@pkmn/engine 0.1.0-dev.84cc1a02 → 0.1.0-dev.86ae1278

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +137 -71
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +43 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +96 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon.d.ts +9 -0
  10. package/build/pkg/addon.js +89 -0
  11. package/build/pkg/addon.js.map +1 -0
  12. package/build/pkg/data/ids.json +12 -12
  13. package/build/pkg/data/layout.json +27 -5
  14. package/build/pkg/data/protocol.json +69 -12
  15. package/build/pkg/data.d.ts +28 -7
  16. package/build/pkg/data.js +3 -5
  17. package/build/pkg/data.js.map +1 -1
  18. package/build/pkg/gen1.d.ts +5 -4
  19. package/build/pkg/gen1.js +49 -33
  20. package/build/pkg/gen1.js.map +1 -1
  21. package/build/pkg/index.d.ts +39 -22
  22. package/build/pkg/index.js +15 -10
  23. package/build/pkg/index.js.map +1 -1
  24. package/build/pkg/protocol.d.ts +24 -3
  25. package/build/pkg/protocol.js +127 -104
  26. package/build/pkg/protocol.js.map +1 -1
  27. package/build/tools/debug.js +101 -0
  28. package/build/tools/debug.js.map +1 -0
  29. package/build/tools/display/debug.jsx +128 -0
  30. package/build/tools/display/debug.jsx.map +1 -0
  31. package/build/tools/display/index.js +132 -0
  32. package/build/tools/display/index.js.map +1 -0
  33. package/build/tools/display/ui.jsx +349 -0
  34. package/build/tools/display/ui.jsx.map +1 -0
  35. package/build/tools/display/util.js +18 -0
  36. package/build/tools/display/util.js.map +1 -0
  37. package/build.zig +300 -153
  38. package/package.json +101 -48
  39. package/src/bin/install-pkmn-engine +71 -37
  40. package/src/bin/pkmn-debug +62 -0
  41. package/src/lib/common/array.zig +77 -0
  42. package/src/lib/common/battle.zig +17 -0
  43. package/src/lib/common/data.zig +19 -31
  44. package/src/lib/common/debug.zig +51 -15
  45. package/src/lib/common/js.zig +120 -0
  46. package/src/lib/common/optional.zig +71 -0
  47. package/src/lib/common/options.zig +16 -3
  48. package/src/lib/common/protocol.zig +947 -403
  49. package/src/lib/common/rational.zig +447 -0
  50. package/src/lib/common/rng.zig +31 -22
  51. package/src/lib/common/util.zig +61 -0
  52. package/src/lib/gen1/calc.zig +959 -0
  53. package/src/lib/gen1/chance.zig +1169 -0
  54. package/src/lib/gen1/data/moves.zig +202 -190
  55. package/src/lib/gen1/data/species.zig +5 -5
  56. package/src/lib/gen1/data/types.zig +10 -10
  57. package/src/lib/gen1/data.zig +98 -83
  58. package/src/lib/gen1/helpers.zig +142 -40
  59. package/src/lib/gen1/mechanics.zig +1313 -877
  60. package/src/lib/gen2/calc.zig +161 -0
  61. package/src/lib/gen2/chance.zig +902 -0
  62. package/src/lib/gen2/data/items.zig +14 -20
  63. package/src/lib/gen2/data/moves.zig +664 -570
  64. package/src/lib/gen2/data/species.zig +2 -2
  65. package/src/lib/gen2/data/types.zig +137 -34
  66. package/src/lib/gen2/data.zig +129 -90
  67. package/src/lib/gen2/generated.zig +806 -0
  68. package/src/lib/gen2/helpers.zig +54 -32
  69. package/src/lib/gen2/mechanics.zig +3564 -15
  70. package/src/lib/node.zig +131 -0
  71. package/src/lib/pkmn.zig +88 -12
  72. package/src/lib/wasm.zig +13 -0
  73. package/src/tools/display/dom.ts +96 -0
  74. package/src/tools/display/ui.css +351 -0
  75. package/src/lib/binding/node.zig +0 -229
  76. package/src/lib/binding/wasm.zig +0 -10
  77. package/src/lib/gen1/README.md +0 -778
  78. package/src/lib/gen2/README.md +0 -309
package/LICENSE CHANGED
@@ -1,6 +1,4 @@
1
- The MIT License (MIT)
2
-
3
- Copyright (c) 2021-2023 pkmn contributors
1
+ Copyright (c) 2021-2024 pkmn contributors
4
2
 
5
3
  Permission is hereby granted, free of charge, to any person obtaining a copy of
6
4
  this software and associated documentation files (the "Software"), to deal in
package/README.md CHANGED
@@ -3,7 +3,7 @@
3
3
  <br />
4
4
  <br />
5
5
  <a href="https://github.com/pkmn/engine/actions/workflows/test.yml">
6
- <img alt="Test Status" src="https://github.com/pkmn/engine/workflows/Tests/badge.svg" />
6
+ <img alt="Test Status" src="https://github.com/pkmn/engine/actions/workflows/test.yml/badge.svg" />
7
7
  </a>
8
8
  <a href="#status">
9
9
  <img alt="WIP" src="https://img.shields.io/badge/status-WIP-red.svg" />
@@ -12,13 +12,21 @@
12
12
  <img alt="License" src="https://img.shields.io/badge/License-MIT-blue.svg" />
13
13
  </a>
14
14
  </p>
15
+
16
+ > [!WARNING]
17
+ > **This project is under heavy development** and currently the `main` branch contains numerous breaking
18
+ > changes which may not work and which are not fully documented. Please **wait for the forthcoming
19
+ > initial v0.1 release** before depending on this project (code from the
20
+ > [`old`](https://github.com/pkmn/engine/releases/tag/old) tag can also be used to experiment with a
21
+ > more stable version of the codebase).
22
+
15
23
  <hr />
16
24
 
