@pkmn/engine 0.1.0-dev.46307385 → 0.1.0-dev.4cc7c5c2

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@@ -275,7 +275,7 @@ pub const BigRational = struct {
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  /// Create a new BigRational wrapper. A small amount of memory will be allocated on
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  /// initialization. Not default initialized to 1 - you must explicitly `reset` first.
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  pub fn init(alloc: std.mem.Allocator) !BigRational {
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- return BigRational{ .val = try std.math.big.Rational.init(alloc) };
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+ return .{ .val = try std.math.big.Rational.init(alloc) };
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  }
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  /// Frees all memory associated with a rational.
@@ -64,7 +64,7 @@ pub const PSRNG = extern struct {
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  };
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  test PSRNG {
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- var psrng = PSRNG{ .src = .{ .seed = 0x0001000200030004 } };
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+ var psrng: PSRNG = .{ .src = .{ .seed = 0x0001000200030004 } };
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  try expectEqual(@as(u8, 121), psrng.range(u8, 0, 256));
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  try expectEqual(false, psrng.chance(u8, 128, 256)); // 226 < 128
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  }
@@ -79,7 +79,7 @@ pub const Gen12 = extern struct {
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  assert(@sizeOf(Gen12) == 10);
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  }
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- pub fn percent(p: u8) u8 {
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+ pub fn percent(comptime p: comptime_int) u8 {
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  return @intCast((@as(u16, p) * 0xFF) / 100);
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  }
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@@ -93,7 +93,7 @@ pub const Gen12 = extern struct {
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  test Gen12 {
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  const expected = [_]u8{ 6, 11, 16, 21, 26, 31, 36, 41, 46, 31, 56, 81 };
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- var rng = Gen12{ .seed = .{ 1, 2, 3, 4, 5, 6, 7, 8, 9 } };
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+ var rng: Gen12 = .{ .seed = .{ 1, 2, 3, 4, 5, 6, 7, 8, 9 } };
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  for (expected) |e| {
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  try expectEqual(e, rng.next());
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  }
@@ -129,7 +129,7 @@ test Gen34 {
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  .{ 0x80000000, 5, 0x0E425287 }, .{ 0x80000000, 10, 0x6F2CF4B2 },
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  };
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  for (data) |d| {
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- var rng = Gen34{ .seed = d[0] };
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+ var rng: Gen34 = .{ .seed = d[0] };
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  for (0..d[1]) |_| _ = rng.next();
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  try expectEqual(d[2], rng.seed);
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  }
@@ -161,7 +161,7 @@ test Gen56 {
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  .{ 0x8000000000000000, 10, 0xE7795501267F125A },
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  };
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  for (data) |d| {
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- var rng = Gen56{ .seed = d[0] };
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+ var rng: Gen56 = .{ .seed = d[0] };
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  for (0..d[1]) |_| _ = rng.next();
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  try expectEqual(d[2], rng.seed);
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  }
@@ -213,7 +213,7 @@ pub fn FixedRNG(comptime gen: comptime_int, comptime len: usize) type {
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  test FixedRNG {
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  const Type = if (showdown) u32 else u8;
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  const expected = [_]Type{ 42, 255, 0 };
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- var rng = FixedRNG(1, expected.len){ .rolls = expected };
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+ var rng: FixedRNG(1, expected.len) = .{ .rolls = expected };
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  for (expected) |e| {
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  try expectEqual(e, rng.next());
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  }
@@ -612,7 +612,8 @@ engine, but the following moves have their broken behavior preserved in `-Dshowd
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  - **Roar** / **Whirlwind**: these moves can miss on Pokémon Showdown (and advance the RNG when
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  checking) which is incorrect (these moves should always fail, but don't check accuracy or advance
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  the RNG). More importantly, these moves should *not* cause the tracked last battle damage to be
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- zeroed, but on Pokémon Showdown they do.
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+ zeroed, but on Pokémon Showdown they do. These should also `|-fail|...|[still]` instead of doing
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+ nothing.
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  - **Substitute**: in addition to the [Substitute + Confusion
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  glitch](https://pkmn.cc/bulba-glitch-1#Substitute_.2B_Confusion_glitch) not being implemented
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  correctly (covered earlier), the [Substitute 1/4
@@ -634,6 +635,7 @@ only pedantic UI correctness):
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  - **Rage**: Rage should report the `|-boost|` before the Disable `|-miss|`, not after.
