@pkmn/engine 0.1.0-dev.cf6f5d2c → 0.1.0-dev.d4119c62
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +58 -47
- package/build/pkg/addon.js +3 -2
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.d.ts +2 -1
- package/build/pkg/gen1.js +38 -20
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +6 -3
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +61 -40
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +7 -3
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/build.zig +122 -81
- package/package.json +43 -21
- package/src/bin/install-pkmn-engine +10 -5
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +4 -2
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +20 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +9 -0
- package/src/lib/common/protocol.zig +894 -350
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +24 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +269 -179
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +85 -71
- package/src/lib/gen1/helpers.zig +577 -35
- package/src/lib/gen1/mechanics.zig +962 -696
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +124 -86
- package/src/lib/gen2/generated.zig +808 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3510 -12
- package/src/lib/pkmn.zig +61 -2
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,19 +58,15 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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@@ -76,19 +74,19 @@ pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -100,10 +98,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -278,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -318,9 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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const p1 = Rolls.speedTie(battle);
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -345,13 +326,11 @@ fn doTurn(
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player_choice: Choice,
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player_rewrap: bool,
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player_skip: bool,
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player_from: ?Move,
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foe_player: Player,
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foe_choice: Choice,
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foe_rewrap: bool,
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foe_skip: bool,
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log: anytype,
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options: anytype,
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) !?Result {
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assert(player_choice.type != .Pass);
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@@ -363,36 +342,37 @@ fn doTurn(
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363
342
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player_choice,
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364
343
|
player_rewrap,
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365
344
|
player_skip,
|
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366
|
-
player_from,
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|
367
345
|
&residual,
|
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368
|
-
|
|
346
|
+
options,
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369
347
|
)) |r| return r;
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|
370
348
|
if (!replace) {
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|
371
349
|
if (player_choice.type != .Switch) {
|
|
372
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
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|
373
351
|
}
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|
374
|
-
if (residual) try handleResidual(battle, player,
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|
375
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
376
354
|
} else if (foe_choice.type == .Pass) return null;
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377
355
|
|
|
356
|
+
options.chance.clearPending();
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357
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+
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378
358
|
residual = true;
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379
359
|
replace = battle.side(foe_player).stored().hp == 0;
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380
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
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361
|
+
if (if (calc) null else try executeMove(
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381
362
|
battle,
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382
363
|
foe_player,
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383
364
|
foe_choice,
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384
365
|
foe_rewrap,
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385
366
|
foe_skip,
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386
|
-
foe_from,
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387
367
|
&residual,
|
|
388
|
-
|
|
368
|
+
options,
|
|
389
369
|
)) |r| return r;
|
|
390
370
|
if (!replace) {
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391
|
-
if (foe_choice.type != .Switch) {
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392
|
-
if (try checkFaint(battle, player,
|
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371
|
+
if (!calc and foe_choice.type != .Switch) {
|
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372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
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|
393
373
|
}
|
|
394
|
-
if (residual) try handleResidual(battle, foe_player,
|
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395
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
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375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
396
376
|
}
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397
377
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398
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
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@@ -411,14 +391,13 @@ fn executeMove(
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411
391
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choice: Choice,
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412
392
|
rewrap: bool,
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413
393
|
skip: bool,
|
|
414
|
-
from: ?Move,
|
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415
394
|
residual: *bool,
|
|
416
|
-
|
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395
|
+
options: anytype,
|
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417
396
|
) !?Result {
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418
397
|
var side = battle.side(player);
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419
398
|
|
|
420
399
|
if (choice.type == .Switch) {
|
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421
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
422
401
|
return null;
|
|
423
402
|
}
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|
424
403
|
|
|
@@ -428,13 +407,13 @@ fn executeMove(
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428
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
429
408
|
assert(!showdown);
|
|
430
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
431
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
432
411
|
}
|
|
433
412
|
return null;
|
|
434
413
|
}
|
|
435
414
|
|
|
436
415
|
assert(choice.type == .Move);
|
|
437
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
438
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
439
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
440
419
|
var auto = showdown and side.last_selected_move != .None;
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@@ -443,14 +422,13 @@ fn executeMove(
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443
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
444
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
445
424
|
assert(!showdown);
|
|
446
|
-
mslot = @intCast(
|
|
447
|
-
battle.last_selected_indexes.p1
|
|
448
|
-
else
|
|
449
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
450
426
|
const stored = side.stored();
|
|
451
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
452
|
-
auto = side.
|
|
453
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
454
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
455
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
456
434
|
// index 1 and the current Pokémon has the same move in its first slot.
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|
@@ -467,15 +445,12 @@ fn executeMove(
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|
467
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
468
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
469
447
|
assert(mslot == 1);
|
|
470
|
-
mslot = @intCast(
|
|
471
|
-
battle.last_selected_indexes.p1
|
|
472
|
-
else
|
|
473
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
474
449
|
}
|
|
475
450
|
|
|
476
451
|
var skip_can = false;
|
|
477
452
|
var skip_pp = false;
|
|
478
|
-
switch (try beforeMove(battle, player, skip,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
479
454
|
.done => return null,
|
|
480
455
|
.skip_can => skip_can = true,
|
|
481
456
|
.skip_pp => skip_pp = true,
|
|
@@ -483,11 +458,11 @@ fn executeMove(
|
|
|
483
458
|
.err => return @as(?Result, Result.Error),
|
|
484
459
|
}
|
|
485
460
|
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
489
464
|
|
|
490
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
491
466
|
}
|
|
492
467
|
|
|
493
468
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -496,10 +471,10 @@ fn beforeMove(
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|
|
496
471
|
battle: anytype,
|
|
497
472
|
player: Player,
|
|
498
473
|
skip: bool,
|
|
499
|
-
from: ?Move,
|
|
500
474
|
residual: *bool,
|
|
501
|
-
|
|
475
|
+
options: anytype,
|
|
502
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
503
478
|
var side = battle.side(player);
|
|
504
479
|
const foe = battle.foe(player);
|
|
505
480
|
var active = &side.active;
|
|
@@ -508,27 +483,37 @@ fn beforeMove(
|
|
|
508
483
|
var volatiles = &active.volatiles;
|
|
509
484
|
|
|
510
485
|
if (Status.is(stored.status, .SLP)) {
|
|
511
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
512
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
516
501
|
stored.status = 0; // clears EXT if present
|
|
517
502
|
} else {
|
|
518
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
519
504
|
}
|
|
520
505
|
side.last_used_move = .None;
|
|
521
506
|
return .done;
|
|
522
507
|
}
|
|
523
508
|
|
|
524
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
525
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
526
511
|
side.last_used_move = .None;
|
|
527
512
|
return .done;
|
|
528
513
|
}
|
|
529
514
|
|
|
530
515
|
if (skip or foe.active.volatiles.Binding) {
|
|
531
|
-
try log.cant(ident, .Bound);
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
532
517
|
return .done;
|
|
533
518
|
}
|
|
534
519
|
|
|
@@ -536,25 +521,31 @@ fn beforeMove(
|
|
|
536
521
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
537
522
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
538
523
|
if (!showdown) volatiles.Flinch = false;
|
|
539
|
-
try log.cant(ident, .Flinch);
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
540
525
|
return .done;
|
|
541
526
|
}
|
|
542
527
|
|
|
543
528
|
if (volatiles.Recharging) {
|
|
544
529
|
volatiles.Recharging = false;
|
|
545
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
546
531
|
return .done;
|
|
547
532
|
}
|
|
548
533
|
|
|
549
|
-
if (volatiles.
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
539
|
+
}
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
541
|
+
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
554
545
|
}
|
|
555
546
|
}
|
|
556
547
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
557
|
-
if (showdown and try disabled(side, ident,
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
558
549
|
|
|
559
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
560
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -566,14 +557,20 @@ fn beforeMove(
|
|
|
566
557
|
if (volatiles.Confusion) {
|
|
567
558
|
assert(volatiles.confusion > 0);
|
|
568
559
|
|
|
569
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
570
567
|
if (volatiles.confusion == 0) {
|
|
571
568
|
volatiles.Confusion = false;
|
|
572
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
573
570
|
} else {
|
|
574
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
575
572
|
|
|
576
|
-
if (Rolls.confused(battle)) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
577
574
|
assert(!volatiles.MultiHit);
|
|
578
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
579
576
|
volatiles.Bide = false;
|
|
@@ -583,6 +580,7 @@ fn beforeMove(
|
|
|
583
580
|
volatiles.Charging = false;
|
|
584
581
|
volatiles.Binding = false;
|
|
585
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
586
584
|
{
|
|
587
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
588
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -602,7 +600,7 @@ fn beforeMove(
|
|
|
602
600
|
|
|
603
601
|
const uncapped = battle.last_damage;
|
|
604
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
605
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
606
604
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
607
605
|
if (showdown) battle.last_damage = uncapped;
|
|
608
606
|
|
|
@@ -611,53 +609,67 @@ fn beforeMove(
|
|
|
611
609
|
}
|
|
612
610
|
}
|
|
613
611
|
|
|
614
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
615
613
|
|
|
616
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
617
615
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
618
616
|
volatiles.Bide = false;
|
|
619
617
|
volatiles.Thrashing = false;
|
|
620
618
|
volatiles.Charging = false;
|
|
621
619
|
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
622
621
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
623
|
-
try log.cant(ident, .Paralysis);
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
624
623
|
return .done;
|
|
625
624
|
}
|
|
626
625
|
|
|
627
626
|
if (volatiles.Bide) {
|
|
628
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
629
628
|
|
|
630
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
