@pkmn/engine 0.1.0-dev.5ec64ea5 → 0.1.0-dev.5fbc7aef
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +141 -76
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +28 -6
- package/build/pkg/addon.js +42 -73
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +18 -20
- package/build/pkg/gen1.js +76 -51
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +57 -103
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +69 -74
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +337 -165
- package/package.json +71 -120
- package/src/bin/install-pkmn-engine +57 -26
- package/src/bin/pkmn-debug +3 -4
- package/src/lib/bindings/c.zig +200 -0
- package/src/lib/bindings/node.zig +117 -0
- package/src/lib/bindings/wasm.zig +50 -0
- package/src/lib/common/array.zig +70 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +51 -20
- package/src/lib/common/js.zig +114 -0
- package/src/lib/common/optional.zig +61 -0
- package/src/lib/common/options.zig +18 -3
- package/src/lib/common/protocol.zig +1050 -497
- package/src/lib/common/rational.zig +440 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +44 -0
- package/src/lib/gen1/calc.zig +956 -0
- package/src/lib/gen1/chance.zig +1170 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +12 -13
- package/src/lib/gen1/data.zig +104 -93
- package/src/lib/gen1/helpers.zig +138 -51
- package/src/lib/gen1/mechanics.zig +1364 -925
- package/src/lib/gen2/calc.zig +150 -0
- package/src/lib/gen2/chance.zig +896 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +141 -36
- package/src/lib/gen2/data.zig +140 -104
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +58 -45
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/napi.h +2 -0
- package/src/lib/node.zig +14 -0
- package/src/lib/pkmn.zig +177 -22
- package/src/lib/wasm.zig +13 -0
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -382
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -784
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
package/LICENSE
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Copyright (c) 2021-2023 pkmn contributors
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Copyright (c) 2021-2026 pkmn contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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package/README.md
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<br />
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<br />
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<a href="https://github.com/pkmn/engine/actions/workflows/test.yml">
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<img alt="Test Status" src="https://github.com/pkmn/engine/workflows/
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<img alt="Test Status" src="https://github.com/pkmn/engine/actions/workflows/test.yml/badge.svg" />
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</a>
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<a href="#status">
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<img alt="WIP" src="https://img.shields.io/badge/status-WIP-red.svg" />
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<img alt="License" src="https://img.shields.io/badge/License-MIT-blue.svg" />
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</a>
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</p>
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> [!WARNING]
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> **This project is under heavy development** and currently the `main` branch contains numerous breaking
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> changes which may not work and which are not fully documented. Please **wait for the forthcoming
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> initial v0.1 release** before depending on this project (code from the
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> [`old`](https://github.com/pkmn/engine/releases/tag/old) tag can also be used to experiment with a
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> more stable version of the codebase).
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> [!IMPORTANT]
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> While this project aims to support the most recent stable Zig release and the Zig master branch,
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> **only the Zig master branch is currently supported** due to breaking changes upstream.
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<hr />
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A minimal, complete, Pokémon battle simulation engine optimized for performance and
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[designed](docs/DESIGN.md) for tooling, embedded systems, and [artificial
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intelligence](https://github.com/pkmn/0-ERROR) use cases. This engine aims to be a frame-accurate and
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[bug-for-bug compatible](http://www.catb.org/jargon/html/B/bug-for-bug-compatible.html)
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implementation of both Pokémon battles as defined by the original game code
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implementation of both Pokémon battles as defined by the original game code and the [Pokémon
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Showdown](https://pokemonshowdown.com/)[^1] simulator which represents Pokémon battling as practically
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interpreted online.
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```
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The Zig website has [installation instructions](https://ziglang.org/learn/getting-started/) which
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walk through how to install Zig on each platform - the engine code should work on Zig v0.
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walk through how to install Zig on each platform - ~~the engine code should work on Zig v0.14.0,
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though tracks Zig's master branch so this may change in the future if breaking language changes are
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introduced~~ the engine code currently only works on the Zig master branch due to breaking language
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changes that have been introduced. Note that **due to a [bug in the Zig
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compiler](https://github.com/ziglang/zig/issues/17768), building a version of [Zig from
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source](https://codeberg.org/ziglang/zig#building-from-source) after having applied a
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[patch](zig.patch) to revert [ziglang/zig#17391](https://github.com/ziglang/zig/pull/17391) is
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recommended for performance**.
