@pkmn/engine 0.1.0-dev.5ec64ea5 → 0.1.0-dev.5fbc7aef
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +141 -76
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +28 -6
- package/build/pkg/addon.js +42 -73
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +18 -20
- package/build/pkg/gen1.js +76 -51
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +57 -103
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +69 -74
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +337 -165
- package/package.json +71 -120
- package/src/bin/install-pkmn-engine +57 -26
- package/src/bin/pkmn-debug +3 -4
- package/src/lib/bindings/c.zig +200 -0
- package/src/lib/bindings/node.zig +117 -0
- package/src/lib/bindings/wasm.zig +50 -0
- package/src/lib/common/array.zig +70 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +51 -20
- package/src/lib/common/js.zig +114 -0
- package/src/lib/common/optional.zig +61 -0
- package/src/lib/common/options.zig +18 -3
- package/src/lib/common/protocol.zig +1050 -497
- package/src/lib/common/rational.zig +440 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +44 -0
- package/src/lib/gen1/calc.zig +956 -0
- package/src/lib/gen1/chance.zig +1170 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +12 -13
- package/src/lib/gen1/data.zig +104 -93
- package/src/lib/gen1/helpers.zig +138 -51
- package/src/lib/gen1/mechanics.zig +1364 -925
- package/src/lib/gen2/calc.zig +150 -0
- package/src/lib/gen2/chance.zig +896 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +141 -36
- package/src/lib/gen2/data.zig +140 -104
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +58 -45
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/napi.h +2 -0
- package/src/lib/node.zig +14 -0
- package/src/lib/pkmn.zig +177 -22
- package/src/lib/wasm.zig +13 -0
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -382
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -784
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,50 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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if (
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,37 +145,38 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +210,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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219
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side.last_selected_move = move.id;
|
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|
-
|
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221
|
-
battle.last_selected_indexes.p1 = @intCast(u4, c.data);
|
|
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|
-
} else {
|
|
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|
-
battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
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|
-
}
|
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|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
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221
|
}
|
|
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222
|
}
|
|
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223
|
}
|
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224
|
|
|
229
|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
|
225
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
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226
|
var side = battle.side(player);
|
|
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227
|
var foe = battle.foe(player);
|
|
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228
|
var active = &side.active;
|
|
@@ -239,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
239
235
|
side.order[0] = side.order[slot - 1];
|
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236
|
side.order[slot - 1] = out;
|
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237
|
|
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242
|
-
|
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243
|
-
battle.last_selected_indexes.p1 = 1;
|
|
244
|
-
} else {
|
|
245
|
-
battle.last_selected_indexes.p2 = 1;
|
|
246
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
247
239
|
|
|
248
240
|
side.last_used_move = .None;
|
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249
241
|
foe.last_used_move = .None;
|
|
@@ -256,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
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256
248
|
active.moves = incoming.moves;
|
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257
249
|
|
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258
250
|
statusModify(incoming.status, &active.stats);
|
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|
+
options.chance.switched(player, slot);
|
|
259
252
|
|
|
260
253
|
foe.active.volatiles.Binding = false;
|
|
261
254
|
|
|
262
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
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256
|
|
|
264
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
265
258
|
incoming.status = Status.init(.PSN);
|
|
266
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
267
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
268
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
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262
|
}
|
|
270
263
|
}
|
|
271
264
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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267
|
|
|
275
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
293
|
if (spe1 == spe2) {
|
|
301
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
308
298
|
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
301
|
|
|
311
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +306,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
306
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
307
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
308
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
309
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
310
|
// won the original coin flip
|
|
320
311
|
if (t1 and t2) return .P1;
|
|
321
312
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,34 +319,55 @@ fn doTurn(
|
|
|
328
319
|
battle: anytype,
|
|
329
320
|
player: Player,
|
|
330
321
|
player_choice: Choice,
|
|
331
|
-
|
|
322
|
+
player_rewrap: bool,
|
|
323
|
+
player_skip: bool,
|
|
332
324
|
foe_player: Player,
|
|
333
325
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
326
|
+
foe_rewrap: bool,
|
|
327
|
+
foe_skip: bool,
|
|
328
|
+
options: anytype,
|
|
336
329
|
) !?Result {
|
|
337
330
|
assert(player_choice.type != .Pass);
|
|
338
331
|
|
|
339
332
|
var residual = true;
|
|
340
333
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
334
|
+
if (try executeMove(
|
|
335
|
+
battle,
|
|
336
|
+
player,
|
|
337
|
+
player_choice,
|
|
338
|
+
player_rewrap,
|
|
339
|
+
player_skip,
|
|
340
|
+
&residual,
|
|
341
|
+
options,
|
|
342
|
+
)) |r| return r;
|
|
342
343
|
if (!replace) {
|
|
343
344
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
345
346
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
348
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
350
353
|
residual = true;
|
|
351
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
352
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
357
|
+
battle,
|
|
358
|
+
foe_player,
|
|
359
|
+
foe_choice,
|
|
360
|
+
foe_rewrap,
|
|
361
|
+
foe_skip,
|
|
362
|
+
&residual,
|
|
363
|
+
options,
|
|
364
|
+
)) |r| return r;
|
|
353
365
|
if (!replace) {
|
|
354
|
-
if (foe_choice.type != .Switch) {
|
|
355
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
356
368
|
}
|
|
357
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
358
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
359
371
|
}
|
|
360
372
|
|
|
361
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -372,29 +384,31 @@ fn executeMove(
|
|
|
372
384
|
battle: anytype,
|
|
373
385
|
player: Player,
|
|
374
386
|
choice: Choice,
|
|
375
|
-
|
|
387
|
+
rewrap: bool,
|
|
388
|
+
skip: bool,
|
|
376
389
|
residual: *bool,
|
|
377
|
-
|
|
390
|
+
options: anytype,
|
|
378
391
|
) !?Result {
|
|
379
392
|
var side = battle.side(player);
|
|
380
393
|
|
|
381
394
|
if (choice.type == .Switch) {
|
|
382
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
383
396
|
return null;
|
|
384
397
|
}
|
|
385
398
|
|
|
399
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
400
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
401
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
386
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
387
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
388
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
389
403
|
assert(!showdown);
|
|
390
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
391
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
392
406
|
}
|
|
393
407
|
return null;
|
|
394
408
|
}
|
|
395
409
|
|
|
396
410
|
assert(choice.type == .Move);
|
|
397
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
398
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
399
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
400
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -403,17 +417,16 @@ fn executeMove(
|
|
|
403
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
404
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
405
419
|
assert(!showdown);
|
|
406
|
-
mslot = @intCast(
|
|
407
|
-
battle.last_selected_indexes.p1
|
|
408
|
-
else
|
|
409
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
410
421
|
const stored = side.stored();
|
|
411
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
412
|
-
auto =
|
|
413
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
414
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
415
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
416
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
417
430
|
if (!auto) {
|
|
418
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
419
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -427,15 +440,12 @@ fn executeMove(
|
|
|
427
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
428
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
429
442
|
assert(mslot == 1);
|
|
430
|
-
mslot = @intCast(
|
|
431
|
-
battle.last_selected_indexes.p1
|
|
432
|
-
else
|
|
433
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
434
444
|
}
|
|
435
445
|
|
|
436
446
|
var skip_can = false;
|
|
437
447
|
var skip_pp = false;
|
|
438
|
-
switch (try beforeMove(battle, player,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
439
449
|
.done => return null,
|
|
440
450
|
.skip_can => skip_can = true,
|
|
441
451
|
.skip_pp => skip_pp = true,
|
|
@@ -443,22 +453,42 @@ fn executeMove(
|
|
|
443
453
|
.err => return @as(?Result, Result.Error),
|
|
444
454
|
}
|
|
445
455
|
|
|
446
|
-
|
|
447
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
448
473
|
}
|
|
449
474
|
|
|
450
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
451
480
|
}
|
|
452
481
|
|
|
453
|
-
const BeforeMove =
|
|
482
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
454
483
|
|
|
455
484
|
fn beforeMove(
|
|
456
485
|
battle: anytype,
|
|
457
486
|
player: Player,
|
|
458
|
-
|
|
487
|
+
skip: bool,
|
|
459
488
|
residual: *bool,
|
|
460
|
-
|
|
489
|
+
options: anytype,
|
|
461
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
462
492
|
var side = battle.side(player);
|
|
463
493
|
const foe = battle.foe(player);
|
|
464
494
|
var active = &side.active;
|
|
@@ -467,82 +497,104 @@ fn beforeMove(
|
|
|
467
497
|
var volatiles = &active.volatiles;
|
|
468
498
|
|
|
469
499
|
if (Status.is(stored.status, .SLP)) {
|
|
470
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
471
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
475
520
|
stored.status = 0; // clears EXT if present
|
|
476
521
|
} else {
|
|
477
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
478
523
|
}
|
|
479
524
|
side.last_used_move = .None;
|
|
480
525
|
return .done;
|
|
481
526
|
}
|
|
482
527
|
|
|
483
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
484
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
485
530
|
side.last_used_move = .None;
|
|
486
531
|
return .done;
|
|
487
532
|
}
|
|
488
533
|
|
|
489
|
-
if (foe.active.volatiles.Binding) {
|
|
490
|
-
try log.cant(ident, .Bound);
|
|
534
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
491
536
|
return .done;
|
|
492
537
|
}
|
|
493
538
|
|
|
494
|
-
if (
|
|
495
|
-
|
|
496
|
-
|
|
539
|
+
if (volatiles.Flinch) {
|
|
540
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
541
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
542
|
+
if (!showdown) volatiles.Flinch = false;
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
497
544
|
return .done;
|
|
498
545
|
}
|
|
499
546
|
|
|
500
547
|
if (volatiles.Recharging) {
|
|
501
548
|
volatiles.Recharging = false;
|
|
502
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
503
550
|
return .done;
|
|
504
551
|
}
|
|
505
552
|
|
|
506
|
-
if (volatiles.
|
|
507
|
-
volatiles.
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
511
564
|
}
|
|
512
565
|
}
|
|
513
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
514
|
-
if (showdown and try disabled(side, ident,
|
|
515
|
-
|
|
516
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
517
|
-
if (showdown and volatiles.Flinch) {
|
|
518
|
-
volatiles.Flinch = false;
|
|
519
|
-
try log.cant(ident, .Flinch);
|
|
520
|
-
return .done;
|
|
521
|
-
}
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
522
568
|
|
|
523
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
524
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
525
571
|
if (side.last_selected_move == .None) {
|
|
526
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
527
573
|
return .err;
|
|
528
574
|
}
|
|
529
575
|
|
|
530
576
|
if (volatiles.Confusion) {
|
|
531
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
532
590
|
|
|
533
|
-
volatiles.confusion -= 1;
|
|
534
591
|
if (volatiles.confusion == 0) {
|
|
535
592
|
volatiles.Confusion = false;
|
|
536
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
537
594
|
} else {
|
|
538
|
-
try log.activate(ident, .Confusion);
|
|
539
|
-
|
|
540
|
-
const confused = if (showdown)
|
|
541
|
-
!battle.rng.chance(u8, 128, 256)
|
|
542
|
-
else
|
|
543
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
544
596
|
|
|
545
|
-
if (confused) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
546
598
|
assert(!volatiles.MultiHit);
|
|
547
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
548
600
|
volatiles.Bide = false;
|
|
@@ -552,6 +604,9 @@ fn beforeMove(
|
|
|
552
604
|
volatiles.Charging = false;
|
|
553
605
|
volatiles.Binding = false;
|
|
554
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
555
610
|
{
|
|
556
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
557
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -559,107 +614,128 @@ fn beforeMove(
|
|
|
559
614
|
const def = foe.active.stats.def;
|
|
560
615
|
foe.active.stats.def = active.stats.def;
|
|
561
616
|
defer foe.active.stats.def = def;
|
|
562
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
563
620
|
}
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
// in the wrong behavior with respect to the Substitute + Confusion glitch
|
|
567
|
-
const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
|
|
568
|
-
player
|
|
569
|
-
else
|
|
570
|
-
player.foe();
|
|
621
|
+
|
|
622
|
+
const uncapped = battle.last_damage;
|
|
571
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
572
|
-
_ = try applyDamage(battle, player,
|
|
624
|
+
_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
|
|
625
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
626
|
+
if (showdown) battle.last_damage = uncapped;
|
|
573
627
|
|
|
574
628
|
return .done;
|
|
575
629
|
}
|
|
576
630
|
}
|
|
577
631
|
}
|
|
578
632
|
|
|
579
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
580
634
|
|
|
581
|
-
if (Status.is(stored.status, .PAR)) {
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
636
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
637
|
+
volatiles.Bide = false;
|
|
638
|
+
volatiles.Thrashing = false;
|
|
639
|
+
volatiles.Charging = false;
|
|
640
|
+
volatiles.Binding = false;
|
|
586
641
|
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
594
|
-
try log.cant(ident, .Paralysis);
|
|
595
|
-
return .done;
|
|
596
|
-
}
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
645
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
646
|
+
try log.cant(.{ ident, .Paralysis });
|
|
647
|
+
return .done;
|
|
597
648
|
}
|
|
598
649
|
|
|
599
650
|
if (volatiles.Bide) {
|
|
600
651
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
601
652
|
|
|
602
|
-
|
|
653
|
+
if (showdown) {
|
|
654
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
655
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
656
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
657
|
+
volatiles.state +|= battle.last_damage;
|
|
658
|
+
} else {
|
|
659
|
+
volatiles.state +%= battle.last_damage;
|
|
660
|
+
}
|
|
603
661
|
|
|
604
|
-
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
605
664
|
|
|
606
|
-
volatiles.attacks -= 1;
|
|
607
665
|
if (volatiles.attacks != 0) {
|
|
608
|
-
try log.activate(ident, .Bide);
|
|
666
|
+
try log.activate(.{ ident, .Bide });
|
|
609
667
|
return .done;
|
|
610
668
|
}
|
|
611
669
|
|
|
612
670
|
volatiles.Bide = false;
|
|
613
|
-
try log.end(ident, .Bide);
|
|
671
|
+
try log.end(.{ ident, .Bide });
|
|
614
672
|
|
|
615
673
|
battle.last_damage = volatiles.state *% 2;
|
|
616
674
|
volatiles.state = 0;
|
|
617
675
|
|
|
618
676
|
if (battle.last_damage == 0) {
|
|
619
|
-
try log.fail(ident, .None);
|
|
677
|
+
try log.fail(.{ ident, .None });
|
|
620
678
|
return .done;
|
|
621
679
|
}
|
|
622
680
|
|
|
623
681
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
624
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
625
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
682
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
683
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
626
684
|
|
|
627
685
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
628
686
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
629
687
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
630
688
|
if (showdown) {
|
|
631
689
|
residual.* = false;
|
|
632
|
-
try handleResidual(battle, player,
|
|
690
|
+
try handleResidual(battle, player, options);
|
|
633
691
|
}
|
|
634
692
|
|
|
635
693
|
return .done;
|
|
636
694
|
}
|
|
637
695
|
|
|
638
696
|
if (volatiles.Thrashing) {
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
volatiles.attacks
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
708
|
+
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
713
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
648
719
|
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
649
725
|
return .skip_can;
|
|
650
726
|
}
|
|
651
727
|
|
|
652
728
|
if (volatiles.Binding) {
|
|
653
|
-
|
|
654
|
-
volatiles.attacks
|
|
655
|
-
|
|
656
|
-
|
|
657
|
-
side.last_selected_move,
|
|
658
|
-
battle.active(player.foe()),
|
|
659
|
-
side.last_selected_move,
|
|
660
|
-
);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
731
|
+
|
|
732
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
661
733
|
if (showdown or battle.last_damage != 0) {
|
|
662
|
-
|
|
734
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
735
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
736
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
737
|
+
try buildRage(battle, player.foe(), options);
|
|
738
|
+
}
|
|
663
739
|
}
|
|
664
740
|
return .done;
|
|
665
741
|
}
|
|
@@ -673,56 +749,62 @@ fn canMove(
|
|
|
673
749
|
mslot: u4,
|
|
674
750
|
auto: bool,
|
|
675
751
|
skip_pp: bool,
|
|
676
|
-
from:
|
|
752
|
+
from: Move,
|
|
677
753
|
residual: *bool,
|
|
678
|
-
|
|
754
|
+
options: anytype,
|
|
679
755
|
) !bool {
|
|
680
756
|
var side = battle.side(player);
|
|
681
757
|
const player_ident = battle.active(player);
|
|
682
758
|
const move = Move.get(side.last_selected_move);
|
|
683
759
|
|
|
684
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
685
|
-
const special = from != null and (from.? == .Metronome and
|
|
686
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
687
|
-
|
|
688
|
-
var skip = skip_pp;
|
|
689
760
|
if (side.active.volatiles.Charging) {
|
|
690
761
|
side.active.volatiles.Charging = false;
|
|
691
762
|
side.active.volatiles.Invulnerable = false;
|
|
692
763
|
} else if (move.effect == .Charge) {
|
|
693
|
-
try log.move(player_ident, side.last_selected_move,
|
|
694
|
-
|
|
764
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
765
|
+
setCounterable(battle, player, side, move);
|
|
766
|
+
try Effects.charge(battle, player, options);
|
|
695
767
|
return false;
|
|
696
768
|
}
|
|
697
769
|
|
|
698
|
-
|
|
699
|
-
if (!
