@pkmn/engine 0.1.0-dev.d97c6e03 → 0.1.0-dev.dc33f678
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +67 -56
- package/build/pkg/addon.d.ts +1 -1
- package/build/pkg/addon.js +7 -6
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +48 -32
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +60 -39
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +29 -12
- package/build/test/display.js.map +1 -1
- package/build.zig +92 -68
- package/package.json +40 -21
- package/src/bin/install-pkmn-engine +11 -6
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +5 -3
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +15 -27
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +771 -245
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +15 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +285 -182
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +192 -180
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +5 -5
- package/src/lib/gen1/data.zig +79 -65
- package/src/lib/gen1/helpers.zig +577 -32
- package/src/lib/gen1/mechanics.zig +940 -614
- package/src/lib/gen2/README.md +106 -85
- package/src/lib/gen2/data/items.zig +12 -18
- package/src/lib/gen2/data/moves.zig +660 -566
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +131 -28
- package/src/lib/gen2/data.zig +132 -84
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +2426 -12
- package/src/lib/pkmn.zig +65 -6
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@@ -1,8 +1,9 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,13 +13,13 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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@@ -56,37 +57,35 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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-
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -98,10 +97,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -114,7 +113,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -123,20 +122,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -146,13 +152,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -242,11 +239,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -262,17 +255,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -302,9 +296,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
300
|
+
battle.rng.advance(1);
|
|
301
|
+
}
|
|
306
302
|
|
|
307
|
-
const p1 = Rolls.speedTie(battle);
|
|
303
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
308
304
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
309
305
|
|
|
310
306
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -327,34 +323,55 @@ fn doTurn(
|
|
|
327
323
|
battle: anytype,
|
|
328
324
|
player: Player,
|
|
329
325
|
player_choice: Choice,
|
|
330
|
-
|
|
326
|
+
player_rewrap: bool,
|
|
327
|
+
player_skip: bool,
|
|
331
328
|
foe_player: Player,
|
|
332
329
|
foe_choice: Choice,
|
|
333
|
-
|
|
334
|
-
|
|
330
|
+
foe_rewrap: bool,
|
|
331
|
+
foe_skip: bool,
|
|
332
|
+
options: anytype,
|
|
335
333
|
) !?Result {
|
|
336
334
|
assert(player_choice.type != .Pass);
|
|
337
335
|
|
|
338
336
|
var residual = true;
|
|
339
337
|
var replace = battle.side(player).stored().hp == 0;
|
|
340
|
-
if (try executeMove(
|
|
338
|
+
if (try executeMove(
|
|
339
|
+
battle,
|
|
340
|
+
player,
|
|
341
|
+
player_choice,
|
|
342
|
+
player_rewrap,
|
|
343
|
+
player_skip,
|
|
344
|
+
&residual,
|
|
345
|
+
options,
|
|
346
|
+
)) |r| return r;
|
|
341
347
|
if (!replace) {
|
|
342
348
|
if (player_choice.type != .Switch) {
|
|
343
|
-
if (try checkFaint(battle, foe_player,
|
|
349
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
344
350
|
}
|
|
345
|
-
if (residual) try handleResidual(battle, player,
|
|
346
|
-
if (try checkFaint(battle, player,
|
|
351
|
+
if (residual) try handleResidual(battle, player, options);
|
|
352
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
347
353
|
} else if (foe_choice.type == .Pass) return null;
|
|
348
354
|
|
|
355
|
+
options.chance.clearPending();
|
|
356
|
+
|
|
349
357
|
residual = true;
|
|
350
358
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
359
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
360
|
+
if (if (calc) null else try executeMove(
|
|
361
|
+
battle,
|
|
362
|
+
foe_player,
|
|
363
|
+
foe_choice,
|
|
364
|
+
foe_rewrap,
|
|
365
|
+
foe_skip,
|
|
366
|
+
&residual,
|
|
367
|
+
options,
|
|
368
|
+
)) |r| return r;
|
|
352
369
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
370
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
371
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
372
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
373
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
374
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
375
|
}
|
|
359
376
|
|
|
360
377
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +388,31 @@ fn executeMove(
|
|
|
371
388
|
battle: anytype,
|
|
372
389
|
player: Player,
|
|
373
390
|
choice: Choice,
|
|
374
|
-
|
|
391
|
+
rewrap: bool,
|
|
392
|
+
skip: bool,
|
|
375
393
|
residual: *bool,
|
|
376
|
-
|
|
394
|
+
options: anytype,
|
|
377
395
|
) !?Result {
|
|
378
396
|
var side = battle.side(player);
|
|
379
397
|
|
|
380
398
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
399
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
400
|
return null;
|
|
383
401
|
}
|
|
384
402
|
|
|
403
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
404
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
405
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
406
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
407
|
assert(!showdown);
|
|
389
408
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
409
|
+
try options.log.cant(battle.active(player), .Bound);
|
|
391
410
|
}
|
|
392
411
|
return null;
|
|
393
412
|
}
|
|
394
413
|
|
|
395
414
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
415
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
416
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
417
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
418
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +421,13 @@ fn executeMove(
|
|
|
402
421
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
422
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
423
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
424
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
425
|
const stored = side.stored();
|
|
410
426
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
427
|
+
auto = isForced(&side.active) or
|
|
428
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
429
|
+
side.last_selected_move == .HyperBeam or
|
|
430
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
431
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
432
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
433
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +444,12 @@ fn executeMove(
|
|
|
426
444
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
445
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
446
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
447
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
448
|
}
|
|
434
449
|
|
|
435
450
|
var skip_can = false;
|
|
436
451
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
452
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
453
|
.done => return null,
|
|
439
454
|
.skip_can => skip_can = true,
|
|
440
455
|
.skip_pp => skip_pp = true,
|
|
@@ -442,11 +457,11 @@ fn executeMove(
|
|
|
442
457
|
.err => return @as(?Result, Result.Error),
|
|
443
458
|
}
|
|
444
459
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
460
|
+
const can = skip_can or
|
|
461
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
462
|
+
if (!can) return null;
|
|
448
463
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
464
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
465
|
}
|
|
451
466
|
|
|
452
467
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -454,10 +469,11 @@ const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
|
454
469
|
fn beforeMove(
|
|
455
470
|
battle: anytype,
|
|
456
471
|
player: Player,
|
|
457
|
-
|
|
472
|
+
skip: bool,
|
|
458
473
|
residual: *bool,
|
|
459
|
-
|
|
474
|
+
options: anytype,
|
|
460
475
|
) !BeforeMove {
|
|
476
|
+
var log = options.log;
|
|
461
477
|
var side = battle.side(player);
|
|
462
478
|
const foe = battle.foe(player);
|
|
463
479
|
var active = &side.active;
|
|
@@ -466,11 +482,21 @@ fn beforeMove(
|
|
|
466
482
|
var volatiles = &active.volatiles;
|
|
467
483
|
|
|
468
484
|
if (Status.is(stored.status, .SLP)) {
|
|
469
|
-
const
|
|
485
|
+
const before = stored.status;
|
|
470
486
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
487
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
488
|
+
if (!extend) stored.status = 0;
|
|
489
|
+
} else {
|
|
490
|
+
stored.status -= 1;
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
const duration = Status.duration(stored.status);
|
|
494
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
495
|
+
try options.chance.sleep(player, duration);
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
if (duration == 0) {
|
|
499
|
+
try log.curestatus(ident, before, .Message);
|
|
474
500
|
stored.status = 0; // clears EXT if present
|
|
475
501
|
} else {
|
|
476
502
|
try log.cant(ident, .Sleep);
|
|
@@ -485,13 +511,15 @@ fn beforeMove(
|
|
|
485
511
|
return .done;
|
|
486
512
|
}
|
|
487
513
|
|
|
488
|
-
if (foe.active.volatiles.Binding) {
|
|
514
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
489
515
|
try log.cant(ident, .Bound);
|
|
490
516
|
return .done;
|
|
491
517
|
}
|
|
492
518
|
|
|
493
|
-
if (
|
|
494
|
-
|
|
519
|
+
if (volatiles.Flinch) {
|
|
520
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
521
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
522
|
+
if (!showdown) volatiles.Flinch = false;
|
|
495
523
|
try log.cant(ident, .Flinch);
|
|
496
524
|
return .done;
|
|
497
525
|
}
|
|
@@ -502,23 +530,21 @@ fn beforeMove(
|
|
|
502
530
|
return .done;
|
|
503
531
|
}
|
|
504
532
|
|
|
505
|
-
if (volatiles.
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
533
|
+
if (volatiles.disable_duration > 0) {
|
|
534
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
535
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
536
|
+
} else {
|
|
537
|
+
volatiles.disable_duration -= 1;
|
|
538
|
+
}
|
|
539
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
540
|
+
|
|
541
|
+
if (volatiles.disable_duration == 0) {
|
|
542
|
+
volatiles.disable_move = 0;
|
|
509
543
|
try log.end(ident, .Disable);
|
|
510
544
|
}
|
|
511
545
|
}
|
|
512
546
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
513
|
-
if (showdown and try disabled(side, ident,
|
|
514
|
-
|
|
515
|
-
// Pokémon Showdown checks for Flinch *after* instead of before... and doesn't clear Flinch
|
|
516
|
-
// until its imaginary "residual" phase, meaning Pokémon can sometimes flinch multiple times
|
|
517
|
-
// from the same original hit
|
|
518
|
-
if (showdown and volatiles.Flinch) {
|
|
519
|
-
try log.cant(ident, .Flinch);
|
|
520
|
-
return .done;
|
|
521
|
-
}
|
|
547
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
522
548
|
|
|
523
549
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
524
550
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -530,14 +556,20 @@ fn beforeMove(
|
|
|
530
556
|
if (volatiles.Confusion) {
|
|
531
557
|
assert(volatiles.confusion > 0);
|
|
532
558
|
|
|
533
|
-
|
|
559
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
560
|
+
if (!extend) volatiles.confusion = 0;
|
|
561
|
+
} else {
|
|
562
|
+
volatiles.confusion -= 1;
|
|
563
|
+
}
|
|
564
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
565
|
+
|
|
534
566
|
if (volatiles.confusion == 0) {
|
|
535
567
|
volatiles.Confusion = false;
|
|
536
568
|
try log.end(ident, .Confusion);
|
|
537
569
|
} else {
|
|
538
570
|
try log.activate(ident, .Confusion);
|
|
539
571
|
|
|
540
|
-
if (Rolls.confused(battle)) {
|
|
572
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
541
573
|
assert(!volatiles.MultiHit);
|
|
542
574
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
543
575
|
volatiles.Bide = false;
|
|
@@ -547,6 +579,7 @@ fn beforeMove(
|
|
|
547
579
|
volatiles.Charging = false;
|
|
548
580
|
volatiles.Binding = false;
|
|
549
581
|
volatiles.Invulnerable = false;
|
|
582
|
+
options.chance.clearDurations(player, null);
|
|
550
583
|
{
|
|
551
584
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
552
585
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -566,7 +599,7 @@ fn beforeMove(
|
|
|
566
599
|
|
|
567
600
|
const uncapped = battle.last_damage;
|
|
568
601
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
569
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
602
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
570
603
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
571
604
|
if (showdown) battle.last_damage = uncapped;
|
|
572
605
|
|
|
@@ -575,14 +608,15 @@ fn beforeMove(
|
|
|
575
608
|
}
|
|
576
609
|
}
|
|
577
610
|
|
|
578
|
-
if (!showdown and try disabled(side, ident,
|
|
611
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
579
612
|
|
|
580
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
613
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
581
614
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
582
615
|
volatiles.Bide = false;
|
|
583
616
|
volatiles.Thrashing = false;
|
|
584
617
|
volatiles.Charging = false;
|
|
585
618
|
volatiles.Binding = false;
|
|
619
|
+
options.chance.clearDurations(player, null);
|
|
586
620
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
587
621
|
try log.cant(ident, .Paralysis);
|
|
588
622
|
return .done;
|
|
@@ -591,11 +625,24 @@ fn beforeMove(
|
|
|
591
625
|
if (volatiles.Bide) {
|
|
592
626
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
593
627
|
|
|
594
|
-
|
|
628
|
+
if (showdown) {
|
|
629
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
630
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
631
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
632
|
+
volatiles.state +|= battle.last_damage;
|
|
633
|
+
} else {
|
|
634
|
+
volatiles.state +%= battle.last_damage;
|
|
635
|
+
}
|
|
595
636
|
|
|
596
637
|
assert(volatiles.attacks > 0);
|
|
597
638
|
|
|
598
|
-
|
|
639
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
640
|
+
if (!extend) volatiles.attacks = 0;
|
|
641
|
+
} else {
|
|
642
|
+
volatiles.attacks -= 1;
|
|
643
|
+
}
|
|
644
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
645
|
+
|
|
599
646
|
if (volatiles.attacks != 0) {
|
|
600
647
|
try log.activate(ident, .Bide);
|
|
601
648
|
return .done;
|
|
@@ -613,15 +660,15 @@ fn beforeMove(
|
|
|
613
660
|
}
|
|
614
661
|
|
|
615
662
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
616
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
617
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
663
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
664
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
618
665
|
|
|
619
666
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
620
667
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
621
668
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
622
669
|
if (showdown) {
|
|
623
670
|
residual.* = false;
|
|
624
|
-
try handleResidual(battle, player,
|
|
671
|
+
try handleResidual(battle, player, options);
|
|
625
672
|
}
|
|
626
673
|
|
|
627
674
|
return .done;
|
|
@@ -629,29 +676,46 @@ fn beforeMove(
|
|
|
629
676
|
|
|
630
677
|
if (volatiles.Thrashing) {
|
|
631
678
|
assert(volatiles.attacks > 0);
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
679
|
+
|
|
680
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
681
|
+
if (!extend) volatiles.attacks = 0;
|
|
682
|
+
} else {
|
|
683
|
+
volatiles.attacks -= 1;
|
|
636
684
|
}
|
|
637
|
-
try
|
|
638
|
-
|
|
685
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
686
|
+
|
|
687
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
639
688
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
640
689
|
}
|
|
690
|
+
try log.move(ident, side.last_selected_move, battle.active(player.foe()));
|
|
691
|
+
if (showdown) {
|
|
692
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
693
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
694
|
+
side.last_used_move = side.last_selected_move;
|
|
695
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
696
|
+
try log.start(battle.active(player), .ConfusionSilent);
|
|
697
|
+
}
|
|
698
|
+
}
|
|
641
699
|
return .skip_can;
|
|
642
700
|
}
|
|
643
701
|
|
|
644
702
|
if (volatiles.Binding) {
|
|
645
703
|
assert(volatiles.attacks > 0);
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
|
|
652
|
-
);
|
|
704
|
+
|
|
705
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
706
|
+
if (!extend) volatiles.attacks = 0;
|
|
707
|
+
} else {
|
|
708
|
+
volatiles.attacks -= 1;
|
|
709
|
+
}
|
|
710
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
711
|
+
|
|
712
|
+
try log.move(battle.active(player), side.last_selected_move, battle.active(player.foe()));
|
|
653
713
|
if (showdown or battle.last_damage != 0) {
|
|
654
|
-
|
|
714
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
715
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
716
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
717
|
+
try buildRage(battle, player.foe(), options);
|
|
718
|
+
}
|
|
655
719
|
}
|
|
656
720
|
return .done;
|
|
657
721
|
}
|
|
@@ -665,56 +729,58 @@ fn canMove(
|
|
|
665
729
|
mslot: u4,
|
|
666
730
|
auto: bool,
|
|
667
731
|
skip_pp: bool,
|
|
668
|
-
from:
|
|
732
|
+
from: Move,
|
|
669
733
|
residual: *bool,
|
|
670
|
-
|
|
734
|
+
options: anytype,
|
|
671
735
|
) !bool {
|
|
672
736
|
var side = battle.side(player);
|
|
673
737
|
const player_ident = battle.active(player);
|
|
674
738
|
const move = Move.get(side.last_selected_move);
|
|
675
739
|
|
|
676
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
677
|
-
const special = from != null and (from.? == .Metronome and
|
|
678
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
679
|
-
|
|
680
740
|
var skip = skip_pp;
|
|
681
741
|
if (side.active.volatiles.Charging) {
|
|
682
742
|
side.active.volatiles.Charging = false;
|
|
683
743
|
side.active.volatiles.Invulnerable = false;
|
|
684
744
|
} else if (move.effect == .Charge) {
|
|
685
|
-
try log.
