@pkmn/engine 0.1.0-dev.84cc1a02 → 0.1.0-dev.90d6c14c

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Files changed (55) hide show
  1. package/README.md +85 -54
  2. package/build/pkg/addon.d.ts +7 -0
  3. package/build/pkg/addon.js +112 -0
  4. package/build/pkg/addon.js.map +1 -0
  5. package/build/pkg/data/layout.json +25 -3
  6. package/build/pkg/data.d.ts +1 -2
  7. package/build/pkg/data.js +3 -5
  8. package/build/pkg/data.js.map +1 -1
  9. package/build/pkg/gen1.d.ts +5 -4
  10. package/build/pkg/gen1.js +47 -31
  11. package/build/pkg/gen1.js.map +1 -1
  12. package/build/pkg/index.d.ts +15 -12
  13. package/build/pkg/index.js.map +1 -1
  14. package/build/pkg/protocol.d.ts +4 -2
  15. package/build/pkg/protocol.js +4 -2
  16. package/build/pkg/protocol.js.map +1 -1
  17. package/build/test/display.js +400 -0
  18. package/build/test/display.js.map +1 -0
  19. package/build/tools/debug.js +133 -0
  20. package/build/tools/debug.js.map +1 -0
  21. package/build.zig +55 -48
  22. package/package.json +56 -36
  23. package/src/bin/install-pkmn-engine +55 -31
  24. package/src/bin/pkmn-debug +62 -0
  25. package/src/lib/binding/node.zig +46 -141
  26. package/src/lib/binding/wasm.zig +6 -4
  27. package/src/lib/common/battle.zig +17 -0
  28. package/src/lib/common/data.zig +11 -11
  29. package/src/lib/common/debug.zig +21 -11
  30. package/src/lib/common/js.zig +118 -0
  31. package/src/lib/common/optional.zig +60 -0
  32. package/src/lib/common/options.zig +12 -3
  33. package/src/lib/common/protocol.zig +239 -178
  34. package/src/lib/common/rational.zig +353 -0
  35. package/src/lib/common/rng.zig +10 -10
  36. package/src/lib/common/util.zig +12 -0
  37. package/src/lib/gen1/README.md +213 -179
  38. package/src/lib/gen1/calc.zig +427 -0
  39. package/src/lib/gen1/chance.zig +1044 -0
  40. package/src/lib/gen1/data/moves.zig +10 -10
  41. package/src/lib/gen1/data/species.zig +2 -2
  42. package/src/lib/gen1/data/types.zig +3 -3
  43. package/src/lib/gen1/data.zig +64 -43
  44. package/src/lib/gen1/helpers.zig +439 -32
  45. package/src/lib/gen1/mechanics.zig +1003 -612
  46. package/src/lib/gen2/README.md +12 -13
  47. package/src/lib/gen2/data/items.zig +3 -3
  48. package/src/lib/gen2/data/moves.zig +1 -1
  49. package/src/lib/gen2/data/species.zig +1 -1
  50. package/src/lib/gen2/data/types.zig +3 -3
  51. package/src/lib/gen2/data.zig +37 -26
  52. package/src/lib/gen2/helpers.zig +9 -11
  53. package/src/lib/gen2/mechanics.zig +5 -4
  54. package/src/lib/pkmn.zig +68 -9
  55. package/src/test/display/pkmn.html.tmpl +368 -0
@@ -9,8 +9,8 @@ following files:
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9
  by the engine, described in detail [below](#data-structures)
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  - [`helpers.zig`](helpers.zig): helpers used to construct complex data types with
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  sensible defaults (internally used by tests and tools)
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- - [`mechanics.zig`](mechanics.zig): code which manipulates the data structures in order to implement
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- the mechanics of the game
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+ - [`mechanics.zig`](mechanics.zig): code which manipulates the data structures to implement the
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+ mechanics of the game
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  - [`test.zig`](test.zig): unit tests for `mechanics.zig` (the code is also tested by [integration
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  tests](../../../docs/TESTING.md) at a higher level)
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@@ -28,66 +28,68 @@ list of additional reference [**resources**](#resources).
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28
 
