@pkmn/engine 0.1.0-dev.7b099504 → 0.1.0-dev.7c1336ac
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +147 -63
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +25 -3
- package/build/pkg/addon.js +39 -70
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +17 -19
- package/build/pkg/gen1.js +66 -39
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +46 -93
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +53 -76
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +406 -139
- package/package.json +70 -122
- package/src/bin/install-pkmn-engine +41 -25
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +255 -0
- package/src/lib/bindings/node.zig +121 -0
- package/src/lib/bindings/wasm.zig +59 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -18
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +15 -0
- package/src/lib/common/protocol.zig +912 -372
- package/src/lib/common/rational.zig +597 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +76 -0
- package/src/lib/gen1/calc.zig +962 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +96 -85
- package/src/lib/gen1/helpers.zig +141 -55
- package/src/lib/gen1/mechanics.zig +1203 -823
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +130 -95
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/node.zig +18 -0
- package/src/lib/pkmn.zig +86 -5
- package/src/lib/wasm.zig +17 -0
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -396
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -804
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,54 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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|
+
battle.lastMove(player).index = 1;
|
|
266
239
|
|
|
267
240
|
side.last_used_move = .None;
|
|
268
241
|
foe.last_used_move = .None;
|
|
@@ -275,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
275
248
|
active.moves = incoming.moves;
|
|
276
249
|
|
|
277
250
|
statusModify(incoming.status, &active.stats);
|
|
251
|
+
options.chance.switched(player, slot);
|
|
278
252
|
|
|
279
253
|
foe.active.volatiles.Binding = false;
|
|
280
254
|
|
|
281
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
282
256
|
|
|
283
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
284
258
|
incoming.status = Status.init(.PSN);
|
|
285
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
286
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
287
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
288
262
|
}
|
|
289
263
|
}
|
|
290
264
|
|
|
291
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
292
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
293
267
|
|
|
294
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -318,9 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
318
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
319
293
|
if (spe1 == spe2) {
|
|
320
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
321
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
322
298
|
|
|
323
|
-
const p1 = Rolls.speedTie(battle);
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
324
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
325
301
|
|
|
326
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -345,13 +321,11 @@ fn doTurn(
|
|
|
345
321
|
player_choice: Choice,
|
|
346
322
|
player_rewrap: bool,
|
|
347
323
|
player_skip: bool,
|
|
348
|
-
player_from: ?Move,
|
|
349
324
|
foe_player: Player,
|
|
350
325
|
foe_choice: Choice,
|
|
351
326
|
foe_rewrap: bool,
|
|
352
327
|
foe_skip: bool,
|
|
353
|
-
|
|
354
|
-
log: anytype,
|
|
328
|
+
options: anytype,
|
|
355
329
|
) !?Result {
|
|
356
330
|
assert(player_choice.type != .Pass);
|
|
357
331
|
|
|
@@ -363,36 +337,37 @@ fn doTurn(
|
|
|
363
337
|
player_choice,
|
|
364
338
|
player_rewrap,
|
|
365
339
|
player_skip,
|
|
366
|
-
player_from,
|
|
367
340
|
&residual,
|
|
368
|
-
|
|
341
|
+
options,
|
|
369
342
|
)) |r| return r;
|
|
370
343
|
if (!replace) {
|
|
371
344
|
if (player_choice.type != .Switch) {
|
|
372
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
373
346
|
}
|
|
374
|
-
if (residual) try handleResidual(battle, player,
|
|
375
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
376
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
377
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
378
353
|
residual = true;
|
|
379
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
380
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
381
357
|
battle,
|
|
382
358
|
foe_player,
|
|
383
359
|
foe_choice,
|
|
384
360
|
foe_rewrap,
|
|
385
361
|
foe_skip,
|
|
386
|
-
foe_from,
|
|
387
362
|
&residual,
|
|
388
|
-
|
|
363
|
+
options,
|
|
389
364
|
)) |r| return r;
|
|
390
365
|
if (!replace) {
|
|
391
|
-
if (foe_choice.type != .Switch) {
|
|
392
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
393
368
|
}
|
|
394
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
395
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
396
371
|
}
|
|
397
372
|
|
|
398
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -411,14 +386,13 @@ fn executeMove(
|
|
|
411
386
|
choice: Choice,
|
|
412
387
|
rewrap: bool,
|
|
413
388
|
skip: bool,
|
|
414
|
-
from: ?Move,
|
|
415
389
|
residual: *bool,
|
|
416
|
-
|
|
390
|
+
options: anytype,
|
|
417
391
|
) !?Result {
|
|
418
392
|
var side = battle.side(player);
|
|
419
393
|
|
|
420
394
|
if (choice.type == .Switch) {
|
|
421
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
422
396
|
return null;
|
|
423
397
|
}
|
|
424
398
|
|
|
@@ -428,13 +402,13 @@ fn executeMove(
|
|
|
428
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
429
403
|
assert(!showdown);
|
|
430
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
431
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
432
406
|
}
|
|
433
407
|
return null;
|
|
434
408
|
}
|
|
435
409
|
|
|
436
410
|
assert(choice.type == .Move);
|
|
437
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
438
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
439
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
440
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -443,17 +417,16 @@ fn executeMove(
|
|
|
443
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
444
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
445
419
|
assert(!showdown);
|
|
446
|
-
mslot = @intCast(
|
|
447
|
-
battle.last_selected_indexes.p1
|
|
448
|
-
else
|
|
449
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
450
421
|
const stored = side.stored();
|
|
451
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
452
|
-
auto =
|
|
453
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
454
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
455
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
456
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
457
430
|
if (!auto) {
|
|
458
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
459
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -467,15 +440,12 @@ fn executeMove(
|
|
|
467
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
468
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
469
442
|
assert(mslot == 1);
|
|
470
|
-
mslot = @intCast(
|
|
471
|
-
battle.last_selected_indexes.p1
|
|
472
|
-
else
|
|
473
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
474
444
|
}
|
|
475
445
|
|
|
476
446
|
var skip_can = false;
|
|
477
447
|
var skip_pp = false;
|
|
478
|
-
switch (try beforeMove(battle, player, skip,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
479
449
|
.done => return null,
|
|
480
450
|
.skip_can => skip_can = true,
|
|
481
451
|
.skip_pp => skip_pp = true,
|
|
@@ -483,11 +453,30 @@ fn executeMove(
|
|
|
483
453
|
.err => return @as(?Result, Result.Error),
|
|
484
454
|
}
|
|
485
455
|
|
|
486
|
-
|
|
487
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
488
473
|
}
|
|
489
474
|
|
|
490
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
491
480
|
}
|
|
492
481
|
|
|
493
482
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -496,10 +485,10 @@ fn beforeMove(
|
|
|
496
485
|
battle: anytype,
|
|
497
486
|
player: Player,
|
|
498
487
|
skip: bool,
|
|
499
|
-
from: ?Move,
|
|
500
488
|
residual: *bool,
|
|
501
|
-
|
|
489
|
+
options: anytype,
|
|
502
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
503
492
|
var side = battle.side(player);
|
|
504
493
|
const foe = battle.foe(player);
|
|
505
494
|
var active = &side.active;
|
|
@@ -508,27 +497,42 @@ fn beforeMove(
|
|
|
508
497
|
var volatiles = &active.volatiles;
|
|
509
498
|
|
|
510
499
|
if (Status.is(stored.status, .SLP)) {
|
|
511
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
512
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
516
520
|
stored.status = 0; // clears EXT if present
|
|
517
521
|
} else {
|
|
518
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
519
523
|
}
|
|
520
524
|
side.last_used_move = .None;
|
|
521
525
|
return .done;
|
|
522
526
|
}
|
|
523
527
|
|
|
524
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
525
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
526
530
|
side.last_used_move = .None;
|
|
527
531
|
return .done;
|
|
528
532
|
}
|
|
529
533
|
|
|
530
534
|
if (skip or foe.active.volatiles.Binding) {
|
|
531
|
-
try log.cant(ident, .Bound);
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
532
536
|
return .done;
|
|
533
537
|
}
|
|
534
538
|
|
|
@@ -536,44 +540,61 @@ fn beforeMove(
|
|
|
536
540
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
537
541
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
538
542
|
if (!showdown) volatiles.Flinch = false;
|
|
539
|
-
try log.cant(ident, .Flinch);
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
540
544
|
return .done;
|
|
541
545
|
}
|
|
542
546
|
|
|
543
547
|
if (volatiles.Recharging) {
|
|
544
548
|
volatiles.Recharging = false;
|
|
545
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
546
550
|
return .done;
|
|
547
551
|
}
|
|
548
552
|
|
|
549
|
-
if (volatiles.
|
|
550
|
-
volatiles.
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
554
564
|
}
|
|
555
565
|
}
|
|
556
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
557
|
-
if (showdown and try disabled(side, ident,
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
558
568
|
|
|
559
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
560
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
561
571
|
if (side.last_selected_move == .None) {
|
|
562
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
563
573
|
return .err;
|
|
564
574
|
}
|
|
565
575
|
|
|
566
576
|
if (volatiles.Confusion) {
|
|
567
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
568
590
|
|
|
569
|
-
volatiles.confusion -= 1;
|
|
570
591
|
if (volatiles.confusion == 0) {
|
|
571
592
|
volatiles.Confusion = false;
|
|
572
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
573
594
|
} else {
|
|
574
|
-
try log.activate(ident, .Confusion);
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
575
596
|
|
|
576
|
-
if (Rolls.confused(battle)) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
577
598
|
assert(!volatiles.MultiHit);
|
|
578
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
579
600
|
volatiles.Bide = false;
|
|
@@ -583,6 +604,9 @@ fn beforeMove(
|
|
|
583
604
|
volatiles.Charging = false;
|
|
584
605
|
volatiles.Binding = false;
|
|
585
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
586
610
|
{
|
|
587
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
588
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -590,19 +614,14 @@ fn beforeMove(
|
|
|
590
614
|
const def = foe.active.stats.def;
|
|
591
615
|
foe.active.stats.def = active.stats.def;
|
|
592
616
|
defer foe.active.stats.def = def;
|
|
593
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
594
620
|
}
|
|
595
|
-
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
596
|
-
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
597
|
-
// in the wrong behavior with respect to the Substitute + Confusion glitch
|
|
598
|
-
const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
|
|
599
|
-
player
|
|
600
|
-
else
|
|
601
|
-
player.foe();
|
|
602
621
|
|
|
603
622
|
const uncapped = battle.last_damage;
|
|
604
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
605
|
-
_ = try applyDamage(battle, player,
|
|
624
|
+
_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
|
|
606
625
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
607
626
|
if (showdown) battle.last_damage = uncapped;
|
|
608
627
|
|
|
@@ -611,91 +630,111 @@ fn beforeMove(
|
|
|
611
630
|
}
|
|
612
631
|
}
|
|
613
632
|
|
|
614
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
615
634
|
|
|
616
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
617
636
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
618
637
|
volatiles.Bide = false;
|
|
619
638
|
volatiles.Thrashing = false;
|
|
620
639
|
volatiles.Charging = false;
|
|
621
640
|
volatiles.Binding = false;
|
|
641
|
+
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
622
645
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
623
|
-
try log.cant(ident, .Paralysis);
|
|
646
|
+
try log.cant(.{ ident, .Paralysis });
|
|
624
647
|
return .done;
|
|
625
648
|
}
|
|
626
649
|
|
|
627
650
|
if (volatiles.Bide) {
|
|
628
651
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
629
652
|
|
|
630
|
-
|
|
653
|
+
if (showdown) {
|
|
654
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
655
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
656
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
657
|
+
volatiles.state +|= battle.last_damage;
|
|
658
|
+
} else {
|
|
659
|
+
volatiles.state +%= battle.last_damage;
|
|
660
|
+
}
|
|
631
661
|
|
|
632
|
-
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
633
664
|
|
|
634
|
-
volatiles.attacks -= 1;
|
|
635
665
|
if (volatiles.attacks != 0) {
|
|
636
|
-
try log.activate(ident, .Bide);
|
|
666
|
+
try log.activate(.{ ident, .Bide });
|
|
637
667
|
return .done;
|
|
638
668
|
}
|
|
639
669
|
|
|
640
670
|
volatiles.Bide = false;
|
|
641
|
-
try log.end(ident, .Bide);
|
|
671
|
+
try log.end(.{ ident, .Bide });
|
|
642
672
|
|
|
643
673
|
battle.last_damage = volatiles.state *% 2;
|
|
644
674
|
volatiles.state = 0;
|
|
645
675
|
|
|
646
676
|
if (battle.last_damage == 0) {
|
|
647
|
-
try log.fail(ident, .None);
|
|
677
|
+
try log.fail(.{ ident, .None });
|
|
648
678
|
return .done;
|
|
649
679
|
}
|
|
650
680
|
|
|
651
681
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
652
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
653
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
682
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
683
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
654
684
|
|
|
655
685
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
656
686
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
657
687
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
658
688
|
if (showdown) {
|
|
659
689
|
residual.* = false;
|
|
660
|
-
try handleResidual(battle, player,
|
|
690
|
+
try handleResidual(battle, player, options);
|
|
661
691
|
}
|
|
662
692
|
|
|
663
693
|
return .done;
|
|
664
694
|
}
|
|
665
695
|
|
|
666
696
|
if (volatiles.Thrashing) {
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
volatiles.attacks
|
|
670
|
-
|
|
671
|
-
|
|
672
|
-
|
|
673
|
-
|
|
674
|
-
|
|
675
|
-
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
708
|
+
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
713
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
681
719
|
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
682
725
|
return .skip_can;
|
|
683
726
|
}
|
|
684
727
|
|
|
685
728
|
if (volatiles.Binding) {
|
|
686
|
-
|
|
687
|
-
volatiles.attacks
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
side.last_selected_move,
|
|
691
|
-
battle.active(player.foe()),
|
|
692
|
-
side.last_selected_move,
|
|
693
|
-
);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
731
|
+
|
|
732
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
694
733
|
if (showdown or battle.last_damage != 0) {
|
|
695
734
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
696
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
735
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
697
736
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
698
|
-
try buildRage(battle, player.foe(),
|
|
737
|
+
try buildRage(battle, player.foe(), options);
|
|
699
738
|
}
|
|
700
739
|
}
|
|
701
740
|
return .done;
|
|
@@ -710,56 +749,62 @@ fn canMove(
|
|
|
710
749
|
mslot: u4,
|
|
711
750
|
auto: bool,
|
|
712
751
|
skip_pp: bool,
|
|
713
|
-
from:
|
|
752
|
+
from: Move,
|
|
714
753
|
residual: *bool,
|
|
715
|
-
|
|
754
|
+
options: anytype,
|
|
716
755
|
) !bool {
|
|
717
756
|
var side = battle.side(player);
|
|
718
757
|
const player_ident = battle.active(player);
|
|
719
758
|
const move = Move.get(side.last_selected_move);
|
|
720
759
|
|
|
721
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
722
|
-
const special = from != null and (from.? == .Metronome and
|
|
723
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
724
|
-
|
|
725
|
-
var skip = skip_pp;
|
|
726
760
|
if (side.active.volatiles.Charging) {
|
|
727
761
|
side.active.volatiles.Charging = false;
|
|
728
762
|
side.active.volatiles.Invulnerable = false;
|
|
729
763
|
} else if (move.effect == .Charge) {
|
|
730
|
-
try log.move(player_ident, side.last_selected_move,
|
|
731
|
-
|
|
764
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
765
|
+
setCounterable(battle, player, side, move);
|
|
766
|
+
try Effects.charge(battle, player, options);
|
|
732
767
|
return false;
|
|
733
768
|
}
|
|
734
769
|
|
|
735
|
-
|
|
736
|
-
if (!
