@pkmn/engine 0.1.0-dev.cf6f5d2c → 0.1.0-dev.d127cb34
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +112 -66
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +26 -4
- package/build/pkg/addon.js +39 -70
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +17 -19
- package/build/pkg/gen1.js +66 -39
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +46 -93
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +33 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +84 -73
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +66 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +360 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +157 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +414 -174
- package/package.json +72 -122
- package/src/bin/install-pkmn-engine +56 -25
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +201 -0
- package/src/lib/bindings/node.zig +117 -0
- package/src/lib/bindings/wasm.zig +51 -0
- package/src/lib/common/array.zig +70 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -33
- package/src/lib/common/js.zig +114 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +15 -0
- package/src/lib/common/protocol.zig +1037 -462
- package/src/lib/common/rational.zig +440 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +64 -0
- package/src/lib/gen1/calc.zig +975 -0
- package/src/lib/gen1/chance.zig +1245 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +12 -13
- package/src/lib/gen1/data.zig +100 -89
- package/src/lib/gen1/helpers.zig +162 -68
- package/src/lib/gen1/mechanics.zig +1237 -848
- package/src/lib/gen2/calc.zig +150 -0
- package/src/lib/gen2/chance.zig +914 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +141 -36
- package/src/lib/gen2/data.zig +136 -100
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +81 -58
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/napi.h +2 -0
- package/src/lib/node.zig +14 -0
- package/src/lib/pkmn.zig +172 -17
- package/src/lib/wasm.zig +13 -0
- package/src/tools/display/dom.ts +108 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -396
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -804
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,54 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0)
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) .Tie else .Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return
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if (p2_slot == 0) return .Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return .Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
|
|
263
|
-
} else {
|
|
264
|
-
battle.last_selected_indexes.p2 = 1;
|
|
265
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
266
239
|
|
|
267
240
|
side.last_used_move = .None;
|
|
268
241
|
foe.last_used_move = .None;
|
|
@@ -275,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
275
248
|
active.moves = incoming.moves;
|
|
276
249
|
|
|
277
250
|
statusModify(incoming.status, &active.stats);
|
|
251
|
+
options.chance.switched(player, slot);
|
|
278
252
|
|
|
279
253
|
foe.active.volatiles.Binding = false;
|
|
280
254
|
|
|
281
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
282
256
|
|
|
283
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
284
258
|
incoming.status = Status.init(.PSN);
|
|
285
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
286
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
287
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
288
262
|
}
|
|
289
263
|
}
|
|
290
264
|
|
|
291
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
292
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
293
267
|
|
|
294
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -318,9 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
318
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
319
293
|
if (spe1 == spe2) {
|
|
320
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
321
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
322
298
|
|
|
323
|
-
const p1 = Rolls.speedTie(battle);
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
324
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
325
301
|
|
|
326
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -345,13 +321,11 @@ fn doTurn(
|
|
|
345
321
|
player_choice: Choice,
|
|
346
322
|
player_rewrap: bool,
|
|
347
323
|
player_skip: bool,
|
|
348
|
-
player_from: ?Move,
|
|
349
324
|
foe_player: Player,
|
|
350
325
|
foe_choice: Choice,
|
|
351
326
|
foe_rewrap: bool,
|
|
352
327
|
foe_skip: bool,
|
|
353
|
-
|
|
354
|
-
log: anytype,
|
|
328
|
+
options: anytype,
|
|
355
329
|
) !?Result {
|
|
356
330
|
assert(player_choice.type != .Pass);
|
|
357
331
|
|
|
@@ -363,36 +337,37 @@ fn doTurn(
|
|
|
363
337
|
player_choice,
|
|
364
338
|
player_rewrap,
|
|
365
339
|
player_skip,
|
|
366
|
-
player_from,
|
|
367
340
|
&residual,
|
|
368
|
-
|
|
341
|
+
options,
|
|
369
342
|
)) |r| return r;
|
|
370
343
|
if (!replace) {
|
|
371
344
|
if (player_choice.type != .Switch) {
|
|
372
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
373
346
|
}
|
|
374
|
-
if (residual) try handleResidual(battle, player,
|
|
375
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
376
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
377
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
378
353
|
residual = true;
|
|
379
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
380
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
381
357
|
battle,
|
|
382
358
|
foe_player,
|
|
383
359
|
foe_choice,
|
|
384
360
|
foe_rewrap,
|
|
385
361
|
foe_skip,
|
|
386
|
-
foe_from,
|
|
387
362
|
&residual,
|
|
388
|
-
|
|
363
|
+
options,
|
|
389
364
|
)) |r| return r;
|
|
390
365
|
if (!replace) {
|
|
391
|
-
if (foe_choice.type != .Switch) {
|
|
392
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
393
368
|
}
|
|
394
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
395
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
396
371
|
}
|
|
397
372
|
|
|
398
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -411,14 +386,13 @@ fn executeMove(
|
|
|
411
386
|
choice: Choice,
|
|
412
387
|
rewrap: bool,
|
|
413
388
|
skip: bool,
|
|
414
|
-
from: ?Move,
|
|
415
389
|
residual: *bool,
|
|
416
|
-
|
|
390
|
+
options: anytype,
|
|
417
391
|
) !?Result {
|
|
418
392
|
var side = battle.side(player);
|
|
419
393
|
|
|
420
394
|
if (choice.type == .Switch) {
|
|
421
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
422
396
|
return null;
|
|
423
397
|
}
|
|
424
398
|
|
|
@@ -428,13 +402,13 @@ fn executeMove(
|
|
|
428
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
429
403
|
assert(!showdown);
|
|
430
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
431
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
432
406
|
}
|
|
433
407
|
return null;
|
|
434
408
|
}
|
|
435
409
|
|
|
436
410
|
assert(choice.type == .Move);
|
|
437
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
438
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
439
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
440
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -443,23 +417,22 @@ fn executeMove(
|
|
|
443
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
444
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
445
419
|
assert(!showdown);
|
|
446
|
-
mslot = @intCast(
|
|
447
|
-
battle.last_selected_indexes.p1
|
|
448
|
-
else
|
|
449
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
450
421
|
const stored = side.stored();
|
|
451
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
452
|
-
auto =
|
|
453
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
454
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
455
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
456
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
457
430
|
if (!auto) {
|
|
458
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
459
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
460
433
|
// every Pokémon must have at least one move
|
|
461
434
|
if (mslot != 1 or side.active.move(mslot).id != side.last_selected_move) {
|
|
462
|
-
return
|
|
435
|
+
return .Error;
|
|
463
436
|
} else {
|
|
464
437
|
auto = true;
|
|
465
438
|
}
|
|
@@ -467,27 +440,43 @@ fn executeMove(
|
|
|
467
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
468
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
469
442
|
assert(mslot == 1);
|
|
470
|
-
mslot = @intCast(
|
|
471
|
-
battle.last_selected_indexes.p1
|
|
472
|
-
else
|
|
473
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
474
444
|
}
|
|
475
445
|
|
|
476
446
|
var skip_can = false;
|
|
477
447
|
var skip_pp = false;
|
|
478
|
-
switch (try beforeMove(battle, player, skip,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
479
449
|
.done => return null,
|
|
480
450
|
.skip_can => skip_can = true,
|
|
481
451
|
.skip_pp => skip_pp = true,
|
|
482
452
|
.ok => {},
|
|
483
|
-
.err => return
|
|
453
|
+
.err => return .Error,
|
|
484
454
|
}
|
|
485
455
|
|
|
486
|
-
|
|
487
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
488
473
|
}
|
|
489
474
|
|
|
490
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
491
480
|
}
|
|
492
481
|
|
|
493
482
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -496,10 +485,10 @@ fn beforeMove(
|
|
|
496
485
|
battle: anytype,
|
|
497
486
|
player: Player,
|
|
498
487
|
skip: bool,
|
|
499
|
-
from: ?Move,
|
|
500
488
|
residual: *bool,
|
|
501
|
-
|
|
489
|
+
options: anytype,
|
|
502
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
503
492
|
var side = battle.side(player);
|
|
504
493
|
const foe = battle.foe(player);
|
|
505
494
|
var active = &side.active;
|
|
@@ -508,27 +497,42 @@ fn beforeMove(
|
|
|
508
497
|
var volatiles = &active.volatiles;
|
|
509
498
|
|
|
510
499
|
if (Status.is(stored.status, .SLP)) {
|
|
511
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
512
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
516
520
|
stored.status = 0; // clears EXT if present
|
|
517
521
|
} else {
|
|
518
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
519
523
|
}
|
|
520
524
|
side.last_used_move = .None;
|
|
521
525
|
return .done;
|
|
522
526
|
}
|
|
523
527
|
|
|
524
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
525
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
526
530
|
side.last_used_move = .None;
|
|
527
531
|
return .done;
|
|
528
532
|
}
|
|
529
533
|
|
|
530
534
|
if (skip or foe.active.volatiles.Binding) {
|
|
531
|
-
try log.cant(ident, .Bound);
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
532
536
|
return .done;
|
|
533
537
|
}
|
|
534
538
|
|
|
@@ -536,44 +540,61 @@ fn beforeMove(
|
|
|
536
540
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
537
541
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
538
542
|
if (!showdown) volatiles.Flinch = false;
|
|
539
|
-
try log.cant(ident, .Flinch);
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
540
544
|
return .done;
|
|
541
545
|
}
|
|
542
546
|
|
|
543
547
|
if (volatiles.Recharging) {
|
|
544
548
|
volatiles.Recharging = false;
|
|
545
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
546
550
|
return .done;
|
|
547
551
|
}
|
|
548
552
|
|
|
549
|
-
if (volatiles.
|
|
550
|
-
volatiles.
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
554
564
|
}
|
|
555
565
|
}
|
|
556
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
557
|
-
if (showdown and try disabled(side, ident,
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
558
568
|
|
|
559
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
560
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
561
571
|
if (side.last_selected_move == .None) {
|
|
562
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
563
573
|
return .err;
|
|
564
574
|
}
|
|
565
575
|
|
|
566
576
|
if (volatiles.Confusion) {
|
|
567
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
568
590
|
|
|
569
|
-
volatiles.confusion -= 1;
|
|
570
591
|
if (volatiles.confusion == 0) {
|
|
571
592
|
volatiles.Confusion = false;
|
|
572
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
573
594
|
} else {
|
|
574
|
-
try log.activate(ident, .Confusion);
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
575
596
|
|
|
576
|
-
if (Rolls.confused(battle)) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
577
598
|
assert(!volatiles.MultiHit);
|
|
578
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
579
600
|
volatiles.Bide = false;
|
|
@@ -583,6 +604,9 @@ fn beforeMove(
|
|
|
583
604
|
volatiles.Charging = false;
|
|
584
605
|
volatiles.Binding = false;
|
|
585
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
586
610
|
{
|
|
587
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
588
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -590,19 +614,14 @@ fn beforeMove(
|
|
|
590
614
|
const def = foe.active.stats.def;
|
|
591
615
|
foe.active.stats.def = active.stats.def;
|
|
592
616
|
defer foe.active.stats.def = def;
|
|
593
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
594
620
|
}
|
|
595
|
-
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
596
|
-
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
597
|
-
// in the wrong behavior with respect to the Substitute + Confusion glitch
|
|
598
|
-
const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
|
|
599
|
-
player
|
|
600
|
-
else
|
|
601
|
-
player.foe();
|
|
602
621
|
|
|
603
622
|
const uncapped = battle.last_damage;
|
|
604
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
605
|
-
_ = try applyDamage(battle, player,
|
|
624
|
+
_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
|
|
606
625
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
607
626
|
if (showdown) battle.last_damage = uncapped;
|
|
608
627
|
|
|
@@ -611,91 +630,111 @@ fn beforeMove(
|
|
|
611
630
|
}
|
|
612
631
|
}
|
|
613
632
|
|
|
614
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
615
634
|
|
|
616
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
617
636
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
618
637
|
volatiles.Bide = false;
|
|
619
638
|
volatiles.Thrashing = false;
|
|
620
639
|
volatiles.Charging = false;
|
|
621
640
|
volatiles.Binding = false;
|
|
641
|
+
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
622
645
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
623
|
-
try log.cant(ident, .Paralysis);
|
|
646
|
+
try log.cant(.{ ident, .Paralysis });
|
|
624
647
|
return .done;
|
|
625
648
|
}
|
|
626
649
|
|
|
627
650
|
if (volatiles.Bide) {
|
|
628
651
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
629
652
|
|
|
630
|
-
|
|
653
|
+
if (showdown) {
|
|
654
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
655
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
656
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
657
|
+
volatiles.state +|= battle.last_damage;
|
|
658
|
+
} else {
|
|
659
|
+
volatiles.state +%= battle.last_damage;
|
|
660
|
+
}
|
|
631
661
|
|
|
632
|
-
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
633
664
|
|
|
634
|
-
volatiles.attacks -= 1;
|
|
635
665
|
if (volatiles.attacks != 0) {
|
|
636
|
-
try log.activate(ident, .Bide);
|
|
666
|
+
try log.activate(.{ ident, .Bide });
|
|
637
667
|
return .done;
|
|
638
668
|
}
|
|
639
669
|
|
|
640
670
|
volatiles.Bide = false;
|
|
641
|
-
try log.end(ident, .Bide);
|
|
671
|
+
try log.end(.{ ident, .Bide });
|
|
642
672
|
|
|
643
673
|
battle.last_damage = volatiles.state *% 2;
|
|
644
674
|
volatiles.state = 0;
|
|
645
675
|
|
|
646
676
|
if (battle.last_damage == 0) {
|
|
647
|
-
try log.fail(ident, .None);
|
|
677
|
+
try log.fail(.{ ident, .None });
|
|
648
678
|
return .done;
|
|
649
679
|
}
|
|
650
680
|
|
|
651
681
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
652
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
653
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
682
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
683
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
654
684
|
|
|
655
685
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
656
686
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
657
687
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
658
688
|
if (showdown) {
|
|
659
689
|
residual.* = false;
|
|
660
|
-
try handleResidual(battle, player,
|
|
690
|
+
try handleResidual(battle, player, options);
|
|
661
691
|
}
|
|
662
692
|
|
|
663
693
|
return .done;
|
|
664
694
|
}
|
|
665
695
|
|
|
666
696
|
if (volatiles.Thrashing) {
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
volatiles.attacks
|
|
670
|
-
|
|
671
|
-
|
|
672
|
-
|
|
673
|
-
|
|
674
|
-
|
|
675
|
-
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
708
|
+
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
713
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
681
719
|
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
682
725
|
return .skip_can;
|
|
683
726
|
}
|
|
684
727
|
|
|
685
728
|
if (volatiles.Binding) {
|
|
686
|
-
|
|
687
|
-
volatiles.attacks
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
side.last_selected_move,
|
|
691
|
-
battle.active(player.foe()),
|
|
692
|
-
side.last_selected_move,
|
|
693
|
-
);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
731
|
+
|
|
732
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
694
733
|
if (showdown or battle.last_damage != 0) {
|
|
695
734
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
696
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
735
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
697
736
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
698
|
-
try buildRage(battle, player.foe(),
|
|
737
|
+
try buildRage(battle, player.foe(), options);
|
|
699
738
|
}
|
|
700
739
|
}
|
|
701
740
|
return .done;
|
|
@@ -710,56 +749,62 @@ fn canMove(
|
|
|
710
749
|
mslot: u4,
|
|
711
750
|
auto: bool,
|
|
712
751
|
skip_pp: bool,
|
|
713
|
-
from:
|
|
752
|
+
from: Move,
|
|
714
753
|
residual: *bool,
|
|
715
|
-
|
|
754
|
+
options: anytype,
|
|
716
755
|
) !bool {
|
|
717
756
|
var side = battle.side(player);
|
|
718
757
|
const player_ident = battle.active(player);
|
|
719
758
|
const move = Move.get(side.last_selected_move);
|
|
720
759
|
|
|
721
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
722
|
-
const special = from != null and (from.? == .Metronome and
|
|
723
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
724
|
-
|
|
725
|
-
var skip = skip_pp;
|
|
726
760
|
if (side.active.volatiles.Charging) {
|
|
727
761
|
side.active.volatiles.Charging = false;
|
|
728
762
|
side.active.volatiles.Invulnerable = false;
|
|
729
763
|
} else if (move.effect == .Charge) {
|
|
730
|
-
try log.move(player_ident, side.last_selected_move,
|
|
731
|
-
|
|
764
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
765
|
+
setCounterable(battle, player, side, move);
|
|
766
|
+
try Effects.charge(battle, player, options);
|
|
732
767
|
return false;
|
|
733
768
|
}
|
|
734
769
|
|
|
735
|
-
|
|
736
|
-
if (!