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  The following information is required to simulate a Generation I Pokémon battle:
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31
- | pkmn | Pokémon Red (pret) | Pokémon Showdown |
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- | ------------------------------------ | ---------------------------------- | -------------------------------------- |
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- | `battle.seed` | `Random{Add,Sub}` | `battle.seed` |
34
- | `battle.turn` | - | `battle.turn` |
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- | `battle.last_damage` | `Damage` | `battle.lastDamage` |
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- | `side.{active,pokemon}` | `PlayerMonNumber`/`BattleMon` | `side.active` |
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- | `side.team` | `PartyMons` | `side.pokemon` |
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- | `side.last_used_move` | `PlayerUsedMove` | `pokemon.lastMove` |
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- | `side.last_selected_move` | `PlayerSelectedMove` | `side.lastSelectedMove` |
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- | `battle.last_selected_indexes` | `PlayerMoveListIndex` | `side.lastMove` |
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- | `side.order` | - | `pokemon.position` |
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- | `{pokemon,active}.moves` | `{party,battle}_struct.{Moves,PP}` | `pokemon.{baseMoveSlots,moveSlots}` |
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- | `pokemon.hp` | `{party,battle}_struct.HP` | `pokemon.hp` |
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- | `{pokemon,active}.status` | `{party,battle}_struct.Status` | `pokemon.status` |
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- | `{pokemon,active}.level` | `PlayerMonUnmodifiedLevel` | `pokemon.level` |
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- | `pokemon.species` | `party_struct.Species` | `pokemon.baseSpecies` |
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- | `pokemon.stats` | `box_struct.Stats` | `pokemon.baseStoredStats` |
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- | `active.stats` | `battle_struct.Stats` | `pokemon.modifiedStats` |
49
- | `volatiles.transform` | `PlayerMonUnmodified*` | `pokemon.storedStats` |
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- | `active.species` | `battle_struct.Species` | `pokemon.species` |
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- | `{pokemon,active}.types` | `{party,battle}_struct.Type` | `pokemon.types` |
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- | `active.boosts` | `PlayerMon*Mod` | `pokemon.boosts` |
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- | `active.volatiles` | `PlayerBattleStatus{1,2,3}` | `pokemon.volatiles` |
54
- | `volatiles.state` | `PlayerBideAccumulatedDamage` | `volatiles.bide.totalDamage` |
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- | `volatiles.attacks` | `PlayerNumAttacksLeft` | `volatiles.{bide,lockedmove}.duration` |
56
- | `volatiles.confusion` | `PlayerConfusedCounter` | `volatiles.confusion.duration` |
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- | `volatiles.toxic` | `PlayerToxicCounter` | `volatiles.residualdmg.counter` |
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- | `volatiles.substitute` | `PlayerSubstituteHP` | `volatiles.substitute.hp` |
59
- | `volatiles.disabled_{move,duration}` | `PlayerDisabledMove{,Number}` | `volatiles.disable.{move,time}` |
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-
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- - Pokémon Showdown [does not implement the correct Generation I RNG](#rng) and as such its `seed` is
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+ | pkmn | Pokémon Red (pret) | Pokémon Showdown |
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+ | --------------------------------------- | ---------------------------------- | -------------------------------------- |
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+ | `battle.seed` | `Random{Add,Sub}` | `battle.seed` |
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+ | `battle.turn` | - | `battle.turn` |
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+ | `battle.last_damage` | `Damage` | `battle.lastDamage` |
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+ | `side.{active,pokemon}` | `PlayerMonNumber`/`BattleMon` | `side.active` |
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+ | `side.team` | `PartyMons` | `side.pokemon` |
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+ | `side.last_used_move` | `PlayerUsedMove` | `pokemon.lastMove` |
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+ | `side.last_selected_move` | `PlayerSelectedMove` | `side.lastSelectedMove` |
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+ | `battle.last_moves.{p1,p2}_index` | `PlayerMoveListIndex` | - |
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+ | `battle.last_moves.{p1,p2}_counterable` | - | `side.lastMove` |
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+ | `side.order` | - | `pokemon.position` |
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+ | `{pokemon,active}.moves` | `{party,battle}_struct.{Moves,PP}` | `pokemon.{baseMoveSlots,moveSlots}` |
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+ | `pokemon.hp` | `{party,battle}_struct.HP` | `pokemon.hp` |
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+ | `{pokemon,active}.status` | `{party,battle}_struct.Status` | `pokemon.status` |
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+ | `{pokemon,active}.level` | `PlayerMonUnmodifiedLevel` | `pokemon.level` |
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+ | `pokemon.species` | `party_struct.Species` | `pokemon.baseSpecies` |
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+ | `pokemon.stats` | `box_struct.Stats` | `pokemon.baseStoredStats` |
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+ | `active.stats` | `battle_struct.Stats` | `pokemon.modifiedStats` |
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+ | `volatiles.transform` | `PlayerMonUnmodified*` | `pokemon.storedStats` |
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+ | `active.species` | `battle_struct.Species` | `pokemon.species` |
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+ | `{pokemon,active}.types` | `{party,battle}_struct.Type` | `pokemon.types` |
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+ | `active.boosts` | `PlayerMon*Mod` | `pokemon.boosts` |
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+ | `active.volatiles` | `PlayerBattleStatus{1,2,3}` | `pokemon.volatiles` |
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+ | `volatiles.state` | `PlayerBideAccumulatedDamage` | `volatiles.bide.totalDamage` |
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+ | `volatiles.attacks` | `PlayerNumAttacksLeft` | `volatiles.{bide,lockedmove}.duration` |
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+ | `volatiles.confusion` | `PlayerConfusedCounter` | `volatiles.confusion.duration` |
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+ | `volatiles.toxic` | `PlayerToxicCounter` | `volatiles.residualdmg.counter` |
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+ | `volatiles.substitute` | `PlayerSubstituteHP` | `volatiles.substitute.hp` |
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+ | `volatiles.disabled_{move,duration}` | `PlayerDisabledMove{,Number}` | `volatiles.disable.{move,time}` |
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+
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+ - Pokémon Showdown [doesn't implement the correct Generation I RNG](#rng) and as such its `seed` is
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63
  different
63
- - `battle.turn` only needs to be tracked in order to be compatible with the Pokémon Showdown
64
- protocol
64
+ - `battle.turn` only needs to be tracked to be compatible with the Pokémon Showdown protocol
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  - Pokémon Showdown tracks several last used move variables (`Battle.lastMove`, `Side.lastMove`, and
66
66
  `Pokemon.lastMove`), none of which accurately match the `PlayerUsedMove` variable from the
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- cartridge (`Side.lastMove` should be what is used, but is used by Pokémon Showdown only for
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- Counter and is not set and cleared in the correct locations. `Pokemon.lastMove` matches
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- `PlayerUsedMove` more often so is what the engine attempts to model, despite the implications for
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- Counter)
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- - Pokémon Showdown does not implement the [partial-trapping move Mirror Move
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+ cartridge (`Side.lastMove` should be what's used, but is used by Pokémon Showdown only for Counter
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+ and isn't set and cleared in the correct locations. `Pokemon.lastMove` matches `PlayerUsedMove`
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+ more often so is what the engine attempts to model, despite the implications for Counter)
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+ - `battle.last_moves` doesn't map precisely to cartridge concepts because it's used to track desyncs
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+ which instead are represented on the cartridge as discrepancies between the two separate battle
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+ states that exist in the link battle.
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+ - Pokémon Showdown doesn't implement the [partial-trapping move Mirror Move
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74
  glitch](https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch) and as such
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- does not need to keep track of a player's last selected move index (`PlayerMoveListIndex`)
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+ doesn't need to keep track of a player's last selected move index (`PlayerMoveListIndex`)
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  - Battle results (win, lose, draw) and request states are communicated via the return value of
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  `Battle.update`
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- - Nicknames (`BattleMonNick`/`pokemon.name`) are not handled by the pkmn engine as they are expected
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+ - Nicknames (`BattleMonNick`/`pokemon.name`) aren't handled by the pkmn engine as they're expected
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  to be handled by driver code if required
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  - Pokémon Red's `LastSwitchInEnemyMonHP`, `InHandlePlayerMonFainted`, `PlayerNumHits`,
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  `PlayerMonMinimized`, and `Move{DidntMiss,Missed}` are relevant for messaging/UI only
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  - Pokémon Red's `TransformedEnemyMonOriginalDVs` is only relevant for the [Transform DV manipulation
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  glitch](https://pkmn.cc/bulba/Transform_glitches#Transform_DV_manipulation_glitch)
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- - Pokémon Red's `PlayerMove*` tracks information that is stored in the `Move` class
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+ - Pokémon Red's `PlayerMove*` tracks information that's stored in the `Move` class
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  - Pokémon Red's `PlayerStatsToDouble`/`PlayerStatsToHalve` are constants which are always 0
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- - pkmn does not store the DVs/stat experience of Pokémon as they are expected to already be
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- accounted for in the `Pokemon` `stats` and never need to be referenced in-battle (though a `DVs`
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- struct exists to simplify generating legal test data)
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+ - pkmn doesn't store the DVs/stat experience of Pokémon as they're expected to already be accounted
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+ for in the `Pokemon` `stats` and never need to be referenced in-battle (though a `DVs` struct
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+ exists to simplify generating legal test data)
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  - Instead of storing unmodified stats like Pokémon Red or Pokémon Showdown, pkmn simply tracks the
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  identity of the Pokémon that has been transformed into in the `active.volatiles.transform` field
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  - pkmn uses `volatiles.state` for total accumulated damage for Bide but also for implementing
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- accuracy overwrite mechanics for certain moves (this glitch is present on the device but is not
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+ accuracy overwrite mechanics for certain moves (this glitch is present on the device but isn't
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93
  correctly implemented by Pokémon Showdown currently)
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94
 
93
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  ### `Battle` / `Side`
@@ -98,14 +100,14 @@ The following information is required to simulate a Generation I Pokémon battle
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  store general information about the battle. Unlike in Pokémon Showdown there is a distinction
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  between the data structure for the "active" Pokémon and its party members (see below).
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101
- Due to layout constraints, the index of the last selected move for a side is stored in what would
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- otherwise be the padding bytes of`Battle` (the `last_selected_indexes` field) instead of in `Side`.
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+ Due to layout constraints, details about the last moves for a side are stored in what would
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+ otherwise be the padding bytes of`Battle` (the `last_moves` field) instead of in `Side`.
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105
 
104
106
  ### `Pokemon` / `ActivePokemon`
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107
 