17
25
  A minimal, complete, Pokémon battle simulation engine optimized for performance and
18
26
  [designed](docs/DESIGN.md) for tooling, embedded systems, and [artificial
19
27
  intelligence](https://github.com/pkmn/0-ERROR) use cases. This engine aims to be a frame-accurate and
20
28
  [bug-for-bug compatible](http://www.catb.org/jargon/html/B/bug-for-bug-compatible.html)
21
- implementation of both Pokémon battles as defined by the original game code, and the [Pokémon
29
+ implementation of both Pokémon battles as defined by the original game code and the [Pokémon
22
30
  Showdown](https://pokemonshowdown.com/)[^1] simulator which represents Pokémon battling as practically
23
31
  interpreted online.
24
32
 
@@ -49,14 +57,16 @@ $ zig build --prefix /usr/local -Doptimize=ReleaseFast
49
57
  ```
50
58
 
51
59
  The Zig website has [installation instructions](https://ziglang.org/learn/getting-started/) which
52
- walk through how to install Zig on each platform - the engine code should work on Zig v0.11.0 dev
53
- build 2168 or greater, though tracks Zig's master branch so this may change in the future if
54
- breaking language changes are introduced:
60
+ walk through how to install Zig on each platform - the engine code should work on Zig v0.11.0,
61
+ though tracks Zig's master branch so this may change in the future if breaking language changes are
62
+ introduced. Note that **due to a [bug in the Zig
63
+ compiler](https://github.com/ziglang/zig/issues/17768), compiling with a version of Zig before
64
+ `0.12.0-dev.876+aaf46187a` is recommended for performance**.
55
65
 
56
66
  `libpkmn` can be built with `-Dshowdown` to instead produce the Pokémon Showdown compatible
57
- `libpkmn-showdown` library. Furthermore, trace logging can be enabled through `-Dtrace`. The
58
- `libpkmn` and `libpkmn-showdown` objects available in the binary release are compiled with and
59
- without the `-Dtrace` flag respectively.
67
+ `libpkmn-showdown` library. Furthermore, protocol message logging can be enabled through `-Dlog`.
68
+ The `libpkmn` and `libpkmn-showdown` objects available in the binary release are both compiled with
69
+ the `-Dlog` flag by default.
60
70
 
61
71
  ### `@pkmn/engine`
62
72
 
@@ -67,44 +77,69 @@ $ npm install @pkmn/engine
67
77
  ```
68
78
 
69
79
  The driver depends on being able to find compiled Node/WASM addons in
70
- `node_modules/@pkmn/engine/build/lib` in order to be useful. When you install the package a
71
- [`postinstall` lifecycle script](https://docs.npmjs.com/cli/v8/using-npm/scripts) will run
72
- [`install-pkmn-engine`](src/bin/install-pkmn-engine) which will check for a compatible `zig`
73
- compiler (see above regarding minimum version) and download one to
74
- `node_module/@pkmn/engine/build/bin` if it can't find one, as well as looking for (and downloading,
75
- if necessary) the required Node headers needed to successfully build the addons natively.
80
+ `node_modules/@pkmn/engine/build/lib` to be useful. When you install the package a [`postinstall`
81
+ lifecycle script](https://docs.npmjs.com/cli/v8/using-npm/scripts) runs
82
+ [`install-pkmn-engine`](src/bin/install-pkmn-engine) which checks for a compatible `zig` compiler
83
+ (see earlier regarding minimum version) and download one to `node_module/@pkmn/engine/build/bin` if
84
+ it can't find one, as well as looking for (and downloading, if necessary) the required Node headers
85
+ needed to successfully build the addons natively.
76
86
 
77
87
  **If you have configured `npm` to `--ignore-scripts` you must either run `npx install-pkmn-engine`
78
88
  directly or build the addons manually and place the artifacts in the expected paths.**
79
89
 
80
90
  ### `pkmn`
81
91
 
82
- Until the [Zig package manager](https://github.com/ziglang/zig/projects/4) is completed, the
83
- recommended way of using the `pkmn` package in Zig is by either copying this repository into your
84
- project or by using [git submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules) and then
85
- adding the following to your `build.zig`:
92
+ To include `pkmn`, add it as a dependency in your project's
93
+ [`build.zig.zon`](https://github.com/ziglang/zig/blob/master/doc/build.zig.zon.md) using [Zig's
94
+ Package Management
95
+ system](https://ziglang.org/download/0.11.0/release-notes.html#Package-Management):
96
+
97
+
98
+ ```zig
99
+ .dependencies = .{
100
+ .pkmn = .{
101
+ .url = "https://github.com/pkmn/engine/archive/RELEASE.tar.gz",
102
+ },
103
+ },
104
+ ```
105
+
106
+ Replace `RELEASE` with the tag for the [release](https://github.com/pkmn/engine/releases) you wish
107
+ to use (e.g. `0.1.0` or `nightly`) or the specific hash of any commit. Next, run `zig build` and
108
+ copy the expected hash from the error message into your `build.zig.zon` alongside the `.url`:
109
+
110
+ ```sh
111
+ $ zig build
112
+ error: dependency is missing hash field
113
+ .url = "https://github.com/pkmn/engine/archive/nightly.tar.gz",
114
+ ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
115
+ note: expected .hash = "122056b93b403033cb7d9bed96a02c2eb8cc1275515976167726ada6eb4207e8ef8a",
116
+ ```
117
+
118
+ Note that this hash is **not** going to be the same as the commit hash. After adding the hash to
119
+ your `build.zig.zon` you will be able to import the `pkmn` package's build helpers into your
120
+ `build.zig`:
86
121
 