631
637
|
|
|
632
638
|
assert(volatiles.attacks > 0);
|
|
633
639
|
|
|
634
|
-
|
|
640
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
641
|
+
if (!extend) volatiles.attacks = 0;
|
|
642
|
+
} else {
|
|
643
|
+
volatiles.attacks -= 1;
|
|
644
|
+
}
|
|
645
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
646
|
+
|
|
635
647
|
if (volatiles.attacks != 0) {
|
|
636
|
-
try log.activate(ident, .Bide);
|
|
648
|
+
try log.activate(.{ ident, .Bide });
|
|
637
649
|
return .done;
|
|
638
650
|
}
|
|
639
651
|
|
|
640
652
|
volatiles.Bide = false;
|
|
641
|
-
try log.end(ident, .Bide);
|
|
653
|
+
try log.end(.{ ident, .Bide });
|
|
642
654
|
|
|
643
655
|
battle.last_damage = volatiles.state *% 2;
|
|
644
656
|
volatiles.state = 0;
|
|
645
657
|
|
|
646
658
|
if (battle.last_damage == 0) {
|
|
647
|
-
try log.fail(ident, .None);
|
|
659
|
+
try log.fail(.{ ident, .None });
|
|
648
660
|
return .done;
|
|
649
661
|
}
|
|
650
662
|
|
|
651
663
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
652
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
653
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
664
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
665
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
654
666
|
|
|
655
667
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
656
668
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
657
669
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
658
670
|
if (showdown) {
|
|
659
671
|
residual.* = false;
|
|
660
|
-
try handleResidual(battle, player,
|
|
672
|
+
try handleResidual(battle, player, options);
|
|
661
673
|
}
|
|
662
674
|
|
|
663
675
|
return .done;
|
|
@@ -665,18 +677,24 @@ fn beforeMove(
|
|
|
665
677
|
|
|
666
678
|
if (volatiles.Thrashing) {
|
|
667
679
|
assert(volatiles.attacks > 0);
|
|
668
|
-
|
|
669
|
-
|
|
670
|
-
|
|
671
|
-
|
|
680
|
+
|
|
681
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
682
|
+
if (!extend) volatiles.attacks = 0;
|
|
683
|
+
} else {
|
|
684
|
+
volatiles.attacks -= 1;
|
|
685
|
+
}
|
|
686
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
687
|
+
|
|
688
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
689
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
672
690
|
}
|
|
673
|
-
try log.move(ident, side.last_selected_move, battle.active(player.foe())
|
|
691
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
674
692
|
if (showdown) {
|
|
675
693
|
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
676
694
|
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
677
695
|
side.last_used_move = side.last_selected_move;
|
|
678
|
-
if (handleThrashing(battle, active)) {
|
|
679
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
696
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
697
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
680
698
|
}
|
|
681
699
|
}
|
|
682
700
|
return .skip_can;
|
|
@@ -684,18 +702,20 @@ fn beforeMove(
|
|
|
684
702
|
|
|
685
703
|
if (volatiles.Binding) {
|
|
686
704
|
assert(volatiles.attacks > 0);
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
|
|
691
|
-
|
|
692
|
-
|
|
693
|
-
);
|
|
705
|
+
|
|
706
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
707
|
+
if (!extend) volatiles.attacks = 0;
|
|
708
|
+
} else {
|
|
709
|
+
volatiles.attacks -= 1;
|
|
710
|
+
}
|
|
711
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
712
|
+
|
|
713
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
694
714
|
if (showdown or battle.last_damage != 0) {
|
|
695
715
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
696
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
716
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
697
717
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
698
|
-
try buildRage(battle, player.foe(),
|
|
718
|
+
try buildRage(battle, player.foe(), options);
|
|
699
719
|
}
|
|
700
720
|
}
|
|
701
721
|
return .done;
|
|
@@ -710,56 +730,58 @@ fn canMove(
|
|
|
710
730
|
mslot: u4,
|
|
711
731
|
auto: bool,
|
|
712
732
|
skip_pp: bool,
|
|
713
|
-
from:
|
|
733
|
+
from: Move,
|
|
714
734
|
residual: *bool,
|
|
715
|
-
|
|
735
|
+
options: anytype,
|
|
716
736
|
) !bool {
|
|
717
737
|
var side = battle.side(player);
|
|
718
738
|
const player_ident = battle.active(player);
|
|
719
739
|
const move = Move.get(side.last_selected_move);
|
|
720
740
|
|
|
721
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
722
|
-
const special = from != null and (from.? == .Metronome and
|
|
723
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
724
|
-
|
|
725
741
|
var skip = skip_pp;
|
|
726
742
|
if (side.active.volatiles.Charging) {
|
|
727
743
|
side.active.volatiles.Charging = false;
|
|
728
744
|
side.active.volatiles.Invulnerable = false;
|
|
729
745
|
} else if (move.effect == .Charge) {
|
|
730
|
-
try log.move(player_ident, side.last_selected_move,
|
|
731
|
-
|
|
746
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
747
|
+
setCounterable(battle, player, side, move);
|
|
748
|
+
try Effects.charge(battle, player, options);
|
|
732
749
|
return false;
|
|
733
750
|
}
|
|
734
751
|
|
|
735
|
-
|
|
752
|
+
side.last_used_move = side.last_selected_move;
|
|
736
753
|
if (!skip) decrementPP(side, mslot, auto);
|
|
737
754
|
|
|
738
755
|
const target = if (move.target == .Self) player else player.foe();
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
742
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
743
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
744
|
-
// regrettable, but this information is more "nice to have" than required
|
|
745
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
746
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
756
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
757
|
+
setCounterable(battle, player, side, move);
|
|
747
758
|
|
|
748
759
|
if (move.effect.onBegin()) {
|
|
749
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
760
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
750
761
|
return false;
|
|
751
762
|
}
|
|
752
763
|
|
|
753
764
|
if (move.effect == .Thrashing) {
|
|
754
|
-
Effects.thrashing(battle, player);
|
|
765
|
+
Effects.thrashing(battle, player, options);
|
|
755
766
|
} else if (!showdown and move.effect == .Binding) {
|
|
756
767
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
757
|
-
Effects.binding(battle, player, false);
|
|
768
|
+
try Effects.binding(battle, player, false, options);
|
|
758
769
|
}
|
|
759
770
|
|
|
760
771
|
return true;
|
|
761
772
|
}
|
|
762
773
|
|
|
774
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
775
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
776
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
777
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
778
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
779
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
783
|
+
}
|
|
784
|
+
|
|
763
785
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
764
786
|
if (side.last_selected_move == .Struggle) return;
|
|
765
787
|
|
|
@@ -769,12 +791,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
769
791
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
770
792
|
if (volatiles.Bide) return;
|
|
771
793
|
|
|
772
|
-
|
|
773
|
-
|
|
794
|
+
var move_slot = active.move(mslot);
|
|
795
|
+
assert(move_slot.pp > 0 or auto);
|
|
796
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
774
797
|
if (volatiles.Transform) return;
|
|
775
798
|
|
|
776
|
-
|
|
777
|
-
|
|
799
|
+
move_slot = side.stored().move(mslot);
|
|
800
|
+
assert(move_slot.pp > 0 or auto);
|
|
801
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
778
802
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
779
803
|
}
|
|
780
804
|
|
|
@@ -782,12 +806,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
782
806
|
var active = &side.active;
|
|
783
807
|
const volatiles = &active.volatiles;
|
|
784
808
|
|
|
785
|
-
active.move(mslot).pp = @
|
|
809
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
786
810
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
787
811
|
if (showdown and volatiles.Transform) return;
|
|
788
812
|
|
|
789
813
|
assert(mslot > 0 and mslot <= 4);
|
|
790
|
-
side.stored().moves[mslot - 1].pp = @
|
|
814
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
791
815
|
}
|
|
792
816
|
|
|
793
817
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -798,8 +822,9 @@ fn doMove(
|
|
|
798
822
|
rewrap: bool,
|
|
799
823
|
auto: bool,
|
|
800
824
|
residual: *bool,
|
|
801
|
-
|
|
825
|
+
options: anytype,
|
|
802
826
|
) !?Result {
|
|
827
|
+
var log = options.log;
|
|
803
828
|
var side = battle.side(player);
|
|
804
829
|
const foe = battle.foe(player);
|
|
805
830
|
|
|
@@ -814,23 +839,27 @@ fn doMove(
|
|
|
814
839
|
var hits: u4 = 1;
|
|
815
840
|
var effectiveness = Effectiveness.neutral;
|
|
816
841
|
|
|
842
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
843
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
844
|
+
|
|
817
845
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
818
846
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
819
|
-
return specialDamage(battle, player, move,
|
|
847
|
+
return specialDamage(battle, player, move, options);
|
|
820
848
|
}
|
|
821
849
|
|
|
822
850
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
823
851
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
824
852
|
var miss = showdown and miss: {
|
|
825
853
|
immune = move.target != .Self and !status and !counter and
|
|
826
|
-
(@
|
|
827
|
-
@
|
|
854
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
855
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
828
856
|
if (immune and move.effect != .Binding) break :miss true;
|
|
829
857
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
830
858
|
battle.last_damage = 0;
|
|
831
859
|
break :miss true;
|
|
832
860
|
}
|
|
833
|
-
break :miss move.target != .Self and
|
|
861
|
+
break :miss (move.target != .Self and
|
|
862
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
834
863
|
};
|
|
835
864
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
836
865
|
|
|
@@ -838,16 +867,16 @@ fn doMove(
|
|
|
838
867
|
const skip = status or immune;
|
|
839
868
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
840
869
|
if (showdown and move.effect.isMulti()) {
|
|
841
|
-
Effects.multiHit(battle, player, move);
|
|
870
|
+
try Effects.multiHit(battle, player, move, options);
|
|
842
871
|
hits = side.active.volatiles.attacks;
|
|
843
872
|
late = false;
|
|
844
873
|
}
|
|
845
874
|
|
|
846
875
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
847
876
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
848
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
877
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
849
878
|
|
|
850
|
-
if (counter) return counterDamage(battle, player, move,
|
|
879
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
851
880
|
|
|
852
881
|
battle.last_damage = 0;
|
|
853
882
|
|
|
@@ -869,17 +898,15 @@ fn doMove(
|
|
|
869
898
|
effectiveness = adjustDamage(battle, player);
|
|
870
899
|
immune = effectiveness == 0;
|
|
871
900
|
}
|
|
872
|
-
randomizeDamage(battle);
|
|
901
|
+
try randomizeDamage(battle, player, options);
|
|
873
902
|
}
|
|
874
903
|
}
|
|
875
904
|
|
|
876
|
-
|
|
877
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
878
|
-
|
|
905
|
+
var zero = battle.last_damage == 0;
|
|
879
906
|
miss = if (showdown or skip)
|
|
880
907
|
miss
|
|
881
908
|
else
|
|
882
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
909
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
883
910
|
|
|
884
911
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
885
912
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -887,11 +914,11 @@ fn doMove(
|
|
|
887
914
|
|
|
888
915
|
if (!showdown or !miss) {
|
|
889
916
|
if (move.effect == .MirrorMove) {
|
|
890
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
917
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
891
918
|
} else if (move.effect == .Metronome) {
|
|
892
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
919
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
893
920
|
} else if (move.effect.onEnd()) {
|
|
894
|
-
try onEnd(battle, player, move,
|
|
921
|
+
try onEnd(battle, player, move, options);
|
|
895
922
|
return null;
|
|
896
923
|
}
|
|
897
924
|
}
|
|
@@ -903,36 +930,41 @@ fn doMove(
|
|
|
903
930
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
904
931
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
905
932
|
if (ohko) {
|
|
906
|
-
try log.immune(foe_ident, .OHKO);
|
|
933
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
907
934
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
908
|
-
try log.immune(foe_ident, .None);
|
|
935
|
+
try log.immune(.{ foe_ident, .None });
|
|
909
936
|
} else if (mist) {
|
|
910
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
911
|
-
try log.fail(foe_ident, .None);
|
|
937
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
938
|
+
try log.fail(.{ foe_ident, .None });
|
|
912
939
|
} else {
|
|
913
|
-
try
|
|
914
|
-
try log.
|
|
940
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
941
|
+
try log.lastmiss(.{});
|
|
942
|
+
try log.miss(.{battle.active(player)});
|
|
915
943
|
}
|
|
916
944
|
if (move.effect == .JumpKick) {
|
|
917
945
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
918
|
-
assert(battle.last_damage == 0);
|
|
946
|
+
assert(showdown or battle.last_damage == 0);
|
|
919
947
|
battle.last_damage = 1;
|
|
920
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
948
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
921
949
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
922
950
|
} else if (move.effect == .Explode) {
|
|
923
951
|
try Effects.explode(battle, player);
|
|
924
|
-
try buildRage(battle, player.foe(),
|
|
952
|
+
try buildRage(battle, player.foe(), options);
|
|
925
953
|
} else if (showdown and move.effect == .Disable) {
|
|
926
|
-
try buildRage(battle, player.foe(),
|
|
954
|
+
try buildRage(battle, player.foe(), options);
|
|
955
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
956
|
+
try options.chance.commit(player, .binding);
|
|
927
957
|
}
|
|
928
958
|
return null;
|
|
959
|
+
} else {
|
|
960
|
+
try options.chance.commit(player, .hit);
|
|
929
961
|
}
|
|
930
962
|
|
|
931
963
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
932
964
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
933
965
|
// it up above before damage calculation).