|
|
770
|
+
side.last_used_move = side.last_selected_move;
|
|
771
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
737
772
|
|
|
738
773
|
const target = if (move.target == .Self) player else player.foe();
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
742
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
743
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
744
|
-
// regrettable, but this information is more "nice to have" than required
|
|
745
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
746
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
774
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
775
|
+
setCounterable(battle, player, side, move);
|
|
747
776
|
|
|
748
777
|
if (move.effect.onBegin()) {
|
|
749
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
778
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
750
779
|
return false;
|
|
751
780
|
}
|
|
752
781
|
|
|
753
782
|
if (move.effect == .Thrashing) {
|
|
754
|
-
Effects.thrashing(battle, player);
|
|
755
|
-
} else if (
|
|
756
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
757
|
-
|
|
783
|
+
Effects.thrashing(battle, player, options);
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
758
792
|
}
|
|
759
793
|
|
|
760
794
|
return true;
|
|
761
795
|
}
|
|
762
796
|
|
|
797
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
798
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
799
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
800
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
801
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
802
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
803
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
804
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
805
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
806
|
+
}
|
|
807
|
+
|
|
763
808
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
764
809
|
if (side.last_selected_move == .Struggle) return;
|
|
765
810
|
|
|
@@ -769,25 +814,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
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|
|
769
814
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
770
815
|
if (volatiles.Bide) return;
|
|
771
816
|
|
|
772
|
-
|
|
773
|
-
|
|
817
|
+
var move_slot = active.move(mslot);
|
|
818
|
+
assert(move_slot.pp > 0 or auto);
|
|
819
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
774
820
|
if (volatiles.Transform) return;
|
|
775
821
|
|
|
776
|
-
|
|
777
|
-
|
|
822
|
+
move_slot = side.stored().move(mslot);
|
|
823
|
+
assert(move_slot.pp > 0 or auto);
|
|
824
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
778
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
779
826
|
}
|
|
780
827
|
|
|
781
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
782
829
|
var active = &side.active;
|
|
783
830
|
const volatiles = &active.volatiles;
|
|
784
831
|
|
|
785
|
-
active.move(mslot).pp = @
|
|
832
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
786
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
787
834
|
if (showdown and volatiles.Transform) return;
|
|
788
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
789
839
|
assert(mslot > 0 and mslot <= 4);
|
|
790
|
-
side.stored().moves[mslot - 1].pp = @
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
791
841
|
}
|
|
792
842
|
|
|
793
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -798,8 +848,9 @@ fn doMove(
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|
|
798
848
|
rewrap: bool,
|
|
799
849
|
auto: bool,
|
|
800
850
|
residual: *bool,
|
|
801
|
-
|
|
851
|
+
options: anytype,
|
|
802
852
|
) !?Result {
|
|
853
|
+
var log = options.log;
|
|
803
854
|
var side = battle.side(player);
|
|
804
855
|
const foe = battle.foe(player);
|
|
805
856
|
|
|
@@ -814,40 +865,44 @@ fn doMove(
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|
814
865
|
var hits: u4 = 1;
|
|
815
866
|
var effectiveness = Effectiveness.neutral;
|
|
816
867
|
|
|
868
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
869
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
870
|
+
|
|
817
871
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
818
872
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
819
|
-
return specialDamage(battle, player, move,
|
|
873
|
+
return specialDamage(battle, player, move, options);
|
|
820
874
|
}
|
|
821
875
|
|
|
822
876
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
823
877
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
824
878
|
var miss = showdown and miss: {
|
|
825
879
|
immune = move.target != .Self and !status and !counter and
|
|
826
|
-
(@
|
|
827
|
-
@
|
|
880
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
881
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
828
882
|
if (immune and move.effect != .Binding) break :miss true;
|
|
829
883
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
830
884
|
battle.last_damage = 0;
|
|
831
885
|
break :miss true;
|
|
832
886
|
}
|
|
833
|
-
break :miss move.target != .Self and
|
|
887
|
+
break :miss (move.target != .Self and
|
|
888
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
834
889
|
};
|
|
835
890
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
836
891
|
|
|
837
892
|
var late = showdown and move.effect != .Explode;
|
|
838
893
|
const skip = status or immune;
|
|
839
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
840
895
|
if (showdown and move.effect.isMulti()) {
|
|
841
|
-
Effects.multiHit(battle, player, move);
|
|
896
|
+
try Effects.multiHit(battle, player, move, options);
|
|
842
897
|
hits = side.active.volatiles.attacks;
|
|
843
898
|
late = false;
|
|
844
899
|
}
|
|
845
900
|
|
|
846
901
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
847
902
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
848
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
903
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
849
904
|
|
|
850
|
-
if (counter) return counterDamage(battle, player, move,
|
|
905
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
851
906
|
|
|
852
907
|
battle.last_damage = 0;
|
|
853
908
|
|
|
@@ -858,8 +913,9 @@ fn doMove(
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|
|
858
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
859
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
860
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
861
|
-
if (showdown) break :
|
|
862
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
863
919
|
return @as(?Result, Result.Error);
|
|
864
920
|
}
|
|
865
921
|
if (battle.last_damage == 0) {
|
|
@@ -869,17 +925,16 @@ fn doMove(
|
|
|
869
925
|
effectiveness = adjustDamage(battle, player);
|
|
870
926
|
immune = effectiveness == 0;
|
|
871
927
|
}
|
|
872
|
-
randomizeDamage(battle);
|
|
928
|
+
try randomizeDamage(battle, player, options);
|
|
873
929
|
}
|
|
874
930
|
}
|
|
875
931
|
|
|
876
|
-
|
|
877
|
-
|
|
878
|
-
|
|
879
|
-
|
|
880
|
-
miss
|
|
881
|
-
|
|
882
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
932
|
+
var missed: bool = undefined;
|
|
933
|
+
const zero = battle.last_damage == 0;
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
883
938
|
|
|
884
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
885
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -887,11 +942,11 @@ fn doMove(
|
|
|
887
942
|
|
|
888
943
|
if (!showdown or !miss) {
|
|
889
944
|
if (move.effect == .MirrorMove) {
|
|
890
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
945
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
891
946
|
} else if (move.effect == .Metronome) {
|
|
892
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
947
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
893
948
|
} else if (move.effect.onEnd()) {
|
|
894
|
-
try onEnd(battle, player, move,
|
|
949
|
+
try onEnd(battle, player, move, options);
|
|
895
950
|
return null;
|
|
896
951
|
}
|
|
897
952
|
}
|
|
@@ -903,36 +958,60 @@ fn doMove(
|
|
|
903
958
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
904
959
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
905
960
|
if (ohko) {
|
|
906
|
-
try log.immune(foe_ident, .OHKO);
|
|
961
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
907
962
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
908
|
-
try log.immune(foe_ident, .None);
|
|
963
|
+
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
909
985
|
} else if (mist) {
|
|
910
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
911
|
-
try log.fail(foe_ident, .None);
|
|
986
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
987
|
+
try log.fail(.{ foe_ident, .None });
|
|
912
988
|
} else {
|
|
913
|
-
try
|
|
914
|
-
try log.
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
990
|
+
try log.lastmiss(.{});
|
|
991
|
+
try log.miss(.{battle.active(player)});
|
|
915
992
|
}
|
|
916
993
|
if (move.effect == .JumpKick) {
|
|
917
994
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
918
|
-
assert(battle.last_damage == 0);
|
|
995
|
+
assert(showdown or battle.last_damage == 0);
|
|
919
996
|
battle.last_damage = 1;
|
|
920
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
997
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
921
998
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
922
999
|
} else if (move.effect == .Explode) {
|
|
923
1000
|
try Effects.explode(battle, player);
|
|
924
|
-
try buildRage(battle, player.foe(),
|
|
1001
|
+
try buildRage(battle, player.foe(), options);
|
|
925
1002
|
} else if (showdown and move.effect == .Disable) {
|
|
926
|
-
try buildRage(battle, player.foe(),
|
|
1003
|
+
try buildRage(battle, player.foe(), options);
|
|
927
1004
|
}
|
|
928
1005
|
return null;
|
|
1006
|
+
} else if (!showdown) {
|
|
1007
|
+
try options.chance.commit(player, .hit);
|
|
929
1008
|
}
|
|
930
1009
|
|
|
931
1010
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
932
1011
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
933
|
-
// it up above before damage calculation)
|
|
1012
|
+
// it up above before damage calculation)
|
|
934
1013
|
if (!showdown and move.effect.isMulti()) {
|
|
935
|
-
Effects.multiHit(battle, player, move);
|
|
1014
|
+
try Effects.multiHit(battle, player, move, options);
|
|
936
1015
|
hits = side.active.volatiles.attacks;
|
|
937
1016
|
}
|
|
938
1017
|
|
|
@@ -943,18 +1022,20 @@ fn doMove(
|
|
|
943
1022
|
var hit: u4 = 0;
|
|
944
1023
|
while (hit < hits) {
|
|
945
1024
|
if (hit == 0) {
|
|
946
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1025
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
947
1026
|
if (effectiveness > Effectiveness.neutral) {
|
|
948
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1027
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
949
1028
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
950
|
-
try log.resisted(battle.active(player.foe()));
|
|
1029
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
951
1030
|
}
|
|
952
1031
|
}
|
|
953
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
954
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1032
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1033
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
955
1034
|
hit += 1;
|
|
956
1035
|
if (foe.stored().hp == 0) break;
|
|
957
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1036
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1037
|
+
try buildRage(battle, player.foe(), options);
|
|
1038
|
+
}
|
|
958
1039
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
959
1040
|
if (nullified) break;
|
|
960
1041
|
}
|
|
@@ -964,41 +1045,39 @@ fn doMove(
|
|
|
964
1045
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
965
1046
|
side.active.volatiles.attacks = 0;
|
|
966
1047
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
967
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1048
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
968
1049
|
}
|
|
969
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
970
|
-
} else if (showdown) {
|
|
1050
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
971
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
972
|
-
|
|
973
|
-
|
|
974
|
-
|
|
975
|
-
|
|
976
|
-
|
|
977
|
-
|
|
978
|
-
|
|
979
|
-
|
|
980
|
-
|
|
981
|
-
|
|
982
|
-
try buildRage(battle, player.foe(), log);
|
|
983
|
-
}
|
|
984
|
-
return null;
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
985
1063
|
}
|
|
1064
|
+
return null;
|
|
986
1065
|
}
|
|
987
1066
|
}
|
|
988
1067
|
|
|
989
1068
|
// Substitute being broken nullifies the move's effect completely so even
|
|
990
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1069
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
991
1070
|
if (nullified) return null;
|
|
992
1071
|
|
|
993
1072
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
994
1073
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
995
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
996
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1074
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1075
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
997
1076
|
|
|
998
1077
|
if (foe.stored().hp == 0) return null;
|
|
999
1078
|
|
|
1000
1079
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1001
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1080
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1002
1081
|
|
|
1003
1082
|
if (!move.effect.isSpecial()) {
|
|
1004
1083
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1007,31 +1086,33 @@ fn doMove(
|
|
|
1007
1086
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1008
1087
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1009
1088
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1010
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1089
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1011
1090
|
if (move.effect == .Twineedle) {
|
|
1012
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1091
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1013
1092
|
} else if (move.effect == .Disable) {
|
|
1014
|
-
const result = try Effects.disable(battle, player, move,
|
|
1015
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1093
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1094
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1016
1095
|
return result;
|
|
1017
1096
|
} else {
|
|
1018
|
-
try moveEffect(battle, player, move,
|
|
1097
|
+
try moveEffect(battle, player, move, options);
|
|
1019
1098
|
}
|
|
1020
1099
|
}
|
|
1021
1100
|
|
|
1022
1101
|
return null;
|
|
1023
1102
|
}