|
|
770
|
+
side.last_used_move = side.last_selected_move;
|
|
771
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
700
772
|
|
|
701
773
|
const target = if (move.target == .Self) player else player.foe();
|
|
702
|
-
|
|
703
|
-
|
|
704
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
705
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
706
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
707
|
-
// regrettable, but this information is more "nice to have" than required
|
|
708
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
709
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
774
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
775
|
+
setCounterable(battle, player, side, move);
|
|
710
776
|
|
|
711
777
|
if (move.effect.onBegin()) {
|
|
712
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
778
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
713
779
|
return false;
|
|
714
780
|
}
|
|
715
781
|
|
|
716
782
|
if (move.effect == .Thrashing) {
|
|
717
|
-
Effects.thrashing(battle, player);
|
|
718
|
-
} else if (
|
|
719
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
720
|
-
|
|
783
|
+
Effects.thrashing(battle, player, options);
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
721
792
|
}
|
|
722
793
|
|
|
723
794
|
return true;
|
|
724
795
|
}
|
|
725
796
|
|
|
797
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
798
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
799
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
800
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
801
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
802
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
803
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
804
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
805
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
806
|
+
}
|
|
807
|
+
|
|
726
808
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
727
809
|
if (side.last_selected_move == .Struggle) return;
|
|
728
810
|
|
|
@@ -732,25 +814,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
732
814
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
733
815
|
if (volatiles.Bide) return;
|
|
734
816
|
|
|
735
|
-
|
|
736
|
-
|
|
817
|
+
var move_slot = active.move(mslot);
|
|
818
|
+
assert(move_slot.pp > 0 or auto);
|
|
819
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
737
820
|
if (volatiles.Transform) return;
|
|
738
821
|
|
|
739
|
-
|
|
740
|
-
|
|
822
|
+
move_slot = side.stored().move(mslot);
|
|
823
|
+
assert(move_slot.pp > 0 or auto);
|
|
824
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
741
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
742
826
|
}
|
|
743
827
|
|
|
744
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
745
829
|
var active = &side.active;
|
|
746
830
|
const volatiles = &active.volatiles;
|
|
747
831
|
|
|
748
|
-
active.move(mslot).pp = @
|
|
832
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
749
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
750
834
|
if (showdown and volatiles.Transform) return;
|
|
751
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
752
839
|
assert(mslot > 0 and mslot <= 4);
|
|
753
|
-
side.stored().moves[mslot - 1].pp = @
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
754
841
|
}
|
|
755
842
|
|
|
756
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -758,10 +845,12 @@ fn doMove(
|
|
|
758
845
|
battle: anytype,
|
|
759
846
|
player: Player,
|
|
760
847
|
mslot: u4,
|
|
848
|
+
rewrap: bool,
|
|
761
849
|
auto: bool,
|
|
762
850
|
residual: *bool,
|
|
763
|
-
|
|
851
|
+
options: anytype,
|
|
764
852
|
) !?Result {
|
|
853
|
+
var log = options.log;
|
|
765
854
|
var side = battle.side(player);
|
|
766
855
|
const foe = battle.foe(player);
|
|
767
856
|
|
|
@@ -776,40 +865,44 @@ fn doMove(
|
|
|
776
865
|
var hits: u4 = 1;
|
|
777
866
|
var effectiveness = Effectiveness.neutral;
|
|
778
867
|
|
|
868
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
869
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
870
|
+
|
|
779
871
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
780
872
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
781
|
-
return specialDamage(battle, player, move,
|
|
873
|
+
return specialDamage(battle, player, move, options);
|
|
782
874
|
}
|
|
783
875
|
|
|
784
876
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
785
877
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
786
878
|
var miss = showdown and miss: {
|
|
787
879
|
immune = move.target != .Self and !status and !counter and
|
|
788
|
-
(@
|
|
789
|
-
|
|
880
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
881
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
790
882
|
if (immune and move.effect != .Binding) break :miss true;
|
|
791
883
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
792
884
|
battle.last_damage = 0;
|
|
793
885
|
break :miss true;
|
|
794
886
|
}
|
|
795
|
-
break :miss move.target != .Self and
|
|
887
|
+
break :miss (move.target != .Self and
|
|
888
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
796
889
|
};
|
|
797
890
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
798
891
|
|
|
799
|
-
var late = showdown;
|
|
892
|
+
var late = showdown and move.effect != .Explode;
|
|
800
893
|
const skip = status or immune;
|
|
801
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
802
895
|
if (showdown and move.effect.isMulti()) {
|
|
803
|
-
Effects.multiHit(battle, player, move);
|
|
896
|
+
try Effects.multiHit(battle, player, move, options);
|
|
804
897
|
hits = side.active.volatiles.attacks;
|
|
805
898
|
late = false;
|
|
806
899
|
}
|
|
807
900
|
|
|
808
901
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
809
902
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
810
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
903
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
811
904
|
|
|
812
|
-
if (counter) return counterDamage(battle, player, move,
|
|
905
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
813
906
|
|
|
814
907
|
battle.last_damage = 0;
|
|
815
908
|
|
|
@@ -820,8 +913,9 @@ fn doMove(
|
|
|
820
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
821
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
822
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
823
|
-
if (showdown) break :
|
|
824
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
825
919
|
return @as(?Result, Result.Error);
|
|
826
920
|
}
|
|
827
921
|
if (battle.last_damage == 0) {
|
|
@@ -831,17 +925,16 @@ fn doMove(
|
|
|
831
925
|
effectiveness = adjustDamage(battle, player);
|
|
832
926
|
immune = effectiveness == 0;
|
|
833
927
|
}
|
|
834
|
-
randomizeDamage(battle);
|
|
928
|
+
try randomizeDamage(battle, player, options);
|
|
835
929
|
}
|
|
836
930
|
}
|
|
837
931
|
|
|
838
|
-
|
|
839
|
-
|
|
840
|
-
|
|
841
|
-
|
|
842
|
-
miss
|
|
843
|
-
|
|
844
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
932
|
+
var missed: bool = undefined;
|
|
933
|
+
const zero = battle.last_damage == 0;
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
845
938
|
|
|
846
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
847
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -849,11 +942,11 @@ fn doMove(
|
|
|
849
942
|
|
|
850
943
|
if (!showdown or !miss) {
|
|
851
944
|
if (move.effect == .MirrorMove) {
|
|
852
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
945
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
853
946
|
} else if (move.effect == .Metronome) {
|
|
854
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
947
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
855
948
|
} else if (move.effect.onEnd()) {
|
|
856
|
-
try onEnd(battle, player, move,
|
|
949
|
+
try onEnd(battle, player, move, options);
|
|
857
950
|
return null;
|
|
858
951
|
}
|
|
859
952
|
}
|
|
@@ -865,36 +958,60 @@ fn doMove(
|
|
|
865
958
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
866
959
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
867
960
|
if (ohko) {
|
|
868
|
-
try log.immune(foe_ident, .OHKO);
|
|
869
|
-
} else if (immune and !invulnerable) {
|
|
870
|
-
try log.immune(foe_ident, .None);
|
|
961
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
962
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
963
|
+
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
871
985
|
} else if (mist) {
|
|
872
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
873
|
-
try log.fail(foe_ident, .None);
|
|
986
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
987
|
+
try log.fail(.{ foe_ident, .None });
|
|
874
988
|
} else {
|
|
875
|
-
try
|
|
876
|
-
try log.
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
990
|
+
try log.lastmiss(.{});
|
|
991
|
+
try log.miss(.{battle.active(player)});
|
|
877
992
|
}
|
|
878
993
|
if (move.effect == .JumpKick) {
|
|
879
994
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
880
|
-
assert(battle.last_damage == 0);
|
|
995
|
+
assert(showdown or battle.last_damage == 0);
|
|
881
996
|
battle.last_damage = 1;
|
|
882
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
997
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
883
998
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
884
999
|
} else if (move.effect == .Explode) {
|
|
885
1000
|
try Effects.explode(battle, player);
|
|
886
|
-
try buildRage(battle, player.foe(),
|
|
1001
|
+
try buildRage(battle, player.foe(), options);
|
|
887
1002
|
} else if (showdown and move.effect == .Disable) {
|
|
888
|
-
try buildRage(battle, player.foe(),
|
|
1003
|
+
try buildRage(battle, player.foe(), options);
|
|
889
1004
|
}
|
|
890
1005
|
return null;
|
|
1006
|
+
} else if (!showdown) {
|
|
1007
|
+
try options.chance.commit(player, .hit);
|
|
891
1008
|
}
|
|
892
1009
|
|
|
893
1010
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
894
1011
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
895
|
-
// it up above before damage calculation)
|
|
1012
|
+
// it up above before damage calculation)
|
|
896
1013
|
if (!showdown and move.effect.isMulti()) {
|
|
897
|
-
Effects.multiHit(battle, player, move);
|
|
1014
|
+
try Effects.multiHit(battle, player, move, options);
|
|
898
1015
|
hits = side.active.volatiles.attacks;
|
|
899
1016
|
}
|
|
900
1017
|
|
|
@@ -902,21 +1019,23 @@ fn doMove(
|
|
|
902
1019
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
903
1020
|
|
|
904
1021
|
var nullified = false;
|
|
905
|
-
var hit:
|
|
1022
|
+
var hit: usize = 0;
|
|
906
1023
|
while (hit < hits) {
|
|
907
1024
|
if (hit == 0) {
|
|
908
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1025
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
909
1026
|
if (effectiveness > Effectiveness.neutral) {
|
|
910
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1027
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
911
1028
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
912
|
-
try log.resisted(battle.active(player.foe()));
|
|
1029
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
913
1030
|
}
|
|
914
1031
|
}
|
|
915
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
916
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1032
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1033
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
917
1034
|
hit += 1;
|
|
918
1035
|
if (foe.stored().hp == 0) break;
|
|
919
|
-
if (!late and !sub
|
|
1036
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1037
|
+
try buildRage(battle, player.foe(), options);
|
|
1038
|
+
}
|
|
920
1039
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
921
1040
|
if (nullified) break;
|
|
922
1041
|
}
|
|
@@ -926,35 +1045,39 @@ fn doMove(
|
|
|
926
1045
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
927
1046
|
side.active.volatiles.attacks = 0;
|
|
928
1047
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
929
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1048
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
930
1049
|
}
|
|
931
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
932
|
-
} else if (showdown) {
|
|
1050
|
+
try log.hitcount(.{ battle.active(player.foe()), @as(u4, @intCast(hit)) });
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
933
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
934
|
-
|
|
935
|
-
|
|
936
|
-
|
|
937
|
-
|
|
938
|
-
|
|
939
|
-
|
|
940
|
-
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
941
1063
|
}
|
|
1064
|
+
return null;
|
|
942
1065
|
}
|
|
943
1066
|
}
|
|
944
1067
|
|
|
945
1068
|
// Substitute being broken nullifies the move's effect completely so even
|
|
946
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1069
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
947
1070
|
if (nullified) return null;
|
|
948
1071
|
|
|
949
1072
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
950
1073
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
951
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
952
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1074
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1075
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
953
1076
|
|
|
954
1077
|
if (foe.stored().hp == 0) return null;
|
|
955
1078
|
|
|
956
1079
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
957
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1080
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
958
1081
|
|
|
959
1082
|
if (!move.effect.isSpecial()) {
|
|
960
1083
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -963,32 +1086,33 @@ fn doMove(
|
|
|
963
1086
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
964
1087
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
965
1088
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
966
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1089
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
967
1090
|
if (move.effect == .Twineedle) {
|
|
968
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1091
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
969
1092
|
} else if (move.effect == .Disable) {
|
|
970
|
-
const result = try Effects.disable(battle, player, move,
|
|
971
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1093
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1094
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
972
1095
|
return result;
|
|
973
1096
|
} else {
|
|
974
|
-
try moveEffect(battle, player, move,
|
|
1097
|
+
try moveEffect(battle, player, move, options);
|
|
975
1098
|
}
|
|
976
1099
|
}
|
|
977
1100
|
|
|
978
1101
|
return null;
|
|
979
1102
|
}
|
|
980
1103
|
|
|
981
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1104