|
|
934
966
|
if (!showdown and move.effect.isMulti()) {
|
|
935
|
-
Effects.multiHit(battle, player, move);
|
|
967
|
+
try Effects.multiHit(battle, player, move, options);
|
|
936
968
|
hits = side.active.volatiles.attacks;
|
|
937
969
|
}
|
|
938
970
|
|
|
@@ -943,18 +975,20 @@ fn doMove(
|
|
|
943
975
|
var hit: u4 = 0;
|
|
944
976
|
while (hit < hits) {
|
|
945
977
|
if (hit == 0) {
|
|
946
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
978
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
947
979
|
if (effectiveness > Effectiveness.neutral) {
|
|
948
|
-
try log.supereffective(battle.active(player.foe()));
|
|
980
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
949
981
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
950
|
-
try log.resisted(battle.active(player.foe()));
|
|
982
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
951
983
|
}
|
|
952
984
|
}
|
|
953
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
954
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
985
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
986
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
955
987
|
hit += 1;
|
|
956
988
|
if (foe.stored().hp == 0) break;
|
|
957
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
989
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
991
|
+
}
|
|
958
992
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
959
993
|
if (nullified) break;
|
|
960
994
|
}
|
|
@@ -964,22 +998,22 @@ fn doMove(
|
|
|
964
998
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
965
999
|
side.active.volatiles.attacks = 0;
|
|
966
1000
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
967
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1001
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
968
1002
|
}
|
|
969
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1003
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
970
1004
|
} else if (showdown) {
|
|
971
1005
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
972
1006
|
if (move.effect == .Binding) {
|
|
973
|
-
Effects.binding(battle, player, rewrap);
|
|
1007
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
974
1008
|
if (immune) {
|
|
975
1009
|
battle.last_damage = 0;
|
|
976
1010
|
assert(foe.stored().hp > 0);
|
|
977
1011
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
978
1012
|
if (sub) {
|
|
979
|
-
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1013
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
980
1014
|
} else {
|
|
981
|
-
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
982
|
-
try buildRage(battle, player.foe(),
|
|
1015
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1016
|
+
try buildRage(battle, player.foe(), options);
|
|
983
1017
|
}
|
|
984
1018
|
return null;
|
|
985
1019
|
}
|
|
@@ -993,12 +1027,12 @@ fn doMove(
|
|
|
993
1027
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
994
1028
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
995
1029
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
996
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1030
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
997
1031
|
|
|
998
1032
|
if (foe.stored().hp == 0) return null;
|
|
999
1033
|
|
|
1000
1034
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1001
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1035
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1002
1036
|
|
|
1003
1037
|
if (!move.effect.isSpecial()) {
|
|
1004
1038
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1009,29 +1043,29 @@ fn doMove(
|
|
|
1009
1043
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1010
1044
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
1011
1045
|
if (move.effect == .Twineedle) {
|
|
1012
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1046
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1013
1047
|
} else if (move.effect == .Disable) {
|
|
1014
|
-
const result = try Effects.disable(battle, player, move,
|
|
1015
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1048
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1049
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1016
1050
|
return result;
|
|
1017
1051
|
} else {
|
|
1018
|
-
try moveEffect(battle, player, move,
|
|
1052
|
+
try moveEffect(battle, player, move, options);
|
|
1019
1053
|
}
|
|
1020
1054
|
}
|
|
1021
1055
|
|
|
1022
1056
|
return null;
|
|
1023
1057
|
}
|
|
1024
1058
|
|
|
1025
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1059
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1026
1060
|
const side = battle.side(player);
|
|
1027
1061
|
|
|
1028
1062
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1029
|
-
var
|
|
1030
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1031
|
-
|
|
1032
|
-
|
|
1063
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1064
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1065
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1066
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1033
1067
|
|
|
1034
|
-
return Rolls.criticalHit(battle,
|
|
1068
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
1035
1069
|
}
|
|
1036
1070
|
|
|
1037
1071
|
fn calcDamage(
|
|
@@ -1097,7 +1131,7 @@ fn calcDamage(
|
|
|
1097
1131
|
d = @min(997, d);
|
|
1098
1132
|
d += 2;
|
|
1099
1133
|
|
|
1100
|
-
battle.last_damage = @intCast(
|
|
1134
|
+
battle.last_damage = @intCast(d);
|
|
1101
1135
|
|
|
1102
1136
|
return true;
|
|
1103
1137
|
}
|
|
@@ -1111,9 +1145,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1111
1145
|
var d = battle.last_damage;
|
|
1112
1146
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1113
1147
|
|
|
1114
|
-
const neutral = @
|
|
1115
|
-
const eff1: u16 = @
|
|
1116
|
-
const eff2: u16 = @
|
|
1148
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1149
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1150
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1117
1151
|
|
|
1118
1152
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1119
1153
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1133,17 +1167,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1133
1167
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1134
1168
|
}
|
|
1135
1169
|
|
|
1136
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1170
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1137
1171
|
if (battle.last_damage <= 1) return;
|
|
1138
|
-
const random = Rolls.damage(battle);
|
|
1139
|
-
|
|
1172
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1173
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1174
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1175
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1140
1176
|
}
|
|
1141
1177
|
|
|
1142
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1178
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1143
1179
|
const side = battle.side(player);
|
|
1144
1180
|
const foe = battle.foe(player);
|
|
1145
1181
|
|
|
1146
|
-
if (!try checkHit(battle, player, move,
|
|
1182
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1183
|
+
try options.chance.commit(player, .hit);
|
|
1147
1184
|
|
|
1148
1185
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1149
1186
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1152,10 +1189,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1152
1189
|
.DragonRage => 40,
|
|
1153
1190
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1154
1191
|
.Psywave => power: {
|
|
1155
|
-
const max = @intCast(
|
|
1192
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1156
1193
|
// GLITCH: Psywave infinite glitch loop
|
|
1157
1194
|
if (!showdown and max <= 1) return Result.Error;
|
|
1158
|
-
break :power Rolls.psywave(battle, max);
|
|
1195
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1159
1196
|
},
|
|
1160
1197
|
else => unreachable,
|
|
1161
1198
|
};
|
|
@@ -1163,59 +1200,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1163
1200
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1164
1201
|
|
|
1165
1202
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1166
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1167
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1203
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1204
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1168
1205
|
|
|
1169
1206
|
return null;
|
|
1170
1207
|
}
|
|
1171
1208
|
|
|
1172
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1209
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1173
1210
|
const foe = battle.foe(player);
|
|
1174
1211
|
|
|
1175
1212
|
if (battle.last_damage == 0) {
|
|
1176
|
-
try log.fail(battle.active(player), .None);
|
|
1213
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1177
1214
|
return null;
|
|
1178
1215
|
}
|
|
1179
1216
|
|
|
1180
|
-
// Pretend
|
|
1181
|
-
const foe_last_used_move =
|
|
1182
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1217
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1183
1218
|
const foe_last_selected_move =
|
|
1184
1219
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1185
|
-
.
|
|
1220
|
+
.Splash
|
|
1186
1221
|
else
|
|
1187
1222
|
foe.last_selected_move);
|
|
1188
1223
|
|
|
1189
|
-
const used =
|
|
1190
|
-
foe.last_used_move != .Counter and
|
|
1191
|
-
(foe_last_used_move.type == .Normal or
|
|
1192
|
-
foe_last_used_move.type == .Fighting);
|
|
1193
|
-
|
|
1224
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1194
1225
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1195
1226
|
foe.last_selected_move != .Counter and
|
|
1196
1227
|
(foe_last_selected_move.type == .Normal or
|
|
1197
1228
|
foe_last_selected_move.type == .Fighting);
|
|
1198
1229
|
|
|
1199
1230
|
if (!used and !selected) {
|
|
1200
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1201
1232
|
return null;
|
|
1202
1233
|
}
|
|
1203
1234
|
|
|
1204
1235
|
if (!used or !selected) {
|
|
1205
1236
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1206
1237
|
if (!showdown) return Result.Error;
|
|
1207
|
-
try log.fail(battle.active(player), .None);
|
|
1238
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1208
1239
|
return null;
|
|
1209
1240
|
}
|
|
1210
1241
|
|
|
1211
|
-
battle.last_damage
|
|
1242
|
+
battle.last_damage *|= 2;
|
|
1212
1243
|
|
|
1213
1244
|
// Pokémon Showdown calls checkHit before Counter
|
|
1214
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1245
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1246
|
+
try options.chance.commit(player, .hit);
|
|
1215
1247
|
|
|
1216
1248
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1217
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1218
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1249
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1250
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1219
1251
|
return null;
|
|
1220
1252
|
}
|
|
1221
1253
|
|
|
@@ -1224,7 +1256,7 @@ fn applyDamage(
|
|
|
1224
1256
|
target_player: Player,
|
|
1225
1257
|
sub_player: Player,
|
|
1226
1258
|
reason: Damage,
|
|
1227
|
-
|
|
1259
|
+
options: anytype,
|
|
1228
1260
|
) !bool {
|
|
1229
1261
|
assert(showdown or battle.last_damage != 0);
|
|
1230
1262
|
|
|
@@ -1239,19 +1271,20 @@ fn applyDamage(
|
|
|
1239
1271
|
subbed.active.volatiles.substitute = 0;
|
|
1240
1272
|
subbed.active.volatiles.Substitute = false;
|
|
1241
1273
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1242
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1275
|
+
options.calc.capped(target_player);
|
|
1243
1276
|
return true;
|
|
1244
1277
|
} else {
|
|
1245
1278
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1246
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1247
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1279
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1280
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1248
1281
|
return false;
|
|
1249
1282
|
}
|
|
1250
1283
|
}
|
|
1251
1284
|
|
|
1252
1285
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1253
1286
|
target.stored().hp -= battle.last_damage;
|
|
1254
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1287
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1255
1288
|
return false;
|
|
1256
1289
|
}
|
|
1257
1290
|
|
|
@@ -1262,22 +1295,24 @@ fn mirrorMove(
|
|
|
1262
1295
|
rewrap: bool,
|
|
1263
1296
|
auto: bool,
|
|
1264
1297
|
residual: *bool,
|
|
1265
|
-
|
|
1266
|
-
) !?Result {
|
|
1298
|
+
options: anytype,
|
|
1299
|
+
) anyerror!?Result {
|
|
1267
1300
|
var side = battle.side(player);
|
|
1268
1301
|
const foe = battle.foe(player);
|
|
1269
1302
|
|
|
1270
1303
|
side.last_selected_move = foe.last_used_move;
|
|
1271
1304
|
|
|
1272
1305
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1273
|
-
try log.fail(battle.active(player), .None);
|
|
1306
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1274
1307
|
return null;
|
|
1275
1308
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1276
1309
|
incrementPP(side, mslot);
|
|
1277
1310
|
}
|
|
1278
1311
|
|
|
1279
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1280
|
-
|
|
1312
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1313
|
+
return null;
|
|
1314
|
+
}
|
|
1315
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1281
1316
|
}
|
|
1282
1317
|
|
|
1283
1318
|
fn metronome(
|
|
@@ -1287,35 +1322,48 @@ fn metronome(
|
|
|
1287
1322
|
rewrap: bool,
|
|
1288
1323
|
auto: bool,
|
|
1289
1324
|
residual: *bool,
|
|
1290
|
-
|
|
1291
|
-
) !?Result {
|
|
1325
|
+
options: anytype,
|
|
1326
|
+
) anyerror!?Result {
|
|
1292
1327
|
var side = battle.side(player);
|
|
1293
1328
|
|
|
1294
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1329
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1295
1330
|
incrementPP(side, mslot);
|
|
1296
1331
|
|
|
1297
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1298
|
-
|
|
1332
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1333
|
+
return null;
|
|
1334
|
+
}
|
|
1335
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1299
1336
|
}
|
|
1300
1337
|
|
|
1301
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1338
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1302
1339
|
var immune = false;
|
|
1303
1340
|
var mist = false;
|
|
1304
|
-
|
|
1341
|
+
|
|
1342
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1343
|
+
|
|
1305
1344
|
assert(!immune);
|
|
1306
1345
|
if (mist) {
|
|
1307
1346
|
assert(!showdown);
|
|
1308
1347
|
const foe_ident = battle.active(player.foe());
|
|
1309
|
-
try log.activate(foe_ident, .Mist);
|
|
1310
|
-
try log.fail(foe_ident, .None);
|
|
1348
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1349
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1311
1350
|
} else {
|
|
1312
|
-
try
|
|
1313
|
-
try log.
