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1202
|
+
}
|
|
1203
|
+
|
|
1204
|
+
fn counter(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1205
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1206
|
+
}
|
|
1207
|
+
|
|
1208
|
+
fn curse(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1209
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1210
|
+
}
|
|
1211
|
+
|
|
1212
|
+
fn defenseCurl(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1213
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1214
|
+
}
|
|
1215
|
+
|
|
1216
|
+
fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1217
|
+
battle.side(player).active.volatiles.DestinyBond = true;
|
|
1218
|
+
try options.log.singlemove(battle.active(player), Move.DestinyBond);
|
|
1219
|
+
}
|
|
1220
|
+
|
|
1221
|
+
fn disable(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1222
|
+
var foe = battle.foe(player);
|
|
1223
|
+
var volatiles = &foe.active.volatiles;
|
|
1224
|
+
const foe_ident = battle.active(player.foe());
|
|
1225
|
+
|
|
1226
|
+
if (volatiles.disable.move != 0) {
|
|
1227
|
+
try options.log.fail(foe_ident, .None);
|
|
1228
|
+
return;
|
|
1229
|
+
}
|
|
1230
|
+
|
|
1231
|
+
const last = battle.foe(player).lastMove(false);
|
|
1232
|
+
if (last == .None or last == .Struggle) {
|
|
1233
|
+
try options.log.fail(foe_ident, .None);
|
|
1234
|
+
return;
|
|
1235
|
+
}
|
|
1236
|
+
|
|
1237
|
+
var slot: u3 = 0;
|
|
1238
|
+
for (foe.active.moves) |m| {
|
|
1239
|
+
assert(m.id != .None);
|
|
1240
|
+
slot += 1;
|
|
1241
|
+
if (m.id == last) break;
|
|
1242
|
+
}
|
|
1243
|
+
const move = foe.active.move(slot);
|
|
1244
|
+
if (move.pp == 0) {
|
|
1245
|
+
try options.log.fail(foe_ident, .None);
|
|
1246
|
+
return;
|
|
1247
|
+
}
|
|
1248
|
+
|
|
1249
|
+
volatiles.disable.move = slot;
|
|
1250
|
+
volatiles.disable.duration = Rolls.disableDuration(battle, player, options);
|
|
1251
|
+
|
|
1252
|
+
try options.log.startEffect(foe_ident, .Disable, move.id);
|
|
1253
|
+
}
|
|
1254
|
+
|
|
1255
|
+
fn doubleHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1256
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1257
|
+
}
|
|
1258
|
+
|
|
1259
|
+
fn drainHP(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1260
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1261
|
+
}
|
|
1262
|
+
|
|
1263
|
+
fn encore(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1264
|
+
var foe = battle.foe(player);
|
|
1265
|
+
var volatiles = &foe.active.volatiles;
|
|
1266
|
+
const foe_ident = battle.active(player.foe());
|
|
1267
|
+
|
|
1268
|
+
const last = battle.foe(player).lastMove(true);
|
|
1269
|
+
const failed = volatiles.Encore or
|
|
1270
|
+
(last == .None or last == .Struggle or
|
|
1271
|
+
last == .Encore or .last == .MirrorMove);
|
|
1272
|
+
if (failed) {
|
|
1273
|
+
try options.log.fail(foe_ident, .None);
|
|
1274
|
+
return;
|
|
1275
|
+
}
|
|
1276
|
+
|
|
1277
|
+
var slot: u3 = 0;
|
|
1278
|
+
for (foe.active.moves) |m| {
|
|
1279
|
+
assert(m.id != .None);
|
|
1280
|
+
slot += 1;
|
|
1281
|
+
if (m.id == last) break;
|
|
1282
|
+
}
|
|
1283
|
+
const move = foe.active.move(slot);
|
|
1284
|
+
if (move.pp == 0) {
|
|
1285
|
+
try options.log.fail(foe_ident, .None);
|
|
1286
|
+
return;
|
|
1287
|
+
}
|
|
1288
|
+
|
|
1289
|
+
volatiles.Encore = true;
|
|
1290
|
+
volatiles.encore = Rolls.encoreDuration(battle, player, options);
|
|
1291
|
+
|
|
1292
|
+
// TODO ???
|
|
1293
|
+
_ = state;
|
|
1294
|
+
|
|
1295
|
+
try options.log.startEffect(foe_ident, .Encore, move.id);
|
|
1296
|
+
}
|
|
1297
|
+
|
|
1298
|
+
fn explode(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1299
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1300
|
+
}
|
|
1301
|
+
|
|
1302
|
+
fn falseSwipe(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1303
|
+
const foe = battle.foe(player);
|
|
1304
|
+
assert(foe.stored().hp > 0);
|
|
1305
|
+
// FIXME crit?
|
|
1306
|
+
if (state.damage > foe.stored().hp) state.damage = foe.stored().hp - 1;
|
|
1307
|
+
}
|
|
1308
|
+
|
|
1309
|
+
fn fixedDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1310
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1311
|
+
}
|
|
1312
|
+
|
|
1313
|
+
fn flameWheel(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1314
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1315
|
+
}
|
|
1316
|
+
|
|
1317
|
+
fn flinchChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1318
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1319
|
+
}
|
|
1320
|
+
|
|
1321
|
+
fn flyDig(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1322
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1323
|
+
}
|
|
1324
|
+
|
|
1325
|
+
fn focusEnergy(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1326
|
+
var side = battle.side(player);
|
|
1327
|
+
|
|
1328
|
+
if (side.active.volatiles.FocusEnergy) {
|
|
1329
|
+
if (!showdown) try options.log.fail(battle.active(player), .None);
|
|
1330
|
+
return;
|
|
1331
|
+
}
|
|
1332
|
+
|
|
1333
|
+
side.active.volatiles.FocusEnergy = true;
|
|
1334
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1335
|
+
}
|
|
1336
|
+
|
|
1337
|
+
var SLOTS: [5]u4 = .{ 0, 0, 0, 0, 0 };
|
|
1338
|
+
|
|
1339
|
+
fn forceSwitch(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1340
|
+
const foe = battle.foe(player);
|
|
1341
|
+
|
|
1342
|
+
var n: u4 = 0;
|
|
1343
|
+
var i: u4 = 0;
|
|
1344
|
+
for (foe.pokemon, 0..) |pokemon, j| {
|
|
1345
|
+
if (pokemon.species == .None) break;
|
|
1346
|
+
n += 1;
|
|
1347
|
+
if (pokemon.position == 1) continue;
|
|
1348
|
+
if (pokemon.hp > 0) {
|
|
1349
|
+
SLOTS[i] = @intCast(foe.pokemon[j].position);
|
|
1350
|
+
i += 1;
|
|
1351
|
+
}
|
|
1352
|
+
}
|
|
1353
|
+
|
|
1354
|
+
if (n == 0) {
|
|
1355
|
+
try options.log.fail(battle.active(player), .None);
|
|
1356
|
+
return;
|
|
1357
|
+
}
|
|
1358
|
+
|
|
1359
|
+
_ = try Rolls.forceSwitch(battle, player, SLOTS[0..i], n, options); // TODO
|
|
1360
|
+
}
|
|
1361
|
+
|
|
1362
|
+
fn foresight(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1363
|
+
var foe = battle.foe(player);
|
|
1364
|
+
|
|
1365
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1366