|
|
686
|
-
|
|
745
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, .{}, from);
|
|
746
|
+
setCounterable(battle, player, side, move);
|
|
747
|
+
try Effects.charge(battle, player, options);
|
|
687
748
|
return false;
|
|
688
749
|
}
|
|
689
750
|
|
|
690
|
-
|
|
751
|
+
side.last_used_move = side.last_selected_move;
|
|
691
752
|
if (!skip) decrementPP(side, mslot, auto);
|
|
692
753
|
|
|
693
754
|
const target = if (move.target == .Self) player else player.foe();
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
697
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
698
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
699
|
-
// regrettable, but this information is more "nice to have" than required
|
|
700
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
701
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
755
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, battle.active(target), from);
|
|
756
|
+
setCounterable(battle, player, side, move);
|
|
702
757
|
|
|
703
758
|
if (move.effect.onBegin()) {
|
|
704
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
759
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
705
760
|
return false;
|
|
706
761
|
}
|
|
707
762
|
|
|
708
763
|
if (move.effect == .Thrashing) {
|
|
709
|
-
Effects.thrashing(battle, player);
|
|
764
|
+
Effects.thrashing(battle, player, options);
|
|
710
765
|
} else if (!showdown and move.effect == .Binding) {
|
|
711
766
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
712
|
-
Effects.binding(battle, player);
|
|
767
|
+
try Effects.binding(battle, player, false, options);
|
|
713
768
|
}
|
|
714
769
|
|
|
715
770
|
return true;
|
|
716
771
|
}
|
|
717
772
|
|
|
773
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
774
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
775
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
776
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
777
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
778
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
779
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
780
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
781
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
782
|
+
}
|
|
783
|
+
|
|
718
784
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
719
785
|
if (side.last_selected_move == .Struggle) return;
|
|
720
786
|
|
|
@@ -724,12 +790,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
724
790
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
725
791
|
if (volatiles.Bide) return;
|
|
726
792
|
|
|
727
|
-
|
|
728
|
-
|
|
793
|
+
var move_slot = active.move(mslot);
|
|
794
|
+
assert(move_slot.pp > 0 or auto);
|
|
795
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
729
796
|
if (volatiles.Transform) return;
|
|
730
797
|
|
|
731
|
-
|
|
732
|
-
|
|
798
|
+
move_slot = side.stored().move(mslot);
|
|
799
|
+
assert(move_slot.pp > 0 or auto);
|
|
800
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
733
801
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
734
802
|
}
|
|
735
803
|
|
|
@@ -737,12 +805,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
737
805
|
var active = &side.active;
|
|
738
806
|
const volatiles = &active.volatiles;
|
|
739
807
|
|
|
740
|
-
active.move(mslot).pp = @
|
|
808
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
741
809
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
742
810
|
if (showdown and volatiles.Transform) return;
|
|
743
811
|
|
|
744
812
|
assert(mslot > 0 and mslot <= 4);
|
|
745
|
-
side.stored().moves[mslot - 1].pp = @
|
|
813
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
746
814
|
}
|
|
747
815
|
|
|
748
816
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -750,10 +818,12 @@ fn doMove(
|
|
|
750
818
|
battle: anytype,
|
|
751
819
|
player: Player,
|
|
752
820
|
mslot: u4,
|
|
821
|
+
rewrap: bool,
|
|
753
822
|
auto: bool,
|
|
754
823
|
residual: *bool,
|
|
755
|
-
|
|
824
|
+
options: anytype,
|
|
756
825
|
) !?Result {
|
|
826
|
+
var log = options.log;
|
|
757
827
|
var side = battle.side(player);
|
|
758
828
|
const foe = battle.foe(player);
|
|
759
829
|
|
|
@@ -768,23 +838,27 @@ fn doMove(
|
|
|
768
838
|
var hits: u4 = 1;
|
|
769
839
|
var effectiveness = Effectiveness.neutral;
|
|
770
840
|
|
|
841
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
842
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
843
|
+
|
|
771
844
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
772
845
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
773
|
-
return specialDamage(battle, player, move,
|
|
846
|
+
return specialDamage(battle, player, move, options);
|
|
774
847
|
}
|
|
775
848
|
|
|
776
849
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
777
850
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
778
851
|
var miss = showdown and miss: {
|
|
779
852
|
immune = move.target != .Self and !status and !counter and
|
|
780
|
-
(@
|
|
781
|
-
@
|
|
853
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
854
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
782
855
|
if (immune and move.effect != .Binding) break :miss true;
|
|
783
856
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
784
857
|
battle.last_damage = 0;
|
|
785
858
|
break :miss true;
|
|
786
859
|
}
|
|
787
|
-
break :miss move.target != .Self and
|
|
860
|
+
break :miss (move.target != .Self and
|
|
861
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
788
862
|
};
|
|
789
863
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
790
864
|
|
|
@@ -792,16 +866,16 @@ fn doMove(
|
|
|
792
866
|
const skip = status or immune;
|
|
793
867
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
794
868
|
if (showdown and move.effect.isMulti()) {
|
|
795
|
-
Effects.multiHit(battle, player, move);
|
|
869
|
+
try Effects.multiHit(battle, player, move, options);
|
|
796
870
|
hits = side.active.volatiles.attacks;
|
|
797
871
|
late = false;
|
|
798
872
|
}
|
|
799
873
|
|
|
800
874
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
801
875
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
802
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
876
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
803
877
|
|
|
804
|
-
if (counter) return counterDamage(battle, player, move,
|
|
878
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
805
879
|
|
|
806
880
|
battle.last_damage = 0;
|
|
807
881
|
|
|
@@ -823,17 +897,15 @@ fn doMove(
|
|
|
823
897
|
effectiveness = adjustDamage(battle, player);
|
|
824
898
|
immune = effectiveness == 0;
|
|
825
899
|
}
|
|
826
|
-
randomizeDamage(battle);
|
|
900
|
+
try randomizeDamage(battle, player, options);
|
|
827
901
|
}
|
|
828
902
|
}
|
|
829
903
|
|
|
830
|
-
|
|
831
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
832
|
-
|
|
904
|
+
var zero = battle.last_damage == 0;
|
|
833
905
|
miss = if (showdown or skip)
|
|
834
906
|
miss
|
|
835
907
|
else
|
|
836
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
908
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
837
909
|
|
|
838
910
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
839
911
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -841,11 +913,11 @@ fn doMove(
|
|
|
841
913
|
|
|
842
914
|
if (!showdown or !miss) {
|
|
843
915
|
if (move.effect == .MirrorMove) {
|
|
844
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
916
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
845
917
|
} else if (move.effect == .Metronome) {
|
|
846
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
918
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
847
919
|
} else if (move.effect.onEnd()) {
|
|
848
|
-
try onEnd(battle, player, move,
|
|
920
|
+
try onEnd(battle, player, move, options);
|
|
849
921
|
return null;
|
|
850
922
|
}
|
|
851
923
|
}
|
|
@@ -858,35 +930,40 @@ fn doMove(
|
|
|
858
930
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
859
931
|
if (ohko) {
|
|
860
932
|
try log.immune(foe_ident, .OHKO);
|
|
861
|
-
} else if (immune and !invulnerable) {
|
|
933
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
862
934
|
try log.immune(foe_ident, .None);
|
|
863
935
|
} else if (mist) {
|
|
864
936
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
865
937
|
try log.fail(foe_ident, .None);
|
|
866
938
|
} else {
|
|
939
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
867
940
|
try log.lastmiss();
|
|
868
941
|
try log.miss(battle.active(player));
|
|
869
942
|
}
|
|
870
943
|
if (move.effect == .JumpKick) {
|
|
871
944
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
872
|
-
assert(battle.last_damage == 0);
|
|
945
|
+
assert(showdown or battle.last_damage == 0);
|
|
873
946
|
battle.last_damage = 1;
|
|
874
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
947
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
875
948
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
876
949
|
} else if (move.effect == .Explode) {
|
|
877
950
|
try Effects.explode(battle, player);
|
|
878
|
-
try buildRage(battle, player.foe(),
|
|
951
|
+
try buildRage(battle, player.foe(), options);
|
|
879
952
|
} else if (showdown and move.effect == .Disable) {
|
|
880
|
-
try buildRage(battle, player.foe(),
|
|
953
|
+
try buildRage(battle, player.foe(), options);
|
|
954
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
955
|
+
try options.chance.commit(player, .binding);
|
|
881
956
|
}
|
|
882
957
|
return null;
|
|
958
|
+
} else {
|
|
959
|
+
try options.chance.commit(player, .hit);
|
|
883
960
|
}
|
|
884
961
|
|
|
885
962
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
886
963
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
887
964
|
// it up above before damage calculation).
