@pkmn/engine 0.1.0-dev.77410aff → 0.1.0-dev.78dc891c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +40 -28
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +47 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +110 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +26 -4
  13. package/build/pkg/addon.js +39 -71
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/layout.json +15 -2
  16. package/build/pkg/data/protocol.json +23 -9
  17. package/build/pkg/data.d.ts +27 -6
  18. package/build/pkg/data.js.map +1 -1
  19. package/build/pkg/gen1.d.ts +15 -18
  20. package/build/pkg/gen1.js +28 -19
  21. package/build/pkg/gen1.js.map +1 -1
  22. package/build/pkg/index.d.ts +40 -90
  23. package/build/pkg/index.js +23 -70
  24. package/build/pkg/index.js.map +1 -1
  25. package/build/pkg/protocol.d.ts +29 -1
  26. package/build/pkg/protocol.js +109 -107
  27. package/build/pkg/protocol.js.map +1 -1
  28. package/build/tools/debug.js +84 -75
  29. package/build/tools/debug.js.map +1 -1
  30. package/build/tools/display/debug.jsx +66 -0
  31. package/build/tools/display/debug.jsx.map +1 -0
  32. package/build/tools/display/index.js +152 -0
  33. package/build/tools/display/index.js.map +1 -0
  34. package/build/tools/display/ui.jsx +360 -0
  35. package/build/tools/display/ui.jsx.map +1 -0
  36. package/build/tools/display/util.js +157 -0
  37. package/build/tools/display/util.js.map +1 -0
  38. package/build.zig +366 -148
  39. package/package.json +61 -133
  40. package/src/bin/install-pkmn-engine +47 -21
  41. package/src/bin/pkmn-debug +1 -1
  42. package/src/lib/bindings/c.zig +201 -0
  43. package/src/lib/{binding → bindings}/node.zig +9 -22
  44. package/src/lib/bindings/wasm.zig +51 -0
  45. package/src/lib/common/array.zig +70 -0
  46. package/src/lib/common/data.zig +4 -4
  47. package/src/lib/common/debug.zig +45 -29
  48. package/src/lib/common/js.zig +3 -7
  49. package/src/lib/common/optional.zig +27 -23
  50. package/src/lib/common/options.zig +6 -0
  51. package/src/lib/common/protocol.zig +205 -174
  52. package/src/lib/common/rational.zig +338 -255
  53. package/src/lib/common/rng.zig +7 -9
  54. package/src/lib/common/util.zig +53 -1
  55. package/src/lib/gen1/calc.zig +721 -172
  56. package/src/lib/gen1/chance.zig +486 -300
  57. package/src/lib/gen1/data/moves.zig +2 -4
  58. package/src/lib/gen1/data/species.zig +2 -4
  59. package/src/lib/gen1/data/types.zig +3 -4
  60. package/src/lib/gen1/data.zig +34 -34
  61. package/src/lib/gen1/helpers.zig +116 -561
  62. package/src/lib/gen1/mechanics.zig +402 -269
  63. package/src/lib/gen2/calc.zig +35 -28
  64. package/src/lib/gen2/chance.zig +111 -511
  65. package/src/lib/gen2/data/items.zig +1 -3
  66. package/src/lib/gen2/data/moves.zig +2 -4
  67. package/src/lib/gen2/data/species.zig +1 -3
  68. package/src/lib/gen2/data/types.zig +7 -5
  69. package/src/lib/gen2/data.zig +31 -30
  70. package/src/lib/gen2/generated.zig +18 -23
  71. package/src/lib/gen2/helpers.zig +68 -39
  72. package/src/lib/gen2/mechanics.zig +215 -157
  73. package/src/lib/napi.h +2 -0
  74. package/src/lib/node.zig +14 -0
  75. package/src/lib/pkmn.zig +125 -29
  76. package/src/lib/wasm.zig +13 -0
  77. package/src/tools/display/dom.ts +108 -0
  78. package/src/tools/display/ui.css +354 -0
  79. package/build/test/display.js +0 -400
  80. package/build/test/display.js.map +0 -1
  81. package/src/lib/binding/wasm.zig +0 -12
  82. package/src/lib/gen1/README.md +0 -894
  83. package/src/lib/gen2/README.md +0 -329
  84. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,11 +1,9 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const data = @import("../../gen2/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
-
9
7
  const Type = data.Type;
10
8
 