|
+
try options.log.lastmiss();
|
|
1367
|
+
try options.log.miss(battle.active(player));
|
|
1368
|
+
return;
|
|
1369
|
+
} else if (foe.active.volatiles.Foresight) {
|
|
1370
|
+
try options.log.fail(battle.active(player), .None);
|
|
1371
|
+
return;
|
|
1372
|
+
}
|
|
1373
|
+
|
|
1374
|
+
foe.active.volatiles.Foresight = true;
|
|
1375
|
+
try options.log.start(battle.active(player.foe()), .FocusEnergy);
|
|
1376
|
+
}
|
|
1377
|
+
|
|
1378
|
+
fn freezeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1379
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1380
|
+
}
|
|
1381
|
+
|
|
1382
|
+
fn furyCutter(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1383
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1384
|
+
}
|
|
1385
|
+
|
|
1386
|
+
fn futureSight(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1387
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1388
|
+
}
|
|
1389
|
+
|
|
1390
|
+
fn happiness(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1391
|
+
const val = battle.side(player).stored().happiness;
|
|
1392
|
+
const frustration = Move.get(state.move).effect == .Frustration;
|
|
1393
|
+
state.bp = ((if (frustration) 255 - val else val) * 10) / 25;
|
|
1394
|
+
}
|
|
1395
|
+
|
|
1396
|
+
fn haze(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1397
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1398
|
+
}
|
|
1399
|
+
|
|
1400
|
+
fn heal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1401
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1402
|
+
}
|
|
1403
|
+
|
|
1404
|
+
fn healBell(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1405
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1406
|
+
}
|
|
1407
|
+
|
|
1408
|
+
fn hiddenPower(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1409
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1410
|
+
}
|
|
1411
|
+
|
|
1412
|
+
fn hyperBeam(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1413
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1414
|
+
}
|
|
1415
|
+
|
|
1416
|
+
fn jumpKick(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1417
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1418
|
+
}
|
|
1419
|
+
|
|
1420
|
+
fn leechSeed(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1421
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1422
|
+
}
|
|
1423
|
+
|
|
1424
|
+
fn levelDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1425
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1426
|
+
}
|
|
1427
|
+
|
|
1428
|
+
fn lockOn(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1429
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1430
|
+
}
|
|
1431
|
+
|
|
1432
|
+
const MAGNITUDE_POWER = [_]u8{ 10, 30, 50, 70, 90, 110, 150 };
|
|
1433
|
+
|
|
1434
|
+
fn magnitude(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1435
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1436
|
+
}
|
|
1437
|
+
|
|
1438
|
+
fn meanLook(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1439
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1440
|
+
}
|
|
1441
|
+
|
|
1442
|
+
fn metronome(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1443
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1444
|
+
}
|
|
1445
|
+
|
|
1446
|
+
fn mimic(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1447
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1448
|
+
}
|
|
1449
|
+
|
|
1450
|
+
fn mirrorCoat(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1451
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1452
|
+
}
|
|
1453
|
+
|
|
1454
|
+
fn mirrorMove(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1455
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1456
|
+
}
|
|
1457
|
+
|
|
1458
|
+
fn mist(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1459
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1460
|
+
}
|
|
1461
|
+
|
|
1462
|
+
fn weatherHeal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1463
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1464
|
+
}
|
|
1465
|
+
|
|
1466
|
+
fn multiHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1467
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1468
|
+
}
|
|
1469
|
+
|
|
1470
|
+
fn nightmare(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1471
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1472
|
+
}
|
|
1473
|
+
|
|
1474
|
+
fn ohko(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1475
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1476
|
+
}
|
|
1477
|
+
|
|
1478
|
+
fn painSplit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1479
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1480
|
+
}
|
|
1481
|
+
|
|
1482
|
+
fn paralyze(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1483
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1484
|
+
}
|
|
1485
|
+
|
|
1486
|
+
fn paralyzeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1487
|
+
// TODO: Thunder does acc/checkHit/effectChance before stab + damage variation
|
|
1488
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1489
|
+
}
|
|
1490
|
+
|
|
1491
|
+
fn payDay(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1492
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1493
|
+
}
|
|
1494
|
+
|
|
1495
|
+
fn perishSong(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1496
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1497
|
+
}
|
|
1498
|
+
|
|
1499
|
+
fn poison(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1500
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1501
|
+
}
|
|
1502
|
+
|
|
1503
|
+
fn present(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1504
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1505
|
+
}
|
|
1506
|
+
|
|
1507
|
+
fn protect(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1508
|
+
var side = battle.side(player);
|
|
1509
|
+
var volatiles = &side.active.volatiles;
|
|
1510
|
+
|
|
1511
|
+
const failed = !state.first or volatiles.Substitute or
|
|
1512
|
+
!try Rolls.protect(battle, player, volatiles.protect, options);
|
|
1513
|
+
if (failed) {
|
|
1514
|
+
try options.log.fail(battle.active(player), .None);