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`libpkmn` can be built with `-Dshowdown` to instead produce the Pokémon Showdown compatible
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`libpkmn-showdown` library. Furthermore,
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`libpkmn` and `libpkmn-showdown` objects available in the binary release are compiled with
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`libpkmn-showdown` library. Furthermore, protocol message logging can be enabled through `-Dlog`.
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The `libpkmn` and `libpkmn-showdown` objects available in the binary release are both compiled with
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the `-Dlog` flag by default.
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### `@pkmn/engine`
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```
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The driver depends on being able to find compiled Node/WASM addons in
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`node_modules/@pkmn/engine/build/lib`
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`node_modules/@pkmn/engine/build/lib` to be useful. When you install the package a [`postinstall`
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lifecycle script](https://docs.npmjs.com/cli/v8/using-npm/scripts) runs
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[`install-pkmn-engine`](src/bin/install-pkmn-engine) which checks for a compatible `zig` compiler
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(see earlier regarding minimum version) and download one to `node_module/@pkmn/engine/build/bin` if
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it can't find one, as well as looking for (and downloading, if necessary) the required Node headers
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needed to successfully build the addons natively.
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**If you have configured `npm` to `--ignore-scripts` you must either run `npx install-pkmn-engine`
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directly or build the addons manually and place the artifacts in the expected paths.**
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### `pkmn`
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To include `pkmn`, add it as a dependency in your project's
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[`build.zig.zon`](https://github.com/ziglang/zig/blob/master/doc/build.zig.zon.md) using [Zig's
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Package Management
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system](https://ziglang.org/download/0.11.0/release-notes.html#Package-Management):
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```zig
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.dependencies = .{
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.pkmn = .{
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.url = "https://github.com/pkmn/engine/archive/RELEASE.tar.gz",
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},
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```
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Replace `RELEASE` with the tag for the [release](https://github.com/pkmn/engine/releases) you wish
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to use (e.g. `0.1.0` or `nightly`) or the specific hash of any commit. Next, run `zig build` and
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^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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note: expected .hash = "122056b93b403033cb7d9bed96a02c2eb8cc1275515976167726ada6eb4207e8ef8a",
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```
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You must add `build.zig.zon` to the engine package to be able to import it in your `build.zig`:
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```zig
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.name = .pkmn,
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.version = "0.1.0-dev",
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.minimum_zig_version = "0.16.0",
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.paths = .{
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"LICENSE",
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},
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.fingerprint = 0x74a002f44f200a47,
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}
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```
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Note that this hash is **not** going to be the same as the commit hash. After adding the hash to
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your `build.zig.zon` you will be able to import the `pkmn` package's build helpers into your
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`build.zig`:
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```zig
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...
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const pkmn = b.dependency("pkmn", .{ .showdown = true, .log = true });
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exe.root_module.addImport("pkmn", pkmn.module("pkmn"));
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...
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}
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```
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The `pkmn` package can be configured with various options such as whether or not Pokémon Showdown
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compatibility mode or protocol message logging should be enabled. Alternatively, you may set options
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via a `pkmn_options` [root source file
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declaration](https://ziglang.org/documentation/master/#Root-Source-File). There are several
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undocumented internal options that can be tweaked as well via build or root options, though these
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warning. Use at your own risk.
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```zig
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```
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## Usage
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to `update` the battle's state based on both players' choices and a function that defines which
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`choices` are valid at that decision point (at the beginning of a battle both player's must "pass"
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SIM-PROTOCOL](https://github.com/smogon/pokemon-showdown/blob/master/sim/SIM-PROTOCOL.md#choice-requests)
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which provides a rich request object at each decision point, the pkmn engine computes the possible
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is a good size to initialize the buffer passed to `choices`). **Attempting to update the battle with
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state or cause the engine to crash.**
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Most driver code should also provide helpers to make initializing battle convenient - check the
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respective documentation and examples for the bindings being used. The engine's [protocol
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documentation](docs/PROTOCOL.md) goes into greater detail on the specifics of updates and the
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potential logs that may result.
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*The snippets below are meant to merely illustrate in broad strokes how the pkmn engine can be used
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\- the [`examples`](
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\- the [`examples`](examples) directory contains fully commented and runnable code.*
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### C
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`pkmn_` to avoid name collisions. If `-
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`pkmn_` to avoid name collisions. If `-Dlog` is enabled and logging throws an error then the error
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is encoded in the `pkmn_result` and can be checked with `pkmn_error`.