87
122
  ```zig
88
123
  const std = @import("std");
89
- const pkmn = @import("lib/pkmn/build.zig");
90
124
 
91
- pub fn build(b: *std.build.Builder) void {
125
+ pub fn build(b: *std.Build) void {
92
126
  ...
93
- exe.addModule("pkmn", pkmn.module(b, .{ .showdown = true, .trace = true }));
127
+ const pkmn = b.dependency("pkmn", .{ .showdown = true, .log = true });
128
+ exe.root_module.addImport("pkmn", pkmn.module("pkmn"));
94
129
  ...
95
130
  }
96
131
  ```
97
132
 
98
- The engine's `build.zig` exposes a `module` function that takes an options structure to allow for
99
- configuring whether or not Pokémon Showdown compatibility mode or trace logs should be enabled.
100
- Alternatively, you may set options via a `pkmn_options` [root source file
133
+ The `pkmn` package can be configured with various options such as whether or not Pokémon Showdown
134
+ compatibility mode or protocol message logging should be enabled. Alternatively, you may set options
135
+ via a `pkmn_options` [root source file
101
136
  declaration](https://ziglang.org/documentation/master/#Root-Source-File). There are several
102
137
  undocumented internal options that can be tweaked as well via build or root options, though these
103
- options are not officially supported, affect correctness, and may change meaning or behavior without
138
+ options aren't officially supported, affect correctness, and may change meaning or behavior without
104
139
  warning. Use at your own risk.
105
140
 
106
141
  ```zig
107
- pub const pkmn_options = .{ .showdown = true, .trace = true };
142
+ pub const pkmn_options = .{ .showdown = true, .log = true };
108
143
  ```
109
144
 
110
145
  ## Usage
@@ -112,63 +147,66 @@ pub const pkmn_options = .{ .showdown = true, .trace = true };
112
147
  For each Pokémon generation, the engine provides a battle structure with two functions - a function
113
148
  to `update` the battle's state based on both players' choices and a function that defines which
114
149
  `choices` are valid at that decision point (at the beginning of a battle both player's must "pass"
115
- as their first choice in order to switch in the first member of their party). If `-Dtrace` logging
116
- is enabled each update will produce logs which can be decoded into a buffer (`LOGS_SIZE` constants
117
- are provided to make it easy to allocate a buffer of the correct size). Each `update` will return a
118
- result to indicate either that the battle has terminated or which types of choices will be available
119
- for each player.
150
+ as their first choice to switch in the first member of their party). If `-Dlog` protocol logging is
151
+ enabled each update produces logs which can be decoded into a buffer (`LOGS_SIZE` constants are
152
+ provided to make it easy to allocate a buffer of the correct size). Each `update` returns a result
153
+ to indicate either that the battle has terminated or which types of choices are available for each
154
+ player.
120
155
 
121
156
  Unlike [Pokémon Showdown's
122
157
  SIM-PROTOCOL](https://github.com/smogon/pokemon-showdown/blob/master/sim/SIM-PROTOCOL.md#choice-requests)
123
158
  which provides a rich request object at each decision point, the pkmn engine computes the possible
124
- choices on demand based on the result of the previous `update` and the battle state (`OPTIONS_SIZE`
159
+ choices on demand based on the result of the previous `update` and the battle state (`CHOICES_SIZE`
125
160
  is a good size to initialize the buffer passed to `choices`). **Attempting to update the battle with
126
161
  a choice not present in the options returned by `choices` is undefined behavior and may corrupt
127
162
  state or cause the engine to crash.**
128
163
 
129
164
  Battles may be played out from any point but to freshly initialize a battle which is yet to start
130
165
  the turn count and active Pokémon should be zeroed out (driver code should handle this for you).
131
- Most driver code should also provide helpers to make initialize a battle convenient - check the
166
+ Most driver code should also provide helpers to make initializing battle convenient - check the
132
167
  respective documentation and examples for the bindings being used. The engine's [protocol
133
168
  documentation](docs/PROTOCOL.md) goes into greater detail on the specifics of updates and the
134
169
  potential logs that may result.
135
170
 
136
171
  *The snippets below are meant to merely illustrate in broad strokes how the pkmn engine can be used
137
- \- the [`examples`](src/examples) directory contains fully commented and runnable code.*
172
+ \- the [`examples`](examples) directory contains fully commented and runnable code.*
138
173
 
139
174
  ### C
140
175
 
141
176
  [`pkmn.h`](src/include/pkmn.h) exports the C API for `libpkmn`. Symbols are all prefixed with
142
- `pkmn_` to avoid name collisions. If `-Dtrace` is enabled and logging throws an error then the error
143
- will be encoded in the `pkmn_result` and can be checked with `pkmn_error`.
177
+ `pkmn_` to avoid name collisions. If `-Dlog` is enabled and logging throws an error then the error
178
+ is encoded in the `pkmn_result` and can be checked with `pkmn_error`.
144
179
 