|
|
1351
|
+
try options.chance.commit(player, .miss);
|
|
1352
|
+
try options.log.lastmiss(.{});
|
|
1353
|
+
try options.log.miss(.{battle.active(player)});
|
|
1314
1354
|
}
|
|
1355
|
+
|
|
1315
1356
|
return false;
|
|
1316
1357
|
}
|
|
1317
1358
|
|
|
1318
|
-
fn moveHit(
|
|
1359
|
+
fn moveHit(
|
|
1360
|
+
battle: anytype,
|
|
1361
|
+
player: Player,
|
|
1362
|
+
move: Move.Data,
|
|
1363
|
+
immune: *bool,
|
|
1364
|
+
mist: *bool,
|
|
1365
|
+
options: anytype,
|
|
1366
|
+
) bool {
|
|
1319
1367
|
var side = battle.side(player);
|
|
1320
1368
|
const foe = battle.foe(player);
|
|
1321
1369
|
|
|
@@ -1354,10 +1402,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1354
1402
|
const overwritten = overwrite and state > 0;
|
|
1355
1403
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1356
1404
|
|
|
1357
|
-
var accuracy = if (overwritten) state else @as(u16,
|
|
1358
|
-
var boost = BOOSTS[@
|
|
1405
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1406
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1359
1407
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1360
|
-
boost = BOOSTS[@
|
|
1408
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1361
1409
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1362
1410
|
accuracy = @min(255, @max(1, accuracy));
|
|
1363
1411
|
|
|
@@ -1366,7 +1414,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1366
1414
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1367
1415
|
|
|
1368
1416
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1369
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1417
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1370
1418
|
};
|
|
1371
1419
|
|
|
1372
1420
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1376,7 +1424,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1376
1424
|
}
|
|
1377
1425
|
|
|
1378
1426
|
if (!miss) return true;
|
|
1379
|
-
battle.last_damage = 0;
|
|
1427
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1380
1428
|
side.active.volatiles.Binding = false;
|
|
1381
1429
|
return false;
|
|
1382
1430
|
}
|
|
@@ -1384,8 +1432,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1384
1432
|
fn checkFaint(
|
|
1385
1433
|
battle: anytype,
|
|
1386
1434
|
player: Player,
|
|
1387
|
-
|
|
1388
|
-
) @TypeOf(log).Error!?Result {
|
|
1435
|
+
options: anytype,
|
|
1436
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1389
1437
|
const side = battle.side(player);
|
|
1390
1438
|
if (side.stored().hp > 0) return null;
|
|
1391
1439
|
|
|
@@ -1393,33 +1441,32 @@ fn checkFaint(
|
|
|
1393
1441
|
const foe_fainted = foe.stored().hp == 0;
|
|
1394
1442
|
|
|
1395
1443
|
const player_out = findFirstAlive(side) == 0;
|
|
1396
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1397
|
-
const
|
|
1398
|
-
const more = tie or player_out or foe_out;
|
|
1444
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1445
|
+
const more = player_out or foe_out;
|
|
1399
1446
|
|
|
1400
|
-
if (try faint(battle, player,
|
|
1401
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1447
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1448
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1402
1449
|
|
|
1403
1450
|
assert(!side.active.volatiles.MultiHit);
|
|
1404
1451
|
assert(!foe.active.volatiles.MultiHit);
|
|
1405
1452
|
|
|
1406
|
-
if (
|
|
1407
|
-
try log.tie();
|
|
1453
|
+
if (player_out and foe_out) {
|
|
1454
|
+
try options.log.tie(.{});
|
|
1408
1455
|
return Result.Tie;
|
|
1409
1456
|
} else if (player_out) {
|
|
1410
|
-
try log.win(player.foe());
|
|
1457
|
+
try options.log.win(.{player.foe()});
|
|
1411
1458
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1412
1459
|
} else if (foe_out) {
|
|
1413
|
-
try log.win(player);
|
|
1460
|
+
try options.log.win(.{player});
|
|
1414
1461
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1415
1462
|
}
|
|
1416
1463
|
|
|
1417
1464
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1418
|
-
if (player == .P1) return
|
|
1419
|
-
return
|
|
1465
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1466
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1420
1467
|
}
|
|
1421
1468
|
|
|
1422
|
-
fn faint(battle: anytype, player: Player,
|
|
1469
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1423
1470
|
var side = battle.side(player);
|
|
1424
1471
|
var foe = battle.foe(player);
|
|
1425
1472
|
assert(side.stored().hp == 0);
|
|
@@ -1452,32 +1499,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1452
1499
|
side.stored().stats.spe;
|
|
1453
1500
|
}
|
|
1454
1501
|
|
|
1455
|
-
try log.faint(battle.active(player), done);
|
|
1502
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1503
|
+
options.calc.capped(player);
|
|
1456
1504
|
return null;
|
|
1457
1505
|
}
|
|
1458
1506
|
|
|
1459
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1507
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1460
1508
|
var side = battle.side(player);
|
|
1461
1509
|
var stored = side.stored();
|
|
1462
1510
|
const ident = battle.active(player);
|
|
1463
1511
|
var volatiles = &side.active.volatiles;
|
|
1464
1512
|
|
|
1465
1513
|
const brn = Status.is(stored.status, .BRN);
|
|
1466
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1514
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1467
1515
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1468
|
-
|
|
1469
1516
|
if (volatiles.Toxic) {
|
|
1470
1517
|
volatiles.toxic += 1;
|
|
1471
1518
|
damage *= volatiles.toxic;
|
|
1472
1519
|
}
|
|
1520
|
+
damage = @min(damage, stored.hp);
|
|
1473
1521
|
|
|
1474
|
-
|
|
1475
|
-
|
|
1476
|
-
|
|
1477
|
-
|
|
1478
|
-
|
|
1479
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1480
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1522
|
+
if (!showdown or damage > 0) {
|
|
1523
|
+
stored.hp -= damage;
|
|
1524
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1525
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1526
|
+
}
|
|
1481
1527
|
}
|
|
1482
1528
|
|
|
1483
1529
|
if (volatiles.LeechSeed) {
|
|
@@ -1501,43 +1547,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1501
1547
|
const amount = @min(damage, stored.hp);
|
|
1502
1548
|
stored.hp -= amount;
|
|
1503
1549
|
|
|
1504
|
-
// As above, Pokémon Showdown uses
|
|
1505
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1550
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1551
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1506
1552
|
|
|
1507
1553
|
const before = foe_stored.hp;
|
|
1508
1554
|
// Uncapped damage is added back to the foe
|
|
1509
1555
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1510
1556
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1511
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1557
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1512
1558
|
}
|
|
1513
1559
|
}
|
|
1514
1560
|
|
|
1515
|
-
fn endTurn(battle: anytype,
|
|
1561
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1516
1562
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1517
1563
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1518
1564
|
|
|
1519
|
-
|
|
1520
|
-
|
|
1565
|
+
battle.turn += 1;
|
|
1566
|
+
|
|
1567
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1568
|
+
try options.log.tie(.{});
|
|
1521
1569
|
return Result.Tie;
|
|
1522
1570
|
}
|
|
1523
1571
|
|
|
1524
|
-
battle.turn += 1;
|
|
1525
|
-
|
|
1526
1572
|
if (showdown and battle.turn >= 1000) {
|
|
1527
|
-
try log.tie();
|
|
1573
|
+
try options.log.tie(.{});
|
|
1528
1574
|
return Result.Tie;
|
|
1529
1575
|
} else if (battle.turn >= 65535) {
|
|
1530
1576
|
return Result.Error;
|
|
1531
1577
|
}
|
|
1532
1578
|
|
|
1533
|
-
try log.turn(battle.turn);
|
|
1579
|
+
try options.log.turn(.{battle.turn});
|
|
1534
1580
|
|
|
1535
1581
|
return Result.Default;
|
|
1536
1582
|
}
|
|
1537
1583
|
|
|
1538
1584
|
fn checkEBC(battle: anytype) bool {
|
|
1539
1585
|
for (battle.sides, 0..) |side, i| {
|
|
1540
|
-
const foe = battle.sides[~@
|
|
1586
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1541
1587
|
|
|
1542
1588
|
var foe_all_ghosts = true;
|
|
1543
1589
|
var foe_all_transform = true;
|
|
@@ -1589,10 +1635,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1589
1635
|
return false;
|
|
1590
1636
|
}
|
|
1591
1637
|
|
|
1592
|
-
fn disabled(side: *Side, ident: ID,
|
|
1593
|
-
if (side.active.volatiles.
|
|
1638
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1639
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1594
1640
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1595
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1641
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1596
1642
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1597
1643
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1598
1644
|
m
|
|
@@ -1600,127 +1646,127 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1600
1646
|
side.last_selected_move;
|
|
1601
1647
|
if (m != .None and m == last) {
|
|
1602
1648
|
side.active.volatiles.Charging = false;
|
|
1603
|
-
try log.
|
|
1649
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1604
1650
|
return true;
|
|
1605
1651
|
}
|
|
1606
1652
|
}
|
|
1607
1653
|
return false;
|
|
1608
1654
|
}
|
|
1609
1655
|
|
|
1610
|
-
|
|
1656
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1611
1657
|
const side = battle.side(who);
|
|
1612
1658
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1613
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1659
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1614
1660
|
}
|
|
1615
1661
|
}
|
|
1616
1662
|
|
|
1617
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1663
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1618
1664
|
var volatiles = &active.volatiles;
|
|
1619
1665
|
assert(volatiles.Thrashing);
|
|
1620
1666
|
if (volatiles.attacks > 0) return false;
|
|
1621
1667
|
|
|
1622
1668
|
volatiles.Thrashing = false;
|
|
1623
1669
|
volatiles.Confusion = true;
|
|
1624
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1670
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1625
1671
|
return true;
|
|
1626
1672
|
}
|
|
1627
1673
|
|
|
1628
|
-
|
|
1674
|
+
fn onBegin(
|
|
1629
1675
|
battle: anytype,
|
|
1630
1676
|
player: Player,
|
|
1631
1677
|
move: Move.Data,
|
|
1632
1678
|
mslot: u8,
|
|
1633
1679
|
residual: *bool,
|
|
1634
|
-
|
|
1680
|
+
options: anytype,
|
|
1635
1681
|
) !void {
|
|
1636
1682
|
assert(move.effect.onBegin());
|
|
1637
1683
|
return switch (move.effect) {
|
|
1638
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1639
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1640
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1641
|
-
.Haze => Effects.haze(battle, player,
|
|
1642
|
-
.Heal => Effects.heal(battle, player,
|
|
1643
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1644
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1645
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1646
|
-
.Mist => Effects.mist(battle, player,
|
|
1647
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1648
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1649
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1650
|
-
.Splash => Effects.splash(battle, player,
|
|
1651
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1652
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1653
|
-
.Transform => Effects.transform(battle, player,
|
|
1684
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1685
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1686
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1687
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1688
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1689
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1690
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1691
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1692
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1693
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1694
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1695
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1696
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1697
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1698
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1699
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1654
1700
|
else => unreachable,
|
|
1655
1701
|
};
|
|
1656
1702
|
}
|
|
1657
1703
|
|
|
1658
|
-
|
|
1704
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1659
1705
|
assert(move.effect.onEnd());
|
|
1660
1706
|
return switch (move.effect) {
|
|
1661
|
-
.Bide => Effects.bide(battle, player,
|
|
1707
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1662
1708
|
// zig fmt: off
|
|
1663
1709
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1664
1710
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1665
|
-
Effects.boost(battle, player, move,
|
|
1711
|
+
Effects.boost(battle, player, move, options),
|
|
1666
1712
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1667
|
-
Effects.unboost(battle, player, move,
|
|
1713
|
+
Effects.unboost(battle, player, move, options),
|
|
1668
1714
|
// zig fmt: on
|
|
1669
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1715
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1670
1716
|
else => unreachable,
|
|
1671
1717
|
};
|
|
1672
1718
|
}
|
|
1673
1719
|
|
|
1674
|
-
|
|
1720
|
+
fn alwaysHappens(
|
|
1675
1721
|
battle: anytype,
|
|
1676
1722
|
player: Player,
|
|
1677
1723
|
move: Move.Data,
|
|
1678
1724
|
residual: *bool,
|
|
1679
|
-
|
|
1725
|
+
options: anytype,
|
|
1680
1726
|
) !void {
|
|
1681
1727
|
assert(move.effect.alwaysHappens());
|
|
1682
1728
|
return switch (move.effect) {
|
|
1683
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1729
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1684
1730
|
.Explode => Effects.explode(battle, player),
|
|
1685
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1731
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1686
1732
|
.Rage => Effects.rage(battle, player),
|
|
1687
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1733
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1688
1734
|
.JumpKick, .Binding => {},
|
|
1689
1735
|
else => unreachable,
|
|
1690
1736
|
};
|
|
1691
1737
|
}
|
|
1692
1738
|
|
|
1693
|
-
|
|
1739
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1694
1740
|
return switch (move.effect) {
|
|
1695
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1696
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1697
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1698
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1699
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1741
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1742
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1743
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1744
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1745
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1700
1746
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1701
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1702
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1747
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1748
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1703
1749
|
// zig fmt: off
|
|
1704
1750
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1705
|
-
Effects.unboost(battle, player, move,
|
|
1751
|
+
Effects.unboost(battle, player, move, options),
|
|
1706
1752
|
// zig fmt: on
|
|
1707
1753
|
else => {},
|
|
1708
1754
|
};
|
|
1709
1755
|
}
|
|
1710
1756
|
|
|
1711
1757
|
pub const Effects = struct {
|
|
1712
|
-
fn bide(battle: anytype, player: Player,
|
|
1758
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1713
1759
|
var side = battle.side(player);
|
|
1714
1760
|
|
|
1715
1761
|
side.active.volatiles.Bide = true;
|
|
1716
1762
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1717
1763
|
side.active.volatiles.state = 0;
|
|
1718
|
-
side.active.volatiles.attacks = Rolls.