11
9
  /// Representation of a held item in Generation II Pokémon.
@@ -1,12 +1,10 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
- const rng = @import("../../common/rng.zig");
6
3
  const gen2 = @import("../../gen2/data.zig");
4
+ const rng = @import("../../common/rng.zig");
5
+ const std = @import("std");
7
6
 
8
7
  const assert = std.debug.assert;
9
-
10
8
  const percent = rng.Gen12.percent;
11
9
  const Type = gen2.Type;
12
10
 
@@ -1,11 +1,9 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const gen2 = @import("../../gen2/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
-
9
7
  const Stats = gen2.Stats;
10
8
  const Types = gen2.Types;
11
9
 
@@ -1,8 +1,7 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const gen1 = @import("../../gen1/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
7
  const Effectiveness = gen1.Effectiveness;
@@ -173,9 +172,12 @@ pub const Type = enum(u8) {
173
172
  return CHART[@intFromEnum(t1)][@intFromEnum(t2)];
174
173
  }
175
174
 
176
- /// The precedence order of Type `type`.
177
- pub fn precedence(self: Type) u8 {
178
- return PRECEDENCE[@intFromEnum(self)];
175
+ /// The precedence order of Type `t1` vs. Type `t2`.
176
+ pub fn precedence(t1: Type, t2: Type) u8 {
177
+ // The Ice vs. Fire matchup is out of order - return a higher
178
+ // number than anything else so that it sorts last correctly
179
+ if (t1 == .Ice and t2 == .Fire) return 18;
180
+ return PRECEDENCE[@intFromEnum(t2)];
179
181
  }
180
182
 
181
183
  /// The internal index of this Type used by Present.
@@ -1,24 +1,20 @@
1
- const std = @import("std");
2
- const builtin = @import("builtin");
3
-
4
- const pkmn = @import("../pkmn.zig");
5
-
6
- const data = @import("../common/data.zig");
7
1
  const DEBUG = @import("../common/debug.zig").print;
8
- const protocol = @import("../common/protocol.zig");
9
- const rng = @import("../common/rng.zig");
10
- const util = @import("../common/util.zig");
11
2
 
3
+ const builtin = @import("builtin");
4
+ const calc = @import("calc.zig");
5
+ const chance = @import("chance.zig");
6
+ const data = @import("../common/data.zig");
7
+ const gen1 = @import("../gen1/data.zig");
12
8
  const items = @import("data/items.zig");
9
+ const mechanics = @import("mechanics.zig");
13
10
  const moves = @import("data/moves.zig");
11
+ const pkmn = @import("../pkmn.zig");
12
+ const protocol = @import("../common/protocol.zig");
13
+ const rng = @import("../common/rng.zig");
14
14
  const species = @import("data/species.zig");
15
+ const std = @import("std");
15
16
  const types = @import("data/types.zig");
16
-
17
- const gen1 = @import("../gen1/data.zig");
18
-
19
- const calc = @import("calc.zig");
20
- const chance = @import("chance.zig");
21
- const mechanics = @import("mechanics.zig");
17
+ const util = @import("../common/util.zig");
22
18
 
23
19
  const assert = std.debug.assert;
24
20
  const expectEqual = std.testing.expectEqual;
@@ -27,11 +23,14 @@ const expect = std.testing.expect;
27
23
  pub const MAX_CHOICES: usize = 9; // move 1..4, switch 2..6
28
24
  pub const MAX_LOGS: usize = 180; // TODO
29
25
 