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```c
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pkmn_gen1_battle_options_set(&options, ...);
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pkmn_result result;
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pkmn_choice c1 = 0, c2 = 0;
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while (!pkmn_result_type(result = pkmn_battle_update(&battle, c1, c2,
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while (!pkmn_result_type(result = pkmn_battle_update(&battle, c1, c2, &options))) {
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c1 = choose(PKMN_PLAYER_P1, pkmn_result_p1(result));
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c2 = choose(PKMN_PLAYER_P2, pkmn_result_p2(result));
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pkmn_gen1_battle_options_set(&options, ...);
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}
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if (pkmn_error(result)) exit(1);
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```
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The C API
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instead intended to be used as the foundation for more ergonomic bindings in [other
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languages](#other) (the lack of namespaces and bit fields having an implementation-defined layout in
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C are the main contributing factors to the sparseness of what `libpkmn` chooses to expose).
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### JavaScript / TypeScript
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`@pkmn/engine` depends on the [`@pkmn/data`](https://www.npmjs.com/package/@pkmn/data) package which
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requires a `Dex` implementation to be provided as well. The `Battle.create` function can be used to
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initialize a `Battle` from the beginning, or `Battle.restore` can be used to re-instantiate a battle
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which is in
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which is already in progress. If logging is enabled the output can be turned into Pokémon Showdown
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protocol via `Log.parse`.
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```ts
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import {Dex} from '@pkmn/dex';
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import {Generations} from '@pkmn/data';
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import {Battle} from '@pkmn/engine';
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import {Battle, Choice} from '@pkmn/engine';
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const gens = new Generations(Dex);
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const battle = Battle.create(...);
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const choose = (
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const choose = (choices: Choice[]) =>
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choices[Math.floor(Math.random() * choices.length)];
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let result: Result;
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let c1: Choice, c2: Choice;
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while (!(result = battle.update(c1, c2)).type) {
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c1 = battle.
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c2 = battle.
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c1 = choose(battle.choices('p1', result));
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c2 = choose(battle.choices('p2', result));
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}
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console.log(result);
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|
```
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[(full code)](examples/js/example.ts)
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By default, the `@pkmn/engine` package
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By default, the `@pkmn/engine` package compiles the engine with `-Dshowdown`, though by running
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`install-pkmn-engine` directly and passing in `--options` you can override this default and build
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different configurations of the extension for the driver to use. The driver can support
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configurations both with and without Pokémon Showdown compatibility simultaneously if present. On
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update, the post-install script
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update, the post-install script attempts to rebuild whichever extensions it finds with the same
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configuration parameters that were originally used meaning updating to the newest version of the
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library should be seamless.
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Despite relying on the native engine code, the `@pkmn/engine` code is designed to also work in
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browsers which support [WebAssembly](https://webassembly.org/). Running `npm run start:web` from the
|
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[`examples`](
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-
|
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[`examples`](examples/js) directory starts a server that can be used to demonstrate the engine
|
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running in the browser.
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### Zig
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@@ -215,29 +280,29 @@ be used when logging is enabled to allow for easily printing e.g. to standard ou
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const std = @import("std");
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const pkmn = @import("pkmn");
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var random = std.
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-
var
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var random = std.Random.DefaultPrng.init(seed).random();
|
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|
+
var choices: [pkmn.CHOICES_SIZE]pkmn.Choice = undefined;
|
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285
|
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|
var battle = ...
|
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|
-
var
|
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|
+
var options = pkmn.battle.options(...);
|
|
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288
|
|
|
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|
var c1 = pkmn.Choice{};
|
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|
var c2 = pkmn.Choice{};
|
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291
|
|
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|
-
var result = try battle.update(c1, c2,
|
|
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|
-
while (result.type == .None) : (result = try battle.update(c1, c2,
|
|
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|
-
c1 =
|
|
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|
-
c2 =
|
|
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|
+
var result = try battle.update(c1, c2, &options);
|
|
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|
+
while (result.type == .None) : (result = try battle.update(c1, c2, &options)) {
|
|
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|
+
c1 = choices[random.uintLessThan(u8, battle.choices(.P1, result.p1, &choices))];
|
|
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|
+
c2 = choices[random.uintLessThan(u8, battle.choices(.P2, result.p2, &choices))];
|
|
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296
|
}
|
|
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|
|
|
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|
std.debug.print("{}\n", .{result.type});
|
|
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299
|
```
|
|
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300
|
|
|
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|
-
[(full code)](
|
|
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|
+
[(full code)](examples/zig/example.zig)
|
|
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302
|
|
|
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|
The Zig package also supports some APIs which are difficult to expose elsewhere such as the
|
|
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304
|
`FixedRNG` which allows you to fully specify the exact RNG frames (which can be useful for ensuring
|
|
240
|
-
certain outcomes/effects always occur) for a battle, though doing so
|
|
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|
+
certain outcomes/effects always occur) for a battle, though doing so changes the size of the
|
|
241
306
|
`Battle` object.