|
|
770
|
+
side.last_used_move = side.last_selected_move;
|
|
771
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
737
772
|
|
|
738
773
|
const target = if (move.target == .Self) player else player.foe();
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
742
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
743
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
744
|
-
// regrettable, but this information is more "nice to have" than required
|
|
745
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
746
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
774
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
775
|
+
setCounterable(battle, player, side, move);
|
|
747
776
|
|
|
748
777
|
if (move.effect.onBegin()) {
|
|
749
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
778
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
750
779
|
return false;
|
|
751
780
|
}
|
|
752
781
|
|
|
753
782
|
if (move.effect == .Thrashing) {
|
|
754
|
-
Effects.thrashing(battle, player);
|
|
755
|
-
} else if (
|
|
756
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
757
|
-
|
|
783
|
+
Effects.thrashing(battle, player, options);
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
758
792
|
}
|
|
759
793
|
|
|
760
794
|
return true;
|
|
761
795
|
}
|
|
762
796
|
|
|
797
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
798
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
799
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
800
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
801
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
802
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
803
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
804
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
805
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
806
|
+
}
|
|
807
|
+
|
|
763
808
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
764
809
|
if (side.last_selected_move == .Struggle) return;
|
|
765
810
|
|
|
@@ -769,25 +814,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
769
814
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
770
815
|
if (volatiles.Bide) return;
|
|
771
816
|
|
|
772
|
-
|
|
773
|
-
|
|
817
|
+
var move_slot = active.move(mslot);
|
|
818
|
+
assert(move_slot.pp > 0 or auto);
|
|
819
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
774
820
|
if (volatiles.Transform) return;
|
|
775
821
|
|
|
776
|
-
|
|
777
|
-
|
|
822
|
+
move_slot = side.stored().move(mslot);
|
|
823
|
+
assert(move_slot.pp > 0 or auto);
|
|
824
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
778
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
779
826
|
}
|
|
780
827
|
|
|
781
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
782
829
|
var active = &side.active;
|
|
783
830
|
const volatiles = &active.volatiles;
|
|
784
831
|
|
|
785
|
-
active.move(mslot).pp = @
|
|
832
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
786
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
787
834
|
if (showdown and volatiles.Transform) return;
|
|
788
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
789
839
|
assert(mslot > 0 and mslot <= 4);
|
|
790
|
-
side.stored().moves[mslot - 1].pp = @
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
791
841
|
}
|
|
792
842
|
|
|
793
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -798,8 +848,9 @@ fn doMove(
|
|
|
798
848
|
rewrap: bool,
|
|
799
849
|
auto: bool,
|
|
800
850
|
residual: *bool,
|
|
801
|
-
|
|
851
|
+
options: anytype,
|
|
802
852
|
) !?Result {
|
|
853
|
+
var log = options.log;
|
|
803
854
|
var side = battle.side(player);
|
|
804
855
|
const foe = battle.foe(player);
|
|
805
856
|
|
|
@@ -814,40 +865,44 @@ fn doMove(
|
|
|
814
865
|
var hits: u4 = 1;
|
|
815
866
|
var effectiveness = Effectiveness.neutral;
|
|
816
867
|
|
|
868
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
869
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
870
|
+
|
|
817
871
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
818
872
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
819
|
-
return specialDamage(battle, player, move,
|
|
873
|
+
return specialDamage(battle, player, move, options);
|
|
820
874
|
}
|
|
821
875
|
|
|
822
876
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
823
877
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
824
878
|
var miss = showdown and miss: {
|
|
825
879
|
immune = move.target != .Self and !status and !counter and
|
|
826
|
-
(@
|
|
827
|
-
|
|
880
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
881
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
828
882
|
if (immune and move.effect != .Binding) break :miss true;
|
|
829
883
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
830
884
|
battle.last_damage = 0;
|
|
831
885
|
break :miss true;
|
|
832
886
|
}
|
|
833
|
-
break :miss move.target != .Self and
|
|
887
|
+
break :miss (move.target != .Self and
|
|
888
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
834
889
|
};
|
|
835
890
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
836
891
|
|
|
837
892
|
var late = showdown and move.effect != .Explode;
|
|
838
893
|
const skip = status or immune;
|
|
839
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
840
895
|
if (showdown and move.effect.isMulti()) {
|
|
841
|
-
Effects.multiHit(battle, player, move);
|
|
896
|
+
try Effects.multiHit(battle, player, move, options);
|
|
842
897
|
hits = side.active.volatiles.attacks;
|
|
843
898
|
late = false;
|
|
844
899
|
}
|
|
845
900
|
|
|
846
901
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
847
902
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
848
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
903
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
849
904
|
|
|
850
|
-
if (counter) return counterDamage(battle, player, move,
|
|
905
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
851
906
|
|
|
852
907
|
battle.last_damage = 0;
|
|
853
908
|
|
|
@@ -858,9 +913,10 @@ fn doMove(
|
|
|
858
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
859
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
860
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
861
|
-
if (showdown) break :
|
|
862
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
863
|
-
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
919
|
+
return .Error;
|
|
864
920
|
}
|
|
865
921
|
if (battle.last_damage == 0) {
|
|
866
922
|
immune = true;
|
|
@@ -869,17 +925,16 @@ fn doMove(
|
|
|
869
925
|
effectiveness = adjustDamage(battle, player);
|
|
870
926
|
immune = effectiveness == 0;
|
|
871
927
|
}
|
|
872
|
-
randomizeDamage(battle);
|
|
928
|
+
try randomizeDamage(battle, player, options);
|
|
873
929
|
}
|
|
874
930
|
}
|
|
875
931
|
|
|
876
|
-
|
|
877
|
-
|
|
878
|
-
|
|
879
|
-
|
|
880
|
-
miss
|
|
881
|
-
|
|
882
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
932
|
+
var missed: bool = undefined;
|
|
933
|
+
const zero = battle.last_damage == 0;
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
883
938
|
|
|
884
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
885
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -887,11 +942,11 @@ fn doMove(
|
|
|
887
942
|
|
|
888
943
|
if (!showdown or !miss) {
|
|
889
944
|
if (move.effect == .MirrorMove) {
|
|
890
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
945
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
891
946
|
} else if (move.effect == .Metronome) {
|
|
892
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
947
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
893
948
|
} else if (move.effect.onEnd()) {
|
|
894
|
-
try onEnd(battle, player, move,
|
|
949
|
+
try onEnd(battle, player, move, options);
|
|
895
950
|
return null;
|
|
896
951
|
}
|
|
897
952
|
}
|
|
@@ -903,36 +958,60 @@ fn doMove(
|
|
|
903
958
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
904
959
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
905
960
|
if (ohko) {
|
|
906
|
-
try log.immune(foe_ident, .OHKO);
|
|
961
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
907
962
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
908
|
-
try log.immune(foe_ident, .None);
|
|
963
|
+
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
909
985
|
} else if (mist) {
|
|
910
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
911
|
-
try log.fail(foe_ident, .None);
|
|
986
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
987
|
+
try log.fail(.{ foe_ident, .None });
|
|
912
988
|
} else {
|
|
913
|
-
try
|
|
914
|
-
try log.
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
990
|
+
try log.lastmiss(.{});
|
|
991
|
+
try log.miss(.{battle.active(player)});
|
|
915
992
|
}
|
|
916
993
|
if (move.effect == .JumpKick) {
|
|
917
994
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
918
|
-
assert(battle.last_damage == 0);
|
|
995
|
+
assert(showdown or battle.last_damage == 0);
|
|
919
996
|
battle.last_damage = 1;
|
|
920
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
997
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
921
998
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
922
999
|
} else if (move.effect == .Explode) {
|
|
923
1000
|
try Effects.explode(battle, player);
|
|
924
|
-
try buildRage(battle, player.foe(),
|
|
1001
|
+
try buildRage(battle, player.foe(), options);
|
|
925
1002
|
} else if (showdown and move.effect == .Disable) {
|
|
926
|
-
try buildRage(battle, player.foe(),
|
|
1003
|
+
try buildRage(battle, player.foe(), options);
|
|
927
1004
|
}
|
|
928
1005
|
return null;
|
|
1006
|
+
} else if (!showdown) {
|
|
1007
|
+
try options.chance.commit(player, .hit);
|
|
929
1008
|
}
|
|
930
1009
|
|
|
931
1010
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
932
1011
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
933
|
-
// it up above before damage calculation)
|
|
1012
|
+
// it up above before damage calculation)
|
|
934
1013
|
if (!showdown and move.effect.isMulti()) {
|
|
935
|
-
Effects.multiHit(battle, player, move);
|
|
1014
|
+
try Effects.multiHit(battle, player, move, options);
|
|
936
1015
|
hits = side.active.volatiles.attacks;
|
|
937
1016
|
}
|
|
938
1017
|
|
|
@@ -940,21 +1019,23 @@ fn doMove(
|
|
|
940
1019
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
941
1020
|
|
|
942
1021
|
var nullified = false;
|
|
943
|
-
var hit:
|
|
1022
|
+
var hit: usize = 0;
|
|
944
1023
|
while (hit < hits) {
|
|
945
1024
|
if (hit == 0) {
|
|
946
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1025
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
947
1026
|
if (effectiveness > Effectiveness.neutral) {
|
|
948
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1027
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
949
1028
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
950
|
-
try log.resisted(battle.active(player.foe()));
|
|
1029
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
951
1030
|
}
|
|
952
1031
|
}
|
|
953
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
954
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1032
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1033
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
955
1034
|
hit += 1;
|
|
956
1035
|
if (foe.stored().hp == 0) break;
|
|
957
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1036
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1037
|
+
try buildRage(battle, player.foe(), options);
|
|
1038
|
+
}
|
|
958
1039
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
959
1040
|
if (nullified) break;
|
|
960
1041
|
}
|
|
@@ -964,41 +1045,39 @@ fn doMove(
|
|
|
964
1045
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
965
1046
|
side.active.volatiles.attacks = 0;
|
|
966
1047
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
967
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1048
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
968
1049
|
}
|
|
969
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
970
|
-
} else if (showdown) {
|
|
1050
|
+
try log.hitcount(.{ battle.active(player.foe()), @as(u4, @intCast(hit)) });
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
971
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
972
|
-
|
|
973
|
-
|
|
974
|
-
|
|
975
|
-
|
|
976
|
-
|
|
977
|
-
|
|
978
|
-
|
|
979
|
-
|
|
980
|
-
|
|
981
|
-
|
|
982
|
-
try buildRage(battle, player.foe(), log);
|
|
983
|
-
}
|
|
984
|
-
return null;
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
985
1063
|
}
|
|
1064
|
+
return null;
|
|
986
1065
|
}
|
|
987
1066
|
}
|
|
988
1067
|
|
|
989
1068
|
// Substitute being broken nullifies the move's effect completely so even
|
|
990
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1069
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
991
1070
|
if (nullified) return null;
|
|
992
1071
|
|
|
993
1072
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
994
1073
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
995
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
996
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1074
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1075
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
997
1076
|
|
|
998
1077
|
if (foe.stored().hp == 0) return null;
|
|
999
1078
|
|
|
1000
1079
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1001
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1080
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1002
1081
|
|
|
1003
1082
|
if (!move.effect.isSpecial()) {
|
|
1004
1083
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1007,31 +1086,33 @@ fn doMove(
|
|
|
1007
1086
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1008
1087
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1009
1088
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1010
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1089
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1011
1090
|
if (move.effect == .Twineedle) {
|
|
1012
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1091
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1013
1092
|
} else if (move.effect == .Disable) {
|
|
1014
|
-
const result = try Effects.disable(battle, player, move,
|
|
1015
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1093
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1094
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1016
1095
|
return result;