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  - **Haze**: Haze clears the status/volatiles in an incorrect order.
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+ - **Teleport**: Teleport should `|-fail|...|[still]` instead of doing nothing.
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  - **Twineedle**: the `|-hitcount|` ("Hit 2 times") should come before the `|-status|` message, not
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  after.
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  - **Thrash** / **Petal Dance**: confusion should silently get applied before the `|move|` message,
@@ -29,7 +29,6 @@ const Optional = optional.Optional;
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  const Rational = rational.Rational;
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  const PointerType = util.PointerType;
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- const FieldType = util.FieldType;
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  const Actions = chance.Actions;
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  const Action = chance.Action;
@@ -158,7 +157,7 @@ pub const Calc = struct {
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  /// Null object pattern implementation of Generation I `Calc` which does nothing, though damage
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  /// calculator support should additionally be turned off entirely via `options.calc`.
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- pub const NULL = Null{};
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+ pub const NULL: Null = .{};
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  const Null = struct {
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  pub fn overridden(
@@ -256,7 +255,7 @@ pub fn transitions(
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  try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
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- var a = Actions{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
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+ var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
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  for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
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  for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
@@ -14,12 +14,14 @@ const util = @import("../common/util.zig");
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  const Player = @import("../common/data.zig").Player;
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  const Optional = @import("../common/optional.zig").Optional;
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- const Move = @import("data.zig").Move;
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- const MoveSlot = @import("data.zig").MoveSlot;
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+ const data = @import("./data.zig");
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  const enabled = options.chance;
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  const showdown = options.showdown;
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+ const Move = data.Move;
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+ const MoveSlot = data.MoveSlot;
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+
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  /// Actions taken by a hypothetical "chance player" that convey information about which RNG events
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  /// were observed during a Generation I battle `update`. This can additionally be provided as input
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  /// to the `update` call to override the normal behavior of the RNG in order to force specific
@@ -115,7 +117,7 @@ test Actions {
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  /// Information about the RNG that was observed during a Generation I battle `update` for a
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  /// single player.
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- pub const Action = packed struct {
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+ pub const Action = packed struct(u64) {
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  /// If not 0, the roll to be returned Rolls.damage.
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  damage: u8 = 0,
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@@ -156,10 +158,6 @@ pub const Action = packed struct {
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  pub const Field = std.meta.FieldEnum(Action);
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- comptime {
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- assert(@sizeOf(Action) == 8);
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- }
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-
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  /// Perform a reset by clearing fields which should not persist across updates.
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  pub inline fn reset(self: *Action) void {
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  self.* = @bitCast(@as(u64, @bitCast(self.*)) & DURATIONS);
@@ -219,7 +217,7 @@ pub const Action = packed struct {
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  };
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  test Action {
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- var a = Action{ .hit = .true, .durations = .{ .sleep = 3 }, .damage = 225 };
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+ var a: Action = .{ .hit = .true, .durations = .{ .sleep = 3 }, .damage = 225 };
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  a.reset();
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  try expectEqual(Action{ .hit = .None, .durations = .{ .sleep = 3 }, .damage = 0 }, a);
@@ -239,7 +237,7 @@ pub const Durations = extern struct {
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  /// Observed values for various durations that need to be tracked in order to properly
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  /// deduplicate transitions with a primary key. TODO
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- pub const Duration = packed struct {
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+ pub const Duration = packed struct(u16) {
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  /// The number of turns a Pokémon has been observed to be sleeping.
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  sleep: u3 = 0,
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  /// The number of turns a Pokémon has been observed to be confused.