106
- Similar to the cartridge, in order to save space different information is stored depending on
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- whether a [Pokémon](https://pkmn.cc/bulba/Pok%c3%a9mon_data_structure_%28Generation_I%29) is
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- actively participating in battle vs. is switched out (pret's [`battle_struct` vs.
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+ Similar to the cartridge, to save space different information is stored depending on whether a
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+ [Pokémon](https://pkmn.cc/bulba/Pok%c3%a9mon_data_structure_%28Generation_I%29) is actively
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+ participating in battle vs. is switched out (pret's [`battle_struct` vs.
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  `party_struct`](https://pkmn.cc/pokered/macros/ram.asm)). In Pokémon Showdown, all the Pokémon in a
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  battle are represented by the same
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  [`Pokemon`](https://github.com/smogon/pokemon-showdown/blob/master/sim/pokemon.ts) class, and static
@@ -117,14 +119,14 @@ A `MoveSlot` is a data-type for a `(move, current pp)` pair. A pared down versio
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  Showdown's `Pokemon.moveSlot`, it also stores data from the cartridge's `battle_struct::Move` macro
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  and can be used to replace the `PlayerMove*` data. Move PP is stored as a full byte instead of how
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  the cartridge (`battle_struct::PP`) stores it (6 bits for current PP and the remaining 2 bits used
120
- to store the number of applied PP Ups). PP Up bits do not actually need to be stored on move slot
122
+ to store the number of applied PP Ups). PP Up bits don't actually need to be stored on move slot
121
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  as max PP is never relevant in Generation I.
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124
 
123
125
  #### `Status`
124
126
 
125
127
  Bitfield representation of a Pokémon's major [status
126
- condition](https://pkmn.cc/bulba/Status_condition), mirroring how it is stored on the cartridge. A
127
- value of `0x00` means that the Pokémon is not affected by any major status, otherwise the lower 3
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+ condition](https://pkmn.cc/bulba/Status_condition), mirroring how it's stored on the cartridge. A
129
+ value of `0x00` means that the Pokémon isn't affected by any major status, otherwise the lower 3
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  bits represent the remaining duration for Sleep. Other status are denoted by the presence of
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  individual bits - at most one status should be set at any given time.
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@@ -133,10 +135,10 @@ below), so the upper most bit of `Status` is instead used to track state require
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  quirks:
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135
137
  - when combined with a valid sleep duration (or 0), it indicates that the `SLP` status was
136
- self-inflicted (required in order to implement Pokémon Showdown's "Sleep Clause Mod")
138
+ self-inflicted (required to implement Pokémon Showdown's "Sleep Clause Mod")
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139
  - when combined with `PSN` it indicates that the Pokémon is actually badly poisoned (required in
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  order to send the same incorrect protocol messages as Pokémon Showdown - the Toxic volatile
139
- alone is not sufficient in compatibility mode because it gets lost on switch)
141
+ alone isn't sufficient in compatibility mode because it gets lost on switch)
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142
 
141
143
  #### `Volatiles`
142
144
 
@@ -172,17 +174,16 @@ boolean flags that are cleared when the Pokémon faints or switches out:
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  [Toxic](https://pkmn.cc/bulba/Toxic_(move)) (counter),
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  [Transform](https://pkmn.cc/bulba/Transform_(move)) (identity), and
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  [Disable](https://pkmn.cc/bulba/Disable_(move)) (move and duration), and multi-hit attacks all
175
- require additional information that is also stored in the `Volatiles` structure. `MultiHit` is not
176
- strictly required to be stored as it should always be 0 after updates barring errors, however it is
177
+ require additional information that's also stored in the `Volatiles` structure. `MultiHit` isn't
178
+ strictly required to be stored as it should always be 0 after updates barring errors, however it's
177
179
  convenient to maintain as it maps neatly to the cartridge and is effectively "free" space-wise due
178
180
  to padding.
179
181
 
180
182
  The `state` field of `Volatiles` is effectively treated as a union:
181
183
 
182
184
  - if `volatiles.Bide` is set, `volatiles.data.state` reflects the total accumulated Bide damage
183
- - otherwise, `volatiles.data.state` reflects the last computed move accuracy (required in order to
184
- implement the [Rage and Thrash / Petal Dance accuracy
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- bug](https://www.youtube.com/watch?v=NC5gbJeExbs))
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+ - otherwise, `volatiles.data.state` reflects the last computed move accuracy (required to implement
186
+ the [Rage and Thrash / Petal Dance accuracy bug](https://www.youtube.com/watch?v=NC5gbJeExbs))
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187
 
187
188
  #### `Stats` / `Boosts`
188
189
 
@@ -194,11 +195,11 @@ boosts should always range from `-6`...`6` instead of `1`...`13` as on the cartr
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195
 
195
196
  `Move` serves as an identifier for a unique [Pokémon move](https://pkmn.cc/bulba/Move) that can be
196
197
  used to retrieve `Move.Data` with information regarding base power, accuracy, and type. As covered
197
- above, PP information isn't strictly necessary in Generation I so is dropped. `Move.None` exists as
198
- a special sentinel value to indicate `null`. Move PP data is only included for testing and is not
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+ earlier, PP information isn't strictly necessary in Generation I so is dropped. `Move.None` exists
199
+ as a special sentinel value to indicate `null`. Move PP data is only included for testing and isn't
199
200
  necessary for the actual engine implementation.
200
201
 
201
- In order to workaround various [Pokémon Showdown bugs](#bugs) and to support its protocol in traces,
202
+ In order to workaround various [Pokémon Showdown bugs](#bugs) and to support its protocol in logs,
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203
  additional information is stored in `Move.Data` (`targets`) about what Pokémon Showdown believes the
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204
  `Move.Target` to be (despite the concept of targeting not existing until Generation III when Double
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  battles were introduced). More specifically, a move's "targeting" status is required in various
@@ -217,11 +218,11 @@ places to determine which protocol messages to print.
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218
  ### `Species` / `Species.Data`
218
219
 
219
220
  `Species` just serves as an identifier for a unique [Pokémon
220
- species](https://pkmn.cc/bulba/Pokémon_species_data_structure_(Generation_I)) as the base stats
221
- of a species are already accounted for in the computed stats in the `Pokemon` structure and nothing
222
- in battle requires these to be recomputed. Similarly, Type is unnecessary to include as it is also
221
+ species](https://pkmn.cc/bulba/Pokémon_species_data_structure_(Generation_I)) as the base stats of a
222
+ species are already accounted for in the computed stats in the `Pokemon` structure and nothing in
223
+ battle requires these to be recomputed. Similarly, Type is unnecessary to include as it's also
223
224
  already present in the `Pokemon` struct. `Species.None` exists as a special sentinel value to
224
- indicate `null`. `Species.Data` is only included for testing and is not necessary for the actual
225
+ indicate `null`. `Species.Data` is only included for testing and isn't necessary for the actual
225
226
  engine implementation, outside of `Species.CHANCES` which is required as the base speed / 2 of the
226
227
  species is necessary for computing critical hit probability.
227
228
 
@@ -234,15 +235,15 @@ effectiveness - like the cartridge, effectiveness is stored as `0`, `5`, `10`, a
234
235
  (technically only a 2-bit value is required, but as with `Types` Zig only allows a minimum of a byte
235
236
  to be stored at each address of an array).
236
237
 
237
- The 'precedence' of the various type matchups matters beyond just the [dual-type damage
238
+ The 'precedence' of the various type match-ups matters beyond just the [dual-type damage
238
239
  misinformation
239
240
  glitch](https://pkmn.cc/bulba/List_of_glitches_(Generation_I)#Dual-type_damage_misinformation) -
240
241
  type effectiveness modifiers are applied based on the (haphazard) ordering of the effectiveness
241
242
  table as opposed to first applying modifiers for a species's first type and then second type. The
242
- engine maintains a `Type.PRECEDENCE` table with just the matchups that are relevant in game (certain
243
- type combinations cannot crop up with the limited Generation I species pool and as such are pruned
244
- for efficiency) and only looks up precedence when necessary to minimize expensive searches. Pokémon
245
- Showdown does not implement type precedence.
243
+ engine maintains a `Type.PRECEDENCE` table with just the match-ups that are relevant in game
244
+ (certain type combinations can't crop up with the limited Generation I species pool and as such are
245
+ pruned for efficiency) and only looks up precedence when necessary to minimize expensive searches.
246
+ Pokémon Showdown doesn't implement type precedence.
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247
 