|
|
888
965
|
if (!showdown and move.effect.isMulti()) {
|
|
889
|
-
Effects.multiHit(battle, player, move);
|
|
966
|
+
try Effects.multiHit(battle, player, move, options);
|
|
890
967
|
hits = side.active.volatiles.attacks;
|
|
891
968
|
}
|
|
892
969
|
|
|
@@ -904,11 +981,13 @@ fn doMove(
|
|
|
904
981
|
try log.resisted(battle.active(player.foe()));
|
|
905
982
|
}
|
|
906
983
|
}
|
|
907
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
984
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
908
985
|
if (hit == 0 and ohko) try log.ohko();
|
|
909
986
|
hit += 1;
|
|
910
987
|
if (foe.stored().hp == 0) break;
|
|
911
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
988
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
989
|
+
try buildRage(battle, player.foe(), options);
|
|
990
|
+
}
|
|
912
991
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
913
992
|
if (nullified) break;
|
|
914
993
|
}
|
|
@@ -918,17 +997,23 @@ fn doMove(
|
|
|
918
997
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
919
998
|
side.active.volatiles.attacks = 0;
|
|
920
999
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
921
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1000
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
922
1001
|
}
|
|
923
1002
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
924
1003
|
} else if (showdown) {
|
|
925
1004
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
926
1005
|
if (move.effect == .Binding) {
|
|
927
|
-
Effects.binding(battle, player);
|
|
1006
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
928
1007
|
if (immune) {
|
|
929
1008
|
battle.last_damage = 0;
|
|
1009
|
+
assert(foe.stored().hp > 0);
|
|
930
1010
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
931
|
-
|
|
1011
|
+
if (sub) {
|
|
1012
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1013
|
+
} else {
|
|
1014
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1015
|
+
try buildRage(battle, player.foe(), options);
|
|
1016
|
+
}
|
|
932
1017
|
return null;
|
|
933
1018
|
}
|
|
934
1019
|
}
|
|
@@ -941,12 +1026,12 @@ fn doMove(
|
|
|
941
1026
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
942
1027
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
943
1028
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
944
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1029
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
945
1030
|
|
|
946
1031
|
if (foe.stored().hp == 0) return null;
|
|
947
1032
|
|
|
948
1033
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
949
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1034
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
950
1035
|
|
|
951
1036
|
if (!move.effect.isSpecial()) {
|
|
952
1037
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -957,29 +1042,29 @@ fn doMove(
|
|
|
957
1042
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
958
1043
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
959
1044
|
if (move.effect == .Twineedle) {
|
|
960
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1045
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
961
1046
|
} else if (move.effect == .Disable) {
|
|
962
|
-
const result = try Effects.disable(battle, player, move,
|
|
963
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1047
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1048
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
964
1049
|
return result;
|
|
965
1050
|
} else {
|
|
966
|
-
try moveEffect(battle, player, move,
|
|
1051
|
+
try moveEffect(battle, player, move, options);
|
|
967
1052
|
}
|
|
968
1053
|
}
|
|
969
1054
|
|
|
970
1055
|
return null;
|
|
971
1056
|
}
|
|
972
1057
|
|
|
973
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1058
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
974
1059
|
const side = battle.side(player);
|
|
975
1060
|
|
|
976
1061
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
977
|
-
var
|
|
978
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
979
|
-
|
|
980
|
-
|
|
1062
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1063
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1064
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1065
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
981
1066
|
|
|
982
|
-
return Rolls.criticalHit(battle,
|
|
1067
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
983
1068
|
}
|
|
984
1069
|
|
|
985
1070
|
fn calcDamage(
|
|
@@ -1045,7 +1130,7 @@ fn calcDamage(
|
|
|
1045
1130
|
d = @min(997, d);
|
|
1046
1131
|
d += 2;
|
|
1047
1132
|
|
|
1048
|
-
battle.last_damage = @intCast(
|
|
1133
|
+
battle.last_damage = @intCast(d);
|
|
1049
1134
|
|
|
1050
1135
|
return true;
|
|
1051
1136
|
}
|
|
@@ -1059,9 +1144,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1059
1144
|
var d = battle.last_damage;
|
|
1060
1145
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1061
1146
|
|
|
1062
|
-
const neutral = @
|
|
1063
|
-
const eff1: u16 = @
|
|
1064
|
-
const eff2: u16 = @
|
|
1147
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1148
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1149
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1065
1150
|
|
|
1066
1151
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1067
1152
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1081,17 +1166,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1081
1166
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1082
1167
|
}
|
|
1083
1168
|
|
|
1084
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1169
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1085
1170
|
if (battle.last_damage <= 1) return;
|
|
1086
|
-
const random = Rolls.damage(battle);
|
|
1087
|
-
|
|
1171
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1172
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1173
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1174
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1088
1175
|
}
|
|
1089
1176
|
|
|
1090
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1177
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1091
1178
|
const side = battle.side(player);
|
|
1092
1179
|
const foe = battle.foe(player);
|
|
1093
1180
|
|
|
1094
|
-
if (!try checkHit(battle, player, move,
|
|
1181
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1182
|
+
try options.chance.commit(player, .hit);
|
|
1095
1183
|
|
|
1096
1184
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1097
1185
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1100,10 +1188,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1100
1188
|
.DragonRage => 40,
|
|
1101
1189
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1102
1190
|
.Psywave => power: {
|
|
1103
|
-
const max = @intCast(
|
|
1191
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1104
1192
|
// GLITCH: Psywave infinite glitch loop
|
|
1105
1193
|
if (!showdown and max <= 1) return Result.Error;
|
|
1106
|
-
break :power Rolls.psywave(battle, max);
|
|
1194
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1107
1195
|
},
|
|
1108
1196
|
else => unreachable,
|
|
1109
1197
|
};
|
|
@@ -1111,57 +1199,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1111
1199
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1112
1200
|
|
|
1113
1201
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1114
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1115
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1202
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1203
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1116
1204
|
|
|
1117
1205
|
return null;
|
|
1118
1206
|
}
|
|
1119
1207
|
|
|
1120
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1208
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1121
1209
|
const foe = battle.foe(player);
|
|
1122
1210
|
|
|
1123
1211
|
if (battle.last_damage == 0) {
|
|
1124
|
-
try log.fail(battle.active(player), .None);
|
|
1212
|
+
try options.log.fail(battle.active(player), .None);
|
|
1125
1213
|
return null;
|
|
1126
1214
|
}
|
|
1127
1215
|
|
|
1128
|
-
// Pretend
|
|
1129
|
-
const foe_last_used_move =
|
|
1130
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1216
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1131
1217
|
const foe_last_selected_move =
|
|
1132
1218
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1133
|
-
.
|
|
1219
|
+
.Splash
|
|
1134
1220
|
else
|
|
1135
1221
|
foe.last_selected_move);
|
|
1136
1222
|
|
|
1137
|
-
const used =
|
|
1138
|
-
foe.last_used_move != .Counter and
|
|
1139
|
-
(foe_last_used_move.type == .Normal or
|
|
1140
|
-
foe_last_used_move.type == .Fighting);
|
|
1141
|
-
|
|
1223
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1142
1224
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1143
1225
|
foe.last_selected_move != .Counter and
|
|
1144
1226
|
(foe_last_selected_move.type == .Normal or
|
|
1145
1227
|
foe_last_selected_move.type == .Fighting);
|
|
1146
1228
|
|
|
1147
1229
|
if (!used and !selected) {
|
|
1148
|
-
try log.fail(battle.active(player), .None);
|
|
1230
|
+
try options.log.fail(battle.active(player), .None);
|
|
1149
1231
|
return null;
|
|
1150
1232
|
}
|
|
1151
1233
|
|
|
1152
1234
|
if (!used or !selected) {
|
|
1153
1235
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1154
1236
|
if (!showdown) return Result.Error;
|
|
1155
|
-
try log.fail(battle.active(player), .None);
|
|
1237
|
+
try options.log.fail(battle.active(player), .None);
|
|
1156
1238
|
return null;
|
|
1157
1239
|
}
|
|
1158
1240
|
|
|
1159
|
-
battle.last_damage
|
|
1241
|
+
battle.last_damage *|= 2;
|
|
1160
1242
|
|
|
1161
1243
|
// Pokémon Showdown calls checkHit before Counter
|
|
1162
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1244
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1245
|
+
try options.chance.commit(player, .hit);
|
|
1163
1246
|
|
|
1164
|
-
|
|
1247
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1248
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1249
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1165
1250
|
return null;
|
|
1166
1251
|
}
|
|
1167
1252
|
|
|
@@ -1170,7 +1255,7 @@ fn applyDamage(
|
|
|
1170
1255
|
target_player: Player,
|
|
1171
1256
|
sub_player: Player,
|
|
1172
1257
|
reason: Damage,
|
|
1173
|
-
|
|
1258
|
+
options: anytype,
|
|
1174
1259
|
) !bool {
|
|
1175
1260
|
assert(showdown or battle.last_damage != 0);
|
|
1176
1261
|
|
|
@@ -1185,19 +1270,20 @@ fn applyDamage(
|
|
|
1185
1270
|
subbed.active.volatiles.substitute = 0;
|
|
1186
1271
|
subbed.active.volatiles.Substitute = false;
|
|
1187
1272
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1188
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1273
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
+
options.calc.capped(target_player);
|
|
1189
1275
|
return true;
|
|
1190
1276
|
} else {
|
|
1191
1277
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1192
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1193
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1278
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1279
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1194
1280
|
return false;
|
|
1195
1281
|
}
|
|
1196
1282
|
}
|
|
1197
1283
|
|
|
1198
1284
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1199
1285
|
target.stored().hp -= battle.last_damage;
|
|
1200
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1286
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1201
1287
|
return false;
|
|
1202
1288
|
}
|
|
1203
1289
|
|
|
@@ -1205,61 +1291,78 @@ fn mirrorMove(
|
|
|
1205
1291
|
battle: anytype,
|
|
1206
1292
|
player: Player,
|
|
1207
1293
|
mslot: u4,
|
|
1294
|
+
rewrap: bool,
|
|
1208
1295
|
auto: bool,
|
|
1209
1296
|
residual: *bool,
|
|
1210
|
-
|
|
1211
|
-
) !?Result {
|
|
1297
|
+
options: anytype,
|
|
1298
|
+
) anyerror!?Result {
|
|
1212
1299
|
var side = battle.side(player);
|
|
1213
1300
|
const foe = battle.foe(player);
|
|
1214
1301
|
|
|
1215
1302
|
side.last_selected_move = foe.last_used_move;
|
|
1216
1303
|
|
|
1217
1304
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1218
|
-
try log.fail(battle.active(player), .None);
|
|
1305
|
+
try options.log.fail(battle.active(player), .None);
|
|
1219
1306
|
return null;
|
|
1307
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1308
|
+
incrementPP(side, mslot);
|
|
1220
1309
|
}
|
|
1221
1310
|
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
|
|
1225
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1311
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1312
|
+
return null;
|
|
1313
|
+
}
|
|
1314
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1226
1315
|
}
|
|
1227
1316
|
|
|
1228
1317
|
fn metronome(
|
|
1229
1318
|
battle: anytype,
|
|
1230
1319
|
player: Player,
|
|
1231
1320
|
mslot: u4,
|
|
1321
|
+
rewrap: bool,
|
|
1232
1322
|
auto: bool,
|
|
1233
1323
|
residual: *bool,
|
|
1234
|
-
|
|
1235
|
-
) !?Result {
|
|
1324
|
+
options: anytype,
|
|
1325
|
+
) anyerror!?Result {
|
|
1236
1326
|
var side = battle.side(player);
|
|
1237
1327
|
|
|
1238
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1328
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1239
1329
|
incrementPP(side, mslot);
|
|
1240
1330
|
|
|
1241
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1242
|
-
|
|
1331
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1332
|
+
return null;
|
|
1333
|
+
}
|
|
1334
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1243
1335
|
}
|
|
1244
1336
|
|
|
1245
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1337
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1246
1338
|
var immune = false;
|
|
1247
1339
|
var mist = false;
|
|
1248
|
-
|
|
1340
|
+
|
|
1341
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1342
|
+
|
|
1249
1343
|
assert(!immune);
|
|
1250
1344
|
if (mist) {
|
|
1251
1345
|
assert(!showdown);
|
|
1252
1346
|
const foe_ident = battle.active(player.foe());
|
|
1253
|
-
try log.activate(foe_ident, .Mist);
|
|
1254
|
-
try log.fail(foe_ident, .None);
|
|
1347
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1348
|
+
try options.log.fail(foe_ident, .None);
|
|
1255
1349
|
} else {
|
|
1256
|
-
try
|
|
1257
|
-
try log.
