@pkmn/engine 0.1.0-dev.a0167a9d → 0.1.0-dev.a0447192
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -2
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +43 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +96 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon.d.ts +2 -0
- package/build/pkg/addon.js +29 -51
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data.d.ts +23 -1
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js +1 -1
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +22 -9
- package/build/pkg/index.js +15 -10
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +20 -1
- package/build/pkg/protocol.js +105 -103
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +35 -68
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +132 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +199 -66
- package/package.json +46 -29
- package/src/bin/install-pkmn-engine +7 -5
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/data.zig +8 -8
- package/src/lib/common/debug.zig +39 -8
- package/src/lib/common/js.zig +4 -2
- package/src/lib/common/optional.zig +13 -9
- package/src/lib/common/options.zig +2 -0
- package/src/lib/common/protocol.zig +41 -36
- package/src/lib/common/rational.zig +53 -51
- package/src/lib/common/rng.zig +4 -4
- package/src/lib/common/util.zig +50 -1
- package/src/lib/gen1/calc.zig +508 -127
- package/src/lib/gen1/chance.zig +316 -173
- package/src/lib/gen1/data.zig +28 -27
- package/src/lib/gen1/helpers.zig +15 -450
- package/src/lib/gen1/mechanics.zig +216 -145
- package/src/lib/gen2/calc.zig +34 -16
- package/src/lib/gen2/chance.zig +90 -592
- package/src/lib/gen2/data.zig +15 -14
- package/src/lib/gen2/helpers.zig +4 -6
- package/src/lib/gen2/mechanics.zig +47 -77
- package/src/lib/pkmn.zig +7 -5
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +359 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/test/display/pkmn.html.tmpl +0 -368
package/src/lib/gen1/calc.zig
CHANGED
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@@ -17,6 +17,7 @@ const assert = std.debug.assert;
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const expect = std.testing.expect;
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const expectEqual = std.testing.expectEqual;
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+
const expectEqualSlices = std.testing.expectEqualSlices;
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const enabled = pkmn.options.calc;
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@@ -29,18 +30,23 @@ const Optional = optional.Optional;
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const Rational = rational.Rational;
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const PointerType = util.PointerType;
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const isPointerTo = util.isPointerTo;
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const Actions = chance.Actions;
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const Action = chance.Action;
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const Chance = chance.Chance;
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const
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const Confusion = chance.Confusion;
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const Duration = chance.Duration;
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-
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const
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const Durations = chance.Durations;
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const Observation = chance.Observation;
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const Sleeps = chance.Sleeps;
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const tty = true; // DEBUG
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const summary = false; // DEBUG
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const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
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const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
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/// Information relevant to damage calculation that occured during a Generation I battle `update`.
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pub const Summaries = extern struct {
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/// Relevant information for Player 1.
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@@ -54,7 +60,7 @@ pub const Summaries = extern struct {
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/// Returns the `Summary` for the given `player`.
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pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
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assert(
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assert(isPointerTo(self, Summaries));
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return if (player == .P1) &self.p1 else &self.p2;
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}
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};
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@@ -90,25 +96,11 @@ pub const Summary = extern struct {
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}
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};
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/// TODO
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pub const Overrides = extern struct {
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/// TODO
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actions: Actions = .{},
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/// TODO
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durations: Durations = .{},
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-
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_: u32 = 0,
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-
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comptime {
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assert(@sizeOf(Overrides) == 24);
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}
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};
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-
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/// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
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/// `overrides` and tracks `summaries` of information relevant to damage calculation.
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pub const Calc = struct {
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/// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
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overrides:
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overrides: Actions = .{},
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/// Information relevant to damage calculation.