30
- pub const CHOICES_SIZE = if (builtin.mode == .ReleaseSmall)
26
+ const ReleaseSmall: std.builtin.OptimizeMode =
27
+ if (@hasDecl(std.builtin.OptimizeMode, "ReleaseSmall")) .small else .ReleaseSmall;
28
+
29
+ pub const CHOICES_SIZE = if (builtin.mode == ReleaseSmall)
31
30
  MAX_CHOICES
32
31
  else
33
32
  std.math.ceilPowerOfTwo(usize, MAX_CHOICES) catch unreachable;
34
- pub const LOGS_SIZE = if (builtin.mode == .ReleaseSmall)
33
+ pub const LOGS_SIZE = if (builtin.mode == ReleaseSmall)
35
34
  MAX_LOGS
36
35
  else
37
36
  std.math.ceilPowerOfTwo(usize, MAX_LOGS) catch unreachable;
@@ -45,6 +44,7 @@ const Player = data.Player;
45
44
  const Result = data.Result;
46
45
 
47
46
  const PointerType = util.PointerType;
47
+ const isPointerTo = util.isPointerTo;
48
48
 
49
49
  const showdown = pkmn.options.showdown;
50
50
 
@@ -60,15 +60,15 @@ pub fn Battle(comptime RNG: anytype) type {
60
60
  turn: u16 = 0,
61
61
  field: Field = .{},
62
62
 
63
- _: [padding]u8 = .{0} ** padding,
63
+ _: [padding]u8 = @splat(0),
64
64
 
65
65
  pub fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
66
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
66
+ assert(isPointerTo(self, Self));
67
67
  return &self.sides[@intFromEnum(player)];
68
68
  }
69
69
 
70
70
  pub fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
71
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
71
+ assert(isPointerTo(self, Self));
72
72
  return &self.sides[@intFromEnum(player.foe())];
73
73
  }
74
74
 
@@ -103,13 +103,13 @@ pub const Weather = enum(u4) {
103
103
  };
104
104
 
105
105
  pub const Side = extern struct {
106
- pokemon: [6]Pokemon = [_]Pokemon{.{}} ** 6,
106
+ pokemon: [6]Pokemon = @splat(.{}),
107
107
  active: ActivePokemon align(8) = .{},
108
108
  conditions: Conditions = .{},
109
109
  // NB: wLastPlayerCounterMove / wLastEnemyCounterMove (wLastPlayerMove / wLastEnemyMove)
110
110
  last_used_move: Move = .None,
111
111
 
112
- _: [7]u8 = .{0} ** 7,
112
+ _: [7]u8 = @splat(0),
113
113
 
114
114
  const Conditions = packed struct(u32) {
115
115
  Spikes: bool = false,
@@ -134,7 +134,7 @@ pub const Side = extern struct {
134
134
  }
135
135
 
136
136
  pub fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
137
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
137
+ assert(isPointerTo(self, Side));
138
138
  assert(slot > 0 and slot <= 6);
139
139
  const id = self.pokemon[slot - 1].position;
140
140
  assert(id > 0 and id <= 6);
@@ -142,7 +142,7 @@ pub const Side = extern struct {
142
142
  }
143
143
 
144
144
  pub fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
145
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
145
+ assert(isPointerTo(self, Side));
146
146
  return self.get(1);
147
147
  }
148
148
 
@@ -164,7 +164,7 @@ pub const Side = extern struct {
164
164
  pub const ActivePokemon = extern struct {
165
165
  volatiles: Volatiles align(4) = .{},
166
166
  stats: Stats(u16) = .{},
167
- moves: [4]MoveSlot = [_]MoveSlot{.{}} ** 4,
167
+ moves: [4]MoveSlot = @splat(.{}),
168
168
  boosts: Boosts = .{},
169
169
  types: Types = .{},
170
170
  species: Species = .None,
@@ -176,7 +176,7 @@ pub const ActivePokemon = extern struct {
176
176
  }
177
177
 