|
|
242
307
|
|
|
243
308
|
### Other
|
|
@@ -248,12 +313,12 @@ simplify the process even further [`src/data`](src/data) contains JSON dumps of
|
|
|
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313
|
data, structure sizes and offsets, and protocol information used by the reference driver code. The
|
|
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|
following is a list of known `libpkmn` bindings written by developers outside of the [pkmn
|
|
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315
|
organization](https://github.com/pkmn) that may be helpful (though note that these projects may not
|
|
251
|
-
necessarily be up-to-date/complete/correct - inclusion in this list
|
|
316
|
+
necessarily be up-to-date/complete/correct - inclusion in this list doesn't imply endorsement):
|
|
252
317
|
|
|
253
|
-
| Language | License | URL
|
|
254
|
-
| ---------- | --------- |
|
|
255
|
-
| **C++** | `BSL-1.0` | https://github.com/pasyg/
|
|
256
|
-
| **Python** | `MIT` | https://github.com/AnnikaCodes/PyKMN
|
|
318
|
+
| Language | License | URL |
|
|
319
|
+
| ---------- | --------- | ------------------------------------ |
|
|
320
|
+
| **C++** | `BSL-1.0` | https://github.com/pasyg/wrapsire |
|
|
321
|
+
| **Python** | `MIT` | https://github.com/AnnikaCodes/PyKMN |
|
|
257
322
|
|
|
258
323
|
|
|
259
324
|
#### `pkmn-debug`
|
|
@@ -276,7 +341,7 @@ By default, `pkmn-debug` expects to read [binary debug protocol](docs/PROTOCOL.m
|
|
|
276
341
|
$ <cmd> | pkmn-debug > index.html
|
|
277
342
|
```
|
|
278
343
|
|
|
279
|
-
Alternatively, if a single filename argument is passed to the `pkmn-debug` it
|
|
344
|
+
Alternatively, if a single filename argument is passed to the `pkmn-debug` it reads from that
|
|
280
345
|
instead:
|
|
281
346
|
|
|
282
347
|
```sh
|
|
@@ -298,14 +363,14 @@ Currently, most of the foundational work from stage 0 is done:
|
|
|
298
363
|
|
|
299
364
|
- [benchmark and integration testing](src/test) infrastructure
|
|
300
365
|
- [documentation](docs) about design, research, methodology, etc
|
|
301
|
-
- definition and implementation of the [protocol](docs/PROTOCOL.md) that
|
|
366
|
+
- definition and implementation of the [protocol](docs/PROTOCOL.md) that's used by the engine
|
|
302
367
|
|
|
303
|
-
**Stage 1 is currently in progress** and
|
|
368
|
+
**Stage 1 is currently in progress** and involves the implementation of the actual Generation I & II
|
|
304
369
|
battle engines, followed by Generation III & IV in stage 2. The implementation of further Pokémon
|
|
305
|
-
generations is in scope for the project but
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
370
|
+
generations is in scope for the project but shouldn't be considered part of the immediate roadmap
|
|
371
|
+
(i.e. exploring the options for broadening support for old generation APIs is given higher priority
|
|
372
|
+
than implementing more modern generations). Furthermore, implementation of modern generations is
|
|
373
|
+
soft-blocked on the [availability of high quality
|
|
309
374
|
decompilations](https://github.com/orgs/pret/repositories) of the original games in question.
|
|
310
375
|
|
|
311
376
|
Certain features will always be deemed **out of scope**:
|
|
@@ -323,10 +388,10 @@ The pkmn engine is distributed under the terms of the [MIT License](LICENSE).
