@pkmn/engine 0.1.0-dev.a0167a9d → 0.1.0-dev.a0447192
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -2
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +43 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +96 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon.d.ts +2 -0
- package/build/pkg/addon.js +29 -51
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data.d.ts +23 -1
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js +1 -1
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +22 -9
- package/build/pkg/index.js +15 -10
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +20 -1
- package/build/pkg/protocol.js +105 -103
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +35 -68
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +132 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +199 -66
- package/package.json +46 -29
- package/src/bin/install-pkmn-engine +7 -5
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/data.zig +8 -8
- package/src/lib/common/debug.zig +39 -8
- package/src/lib/common/js.zig +4 -2
- package/src/lib/common/optional.zig +13 -9
- package/src/lib/common/options.zig +2 -0
- package/src/lib/common/protocol.zig +41 -36
- package/src/lib/common/rational.zig +53 -51
- package/src/lib/common/rng.zig +4 -4
- package/src/lib/common/util.zig +50 -1
- package/src/lib/gen1/calc.zig +508 -127
- package/src/lib/gen1/chance.zig +316 -173
- package/src/lib/gen1/data.zig +28 -27
- package/src/lib/gen1/helpers.zig +15 -450
- package/src/lib/gen1/mechanics.zig +216 -145
- package/src/lib/gen2/calc.zig +34 -16
- package/src/lib/gen2/chance.zig +90 -592
- package/src/lib/gen2/data.zig +15 -14
- package/src/lib/gen2/helpers.zig +4 -6
- package/src/lib/gen2/mechanics.zig +47 -77
- package/src/lib/pkmn.zig +7 -5
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +359 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/test/display/pkmn.html.tmpl +0 -368
package/src/lib/gen1/helpers.zig
CHANGED
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@@ -2,25 +2,16 @@ const std = @import("std");
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2
2
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const builtin = @import("builtin");
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3
3
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4
4
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const common = @import("../common/data.zig");
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5
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-
const optional = @import("../common/optional.zig");
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const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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-
const rational = @import("../common/rational.zig");
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const rng = @import("../common/rng.zig");
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8
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const util = @import("../common/util.zig");
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9
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const calc = @import("calc.zig");
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const chance = @import("chance.zig");
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const data = @import("data.zig");
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11
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const expectEqualSlices = std.testing.expectEqualSlices;
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const Choice = common.Choice;
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const Player = common.Player;
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const Optional = optional.Optional;
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const showdown = options.showdown;
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@@ -31,14 +22,11 @@ const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const Species = data.Species;
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const Stats = data.Stats;
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const Status = data.Status;
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const Action = chance.Action;
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const Actions = chance.Actions;
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const Duration = chance.Duration;
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const endian = builtin.cpu.arch.endian();
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const Struct = if (@hasField(std.builtin.Type, "struct")) .@"struct" else .Struct;
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/// Configuration options controlling the domain of valid Pokémon that can be generated by the
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/// random generator helpers.
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pub const Options = struct {
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@@ -181,7 +169,7 @@ pub const Pokemon = struct {
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var pokemon = data.Pokemon{};
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pokemon.species = p.species;
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const species = Species.get(p.species);
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inline for (@typeInfo(@TypeOf(pokemon.stats))
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inline for (@field(@typeInfo(@TypeOf(pokemon.stats)), @tagName(Struct)).fields) |field| {
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const hp = comptime std.mem.eql(u8, field.name, "hp");
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const spc =
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comptime std.mem.eql(u8, field.name, "spa") or std.mem.eql(u8, field.name, "spd");
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@@ -217,7 +205,7 @@ pub const Pokemon = struct {
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const lvl = if (rand.chance(u8, 1, 20)) rand.range(u8, 1, 99 + 1) else 100;
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var stats: Stats(u16) = .{};
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const dvs = DVs.random(rand);
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inline for (@typeInfo(@TypeOf(stats))
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inline for (@field(@typeInfo(@TypeOf(stats)), @tagName(Struct)).fields) |field| {
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@field(stats, field.name) = Stats(u16).calc(
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field.name,
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@field(species.stats, field.name),
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@@ -236,7 +224,7 @@ pub const Pokemon = struct {
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var m: Move = .None;
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sample: while (true) {
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m = @enumFromInt(rand.range(u8, 1, Move.size - 1 + 1));
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if (opt.durations and
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if (opt.durations and durations(m)) continue :sample;
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if (opt.block and blocked(m)) continue :sample;
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for (0..i) |j| if (ms[j].id == m) continue :sample;
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break;
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@@ -258,6 +246,7 @@ pub const Pokemon = struct {
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.stats = stats,
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.hp = if (opt.cleric) stats.hp else rand.range(u16, 0, stats.hp + 1),
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.status = if (!opt.cleric and rand.chance(u8, 1, 6 + 1))
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// NB: This will only assign sleep as 2 or 4 when rolled
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0 | (@as(u8, 1) << rand.range(u3, 1, 6 + 1))
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else
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0,
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@@ -274,17 +263,10 @@ fn blocked(m: Move) bool {
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};
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}
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-
fn
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fn durations(m: Move) bool {
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// Any moves that have effects that result in duration tracking with -Dchance
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return switch (Move.get(m).effect) {
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.