178
178
  pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
179
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
179
+ assert(isPointerTo(self, Pokemon));
180
180
  assert(mslot > 0 and mslot <= 4);
181
181
  assert(self.moves[mslot - 1].id != .None);
182
182
  return &self.moves[mslot - 1];
@@ -185,7 +185,7 @@ pub const ActivePokemon = extern struct {
185
185
 
186
186
  pub const Pokemon = extern struct {
187
187
  stats: Stats(u16) = .{},
188
- moves: [4]MoveSlot = [_]MoveSlot{.{}} ** 4,
188
+ moves: [4]MoveSlot = @splat(.{}),
189
189
  types: Types = .{},
190
190
  dvs: DVs = .{},
191
191
  hp: u16 = 0,
@@ -201,7 +201,7 @@ pub const Pokemon = extern struct {
201
201
  }
202
202
 
203
203
  pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
204
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
204
+ assert(isPointerTo(self, Pokemon));
205
205
  assert(mslot > 0 and mslot <= 4);
206
206
  assert(self.moves[mslot - 1].id != .None);
207
207
  return &self.moves[mslot - 1];
@@ -452,8 +452,9 @@ test Types {
452
452
  try expect(!Type.Steel.special());
453
453
  try expect(Type.Dark.special());
454
454
 
455
- try expectEqual(@as(u8, 3), Type.Water.precedence());
456
- try expect(Type.Bug.precedence() > Type.Poison.precedence());
455
+ try expectEqual(@as(u8, 3), Type.precedence(.Water, .Water));
456
+ try expect(Type.precedence(.Poison, .Bug) > Type.precedence(.Poison, .Poison));
457
+ try expect(Type.precedence(.Ice, .Fire) > Type.precedence(.Ice, .Water));
457
458
 
458
459
  try expectEqual(Effectiveness.Super, Type.effectiveness(.Ghost, .Psychic));
459
460
  try expectEqual(Effectiveness.Super, Type.effectiveness(.Water, .Fire));
@@ -1,37 +1,32 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const common = @import("../common/data.zig");
6
-
7
4
  const data = @import("data.zig");
8
5
  const mechanics = @import("mechanics.zig");
6
+ const std = @import("std");
9
7
 
10
- const Player = common.Player;
11
- const Result = common.Result;
12
-
13
- const Effectiveness = data.Effectiveness;
14
- const Move = data.Move;
15
-
16
- const Effects = mechanics.Effects;
17
- const State = mechanics.State;
18
-
19
- const canMove = mechanics.canMove;
8
+ const adjustDamage = mechanics.adjustDamage;
9
+ const afterMove = mechanics.afterMove;
10
+ const applyDamage = mechanics.applyDamage;
11
+ const buildRage = mechanics.buildRage;
12
+ const calcDamage = mechanics.calcDamage;
20
13
  const canCharge = mechanics.canCharge;
14
+ const canMove = mechanics.canMove;
15
+ const checkCriticalHit = mechanics.checkCriticalHit;
16
+ const checkHit = mechanics.checkHit;
21
17
  const decrementPP = mechanics.decrementPP;
18
+ const destinyBond = mechanics.destinyBond;
22
19
  const doMove = mechanics.doMove;
23
- const checkHit = mechanics.checkHit;
24
- const checkCriticalHit = mechanics.checkCriticalHit;
25
- const calcDamage = mechanics.calcDamage;
26
- const adjustDamage = mechanics.adjustDamage;
27
- const randomizeDamage = mechanics.randomizeDamage;
28
- const applyDamage = mechanics.applyDamage;
29
- const reportOutcome = mechanics.reportOutcome;
30
20
  const effectChance = mechanics.effectChance;
31
- const afterMove = mechanics.afterMove;
32
- const buildRage = mechanics.buildRage;
21
+ const Effectiveness = data.Effectiveness;
22
+ const Effects = mechanics.Effects;
33
23
  const kingsRock = mechanics.kingsRock;
34
- const destinyBond = mechanics.destinyBond;
24
+ const Move = data.Move;
25
+ const Player = common.Player;
26
+ const randomizeDamage = mechanics.randomizeDamage;
27
+ const reportOutcome = mechanics.reportOutcome;
28
+ const Result = common.Result;
29
+ const State = mechanics.State;
35
30
 
