@pkmn/engine 0.1.0-dev.7679dad9 → 0.1.0-dev.7963b917

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Files changed (39) hide show
  1. package/README.md +43 -40
  2. package/build/pkg/addon.js +3 -2
  3. package/build/pkg/addon.js.map +1 -1
  4. package/build/pkg/data/layout.json +24 -2
  5. package/build/pkg/gen1.js +13 -16
  6. package/build/pkg/gen1.js.map +1 -1
  7. package/build.zig +59 -51
  8. package/package.json +24 -15
  9. package/src/bin/install-pkmn-engine +10 -5
  10. package/src/lib/binding/node.zig +45 -140
  11. package/src/lib/binding/wasm.zig +4 -2
  12. package/src/lib/common/battle.zig +17 -0
  13. package/src/lib/common/data.zig +11 -11
  14. package/src/lib/common/debug.zig +20 -11
  15. package/src/lib/common/js.zig +118 -0
  16. package/src/lib/common/optional.zig +60 -0
  17. package/src/lib/common/options.zig +9 -0
  18. package/src/lib/common/protocol.zig +204 -140
  19. package/src/lib/common/rational.zig +353 -0
  20. package/src/lib/common/rng.zig +10 -10
  21. package/src/lib/common/util.zig +12 -0
  22. package/src/lib/gen1/README.md +173 -173
  23. package/src/lib/gen1/calc.zig +427 -0
  24. package/src/lib/gen1/chance.zig +1044 -0
  25. package/src/lib/gen1/data/moves.zig +10 -10
  26. package/src/lib/gen1/data/species.zig +2 -2
  27. package/src/lib/gen1/data/types.zig +3 -3
  28. package/src/lib/gen1/data.zig +61 -37
  29. package/src/lib/gen1/helpers.zig +435 -17
  30. package/src/lib/gen1/mechanics.zig +754 -481
  31. package/src/lib/gen2/README.md +12 -13
  32. package/src/lib/gen2/data/items.zig +3 -3
  33. package/src/lib/gen2/data/moves.zig +1 -1
  34. package/src/lib/gen2/data/species.zig +1 -1
  35. package/src/lib/gen2/data/types.zig +3 -3
  36. package/src/lib/gen2/data.zig +33 -22
  37. package/src/lib/gen2/helpers.zig +9 -11
  38. package/src/lib/gen2/mechanics.zig +5 -4
  39. package/src/lib/pkmn.zig +61 -2
@@ -1602,44 +1602,44 @@ pub const Move = enum(u8) {
1602
1602
 
1603
1603
  /// Whether this effect activates during the "begin" step of move execution.
1604
1604
  pub inline fn onBegin(effect: Effect) bool {
1605
- return @enumToInt(effect) > 0 and @enumToInt(effect) <= 16;
1605
+ return @intFromEnum(effect) > 0 and @intFromEnum(effect) <= 16;
1606
1606
  }
1607
1607
 
1608
1608
  /// Whether this effect lowers stats.
1609
1609
  pub inline fn isStatDown(effect: Effect) bool {
1610
- return @enumToInt(effect) > 16 and @enumToInt(effect) <= 21;
1610
+ return @intFromEnum(effect) > 16 and @intFromEnum(effect) <= 21;
1611
1611
  }
1612
1612
 
1613
1613
  /// Whether this effect activates during the "end" step of move execution.
1614
1614
  pub inline fn onEnd(effect: Effect) bool {
1615
- return @enumToInt(effect) > 16 and @enumToInt(effect) <= 31;
1615
+ return @intFromEnum(effect) > 16 and @intFromEnum(effect) <= 31;
1616
1616
  }
1617
1617
 
1618
1618
  /// Whether this effect is considered to "always happen".
1619
1619
  pub inline fn alwaysHappens(effect: Effect) bool {
1620
- return @enumToInt(effect) > 31 and @enumToInt(effect) <= 38;
1620
+ return @intFromEnum(effect) > 31 and @intFromEnum(effect) <= 38;
1621
1621
  }
1622
1622
 
1623
1623
  /// Whether this effect is handled specially by the engine.
1624
1624
  pub inline fn isSpecial(effect: Effect) bool {
1625
1625
  // NB: isSpecial includes isMulti up to Twineedle
1626
- return @enumToInt(effect) > 31 and @enumToInt(effect) <= 46;
1626
+ return @intFromEnum(effect) > 31 and @intFromEnum(effect) <= 46;
1627
1627
  }
1628
1628
 