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.Bide,
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.Sleep,
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.Rage,
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.Binding,
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.Thrashing,
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.ConfusionChance,
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.Disable,
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.Haze,
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.Metronome,
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=> true,
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else => false,
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@@ -301,427 +283,9 @@ pub fn swtch(slot: u4) Choice {
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return .{ .type = .Switch, .data = slot };
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}
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const NONE = @intFromEnum(Optional(bool).None);
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/// Helper functions that efficiently return valid ranges for various RNG events based on the
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/// state of an `Action` and other events to be used to construct a "transitions" function.
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pub const Rolls = struct {
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const PLAYER_NONE = [_]Optional(Player){.None};
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const PLAYERS = [_]Optional(Player){ .P1, .P2 };
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/// Returns a slice with the correct range of values for speed ties given the `action` state.
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pub fn speedTie(action: Action) []const Optional(Player) {
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return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
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}
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const BOOL_NONE = [_]Optional(bool){.None};
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const BOOLS = [_]Optional(bool){ .false, .true };
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/// Returns a slice with the correct range of values for hits given the `action` state
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/// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
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pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
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if (parent == .true) return &BOOL_NONE;
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return if (action.hit == .None) &BOOL_NONE else &BOOLS;
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}
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/// Returns a slice with the correct range of values for critical hits given the `action` state
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/// and the state of the `parent` (whether the player's Pokémon's move hit).
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pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
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if (parent == .false) return &BOOL_NONE;
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return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
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}
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/// Returns a slice with the correct range of values for secondary chances hits given the
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/// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
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pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
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if (parent == .false) return &BOOL_NONE;
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return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
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}
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/// The min and max bounds on iteration over damage rolls.
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pub const Range = struct { min: u9, max: u9 };
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/// Returns the range bounding damage rolls given the `action` state and the state of
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/// the `parent` (whether the player's Pokémon's move hit).
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pub fn damage(action: Action, parent: Optional(bool)) Range {
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return if (parent == .false or action.damage == 0)
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.{ .min = 0, .max = 1 }
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else
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.{ .min = 217, .max = 256 };
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}
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/// Returns the max damage roll which will produce the same damage as `roll`
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/// given the base damage in `summaries`.
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pub fn coalesce(player: Player, roll: u8, summaries: *calc.Summaries, cap: bool) !u8 {
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if (roll == 0) return roll;
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const dmg = summaries.get(player.foe()).damage;
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if (dmg.base == 0 or (cap and dmg.capped)) return 255;
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// Closed form solution for max damage roll provided by Orion Taylor (taylorott)
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return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
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}
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/// Returns a slice with the correct range of values for confused given the `action` state
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/// and the state of the `parent` (the player's Pokémon's remaining confusion turns).
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pub fn confused(action: Action, parent: u4) []const Optional(bool) {
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return if (parent == 0 or action.confused == .None) &BOOL_NONE else &BOOLS;
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}
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/// Returns a slice with the correct range of values for paralysis given the `action` state
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/// and the state of the `parent` (whether the player's Pokémon was confused).
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pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
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if (parent == .true) return &BOOL_NONE;
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return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
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}
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const DURATION_NONE = [_]u1{0};
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const DURATION = [_]u1{1};
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-
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/// Returns a slice with a range of values for duration given the `action` state
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/// and the state of the `parent` (whether the player's Pokémon's move hit).