36
31
  const SECONDARY = true;
37
32
  const KINGS = true;
@@ -1,31 +1,20 @@
1
- const std = @import("std");
2
-
3
1
  const common = @import("../common/data.zig");
2
+ const data = @import("data.zig");
3
+ const gen1 = @import("../gen1/data.zig");
4
4
  const options = @import("../common/options.zig");
5
- const protocol = @import("../common/protocol.zig");
6
5
  const rng = @import("../common/rng.zig");
7
-
8
- const gen1 = @import("../gen1/data.zig");
9
-
10
- const data = @import("data.zig");
6
+ const std = @import("std");
11
7
 
12
8
  const assert = std.debug.assert;
13
-
14
- const expectEqual = std.testing.expectEqual;
15
-
16
9
  const Choice = common.Choice;
17
-
18
- const showdown = options.showdown;
19
-
20
- const PSRNG = rng.PSRNG;
21
-
22
10
  const DVs = data.DVs;
23
11
  const Item = data.Item;
24
12
  const Move = data.Move;
25
13
  const MoveSlot = data.MoveSlot;
14
+ const PSRNG = rng.PSRNG;
15
+ const showdown = options.showdown;
26
16
  const Species = data.Species;
27
17
  const Stats = data.Stats;
28
- const Status = data.Status;
29
18
 
30
19
  pub const Options = struct {
31
20
  cleric: bool = showdown,
@@ -65,17 +54,47 @@ pub const Battle = struct {
65
54
  };
66
55
 
67
56
  pub fn prng(rand: *PSRNG) data.PRNG {
68
- // FIXME: what is max range in gen2?
69
57
  return .{
70
58
  .src = .{
71
59
  .seed = if (showdown)
72
60
  rand.newSeed()
73
- else
74
- .{
75
- rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
76
- rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
77
- rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
78
- },
61
+ else seed: {
62
+ // GLITCH: The initial RNG seed in Gen II link battles is heavily constrained
63
+ // https://www.smogon.com/forums/threads/rng-in-rby-link-battles.3746779
64
+ var seed = [_]u8{ 0, 0, 0, 0, 0, 0, 0, 0, 0 };
65
+
66
+ // Bytes in seed can only range from 0-252, not 0-255
67
+ const max: u8 = 253;
68
+ // Instructions take multiples of 4 cycles to execute
69
+ var timer: u16 = 4 * rand.range(u16, 0, 16384);
70
+ var add: u8 = rand.range(u8, 0, 256);
71
+ var sub: u8 = rand.range(u8, 0, 256);
72
+ var carry: u8 = 0;
73
+ var div: u8 = 0;
74
+
75
+ var i: usize = 0;
76
+ while (i < seed.len) {
77
+ div = @intCast(timer >> 8);
78
+ // This is effectively @addWithOverflow but with three operands
79
+ const result = @as(u16, add) + @as(u16, div) + @as(u16, carry);
80
+ add = @intCast(result & 255);
81
+ carry = @intFromBool(result > 255);
82
+ timer +%= 44;
83
+ div = @intCast(timer >> 8);
84
+ sub -%= div +% carry;
85
+
86
+ if (sub < max) {
87
+ seed[i] = sub;
88
+ i += 1;
89
+ timer +%= 152;
90
+ carry = 1;
91
+ } else {
92
+ timer +%= 132;
93
+ carry = 0;
94
+ }
95
+ }
96
+ break :seed seed;
97
+ },
79
98
  },
80
99
  };
81
100
  }
@@ -121,15 +140,20 @@ pub const Pokemon = struct {
121
140
  var pokemon = data.Pokemon{};
122
141
  pokemon.species = p.species;
123
142
  const species = Species.get(p.species);
124
- inline for (@typeInfo(@TypeOf(pokemon.stats)).Struct.fields) |field| {
125
- const hp = comptime std.mem.eql(u8, field.name, "hp");
143
+ inline for (if (@hasField(@TypeOf(@typeInfo(@TypeOf(pokemon.stats)).@"struct"), "fields"))
144
+ @typeInfo(@TypeOf(pokemon.stats)).@"struct".fields
145
+ else
146
+ @typeInfo(@TypeOf(pokemon.stats)).@"struct".field_names) |field|
147
+ {
148
+ const field_name = if (@hasField(@TypeOf(field), "name")) field.name else field;
149
+ const hp = comptime std.mem.eql(u8, field_name, "hp");
126
150
  const spc =
127
- comptime std.mem.eql(u8, field.name, "spa") or std.mem.eql(u8, field.name, "spd");
128
- @field(pokemon.stats, field.name) = Stats(u16).calc(
129
- field.name,
130
- @field(species.stats, field.name),
131
- if (hp) p.dvs.hp() else if (spc) p.dvs.spc else @field(p.dvs, field.name),
132
- @field(p.stats, field.name),
151
+ comptime std.mem.eql(u8, field_name, "spa") or std.mem.eql(u8, field_name, "spd");
152
+ @field(pokemon.stats, field_name) = Stats(u16).calc(
153
+ field_name,
154
+ @field(species.stats, field_name),
155
+ if (hp) p.dvs.hp() else if (spc) p.dvs.spc else @field(p.dvs, field_name),
156
+ @field(p.stats, field_name),
133
157
  p.level,
134
158
  );
135
159
  }
@@ -162,19 +186,24 @@ pub const Pokemon = struct {
162
186
 