|
|
1515
|
+
return;
|
|
1516
|
+
}
|
|
1517
|
+
|
|
1518
|
+
volatiles.protect = @max(8, volatiles.protect + 1);
|
|
1519
|
+
if (state.move == .Endure) {
|
|
1520
|
+
volatiles.Endure = true;
|
|
1521
|
+
} else {
|
|
1522
|
+
volatiles.Protect = true;
|
|
1523
|
+
}
|
|
1524
|
+
try options.log.singleturn(battle.active(player), state.move);
|
|
1525
|
+
}
|
|
1526
|
+
|
|
1527
|
+
fn psychUp(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1528
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1529
|
+
}
|
|
1530
|
+
|
|
1531
|
+
fn pursuit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1532
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1533
|
+
}
|
|
1534
|
+
|
|
1535
|
+
fn rage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1536
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1537
|
+
}
|
|
1538
|
+
|
|
1539
|
+
fn rainDance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1540
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1541
|
+
}
|
|
1542
|
+
|
|
1543
|
+
fn rapidSpin(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1544
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1545
|
+
}
|
|
1546
|
+
|
|
1547
|
+
fn razorWind(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1548
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1549
|
+
}
|
|
1550
|
+
|
|
1551
|
+
fn recoil(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1552
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1553
|
+
}
|
|
1554
|
+
|
|
1555
|
+
fn reversal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1556
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1557
|
+
}
|
|
1558
|
+
|
|
1559
|
+
fn rollout(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1560
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1561
|
+
}
|
|
1562
|
+
|
|
1563
|
+
fn sacredFire(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1564
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1565
|
+
}
|
|
1566
|
+
|
|
1567
|
+
fn safeguard(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1568
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1569
|
+
}
|
|
1570
|
+
|
|
1571
|
+
fn sandstorm(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1572
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1573
|
+
}
|
|
1574
|
+
|
|
1575
|
+
fn screens(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1576
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1577
|
+
}
|
|
1578
|
+
|
|
1579
|
+
fn sketch(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1580
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1581
|
+
}
|
|
1582
|
+
|
|
1583
|
+
fn skullBash(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1584
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1585
|
+
}
|
|
1586
|
+
|
|
1587
|
+
fn skyAttack(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1588
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1589
|
+
}
|
|
1590
|
+
|
|
1591
|
+
fn sleep(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1592
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1593
|
+
}
|
|
1594
|
+
|
|
1595
|
+
fn sleepTalk(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1596
|
+
const side = battle.side(player);
|
|
1597
|
+
|
|
1598
|
+
if (!Status.is(side.stored().status, .SLP)) {
|
|
1599
|
+
if (!showdown) try options.log.fail(battle.active(player), .None);
|
|
1600
|
+
return;
|
|
1601
|
+
}
|
|
1602
|
+
|
|
1603
|
+
var n: u3 = 0;
|
|
1604
|
+
for (side.active.moves, 0..) |m, i| {
|
|
1605
|
+
if (state.mslot - 1 != i and Move.get(m.id).extra.sleep_talk) n += 1;
|
|
1606
|
+
}
|
|
1607
|
+
if (n == 0) {
|
|
1608
|
+
try options.log.fail(battle.active(player), .None);
|
|
1609
|
+
return;
|
|
1610
|
+
}
|
|
1611
|
+
|
|
1612
|
+
_ = try Rolls.sleepTalk(battle, player, n, state.mslot, options); // TODO
|
|
1613
|
+
}
|
|
1614
|
+
|
|
1615
|
+
fn snore(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1616
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1617
|
+
}
|
|
1618
|
+
|
|
1619
|
+
fn solarBeam(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1620
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1621
|
+
}
|
|
1622
|
+
|
|
1623
|
+
fn spikes(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1624
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1625
|
+
}
|
|
1626
|
+
|
|
1627
|
+
fn spite(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1628
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1629
|
+
}
|
|
1630
|
+
|
|
1631
|
+
fn splash(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1632
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1633
|
+
}
|
|
1634
|
+
|
|
1635
|
+
fn stomp(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1636
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1637
|
+
}
|
|
1638
|
+
|
|
1639
|
+
fn substitute(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1640
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1641
|
+
}
|
|
1642
|
+
|
|
1643
|
+
fn sunnyDay(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1644
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1645
|
+
}
|
|
1646
|
+
|
|
1647
|
+
fn swagger(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1648
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1649
|
+
}
|
|
1650
|
+
|
|
1651
|
+
fn synthesis(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1652
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1653
|
+
}
|
|
1654
|
+
|
|
1655
|
+
fn teleport(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1656
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1657
|
+
}
|
|
1658
|
+
|
|
1659
|
+
fn thief(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1660
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1661
|
+
}
|
|
1662
|
+
|
|
1663
|
+
fn thrashing(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1664
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1665
|
+
}
|
|
1666
|
+
|
|
1667
|
+
fn toxic(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1668
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1669
|
+
}
|
|
1670
|
+
|
|
1671
|
+
fn transform(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1672