|
|
1017
1096
|
} else {
|
|
1018
|
-
try moveEffect(battle, player, move,
|
|
1097
|
+
try moveEffect(battle, player, move, options);
|
|
1019
1098
|
}
|
|
1020
1099
|
}
|
|
1021
1100
|
|
|
1022
1101
|
return null;
|
|
1023
1102
|
}
|
|
1024
1103
|
|
|
1025
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1104
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1026
1105
|
const side = battle.side(player);
|
|
1027
1106
|
|
|
1028
1107
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1029
|
-
var
|
|
1030
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1031
|
-
|
|
1032
|
-
|
|
1033
|
-
|
|
1034
|
-
|
|
1108
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1109
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1110
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1111
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1112
|
+
|
|
1113
|
+
const spurious =
|
|
1114
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1115
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1035
1116
|
}
|
|
1036
1117
|
|
|
1037
1118
|
fn calcDamage(
|
|
@@ -1040,6 +1121,7 @@ fn calcDamage(
|
|
|
1040
1121
|
target_player: Player,
|
|
1041
1122
|
m: ?Move.Data,
|
|
1042
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
1043
1125
|
) bool {
|
|
1044
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1045
1127
|
const cfz = m == null;
|
|
@@ -1051,28 +1133,8 @@ fn calcDamage(
|
|
|
1051
1133
|
|
|
1052
1134
|
const special = move.type.special();
|
|
1053
1135
|
|
|
1054
|
-
|
|
1055
|
-
var
|
|
1056
|
-
if (crit)
|
|
1057
|
-
if (special) side.stored().stats.spc
|
|
1058
|
-
else side.stored().stats.atk
|
|
1059
|
-
else
|
|
1060
|
-
if (special) side.active.stats.spc
|
|
1061
|
-
else side.active.stats.atk;
|
|
1062
|
-
var def: u32 =
|
|
1063
|
-
if (crit)
|
|
1064
|
-
if (special) target.stored().stats.spc
|
|
1065
|
-
else target.stored().stats.def
|
|
1066
|
-
else
|
|
1067
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1068
|
-
if (special)
|
|
1069
|
-
target.active.stats.spc *
|
|
1070
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1071
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1072
|
-
else
|
|
1073
|
-
target.active.stats.def *
|
|
1074
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1075
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1076
1138
|
|
|
1077
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1078
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1080,12 +1142,12 @@ fn calcDamage(
|
|
|
1080
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1081
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1082
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1083
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1084
1146
|
}
|
|
1085
1147
|
|
|
1086
|
-
const lvl =
|
|
1148
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1087
1149
|
|
|
1088
|
-
def =
|
|
1150
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1089
1151
|
|
|
1090
1152
|
if (def == 0) return false;
|
|
1091
1153
|
|
|
@@ -1097,11 +1159,41 @@ fn calcDamage(
|
|
|
1097
1159
|
d = @min(997, d);
|
|
1098
1160
|
d += 2;
|
|
1099
1161
|
|
|
1100
|
-
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
battle.last_damage = @intCast(d);
|
|
1101
1173
|
|
|
1102
1174
|
return true;
|
|
1103
1175
|
}
|
|
1104
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1105
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1106
1198
|
const side = battle.side(player);
|
|
1107
1199
|
const foe = battle.foe(player);
|
|
@@ -1111,9 +1203,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1111
1203
|
var d = battle.last_damage;
|
|
1112
1204
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1113
1205
|
|
|
1114
|
-
const neutral = @
|
|
1115
|
-
const eff1: u16 = @
|
|
1116
|
-
const eff2: u16 = @
|
|
1206
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1207
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1208
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1117
1209
|
|
|
1118
1210
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1119
1211
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1133,17 +1225,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1133
1225
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1134
1226
|
}
|
|
1135
1227
|
|
|
1136
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1228
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1137
1229
|
if (battle.last_damage <= 1) return;
|
|
1138
|
-
const random = Rolls.damage(battle);
|
|
1139
|
-
|
|
1230
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1231
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1232
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1233
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1140
1234
|
}
|
|
1141
1235
|
|
|
1142
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1236
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1143
1237
|
const side = battle.side(player);
|
|
1144
1238
|
const foe = battle.foe(player);
|
|
1145
1239
|
|
|
1146
|
-
if (!try checkHit(battle, player, move,
|
|
1240
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1147
1241
|
|
|
1148
1242
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1149
1243
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1152,70 +1246,68 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1152
1246
|
.DragonRage => 40,
|
|
1153
1247
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1154
1248
|
.Psywave => power: {
|
|
1155
|
-
const max = @intCast(
|
|
1249
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1156
1250
|
// GLITCH: Psywave infinite glitch loop
|
|
1157
|
-
if (!
|
|
1158
|
-
break :power Rolls.psywave(battle, max);
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return .Error;
|
|
1252
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1159
1253
|
},
|
|
1160
1254
|
else => unreachable,
|
|
1161
1255
|
};
|
|
1162
1256
|
|
|
1163
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else .Error;
|
|
1164
1258
|
|
|
1165
1259
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1166
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1167
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1260
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1261
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1168
1262
|
|
|
1169
1263
|
return null;
|
|
1170
1264
|
}
|
|
1171
1265
|
|
|
1172
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1266
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1173
1267
|
const foe = battle.foe(player);
|
|
1174
1268
|
|
|
1175
1269
|
if (battle.last_damage == 0) {
|
|
1176
|
-
try log.fail(battle.active(player), .None);
|
|
1270
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1177
1271
|
return null;
|
|
1178
1272
|
}
|
|
1179
1273
|
|
|
1180
|
-
// Pretend
|
|
1181
|
-
const foe_last_used_move =
|
|
1182
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1274
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1183
1275
|
const foe_last_selected_move =
|
|
1184
1276
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1185
|
-
|
|
1186
|
-
|
|
1187
|
-
|
|
1188
|
-
|
|
1189
|
-
const used = foe_last_used_move.bp > 0 and
|
|
1190
|
-
foe.last_used_move != .Counter and
|
|
1191
|
-
(foe_last_used_move.type == .Normal or
|
|
1192
|
-
foe_last_used_move.type == .Fighting);
|
|
1277
|
+
.Splash
|
|
1278
|
+
else
|
|
1279
|
+
foe.last_selected_move);
|
|
1193
1280
|
|
|
1281
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1194
1282
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1195
1283
|
foe.last_selected_move != .Counter and
|
|
1196
1284
|
(foe_last_selected_move.type == .Normal or
|
|
1197
|
-
|
|
1285
|
+
foe_last_selected_move.type == .Fighting);
|
|
1198
1286
|
|
|
1199
1287
|
if (!used and !selected) {
|
|
1200
|
-
try log.fail(battle.active(player), .None);
|
|
1288
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1201
1289
|
return null;
|
|
1202
1290
|
}
|
|
1203
1291
|
|
|
1204
1292
|
if (!used or !selected) {
|
|
1205
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1206
|
-
if (!
|
|
1207
|
-
try log.fail(battle.active(player), .None);
|
|
1294
|
+
if (!pkmn.options.mod) return .Error;
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1208
1296
|
return null;
|
|
1209
1297
|
}
|
|
1210
1298
|
|
|
1211
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.cpu.arch.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1212
1304
|
|
|
1213
|
-
// Pokémon Showdown calls
|
|
1214
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1305
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1215
1307
|
|
|
1216
1308
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1217
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1218
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1309
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1310
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1219
1311
|
return null;
|
|
1220
1312
|
}
|
|
1221
1313
|
|
|
@@ -1224,7 +1316,7 @@ fn applyDamage(
|
|
|
1224
1316
|
target_player: Player,
|
|
1225
1317
|
sub_player: Player,
|
|
1226
1318
|
reason: Damage,
|
|
1227
|
-
|
|
1319
|
+
options: anytype,
|
|
1228
1320
|
) !bool {
|
|
1229
1321
|
assert(showdown or battle.last_damage != 0);
|
|
1230
1322
|
|
|
@@ -1239,19 +1331,20 @@ fn applyDamage(
|
|
|
1239
1331
|
subbed.active.volatiles.substitute = 0;
|
|
1240
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1241
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1242
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1334
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1243
1336
|
return true;
|
|
1244
1337
|
} else {
|
|
1245
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1246
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1247
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1339
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1340
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1248
1341
|
return false;
|
|
1249
1342
|
}
|
|
1250
1343
|
}
|
|
1251
1344
|
|
|
1252
1345
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1253
1346
|
target.stored().hp -= battle.last_damage;
|
|
1254
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1347
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1255
1348
|
return false;
|
|
1256
1349
|
}
|
|
1257
1350
|
|
|
@@ -1262,22 +1355,24 @@ fn mirrorMove(
|
|
|
1262
1355
|
rewrap: bool,
|
|
1263
1356
|
auto: bool,
|
|
1264
1357
|
residual: *bool,
|
|
1265
|
-
|
|
1266
|
-
) !?Result {
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) anyerror!?Result {
|
|
1267
1360
|
var side = battle.side(player);
|
|
1268
1361
|
const foe = battle.foe(player);
|
|
1269
1362
|
|
|
1270
1363
|
side.last_selected_move = foe.last_used_move;
|
|
1271
1364
|
|
|
1272
1365
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1273
|
-
try log.fail(battle.active(player), .None);
|
|
1366
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1274
1367
|
return null;
|
|
1275
1368
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1276
|
-
incrementPP(side, mslot);
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1277
1370
|
}
|
|
1278
1371
|
|
|
1279
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1280
|
-
|
|
1372
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1373
|
+
return null;
|
|
1374
|
+
}
|
|
1375
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1281
1376
|
}
|
|
1282
1377
|
|
|
1283
1378
|
fn metronome(
|
|
@@ -1287,35 +1382,51 @@ fn metronome(
|
|
|
1287
1382
|
rewrap: bool,
|
|
1288
1383
|
auto: bool,
|
|
1289
1384
|
residual: *bool,
|
|
1290
|
-
|
|
1291
|
-
) !?Result {
|
|
1385
|
+
options: anytype,
|
|
1386
|
+
) anyerror!?Result {
|
|
1292
1387
|
var side = battle.side(player);
|
|
1293
1388
|
|
|
1294
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1295
|
-
incrementPP(side, mslot);
|
|
1389
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1296
1391
|
|
|
1297
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1298
|
-
|
|
1392
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1393
|
+
return null;
|
|
1394
|
+
}
|
|
1395
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1299
1396
|
}
|
|
1300
1397
|
|
|
1301
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1398
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1302
1399
|
var immune = false;
|
|
1303
1400
|
var mist = false;
|
|
1304
|
-
|
|
1401
|
+
|
|
1402
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1404
|
+
return true;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1305
1407
|
assert(!immune);
|
|
1306
1408
|
if (mist) {
|
|
1307
1409
|
assert(!showdown);
|
|
1308
1410
|
const foe_ident = battle.active(player.foe());
|
|
1309
|
-
try log.activate(foe_ident, .Mist);
|
|
1310
|
-
try log.fail(foe_ident, .None);
|
|
1411
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1412
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1311
1413
|
} else {
|
|
1312
|
-
try log.lastmiss();
|
|
1313
|
-
try log.miss(battle.active(player));
|
|
1414
|
+
try options.log.lastmiss(.{});
|
|
1415
|
+
try options.log.miss(.{battle.active(player)});
|
|
1314
1416
|
}
|
|
1417
|
+
|
|
1418
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1315
1419
|
return false;
|
|
1316
1420
|
}
|
|
1317
1421
|
|
|
1318
|
-
fn moveHit(
|
|
1422
|
+
fn moveHit(
|
|
1423
|
+
battle: anytype,
|
|
1424
|
+
player: Player,
|
|
1425
|
+
move: Move.Data,
|
|
1426
|
+
immune: *bool,
|
|
1427
|
+
mist: *bool,
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) !bool {
|
|
1319
1430
|
var side = battle.side(player);
|
|
1320
1431
|
const foe = battle.foe(player);
|
|
1321
1432
|
|
|
@@ -1335,7 +1446,16 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1335
1446
|
break :miss true;
|
|
1336
1447
|
}
|
|
1337
1448
|
if (!showdown) {
|
|
1338
|
-
if (move.effect == .Swift)
|
|
1449
|
+
if (move.effect == .Swift) {
|
|
1450
|
+
// If Swift could cause a division-by-zero freeze (which doesn't exist on Pokémon
|
|
1451
|
+
// Showdown, hence why the block above doesn't include this code), we need the
|
|
1452
|
+
// damage roll to be committed. However, the commit code will not save this roll if
|
|
1453
|
+
// the glitch occurs and the move was not marked as having hit. To work around this
|
|
1454
|
+
// we flag that the move hit (as Swift trivially does), but pass the probability of
|
|
1455
|
+
// the hit as zero to ensure it doesn't actually get saved.