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summaries: Summaries = .{},
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@@ -119,24 +111,20 @@ pub const Calc = struct {
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) ?std.meta.FieldType(Action, field) {
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if (!enabled) return null;
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const overrides
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if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
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const val = @field(overrides, @tagName(field));
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const val = @field(self.overrides.get(player), @tagName(field));
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return if (switch (@typeInfo(@TypeOf(val))) {
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-
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Enum => val != .None,
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Int => val != 0,
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else => unreachable,
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}) val else null;
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}
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pub fn
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if (!enabled) return
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-
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const durations = self.overrides.durations;
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const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
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if (set == 0) return null;
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pub fn confusion(self: *Calc, player: Player) void {
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if (!enabled) return;
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-
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if (self.overrides.get(player).confusion == .started) {
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self.overrides.get(player).confusion = .None;
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}
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}
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pub fn base(self: *Calc, player: Player, val: u16) void {
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@@ -172,9 +160,8 @@ const Null = struct {
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return null;
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}
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pub fn
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_ = .{ self, player
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return null;
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pub fn confusion(self: Null, player: Player) void {
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_ = .{ self, player };
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}
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pub fn base(self: Null, player: Player, val: u16) void {
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@@ -198,19 +185,13 @@ pub const Stats = struct {
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};
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pub const Options = struct {
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-
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durations: Durations = .{},
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durations: Durations,
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seed: ?u64 = null,
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cap: bool = false,
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metronome: bool = false,
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};
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pub const MAX_FRONTIER =
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const Element = struct {
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actions: Actions,
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durations: Durations,
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};
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pub const MAX_FRONTIER = 67;
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pub fn transitions(
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battle: anytype,
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@@ -222,19 +203,19 @@ pub fn transitions(
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) !?Stats {
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var stats: Stats = .{};
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const actions = options.actions;
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const durations = options.durations;
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const cap = options.cap;
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var seen = std.AutoHashMap(Actions, void).init(allocator);
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defer seen.deinit();
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var frontier = std.ArrayList(
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var frontier = std.ArrayList(Actions).init(allocator);
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defer frontier.deinit();
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const d = options.durations;
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var opts = pkmn.battle.options(
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protocol.NULL,
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Chance(Rational(u128)){ .probability = .{}, .
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Calc{
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Chance(Rational(u128)){ .probability = .{}, .durations = d },
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Calc{},
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);
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var b = battle;
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@@ -245,20 +226,21 @@ pub fn transitions(
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const p2 = b.side(.P2);
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var p: Rational(u128) = .{ .p = 0, .q = 1 };
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try frontier.append(
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try frontier.append(opts.chance.actions);
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// zig fmt: off
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for (Rolls.metronome(frontier.items[0].
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for (Rolls.metronome(frontier.items[0].
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for (Rolls.metronome(frontier.items[0].p1)) |p1_move| {
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for (Rolls.metronome(frontier.items[0].p2)) |p2_move| {
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if (!options.metronome and (p1_move != .None or p2_move != .None)) return null;
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var i: usize = 0;
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assert(frontier.items.len == 1);
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while (i < frontier.items.len) : (i += 1) {
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const
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const f = frontier.items[i];
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const saved = stats.saved;
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try debug(writer,
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try debug(writer, f, .{
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.shape = true,
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.color = i,
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.bold = true,
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.indent = false,
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});
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var a: Actions = .{
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.hit(
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for (Rolls.hit(
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for (Rolls.psywave(
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for (Rolls.psywave(
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for (Rolls.moveSlot(
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for (Rolls.moveSlot(
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for (Rolls.multiHit(
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for (Rolls.multiHit(
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for (Rolls.secondaryChance(
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for (Rolls.secondaryChance(
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for (Rolls.criticalHit(
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for (Rolls.criticalHit(
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var p1_dmg = Rolls.damage(
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var a: Actions = .{
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.p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
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.p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
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};
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for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
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for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
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for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
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for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
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for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
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for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
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for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
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for (Rolls.confusion(f.p1, d.p1, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
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for (Rolls.confusion(f.p2, d.p2, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
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for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
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for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
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for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
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for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
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for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
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for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
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for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
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for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
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for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
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for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
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for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
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for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
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for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
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for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
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for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
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|
+
for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
|
|
281
|
+
for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
|
|
282
|
+
for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
|
|
283
|
+
|
|
284
|
+
var p1_dmg = Rolls.damage(f.p1, p1_hit);
|
|
303
285
|
while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
|
|
304
286
|
a.p1.damage = @intCast(p1_dmg.min);
|
|
305
287
|
|
|
306
|
-
var p2_dmg = Rolls.damage(
|
|
288
|
+
var p2_dmg = Rolls.damage(f.p2, p2_hit);
|
|
307
289
|
|
|
308
290
|
const p1_min: u9 = p1_dmg.min;
|
|
309
291
|
const p2_min: u9 = p2_dmg.min;
|
|
@@ -311,13 +293,14 @@ pub fn transitions(
|
|
|
311
293
|
while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
|
|
312
294
|
a.p2.damage = @intCast(p2_dmg.min);
|
|
313
295
|
|
|
314
|
-
opts.calc.overrides
|
|
296
|
+
opts.calc.overrides = a;
|
|
315
297
|
opts.calc.summaries = .{};
|
|
316
|
-
opts.chance = .{ .probability = .{}, .