|
|
|
323
388
|
[^1]: In the case of Pokémon Showdown, only bugs which stem from a misimplementation of specific
|
|
324
389
|
effects are reproduced in the engine, bugs which are the result of a misunderstanding of the
|
|
325
390
|
fundamental mechanics of Pokémon or which simply arise due to specific Pokémon Showdown
|
|
326
|
-
implementation details that
|
|
327
|
-
choices
|
|
391
|
+
implementation details that aren't replicable without making the same (incorrect) architectural
|
|
392
|
+
choices aren't. Furthermore, the "Pokémon Showdown" code referenced by this project includes
|
|
328
393
|
several [patches](docs/TESTING.md#patches) to improve accuracy and smooth over some of the more
|
|
329
394
|
egregious implementation issues. In practical terms, the vast majority of games played out in the
|
|
330
|
-
pkmn engine's compatibility mode and on this patched Pokémon Showdown simulator
|
|
331
|
-
it
|
|
395
|
+
pkmn engine's compatibility mode and on this patched Pokémon Showdown simulator are the same,
|
|
396
|
+
it's only in a well defined and documented set of circumstances where the two implementations
|
|
332
397
|
diverge.
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.load = load;
|
|
4
|
+
exports.loadSync = loadSync;
|
|
5
|
+
const wasm_1 = require("./wasm");
|
|
6
|
+
async function load(showdown, addon) {
|
|
7
|
+
if (typeof addon === 'string' && addon !== 'wasm') {
|
|
8
|
+
throw new Error('Unable to load native addons in the browser!');
|
|
9
|
+
}
|
|
10
|
+
let wasm;
|
|
11
|
+
if (addon instanceof WebAssembly.Instance) {
|
|
12
|
+
wasm = addon;
|
|
13
|
+
}
|
|
14
|
+
else if (addon instanceof WebAssembly.Module) {
|
|
15
|
+
try {
|
|
16
|
+
wasm = (await WebAssembly.instantiate(addon));
|
|
17
|
+
}
|
|
18
|
+
catch (err) {
|
|
19
|
+
if (!(err instanceof Error))
|
|
20
|
+
throw err;
|
|
21
|
+
throw new Error(`Could not instantiate WASM module!\n${err.message}`);
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
else {
|
|
25
|
+
const name = `pkmn${showdown ? '-showdown' : ''}.wasm`;
|
|
26
|
+
try {
|
|
27
|
+
const response = !addon || addon === 'wasm' ? fetch(name)
|
|
28
|
+
: addon instanceof URL ? fetch(addon) : addon;
|
|
29
|
+
wasm = (await WebAssembly.instantiateStreaming(response)).instance;
|
|
30
|
+
}
|
|
31
|
+
catch (err) {
|
|
32
|
+
if (!(err instanceof Error))
|
|
33
|
+
throw err;
|
|
34
|
+
const message = !addon || addon === 'wasm'
|
|
35
|
+
? `Could not find ${name} - did you run \`npx install-pkmn-engine\`?`
|
|
36
|
+
: addon instanceof URL
|
|
37
|
+
? `Could not fetch WASM module from '${addon.href}'!`
|
|
38
|
+
: 'Could not instantiate WASM module!';
|
|
39
|
+
throw new Error(`${message}\n${err.message}`);
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
return (0, wasm_1.toBindings)(wasm.exports);
|
|
43
|
+
}
|
|
44
|
+
function loadSync() {
|
|
45
|
+
throw new Error('You must `initialize` the WASM addon before using the engine!');
|
|
46
|
+
}
|
|
47
|
+