145
180
  ```c
146
181
  #include <pkmn.h>
147
182
 
183
+ pkmn_battle_options options;
184
+ pkmn_gen1_battle_options_set(&options, ...);
148
185
  pkmn_battle battle = ...;
149
- uint8_t buf[PKMN_LOGS_SIZE];
186
+
150
187
  pkmn_result result;
151
188
  pkmn_choice c1 = 0, c2 = 0;
152
- while (!pkmn_result_type(result = pkmn_battle_update(&battle, c1, c2, buf, PKMN_LOGS_SIZE))) {
189
+ while (!pkmn_result_type(result = pkmn_battle_update(&battle, c1, c2, &options))) {
153
190
  c1 = choose(PKMN_PLAYER_P1, pkmn_result_p1(result));
154
191
  c2 = choose(PKMN_PLAYER_P2, pkmn_result_p2(result));
192
+ pkmn_gen1_battle_options_set(&options, ...);
155
193
  }
156
194
  if (pkmn_error(result)) exit(1);
157
195
  ```
158
196
 
159
- [(full code)](src/examples/c/example.c)
197
+ [(full code)](examples/c/example.c)
160
198
 
161
- The C API does not export any helpers for creating or accessing the opaque battle objects - it is
199
+ The C API doesn't export any helpers for creating or accessing the opaque battle objects - it's
162
200
  instead intended to be used as the foundation for more ergonomic bindings in [other
163
201
  languages](#other) (the lack of namespaces and bit fields having an implementation-defined layout in
164
202
  C are the main contributing factors to the sparseness of what `libpkmn` chooses to expose).
165
203
 
166
204
  ### JavaScript / TypeScript
167
205
 
168
- `@pkmn/engine` depends on the [`@pkmn/data`](https://www.npmjs.com/package/@pkmn/data) which
206
+ `@pkmn/engine` depends on the [`@pkmn/data`](https://www.npmjs.com/package/@pkmn/data) package which
169
207
  requires a `Dex` implementation to be provided as well. The `Battle.create` function can be used to
170
208
  initialize a `Battle` from the beginning, or `Battle.restore` can be used to re-instantiate a battle
171
- which is in already progress. If logging is enabled the output can be turned into Pokémon Showdown
209
+ which is already in progress. If logging is enabled the output can be turned into Pokémon Showdown
172
210
  protocol via `Log.parse`.
173
211
 
174
212
  ```ts
@@ -191,20 +229,20 @@ while (!(result = battle.update(c1, c2)).type) {
191
229
  console.log(result);
192
230
  ```
193
231
 
194
- [(full code)](src/examples/js/example.ts)
232
+ [(full code)](examples/js/example.ts)
195
233
 
196
- By default, the `@pkmn/engine` package will compile the engine with `-Dshowdown`, though by running
234
+ By default, the `@pkmn/engine` package compiles the engine with `-Dshowdown`, though by running
197
235
  `install-pkmn-engine` directly and passing in `--options` you can override this default and build
198
236
  different configurations of the extension for the driver to use. The driver can support
199
237
  configurations both with and without Pokémon Showdown compatibility simultaneously if present. On
200
- update, the post-install script will attempt to rebuild whichever extensions it finds with the same
238
+ update, the post-install script attempts to rebuild whichever extensions it finds with the same
201
239
  configuration parameters that were originally used meaning updating to the newest version of the
202
240
  library should be seamless.
203
241
 
204
242
  Despite relying on the native engine code, the `@pkmn/engine` code is designed to also work in
205
243
  browsers which support [WebAssembly](https://webassembly.org/). Running `npm run start:web` from the
206
- [`examples`](src/examples/js) directory will start a server that can be used to demonstrate the
207
- engine running in the browser.
244
+ [`examples`](examples/js) directory starts a server that can be used to demonstrate the engine
245
+ running in the browser.
208
246
 
209
247
  ### Zig
210
248
 
@@ -215,29 +253,29 @@ be used when logging is enabled to allow for easily printing e.g. to standard ou
215
253
  const std = @import("std");
216
254
  const pkmn = @import("pkmn");
217
255
 
218
- var random = std.rand.DefaultPrng.init(seed).random();
219
- var options: [pkmn.OPTIONS_SIZE]pkmn.Choice = undefined;
256
+ var random = std.Random.DefaultPrng.init(seed).random();
257
+ var choices: [pkmn.CHOICES_SIZE]pkmn.Choice = undefined;
220
258
 
221
259
  var battle = ...
222
- var log = ...
260
+ var options = pkmn.battle.options(...);
223
261
 
224
262
  var c1 = pkmn.Choice{};
225
263
  var c2 = pkmn.Choice{};
226
264
 
227
- var result = try battle.update(c1, c2, log);
228
- while (result.type == .None) : (result = try battle.update(c1, c2, log)) {
229
- c1 = options[random.uintLessThan(u8, battle.choices(.P1, result.p1, &options))];
230
- c2 = options[random.uintLessThan(u8, battle.choices(.P2, result.p2, &options))];
265
+ var result = try battle.update(c1, c2, &options);
266
+ while (result.type == .None) : (result = try battle.update(c1, c2, &options)) {
267
+ c1 = choices[random.uintLessThan(u8, battle.choices(.P1, result.p1, &choices))];
268
+ c2 = choices[random.uintLessThan(u8, battle.choices(.P2, result.p2, &choices))];
231
269
  }
232
270
 