|
|
298
|
+
opts.chance = .{ .probability = .{}, .durations = d };
|
|
317
299
|
const q = &opts.chance.probability;
|
|
318
300
|
|
|
319
301
|
b = battle;
|
|
320
302
|
_ = try b.update(c1, c2, &opts);
|
|
303
|
+
|
|
321
304
|
stats.updates += 1;
|
|
322
305
|
|
|
323
306
|
const summaries = &opts.calc.summaries;
|
|
@@ -328,8 +311,8 @@ pub fn transitions(
|
|
|
328
311
|
const p2_max: u9 =
|
|
329
312
|
try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
|
|
330
313
|
|
|
331
|
-
if (opts.chance.actions.matches(
|
|
332
|
-
if (!opts.chance.actions.eql(a)) {
|
|
314
|
+
if (opts.chance.actions.matches(f)) {
|
|
315
|
+
if (!map(opts.chance.actions).eql(a)) {
|
|
333
316
|
if (!summary) {
|
|
334
317
|
try debug(writer, opts.chance.actions, .{
|
|
335
318
|
.p1_max = p1_max,
|
|
@@ -363,10 +346,13 @@ pub fn transitions(
|
|
|
363
346
|
}
|
|
364
347
|
}
|
|
365
348
|
}
|
|
366
|
-
|
|
367
349
|
if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
|
|
368
350
|
if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
|
|
351
|
+
|
|
352
|
+
q.reduce();
|
|
369
353
|
try p.add(q);
|
|
354
|
+
p.reduce();
|
|
355
|
+
|
|
370
356
|
stats.saved += 1;
|
|
371
357
|
|
|
372
358
|
if (p.q < p.p) {
|
|
@@ -375,10 +361,7 @@ pub fn transitions(
|
|
|
375
361
|
}
|
|
376
362
|
} else {
|
|
377
363
|
if (!matches(opts.chance.actions, i, frontier.items)) {
|
|
378
|
-
try frontier.append(.
|
|
379
|
-
.actions = opts.chance.actions,
|
|
380
|
-
.durations = opts.chance.durations,
|
|
381
|
-
});
|
|
364
|
+
try frontier.append(opts.chance.actions);
|
|
382
365
|
|
|
383
366
|
try debug(writer, opts.chance.actions, .{
|
|
384
367
|
.p1_max = p1_max,
|
|
@@ -407,9 +390,11 @@ pub fn transitions(
|
|
|
407
390
|
p2_dmg.min = p2_max;
|
|
408
391
|
}
|
|
409
392
|
|
|
410
|
-
}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
393
|
+
}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
411
394
|
|
|
412
|
-
|
|
395
|
+
assert(stats.saved > saved);
|
|
396
|
+
const old = @hasDecl(std.fmt, "formatFloatDecimal");
|
|
397
|
+
if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
|
|
413
398
|
p.reduce();
|
|
414
399
|
try writer.print(
|
|
415
400
|
" = {s} ({d:.2}%)\n\n",
|
|
@@ -446,61 +431,90 @@ pub fn update(
|
|
|
446
431
|
writer: anytype,
|
|
447
432
|
transition: bool,
|
|
448
433
|
) !Result {
|
|
434
|
+
const durations = options.chance.durations;
|
|
449
435
|
options.chance.reset();
|
|
450
436
|
|
|
451
|
-
if (!pkmn.options.chance or !pkmn.options.calc
|
|
452
|
-
return battle.update(c1, c2, options);
|
|
453
|
-
}
|
|
437
|
+
if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
|
|
454
438
|
|
|
455
|
-
|
|
456
|
-
const actions = options.chance.actions;
|
|
439
|
+
const original = battle.*;
|
|
457
440
|
|
|
458
441
|
// Perfom the actual update
|
|
459
442
|
const result = battle.update(c1, c2, options);
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
443
|
+
var overrides = options.chance.actions;
|
|
444
|
+
const updated = options.chance.durations;
|
|
445
|
+
|
|
446
|
+
if (@TypeOf(battle.rng) == data.PRNG) {
|
|
447
|
+
// Ensure we can encode the diffs in less than MAX_DIFFS bytes.
|
|
448
|
+
var buf: [helpers.MAX_DIFFS]u8 = undefined;
|
|
449
|
+
var stream: protocol.ByteStream = .{ .buffer = &buf };
|
|
450
|
+
const n = try helpers.diff(&original, battle, stream.writer());
|
|
451
|
+
|
|
452
|
+
// Applying the diff to the battle should take us back to the original copy
|
|
453
|
+
// of the battle (ignoring the RNG).