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1673
|
+
}
|
|
1674
|
+
|
|
1675
|
+
fn tripleKick(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1676
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1677
|
+
}
|
|
1678
|
+
|
|
1679
|
+
fn twister(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1680
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1681
|
+
}
|
|
1682
|
+
|
|
1683
|
+
fn boost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1684
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1685
|
+
}
|
|
1686
|
+
|
|
1687
|
+
fn unboost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1688
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1689
|
+
}
|
|
1690
|
+
};
|
|
1691
|
+
|
|
1692
|
+
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
1693
|
+
if (Status.is(status, .PAR)) {
|
|
1694
|
+
stats.spe = @max(stats.spe / 4, 1);
|
|
1695
|
+
} else if (Status.is(status, .BRN)) {
|
|
1696
|
+
stats.atk = @max(stats.atk / 2, 1);
|
|
1697
|
+
}
|
|
1698
|
+
}
|
|
1699
|
+
|
|
1700
|
+
inline fn isForced(active: anytype) bool {
|
|
1701
|
+
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
1702
|
+
active.volatiles.Thrashing or active.volatiles.Charging or
|
|
1703
|
+
active.volatiles.Rollout;
|
|
1704
|
+
}
|
|
1705
|
+
|
|
1706
|
+
inline fn convertible(active: ActivePokemon, m: Move) bool {
|
|
1707
|
+
if (m == .None) return false;
|
|
1708
|
+
const t = Move.get(m).type;
|
|
1709
|
+
return t != .@"???" and !active.types.includes(t);
|
|
1710
|
+
}
|
|
1711
|
+
|
|
1712
|
+
pub const Rolls = struct {
|
|
1713
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
1714
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
1715
|
+
player == .P1
|
|
1716
|
+
else if (showdown)
|
|
1717
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
1718
|
+
else
|
|
1719
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
1720
|
+
|
|
1721
|
+
try options.chance.speedTie(p1);
|
|
1722
|
+
return p1;
|
|
1723
|
+
}
|
|
1724
|
+
|
|
1725
|
+
inline fn quickClaw(battle: anytype, player: Player, options: anytype) !bool {
|
|
1726
|
+
const qkc = if (options.calc.overridden(player, .quick_claw)) |val|
|
|
1727
|
+
val == .true
|
|
1728
|
+
else if (showdown)
|
|
1729
|
+
battle.rng.chance(u8, 60, 256)
|
|
1730
|
+
else
|
|
1731
|
+
battle.rng.next() < 60;
|
|
1732
|
+
|
|
1733
|
+
try options.chance.quickClaw(player, qkc);
|
|
1734
|
+
return qkc;
|
|
1735
|
+
}
|
|
1736
|
+
|
|
1737
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
1738
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
1739
|
+
val == .true
|
|
1740
|
+
else if (showdown)
|
|
1741
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
1742
|
+
else
|
|
1743
|
+
battle.rng.next() < accuracy;
|
|
1744
|
+
|
|
1745
|
+
try options.chance.hit(player, ok, accuracy);
|
|
1746
|
+
return ok;
|
|
1747
|
+
}
|
|
1748
|
+
|
|
1749
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
1750
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
1751
|
+
val == .true
|
|
1752
|
+
else if (showdown)
|
|
1753
|
+
battle.rng.chance(u8, rate, 256)
|
|
1754
|
+
else
|
|
1755
|
+
battle.rng.next() < rate;
|
|
1756
|
+
|
|
1757
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
1758
|
+
return crit;
|
|
1759
|
+
}
|
|
1760
|
+
|
|
1761
|
+
inline fn damage(battle: anytype, player: anytype, options: anytype) !u8 {
|
|
1762
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
1763
|
+
val
|
|
1764
|
+
else roll: {
|
|
1765
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
1766
|
+
while (true) {
|
|
1767
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1768
|
+
if (r >= 217) break :roll r;
|
|
1769
|
+
}
|
|
1770
|
+
};
|
|
1771
|
+
|
|
1772
|
+
assert(roll >= 217 and roll <= 255);
|
|
1773
|
+
try options.chance.damage(player, roll);
|
|
1774
|
+
return roll;
|
|
1775
|
+
}
|
|
1776
|
+
|
|
1777
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
1778
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
1779
|
+
val == .true
|
|
1780
|
+
else if (showdown)
|
|
1781
|
+
!battle.rng.chance(u8, 128, 256)
|
|
1782
|
+
else
|
|
1783
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
1784
|
+
|
|
1785
|
+
try options.chance.confused(player, cfz);
|
|
1786
|
+
return cfz;
|
|
1787
|
+
}
|
|
1788
|
+
|
|
1789
|
+
inline fn attract(battle: anytype, player: Player, options: anytype) !bool {
|
|
1790
|
+
const cant = if (options.calc.overridden(player, .attract)) |val|
|
|
1791
|
+
val == .true
|
|
1792
|
+
else if (showdown)
|
|
1793
|
+
battle.rng.chance(u8, 1, 2)
|
|
1794
|
+
else
|
|
1795
|
+
battle.rng.next() > Gen12.percent(50) + 1;
|
|
1796
|
+
|
|
1797
|
+
try options.chance.attract(player, cant);
|
|
1798
|
+
return cant;
|
|
1799
|
+
}
|
|
1800
|
+
|
|
1801
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
1802
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
1803
|
+
val == .true
|
|
1804
|
+
else if (showdown)
|
|
1805
|
+
battle.rng.chance(u8, 63, 256)
|
|
1806
|
+
else
|
|
1807
|
+
battle.rng.next() < Gen12.percent(25);
|
|
1808
|
+
|
|
1809
|
+
try options.chance.paralyzed(player, par);
|
|
1810
|
+
return par;
|
|
1811
|
+
}
|
|
1812
|
+
|
|
1813
|
+
inline fn defrost(battle: anytype, player: Player, options: anytype) !bool {
|
|
1814
|
+
const thaw = if (options.calc.overridden(player, .defrost)) |val|
|
|
1815
|
+
val == .true
|
|
1816
|
+
else if (showdown)
|
|
1817
|
+
battle.rng.chance(u8, 25, 256)
|
|
1818
|
+
else
|
|
1819
|
+
battle.rng.next() < Gen12.percent(10);
|
|
1820
|
+
|
|
1821
|
+
try options.chance.defrost(player, thaw);
|
|
1822
|
+
return thaw;
|
|
1823
|
+
}
|
|
1824
|
+
|
|
1825
|
+
inline fn secondaryChance(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
1826
|
+
// GLITCH: 100% secondary chance will still fail 1/256 of the time
|
|
1827
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
1828
|
+
val == .true
|
|
1829
|
+
else if (showdown)
|
|
1830
|
+
battle.rng.chance(u8, rate, 256)
|
|
1831
|
+
else
|
|
1832
|
+
battle.rng.next() < rate;
|
|
1833
|
+
|
|
1834
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
1835
|
+
return proc;
|
|
1836
|
+
}
|
|
1837
|
+
|
|
1838
|
+