|
|
1456
|
+
try options.chance.hit(player, true, 0);
|
|
1457
|
+
return true;
|
|
1458
|
+
}
|
|
1339
1459
|
if (foe.active.volatiles.Invulnerable) break :miss true;
|
|
1340
1460
|
}
|
|
1341
1461
|
|
|
@@ -1354,10 +1474,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1354
1474
|
const overwritten = overwrite and state > 0;
|
|
1355
1475
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1356
1476
|
|
|
1357
|
-
var accuracy = if (overwritten) state else
|
|
1358
|
-
var boost = BOOSTS[@
|
|
1477
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1478
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1359
1479
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1360
|
-
boost = BOOSTS[@
|
|
1480
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1361
1481
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1362
1482
|
accuracy = @min(255, @max(1, accuracy));
|
|
1363
1483
|
|
|
@@ -1366,7 +1486,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1366
1486
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1367
1487
|
|
|
1368
1488
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1369
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1489
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1370
1490
|
};
|
|
1371
1491
|
|
|
1372
1492
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1376,16 +1496,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1376
1496
|
}
|
|
1377
1497
|
|
|
1378
1498
|
if (!miss) return true;
|
|
1379
|
-
battle.last_damage = 0;
|
|
1499
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1500
|
+
|
|
1380
1501
|
side.active.volatiles.Binding = false;
|
|
1502
|
+
options.chance.observe(.binding, player, .None);
|
|
1503
|
+
|
|
1381
1504
|
return false;
|
|
1382
1505
|
}
|
|
1383
1506
|
|
|
1384
1507
|
fn checkFaint(
|
|
1385
1508
|
battle: anytype,
|
|
1386
1509
|
player: Player,
|
|
1387
|
-
|
|
1388
|
-
|
|
1510
|
+
cap: bool,
|
|
1511
|
+
options: anytype,
|
|
1512
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1389
1513
|
const side = battle.side(player);
|
|
1390
1514
|
if (side.stored().hp > 0) return null;
|
|
1391
1515
|
|
|
@@ -1393,33 +1517,32 @@ fn checkFaint(
|
|
|
1393
1517
|
const foe_fainted = foe.stored().hp == 0;
|
|
1394
1518
|
|
|
1395
1519
|
const player_out = findFirstAlive(side) == 0;
|
|
1396
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1397
|
-
const
|
|
1398
|
-
const more = tie or player_out or foe_out;
|
|
1520
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1521
|
+
const more = player_out or foe_out;
|
|
1399
1522
|
|
|
1400
|
-
if (try faint(battle, player,
|
|
1401
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1523
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1524
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1402
1525
|
|
|
1403
1526
|
assert(!side.active.volatiles.MultiHit);
|
|
1404
1527
|
assert(!foe.active.volatiles.MultiHit);
|
|
1405
1528
|
|
|
1406
|
-
if (
|
|
1407
|
-
try log.tie();
|
|
1408
|
-
return
|
|
1529
|
+
if (player_out and foe_out) {
|
|
1530
|
+
try options.log.tie(.{});
|
|
1531
|
+
return .Tie;
|
|
1409
1532
|
} else if (player_out) {
|
|
1410
|
-
try log.win(player.foe());
|
|
1411
|
-
return if (player == .P1)
|
|
1533
|
+
try options.log.win(.{player.foe()});
|
|
1534
|
+
return if (player == .P1) .Lose else .Win;
|
|
1412
1535
|
} else if (foe_out) {
|
|
1413
|
-
try log.win(player);
|
|
1414
|
-
return if (player == .P1)
|
|
1536
|
+
try options.log.win(.{player});
|
|
1537
|
+
return if (player == .P1) .Win else .Lose;
|
|
1415
1538
|
}
|
|
1416
1539
|
|
|
1417
1540
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1418
|
-
if (player == .P1) return
|
|
1419
|
-
return
|
|
1541
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1542
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1420
1543
|
}
|
|
1421
1544
|
|
|
1422
|
-
fn faint(battle: anytype, player: Player,
|
|
1545
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1423
1546
|
var side = battle.side(player);
|
|
1424
1547
|
var foe = battle.foe(player);
|
|
1425
1548
|
assert(side.stored().hp == 0);
|
|
@@ -1428,8 +1551,8 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1428
1551
|
assert(!foe_volatiles.MultiHit);
|
|
1429
1552
|
if (foe_volatiles.Bide) {
|
|
1430
1553
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1431
|
-
foe_volatiles.state = if (
|
|
1432
|
-
if (foe_volatiles.state != 0) return
|
|
1554
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1555
|
+
if (foe_volatiles.state != 0) return .Error;
|
|
1433
1556
|
}
|
|
1434
1557
|
|
|
1435
1558
|
// Clearing these is not strictly necessary as provided the battle hasn't ended the side that
|
|
@@ -1452,32 +1575,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1452
1575
|
side.stored().stats.spe;
|
|
1453
1576
|
}
|
|
1454
1577
|
|
|
1455
|
-
try log.faint(battle.active(player), done);
|
|
1578
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1579
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1580
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1581
|
+
if (cap) options.calc.capped(player);
|
|
1456
1582
|
return null;
|
|
1457
1583
|
}
|
|
1458
1584
|
|
|
1459
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1585
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1460
1586
|
var side = battle.side(player);
|
|
1461
1587
|
var stored = side.stored();
|
|
1462
1588
|
const ident = battle.active(player);
|
|
1463
1589
|
var volatiles = &side.active.volatiles;
|
|
1464
1590
|
|
|
1465
1591
|
const brn = Status.is(stored.status, .BRN);
|
|
1466
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1592
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1467
1593
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1468
|
-
|
|
1469
1594
|
if (volatiles.Toxic) {
|
|
1470
1595
|
volatiles.toxic += 1;
|
|
1471
1596
|
damage *= volatiles.toxic;
|
|
1472
1597
|
}
|
|
1598
|
+
damage = @min(damage, stored.hp);
|
|
1473
1599
|
|
|
1474
|
-
|
|
1475
|
-
|
|
1476
|
-
|
|
1477
|
-
|
|
1478
|
-
|
|
1479
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1480
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1600
|
+
if (!showdown or damage > 0) {
|
|
1601
|
+
stored.hp -= damage;
|
|
1602
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1603
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1604
|
+
}
|
|
1481
1605
|
}
|
|
1482
1606
|
|
|
1483
1607
|
if (volatiles.LeechSeed) {
|
|
@@ -1501,43 +1625,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1501
1625
|
const amount = @min(damage, stored.hp);
|
|
1502
1626
|
stored.hp -= amount;
|
|
1503
1627
|
|
|
1504
|
-
// As above, Pokémon Showdown uses
|
|
1505
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1628
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1629
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1506
1630
|
|
|
1507
1631
|
const before = foe_stored.hp;
|
|
1508
1632
|
// Uncapped damage is added back to the foe
|
|
1509
1633
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1510
1634
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1511
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1635
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1512
1636
|
}
|
|
1513
1637
|
}
|
|
1514
1638
|
|
|
1515
|
-
fn endTurn(battle: anytype,
|
|
1639
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1516
1640
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1517
1641
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1518
1642
|
|
|
1519
|
-
if (showdown and options.ebc and checkEBC(battle)) {
|
|
1520
|
-
try log.tie();
|
|
1521
|
-
return Result.Tie;
|
|
1522
|
-
}
|
|
1523
|
-
|
|
1524
1643
|
battle.turn += 1;
|
|
1525
1644
|
|
|
1526
|
-
if (
|
|
1527
|
-
try log.tie();
|
|
1528
|
-
return
|
|
1645
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1646
|
+
try options.log.tie(.{});
|
|
1647
|
+
return .Tie;
|
|
1648
|
+
}
|
|
1649
|
+
|
|
1650
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1651
|
+
try options.log.tie(.{});
|
|
1652
|
+
return .Tie;
|
|
1529
1653
|
} else if (battle.turn >= 65535) {
|
|
1530
|
-
return
|
|
1654
|
+
return .Error;
|
|
1531
1655
|
}
|
|
1532
1656
|
|
|
1533
|
-
try log.turn(battle.turn);
|
|
1657
|
+
try options.log.turn(.{battle.turn});
|
|
1534
1658
|
|
|
1535
|
-
return
|
|
1659
|
+
return .Default;
|
|
1536
1660
|
}
|
|
1537
1661
|
|
|
1538
1662
|
fn checkEBC(battle: anytype) bool {
|
|
1539
1663
|
for (battle.sides, 0..) |side, i| {
|
|
1540
|
-
const foe = battle.sides[~@
|
|
1664
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1541
1665
|
|
|
1542
1666
|
var foe_all_ghosts = true;
|
|
1543
1667
|
var foe_all_transform = true;
|
|
@@ -1589,10 +1713,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1589
1713
|
return false;
|
|
1590
1714
|
}
|
|
1591
1715
|
|
|
1592
|
-
fn disabled(side: *Side, ident: ID,
|
|
1593
|
-
if (side.active.volatiles.
|
|
1716
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1717
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1594
1718
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1595
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1719
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1596
1720
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1597
1721
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1598
1722
|
m
|
|
@@ -1600,127 +1724,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1600
1724
|
side.last_selected_move;
|
|
1601
1725
|
if (m != .None and m == last) {
|
|
1602
1726
|
side.active.volatiles.Charging = false;
|
|
1603
|
-
try log.
|
|
1727
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1604
1728
|
return true;
|
|
1605
1729
|
}
|
|
1606
1730
|
}
|
|
1607
1731
|
return false;
|
|
1608
1732
|
}
|
|
1609
1733
|
|
|
1610
|
-
|
|
1734
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1611
1735
|
const side = battle.side(who);
|
|
1612
1736
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1613
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1737
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1614
1738
|
}
|
|
1615
1739
|
}
|
|
1616
1740
|
|
|
1617
|
-
fn
|
|
1618
|
-
var volatiles = &active.volatiles;
|
|
1619
|
-
assert(volatiles.Thrashing);
|
|
1620
|
-
if (volatiles.attacks > 0) return false;
|
|
1621
|
-
|
|
1622
|
-
volatiles.Thrashing = false;
|
|
1623
|
-
volatiles.Confusion = true;
|
|
1624
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1625
|
-
return true;
|
|
1626
|
-
}
|
|
1627
|
-
|
|
1628
|
-
inline fn onBegin(
|
|
1741
|
+
fn onBegin(
|
|
1629
1742
|
battle: anytype,
|
|
1630
1743
|
player: Player,
|
|
1631
1744
|
move: Move.Data,
|
|
1632
1745
|
mslot: u8,
|
|
1633
1746
|
residual: *bool,
|
|
1634
|
-
|
|
1747
|
+
options: anytype,
|
|
1635
1748
|
) !void {
|
|
1636
|
-
assert(move.effect.onBegin());
|
|
1637
1749
|
return switch (move.effect) {
|
|
1638
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1639
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1640
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1641
|
-
.Haze => Effects.haze(battle, player,
|
|
1642
|
-
.Heal => Effects.heal(battle, player,
|
|
1643
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1644
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1645
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1646
|
-
.Mist => Effects.mist(battle, player,
|
|
1647
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1648
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1649
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1650
|
-
.Splash => Effects.splash(battle, player,
|
|
1651
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1652
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1653
|
-
.Transform => Effects.transform(battle, player,
|
|
1750
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1751
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1752
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1753
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1754
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1755
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1756
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1757
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1758
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1759
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1760
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1761
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1762
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1763
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1764
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1765
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1654
1766
|
else => unreachable,
|
|
1655
1767
|
};
|
|
1656
1768
|
}
|
|
1657
1769
|
|
|
1658
|
-
|
|
1659
|
-
assert(move.effect.onEnd());
|
|
1770
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1660
1771
|
return switch (move.effect) {
|
|
1661
|
-
.Bide => Effects.bide(battle, player,
|
|
1772
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1662
1773
|
// zig fmt: off
|
|
1663
1774
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1664
1775
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1665
|
-
Effects.boost(battle, player, move,
|
|
1776
|
+
Effects.boost(battle, player, move, options),
|
|
1666
1777
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1667
|
-
Effects.unboost(battle, player, move,
|
|
1778
|
+
Effects.unboost(battle, player, move, options),
|
|
1668
1779
|
// zig fmt: on
|
|
1669
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1780
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1670
1781
|
else => unreachable,
|
|
1671
1782
|
};
|
|
1672
1783
|
}
|
|
1673
1784
|
|
|
1674
|
-
|
|
1785
|
+
fn alwaysHappens(
|
|
1675
1786
|
battle: anytype,
|
|
1676
1787
|
player: Player,
|
|
1677
1788
|
move: Move.Data,
|
|
1678
1789
|
residual: *bool,
|
|
1679
|
-
|
|
1790
|
+
options: anytype,
|
|
1680
1791
|
) !void {
|
|
1681
|
-
assert(move.effect.alwaysHappens());
|
|
1682
1792
|
return switch (move.effect) {
|
|
1683
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1793
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1684
1794
|
.Explode => Effects.explode(battle, player),
|
|
1685
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1795
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1686
1796
|
.Rage => Effects.rage(battle, player),
|
|
1687
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1797
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1688
1798
|
.JumpKick, .Binding => {},
|
|
1689
1799
|
else => unreachable,
|
|
1690
1800
|
};
|
|
1691
1801
|
}
|
|
1692
1802
|
|
|
1693
|
-
|
|
1803
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1694
1804
|
return switch (move.effect) {
|
|
1695
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1696
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1697
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1698
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1699
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1805
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1806
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1807
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1808
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1809
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1700
1810
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1701
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1702
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1811
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1812
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1703
1813
|
// zig fmt: off
|
|
1704
1814
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1705
|
-
Effects.unboost(battle, player, move,
|
|
1815
|
+
Effects.unboost(battle, player, move, options),
|
|
1706
1816
|
// zig fmt: on
|
|
1707
1817
|
else => {},
|
|
1708
1818
|
};
|
|
1709
1819
|
}
|
|
1710
1820
|
|
|
1711
1821
|
pub const Effects = struct {
|
|
1712
|
-
fn bide(battle: anytype, player: Player,
|
|
1822
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1713
1823
|
var side = battle.side(player);
|
|
1714
1824
|
|
|
1715
1825
|
side.active.volatiles.Bide = true;
|
|
1716
1826
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1827
|
+
|
|
1717
1828
|
side.active.volatiles.state = 0;
|
|
1718
|
-
side.active.volatiles.attacks = Rolls.