|
|
454
|
+
var patched = battle.*;
|
|
455
|
+
patched.rng = original.rng;
|
|
456
|
+
helpers.patch(&patched, buf[0..n]);
|
|
457
|
+
try expectEqual(original, patched);
|
|
458
|
+
}
|
|
474
459
|
|
|
475
460
|
if (transition) {
|
|
476
461
|
// Ensure we can generate all transitions from the same original state
|
|
477
462
|
// (we must change the battle's RNG from a FixedRNG to a PRNG because
|
|
478
463
|
// the transitions function relies on RNG for discovery of states)
|
|
479
|
-
if (try transitions(unfix(
|
|
480
|
-
.
|
|
464
|
+
if (try transitions(unfix(original), c1, c2, allocator, writer, .{
|
|
465
|
+
.durations = durations,
|
|
481
466
|
.cap = true,
|
|
482
467
|
})) |stats| try expect(stats.frontier <= MAX_FRONTIER);
|
|
483
468
|
}
|
|
484
469
|
|
|
485
470
|
// Demonstrate that we can produce the same state by forcing the RNG to behave the
|
|
486
|
-
// same as we observed
|
|
487
|
-
// mask none of the durations will be extended.
|
|
471
|
+
// same as we observed.
|
|
488
472
|
var override = pkmn.battle.options(
|
|
489
473
|
protocol.NULL,
|
|
490
|
-
|
|
491
|
-
Calc{ .overrides =
|
|
474
|
+
Chance(Rational(u128)){ .probability = .{}, .durations = durations },
|
|
475
|
+
Calc{ .overrides = overrides },
|
|
492
476
|
);
|
|
493
|
-
|
|
477
|
+
var copy = original;
|
|
478
|
+
var overridden = copy.update(c1, c2, &override);
|
|
494
479
|
try expectEqual(result, overridden);
|
|
480
|
+
try expectEqualActions(overrides, override.chance.actions);
|
|
481
|
+
try expectEqual(updated, override.chance.durations);
|
|
495
482
|
|
|
496
483
|
// The actual battle excluding its RNG field should match a copy updated with
|
|
497
484
|
// overridden RNG (the copy RNG may have advanced because of no-ops)
|
|
498
485
|
copy.rng = battle.rng;
|
|
499
|
-
try expectEqual(copy
|
|
486
|
+
try expectEqual(battle.*, copy);
|
|
487
|
+
|
|
488
|
+
// Demonstrate that even with the duration rolls changed, the duration
|
|
489
|
+
// fields on their own are sufficient to achieve the same outcomes
|
|
490
|
+
// NB: The actual battle bytes will differ because the durations won't match
|
|
491
|
+
overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
|
|
492
|
+
overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
|
|
493
|
+
|
|
494
|
+
override = pkmn.battle.options(
|
|
495
|
+
protocol.NULL,
|
|
496
|
+
Chance(Rational(u128)){ .probability = .{}, .durations = durations },
|
|
497
|
+
Calc{ .overrides = overrides },
|
|
498
|
+
);
|
|
499
|
+
copy = original;
|
|
500
|
+
overridden = copy.update(c1, c2, &override);
|
|
501
|
+
try expectEqual(result, overridden);
|
|
502
|
+
try expectEqualActions(overrides, override.chance.actions);
|
|
503
|
+
try expectEqual(updated, override.chance.durations);
|
|
500
504
|
|
|
501
505
|
return result;
|
|
502
506
|
}
|
|
503
507
|
|
|
508
|
+
fn expectEqualActions(expected: Actions, actual: Actions) !void {
|
|
509
|
+
return expectEqual(expected, actual) catch |e| switch (e) {
|
|
510
|
+
error.TestExpectedEqual => {
|
|
511
|
+
std.debug.print("expected {}, found {}\n", .{ expected, actual });
|
|
512
|
+
return e;
|
|
513
|
+
},
|
|
514
|
+
else => return e,
|
|
515
|
+
};
|
|
516
|
+
}
|
|
517
|
+
|
|
504
518
|
fn unfix(actual: anytype) data.Battle(data.PRNG) {
|
|
505
519
|
return .{
|
|
506
520
|
.sides = actual.sides,
|
|
@@ -516,11 +530,19 @@ fn unfix(actual: anytype) data.Battle(data.PRNG) {
|
|
|
516
530
|
};
|
|
517
531
|
}
|
|
518
532
|
|
|
519
|
-
fn
|
|
533
|
+
fn map(actions: Actions) Actions {
|
|
534
|
+
if (!pkmn.options.overwrite) return actions;
|
|
535
|
+
var a = actions;
|
|
536
|
+
if (a.p1.confusion == .overwritten) a.p1.confusion = .continuing;
|
|
537
|
+
if (a.p2.confusion == .overwritten) a.p2.confusion = .continuing;
|
|
538
|
+
return a;
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
|
|
520
542
|
for (frontier, 0..) |f, j| {
|
|
521
543
|
// TODO: is skipping this redundant check worth it?