|
|
1764
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1719
1765
|
|
|
1720
|
-
try log.start(battle.active(player), .Bide);
|
|
1766
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1721
1767
|
}
|
|
1722
1768
|
|
|
1723
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1769
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1724
1770
|
var foe = battle.foe(player);
|
|
1725
1771
|
var foe_stored = foe.stored();
|
|
1726
1772
|
|
|
@@ -1731,83 +1777,92 @@ pub const Effects = struct {
|
|
|
1731
1777
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1732
1778
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1733
1779
|
assert(move.type == .Fire);
|
|
1734
|
-
try log.curestatus(
|
|
1780
|
+
try options.log.curestatus(.{
|
|
1781
|
+
battle.active(player.foe()),
|
|
1782
|
+
foe_stored.status,
|
|
1783
|
+
.Message,
|
|
1784
|
+
});
|
|
1735
1785
|
foe_stored.status = 0;
|
|
1736
1786
|
}
|
|
1737
1787
|
return;
|
|
1738
1788
|
}
|
|
1739
1789
|
|
|
1740
1790
|
if (foe.active.types.includes(move.type)) return;
|
|
1741
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1791
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1792
|
+
return;
|
|
1793
|
+
}
|
|
1742
1794
|
|
|
1743
1795
|
foe_stored.status = Status.init(.BRN);
|
|
1744
1796
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1745
1797
|
|
|
1746
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1798
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1747
1799
|
}
|
|
1748
1800
|
|
|
1749
|
-
fn charge(battle: anytype, player: Player,
|
|
1801
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1750
1802
|
var side = battle.side(player);
|
|
1751
1803
|
var volatiles = &side.active.volatiles;
|
|
1752
1804
|
|
|
1753
1805
|
volatiles.Charging = true;
|
|
1754
1806
|
const move = side.last_selected_move;
|
|
1755
1807
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1756
|
-
try log.laststill();
|
|
1757
|
-
try log.prepare(battle.active(player), move);
|
|
1808
|
+
try options.log.laststill(.{});
|
|
1809
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1758
1810
|
}
|
|
1759
1811
|
|
|
1760
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1812
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1761
1813
|
var foe = battle.foe(player);
|
|
1762
1814
|
const sub = foe.active.volatiles.Substitute;
|
|
1763
1815
|
|
|
1764
1816
|
if (move.effect == .ConfusionChance) {
|
|
1765
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1817
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1766
1818
|
} else {
|
|
1767
1819
|
if (showdown) {
|
|
1768
|
-
if (!try checkHit(battle, player, move,
|
|
1769
|
-
|
|
1770
|
-
} else if (sub) {
|
|
1771
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1772
|
-
}
|
|
1820
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1821
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1773
1822
|
} else {
|
|
1774
|
-
if (sub) {
|
|
1775
|
-
|
|
1776
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1777
|
-
return;
|
|
1778
|
-
}
|
|
1823
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1824
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1779
1825
|
}
|
|
1826
|
+
try options.chance.commit(player, .hit);
|
|
1780
1827
|
}
|
|
1781
1828
|
|
|
1782
1829
|
if (foe.active.volatiles.Confusion) return;
|
|
1783
1830
|
foe.active.volatiles.Confusion = true;
|
|
1784
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1831
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1785
1832
|
|
|
1786
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1833
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1787
1834
|
}
|
|
1788
1835
|
|
|
1789
|
-
fn conversion(battle: anytype, player: Player,
|
|
1836
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1790
1837
|
const foe = battle.foe(player);
|
|
1791
1838
|
|
|
1792
1839
|
if (foe.active.volatiles.Invulnerable) {
|
|
1793
|
-
try log.lastmiss();
|
|
1794
|
-
return log.miss(battle.active(player));
|
|
1840
|
+
try options.log.lastmiss(.{});
|
|
1841
|
+
return options.log.miss(.{battle.active(player)});
|
|
1795
1842
|
}
|
|
1796
1843
|
|
|
1797
1844
|
battle.side(player).active.types = foe.active.types;
|
|
1798
|
-
return log.
|
|
1845
|
+
return options.log.start(.{
|
|
1846
|
+
battle.active(player),
|
|
1847
|
+
.TypeChange,
|
|
1848
|
+
foe.active.types,
|
|
1849
|
+
battle.active(player.foe()),
|
|
1850
|
+
});
|
|
1799
1851
|
}
|
|
1800
1852
|
|
|
1801
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1853
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1802
1854
|
var foe = battle.foe(player);
|
|
1803
1855
|
var volatiles = &foe.active.volatiles;
|
|
1804
1856
|
const foe_ident = battle.active(player.foe());
|
|
1805
1857
|
|
|
1806
1858
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1807
|
-
if (!showdown
|
|
1859
|
+
if (!showdown) {
|
|
1860
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1861
|
+
try options.chance.commit(player, .hit);
|
|
1862
|
+
}
|
|
1808
1863
|
|
|
1809
|
-
if (volatiles.
|
|
1810
|
-
try log.fail(foe_ident, .None);
|
|
1864
|
+
if (volatiles.disable_move != 0) {
|
|
1865
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1811
1866
|
return null;
|
|
1812
1867
|
}
|
|
1813
1868
|
|
|
@@ -1823,7 +1878,7 @@ pub const Effects = struct {
|
|
|
1823
1878
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1824
1879
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1825
1880
|
if (n == 0) {
|
|
1826
|
-
try log.fail(foe_ident, .None);
|
|
1881
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1827
1882
|
return null;
|
|
1828
1883
|
} else if (err) {
|
|
1829
1884
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1831,16 +1886,18 @@ pub const Effects = struct {
|
|
|
1831
1886
|
return Result.Error;
|
|
1832
1887
|
}
|
|
1833
1888
|
|
|
1834
|
-
volatiles.
|
|
1835
|
-
|
|
1889
|
+
volatiles.disable_move =
|
|
1890
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1891
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1836
1892
|
|
|
1837
|
-
|
|
1893
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1894
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1838
1895
|
return null;
|
|
1839
1896
|
}
|
|
1840
1897
|
|
|
1841
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1842
|
-
var
|
|
1843
|
-
|
|
1898
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1899
|
+
var stored = battle.side(player).stored();
|
|
1900
|
+
const ident = battle.active(player);
|
|
1844
1901
|
|
|
1845
1902
|
if (battle.last_damage == 0) {
|
|
1846
1903
|
assert(showdown);
|
|
@@ -1853,7 +1910,7 @@ pub const Effects = struct {
|
|
|
1853
1910
|
if (stored.hp == stored.stats.hp) return;
|
|
1854
1911
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1855
1912
|
|
|
1856
|
-
try log.
|
|
1913
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1857
1914
|
}
|
|
1858
1915
|
|
|
1859
1916
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1867,26 +1924,28 @@ pub const Effects = struct {
|
|
|
1867
1924
|
side.active.volatiles.LeechSeed = false;
|
|
1868
1925
|
}
|
|
1869
1926
|
|
|
1870
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1927
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1871
1928
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1872
1929
|
|
|
1873
1930
|
if (volatiles.Substitute) return;
|
|
1874
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1931
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1932
|
+
return;
|
|
1933
|
+
}
|
|
1875
1934
|
|
|
1876
1935
|
volatiles.Flinch = true;
|
|
1877
1936
|
volatiles.Recharging = false;
|
|
1878
1937
|
}
|
|
1879
1938
|
|
|
1880
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1939
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1881
1940
|
var side = battle.side(player);
|
|
1882
1941
|
|
|
1883
1942
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1884
1943
|
side.active.volatiles.FocusEnergy = true;
|
|
1885
1944
|
|
|
1886
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1945
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1887
1946
|
}
|
|
1888
1947
|
|
|
1889
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1948
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1890
1949
|
var foe = battle.foe(player);
|
|
1891
1950
|
var foe_stored = foe.stored();
|
|
1892
1951
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1898,17 +1957,18 @@ pub const Effects = struct {
|
|
|
1898
1957
|
}
|
|
1899
1958
|
|
|
1900
1959
|
if (foe.active.types.includes(move.type)) return;
|
|
1901
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1960
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1902
1961
|
// Freeze Clause Mod
|
|
1903
1962
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1904
1963
|
|
|
1905
1964
|
foe_stored.status = Status.init(.FRZ);
|
|
1906
1965
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1907
1966
|
|
|
1908
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1967
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1909
1968
|
}
|
|
1910
1969
|
|
|
1911
|
-
fn haze(battle: anytype, player: Player,
|
|
1970
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
|
+
var log = options.log;
|
|
1912
1972
|
var side = battle.side(player);
|
|
1913
1973
|
var foe = battle.foe(player);
|
|
1914
1974
|
|
|
@@ -1924,96 +1984,100 @@ pub const Effects = struct {
|
|
|
1924
1984
|
side.active.stats = side_stored.stats;
|
|
1925
1985
|
foe.active.stats = foe_stored.stats;
|
|
1926
1986
|
|
|
1927
|
-
try log.activate(player_ident, .Haze);
|
|
1928
|
-
try log.clearallboost();
|
|
1987
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1988
|
+
try log.clearallboost(.{});
|
|
1929
1989
|
|
|
1930
1990
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1931
1991
|
if (showdown) {
|
|
1932
1992
|
for (&battle.sides, 0..) |*s, i| {
|
|
1933
|
-
const p = @
|
|
1993
|
+
const p: Player = @enumFromInt(i);
|
|
1934
1994
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1935
1995
|
if (p != player and Status.any(s.stored().status)) {
|
|
1936
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1996
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1937
1997
|
s.stored().status = 0;
|
|
1938
1998
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1939
1999
|
s.stored().status = Status.init(.PSN);
|
|
1940
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2000
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1941
2001
|
}
|
|
1942
|
-
try clearVolatiles(battle, p,
|
|
2002
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1943
2003
|
}
|
|
1944
2004
|
} else {
|
|
1945
2005
|
if (Status.any(foe_stored.status)) {
|
|
1946
2006
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1947
2007
|
foe.last_selected_move = .SKIP_TURN;
|
|
1948
2008
|
}
|
|
1949
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2009
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1950
2010
|
foe_stored.status = 0;
|
|
1951
2011
|
}
|
|
1952
|
-
try clearVolatiles(battle, player,
|
|
1953
|
-
try clearVolatiles(battle, player.foe(),
|
|
2012
|
+
try clearVolatiles(battle, player, false, options);
|
|
2013
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1954
2014
|
}
|
|
1955
2015
|
}
|
|
1956
2016
|
|
|
1957
|
-
fn heal(battle: anytype, player: Player,
|
|
2017
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1958
2018
|
var side = battle.side(player);
|
|
1959
2019
|
var stored = side.stored();
|
|
1960
2020
|
const ident = battle.active(player);
|
|
1961
2021
|
|
|
1962
2022
|
// GLITCH: HP recovery move failure glitches
|
|
1963
2023
|
const delta = stored.stats.hp - stored.hp;
|
|
1964
|
-
if (delta == 0 or delta & 255 == 255
|
|
2024
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2025
|
+
return options.log.fail(.{ ident, .None });
|
|
2026
|
+
}
|
|
1965
2027
|
|
|
1966
2028
|
const rest = side.last_selected_move == .Rest;
|
|
1967
2029
|
if (rest) {
|
|
1968
2030
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1969
2031
|
if (showdown) battle.rng.advance(1);
|
|
1970
2032
|
stored.status = Status.slf(2);
|
|
1971
|
-
try log.
|
|
2033
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1972
2034
|
stored.hp = stored.stats.hp;
|
|
1973
2035
|
} else {
|
|
1974
2036
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1975
2037
|
}
|
|
1976
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2038
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1977
2039
|
}
|
|
1978
2040
|
|
|
1979
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2041
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1980
2042
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1981
|
-
try log.mustrecharge(battle.active(player));
|
|
2043
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1982
2044
|
}
|
|
1983
2045
|
|
|
1984
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2046
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1985
2047
|
var foe = battle.foe(player);
|
|
1986
2048
|
|
|
1987
2049
|
if (showdown) {
|
|
1988
2050
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1989
2051
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1990
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2052
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1991
2053
|
}
|
|
1992
|
-
if (!try checkHit(battle, player, move,
|
|
2054
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1993
2055
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1994
2056
|
} else {
|
|
1995
|
-
if (!try checkHit(battle, player, move,
|
|
2057
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1996
2058
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1997
|
-
try log.lastmiss();
|
|
1998
|
-
return log.miss(battle.active(player));
|
|
2059
|
+
try options.log.lastmiss(.{});
|
|
2060
|
+
return options.log.miss(.{battle.active(player)});
|
|
1999
2061
|
}
|
|
2000
2062
|
}
|
|
2001
2063
|
|
|
2064
|
+
try options.chance.commit(player, .hit);
|
|
2002
2065
|
foe.active.volatiles.LeechSeed = true;
|
|
2003
2066
|
|
|
2004
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2067
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2005
2068
|
}
|
|
2006
2069
|
|
|
2007
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2070
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2008
2071
|
var side = battle.side(player);
|
|
2072
|
+
const ident = battle.active(player);
|
|
2009
2073
|
|
|
2010
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2074
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2011
2075
|
side.active.volatiles.LightScreen = true;
|
|
2012
2076
|
|
|
2013
|
-
try log.start(
|
|
2077
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2014
2078
|
}
|
|
2015
2079
|
|
|
2016
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2080
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2017
2081
|
var side = battle.side(player);
|
|
2018
2082
|
var foe = battle.foe(player);
|
|
2019
2083
|
|
|
@@ -2029,7 +2093,7 @@ pub const Effects = struct {
|
|
|
2029
2093
|
const has_mimic = has_mimic: {
|
|
2030
2094
|
for (side.active.moves, 0..) |m, i| {
|
|
2031
2095
|
if (m.id == .Mimic) {
|
|
2032
|
-
oslot = @intCast(
|
|
2096
|
+
oslot = @intCast(i + 1);
|
|
2033
2097
|
break :has_mimic true;
|
|
2034
2098
|
}
|
|
2035
2099
|
}
|
|
@@ -2037,38 +2101,43 @@ pub const Effects = struct {
|
|
|
2037
2101
|
};
|
|
2038
2102
|
if (!has_mimic) {
|
|
2039
2103
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2040
|
-
if (!try checkHit(battle, player, move,
|
|
2041
|
-
|
|
2104
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2105
|
+
try options.chance.commit(player, .hit);
|
|
2106
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2042
2107
|
}
|
|
2043
2108
|
}
|
|
2044
|
-
if (!try checkHit(battle, player, move,
|
|
2109
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2110
|
+
try options.chance.commit(player, .hit);
|
|
2045
2111
|
|
|
2046
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2112
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2047
2113
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2048
2114
|
|
|
2049
|
-
try log.