1629
1629
  /// Whether this effect is a multi-hit effect.
1630
1630
  pub inline fn isMulti(effect: Effect) bool {
1631
- return @enumToInt(effect) > 44 and @enumToInt(effect) <= 47;
1631
+ return @intFromEnum(effect) > 44 and @intFromEnum(effect) <= 47;
1632
1632
  }
1633
1633
 
1634
1634
  /// Whether this effect is has chance of lowering stats.
1635
1635
  pub inline fn isStatDownChance(effect: Effect) bool {
1636
- return @enumToInt(effect) > 47 and @enumToInt(effect) <= 51;
1636
+ return @intFromEnum(effect) > 47 and @intFromEnum(effect) <= 51;
1637
1637
  }
1638
1638
 
1639
1639
  /// Whether this effect has a secondary chance.
1640
1640
  pub inline fn isSecondaryChance(effect: Effect) bool {
1641
1641
  // NB: isSecondaryChance includes isStatDownChance as well as Twineedle
1642
- return (@enumToInt(effect) > 46 and @enumToInt(effect) <= 61);
1642
+ return (@intFromEnum(effect) > 46 and @intFromEnum(effect) <= 61);
1643
1643
  }
1644
1644
  };
1645
1645
 
@@ -1843,12 +1843,12 @@ pub const Move = enum(u8) {
1843
1843
  /// Returns the `Data` corresponding to the move.
1844
1844
  pub inline fn get(id: Move) Data {
1845
1845
  assert(id != .None and id != .SKIP_TURN);
1846
- return DATA[@enumToInt(id) - 1];
1846
+ return DATA[@intFromEnum(id) - 1];
1847
1847
  }
1848
1848
 
1849
1849
  /// Returns the base PP of the move.
1850
1850
  pub fn pp(id: Move) u8 {
1851
1851
  assert(id != .None);
1852
- return PP[@enumToInt(id) - 1];
1852
+ return PP[@intFromEnum(id) - 1];
1853
1853
  }
1854
1854
  };
@@ -1094,12 +1094,12 @@ pub const Species = enum(u8) {
1094
1094
  /// The Pokémon's critical hit rate=io out of 256.
1095
1095
  pub inline fn chance(id: Species) u8 {
1096
1096
  assert(id != .None);
1097
- return CHANCES[@enumToInt(id) - 1];
1097
+ return CHANCES[@intFromEnum(id) - 1];
1098
1098
  }
1099
1099
 
1100
1100
  /// Returns the `Data` corresponding to the species.
1101
1101
  pub fn get(id: Species) Data {
1102
1102
  assert(id != .None);
1103
- return DATA[@enumToInt(id) - 1];
1103
+ return DATA[@intFromEnum(id) - 1];
1104
1104
  }
1105
1105
  };
@@ -91,18 +91,18 @@ pub const Type = enum(u4) {
91
91
 
92
92
  /// Whether or not this type is considered to be special as opposed to physical.
93
93
  pub inline fn special(self: Type) bool {
94
- return @enumToInt(self) >= @enumToInt(Type.Fire);
94
+ return @intFromEnum(self) >= @intFromEnum(Type.Fire);
95
95
  }
96
96
 
97
97
  /// The `Effectiveness` of type `t2` vs. type `t1`.
98
98
  pub inline fn effectiveness(t1: Type, t2: Type) Effectiveness {
99
- return CHART[@enumToInt(t1)][@enumToInt(t2)];
99
+ return CHART[@intFromEnum(t1)][@intFromEnum(t2)];
100
100
  }
101
101
 
102
102
  /// The precedence order of type `t2` vs. type `t1`.
103
103
  pub fn precedence(t1: Type, t2: Type) u8 {
104
104
  for (PRECEDENCE, 0..) |matchup, i| {
105
- if (matchup.type1 == t1 and matchup.type2 == t2) return @intCast(u8, i);
105
+ if (matchup.type1 == t1 and matchup.type2 == t2) return @intCast(i);
106
106
  }
107
107
  unreachable;
108
108
  }
@@ -1,15 +1,19 @@
1
1
  const std = @import("std");
2
2
  const builtin = @import("builtin");
3
3
 