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
982
1105
|
const side = battle.side(player);
|
|
983
1106
|
|
|
984
1107
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
985
|
-
var
|
|
986
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
987
|
-
|
|
988
|
-
|
|
989
|
-
|
|
990
|
-
|
|
991
|
-
|
|
1108
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1109
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1110
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1111
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1112
|
+
|
|
1113
|
+
const spurious =
|
|
1114
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1115
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
992
1116
|
}
|
|
993
1117
|
|
|
994
1118
|
fn calcDamage(
|
|
@@ -997,6 +1121,7 @@ fn calcDamage(
|
|
|
997
1121
|
target_player: Player,
|
|
998
1122
|
m: ?Move.Data,
|
|
999
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
1000
1125
|
) bool {
|
|
1001
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1002
1127
|
const cfz = m == null;
|
|
@@ -1008,28 +1133,8 @@ fn calcDamage(
|
|
|
1008
1133
|
|
|
1009
1134
|
const special = move.type.special();
|
|
1010
1135
|
|
|
1011
|
-
|
|
1012
|
-
var
|
|
1013
|
-
if (crit)
|
|
1014
|
-
if (special) side.stored().stats.spc
|
|
1015
|
-
else side.stored().stats.atk
|
|
1016
|
-
else
|
|
1017
|
-
if (special) side.active.stats.spc
|
|
1018
|
-
else side.active.stats.atk;
|
|
1019
|
-
var def: u32 =
|
|
1020
|
-
if (crit)
|
|
1021
|
-
if (special) target.stored().stats.spc
|
|
1022
|
-
else target.stored().stats.def
|
|
1023
|
-
else
|
|
1024
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1025
|
-
if (special)
|
|
1026
|
-
target.active.stats.spc *
|
|
1027
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1028
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1029
|
-
else
|
|
1030
|
-
target.active.stats.def *
|
|
1031
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1032
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1033
1138
|
|
|
1034
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1035
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1037,12 +1142,12 @@ fn calcDamage(
|
|
|
1037
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1038
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1039
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1040
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1041
1146
|
}
|
|
1042
1147
|
|
|
1043
|
-
const lvl =
|
|
1148
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1044
1149
|
|
|
1045
|
-
def =
|
|
1150
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1046
1151
|
|
|
1047
1152
|
if (def == 0) return false;
|
|
1048
1153
|
|
|
@@ -1054,11 +1159,41 @@ fn calcDamage(
|
|
|
1054
1159
|
d = @min(997, d);
|
|
1055
1160
|
d += 2;
|
|
1056
1161
|
|
|
1057
|
-
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
battle.last_damage = @intCast(d);
|
|
1058
1173
|
|
|
1059
1174
|
return true;
|
|
1060
1175
|
}
|
|
1061
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1062
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1063
1198
|
const side = battle.side(player);
|
|
1064
1199
|
const foe = battle.foe(player);
|
|
@@ -1068,9 +1203,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1068
1203
|
var d = battle.last_damage;
|
|
1069
1204
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1070
1205
|
|
|
1071
|
-
const neutral = @
|
|
1072
|
-
const eff1: u16 = @
|
|
1073
|
-
const eff2: u16 = @
|
|
1206
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1207
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1208
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1074
1209
|
|
|
1075
1210
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1076
1211
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1090,26 +1225,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1090
1225
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1091
1226
|
}
|
|
1092
1227
|
|
|
1093
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1228
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1094
1229
|
if (battle.last_damage <= 1) return;
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
while (true) {
|
|
1100
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1101
|
-
if (r >= 217) break :loop r;
|
|
1102
|
-
}
|
|
1103
|
-
};
|
|
1104
|
-
|
|
1105
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1230
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1231
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1232
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1233
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1106
1234
|
}
|
|
1107
1235
|
|
|
1108
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1236
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1109
1237
|
const side = battle.side(player);
|
|
1110
1238
|
const foe = battle.foe(player);
|
|
1111
1239
|
|
|
1112
|
-
if (!try checkHit(battle, player, move,
|
|
1240
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1113
1241
|
|
|
1114
1242
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1115
1243
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1118,75 +1246,68 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1118
1246
|
.DragonRage => 40,
|
|
1119
1247
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1120
1248
|
.Psywave => power: {
|
|
1121
|
-
const max = @intCast(
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1126
|
-
if (max <= 1) return Result.Error;
|
|
1127
|
-
while (true) {
|
|
1128
|
-
const r = battle.rng.next();
|
|
1129
|
-
if (r < max) break :power r;
|
|
1130
|
-
}
|
|
1131
|
-
}
|
|
1249
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1250
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1252
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1132
1253
|
},
|
|
1133
1254
|
else => unreachable,
|
|
1134
1255
|
};
|
|
1135
1256
|
|
|
1136
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1137
1258
|
|
|
1138
1259
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1139
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1140
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1260
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1261
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1141
1262
|
|
|
1142
1263
|
return null;
|
|
1143
1264
|
}
|
|
1144
1265
|
|
|
1145
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1266
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1146
1267
|
const foe = battle.foe(player);
|
|
1147
1268
|
|
|
1148
1269
|
if (battle.last_damage == 0) {
|
|
1149
|
-
try log.fail(battle.active(player), .None);
|
|
1270
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1150
1271
|
return null;
|
|
1151
1272
|
}
|
|
1152
1273
|
|
|
1153
|
-
// Pretend
|
|
1154
|
-
const foe_last_used_move =
|
|
1155
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1274
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1156
1275
|
const foe_last_selected_move =
|
|
1157
1276
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1158
|
-
|
|
1159
|
-
|
|
1160
|
-
|
|
1161
|
-
|
|
1162
|
-
const used = foe_last_used_move.bp > 0 and
|
|
1163
|
-
foe.last_used_move != .Counter and
|
|
1164
|
-
(foe_last_used_move.type == .Normal or
|
|
1165
|
-
foe_last_used_move.type == .Fighting);
|
|
1277
|
+
.Splash
|
|
1278
|
+
else
|
|
1279
|
+
foe.last_selected_move);
|
|
1166
1280
|
|
|
1281
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1167
1282
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1168
1283
|
foe.last_selected_move != .Counter and
|
|
1169
1284
|
(foe_last_selected_move.type == .Normal or
|
|
1170
|
-
|
|
1285
|
+
foe_last_selected_move.type == .Fighting);
|
|
1171
1286
|
|
|
1172
1287
|
if (!used and !selected) {
|
|
1173
|
-
try log.fail(battle.active(player), .None);
|
|
1288
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1174
1289
|
return null;
|
|
1175
1290
|
}
|
|
1176
1291
|
|
|
1177
1292
|
if (!used or !selected) {
|
|
1178
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1179
|
-
if (!
|
|
1180
|
-
try log.fail(battle.active(player), .None);
|
|
1294
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1181
1296
|
return null;
|
|
1182
1297
|
}
|
|
1183
1298
|
|
|
1184
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.cpu.arch.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1185
1304
|
|
|
1186
|
-
// Pokémon Showdown calls
|
|
1187
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1305
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1188
1307
|
|
|
1189
|
-
|
|
1308
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1309
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1310
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1190
1311
|
return null;
|
|
1191
1312
|
}
|
|
1192
1313
|
|
|
@@ -1195,7 +1316,7 @@ fn applyDamage(
|
|
|
1195
1316
|
target_player: Player,
|
|
1196
1317
|
sub_player: Player,
|
|
1197
1318
|
reason: Damage,
|
|
1198
|
-
|
|
1319
|
+
options: anytype,
|
|
1199
1320
|
) !bool {
|
|
1200
1321
|
assert(showdown or battle.last_damage != 0);
|
|
1201
1322
|
|
|
@@ -1210,19 +1331,20 @@ fn applyDamage(
|
|
|
1210
1331
|
subbed.active.volatiles.substitute = 0;
|
|
1211
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1212
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1213
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1334
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1214
1336
|
return true;
|
|
1215
1337
|
} else {
|
|
1216
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1217
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1218
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1339
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1340
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1219
1341
|
return false;
|
|
1220
1342
|
}
|
|
1221
1343
|
}
|
|
1222
1344
|
|
|
1223
1345
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1224
1346
|
target.stored().hp -= battle.last_damage;
|
|
1225
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1347
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1226
1348
|
return false;
|
|
1227
1349
|
}
|
|
1228
1350
|
|
|
@@ -1230,73 +1352,81 @@ fn mirrorMove(
|
|
|
1230
1352
|
battle: anytype,
|
|
1231
1353
|
player: Player,
|
|
1232
1354
|
mslot: u4,
|
|
1355
|
+
rewrap: bool,
|
|
1233
1356
|
auto: bool,
|
|
1234
1357
|
residual: *bool,
|
|
1235
|
-
|
|
1236
|
-
) !?Result {
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) anyerror!?Result {
|
|
1237
1360
|
var side = battle.side(player);
|
|
1238
1361
|
const foe = battle.foe(player);
|
|
1239
1362
|
|
|
1240
1363
|
side.last_selected_move = foe.last_used_move;
|
|
1241
1364
|
|
|
1242
1365
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1243
|
-
try log.fail(battle.active(player), .None);
|
|
1366
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1244
1367
|
return null;
|
|
1368
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1245
1370
|
}
|
|
1246
1371
|
|
|
1247
|
-
|
|
1248
|
-
|
|
1249
|
-
|
|
1250
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1372
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1373
|
+
return null;
|
|
1374
|
+
}
|
|
1375
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1251
1376
|
}
|
|
1252
1377
|
|
|
1253
1378
|
fn metronome(
|
|
1254
1379
|
battle: anytype,
|
|
1255
1380
|
player: Player,
|
|
1256
1381
|
mslot: u4,
|
|
1382
|
+
rewrap: bool,
|
|
1257
1383
|
auto: bool,
|
|
1258
1384
|
residual: *bool,
|
|
1259
|
-
|
|
1260
|
-
) !?Result {
|
|
1385
|
+
options: anytype,
|
|
1386
|
+
) anyerror!?Result {
|
|
1261
1387
|
var side = battle.side(player);
|
|
1262
1388
|
|
|
1263
|
-
side.last_selected_move =
|
|
1264
|
-
|
|
1265
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1266
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1267
|
-
} else loop: {
|
|
1268
|
-
while (true) {
|
|
1269
|
-
const r = battle.rng.next();
|
|
1270
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1271
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1272
|
-
break :loop @intToEnum(Move, r);
|
|
1273
|
-
}
|
|
1274
|
-
};
|
|
1275
|
-
|
|
1276
|
-
incrementPP(side, mslot);
|
|
1389
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1277
1391
|
|
|
1278
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1279
|
-
|
|
1392
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1393
|
+
return null;
|
|
1394
|
+
}
|
|
1395
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1280
1396
|
}
|
|
1281
1397
|
|
|
1282
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1398
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1283
1399
|
var immune = false;
|
|
1284
1400
|
var mist = false;
|
|
1285
|
-
|
|
1401
|
+
|
|
1402
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1404
|
+
return true;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1286
1407
|
assert(!immune);
|
|
1287
1408
|
if (mist) {
|
|
1288
1409
|
assert(!showdown);
|
|
1289
1410
|
const foe_ident = battle.active(player.foe());
|
|
1290
|
-
try log.activate(foe_ident, .Mist);
|
|
1291
|
-
try log.fail(foe_ident, .None);
|
|
1411
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1412
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1292
1413
|
} else {
|
|
1293
|
-
try log.lastmiss();
|
|
1294
|
-
try log.miss(battle.active(player));
|
|
1414
|
+
try options.log.lastmiss(.{});
|
|
1415
|
+
try options.log.miss(.{battle.active(player)});
|
|
1295
1416
|
}
|
|
1417
|
+
|
|
1418
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1296
1419
|
return false;
|
|
1297
1420
|
}
|
|
1298
1421
|
|
|
1299
|
-
fn moveHit(
|
|
1422
|
+
fn moveHit(
|
|
1423
|
+
battle: anytype,
|
|
1424
|
+
player: Player,
|
|
1425
|
+
move: Move.Data,
|
|
1426
|
+
immune: *bool,
|
|
1427
|
+
mist: *bool,
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) !bool {
|
|
1300
1430
|
var side = battle.side(player);
|
|
1301
1431
|
const foe = battle.foe(player);
|
|
1302
1432
|
|
|
@@ -1316,7 +1446,16 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1316
1446
|
break :miss true;
|
|
1317
1447
|
}
|
|
1318
1448
|
if (!showdown) {
|
|
1319
|
-
if (move.effect == .Swift)
|
|
1449
|
+
if (move.effect == .Swift) {
|
|
1450
|
+
// If Swift could cause a division-by-zero freeze (which doesn't exist on Pokémon
|
|
1451
|
+
// Showdown, hence why the block above doesn't include this code), we need the
|
|
1452
|
+
// damage roll to be committed. However, the commit code will not save this roll if
|
|
1453
|
+
// the glitch occurs and the move was not marked as having hit. To work around this
|
|
1454
|
+
// we flag that the move hit (as Swift trivially does), but pass the probability of
|
|
1455
|
+
// the hit as zero to ensure it doesn't actually get saved.