|
|
522
544
|
if (i == j) continue;
|
|
523
|
-
if (f.
|
|
545
|
+
if (f.matches(actions)) return true;
|
|
524
546
|
}
|
|
525
547
|
return false;
|
|
526
548
|
}
|
|
@@ -596,3 +618,362 @@ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
|
|
|
596
618
|
|
|
597
619
|
try writer.writeAll(output[0..len]);
|
|
598
620
|
}
|
|
621
|
+
|
|
622
|
+
/// Helper functions that efficiently return valid ranges for various RNG events based on the
|
|
623
|
+
/// state of an `Action` and other events to be used to construct a "transitions" function.
|
|
624
|
+
pub const Rolls = struct {
|
|
625
|
+
const PLAYER_NONE = [_]Optional(Player){.None};
|
|
626
|
+
const PLAYERS = [_]Optional(Player){ .P1, .P2 };
|
|
627
|
+
|
|
628
|
+
/// Returns a slice with the correct range of values for speed ties given the `action` state.
|
|
629
|
+
pub fn speedTie(action: Action) []const Optional(Player) {
|
|
630
|
+
return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
const OBS_NONE = [_]Optional(Observation){.None};
|
|
634
|
+
const OBS_STARTED = [_]Optional(Observation){.started};
|
|
635
|
+
const OBS_CONTINUING = [_]Optional(Observation){.continuing};
|
|
636
|
+
const OBS_ENDED = [_]Optional(Observation){.ended};
|
|
637
|
+
const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
|
|
638
|
+
const OBS = [_]Optional(Observation){ .continuing, .ended };
|
|
639
|
+
|
|
640
|
+
/// Returns a slice with a range of values for sleep given the `action` state and observed
|
|
641
|
+
/// `durations`.
|
|
642
|
+
pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
|
|
643
|
+
if (action.sleep == .None) return &OBS_NONE;
|
|
644
|
+
return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
|
|
645
|
+
&OBS_ALL
|
|
646
|
+
else switch (action.sleep) {
|
|
647
|
+
.started => &OBS_STARTED,
|
|
648
|
+
else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
|
|
649
|
+
};
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
/// Returns a slice with a range of values for disable given the `action`, observed `durations`,
|
|
653
|
+
/// and the state of the `parent` (observation of the player's Pokémon sleep status).
|
|
654
|
+
pub fn disable(
|
|
655
|
+
action: Action,
|
|
656
|
+
duration: Duration,
|
|
657
|
+
parent: Optional(Observation),
|
|
658
|
+
) []const Optional(Observation) {
|
|
659
|
+
if (action.disable == .None) return &OBS_NONE;
|
|
660
|
+
return if (duration.disable == 0 and action.speed_tie != .None)
|
|
661
|
+
&OBS_ALL
|
|
662
|
+
else switch (action.disable) {
|
|
663
|
+
.started => &OBS_STARTED,
|
|
664
|
+
else => if (duration.disable >= 8)
|
|
665
|
+
&OBS_ENDED
|
|
666
|
+
else if (parent != .None and parent != .started)
|
|
667
|
+
&OBS_CONTINUING
|
|
668
|
+
else
|
|
669
|
+
&OBS,
|
|
670
|
+
};
|
|
671
|
+
}
|
|
672
|
+
|
|
673
|
+
/// FIXME
|
|
674
|
+
pub fn attacking(
|
|
675
|
+
action: Action,
|
|
676
|
+
duration: Duration,
|
|
677
|
+
parent: Optional(Observation),
|
|
678
|
+
) []const Optional(Observation) {
|
|
679
|
+
return switch (action.attacking) {
|
|
680
|
+
.None => &OBS_NONE,
|
|
681
|
+
.started => &OBS_STARTED,
|
|
682
|
+
else => if (duration.attacking >= 3)
|
|
683
|
+
&OBS_ENDED
|
|
684
|
+
else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
|
|
685
|
+
&OBS_CONTINUING
|
|
686
|
+
else
|
|
687
|
+
&OBS,
|
|
688
|
+
};
|
|
689
|
+
}
|
|
690
|
+
|
|
691
|
+
const CFZ_NONE = [_]Optional(Confusion){.None};
|
|
692
|
+
const CFZ_STARTED = [_]Optional(Confusion){.started};
|
|
693
|
+
const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
|
|
694
|
+