//# sourceMappingURL=browser.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"browser.js","sourceRoot":"","sources":["../../../src/pkg/addon/browser.ts"],"names":[],"mappings":";;AAKA,oBAiCC;AAED,4BAEC;AAvCD,iCAAkC;AAE3B,KAAK,UAAU,IAAI,CAAC,QAAiB,EAAE,KAAgB;IAC5D,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;QAClD,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,CAAC;IAClE,CAAC;IAED,IAAI,IAA0B,CAAC;IAC/B,IAAI,KAAK,YAAY,WAAW,CAAC,QAAQ,EAAE,CAAC;QAC1C,IAAI,GAAG,KAAK,CAAC;IACf,CAAC;SAAM,IAAI,KAAK,YAAY,WAAW,CAAC,MAAM,EAAE,CAAC;QAC/C,IAAI,CAAC;YACH,IAAI,GAAG,CAAC,MAAM,WAAW,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC;QAChD,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;gBAAE,MAAM,GAAG,CAAC;YACvC,MAAM,IAAI,KAAK,CAAC,uCAAuC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QACxE,CAAC;IACH,CAAC;SAAM,CAAC;QACN,MAAM,IAAI,GAAG,OAAO,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC;QACvD,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,CAAC,KAAK,IAAI,KAAK,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC;gBACvD,CAAC,CAAE,KAAiC,YAAY,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;YAC7E,IAAI,GAAG,CAAC,MAAM,WAAW,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;QACrE,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;gBAAE,MAAM,GAAG,CAAC;YACvC,MAAM,OAAO,GAAG,CAAC,KAAK,IAAI,KAAK,KAAK,MAAM;gBACxC,CAAC,CAAC,kBAAkB,IAAI,6CAA6C;gBACrE,CAAC,CAAE,KAAiC,YAAY,GAAG;oBACjD,CAAC,CAAC,qCAAsC,KAAa,CAAC,IAAI,IAAI;oBAC9D,CAAC,CAAC,oCAAoC,CAAC;YAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,KAAK,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QAChD,CAAC;IACH,CAAC;IAED,OAAO,IAAA,iBAAU,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;AAClC,CAAC;AAED,SAAgB,QAAQ;IACtB,MAAM,IAAI,KAAK,CAAC,+DAA+D,CAAC,CAAC;AACnF,CAAC"}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
|
+
if (k2 === undefined) k2 = k;
|
|
4
|
+
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
+
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
+
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
+
}
|
|
8
|
+
Object.defineProperty(o, k2, desc);
|
|
9
|
+
}) : (function(o, m, k, k2) {
|
|
10
|
+
if (k2 === undefined) k2 = k;
|
|
11
|
+
o[k2] = m[k];
|
|
12
|
+
}));
|
|
13
|
+
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
|
|
14
|
+
Object.defineProperty(o, "default", { enumerable: true, value: v });
|
|
15
|
+
}) : function(o, v) {
|
|
16
|
+
o["default"] = v;
|
|
17
|
+
});
|
|
18
|
+
var __importStar = (this && this.__importStar) || (function () {
|
|
19
|
+
var ownKeys = function(o) {
|
|
20
|
+
ownKeys = Object.getOwnPropertyNames || function (o) {
|
|
21
|
+
var ar = [];
|
|
22
|
+
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
|
|
23
|
+
return ar;
|
|
24
|
+
};
|
|
25
|
+
return ownKeys(o);
|
|
26
|
+
};
|
|
27
|
+
return function (mod) {
|
|
28
|
+
if (mod && mod.__esModule) return mod;
|
|
29
|
+
var result = {};
|
|
30
|
+
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
|
|
31
|
+
__setModuleDefault(result, mod);
|
|
32
|
+
return result;
|
|
33
|
+
};
|
|
34
|
+
})();
|
|
35
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
36
|
+
exports.load = load;
|
|
37
|
+
exports.loadSync = loadSync;
|
|
38
|
+
const fs = __importStar(require("fs"));
|
|
39
|
+
const path = __importStar(require("path"));
|
|
40
|
+
const wasm_1 = require("./wasm");
|
|
41
|
+
const ROOT = path.join(__dirname, '..', '..', '..');
|
|
42
|
+
const LIB = path.join(ROOT, 'build', 'lib');
|
|
43
|
+
const NODE = [path.join(LIB, 'pkmn.node'), path.join(LIB, 'pkmn-showdown.node')];
|
|
44
|
+
const WASM = [path.join(LIB, 'pkmn.wasm'), path.join(LIB, 'pkmn-showdown.wasm')];
|
|
45
|
+
async function load(showdown, addon) {
|
|
46
|
+
if (addon === undefined || typeof addon === 'string' && addon !== 'wasm') {
|
|
47
|
+
try {
|
|
48
|
+
return require(!addon || addon === 'node' ? NODE[+showdown] : addon).engine;
|
|
49
|
+
}
|
|
50
|
+
catch (err) {
|
|
51
|
+
if (!(err instanceof Error))
|
|