247
248
  ## Information
248
249
 
@@ -268,8 +269,8 @@ entropy](https://en.wikipedia.org/wiki/Entropy_(information_theory))) is as foll
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269
  | **crit chance** | 7..65 | 6 | | **transform** | 0..15 | 4 |
269
270
  | **target** | 0..4 | 3 | | | | |
270
271
 
271
- From this we can determine the minimum bits[^1] required to store each data structure to determine
272
- how much overhead the representations above have after taking into consideration [alignment &
272
+ From this one can determine the minimum bits[^1] required to store each data structure to determine
273
+ how much overhead the preceding representations have after taking into consideration [alignment &
273
274
  padding](https://en.wikipedia.org/wiki/Data_structure_alignment) and
274
275
  [denormalization](https://en.wikipedia.org/wiki/Denormalization):
275
276
 
@@ -282,9 +283,9 @@ padding](https://en.wikipedia.org/wiki/Data_structure_alignment) and
282
283
  - the active Pokémon's level and current and max HP can always be referred to the `Pokemon`
283
284
  struct
284
285
  - **`Side`**: `ActivePokemon` + 6× `Pokemon` + active (`3`) + last used (`8`) + last selected
285
- (`8`)
286
- - `order` does not need to be stored as the party can always be rearranged as switches occur
287
- - **`Battle`**: 6× `Side` + seed (10× `8` + `4`) + turn (`10`) + last damage (`10`)
286
+ (`8`) + counterable (`1`) + last move index (`3`)
287
+ - `order` doesn't need to be stored as the party can always be rearranged as switches occur
288
+ - **`Battle`**: 6× `Side` + seed (9× `8` + `4`) + turn (`10`) + last damage (`10`)
288
289
  - **`Type.CHART`**: attacking types (`15`) × defending types (`15`) × effectiveness (`2`)[^2]
289
290
  - **`Type.PRECEDENCE`**: 29× attacking type (`4`) + defending type (`4`) pairs
290
291
  - **`Moves.DATA`**: 165× base power (`6`) + effect (`7`) + accuracy (`4`) + type (`4`) + target
@@ -295,8 +296,8 @@ padding](https://en.wikipedia.org/wiki/Data_structure_alignment) and
295
296
  | ----------------- | ----------- | ------------ | -------- |
296
297
  | `Pokemon` | 192 | 147 | 30.6% |
297
298
  | `ActivePokemon` | 256 | 202 | 26.7% |
298
- | `Side` | 1472 | 1056 | 33.5% |
299
- | `Battle` | 3088 | 2216 | 33.7% |
299
+ | `Side` | 1472 | 1107 | 33.0% |
300
+ | `Battle` | 3088 | 2310 | 33.7% |
300
301
  | `Type.CHART` | 1800 | 450 | 300.0% |
301
302
  | `Type.PRECEDENCE` | 232 | 232 | 0.0% |
302
303
  | `Moves.DATA` | 5280 | 3960 | 33.3% |
@@ -309,54 +310,59 @@ consideration the worst case all Pokémon types are required and 48 moves. The `
309
310
  could be eliminated and instead the `Move` data actually required by each `Pokemon` could be placed
310
311
  beside the `MoveSlot`, though this is both less general and adds unnecessary complexity.
311
312
 
312
- [^1]: For data with lower cardinality it is possible to save memory by ordinalizing the values and
313
+ [^1]: For data with lower cardinality it's possible to save memory by ordinalizing the values and
313
314
  turning them into indices into a lookup table (e.g. encode all possible move base powers in a lookup
314
315
  table and store the index into that table instead of the actual base power). While this approach may
315
316
  minimize the absolute memory used, performance is more likely to suffer as the goal is to minimize
316
- uncached memory lookups, not total memory usage.
317
+ un-cached memory lookups, not total memory usage.
317
318
 
318
319
  [^2]: Instead of storing as a sparse multi-dimensional array the type chart could instead only
319
320
  [store values which are not normal
320
321
  effectiveness](https://github.com/pret/pokered/blob/master/data/types/type_matchups.asm) in 820 bits
321
322
  as 82× attacking type (`4`) + defending type (`4`) + non-Normal effectiveness (`2`). This would
322
323
  avoid having to do two memory lookups at the cost of a longer time scanning, but the second lookup
323
- should already be fast due to locality of reference meaning it will likely already be in the cache.
324
+ should already be fast due to locality of reference meaning it's likely to already be in the cache.
324
325
  This approach would also render `Type.PRECEDENCE` unnecessary.
325
326
 
326
327
  ## Layout
327
328
 
328
329
  The precise layout of the engine's data structures is important to those implementing driver code,
329
330
  as clients must directly probe the engine's state through these structures (i.e. the pkmn engine
330
- does not produce an equivalent to Pokémon Showdown's `|request|` protocol message, this information
331
+ doesn't produce an equivalent to Pokémon Showdown's `|request|` protocol message, this information
331
332
  must be gleaned through the `Battle` state). Useful size and offset information can be found in
332
333
  the [`layout.json`](../../data/layout.json) which exists to simplify writing driver code.
333
334
 
334
- Documentation of the wire protocol used for logging traces when `-Dtrace` is enabled can be found in
335
- [PROTOCOL.md](../../../docs/PROTOCOL.md).
335
+ Documentation of the wire protocol used for protocol message logging when `-Dlog` is enabled can be
336
+ found in [PROTOCOL.md](../../../docs/PROTOCOL.md). Note that the
337
+ [`pkmn-debug`](../../../README.md#pkmn-debug) tool exists to display the binary protocol and battle
338
+ data in the browser for ease of debugging.
336
339
 
337
340
  ### `Battle`
338
341
 
339
- | Start | End | Data | Description |
340
- | ------- | ------- | ----------------------- | ------------------------------------------------------- |
341
- | 0 | 184 | [`sides[0]`](#side) | Player 1's side |
342
- | 184 | 368 | [`sides[1]`](#side) | Player 2's side |
343
- | 368 | 370 | `turn` | The current turn number |
344
- | 370 | 372 | `last_damage` | The last damage dealt by either side |
345
- | 372 | 373-376 | `last_selected_indexes` | The slot index of the last selected moves for each side |
346
- | 373-376 | 384 | `rng` | The RNG state |
342
+ | Start | End | Data | Description |
343
+ | ------- | ------- | ------------------- | ------------------------------------------------------- |
344
+ | 0 | 184 | [`sides[0]`](#side) | Player 1's side |
345
+ | 184 | 368 | [`sides[1]`](#side) | Player 2's side |
346
+ | 368 | 370 | `turn` | The current turn number |
347
+ | 370 | 372 | `last_damage` | The last damage dealt by either side |
348
+ | 372 | 374-376 | `last_moves` | The slot index of the last selected moves for each side |
349
+ | 374-376 | 384 | `rng` | The RNG state |
347
350
 