233
271
  std.debug.print("{}\n", .{result.type});
234
272
  ```
235
273
 
236
- [(full code)](src/examples/zig/example.zig)
274
+ [(full code)](examples/zig/example.zig)
237
275
 
238
276
  The Zig package also supports some APIs which are difficult to expose elsewhere such as the
239
277
  `FixedRNG` which allows you to fully specify the exact RNG frames (which can be useful for ensuring
240
- certain outcomes/effects always occur) for a battle, though doing so will change the size of the
278
+ certain outcomes/effects always occur) for a battle, though doing so changes the size of the
241
279
  `Battle` object.
242
280
 
243
281
  ### Other
@@ -248,12 +286,40 @@ simplify the process even further [`src/data`](src/data) contains JSON dumps of
248
286
  data, structure sizes and offsets, and protocol information used by the reference driver code. The
249
287
  following is a list of known `libpkmn` bindings written by developers outside of the [pkmn
250
288
  organization](https://github.com/pkmn) that may be helpful (though note that these projects may not
251
- necessarily be up-to-date/complete/correct - inclusion in this list does not imply endorsement):
289
+ necessarily be up-to-date/complete/correct - inclusion in this list doesn't imply endorsement):
290
+
291
+ | Language | License | URL |
292
+ | ---------- | --------- | ------------------------------------ |
293
+ | **C++** | `BSL-1.0` | https://github.com/pasyg/wrapsire |
294
+ | **Python** | `MIT` | https://github.com/AnnikaCodes/PyKMN |
252
295
 
253
- | Language | License | URL |
254
- | ---------- | --------- | --------------------------------------- |
255
- | **C++** | `BSL-1.0` | https://github.com/pasyg/engine-wrapper |
256
- | **Python** | `MIT` | https://github.com/AnnikaCodes/PyKMN |
296
+
297
+ #### `pkmn-debug`
298
+
299
+ The [`@pkmn/engine`](#pkmnengine) package ships with a `pkmn-debug` tool which exists to decode the
300
+ binary data structures and protocols used by the engine and to output a [standalone
301
+ webpage](https://pkmn.cc/debug.html) that can be used for debugging. To use this tool in a folder
302
+ that has the `@pkmn/engine` package installed locally you can use `npx pkmn-debug`, though you may
303
+ also wish to install the package globally to be able to use this tool anywhere without
304
+ [`npx`](https://docs.npmjs.com/cli/v7/commands/npx):
305
+
306
+ ```sh
307
+ $ npm install --global @pkmn/engine
308
+ ```
309
+
310
+ By default, `pkmn-debug` expects to read [binary debug protocol](docs/PROTOCOL.md#debugging) from
311
+ [standard input](https://en.wikipedia.org/wiki/Standard_streams) and output HTML to standard output:
312
+
313
+ ```sh
314
+ $ <cmd> | pkmn-debug > index.html
315
+ ```
316
+
317
+ Alternatively, if a single filename argument is passed to the `pkmn-debug` it reads from that
318
+ instead:
319
+
320
+ ```sh
321
+ $ pkmn-debug <file> > index.html
322
+ ```
257
323
 
258
324
  ## Status
259
325
 
@@ -270,14 +336,14 @@ Currently, most of the foundational work from stage 0 is done:
270
336
 
271
337
  - [benchmark and integration testing](src/test) infrastructure
272
338
  - [documentation](docs) about design, research, methodology, etc
273
- - definition and implementation of the [protocol](docs/PROTOCOL.md) that will be used by the engine
339
+ - definition and implementation of the [protocol](docs/PROTOCOL.md) that's used by the engine
274
340
 
275
- **Stage 1 is currently in progress** and will see the implementation of the actual Generation I & II
341
+ **Stage 1 is currently in progress** and involves the implementation of the actual Generation I & II
276
342
  battle engines, followed by Generation III & IV in stage 2. The implementation of further Pokémon
277
- generations is in scope for the project but should not be considered as part of the immediate
278
- roadmap (i.e. exploring the options for broadening support for old generation APIs will be given
279
- higher priority than implementing more modern generations). Furthermore, implementation of modern
280
- generations is soft-blocked on the [availability of high quality
343
+ generations is in scope for the project but shouldn't be considered part of the immediate roadmap
344
+ (i.e. exploring the options for broadening support for old generation APIs is given higher priority
345
+ than implementing more modern generations). Furthermore, implementation of modern generations is
346
+ soft-blocked on the [availability of high quality
281
347
  decompilations](https://github.com/orgs/pret/repositories) of the original games in question.
282
348
 
283
349
  Certain features will always be deemed **out of scope**:
@@ -295,10 +361,10 @@ The pkmn engine is distributed under the terms of the [MIT License](LICENSE).
295
361
  [^1]: In the case of Pokémon Showdown, only bugs which stem from a misimplementation of specific
296
362
  effects are reproduced in the engine, bugs which are the result of a misunderstanding of the
297
363
  fundamental mechanics of Pokémon or which simply arise due to specific Pokémon Showdown