52
|
+
return err;
|
|
53
|
+
if (addon && addon !== 'node') {
|
|
54
|
+
throw new Error(`Unable to load native addon: '${addon}'\n${err.message}`);
|
|
55
|
+
}
|
|
56
|
+
else {
|
|
57
|
+
throw error(NODE[+showdown], err);
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
let wasm;
|
|
62
|
+
if (addon === 'wasm') {
|
|
63
|
+
try {
|
|
64
|
+
wasm = (await WebAssembly.instantiate(fs.readFileSync(WASM[+showdown]))).instance;
|
|
65
|
+
}
|
|
66
|
+
catch (err) {
|
|
67
|
+
throw error(WASM[+showdown], err);
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
else if (addon instanceof WebAssembly.Instance) {
|
|
71
|
+
wasm = addon;
|
|
72
|
+
}
|
|
73
|
+
else if (addon instanceof WebAssembly.Module) {
|
|
74
|
+
try {
|
|
75
|
+
wasm = (await WebAssembly.instantiate(addon));
|
|
76
|
+
}
|
|
77
|
+
catch (err) {
|
|
78
|
+
if (!(err instanceof Error))
|
|
79
|
+
throw err;
|
|
80
|
+
throw new Error(`Could not instantiate WASM module!\n${err.message}`);
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
else {
|
|
84
|
+
try {
|
|
85
|
+
const response = addon instanceof Promise ? addon : fetch(addon);
|
|
86
|
+
wasm = (await WebAssembly.instantiateStreaming(response)).instance;
|
|
87
|
+
}
|
|
88
|
+
catch (err) {
|
|
89
|
+
if (!(err instanceof Error))
|
|
90
|
+
throw err;
|
|
91
|
+
throw new Error(`Could not instantiate WASM module!\n${err.message}`);
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
return (0, wasm_1.toBindings)(wasm.exports);
|
|
95
|
+
}
|
|
96
|
+
function loadSync(showdown) {
|
|
97
|
+
try {
|
|
98
|
+
return require(NODE[+showdown]).engine;
|
|
99
|
+
}
|
|
100
|
+
catch {
|
|
101
|
+
return undefined;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
function error(file, err) {
|
|
105
|
+
if (!(err instanceof Error))
|
|
106
|
+
return err;
|
|
107
|
+
const message = `Could not find ${path.basename(file)} addon`;
|
|
108
|
+
return new Error(`${message} - did you run \`npx install-pkmn-engine\`?\n${err.message}`);
|
|
109
|
+
}
|
|
110
|
+
//# sourceMappingURL=node.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"node.js","sourceRoot":"","sources":["../../../src/pkg/addon/node.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAcA,oBAyCC;AAED,4BAMC;AA9DD,uCAAyB;AACzB,2CAA6B;AAI7B,iCAAkC;AAElC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AACpD,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAE5C,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,WAAW,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,oBAAoB,CAAC,CAAC,CAAC;AACjF,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,WAAW,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,oBAAoB,CAAC,CAAC,CAAC;AAE1E,KAAK,UAAU,IAAI,CAAC,QAAiB,EAAE,KAAgB;IAC5D,IAAI,KAAK,KAAK,SAAS,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;QACzE,IAAI,CAAC;YACH,OAAO,OAAO,CAAC,CAAC,KAAK,IAAI,KAAK,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC;QAC9E,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;gBAAE,OAAO,GAAG,CAAC;YACxC,IAAI,KAAK,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;gBAC9B,MAAM,IAAI,KAAK,CAAC,iCAAiC,KAAK,MAAM,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;YAC7E,CAAC;iBAAM,CAAC;gBACN,MAAM,KAAK,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;YACpC,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAI,IAA0B,CAAC;IAC/B,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;QACrB,IAAI,CAAC;YACH,IAAI,GAAG,CAAC,MAAM,WAAW,CAAC,WAAW,CAAC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