|
|
2115
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2050
2116
|
}
|
|
2051
2117
|
|
|
2052
|
-
fn mist(battle: anytype, player: Player,
|
|
2118
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2053
2119
|
var side = battle.side(player);
|
|
2054
2120
|
|
|
2055
2121
|
if (side.active.volatiles.Mist) return;
|
|
2056
2122
|
side.active.volatiles.Mist = true;
|
|
2057
2123
|
|
|
2058
|
-
try log.start(battle.active(player), .Mist);
|
|
2124
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2059
2125
|
}
|
|
2060
2126
|
|
|
2061
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2127
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2062
2128
|
var side = battle.side(player);
|
|
2063
2129
|
|
|
2064
2130
|
assert(!side.active.volatiles.MultiHit);
|
|
2065
2131
|
side.active.volatiles.MultiHit = true;
|
|
2066
2132
|
|
|
2067
|
-
side.active.volatiles.attacks =
|
|
2068
|
-
|
|
2133
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2134
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2135
|
+
else
|
|
2136
|
+
2;
|
|
2069
2137
|
}
|
|
2070
2138
|
|
|
2071
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2139
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2140
|
+
var log = options.log;
|
|
2072
2141
|
var foe = battle.foe(player);
|
|
2073
2142
|
var foe_stored = foe.stored();
|
|
2074
2143
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2078,27 +2147,29 @@ pub const Effects = struct {
|
|
|
2078
2147
|
|
|
2079
2148
|
if (showdown) {
|
|
2080
2149
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2081
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2082
|
-
|
|
2150
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2151
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2083
2153
|
}
|
|
2084
2154
|
if (Status.any(foe_stored.status)) {
|
|
2085
|
-
return log.fail(
|
|
2155
|
+
return log.fail(.{
|
|
2086
2156
|
foe_ident,
|
|
2087
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2088
|
-
);
|
|
2157
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2158
|
+
});
|
|
2089
2159
|
}
|
|
2090
2160
|
if (!showdown) {
|
|
2091
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2092
|
-
if (!try checkHit(battle, player, move,
|
|
2161
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2162
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2093
2163
|
}
|
|
2164
|
+
try options.chance.commit(player, .hit);
|
|
2094
2165
|
|
|
2095
2166
|
foe_stored.status = Status.init(.PAR);
|
|
2096
2167
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2097
2168
|
|
|
2098
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2169
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2099
2170
|
}
|
|
2100
2171
|
|
|
2101
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2172
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2102
2173
|
var foe = battle.foe(player);
|
|
2103
2174
|
var foe_stored = foe.stored();
|
|
2104
2175
|
|
|
@@ -2110,50 +2181,60 @@ pub const Effects = struct {
|
|
|
2110
2181
|
|
|
2111
2182
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2112
2183
|
if (foe.active.types.includes(move.type)) return;
|
|
2113
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2184
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2185
|
+
return;
|
|
2186
|
+
}
|
|
2114
2187
|
|
|
2115
2188
|
foe_stored.status = Status.init(.PAR);
|
|
2116
2189
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2117
2190
|
|
|
2118
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2191
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2119
2192
|
}
|
|
2120
2193
|
|
|
2121
|
-
fn payDay(battle: anytype, player: Player,
|
|
2122
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2194
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2195
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2196
|
+
try options.log.fieldactivate(.{});
|
|
2197
|
+
}
|
|
2123
2198
|
}
|
|
2124
2199
|
|
|
2125
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2200
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2201
|
+
var log = options.log;
|
|
2126
2202
|
var foe = battle.foe(player);
|
|
2127
2203
|
var foe_stored = foe.stored();
|
|
2128
2204
|
const foe_ident = battle.active(player.foe());
|
|
2129
2205
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2130
2206
|
|
|
2131
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2207
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2132
2208
|
return;
|
|
2133
2209
|
} else if (foe.active.volatiles.Substitute) {
|
|
2134
2210
|
if (move.effect != .Poison) return;
|
|
2135
|
-
return log.fail(foe_ident, .None);
|
|
2211
|
+
return log.fail(.{ foe_ident, .None });
|
|
2136
2212
|
} else if (Status.any(foe_stored.status)) {
|
|
2137
2213
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2138
2214
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2139
2215
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2140
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2216
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2141
2217
|
if (!showdown)
|
|
2142
|
-
.Poison
|
|
2218
|
+
Fail.Poison
|
|
2143
2219
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2144
|
-
if (toxic) .Toxic else .Poison
|
|
2220
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2145
2221
|
else
|
|
2146
|
-
.None
|
|
2222
|
+
Fail.None
|
|
2147
2223
|
else
|
|
2148
|
-
.None);
|
|
2224
|
+
Fail.None });
|
|
2149
2225
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2150
2226
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2151
|
-
return log.immune(foe_ident, .None);
|
|
2227
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
2228
|
}
|
|
2153
2229
|
|
|
2154
2230
|
if (move.effect == .Poison) {
|
|
2155
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2156
|
-
|
|
2231
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2232
|
+
try options.chance.commit(player, .hit);
|
|
2233
|
+
} else {
|
|
2234
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2235
|
+
return;
|
|
2236
|
+
}
|
|
2237
|
+
}
|
|
2157
2238
|
|
|
2158
2239
|
foe_stored.status = Status.init(.PSN);
|
|
2159
2240
|
if (toxic) {
|
|
@@ -2162,7 +2243,7 @@ pub const Effects = struct {
|
|
|
2162
2243
|
foe.active.volatiles.toxic = 0;
|
|
2163
2244
|
}
|
|
2164
2245
|
|
|
2165
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2246
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2166
2247
|
}
|
|
2167
2248
|
|
|
2168
2249
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2171,28 +2252,37 @@ pub const Effects = struct {
|
|
|
2171
2252
|
volatiles.Rage = true;
|
|
2172
2253
|
}
|
|
2173
2254
|
|
|
2174
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2255
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2175
2256
|
var side = battle.side(player);
|
|
2176
2257
|
var stored = side.stored();
|
|
2177
2258
|
|
|
2178
|
-
|
|
2259
|
+
assert(showdown or battle.last_damage > 0);
|
|
2260
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2261
|
+
|
|
2262
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2179
2263
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2180
|
-
stored.hp = @intCast(
|
|
2264
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2181
2265
|
|
|
2182
|
-
try log.
|
|
2266
|
+
try options.log.damage(.{
|
|
2267
|
+
battle.active(player),
|
|
2268
|
+
stored,
|
|
2269
|
+
.RecoilOf,
|
|
2270
|
+
battle.active(player.foe()),
|
|
2271
|
+
});
|
|
2183
2272
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2184
2273
|
}
|
|
2185
2274
|
|
|
2186
|
-
fn reflect(battle: anytype, player: Player,
|
|
2275
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2187
2276
|
var side = battle.side(player);
|
|
2277
|
+
const ident = battle.active(player);
|
|
2188
2278
|
|
|
2189
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2279
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2190
2280
|
side.active.volatiles.Reflect = true;
|
|
2191
2281
|
|
|
2192
|
-
try log.start(
|
|
2282
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2193
2283
|
}
|
|
2194
2284
|
|
|
2195
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2285
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2196
2286
|
var foe = battle.foe(player);
|
|
2197
2287
|
var foe_stored = foe.stored();
|
|
2198
2288
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2203,13 +2293,14 @@ pub const Effects = struct {
|
|
|
2203
2293
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2204
2294
|
} else {
|
|
2205
2295
|
if (Status.any(foe_stored.status)) {
|
|
2206
|
-
return log.fail(
|
|
2296
|
+
return options.log.fail(.{
|
|
2207
2297
|
foe_ident,
|
|
2208
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2209
|
-
);
|
|
2298
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2299
|
+
});
|
|
2210
2300
|
}
|
|
2211
2301
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2212
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2302
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2303
|
+
try options.chance.commit(player, .hit);
|
|
2213
2304
|
}
|
|
2214
2305
|
|
|
2215
2306
|
// Sleep Clause Mod
|
|
@@ -2220,63 +2311,68 @@ pub const Effects = struct {
|
|
|
2220
2311
|
}
|
|
2221
2312
|
foe.active.volatiles.Recharging = false;
|
|
2222
2313
|
|
|
2223
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2224
|
-
|
|
2314
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2315
|
+
const last = battle.side(player).last_selected_move;
|
|
2316
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2225
2317
|
}
|
|
2226
2318
|
|
|
2227
|
-
fn splash(battle: anytype, player: Player,
|
|
2228
|
-
try log.activate(battle.active(player), .Splash);
|
|
2319
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2320
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2229
2321
|
}
|
|
2230
2322
|
|
|
2231
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2323
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2232
2324
|
var side = battle.side(player);
|
|
2233
2325
|
if (side.active.volatiles.Substitute) {
|
|
2234
|
-
|
|
2235
|
-
return;
|
|
2326
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2236
2327
|
}
|
|
2237
2328
|
|
|
2238
2329
|
assert(side.stored().stats.hp <= 1023);
|
|
2239
2330
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2240
|
-
const hp = @intCast(
|
|
2331
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2241
2332
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2242
2333
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2243
2334
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2244
2335
|
// avoid having to convert to floating point)
|
|
2245
2336
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2246
2337
|
if (side.stored().hp < required_hp) {
|
|
2247
|
-
|
|
2248
|
-
return;
|
|
2338
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2249
2339
|
}
|
|
2250
2340
|
|
|
2251
2341
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2252
2342
|
side.stored().hp -= hp;
|
|
2253
2343
|
side.active.volatiles.substitute = hp + 1;
|
|
2254
2344
|
side.active.volatiles.Substitute = true;
|
|
2255
|
-
try log.start(battle.active(player), .Substitute);
|
|
2345
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2256
2346
|
if (hp > 0) {
|
|
2257
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2347
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2258
2348
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2259
2349
|
}
|
|
2260
2350
|
}
|
|
2261
2351
|
|
|
2262
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2263
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2264
|
-
|
|
2352
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2265
2353
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2266
|
-
|
|
2267
|
-
|
|
2354
|
+
if (showdown) {
|
|
2355
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2356
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2357
|
+
try options.chance.commit(player, .hit);
|
|
2358
|
+
}
|
|
2359
|
+
battle.last_damage = 0;
|
|
2360
|
+
} else {
|
|
2361
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2362
|
+
try options.log.laststill(.{});
|
|
2363
|
+
}
|
|
2268
2364
|
}
|
|
2269
2365
|
|
|
2270
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2366
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2271
2367
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2272
2368
|
assert(!volatiles.Thrashing);
|
|
2273
2369
|
assert(!volatiles.Bide);
|
|
2274
2370
|
|
|
2275
2371
|
volatiles.Thrashing = true;
|
|
2276
|
-
volatiles.attacks = Rolls.