4
+ const pkmn = @import("../pkmn.zig");
5
+
4
6
  const data = @import("../common/data.zig");
5
- const options = @import("../common/options.zig");
6
7
  const protocol = @import("../common/protocol.zig");
7
8
  const rng = @import("../common/rng.zig");
9
+ const util = @import("../common/util.zig");
8
10
 
9
11
  const moves = @import("data/moves.zig");
10
12
  const species = @import("data/species.zig");
11
13
  const types = @import("data/types.zig");
12
14
 
15
+ const calc = @import("calc.zig");
16
+ const chance = @import("chance.zig");
13
17
  const mechanics = @import("mechanics.zig");
14
18
 
15
19
  const assert = std.debug.assert;
@@ -34,12 +38,17 @@ pub const LOGS_SIZE = if (builtin.mode == .ReleaseSmall)
34
38
  else
35
39
  std.math.ceilPowerOfTwo(usize, MAX_LOGS) catch unreachable;
36
40
 
41
+ /// Null object pattern implementation of pkmn.battle.Options for Generation I.
42
+ pub const NULL = pkmn.battle.options(protocol.NULL, chance.NULL, calc.NULL);
43
+
37
44
  const Choice = data.Choice;
38
45
  const ID = data.ID;
39
46
  const Player = data.Player;
40
47
  const Result = data.Result;
41
48
 
42
- const showdown = options.showdown;
49
+ const PointerType = util.PointerType;
50
+
51
+ const showdown = pkmn.options.showdown;
43
52
 
44
53
  /// The pseudo random number generator used by Generation I.
45
54
  pub const PRNG = rng.PRNG(1);
@@ -56,29 +65,41 @@ pub fn Battle(comptime RNG: anytype) type {
56
65
  /// The last damage dealt by either side.
57
66
  last_damage: u16 = 0,
58
67
  /// Details about the last move selected/used by each player required to detect desyncs.
59
- last_moves: MoveDetails = .{},
68
+ last_moves: [2]MoveDetails = [_]MoveDetails{.{}} ** 2,
60
69
  /// The pseudo random number generator.
61
70
  rng: RNG,
62
71
 
63
72
  /// Returns the `Side` for the given `player`.
64
- pub inline fn side(self: *Self, player: Player) *Side {
65
- return &self.sides[@enumToInt(player)];
73
+ pub inline fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
74
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
75
+ return &self.sides[@intFromEnum(player)];
66
76
  }
67
77
 
68
78
  /// Returns the `Side` of the opponent for the given `player`
69
- pub inline fn foe(self: *Self, player: Player) *Side {
70
- return &self.sides[@enumToInt(player.foe())];
79
+ pub inline fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
80
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
81
+ return &self.sides[@intFromEnum(player.foe())];
71
82
  }
72
83
 
73
84
  /// Returns an identifier for the active Pokémon of `player`.
74
- pub inline fn active(self: *Self, player: Player) ID {
75
- return player.ident(@intCast(u3, self.side(player).order[0]));
85
+ pub inline fn active(self: *const Self, player: Player) ID {
86
+ return player.ident(@intCast(self.side(player).order[0]));
87
+ }
88
+
89
+ /// Returns the `MoveDetails` for the given `player`.
90
+ pub inline fn lastMove(
91
+ self: anytype,
92
+ player: Player,
93
+ ) PointerType(@TypeOf(self), MoveDetails) {
94
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
95
+ return &self.last_moves[@intFromEnum(player)];
76
96
  }
77
97
 
78
98
  /// Returns the result of applying Player 1's choice `c1` and Player 2's choice `c2` to the
79
- /// battle, optionally writing protocol message logs to `log` if `options.log` is enabled.
80
- pub fn update(self: *Self, c1: Choice, c2: Choice, log: anytype) !Result {
81
- return mechanics.update(self, c1, c2, log);
99
+ /// battle, optionally writing protocol message logs to `options.log` if `pkmn.options.log`
100
+ /// is enabled.
101
+ pub fn update(self: *Self, c1: Choice, c2: Choice, options: anytype) !Result {
102
+ return mechanics.update(self, c1, c2, options);
82
103
  }
83
104
 