|
|
1350
|
+
try options.chance.commit(player, .miss);
|
|
1351
|
+
try options.log.lastmiss();
|
|
1352
|
+
try options.log.miss(battle.active(player));
|
|
1258
1353
|
}
|
|
1354
|
+
|
|
1259
1355
|
return false;
|
|
1260
1356
|
}
|
|
1261
1357
|
|
|
1262
|
-
fn moveHit(
|
|
1358
|
+
fn moveHit(
|
|
1359
|
+
battle: anytype,
|
|
1360
|
+
player: Player,
|
|
1361
|
+
move: Move.Data,
|
|
1362
|
+
immune: *bool,
|
|
1363
|
+
mist: *bool,
|
|
1364
|
+
options: anytype,
|
|
1365
|
+
) bool {
|
|
1263
1366
|
var side = battle.side(player);
|
|
1264
1367
|
const foe = battle.foe(player);
|
|
1265
1368
|
|
|
@@ -1298,10 +1401,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1298
1401
|
const overwritten = overwrite and state > 0;
|
|
1299
1402
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1300
1403
|
|
|
1301
|
-
var accuracy = if (overwritten) state else @as(u16,
|
|
1302
|
-
var boost = BOOSTS[@
|
|
1404
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1405
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1303
1406
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1304
|
-
boost = BOOSTS[@
|
|
1407
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1305
1408
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1306
1409
|
accuracy = @min(255, @max(1, accuracy));
|
|
1307
1410
|
|
|
@@ -1310,7 +1413,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1310
1413
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1311
1414
|
|
|
1312
1415
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1313
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1416
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1314
1417
|
};
|
|
1315
1418
|
|
|
1316
1419
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1320,7 +1423,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1320
1423
|
}
|
|
1321
1424
|
|
|
1322
1425
|
if (!miss) return true;
|
|
1323
|
-
battle.last_damage = 0;
|
|
1426
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1324
1427
|
side.active.volatiles.Binding = false;
|
|
1325
1428
|
return false;
|
|
1326
1429
|
}
|
|
@@ -1328,8 +1431,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1328
1431
|
fn checkFaint(
|
|
1329
1432
|
battle: anytype,
|
|
1330
1433
|
player: Player,
|
|
1331
|
-
|
|
1332
|
-
) @TypeOf(log).Error!?Result {
|
|
1434
|
+
options: anytype,
|
|
1435
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1333
1436
|
const side = battle.side(player);
|
|
1334
1437
|
if (side.stored().hp > 0) return null;
|
|
1335
1438
|
|
|
@@ -1341,29 +1444,29 @@ fn checkFaint(
|
|
|
1341
1444
|
const tie = player_out and foe_out;
|
|
1342
1445
|
const more = tie or player_out or foe_out;
|
|
1343
1446
|
|
|
1344
|
-
if (try faint(battle, player,
|
|
1345
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1447
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1448
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1346
1449
|
|
|
1347
1450
|
assert(!side.active.volatiles.MultiHit);
|
|
1348
1451
|
assert(!foe.active.volatiles.MultiHit);
|
|
1349
1452
|
|
|
1350
1453
|
if (tie) {
|
|
1351
|
-
try log.tie();
|
|
1454
|
+
try options.log.tie();
|
|
1352
1455
|
return Result.Tie;
|
|
1353
1456
|
} else if (player_out) {
|
|
1354
|
-
try log.win(player.foe());
|
|
1457
|
+
try options.log.win(player.foe());
|
|
1355
1458
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1356
1459
|
} else if (foe_out) {
|
|
1357
|
-
try log.win(player);
|
|
1460
|
+
try options.log.win(player);
|
|
1358
1461
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1359
1462
|
}
|
|
1360
1463
|
|
|
1361
1464
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1362
|
-
if (player == .P1) return
|
|
1363
|
-
return
|
|
1465
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1466
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1364
1467
|
}
|
|
1365
1468
|
|
|
1366
|
-
fn faint(battle: anytype, player: Player,
|
|
1469
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1367
1470
|
var side = battle.side(player);
|
|
1368
1471
|
var foe = battle.foe(player);
|
|
1369
1472
|
assert(side.stored().hp == 0);
|
|
@@ -1396,32 +1499,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1396
1499
|
side.stored().stats.spe;
|
|
1397
1500
|
}
|
|
1398
1501
|
|
|
1399
|
-
try log.faint(battle.active(player), done);
|
|
1502
|
+
try options.log.faint(battle.active(player), done);
|
|
1503
|
+
options.calc.capped(player);
|
|
1400
1504
|
return null;
|
|
1401
1505
|
}
|
|
1402
1506
|
|
|
1403
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1507
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1404
1508
|
var side = battle.side(player);
|
|
1405
1509
|
var stored = side.stored();
|
|
1406
1510
|
const ident = battle.active(player);
|
|
1407
1511
|
var volatiles = &side.active.volatiles;
|
|
1408
1512
|
|
|
1409
1513
|
const brn = Status.is(stored.status, .BRN);
|
|
1410
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1514
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1411
1515
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1412
|
-
|
|
1413
1516
|
if (volatiles.Toxic) {
|
|
1414
1517
|
volatiles.toxic += 1;
|
|
1415
1518
|
damage *= volatiles.toxic;
|
|
1416
1519
|
}
|
|
1520
|
+
damage = @min(damage, stored.hp);
|
|
1417
1521
|
|
|
1418
|
-
|
|
1419
|
-
|
|
1420
|
-
|
|
1421
|
-
|
|
1422
|
-
|
|
1423
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1424
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1522
|
+
if (!showdown or damage > 0) {
|
|
1523
|
+
stored.hp -= damage;
|
|
1524
|
+
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1525
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1526
|
+
}
|
|
1425
1527
|
}
|
|
1426
1528
|
|
|
1427
1529
|
if (volatiles.LeechSeed) {
|
|
@@ -1446,46 +1548,42 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1446
1548
|
stored.hp -= amount;
|
|
1447
1549
|
|
|
1448
1550
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1449
|
-
if (amount > 0)
|
|
1450
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1451
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1452
|
-
if (showdown) battle.last_damage = damage;
|
|
1453
|
-
}
|
|
1551
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1454
1552
|
|
|
1455
1553
|
const before = foe_stored.hp;
|
|
1456
1554
|
// Uncapped damage is added back to the foe
|
|
1457
1555
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1458
1556
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1459
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1557
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1460
1558
|
}
|
|
1461
1559
|
}
|
|
1462
1560
|
|
|
1463
|
-
fn endTurn(battle: anytype,
|
|
1561
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1464
1562
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1465
1563
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1466
1564
|
|
|
1467
|
-
|
|
1468
|
-
|
|
1565
|
+
battle.turn += 1;
|
|
1566
|
+
|
|
1567
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1568
|
+
try options.log.tie();
|
|
1469
1569
|
return Result.Tie;
|
|
1470
1570
|
}
|
|
1471
1571
|
|
|
1472
|
-
battle.turn += 1;
|
|
1473
|
-
|
|
1474
1572
|
if (showdown and battle.turn >= 1000) {
|
|
1475
|
-
try log.tie();
|
|
1573
|
+
try options.log.tie();
|
|
1476
1574
|
return Result.Tie;
|
|
1477
1575
|
} else if (battle.turn >= 65535) {
|
|
1478
1576
|
return Result.Error;
|
|
1479
1577
|
}
|
|
1480
1578
|
|
|
1481
|
-
try log.turn(battle.turn);
|
|
1579
|
+
try options.log.turn(battle.turn);
|
|
1482
1580
|
|
|
1483
1581
|
return Result.Default;
|
|
1484
1582
|
}
|
|
1485
1583
|
|
|
1486
1584
|
fn checkEBC(battle: anytype) bool {
|
|
1487
1585
|
for (battle.sides, 0..) |side, i| {
|
|
1488
|
-
const foe = battle.sides[~@
|
|
1586
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1489
1587
|
|
|
1490
1588
|
var foe_all_ghosts = true;
|
|
1491
1589
|
var foe_all_transform = true;
|
|
@@ -1537,10 +1635,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1537
1635
|
return false;
|
|
1538
1636
|
}
|
|
1539
1637
|
|
|
1540
|
-
fn disabled(side: *Side, ident: ID,
|
|
1541
|
-
if (side.active.volatiles.
|
|
1638
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1639
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1542
1640
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1543
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1641
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1544
1642
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1545
1643
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1546
1644
|
m
|
|
@@ -1548,28 +1646,28 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1548
1646
|
side.last_selected_move;
|
|
1549
1647
|
if (m != .None and m == last) {
|
|
1550
1648
|
side.active.volatiles.Charging = false;
|
|
1551
|
-
try log.disabled(ident, last);
|
|
1649
|
+
try options.log.disabled(ident, last);
|
|
1552
1650
|
return true;
|
|
1553
1651
|
}
|
|
1554
1652
|
}
|
|
1555
1653
|
return false;
|
|
1556
1654
|
}
|
|
1557
1655
|
|
|
1558
|
-
inline fn buildRage(battle: anytype, who: Player,
|
|
1656
|
+
inline fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1559
1657
|
const side = battle.side(who);
|
|
1560
1658
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1561
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1659
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1562
1660
|
}
|
|
1563
1661
|
}
|
|
1564
1662
|
|
|
1565
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1663
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1566
1664
|
var volatiles = &active.volatiles;
|
|
1567
1665
|
assert(volatiles.Thrashing);
|
|
1568
1666
|
if (volatiles.attacks > 0) return false;
|
|
1569
1667
|
|
|
1570
1668
|
volatiles.Thrashing = false;
|
|
1571
1669
|
volatiles.Confusion = true;
|
|
1572
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1670
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1573
1671
|
return true;
|
|
1574
1672
|
}
|
|
1575
1673
|
|
|
@@ -1579,42 +1677,42 @@ inline fn onBegin(
|
|
|
1579
1677
|
move: Move.Data,
|
|
1580
1678
|
mslot: u8,
|
|
1581
1679
|
residual: *bool,
|
|
1582
|
-
|
|
1680
|
+
options: anytype,
|
|
1583
1681
|
) !void {
|
|
1584
1682
|
assert(move.effect.onBegin());
|
|
1585
1683
|
return switch (move.effect) {
|
|
1586
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1587
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1588
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1589
|
-
.Haze => Effects.haze(battle, player,
|
|
1590
|
-
.Heal => Effects.heal(battle, player,
|
|
1591
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1592
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1593
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1594
|
-
.Mist => Effects.mist(battle, player,
|
|
1595
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1596
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1597
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1598
|
-
.Splash => Effects.splash(battle, player,
|
|
1599
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1600
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1601
|
-
.Transform => Effects.transform(battle, player,
|
|
1684
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1685
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1686
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1687
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1688
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1689
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1690
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1691
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1692
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1693
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1694
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1695
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1696
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1697
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1698
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1699
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1602
1700
|
else => unreachable,
|
|
1603
1701
|
};
|
|
1604
1702
|
}
|
|
1605
1703
|
|
|
1606
|
-
inline fn onEnd(battle: anytype, player: Player, move: Move.Data,
|
|
1704
|
+
inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1705
|
assert(move.effect.onEnd());
|
|
1608
1706
|
return switch (move.effect) {
|
|
1609
|
-
.Bide => Effects.bide(battle, player,
|
|
1707
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1610
1708
|
// zig fmt: off
|
|
1611
1709
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1612
1710
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1613
|
-
Effects.boost(battle, player, move,
|
|
1711
|
+
Effects.boost(battle, player, move, options),
|
|
1614
1712
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1615
|
-
Effects.unboost(battle, player, move,
|
|
1713
|
+
Effects.unboost(battle, player, move, options),
|
|
1616
1714
|
// zig fmt: on
|
|
1617
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1715
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1618
1716
|
else => unreachable,
|
|
1619
1717
|
};
|
|
1620
1718
|
}
|
|
@@ -1624,51 +1722,51 @@ inline fn alwaysHappens(
|
|
|
1624
1722
|
player: Player,
|
|
1625
1723
|
move: Move.Data,
|
|
1626
1724
|
residual: *bool,
|
|
1627
|
-
|
|
1725
|
+
options: anytype,
|
|
1628
1726
|
) !void {
|
|
1629
1727
|
assert(move.effect.alwaysHappens());
|
|
1630
1728
|
return switch (move.effect) {
|
|
1631
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1729
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1632
1730
|
.Explode => Effects.explode(battle, player),
|
|
1633
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1731
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1634
1732
|
.Rage => Effects.rage(battle, player),
|
|
1635
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1733
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1636
1734
|
.JumpKick, .Binding => {},
|
|
1637
1735
|
else => unreachable,
|
|
1638
1736
|
};
|
|
1639
1737
|
}
|
|
1640
1738
|
|
|
1641
|
-
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data,
|
|
1739
|
+
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1642
1740
|
return switch (move.effect) {
|
|
1643
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1644
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1645
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1646
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1647
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1741
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1742
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1743
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1744
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1745
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1648
1746
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1649
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1650
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1747
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1748
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1651
1749
|
// zig fmt: off
|
|
1652
1750
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1653
|
-
Effects.unboost(battle, player, move,
|
|
1751
|
+
Effects.unboost(battle, player, move, options),
|
|
1654
1752
|
// zig fmt: on
|
|
1655
1753
|
else => {},
|
|
1656
1754
|
};
|
|
1657
1755
|
}
|
|
1658
1756
|
|
|
1659
1757
|
pub const Effects = struct {
|
|
1660
|
-
fn bide(battle: anytype, player: Player,
|
|
1758
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1661
1759
|
var side = battle.side(player);
|
|
1662
1760
|
|
|
1663
1761
|
side.active.volatiles.Bide = true;
|
|
1664
1762
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1665
1763
|
side.active.volatiles.state = 0;
|
|
1666
|
-
side.active.volatiles.attacks = Rolls.