|
|
1829
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1830
|
+
options.chance.observe(.attacking, player, .started);
|
|
1719
1831
|
|
|
1720
|
-
try log.start(battle.active(player), .Bide);
|
|
1832
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1721
1833
|
}
|
|
1722
1834
|
|
|
1723
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1835
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1724
1836
|
var foe = battle.foe(player);
|
|
1725
1837
|
var foe_stored = foe.stored();
|
|
1726
1838
|
|
|
@@ -1731,83 +1843,91 @@ pub const Effects = struct {
|
|
|
1731
1843
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1732
1844
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1733
1845
|
assert(move.type == .Fire);
|
|
1734
|
-
try log.curestatus(
|
|
1846
|
+
try options.log.curestatus(.{
|
|
1847
|
+
battle.active(player.foe()),
|
|
1848
|
+
foe_stored.status,
|
|
1849
|
+
.Message,
|
|
1850
|
+
});
|
|
1735
1851
|
foe_stored.status = 0;
|
|
1736
1852
|
}
|
|
1737
1853
|
return;
|
|
1738
1854
|
}
|
|
1739
1855
|
|
|
1740
1856
|
if (foe.active.types.includes(move.type)) return;
|
|
1741
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1857
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1858
|
+
return;
|
|
1859
|
+
}
|
|
1742
1860
|
|
|
1743
1861
|
foe_stored.status = Status.init(.BRN);
|
|
1744
1862
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1745
1863
|
|
|
1746
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1864
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1747
1865
|
}
|
|
1748
1866
|
|
|
1749
|
-
fn charge(battle: anytype, player: Player,
|
|
1867
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1750
1868
|
var side = battle.side(player);
|
|
1751
1869
|
var volatiles = &side.active.volatiles;
|
|
1752
1870
|
|
|
1753
1871
|
volatiles.Charging = true;
|
|
1754
1872
|
const move = side.last_selected_move;
|
|
1755
1873
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1756
|
-
try log.laststill();
|
|
1757
|
-
try log.prepare(battle.active(player), move);
|
|
1874
|
+
try options.log.laststill(.{});
|
|
1875
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1758
1876
|
}
|
|
1759
1877
|
|
|
1760
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1878
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1761
1879
|
var foe = battle.foe(player);
|
|
1762
1880
|
const sub = foe.active.volatiles.Substitute;
|
|
1763
1881
|
|
|
1764
1882
|
if (move.effect == .ConfusionChance) {
|
|
1765
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1883
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1766
1884
|
} else {
|
|
1767
1885
|
if (showdown) {
|
|
1768
|
-
if (!try checkHit(battle, player, move,
|
|
1769
|
-
|
|
1770
|
-
} else if (sub) {
|
|
1771
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1772
|
-
}
|
|
1886
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1887
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1773
1888
|
} else {
|
|
1774
|
-
if (sub) {
|
|
1775
|
-
|
|
1776
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1777
|
-
return;
|
|
1778
|
-
}
|
|
1889
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1890
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1779
1891
|
}
|
|
1780
1892
|
}
|
|
1781
1893
|
|
|
1782
1894
|
if (foe.active.volatiles.Confusion) return;
|
|
1783
1895
|
foe.active.volatiles.Confusion = true;
|
|
1784
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1785
1896
|
|
|
1786
|
-
|
|
1897
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1898
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1899
|
+
options.calc.confusion(player.foe());
|
|
1900
|
+
|
|
1901
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1787
1902
|
}
|
|
1788
1903
|
|
|
1789
|
-
fn conversion(battle: anytype, player: Player,
|
|
1904
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1790
1905
|
const foe = battle.foe(player);
|
|
1791
1906
|
|
|
1792
1907
|
if (foe.active.volatiles.Invulnerable) {
|
|
1793
|
-
try log.lastmiss();
|
|
1794
|
-
return log.miss(battle.active(player));
|
|
1908
|
+
try options.log.lastmiss(.{});
|
|
1909
|
+
return options.log.miss(.{battle.active(player)});
|
|
1795
1910
|
}
|
|
1796
1911
|
|
|
1797
1912
|
battle.side(player).active.types = foe.active.types;
|
|
1798
|
-
return log.
|
|
1913
|
+
return options.log.start(.{
|
|
1914
|
+
battle.active(player),
|
|
1915
|
+
.TypeChange,
|
|
1916
|
+
foe.active.types,
|
|
1917
|
+
battle.active(player.foe()),
|
|
1918
|
+
});
|
|
1799
1919
|
}
|
|
1800
1920
|
|
|
1801
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1921
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1802
1922
|
var foe = battle.foe(player);
|
|
1803
1923
|
var volatiles = &foe.active.volatiles;
|
|
1804
1924
|
const foe_ident = battle.active(player.foe());
|
|
1805
1925
|
|
|
1806
1926
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1807
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1927
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1808
1928
|
|
|
1809
|
-
if (volatiles.
|
|
1810
|
-
try log.fail(foe_ident, .None);
|
|
1929
|
+
if (volatiles.disable_move != 0) {
|
|
1930
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1811
1931
|
return null;
|
|
1812
1932
|
}
|
|
1813
1933
|
|
|
@@ -1822,25 +1942,27 @@ pub const Effects = struct {
|
|
|
1822
1942
|
|
|
1823
1943
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1824
1944
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1825
|
-
if (n == 0) {
|
|
1826
|
-
try log.fail(foe_ident, .None);
|
|
1945
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1946
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1827
1947
|
return null;
|
|
1828
1948
|
} else if (err) {
|
|
1829
1949
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1830
|
-
|
|
1831
|
-
return Result.Error;
|
|
1950
|
+
return .Error;
|
|
1832
1951
|
}
|
|
1833
1952
|
|
|
1834
|
-
volatiles.
|
|
1835
|
-
|
|
1953
|
+
volatiles.disable_move =
|
|
1954
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1955
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1956
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1836
1957
|
|
|
1837
|
-
|
|
1958
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1959
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1838
1960
|
return null;
|
|
1839
1961
|
}
|
|
1840
1962
|
|
|
1841
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1842
|
-
var
|
|
1843
|
-
|
|
1963
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1964
|
+
var stored = battle.side(player).stored();
|
|
1965
|
+
const ident = battle.active(player);
|
|
1844
1966
|
|
|
1845
1967
|
if (battle.last_damage == 0) {
|
|
1846
1968
|
assert(showdown);
|
|
@@ -1853,7 +1975,7 @@ pub const Effects = struct {
|
|
|
1853
1975
|
if (stored.hp == stored.stats.hp) return;
|
|
1854
1976
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1855
1977
|
|
|
1856
|
-
try log.
|
|
1978
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1857
1979
|
}
|
|
1858
1980
|
|
|
1859
1981
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1867,26 +1989,28 @@ pub const Effects = struct {
|
|
|
1867
1989
|
side.active.volatiles.LeechSeed = false;
|
|
1868
1990
|
}
|
|
1869
1991
|
|
|
1870
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1992
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1871
1993
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1872
1994
|
|
|
1873
1995
|
if (volatiles.Substitute) return;
|
|
1874
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1996
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1997
|
+
return;
|
|
1998
|
+
}
|
|
1875
1999
|
|
|
1876
2000
|
volatiles.Flinch = true;
|
|
1877
2001
|
volatiles.Recharging = false;
|
|
1878
2002
|
}
|
|
1879
2003
|
|
|
1880
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
2004
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1881
2005
|
var side = battle.side(player);
|
|
1882
2006
|
|
|
1883
2007
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1884
2008
|
side.active.volatiles.FocusEnergy = true;
|
|
1885
2009
|
|
|
1886
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2010
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1887
2011
|
}
|
|
1888
2012
|
|
|
1889
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2013
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1890
2014
|
var foe = battle.foe(player);
|
|
1891
2015
|
var foe_stored = foe.stored();
|
|
1892
2016
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1898,21 +2022,22 @@ pub const Effects = struct {
|
|
|
1898
2022
|
}
|
|
1899
2023
|
|
|
1900
2024
|
if (foe.active.types.includes(move.type)) return;
|
|
1901
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2025
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1902
2026
|
// Freeze Clause Mod
|
|
1903
|
-
if (
|
|
2027
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1904
2028
|
|
|
1905
2029
|
foe_stored.status = Status.init(.FRZ);
|
|
1906
2030
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1907
2031
|
|
|
1908
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2032
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1909
2033
|
}
|
|
1910
2034
|
|
|
1911
|
-
fn haze(battle: anytype, player: Player,
|
|
2035
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2036
|
+
var log = options.log;
|
|
1912
2037
|
var side = battle.side(player);
|
|
1913
2038
|
var foe = battle.foe(player);
|
|
1914
2039
|
|
|
1915
|
-
|
|
2040
|
+
const side_stored = side.stored();
|
|
1916
2041
|
var foe_stored = foe.stored();
|
|
1917
2042
|
|
|
1918
2043
|
const player_ident = battle.active(player);
|
|
@@ -1924,96 +2049,101 @@ pub const Effects = struct {
|
|
|
1924
2049
|
side.active.stats = side_stored.stats;
|
|
1925
2050
|
foe.active.stats = foe_stored.stats;
|
|
1926
2051
|
|
|
1927
|
-
try log.activate(player_ident, .Haze);
|
|
1928
|
-
try log.clearallboost();
|
|
2052
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2053
|
+
try log.clearallboost(.{});
|
|
1929
2054
|
|
|
1930
2055
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1931
2056
|
if (showdown) {
|
|
1932
2057
|
for (&battle.sides, 0..) |*s, i| {
|
|
1933
|
-
const p = @
|
|
2058
|
+
const p: Player = @enumFromInt(i);
|
|
1934
2059
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1935
2060
|
if (p != player and Status.any(s.stored().status)) {
|
|
1936
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2061
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1937
2062
|
s.stored().status = 0;
|
|
2063
|
+
options.chance.observe(.sleep, p, .None);
|
|
1938
2064
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1939
2065
|
s.stored().status = Status.init(.PSN);
|
|
1940
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2066
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1941
2067
|
}
|
|
1942
|
-
try clearVolatiles(battle, p,
|
|
2068
|
+
try clearVolatiles(battle, p, options);
|
|
1943
2069
|
}
|
|
1944
2070
|
} else {
|
|
1945
2071
|
if (Status.any(foe_stored.status)) {
|
|
1946
2072
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1947
2073
|
foe.last_selected_move = .SKIP_TURN;
|
|
2074
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1948
2075
|
}
|
|
1949
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2076
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1950
2077
|
foe_stored.status = 0;
|
|
1951
2078
|
}
|
|
1952
|
-
try clearVolatiles(battle, player,
|
|
1953
|
-
try clearVolatiles(battle, player.foe(),
|
|
2079
|
+
try clearVolatiles(battle, player, options);
|
|
2080
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1954
2081
|
}
|
|
1955
2082
|
}
|
|
1956
2083
|
|
|
1957
|
-
fn heal(battle: anytype, player: Player,
|
|
2084
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1958
2085
|
var side = battle.side(player);
|
|
1959
2086
|
var stored = side.stored();
|
|
1960
2087
|
const ident = battle.active(player);
|
|
1961
2088
|
|
|
1962
2089
|
// GLITCH: HP recovery move failure glitches
|
|
1963
2090
|
const delta = stored.stats.hp - stored.hp;
|
|
1964
|
-
if (delta == 0 or delta & 255 == 255
|
|
2091
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2092
|
+
return options.log.fail(.{ ident, .None });
|
|
2093
|
+
}
|
|
1965
2094
|
|
|
1966
2095
|
const rest = side.last_selected_move == .Rest;
|
|
1967
2096
|
if (rest) {
|
|
1968
2097
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1969
2098
|
if (showdown) battle.rng.advance(1);
|
|
1970
2099
|
stored.status = Status.slf(2);
|
|
1971
|
-
try log.
|
|
2100
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1972
2101
|
stored.hp = stored.stats.hp;
|
|
1973
2102
|
} else {
|
|
1974
2103
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1975
2104
|
}
|
|
1976
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2105
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1977
2106
|
}
|
|
1978
2107
|
|
|
1979
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2108
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1980
2109
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1981
|
-
try log.mustrecharge(battle.active(player));
|
|
2110
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1982
2111
|
}
|
|
1983
2112
|
|
|
1984
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2113
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1985
2114
|
var foe = battle.foe(player);
|
|
1986
2115
|
|
|
1987
2116
|
if (showdown) {
|
|
1988
2117
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1989
2118
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1990
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2119
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1991
2120
|
}
|
|
1992
|
-
if (!try checkHit(battle, player, move,
|
|
2121
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1993
2122
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1994
2123
|
} else {
|
|
1995
|
-
if (!try checkHit(battle, player, move,
|
|
2124
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1996
2125
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1997
|
-
try log.lastmiss();
|
|
1998
|
-
return log.miss(battle.active(player));
|
|
2126
|
+
try options.log.lastmiss(.{});
|
|
2127
|
+
return options.log.miss(.{battle.active(player)});
|
|
1999
2128
|
}
|
|
2000
2129
|
}
|
|
2001
2130
|
|
|
2002
2131
|
foe.active.volatiles.LeechSeed = true;
|
|
2003
2132
|
|
|
2004
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2133
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2005
2134
|
}
|
|
2006
2135
|
|
|
2007
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2136
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2008
2137
|
var side = battle.side(player);
|
|
2138
|
+
const ident = battle.active(player);
|
|
2009
2139
|
|
|
2010
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2140
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2011
2141
|
side.active.volatiles.LightScreen = true;
|
|
2012
2142
|
|
|
2013
|
-
try log.start(
|
|
2143
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2014
2144
|
}
|
|
2015
2145
|
|
|
2016
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2146
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2017
2147
|
var side = battle.side(player);
|
|
2018
2148
|
var foe = battle.foe(player);
|
|
2019
2149
|
|
|
@@ -2029,7 +2159,7 @@ pub const Effects = struct {
|
|
|
2029
2159
|
const has_mimic = has_mimic: {
|
|
2030
2160
|
for (side.active.moves, 0..) |m, i| {
|
|
2031
2161
|
if (m.id == .Mimic) {
|
|
2032
|
-
oslot = @intCast(
|
|
2162
|
+
oslot = @intCast(i + 1);
|
|
2033
2163
|
break :has_mimic true;
|
|
2034
2164
|
}
|
|
2035
2165
|
}
|
|
@@ -2037,38 +2167,41 @@ pub const Effects = struct {
|
|
|
2037
2167
|
};
|
|
2038
2168
|
if (!has_mimic) {
|
|
2039
2169
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2040
|
-
if (!try checkHit(battle, player, move,
|
|
2041
|
-
return
|
|
2170
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2171
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2042
2172
|
}
|
|
2043
2173
|
}
|
|
2044
|
-
if (!try checkHit(battle, player, move,
|
|
2174
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2045
2175
|
|
|
2046
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2176
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2047
2177
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2048
2178
|
|
|
2049
|
-
try log.