348
351
  - the current `turn` is 2 bytes, written in native-endianness
349
- - `last_selected_indexes` layout depends on whether or not Pokémon Showdown compatibility mode is
350
- enabled (`-Dshowdown`). In either case it stores a move "slot", where 0 is used as an empty value and
351
- 1-4 represent actual moves:
352
- - if `showdown` is enabled bytes 372 and 373 are used to store the last selected move index of
353
- `side[0]` and bytes 374 and 375 store the last selected move index of `side[1]`
354
- - otherwise byte 372 stores the last selected move index of `side[0]` in its first 4 bits and
355
- `side[1]`'s in its second 4 bits
352
+ - `last_moves` layout depends on whether or not Pokémon Showdown compatibility mode is enabled
353
+ (`-Dshowdown`). In either case it stores the last selected move index and last executed move for
354
+ each player (required to detect desyncs). In the case of the move index, 0 is used as an empty
355
+ value and 1-4 represent actual moves:
356
+ - if `showdown` is enabled byte 372 is used to store the last selected move index of `side[0]` and
357
+ byte 373 is used to store whether or not the side's last executed move would have been considered
358
+ "counterable"; and bytes 374 and 375 store the same information for `side[1]`
359
+ - otherwise the first 4 bits of byte 372 stores the last selected move index of `side[0]` and the
360
+ next 4 bits store whether that side's last executed move would have been considered
361
+ "counterable", with the same information for `side[1]`'s being stored in the second byte
356
362
  - the `rng` depends on whether or not Pokémon Showdown compatibility mode is enabled (`-Dshowdown`):
357
363
  - if `showdown` is enabled, the RNG state begins on byte 376 and consists of a 64-bit seed,
358
364
  written in native-endianness
359
- - otherwise the RNG state begins on byte 373 and consists of the 10 bytes of the seed followed by
365
+ - otherwise the RNG state begins on byte 374 and consists of the 9 bytes of the seed followed by
360
366
  the index pointing to which byte of the seed is currently being used
361
367
 
362
368
  ### `Side`
@@ -375,7 +381,7 @@ Documentation of the wire protocol used for logging traces when `-Dtrace` is ena
375
381
  | 183 | 184 | `last_used_move` | The last move the player used |
376
382
 
377
383
  - `order` is a 6 byte array where `order[i]` represents the "slot" of `pokemon[i]`, where the slot
378
- is usually a unique value from 1-6 but can be 0 in situations where a player brings less than six
384
+ is usually a unique value from 1 to 6 but can be 0 in situations where a player brings less than six
379
385
  Pokémon to battle (note however that if `order[i]` is 0 than for all j > 0 `order[i+j]` **must**
380
386
  equal 0).
381
387
 
@@ -402,7 +408,7 @@ Documentation of the wire protocol used for logging traces when `-Dtrace` is ena
402
408
  | 28 | 29 | `moves[2].id` | The active Pokémon's third move |
403
409
  | 29 | 30 | `moves[2].pp` | The PP of the active Pokémon's third move |
404
410
  | 30 | 31 | `moves[3].id` | The active Pokémon's fourth move |
405
- | 31 | 32 | `moves[3].pp` | The PP of the active Pokémon's fourth moe |
411
+ | 31 | 32 | `moves[3].pp` | The PP of the active Pokémon's fourth move |
406
412
 
407
413
  - the active Pokémon's `stats.hp` is always identical to the corresponding stored Pokémon's `stats.hp`
408
414
  - `boosts` and `types` includes bytes which store two 4-bit fields each
@@ -437,7 +443,7 @@ Documentation of the wire protocol used for logging traces when `-Dtrace` is ena
437
443
  | 40 | 48 | `substitute` | The remaining HP of the Substitute |
438
444
  | 48 | 52 | `transform` | The identity of whom the active Pokémon is transformed into |
439
445
  | 52 | 56 | `disabled_duration` | The remaining turns the move is disabled |
440
- | 56 | 59 | `disabled_move` | The move slot (1-4) that is disabled |
446
+ | 56 | 59 | `disabled_move` | The move slot (1-4) that's disabled |
441
447
  | 59 | 64 | `toxic` | The number of turns toxic damage has been accumulating |
442
448
 
443
449
  ### `Pokemon`
@@ -471,61 +477,80 @@ Smogon](https://www.smogon.com/forums/posts/5933177/show):
471
477
 
