@pkmn/engine 0.1.0-dev.46307385 → 0.1.0-dev.4c173f03

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -32,25 +32,27 @@ The following information is required to simulate a Generation II Pokémon battl
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  | `pokemon.species` | `party_struct.Species` | `pokemon.baseSpecies` |
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  | `active.species` | `battle_struct.Species` | `pokemon.species` |
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  | `active.stats` | `TODO modified` | `pokemon.storedStats` |
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- | `active.trapped FIXME` | `PlayerTrappingMove` | `pokemon.trapped` |
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- | `active.switching` | `PlayerIsSwitching` | `pokemon.switchFlag` |
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  | `active.boosts` | `PlayerStatLevels` | `pokemon.boosts` |
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  | `active.volatiles` | `PlayerBattleStatus{1,2,3}` | `pokemon.volatiles` |
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- | `volatiles.data.bide` | `PlayerDamageTaken` | `volatiles.bide.totalDamage` |
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- | `volatiles.data.substitute` | `PlayerSubstituteHP` | `volatiles.substitute.hp` |
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- | `volatiles.data.rollout` | `PlayerRolloutCount` | `volatiles.rollout.hitCount` |
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- | `volatiles.data.confusion` | `PlayerConfuseCount` | `volatiles.confusion.duration` |
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- | `volatiles.data.toxic` | `PlayerToxicCount` | `volatiles.residualdmg.counter` |
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- | `volatiles.data.disabled` | `PlayerDisableCount` | `moveSlots.disabled` |
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- | `volatiles.data.encore` | `PlayerEncoreCount` | `volatiles.encore.duration` |
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- | `volatiles.data.perish_song` | `PlayerPerishCount` | `volatiles.perishsong.duration` |
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- | `volatiles.data.fury_cutter` | `PlayerFuryCutterCount` | `volatiles.furycutter.multiplier` |
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- | `volatiles.data.protect` | `PlayerProtectCount` | `volatiles.stall.counter` |
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- | `volatiles.data.future_sight` | `PlayerFutureSight{Damage,Count}` | `slotConditions[i].futuremove` |
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- | `volatiles.data.rage` | `PlayerRageCounter` | **BUG** |
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- | `volatiles.data.bind` | `PlayerWrapCount` | `volatiles.partiallytrapped.duration` |
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+ | `volatiles.bide` | `PlayerDamageTaken` | `volatiles.bide.totalDamage` |
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+ | `volatiles.substitute` | `PlayerSubstituteHP` | `volatiles.substitute.hp` |
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+ | `volatiles.rollout` | `PlayerRolloutCount` | `volatiles.rollout.hitCount` |
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+ | `volatiles.confusion` | `PlayerConfuseCount` | `volatiles.confusion.duration` |
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+ | `volatiles.toxic` | `PlayerToxicCount` | `volatiles.residualdmg.counter` |
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+ | `volatiles.disable` | `PlayerDisableCount` | `moveSlots.disabled` |
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+ | `volatiles.encore` | `PlayerEncoreCount` | `volatiles.encore.duration` |
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+ | `volatiles.perish_song` | `PlayerPerishCount` | `volatiles.perishsong.duration` |
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+ | `volatiles.fury_cutter` | `PlayerFuryCutterCount` | `volatiles.furycutter.multiplier` |
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+ | `volatiles.protect` | `PlayerProtectCount` | `volatiles.stall.counter` |
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+ | `volatiles.future_sight` | `PlayerFutureSight{Damage,Count}` | `slotConditions[i].futuremove` |
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+ | `volatiles.rage` | `PlayerRageCounter` | **BUG** |
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+ | `volatiles.bind` | `PlayerWrapCount` | `volatiles.partiallytrapped.duration` |
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+ | `volatiles.bind_reason` | `PlayerTrappingMove` | `volatiles.effectState.sourceEffect` |
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  | | `PlayerCharging` | |
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- | | `PlayerJustGotFrozen` | |
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+ | `volatiles.trapped FIXME` | `FIXME` | `pokemon.trapped` |
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+ | `volatiles.switched` | `TODO` | `pokemon.switchFlag` |
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+ | `volatiles.switching` | `PlayerIsSwitching` | `pokemon.switchFlag` |
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+ | `volatiles.frozen` | `PlayerJustGotFrozen` | `volatiles.frozen` |
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  | | | |
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  | `active.last_used_move` | `PlayerUsedMove` | `side.lastMove` |
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@@ -219,6 +221,81 @@ much overhead the preceding representations have after taking into consideration
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  padding](https://en.wikipedia.org/wiki/Data_structure_alignment) and
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  [denormalization](https://en.wikipedia.org/wiki/Denormalization):
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+ ## Details
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+