|
|
1456
|
+
try options.chance.hit(player, true, 0);
|
|
1457
|
+
return true;
|
|
1458
|
+
}
|
|
1320
1459
|
if (foe.active.volatiles.Invulnerable) break :miss true;
|
|
1321
1460
|
}
|
|
1322
1461
|
|
|
@@ -1330,23 +1469,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1330
1469
|
}
|
|
1331
1470
|
|
|
1332
1471
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1333
|
-
|
|
1334
|
-
|
|
1335
|
-
|
|
1336
|
-
|
|
1337
|
-
|
|
1472
|
+
const state = side.active.volatiles.state;
|
|
1473
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1474
|
+
const overwritten = overwrite and state > 0;
|
|
1475
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1476
|
+
|
|
1477
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1478
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1338
1479
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1339
|
-
boost = BOOSTS[@
|
|
1480
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1340
1481
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1341
1482
|
accuracy = @min(255, @max(1, accuracy));
|
|
1342
1483
|
|
|
1343
|
-
|
|
1484
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1485
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1486
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1344
1487
|
|
|
1345
1488
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1346
|
-
break :miss
|
|
1347
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1348
|
-
else
|
|
1349
|
-
battle.rng.next() >= accuracy;
|
|
1489
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1350
1490
|
};
|
|
1351
1491
|
|
|
1352
1492
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1356,16 +1496,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1356
1496
|
}
|
|
1357
1497
|
|
|
1358
1498
|
if (!miss) return true;
|
|
1359
|
-
battle.last_damage = 0;
|
|
1499
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1500
|
+
|
|
1360
1501
|
side.active.volatiles.Binding = false;
|
|
1502
|
+
options.chance.observe(.binding, player, .None);
|
|
1503
|
+
|
|
1361
1504
|
return false;
|
|
1362
1505
|
}
|
|
1363
1506
|
|
|
1364
1507
|
fn checkFaint(
|
|
1365
1508
|
battle: anytype,
|
|
1366
1509
|
player: Player,
|
|
1367
|
-
|
|
1368
|
-
|
|
1510
|
+
cap: bool,
|
|
1511
|
+
options: anytype,
|
|
1512
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1369
1513
|
const side = battle.side(player);
|
|
1370
1514
|
if (side.stored().hp > 0) return null;
|
|
1371
1515
|
|
|
@@ -1373,33 +1517,32 @@ fn checkFaint(
|
|
|
1373
1517
|
const foe_fainted = foe.stored().hp == 0;
|
|
1374
1518
|
|
|
1375
1519
|
const player_out = findFirstAlive(side) == 0;
|
|
1376
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1377
|
-
const
|
|
1378
|
-
const more = tie or player_out or foe_out;
|
|
1520
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1521
|
+
const more = player_out or foe_out;
|
|
1379
1522
|
|
|
1380
|
-
if (try faint(battle, player,
|
|
1381
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1523
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1524
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1382
1525
|
|
|
1383
1526
|
assert(!side.active.volatiles.MultiHit);
|
|
1384
1527
|
assert(!foe.active.volatiles.MultiHit);
|
|
1385
1528
|
|
|
1386
|
-
if (
|
|
1387
|
-
try log.tie();
|
|
1529
|
+
if (player_out and foe_out) {
|
|
1530
|
+
try options.log.tie(.{});
|
|
1388
1531
|
return Result.Tie;
|
|
1389
1532
|
} else if (player_out) {
|
|
1390
|
-
try log.win(player.foe());
|
|
1533
|
+
try options.log.win(.{player.foe()});
|
|
1391
1534
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1392
1535
|
} else if (foe_out) {
|
|
1393
|
-
try log.win(player);
|
|
1536
|
+
try options.log.win(.{player});
|
|
1394
1537
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1395
1538
|
}
|
|
1396
1539
|
|
|
1397
1540
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1398
|
-
if (player == .P1) return
|
|
1399
|
-
return
|
|
1541
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1542
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1400
1543
|
}
|
|
1401
1544
|
|
|
1402
|
-
fn faint(battle: anytype, player: Player,
|
|
1545
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1403
1546
|
var side = battle.side(player);
|
|
1404
1547
|
var foe = battle.foe(player);
|
|
1405
1548
|
assert(side.stored().hp == 0);
|
|
@@ -1408,7 +1551,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1408
1551
|
assert(!foe_volatiles.MultiHit);
|
|
1409
1552
|
if (foe_volatiles.Bide) {
|
|
1410
1553
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1411
|
-
foe_volatiles.state = if (
|
|
1554
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1412
1555
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1413
1556
|
}
|
|
1414
1557
|
|
|
@@ -1432,32 +1575,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1432
1575
|
side.stored().stats.spe;
|
|
1433
1576
|
}
|
|
1434
1577
|
|
|
1435
|
-
try log.faint(battle.active(player), done);
|
|
1578
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1579
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1580
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1581
|
+
if (cap) options.calc.capped(player);
|
|
1436
1582
|
return null;
|
|
1437
1583
|
}
|
|
1438
1584
|
|
|
1439
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1585
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1440
1586
|
var side = battle.side(player);
|
|
1441
1587
|
var stored = side.stored();
|
|
1442
1588
|
const ident = battle.active(player);
|
|
1443
1589
|
var volatiles = &side.active.volatiles;
|
|
1444
1590
|
|
|
1445
1591
|
const brn = Status.is(stored.status, .BRN);
|
|
1446
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1592
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1447
1593
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1448
|
-
|
|
1449
1594
|
if (volatiles.Toxic) {
|
|
1450
1595
|
volatiles.toxic += 1;
|
|
1451
1596
|
damage *= volatiles.toxic;
|
|
1452
1597
|
}
|
|
1598
|
+
damage = @min(damage, stored.hp);
|
|
1453
1599
|
|
|
1454
|
-
|
|
1455
|
-
|
|
1456
|
-
|
|
1457
|
-
|
|
1458
|
-
|
|
1459
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1460
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1600
|
+
if (!showdown or damage > 0) {
|
|
1601
|
+
stored.hp -= damage;
|
|
1602
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1603
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1604
|
+
}
|
|
1461
1605
|
}
|
|
1462
1606
|
|
|
1463
1607
|
if (volatiles.LeechSeed) {
|
|
@@ -1478,49 +1622,46 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1478
1622
|
damage *= volatiles.toxic;
|
|
1479
1623
|
}
|
|
1480
1624
|
|
|
1481
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1482
|
-
if (showdown) battle.last_damage = damage;
|
|
1483
|
-
|
|
1484
1625
|
const amount = @min(damage, stored.hp);
|
|
1485
1626
|
stored.hp -= amount;
|
|
1486
1627
|
|
|
1487
|
-
// As above, Pokémon Showdown uses
|
|
1488
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1628
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1629
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1489
1630
|
|
|
1490
1631
|
const before = foe_stored.hp;
|
|
1491
1632
|
// Uncapped damage is added back to the foe
|
|
1492
1633
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1493
1634
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1494
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1635
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1495
1636
|
}
|
|
1496
1637
|
}
|
|
1497
1638
|
|
|
1498
|
-
fn endTurn(battle: anytype,
|
|
1639
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1499
1640
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1500
1641
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1501
1642
|
|
|
1502
|
-
|
|
1503
|
-
|
|
1643
|
+
battle.turn += 1;
|
|
1644
|
+
|
|
1645
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1646
|
+
try options.log.tie(.{});
|
|
1504
1647
|
return Result.Tie;
|
|
1505
1648
|
}
|
|
1506
1649
|
|
|
1507
|
-
battle.turn
|
|
1508
|
-
|
|
1509
|
-
if (showdown and battle.turn >= 1000) {
|
|
1510
|
-
try log.tie();
|
|
1650
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1651
|
+
try options.log.tie(.{});
|
|
1511
1652
|
return Result.Tie;
|
|
1512
1653
|
} else if (battle.turn >= 65535) {
|
|
1513
1654
|
return Result.Error;
|
|
1514
1655
|
}
|
|
1515
1656
|
|
|
1516
|
-
try log.turn(battle.turn);
|
|
1657
|
+
try options.log.turn(.{battle.turn});
|
|
1517
1658
|
|
|
1518
1659
|
return Result.Default;
|
|
1519
1660
|
}
|
|
1520
1661
|
|
|
1521
1662
|
fn checkEBC(battle: anytype) bool {
|
|
1522
1663
|
for (battle.sides, 0..) |side, i| {
|
|
1523
|
-
const foe = battle.sides[~@
|
|
1664
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1524
1665
|
|
|
1525
1666
|
var foe_all_ghosts = true;
|
|
1526
1667
|
var foe_all_transform = true;
|
|
@@ -1572,105 +1713,126 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1572
1713
|
return false;
|
|
1573
1714
|
}
|
|
1574
1715
|
|
|
1575
|
-
|
|
1716
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1717
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1718
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1719
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1720
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1721
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1722
|
+
m
|
|
1723
|
+
else
|
|
1724
|
+
side.last_selected_move;
|
|
1725
|
+
if (m != .None and m == last) {
|
|
1726
|
+
side.active.volatiles.Charging = false;
|
|
1727
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1728
|
+
return true;
|
|
1729
|
+
}
|
|
1730
|
+
}
|
|
1731
|
+
return false;
|
|
1732
|
+
}
|
|
1733
|
+
|
|
1734
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1735
|
+
const side = battle.side(who);
|
|
1736
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1737
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1738
|
+
}
|
|
1739
|
+
}
|
|
1740
|
+
|
|
1741
|
+
fn onBegin(
|
|
1576
1742
|
battle: anytype,
|
|
1577
1743
|
player: Player,
|
|
1578
1744
|
move: Move.Data,
|
|
1579
1745
|
mslot: u8,
|
|
1580
1746
|
residual: *bool,
|
|
1581
|
-
|
|
1747
|
+
options: anytype,
|
|
1582
1748
|
) !void {
|
|
1583
|
-
assert(move.effect.onBegin());
|
|
1584
1749
|
return switch (move.effect) {
|
|
1585
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1586
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1587
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1588
|
-
.Haze => Effects.haze(battle, player,
|
|
1589
|
-
.Heal => Effects.heal(battle, player,
|
|
1590
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1591
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1592
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1593
|
-
.Mist => Effects.mist(battle, player,
|
|
1594
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1595
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1596
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1597
|
-
.Splash => Effects.splash(battle, player,
|
|
1598
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1599
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1600
|
-
.Transform => Effects.transform(battle, player,
|
|
1750
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1751
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1752
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1753
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1754
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1755
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1756
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1757
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1758
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1759
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1760
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1761
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1762
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1763
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1764
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1765
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1601
1766
|
else => unreachable,
|
|
1602
1767
|
};
|
|
1603
1768
|
}
|
|
1604
1769
|
|
|
1605
|
-
|
|
1606
|
-
assert(move.effect.onEnd());
|
|
1770
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1771
|
return switch (move.effect) {
|
|
1608
|
-
.Bide => Effects.bide(battle, player,
|
|
1772
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1609
1773
|
// zig fmt: off
|
|
1610
1774
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1611
1775
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1612
|
-
Effects.boost(battle, player, move,
|
|
1776
|
+
Effects.boost(battle, player, move, options),
|
|
1613
1777
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1614
|
-
Effects.unboost(battle, player, move,
|
|
1778
|
+
Effects.unboost(battle, player, move, options),
|
|
1615
1779
|
// zig fmt: on
|
|
1616
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1780
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1617
1781
|
else => unreachable,
|
|
1618
1782
|
};
|
|
1619
1783
|
}
|
|
1620
1784
|
|
|
1621
|
-
|
|
1785
|
+
fn alwaysHappens(
|
|
1622
1786
|
battle: anytype,
|
|
1623
1787
|
player: Player,
|
|
1624
1788
|
move: Move.Data,
|
|
1625
1789
|
residual: *bool,
|
|
1626
|
-
|
|
1790
|
+
options: anytype,
|
|
1627
1791
|
) !void {
|
|
1628
|
-
assert(move.effect.alwaysHappens());
|
|
1629
1792
|
return switch (move.effect) {
|
|
1630
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1793
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1631
1794
|
.Explode => Effects.explode(battle, player),
|
|
1632
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1795
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1633
1796
|
.Rage => Effects.rage(battle, player),
|
|
1634
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1797
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1635
1798
|
.JumpKick, .Binding => {},
|
|
1636
1799
|
else => unreachable,
|
|
1637
1800
|
};
|
|
1638
1801
|
}
|
|
1639
1802
|
|
|
1640
|
-
|
|
1803
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1641
1804
|
return switch (move.effect) {
|
|
1642
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1643
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1644
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1645
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1646
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1805
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1806
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1807
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1808
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1809
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1647
1810
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1648
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1649
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1811
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1812
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1650
1813
|
// zig fmt: off
|
|
1651
1814
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1652
|
-
Effects.unboost(battle, player, move,
|
|
1815
|
+
Effects.unboost(battle, player, move, options),
|
|
1653
1816
|
// zig fmt: on
|
|
1654
1817
|
else => {},
|
|
1655
1818
|
};
|
|
1656
1819
|
}
|
|
1657
1820
|
|
|
1658
1821
|
pub const Effects = struct {
|
|
1659
|
-
fn bide(battle: anytype, player: Player,
|
|
1822
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1660
1823
|
var side = battle.side(player);
|
|
1661
1824
|
|
|
1662
1825
|
side.active.volatiles.Bide = true;
|
|
1663
1826
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1827
|
+
|
|
1664
1828
|
side.active.volatiles.state = 0;
|
|
1665
|
-
side.active.volatiles.attacks =
|
|
1666
|
-
|
|
1667
|
-
else
|
|
1668
|
-
(battle.rng.next() & 1) + 2);
|
|
1829
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1830
|
+
options.chance.observe(.attacking, player, .started);
|
|
1669
1831
|
|
|
1670
|
-
try log.start(battle.active(player), .Bide);
|
|
1832
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1671
1833
|
}
|
|
1672
1834
|
|
|
1673
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1835
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1674
1836
|
var foe = battle.foe(player);
|
|
1675
1837
|
var foe_stored = foe.stored();
|
|
1676
1838
|
|
|
@@ -1681,96 +1843,91 @@ pub const Effects = struct {
|
|
|
1681
1843
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1682
1844
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1683
1845
|
assert(move.type == .Fire);
|
|
1684
|
-
try log.curestatus(
|
|
1846
|
+
try options.log.curestatus(.{
|
|
1847
|
+
battle.active(player.foe()),
|
|
1848
|
+
foe_stored.status,
|
|
1849
|
+
.Message,
|
|
1850
|
+
});
|
|
1685
1851
|
foe_stored.status = 0;
|
|
1686
1852
|
}
|
|
1687
1853
|
return;
|
|
1688
1854
|
}
|
|
1689
1855
|
|
|
1690
|
-
|
|
1691
|
-
|
|
1692
|
-
|
|
1693
|
-
|
|
1694
|
-
Gen12.percent(10)
|
|
1695
|
-
else
|
|
1696
|
-
Gen12.percent(30));
|
|
1697
|
-
if (!chance) return;
|
|
1856
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1857
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1858
|
+
return;
|
|
1859
|
+
}
|
|
1698
1860
|
|
|
1699
1861
|
foe_stored.status = Status.init(.BRN);
|
|
1700
1862
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1701
1863
|
|
|
1702
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1864
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1703
1865
|
}
|
|
1704
1866
|
|
|
1705
|
-
fn charge(battle: anytype, player: Player,
|
|
1867
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1706
1868
|
var side = battle.side(player);
|
|
1707
1869
|
var volatiles = &side.active.volatiles;
|
|
1708
1870
|
|
|
1709
1871
|
volatiles.Charging = true;
|
|
1710
1872
|
const move = side.last_selected_move;
|
|
1711
1873
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1712
|
-
try log.laststill();
|
|
1713
|
-
try log.prepare(battle.active(player), move);
|
|
1874
|
+
try options.log.laststill(.{});
|
|
1875
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1714
1876
|
}
|
|
1715
1877
|
|
|
1716
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1878
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1717
1879
|
var foe = battle.foe(player);
|
|
1718
1880
|
const sub = foe.active.volatiles.Substitute;
|
|
1719
1881
|
|
|
1720
1882
|
if (move.effect == .ConfusionChance) {
|
|
1721
|
-
|
|
1722
|
-
battle.rng.chance(u8, 25, 256)
|
|
1723
|
-
else
|
|
1724
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1725
|
-
if (!chance) return;
|
|
1883
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1726
1884
|
} else {
|
|
1727
1885
|
if (showdown) {
|
|
1728
|
-
if (!try checkHit(battle, player, move,
|
|
1729
|
-
|
|
1730
|
-
} else if (sub) {
|
|
1731
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1732
|
-
}
|
|
1886
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1887
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1733
1888
|
} else {
|
|
1734
|
-
if (sub) {
|
|
1735
|
-
|
|
1736
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1737
|
-
return;
|
|
1738
|
-
}
|
|
1889
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1890
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1739
1891
|
}
|
|
1740
1892
|
}
|
|
1741
1893
|
|
|
1742
1894
|
if (foe.active.volatiles.Confusion) return;
|
|
1743
1895
|
foe.active.volatiles.Confusion = true;
|
|
1744
|
-
foe.active.volatiles.confusion = @intCast(u3, if (showdown)
|
|
1745
|
-
battle.rng.range(u8, 2, 6)
|
|
1746
|
-
else
|
|
1747
|
-
(battle.rng.next() & 3) + 2);
|
|
1748
1896
|
|
|
1749
|
-
|
|
1897
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1898
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1899
|
+
options.calc.confusion(player.foe());
|
|
1900
|
+
|
|
1901
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1750
1902
|
}
|
|
1751
1903
|
|
|
1752
|
-
fn conversion(battle: anytype, player: Player,
|
|
1904
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1753
1905
|
const foe = battle.foe(player);
|
|
1754
1906
|
|
|
1755
1907
|
if (foe.active.volatiles.Invulnerable) {
|
|
1756
|
-
try log.lastmiss();
|
|
1757
|
-
return log.miss(battle.active(player));
|
|
1908
|
+
try options.log.lastmiss(.{});
|
|
1909
|
+
return options.log.miss(.{battle.active(player)});
|
|
1758
1910
|
}
|
|
1759
1911
|
|
|
1760
1912
|
battle.side(player).active.types = foe.active.types;
|
|
1761
|
-
return log.