472
478
  - moves on Pokémon Showdown can do 0 damage instead of failing or causing a [division-by-zero
473
479
  freeze](https://pkmn.cc/bulba-glitch-1#Division_by_0).
474
- - Pokémon Showdown does not implement type effectiveness precedence correctly.
480
+ - Pokémon Showdown doesn't implement type effectiveness precedence correctly.
475
481
  - Pokémon Showdown checks for type and OHKO immunity before accuracy.
476
482
  - Confusion self-hits use the wrong damage formula resulting in off-by-one errors (and also fail to
477
- account for an opponent's Reflect). Furthermore, the confusion self-hit damage will erroneously be
478
- inflicted to the confused user's substitute if the confused user had been attempting to use a
479
- self-targeting move.
480
-
481
- Beyond the general bugs listed above, several move effects are implemented incorrectly by Pokémon
482
- Showdown. Some of these moves are [too fundamentally broken to be implemented](#unimplementable) by
483
- the pkmn engine, but the following moves have their broken behavior preserved in `-Dshowdown` mode:
484
-
485
- - **Bide**: If the opponent faints after Bide inflicts damage on Pokémon Showdown residual damage
486
- incorrectly still gets applied to Bide's user.
483
+ account for an opponent's Reflect). Furthermore, the confusion self-hit damage erroneously gets
484
+ inflicted on the confused user's substitute if the confused user had been attempting to use a
485
+ self-targeting move. Finally, Pokémon Showdown erroneously considers the *uncapped* self-hit
486
+ damage for the purposes of tracking the battle's last damage.
487
+
488
+ Beyond these general bugs, several move effects are implemented incorrectly by Pokémon Showdown.
489
+ Some of these moves are [too fundamentally broken to be implemented](#unimplementable) by the pkmn
490
+ engine, but the following moves have their broken behavior preserved in `-Dshowdown` mode:
491
+
492
+ - **Bide**: Bide's damage can overflow if OHKO moves are involved because OHKO moves work by setting
493
+ the damage to 65535 - Pokémon Showdown doesn't implement this overflow and instead lets Bide's
494
+ damage grow unbounded. Additionally, if the opponent faints after Bide inflicts damage on Pokémon
495
+ Showdown residual damage incorrectly still gets applied to Bide's user.
496
+ - **Counter**: On Pokémon Showdown choices made while sleeping (which shouldn't have been
497
+ registered) can erroneously cause Counter to trigger Desync Clause Mod behavior. Additionally,
498
+ because Pokémon Showdown neglects to zero the last battle damage if a move misses due to immunity
499
+ or invulnerability Counter occasionally works on Pokémon Showdown when it should fail.
487
500
  - **Leech Seed**: Leech Seed fails to heal its source side if a seeded target faints due to
488
- recoil/crash damage on Pokémon Showdown. Pokémon Showdown also updates the battle's last damage
489
- field with the uncapped Leech Seed damage which has consequences for Bide and Counter.
501
+ recoil/crash damage on Pokémon Showdown.
490
502
  - **Pay Day**: Pay Day should still scatter coins if it hits (but doesn't break) and opponent's
491
503
  Substitute but doesn't on Pokémon Showdown.
492
- - **Flinch**: Flinching does not get cleared during move selection on Pokémon Showdown and is
504
+ - **Flinch**: Flinching doesn't get cleared during move selection on Pokémon Showdown and is
493
505
  instead cleared in Pokémon Showdown's "residual" phase, meaning the flinch status gets erroneously
494
506
  preserved across fainting (as fainting triggers Pokémon Showdown's "instaswitch" behavior which
495
507
  skips end-of-turn residuals).
496
- - **Thrash** / **Petal Dance**: once a Pokémon is locked into a thrashing move they will lose all
497
- speed ties on Pokémon Showdown (due to the fact that if they win the speed tie their action will
498
- then get "changed" and inserted back into the queue after their opponent's action).
508
+ - **Rage**: Rage boosts should still result in burn/paralysis [stat modification
509
+ errors](https://pkmn.cc/bulba-glitch-1#Stat_modification_errors) but don't on Pokémon Showdown.
510
+ Furthermore, Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking
511
+ into a Substitute instead of all moves. Pokémon Showdown also implements the [Rage and Thrash /
512
+ Petal Dance accuracy bug]( https://www.youtube.com/watch?v=NC5gbJeExbs) incorrectly, as the
513
+ accuracy only gets written when the volatile is present which can lead to incorrect accuracy
514
+ values on turns where Rage is used on the same turn as a move which modifies accuracy or evasion.
515
+ - **Thrash** / **Petal Dance**: once a Pokémon is locked into a thrashing move they lose all speed
516
+ ties on Pokémon Showdown (due to the fact that if they win the speed tie their action then gets
517
+ "changed" and inserted back into the queue after their opponent's action). Pokémon Showdown also
518
+ implements accuracy incorrectly, as covered earlier.
499
519
  - **Freeze** / **Sleep**: Pokémon Showdown requires a move to be selected when a Pokémon is frozen
500
520
  or sleeping and uses that in the event that the status is removed while on the cartridge no
501
521
  selection is possible and no turn exists for the thawed/woken Pokémon to act except in the case of
502
522
  a Fire-type move thawing a slower Pokémon (which should result in the [Freeze top move selection
503
- glitch](https://glitchcity.wiki/Freeze_top_move_selection_glitch), which is not implemented and
523
+ glitch](https://glitchcity.wiki/Freeze_top_move_selection_glitch), which isn't implemented and
504
524
  would also likely be incorrect if it were to be implemented due to how Pokémon Showdown
505
525
  incorrectly saves arbitrary moves with its choice selection semantics). Furthermore, thrashing
506
- volatiles should not be cleared if the user misses a turn due to freeze / sleep.
526
+ volatiles shouldn't be cleared if the user misses a turn due to freeze / sleep.
507
527
  - **Hyper Beam**: due to improperly implemented selection mechanics, the [Hyper Beam
508
528
  automatic-selection glitch](https://glitchcity.wiki/Hyper_Beam_automatic_selection_glitch) does
509
529
  not exist on Pokémon Showdown. Additionally, Hyper Beam being able to cause [Freeze permanent
510
- helplessness](https://pkmn.cc/bulba-glitch-1#Hyper_Beam_.2B_Freeze_permanent_helplessness) is not
530
+ helplessness](https://pkmn.cc/bulba-glitch-1#Hyper_Beam_.2B_Freeze_permanent_helplessness) isn't
511
531
  implement by Pokémon Showdown.
512
532
  - **Roar** / **Whirlwind**: these moves can miss on Pokémon Showdown (and advance the RNG when
513
- checking) which is incorrect (these moves should always fail, but do not check accuracy or advance
533
+ checking) which is incorrect (these moves should always fail, but don't check accuracy or advance
514
534
  the RNG). More importantly, these moves should *not* cause the tracked last battle damage to be
515
535
  zeroed, but on Pokémon Showdown they do.
516
536
  - **Substitute**: in addition to the [Substitute + Confusion
517
537
  glitch](https://pkmn.cc/bulba-glitch-1#Substitute_.2B_Confusion_glitch) not being implemented
518
- correctly (covered above), the [Substitute 1/4
538
+ correctly (covered earlier), the [Substitute 1/4
519
539
  glitch](https://glitchcity.wiki/Substitute_%C2%BC_HP_glitch) also fails in many cases due to
520
540
  Pokémon Showdown implementing the health check based on floating point division instead of integer
521
- divison like on the cartridge (meaning the Substitute 1/4 glitch will only occur if the Pokémon's
522
- maximum HP is evenly divisible by 4). Finally, Substitute also incorrectly blocks Dream Eater on
523
- Pokémon Showdown.
541
+ division like on the cartridge (meaning the Substitute 1/4 glitch only occurs if the Pokémon's
542
+ maximum HP is evenly divisible by 4). Substitute also incorrectly blocks Dream Eater on
543
+ Pokémon Showdown and incorrectly still heals 1 HP for any draining moves if the attack does 0
544
+ damage. Finally, Pokémon Showdown uses a `subFainted` field to track whether a Substitute was
545
+ broken to know when to nullify a move's effect, only it doesn't get cleared at the end of
546
+ the turn and can result in incorrect behavior on subsequent turns with the moves Mirror Move and
547
+ Metronome that invoke `runMove` (which is where `subFainted` gets cleared) on the user but skips
548
+ calling it for the eventual true target.
524
549
 
525
550
  In addition to numerous cases where Pokémon Showdown uses the wrong type of message (e.g. `|-fail`
526
- vs. `|-miss|` vs. `|-immune|`, e.g. in the case of Leech Seed) which are not documented here, Pokémon
527
- Showdown sometimes gets message ordering incorrect (which does not effect the outcome
528
- of the battle, only pedantic UI correctness):
551
+ vs. `|-miss|` vs. `|-immune|`, e.g. in the case of Leech Seed) which aren't documented here, Pokémon
552
+ Showdown sometimes gets message ordering incorrect (which doesn't effect the outcome of the battle,
553
+ only pedantic UI correctness):
529
554
 
530
555
  - **Rage**: Rage should report the `|-boost|` before the Disable `|-miss|`, not after.
531
556
  - **Haze**: Haze clears the status/volatiles in an incorrect order.
@@ -538,21 +563,21 @@ Pokémon Showdown also implements a number of modifications to the cartridge (us
538
563
  called out in the `|rule|` section at the beginning of a battle's log):
539
564
 
540
565
  - **Sleep Clause Mod**: players are prevented from putting more than one of their opponent's Pokémon
541
- to sleep at a time (usage of the move will fail).
566
+ to sleep at a time (usage of the move fails).
542
567
  - **Freeze Clause Mod**: players are prevented from freezing more than one of their opponent's
543
- Pokémon at a time (usage of the move will fail).
544
- - **Desync Clause Mod**: If the usage of a move would cause a desync it instead causes a
545
- failure. However, this mod does not trigger for [**division by
568
+ Pokémon at a time (usage of the move fails).
569
+ - **Desync Clause Mod**: If the usage of a move would cause a desync it instead causes a failure.
570
+ However, this mod doesn't trigger for [**division by
546
571
  zero**](https://pkmn.cc/bulba/List_of_glitches_(Generation_I)#Division_by_0) - instead of failing,
547
572
  Pokémon Showdown silently patches the damage calculation to divide by 1 instead of 0. The
548
573
  definition of the Desync Clause Mod should be extended or the code should be changed to fail
549
574
  instead of succeeding in these cases.
550
575
  - **Endless Battle Clause**: Prematurely ends the battle in a tie after 1000 turns or in certain
551
- situations where it is trivially detectable that no progress can be made.
576
+ situations where it's trivially detectable that no progress can be made.
552
577
  - **Switch Priority Clause Mod**: When both player switch out their Pokémon at the same time the
553
578
  faster Pokémon switches first. This mod is **not broadcast at the start of the battle in the
554
- `|rule|` section** in Generation I (or II) as the actual order of switches here does not have
555
- competitive implications like it does in Generation III, but it is still contrary to how the games
579
+ `|rule|` section** in Generation I (or II) as the actual order of switches here doesn't have
580
+ competitive implications like it does in Generation III, but it's still contrary to how the games
556
581
  work where the [host (Player 1)'s Pokemon would switch
557
582
  first](https://www.smogon.com/forums/posts/5989318/show).
558
583
 