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pub fn duration(action: Action, parent: Optional(bool)) []const u1 {
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if (parent == .false) return &DURATION_NONE;
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return if (action.duration == 0) &DURATION_NONE else &DURATION;
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}
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const U3_NONE = [_]u3{0};
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const U3_FORCED = [_]u3{1};
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/// TODO
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pub inline fn sleep(dur: Duration, origin: Duration) []const u3 {
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const d = dur.sleep;
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const o = origin.sleep;
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if (o == d) return if (o == 0) &U3_NONE else &[_]u3{o};
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assert(d == 0 or d == o + 1);
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return if (o >= 7) &U3_NONE else &[_]u3{ 0, o + 1 };
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}
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const DISABLE_NONE = [_]u4{0};
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/// TODO
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pub inline fn disable(dur: Duration, origin: Duration, parent: u4) []const u4 {
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if (parent > 0) return &DISABLE_NONE;
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const a = dur.disable;
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const o = origin.disable;
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if (o == a) return if (o == 0) &DISABLE_NONE else &[_]u4{o};
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assert(a == 0 or a == o + 1);
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return if (o >= 8) &DISABLE_NONE else &[_]u4{ 0, o + 1 };
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}
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/// TODO
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pub inline fn confusion(dur: Duration, origin: Duration, parent: u4) []const u3 {
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if (parent > 0) return &U3_NONE;
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const a = dur.confusion;
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const o = origin.confusion;
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if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
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assert(a == 0 or a == o + 1);
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return if (o >= 5) &U3_NONE else if (o < 2)
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if (a == 0) &U3_NONE else &U3_FORCED
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else
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&[_]u3{ 0, o + 1 };
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}
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-
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/// TODO
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426
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pub inline fn attacking(dur: Duration, origin: Duration, parent: Optional(bool)) []const u3 {
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427
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if (parent == .true) return &U3_NONE;
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const a = dur.attacking;
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const o = origin.attacking;
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if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
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assert(a == 0 or a == o + 1);
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return if (o >= 3) &U3_NONE else if (o < 2)
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if (a == 0) &U3_NONE else &U3_FORCED
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else
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&[_]u3{ 0, o + 1 };
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}
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-
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/// TODO
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439
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pub inline fn binding(dur: Duration, origin: Duration, parent: Optional(bool)) []const u3 {
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if (parent == .true) return &U3_NONE;
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const a = dur.binding;
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const o = origin.binding;
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if (o == a) return if (o == 0) &U3_NONE else &[_]u3{o};
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assert(a == 0 or a == o + 1);
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return if (o >= 4) &U3_NONE else &[_]u3{ 0, o + 1 };
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}
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447
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-
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448
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const SLOT_NONE = [_]u4{0};
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449
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const SLOT = [_]u4{ 1, 2, 3, 4 };
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450
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-
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451
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/// Returns a slice with a range of values for move slots given the `action` state
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452
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/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
453
|
-
///
|
|
454
|
-
/// These slots may or **may not be valid** as slots may be unset / have 0 PP.
|
|
455
|
-
pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
|
|
456
|
-
if (parent == .false) return &SLOT_NONE;
|
|
457
|
-
return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
|
|
458
|
-
}
|
|
459
|
-
|
|
460
|
-
const MULTI_NONE = [_]u4{0};
|
|
461
|
-
const MULTI = [_]u4{ 2, 3, 4, 5 };
|
|
462
|
-
|
|
463
|
-
/// Returns a slice with the correct range of values for multi hit given the `action` state
|
|
464
|
-
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
465
|
-
pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
|
|
466
|
-
if (parent == .false) return &MULTI_NONE;
|
|
467
|
-
return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
|
|
468
|
-
}
|
|
469
|
-
|
|
470
|
-
const PSYWAVE_NONE = [_]u8{0};
|
|
471
|
-
const PSYWAVE = init: {
|
|
472
|
-
var rolls: [150]u8 = undefined;
|
|
473
|
-
for (0..150) |i| rolls[i] = i + 1;
|
|
474
|
-
break :init rolls;
|
|
475
|
-
};
|
|
476
|
-
|
|
477
|
-
/// Returns a slice with the correct range of values for psywave given the `action` state,
|
|
478
|
-
/// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
479
|
-
pub fn psywave(
|
|
480
|
-
action: Action,
|
|
481
|
-
side: *data.Side,
|
|
482
|
-
parent: Optional(bool),
|
|
483
|
-
) []const u8 {
|
|
484
|
-
if (parent == .false) return &PSYWAVE_NONE;
|
|
485
|
-
return if (action.psywave == 0)
|
|
486
|
-
&PSYWAVE_NONE
|
|
487
|
-
else
|
|
488
|
-
PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
|
|
489
|
-
}
|
|
490
|
-
|
|
491
|
-
const MOVE_NONE = [_]Move{.None};
|
|
492
|
-
|
|
493
|
-
/// Returns a slice with the correct range of values for metronome given the `action` state.