inline fn item(battle: anytype, player: Player, options: anytype) !bool {
|
|
1839
|
+
const proc = if (options.calc.overridden(player, .item)) |val|
|
|
1840
|
+
val == .true
|
|
1841
|
+
else if (showdown)
|
|
1842
|
+
battle.rng.chance(u8, 30, 256)
|
|
1843
|
+
else
|
|
1844
|
+
battle.rng.next() < 30;
|
|
1845
|
+
|
|
1846
|
+
try options.chance.item(player, proc);
|
|
1847
|
+
return proc;
|
|
1848
|
+
}
|
|
1849
|
+
|
|
1850
|
+
inline fn triAttack(battle: anytype, player: Player, options: anytype) !u8 {
|
|
1851
|
+
const status: TriAttack = if (options.calc.overridden(player, .tri_attack)) |val|
|
|
1852
|
+
val
|
|
1853
|
+
else if (showdown)
|
|
1854
|
+
@enumFromInt(battle.rng.range(u8, 0, 2))
|
|
1855
|
+
else loop: {
|
|
1856
|
+
while (true) {
|
|
1857
|
+
const r = std.math.rotr(u8, std.battle.rng.next(), 4) & 3;
|
|
1858
|
+
if (r != 0) break :loop @enumFromInt(r - 1);
|
|
1859
|
+
}
|
|
1860
|
+
};
|
|
1861
|
+
|
|
1862
|
+
try options.chance.triAttack(player, status);
|
|
1863
|
+
return status.status();
|
|
1864
|
+
}
|
|
1865
|
+
|
|
1866
|
+
inline fn present(battle: anytype, player: Player, options: anytype) !u8 {
|
|
1867
|
+
const power = if (options.calc.overridden(player, .present)) |val|
|
|
1868
|
+
(val - 1) * 40
|
|
1869
|
+
else if (showdown) power: {
|
|
1870
|
+
const r = battle.rng.range(u8, 0, 10);
|
|
1871
|
+
if (r < 2) break :power 0;
|
|
1872
|
+
if (r < 6) break :power 40;
|
|
1873
|
+
if (r < 9) break :power 80;
|
|
1874
|
+
break :power 120;
|
|
1875
|
+
} else power: {
|
|
1876
|
+
const r = battle.rng.next();
|
|
1877
|
+
if (r <= Gen12.percent(40)) break :power 40;
|
|
1878
|
+
if (r <= Gen12.percent(70) + 1) break :power 80;
|
|
1879
|
+
if (r <= Gen12.percent(80)) break :power 120;
|
|
1880
|
+
break :power 0;
|
|
1881
|
+
};
|
|
1882
|
+
|
|
1883
|
+
assert(power <= 120);
|
|
1884
|
+
try options.chance.present(player, power);
|
|
1885
|
+
return power;
|
|
1886
|
+
}
|
|
1887
|
+
|
|
1888
|
+
inline fn magnitude(battle: anytype, player: Player, options: anytype) !u8 {
|
|
1889
|
+
const num = if (options.calc.overridden(player, .magnitude)) |val|
|
|
1890
|
+
val + 3
|
|
1891
|
+
else if (showdown) num: {
|
|
1892
|
+
const r = battle.rng.range(u8, 0, 100);
|
|
1893
|
+
if (r < 5) break :num 4;
|
|
1894
|
+
if (r < 15) break :num 5;
|
|
1895
|
+
if (r < 35) break :num 6;
|
|
1896
|
+
if (r < 65) break :num 7;
|
|
1897
|
+
if (r < 85) break :num 8;
|
|
1898
|
+
if (r < 95) break :num 9;
|
|
1899
|
+
break :num 10;
|
|
1900
|
+
} else num: {
|
|
1901
|
+
const r = battle.rng.next();
|
|
1902
|
+
if (r <= Gen12.percent(5) + 1) break :num 4;
|
|
1903
|
+
if (r <= Gen12.percent(15)) break :num 5;
|
|
1904
|
+
if (r <= Gen12.percent(35)) break :num 6;
|
|
1905
|
+
if (r <= Gen12.percent(65) + 1) break :num 7;
|
|
1906
|
+
if (r <= Gen12.percent(85) + 1) break :num 8;
|
|
1907
|
+
if (r <= Gen12.percent(95)) break :num 9;
|
|
1908
|
+
break :num 10;
|
|
1909
|
+
};
|
|
1910
|
+
|
|
1911
|
+
assert(num >= 4 and num <= 10);
|
|
1912
|
+
try options.chance.magnitude(player, num);
|
|
1913
|
+
return num;
|
|
1914
|
+
}
|
|
1915
|
+
|
|
1916
|
+
inline fn tripleKick(battle: anytype, player: Player, options: anytype) !u2 {
|
|
1917
|
+
const hits = if (options.calc.overridden(player, .triple_kick)) |val|
|
|
1918
|
+
val
|
|
1919
|
+
else if (showdown)
|
|
1920
|
+
battle.rng.range(u2, 1, 4)
|
|
1921
|
+
else power: {
|
|
1922
|
+
while (true) {
|
|
1923
|
+
const r = battle.rng.next() & 3;
|
|
1924
|
+
if (r != 0) break :power r - 1;
|
|
1925
|
+
}
|
|
1926
|
+
};
|
|
1927
|
+
|
|
1928
|
+
assert(hits >= 1 and hits <= 3);
|
|
1929
|
+
try options.chance.tripleKick(player, hits);
|
|
1930
|
+
return hits;
|
|
1931
|
+
}
|
|
1932
|
+
|
|
1933
|
+
inline fn spite(battle: anytype, player: Player, options: anytype) !u8 {
|
|
1934
|
+
const pp = if (options.calc.overridden(player, .spite)) |val|
|
|
1935
|
+
val + 1
|
|
1936
|
+
else if (showdown)
|
|
1937
|
+
battle.rng.range(u8, 2, 6)
|
|
1938
|
+
else
|
|
1939
|
+
(battle.rng.next() & 3) + 2;
|
|
1940
|
+
|
|
1941
|
+
assert(pp >= 2 and pp <= 5);
|
|
1942
|
+
try options.chance.spite(player, pp);
|
|
1943
|
+
return pp;
|
|
1944
|
+
}
|
|
1945
|
+
|
|
1946
|
+
// Conversion 2 can at most choose between 7 types (vs. a Grass-type attack)
|
|
1947
|
+
var CONVERSION_2: [7]Type = [_]Type{.@"???"} ** 7;
|
|
1948
|
+
|
|
1949
|
+
inline fn conversion2(battle: anytype, player: Player, mtype: Type, options: anytype) !Type {
|
|
1950
|
+
var i: u8 = 0;
|
|
1951
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1952
|
+
assert(mtype != .@"???");
|
|
1953
|
+
const ty: Type = if (options.calc.overridden(player, .conversion_2)) |val|
|
|
1954
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
1955
|
+
else if (showdown) ty: {
|
|
1956
|
+
for (Type.SHOWDOWN) |t| {
|
|
1957
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
1958
|
+
CONVERSION_2[i] = t;
|
|
1959
|
+
i += 1;
|
|
1960
|
+
}
|
|
1961
|
+
}
|
|
1962
|
+
assert(i > 0 and i <= 7);
|
|
1963
|
+
break :ty CONVERSION_2[battle.rng.range(u8, 0, i)];
|
|
1964
|
+
} else ty: {
|
|
1965
|
+
while (true) {
|
|
1966
|
+
const r = battle.rng.next() & 0b11111;
|
|
1967
|
+
if (r == 6) continue; // BIRD
|
|
1968
|
+
if (r > 9 and r < 20) continue; // UNUSED_TYPES
|
|
1969
|
+
if (r > 27) continue; // TYPES_END
|
|
1970
|
+
|
|
1971
|
+
const t = Type.conversion2(r);
|
|
1972
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
1973
|
+
break :ty t;
|
|
1974
|
+
}
|
|
1975
|
+
}
|
|
1976
|
+
};
|
|
1977
|
+
|
|
1978
|
+
assert(ty != .@"???");
|
|
1979
|
+
try options.chance.conversion2(player, ty, mtype, i);
|
|
1980
|
+
return ty;
|
|
1981
|
+
}
|
|
1982
|
+
|
|
1983
|
+
inline fn protect(battle: anytype, player: Player, count: u8, options: anytype) !bool {
|
|
1984
|
+
assert(count <= 8);
|
|
1985
|
+
const num = if (count == 8) 0 else @as(u8, 255) >> @intCast(count);
|
|
1986
|
+
|
|
1987
|
+
const ok = if (options.calc.overridden(player, .protect)) |val|
|
|
1988
|
+
val == .true
|
|
1989
|
+
else if (showdown)
|
|
1990
|
+
battle.rng.chance(u8, num, 255)
|
|
1991
|
+
else protected: {
|
|
1992
|
+
while (true) {
|
|
1993
|
+
const r = battle.rng.next();