|
|
1764
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1667
1765
|
|
|
1668
|
-
try log.start(battle.active(player), .Bide);
|
|
1766
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1669
1767
|
}
|
|
1670
1768
|
|
|
1671
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1769
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1672
1770
|
var foe = battle.foe(player);
|
|
1673
1771
|
var foe_stored = foe.stored();
|
|
1674
1772
|
|
|
@@ -1679,83 +1777,97 @@ pub const Effects = struct {
|
|
|
1679
1777
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1680
1778
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1681
1779
|
assert(move.type == .Fire);
|
|
1682
|
-
try log.curestatus(
|
|
1780
|
+
try options.log.curestatus(
|
|
1781
|
+
battle.active(player.foe()),
|
|
1782
|
+
foe_stored.status,
|
|
1783
|
+
.Message,
|
|
1784
|
+
);
|
|
1683
1785
|
foe_stored.status = 0;
|
|
1684
1786
|
}
|
|
1685
1787
|
return;
|
|
1686
1788
|
}
|
|
1687
1789
|
|
|
1688
1790
|
if (foe.active.types.includes(move.type)) return;
|
|
1689
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1791
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1792
|
+
return;
|
|
1793
|
+
}
|
|
1690
1794
|
|
|
1691
1795
|
foe_stored.status = Status.init(.BRN);
|
|
1692
1796
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1693
1797
|
|
|
1694
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1798
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1695
1799
|
}
|
|
1696
1800
|
|
|
1697
|
-
fn charge(battle: anytype, player: Player,
|
|
1801
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1698
1802
|
var side = battle.side(player);
|
|
1699
1803
|
var volatiles = &side.active.volatiles;
|
|
1700
1804
|
|
|
1701
1805
|
volatiles.Charging = true;
|
|
1702
1806
|
const move = side.last_selected_move;
|
|
1703
1807
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1704
|
-
try log.laststill();
|
|
1705
|
-
try log.prepare(battle.active(player), move);
|
|
1808
|
+
try options.log.laststill();
|
|
1809
|
+
try options.log.prepare(battle.active(player), move);
|
|
1706
1810
|
}
|
|
1707
1811
|
|
|
1708
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1812
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1709
1813
|
var foe = battle.foe(player);
|
|
1710
1814
|
const sub = foe.active.volatiles.Substitute;
|
|
1711
1815
|
|
|
1712
1816
|
if (move.effect == .ConfusionChance) {
|
|
1713
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1817
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1714
1818
|
} else {
|
|
1715
1819
|
if (showdown) {
|
|
1716
|
-
if (!try checkHit(battle, player, move,
|
|
1820
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1717
1821
|
return;
|
|
1718
1822
|
} else if (sub) {
|
|
1719
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1823
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1720
1824
|
}
|
|
1721
1825
|
} else {
|
|
1722
1826
|
if (sub) {
|
|
1723
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1724
|
-
} else if (!try checkHit(battle, player, move,
|
|
1827
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1828
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1725
1829
|
return;
|
|
1726
1830
|
}
|
|
1727
1831
|
}
|
|
1832
|
+
try options.chance.commit(player, .hit);
|
|
1728
1833
|
}
|
|
1729
1834
|
|
|
1730
1835
|
if (foe.active.volatiles.Confusion) return;
|
|
1731
1836
|
foe.active.volatiles.Confusion = true;
|
|
1732
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1837
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1733
1838
|
|
|
1734
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1839
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1735
1840
|
}
|
|
1736
1841
|
|
|
1737
|
-
fn conversion(battle: anytype, player: Player,
|
|
1842
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1738
1843
|
const foe = battle.foe(player);
|
|
1739
1844
|
|
|
1740
1845
|
if (foe.active.volatiles.Invulnerable) {
|
|
1741
|
-
try log.lastmiss();
|
|
1742
|
-
return log.miss(battle.active(player));
|
|
1846
|
+
try options.log.lastmiss();
|
|
1847
|
+
return options.log.miss(battle.active(player));
|
|
1743
1848
|
}
|
|
1744
1849
|
|
|
1745
1850
|
battle.side(player).active.types = foe.active.types;
|
|
1746
|
-
return log.typechange(
|
|
1851
|
+
return options.log.typechange(
|
|
1852
|
+
battle.active(player),
|
|
1853
|
+
foe.active.types,
|
|
1854
|
+
battle.active(player.foe()),
|
|
1855
|
+
);
|
|
1747
1856
|
}
|
|
1748
1857
|
|
|
1749
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1858
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1750
1859
|
var foe = battle.foe(player);
|
|
1751
1860
|
var volatiles = &foe.active.volatiles;
|
|
1752
1861
|
const foe_ident = battle.active(player.foe());
|
|
1753
1862
|
|
|
1754
1863
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1755
|
-
if (!showdown
|
|
1864
|
+
if (!showdown) {
|
|
1865
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1866
|
+
try options.chance.commit(player, .hit);
|
|
1867
|
+
}
|
|
1756
1868
|
|
|
1757
|
-
if (volatiles.
|
|
1758
|
-
try log.fail(foe_ident, .None);
|
|
1869
|
+
if (volatiles.disable_move != 0) {
|
|
1870
|
+
try options.log.fail(foe_ident, .None);
|
|
1759
1871
|
return null;
|
|
1760
1872
|
}
|
|
1761
1873
|
|
|
@@ -1771,7 +1883,7 @@ pub const Effects = struct {
|
|
|
1771
1883
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1772
1884
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1773
1885
|
if (n == 0) {
|
|
1774
|
-
try log.fail(foe_ident, .None);
|
|
1886
|
+
try options.log.fail(foe_ident, .None);
|
|
1775
1887
|
return null;
|
|
1776
1888
|
} else if (err) {
|
|
1777
1889
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1779,14 +1891,16 @@ pub const Effects = struct {
|
|
|
1779
1891
|
return Result.Error;
|
|
1780
1892
|
}
|
|
1781
1893
|
|
|
1782
|
-
volatiles.
|
|
1783
|
-
|
|
1894
|
+
volatiles.disable_move =
|
|
1895
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1896
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1784
1897
|
|
|
1785
|
-
|
|
1898
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1899
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1786
1900
|
return null;
|
|
1787
1901
|
}
|
|
1788
1902
|
|
|
1789
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1903
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1790
1904
|
var side = battle.side(player);
|
|
1791
1905
|
var stored = side.stored();
|
|
1792
1906
|
|
|
@@ -1801,7 +1915,7 @@ pub const Effects = struct {
|
|
|
1801
1915
|
if (stored.hp == stored.stats.hp) return;
|
|
1802
1916
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1803
1917
|
|
|
1804
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1918
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1805
1919
|
}
|
|
1806
1920
|
|
|
1807
1921
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1815,26 +1929,28 @@ pub const Effects = struct {
|
|
|
1815
1929
|
side.active.volatiles.LeechSeed = false;
|
|
1816
1930
|
}
|
|
1817
1931
|
|
|
1818
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1932
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1819
1933
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1820
1934
|
|
|
1821
1935
|
if (volatiles.Substitute) return;
|
|
1822
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1936
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1937
|
+
return;
|
|
1938
|
+
}
|
|
1823
1939
|
|
|
1824
1940
|
volatiles.Flinch = true;
|
|
1825
1941
|
volatiles.Recharging = false;
|
|
1826
1942
|
}
|
|
1827
1943
|
|
|
1828
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1944
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1829
1945
|
var side = battle.side(player);
|
|
1830
1946
|
|
|
1831
1947
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1832
1948
|
side.active.volatiles.FocusEnergy = true;
|
|
1833
1949
|
|
|
1834
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1950
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1835
1951
|
}
|
|
1836
1952
|
|
|
1837
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1953
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1838
1954
|
var foe = battle.foe(player);
|
|
1839
1955
|
var foe_stored = foe.stored();
|
|
1840
1956
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1846,17 +1962,18 @@ pub const Effects = struct {
|
|
|
1846
1962
|
}
|
|
1847
1963
|
|
|
1848
1964
|
if (foe.active.types.includes(move.type)) return;
|
|
1849
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1965
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1850
1966
|
// Freeze Clause Mod
|
|
1851
1967
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1852
1968
|
|
|
1853
1969
|
foe_stored.status = Status.init(.FRZ);
|
|
1854
1970
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1855
1971
|
|
|
1856
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1972
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1857
1973
|
}
|
|
1858
1974
|
|
|
1859
|
-
fn haze(battle: anytype, player: Player,
|
|
1975
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1976
|
+
var log = options.log;
|
|
1860
1977
|
var side = battle.side(player);
|
|
1861
1978
|
var foe = battle.foe(player);
|
|
1862
1979
|
|
|
@@ -1878,7 +1995,7 @@ pub const Effects = struct {
|
|
|
1878
1995
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1879
1996
|
if (showdown) {
|
|
1880
1997
|
for (&battle.sides, 0..) |*s, i| {
|
|
1881
|
-
const p = @
|
|
1998
|
+
const p: Player = @enumFromInt(i);
|
|
1882
1999
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1883
2000
|
if (p != player and Status.any(s.stored().status)) {
|
|
1884
2001
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1887,7 +2004,7 @@ pub const Effects = struct {
|
|
|
1887
2004
|
s.stored().status = Status.init(.PSN);
|
|
1888
2005
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1889
2006
|
}
|
|
1890
|
-
try clearVolatiles(battle, p,
|
|
2007
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1891
2008
|
}
|
|
1892
2009
|
} else {
|
|
1893
2010
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1897,71 +2014,76 @@ pub const Effects = struct {
|
|
|
1897
2014
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1898
2015
|
foe_stored.status = 0;
|
|
1899
2016
|
}
|
|
1900
|
-
try clearVolatiles(battle, player,
|
|
1901
|
-
try clearVolatiles(battle, player.foe(),
|
|
2017
|
+
try clearVolatiles(battle, player, false, options);
|
|
2018
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1902
2019
|
}
|
|
1903
2020
|
}
|
|
1904
2021
|
|
|
1905
|
-
fn heal(battle: anytype, player: Player,
|
|
2022
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1906
2023
|
var side = battle.side(player);
|
|
1907
2024
|
var stored = side.stored();
|
|
1908
2025
|
const ident = battle.active(player);
|
|
1909
2026
|
|
|
1910
2027
|
// GLITCH: HP recovery move failure glitches
|
|
1911
2028
|
const delta = stored.stats.hp - stored.hp;
|
|
1912
|
-
if (delta == 0 or delta & 255 == 255
|
|
2029
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2030
|
+
return try options.log.fail(ident, .None);
|
|
2031
|
+
}
|
|
1913
2032
|
|
|
1914
2033
|
const rest = side.last_selected_move == .Rest;
|
|
1915
2034
|
if (rest) {
|
|
1916
2035
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1917
2036
|
if (showdown) battle.rng.advance(1);
|
|
1918
2037
|
stored.status = Status.slf(2);
|
|
1919
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2038
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1920
2039
|
stored.hp = stored.stats.hp;
|
|
1921
2040
|
} else {
|
|
1922
2041
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1923
2042
|
}
|
|
1924
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2043
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1925
2044
|
}
|
|
1926
2045
|
|
|
1927
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2046
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1928
2047
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1929
|
-
try log.mustrecharge(battle.active(player));
|
|
2048
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1930
2049
|
}
|
|
1931
2050
|
|
|
1932
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2051
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1933
2052
|
var foe = battle.foe(player);
|
|
1934
2053
|
|
|
1935
2054
|
if (showdown) {
|
|
1936
2055
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1937
2056
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1938
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2057
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1939
2058
|
}
|
|
1940
|
-
if (!try checkHit(battle, player, move,
|
|
2059
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1941
2060
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1942
2061
|
} else {
|
|
1943
|
-
if (!try checkHit(battle, player, move,
|
|
2062
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1944
2063
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1945
|
-
try log.lastmiss();
|
|
1946
|
-
return log.miss(battle.active(player));
|
|
2064
|
+
try options.log.lastmiss();
|
|
2065
|
+
return options.log.miss(battle.active(player));
|
|