|
|
1024
1103
|
|
|
1025
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1104
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1026
1105
|
const side = battle.side(player);
|
|
1027
1106
|
|
|
1028
1107
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1029
|
-
var
|
|
1030
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1031
|
-
|
|
1032
|
-
|
|
1033
|
-
|
|
1034
|
-
|
|
1108
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1109
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1110
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1111
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1112
|
+
|
|
1113
|
+
const spurious =
|
|
1114
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1115
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1035
1116
|
}
|
|
1036
1117
|
|
|
1037
1118
|
fn calcDamage(
|
|
@@ -1040,6 +1121,7 @@ fn calcDamage(
|
|
|
1040
1121
|
target_player: Player,
|
|
1041
1122
|
m: ?Move.Data,
|
|
1042
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
1043
1125
|
) bool {
|
|
1044
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1045
1127
|
const cfz = m == null;
|
|
@@ -1051,28 +1133,8 @@ fn calcDamage(
|
|
|
1051
1133
|
|
|
1052
1134
|
const special = move.type.special();
|
|
1053
1135
|
|
|
1054
|
-
|
|
1055
|
-
var
|
|
1056
|
-
if (crit)
|
|
1057
|
-
if (special) side.stored().stats.spc
|
|
1058
|
-
else side.stored().stats.atk
|
|
1059
|
-
else
|
|
1060
|
-
if (special) side.active.stats.spc
|
|
1061
|
-
else side.active.stats.atk;
|
|
1062
|
-
var def: u32 =
|
|
1063
|
-
if (crit)
|
|
1064
|
-
if (special) target.stored().stats.spc
|
|
1065
|
-
else target.stored().stats.def
|
|
1066
|
-
else
|
|
1067
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1068
|
-
if (special)
|
|
1069
|
-
target.active.stats.spc *
|
|
1070
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1071
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1072
|
-
else
|
|
1073
|
-
target.active.stats.def *
|
|
1074
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1075
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1076
1138
|
|
|
1077
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1078
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1080,12 +1142,12 @@ fn calcDamage(
|
|
|
1080
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1081
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1082
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1083
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1084
1146
|
}
|
|
1085
1147
|
|
|
1086
|
-
const lvl =
|
|
1148
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1087
1149
|
|
|
1088
|
-
def =
|
|
1150
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1089
1151
|
|
|
1090
1152
|
if (def == 0) return false;
|
|
1091
1153
|
|
|
@@ -1097,11 +1159,41 @@ fn calcDamage(
|
|
|
1097
1159
|
d = @min(997, d);
|
|
1098
1160
|
d += 2;
|
|
1099
1161
|
|
|
1100
|
-
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
battle.last_damage = @intCast(d);
|
|
1101
1173
|
|
|
1102
1174
|
return true;
|
|
1103
1175
|
}
|
|
1104
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1105
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1106
1198
|
const side = battle.side(player);
|
|
1107
1199
|
const foe = battle.foe(player);
|
|
@@ -1111,9 +1203,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1111
1203
|
var d = battle.last_damage;
|
|
1112
1204
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1113
1205
|
|
|
1114
|
-
const neutral = @
|
|
1115
|
-
const eff1: u16 = @
|
|
1116
|
-
const eff2: u16 = @
|
|
1206
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1207
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1208
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1117
1209
|
|
|
1118
1210
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1119
1211
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1133,17 +1225,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1133
1225
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1134
1226
|
}
|
|
1135
1227
|
|
|
1136
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1228
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1137
1229
|
if (battle.last_damage <= 1) return;
|
|
1138
|
-
const random = Rolls.damage(battle);
|
|
1139
|
-
|
|
1230
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1231
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1232
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1233
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1140
1234
|
}
|
|
1141
1235
|
|
|
1142
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1236
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1143
1237
|
const side = battle.side(player);
|
|
1144
1238
|
const foe = battle.foe(player);
|
|
1145
1239
|
|
|
1146
|
-
if (!try checkHit(battle, player, move,
|
|
1240
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1147
1241
|
|
|
1148
1242
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1149
1243
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1152,70 +1246,68 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1152
1246
|
.DragonRage => 40,
|
|
1153
1247
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1154
1248
|
.Psywave => power: {
|
|
1155
|
-
const max = @intCast(
|
|
1249
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1156
1250
|
// GLITCH: Psywave infinite glitch loop
|
|
1157
|
-
if (!
|
|
1158
|
-
break :power Rolls.psywave(battle, max);
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1252
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1159
1253
|
},
|
|
1160
1254
|
else => unreachable,
|
|
1161
1255
|
};
|
|
1162
1256
|
|
|
1163
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1164
1258
|
|
|
1165
1259
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1166
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1167
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1260
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1261
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1168
1262
|
|
|
1169
1263
|
return null;
|
|
1170
1264
|
}
|
|
1171
1265
|
|
|
1172
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1266
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1173
1267
|
const foe = battle.foe(player);
|
|
1174
1268
|
|
|
1175
1269
|
if (battle.last_damage == 0) {
|
|
1176
|
-
try log.fail(battle.active(player), .None);
|
|
1270
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1177
1271
|
return null;
|
|
1178
1272
|
}
|
|
1179
1273
|
|
|
1180
|
-
// Pretend
|
|
1181
|
-
const foe_last_used_move =
|
|
1182
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1274
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1183
1275
|
const foe_last_selected_move =
|
|
1184
1276
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1185
|
-
.
|
|
1277
|
+
.Splash
|
|
1186
1278
|
else
|
|
1187
1279
|
foe.last_selected_move);
|
|
1188
1280
|
|
|
1189
|
-
const used =
|
|
1190
|
-
foe.last_used_move != .Counter and
|
|
1191
|
-
(foe_last_used_move.type == .Normal or
|
|
1192
|
-
foe_last_used_move.type == .Fighting);
|
|
1193
|
-
|
|
1281
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1194
1282
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1195
1283
|
foe.last_selected_move != .Counter and
|
|
1196
1284
|
(foe_last_selected_move.type == .Normal or
|
|
1197
1285
|
foe_last_selected_move.type == .Fighting);
|
|
1198
1286
|
|
|
1199
1287
|
if (!used and !selected) {
|
|
1200
|
-
try log.fail(battle.active(player), .None);
|
|
1288
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1201
1289
|
return null;
|
|
1202
1290
|
}
|
|
1203
1291
|
|
|
1204
1292
|
if (!used or !selected) {
|
|
1205
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1206
|
-
if (!
|
|
1207
|
-
try log.fail(battle.active(player), .None);
|
|
1294
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1208
1296
|
return null;
|
|
1209
1297
|
}
|
|
1210
1298
|
|
|
1211
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.cpu.arch.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1212
1304
|
|
|
1213
|
-
// Pokémon Showdown calls
|
|
1214
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1305
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1215
1307
|
|
|
1216
1308
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1217
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1218
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1309
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1310
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1219
1311
|
return null;
|
|
1220
1312
|
}
|
|
1221
1313
|
|
|
@@ -1224,7 +1316,7 @@ fn applyDamage(
|
|
|
1224
1316
|
target_player: Player,
|
|
1225
1317
|
sub_player: Player,
|
|
1226
1318
|
reason: Damage,
|
|
1227
|
-
|
|
1319
|
+
options: anytype,
|
|
1228
1320
|
) !bool {
|
|
1229
1321
|
assert(showdown or battle.last_damage != 0);
|
|
1230
1322
|
|
|
@@ -1239,19 +1331,20 @@ fn applyDamage(
|
|
|
1239
1331
|
subbed.active.volatiles.substitute = 0;
|
|
1240
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1241
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1242
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1334
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1243
1336
|
return true;
|
|
1244
1337
|
} else {
|
|
1245
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1246
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1247
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1339
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1340
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1248
1341
|
return false;
|
|
1249
1342
|
}
|
|
1250
1343
|
}
|
|
1251
1344
|
|
|
1252
1345
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1253
1346
|
target.stored().hp -= battle.last_damage;
|
|
1254
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1347
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1255
1348
|
return false;
|
|
1256
1349
|
}
|
|
1257
1350
|
|
|
@@ -1262,22 +1355,24 @@ fn mirrorMove(
|
|
|
1262
1355
|
rewrap: bool,
|
|
1263
1356
|
auto: bool,
|
|
1264
1357
|
residual: *bool,
|
|
1265
|
-
|
|
1266
|
-
) !?Result {
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) anyerror!?Result {
|
|
1267
1360
|
var side = battle.side(player);
|
|
1268
1361
|
const foe = battle.foe(player);
|
|
1269
1362
|
|
|
1270
1363
|
side.last_selected_move = foe.last_used_move;
|
|
1271
1364
|
|
|
1272
1365
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1273
|
-
try log.fail(battle.active(player), .None);
|
|
1366
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1274
1367
|
return null;
|
|
1275
1368
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1276
|
-
incrementPP(side, mslot);
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1277
1370
|
}
|
|
1278
1371
|
|
|
1279
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1280
|
-
|
|
1372
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1373
|
+
return null;
|
|
1374
|
+
}
|
|
1375
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1281
1376
|
}
|
|
1282
1377
|
|
|
1283
1378
|
fn metronome(
|
|
@@ -1287,35 +1382,51 @@ fn metronome(
|
|
|
1287
1382
|
rewrap: bool,
|
|
1288
1383
|
auto: bool,
|
|
1289
1384
|
residual: *bool,
|
|
1290
|
-
|
|
1291
|
-
) !?Result {
|
|
1385
|
+
options: anytype,
|
|
1386
|
+
) anyerror!?Result {
|
|
1292
1387
|
var side = battle.side(player);
|
|
1293
1388
|
|
|
1294
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1295
|
-
incrementPP(side, mslot);
|
|
1389
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1296
1391
|
|
|
1297
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1298
|
-
|
|
1392
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1393
|
+
return null;
|
|
1394
|
+
}
|
|
1395
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1299
1396
|
}
|
|
1300
1397
|
|
|
1301
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1398
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1302
1399
|
var immune = false;
|
|
1303
1400
|
var mist = false;
|
|
1304
|
-
|
|
1401
|
+
|
|
1402
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1404
|
+
return true;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1305
1407
|
assert(!immune);
|
|
1306
1408
|
if (mist) {
|
|
1307
1409
|
assert(!showdown);
|
|
1308
1410
|
const foe_ident = battle.active(player.foe());
|
|
1309
|
-
try log.activate(foe_ident, .Mist);
|
|
1310
|
-
try log.fail(foe_ident, .None);
|
|
1411
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1412
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1311
1413
|
} else {
|
|
1312
|
-
try log.lastmiss();
|
|
1313
|
-
try log.miss(battle.active(player));
|
|
1414
|
+
try options.log.lastmiss(.{});
|
|
1415
|
+
try options.log.miss(.{battle.active(player)});
|
|
1314
1416
|
}
|
|
1417
|
+
|
|
1418
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1315
1419
|
return false;
|
|
1316
1420
|
}
|
|
1317
1421
|
|
|
1318
|
-
fn moveHit(
|
|
1422
|
+
fn moveHit(
|
|
1423
|
+
battle: anytype,
|
|
1424
|
+
player: Player,
|
|
1425
|
+
move: Move.Data,
|
|
1426
|
+
immune: *bool,
|
|
1427
|
+
mist: *bool,
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) !bool {
|
|
1319
1430
|
var side = battle.side(player);
|
|
1320
1431
|
const foe = battle.foe(player);
|
|
1321
1432
|
|
|
@@ -1354,10 +1465,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1354
1465
|
const overwritten = overwrite and state > 0;
|
|
1355
1466
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1356
1467
|
|
|
1357
|
-
var accuracy = if (overwritten) state else
|
|
1358
|
-
var boost = BOOSTS[@
|
|
1468
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1469
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1359
1470
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1360
|
-
boost = BOOSTS[@
|
|
1471
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1361
1472
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1362
1473
|
accuracy = @min(255, @max(1, accuracy));
|
|
1363
1474
|
|
|
@@ -1366,7 +1477,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1366
1477
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1367
1478
|
|
|
1368
1479
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1369
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1480
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1370
1481
|
};
|
|
1371
1482
|
|
|
1372
1483
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1376,16 +1487,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1376
1487
|
}
|
|
1377
1488
|
|
|
1378
1489
|
if (!miss) return true;
|
|
1379
|
-
battle.last_damage = 0;
|
|