163
187
  var stats: Stats(u16) = .{};
164
188
  const dvs = gen1.DVs.random(rand);
165
- inline for (@typeInfo(@TypeOf(stats)).Struct.fields) |field| {
166
- const hp = std.mem.eql(u8, field.name, "hp");
167
- const spc = std.mem.eql(u8, field.name, "spa") or std.mem.eql(u8, field.name, "spd");
168
- @field(stats, field.name) = Stats(u16).calc(
169
- field.name,
170
- @field(species.stats, field.name),
171
- if (hp) dvs.hp() else if (spc) dvs.spc else @field(dvs, field.name),
189
+ inline for (if (@hasField(@TypeOf(@typeInfo(@TypeOf(stats)).@"struct"), "fields"))
190
+ @typeInfo(@TypeOf(stats)).@"struct".fields
191
+ else
192
+ @typeInfo(@TypeOf(stats)).@"struct".field_names) |field|
193
+ {
194
+ const field_name = if (@hasField(@TypeOf(field), "name")) field.name else field;
195
+ const hp = std.mem.eql(u8, field_name, "hp");
196
+ const spc = std.mem.eql(u8, field_name, "spa") or std.mem.eql(u8, field_name, "spd");
197
+ @field(stats, field_name) = Stats(u16).calc(
198
+ field_name,
199
+ @field(species.stats, field_name),
200
+ if (hp) dvs.hp() else if (spc) dvs.spc else @field(dvs, field_name),
172
201
  if (rand.chance(u8, 1, 20)) rand.range(u8, 0, 255 + 1) else 255,
173
202
  lvl,
174
203
  );
175
204
  }
176
205
 
177
- var ms = [_]MoveSlot{.{}} ** 4;
206
+ var ms: [4]MoveSlot = @splat(.{});
178
207
  const n = if (rand.chance(u8, 1, 100)) rand.range(u4, 1, 3 + 1) else 4;
179
208
  for (0..n) |i| {
180
209
  var m: Move = .None;