|
|
2372
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2277
2373
|
}
|
|
2278
2374
|
|
|
2279
|
-
fn transform(battle: anytype, player: Player,
|
|
2375
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2280
2376
|
var side = battle.side(player);
|
|
2281
2377
|
const foe = battle.foe(player);
|
|
2282
2378
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2302,10 +2398,10 @@ pub const Effects = struct {
|
|
|
2302
2398
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2303
2399
|
}
|
|
2304
2400
|
|
|
2305
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2401
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2306
2402
|
}
|
|
2307
2403
|
|
|
2308
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2404
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2309
2405
|
var side = battle.side(player);
|
|
2310
2406
|
var foe = battle.foe(player);
|
|
2311
2407
|
|
|
@@ -2317,10 +2413,12 @@ pub const Effects = struct {
|
|
|
2317
2413
|
foe.active.volatiles.Recharging = false;
|
|
2318
2414
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2319
2415
|
|
|
2320
|
-
side.active.volatiles.attacks =
|
|
2416
|
+
side.active.volatiles.attacks =
|
|
2417
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2321
2418
|
}
|
|
2322
2419
|
|
|
2323
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2420
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2421
|
+
var log = options.log;
|
|
2324
2422
|
var side = battle.side(player);
|
|
2325
2423
|
const ident = battle.active(player);
|
|
2326
2424
|
|
|
@@ -2330,87 +2428,87 @@ pub const Effects = struct {
|
|
|
2330
2428
|
switch (move.effect) {
|
|
2331
2429
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2332
2430
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2333
|
-
if (boosts.atk == 6) return
|
|
2431
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2334
2432
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2335
|
-
boosts.atk = @
|
|
2336
|
-
const reason = if (move.effect == .Rage)
|
|
2433
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2434
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2337
2435
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2338
2436
|
boosts.atk -= 1;
|
|
2339
2437
|
if (showdown) {
|
|
2340
|
-
try log.boost(ident, reason, n);
|
|
2341
|
-
try log.boost(ident,
|
|
2438
|
+
try log.boost(.{ ident, reason, n });
|
|
2439
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2342
2440
|
if (move.effect == .Rage) return;
|
|
2343
2441
|
}
|
|
2344
|
-
return
|
|
2442
|
+
return log.fail(.{ ident, .None });
|
|
2345
2443
|
}
|
|
2346
|
-
var mod = BOOSTS[@
|
|
2444
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2347
2445
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2348
2446
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2349
|
-
try log.boost(ident, reason, n);
|
|
2447
|
+
try log.boost(.{ ident, reason, n });
|
|
2350
2448
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2351
2449
|
if (showdown and move.effect == .Rage) return;
|
|
2352
2450
|
},
|
|
2353
2451
|
.DefenseUp1, .DefenseUp2 => {
|
|
2354
2452
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2355
|
-
if (boosts.def == 6) return
|
|
2453
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2356
2454
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2357
|
-
boosts.def = @intCast(
|
|
2455
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2358
2456
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2359
2457
|
boosts.def -= 1;
|
|
2360
2458
|
if (showdown) {
|
|
2361
|
-
try log.boost(ident, .Defense, n);
|
|
2362
|
-
try log.boost(ident, .Defense, -1);
|
|
2459
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2460
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2363
2461
|
}
|
|
2364
|
-
return
|
|
2462
|
+
return log.fail(.{ ident, .None });
|
|
2365
2463
|
}
|
|
2366
|
-
var mod = BOOSTS[@
|
|
2464
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2367
2465
|
const stat = unmodifiedStats(battle, side).def;
|
|
2368
2466
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2369
|
-
try log.boost(ident, .Defense, n);
|
|
2467
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2370
2468
|
},
|
|
2371
2469
|
.SpeedUp2 => {
|
|
2372
2470
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2373
|
-
if (boosts.spe == 6) return
|
|
2374
|
-
boosts.spe = @intCast(
|
|
2471
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2472
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2375
2473
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2376
2474
|
boosts.spe -= 1;
|
|
2377
2475
|
if (showdown) {
|
|
2378
|
-
try log.boost(ident, .Speed, 2);
|
|
2379
|
-
try log.boost(ident, .Speed, -1);
|
|
2476
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2477
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2380
2478
|
}
|
|
2381
|
-
return
|
|
2479
|
+
return log.fail(.{ ident, .None });
|
|
2382
2480
|
}
|
|
2383
|
-
var mod = BOOSTS[@
|
|
2481
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2384
2482
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2385
2483
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2386
|
-
try log.boost(ident, .Speed, 2);
|
|
2484
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2387
2485
|
},
|
|
2388
2486
|
.SpecialUp1, .SpecialUp2 => {
|
|
2389
2487
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2390
|
-
if (boosts.spc == 6) return
|
|
2488
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2391
2489
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2392
|
-
boosts.spc = @intCast(
|
|
2490
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2393
2491
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2394
2492
|
boosts.spc -= 1;
|
|
2395
2493
|
if (showdown) {
|
|
2396
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2397
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2398
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2399
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2496
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2497
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2400
2498
|
}
|
|
2401
|
-
return
|
|
2499
|
+
return log.fail(.{ ident, .None });
|
|
2402
2500
|
}
|
|
2403
|
-
var mod = BOOSTS[@
|
|
2501
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2404
2502
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2405
2503
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2406
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2407
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2504
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2505
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2408
2506
|
},
|
|
2409
2507
|
.EvasionUp1 => {
|
|
2410
2508
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2411
|
-
if (boosts.evasion == 6) return
|
|
2412
|
-
boosts.evasion = @intCast(
|
|
2413
|
-
try log.boost(ident, .Evasion, 1);
|
|
2509
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2510
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2511
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2414
2512
|
},
|
|
2415
2513
|
else => unreachable,
|
|
2416
2514
|
}
|
|
@@ -2419,102 +2517,106 @@ pub const Effects = struct {
|
|
|
2419
2517
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2420
2518
|
}
|
|
2421
2519
|
|
|
2422
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2520
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2521
|
+
var log = options.log;
|
|
2423
2522
|
var foe = battle.foe(player);
|
|
2424
2523
|
const foe_ident = battle.active(player.foe());
|
|
2524
|
+
const secondary = move.effect.isStatDownChance();
|
|
2425
2525
|
|
|
2426
|
-
if (foe.active.volatiles.Substitute) {
|
|
2427
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2428
|
-
}
|
|
2526
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2429
2527
|
|
|
2430
|
-
if (
|
|
2431
|
-
|
|
2432
|
-
|
|
2433
|
-
|
|
2528
|
+
if (secondary) {
|
|
2529
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2530
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2531
|
+
} else {
|
|
2532
|
+
// checkHit already checks for Invulnerable
|
|
2533
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2534
|
+
try options.chance.commit(player, .hit);
|
|
2434
2535
|
}
|
|
2435
2536
|
|
|
2436
2537
|
var stats = &foe.active.stats;
|
|
2437
2538
|
var boosts = &foe.active.boosts;
|
|
2539
|
+
const fail = showdown or !secondary;
|
|
2438
2540
|
|
|
2439
2541
|
switch (move.effect) {
|
|
2440
2542
|
.AttackDown1, .AttackDownChance => {
|
|
2441
2543
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2442
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2443
|
-
boosts.atk = @intCast(
|
|
2544
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2545
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2444
2546
|
if (stats.atk == 1) {
|
|
2445
2547
|
boosts.atk += 1;
|
|
2446
2548
|
if (showdown) {
|
|
2447
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2448
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2549
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2550
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2449
2551
|
}
|
|
2450
|
-
return
|
|
2552
|
+
return log.fail(.{ foe_ident, .None });
|
|
2451
2553
|
}
|
|
2452
|
-
var mod = BOOSTS[@
|
|
2554
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2453
2555
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2454
2556
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2455
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2456
2558
|
},
|
|
2457
2559
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2458
2560
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2459
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2561
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2460
2562
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2461
|
-
boosts.def = @intCast(
|
|
2563
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2462
2564
|
if (stats.def == 1) {
|
|
2463
2565
|
boosts.def += 1;
|
|
2464
2566
|
if (showdown) {
|
|
2465
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2466
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2567
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2568
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2467
2569
|
}
|
|
2468
|
-
return
|
|
2570
|
+
return log.fail(.{ foe_ident, .None });
|
|
2469
2571
|
}
|
|
2470
|
-
var mod = BOOSTS[@
|
|
2572
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2471
2573
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2472
2574
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2473
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2575
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2474
2576
|
},
|
|
2475
2577
|
.SpeedDown1, .SpeedDownChance => {
|
|
2476
2578
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2477
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2478
|
-
boosts.spe = @intCast(
|
|
2579
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2580
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2479
2581
|
if (stats.spe == 1) {
|
|
2480
2582
|
boosts.spe += 1;
|
|
2481
2583
|
if (showdown) {
|
|
2482
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2483
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2584
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2585
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2484
2586
|
}
|
|
2485
|
-
return
|
|
2587
|
+
return log.fail(.{ foe_ident, .None });
|
|
2486
2588
|
}
|
|
2487
|
-
var mod = BOOSTS[@
|
|
2589
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2488
2590
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2489
2591
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2490
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2491
2593
|
assert(boosts.spe >= -6);
|
|
2492
2594
|
},
|
|
2493
2595
|
.SpecialDownChance => {
|
|
2494
2596
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2495
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2496
|
-
boosts.spc = @intCast(
|
|
2597
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2598
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2497
2599
|
if (stats.spc == 1) {
|
|
2498
2600
|
boosts.spc += 1;
|
|
2499
2601
|
if (showdown) {
|
|
2500
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2501
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2502
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2503
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2605
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2504
2606
|
}
|
|
2505
|
-
return
|
|
2607
|
+
return log.fail(.{ foe_ident, .None });
|
|
2506
2608
|
}
|
|
2507
|
-
var mod = BOOSTS[@
|
|
2609
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2508
2610
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2509
2611
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2510
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2511
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2512
2614
|
},
|
|
2513
2615
|
.AccuracyDown1 => {
|
|
2514
2616
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2515
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2516
|
-
boosts.accuracy = @intCast(
|
|
2517
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2617
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2618
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2619
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2518
2620
|
},
|
|
2519
2621
|
else => unreachable,
|
|
2520
2622
|
}
|
|
@@ -2538,37 +2640,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2538
2640
|
}
|
|
2539
2641
|
}
|
|
2540
2642
|
|
|
2541
|
-
|
|
2643
|
+
fn isForced(active: anytype) bool {
|
|
2542
2644
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2543
2645
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2544
2646
|
}
|
|
2545
2647
|
|
|
2546
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2648
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2649
|
+
var log = options.log;
|
|
2547
2650
|
var side = battle.side(who);
|
|
2548
2651
|
var volatiles = &side.active.volatiles;
|
|
2549
2652
|
const ident = battle.active(who);
|
|
2550
2653
|
|
|
2551
|
-
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2654
|
+
options.chance.clearDurations(who, clear);
|
|
2655
|
+
|
|
2656
|
+
if (volatiles.disable_move != 0) {
|
|
2657
|
+
volatiles.disable_move = 0;
|
|
2658
|
+
volatiles.disable_duration = 0;
|
|
2659
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2555
2660
|
}
|
|
2556
2661
|
if (volatiles.Confusion) {
|
|
2557
2662
|
// volatiles.confusion is left unchanged
|
|
2558
2663
|
volatiles.Confusion = false;
|
|
2559
|
-
try log.end(ident, .ConfusionSilent);
|
|
2664
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2560
2665
|
}
|
|
2561
2666
|
if (volatiles.Mist) {
|
|
2562
2667
|
volatiles.Mist = false;
|
|
2563
|
-
try log.end(ident, .
|
|
2668
|
+
try log.end(.{ ident, .MistSilent });
|
|
2564
2669
|
}
|
|
2565
2670
|
if (volatiles.FocusEnergy) {
|
|
2566
2671
|
volatiles.FocusEnergy = false;
|
|
2567
|
-
try log.end(ident, .
|
|
2672
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2568
2673
|
}
|
|
2569
2674
|
if (volatiles.LeechSeed) {
|
|
2570
2675
|
volatiles.LeechSeed = false;
|
|
2571
|
-
try log.end(ident, .
|
|
2676
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2572
2677
|
}
|
|
2573
2678
|
if (!showdown and volatiles.Toxic) {
|
|
2574
2679
|
volatiles.Toxic = false;
|
|
@@ -2576,152 +2681,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2576
2681
|
}
|
|
2577
2682
|
if (volatiles.LightScreen) {
|
|
2578
2683
|
volatiles.LightScreen = false;
|
|
2579
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2580
2685
|
}
|
|
2581
2686
|
if (volatiles.Reflect) {
|
|
2582
2687
|
volatiles.Reflect = false;
|
|
2583
|
-
try log.end(ident, .
|
|
2688
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2584
2689
|
}
|
|
2585
2690
|
if (showdown and volatiles.Toxic) {
|
|
2586
2691
|
volatiles.Toxic = false;
|
|
2587
2692
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2588
2693
|
volatiles.toxic = 0;
|
|
2589
|
-
try log.end(ident, .