|
|
494
|
-
pub fn metronome(action: Action) []const Move {
|
|
495
|
-
return if (action.metronome == .None) &MOVE_NONE else &Move.METRONOME;
|
|
496
|
-
}
|
|
497
|
-
};
|
|
498
|
-
|
|
499
|
-
test "Rolls.speedTie" {
|
|
500
|
-
const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
|
|
501
|
-
try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
|
|
502
|
-
try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
|
|
503
|
-
}
|
|
504
|
-
|
|
505
|
-
test "Rolls.damage" {
|
|
506
|
-
const actions: Actions = .{ .p2 = .{ .damage = 221 } };
|
|
507
|
-
try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
|
|
508
|
-
try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
|
|
509
|
-
try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
|
|
510
|
-
}
|
|
511
|
-
|
|
512
|
-
test "Rolls.coalesce" {
|
|
513
|
-
var summaries =
|
|
514
|
-
calc.Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
|
|
515
|
-
try expectEqual(0, try Rolls.coalesce(.P2, 0, &summaries, false));
|
|
516
|
-
try expectEqual(241, try Rolls.coalesce(.P2, 238, &summaries, false));
|
|
517
|
-
try expectEqual(255, try Rolls.coalesce(.P2, 238, &summaries, true));
|
|
518
|
-
summaries.p1.damage.final = 74;
|
|
519
|
-
try expectEqual(217, try Rolls.coalesce(.P2, 217, &summaries, false));
|
|
520
|
-
try expectEqual(255, try Rolls.coalesce(.P2, 217, &summaries, true));
|
|
521
|
-
}
|
|
522
|
-
|
|
523
|
-
test "Rolls.hit" {
|
|
524
|
-
const actions: Actions = .{ .p2 = .{ .hit = .true } };
|
|
525
|
-
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
|
|
526
|
-
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
|
|
527
|
-
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
|
|
528
|
-
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
|
|
529
|
-
}
|
|
530
|
-
|
|
531
|
-
test "Rolls.secondaryChance" {
|
|
532
|
-
const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
|
|
533
|
-
try expectEqualSlices(
|
|
534
|
-
Optional(bool),
|
|
535
|
-
&.{ .false, .true },
|
|
536
|
-
Rolls.secondaryChance(actions.p1, .None),
|
|
537
|
-
);
|
|
538
|
-
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
|
|
539
|
-
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
|
|
540
|
-
}
|
|
541
|
-
|
|
542
|
-
test "Rolls.criticalHit" {
|
|
543
|
-
const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
|
|
544
|
-
try expectEqualSlices(
|
|
545
|
-
Optional(bool),
|
|
546
|
-
&.{ .false, .true },
|
|
547
|
-
Rolls.criticalHit(actions.p1, .None),
|
|
548
|
-
);
|
|
549
|
-
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p1, .false));
|
|
550
|
-
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
|
|
551
|
-
}
|
|
552
|
-
|
|
553
|
-
test "Rolls.confused" {
|
|
554
|
-
const actions: Actions = .{ .p2 = .{ .confused = .true } };
|
|
555
|
-
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, 1));
|
|
556
|
-
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.confused(actions.p2, 1));
|
|
557
|
-
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, 0));
|
|
558
|
-
}
|
|
559
|
-
|
|
560
|
-