;QACpF,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,MAAM,KAAK,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;QACpC,CAAC;IACH,CAAC;SAAM,IAAI,KAAK,YAAY,WAAW,CAAC,QAAQ,EAAE,CAAC;QACjD,IAAI,GAAG,KAAK,CAAC;IACf,CAAC;SAAM,IAAI,KAAK,YAAY,WAAW,CAAC,MAAM,EAAE,CAAC;QAC/C,IAAI,CAAC;YACH,IAAI,GAAG,CAAC,MAAM,WAAW,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC;QAChD,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;gBAAE,MAAM,GAAG,CAAC;YACvC,MAAM,IAAI,KAAK,CAAC,uCAAuC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QACxE,CAAC;IACH,CAAC;SAAM,CAAC;QACN,IAAI,CAAC;YACH,MAAM,QAAQ,GAAI,KAAiC,YAAY,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAC9F,IAAI,GAAG,CAAC,MAAM,WAAW,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;QACrE,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;gBAAE,MAAM,GAAG,CAAC;YACvC,MAAM,IAAI,KAAK,CAAC,uCAAuC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QACxE,CAAC;IACH,CAAC;IAED,OAAO,IAAA,iBAAU,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;AAClC,CAAC;AAED,SAAgB,QAAQ,CAAC,QAAiB;IACxC,IAAI,CAAC;QACH,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC;IACzC,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,SAAS,CAAC;IACnB,CAAC;AACH,CAAC;AAED,SAAS,KAAK,CAAC,IAAY,EAAE,GAAY;IACvC,IAAI,CAAC,CAAC,GAAG,YAAY,KAAK,CAAC;QAAE,OAAO,GAAG,CAAC;IACxC,MAAM,OAAO,GAAG,kBAAkB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC;IAC9D,OAAO,IAAI,KAAK,CAAC,GAAG,OAAO,gDAAgD,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;AAC5F,CAAC"}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.toBindings = toBindings;
|
|
4
|
+
const data_1 = require("../data");
|
|
5
|
+
function toBindings(w) {
|
|
6
|
+
const memory = new Uint8Array(w.memory.buffer);
|
|
7
|
+
return {
|
|
8
|
+
options: {
|
|
9
|
+
showdown: !!memory[w.SHOWDOWN.valueOf()],
|
|
10
|
+
log: !!memory[w.LOG.valueOf()],
|
|
11
|
+
chance: !!memory[w.CHANCE.valueOf()],
|
|
12
|
+
calc: !!memory[w.CALC.valueOf()],
|
|
13
|
+
},
|
|
14
|
+
bindings: [toBinding(1, w)],
|
|
15
|
+
};
|
|
16
|
+
}
|
|
17
|
+
function toBinding(gen, w) {
|
|
18
|
+
const prefix = `GEN${gen}`;
|
|
19
|
+
const buf = w.memory.buffer;
|
|
20
|
+
const constants = new Uint32Array(buf);
|
|
21
|
+
const CHOICES_SIZE = constants[w[`${prefix}_CHOICES_SIZE`].valueOf() / 4];
|
|
22
|
+
const LOGS_SIZE = constants[w[`${prefix}_LOGS_SIZE`].valueOf() / 4];
|
|
23
|
+
const size = data_1.LAYOUT[gen - 1].sizes.Battle;
|
|
24
|
+
const update = w[`${prefix}_update`];
|
|
25
|
+
const choices = w[`${prefix}_choices`];
|
|
26
|
+
const memory = new Uint8Array(buf);
|
|
27
|
+
return {
|
|
28
|
+
CHOICES_SIZE,
|
|
29
|
+
LOGS_SIZE,
|
|
30
|
+
update(battle, c1, c2, log) {
|
|
31
|
+
const bytes = new Uint8Array(battle);
|
|
32
|
+
memory.set(bytes, 0);
|
|
33
|
+
let result;
|
|
34
|
+
if (log) {
|
|
35
|
+
result = update(0, c1, c2, size);
|
|
36
|
+
new Uint8Array(log).set(memory.subarray(size, size + LOGS_SIZE));
|
|
37
|
+
}
|
|
38
|
+
else {
|
|
39
|
+
result = update(0, c1, c2, 0);
|
|
40
|
+
}
|
|
41
|
+
bytes.set(memory.subarray(0, size));
|
|
42
|
+
return result;
|
|
43
|
+
},
|
|
44
|
+
choices(battle, player, request, options) {
|
|
45
|
+
const opts = new Uint8Array(options);
|
|
46
|
+
memory.set(new Uint8Array(battle));
|
|
47
|
+
const n = choices(0, player, request, size);
|
|
48
|
+
opts.set(memory.subarray(size, size + n));
|
|
49
|
+
return n;
|
|
50
|
+
},
|
|
51
|
+
};
|
|
52
|
+
}
|
|
53
|
+
//# sourceMappingURL=wasm.js.map
|