1947
2066
|
}
|
|
1948
2067
|
}
|
|
1949
2068
|
|
|
2069
|
+
try options.chance.commit(player, .hit);
|
|
1950
2070
|
foe.active.volatiles.LeechSeed = true;
|
|
1951
2071
|
|
|
1952
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2072
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1953
2073
|
}
|
|
1954
2074
|
|
|
1955
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2075
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1956
2076
|
var side = battle.side(player);
|
|
1957
2077
|
|
|
1958
|
-
if (side.active.volatiles.LightScreen)
|
|
2078
|
+
if (side.active.volatiles.LightScreen) {
|
|
2079
|
+
return options.log.fail(battle.active(player), .None);
|
|
2080
|
+
}
|
|
1959
2081
|
side.active.volatiles.LightScreen = true;
|
|
1960
2082
|
|
|
1961
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2083
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
1962
2084
|
}
|
|
1963
2085
|
|
|
1964
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2086
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1965
2087
|
var side = battle.side(player);
|
|
1966
2088
|
var foe = battle.foe(player);
|
|
1967
2089
|
|
|
@@ -1977,46 +2099,51 @@ pub const Effects = struct {
|
|
|
1977
2099
|
const has_mimic = has_mimic: {
|
|
1978
2100
|
for (side.active.moves, 0..) |m, i| {
|
|
1979
2101
|
if (m.id == .Mimic) {
|
|
1980
|
-
oslot = @intCast(
|
|
2102
|
+
oslot = @intCast(i + 1);
|
|
1981
2103
|
break :has_mimic true;
|
|
1982
2104
|
}
|
|
1983
2105
|
}
|
|
1984
2106
|
break :has_mimic false;
|
|
1985
2107
|
};
|
|
1986
|
-
|
|
1987
|
-
|
|
1988
|
-
|
|
1989
|
-
|
|
2108
|
+
if (!has_mimic) {
|
|
2109
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2110
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2111
|
+
try options.chance.commit(player, .hit);
|
|
2112
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
1990
2113
|
}
|
|
1991
2114
|
}
|
|
1992
|
-
if (!try checkHit(battle, player, move,
|
|
2115
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2116
|
+
try options.chance.commit(player, .hit);
|
|
1993
2117
|
|
|
1994
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2118
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1995
2119
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1996
2120
|
|
|
1997
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2121
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
1998
2122
|
}
|
|
1999
2123
|
|
|
2000
|
-
fn mist(battle: anytype, player: Player,
|
|
2124
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2001
2125
|
var side = battle.side(player);
|
|
2002
2126
|
|
|
2003
2127
|
if (side.active.volatiles.Mist) return;
|
|
2004
2128
|
side.active.volatiles.Mist = true;
|
|
2005
2129
|
|
|
2006
|
-
try log.start(battle.active(player), .Mist);
|
|
2130
|
+
try options.log.start(battle.active(player), .Mist);
|
|
2007
2131
|
}
|
|
2008
2132
|
|
|
2009
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2133
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2010
2134
|
var side = battle.side(player);
|
|
2011
2135
|
|
|
2012
2136
|
assert(!side.active.volatiles.MultiHit);
|
|
2013
2137
|
side.active.volatiles.MultiHit = true;
|
|
2014
2138
|
|
|
2015
|
-
side.active.volatiles.attacks =
|
|
2016
|
-
|
|
2139
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2140
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2141
|
+
else
|
|
2142
|
+
2;
|
|
2017
2143
|
}
|
|
2018
2144
|
|
|
2019
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2145
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2146
|
+
var log = options.log;
|
|
2020
2147
|
var foe = battle.foe(player);
|
|
2021
2148
|
var foe_stored = foe.stored();
|
|
2022
2149
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2027,7 +2154,7 @@ pub const Effects = struct {
|
|
|
2027
2154
|
if (showdown) {
|
|
2028
2155
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2029
2156
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
2030
|
-
if (!try checkHit(battle, player, move,
|
|
2157
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2031
2158
|
}
|
|
2032
2159
|
if (Status.any(foe_stored.status)) {
|
|
2033
2160
|
return log.fail(
|
|
@@ -2037,8 +2164,9 @@ pub const Effects = struct {
|
|
|
2037
2164
|
}
|
|
2038
2165
|
if (!showdown) {
|
|
2039
2166
|
if (immune) return log.immune(foe_ident, .None);
|
|
2040
|
-
if (!try checkHit(battle, player, move,
|
|
2167
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2041
2168
|
}
|
|
2169
|
+
try options.chance.commit(player, .hit);
|
|
2042
2170
|
|
|
2043
2171
|
foe_stored.status = Status.init(.PAR);
|
|
2044
2172
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2046,7 +2174,7 @@ pub const Effects = struct {
|
|
|
2046
2174
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2047
2175
|
}
|
|
2048
2176
|
|
|
2049
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2177
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2050
2178
|
var foe = battle.foe(player);
|
|
2051
2179
|
var foe_stored = foe.stored();
|
|
2052
2180
|
|
|
@@ -2058,25 +2186,30 @@ pub const Effects = struct {
|
|
|
2058
2186
|
|
|
2059
2187
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2060
2188
|
if (foe.active.types.includes(move.type)) return;
|
|
2061
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2189
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2190
|
+
return;
|
|
2191
|
+
}
|
|
2062
2192
|
|
|
2063
2193
|
foe_stored.status = Status.init(.PAR);
|
|
2064
2194
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2065
2195
|
|
|
2066
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2196
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2067
2197
|
}
|
|
2068
2198
|
|
|
2069
|
-
fn payDay(battle: anytype, player: Player,
|
|
2070
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2199
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2200
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2201
|
+
try options.log.fieldactivate();
|
|
2202
|
+
}
|
|
2071
2203
|
}
|
|
2072
2204
|
|
|
2073
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2205
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2206
|
+
var log = options.log;
|
|
2074
2207
|
var foe = battle.foe(player);
|
|
2075
2208
|
var foe_stored = foe.stored();
|
|
2076
2209
|
const foe_ident = battle.active(player.foe());
|
|
2077
2210
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2078
2211
|
|
|
2079
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2212
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2080
2213
|
return;
|
|
2081
2214
|
} else if (foe.active.volatiles.Substitute) {
|
|
2082
2215
|
if (move.effect != .Poison) return;
|
|
@@ -2100,8 +2233,13 @@ pub const Effects = struct {
|
|
|
2100
2233
|
}
|
|
2101
2234
|
|
|
2102
2235
|
if (move.effect == .Poison) {
|
|
2103
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2104
|
-
|
|
2236
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2237
|
+
try options.chance.commit(player, .hit);
|
|
2238
|
+
} else {
|
|
2239
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2240
|
+
return;
|
|
2241
|
+
}
|
|
2242
|
+
}
|
|
2105
2243
|
|
|
2106
2244
|
foe_stored.status = Status.init(.PSN);
|
|
2107
2245
|
if (toxic) {
|
|
@@ -2119,28 +2257,36 @@ pub const Effects = struct {
|
|
|
2119
2257
|
volatiles.Rage = true;
|
|
2120
2258
|
}
|
|
2121
2259
|
|
|
2122
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2260
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2123
2261
|
var side = battle.side(player);
|
|
2124
2262
|
var stored = side.stored();
|
|
2125
2263
|
|
|
2126
|
-
|
|
2264
|
+
assert(showdown or battle.last_damage > 0);
|
|
2265
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2266
|
+
|
|
2267
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2127
2268
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2128
|
-
stored.hp = @intCast(
|
|
2269
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2129
2270
|
|
|
2130
|
-
try log.damageOf(
|
|
2271
|
+
try options.log.damageOf(
|
|
2272
|
+
battle.active(player),
|
|
2273
|
+
stored,
|
|
2274
|
+
.RecoilOf,
|
|
2275
|
+
battle.active(player.foe()),
|
|
2276
|
+
);
|
|
2131
2277
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2132
2278
|
}
|
|
2133
2279
|
|
|
2134
|
-
fn reflect(battle: anytype, player: Player,
|
|
2280
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2135
2281
|
var side = battle.side(player);
|
|
2136
2282
|
|
|
2137
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2283
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2138
2284
|
side.active.volatiles.Reflect = true;
|
|
2139
2285
|
|
|
2140
|
-
try log.start(battle.active(player), .Reflect);
|
|
2286
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2141
2287
|
}
|
|
2142
2288
|
|
|
2143
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2289
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2144
2290
|
var foe = battle.foe(player);
|
|
2145
2291
|
var foe_stored = foe.stored();
|
|
2146
2292
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2151,13 +2297,14 @@ pub const Effects = struct {
|
|
|
2151
2297
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2152
2298
|
} else {
|
|
2153
2299
|
if (Status.any(foe_stored.status)) {
|
|
2154
|
-
return log.fail(
|
|
2300
|
+
return options.log.fail(
|
|
2155
2301
|
foe_ident,
|
|
2156
2302
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2157
2303
|
);
|
|
2158
2304
|
}
|
|
2159
2305
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2160
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2307
|
+
try options.chance.commit(player, .hit);
|
|
2161
2308
|
}
|
|
2162
2309
|
|
|
2163
2310
|
// Sleep Clause Mod
|
|
@@ -2168,31 +2315,32 @@ pub const Effects = struct {
|
|
|
2168
2315
|
}
|
|
2169
2316
|
foe.active.volatiles.Recharging = false;
|
|
2170
2317
|
|
|
2171
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2172
|
-
|
|
2318
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2319
|
+
const last = battle.side(player).last_selected_move;
|
|
2320
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2173
2321
|
}
|
|
2174
2322
|
|
|
2175
|
-
fn splash(battle: anytype, player: Player,
|
|
2176
|
-
try log.activate(battle.active(player), .Splash);
|
|
2323
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2324
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2177
2325
|
}
|
|
2178
2326
|
|
|
2179
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2327
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2180
2328
|
var side = battle.side(player);
|
|
2181
2329
|
if (side.active.volatiles.Substitute) {
|
|
2182
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2330
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2183
2331
|
return;
|
|
2184
2332
|
}
|
|
2185
2333
|
|
|
2186
2334
|
assert(side.stored().stats.hp <= 1023);
|
|
2187
2335
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2188
|
-
const hp = @intCast(
|
|
2336
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2189
2337
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2190
2338
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2191
2339
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2192
2340
|
// avoid having to convert to floating point)
|
|
2193
2341
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2194
2342
|
if (side.stored().hp < required_hp) {
|
|
2195
|
-
try log.fail(battle.active(player), .Weak);
|
|
2343
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2196
2344
|
return;
|
|
2197
2345
|
}
|
|
2198
2346
|
|
|
@@ -2200,31 +2348,37 @@ pub const Effects = struct {
|
|
|
2200
2348
|
side.stored().hp -= hp;
|
|
2201
2349
|
side.active.volatiles.substitute = hp + 1;
|
|
2202
2350
|
side.active.volatiles.Substitute = true;
|
|
2203
|
-
try log.start(battle.active(player), .Substitute);
|
|
2351
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2204
2352
|
if (hp > 0) {
|
|
2205
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2353
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2206
2354
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2207
2355
|
}
|
|
2208
2356
|
}
|
|
2209
2357
|
|
|
2210
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2211
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2212
|
-
|
|
2358
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2213
2359
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2214
|
-
|
|
2215
|
-
|
|
2360
|
+
if (showdown) {
|
|
2361
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2362
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2363
|
+
try options.chance.commit(player, .hit);
|
|
2364
|
+
}
|
|
2365
|
+
battle.last_damage = 0;
|
|
2366
|
+
} else {
|
|
2367
|
+
try options.log.fail(battle.active(player), .None);
|
|
2368
|
+
try options.log.laststill();
|
|
2369
|
+
}
|
|
2216
2370
|
}
|
|
2217
2371
|
|
|
2218
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2372
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2219
2373
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2220
2374
|
assert(!volatiles.Thrashing);
|
|
2221
2375
|
assert(!volatiles.Bide);
|
|
2222
2376
|
|
|
2223
2377
|
volatiles.Thrashing = true;
|
|
2224
|
-
volatiles.attacks = Rolls.