test "Rolls.paralyzed" {
|
|
561
|
-
const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
|
|
562
|
-
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
|
|
563
|
-
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
|
|
564
|
-
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
|
|
565
|
-
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
|
|
566
|
-
}
|
|
567
|
-
|
|
568
|
-
test "Rolls.duration" {
|
|
569
|
-
const actions: Actions = .{ .p2 = .{ .duration = 3 } };
|
|
570
|
-
try expectEqualSlices(u1, &.{0}, Rolls.duration(actions.p1, .None));
|
|
571
|
-
try expectEqualSlices(u1, &.{1}, Rolls.duration(actions.p2, .None));
|
|
572
|
-
try expectEqualSlices(u1, &.{0}, Rolls.duration(actions.p2, .false));
|
|
573
|
-
}
|
|
574
|
-
|
|
575
|
-
test "Rolls.sleep" {
|
|
576
|
-
try expectEqualSlices(u3, &.{0}, Rolls.sleep(.{ .sleep = 0 }, .{ .sleep = 0 }));
|
|
577
|
-
try expectEqualSlices(u3, &.{ 0, 1 }, Rolls.sleep(.{ .sleep = 1 }, .{ .sleep = 0 }));
|
|
578
|
-
try expectEqualSlices(u3, &.{ 0, 2 }, Rolls.sleep(.{ .sleep = 0 }, .{ .sleep = 1 }));
|
|
579
|
-
try expectEqualSlices(u3, &.{1}, Rolls.sleep(.{ .sleep = 1 }, .{ .sleep = 1 }));
|
|
580
|
-
try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.sleep(.{ .sleep = 0 }, .{ .sleep = 2 }));
|
|
581
|
-
try expectEqualSlices(u3, &.{ 0, 7 }, Rolls.sleep(.{ .sleep = 7 }, .{ .sleep = 6 }));
|
|
582
|
-
try expectEqualSlices(u3, &.{0}, Rolls.sleep(.{ .sleep = 0 }, .{ .sleep = 7 }));
|
|
583
|
-
}
|
|
584
|
-
|
|
585
|
-
test "Rolls.disable" {
|
|
586
|
-
try expectEqualSlices(u4, &.{0}, Rolls.disable(.{ .disable = 0 }, .{ .disable = 0 }, 0));
|
|
587
|
-
try expectEqualSlices(u4, &.{ 0, 1 }, Rolls.disable(.{ .disable = 1 }, .{ .disable = 0 }, 0));
|
|
588
|
-
try expectEqualSlices(u4, &.{ 0, 2 }, Rolls.disable(.{ .disable = 0 }, .{ .disable = 1 }, 0));
|
|
589
|
-
try expectEqualSlices(u4, &.{1}, Rolls.disable(.{ .disable = 1 }, .{ .disable = 1 }, 0));
|
|
590
|
-
try expectEqualSlices(u4, &.{ 0, 3 }, Rolls.disable(.{ .disable = 0 }, .{ .disable = 2 }, 0));
|
|
591
|
-
try expectEqualSlices(u4, &.{0}, Rolls.disable(.{ .disable = 0 }, .{ .disable = 2 }, 1));
|
|
592
|
-
try expectEqualSlices(u4, &.{ 0, 8 }, Rolls.disable(.{ .disable = 8 }, .{ .disable = 7 }, 0));
|
|
593
|
-
try expectEqualSlices(u4, &.{0}, Rolls.disable(.{ .disable = 0 }, .{ .disable = 8 }, 0));
|
|
594
|
-
}
|
|
595
|
-
|
|
596
|
-
test "Rolls.confusion" {
|
|
597
|
-
try expectEqualSlices(u3, &.{0}, Rolls.confusion(.{ .confusion = 0 }, .{ .confusion = 0 }, 0));
|
|
598
|
-
try expectEqualSlices(u3, &.{1}, Rolls.confusion(.{ .confusion = 1 }, .{ .confusion = 0 }, 0));
|
|
599
|
-
try expectEqualSlices(u3, &.{0}, Rolls.confusion(.{ .confusion = 0 }, .{ .confusion = 1 }, 0));
|
|
600
|
-
try expectEqualSlices(u3, &.{1}, Rolls.confusion(.{ .confusion = 1 }, .{ .confusion = 1 }, 0));
|
|
601
|
-
try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.confusion(
|
|
602
|
-
.{ .confusion = 0 },
|
|
603
|
-
.{ .confusion = 2 },
|
|
604
|
-
0,
|
|
605
|
-
));
|
|
606
|
-