1490
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1491
|
+
|
|
1380
1492
|
side.active.volatiles.Binding = false;
|
|
1493
|
+
options.chance.observe(.binding, player, .None);
|
|
1494
|
+
|
|
1381
1495
|
return false;
|
|
1382
1496
|
}
|
|
1383
1497
|
|
|
1384
1498
|
fn checkFaint(
|
|
1385
1499
|
battle: anytype,
|
|
1386
1500
|
player: Player,
|
|
1387
|
-
|
|
1388
|
-
|
|
1501
|
+
cap: bool,
|
|
1502
|
+
options: anytype,
|
|
1503
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1389
1504
|
const side = battle.side(player);
|
|
1390
1505
|
if (side.stored().hp > 0) return null;
|
|
1391
1506
|
|
|
@@ -1393,33 +1508,32 @@ fn checkFaint(
|
|
|
1393
1508
|
const foe_fainted = foe.stored().hp == 0;
|
|
1394
1509
|
|
|
1395
1510
|
const player_out = findFirstAlive(side) == 0;
|
|
1396
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1397
|
-
const
|
|
1398
|
-
const more = tie or player_out or foe_out;
|
|
1511
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1512
|
+
const more = player_out or foe_out;
|
|
1399
1513
|
|
|
1400
|
-
if (try faint(battle, player,
|
|
1401
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1514
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1515
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1402
1516
|
|
|
1403
1517
|
assert(!side.active.volatiles.MultiHit);
|
|
1404
1518
|
assert(!foe.active.volatiles.MultiHit);
|
|
1405
1519
|
|
|
1406
|
-
if (
|
|
1407
|
-
try log.tie();
|
|
1520
|
+
if (player_out and foe_out) {
|
|
1521
|
+
try options.log.tie(.{});
|
|
1408
1522
|
return Result.Tie;
|
|
1409
1523
|
} else if (player_out) {
|
|
1410
|
-
try log.win(player.foe());
|
|
1524
|
+
try options.log.win(.{player.foe()});
|
|
1411
1525
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1412
1526
|
} else if (foe_out) {
|
|
1413
|
-
try log.win(player);
|
|
1527
|
+
try options.log.win(.{player});
|
|
1414
1528
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1415
1529
|
}
|
|
1416
1530
|
|
|
1417
1531
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1418
|
-
if (player == .P1) return
|
|
1419
|
-
return
|
|
1532
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1533
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1420
1534
|
}
|
|
1421
1535
|
|
|
1422
|
-
fn faint(battle: anytype, player: Player,
|
|
1536
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1423
1537
|
var side = battle.side(player);
|
|
1424
1538
|
var foe = battle.foe(player);
|
|
1425
1539
|
assert(side.stored().hp == 0);
|
|
@@ -1428,7 +1542,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1428
1542
|
assert(!foe_volatiles.MultiHit);
|
|
1429
1543
|
if (foe_volatiles.Bide) {
|
|
1430
1544
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1431
|
-
foe_volatiles.state = if (
|
|
1545
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1432
1546
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1433
1547
|
}
|
|
1434
1548
|
|
|
@@ -1452,32 +1566,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1452
1566
|
side.stored().stats.spe;
|
|
1453
1567
|
}
|
|
1454
1568
|
|
|
1455
|
-
try log.faint(battle.active(player), done);
|
|
1569
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1570
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1571
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1572
|
+
if (cap) options.calc.capped(player);
|
|
1456
1573
|
return null;
|
|
1457
1574
|
}
|
|
1458
1575
|
|
|
1459
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1576
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1460
1577
|
var side = battle.side(player);
|
|
1461
1578
|
var stored = side.stored();
|
|
1462
1579
|
const ident = battle.active(player);
|
|
1463
1580
|
var volatiles = &side.active.volatiles;
|
|
1464
1581
|
|
|
1465
1582
|
const brn = Status.is(stored.status, .BRN);
|
|
1466
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1583
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1467
1584
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1468
|
-
|
|
1469
1585
|
if (volatiles.Toxic) {
|
|
1470
1586
|
volatiles.toxic += 1;
|
|
1471
1587
|
damage *= volatiles.toxic;
|
|
1472
1588
|
}
|
|
1589
|
+
damage = @min(damage, stored.hp);
|
|
1473
1590
|
|
|
1474
|
-
|
|
1475
|
-
|
|
1476
|
-
|
|
1477
|
-
|
|
1478
|
-
|
|
1479
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1480
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1591
|
+
if (!showdown or damage > 0) {
|
|
1592
|
+
stored.hp -= damage;
|
|
1593
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1594
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1595
|
+
}
|
|
1481
1596
|
}
|
|
1482
1597
|
|
|
1483
1598
|
if (volatiles.LeechSeed) {
|
|
@@ -1501,43 +1616,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1501
1616
|
const amount = @min(damage, stored.hp);
|
|
1502
1617
|
stored.hp -= amount;
|
|
1503
1618
|
|
|
1504
|
-
// As above, Pokémon Showdown uses
|
|
1505
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1619
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1620
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1506
1621
|
|
|
1507
1622
|
const before = foe_stored.hp;
|
|
1508
1623
|
// Uncapped damage is added back to the foe
|
|
1509
1624
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1510
1625
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1511
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1626
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1512
1627
|
}
|
|
1513
1628
|
}
|
|
1514
1629
|
|
|
1515
|
-
fn endTurn(battle: anytype,
|
|
1630
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1516
1631
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1517
1632
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1518
1633
|
|
|
1519
|
-
|
|
1520
|
-
|
|
1634
|
+
battle.turn += 1;
|
|
1635
|
+
|
|
1636
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1637
|
+
try options.log.tie(.{});
|
|
1521
1638
|
return Result.Tie;
|
|
1522
1639
|
}
|
|
1523
1640
|
|
|
1524
|
-
battle.turn
|
|
1525
|
-
|
|
1526
|
-
if (showdown and battle.turn >= 1000) {
|
|
1527
|
-
try log.tie();
|
|
1641
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1642
|
+
try options.log.tie(.{});
|
|
1528
1643
|
return Result.Tie;
|
|
1529
1644
|
} else if (battle.turn >= 65535) {
|
|
1530
1645
|
return Result.Error;
|
|
1531
1646
|
}
|
|
1532
1647
|
|
|
1533
|
-
try log.turn(battle.turn);
|
|
1648
|
+
try options.log.turn(.{battle.turn});
|
|
1534
1649
|
|
|
1535
1650
|
return Result.Default;
|
|
1536
1651
|
}
|
|
1537
1652
|
|
|
1538
1653
|
fn checkEBC(battle: anytype) bool {
|
|
1539
1654
|
for (battle.sides, 0..) |side, i| {
|
|
1540
|
-
const foe = battle.sides[~@
|
|
1655
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1541
1656
|
|
|
1542
1657
|
var foe_all_ghosts = true;
|
|
1543
1658
|
var foe_all_transform = true;
|
|
@@ -1589,10 +1704,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1589
1704
|
return false;
|
|
1590
1705
|
}
|
|
1591
1706
|
|
|
1592
|
-
fn disabled(side: *Side, ident: ID,
|
|
1593
|
-
if (side.active.volatiles.
|
|
1707
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1708
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1594
1709
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1595
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1710
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1596
1711
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1597
1712
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1598
1713
|
m
|
|
@@ -1600,127 +1715,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1600
1715
|
side.last_selected_move;
|
|
1601
1716
|
if (m != .None and m == last) {
|
|
1602
1717
|
side.active.volatiles.Charging = false;
|
|
1603
|
-
try log.
|
|
1718
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1604
1719
|
return true;
|
|
1605
1720
|
}
|
|
1606
1721
|
}
|
|
1607
1722
|
return false;
|
|
1608
1723
|
}
|
|
1609
1724
|
|
|
1610
|
-
|
|
1725
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1611
1726
|
const side = battle.side(who);
|
|
1612
1727
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1613
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1728
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1614
1729
|
}
|
|
1615
1730
|
}
|
|
1616
1731
|
|
|
1617
|
-
fn
|
|
1618
|
-
var volatiles = &active.volatiles;
|
|
1619
|
-
assert(volatiles.Thrashing);
|
|
1620
|
-
if (volatiles.attacks > 0) return false;
|
|
1621
|
-
|
|
1622
|
-
volatiles.Thrashing = false;
|
|
1623
|
-
volatiles.Confusion = true;
|
|
1624
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1625
|
-
return true;
|
|
1626
|
-
}
|
|
1627
|
-
|
|
1628
|
-
inline fn onBegin(
|
|
1732
|
+
fn onBegin(
|
|
1629
1733
|
battle: anytype,
|
|
1630
1734
|
player: Player,
|
|
1631
1735
|
move: Move.Data,
|
|
1632
1736
|
mslot: u8,
|
|
1633
1737
|
residual: *bool,
|
|
1634
|
-
|
|
1738
|
+
options: anytype,
|
|
1635
1739
|
) !void {
|
|
1636
|
-
assert(move.effect.onBegin());
|
|
1637
1740
|
return switch (move.effect) {
|
|
1638
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1639
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1640
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1641
|
-
.Haze => Effects.haze(battle, player,
|
|
1642
|
-
.Heal => Effects.heal(battle, player,
|
|
1643
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1644
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1645
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1646
|
-
.Mist => Effects.mist(battle, player,
|
|
1647
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1648
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1649
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1650
|
-
.Splash => Effects.splash(battle, player,
|
|
1651
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1652
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1653
|
-
.Transform => Effects.transform(battle, player,
|
|
1741
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1742
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1743
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1744
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1745
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1746
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1747
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1748
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1749
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1750
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1751
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1752
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1753
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1754
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1755
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1756
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1654
1757
|
else => unreachable,
|
|
1655
1758
|
};
|
|
1656
1759
|
}
|
|
1657
1760
|
|
|
1658
|
-
|
|
1659
|
-
assert(move.effect.onEnd());
|
|
1761
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1660
1762
|
return switch (move.effect) {
|
|
1661
|
-
.Bide => Effects.bide(battle, player,
|
|
1763
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1662
1764
|
// zig fmt: off
|
|
1663
1765
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1664
1766
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1665
|
-
Effects.boost(battle, player, move,
|
|
1767
|
+
Effects.boost(battle, player, move, options),
|
|
1666
1768
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1667
|
-
Effects.unboost(battle, player, move,
|
|
1769
|
+
Effects.unboost(battle, player, move, options),
|
|
1668
1770
|
// zig fmt: on
|
|
1669
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1771
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1670
1772
|
else => unreachable,
|
|
1671
1773
|
};
|
|
1672
1774
|
}
|
|
1673
1775
|
|
|
1674
|
-
|
|
1776
|
+
fn alwaysHappens(
|
|
1675
1777
|
battle: anytype,
|
|
1676
1778
|
player: Player,
|
|
1677
1779
|
move: Move.Data,
|
|
1678
1780
|
residual: *bool,
|
|
1679
|
-
|
|
1781
|
+
options: anytype,
|
|
1680
1782
|
) !void {
|
|
1681
|
-
assert(move.effect.alwaysHappens());
|
|
1682
1783
|
return switch (move.effect) {
|
|
1683
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1784
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1684
1785
|
.Explode => Effects.explode(battle, player),
|
|
1685
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1786
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1686
1787
|
.Rage => Effects.rage(battle, player),
|
|
1687
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1788
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1688
1789
|
.JumpKick, .Binding => {},
|
|
1689
1790
|
else => unreachable,
|
|
1690
1791
|
};
|
|
1691
1792
|
}
|
|
1692
1793
|
|
|
1693
|
-
|
|
1794
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1694
1795
|
return switch (move.effect) {
|
|
1695
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1696
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1697
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1698
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1699
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1796
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1797
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1798
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1799
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1800
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1700
1801
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1701
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1702
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1802
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1803
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1703
1804
|
// zig fmt: off
|
|
1704
1805
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1705
|
-
Effects.unboost(battle, player, move,
|
|
1806
|
+
Effects.unboost(battle, player, move, options),
|
|
1706
1807
|
// zig fmt: on
|
|
1707
1808
|
else => {},
|
|
1708
1809
|
};
|
|
1709
1810
|
}
|
|
1710
1811
|
|
|
1711
1812
|
pub const Effects = struct {
|
|
1712
|
-
fn bide(battle: anytype, player: Player,
|
|
1813
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1713
1814
|
var side = battle.side(player);
|
|
1714
1815
|
|
|
1715
1816
|
side.active.volatiles.Bide = true;
|
|
1716
1817
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1818
|
+
|
|
1717
1819
|
side.active.volatiles.state = 0;
|
|
1718
|
-
side.active.volatiles.attacks = Rolls.