|
|
2378
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2225
2379
|
}
|
|
2226
2380
|
|
|
2227
|
-
fn transform(battle: anytype, player: Player,
|
|
2381
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2228
2382
|
var side = battle.side(player);
|
|
2229
2383
|
const foe = battle.foe(player);
|
|
2230
2384
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2250,10 +2404,10 @@ pub const Effects = struct {
|
|
|
2250
2404
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2251
2405
|
}
|
|
2252
2406
|
|
|
2253
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2407
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2254
2408
|
}
|
|
2255
2409
|
|
|
2256
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2410
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2257
2411
|
var side = battle.side(player);
|
|
2258
2412
|
var foe = battle.foe(player);
|
|
2259
2413
|
|
|
@@ -2261,12 +2415,16 @@ pub const Effects = struct {
|
|
|
2261
2415
|
side.active.volatiles.Binding = true;
|
|
2262
2416
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2263
2417
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2264
|
-
if (!showdown)
|
|
2418
|
+
if (!showdown) {
|
|
2419
|
+
foe.active.volatiles.Recharging = false;
|
|
2420
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2265
2421
|
|
|
2266
|
-
side.active.volatiles.attacks =
|
|
2422
|
+
side.active.volatiles.attacks =
|
|
2423
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2267
2424
|
}
|
|
2268
2425
|
|
|
2269
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2426
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2427
|
+
var log = options.log;
|
|
2270
2428
|
var side = battle.side(player);
|
|
2271
2429
|
const ident = battle.active(player);
|
|
2272
2430
|
|
|
@@ -2278,7 +2436,7 @@ pub const Effects = struct {
|
|
|
2278
2436
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2279
2437
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2280
2438
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2281
|
-
boosts.atk = @
|
|
2439
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2282
2440
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2283
2441
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2284
2442
|
boosts.atk -= 1;
|
|
@@ -2289,7 +2447,7 @@ pub const Effects = struct {
|
|
|
2289
2447
|
}
|
|
2290
2448
|
return try log.fail(ident, .None);
|
|
2291
2449
|
}
|
|
2292
|
-
var mod = BOOSTS[@
|
|
2450
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2293
2451
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2294
2452
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2295
2453
|
try log.boost(ident, reason, n);
|
|
@@ -2300,7 +2458,7 @@ pub const Effects = struct {
|
|
|
2300
2458
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2301
2459
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2302
2460
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2303
|
-
boosts.def = @intCast(
|
|
2461
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2304
2462
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2305
2463
|
boosts.def -= 1;
|
|
2306
2464
|
if (showdown) {
|
|
@@ -2309,7 +2467,7 @@ pub const Effects = struct {
|
|
|
2309
2467
|
}
|
|
2310
2468
|
return try log.fail(ident, .None);
|
|
2311
2469
|
}
|
|
2312
|
-
var mod = BOOSTS[@
|
|
2470
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2313
2471
|
const stat = unmodifiedStats(battle, side).def;
|
|
2314
2472
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2315
2473
|
try log.boost(ident, .Defense, n);
|
|
@@ -2317,7 +2475,7 @@ pub const Effects = struct {
|
|
|
2317
2475
|
.SpeedUp2 => {
|
|
2318
2476
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2319
2477
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2320
|
-
boosts.spe = @intCast(
|
|
2478
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2321
2479
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2322
2480
|
boosts.spe -= 1;
|
|
2323
2481
|
if (showdown) {
|
|
@@ -2326,7 +2484,7 @@ pub const Effects = struct {
|
|
|
2326
2484
|
}
|
|
2327
2485
|
return try log.fail(ident, .None);
|
|
2328
2486
|
}
|
|
2329
|
-
var mod = BOOSTS[@
|
|
2487
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2330
2488
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2331
2489
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2332
2490
|
try log.boost(ident, .Speed, 2);
|
|
@@ -2335,7 +2493,7 @@ pub const Effects = struct {
|
|
|
2335
2493
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2336
2494
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2337
2495
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2338
|
-
boosts.spc = @intCast(
|
|
2496
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2339
2497
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2340
2498
|
boosts.spc -= 1;
|
|
2341
2499
|
if (showdown) {
|
|
@@ -2346,7 +2504,7 @@ pub const Effects = struct {
|
|
|
2346
2504
|
}
|
|
2347
2505
|
return try log.fail(ident, .None);
|
|
2348
2506
|
}
|
|
2349
|
-
var mod = BOOSTS[@
|
|
2507
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2350
2508
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2351
2509
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2352
2510
|
try log.boost(ident, .SpecialAttack, n);
|
|
@@ -2355,7 +2513,7 @@ pub const Effects = struct {
|
|
|
2355
2513
|
.EvasionUp1 => {
|
|
2356
2514
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2357
2515
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2358
|
-
boosts.evasion = @intCast(
|
|
2516
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2359
2517
|
try log.boost(ident, .Evasion, 1);
|
|
2360
2518
|
},
|
|
2361
2519
|
else => unreachable,
|
|
@@ -2365,28 +2523,32 @@ pub const Effects = struct {
|
|
|
2365
2523
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2366
2524
|
}
|
|
2367
2525
|
|
|
2368
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2526
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2527
|
+
var log = options.log;
|
|
2369
2528
|
var foe = battle.foe(player);
|
|
2370
2529
|
const foe_ident = battle.active(player.foe());
|
|
2530
|
+
const secondary = move.effect.isStatDownChance();
|
|
2371
2531
|
|
|
2372
|
-
if (foe.active.volatiles.Substitute)
|
|
2373
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2374
|
-
}
|
|
2532
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2375
2533
|
|
|
2376
|
-
if (
|
|
2377
|
-
|
|
2378
|
-
|
|
2379
|
-
|
|
2534
|
+
if (secondary) {
|
|
2535
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2536
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2537
|
+
} else {
|
|
2538
|
+
// checkHit already checks for Invulnerable
|
|
2539
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2540
|
+
try options.chance.commit(player, .hit);
|
|
2380
2541
|
}
|
|
2381
2542
|
|
|
2382
2543
|
var stats = &foe.active.stats;
|
|
2383
2544
|
var boosts = &foe.active.boosts;
|
|
2545
|
+
const fail = showdown or !secondary;
|
|
2384
2546
|
|
|
2385
2547
|
switch (move.effect) {
|
|
2386
2548
|
.AttackDown1, .AttackDownChance => {
|
|
2387
2549
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2388
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2389
|
-
boosts.atk = @intCast(
|
|
2550
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2551
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2390
2552
|
if (stats.atk == 1) {
|
|
2391
2553
|
boosts.atk += 1;
|
|
2392
2554
|
if (showdown) {
|
|
@@ -2395,16 +2557,16 @@ pub const Effects = struct {
|
|
|
2395
2557
|
}
|
|
2396
2558
|
return try log.fail(foe_ident, .None);
|
|
2397
2559
|
}
|
|
2398
|
-
var mod = BOOSTS[@
|
|
2560
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2399
2561
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2400
2562
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2401
2563
|
try log.boost(foe_ident, .Attack, -1);
|
|
2402
2564
|
},
|
|
2403
2565
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2404
2566
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2405
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2567
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2406
2568
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2407
|
-
boosts.def = @intCast(
|
|
2569
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2408
2570
|
if (stats.def == 1) {
|
|
2409
2571
|
boosts.def += 1;
|
|
2410
2572
|
if (showdown) {
|
|
@@ -2413,15 +2575,15 @@ pub const Effects = struct {
|
|
|
2413
2575
|
}
|
|
2414
2576
|
return try log.fail(foe_ident, .None);
|
|
2415
2577
|
}
|
|
2416
|
-
var mod = BOOSTS[@
|
|
2578
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2417
2579
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2418
2580
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2419
2581
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2420
2582
|
},
|
|
2421
2583
|
.SpeedDown1, .SpeedDownChance => {
|
|
2422
2584
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2423
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2424
|
-
boosts.spe = @intCast(
|
|
2585
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2586
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2425
2587
|
if (stats.spe == 1) {
|
|
2426
2588
|
boosts.spe += 1;
|
|
2427
2589
|
if (showdown) {
|
|
@@ -2430,7 +2592,7 @@ pub const Effects = struct {
|
|
|
2430
2592
|
}
|
|
2431
2593
|
return try log.fail(foe_ident, .None);
|
|
2432
2594
|
}
|
|
2433
|
-
var mod = BOOSTS[@
|
|
2595
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2434
2596
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2435
2597
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2436
2598
|
try log.boost(foe_ident, .Speed, -1);
|
|
@@ -2438,8 +2600,8 @@ pub const Effects = struct {
|
|
|
2438
2600
|
},
|
|
2439
2601
|
.SpecialDownChance => {
|
|
2440
2602
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2441
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2442
|
-
boosts.spc = @intCast(
|
|
2603
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2604
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2443
2605
|
if (stats.spc == 1) {
|
|
2444
2606
|
boosts.spc += 1;
|
|
2445
2607
|
if (showdown) {
|
|
@@ -2450,7 +2612,7 @@ pub const Effects = struct {
|
|
|
2450
2612
|
}
|
|
2451
2613
|
return try log.fail(foe_ident, .None);
|
|
2452
2614
|
}
|
|
2453
|
-
var mod = BOOSTS[@
|
|
2615
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2454
2616
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2455
2617
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2456
2618
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
@@ -2458,8 +2620,8 @@ pub const Effects = struct {
|
|
|
2458
2620
|
},
|
|
2459
2621
|
.AccuracyDown1 => {
|
|
2460
2622
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2461
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2462
|
-
boosts.accuracy = @intCast(
|
|
2623
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2624
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2463
2625
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2464
2626
|
},
|
|
2465
2627
|
else => unreachable,
|
|
@@ -2484,19 +2646,22 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2484
2646
|
}
|
|
2485
2647
|
}
|
|
2486
2648
|
|
|
2487
|
-
inline fn isForced(active:
|
|
2649
|
+
inline fn isForced(active: anytype) bool {
|
|
2488
2650
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2489
2651
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2490
2652
|
}
|
|
2491
2653
|
|
|
2492
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2654
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2655
|
+
var log = options.log;
|
|
2493
2656
|
var side = battle.side(who);
|
|
2494
2657
|
var volatiles = &side.active.volatiles;
|
|
2495
2658
|
const ident = battle.active(who);
|
|
2496
2659
|
|
|
2497
|
-
|
|
2498
|
-
|
|
2499
|
-
|
|
2660
|
+
options.chance.clearDurations(who, clear);
|
|
2661
|
+
|
|
2662
|
+
if (volatiles.disable_move != 0) {
|
|
2663
|
+
volatiles.disable_move = 0;
|
|
2664
|
+
volatiles.disable_duration = 0;
|
|
2500
2665
|
try log.end(ident, .DisableSilent);
|
|
2501
2666
|
}
|
|
2502
2667
|
if (volatiles.Confusion) {
|
|
@@ -2506,15 +2671,15 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2506
2671
|
}
|
|
2507
2672
|
if (volatiles.Mist) {
|
|
2508
2673
|
volatiles.Mist = false;
|
|
2509
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(ident, .MistSilent);
|
|
2510
2675
|
}
|
|
2511
2676
|
if (volatiles.FocusEnergy) {
|
|
2512
2677
|
volatiles.FocusEnergy = false;
|
|
2513
|
-
try log.end(ident, .
|
|
2678
|
+
try log.end(ident, .FocusEnergySilent);
|
|
2514
2679
|
}
|
|
2515
2680
|
if (volatiles.LeechSeed) {
|
|
2516
2681
|
volatiles.LeechSeed = false;
|
|
2517
|
-
try log.end(ident, .
|
|
2682
|
+
try log.end(ident, .LeechSeedSilent);
|
|
2518
2683
|
}
|
|
2519
2684
|
if (!showdown and volatiles.Toxic) {
|
|
2520
2685
|
volatiles.Toxic = false;
|
|
@@ -2522,152 +2687,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2522
2687
|
}
|
|
2523
2688
|
if (volatiles.LightScreen) {
|
|
2524
2689
|
volatiles.LightScreen = false;
|
|
2525
|
-
try log.end(ident, .
|
|
2690
|
+
try log.end(ident, .LightScreenSilent);
|
|
2526
2691
|
}
|
|
2527
2692
|
if (volatiles.Reflect) {
|
|
2528
2693
|
volatiles.Reflect = false;
|
|
2529
|
-
try log.end(ident, .
|
|
2694
|
+
try log.end(ident, .ReflectSilent);
|
|
2530
2695
|
}
|
|
2531
2696
|
if (showdown and volatiles.Toxic) {
|
|
2532
2697
|
volatiles.Toxic = false;
|
|
2533
2698
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2534
2699
|
volatiles.toxic = 0;
|
|
2535
|
-
try log.end(ident, .