|
|
2694
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2590
2695
|
}
|
|
2591
2696
|
}
|
|
2592
2697
|
|
|
2593
2698
|
pub const Rolls = struct {
|
|
2594
|
-
|
|
2595
|
-
if (
|
|
2596
|
-
|
|
2597
|
-
|
|
2699
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2700
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2701
|
+
player == .P1
|
|
2702
|
+
else if (showdown)
|
|
2703
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2704
|
+
else
|
|
2705
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2598
2706
|
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2707
|
+
try options.chance.speedTie(p1);
|
|
2708
|
+
return p1;
|
|
2602
2709
|
}
|
|
2603
2710
|
|
|
2604
|
-
|
|
2605
|
-
if (
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2711
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2712
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2713
|
+
val == .true
|
|
2714
|
+
else if (showdown)
|
|
2715
|
+
battle.rng.chance(u8, rate, 256)
|
|
2716
|
+
else
|
|
2717
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2611
2718
|
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
return battle.rng.next() < accuracy;
|
|
2719
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2720
|
+
return crit;
|
|
2615
2721
|
}
|
|
2616
2722
|
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2723
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2724
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2725
|
+
val
|
|
2726
|
+
else roll: {
|
|
2727
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2728
|
+
while (true) {
|
|
2729
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2730
|
+
if (r >= 217) break :roll r;
|
|
2731
|
+
}
|
|
2732
|
+
};
|
|
2621
2733
|
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
return
|
|
2734
|
+
assert(roll >= 217 and roll <= 255);
|
|
2735
|
+
try options.chance.damage(player, roll);
|
|
2736
|
+
return roll;
|
|
2625
2737
|
}
|
|
2626
2738
|
|
|
2627
|
-
|
|
2628
|
-
if (
|
|
2629
|
-
|
|
2739
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2740
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2741
|
+
val == .true
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2744
|
+
else
|
|
2745
|
+
battle.rng.next() < accuracy;
|
|
2746
|
+
|
|
2747
|
+
options.chance.hit(ok, accuracy);
|
|
2748
|
+
return ok;
|
|
2630
2749
|
}
|
|
2631
2750
|
|
|
2632
|
-
|
|
2633
|
-
if (
|
|
2634
|
-
|
|
2751
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2752
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2756
|
+
else
|
|
2757
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2758
|
+
|
|
2759
|
+
try options.chance.confused(player, cfz);
|
|
2760
|
+
return cfz;
|
|
2635
2761
|
}
|
|
2636
2762
|
|
|
2637
|
-
|
|
2638
|
-
if (
|
|
2639
|
-
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2764
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2765
|
+
val == .true
|
|
2766
|
+
else if (showdown)
|
|
2767
|
+
battle.rng.chance(u8, 63, 256)
|
|
2768
|
+
else
|
|
2769
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2770
|
+
|
|
2771
|
+
try options.chance.paralyzed(player, par);
|
|
2772
|
+
return par;
|
|
2640
2773
|
}
|
|
2641
2774
|
|
|
2642
|
-
|
|
2643
|
-
if (
|
|
2644
|
-
|
|
2775
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2776
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2777
|
+
val == .true
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.chance(u8, 25, 256)
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2782
|
+
|
|
2783
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2784
|
+
return proc;
|
|
2645
2785
|
}
|
|
2646
2786
|
|
|
2647
|
-
|
|
2648
|
-
if (
|
|
2649
|
-
|
|
2650
|
-
|
|
2651
|
-
|
|
2652
|
-
|
|
2787
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2788
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2789
|
+
|
|
2790
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2791
|
+
val == .true
|
|
2792
|
+
else if (showdown)
|
|
2793
|
+
battle.rng.chance(u8, rate, 256)
|
|
2794
|
+
else
|
|
2795
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2796
|
+
|
|
2797
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2798
|
+
return proc;
|
|
2653
2799
|
}
|
|
2654
2800
|
|
|
2655
|
-
|
|
2656
|
-
if (
|
|
2657
|
-
|
|
2801
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2802
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2803
|
+
|
|
2804
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2805
|
+
val == .true
|
|
2806
|
+
else if (showdown)
|
|
2807
|
+
battle.rng.chance(u8, rate, 256)
|
|
2808
|
+
else
|
|
2809
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2810
|
+
|
|
2811
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2812
|
+
return proc;
|
|
2658
2813
|
}
|
|
2659
2814
|
|
|
2660
|
-
fn
|
|
2661
|
-
if (
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2671
|
-
|
|
2672
|
-
|
|
2673
|
-
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2679
|
-
|
|
2815
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2816
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2817
|
+
val == .true
|
|
2818
|
+
else if (showdown)
|
|
2819
|
+
battle.rng.chance(u8, 85, 256)
|
|
2820
|
+
else
|
|
2821
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2822
|
+
|
|
2823
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2824
|
+
return proc;
|
|
2825
|
+
}
|
|
2826
|
+
|
|
2827
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2828
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2829
|
+
val
|
|
2830
|
+
else if (showdown)
|
|
2831
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2832
|
+
else move: {
|
|
2833
|
+
while (true) {
|
|
2834
|
+
const r = battle.rng.next();
|
|
2835
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2836
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2837
|
+
break :move @enumFromInt(r);
|
|
2680
2838
|
}
|
|
2681
|
-
}
|
|
2839
|
+
};
|
|
2682
2840
|
|
|
2683
|
-
|
|
2684
|
-
|
|
2685
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2686
|
-
}
|
|
2841
|
+
try options.chance.metronome(player, move);
|
|
2842
|
+
return move;
|
|
2687
2843
|
}
|
|
2688
2844
|
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2845
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2846
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2847
|
+
val - 1
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
battle.rng.range(u8, 0, max)
|
|
2850
|
+
else power: {
|
|
2851
|
+
while (true) {
|
|
2852
|
+
const r = battle.rng.next();
|
|
2853
|
+
if (r < max) break :power r;
|
|
2854
|
+
}
|
|
2855
|
+
};
|
|
2856
|
+
|
|
2857
|
+
assert(power < max);
|
|
2858
|
+
try options.chance.psywave(player, power, max);
|
|
2859
|
+
return power;
|
|
2692
2860
|
}
|
|
2693
2861
|
|
|
2694
|
-
|
|
2695
|
-
if (
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
|
|
2705
|
-
|
|
2862
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2863
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2864
|
+
@intCast(val)
|
|
2865
|
+
else if (showdown)
|
|
2866
|
+
battle.rng.range(u3, 1, 8)
|
|
2867
|
+
else duration: {
|
|
2868
|
+
while (true) {
|
|
2869
|
+
const r = battle.rng.next() & 7;
|
|
2870
|
+
if (r != 0) break :duration @intCast(r);
|
|
2871
|
+
}
|
|
2872
|
+
};
|
|
2873
|
+
|
|
2874
|
+
assert(duration >= 1 and duration <= 7);
|
|
2875
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2876
|
+
return duration;
|
|
2706
2877
|
}
|
|
2707
2878
|
|
|
2708
|
-
|
|
2709
|
-
if (
|
|
2710
|
-
|
|
2711
|
-
|
|
2712
|
-
|
|
2713
|
-
|
|
2879
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2880
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2881
|
+
val
|
|
2882
|
+
else if (showdown)
|
|
2883
|
+
battle.rng.range(u4, 1, 9)
|
|
2884
|
+
else
|
|
2885
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2886
|
+
|
|
2887
|
+
assert(duration >= 1 and duration <= 8);
|
|
2888
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2889
|
+
return duration;
|
|
2714
2890
|
}
|
|
2715
2891
|
|
|
2716
|
-
|
|
2717
|
-
if (
|
|
2718
|
-
|
|
2719
|
-
|
|
2892
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2893
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2894
|
+
@intCast(val)
|
|
2895
|
+
else if (showdown)
|
|
2896
|
+
battle.rng.range(u3, 2, 6)
|
|
2897
|
+
else
|
|
2898
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2899
|
+
|
|
2900
|
+
assert(duration >= 2 and duration <= 5);
|
|
2901
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2902
|
+
return duration;
|
|
2720
2903
|
}
|
|
2721
2904
|
|
|
2722
|
-
|
|
2723
|
-
if (
|
|
2724
|
-
|
|
2905
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2906
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2907
|
+
@intCast(val)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.range(u3, 2, 4)
|
|
2910
|
+
else
|
|
2911
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2912
|
+
|
|
2913
|
+
assert(duration >= 2 and duration <= 3);
|
|
2914
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2915
|
+
return duration;
|
|
2916
|
+
}
|
|
2917
|
+
|
|
2918
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2919
|
+
|
|
2920
|
+
fn distribution(
|
|
2921
|
+
battle: anytype,
|
|
2922
|
+
comptime effect: Move.Effect,
|
|
2923
|
+
player: Player,
|
|
2924
|
+
options: anytype,
|
|
2925
|
+
) !u3 {
|
|
2926
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2927
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2928
|
+
@intCast(val)
|
|
2929
|
+
else if (showdown)
|
|
2930
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2931
|
+
else n: {
|
|
2932
|
+
const r = (battle.rng.next() & 3);
|
|
2933
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2934
|
+
};
|
|
2935
|
+
|
|
2936
|
+
assert(n >= 2 and n <= 5);
|
|
2937
|
+
if (effect == .Binding) {
|
|
2938
|
+
options.chance.duration(.binding, player, player, n);
|
|
2939
|
+
} else {
|
|
2940
|
+
try options.chance.multiHit(player, n);
|
|
2941
|
+
}
|
|
2942
|
+
return n;
|
|
2943
|
+
}
|
|
2944
|
+
|
|
2945
|
+
fn moveSlot(
|
|
2946
|
+
battle: anytype,
|
|
2947
|
+
player: Player,
|
|
2948
|
+
moves: []MoveSlot,
|
|
2949
|
+
check_pp: u4,
|
|
2950
|
+
options: anytype,
|
|
2951
|
+
) !u4 {
|
|
2952
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2953
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2954
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2955
|
+
val
|
|
2956
|
+
else
|
|
2957
|
+
null
|
|
2958
|
+
else
|
|
2959
|
+
null;
|
|
2960
|
+
|
|
2961
|
+
const slot: u4 = overridden orelse slot: {
|
|
2962
|
+
if (showdown) {
|
|
2963
|
+
if (check_pp == 0) {
|
|
2964
|
+
var i: usize = moves.len;
|
|
2965
|
+
while (i > 0) {
|
|
2966
|
+
i -= 1;
|
|
2967
|
+
if (moves[i].id != .None) {
|
|
2968
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2969
|
+
}
|
|
2970
|
+
}
|
|
2971
|
+
} else {
|
|
2972
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2973
|
+
var i: usize = 0;
|
|
2974
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2975
|
+
if (moves[i].pp > 0) {
|
|
2976
|
+
r -= 1;
|
|
2977
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2978
|
+
}
|
|
2979
|
+
}
|
|
2980
|
+
}
|
|
2981
|
+
}
|
|
2982
|
+
|
|
2983
|
+
while (true) {
|
|
2984
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2985
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2986
|
+
}
|
|
2987
|
+
};
|
|
2988
|
+
|
|
2989
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2990
|
+
return slot;
|
|
2725
2991
|
}
|
|
2726
2992
|
};
|
|
2727
2993
|
|
|
@@ -2729,14 +2995,14 @@ test "RNG agreement" {
|
|
|
2729
2995
|
if (!showdown) return;
|
|
2730
2996
|
var expected: [256]u32 = undefined;
|
|
2731
2997
|
for (0..expected.len) |i| {
|
|
2732
|
-
expected[i] = @intCast(
|
|
2998
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2733
2999
|
}
|
|
2734
3000
|
|
|
2735
|
-
var spe
|
|
2736
|
-
var cfz
|
|
2737
|
-
var par
|
|
2738
|
-
var brn
|
|
2739
|
-
var eff
|
|
3001
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3002
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3003
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3004
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3005
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2740
3006
|
|
|
2741
3007
|
for (0..expected.len) |i| {
|
|
2742
3008
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2772,7 +3038,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2772
3038
|
const side = battle.side(player);
|
|
2773
3039
|
const foe = battle.foe(player);
|
|
2774
3040
|
|
|
2775
|
-
var active = side.active;
|
|
3041
|
+
var active = &side.active;
|
|
2776
3042
|
const stored = side.stored();
|
|
2777
3043
|
|
|
2778
3044
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2786,7 +3052,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2786
3052
|
// strictly correct as the player would not have been presented the option to move or
|
|
2787
3053
|
// switch at all.
|
|
2788
3054
|
if (isForced(active)) {
|
|
2789
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3055
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2790
3056
|
n += 1;
|
|
2791
3057
|
return n;
|
|
2792
3058
|
}
|
|
@@ -2826,7 +3092,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2826
3092
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2827
3093
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2828
3094
|
const struggle =
|
|
2829
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3095
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2830
3096
|
const s = if (struggle) 0 else slot;
|
|
2831
3097
|
out[n] = .{ .type = .Move, .data = s };
|
|
2832
3098
|
n += 1;
|
|
@@ -2841,7 +3107,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2841
3107
|
const m = active.moves[slot - 1];
|
|
2842
3108
|
if (m.id == .None) break;
|
|
2843
3109
|
if (m.pp == 0) continue;
|
|
2844
|
-
if (active.volatiles.
|
|
3110
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2845
3111
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2846
3112
|
n += 1;
|
|
2847
3113
|
}
|