|
|
1913
|
+
return options.log.start(.{
|
|
1914
|
+
battle.active(player),
|
|
1915
|
+
.TypeChange,
|
|
1916
|
+
foe.active.types,
|
|
1917
|
+
battle.active(player.foe()),
|
|
1918
|
+
});
|
|
1762
1919
|
}
|
|
1763
1920
|
|
|
1764
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1921
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1765
1922
|
var foe = battle.foe(player);
|
|
1766
1923
|
var volatiles = &foe.active.volatiles;
|
|
1767
1924
|
const foe_ident = battle.active(player.foe());
|
|
1768
1925
|
|
|
1769
1926
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1770
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1927
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1771
1928
|
|
|
1772
|
-
if (volatiles.
|
|
1773
|
-
try log.fail(foe_ident, .None);
|
|
1929
|
+
if (volatiles.disable_move != 0) {
|
|
1930
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1774
1931
|
return null;
|
|
1775
1932
|
}
|
|
1776
1933
|
|
|
@@ -1785,32 +1942,31 @@ pub const Effects = struct {
|
|
|
1785
1942
|
|
|
1786
1943
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1787
1944
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1788
|
-
if (n == 0) {
|
|
1789
|
-
try log.fail(foe_ident, .None);
|
|
1945
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1946
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1790
1947
|
return null;
|
|
1791
1948
|
} else if (err) {
|
|
1792
1949
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1793
|
-
assert(!showdown);
|
|
1794
1950
|
return Result.Error;
|
|
1795
1951
|
}
|
|
1796
1952
|
|
|
1797
|
-
volatiles.
|
|
1798
|
-
|
|
1799
|
-
|
|
1800
|
-
|
|
1801
|
-
(battle.rng.next() & 7) + 1);
|
|
1953
|
+
volatiles.disable_move =
|
|
1954
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1955
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1956
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1802
1957
|
|
|
1803
|
-
|
|
1958
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1959
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1804
1960
|
return null;
|
|
1805
1961
|
}
|
|
1806
1962
|
|
|
1807
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1808
|
-
var
|
|
1809
|
-
|
|
1963
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1964
|
+
var stored = battle.side(player).stored();
|
|
1965
|
+
const ident = battle.active(player);
|
|
1810
1966
|
|
|
1811
1967
|
if (battle.last_damage == 0) {
|
|
1812
1968
|
assert(showdown);
|
|
1813
|
-
return;
|
|
1969
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1814
1970
|
}
|
|
1815
1971
|
|
|
1816
1972
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1819,7 +1975,7 @@ pub const Effects = struct {
|
|
|
1819
1975
|
if (stored.hp == stored.stats.hp) return;
|
|
1820
1976
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1821
1977
|
|
|
1822
|
-
try log.
|
|
1978
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1823
1979
|
}
|
|
1824
1980
|
|
|
1825
1981
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1833,34 +1989,28 @@ pub const Effects = struct {
|
|
|
1833
1989
|
side.active.volatiles.LeechSeed = false;
|
|
1834
1990
|
}
|
|
1835
1991
|
|
|
1836
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1992
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1837
1993
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1838
1994
|
|
|
1839
1995
|
if (volatiles.Substitute) return;
|
|
1840
|
-
|
|
1841
|
-
|
|
1842
|
-
|
|
1843
|
-
else
|
|
1844
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1845
|
-
Gen12.percent(10)
|
|
1846
|
-
else
|
|
1847
|
-
Gen12.percent(30));
|
|
1848
|
-
if (!chance) return;
|
|
1996
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1997
|
+
return;
|
|
1998
|
+
}
|
|
1849
1999
|
|
|
1850
2000
|
volatiles.Flinch = true;
|
|
1851
2001
|
volatiles.Recharging = false;
|
|
1852
2002
|
}
|
|
1853
2003
|
|
|
1854
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
2004
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1855
2005
|
var side = battle.side(player);
|
|
1856
2006
|
|
|
1857
2007
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1858
2008
|
side.active.volatiles.FocusEnergy = true;
|
|
1859
2009
|
|
|
1860
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2010
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1861
2011
|
}
|
|
1862
2012
|
|
|
1863
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2013
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1864
2014
|
var foe = battle.foe(player);
|
|
1865
2015
|
var foe_stored = foe.stored();
|
|
1866
2016
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1871,26 +2021,23 @@ pub const Effects = struct {
|
|
|
1871
2021
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1872
2022
|
}
|
|
1873
2023
|
|
|
1874
|
-
|
|
1875
|
-
|
|
1876
|
-
else
|
|
1877
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1878
|
-
if (!chance) return;
|
|
1879
|
-
|
|
2024
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2025
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1880
2026
|
// Freeze Clause Mod
|
|
1881
|
-
if (
|
|
2027
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1882
2028
|
|
|
1883
2029
|
foe_stored.status = Status.init(.FRZ);
|
|
1884
2030
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1885
2031
|
|
|
1886
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2032
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1887
2033
|
}
|
|
1888
2034
|
|
|
1889
|
-
fn haze(battle: anytype, player: Player,
|
|
2035
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2036
|
+
var log = options.log;
|
|
1890
2037
|
var side = battle.side(player);
|
|
1891
2038
|
var foe = battle.foe(player);
|
|
1892
2039
|
|
|
1893
|
-
|
|
2040
|
+
const side_stored = side.stored();
|
|
1894
2041
|
var foe_stored = foe.stored();
|
|
1895
2042
|
|
|
1896
2043
|
const player_ident = battle.active(player);
|
|
@@ -1902,96 +2049,101 @@ pub const Effects = struct {
|
|
|
1902
2049
|
side.active.stats = side_stored.stats;
|
|
1903
2050
|
foe.active.stats = foe_stored.stats;
|
|
1904
2051
|
|
|
1905
|
-
try log.activate(player_ident, .Haze);
|
|
1906
|
-
try log.clearallboost();
|
|
2052
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2053
|
+
try log.clearallboost(.{});
|
|
1907
2054
|
|
|
1908
2055
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1909
2056
|
if (showdown) {
|
|
1910
2057
|
for (&battle.sides, 0..) |*s, i| {
|
|
1911
|
-
const p = @
|
|
2058
|
+
const p: Player = @enumFromInt(i);
|
|
1912
2059
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1913
2060
|
if (p != player and Status.any(s.stored().status)) {
|
|
1914
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2061
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1915
2062
|
s.stored().status = 0;
|
|
2063
|
+
options.chance.observe(.sleep, p, .None);
|
|
1916
2064
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1917
2065
|
s.stored().status = Status.init(.PSN);
|
|
1918
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2066
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1919
2067
|
}
|
|
1920
|
-
try clearVolatiles(battle, p,
|
|
2068
|
+
try clearVolatiles(battle, p, options);
|
|
1921
2069
|
}
|
|
1922
2070
|
} else {
|
|
1923
2071
|
if (Status.any(foe_stored.status)) {
|
|
1924
2072
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1925
2073
|
foe.last_selected_move = .SKIP_TURN;
|
|
2074
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1926
2075
|
}
|
|
1927
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2076
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1928
2077
|
foe_stored.status = 0;
|
|
1929
2078
|
}
|
|
1930
|
-
try clearVolatiles(battle, player,
|
|
1931
|
-
try clearVolatiles(battle, player.foe(),
|
|
2079
|
+
try clearVolatiles(battle, player, options);
|
|
2080
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1932
2081
|
}
|
|
1933
2082
|
}
|
|
1934
2083
|
|
|
1935
|
-
fn heal(battle: anytype, player: Player,
|
|
2084
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1936
2085
|
var side = battle.side(player);
|
|
1937
2086
|
var stored = side.stored();
|
|
1938
2087
|
const ident = battle.active(player);
|
|
1939
2088
|
|
|
1940
2089
|
// GLITCH: HP recovery move failure glitches
|
|
1941
2090
|
const delta = stored.stats.hp - stored.hp;
|
|
1942
|
-
if (delta == 0 or delta & 255 == 255
|
|
2091
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2092
|
+
return options.log.fail(.{ ident, .None });
|
|
2093
|
+
}
|
|
1943
2094
|
|
|
1944
2095
|
const rest = side.last_selected_move == .Rest;
|
|
1945
2096
|
if (rest) {
|
|
1946
2097
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1947
2098
|
if (showdown) battle.rng.advance(1);
|
|
1948
2099
|
stored.status = Status.slf(2);
|
|
1949
|
-
try log.
|
|
2100
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1950
2101
|
stored.hp = stored.stats.hp;
|
|
1951
2102
|
} else {
|
|
1952
2103
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1953
2104
|
}
|
|
1954
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2105
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1955
2106
|
}
|
|
1956
2107
|
|
|
1957
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2108
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1958
2109
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1959
|
-
try log.mustrecharge(battle.active(player));
|
|
2110
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1960
2111
|
}
|
|
1961
2112
|
|
|
1962
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2113
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1963
2114
|
var foe = battle.foe(player);
|
|
1964
2115
|
|
|
1965
2116
|
if (showdown) {
|
|
1966
2117
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1967
2118
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1968
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2119
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1969
2120
|
}
|
|
1970
|
-
if (!try checkHit(battle, player, move,
|
|
2121
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1971
2122
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1972
2123
|
} else {
|
|
1973
|
-
if (!try checkHit(battle, player, move,
|
|
2124
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1974
2125
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1975
|
-
try log.lastmiss();
|
|
1976
|
-
return log.miss(battle.active(player));
|
|
2126
|
+
try options.log.lastmiss(.{});
|
|
2127
|
+
return options.log.miss(.{battle.active(player)});
|
|
1977
2128
|
}
|
|
1978
2129
|
}
|
|
1979
2130
|
|
|
1980
2131
|
foe.active.volatiles.LeechSeed = true;
|
|
1981
2132
|
|
|
1982
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2133
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1983
2134
|
}
|
|
1984
2135
|
|
|
1985
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2136
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1986
2137
|
var side = battle.side(player);
|
|
2138
|
+
const ident = battle.active(player);
|
|
1987
2139
|
|
|
1988
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2140
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1989
2141
|
side.active.volatiles.LightScreen = true;
|
|
1990
2142
|
|
|
1991
|
-
try log.start(
|
|
2143
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1992
2144
|
}
|
|
1993
2145
|
|
|
1994
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2146
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1995
2147
|
var side = battle.side(player);
|
|
1996
2148
|
var foe = battle.foe(player);
|
|
1997
2149
|
|
|
@@ -2007,45 +2159,49 @@ pub const Effects = struct {
|
|
|
2007
2159
|
const has_mimic = has_mimic: {
|
|
2008
2160
|
for (side.active.moves, 0..) |m, i| {
|
|
2009
2161
|
if (m.id == .Mimic) {
|
|
2010
|
-
oslot = @intCast(
|
|
2162
|
+
oslot = @intCast(i + 1);
|
|
2011
2163
|
break :has_mimic true;
|
|
2012
2164
|
}
|
|
2013
2165
|
}
|
|
2014
2166
|
break :has_mimic false;
|
|
2015
2167
|
};
|
|
2016
|
-
|
|
2017
|
-
|
|
2018
|
-
|
|
2019
|
-
return
|
|
2168
|
+
if (!has_mimic) {
|
|
2169
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2170
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2171
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2020
2172
|
}
|
|
2021
2173
|
}
|
|
2022
|
-
if (!try checkHit(battle, player, move,
|
|
2174
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2023
2175
|
|
|
2024
|
-
const rslot =
|
|
2176
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2025
2177
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2026
2178
|
|
|
2027
|
-
try log.