298
- implementation details that are not replicable without making the same (incorrect) architectural
299
- choices are not. Furthermore, the "Pokémon Showdown" code referenced by this project includes
364
+ implementation details that aren't replicable without making the same (incorrect) architectural
365
+ choices aren't. Furthermore, the "Pokémon Showdown" code referenced by this project includes
300
366
  several [patches](docs/TESTING.md#patches) to improve accuracy and smooth over some of the more
301
367
  egregious implementation issues. In practical terms, the vast majority of games played out in the
302
- pkmn engine's compatibility mode and on this patched Pokémon Showdown simulator will be the same,
303
- it is only in a well defined and documented set of circumstances where the two implementations
368
+ pkmn engine's compatibility mode and on this patched Pokémon Showdown simulator are the same,
369
+ it's only in a well defined and documented set of circumstances where the two implementations
304
370
  diverge.
@@ -0,0 +1,3 @@
1
+ import type { Argument } from '../addon';
2
+ export declare function load(showdown: boolean, addon?: Argument): Promise<WebAssembly.Exports>;
3
+ export declare function loadSync(): void;
@@ -0,0 +1,43 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.load = load;
4
+ exports.loadSync = loadSync;
5
+ async function load(showdown, addon) {
6
+ if (typeof addon === 'string' && addon !== 'wasm') {
7
+ throw new Error('Unable to load native addons in the browser!');
8
+ }
9
+ let wasm;
10
+ if (addon instanceof WebAssembly.Module) {
11
+ try {
12
+ wasm = (await WebAssembly.instantiate(addon));
13
+ }
14
+ catch (err) {
15
+ if (!(err instanceof Error))
16
+ throw err;
17
+ throw new Error(`Could not instantiate WASM module!\n${err.message}`);
18
+ }
19
+ }
20
+ else {
21
+ const name = `pkmn${showdown ? '-showdown' : ''}.wasm`;
22
+ try {
23
+ const response = !addon || addon === 'wasm' ? fetch(name)
24
+ : addon instanceof URL ? fetch(addon) : addon;
25
+ wasm = (await WebAssembly.instantiateStreaming(response)).instance;
26
+ }
27
+ catch (err) {
28
+ if (!(err instanceof Error))
29
+ throw err;
30
+ const message = !addon || addon === 'wasm'
31
+ ? `Could not find ${name} - did you run \`npx install-pkmn-engine\`?`
32
+ : addon instanceof URL
33
+ ? `Could not fetch WASM module from '${addon.href}'!`
34
+ : 'Could not instantiate WASM module!';
35
+ throw new Error(`${message}\n${err.message}`);
36
+ }
37
+ }
38
+ return wasm.exports;
39
+ }
40
+ function loadSync() {
41
+ throw new Error('You must `initialize` the WASM addon before using the engine!');
42
+ }
43
+ //# sourceMappingURL=browser.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"browser.js","sourceRoot":"","sources":["../../../src/pkg/addon/browser.ts"],"names":[],"mappings":";;AAGA,oBA+BC;AAED,4BAEC;AAnCM,KAAK,UAAU,IAAI,CAAC,QAAiB,EAAE,KAAgB;IAC5D,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;QAClD,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,CAAC;IAClE,CAAC;IAED,IAAI,IAA0B,CAAC;IAC/B,IAAI,KAAK,YAAY,WAAW,CAAC,MAAM,EAAE,CAAC;QACxC,IAAI,CAAC;YACH,IAAI,GAAG,CAAC,MAAM,WAAW,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC;QAChD,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;gBAAE,MAAM,GAAG,CAAC;YACvC,MAAM,IAAI,KAAK,CAAC,uCAAuC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QACxE,CAAC;IACH,CAAC;SAAM,CAAC;QACN,MAAM,IAAI,GAAG,OAAO,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC;QACvD,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,CAAC,KAAK,IAAI,KAAK,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC;gBACvD,CAAC,CAAE,KAAiC,YAAY,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;YAC7E,IAAI,GAAG,CAAC,MAAM,WAAW,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;QACrE,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;gBAAE,MAAM,GAAG,CAAC;YACvC,MAAM,OAAO,GAAG,CAAC,KAAK,IAAI,KAAK,KAAK,MAAM;gBACxC,CAAC,CAAC,kBAAkB,IAAI,6CAA6C;gBACrE,CAAC,CAAE,KAAiC,YAAY,GAAG;oBACjD,CAAC,CAAC,qCAAsC,KAAa,CAAC,IAAI,IAAI;oBAC9D,CAAC,CAAC,oCAAoC,CAAC;YAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,KAAK,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QAChD,CAAC;IACH,CAAC;IAED,OAAO,IAAI,CAAC,OAAO,CAAC;AACtB,CAAC;AAED,SAAgB,QAAQ;IACtB,MAAM,IAAI,KAAK,CAAC,+DAA+D,CAAC,CAAC;AACnF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { Argument } from '../addon';
2
+ export declare function load(showdown: boolean, addon?: Argument): Promise<any>;
3
+ export declare function loadSync(showdown: boolean): any;
@@ -0,0 +1,96 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || function (mod) {
19
+ if (mod && mod.__esModule) return mod;
20
+ var result = {};
21
+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
+ __setModuleDefault(result, mod);
23
+ return result;
24
+ };
25
+ Object.defineProperty(exports, "__esModule", { value: true });
26
+ exports.load = load;
27
+ exports.loadSync = loadSync;
28
+ const fs = __importStar(require("fs"));
29
+ const path = __importStar(require("path"));