|
|
2700
|
+
try log.end(ident, .ToxicSilent);
|
|
2536
2701
|
}
|
|
2537
2702
|
}
|
|
2538
2703
|
|
|
2539
2704
|
pub const Rolls = struct {
|
|
2540
|
-
inline fn speedTie(battle: anytype) bool {
|
|
2541
|
-
if (
|
|
2542
|
-
|
|
2543
|
-
|
|
2705
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2706
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2707
|
+
player == .P1
|
|
2708
|
+
else if (showdown)
|
|
2709
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2710
|
+
else
|
|
2711
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2544
2712
|
|
|
2545
|
-
|
|
2546
|
-
|
|
2547
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2713
|
+
try options.chance.speedTie(p1);
|
|
2714
|
+
return p1;
|
|
2548
2715
|
}
|
|
2549
2716
|
|
|
2550
|
-
inline fn
|
|
2551
|
-
if (
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
|
|
2717
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2718
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2719
|
+
val == .true
|
|
2720
|
+
else if (showdown)
|
|
2721
|
+
battle.rng.chance(u8, rate, 256)
|
|
2722
|
+
else
|
|
2723
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2557
2724
|
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
return battle.rng.next() < accuracy;
|
|
2725
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2726
|
+
return crit;
|
|
2561
2727
|
}
|
|
2562
2728
|
|
|
2563
|
-
inline fn
|
|
2564
|
-
|
|
2565
|
-
|
|
2566
|
-
|
|
2729
|
+
inline fn damage(battle: anytype, player: anytype, options: anytype) !u8 {
|
|
2730
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2731
|
+
val
|
|
2732
|
+
else roll: {
|
|
2733
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2734
|
+
while (true) {
|
|
2735
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2736
|
+
if (r >= 217) break :roll r;
|
|
2737
|
+
}
|
|
2738
|
+
};
|
|
2567
2739
|
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
return
|
|
2740
|
+
assert(roll >= 217 and roll <= 255);
|
|
2741
|
+
try options.chance.damage(player, roll);
|
|
2742
|
+
return roll;
|
|
2571
2743
|
}
|
|
2572
2744
|
|
|
2573
|
-
inline fn
|
|
2574
|
-
if (
|
|
2575
|
-
|
|
2745
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2746
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2747
|
+
val == .true
|
|
2748
|
+
else if (showdown)
|
|
2749
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2750
|
+
else
|
|
2751
|
+
battle.rng.next() < accuracy;
|
|
2752
|
+
|
|
2753
|
+
options.chance.hit(ok, accuracy);
|
|
2754
|
+
return ok;
|
|
2576
2755
|
}
|
|
2577
2756
|
|
|
2578
|
-
inline fn
|
|
2579
|
-
if (
|
|
2580
|
-
|
|
2757
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2758
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2759
|
+
val == .true
|
|
2760
|
+
else if (showdown)
|
|
2761
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2762
|
+
else
|
|
2763
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2764
|
+
|
|
2765
|
+
try options.chance.confused(player, cfz);
|
|
2766
|
+
return cfz;
|
|
2581
2767
|
}
|
|
2582
2768
|
|
|
2583
|
-
inline fn
|
|
2584
|
-
if (
|
|
2585
|
-
|
|
2769
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2770
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2771
|
+
val == .true
|
|
2772
|
+
else if (showdown)
|
|
2773
|
+
battle.rng.chance(u8, 63, 256)
|
|
2774
|
+
else
|
|
2775
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2776
|
+
|
|
2777
|
+
try options.chance.paralyzed(player, par);
|
|
2778
|
+
return par;
|
|
2586
2779
|
}
|
|
2587
2780
|
|
|
2588
|
-
inline fn
|
|
2589
|
-
if (
|
|
2590
|
-
|
|
2781
|
+
inline fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2782
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2783
|
+
val == .true
|
|
2784
|
+
else if (showdown)
|
|
2785
|
+
battle.rng.chance(u8, 25, 256)
|
|
2786
|
+
else
|
|
2787
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2788
|
+
|
|
2789
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2790
|
+
return proc;
|
|
2591
2791
|
}
|
|
2592
2792
|
|
|
2593
|
-
inline fn
|
|
2594
|
-
if (
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2793
|
+
inline fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2794
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2795
|
+
|
|
2796
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2797
|
+
val == .true
|
|
2798
|
+
else if (showdown)
|
|
2799
|
+
battle.rng.chance(u8, rate, 256)
|
|
2800
|
+
else
|
|
2801
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2802
|
+
|
|
2803
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2804
|
+
return proc;
|
|
2599
2805
|
}
|
|
2600
2806
|
|
|
2601
|
-
inline fn
|
|
2602
|
-
if (
|
|
2603
|
-
|
|
2807
|
+
inline fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2808
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2809
|
+
|
|
2810
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2811
|
+
val == .true
|
|
2812
|
+
else if (showdown)
|
|
2813
|
+
battle.rng.chance(u8, rate, 256)
|
|
2814
|
+
else
|
|
2815
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2816
|
+
|
|
2817
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2818
|
+
return proc;
|
|
2604
2819
|
}
|
|
2605
2820
|
|
|
2606
|
-
fn
|
|
2607
|
-
if (
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
|
|
2821
|
+
inline fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2822
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2823
|
+
val == .true
|
|
2824
|
+
else if (showdown)
|
|
2825
|
+
battle.rng.chance(u8, 85, 256)
|
|
2826
|
+
else
|
|
2827
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2828
|
+
|
|
2829
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2830
|
+
return proc;
|
|
2831
|
+
}
|
|
2832
|
+
|
|
2833
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2834
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2835
|
+
val
|
|
2836
|
+
else if (showdown)
|
|
2837
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2838
|
+
else move: {
|
|
2839
|
+
while (true) {
|
|
2840
|
+
const r = battle.rng.next();
|
|
2841
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2842
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2843
|
+
break :move @enumFromInt(r);
|
|
2626
2844
|
}
|
|
2627
|
-
}
|
|
2845
|
+
};
|
|
2628
2846
|
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2632
|
-
}
|
|
2847
|
+
try options.chance.metronome(player, move);
|
|
2848
|
+
return move;
|
|
2633
2849
|
}
|
|
2634
2850
|
|
|
2635
|
-
inline fn
|
|
2636
|
-
|
|
2637
|
-
|
|
2851
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2852
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2853
|
+
val - 1
|
|
2854
|
+
else if (showdown)
|
|
2855
|
+
battle.rng.range(u8, 0, max)
|
|
2856
|
+
else power: {
|
|
2857
|
+
while (true) {
|
|
2858
|
+
const r = battle.rng.next();
|
|
2859
|
+
if (r < max) break :power r;
|
|
2860
|
+
}
|
|
2861
|
+
};
|
|
2862
|
+
|
|
2863
|
+
assert(power < max);
|
|
2864
|
+
try options.chance.psywave(player, power, max);
|
|
2865
|
+
return power;
|
|
2638
2866
|
}
|
|
2639
2867
|
|
|
2640
|
-
inline fn
|
|
2641
|
-
if (
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
2650
|
-
|
|
2651
|
-
|
|
2868
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2869
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2870
|
+
@intCast(val)
|
|
2871
|
+
else if (showdown)
|
|
2872
|
+
battle.rng.range(u3, 1, 8)
|
|
2873
|
+
else duration: {
|
|
2874
|
+
while (true) {
|
|
2875
|
+
const r = battle.rng.next() & 7;
|
|
2876
|
+
if (r != 0) break :duration @intCast(r);
|
|
2877
|
+
}
|
|
2878
|
+
};
|
|
2879
|
+
|
|
2880
|
+
assert(duration >= 1 and duration <= 7);
|
|
2881
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2882
|
+
return duration;
|
|
2652
2883
|
}
|
|
2653
2884
|
|
|
2654
|
-
inline fn
|
|
2655
|
-
if (
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2659
|
-
|
|
2885
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2886
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2887
|
+
val
|
|
2888
|
+
else if (showdown)
|
|
2889
|
+
battle.rng.range(u4, 1, 9)
|
|
2890
|
+
else
|
|
2891
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2892
|
+
|
|
2893
|
+
assert(duration >= 1 and duration <= 8);
|
|
2894
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2895
|
+
return duration;
|
|
2660
2896
|
}
|
|
2661
2897
|
|
|
2662
|
-
inline fn
|
|
2663
|
-
if (
|
|
2664
|
-
|
|
2665
|
-
|
|
2898
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2899
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2900
|
+
@intCast(val)
|
|
2901
|
+
else if (showdown)
|
|
2902
|
+
battle.rng.range(u3, 2, 6)
|
|
2903
|
+
else
|
|
2904
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2905
|
+
|
|
2906
|
+
assert(duration >= 2 and duration <= 5);
|
|
2907
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2908
|
+
return duration;
|
|
2666
2909
|
}
|
|
2667
2910
|
|
|
2668
|
-
inline fn
|
|
2669
|
-
if (
|
|
2670
|
-
|
|
2911
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2912
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2913
|
+
@intCast(val)
|
|
2914
|
+
else if (showdown)
|
|
2915
|
+
battle.rng.range(u3, 2, 4)
|
|
2916
|
+
else
|
|
2917
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2918
|
+
|
|
2919
|
+
assert(duration >= 2 and duration <= 3);
|
|
2920
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2921
|
+
return duration;
|
|
2922
|
+
}
|
|
2923
|
+
|
|
2924
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2925
|
+
|
|
2926
|
+
inline fn distribution(
|
|
2927
|
+
battle: anytype,
|
|
2928
|
+
comptime effect: Move.Effect,
|
|
2929
|
+
player: Player,
|
|
2930
|
+
options: anytype,
|
|
2931
|
+
) !u3 {
|
|
2932
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2933
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2934
|
+
@intCast(val)
|
|
2935
|
+
else if (showdown)
|
|
2936
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2937
|
+
else n: {
|
|
2938
|
+
const r = (battle.rng.next() & 3);
|
|
2939
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2940
|
+
};
|
|
2941
|
+
|
|
2942
|
+
assert(n >= 2 and n <= 5);
|
|
2943
|
+
if (effect == .Binding) {
|
|
2944
|
+
options.chance.duration(.binding, player, player, n);
|
|
2945
|
+
} else {
|
|
2946
|
+
try options.chance.multiHit(player, n);
|
|
2947
|
+
}
|
|
2948
|
+
return n;
|
|
2949
|
+
}
|
|
2950
|
+
|
|
2951
|
+
fn moveSlot(
|
|
2952
|
+
battle: anytype,
|
|
2953
|
+
player: Player,
|
|
2954
|
+
moves: []MoveSlot,
|
|
2955
|
+
check_pp: u4,
|
|
2956
|
+
options: anytype,
|
|
2957
|
+
) !u4 {
|
|
2958
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2959
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2960
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2961
|
+
val
|
|
2962
|
+
else
|
|
2963
|
+
null
|
|
2964
|
+
else
|
|
2965
|
+
null;
|
|
2966
|
+
|
|
2967
|
+
const slot: u4 = overridden orelse slot: {
|
|
2968
|
+
if (showdown) {
|
|
2969
|
+
if (check_pp == 0) {
|
|
2970
|
+
var i: usize = moves.len;
|
|
2971
|
+
while (i > 0) {
|
|
2972
|
+
i -= 1;
|
|
2973
|
+
if (moves[i].id != .None) {
|
|
2974
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2975
|
+
}
|
|
2976
|
+
}
|
|
2977
|
+
} else {
|
|
2978
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2979
|
+
var i: usize = 0;
|
|
2980
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2981
|
+
if (moves[i].pp > 0) {
|
|
2982
|
+
r -= 1;
|
|
2983
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2984
|
+
}
|
|
2985
|
+
}
|
|
2986
|
+
}
|
|
2987
|
+
}
|
|
2988
|
+
|
|
2989
|
+
while (true) {
|
|
2990
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2991
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2992
|
+
}
|
|
2993
|
+
};
|
|
2994
|
+
|
|
2995
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2996
|
+
return slot;
|
|
2671
2997
|
}
|
|
2672
2998
|
};
|
|
2673
2999
|
|
|
@@ -2675,14 +3001,14 @@ test "RNG agreement" {
|
|
|
2675
3001
|
if (!showdown) return;
|
|
2676
3002
|
var expected: [256]u32 = undefined;
|
|
2677
3003
|
for (0..expected.len) |i| {
|
|
2678
|
-
expected[i] = @intCast(
|
|
3004
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2679
3005
|
}
|
|
2680
3006
|
|
|
2681
|
-
var spe
|
|
2682
|
-
var cfz
|
|
2683
|
-
var par
|
|
2684
|
-
var brn
|
|
2685
|
-
var eff
|
|
3007
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3008
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3009
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3010
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3011
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2686
3012
|
|
|
2687
3013
|
for (0..expected.len) |i| {
|
|
2688
3014
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2718,7 +3044,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2718
3044
|
const side = battle.side(player);
|
|
2719
3045
|
const foe = battle.foe(player);
|
|
2720
3046
|
|
|
2721
|
-
var active = side.active;
|
|
3047
|
+
var active = &side.active;
|
|
2722
3048
|
const stored = side.stored();
|
|
2723
3049
|
|
|
2724
3050
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2732,7 +3058,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2732
3058
|
// strictly correct as the player would not have been presented the option to move or
|
|
2733
3059
|
// switch at all.
|
|
2734
3060
|
if (isForced(active)) {
|
|
2735
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3061
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2736
3062
|
n += 1;
|
|
2737
3063
|
return n;
|
|
2738
3064
|
}
|
|
@@ -2772,7 +3098,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2772
3098
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2773
3099
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2774
3100
|
const struggle =
|
|
2775
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3101
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2776
3102
|
const s = if (struggle) 0 else slot;
|
|
2777
3103
|
out[n] = .{ .type = .Move, .data = s };
|
|
2778
3104
|
n += 1;
|
|
@@ -2787,7 +3113,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2787
3113
|
const m = active.moves[slot - 1];
|
|
2788
3114
|
if (m.id == .None) break;
|
|
2789
3115
|
if (m.pp == 0) continue;
|
|
2790
|
-
if (active.volatiles.
|
|
3116
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2791
3117
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2792
3118
|
n += 1;
|
|
2793
3119
|
}
|