|
|
2179
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2028
2180
|
}
|
|
2029
2181
|
|
|
2030
|
-
fn mist(battle: anytype, player: Player,
|
|
2182
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2031
2183
|
var side = battle.side(player);
|
|
2032
2184
|
|
|
2033
2185
|
if (side.active.volatiles.Mist) return;
|
|
2034
2186
|
side.active.volatiles.Mist = true;
|
|
2035
2187
|
|
|
2036
|
-
try log.start(battle.active(player), .Mist);
|
|
2188
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2037
2189
|
}
|
|
2038
2190
|
|
|
2039
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2191
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2040
2192
|
var side = battle.side(player);
|
|
2041
2193
|
|
|
2042
2194
|
assert(!side.active.volatiles.MultiHit);
|
|
2043
2195
|
side.active.volatiles.MultiHit = true;
|
|
2044
2196
|
|
|
2045
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2197
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2198
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2199
|
+
else
|
|
2200
|
+
2;
|
|
2046
2201
|
}
|
|
2047
2202
|
|
|
2048
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2204
|
+
var log = options.log;
|
|
2049
2205
|
var foe = battle.foe(player);
|
|
2050
2206
|
var foe_stored = foe.stored();
|
|
2051
2207
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2055,27 +2211,28 @@ pub const Effects = struct {
|
|
|
2055
2211
|
|
|
2056
2212
|
if (showdown) {
|
|
2057
2213
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2058
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2059
|
-
|
|
2214
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2215
|
+
return log.immune(.{ foe_ident, .None });
|
|
2216
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2060
2217
|
}
|
|
2061
2218
|
if (Status.any(foe_stored.status)) {
|
|
2062
|
-
return log.fail(
|
|
2219
|
+
return log.fail(.{
|
|
2063
2220
|
foe_ident,
|
|
2064
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2065
|
-
);
|
|
2221
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2222
|
+
});
|
|
2066
2223
|
}
|
|
2067
2224
|
if (!showdown) {
|
|
2068
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2069
|
-
if (!try checkHit(battle, player, move,
|
|
2225
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2226
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2070
2227
|
}
|
|
2071
2228
|
|
|
2072
2229
|
foe_stored.status = Status.init(.PAR);
|
|
2073
2230
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2074
2231
|
|
|
2075
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2232
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2076
2233
|
}
|
|
2077
2234
|
|
|
2078
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2235
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2079
2236
|
var foe = battle.foe(player);
|
|
2080
2237
|
var foe_stored = foe.stored();
|
|
2081
2238
|
|
|
@@ -2086,65 +2243,59 @@ pub const Effects = struct {
|
|
|
2086
2243
|
}
|
|
2087
2244
|
|
|
2088
2245
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2089
|
-
|
|
2090
|
-
|
|
2091
|
-
|
|
2092
|
-
|
|
2093
|
-
Gen12.percent(10)
|
|
2094
|
-
else
|
|
2095
|
-
Gen12.percent(30));
|
|
2096
|
-
if (!chance) return;
|
|
2246
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2247
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2248
|
+
return;
|
|
2249
|
+
}
|
|
2097
2250
|
|
|
2098
2251
|
foe_stored.status = Status.init(.PAR);
|
|
2099
2252
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2100
2253
|
|
|
2101
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2254
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2102
2255
|
}
|
|
2103
2256
|
|
|
2104
|
-
fn payDay(battle: anytype, player: Player,
|
|
2105
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2257
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2258
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2259
|
+
try options.log.fieldactivate(.{});
|
|
2260
|
+
}
|
|
2106
2261
|
}
|
|
2107
2262
|
|
|
2108
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2263
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2264
|
+
var log = options.log;
|
|
2109
2265
|
var foe = battle.foe(player);
|
|
2110
2266
|
var foe_stored = foe.stored();
|
|
2111
2267
|
const foe_ident = battle.active(player.foe());
|
|
2112
2268
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2113
2269
|
|
|
2114
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2270
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2115
2271
|
return;
|
|
2116
2272
|
} else if (foe.active.volatiles.Substitute) {
|
|
2117
2273
|
if (move.effect != .Poison) return;
|
|
2118
|
-
return log.fail(foe_ident, .None);
|
|
2274
|
+
return log.fail(.{ foe_ident, .None });
|
|
2119
2275
|
} else if (Status.any(foe_stored.status)) {
|
|
2120
2276
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2121
2277
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2122
2278
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2123
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2279
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2124
2280
|
if (!showdown)
|
|
2125
|
-
.Poison
|
|
2281
|
+
Fail.Poison
|
|
2126
2282
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2127
|
-
if (toxic) .Toxic else .Poison
|
|
2283
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2128
2284
|
else
|
|
2129
|
-
.None
|
|
2285
|
+
Fail.None
|
|
2130
2286
|
else
|
|
2131
|
-
.None);
|
|
2287
|
+
Fail.None });
|
|
2132
2288
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2133
2289
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2134
|
-
return log.immune(foe_ident, .None);
|
|
2290
|
+
return log.immune(.{ foe_ident, .None });
|
|
2135
2291
|
}
|
|
2136
2292
|
|
|
2137
2293
|
if (move.effect == .Poison) {
|
|
2138
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2294
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2139
2295
|
} else {
|
|
2140
|
-
|
|
2141
|
-
|
|
2142
|
-
|
|
2143
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2144
|
-
Gen12.percent(20)
|
|
2145
|
-
else
|
|
2146
|
-
Gen12.percent(40));
|
|
2147
|
-
if (!chance) return;
|
|
2296
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2297
|
+
return;
|
|
2298
|
+
}
|
|
2148
2299
|
}
|
|
2149
2300
|
|
|
2150
2301
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2154,39 +2305,46 @@ pub const Effects = struct {
|
|
|
2154
2305
|
foe.active.volatiles.toxic = 0;
|
|
2155
2306
|
}
|
|
2156
2307
|
|
|
2157
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2308
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2158
2309
|
}
|
|
2159
2310
|
|
|
2160
2311
|
fn rage(battle: anytype, player: Player) !void {
|
|
2161
2312
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2162
|
-
if (volatiles.Rage) return;
|
|
2163
|
-
volatiles.Rage = true;
|
|
2164
2313
|
assert(!volatiles.Bide);
|
|
2165
|
-
volatiles.
|
|
2314
|
+
volatiles.Rage = true;
|
|
2166
2315
|
}
|
|
2167
2316
|
|
|
2168
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2317
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2169
2318
|
var side = battle.side(player);
|
|
2170
2319
|
var stored = side.stored();
|
|
2171
2320
|
|
|
2172
|
-
|
|
2321
|
+
assert(showdown or battle.last_damage > 0);
|
|
2322
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2323
|
+
|
|
2324
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2173
2325
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2174
|
-
stored.hp = @intCast(
|
|
2326
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2175
2327
|
|
|
2176
|
-
try log.
|
|
2328
|
+
try options.log.damage(.{
|
|
2329
|
+
battle.active(player),
|
|
2330
|
+
stored,
|
|
2331
|
+
.RecoilOf,
|
|
2332
|
+
battle.active(player.foe()),
|
|
2333
|
+
});
|
|
2177
2334
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2178
2335
|
}
|
|
2179
2336
|
|
|
2180
|
-
fn reflect(battle: anytype, player: Player,
|
|
2337
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2181
2338
|
var side = battle.side(player);
|
|
2339
|
+
const ident = battle.active(player);
|
|
2182
2340
|
|
|
2183
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2341
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2184
2342
|
side.active.volatiles.Reflect = true;
|
|
2185
2343
|
|
|
2186
|
-
try log.start(
|
|
2344
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2187
2345
|
}
|
|
2188
2346
|
|
|
2189
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2347
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2190
2348
|
var foe = battle.foe(player);
|
|
2191
2349
|
var foe_stored = foe.stored();
|
|
2192
2350
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2197,93 +2355,87 @@ pub const Effects = struct {
|
|
|
2197
2355
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2198
2356
|
} else {
|
|
2199
2357
|
if (Status.any(foe_stored.status)) {
|
|
2200
|
-
return log.fail(
|
|
2358
|
+
return options.log.fail(.{
|
|
2201
2359
|
foe_ident,
|
|
2202
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2203
|
-
);
|
|
2360
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2361
|
+
});
|
|
2204
2362
|
}
|
|
2205
|
-
// If
|
|
2206
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2363
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2364
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2207
2365
|
}
|
|
2208
2366
|
|
|
2209
2367
|
// Sleep Clause Mod
|
|
2210
|
-
if (
|
|
2368
|
+
if (pkmn.options.mod) {
|
|
2211
2369
|
for (foe.pokemon) |p| {
|
|
2212
2370
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2213
2371
|
}
|
|
2214
2372
|
}
|
|
2215
2373
|
foe.active.volatiles.Recharging = false;
|
|
2216
2374
|
|
|
2217
|
-
|
|
2218
|
-
|
|
2219
|
-
else loop: {
|
|
2220
|
-
while (true) {
|
|
2221
|
-
const r = battle.rng.next() & 7;
|
|
2222
|
-
if (r != 0) break :loop r;
|
|
2223
|
-
}
|
|
2224
|
-
});
|
|
2375
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2376
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2225
2377
|
|
|
2226
|
-
|
|
2227
|
-
try log.
|
|
2378
|
+
const last = battle.side(player).last_selected_move;
|
|
2379
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2228
2380
|
}
|
|
2229
2381
|
|
|
2230
|
-
fn splash(battle: anytype, player: Player,
|
|
2231
|
-
try log.activate(battle.active(player), .Splash);
|
|
2382
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2383
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2232
2384
|
}
|
|
2233
2385
|
|
|
2234
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2386
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2235
2387
|
var side = battle.side(player);
|
|
2236
2388
|
if (side.active.volatiles.Substitute) {
|
|
2237
|
-
|
|
2238
|
-
return;
|
|
2389
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2239
2390
|
}
|
|
2240
2391
|
|
|
2241
2392
|
assert(side.stored().stats.hp <= 1023);
|
|
2242
2393
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2243
|
-
const hp = @intCast(
|
|
2394
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2244
2395
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2245
2396
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2246
2397
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2247
2398
|
// avoid having to convert to floating point)
|
|
2248
2399
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2249
2400
|
if (side.stored().hp < required_hp) {
|
|
2250
|
-
|
|
2251
|
-
return;
|
|
2401
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2252
2402
|
}
|
|
2253
2403
|
|
|
2254
2404
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2255
2405
|
side.stored().hp -= hp;
|
|
2256
2406
|
side.active.volatiles.substitute = hp + 1;
|
|
2257
2407
|
side.active.volatiles.Substitute = true;
|
|
2258
|
-
try log.start(battle.active(player), .Substitute);
|
|
2408
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2259
2409
|
if (hp > 0) {
|
|
2260
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2410
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2261
2411
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2262
2412
|
}
|
|
2263
2413
|
}
|
|
2264
2414
|
|
|
2265
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2266
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2267
|
-
|
|
2415
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2268
2416
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2269
|
-
|
|
2270
|
-
|
|
2417
|
+
if (showdown) {
|
|
2418
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2419
|
+
_ = try checkHit(battle, player, move, options);
|
|
2420
|
+
battle.last_damage = 0;
|
|
2421
|
+
} else {
|
|
2422
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2423
|
+
try options.log.laststill(.{});
|
|
2424
|
+
}
|
|
2271
2425
|
}
|
|
2272
2426
|
|
|
2273
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2427
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2274
2428
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2275
2429
|
assert(!volatiles.Thrashing);
|
|
2276
2430
|
assert(!volatiles.Bide);
|
|
2277
2431
|
|
|
2278
2432
|
volatiles.Thrashing = true;
|
|
2279
|
-
volatiles.