|
|
2179
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2050
2180
|
}
|
|
2051
2181
|
|
|
2052
|
-
fn mist(battle: anytype, player: Player,
|
|
2182
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2053
2183
|
var side = battle.side(player);
|
|
2054
2184
|
|
|
2055
2185
|
if (side.active.volatiles.Mist) return;
|
|
2056
2186
|
side.active.volatiles.Mist = true;
|
|
2057
2187
|
|
|
2058
|
-
try log.start(battle.active(player), .Mist);
|
|
2188
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2059
2189
|
}
|
|
2060
2190
|
|
|
2061
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2191
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2062
2192
|
var side = battle.side(player);
|
|
2063
2193
|
|
|
2064
2194
|
assert(!side.active.volatiles.MultiHit);
|
|
2065
2195
|
side.active.volatiles.MultiHit = true;
|
|
2066
2196
|
|
|
2067
|
-
side.active.volatiles.attacks =
|
|
2068
|
-
|
|
2197
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2198
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2199
|
+
else
|
|
2200
|
+
2;
|
|
2069
2201
|
}
|
|
2070
2202
|
|
|
2071
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2204
|
+
var log = options.log;
|
|
2072
2205
|
var foe = battle.foe(player);
|
|
2073
2206
|
var foe_stored = foe.stored();
|
|
2074
2207
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2078,27 +2211,28 @@ pub const Effects = struct {
|
|
|
2078
2211
|
|
|
2079
2212
|
if (showdown) {
|
|
2080
2213
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2081
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2082
|
-
|
|
2214
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2215
|
+
return log.immune(.{ foe_ident, .None });
|
|
2216
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2083
2217
|
}
|
|
2084
2218
|
if (Status.any(foe_stored.status)) {
|
|
2085
|
-
return log.fail(
|
|
2219
|
+
return log.fail(.{
|
|
2086
2220
|
foe_ident,
|
|
2087
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2088
|
-
);
|
|
2221
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2222
|
+
});
|
|
2089
2223
|
}
|
|
2090
2224
|
if (!showdown) {
|
|
2091
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2092
|
-
if (!try checkHit(battle, player, move,
|
|
2225
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2226
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2093
2227
|
}
|
|
2094
2228
|
|
|
2095
2229
|
foe_stored.status = Status.init(.PAR);
|
|
2096
2230
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2097
2231
|
|
|
2098
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2232
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2099
2233
|
}
|
|
2100
2234
|
|
|
2101
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2235
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2102
2236
|
var foe = battle.foe(player);
|
|
2103
2237
|
var foe_stored = foe.stored();
|
|
2104
2238
|
|
|
@@ -2110,50 +2244,59 @@ pub const Effects = struct {
|
|
|
2110
2244
|
|
|
2111
2245
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2112
2246
|
if (foe.active.types.includes(move.type)) return;
|
|
2113
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2247
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2248
|
+
return;
|
|
2249
|
+
}
|
|
2114
2250
|
|
|
2115
2251
|
foe_stored.status = Status.init(.PAR);
|
|
2116
2252
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2117
2253
|
|
|
2118
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2254
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2119
2255
|
}
|
|
2120
2256
|
|
|
2121
|
-
fn payDay(battle: anytype, player: Player,
|
|
2122
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2257
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2258
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2259
|
+
try options.log.fieldactivate(.{});
|
|
2260
|
+
}
|
|
2123
2261
|
}
|
|
2124
2262
|
|
|
2125
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2263
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2264
|
+
var log = options.log;
|
|
2126
2265
|
var foe = battle.foe(player);
|
|
2127
2266
|
var foe_stored = foe.stored();
|
|
2128
2267
|
const foe_ident = battle.active(player.foe());
|
|
2129
2268
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2130
2269
|
|
|
2131
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2270
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2132
2271
|
return;
|
|
2133
2272
|
} else if (foe.active.volatiles.Substitute) {
|
|
2134
2273
|
if (move.effect != .Poison) return;
|
|
2135
|
-
return log.fail(foe_ident, .None);
|
|
2274
|
+
return log.fail(.{ foe_ident, .None });
|
|
2136
2275
|
} else if (Status.any(foe_stored.status)) {
|
|
2137
2276
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2138
2277
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2139
2278
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2140
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2279
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2141
2280
|
if (!showdown)
|
|
2142
|
-
.Poison
|
|
2281
|
+
Fail.Poison
|
|
2143
2282
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2144
|
-
if (toxic) .Toxic else .Poison
|
|
2283
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2145
2284
|
else
|
|
2146
|
-
.None
|
|
2285
|
+
Fail.None
|
|
2147
2286
|
else
|
|
2148
|
-
.None);
|
|
2287
|
+
Fail.None });
|
|
2149
2288
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2150
2289
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2151
|
-
return log.immune(foe_ident, .None);
|
|
2290
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
2291
|
}
|
|
2153
2292
|
|
|
2154
2293
|
if (move.effect == .Poison) {
|
|
2155
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2156
|
-
} else
|
|
2294
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2295
|
+
} else {
|
|
2296
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2297
|
+
return;
|
|
2298
|
+
}
|
|
2299
|
+
}
|
|
2157
2300
|
|
|
2158
2301
|
foe_stored.status = Status.init(.PSN);
|
|
2159
2302
|
if (toxic) {
|
|
@@ -2162,7 +2305,7 @@ pub const Effects = struct {
|
|
|
2162
2305
|
foe.active.volatiles.toxic = 0;
|
|
2163
2306
|
}
|
|
2164
2307
|
|
|
2165
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2308
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2166
2309
|
}
|
|
2167
2310
|
|
|
2168
2311
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2171,28 +2314,37 @@ pub const Effects = struct {
|
|
|
2171
2314
|
volatiles.Rage = true;
|
|
2172
2315
|
}
|
|
2173
2316
|
|
|
2174
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2317
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2175
2318
|
var side = battle.side(player);
|
|
2176
2319
|
var stored = side.stored();
|
|
2177
2320
|
|
|
2178
|
-
|
|
2321
|
+
assert(showdown or battle.last_damage > 0);
|
|
2322
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2323
|
+
|
|
2324
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2179
2325
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2180
|
-
stored.hp = @intCast(
|
|
2326
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2181
2327
|
|
|
2182
|
-
try log.
|
|
2328
|
+
try options.log.damage(.{
|
|
2329
|
+
battle.active(player),
|
|
2330
|
+
stored,
|
|
2331
|
+
.RecoilOf,
|
|
2332
|
+
battle.active(player.foe()),
|
|
2333
|
+
});
|
|
2183
2334
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2184
2335
|
}
|
|
2185
2336
|
|
|
2186
|
-
fn reflect(battle: anytype, player: Player,
|
|
2337
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2187
2338
|
var side = battle.side(player);
|
|
2339
|
+
const ident = battle.active(player);
|
|
2188
2340
|
|
|
2189
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2341
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2190
2342
|
side.active.volatiles.Reflect = true;
|
|
2191
2343
|
|
|
2192
|
-
try log.start(
|
|
2344
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2193
2345
|
}
|
|
2194
2346
|
|
|
2195
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2347
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2196
2348
|
var foe = battle.foe(player);
|
|
2197
2349
|
var foe_stored = foe.stored();
|
|
2198
2350
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2203,80 +2355,87 @@ pub const Effects = struct {
|
|
|
2203
2355
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2204
2356
|
} else {
|
|
2205
2357
|
if (Status.any(foe_stored.status)) {
|
|
2206
|
-
return log.fail(
|
|
2358
|
+
return options.log.fail(.{
|
|
2207
2359
|
foe_ident,
|
|
2208
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2209
|
-
);
|
|
2360
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2361
|
+
});
|
|
2210
2362
|
}
|
|
2211
|
-
// If
|
|
2212
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2363
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2364
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2213
2365
|
}
|
|
2214
2366
|
|
|
2215
2367
|
// Sleep Clause Mod
|
|
2216
|
-
if (
|
|
2368
|
+
if (pkmn.options.mod) {
|
|
2217
2369
|
for (foe.pokemon) |p| {
|
|
2218
2370
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2219
2371
|
}
|
|
2220
2372
|
}
|
|
2221
2373
|
foe.active.volatiles.Recharging = false;
|
|
2222
2374
|
|
|
2223
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2224
|
-
|
|
2375
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2376
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2377
|
+
|
|
2378
|
+
const last = battle.side(player).last_selected_move;
|
|
2379
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2225
2380
|
}
|
|
2226
2381
|
|
|
2227
|
-
fn splash(battle: anytype, player: Player,
|
|
2228
|
-
try log.activate(battle.active(player), .Splash);
|
|
2382
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2383
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2229
2384
|
}
|
|
2230
2385
|
|
|
2231
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2386
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2232
2387
|
var side = battle.side(player);
|
|
2233
2388
|
if (side.active.volatiles.Substitute) {
|
|
2234
|
-
|
|
2235
|
-
return;
|
|
2389
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2236
2390
|
}
|
|
2237
2391
|
|
|
2238
2392
|
assert(side.stored().stats.hp <= 1023);
|
|
2239
2393
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2240
|
-
const hp = @intCast(
|
|
2394
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2241
2395
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2242
2396
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2243
2397
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2244
2398
|
// avoid having to convert to floating point)
|
|
2245
2399
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2246
2400
|
if (side.stored().hp < required_hp) {
|
|
2247
|
-
|
|
2248
|
-
return;
|
|
2401
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2249
2402
|
}
|
|
2250
2403
|
|
|
2251
2404
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2252
2405
|
side.stored().hp -= hp;
|
|
2253
2406
|
side.active.volatiles.substitute = hp + 1;
|
|
2254
2407
|
side.active.volatiles.Substitute = true;
|
|
2255
|
-
try log.start(battle.active(player), .Substitute);
|
|
2408
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2256
2409
|
if (hp > 0) {
|
|
2257
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2410
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2258
2411
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2259
2412
|
}
|
|
2260
2413
|
}
|
|
2261
2414
|
|
|
2262
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2263
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2264
|
-
|
|
2415
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2265
2416
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2266
|
-
|
|
2267
|
-
|
|
2417
|
+
if (showdown) {
|
|
2418
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2419
|
+
_ = try checkHit(battle, player, move, options);
|
|
2420
|
+
battle.last_damage = 0;
|
|
2421
|
+
} else {
|
|
2422
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2423
|
+
try options.log.laststill(.{});
|
|
2424
|
+
}
|
|
2268
2425
|
}
|
|
2269
2426
|
|
|
2270
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2427
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2271
2428
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2272
2429
|
assert(!volatiles.Thrashing);
|
|
2273
2430
|
assert(!volatiles.Bide);
|
|
2274
2431
|
|
|
2275
2432
|
volatiles.Thrashing = true;
|
|
2276
|
-
volatiles.attacks = Rolls.