|
|
1994
|
+
if (r != 0) break :protected !(num <= r - 1);
|
|
1995
|
+
}
|
|
1996
|
+
};
|
|
1997
|
+
|
|
1998
|
+
try options.chance.protect(player, num, ok);
|
|
1999
|
+
return ok;
|
|
2000
|
+
}
|
|
2001
|
+
|
|
2002
|
+
fn conversion(battle: anytype, player: Player, n: u4, options: anytype) !Type {
|
|
2003
|
+
assert(n > 0);
|
|
2004
|
+
|
|
2005
|
+
const active = battle.side(player).active;
|
|
2006
|
+
const moves = active.moves;
|
|
2007
|
+
|
|
2008
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2009
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2010
|
+
if (convertible(active, moves[val - 1].id)) val else null
|
|
2011
|
+
else
|
|
2012
|
+
null;
|
|
2013
|
+
|
|
2014
|
+
const slot: u4 = overridden orelse slot: {
|
|
2015
|
+
if (showdown) {
|
|
2016
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
2017
|
+
var i: usize = 0;
|
|
2018
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2019
|
+
if (convertible(active, moves[i].id)) {
|
|
2020
|
+
r -= 1;
|
|
2021
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2022
|
+
}
|
|
2023
|
+
}
|
|
2024
|
+
break :slot @intCast(i + 1);
|
|
2025
|
+
} else {
|
|
2026
|
+
while (true) {
|
|
2027
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2028
|
+
if (convertible(active, moves[r].id)) break :slot @intCast(r + 1);
|
|
2029
|
+
}
|
|
2030
|
+
}
|
|
2031
|
+
};
|
|
2032
|
+
|
|
2033
|
+
assert(n >= 1 and n <= 4);
|
|
2034
|
+
assert(slot >= 1 and slot <= 4);
|
|
2035
|
+
try options.chance.moveSlot(player, slot, n);
|
|
2036
|
+
return Move.get(active.move(slot).id).type;
|
|
2037
|
+
}
|
|
2038
|
+
|
|
2039
|
+
fn sleepTalk(battle: anytype, player: Player, n: u4, mslot: u4, options: anytype) !u4 {
|
|
2040
|
+
assert(n > 0);
|
|
2041
|
+
|
|
2042
|
+
const active = battle.side(player).active;
|
|
2043
|
+
const moves = active.moves;
|
|
2044
|
+
|
|
2045
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2046
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2047
|
+
if (val != mslot and Move.get(moves[val - 1].id).extra.sleep_talk) val else null
|
|
2048
|
+
else
|
|
2049
|
+
null;
|
|
2050
|
+
|
|
2051
|
+
const slot: u4 = overridden orelse slot: {
|
|
2052
|
+
if (showdown) {
|
|
2053
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
2054
|
+
var i: usize = 0;
|
|
2055
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2056
|
+
if (i + 1 != mslot and Move.get(moves[i].id).extra.sleep_talk) {
|
|
2057
|
+
r -= 1;
|
|
2058
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2059
|
+
}
|
|
2060
|
+
}
|
|
2061
|
+
break :slot @intCast(i + 1);
|
|
2062
|
+
} else {
|
|
2063
|
+
while (true) {
|
|
2064
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2065
|
+
if (r + 1 == mslot or !Move.get(moves[r].id).extra.sleep_talk) continue;
|
|
2066
|
+
break :slot @intCast(r + 1);
|
|
2067
|
+
}
|
|
2068
|
+
}
|
|
2069
|
+
};
|
|
2070
|
+
|
|
2071
|
+
assert(n >= 1 and n <= 4);
|
|
2072
|
+
assert(slot >= 1 and slot <= 4);
|
|
2073
|
+
try options.chance.moveSlot(player, slot, n);
|
|
2074
|
+
return slot;
|
|
2075
|
+
}
|
|
2076
|
+
|
|
2077
|
+
inline fn forceSwitch(
|
|
2078
|
+
battle: anytype,
|
|
2079
|
+
player: Player,
|
|
2080
|
+
slots: []u4,
|
|
2081
|
+
n: u4,
|
|
2082
|
+
options: anytype,
|
|
2083
|
+
) !u4 {
|
|
2084
|
+
const foe = battle.foe(player);
|
|
2085
|
+
|
|
2086
|
+
assert(slots.len < 5);
|
|
2087
|
+
assert(n > 0 and n <= 6);
|
|
2088
|
+
|
|
2089
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2090
|
+
const overridden = if (options.calc.overridden(player, .force_switch)) |val| val: {
|
|
2091
|
+
for (slots) |slot| if (slot == val) break :val if (foe.get(slot).hp > 0) val else null;
|
|
2092
|
+
break :val null;
|
|
2093
|
+
} else null;
|
|
2094
|
+
|
|
2095
|
+
const slot: u4 = overridden orelse slot: {
|
|
2096
|
+
if (showdown) {
|
|
2097
|
+
break :slot slots[battle.rng.range(u4, 0, @as(u4, @intCast(slots.len)))];
|
|
2098
|
+
} else {
|
|
2099
|
+
while (true) {
|
|
2100
|
+
const r = battle.rng.next() & 7;
|
|
2101
|
+
if (r > n or r == 1) continue;
|
|
2102
|
+
if (foe.get(r).hp > 0) break :slot @intCast(r);
|
|
2103
|
+
}
|
|
2104
|
+
}
|
|
2105
|
+
};
|
|
2106
|
+
|
|
2107
|
+
assert(n >= 1 and n <= 6);
|
|
2108
|
+
assert(slot >= 1 and slot <= 6);
|
|
2109
|
+
try options.chance.forceSwitch(player, slot, n);
|
|
2110
|
+
return slot;
|
|
2111
|
+
}
|
|
2112
|
+
|
|
2113
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2114
|
+
|
|
2115
|
+
inline fn multiHit(battle: anytype, player: Player, options: anytype) !u3 {
|
|
2116
|
+
const n: u3 = if (options.calc.overridden(player, .multi_hit)) |val|
|
|
2117
|
+
@intCast(val)
|
|
2118
|
+
else if (showdown)
|
|
2119
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2120
|
+
else n: {
|
|
2121
|
+
const r = (battle.rng.next() & 3);
|
|
2122
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2123
|
+
};
|
|
2124
|
+
|
|
2125
|
+
assert(n >= 2 and n <= 5);
|
|
2126
|
+
try options.chance.multiHit(player, n);
|
|
2127
|
+
return n;
|
|
2128
|
+
}
|
|
2129
|
+
|
|
2130
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2131
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2132
|
+
val - 1
|
|
2133
|
+
else if (showdown)
|
|
2134
|
+
battle.rng.range(u8, 0, max)
|
|
2135
|
+
else power: {
|
|
2136
|
+
while (true) {
|
|
2137
|
+
const r = battle.rng.next();
|
|
2138
|
+
if (r < max) break :power r;
|
|
2139
|
+
}
|
|
2140
|
+
};
|
|
2141
|
+
|
|
2142
|
+
assert(power < max);
|
|
2143
|
+
try options.chance.psywave(player, power, max);
|
|
2144
|
+
return power;
|
|
2145
|
+
}
|
|
2146
|
+
|
|
2147
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2148
|
+
const moves = battle.get(player).active.moves;
|
|
2149
|
+
|
|
2150
|
+
var n: u2 = 0;
|
|
2151
|
+
for (moves) |m| {
|
|
2152
|
+
if (m == .None) break;
|
|
2153
|
+
if (Move.get(m).metronome) n += 1;
|
|
2154
|
+
}
|
|
2155
|
+
|
|
2156
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2157
|
+
const overridden = if (options.calc.overridden(player, .metronome)) |val| val: {
|
|
2158
|
+
for (moves) |m| if (m.id == val) break :val null;
|
|
2159
|
+
break :val val;
|
|
2160
|
+
} else null;