|
|
2280
|
-
|
|
2281
|
-
|
|
2282
|
-
else
|
|
2283
|
-
(battle.rng.next() & 1) + 2);
|
|
2433
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2434
|
+
|
|
2435
|
+
options.chance.observe(.attacking, player, .started);
|
|
2284
2436
|
}
|
|
2285
2437
|
|
|
2286
|
-
fn transform(battle: anytype, player: Player,
|
|
2438
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2287
2439
|
var side = battle.side(player);
|
|
2288
2440
|
const foe = battle.foe(player);
|
|
2289
2441
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2309,23 +2461,28 @@ pub const Effects = struct {
|
|
|
2309
2461
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2310
2462
|
}
|
|
2311
2463
|
|
|
2312
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2464
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2313
2465
|
}
|
|
2314
2466
|
|
|
2315
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2467
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2316
2468
|
var side = battle.side(player);
|
|
2317
2469
|
var foe = battle.foe(player);
|
|
2318
2470
|
|
|
2319
2471
|
if (side.active.volatiles.Binding) return;
|
|
2320
2472
|
side.active.volatiles.Binding = true;
|
|
2321
2473
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2322
|
-
// (Pokémon Showdown
|
|
2323
|
-
if (!showdown)
|
|
2474
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2475
|
+
if (!showdown) {
|
|
2476
|
+
foe.active.volatiles.Recharging = false;
|
|
2477
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2324
2478
|
|
|
2325
|
-
side.active.volatiles.attacks =
|
|
2479
|
+
side.active.volatiles.attacks =
|
|
2480
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2481
|
+
options.chance.observe(.binding, player, .started);
|
|
2326
2482
|
}
|
|
2327
2483
|
|
|
2328
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2484
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2485
|
+
var log = options.log;
|
|
2329
2486
|
var side = battle.side(player);
|
|
2330
2487
|
const ident = battle.active(player);
|
|
2331
2488
|
|
|
@@ -2335,87 +2492,87 @@ pub const Effects = struct {
|
|
|
2335
2492
|
switch (move.effect) {
|
|
2336
2493
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2337
2494
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2338
|
-
if (boosts.atk == 6) return
|
|
2495
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2339
2496
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2340
|
-
boosts.atk = @
|
|
2341
|
-
const reason = if (move.effect == .Rage)
|
|
2497
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2498
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2342
2499
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2343
2500
|
boosts.atk -= 1;
|
|
2344
2501
|
if (showdown) {
|
|
2345
|
-
try log.boost(ident, reason, n);
|
|
2346
|
-
try log.boost(ident,
|
|
2502
|
+
try log.boost(.{ ident, reason, n });
|
|
2503
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2347
2504
|
if (move.effect == .Rage) return;
|
|
2348
2505
|
}
|
|
2349
|
-
return
|
|
2506
|
+
return log.fail(.{ ident, .None });
|
|
2350
2507
|
}
|
|
2351
|
-
|
|
2352
|
-
const stat = unmodifiedStats(battle,
|
|
2508
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2509
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2353
2510
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2354
|
-
try log.boost(ident, reason, n);
|
|
2511
|
+
try log.boost(.{ ident, reason, n });
|
|
2355
2512
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2356
2513
|
if (showdown and move.effect == .Rage) return;
|
|
2357
2514
|
},
|
|
2358
2515
|
.DefenseUp1, .DefenseUp2 => {
|
|
2359
2516
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2360
|
-
if (boosts.def == 6) return
|
|
2517
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2361
2518
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2362
|
-
boosts.def = @intCast(
|
|
2519
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2363
2520
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2364
2521
|
boosts.def -= 1;
|
|
2365
2522
|
if (showdown) {
|
|
2366
|
-
try log.boost(ident, .Defense, n);
|
|
2367
|
-
try log.boost(ident, .Defense, -1);
|
|
2523
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2524
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2368
2525
|
}
|
|
2369
|
-
return
|
|
2526
|
+
return log.fail(.{ ident, .None });
|
|
2370
2527
|
}
|
|
2371
|
-
|
|
2372
|
-
const stat = unmodifiedStats(battle,
|
|
2528
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2529
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2373
2530
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2374
|
-
try log.boost(ident, .Defense, n);
|
|
2531
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2375
2532
|
},
|
|
2376
2533
|
.SpeedUp2 => {
|
|
2377
2534
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2378
|
-
if (boosts.spe == 6) return
|
|
2379
|
-
boosts.spe = @intCast(
|
|
2535
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2536
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2380
2537
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2381
2538
|
boosts.spe -= 1;
|
|
2382
2539
|
if (showdown) {
|
|
2383
|
-
try log.boost(ident, .Speed, 2);
|
|
2384
|
-
try log.boost(ident, .Speed, -1);
|
|
2540
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2541
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2385
2542
|
}
|
|
2386
|
-
return
|
|
2543
|
+
return log.fail(.{ ident, .None });
|
|
2387
2544
|
}
|
|
2388
|
-
|
|
2389
|
-
const stat = unmodifiedStats(battle,
|
|
2545
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2546
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2390
2547
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2391
|
-
try log.boost(ident, .Speed, 2);
|
|
2548
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2392
2549
|
},
|
|
2393
2550
|
.SpecialUp1, .SpecialUp2 => {
|
|
2394
2551
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2395
|
-
if (boosts.spc == 6) return
|
|
2552
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2396
2553
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2397
|
-
boosts.spc = @intCast(
|
|
2554
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2398
2555
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2399
2556
|
boosts.spc -= 1;
|
|
2400
2557
|
if (showdown) {
|
|
2401
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2402
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2403
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2404
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2558
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2559
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2561
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2405
2562
|
}
|
|
2406
|
-
return
|
|
2563
|
+
return log.fail(.{ ident, .None });
|
|
2407
2564
|
}
|
|
2408
|
-
|
|
2409
|
-
const stat = unmodifiedStats(battle,
|
|
2565
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2566
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2410
2567
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2411
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2412
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2568
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2569
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2413
2570
|
},
|
|
2414
2571
|
.EvasionUp1 => {
|
|
2415
2572
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2416
|
-
if (boosts.evasion == 6) return
|
|
2417
|
-
boosts.evasion = @intCast(
|
|
2418
|
-
try log.boost(ident, .Evasion, 1);
|
|
2573
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2574
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2575
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2419
2576
|
},
|
|
2420
2577
|
else => unreachable,
|
|
2421
2578
|
}
|
|
@@ -2424,106 +2581,105 @@ pub const Effects = struct {
|
|
|
2424
2581
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2425
2582
|
}
|
|
2426
2583
|
|
|
2427
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2584
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2585
|
+
var log = options.log;
|
|
2428
2586
|
var foe = battle.foe(player);
|
|
2429
2587
|
const foe_ident = battle.active(player.foe());
|
|
2588
|
+
const secondary = move.effect.isStatDownChance();
|
|
2430
2589
|
|
|
2431
|
-
if (foe.active.volatiles.Substitute) {
|
|
2432
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2433
|
-
}
|
|
2590
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2434
2591
|
|
|
2435
|
-
if (
|
|
2436
|
-
const
|
|
2437
|
-
|
|
2438
|
-
|
|
2439
|
-
|
|
2440
|
-
if (!
|
|
2441
|
-
} else if (!showdown and !try checkHit(battle, player, move, log)) {
|
|
2442
|
-
return; // checkHit already checks for Invulnerable
|
|
2592
|
+
if (secondary) {
|
|
2593
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2594
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2595
|
+
} else {
|
|
2596
|
+
// checkHit already checks for Invulnerable
|
|
2597
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2443
2598
|
}
|
|
2444
2599
|
|
|
2445
2600
|
var stats = &foe.active.stats;
|
|
2446
2601
|
var boosts = &foe.active.boosts;
|
|
2602
|
+
const fail = showdown or !secondary;
|
|
2447
2603
|
|
|
2448
2604
|
switch (move.effect) {
|
|
2449
2605
|
.AttackDown1, .AttackDownChance => {
|
|
2450
2606
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2451
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2452
|
-
boosts.atk = @intCast(
|
|
2607
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2453
2609
|
if (stats.atk == 1) {
|
|
2454
2610
|
boosts.atk += 1;
|
|
2455
2611
|
if (showdown) {
|
|
2456
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2457
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2458
2614
|
}
|
|
2459
|
-
return
|
|
2615
|
+
return log.fail(.{ foe_ident, .None });
|
|
2460
2616
|
}
|
|
2461
|
-
|
|
2462
|
-
const stat = unmodifiedStats(battle,
|
|
2617
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2618
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2463
2619
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2464
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2620
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2465
2621
|
},
|
|
2466
2622
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2467
2623
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2468
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2624
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2469
2625
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2470
|
-
boosts.def = @intCast(
|
|
2626
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2471
2627
|
if (stats.def == 1) {
|
|
2472
2628
|
boosts.def += 1;
|
|
2473
2629
|
if (showdown) {
|
|
2474
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2475
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2630
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2631
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2476
2632
|
}
|
|
2477
|
-
return
|
|
2633
|
+
return log.fail(.{ foe_ident, .None });
|
|
2478
2634
|
}
|
|
2479
|
-
|
|
2480
|
-
const stat = unmodifiedStats(battle,
|
|
2635
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2636
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2481
2637
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2482
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2638
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2483
2639
|
},
|
|
2484
2640
|
.SpeedDown1, .SpeedDownChance => {
|
|
2485
2641
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2486
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.spe = @intCast(
|
|
2642
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2643
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2488
2644
|
if (stats.spe == 1) {
|
|
2489
2645
|
boosts.spe += 1;
|
|
2490
2646
|
if (showdown) {
|
|
2491
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2492
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2647
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2648
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2493
2649
|
}
|
|
2494
|
-
return
|
|
2650
|
+
return log.fail(.{ foe_ident, .None });
|
|
2495
2651
|
}
|
|
2496
|
-
|
|
2497
|
-
const stat = unmodifiedStats(battle,
|
|
2652
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2653
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2498
2654
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2499
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2655
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2500
2656
|
assert(boosts.spe >= -6);
|
|
2501
2657
|
},
|
|
2502
2658
|
.SpecialDownChance => {
|
|
2503
2659
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2504
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2505
|
-
boosts.spc = @intCast(
|
|
2660
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2661
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2506
2662
|
if (stats.spc == 1) {
|
|
2507
2663
|
boosts.spc += 1;
|
|
2508
2664
|
if (showdown) {
|
|
2509
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2510
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2511
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2512
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2665
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2668
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2513
2669
|
}
|
|
2514
|
-
return
|
|
2670
|
+
return log.fail(.{ foe_ident, .None });
|
|
2515
2671
|
}
|
|
2516
|
-
|
|
2517
|
-
const stat = unmodifiedStats(battle,
|
|
2672
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2673
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2518
2674
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2519
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2520
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2675
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2676
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2521
2677
|
},
|
|
2522
2678
|
.AccuracyDown1 => {
|
|
2523
2679
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2524
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2525
|
-
boosts.accuracy = @intCast(
|
|
2526
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2680
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2681
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2682
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2527
2683
|
},
|
|
2528
2684
|
else => unreachable,
|
|
2529
2685
|
}
|
|
@@ -2533,8 +2689,7 @@ pub const Effects = struct {
|
|
|
2533
2689
|
}
|
|
2534
2690
|
};
|
|
2535
2691
|
|
|
2536
|
-
fn unmodifiedStats(battle: anytype,
|
|
2537
|
-
const side = battle.side(who);
|
|
2692
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2538
2693
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2539
2694
|
const id = ID.from(side.active.volatiles.transform);
|
|
2540
2695
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2548,37 +2703,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2548
2703
|
}
|
|
2549
2704
|
}
|
|
2550
2705
|
|
|
2551
|
-
|
|
2706
|
+
fn isForced(active: anytype) bool {
|
|
2552
2707
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2553
2708
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2554
2709
|
}
|
|
2555
2710
|
|
|
2556
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2711
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2712
|
+
var log = options.log;
|
|
2557
2713
|
var side = battle.side(who);
|
|
2558
2714
|
var volatiles = &side.active.volatiles;
|
|
2559
2715
|
const ident = battle.active(who);
|
|
2560
2716
|
|
|
2561
|
-
if (volatiles.
|
|
2562
|
-
volatiles.
|
|
2563
|
-
volatiles.
|
|
2564
|
-
|
|
2717
|
+
if (volatiles.disable_move != 0) {
|
|
2718
|
+
volatiles.disable_move = 0;
|
|
2719
|
+
volatiles.disable_duration = 0;
|
|
2720
|
+
options.chance.observe(.disable, who, .None);
|
|
2721
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2565
2722
|
}
|
|
2566
2723
|
if (volatiles.Confusion) {
|
|
2567
2724
|
// volatiles.confusion is left unchanged
|
|
2568
2725
|
volatiles.Confusion = false;
|
|
2569
|
-
|
|
2726
|
+
options.chance.observe(.confusion, who, .None);
|
|
2727
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2570
2728
|
}
|
|
2571
2729
|
if (volatiles.Mist) {
|
|
2572
2730
|
volatiles.Mist = false;
|
|
2573
|
-
try log.end(ident, .
|
|
2731
|
+
try log.end(.{ ident, .MistSilent });
|
|
2574
2732
|
}
|
|
2575
2733
|
if (volatiles.FocusEnergy) {
|
|
2576
2734
|
volatiles.FocusEnergy = false;
|
|
2577
|
-
try log.end(ident, .
|
|
2735
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2578
2736
|
}
|
|
2579
2737
|
if (volatiles.LeechSeed) {
|
|
2580
2738
|
volatiles.LeechSeed = false;
|
|
2581
|
-
try log.end(ident, .
|
|
2739
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2582
2740
|
}
|
|
2583
2741
|
if (!showdown and volatiles.Toxic) {
|
|
2584
2742
|
volatiles.Toxic = false;
|
|
@@ -2586,107 +2744,388 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2586
2744
|
}
|
|
2587
2745
|
if (volatiles.LightScreen) {
|
|
2588
2746
|
volatiles.LightScreen = false;
|
|
2589
|
-
try log.end(ident, .
|
|
2747
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2590
2748
|
}
|
|
2591
2749
|
if (volatiles.Reflect) {
|
|
2592
2750
|
volatiles.Reflect = false;
|
|
2593
|
-
try log.end(ident, .
|
|
2751
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2594
2752
|
}
|
|
2595
2753
|
if (showdown and volatiles.Toxic) {
|
|
2596
2754
|
volatiles.Toxic = false;
|
|
2597
2755
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2598
2756
|
volatiles.toxic = 0;
|
|
2599
|
-
try log.end(ident, .