|
|
2433
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2434
|
+
|
|
2435
|
+
options.chance.observe(.attacking, player, .started);
|
|
2277
2436
|
}
|
|
2278
2437
|
|
|
2279
|
-
fn transform(battle: anytype, player: Player,
|
|
2438
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2280
2439
|
var side = battle.side(player);
|
|
2281
2440
|
const foe = battle.foe(player);
|
|
2282
2441
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2302,25 +2461,28 @@ pub const Effects = struct {
|
|
|
2302
2461
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2303
2462
|
}
|
|
2304
2463
|
|
|
2305
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2464
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2306
2465
|
}
|
|
2307
2466
|
|
|
2308
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2467
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2309
2468
|
var side = battle.side(player);
|
|
2310
2469
|
var foe = battle.foe(player);
|
|
2311
2470
|
|
|
2312
2471
|
if (side.active.volatiles.Binding) return;
|
|
2313
2472
|
side.active.volatiles.Binding = true;
|
|
2314
2473
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2315
|
-
// (Pokémon Showdown
|
|
2474
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2316
2475
|
if (!showdown) {
|
|
2317
2476
|
foe.active.volatiles.Recharging = false;
|
|
2318
2477
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2319
2478
|
|
|
2320
|
-
side.active.volatiles.attacks =
|
|
2479
|
+
side.active.volatiles.attacks =
|
|
2480
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2481
|
+
options.chance.observe(.binding, player, .started);
|
|
2321
2482
|
}
|
|
2322
2483
|
|
|
2323
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2484
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2485
|
+
var log = options.log;
|
|
2324
2486
|
var side = battle.side(player);
|
|
2325
2487
|
const ident = battle.active(player);
|
|
2326
2488
|
|
|
@@ -2330,87 +2492,87 @@ pub const Effects = struct {
|
|
|
2330
2492
|
switch (move.effect) {
|
|
2331
2493
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2332
2494
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2333
|
-
if (boosts.atk == 6) return
|
|
2495
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2334
2496
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2335
|
-
boosts.atk = @
|
|
2336
|
-
const reason = if (move.effect == .Rage)
|
|
2497
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2498
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2337
2499
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2338
2500
|
boosts.atk -= 1;
|
|
2339
2501
|
if (showdown) {
|
|
2340
|
-
try log.boost(ident, reason, n);
|
|
2341
|
-
try log.boost(ident,
|
|
2502
|
+
try log.boost(.{ ident, reason, n });
|
|
2503
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2342
2504
|
if (move.effect == .Rage) return;
|
|
2343
2505
|
}
|
|
2344
|
-
return
|
|
2506
|
+
return log.fail(.{ ident, .None });
|
|
2345
2507
|
}
|
|
2346
|
-
|
|
2508
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2347
2509
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2348
2510
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2349
|
-
try log.boost(ident, reason, n);
|
|
2511
|
+
try log.boost(.{ ident, reason, n });
|
|
2350
2512
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2351
2513
|
if (showdown and move.effect == .Rage) return;
|
|
2352
2514
|
},
|
|
2353
2515
|
.DefenseUp1, .DefenseUp2 => {
|
|
2354
2516
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2355
|
-
if (boosts.def == 6) return
|
|
2517
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2356
2518
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2357
|
-
boosts.def = @intCast(
|
|
2519
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2358
2520
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2359
2521
|
boosts.def -= 1;
|
|
2360
2522
|
if (showdown) {
|
|
2361
|
-
try log.boost(ident, .Defense, n);
|
|
2362
|
-
try log.boost(ident, .Defense, -1);
|
|
2523
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2524
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2363
2525
|
}
|
|
2364
|
-
return
|
|
2526
|
+
return log.fail(.{ ident, .None });
|
|
2365
2527
|
}
|
|
2366
|
-
|
|
2528
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2367
2529
|
const stat = unmodifiedStats(battle, side).def;
|
|
2368
2530
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2369
|
-
try log.boost(ident, .Defense, n);
|
|
2531
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2370
2532
|
},
|
|
2371
2533
|
.SpeedUp2 => {
|
|
2372
2534
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2373
|
-
if (boosts.spe == 6) return
|
|
2374
|
-
boosts.spe = @intCast(
|
|
2535
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2536
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2375
2537
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2376
2538
|
boosts.spe -= 1;
|
|
2377
2539
|
if (showdown) {
|
|
2378
|
-
try log.boost(ident, .Speed, 2);
|
|
2379
|
-
try log.boost(ident, .Speed, -1);
|
|
2540
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2541
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2380
2542
|
}
|
|
2381
|
-
return
|
|
2543
|
+
return log.fail(.{ ident, .None });
|
|
2382
2544
|
}
|
|
2383
|
-
|
|
2545
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2384
2546
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2385
2547
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2386
|
-
try log.boost(ident, .Speed, 2);
|
|
2548
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2387
2549
|
},
|
|
2388
2550
|
.SpecialUp1, .SpecialUp2 => {
|
|
2389
2551
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2390
|
-
if (boosts.spc == 6) return
|
|
2552
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2391
2553
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2392
|
-
boosts.spc = @intCast(
|
|
2554
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2393
2555
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2394
2556
|
boosts.spc -= 1;
|
|
2395
2557
|
if (showdown) {
|
|
2396
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2397
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2398
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2399
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2558
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2559
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2561
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2400
2562
|
}
|
|
2401
|
-
return
|
|
2563
|
+
return log.fail(.{ ident, .None });
|
|
2402
2564
|
}
|
|
2403
|
-
|
|
2565
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2404
2566
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2405
2567
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2406
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2407
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2568
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2569
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2408
2570
|
},
|
|
2409
2571
|
.EvasionUp1 => {
|
|
2410
2572
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2411
|
-
if (boosts.evasion == 6) return
|
|
2412
|
-
boosts.evasion = @intCast(
|
|
2413
|
-
try log.boost(ident, .Evasion, 1);
|
|
2573
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2574
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2575
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2414
2576
|
},
|
|
2415
2577
|
else => unreachable,
|
|
2416
2578
|
}
|
|
@@ -2419,102 +2581,105 @@ pub const Effects = struct {
|
|
|
2419
2581
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2420
2582
|
}
|
|
2421
2583
|
|
|
2422
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2584
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2585
|
+
var log = options.log;
|
|
2423
2586
|
var foe = battle.foe(player);
|
|
2424
2587
|
const foe_ident = battle.active(player.foe());
|
|
2588
|
+
const secondary = move.effect.isStatDownChance();
|
|
2425
2589
|
|
|
2426
|
-
if (foe.active.volatiles.Substitute) {
|
|
2427
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2428
|
-
}
|
|
2590
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2429
2591
|
|
|
2430
|
-
if (
|
|
2431
|
-
|
|
2432
|
-
|
|
2433
|
-
|
|
2592
|
+
if (secondary) {
|
|
2593
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2594
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2595
|
+
} else {
|
|
2596
|
+
// checkHit already checks for Invulnerable
|
|
2597
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2434
2598
|
}
|
|
2435
2599
|
|
|
2436
2600
|
var stats = &foe.active.stats;
|
|
2437
2601
|
var boosts = &foe.active.boosts;
|
|
2602
|
+
const fail = showdown or !secondary;
|
|
2438
2603
|
|
|
2439
2604
|
switch (move.effect) {
|
|
2440
2605
|
.AttackDown1, .AttackDownChance => {
|
|
2441
2606
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2442
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2443
|
-
boosts.atk = @intCast(
|
|
2607
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2444
2609
|
if (stats.atk == 1) {
|
|
2445
2610
|
boosts.atk += 1;
|
|
2446
2611
|
if (showdown) {
|
|
2447
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2448
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2449
2614
|
}
|
|
2450
|
-
return
|
|
2615
|
+
return log.fail(.{ foe_ident, .None });
|
|
2451
2616
|
}
|
|
2452
|
-
|
|
2617
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2453
2618
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2454
2619
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2455
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2620
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2456
2621
|
},
|
|
2457
2622
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2458
2623
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2459
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2624
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2460
2625
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2461
|
-
boosts.def = @intCast(
|
|
2626
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2462
2627
|
if (stats.def == 1) {
|
|
2463
2628
|
boosts.def += 1;
|
|
2464
2629
|
if (showdown) {
|
|
2465
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2466
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2630
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2631
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2467
2632
|
}
|
|
2468
|
-
return
|
|
2633
|
+
return log.fail(.{ foe_ident, .None });
|
|
2469
2634
|
}
|
|
2470
|
-
|
|
2635
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2471
2636
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2472
2637
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2473
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2638
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2474
2639
|
},
|
|
2475
2640
|
.SpeedDown1, .SpeedDownChance => {
|
|
2476
2641
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2477
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2478
|
-
boosts.spe = @intCast(
|
|
2642
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2643
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2479
2644
|
if (stats.spe == 1) {
|
|
2480
2645
|
boosts.spe += 1;
|
|
2481
2646
|
if (showdown) {
|
|
2482
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2483
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2647
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2648
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2484
2649
|
}
|
|
2485
|
-
return
|
|
2650
|
+
return log.fail(.{ foe_ident, .None });
|
|
2486
2651
|
}
|
|
2487
|
-
|
|
2652
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2488
2653
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2489
2654
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2490
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2655
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2491
2656
|
assert(boosts.spe >= -6);
|
|
2492
2657
|
},
|
|
2493
2658
|
.SpecialDownChance => {
|
|
2494
2659
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2495
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2496
|
-
boosts.spc = @intCast(
|
|
2660
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2661
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2497
2662
|
if (stats.spc == 1) {
|
|
2498
2663
|
boosts.spc += 1;
|
|
2499
2664
|
if (showdown) {
|
|
2500
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2501
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2502
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2503
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2665
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2668
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2504
2669
|
}
|
|
2505
|
-
return
|
|
2670
|
+
return log.fail(.{ foe_ident, .None });
|
|
2506
2671
|
}
|
|
2507
|
-
|
|
2672
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2508
2673
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2509
2674
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2510
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2511
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2675
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2676
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2512
2677
|
},
|
|
2513
2678
|
.AccuracyDown1 => {
|
|
2514
2679
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2515
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2516
|
-
boosts.accuracy = @intCast(
|
|
2517
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2680
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2681
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2682
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2518
2683
|
},
|
|
2519
2684
|
else => unreachable,
|
|
2520
2685
|
}
|
|
@@ -2538,37 +2703,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2538
2703
|
}
|
|
2539
2704
|
}
|
|
2540
2705
|
|
|
2541
|
-
|
|
2706
|
+
fn isForced(active: anytype) bool {
|
|
2542
2707
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2543
2708
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2544
2709
|
}
|
|
2545
2710
|
|
|
2546
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2711
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2712
|
+
var log = options.log;
|
|
2547
2713
|
var side = battle.side(who);
|
|
2548
2714
|
var volatiles = &side.active.volatiles;
|
|
2549
2715
|
const ident = battle.active(who);
|
|
2550
2716
|
|
|
2551
|
-
if (volatiles.
|
|
2552
|
-
volatiles.
|
|
2553
|
-
volatiles.
|
|
2554
|
-
|
|
2717
|
+
if (volatiles.disable_move != 0) {
|
|
2718
|
+
volatiles.disable_move = 0;
|
|
2719
|
+
volatiles.disable_duration = 0;
|
|
2720
|
+
options.chance.observe(.disable, who, .None);
|
|
2721
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2555
2722
|
}
|
|
2556
2723
|
if (volatiles.Confusion) {
|
|
2557
2724
|
// volatiles.confusion is left unchanged
|
|
2558
2725
|
volatiles.Confusion = false;
|
|
2559
|
-
|
|
2726
|
+
options.chance.observe(.confusion, who, .None);
|
|
2727
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2560
2728
|
}
|
|
2561
2729
|
if (volatiles.Mist) {
|
|
2562
2730
|
volatiles.Mist = false;
|
|
2563
|
-
try log.end(ident, .
|
|
2731
|
+
try log.end(.{ ident, .MistSilent });
|
|
2564
2732
|
}
|
|
2565
2733
|
if (volatiles.FocusEnergy) {
|
|
2566
2734
|
volatiles.FocusEnergy = false;
|
|
2567
|
-
try log.end(ident, .
|
|
2735
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2568
2736
|
}
|
|
2569
2737
|
if (volatiles.LeechSeed) {
|
|
2570
2738
|
volatiles.LeechSeed = false;
|
|
2571
|
-
try log.end(ident, .
|
|
2739
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2572
2740
|
}
|
|
2573
2741
|
if (!showdown and volatiles.Toxic) {
|
|
2574
2742
|
volatiles.Toxic = false;
|
|
@@ -2576,152 +2744,373 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2576
2744
|
}
|
|
2577
2745
|
if (volatiles.LightScreen) {
|
|
2578
2746
|
volatiles.LightScreen = false;
|
|
2579
|
-
try log.end(ident, .
|
|
2747
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2580
2748
|
}
|
|
2581
2749
|
if (volatiles.Reflect) {
|
|
2582
2750
|
volatiles.Reflect = false;
|
|
2583
|
-
try log.end(ident, .
|
|
2751
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2584
2752
|
}
|
|
2585
2753
|
if (showdown and volatiles.Toxic) {
|
|
2586
2754
|
volatiles.Toxic = false;
|
|
2587
2755
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2588
2756
|
volatiles.toxic = 0;
|
|
2589
|
-
try log.end(ident, .
|
|
2757
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2590
2758
|
}
|
|
2591
2759
|
}
|
|
2592
2760
|
|
|
2761
|
+
fn decrement(
|
|
2762
|
+
comptime field: chance.Action.Field,
|
|
2763
|
+
player: Player,
|
|
2764
|
+
options: anytype,
|
|
2765
|
+
n: anytype,
|
|
2766
|
+
) @TypeOf(n) {
|
|
2767
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2768
|
+
.started, .ended => 0,
|
|
2769
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2770
|
+
else => unreachable,
|
|
2771
|
+
} else n - 1;
|
|
2772
|
+
}
|
|
2773
|
+
|
|
2593
2774
|
pub const Rolls = struct {
|
|
2594
|
-
|
|
2595
|
-
if (
|
|
2596
|
-
|
|
2597
|
-
|
|
2775
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2776
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2777
|
+
player == .P1
|
|
2778
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2779
|
+
battle.rng.speedTie()
|
|
2780
|
+
else if (showdown)
|
|
2781
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2782
|
+
else
|
|
2783
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2784
|
+
|
|
2785
|
+
try options.chance.speedTie(p1);
|
|
2786
|
+
return p1;
|
|
2787
|
+
}
|
|
2788
|
+
|
|
2789
|
+
fn criticalHit(
|
|
2790
|
+
battle: anytype,
|
|
2791
|
+
player: Player,
|
|
2792
|
+
rate: u8,
|
|
2793
|
+
spurious: bool,
|
|
2794
|
+
options: anytype,
|
|
2795
|
+
) !bool {
|
|
2796
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2797
|
+
val == .true
|
|
2798
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2799
|
+
battle.rng.criticalHit(player, rate)
|
|
2800
|
+
else if (showdown)