|
|
1820
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1821
|
+
options.chance.observe(.attacking, player, .started);
|
|
1719
1822
|
|
|
1720
|
-
try log.start(battle.active(player), .Bide);
|
|
1823
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1721
1824
|
}
|
|
1722
1825
|
|
|
1723
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1826
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1724
1827
|
var foe = battle.foe(player);
|
|
1725
1828
|
var foe_stored = foe.stored();
|
|
1726
1829
|
|
|
@@ -1731,83 +1834,91 @@ pub const Effects = struct {
|
|
|
1731
1834
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1732
1835
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1733
1836
|
assert(move.type == .Fire);
|
|
1734
|
-
try log.curestatus(
|
|
1837
|
+
try options.log.curestatus(.{
|
|
1838
|
+
battle.active(player.foe()),
|
|
1839
|
+
foe_stored.status,
|
|
1840
|
+
.Message,
|
|
1841
|
+
});
|
|
1735
1842
|
foe_stored.status = 0;
|
|
1736
1843
|
}
|
|
1737
1844
|
return;
|
|
1738
1845
|
}
|
|
1739
1846
|
|
|
1740
1847
|
if (foe.active.types.includes(move.type)) return;
|
|
1741
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1848
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1849
|
+
return;
|
|
1850
|
+
}
|
|
1742
1851
|
|
|
1743
1852
|
foe_stored.status = Status.init(.BRN);
|
|
1744
1853
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1745
1854
|
|
|
1746
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1855
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1747
1856
|
}
|
|
1748
1857
|
|
|
1749
|
-
fn charge(battle: anytype, player: Player,
|
|
1858
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1750
1859
|
var side = battle.side(player);
|
|
1751
1860
|
var volatiles = &side.active.volatiles;
|
|
1752
1861
|
|
|
1753
1862
|
volatiles.Charging = true;
|
|
1754
1863
|
const move = side.last_selected_move;
|
|
1755
1864
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1756
|
-
try log.laststill();
|
|
1757
|
-
try log.prepare(battle.active(player), move);
|
|
1865
|
+
try options.log.laststill(.{});
|
|
1866
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1758
1867
|
}
|
|
1759
1868
|
|
|
1760
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1869
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1761
1870
|
var foe = battle.foe(player);
|
|
1762
1871
|
const sub = foe.active.volatiles.Substitute;
|
|
1763
1872
|
|
|
1764
1873
|
if (move.effect == .ConfusionChance) {
|
|
1765
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1874
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1766
1875
|
} else {
|
|
1767
1876
|
if (showdown) {
|
|
1768
|
-
if (!try checkHit(battle, player, move,
|
|
1769
|
-
|
|
1770
|
-
} else if (sub) {
|
|
1771
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1772
|
-
}
|
|
1877
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1878
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1773
1879
|
} else {
|
|
1774
|
-
if (sub) {
|
|
1775
|
-
|
|
1776
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1777
|
-
return;
|
|
1778
|
-
}
|
|
1880
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1881
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1779
1882
|
}
|
|
1780
1883
|
}
|
|
1781
1884
|
|
|
1782
1885
|
if (foe.active.volatiles.Confusion) return;
|
|
1783
1886
|
foe.active.volatiles.Confusion = true;
|
|
1784
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1785
1887
|
|
|
1786
|
-
|
|
1888
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1889
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1890
|
+
options.calc.confusion(player.foe());
|
|
1891
|
+
|
|
1892
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1787
1893
|
}
|
|
1788
1894
|
|
|
1789
|
-
fn conversion(battle: anytype, player: Player,
|
|
1895
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1790
1896
|
const foe = battle.foe(player);
|
|
1791
1897
|
|
|
1792
1898
|
if (foe.active.volatiles.Invulnerable) {
|
|
1793
|
-
try log.lastmiss();
|
|
1794
|
-
return log.miss(battle.active(player));
|
|
1899
|
+
try options.log.lastmiss(.{});
|
|
1900
|
+
return options.log.miss(.{battle.active(player)});
|
|
1795
1901
|
}
|
|
1796
1902
|
|
|
1797
1903
|
battle.side(player).active.types = foe.active.types;
|
|
1798
|
-
return log.
|
|
1904
|
+
return options.log.start(.{
|
|
1905
|
+
battle.active(player),
|
|
1906
|
+
.TypeChange,
|
|
1907
|
+
foe.active.types,
|
|
1908
|
+
battle.active(player.foe()),
|
|
1909
|
+
});
|
|
1799
1910
|
}
|
|
1800
1911
|
|
|
1801
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1912
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1802
1913
|
var foe = battle.foe(player);
|
|
1803
1914
|
var volatiles = &foe.active.volatiles;
|
|
1804
1915
|
const foe_ident = battle.active(player.foe());
|
|
1805
1916
|
|
|
1806
1917
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1807
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1918
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1808
1919
|
|
|
1809
|
-
if (volatiles.
|
|
1810
|
-
try log.fail(foe_ident, .None);
|
|
1920
|
+
if (volatiles.disable_move != 0) {
|
|
1921
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1811
1922
|
return null;
|
|
1812
1923
|
}
|
|
1813
1924
|
|
|
@@ -1822,25 +1933,27 @@ pub const Effects = struct {
|
|
|
1822
1933
|
|
|
1823
1934
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1824
1935
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1825
|
-
if (n == 0) {
|
|
1826
|
-
try log.fail(foe_ident, .None);
|
|
1936
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1937
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1827
1938
|
return null;
|
|
1828
1939
|
} else if (err) {
|
|
1829
1940
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1830
|
-
assert(!showdown);
|
|
1831
1941
|
return Result.Error;
|
|
1832
1942
|
}
|
|
1833
1943
|
|
|
1834
|
-
volatiles.
|
|
1835
|
-
|
|
1944
|
+
volatiles.disable_move =
|
|
1945
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1946
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1947
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1836
1948
|
|
|
1837
|
-
|
|
1949
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1950
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1838
1951
|
return null;
|
|
1839
1952
|
}
|
|
1840
1953
|
|
|
1841
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1842
|
-
var
|
|
1843
|
-
|
|
1954
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1955
|
+
var stored = battle.side(player).stored();
|
|
1956
|
+
const ident = battle.active(player);
|
|
1844
1957
|
|
|
1845
1958
|
if (battle.last_damage == 0) {
|
|
1846
1959
|
assert(showdown);
|
|
@@ -1853,7 +1966,7 @@ pub const Effects = struct {
|
|
|
1853
1966
|
if (stored.hp == stored.stats.hp) return;
|
|
1854
1967
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1855
1968
|
|
|
1856
|
-
try log.
|
|
1969
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1857
1970
|
}
|
|
1858
1971
|
|
|
1859
1972
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1867,26 +1980,28 @@ pub const Effects = struct {
|
|
|
1867
1980
|
side.active.volatiles.LeechSeed = false;
|
|
1868
1981
|
}
|
|
1869
1982
|
|
|
1870
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1983
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1871
1984
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1872
1985
|
|
|
1873
1986
|
if (volatiles.Substitute) return;
|
|
1874
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1987
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1988
|
+
return;
|
|
1989
|
+
}
|
|
1875
1990
|
|
|
1876
1991
|
volatiles.Flinch = true;
|
|
1877
1992
|
volatiles.Recharging = false;
|
|
1878
1993
|
}
|
|
1879
1994
|
|
|
1880
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1995
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1881
1996
|
var side = battle.side(player);
|
|
1882
1997
|
|
|
1883
1998
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1884
1999
|
side.active.volatiles.FocusEnergy = true;
|
|
1885
2000
|
|
|
1886
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2001
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1887
2002
|
}
|
|
1888
2003
|
|
|
1889
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2004
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1890
2005
|
var foe = battle.foe(player);
|
|
1891
2006
|
var foe_stored = foe.stored();
|
|
1892
2007
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1898,21 +2013,22 @@ pub const Effects = struct {
|
|
|
1898
2013
|
}
|
|
1899
2014
|
|
|
1900
2015
|
if (foe.active.types.includes(move.type)) return;
|
|
1901
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2016
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1902
2017
|
// Freeze Clause Mod
|
|
1903
|
-
if (
|
|
2018
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1904
2019
|
|
|
1905
2020
|
foe_stored.status = Status.init(.FRZ);
|
|
1906
2021
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1907
2022
|
|
|
1908
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2023
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1909
2024
|
}
|
|
1910
2025
|
|
|
1911
|
-
fn haze(battle: anytype, player: Player,
|
|
2026
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2027
|
+
var log = options.log;
|
|
1912
2028
|
var side = battle.side(player);
|
|
1913
2029
|
var foe = battle.foe(player);
|
|
1914
2030
|
|
|
1915
|
-
|
|
2031
|
+
const side_stored = side.stored();
|
|
1916
2032
|
var foe_stored = foe.stored();
|
|
1917
2033
|
|
|
1918
2034
|
const player_ident = battle.active(player);
|
|
@@ -1924,96 +2040,101 @@ pub const Effects = struct {
|
|
|
1924
2040
|
side.active.stats = side_stored.stats;
|
|
1925
2041
|
foe.active.stats = foe_stored.stats;
|
|
1926
2042
|
|
|
1927
|
-
try log.activate(player_ident, .Haze);
|
|
1928
|
-
try log.clearallboost();
|
|
2043
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2044
|
+
try log.clearallboost(.{});
|
|
1929
2045
|
|
|
1930
2046
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1931
2047
|
if (showdown) {
|
|
1932
2048
|
for (&battle.sides, 0..) |*s, i| {
|
|
1933
|
-
const p = @
|
|
2049
|
+
const p: Player = @enumFromInt(i);
|
|
1934
2050
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1935
2051
|
if (p != player and Status.any(s.stored().status)) {
|
|
1936
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2052
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1937
2053
|
s.stored().status = 0;
|
|
2054
|
+
options.chance.observe(.sleep, p, .None);
|
|
1938
2055
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1939
2056
|
s.stored().status = Status.init(.PSN);
|
|
1940
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2057
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1941
2058
|
}
|
|
1942
|
-
try clearVolatiles(battle, p,
|
|
2059
|
+
try clearVolatiles(battle, p, options);
|
|
1943
2060
|
}
|
|
1944
2061
|
} else {
|
|
1945
2062
|
if (Status.any(foe_stored.status)) {
|
|
1946
2063
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1947
2064
|
foe.last_selected_move = .SKIP_TURN;
|
|
2065
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1948
2066
|
}
|
|
1949
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2067
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1950
2068
|
foe_stored.status = 0;
|
|
1951
2069
|
}
|
|
1952
|
-
try clearVolatiles(battle, player,
|
|
1953
|
-
try clearVolatiles(battle, player.foe(),
|
|
2070
|
+
try clearVolatiles(battle, player, options);
|
|
2071
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1954
2072
|
}
|
|
1955
2073
|
}
|
|
1956
2074
|
|
|
1957
|
-
fn heal(battle: anytype, player: Player,
|
|
2075
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1958
2076
|
var side = battle.side(player);
|
|
1959
2077
|
var stored = side.stored();
|
|
1960
2078
|
const ident = battle.active(player);
|
|
1961
2079
|
|
|
1962
2080
|
// GLITCH: HP recovery move failure glitches
|
|
1963
2081
|
const delta = stored.stats.hp - stored.hp;
|
|
1964
|
-
if (delta == 0 or delta & 255 == 255
|
|
2082
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2083
|
+
return options.log.fail(.{ ident, .None });
|
|
2084
|
+
}
|
|
1965
2085
|
|
|
1966
2086
|
const rest = side.last_selected_move == .Rest;
|
|
1967
2087
|
if (rest) {
|
|
1968
2088
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1969
2089
|
if (showdown) battle.rng.advance(1);
|
|
1970
2090
|
stored.status = Status.slf(2);
|
|
1971
|
-
try log.
|
|
2091
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1972
2092
|
stored.hp = stored.stats.hp;
|
|
1973
2093
|
} else {
|
|
1974
2094
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1975
2095
|
}
|
|
1976
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2096
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1977
2097
|
}
|
|
1978
2098
|
|
|
1979
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2099
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1980
2100
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1981
|
-
try log.mustrecharge(battle.active(player));
|
|
2101
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1982
2102
|
}
|
|
1983
2103
|
|
|
1984
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2104
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1985
2105
|
var foe = battle.foe(player);
|
|
1986
2106
|
|
|
1987
2107
|
if (showdown) {
|
|
1988
2108
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1989
2109
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1990
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2110
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1991
2111
|
}
|
|
1992
|
-
if (!try checkHit(battle, player, move,
|
|
2112
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1993
2113
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1994
2114
|
} else {
|
|
1995
|
-
if (!try checkHit(battle, player, move,
|
|
2115
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1996
2116
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1997
|
-
try log.lastmiss();
|
|
1998
|
-
return log.miss(battle.active(player));
|
|
2117
|
+
try options.log.lastmiss(.{});
|
|
2118
|
+
return options.log.miss(.{battle.active(player)});
|
|
1999
2119
|
}
|
|
2000
2120
|
}
|
|
2001
2121
|
|
|
2002
2122
|
foe.active.volatiles.LeechSeed = true;
|
|
2003
2123
|
|
|
2004
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2124
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2005
2125
|
}
|
|
2006
2126
|
|
|
2007
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2127
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2008
2128
|
var side = battle.side(player);
|
|
2129
|
+
const ident = battle.active(player);
|
|
2009
2130
|
|
|
2010
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2131
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2011
2132
|
side.active.volatiles.LightScreen = true;
|
|
2012
2133
|
|
|
2013
|
-
try log.start(
|
|
2134
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2014
2135
|
}
|
|
2015
2136
|
|
|
2016
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2137
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2017
2138
|
var side = battle.side(player);
|
|
2018
2139
|
var foe = battle.foe(player);
|
|
2019
2140
|
|
|
@@ -2029,7 +2150,7 @@ pub const Effects = struct {
|
|
|
2029
2150
|
const has_mimic = has_mimic: {
|
|
2030
2151
|
for (side.active.moves, 0..) |m, i| {
|
|
2031
2152
|
if (m.id == .Mimic) {
|
|
2032
|
-
oslot = @intCast(
|
|
2153
|
+
oslot = @intCast(i + 1);
|
|
2033
2154
|
break :has_mimic true;
|
|
2034
2155
|
}
|
|
2035
2156
|
}
|
|
@@ -2037,38 +2158,41 @@ pub const Effects = struct {
|
|
|
2037
2158
|
};
|
|
2038
2159
|
if (!has_mimic) {
|
|
2039
2160
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2040
|
-
if (!try checkHit(battle, player, move,
|
|
2041
|
-
return
|
|
2161
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2162
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2042
2163
|
}
|
|
2043
2164
|
}
|
|
2044
|
-
if (!try checkHit(battle, player, move,
|
|
2165
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2045
2166
|
|
|
2046
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2167
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2047
2168
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2048
2169
|
|
|
2049
|
-
try log.