const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
|
|
695
|
+
const CFZ_ENDED = [_]Optional(Confusion){.ended};
|
|
696
|
+
const CFZ = [_]Optional(Confusion){ .continuing, .ended };
|
|
697
|
+
|
|
698
|
+
/// FIXME
|
|
699
|
+
pub fn confusion(
|
|
700
|
+
action: Action,
|
|
701
|
+
duration: Duration,
|
|
702
|
+
sibling: Optional(Observation),
|
|
703
|
+
parent: Optional(Observation),
|
|
704
|
+
) []const Optional(Confusion) {
|
|
705
|
+
return switch (action.confusion) {
|
|
706
|
+
.None => &CFZ_NONE,
|
|
707
|
+
.started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
|
|
708
|
+
&CFZ_OVERWRITTEN
|
|
709
|
+
else
|
|
710
|
+
&CFZ_STARTED,
|
|
711
|
+
else => if (duration.confusion >= 5)
|
|
712
|
+
&CFZ_ENDED
|
|
713
|
+
else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
|
|
714
|
+
&CFZ_CONTINUING
|
|
715
|
+
else
|
|
716
|
+
&CFZ,
|
|
717
|
+
};
|
|
718
|
+
}
|
|
719
|
+
|
|
720
|
+
/// Returns a slice with a range of values for binding given the `action`, observed `durations`,
|
|
721
|
+
/// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
|
|
722
|
+
pub fn binding(
|
|
723
|
+
action: Action,
|
|
724
|
+
duration: Duration,
|
|
725
|
+
parent: Optional(bool),
|
|
726
|
+
) []const Optional(Observation) {
|
|
727
|
+
if (parent == .true) return &OBS_NONE;
|
|
728
|
+
return switch (action.binding) {
|
|
729
|
+
.None => &OBS_NONE,
|
|
730
|
+
.started => &OBS_STARTED,
|
|
731
|
+
else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
|
|
732
|
+
};
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
const BOOL_NONE = [_]Optional(bool){.None};
|
|
736
|
+
const BOOLS = [_]Optional(bool){ .false, .true };
|
|
737
|
+
|
|
738
|
+
/// Returns a slice with the correct range of values for hits given the `action` state
|
|
739
|
+
/// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
|
|
740
|
+
pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
741
|
+
if (parent == .true) return &BOOL_NONE;
|
|
742
|
+
return if (action.hit == .None) &BOOL_NONE else &BOOLS;
|
|
743
|
+
}
|
|
744
|
+
|
|
745
|
+
/// Returns a slice with the correct range of values for critical hits given the `action` state
|
|
746
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
747
|
+
pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
748
|
+
if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
|
|
749
|
+
return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
|
|
750
|
+
}
|
|
751
|
+
|
|
752
|
+
/// Returns a slice with the correct range of values for secondary chances hits given the
|
|
753
|
+
/// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
754
|
+
pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
755
|
+
if (parent == .false) return &BOOL_NONE;
|
|
756
|
+
return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
|
|
757
|
+
}
|
|
758
|
+
|
|
759
|
+
/// The min and max bounds on iteration over damage rolls.
|
|
760
|
+
pub const Range = struct { min: u9, max: u9 };
|
|
761
|
+
|
|
762
|
+
/// Returns the range bounding damage rolls given the `action` state and the state of
|
|
763
|
+
/// the `parent` (whether the player's Pokémon's move hit).
|
|
764
|
+
pub fn damage(action: Action, parent: Optional(bool)) Range {
|
|
765
|
+
return if (parent == .false or action.damage == 0)
|
|
766
|
+
.{ .min = 0, .max = 1 }
|
|
767
|
+
else
|
|
768
|
+
.{ .min = 217, .max = 256 };
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
/// Returns the max damage roll which will produce the same damage as `roll`
|
|
772
|
+
/// given the base damage in `summaries`.