30
+ const ROOT = path.join(__dirname, '..', '..', '..');
31
+ const LIB = path.join(ROOT, 'build', 'lib');
32
+ const NODE = [path.join(LIB, 'pkmn.node'), path.join(LIB, 'pkmn-showdown.node')];
33
+ const WASM = [path.join(LIB, 'pkmn.wasm'), path.join(LIB, 'pkmn-showdown.wasm')];
34
+ async function load(showdown, addon) {
35
+ if (addon === undefined || typeof addon === 'string' && addon !== 'wasm') {
36
+ try {
37
+ return require(!addon || addon === 'node' ? NODE[+showdown] : addon).engine;
38
+ }
39
+ catch (err) {
40
+ if (!(err instanceof Error))
41
+ return err;
42
+ if (addon && addon !== 'node') {
43
+ throw new Error(`Unable to load native addon: '${addon}'\n${err.message}`);
44
+ }
45
+ else {
46
+ throw error(NODE[+showdown], err);
47
+ }
48
+ }
49
+ }
50
+ let wasm;
51
+ if (addon === 'wasm') {
52
+ try {
53
+ wasm = (await WebAssembly.instantiate(fs.readFileSync(WASM[+showdown]))).instance;
54
+ }
55
+ catch (err) {
56
+ throw error(WASM[+showdown], err);
57
+ }
58
+ }
59
+ else if (addon instanceof WebAssembly.Module) {
60
+ try {
61
+ wasm = (await WebAssembly.instantiate(addon));
62
+ }
63
+ catch (err) {
64
+ if (!(err instanceof Error))
65
+ throw err;
66
+ throw new Error(`Could not instantiate WASM module!\n${err.message}`);
67
+ }
68
+ }
69
+ else {
70
+ try {
71
+ const response = addon instanceof Promise ? addon : fetch(addon);
72
+ wasm = (await WebAssembly.instantiateStreaming(response)).instance;
73
+ }
74
+ catch (err) {
75
+ if (!(err instanceof Error))
76
+ throw err;
77
+ throw new Error(`Could not instantiate WASM module!\n${err.message}`);
78
+ }
79
+ }
80
+ return wasm.exports;
81
+ }
82
+ function loadSync(showdown) {
83
+ try {
84
+ return require(NODE[+showdown]).engine;
85
+ }
86
+ catch {
87
+ return undefined;
88
+ }
89
+ }
90
+ function error(file, err) {
91
+ if (!(err instanceof Error))
92
+ return err;
93
+ const message = `Could not find ${path.basename(file)} addon`;
94
+ return new Error(`${message} - did you run \`npx install-pkmn-engine\`?\n${err.message}`);
95
+ }
96
+ //# sourceMappingURL=node.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"node.js","sourceRoot":"","sources":["../../../src/pkg/addon/node.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAYA,oBAuCC;AAED,4BAMC;AA1DD,uCAAyB;AACzB,2CAA6B;AAI7B,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AACpD,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAE5C,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,WAAW,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,oBAAoB,CAAC,CAAC,CAAC;AACjF,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,WAAW,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,oBAAoB,CAAC,CAAC,CAAC;AAE1E,KAAK,UAAU,IAAI,CAAC,QAAiB,EAAE,KAAgB;IAC5D,IAAI,KAAK,KAAK,SAAS,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;QACzE,IAAI,CAAC;YACH,OAAO,OAAO,CAAC,CAAC,KAAK,IAAI,KAAK,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC;QAC9E,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;gBAAE,OAAO,GAAG,CAAC;YACxC,IAAI,KAAK,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;gBAC9B,MAAM,IAAI,KAAK,CAAC,iCAAiC,KAAK,MAAM,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;YAC7E,CAAC;iBAAM,CAAC;gBACN,MAAM,KAAK,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;YACpC,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAI,IAA0B,CAAC;IAC/B,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;QACrB,IAAI,CAAC;YACH,IAAI,GAAG,CAAC,MAAM,WAAW,CAAC,WAAW,CAAC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;QACpF,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,MAAM,KAAK,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;QACpC,CAAC;IACH,CAAC;SAAM,IAAI,KAAK,YAAY,WAAW,CAAC,MAAM,EAAE,CAAC;QAC/C,IAAI,CAAC;YACH,IAAI,GAAG,CAAC,MAAM,WAAW,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC;QAChD,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;gBAAE,MAAM,GAAG,CAAC;YACvC,MAAM,IAAI,KAAK,CAAC,uCAAuC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QACxE,CAAC;IACH,CAAC;SAAM,CAAC;QACN,IAAI,CAAC;YACH,MAAM,QAAQ,GAAI,KAAiC,YAAY,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAC9F,IAAI,GAAG,CAAC,MAAM,WAAW,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;QACrE,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;gBAAE,MAAM,GAAG,CAAC;YACvC,MAAM,IAAI,KAAK,CAAC,uCAAuC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QACxE,CAAC;IACH,CAAC;IAED,OAAO,IAAI,CAAC,OAAO,CAAC;AACtB,CAAC;AAED,SAAgB,QAAQ,CAAC,QAAiB;IACxC,IAAI,CAAC;QACH,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC;IACzC,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,SAAS,CAAC;IACnB,CAAC;AACH,CAAC;AAED,SAAS,KAAK,CAAC,IAAY,EAAE,GAAY;IACvC,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;QAAE,OAAO,GAAG,CAAC;IACxC,MAAM,OAAO,GAAG,kBAAkB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC;IAC9D,OAAO,IAAI,KAAK,CAAC,GAAG,OAAO,gDAAgD,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;AAC5F,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { Choice, Player, Result } from '.';
2