|
|
2170
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2050
2171
|
}
|
|
2051
2172
|
|
|
2052
|
-
fn mist(battle: anytype, player: Player,
|
|
2173
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2053
2174
|
var side = battle.side(player);
|
|
2054
2175
|
|
|
2055
2176
|
if (side.active.volatiles.Mist) return;
|
|
2056
2177
|
side.active.volatiles.Mist = true;
|
|
2057
2178
|
|
|
2058
|
-
try log.start(battle.active(player), .Mist);
|
|
2179
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2059
2180
|
}
|
|
2060
2181
|
|
|
2061
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2182
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2062
2183
|
var side = battle.side(player);
|
|
2063
2184
|
|
|
2064
2185
|
assert(!side.active.volatiles.MultiHit);
|
|
2065
2186
|
side.active.volatiles.MultiHit = true;
|
|
2066
2187
|
|
|
2067
|
-
side.active.volatiles.attacks =
|
|
2068
|
-
|
|
2188
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2189
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2190
|
+
else
|
|
2191
|
+
2;
|
|
2069
2192
|
}
|
|
2070
2193
|
|
|
2071
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2194
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2195
|
+
var log = options.log;
|
|
2072
2196
|
var foe = battle.foe(player);
|
|
2073
2197
|
var foe_stored = foe.stored();
|
|
2074
2198
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2078,27 +2202,28 @@ pub const Effects = struct {
|
|
|
2078
2202
|
|
|
2079
2203
|
if (showdown) {
|
|
2080
2204
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2081
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2082
|
-
|
|
2205
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2206
|
+
return log.immune(.{ foe_ident, .None });
|
|
2207
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2083
2208
|
}
|
|
2084
2209
|
if (Status.any(foe_stored.status)) {
|
|
2085
|
-
return log.fail(
|
|
2210
|
+
return log.fail(.{
|
|
2086
2211
|
foe_ident,
|
|
2087
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2088
|
-
);
|
|
2212
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2213
|
+
});
|
|
2089
2214
|
}
|
|
2090
2215
|
if (!showdown) {
|
|
2091
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2092
|
-
if (!try checkHit(battle, player, move,
|
|
2216
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2217
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2093
2218
|
}
|
|
2094
2219
|
|
|
2095
2220
|
foe_stored.status = Status.init(.PAR);
|
|
2096
2221
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2097
2222
|
|
|
2098
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2223
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2099
2224
|
}
|
|
2100
2225
|
|
|
2101
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2226
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2102
2227
|
var foe = battle.foe(player);
|
|
2103
2228
|
var foe_stored = foe.stored();
|
|
2104
2229
|
|
|
@@ -2110,50 +2235,59 @@ pub const Effects = struct {
|
|
|
2110
2235
|
|
|
2111
2236
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2112
2237
|
if (foe.active.types.includes(move.type)) return;
|
|
2113
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2238
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2239
|
+
return;
|
|
2240
|
+
}
|
|
2114
2241
|
|
|
2115
2242
|
foe_stored.status = Status.init(.PAR);
|
|
2116
2243
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2117
2244
|
|
|
2118
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2245
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2119
2246
|
}
|
|
2120
2247
|
|
|
2121
|
-
fn payDay(battle: anytype, player: Player,
|
|
2122
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2248
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2249
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2250
|
+
try options.log.fieldactivate(.{});
|
|
2251
|
+
}
|
|
2123
2252
|
}
|
|
2124
2253
|
|
|
2125
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2254
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2255
|
+
var log = options.log;
|
|
2126
2256
|
var foe = battle.foe(player);
|
|
2127
2257
|
var foe_stored = foe.stored();
|
|
2128
2258
|
const foe_ident = battle.active(player.foe());
|
|
2129
2259
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2130
2260
|
|
|
2131
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2261
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2132
2262
|
return;
|
|
2133
2263
|
} else if (foe.active.volatiles.Substitute) {
|
|
2134
2264
|
if (move.effect != .Poison) return;
|
|
2135
|
-
return log.fail(foe_ident, .None);
|
|
2265
|
+
return log.fail(.{ foe_ident, .None });
|
|
2136
2266
|
} else if (Status.any(foe_stored.status)) {
|
|
2137
2267
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2138
2268
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2139
2269
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2140
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2270
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2141
2271
|
if (!showdown)
|
|
2142
|
-
.Poison
|
|
2272
|
+
Fail.Poison
|
|
2143
2273
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2144
|
-
if (toxic) .Toxic else .Poison
|
|
2274
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2145
2275
|
else
|
|
2146
|
-
.None
|
|
2276
|
+
Fail.None
|
|
2147
2277
|
else
|
|
2148
|
-
.None);
|
|
2278
|
+
Fail.None });
|
|
2149
2279
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2150
2280
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2151
|
-
return log.immune(foe_ident, .None);
|
|
2281
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
2282
|
}
|
|
2153
2283
|
|
|
2154
2284
|
if (move.effect == .Poison) {
|
|
2155
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2156
|
-
} else
|
|
2285
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2286
|
+
} else {
|
|
2287
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2288
|
+
return;
|
|
2289
|
+
}
|
|
2290
|
+
}
|
|
2157
2291
|
|
|
2158
2292
|
foe_stored.status = Status.init(.PSN);
|
|
2159
2293
|
if (toxic) {
|
|
@@ -2162,7 +2296,7 @@ pub const Effects = struct {
|
|
|
2162
2296
|
foe.active.volatiles.toxic = 0;
|
|
2163
2297
|
}
|
|
2164
2298
|
|
|
2165
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2299
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2166
2300
|
}
|
|
2167
2301
|
|
|
2168
2302
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2171,28 +2305,37 @@ pub const Effects = struct {
|
|
|
2171
2305
|
volatiles.Rage = true;
|
|
2172
2306
|
}
|
|
2173
2307
|
|
|
2174
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2308
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2175
2309
|
var side = battle.side(player);
|
|
2176
2310
|
var stored = side.stored();
|
|
2177
2311
|
|
|
2178
|
-
|
|
2312
|
+
assert(showdown or battle.last_damage > 0);
|
|
2313
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2314
|
+
|
|
2315
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2179
2316
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2180
|
-
stored.hp = @intCast(
|
|
2317
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2181
2318
|
|
|
2182
|
-
try log.
|
|
2319
|
+
try options.log.damage(.{
|
|
2320
|
+
battle.active(player),
|
|
2321
|
+
stored,
|
|
2322
|
+
.RecoilOf,
|
|
2323
|
+
battle.active(player.foe()),
|
|
2324
|
+
});
|
|
2183
2325
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2184
2326
|
}
|
|
2185
2327
|
|
|
2186
|
-
fn reflect(battle: anytype, player: Player,
|
|
2328
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2187
2329
|
var side = battle.side(player);
|
|
2330
|
+
const ident = battle.active(player);
|
|
2188
2331
|
|
|
2189
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2332
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2190
2333
|
side.active.volatiles.Reflect = true;
|
|
2191
2334
|
|
|
2192
|
-
try log.start(
|
|
2335
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2193
2336
|
}
|
|
2194
2337
|
|
|
2195
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2338
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2196
2339
|
var foe = battle.foe(player);
|
|
2197
2340
|
var foe_stored = foe.stored();
|
|
2198
2341
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2203,80 +2346,87 @@ pub const Effects = struct {
|
|
|
2203
2346
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2204
2347
|
} else {
|
|
2205
2348
|
if (Status.any(foe_stored.status)) {
|
|
2206
|
-
return log.fail(
|
|
2349
|
+
return options.log.fail(.{
|
|
2207
2350
|
foe_ident,
|
|
2208
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2209
|
-
);
|
|
2351
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2352
|
+
});
|
|
2210
2353
|
}
|
|
2211
|
-
// If
|
|
2212
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2354
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2355
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2213
2356
|
}
|
|
2214
2357
|
|
|
2215
2358
|
// Sleep Clause Mod
|
|
2216
|
-
if (
|
|
2359
|
+
if (pkmn.options.mod) {
|
|
2217
2360
|
for (foe.pokemon) |p| {
|
|
2218
2361
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2219
2362
|
}
|
|
2220
2363
|
}
|
|
2221
2364
|
foe.active.volatiles.Recharging = false;
|
|
2222
2365
|
|
|
2223
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2224
|
-
|
|
2366
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2367
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2368
|
+
|
|
2369
|
+
const last = battle.side(player).last_selected_move;
|
|
2370
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2225
2371
|
}
|
|
2226
2372
|
|
|
2227
|
-
fn splash(battle: anytype, player: Player,
|
|
2228
|
-
try log.activate(battle.active(player), .Splash);
|
|
2373
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2374
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2229
2375
|
}
|
|
2230
2376
|
|
|
2231
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2377
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2232
2378
|
var side = battle.side(player);
|
|
2233
2379
|
if (side.active.volatiles.Substitute) {
|
|
2234
|
-
|
|
2235
|
-
return;
|
|
2380
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2236
2381
|
}
|
|
2237
2382
|
|
|
2238
2383
|
assert(side.stored().stats.hp <= 1023);
|
|
2239
2384
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2240
|
-
const hp = @intCast(
|
|
2385
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2241
2386
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2242
2387
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2243
2388
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2244
2389
|
// avoid having to convert to floating point)
|
|
2245
2390
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2246
2391
|
if (side.stored().hp < required_hp) {
|
|
2247
|
-
|
|
2248
|
-
return;
|
|
2392
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2249
2393
|
}
|
|
2250
2394
|
|
|
2251
2395
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2252
2396
|
side.stored().hp -= hp;
|
|
2253
2397
|
side.active.volatiles.substitute = hp + 1;
|
|
2254
2398
|
side.active.volatiles.Substitute = true;
|
|
2255
|
-
try log.start(battle.active(player), .Substitute);
|
|
2399
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2256
2400
|
if (hp > 0) {
|
|
2257
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2401
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2258
2402
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2259
2403
|
}
|
|
2260
2404
|
}
|
|
2261
2405
|
|
|
2262
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2263
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2264
|
-
|
|
2406
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2265
2407
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2266
|
-
|
|
2267
|
-
|
|
2408
|
+
if (showdown) {
|
|
2409
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2410
|
+
_ = try checkHit(battle, player, move, options);
|
|
2411
|
+
battle.last_damage = 0;
|
|
2412
|
+
} else {
|
|
2413
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2414
|
+
try options.log.laststill(.{});
|
|
2415
|
+
}
|
|
2268
2416
|
}
|
|
2269
2417
|
|
|
2270
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2418
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2271
2419
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2272
2420
|
assert(!volatiles.Thrashing);
|
|
2273
2421
|
assert(!volatiles.Bide);
|
|
2274
2422
|
|
|
2275
2423
|
volatiles.Thrashing = true;
|
|
2276
|
-
volatiles.attacks = Rolls.