|
|
773
|
+
pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
|
|
774
|
+
if (roll == 0) return roll;
|
|
775
|
+
|
|
776
|
+
const dmg = summaries.get(player.foe()).damage;
|
|
777
|
+
if (dmg.base == 0 or (cap and dmg.capped)) return 255;
|
|
778
|
+
|
|
779
|
+
// Closed form solution for max damage roll provided by Orion Taylor (taylorott)
|
|
780
|
+
return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
|
|
781
|
+
}
|
|
782
|
+
|
|
783
|
+
/// Returns a slice with the correct range of values for confused given the `action` state and
|
|
784
|
+
/// the state of the `parent` (observation of the player's Pokémon confusion status).
|
|
785
|
+
pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
|
|
786
|
+
const done = parent == .None or parent == .ended;
|
|
787
|
+
return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
|
|
788
|
+
}
|
|
789
|
+
|
|
790
|
+
/// Returns a slice with the correct range of values for paralysis given the `action` state
|
|
791
|
+
/// and the state of the `parent` (whether the player's Pokémon was confused).
|
|
792
|
+
pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
793
|
+
if (parent == .true) return &BOOL_NONE;
|
|
794
|
+
return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
|
|
795
|
+
}
|
|
796
|
+
|
|
797
|
+
const SLOT_NONE = [_]u4{0};
|
|
798
|
+
const SLOT = [_]u4{ 1, 2, 3, 4 };
|
|
799
|
+
|
|
800
|
+
/// Returns a slice with a range of values for move slots given the `action` state
|
|
801
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
802
|
+
///
|
|
803
|
+
/// These slots may or **may not be valid** as slots may be unset / have 0 PP.
|
|
804
|
+
pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
|
|
805
|
+
if (parent == .false) return &SLOT_NONE;
|
|
806
|
+
return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
|
|
807
|
+
}
|
|
808
|
+
|
|
809
|
+
const MULTI_NONE = [_]u4{0};
|
|
810
|
+
const MULTI = [_]u4{ 2, 3, 4, 5 };
|
|
811
|
+
|
|
812
|
+
/// Returns a slice with the correct range of values for multi hit given the `action` state
|
|
813
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
814
|
+
pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
|
|
815
|
+
if (parent == .false) return &MULTI_NONE;
|
|
816
|
+
return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
const PSYWAVE_NONE = [_]u8{0};
|
|
820
|
+
const PSYWAVE = init: {
|
|
821
|
+
var rolls: [150]u8 = undefined;
|
|
822
|
+
for (0..150) |i| rolls[i] = i + 1;
|
|
823
|
+
break :init rolls;
|
|
824
|
+
};
|
|
825
|
+
|
|
826
|
+
/// Returns a slice with the correct range of values for psywave given the `action` state,
|
|
827
|
+
/// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
828
|
+
pub fn psywave(
|
|
829
|
+
action: Action,
|
|
830
|
+
side: *data.Side,
|
|
831
|
+
parent: Optional(bool),
|
|
832
|
+
) []const u8 {
|
|
833
|
+
if (parent == .false) return &PSYWAVE_NONE;
|
|
834
|
+
return if (action.psywave == 0)
|
|
835
|
+
&PSYWAVE_NONE
|
|
836
|
+
else
|
|
837
|
+
PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
|
|
838
|
+
}
|
|
839
|
+
|
|
840
|
+
const MOVE_NONE = [_]data.Move{.None};
|
|
841
|
+
|
|
842
|
+
/// Returns a slice with the correct range of values for metronome given the `action` state.