+ export type Argument = string | URL | WebAssembly.Module | Promise<Response>;
3
+ export declare function initialize(showdown: boolean, addon?: Argument): Promise<void | undefined>;
4
+ export declare function check(showdown: boolean): void;
5
+ export declare function supports(showdown: boolean, log?: boolean): boolean;
6
+ export declare function update(index: number, showdown: boolean, battle: ArrayBuffer, c1?: Choice, c2?: Choice, log?: ArrayBuffer): Result;
7
+ export declare function choices(index: number, showdown: boolean, battle: ArrayBuffer, player: Player, choice: Choice['type'], buf: ArrayBuffer): Choice[];
8
+ export declare function choose(index: number, showdown: boolean, battle: ArrayBuffer, player: Player, choice: Choice['type'], buf: ArrayBuffer, fn: (n: number) => number): Choice;
9
+ export declare function size(index: number, type: 'choices' | 'log'): number;
@@ -0,0 +1,89 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.initialize = initialize;
4
+ exports.check = check;
5
+ exports.supports = supports;
6
+ exports.update = update;
7
+ exports.choices = choices;
8
+ exports.choose = choose;
9
+ exports.size = size;
10
+ const node_1 = require("./addon/node");
11
+ const _1 = require(".");
12
+ const ADDONS = [];
13
+ const loading = [];
14
+ async function initialize(showdown, addon) {
15
+ if (loading[+showdown]) {
16
+ throw new Error(`Cannot call initialize more than once with showdown=${showdown}`);
17
+ }
18
+ loading[+showdown] = (0, node_1.load)(showdown, addon);
19
+ loading[+showdown].then(a => {
20
+ ADDONS[+showdown] = a;
21
+ }).catch(() => {
22
+ loading[+showdown] = undefined;
23
+ });
24
+ return loading[+showdown]?.then(() => { });
25
+ }
26
+ function check(showdown) {
27
+ if (!addons(showdown)[+showdown]) {
28
+ const opts = ADDONS[+!showdown].options.log ? ['-log'] : [];
29
+ if (showdown)
30
+ opts.push('-Dshowdown');
31
+ throw new Error(`@pkmn/engine has ${showdown ? 'not' : 'only'} been configured to support Pokémon Showdown.` +
32
+ `\n(running \`npx install-pkmn-engine --options='${opts.join(' ')}'\` can fix this issue).`);
33
+ }
34
+ }
35
+ function supports(showdown, log) {
36
+ if (!addons(showdown)[+showdown])
37
+ return false;
38
+ if (log === undefined)
39
+ return true;
40
+ return ADDONS[+showdown].options.log === log;
41
+ }
42
+ function addons(showdown) {
43
+ if (ADDONS[+showdown])
44
+ return ADDONS;
45
+ // If we havem't been initialized attempt to autoload if we're on Node
46
+ ADDONS[+showdown] = (0, node_1.loadSync)(showdown);
47
+ return ADDONS;
48
+ }
49
+ function update(index, showdown, battle, c1, c2, log) {
50
+ return _1.Result.decode(ADDONS[+showdown].bindings[index]
51
+ .update(battle, _1.Choice.encode(c1), _1.Choice.encode(c2), log));
52
+ }
53
+ function choices(index, showdown, battle, player, choice, buf) {
54
+ const request = choice[0] === 'p' ? 0 : choice[0] === 'm' ? 1 : 2;
55
+ const n = ADDONS[+showdown].bindings[index].choices(battle, +(player !== 'p1'), request, buf);
56
+ // The top-level API signature means our hands our tied with respect to
57
+ // writing really fast bindings here. The simplest approach would be to return
58
+ // the ArrayBuffer the bindings populate as well as its size and only decode a
59
+ // Choice after the selection. However, given that we need to return
60
+ // `Choices[]` we need to decode all of them even if they're not all being
61
+ // used which is wasteful. This shouldn't be *that* bad as its a very small
62
+ // list, but its still wasted work. Switching the top-level API to return an
63
+ // Iterable<Choice> doesn't help as we need both the length and the ability to
64
+ // randomly access it, so the best way to make the current API fast would be
65
+ // to have the Zig bindings create Choice objects directly, only that won't
66
+ // scale well as it would require us to basically rewrite the low-level
67
+ // choices function for each generation within node.zig. We could do something
68
+ // really galaxy-brained and return some sort of frankenstein subclass of
69
+ // Array backed by ArrayBuffer which would lazily decode the Choice on access,
70
+ // but thats ultimately not worth the effort. You can't have both a high-level
71
+ // idiomatic API and performance here, hence why the choose function below
72
+ // exists.
73
+ const options = new Array(n);
74
+ const data = new Uint8Array(buf);
75
+ for (let i = 0; i < n; i++)
76
+ options[i] = _1.Choice.decode(data[i]);
77
+ return options;
78
+ }
79
+ function choose(index, showdown, battle, player, choice, buf, fn) {
80
+ const request = choice[0] === 'p' ? 0 : choice[0] === 'm' ? 1 : 2;
81
+ const n = ADDONS[+showdown].bindings[index].choices(battle, +(player !== 'p1'), request, buf);
82
+ const data = new Uint8Array(buf);
83
+ return _1.Choice.decode(data[fn(n)]);
84
+ }
85
+ function size(index, type) {
86
+ const bindings = (ADDONS[1] ?? ADDONS[0]).bindings[index];
87
+ return type[0] === 'c' ? bindings.CHOICES_SIZE : bindings.LOGS_SIZE;
88
+ }
89
+ //# sourceMappingURL=addon.js.map