|
|
2757
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2600
2758
|
}
|
|
2601
2759
|
}
|
|
2602
2760
|
|
|
2603
|
-
fn
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2761
|
+
fn decrement(
|
|
2762
|
+
comptime field: chance.Action.Field,
|
|
2763
|
+
player: Player,
|
|
2764
|
+
options: anytype,
|
|
2765
|
+
n: anytype,
|
|
2766
|
+
) @TypeOf(n) {
|
|
2767
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2768
|
+
.started, .ended => 0,
|
|
2769
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2770
|
+
else => unreachable,
|
|
2771
|
+
} else n - 1;
|
|
2772
|
+
}
|
|
2773
|
+
|
|
2774
|
+
pub const Rolls = struct {
|
|
2775
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2776
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2777
|
+
player == .P1
|
|
2778
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2779
|
+
battle.rng.speedTie()
|
|
2780
|
+
else if (showdown)
|
|
2781
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2610
2782
|
else
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2783
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2784
|
+
|
|
2785
|
+
try options.chance.speedTie(p1);
|
|
2786
|
+
return p1;
|
|
2787
|
+
}
|
|
2788
|
+
|
|
2789
|
+
fn criticalHit(
|
|
2790
|
+
battle: anytype,
|
|
2791
|
+
player: Player,
|
|
2792
|
+
rate: u8,
|
|
2793
|
+
spurious: bool,
|
|
2794
|
+
options: anytype,
|
|
2795
|
+
) !bool {
|
|
2796
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2797
|
+
val == .true
|
|
2798
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2799
|
+
battle.rng.criticalHit(player, rate)
|
|
2800
|
+
else if (showdown)
|
|
2801
|
+
battle.rng.chance(u8, rate, 256)
|
|
2802
|
+
else
|
|
2803
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2804
|
+
|
|
2805
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2806
|
+
return crit;
|
|
2617
2807
|
}
|
|
2618
|
-
return false;
|
|
2619
|
-
}
|
|
2620
2808
|
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2809
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2810
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2811
|
+
val
|
|
2812
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2813
|
+
battle.rng.damage(player)
|
|
2814
|
+
else roll: {
|
|
2815
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2816
|
+
while (true) {
|
|
2817
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2818
|
+
if (r >= 217) break :roll r;
|
|
2819
|
+
}
|
|
2820
|
+
};
|
|
2821
|
+
|
|
2822
|
+
assert(roll >= 217 and roll <= 255);
|
|
2823
|
+
try options.chance.damage(player, roll);
|
|
2824
|
+
return roll;
|
|
2625
2825
|
}
|
|
2626
|
-
}
|
|
2627
2826
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2827
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2828
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2829
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2830
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2831
|
+
val == .true
|
|
2832
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2833
|
+
battle.rng.hit(player, acc)
|
|
2834
|
+
else if (showdown)
|
|
2835
|
+
battle.rng.chance(uN, acc, 256)
|
|
2836
|
+
else
|
|
2837
|
+
battle.rng.next() < acc;
|
|
2632
2838
|
|
|
2633
|
-
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
battle.rng.range(u8, 2, 6)
|
|
2637
|
-
else
|
|
2638
|
-
(battle.rng.next() & 3) + 2);
|
|
2839
|
+
try options.chance.hit(player, ok, acc);
|
|
2840
|
+
return ok;
|
|
2841
|
+
}
|
|
2639
2842
|
|
|
2640
|
-
|
|
2641
|
-
|
|
2843
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2844
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2845
|
+
val == .true
|
|
2846
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2847
|
+
battle.rng.confused(player)
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2850
|
+
else
|
|
2851
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2642
2852
|
|
|
2643
|
-
|
|
2853
|
+
try options.chance.confused(player, cfz);
|
|
2854
|
+
return cfz;
|
|
2855
|
+
}
|
|
2644
2856
|
|
|
2645
|
-
fn
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
2857
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2858
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2859
|
+
val == .true
|
|
2860
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2861
|
+
battle.rng.paralyzed(player)
|
|
2862
|
+
else if (showdown)
|
|
2863
|
+
battle.rng.chance(u8, 63, 256)
|
|
2864
|
+
else
|
|
2865
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2650
2866
|
|
|
2651
|
-
|
|
2652
|
-
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2867
|
+
try options.chance.paralyzed(player, par);
|
|
2868
|
+
return par;
|
|
2869
|
+
}
|
|
2870
|
+
|
|
2871
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2872
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2873
|
+
val == .true
|
|
2874
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2875
|
+
battle.rng.secondaryChance(player, 25)
|
|
2876
|
+
else if (showdown)
|
|
2877
|
+
battle.rng.chance(u8, 25, 256)
|
|
2878
|
+
else
|
|
2879
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2880
|
+
|
|
2881
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2882
|
+
return proc;
|
|
2883
|
+
}
|
|
2884
|
+
|
|
2885
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2886
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2887
|
+
|
|
2888
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2889
|
+
val == .true
|
|
2890
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2891
|
+
battle.rng.secondaryChance(player, rate)
|
|
2892
|
+
else if (showdown)
|
|
2893
|
+
battle.rng.chance(u8, rate, 256)
|
|
2894
|
+
else
|
|
2895
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2896
|
+
|
|
2897
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2898
|
+
return proc;
|
|
2899
|
+
}
|
|
2900
|
+
|
|
2901
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2902
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2903
|
+
|
|
2904
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2905
|
+
val == .true
|
|
2906
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2907
|
+
battle.rng.secondaryChance(player, rate)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.chance(u8, rate, 256)
|
|
2910
|
+
else
|
|
2911
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2912
|
+
|
|
2913
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2914
|
+
return proc;
|
|
2915
|
+
}
|
|
2916
|
+
|
|
2917
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2918
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2919
|
+
val == .true
|
|
2920
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2921
|
+
battle.rng.secondaryChance(player, 85)
|
|
2922
|
+
else if (showdown)
|
|
2923
|
+
battle.rng.chance(u8, 85, 256)
|
|
2924
|
+
else
|
|
2925
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2926
|
+
|
|
2927
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2928
|
+
return proc;
|
|
2929
|
+
}
|
|
2930
|
+
|
|
2931
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2932
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2933
|
+
val
|
|
2934
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2935
|
+
battle.rng.metronome(player)
|
|
2936
|
+
else if (showdown)
|
|
2937
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2938
|
+
else move: {
|
|
2939
|
+
while (true) {
|
|
2940
|
+
const r = battle.rng.next();
|
|
2941
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2942
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2943
|
+
break :move @enumFromInt(r);
|
|
2658
2944
|
}
|
|
2945
|
+
};
|
|
2946
|
+
|
|
2947
|
+
try options.chance.metronome(player, move);
|
|
2948
|
+
return move;
|
|
2949
|
+
}
|
|
2950
|
+
|
|
2951
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2952
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2953
|
+
val - 1
|
|
2954
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2955
|
+
battle.rng.psywave(player)
|
|
2956
|
+
else if (showdown)
|
|
2957
|
+
battle.rng.range(u8, 0, max)
|
|
2958
|
+
else power: {
|
|
2959
|
+
while (true) {
|
|
2960
|
+
const r = battle.rng.next();
|
|
2961
|
+
if (r < max) break :power r;
|
|
2962
|
+
}
|
|
2963
|
+
};
|
|
2964
|
+
|
|
2965
|
+
assert(power < max);
|
|
2966
|
+
try options.chance.psywave(player, power, max);
|
|
2967
|
+
return power;
|
|
2968
|
+
}
|
|
2969
|
+
|
|
2970
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2971
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2972
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2973
|
+
else
|
|
2974
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2975
|
+
battle.rng.sleepDuration(player)
|
|
2976
|
+
else if (showdown)
|
|
2977
|
+
battle.rng.range(u3, 1, 8)
|
|
2978
|
+
else duration: {
|
|
2979
|
+
while (true) {
|
|
2980
|
+
const r = battle.rng.next() & 7;
|
|
2981
|
+
if (r != 0) break :duration @intCast(r);
|
|
2982
|
+
}
|
|
2983
|
+
};
|
|
2984
|
+
|
|
2985
|
+
assert(duration >= 1 and duration <= 7);
|
|
2986
|
+
options.chance.duration(player, duration);
|
|
2987
|
+
return duration;
|
|
2988
|
+
}
|
|
2989
|
+
|
|
2990
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2991
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2992
|
+
if (val >= 1 and val <= 8) val else null
|
|
2993
|
+
else
|
|
2994
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2995
|
+
battle.rng.disableDuration(player)
|
|
2996
|
+
else if (showdown)
|
|
2997
|
+
battle.rng.range(u4, 1, 9)
|
|
2998
|
+
else
|
|
2999
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
3000
|
+
|
|
3001
|
+
assert(duration >= 1 and duration <= 8);
|
|
3002
|
+
options.chance.duration(player, duration);
|
|
3003
|
+
return duration;
|
|
3004
|
+
}
|
|
3005
|
+
|
|
3006
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3007
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3008
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3009
|
+
else
|
|
3010
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3011
|
+
battle.rng.confusionDuration(player)
|
|
3012
|
+
else if (showdown)
|
|
3013
|
+
battle.rng.range(u3, 2, 6)
|
|
3014
|
+
else
|
|
3015
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3016
|
+
|
|
3017
|
+
assert(duration >= 2 and duration <= 5);
|
|
3018
|
+
options.chance.duration(player, duration);
|
|
3019
|
+
return duration;
|
|
3020
|
+
}
|
|
3021
|
+
|
|
3022
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3023
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3024
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3025
|
+
else
|
|
3026
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3027
|
+
battle.rng.attackingDuration(player)
|
|
3028
|
+
else if (showdown)
|
|
3029
|
+
battle.rng.range(u3, 2, 4)
|
|
3030
|
+
else
|
|
3031
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3032
|
+
|
|
3033
|
+
assert(duration >= 2 and duration <= 3);
|
|
3034
|
+
options.chance.duration(player, duration);
|
|
3035
|
+
return duration;
|
|
3036
|
+
}
|
|
3037
|
+
|
|
3038
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3039
|
+
|
|
3040
|
+
fn distribution(
|
|
3041
|
+
battle: anytype,
|
|
3042
|
+
comptime effect: Move.Effect,
|
|
3043
|
+
player: Player,
|
|
3044
|
+
options: anytype,
|
|
3045
|
+
) !u3 {
|
|
3046
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3047
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3048
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3049
|
+
else
|
|
3050
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3051
|
+
battle.rng.distribution(player)
|
|
3052
|
+
else if (showdown)
|
|
3053
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3054
|
+
else n: {
|
|
3055
|
+
const r = (battle.rng.next() & 3);
|
|
3056
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3057
|
+
};
|
|
3058
|
+
|
|
3059
|
+
assert(n >= 2 and n <= 5);
|
|
3060
|
+
if (effect == .Binding) {
|
|
3061
|
+
options.chance.duration(player, n);
|
|
2659
3062
|
} else {
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
3063
|
+
try options.chance.multiHit(player, n);
|
|
3064
|
+
}
|
|
3065
|
+
return n;
|
|
3066
|
+
}
|
|
3067
|
+
|
|
3068
|
+
fn moveSlot(
|
|
3069
|
+
battle: anytype,
|
|
3070
|
+
player: Player,
|
|
3071
|
+
moves: []MoveSlot,
|
|
3072
|
+
check_pp: u4,
|
|
3073
|
+
options: anytype,
|
|
3074
|
+
) !u4 {
|
|
3075
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3076
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3077
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3078
|
+
val
|
|
3079
|
+
else
|
|
3080
|
+
null
|
|
3081
|
+
else
|
|
3082
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3083
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3084
|
+
else slot: {
|
|
3085
|
+
if (showdown) {
|
|
3086
|
+
if (check_pp == 0) {
|
|
3087
|
+
var i: usize = moves.len;
|
|
3088
|
+
while (i > 0) {
|
|
3089
|
+
i -= 1;
|
|
3090
|
+
if (moves[i].id != .None) {
|
|
3091
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
3094
|
+
} else {
|
|
3095
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3096
|
+
var i: usize = 0;
|
|
3097
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3098
|
+
if (moves[i].pp > 0) {
|
|
3099
|
+
r -= 1;
|
|
3100
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3101
|
+
}
|
|
3102
|
+
}
|
|
2666
3103
|
}
|
|
2667
3104
|
}
|
|
2668
|
-
return @intCast(u4, i + 1);
|
|
2669
|
-
}
|
|
2670
|
-
}
|
|
2671
3105
|
|
|
2672
|
-
|
|
2673
|
-
|
|
2674
|
-
|
|
3106
|
+
while (true) {
|
|
3107
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3108
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3109
|
+
}
|
|
3110
|
+
};
|
|
3111
|
+
|
|
3112
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3113
|
+
return slot;
|
|
2675
3114
|
}
|
|
2676
|
-
}
|
|
3115
|
+
};
|
|
2677
3116
|
|
|
2678
3117
|
test "RNG agreement" {
|
|
2679
3118
|
if (!showdown) return;
|
|
2680
3119
|
var expected: [256]u32 = undefined;
|
|
2681
3120
|
for (0..expected.len) |i| {
|
|
2682
|
-
expected[i] = @intCast(
|
|
3121
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2683
3122
|
}
|
|
2684
3123
|
|
|
2685
|
-
var spe
|
|
2686
|
-
var cfz
|
|
2687
|
-
var par
|
|
2688
|
-
var brn
|
|
2689
|
-
var eff
|
|
3124
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3125
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3126
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3127
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3128
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2690
3129
|
|
|
2691
3130
|
for (0..expected.len) |i| {
|
|
2692
3131
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2706,11 +3145,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2706
3145
|
},
|
|
2707
3146
|
.Switch => {
|
|
2708
3147
|
const side = battle.side(player);
|
|
2709
|
-
var slot:
|
|
3148
|
+
var slot: usize = 2;
|
|
2710
3149
|
while (slot <= 6) : (slot += 1) {
|
|
2711
3150
|
const id = side.order[slot - 1];
|
|
2712
3151
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2713
|
-
out[n] = .{ .type = .Switch, .data = slot };
|
|
3152
|
+
out[n] = .{ .type = .Switch, .data = @intCast(slot) };
|
|
2714
3153
|
n += 1;
|
|
2715
3154
|
}
|
|
2716
3155
|
if (n == 0) {
|
|
@@ -2722,11 +3161,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2722
3161
|
const side = battle.side(player);
|
|
2723
3162
|
const foe = battle.foe(player);
|
|
2724
3163
|
|
|
2725
|
-
|
|
3164
|
+
const active = &side.active;
|
|
2726
3165
|
const stored = side.stored();
|
|
2727
3166
|
|
|
2728
3167
|
// While players are not given any input options on the cartridge in these cases,
|
|
2729
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3168
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2730
3169
|
//
|
|
2731
3170
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2732
3171
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2734,18 +3173,18 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2734
3173
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2735
3174
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2736
3175
|
// strictly correct as the player would not have been presented the option to move or
|
|
2737
|
-
// switch at all
|
|
3176
|
+
// switch at all
|
|
2738
3177
|
if (isForced(active)) {
|
|
2739
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3178
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2740
3179
|
n += 1;
|
|
2741
3180
|
return n;
|
|
2742
3181
|
}
|
|
2743
3182
|
|
|
2744
|
-
var slot:
|
|
3183
|
+
var slot: usize = 2;
|
|
2745
3184
|
while (slot <= 6) : (slot += 1) {
|
|
2746
3185
|
const id = side.order[slot - 1];
|
|
2747
3186
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2748
|
-
out[n] = .{ .type = .Switch, .data = slot };
|
|
3187
|
+
out[n] = .{ .type = .Switch, .data = @intCast(slot) };
|
|
2749
3188
|
n += 1;
|
|
2750
3189
|
}
|
|
2751
3190
|
|
|
@@ -2753,7 +3192,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2753
3192
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2754
3193
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2755
3194
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2756
|
-
// move normally if sleeping/frozen/bound
|
|
3195
|
+
// move normally if sleeping/frozen/bound
|
|
2757
3196
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2758
3197
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2759
3198
|
{
|
|
@@ -2766,7 +3205,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2766
3205
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2767
3206
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2768
3207
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2769
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3208
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2770
3209
|
if (limited) {
|
|
2771
3210
|
assert(showdown);
|
|
2772
3211
|
assert(side.last_selected_move != .None);
|
|
@@ -2776,9 +3215,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2776
3215
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2777
3216
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2778
3217
|
const struggle =
|
|
2779
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3218
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2780
3219
|
const s = if (struggle) 0 else slot;
|
|
2781
|
-
out[n] = .{ .type = .Move, .data = s };
|
|
3220
|
+
out[n] = .{ .type = .Move, .data = @intCast(s) };
|
|
2782
3221
|
n += 1;
|
|
2783
3222
|
return n;
|
|
2784
3223
|
}
|
|
@@ -2791,14 +3230,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2791
3230
|
const m = active.moves[slot - 1];
|
|
2792
3231
|
if (m.id == .None) break;
|
|
2793
3232
|
if (m.pp == 0) continue;
|
|
2794
|
-
if (active.volatiles.
|
|
2795
|
-
out[n] = .{ .type = .Move, .data = slot };
|
|
3233
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
3234
|
+
out[n] = .{ .type = .Move, .data = @intCast(slot) };
|
|
2796
3235
|
n += 1;
|
|
2797
3236
|
}
|
|
2798
3237
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2799
3238
|
if (n == before) {
|
|
2800
3239
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2801
|
-
if (!
|
|
3240
|
+
if (!pkmn.options.mod) {
|
|
2802
3241
|
while (slot <= 4) : (slot += 1) {
|
|
2803
3242
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2804
3243
|
}
|