|
|
843
|
+
pub fn metronome(action: Action) []const data.Move {
|
|
844
|
+
return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
|
|
845
|
+
}
|
|
846
|
+
};
|
|
847
|
+
|
|
848
|
+
test "Rolls.speedTie" {
|
|
849
|
+
const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
|
|
850
|
+
try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
|
|
851
|
+
try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
|
|
852
|
+
}
|
|
853
|
+
|
|
854
|
+
test "Rolls.sleep" {
|
|
855
|
+
return error.SkipZigTest; // TODO
|
|
856
|
+
}
|
|
857
|
+
|
|
858
|
+
test "Rolls.disable" {
|
|
859
|
+
return error.SkipZigTest; // TODO
|
|
860
|
+
}
|
|
861
|
+
|
|
862
|
+
test "Rolls.confusion" {
|
|
863
|
+
return error.SkipZigTest; // TODO
|
|
864
|
+
}
|
|
865
|
+
|
|
866
|
+
test "Rolls.atacking" {
|
|
867
|
+
return error.SkipZigTest; // TODO
|
|
868
|
+
}
|
|
869
|
+
|
|
870
|
+
test "Rolls.binding" {
|
|
871
|
+
return error.SkipZigTest; // TODO
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
test "Rolls.damage" {
|
|
875
|
+
const actions: Actions = .{ .p2 = .{ .damage = 221 } };
|
|
876
|
+
try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
|
|
877
|
+
try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
|
|
878
|
+
try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
|
|
879
|
+
}
|
|
880
|
+
|
|
881
|
+
test "Rolls.coalesce" {
|
|
882
|
+
var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
|
|
883
|
+
try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
|
|
884
|
+
try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
|
|
885
|
+
try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
|
|
886
|
+
summaries.p1.damage.final = 74;
|
|
887
|
+
try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
|
|
888
|
+
try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
|
|
889
|
+
}
|
|
890
|
+
|
|
891
|
+
test "Rolls.hit" {
|
|
892
|
+
const actions: Actions = .{ .p2 = .{ .hit = .true } };
|
|
893
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
|
|
894
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
|
|
895
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
|
|
896
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
|
|
897
|
+
}
|
|
898
|
+
|
|
899
|
+
test "Rolls.secondaryChance" {
|
|
900
|
+
const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
|
|
901
|
+
try expectEqualSlices(
|
|
902
|
+
Optional(bool),
|
|
903
|
+
&.{ .false, .true },
|
|
904
|
+
Rolls.secondaryChance(actions.p1, .None),
|
|
905
|
+
);
|
|
906
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
|
|
907
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
|
|
908
|
+
}
|
|
909
|
+
|
|
910
|
+
test "Rolls.criticalHit" {
|
|
911
|
+
const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
|
|
912
|
+
try expectEqualSlices(
|
|
913
|
+
Optional(bool),
|
|
914
|
+
&.{ .false, .true },
|
|
915
|
+
Rolls.criticalHit(actions.p1, .None),
|
|
916
|
+
);
|
|
917
|
+
try expectEqualSlices(
|
|
918
|
+
Optional(bool),
|
|
919
|
+
if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
|
|
920
|
+
Rolls.criticalHit(actions.p1, .false),
|
|
921
|
+
);
|
|
922
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
|
|
923
|
+
}
|
|
924
|
+
|
|
925
|
+
test "Rolls.confused" {
|
|
926
|
+
const actions: Actions = .{ .p2 = .{ .confused = .true } };
|
|
927
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
|
|
928
|
+
try expectEqualSlices(
|
|
929
|
+
Optional(bool),
|
|
930
|
+
&.{ .false, .true },
|
|
931
|
+
Rolls.confused(actions.p2, .continuing),
|
|
932
|
+
);
|
|
933
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
test "Rolls.paralyzed" {
|
|
937
|
+
const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
|
|
938
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
|
|
939
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
|
|
940
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
|
|
941
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
|
|
942
|
+
}
|
|
943
|
+
|
|
944
|
+
test "Rolls.moveSlot" {
|
|
945
|
+
const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
|
|
946
|
+
try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
|
|
947
|
+
try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
|
|
948
|
+
try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
|
|
949
|
+
}
|
|
950
|
+
|
|
951
|
+
test "Rolls.multiHit" {
|
|
952
|
+
const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
|
|
953
|
+
try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
|
|
954
|
+
try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
|
|
955
|
+
try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
|
|
956
|
+
}
|
|
957
|
+
|
|
958
|
+
test "Rolls.metronome" {
|
|
959
|
+
const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
|
|
960
|
+
try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
|
|
961
|
+
try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
|
|
962
|
+
}
|
|
963
|
+
|
|
964
|
+
test "Rolls.psywave" {
|
|
965
|
+
const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
|
|
966
|
+
var side = helpers.Side.init(&[_]helpers.Pokemon{.{
|
|
967
|
+
.species = .Bulbasaur,
|
|
968
|
+
.level = 100,
|
|
969
|
+
.moves = &[_]data.Move{.Tackle},
|
|
970
|
+
}});
|
|
971
|
+
|
|
972
|
+
try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
|
|
973
|
+
var rolls = Rolls.psywave(actions.p2, &side, .None);
|
|
974
|
+
try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
|
|
975
|
+
side.stored().level = 81;
|
|
976
|
+
rolls = Rolls.psywave(actions.p2, &side, .None);
|
|
977
|
+
try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
|
|
978
|
+
try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
|
|
979
|
+
}
|