|
|
2161
|
+
|
|
2162
|
+
const move: Move = overridden orelse move: {
|
|
2163
|
+
if (showdown) {
|
|
2164
|
+
var r = battle.rng.range(u8, 0, Move.METRONOME.len - n);
|
|
2165
|
+
for (moves) |m| {
|
|
2166
|
+
if (m == .None or @intFromEnum(m) > @intFromEnum(Move.METRONOME[r])) break;
|
|
2167
|
+
if (Move.get(m).metronome) r -= 1;
|
|
2168
|
+
}
|
|
2169
|
+
break :move Move.METRONOME[r];
|
|
2170
|
+
} else {
|
|
2171
|
+
outer: while (true) {
|
|
2172
|
+
const r = battle.rng.next();
|
|
2173
|
+
if (r == 0 or r >= Move.size) continue;
|
|
2174
|
+
const selected: Move = @enumFromInt(r);
|
|
2175
|
+
if (!Move.get(selected).extra.metronome) continue;
|
|
2176
|
+
for (moves) |m| if (m.id == selected) continue :outer;
|
|
2177
|
+
break :move selected;
|
|
2178
|
+
}
|
|
2179
|
+
}
|
|
2180
|
+
};
|
|
2181
|
+
|
|
2182
|
+
assert(Move.get(move).metronome);
|
|
2183
|
+
try options.chance.metronome(player, move, n);
|
|
2184
|
+
return move;
|
|
2185
|
+
}
|
|
2186
|
+
|
|
2187
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2188
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2189
|
+
@intCast(val)
|
|
2190
|
+
else if (showdown)
|
|
2191
|
+
battle.rng.range(u3, 1, 7)
|
|
2192
|
+
else duration: {
|
|
2193
|
+
while (true) {
|
|
2194
|
+
const r = battle.rng.next() & 7;
|
|
2195
|
+
if (r != 0 and r != 7) break :duration @intCast(r);
|
|
2196
|
+
}
|
|
2197
|
+
};
|
|
2198
|
+
|
|
2199
|
+
assert(duration >= 1 and duration <= 6);
|
|
2200
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2201
|
+
return duration + 1;
|
|
2202
|
+
}
|
|
2203
|
+
|
|
2204
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2205
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2206
|
+
@intCast(val)
|
|
2207
|
+
else if (showdown)
|
|
2208
|
+
// Pokémon Showdown incorrectly uses the same duration for self-confusion
|
|
2209
|
+
battle.rng.range(u3, 2, 6)
|
|
2210
|
+
else
|
|
2211
|
+
@intCast((battle.rng.next() & if (self) 1 else 3) + 2);
|
|
2212
|
+
|
|
2213
|
+
assert(duration >= 2 and duration <= if (!showdown and self) 3 else 5);
|
|
2214
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2215
|
+
return duration;
|
|
2216
|
+
}
|
|
2217
|
+
|
|
2218
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2219
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2220
|
+
@intCast(val)
|
|
2221
|
+
else if (showdown)
|
|
2222
|
+
// Pokémon Showdown incorrectly inherits Generation III's Disable duration
|
|
2223
|
+
battle.rng.range(u4, 2, 6)
|
|
2224
|
+
else duration: {
|
|
2225
|
+
while (true) {
|
|
2226
|
+
const r = battle.rng.next() & 7;
|
|
2227
|
+
if (r != 0) break :duration @intCast(r + 1);
|
|
2228
|
+
}
|
|
2229
|
+
};
|
|
2230
|
+
|
|
2231
|
+
assert(duration >= 2 and duration <= (if (showdown) 5 else 7));
|
|
2232
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2233
|
+
return duration;
|
|
2234
|
+
}
|
|
2235
|
+
|
|
2236
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2237
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2238
|
+
@intCast(val)
|
|
2239
|
+
else if (showdown)
|
|
2240
|
+
battle.rng.range(u3, 2, 4)
|
|
2241
|
+
else
|
|
2242
|
+
@intCast((battle.rng.next() & 1) + 2); // BUG: thrash is + 1 not +2
|
|
2243
|
+
|
|
2244
|
+
assert(duration >= 2 and duration <= 3);
|
|
2245
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2246
|
+
return duration;
|
|
2247
|
+
}
|
|
2248
|
+
|
|
2249
|
+
inline fn bindingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2250
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2251
|
+
@intCast(val)
|
|
2252
|
+
else if (showdown)
|
|
2253
|
+
// TODO: PS does range(3, 6) here which after subtracting 1 is actually 2-4 not 2-5!
|
|
2254
|
+
battle.rng.range(u3, 2, 5)
|
|
2255
|
+
else
|
|
2256
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
2257
|
+
|
|
2258
|
+
assert(duration >= 2 and duration <= 5);
|
|
2259
|
+
options.chance.duration(.binding, player, player.foe(), duration);
|
|
2260
|
+
return duration + 1;
|
|
2261
|
+
}
|
|
2262
|
+
|
|
2263
|
+
// TODO: consider sharing implementation with bindingDuration
|
|
2264
|
+
inline fn encoreDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2265
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2266
|
+
@intCast(val)
|
|
2267
|
+
else if (showdown)
|
|
2268
|
+
battle.rng.range(u3, 2, 6)
|
|
2269
|
+
else
|
|
2270
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
2271
|
+
|
|
2272
|
+
assert(duration >= 2 and duration <= 5);
|
|
2273
|
+
options.chance.duration(.encore, player, player.foe(), duration);
|
|
2274
|
+
return duration + 1;
|
|
2275
|
+
}
|
|
2276
|
+
};
|
|
2277
|
+
|
|
2278
|
+
test "RNG agreement" {
|
|
2279
|
+
if (!showdown) return;
|
|
2280
|
+
var expected: [256]u32 = undefined;
|
|
2281
|
+
for (0..expected.len) |i| {
|
|
2282
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2283
|
+
}
|
|
2284
|
+
|
|
2285
|
+
var spe: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
2286
|
+
var qkc: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
2287
|
+
var cfz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
2288
|
+
var atr: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
2289
|
+
var frz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
2290
|
+
var fcb: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
2291
|
+
|
|
2292
|
+
for (0..expected.len) |i| {
|
|
2293
|
+
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
2294
|
+
try expectEqual(qkc.chance(u8, 60, 256), i < 60);
|
|
2295
|
+
try expectEqual(!cfz.chance(u8, 128, 256), i >= Gen12.percent(50) + 1);
|
|
2296
|
+
try expectEqual(atr.chance(u8, 1, 2), i < Gen12.percent(50) + 1);
|
|
2297
|
+
try expectEqual(frz.chance(u8, 25, 256), i < Gen12.percent(10));
|
|
2298
|
+
try expectEqual(fcb.chance(u8, 30, 256), !(30 <= i));
|
|
2299
|
+
}
|
|
2300
|
+
}
|
|
2301
|
+
|
|
2302
|
+
test "Roll probabilities" {
|
|
2303
|
+
if (showdown) return;
|
|
2304
|
+
|
|
2305
|
+
var present = [4]u8{ 0, 0, 0, 0 };
|
|
2306
|
+
var magnitude = [7]u8{ 0, 0, 0, 0, 0, 0, 0 };
|
|
2307
|
+
for (0..256) |i| {
|
|
2308
|
+
present[
|
|
2309
|
+
if (i <= Gen12.percent(40))
|
|
2310
|
+
1
|
|
2311
|
+