|
|
2424
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2425
|
+
|
|
2426
|
+
options.chance.observe(.attacking, player, .started);
|
|
2277
2427
|
}
|
|
2278
2428
|
|
|
2279
|
-
fn transform(battle: anytype, player: Player,
|
|
2429
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2280
2430
|
var side = battle.side(player);
|
|
2281
2431
|
const foe = battle.foe(player);
|
|
2282
2432
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2302,25 +2452,28 @@ pub const Effects = struct {
|
|
|
2302
2452
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2303
2453
|
}
|
|
2304
2454
|
|
|
2305
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2455
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2306
2456
|
}
|
|
2307
2457
|
|
|
2308
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2458
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2309
2459
|
var side = battle.side(player);
|
|
2310
2460
|
var foe = battle.foe(player);
|
|
2311
2461
|
|
|
2312
2462
|
if (side.active.volatiles.Binding) return;
|
|
2313
2463
|
side.active.volatiles.Binding = true;
|
|
2314
2464
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2315
|
-
// (Pokémon Showdown
|
|
2465
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2316
2466
|
if (!showdown) {
|
|
2317
2467
|
foe.active.volatiles.Recharging = false;
|
|
2318
2468
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2319
2469
|
|
|
2320
|
-
side.active.volatiles.attacks =
|
|
2470
|
+
side.active.volatiles.attacks =
|
|
2471
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2472
|
+
options.chance.observe(.binding, player, .started);
|
|
2321
2473
|
}
|
|
2322
2474
|
|
|
2323
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2475
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2476
|
+
var log = options.log;
|
|
2324
2477
|
var side = battle.side(player);
|
|
2325
2478
|
const ident = battle.active(player);
|
|
2326
2479
|
|
|
@@ -2330,87 +2483,87 @@ pub const Effects = struct {
|
|
|
2330
2483
|
switch (move.effect) {
|
|
2331
2484
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2332
2485
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2333
|
-
if (boosts.atk == 6) return
|
|
2486
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2334
2487
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2335
|
-
boosts.atk = @
|
|
2336
|
-
const reason = if (move.effect == .Rage)
|
|
2488
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2489
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2337
2490
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2338
2491
|
boosts.atk -= 1;
|
|
2339
2492
|
if (showdown) {
|
|
2340
|
-
try log.boost(ident, reason, n);
|
|
2341
|
-
try log.boost(ident,
|
|
2493
|
+
try log.boost(.{ ident, reason, n });
|
|
2494
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2342
2495
|
if (move.effect == .Rage) return;
|
|
2343
2496
|
}
|
|
2344
|
-
return
|
|
2497
|
+
return log.fail(.{ ident, .None });
|
|
2345
2498
|
}
|
|
2346
|
-
|
|
2499
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2347
2500
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2348
2501
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2349
|
-
try log.boost(ident, reason, n);
|
|
2502
|
+
try log.boost(.{ ident, reason, n });
|
|
2350
2503
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2351
2504
|
if (showdown and move.effect == .Rage) return;
|
|
2352
2505
|
},
|
|
2353
2506
|
.DefenseUp1, .DefenseUp2 => {
|
|
2354
2507
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2355
|
-
if (boosts.def == 6) return
|
|
2508
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2356
2509
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2357
|
-
boosts.def = @intCast(
|
|
2510
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2358
2511
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2359
2512
|
boosts.def -= 1;
|
|
2360
2513
|
if (showdown) {
|
|
2361
|
-
try log.boost(ident, .Defense, n);
|
|
2362
|
-
try log.boost(ident, .Defense, -1);
|
|
2514
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2515
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2363
2516
|
}
|
|
2364
|
-
return
|
|
2517
|
+
return log.fail(.{ ident, .None });
|
|
2365
2518
|
}
|
|
2366
|
-
|
|
2519
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2367
2520
|
const stat = unmodifiedStats(battle, side).def;
|
|
2368
2521
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2369
|
-
try log.boost(ident, .Defense, n);
|
|
2522
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2370
2523
|
},
|
|
2371
2524
|
.SpeedUp2 => {
|
|
2372
2525
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2373
|
-
if (boosts.spe == 6) return
|
|
2374
|
-
boosts.spe = @intCast(
|
|
2526
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2527
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2375
2528
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2376
2529
|
boosts.spe -= 1;
|
|
2377
2530
|
if (showdown) {
|
|
2378
|
-
try log.boost(ident, .Speed, 2);
|
|
2379
|
-
try log.boost(ident, .Speed, -1);
|
|
2531
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2532
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2380
2533
|
}
|
|
2381
|
-
return
|
|
2534
|
+
return log.fail(.{ ident, .None });
|
|
2382
2535
|
}
|
|
2383
|
-
|
|
2536
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2384
2537
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2385
2538
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2386
|
-
try log.boost(ident, .Speed, 2);
|
|
2539
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2387
2540
|
},
|
|
2388
2541
|
.SpecialUp1, .SpecialUp2 => {
|
|
2389
2542
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2390
|
-
if (boosts.spc == 6) return
|
|
2543
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2391
2544
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2392
|
-
boosts.spc = @intCast(
|
|
2545
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2393
2546
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2394
2547
|
boosts.spc -= 1;
|
|
2395
2548
|
if (showdown) {
|
|
2396
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2397
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2398
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2399
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2549
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2550
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2551
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2552
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2400
2553
|
}
|
|
2401
|
-
return
|
|
2554
|
+
return log.fail(.{ ident, .None });
|
|
2402
2555
|
}
|
|
2403
|
-
|
|
2556
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2404
2557
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2405
2558
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2406
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2407
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2559
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2408
2561
|
},
|
|
2409
2562
|
.EvasionUp1 => {
|
|
2410
2563
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2411
|
-
if (boosts.evasion == 6) return
|
|
2412
|
-
boosts.evasion = @intCast(
|
|
2413
|
-
try log.boost(ident, .Evasion, 1);
|
|
2564
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2565
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2566
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2414
2567
|
},
|
|
2415
2568
|
else => unreachable,
|
|
2416
2569
|
}
|
|
@@ -2419,102 +2572,105 @@ pub const Effects = struct {
|
|
|
2419
2572
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2420
2573
|
}
|
|
2421
2574
|
|
|
2422
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2575
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2576
|
+
var log = options.log;
|
|
2423
2577
|
var foe = battle.foe(player);
|
|
2424
2578
|
const foe_ident = battle.active(player.foe());
|
|
2579
|
+
const secondary = move.effect.isStatDownChance();
|
|
2425
2580
|
|
|
2426
|
-
if (foe.active.volatiles.Substitute) {
|
|
2427
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2428
|
-
}
|
|
2581
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2429
2582
|
|
|
2430
|
-
if (
|
|
2431
|
-
|
|
2432
|
-
|
|
2433
|
-
|
|
2583
|
+
if (secondary) {
|
|
2584
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2585
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2586
|
+
} else {
|
|
2587
|
+
// checkHit already checks for Invulnerable
|
|
2588
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2434
2589
|
}
|
|
2435
2590
|
|
|
2436
2591
|
var stats = &foe.active.stats;
|
|
2437
2592
|
var boosts = &foe.active.boosts;
|
|
2593
|
+
const fail = showdown or !secondary;
|
|
2438
2594
|
|
|
2439
2595
|
switch (move.effect) {
|
|
2440
2596
|
.AttackDown1, .AttackDownChance => {
|
|
2441
2597
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2442
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2443
|
-
boosts.atk = @intCast(
|
|
2598
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2599
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2444
2600
|
if (stats.atk == 1) {
|
|
2445
2601
|
boosts.atk += 1;
|
|
2446
2602
|
if (showdown) {
|
|
2447
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2448
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2603
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2449
2605
|
}
|
|
2450
|
-
return
|
|
2606
|
+
return log.fail(.{ foe_ident, .None });
|
|
2451
2607
|
}
|
|
2452
|
-
|
|
2608
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2453
2609
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2454
2610
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2455
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2611
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2456
2612
|
},
|
|
2457
2613
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2458
2614
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2459
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2615
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2460
2616
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2461
|
-
boosts.def = @intCast(
|
|
2617
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2462
2618
|
if (stats.def == 1) {
|
|
2463
2619
|
boosts.def += 1;
|
|
2464
2620
|
if (showdown) {
|
|
2465
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2466
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2621
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2622
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2467
2623
|
}
|
|
2468
|
-
return
|
|
2624
|
+
return log.fail(.{ foe_ident, .None });
|
|
2469
2625
|
}
|
|
2470
|
-
|
|
2626
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2471
2627
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2472
2628
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2473
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2629
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2474
2630
|
},
|
|
2475
2631
|
.SpeedDown1, .SpeedDownChance => {
|
|
2476
2632
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2477
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2478
|
-
boosts.spe = @intCast(
|
|
2633
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2634
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2479
2635
|
if (stats.spe == 1) {
|
|
2480
2636
|
boosts.spe += 1;
|
|
2481
2637
|
if (showdown) {
|
|
2482
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2483
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2638
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2639
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2484
2640
|
}
|
|
2485
|
-
return
|
|
2641
|
+
return log.fail(.{ foe_ident, .None });
|
|
2486
2642
|
}
|
|
2487
|
-
|
|
2643
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2488
2644
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2489
2645
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2490
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2646
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2491
2647
|
assert(boosts.spe >= -6);
|
|
2492
2648
|
},
|
|
2493
2649
|
.SpecialDownChance => {
|
|
2494
2650
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2495
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2496
|
-
boosts.spc = @intCast(
|
|
2651
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2652
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2497
2653
|
if (stats.spc == 1) {
|
|
2498
2654
|
boosts.spc += 1;
|
|
2499
2655
|
if (showdown) {
|
|
2500
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2501
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2502
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2503
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2656
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2657
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2658
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2659
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2504
2660
|
}
|
|
2505
|
-
return
|
|
2661
|
+
return log.fail(.{ foe_ident, .None });
|
|
2506
2662
|
}
|
|
2507
|
-
|
|
2663
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2508
2664
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2509
2665
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2510
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2511
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2512
2668
|
},
|
|
2513
2669
|
.AccuracyDown1 => {
|
|
2514
2670
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2515
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2516
|
-
boosts.accuracy = @intCast(
|
|
2517
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2671
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2672
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2673
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2518
2674
|
},
|
|
2519
2675
|
else => unreachable,
|
|
2520
2676
|
}
|
|
@@ -2538,37 +2694,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2538
2694
|
}
|
|
2539
2695
|
}
|
|
2540
2696
|
|
|
2541
|
-
|
|
2697
|
+
fn isForced(active: anytype) bool {
|
|
2542
2698
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2543
2699
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2544
2700
|
}
|
|
2545
2701
|
|
|
2546
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2702
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2703
|
+
var log = options.log;
|
|
2547
2704
|
var side = battle.side(who);
|
|
2548
2705
|
var volatiles = &side.active.volatiles;
|
|
2549
2706
|
const ident = battle.active(who);
|
|
2550
2707
|
|
|
2551
|
-
if (volatiles.
|
|
2552
|
-
volatiles.
|
|
2553
|
-
volatiles.
|
|
2554
|
-
|
|
2708
|
+
if (volatiles.disable_move != 0) {
|
|
2709
|
+
volatiles.disable_move = 0;
|
|
2710
|
+
volatiles.disable_duration = 0;
|
|
2711
|
+
options.chance.observe(.disable, who, .None);
|
|
2712
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2555
2713
|
}
|
|
2556
2714
|
if (volatiles.Confusion) {
|
|
2557
2715
|
// volatiles.confusion is left unchanged
|
|
2558
2716
|
volatiles.Confusion = false;
|
|
2559
|
-
|
|
2717
|
+
options.chance.observe(.confusion, who, .None);
|
|
2718
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2560
2719
|
}
|
|
2561
2720
|
if (volatiles.Mist) {
|
|
2562
2721
|
volatiles.Mist = false;
|
|
2563
|
-
try log.end(ident, .
|
|
2722
|
+
try log.end(.{ ident, .MistSilent });
|
|
2564
2723
|
}
|
|
2565
2724
|
if (volatiles.FocusEnergy) {
|
|
2566
2725
|
volatiles.FocusEnergy = false;
|
|
2567
|
-
try log.end(ident, .
|
|
2726
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2568
2727
|
}
|
|
2569
2728
|
if (volatiles.LeechSeed) {
|
|
2570
2729
|
volatiles.LeechSeed = false;
|
|
2571
|
-
try log.end(ident, .
|
|
2730
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2572
2731
|
}
|
|
2573
2732
|
if (!showdown and volatiles.Toxic) {
|
|
2574
2733
|
volatiles.Toxic = false;
|
|
@@ -2576,152 +2735,373 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2576
2735
|
}
|
|
2577
2736
|
if (volatiles.LightScreen) {
|
|
2578
2737
|
volatiles.LightScreen = false;
|
|
2579
|
-
try log.end(ident, .
|
|
2738
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2580
2739
|
}
|
|
2581
2740
|
if (volatiles.Reflect) {
|
|
2582
2741
|
volatiles.Reflect = false;
|
|
2583
|
-
try log.end(ident, .
|
|
2742
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2584
2743
|
}
|
|
2585
2744
|
if (showdown and volatiles.Toxic) {
|
|
2586
2745
|
volatiles.Toxic = false;
|
|
2587
2746
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2588
2747
|
volatiles.toxic = 0;
|
|
2589
|
-
try log.end(ident, .