@@ -590,31 +615,39 @@ the correct control flow):
590
615
  still gets a turn under the [trapping sleep
591
616
  glitch](https://glitchcity.wiki/Trapping_move_and_sleep_glitch), Wrap does 0 damage against
592
617
  Ghost-type Pokémon instead of properly respecting immunity, and binding effects are handled in the
593
- wrong order in the code.
594
- - **Counter**: On Pokémon Showdown choices made while sleeping (which should not have been
595
- registered) can erroneously cause Counter to trigger Desync Clause Mod behavior.
618
+ wrong order in the code which results in either out of order messaging or, more consequentially,
619
+ Pokémon using Rage/Bide or Thrashing/Charging moves being incorrectly forced to skip a turn when
620
+ the Pokémon using the Binding move switches.
596
621
  - **Mimic**: Pokémon Showdown checks that the user of Mimic has Mimic in one of their move slots,
597
- which means Mimic legally called via Metronome or Mirror Move will only work if the user also has
598
- Mimic (and the moved mimicked by Mimic called via Metronome / Mirror Move will erroneously
599
- override the Mimic move slot instead of the Metronome / Mirror Move move slot). Furthermore,
600
- because Pokémon Showdown deducts PP based on a move's name instead of slot, if Mimic copies a move
601
- the Pokémon already knows, PP deduction for using either the original move of the mimicked move
602
- will instead deduct PP for whichever appears at the lower move slot index and the PP will be
603
- allowed to go negative (effectively allowing for infinite PP use).
604
- - **Mirror Move**: Binding moves misbehave when used via Mirror Move (though Pokémon Showdown has
605
- its own weird behavior and does not implement the [partial trapping move Mirror Move
622
+ which means Mimic legally called via Metronome or Mirror Move only works if the user also has
623
+ Mimic (and the moved mimicked by Mimic called via Metronome / Mirror Move erroneously overrides
624
+ the Mimic move slot instead of the Metronome / Mirror Move move slot). Furthermore, because
625
+ Pokémon Showdown deducts PP based on a move's name instead of slot, if Mimic copies a move the
626
+ Pokémon already knows, PP deduction for using either the original move of the mimicked move
627
+ instead deducts PP for whichever appears at the lower move slot index and the PP is allowed to go
628
+ negative (effectively allowing for infinite PP use). Pokémon Showdown also doesn't deduct PP from
629
+ using Transform if it was copied by Mimic.
630
+ - **Mirror Move**: As covered earlier, both Substitute and Binding moves misbehave when used via
631
+ Mirror Move (though Pokémon Showdown has its own weird behavior and doesn't implement the [partial
632
+ trapping move Mirror Move
606
633
  glitch](https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch) that exists
607
- on the cartridge).
608
- - **Metronome**: In addition to the issues with binding moves, Metronome and Mirror Move cannot
609
- mutually call each other more than 3 times in a row without causing the Pokémon Showdown simulator
610
- to crash due to defensive safety checks that do not exist on the cartridge.
611
- - **Transform**: Transform screws up the effect of Disable, because on Pokémon Showdown, Disable
634
+ on the cartridge). Additionally, Pokémon Showdown sets the last used move every turn a Pokémon is
635
+ Thrashing instead of just on the turn it's actually selected meaning Mirror Move sometimes
636
+ successfully mirrors a Thrashing move when it should fail. Finally, if Mirror Move copies Struggle
637
+ it shouldn't deduct PP but on Pokémon Showdown it does.
638
+ - **Metronome**: In addition to the issues with binding moves and Substitute, Metronome and Mirror
639
+ Move can't mutually call each other more than 3 times in a row without causing the Pokémon
640
+ Showdown simulator to crash due to defensive safety checks that don't exist on the cartridge.
641
+ - **Transform**: Transform screws up the effect of Disable, because on Pokémon Showdown, Disable
612
642
  prevents moves of a given *name* from being used (e.g. "Water Gun") as opposed to moves in a
613
- specific *slot* (e.g. the 2nd move slot), and a Pokémon's moves can change after Transform (this
614
- is not an issue with Disable + Mimic because Mimic happens to replace the same slot). Furthermore,
615
- transforming and then using Mirror Move / Metronome can result in [glitchy behavior and
643
+ specific *slot* (e.g. the second move slot), and a Pokémon's moves can change after Transform
644
+ (this isn't an issue with Disable + Mimic because Mimic happens to replace the same slot).
645
+ Transform also has a bad interaction with Pokémon Showdown's buggy Haze implementation, as Haze on
646
+ Pokémon Showdown doesn't copy unmodified stats, leaving the Transformed Pokémon with incorrect
647
+ stats. Furthermore, transforming and then using Mirror Move / Metronome can result in [glitchy
648
+ behavior and
616
649
  softlocks](https://pkmn.cc/bulba/Transform_glitches#Transform_.2B_Mirror_Move.2FMetronome_PP_error)
617
- which Pokémon Showdown does not implement.
650
+ which Pokémon Showdown doesn't implement.
618
651
 
619
652
  Importantly, Pokémon Showdown's **speed tie RNG mechanics are unimplementable** in the pkmn engine
620
653
  as they rely on internal implementation decisions made by Pokémon Showdown that are impossible to
@@ -625,13 +658,13 @@ below).
625
658
 
626
659
  **The pkmn engine aims to match the cartridge's RNG frame-accurately**, in that provided with the
627
660
  same initial seed and inputs it should produce the same battle playout as the Pokémon Red cartridge.
628
- **Pokémon Showdown does not correctly implement frame-accurate RNG in any generation**, and along
629
- with the [bugs](#bugs) discussed above this results in large differences in the codebase. Because
661
+ **Pokémon Showdown doesn't correctly implement frame-accurate RNG in any generation**, and along
662
+ with the [bugs](#bugs) discussed earlier this results in large differences in the codebase. Because
630
663
  the pkmn engine aims to be as compatible with Pokémon Showdown as possible when in `-Dshowdown`
631
664
  compatibility mode, the implications of these differences are outlined below:
632
665
 
633
666
  - **RNG**: Pokémon Showdown uses the RNG from Generation V & VI in every generation, despite
634
- the seeds and algorithm being different. Pokémon Red uses a simple 8-bit RNG with 10 distinct
667
+ the seeds and algorithm being different. Pokémon Red uses a simple 8-bit RNG with 9 distinct
635
668
  seeds generated when the link connection is established, whereas Pokémon Showdown uses a 64-bit
636
669
  RNG with a 32-bit output.
637
670
  - **Algorithm**: As detailed in the table below, the algorithm used by Pokémon Showdown in the
@@ -644,15 +677,15 @@ compatibility mode, the implications of these differences are outlined below:
644
677
  sampling to ensure uniformity as is done on the cartridge. This means that certain values are
645
678
  fractionally more likely to be chosen than others, though this bias is usually quite small (e.g.
646
679
  in the case of Metronome instead of selecting moves with an equal $1\over163$ chance, Pokémon
647
- Showdown will select some with a $1\over2^{32}$ greater chance than others).
680
+ Showdown selects some with a $1\over2^{32}$ greater chance than others).
648
681
  - **Order of operations**: RNG calls effectively introduce something similar to a ["memory
649
682
  barrier"](https://en.wikipedia.org/wiki/Memory_barrier) in that they must be sequenced correctly
650
683
  (though operations which occur between them may happen in any order). Pokémon Showdown violates
651
684
  this by introducing additional operations (see below) and changing up the order of existing
652
685
  operations (e.g. choosing to check for hit/miss, determine the number of hits for moves with
653
686
  multiple hits, determine if a move hit critically and then the damage instead of checking for
654
- hit/miss and determining number of hits *after* the other two). While it is often desirable to
655
- rearrange code for performance or to improve readability this can only be done if it does not
687
+ hit/miss and determining number of hits *after* the other two). While it's often desirable to
688
+ rearrange code for performance or to improve readability this can only be done if it doesn't
656
689
  affect accuracy.
657
690
  - **Speed-ties**: In addition to [breaking switch-in speed ties with an RNG
658
691
  call](https://www.smogon.com/forums/threads/adv-switch-priority.3622189/), speed ties in Pokémon
@@ -663,16 +696,16 @@ compatibility mode, the implications of these differences are outlined below:
663
696
  ties proves impossible, and thus the reference Pokémon Showdown implementation pkmn engine aims to
664
697
  match has been [patched](../../../docs/TESTING.md#patches) to change this behavior.
665
698
  - **Effects**: Pokémon Showdown occasionally incorrectly inserts RNG calls in move effect handlers
666
- when they are not relevant:
699
+ when they're not relevant:
667
700
  - Roar / Whirlwind roll to hit and can "miss" as opposed to simply failing
668
701
 