@@ -252,10 +250,6 @@ pub const Duration = packed struct {
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  binding: u3 = 0,
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  pub const Field = std.meta.FieldEnum(Duration);
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-
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- comptime {
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- assert(@sizeOf(Duration) == 2);
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- }
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  };
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  pub const Commit = enum { hit, miss, binding };
@@ -522,22 +516,6 @@ pub fn Chance(comptime Rational: type) type {
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  }
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  }
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- pub fn disable(self: *Self, player: Player, turns: u4) Error!void {
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- if (!enabled) return;
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-
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- var durations = &self.actions.get(player).durations;
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- const n = durations.disable;
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- if (turns == 0) {
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- assert(n >= 1 and n <= 8);
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- if (n != 8) try self.probability.update(1, 9 - @as(u4, n));
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- durations.disable = 0;
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- } else {
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- assert(n >= 1 and n < 8);
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- try self.probability.update(9 - @as(u4, n) - 1, 9 - @as(u4, n));
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- durations.disable += 1;
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- }
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- }
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-
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  pub fn confusion(self: *Self, player: Player, turns: u4) Error!void {
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  if (!enabled) return;
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@@ -554,6 +532,22 @@ pub fn Chance(comptime Rational: type) type {
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  }
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  }
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+ pub fn disable(self: *Self, player: Player, turns: u4) Error!void {
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+ if (!enabled) return;
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+
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+ var durations = &self.actions.get(player).durations;
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+ const n = durations.disable;
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+ if (turns == 0) {
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+ assert(n >= 1 and n <= 8);
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+ if (n != 8) try self.probability.update(1, 9 - @as(u4, n));
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+ durations.disable = 0;
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+ } else {
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+ assert(n >= 1 and n < 8);
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+ try self.probability.update(9 - @as(u4, n) - 1, 9 - @as(u4, n));
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+ durations.disable += 1;
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+ }
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+ }
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+
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  pub fn attacking(self: *Self, player: Player, turns: u4) Error!void {
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  if (!enabled) return;
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@@ -601,7 +595,7 @@ pub fn Chance(comptime Rational: type) type {
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  pub fn metronome(self: *Self, player: Player, move: Move) Error!void {
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  if (!enabled) return;
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- try self.probability.update(1, Move.size - 2);
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+ try self.probability.update(1, Move.METRONOME.len);
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  self.actions.get(player).metronome = move;
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  }
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  };
@@ -864,6 +858,28 @@ test "Chance.confusion" {
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  }
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  }
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861
+ test "Chance.disable" {
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+ var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
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+
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+ for ([_]u8{ 8, 7, 6, 5, 4, 3, 2, 1 }, 1..9) |d, i| {
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+ chance.actions.p1.durations.disable = @intCast(i);
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+ try chance.disable(.P1, 0);
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+ try expectProbability(&chance.probability, 1, d);
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+ try expectValue(@as(u4, 0), chance.actions.p1.durations.disable);
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+
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+ chance.reset();
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+
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+ if (i < 8) {
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+ chance.actions.p1.durations.disable = @intCast(i);
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+ try chance.disable(.P1, 1);
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+ try expectProbability(&chance.probability, d - 1, d);
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+ try expectValue(@as(u4, @intCast(i)) + 1, chance.actions.p1.durations.disable);
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+
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+ chance.reset();
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+ }
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+ }
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+ }
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+
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  test "Chance.attacking" {
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  var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
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@@ -947,7 +963,7 @@ pub fn expectValue(a: anytype, b: anytype) !void {
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  /// Null object pattern implementation of Generation I `Chance` which does nothing, though chance
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  /// tracking should additionally be turned off entirely via `options.chance`.
950
- pub const NULL = Null{};
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+ pub const NULL: Null = .{};
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967
 
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  const Null = struct {
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  pub const Error = error{};
@@ -984,10 +1000,6 @@ const Null = struct {
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  _ = .{ self, player, roll };
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1001
  }
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1002
 
987
- pub fn secondaryChance(self: Null, player: Player, proc: bool, rate: u8) Error!void {
988
- _ = .{ self, player, proc, rate };
989
- }
990
-
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1003
  pub fn confused(self: Null, player: Player, ok: bool) Error!void {
992
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  _ = .{ self, player, ok };
993
1005
  }
@@ -996,6 +1008,10 @@ const Null = struct {
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  _ = .{ self, player, ok };
997
1009
  }
998
1010
 
1011
+ pub fn secondaryChance(self: Null, player: Player, proc: bool, rate: u8) Error!void {
1012
+ _ = .{ self, player, proc, rate };
1013
+ }
1014
+
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1015
  pub fn moveSlot(self: Null, player: Player, slot: u4, ms: []const MoveSlot, n: u4) Error!void {
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  _ = .{ self, player, slot, ms, n };
1001
1017
  }