84
105
  /// Fills in at most `out.len` possible choices for the `player` given the previous `result`
@@ -90,7 +111,7 @@ pub fn Battle(comptime RNG: anytype) type {
90
111
  /// interacts with Disable, in which case there are no possible choices for the player to
91
112
  /// make (i.e. on the cartridge a soft-lock occurs).
92
113
  ///
93
- /// This function will always return a number of choices > 0 if options.showdown is true.
114
+ /// This function will always return choices > 0 if `pkmn.options.showdown` is true.
94
115
  pub fn choices(self: *Self, player: Player, request: Choice.Type, out: []Choice) u8 {
95
116
  return mechanics.choices(self, player, request, out);
96
117
  }
@@ -120,7 +141,8 @@ pub const Side = extern struct {
120
141
  }
121
142
 
122
143
  /// Returns the stored `Pokemon` corresponding to the one-indexed party `slot`.
123
- pub inline fn get(self: *Side, slot: u8) *Pokemon {
144
+ pub inline fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
145
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
124
146
  assert(slot > 0 and slot <= 6);
125
147
  const id = self.order[slot - 1];
126
148
  assert(id > 0 and id <= 6);
@@ -128,7 +150,8 @@ pub const Side = extern struct {
128
150
  }
129
151
 
130
152
  /// Returns the stored `Pokemon` corresponding to the `active` Pokémon (slot 1).
131
- pub inline fn stored(self: *Side) *Pokemon {
153
+ pub inline fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
154
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
132
155
  return self.get(1);
133
156
  }
134
157
  };
@@ -153,7 +176,8 @@ pub const ActivePokemon = extern struct {
153
176
  }
154
177
 
155
178
  /// Returns the active Pokémon's current move slot located at the one-indexed `mslot`.
156
- pub inline fn move(self: *ActivePokemon, mslot: u8) *MoveSlot {
179
+ pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
180
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == ActivePokemon);
157
181
  assert(mslot > 0 and mslot <= 4);
158
182
  assert(self.moves[mslot - 1].id != .None);
159
183
  return &self.moves[mslot - 1];
@@ -182,7 +206,8 @@ pub const Pokemon = extern struct {
182
206
  }
183
207
 
184
208
  /// Returns the Pokémon's original move slot located at the one-indexed `mslot`.
185
- pub inline fn move(self: *Pokemon, mslot: u8) *MoveSlot {
209
+ pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
210
+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
186
211
  assert(mslot > 0 and mslot <= 4);
187
212
  assert(self.moves[mslot - 1].id != .None);
188
213
  return &self.moves[mslot - 1];
@@ -203,17 +228,13 @@ pub const MoveSlot = extern struct {
203
228
 
204
229
  /// Details required to detect desyncs based on the move last selected/executed by players.
205
230
  pub const MoveDetails = packed struct {
206
- /// The move slot index of the last move selected in the battle menu by Player 1
207
- p1_index: if (showdown) u8 else u3 = 0,
208
- /// Whether the last move executed by Player 1 was counterable.
209
- p1_counterable: if (showdown) u8 else u1 = 0,
210
- /// The move slot index of the last move selected in the battle menu by Player 2
211
- p2_index: if (showdown) u8 else u3 = 0,
212
- /// Whether the last move executed by Player 2 was counterable.
213
- p2_counterable: if (showdown) u8 else u1 = 0,
231
+ /// The move slot index of the last move selected in the battle menu.
232
+ index: if (showdown) u8 else u4 = 0,
233
+ /// Whether the last move executed was counterable.
234
+ counterable: if (showdown) u8 else u4 = 0,
214
235
 
215
236
  comptime {
216
- assert(@sizeOf(MoveDetails) == if (showdown) 4 else 1);
237
+ assert(@sizeOf(MoveDetails) == if (showdown) 2 else 1);
217
238
  }
218
239
  };
219
240
 
@@ -243,13 +264,13 @@ pub const Status = enum(u8) {
243
264
  /// Whether or not the status `num` is the same as `status`.
244
265
  pub inline fn is(num: u8, status: Status) bool {
245
266
  if (status == .SLP) return Status.duration(num) > 0;
246
- return ((num >> @intCast(u3, @enumToInt(status))) & 1) != 0;
267
+ return ((num >> @intCast(@intFromEnum(status))) & 1) != 0;
247
268
  }
248
269
 