else if (i <= Gen12.percent(70) + 1)
|
|
2312
|
+
2
|
|
2313
|
+
else if (i <= Gen12.percent(80))
|
|
2314
|
+
3
|
|
2315
|
+
else
|
|
2316
|
+
0
|
|
2317
|
+
] += 1;
|
|
2318
|
+
magnitude[
|
|
2319
|
+
if (i <= Gen12.percent(5) + 1)
|
|
2320
|
+
0
|
|
2321
|
+
else if (i <= Gen12.percent(15) + 1)
|
|
2322
|
+
1
|
|
2323
|
+
else if (i <= Gen12.percent(35))
|
|
2324
|
+
2
|
|
2325
|
+
else if (i <= Gen12.percent(65) + 1)
|
|
2326
|
+
3
|
|
2327
|
+
else if (i <= Gen12.percent(85) + 1)
|
|
2328
|
+
4
|
|
2329
|
+
else if (i <= Gen12.percent(95))
|
|
2330
|
+
5
|
|
2331
|
+
else
|
|
2332
|
+
6
|
|
2333
|
+
] += 1;
|
|
2334
|
+
}
|
|
2335
|
+
|
|
2336
|
+
try expectEqualSlices(u8, &.{ 51, 103, 77, 25 }, &present);
|
|
2337
|
+
try expectEqualSlices(u8, &.{ 14, 26, 50, 77, 51, 25, 13 }, &magnitude);
|
|
2338
|
+
}
|
|
2339
|
+
|
|
2340
|
+
test "Reasons" {
|
|
2341
|
+
const moves = [_]Move{ .Bind, .Wrap, .FireSpin, .Clamp, .Whirlpool };
|
|
2342
|
+
for (moves) |move| {
|
|
2343
|
+
const reason = Move.get(move).extra.protocol - 1;
|
|
2344
|
+
|
|
2345
|
+
const activate: Activate = @enumFromInt(@intFromEnum(Activate.Bind) + reason);
|
|
2346
|
+
try expectEqualStrings(@tagName(move), @tagName(activate));
|
|
2347
|
+
|
|
2348
|
+
const damage: Damage = @enumFromInt(@intFromEnum(Damage.Bind) + reason);
|
|
2349
|
+
try expectEqualStrings(@tagName(move), @tagName(damage));
|
|
2350
|
+
|
|
2351
|
+
const end: End = @enumFromInt(@intFromEnum(End.Bind) + reason);
|
|
2352
|
+
try expectEqualStrings(@tagName(move), @tagName(end));
|
|
2353
|
+
}
|
|
2354
|
+
|
|
2355
|
+
const perish_song = [_]Start{ .PerishSong0, .PerishSong1, .PerishSong2, .PerishSong3 };
|
|
2356
|
+
for (perish_song, 0..) |ps, i| {
|
|
2357
|
+
const reason: Start = @enumFromInt(@intFromEnum(Start.PerishSong0) + i);
|
|
2358
|
+
try expectEqualStrings(@tagName(ps), @tagName(reason));
|
|
2359
|
+
}
|
|
2360
|
+
}
|
|
2361
|
+
|
|
2362
|
+
pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Choice) u8 {
|
|
2363
|
+
var n: u8 = 0;
|
|
2364
|
+
switch (request) {
|
|
2365
|
+
.Pass => {
|
|
2366
|
+
out[n] = .{};
|
|
2367
|
+
n += 1;
|
|
2368
|
+
},
|
|
2369
|
+
.Switch => {
|
|
2370
|
+
const side = battle.side(player);
|
|
2371
|
+
var slot: u4 = 2;
|
|
2372
|
+
while (slot <= 6) : (slot += 1) {
|
|
2373
|
+
const id = side.order[slot - 1];
|
|
2374
|
+
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2375
|
+
out[n] = .{ .type = .Switch, .data = slot };
|
|
2376
|
+
n += 1;
|
|
2377
|
+
}
|
|
2378
|
+
if (n == 0) {
|
|
2379
|
+
out[n] = .{};
|
|
2380
|
+
n += 1;
|
|
2381
|
+
}
|
|
2382
|
+
},
|
|
2383
|
+
.Move => {
|
|
2384
|
+
const side = battle.side(player);
|
|
2385
|
+
|
|
2386
|
+
var active = &side.active;
|
|
2387
|
+
const stored = side.stored();
|
|
2388
|
+
|
|
2389
|
+
// While players are not given any input options on the cartridge in these cases,
|
|
2390
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen.
|
|
2391
|
+
//
|
|
2392
|
+
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2393
|
+
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
2394
|
+
// between passing while waiting for an opponent's forced switch after fainting and
|
|
2395
|
+
// passing due to being forced into using a move. Instead of introducing another option
|
|
2396
|
+
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2397
|
+
// strictly correct as the player would not have been presented the option to move or
|
|
2398
|
+
// switch at all.
|
|
2399
|
+
if (isForced(active)) {
|
|
2400
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2401
|
+
n += 1;
|
|
2402
|
+
return n;
|
|
2403
|
+
}
|
|
2404
|
+
|
|
2405
|
+
var slot: u4 = 2;
|
|
2406
|
+
while (!active.volatiles.trapped and slot <= 6) : (slot += 1) {
|
|
2407
|
+
const id = side.order[slot - 1];
|
|
2408
|
+
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2409
|
+
out[n] = .{ .type = .Switch, .data = slot };
|
|
2410
|
+
n += 1;
|
|
2411
|
+
}
|
|
2412
|
+
|
|
2413
|
+
const limited = active.volatiles.Bide or active.volatiles.bind > 0;
|
|
2414
|
+
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2415
|
+
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2416
|
+
// either disables all other moves in the case of limited or requires you to select a
|
|
2417
|
+
// move normally if sleeping/frozen/bound.
|
|
2418
|
+
if (!showdown and (limited or
|
|
2419
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2420
|
+
{
|
|
2421
|
+
out[n] = .{ .type = .Move, .data = 0 };
|
|
2422
|
+
n += 1;
|
|
2423
|
+
return n;
|
|
2424
|
+
}
|
|
2425
|
+
|
|
2426
|
+
slot = 1;
|
|
2427
|
+
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2428
|
+
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2429
|
+
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2430
|
+
// proc-ed move in their moveset) and disabling all other moves.
|
|
2431
|
+
if (limited) {
|
|
2432
|
+
assert(showdown);
|
|
2433
|
+
assert(side.last_selected_move != .None);
|
|
2434
|
+
while (slot <= 4) : (slot += 1) {
|
|
2435
|
+
const m = active.moves[slot - 1];
|
|
2436
|
+
if (m.id == .None) break;
|
|
2437
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2438
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2439
|
+
const struggle =
|
|
2440
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable.move == slot);
|
|
2441
|
+
const s = if (struggle) 0 else slot;
|
|
2442
|
+
out[n] = .{ .type = .Move, .data = s };
|
|
2443
|
+
n += 1;
|
|
2444
|
+
return n;
|
|
2445
|
+
}
|
|
2446
|
+
}
|
|
2447
|
+
}
|
|
2448
|
+
|
|
2449
|
+
const before = n;
|
|
2450
|
+
slot = 1;
|
|
2451
|
+
while (slot <= 4) : (slot += 1) {
|
|
2452
|
+
const m = active.moves[slot - 1];
|
|
2453
|
+
if (m.id == .None) break;
|
|
2454
|
+
if (m.pp == 0) continue;
|
|
2455
|
+
if (active.volatiles.disable.move == slot) continue;
|
|
2456
|
+
out[n] = .{ .type = .Move, .data = slot };
|
|
2457
|
+
n += 1;
|
|
2458
|
+
}
|
|
2459
|
+
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2460
|
+
if (n == before) {
|
|
2461
|
+
out[n] = .{ .type = .Move, .data = 0 };
|
|
2462
|
+
n += 1;
|
|
2463
|
+
}
|
|
2464
|
+
},
|
|
2465
|
+
}
|
|
2466
|
+
return n;
|
|
53
2467
|
}
|