try expectEqualSlices(u3, &.{0}, Rolls.confusion(.{ .confusion = 0 }, .{ .confusion = 2 }, 1));
|
|
607
|
-
try expectEqualSlices(u3, &.{ 0, 5 }, Rolls.confusion(
|
|
608
|
-
.{ .confusion = 5 },
|
|
609
|
-
.{ .confusion = 4 },
|
|
610
|
-
0,
|
|
611
|
-
));
|
|
612
|
-
try expectEqualSlices(u3, &.{0}, Rolls.confusion(.{ .confusion = 0 }, .{ .confusion = 5 }, 0));
|
|
613
|
-
}
|
|
614
|
-
|
|
615
|
-
test "Rolls.attacking" {
|
|
616
|
-
try expectEqualSlices(u3, &.{0}, Rolls.attacking(
|
|
617
|
-
.{ .attacking = 0 },
|
|
618
|
-
.{ .attacking = 0 },
|
|
619
|
-
.false,
|
|
620
|
-
));
|
|
621
|
-
try expectEqualSlices(u3, &.{1}, Rolls.attacking(
|
|
622
|
-
.{ .attacking = 1 },
|
|
623
|
-
.{ .attacking = 0 },
|
|
624
|
-
.false,
|
|
625
|
-
));
|
|
626
|
-
try expectEqualSlices(u3, &.{0}, Rolls.attacking(
|
|
627
|
-
.{ .attacking = 0 },
|
|
628
|
-
.{ .attacking = 1 },
|
|
629
|
-
.false,
|
|
630
|
-
));
|
|
631
|
-
try expectEqualSlices(u3, &.{1}, Rolls.attacking(
|
|
632
|
-
.{ .attacking = 1 },
|
|
633
|
-
.{ .attacking = 1 },
|
|
634
|
-
.false,
|
|
635
|
-
));
|
|
636
|
-
try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.attacking(
|
|
637
|
-
.{ .attacking = 0 },
|
|
638
|
-
.{ .attacking = 2 },
|
|
639
|
-
.false,
|
|
640
|
-
));
|
|
641
|
-
try expectEqualSlices(u3, &.{0}, Rolls.attacking(
|
|
642
|
-
.{ .attacking = 0 },
|
|
643
|
-
.{ .attacking = 2 },
|
|
644
|
-
.true,
|
|
645
|
-
));
|
|
646
|
-
try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.attacking(
|
|
647
|
-
.{ .attacking = 3 },
|
|
648
|
-
.{ .attacking = 2 },
|
|
649
|
-
.false,
|
|
650
|
-
));
|
|
651
|
-
try expectEqualSlices(u3, &.{0}, Rolls.attacking(
|
|
652
|
-
.{ .attacking = 0 },
|
|
653
|
-
.{ .attacking = 3 },
|
|
654
|
-
.false,
|
|
655
|
-
));
|
|
656
|
-
}
|
|
657
|
-
|
|
658
|
-
test "Rolls.binding" {
|
|
659
|
-
try expectEqualSlices(u3, &.{0}, Rolls.binding(.{ .binding = 0 }, .{ .binding = 0 }, .false));
|
|
660
|
-
try expectEqualSlices(u3, &.{ 0, 1 }, Rolls.binding(
|
|
661
|
-
.{ .binding = 1 },
|
|
662
|
-
.{ .binding = 0 },
|
|
663
|
-
.false,
|
|
664
|
-
));
|
|
665
|
-
try expectEqualSlices(u3, &.{ 0, 2 }, Rolls.binding(
|
|
666
|
-
.{ .binding = 0 },
|
|
667
|
-
.{ .binding = 1 },
|
|
668
|
-
.false,
|
|
669
|
-
));
|
|
670
|
-
try expectEqualSlices(u3, &.{1}, Rolls.binding(.{ .binding = 1 }, .{ .binding = 1 }, .false));
|
|
671
|
-
try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.binding(
|
|
672
|
-
.{ .binding = 0 },
|
|
673
|
-
.{ .binding = 2 },
|
|
674
|
-
.false,
|
|
675
|
-
));
|
|
676
|
-
try expectEqualSlices(u3, &.{0}, Rolls.binding(.{ .binding = 0 }, .{ .binding = 2 }, .true));
|
|
677
|
-
try expectEqualSlices(u3, &.{ 0, 4 }, Rolls.binding(
|
|
678
|
-
.{ .binding = 4 },
|
|
679
|
-
.{ .binding = 3 },
|
|
680
|
-
.false,
|
|
681
|
-
));
|
|
682
|
-
try expectEqualSlices(u3, &.{0}, Rolls.binding(.{ .binding = 0 }, .{ .binding = 4 }, .false));
|
|
683
|
-
}
|
|
684
|
-
|
|
685
|
-
test "Rolls.moveSlot" {
|
|
686
|
-
const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
|