|
|
2748
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2590
2749
|
}
|
|
2591
2750
|
}
|
|
2592
2751
|
|
|
2752
|
+
fn decrement(
|
|
2753
|
+
comptime field: chance.Action.Field,
|
|
2754
|
+
player: Player,
|
|
2755
|
+
options: anytype,
|
|
2756
|
+
n: anytype,
|
|
2757
|
+
) @TypeOf(n) {
|
|
2758
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2759
|
+
.started, .ended => 0,
|
|
2760
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2761
|
+
else => unreachable,
|
|
2762
|
+
} else n - 1;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2593
2765
|
pub const Rolls = struct {
|
|
2594
|
-
|
|
2595
|
-
if (
|
|
2596
|
-
|
|
2597
|
-
|
|
2766
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2767
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2768
|
+
player == .P1
|
|
2769
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2770
|
+
battle.rng.speedTie()
|
|
2771
|
+
else if (showdown)
|
|
2772
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2773
|
+
else
|
|
2774
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2775
|
+
|
|
2776
|
+
try options.chance.speedTie(p1);
|
|
2777
|
+
return p1;
|
|
2778
|
+
}
|
|
2779
|
+
|
|
2780
|
+
fn criticalHit(
|
|
2781
|
+
battle: anytype,
|
|
2782
|
+
player: Player,
|
|
2783
|
+
rate: u8,
|
|
2784
|
+
spurious: bool,
|
|
2785
|
+
options: anytype,
|
|
2786
|
+
) !bool {
|
|
2787
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2788
|
+
val == .true
|
|
2789
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2790
|
+
battle.rng.criticalHit(player, rate)
|
|
2791
|
+
else if (showdown)
|
|
2792
|
+
battle.rng.chance(u8, rate, 256)
|
|
2793
|
+
else
|
|
2794
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2795
|
+
|
|
2796
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2797
|
+
return crit;
|
|
2798
|
+
}
|
|
2799
|
+
|
|
2800
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2801
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2802
|
+
val
|
|
2803
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2804
|
+
battle.rng.damage(player)
|
|
2805
|
+
else roll: {
|
|
2806
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2807
|
+
while (true) {
|
|
2808
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2809
|
+
if (r >= 217) break :roll r;
|
|
2810
|
+
}
|
|
2811
|
+
};
|
|
2598
2812
|
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
return
|
|
2813
|
+
assert(roll >= 217 and roll <= 255);
|
|
2814
|
+
try options.chance.damage(player, roll);
|
|
2815
|
+
return roll;
|
|
2602
2816
|
}
|
|
2603
2817
|
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2818
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2819
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2820
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2821
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2822
|
+
val == .true
|
|
2823
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2824
|
+
battle.rng.hit(player, acc)
|
|
2825
|
+
else if (showdown)
|
|
2826
|
+
battle.rng.chance(uN, acc, 256)
|
|
2827
|
+
else
|
|
2828
|
+
battle.rng.next() < acc;
|
|
2611
2829
|
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
return battle.rng.next() < accuracy;
|
|
2830
|
+
try options.chance.hit(player, ok, acc);
|
|
2831
|
+
return ok;
|
|
2615
2832
|
}
|
|
2616
2833
|
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2834
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2835
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2836
|
+
val == .true
|
|
2837
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2838
|
+
battle.rng.confused(player)
|
|
2839
|
+
else if (showdown)
|
|
2840
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2841
|
+
else
|
|
2842
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2621
2843
|
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2844
|
+
try options.chance.confused(player, cfz);
|
|
2845
|
+
return cfz;
|
|
2625
2846
|
}
|
|
2626
2847
|
|
|
2627
|
-
|
|
2628
|
-
if (
|
|
2629
|
-
|
|
2630
|
-
|
|
2848
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2849
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2850
|
+
val == .true
|
|
2851
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2852
|
+
battle.rng.paralyzed(player)
|
|
2853
|
+
else if (showdown)
|
|
2854
|
+
battle.rng.chance(u8, 63, 256)
|
|
2855
|
+
else
|
|
2856
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2631
2857
|
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2858
|
+
try options.chance.paralyzed(player, par);
|
|
2859
|
+
return par;
|
|
2635
2860
|
}
|
|
2636
2861
|
|
|
2637
|
-
|
|
2638
|
-
if (
|
|
2639
|
-
|
|
2640
|
-
|
|
2862
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2863
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2864
|
+
val == .true
|
|
2865
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2866
|
+
battle.rng.secondaryChance(player, 25)
|
|
2867
|
+
else if (showdown)
|
|
2868
|
+
battle.rng.chance(u8, 25, 256)
|
|
2869
|
+
else
|
|
2870
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2641
2871
|
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2872
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2873
|
+
return proc;
|
|
2645
2874
|
}
|
|
2646
2875
|
|
|
2647
|
-
|
|
2648
|
-
if (
|
|
2649
|
-
|
|
2650
|
-
|
|
2651
|
-
|
|
2652
|
-
|
|
2876
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2877
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2878
|
+
|
|
2879
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2880
|
+
val == .true
|
|
2881
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2882
|
+
battle.rng.secondaryChance(player, rate)
|
|
2883
|
+
else if (showdown)
|
|
2884
|
+
battle.rng.chance(u8, rate, 256)
|
|
2885
|
+
else
|
|
2886
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2887
|
+
|
|
2888
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2889
|
+
return proc;
|
|
2653
2890
|
}
|
|
2654
2891
|
|
|
2655
|
-
|
|
2656
|
-
if (
|
|
2657
|
-
|
|
2892
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2893
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2894
|
+
|
|
2895
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2896
|
+
val == .true
|
|
2897
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2898
|
+
battle.rng.secondaryChance(player, rate)
|
|
2899
|
+
else if (showdown)
|
|
2900
|
+
battle.rng.chance(u8, rate, 256)
|
|
2901
|
+
else
|
|
2902
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2903
|
+
|
|
2904
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2905
|
+
return proc;
|
|
2658
2906
|
}
|
|
2659
2907
|
|
|
2660
|
-
fn
|
|
2661
|
-
if (
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2671
|
-
|
|
2672
|
-
|
|
2673
|
-
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2679
|
-
|
|
2908
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2909
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2910
|
+
val == .true
|
|
2911
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2912
|
+
battle.rng.secondaryChance(player, 85)
|
|
2913
|
+
else if (showdown)
|
|
2914
|
+
battle.rng.chance(u8, 85, 256)
|
|
2915
|
+
else
|
|
2916
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2917
|
+
|
|
2918
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2919
|
+
return proc;
|
|
2920
|
+
}
|
|
2921
|
+
|
|
2922
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2923
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2924
|
+
val
|
|
2925
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2926
|
+
battle.rng.metronome(player)
|
|
2927
|
+
else if (showdown)
|
|
2928
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2929
|
+
else move: {
|
|
2930
|
+
while (true) {
|
|
2931
|
+
const r = battle.rng.next();
|
|
2932
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2933
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2934
|
+
break :move @enumFromInt(r);
|
|
2680
2935
|
}
|
|
2681
|
-
}
|
|
2936
|
+
};
|
|
2682
2937
|
|
|
2683
|
-
|
|
2684
|
-
|
|
2685
|
-
|
|
2686
|
-
|
|
2938
|
+
try options.chance.metronome(player, move);
|
|
2939
|
+
return move;
|
|
2940
|
+
}
|
|
2941
|
+
|
|
2942
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2943
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2944
|
+
val - 1
|
|
2945
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2946
|
+
battle.rng.psywave(player)
|
|
2947
|
+
else if (showdown)
|
|
2948
|
+
battle.rng.range(u8, 0, max)
|
|
2949
|
+
else power: {
|
|
2950
|
+
while (true) {
|
|
2951
|
+
const r = battle.rng.next();
|
|
2952
|
+
if (r < max) break :power r;
|
|
2953
|
+
}
|
|
2954
|
+
};
|
|
2955
|
+
|
|
2956
|
+
assert(power < max);
|
|
2957
|
+
try options.chance.psywave(player, power, max);
|
|
2958
|
+
return power;
|
|
2687
2959
|
}
|
|
2688
2960
|
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2961
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2962
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2963
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2964
|
+
else
|
|
2965
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2966
|
+
battle.rng.sleepDuration(player)
|
|
2967
|
+
else if (showdown)
|
|
2968
|
+
battle.rng.range(u3, 1, 8)
|
|
2969
|
+
else duration: {
|
|
2970
|
+
while (true) {
|
|
2971
|
+
const r = battle.rng.next() & 7;
|
|
2972
|
+
if (r != 0) break :duration @intCast(r);
|
|
2973
|
+
}
|
|
2974
|
+
};
|
|
2975
|
+
|
|
2976
|
+
assert(duration >= 1 and duration <= 7);
|
|
2977
|
+
options.chance.duration(player, duration);
|
|
2978
|
+
return duration;
|
|
2692
2979
|
}
|
|
2693
2980
|
|
|
2694
|
-
|
|
2695
|
-
if (
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
|
|
2705
|
-
|
|
2981
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2982
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2983
|
+
if (val >= 1 and val <= 8) val else null
|
|
2984
|
+
else
|
|
2985
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2986
|
+
battle.rng.disableDuration(player)
|
|
2987
|
+
else if (showdown)
|
|
2988
|
+
battle.rng.range(u4, 1, 9)
|
|
2989
|
+
else
|
|
2990
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2991
|
+
|
|
2992
|
+
assert(duration >= 1 and duration <= 8);
|
|
2993
|
+
options.chance.duration(player, duration);
|
|
2994
|
+
return duration;
|
|
2706
2995
|
}
|
|
2707
2996
|
|
|
2708
|
-
|
|
2709
|
-
if (
|
|
2710
|
-
|
|
2711
|
-
|
|
2712
|
-
if (
|
|
2713
|
-
|
|
2997
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2998
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2999
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3000
|
+
else
|
|
3001
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3002
|
+
battle.rng.confusionDuration(player)
|
|
3003
|
+
else if (showdown)
|
|
3004
|
+
battle.rng.range(u3, 2, 6)
|
|
3005
|
+
else
|
|
3006
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3007
|
+
|
|
3008
|
+
assert(duration >= 2 and duration <= 5);
|
|
3009
|
+
options.chance.duration(player, duration);
|
|
3010
|
+
return duration;
|
|
2714
3011
|
}
|
|
2715
3012
|
|
|
2716
|
-
|
|
2717
|
-
if (
|
|
2718
|
-
|
|
2719
|
-
|
|
3013
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3014
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3015
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3016
|
+
else
|
|
3017
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3018
|
+
battle.rng.attackingDuration(player)
|
|
3019
|
+
else if (showdown)
|
|
3020
|
+
battle.rng.range(u3, 2, 4)
|
|
3021
|
+
else
|
|
3022
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3023
|
+
|
|
3024
|
+
assert(duration >= 2 and duration <= 3);
|
|
3025
|
+
options.chance.duration(player, duration);
|
|
3026
|
+
return duration;
|
|
2720
3027
|
}
|
|
2721
3028
|
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
|
|
3029
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3030
|
+
|
|
3031
|
+
fn distribution(
|
|
3032
|
+
battle: anytype,
|
|
3033
|
+
comptime effect: Move.Effect,
|
|
3034
|
+
player: Player,
|
|
3035
|
+
options: anytype,
|
|
3036
|
+
) !u3 {
|
|
3037
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3038
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3039
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3040
|
+
else
|
|
3041
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3042
|
+
battle.rng.distribution(player)
|
|
3043
|
+
else if (showdown)
|
|
3044
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3045
|
+
else n: {
|
|
3046
|
+
const r = (battle.rng.next() & 3);
|
|
3047
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3048
|
+
};
|
|
3049
|
+
|
|
3050
|
+
assert(n >= 2 and n <= 5);
|
|
3051
|
+
if (effect == .Binding) {
|
|
3052
|
+
options.chance.duration(player, n);
|
|
3053
|
+
} else {
|
|
3054
|
+
try options.chance.multiHit(player, n);
|
|
3055
|
+
}
|
|
3056
|
+
return n;
|
|
3057
|
+
}
|
|
3058
|
+
|
|
3059
|
+
fn moveSlot(
|
|
3060
|
+
battle: anytype,
|
|
3061
|
+
player: Player,
|
|
3062
|
+
moves: []MoveSlot,
|
|
3063
|
+
check_pp: u4,
|
|
3064
|
+
options: anytype,
|
|
3065
|
+
) !u4 {
|
|
3066
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3067
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3068
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3069
|
+
val
|
|
3070
|
+
else
|
|
3071
|
+
null
|
|
3072
|
+
else
|
|
3073
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3074
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3075
|
+
else slot: {
|
|
3076
|
+
if (showdown) {
|
|
3077
|
+
if (check_pp == 0) {
|
|
3078
|
+
var i: usize = moves.len;
|
|
3079
|
+
while (i > 0) {
|
|
3080
|
+
i -= 1;
|
|
3081
|
+
if (moves[i].id != .None) {
|
|
3082
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3083
|
+
}
|
|
3084
|
+
}
|
|
3085
|
+
} else {
|
|
3086
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3087
|
+
var i: usize = 0;
|
|
3088
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3089
|
+
if (moves[i].pp > 0) {
|
|
3090
|
+
r -= 1;
|
|
3091
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
3094
|
+
}
|
|
3095
|
+
}
|
|
3096
|
+
|
|
3097
|
+
while (true) {
|
|
3098
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3099
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3100
|
+
}
|
|
3101
|
+
};
|
|
3102
|
+
|
|
3103
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3104
|
+
return slot;
|
|
2725
3105
|
}
|
|
2726
3106
|
};
|
|
2727
3107
|
|
|
@@ -2729,14 +3109,14 @@ test "RNG agreement" {
|
|
|
2729
3109
|
if (!showdown) return;
|
|
2730
3110
|
var expected: [256]u32 = undefined;
|
|
2731
3111
|
for (0..expected.len) |i| {
|
|
2732
|
-
expected[i] = @intCast(
|
|
3112
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2733
3113
|
}
|
|
2734
3114
|
|
|
2735
|
-
var spe
|
|
2736
|
-
var cfz
|
|
2737
|
-
var par
|
|
2738
|
-
var brn
|
|
2739
|
-
var eff
|
|
3115
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3116
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3117
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3118
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3119
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2740
3120
|
|
|
2741
3121
|
for (0..expected.len) |i| {
|
|
2742
3122
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2772,11 +3152,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2772
3152
|
const side = battle.side(player);
|
|
2773
3153
|
const foe = battle.foe(player);
|
|
2774
3154
|
|
|
2775
|
-
|
|
3155
|
+
const active = &side.active;
|
|
2776
3156
|
const stored = side.stored();
|
|
2777
3157
|
|
|
2778
3158
|
// While players are not given any input options on the cartridge in these cases,
|
|
2779
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3159
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2780
3160
|
//
|
|
2781
3161
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2782
3162
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2784,9 +3164,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2784
3164
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2785
3165
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2786
3166
|
// strictly correct as the player would not have been presented the option to move or
|
|
2787
|
-
// switch at all
|
|
3167
|
+
// switch at all
|
|
2788
3168
|
if (isForced(active)) {
|
|
2789
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3169
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2790
3170
|
n += 1;
|
|
2791
3171
|
return n;
|
|
2792
3172
|
}
|
|
@@ -2803,7 +3183,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2803
3183
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2804
3184
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2805
3185
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2806
|
-
// move normally if sleeping/frozen/bound
|
|
3186
|
+
// move normally if sleeping/frozen/bound
|
|
2807
3187
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2808
3188
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2809
3189
|
{
|
|
@@ -2816,7 +3196,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2816
3196
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2817
3197
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2818
3198
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2819
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3199
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2820
3200
|
if (limited) {
|
|
2821
3201
|
assert(showdown);
|
|
2822
3202
|
assert(side.last_selected_move != .None);
|
|
@@ -2826,7 +3206,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2826
3206
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2827
3207
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2828
3208
|
const struggle =
|
|
2829
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3209
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2830
3210
|
const s = if (struggle) 0 else slot;
|
|
2831
3211
|
out[n] = .{ .type = .Move, .data = s };
|
|
2832
3212
|
n += 1;
|
|
@@ -2841,14 +3221,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2841
3221
|
const m = active.moves[slot - 1];
|
|
2842
3222
|
if (m.id == .None) break;
|
|
2843
3223
|
if (m.pp == 0) continue;
|
|
2844
|
-
if (active.volatiles.
|
|
3224
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2845
3225
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2846
3226
|
n += 1;
|
|
2847
3227
|
}
|
|
2848
3228
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2849
3229
|
if (n == before) {
|
|
2850
3230
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2851
|
-
if (!
|
|
3231
|
+
if (!pkmn.options.mod) {
|
|
2852
3232
|
while (slot <= 4) : (slot += 1) {
|
|
2853
3233
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2854
3234
|
}
|