|
|
2801
|
+
battle.rng.chance(u8, rate, 256)
|
|
2802
|
+
else
|
|
2803
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2804
|
+
|
|
2805
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2806
|
+
return crit;
|
|
2807
|
+
}
|
|
2808
|
+
|
|
2809
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2810
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2811
|
+
val
|
|
2812
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2813
|
+
battle.rng.damage(player)
|
|
2814
|
+
else roll: {
|
|
2815
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2816
|
+
while (true) {
|
|
2817
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2818
|
+
if (r >= 217) break :roll r;
|
|
2819
|
+
}
|
|
2820
|
+
};
|
|
2598
2821
|
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
return
|
|
2822
|
+
assert(roll >= 217 and roll <= 255);
|
|
2823
|
+
try options.chance.damage(player, roll);
|
|
2824
|
+
return roll;
|
|
2602
2825
|
}
|
|
2603
2826
|
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2827
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2828
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2829
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2830
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2831
|
+
val == .true
|
|
2832
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2833
|
+
battle.rng.hit(player, acc)
|
|
2834
|
+
else if (showdown)
|
|
2835
|
+
battle.rng.chance(uN, acc, 256)
|
|
2836
|
+
else
|
|
2837
|
+
battle.rng.next() < acc;
|
|
2611
2838
|
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
return battle.rng.next() < accuracy;
|
|
2839
|
+
try options.chance.hit(player, ok, acc);
|
|
2840
|
+
return ok;
|
|
2615
2841
|
}
|
|
2616
2842
|
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2843
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2844
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2845
|
+
val == .true
|
|
2846
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2847
|
+
battle.rng.confused(player)
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2850
|
+
else
|
|
2851
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2621
2852
|
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2853
|
+
try options.chance.confused(player, cfz);
|
|
2854
|
+
return cfz;
|
|
2625
2855
|
}
|
|
2626
2856
|
|
|
2627
|
-
|
|
2628
|
-
if (
|
|
2629
|
-
|
|
2630
|
-
|
|
2857
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2858
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2859
|
+
val == .true
|
|
2860
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2861
|
+
battle.rng.paralyzed(player)
|
|
2862
|
+
else if (showdown)
|
|
2863
|
+
battle.rng.chance(u8, 63, 256)
|
|
2864
|
+
else
|
|
2865
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2631
2866
|
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2867
|
+
try options.chance.paralyzed(player, par);
|
|
2868
|
+
return par;
|
|
2635
2869
|
}
|
|
2636
2870
|
|
|
2637
|
-
|
|
2638
|
-
if (
|
|
2639
|
-
|
|
2640
|
-
|
|
2871
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2872
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2873
|
+
val == .true
|
|
2874
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2875
|
+
battle.rng.secondaryChance(player, 25)
|
|
2876
|
+
else if (showdown)
|
|
2877
|
+
battle.rng.chance(u8, 25, 256)
|
|
2878
|
+
else
|
|
2879
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2641
2880
|
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2881
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2882
|
+
return proc;
|
|
2645
2883
|
}
|
|
2646
2884
|
|
|
2647
|
-
|
|
2648
|
-
if (
|
|
2649
|
-
|
|
2650
|
-
|
|
2651
|
-
|
|
2652
|
-
|
|
2885
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2886
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2887
|
+
|
|
2888
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2889
|
+
val == .true
|
|
2890
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2891
|
+
battle.rng.secondaryChance(player, rate)
|
|
2892
|
+
else if (showdown)
|
|
2893
|
+
battle.rng.chance(u8, rate, 256)
|
|
2894
|
+
else
|
|
2895
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2896
|
+
|
|
2897
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2898
|
+
return proc;
|
|
2653
2899
|
}
|
|
2654
2900
|
|
|
2655
|
-
|
|
2656
|
-
if (
|
|
2657
|
-
|
|
2901
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2902
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2903
|
+
|
|
2904
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2905
|
+
val == .true
|
|
2906
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2907
|
+
battle.rng.secondaryChance(player, rate)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.chance(u8, rate, 256)
|
|
2910
|
+
else
|
|
2911
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2912
|
+
|
|
2913
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2914
|
+
return proc;
|
|
2658
2915
|
}
|
|
2659
2916
|
|
|
2660
|
-
fn
|
|
2661
|
-
if (
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2671
|
-
|
|
2672
|
-
|
|
2673
|
-
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2679
|
-
|
|
2917
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2918
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2919
|
+
val == .true
|
|
2920
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2921
|
+
battle.rng.secondaryChance(player, 85)
|
|
2922
|
+
else if (showdown)
|
|
2923
|
+
battle.rng.chance(u8, 85, 256)
|
|
2924
|
+
else
|
|
2925
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2926
|
+
|
|
2927
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2928
|
+
return proc;
|
|
2929
|
+
}
|
|
2930
|
+
|
|
2931
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2932
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2933
|
+
val
|
|
2934
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2935
|
+
battle.rng.metronome(player)
|
|
2936
|
+
else if (showdown)
|
|
2937
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2938
|
+
else move: {
|
|
2939
|
+
while (true) {
|
|
2940
|
+
const r = battle.rng.next();
|
|
2941
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2942
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2943
|
+
break :move @enumFromInt(r);
|
|
2680
2944
|
}
|
|
2681
|
-
}
|
|
2945
|
+
};
|
|
2682
2946
|
|
|
2683
|
-
|
|
2684
|
-
|
|
2685
|
-
|
|
2686
|
-
|
|
2947
|
+
try options.chance.metronome(player, move);
|
|
2948
|
+
return move;
|
|
2949
|
+
}
|
|
2950
|
+
|
|
2951
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2952
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2953
|
+
val - 1
|
|
2954
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2955
|
+
battle.rng.psywave(player)
|
|
2956
|
+
else if (showdown)
|
|
2957
|
+
battle.rng.range(u8, 0, max)
|
|
2958
|
+
else power: {
|
|
2959
|
+
while (true) {
|
|
2960
|
+
const r = battle.rng.next();
|
|
2961
|
+
if (r < max) break :power r;
|
|
2962
|
+
}
|
|
2963
|
+
};
|
|
2964
|
+
|
|
2965
|
+
assert(power < max);
|
|
2966
|
+
try options.chance.psywave(player, power, max);
|
|
2967
|
+
return power;
|
|
2687
2968
|
}
|
|
2688
2969
|
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2970
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2971
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2972
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2973
|
+
else
|
|
2974
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2975
|
+
battle.rng.sleepDuration(player)
|
|
2976
|
+
else if (showdown)
|
|
2977
|
+
battle.rng.range(u3, 1, 8)
|
|
2978
|
+
else duration: {
|
|
2979
|
+
while (true) {
|
|
2980
|
+
const r = battle.rng.next() & 7;
|
|
2981
|
+
if (r != 0) break :duration @intCast(r);
|
|
2982
|
+
}
|
|
2983
|
+
};
|
|
2984
|
+
|
|
2985
|
+
assert(duration >= 1 and duration <= 7);
|
|
2986
|
+
options.chance.duration(player, duration);
|
|
2987
|
+
return duration;
|
|
2692
2988
|
}
|
|
2693
2989
|
|
|
2694
|
-
|
|
2695
|
-
if (
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
|
|
2705
|
-
|
|
2990
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2991
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2992
|
+
if (val >= 1 and val <= 8) val else null
|
|
2993
|
+
else
|
|
2994
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2995
|
+
battle.rng.disableDuration(player)
|
|
2996
|
+
else if (showdown)
|
|
2997
|
+
battle.rng.range(u4, 1, 9)
|
|
2998
|
+
else
|
|
2999
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
3000
|
+
|
|
3001
|
+
assert(duration >= 1 and duration <= 8);
|
|
3002
|
+
options.chance.duration(player, duration);
|
|
3003
|
+
return duration;
|
|
2706
3004
|
}
|
|
2707
3005
|
|
|
2708
|
-
|
|
2709
|
-
if (
|
|
2710
|
-
|
|
2711
|
-
|
|
2712
|
-
if (
|
|
2713
|
-
|
|
3006
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3007
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3008
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3009
|
+
else
|
|
3010
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3011
|
+
battle.rng.confusionDuration(player)
|
|
3012
|
+
else if (showdown)
|
|
3013
|
+
battle.rng.range(u3, 2, 6)
|
|
3014
|
+
else
|
|
3015
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3016
|
+
|
|
3017
|
+
assert(duration >= 2 and duration <= 5);
|
|
3018
|
+
options.chance.duration(player, duration);
|
|
3019
|
+
return duration;
|
|
2714
3020
|
}
|
|
2715
3021
|
|
|
2716
|
-
|
|
2717
|
-
if (
|
|
2718
|
-
|
|
2719
|
-
|
|
3022
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3023
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3024
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3025
|
+
else
|
|
3026
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3027
|
+
battle.rng.attackingDuration(player)
|
|
3028
|
+
else if (showdown)
|
|
3029
|
+
battle.rng.range(u3, 2, 4)
|
|
3030
|
+
else
|
|
3031
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3032
|
+
|
|
3033
|
+
assert(duration >= 2 and duration <= 3);
|
|
3034
|
+
options.chance.duration(player, duration);
|
|
3035
|
+
return duration;
|
|
2720
3036
|
}
|
|
2721
3037
|
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
|
|
3038
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3039
|
+
|
|
3040
|
+
fn distribution(
|
|
3041
|
+
battle: anytype,
|
|
3042
|
+
comptime effect: Move.Effect,
|
|
3043
|
+
player: Player,
|
|
3044
|
+
options: anytype,
|
|
3045
|
+
) !u3 {
|
|
3046
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3047
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3048
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3049
|
+
else
|
|
3050
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3051
|
+
battle.rng.distribution(player)
|
|
3052
|
+
else if (showdown)
|
|
3053
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3054
|
+
else n: {
|
|
3055
|
+
const r = (battle.rng.next() & 3);
|
|
3056
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3057
|
+
};
|
|
3058
|
+
|
|
3059
|
+
assert(n >= 2 and n <= 5);
|
|
3060
|
+
if (effect == .Binding) {
|
|
3061
|
+
options.chance.duration(player, n);
|
|
3062
|
+
} else {
|
|
3063
|
+
try options.chance.multiHit(player, n);
|
|
3064
|
+
}
|
|
3065
|
+
return n;
|
|
3066
|
+
}
|
|
3067
|
+
|
|
3068
|
+
fn moveSlot(
|
|
3069
|
+
battle: anytype,
|
|
3070
|
+
player: Player,
|
|
3071
|
+
moves: []MoveSlot,
|
|
3072
|
+
check_pp: u4,
|
|
3073
|
+
options: anytype,
|
|
3074
|
+
) !u4 {
|
|
3075
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3076
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3077
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3078
|
+
val
|
|
3079
|
+
else
|
|
3080
|
+
null
|
|
3081
|
+
else
|
|
3082
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3083
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3084
|
+
else slot: {
|
|
3085
|
+
if (showdown) {
|
|
3086
|
+
if (check_pp == 0) {
|
|
3087
|
+
var i: usize = moves.len;
|
|
3088
|
+
while (i > 0) {
|
|
3089
|
+
i -= 1;
|
|
3090
|
+
if (moves[i].id != .None) {
|
|
3091
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
3094
|
+
} else {
|
|
3095
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3096
|
+
var i: usize = 0;
|
|
3097
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3098
|
+
if (moves[i].pp > 0) {
|
|
3099
|
+
r -= 1;
|
|
3100
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3101
|
+
}
|
|
3102
|
+
}
|
|
3103
|
+
}
|
|
3104
|
+
}
|
|
3105
|
+
|
|
3106
|
+
while (true) {
|
|
3107
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3108
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3109
|
+
}
|
|
3110
|
+
};
|
|
3111
|
+
|
|
3112
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3113
|
+
return slot;
|
|
2725
3114
|
}
|
|
2726
3115
|
};
|
|
2727
3116
|
|
|
@@ -2729,14 +3118,14 @@ test "RNG agreement" {
|
|
|
2729
3118
|
if (!showdown) return;
|
|
2730
3119
|
var expected: [256]u32 = undefined;
|
|
2731
3120
|
for (0..expected.len) |i| {
|
|
2732
|
-
expected[i] = @intCast(
|
|
3121
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2733
3122
|
}
|
|
2734
3123
|
|
|
2735
|
-
var spe
|
|
2736
|
-
var cfz
|
|
2737
|
-
var par
|
|
2738
|
-
var brn
|
|
2739
|
-
var eff
|
|
3124
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3125
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3126
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3127
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3128
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2740
3129
|
|
|
2741
3130
|
for (0..expected.len) |i| {
|
|
2742
3131
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2756,11 +3145,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2756
3145
|
},
|
|
2757
3146
|
.Switch => {
|
|
2758
3147
|
const side = battle.side(player);
|
|
2759
|
-
var slot:
|
|
3148
|
+
var slot: usize = 2;
|
|
2760
3149
|
while (slot <= 6) : (slot += 1) {
|
|
2761
3150
|
const id = side.order[slot - 1];
|
|
2762
3151
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2763
|
-
out[n] = .{ .type = .Switch, .data = slot };
|
|
3152
|
+
out[n] = .{ .type = .Switch, .data = @intCast(slot) };
|
|
2764
3153
|
n += 1;
|
|
2765
3154
|
}
|
|
2766
3155
|
if (n == 0) {
|
|
@@ -2772,11 +3161,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2772
3161
|
const side = battle.side(player);
|
|
2773
3162
|
const foe = battle.foe(player);
|
|
2774
3163
|
|
|
2775
|
-
|
|
3164
|
+
const active = &side.active;
|
|
2776
3165
|
const stored = side.stored();
|
|
2777
3166
|
|
|
2778
3167
|
// While players are not given any input options on the cartridge in these cases,
|
|
2779
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3168
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2780
3169
|
//
|
|
2781
3170
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2782
3171
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2784,18 +3173,18 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2784
3173
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2785
3174
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2786
3175
|
// strictly correct as the player would not have been presented the option to move or
|
|
2787
|
-
// switch at all
|
|
3176
|
+
// switch at all
|
|
2788
3177
|
if (isForced(active)) {
|
|
2789
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3178
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2790
3179
|
n += 1;
|
|
2791
3180
|
return n;
|
|
2792
3181
|
}
|
|
2793
3182
|
|
|
2794
|
-
var slot:
|
|
3183
|
+
var slot: usize = 2;
|
|
2795
3184
|
while (slot <= 6) : (slot += 1) {
|
|
2796
3185
|
const id = side.order[slot - 1];
|
|
2797
3186
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2798
|
-
out[n] = .{ .type = .Switch, .data = slot };
|
|
3187
|
+
out[n] = .{ .type = .Switch, .data = @intCast(slot) };
|
|
2799
3188
|
n += 1;
|
|
2800
3189
|
}
|
|
2801
3190
|
|
|
@@ -2803,7 +3192,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2803
3192
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2804
3193
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2805
3194
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2806
|
-
// move normally if sleeping/frozen/bound
|
|
3195
|
+
// move normally if sleeping/frozen/bound
|
|
2807
3196
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2808
3197
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2809
3198
|
{
|
|
@@ -2816,7 +3205,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2816
3205
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2817
3206
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2818
3207
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2819
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3208
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2820
3209
|
if (limited) {
|
|
2821
3210
|
assert(showdown);
|
|
2822
3211
|
assert(side.last_selected_move != .None);
|
|
@@ -2826,9 +3215,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2826
3215
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2827
3216
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2828
3217
|
const struggle =
|
|
2829
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3218
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2830
3219
|
const s = if (struggle) 0 else slot;
|
|
2831
|
-
out[n] = .{ .type = .Move, .data = s };
|
|
3220
|
+
out[n] = .{ .type = .Move, .data = @intCast(s) };
|
|
2832
3221
|
n += 1;
|
|
2833
3222
|
return n;
|
|
2834
3223
|
}
|
|
@@ -2841,14 +3230,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2841
3230
|
const m = active.moves[slot - 1];
|
|
2842
3231
|
if (m.id == .None) break;
|
|
2843
3232
|
if (m.pp == 0) continue;
|
|
2844
|
-
if (active.volatiles.
|
|
2845
|
-
out[n] = .{ .type = .Move, .data = slot };
|
|
3233
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
3234
|
+
out[n] = .{ .type = .Move, .data = @intCast(slot) };
|
|
2846
3235
|
n += 1;
|
|
2847
3236
|
}
|
|
2848
3237
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2849
3238
|
if (n == before) {
|
|
2850
3239
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2851
|
-
if (!
|
|
3240
|
+
if (!pkmn.options.mod) {
|
|
2852
3241
|
while (slot <= 4) : (slot += 1) {
|
|
2853
3242
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2854
3243
|
}
|