|
687
|
-
try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
|
|
688
|
-
try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
|
|
689
|
-
try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
|
|
690
|
-
}
|
|
691
|
-
|
|
692
|
-
test "Rolls.multiHit" {
|
|
693
|
-
const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
|
|
694
|
-
try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
|
|
695
|
-
try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
|
|
696
|
-
try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
|
|
697
|
-
}
|
|
698
|
-
|
|
699
|
-
test "Rolls.metronome" {
|
|
700
|
-
const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
|
|
701
|
-
try expectEqualSlices(Move, &.{.None}, Rolls.metronome(actions.p1));
|
|
702
|
-
try expectEqual(@as(Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
|
|
703
|
-
}
|
|
704
|
-
|
|
705
|
-
test "Rolls.psywave" {
|
|
706
|
-
const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
|
|
707
|
-
var side = Side.init(&[_]Pokemon{.{
|
|
708
|
-
.species = .Bulbasaur,
|
|
709
|
-
.level = 100,
|
|
710
|
-
.moves = &[_]Move{.Tackle},
|
|
711
|
-
}});
|
|
712
|
-
|
|
713
|
-
try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
|
|
714
|
-
var rolls = Rolls.psywave(actions.p2, &side, .None);
|
|
715
|
-
try expectEqual(150, rolls[rolls.len - 1]);
|
|
716
|
-
side.stored().level = 81;
|
|
717
|
-
rolls = Rolls.psywave(actions.p2, &side, .None);
|
|
718
|
-
try expectEqual(121, rolls[rolls.len - 1]);
|
|
719
|
-
try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
|
|
720
|
-
}
|
|
721
|
-
|
|
722
286
|
/// Empirically determined maximum number of bytes possibly required to store the diff between two
|
|
723
287
|
/// Generation I battles.
|
|
724
|
-
pub const MAX_DIFFS: usize =
|
|
288
|
+
pub const MAX_DIFFS: usize = 120;
|
|
725
289
|
|
|
726
290
|
/// The optimal size in bytes required to hold the diff between two Generation I battles.
|
|
727
291
|
/// At least as large as MAX_DIFFS.
|
|
@@ -743,8 +307,8 @@ pub fn diff(
|
|
|
743
307
|
|
|
744
308
|
var i: usize = 0;
|
|
745
309
|
while (i < size) : (i += 2) {
|
|
746
|
-
const val =
|
|
747
|
-
if (val !=
|
|
310
|
+
const val = util.bytesAsValue(u16, std.mem.asBytes(a)[i .. i + 2]).*;
|
|
311
|
+
if (val != util.bytesAsValue(u16, std.mem.asBytes(b)[i .. i + 2]).*) {
|
|
748
312
|
try w.writeByte(@intCast(i / 2));
|
|
749
313
|
try w.writeInt(u16, val, endian);
|
|
750
314
|
}
|
|
@@ -758,7 +322,8 @@ pub fn patch(battle: *data.Battle(data.PRNG), buf: []u8) void {
|
|
|
758
322
|
var i: usize = 0;
|
|
759
323
|
while (i < buf.len) : (i += 3) {
|
|
760
324
|
const off = @as(u16, @intCast(buf[i])) * 2;
|
|
761
|
-
const val = std.mem.readInt(u16, @ptrCast(buf[i + 1 .. i + 3]), endian);
|
|
762
|
-
|
|
325
|
+
const val = std.mem.readInt(u16, @as(*const [2]u8, @ptrCast(buf[i + 1 .. i + 3])), endian);
|
|
326
|
+
const bytes: *[2]u8 = @ptrCast(std.mem.asBytes(battle)[off .. off + 2]);
|
|
327
|
+
std.mem.writeInt(u16, bytes, val, endian);
|
|
763
328
|
}
|
|
764
329
|
}
|