669
- Finally, the **initial 10-byte seed for link battles on Pokémon Red cannot include bytes larger than
702
+ Finally, the **initial 9-byte seed for link battles on Pokémon Red can't include bytes larger than
670
703
  the `SERIAL_PREAMBLE_BYTE`**, so must be in the range $\left[0, 252\right]$. This has implications
671
- on the first 10 random numbers generated during the battle and has [**non-trivial competitive
704
+ on the first 9 random numbers generated during the battle and has [**non-trivial competitive
672
705
  implications**](https://www.smogon.com/forums/posts/9068411/show) (at the start of the battle move
673
706
  effects become more likely, the ["1/256-miss" glitch](https://glitchcity.wiki/1/256_miss_glitch)
674
- cannot happen, Player 1 is more likely to win speed ties, etc) that Pokémon Showdown cannot
675
- replicate due to everything described above.
707
+ can't happen, Player 1 is more likely to win speed ties, etc) that Pokémon Showdown can't replicate
708
+ due to everything described earlier.
676
709
 
677
710
  All of places in the link battle code where randomness is required are outlined below:
678
711
 
@@ -692,19 +725,19 @@ All of places in the link battle code where randomness is required are outlined
692
725
  | **Paralysis** (full) | `beforeMove` | Trigger if $X < 63$ |
693
726
  | **Poison** (chance) | `Effects.poison` | Trigger if $X < 52$ ($103$ for Smog / Sludge) |
694
727
  | **Sleep** (duration) | `Effects.sleep` | <dl><dt>Pokémon Red</dt><dd>Continue generating until $X \land 7 \neq 0$</dd><dt>Pokémon Showdown</dt><dd>Generate $X \in \left[1, 8\right)$</dd></dl> |
695
- | **Bide** (duration) | `Effects.bide` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 1\right) + 2$ turns</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \left[2, 4\right)$ turns</dd></dl> |
728
+ | **Bide** (duration) | `Effects.bide` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 1\right) + 2$ turns</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \left[2, 4\right)$ turns</dd></dl> |
696
729
  | **Disable** (move) | `Effects.disable` | <dl><dt>Pokémon Red</dt><dd>Continue generating until $X \land 3$ is the index of a non-empty move slot</dd><dt>Pokémon Showdown</dt><dd>Generate $X \in \left[0, \|movesSlots\|\right)$</dd></dl> |
697
730
  | **Disable** (duration) | `Effects.disable` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 7\right) + 1$ turns</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \left[1, 9\right)$ turns</dd></dl> |
698
- | **Metronome** (move) | `metronome` | <dl><dt>Pokémon Red</dt><dd>Continue generating until $X$ matches the index of a move which is not Struggle or Metronome</dd><dt>Pokémon Showdown</dt><dd>Generate $X \in \left[0, \|validMoves\|\right)$, where $validMoves$ is ordered set of moves with Struggle and Metronome removed <i>(indexes of moves > Metronome will be shifted down)</i></dd></dl> |
731
+ | **Metronome** (move) | `metronome` | <dl><dt>Pokémon Red</dt><dd>Continue generating until $X$ matches the index of a move which isn't Struggle or Metronome</dd><dt>Pokémon Showdown</dt><dd>Generate $X \in \left[0, \|validMoves\|\right)$, where $validMoves$ is ordered set of moves with Struggle and Metronome removed <i>(indexes of moves > Metronome are shifted down)</i></dd></dl> |
699
732
  | **Mimic** (move) | `Effects.mimic` | <dl><dt>Pokémon Red</dt><dd>Continue generating until $X \land 3$ is the index of a non-empty move slot</dd><dt>Pokémon Showdown</dt><dd>Generate $X \in \left[0, \|movesSlots\|\right)$</dd></dl> |
700
733
  | **Psywave** (power) | `specialDamage` | <dl><dt>Pokémon Red</dt><dd>Continue generating until $X < {3\over2} \cdot level$</dd><dt>Pokémon Showdown</dt><dd>Generate $X \in \left[0, {3\over2} \cdot level\right)$</dd></dl> |
701
734
  | **Thrash** (rampage) | `Effects.thrash` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 1\right) + 2$ turns</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \left[2, 4\right)$ turns</dd></dl> |
702
735
  | **Thrash** (confusion) | `beforeMove` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 3\right) + 2$ turns</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \left[2, 6\right)$ turns</dd></dl> |
703
- | **Binding** (duration) | `Effects.binding` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 3\right) + 1$ further turns if $\left(X \land 3\right) < 2$<br /> otherwise last for $\left(Y \land 3\right) + 1$ further turns (reroll)</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \{2, 2, 3, 3, 4, 5\} - 1$ further turns</dd></dl> |
736
+ | **Binding** (duration) | `Effects.binding` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 3\right) + 1$ further turns if $\left(X \land 3\right) < 2$<br /> otherwise last for $\left(Y \land 3\right) + 1$ further turns (reroll)</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \{2, 2, 2, 3, 3, 3, 4, 5\} - 1$ further turns</dd></dl> |
704
737
  | **Multi-Hit** (hits) | `Effects.multiHit` | *Ibid.* |
705
738
  | **Unboost** (chance) | `Effects.unboost` | Trigger if $X < 85$ |
706
739
 
707
- *In the table above,* $X$ *is always in the range* $\left[0, 256\right)$ *for Pokémon Red and for
740
+ *In the preceding table,* $X$ *is always in the range* $\left[0, 256\right)$ *for Pokémon Red and for
708
741
  Pokémon Showdown is always **scaled** from the 32-bit output range of the RNG to either be in that
709
742
  range or to whichever range is specified by the description.*
710
743
 
@@ -747,7 +780,8 @@ table provides a rough mapping between pkmn and Pokémon Red methods:
747
780
  | `handleResidual` | `HandlePoisonBurnLeechSeed` |
748
781
  | `endTurn` / `checkEBC` | - |
749
782
 
750
- Pokémon Red groups move effect handlers together into several groups, these have also been renamed for clarification in the pkmn engine:
783
+ Pokémon Red groups move effect handlers together into several groups, these have also been renamed
784
+ for clarification in the pkmn engine:
751
785
 
752
786
  | pkmn | Pokémon Red (pret) |
753
787
  | --------------- | ------------------------- |
@@ -763,7 +797,7 @@ The pkmn engine attempts to adhere to certain naming conventions:
763
797
  - **`p1`** & **`p2`** always correspond to the `Side` of `Player.P1` and `Player.P2` respectively
764
798
  - **`player`** is the executing turn `Player` (`hWhoseTurn`) and **`player.foe()`** is their
765
799
  opponent
766
- - if `player` (executing turn player) is present then **`side`** will always correspond to their
800
+ - if `player` (executing turn player) is present then **`side`** always corresponds to their
767
801
  `Side` and **`foe`** the opposing `Side`, however `side` can refer to an arbitrary `Side` object
768
802
  if there is no `player` in scope (e.g. in helper functions)
769
803
  - **`target_player`** is a target `Player` whose corresponding `Side` is **`target`**