249
270
  /// Initializes a non-sleep `status`. Use `slp` or `slf` to initialize a sleep status.
250
271
  pub inline fn init(status: Status) u8 {
251
272
  assert(status != .SLP and status != .EXT);
252
- return @as(u8, 1) << @intCast(u3, @enumToInt(status));
273
+ return @as(u8, 1) << @intCast(@intFromEnum(status));
253
274
  }
254
275
 
255
276
  /// Initializes a non self-inflicted sleep status with duration `dur`.
@@ -266,7 +287,7 @@ pub const Status = enum(u8) {
266
287
 
267
288
  /// Returns the duration of a sleep status.
268
289
  pub inline fn duration(num: u8) u3 {
269
- return @intCast(u3, num & SLP);
290
+ return @intCast(num & SLP);
270
291
  }
271
292
 
272
293
  /// Returns whether `num` reflects any status.
@@ -413,10 +434,11 @@ pub fn Stats(comptime T: type) type {
413
434
  /// Computes the value of `stat` given a `base`, `dv`, stat `exp` and `level`.
414
435
  pub fn calc(comptime stat: []const u8, base: T, dv: u4, exp: u16, level: u8) T {
415
436
  assert(level > 0 and level <= 100);
416
- const evs = @min(255, @floatToInt(u16, @ceil(@sqrt(@intToFloat(f32, exp)))));
437
+ const float: f32 = @floatFromInt(exp);
438
+ const evs: u16 = @min(255, @as(u16, @intFromFloat(@ceil(@sqrt(float)))));
417
439
  const core: u32 = (2 *% (@as(u32, base) +% dv)) +% (evs / 4);
418
440
  const factor: u32 = if (std.mem.eql(u8, stat, "hp")) level + 10 else 5;
419
- return @intCast(T, core *% @as(u32, level) / 100 +% factor);
441
+ return @intCast(core *% @as(u32, level) / 100 +% factor);
420
442
  }
421
443
  };
422
444
  }
@@ -465,7 +487,7 @@ test Boosts {
465
487
  pub const Move = moves.Move;
466
488
 
467
489
  test Move {
468
- try expectEqual(2, @enumToInt(Move.KarateChop));
490
+ try expectEqual(2, @intFromEnum(Move.KarateChop));
469
491
  const move = Move.get(.Fissure);
470
492
  try expectEqual(Move.Effect.OHKO, move.effect);
471
493
  try expectEqual(@as(u8, 30), move.accuracy);
@@ -526,7 +548,7 @@ test Move {
526
548
  pub const Species = species.Species;
527
549
 
528
550
  test Species {
529
- try expectEqual(2, @enumToInt(Species.Ivysaur));
551
+ try expectEqual(2, @intFromEnum(Species.Ivysaur));
530
552
  try expectEqual(@as(u8, 100), Species.get(.Mew).stats.def);
531
553
  }
532
554
 
@@ -543,9 +565,11 @@ pub const Effectiveness = enum(u8) {
543
565
  Super = 20,
544
566
 
545
567
  /// Used to determine the effectiness of a neutral damage hit.
546
- pub const neutral: u16 = @enumToInt(Effectiveness.Neutral) * @enumToInt(Effectiveness.Neutral);
568
+ pub const neutral: u16 =
569
+ @intFromEnum(Effectiveness.Neutral) * @intFromEnum(Effectiveness.Neutral);
547
570
  /// Used to detect whether there is a mismatch in type effectivness (relevant for precedence).
548
- pub const mismatch: u16 = @enumToInt(Effectiveness.Resisted) + @enumToInt(Effectiveness.Super);
571
+ pub const mismatch: u16 =
572
+ @intFromEnum(Effectiveness.Resisted) + @intFromEnum(Effectiveness.Super);
549
573
 
550
574
  comptime {
551
575
  assert(@sizeOf(Effectiveness) == 1);
@@ -553,8 +577,8 @@ pub const Effectiveness = enum(u8) {
553
577
  };
554
578
 
555
579
  test Types {
556
- try expectEqual(14, @enumToInt(Type.Dragon));
557
- try expectEqual(20, @enumToInt(Effectiveness.Super));
580
+ try expectEqual(14, @intFromEnum(Type.Dragon));
581
+ try expectEqual(20, @intFromEnum(Effectiveness.Super));
558
582
 
559
583
  try expect(!Type.Ghost.special());
560
584
  try expect(Type.Dragon.special());