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+ | pkmn | Pokémon Crystal (pret) |
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+ | ------------------------- | ------------------------------------------------- |
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+ | `start` | `DoBattle` |
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+ | `update` | `BattleTurn` |
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+ | `selectMove` / `saveMove` | `CheckPlayerLockedIn` / `ParsePlayerAction` |
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+ | `switchIn` | `SwitchPlayerMon` / `SendOutPlayerMon` |
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+ | `turnOrder` | `DetermineMoveOrder` |
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+ | `doTurn` | `DoTurn` |
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+ | `executeMove` | `DoMove` |
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+ | `beforeMove` | `CheckTurn` |
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+ | `canMove` | |
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+ | `decrementPP` | |
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+ | `doMove` | |
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+ | `checkCriticalHit` | `BattleCommand_Critical` |
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+ | `calcDamage` | `BattleCommand_DamageCalc` / `PlayerAttackDamage` |
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+ | `adjustDamage` | `BattleCommand_Stab` |
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+ | `randomizeDamage` | `BattleCommand_DamageVariation` |
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+ | `specialDamage` | `BattleCommand_ConstantDamage` |
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+ | `applyDamage` | `BattleCommand_ApplyDamage` |
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+ | `checkHit` | `BattleCommand_CheckHit` |
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+ | `checkFaint` | `CheckFaint` |
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+ | `handleResidual` | `ResidualDamage` |
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+ | `endTurn` | `EndTurn` |
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+
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+ DoBattle
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+ BattleTurn
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+ - HandleBerserkGene
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+ - CheckPlayerLockedIn
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+ - BattleMenu
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+ - ParsePlayerAction
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+ - DetermineMoveOrder
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+ - CompareMovePriority
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+ - GetMovePriority
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+ - Battle_*
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+ - Handle*Switch
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+ - SwitchPlayerMon
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+ - BreakAttraction
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+ - SendOutPlayerMon
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+ - SpikesDamage
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+ - *Turn_EndOpponentProtectEndureDestinyBond
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+ - EndUserDestinyBond
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+ - Do*Turn
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+ - EndOpponentProtectEndureDestinyBond
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+ - ResidualDamage
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+ - CheckFaint_*
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+ - HandleBetweenTurnEffects
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+ - HandleFutureSight
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+ - HandleWeather
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+ - HandleWrap
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+ - HandlePerishSong
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+ - HandleLeftovers
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+ - HandleMysteryBerry
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+ - HandleDefrost
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+ - HandleSafeguard
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+ - HandleScreens
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+ - HandleStatBoostingHeldItems
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+ - HandleHealingItems
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+ - HandleEncore
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+
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+ DoTurn
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+ DoMove = executeMove
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+ CheckTurn = beforeMove
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+ BattleCommand_Critical = checkCriticalHit
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+ BattleCommand_Stab = adjustDamage
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+ BattleCommand_DamageVariation = randomizeDamage
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+ BattleCommand_CheckHit = checkHit
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+ BattleCommand_ApplyDamage = applyDamage
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+ BattleCommand_CheckFaint
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+ BattleCommand_BuildOpponentRage = buildRage
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+ BattleCommand_DamageCalc (PlayerAttackDamage / EnemyAttackDamage) = calcDamage
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+ BattleCommand_ConstantDamage = specialDamage
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+ DoEnemyDamage / DoPlayerDamage / DoSubstituteDamage
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+
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  ==**TODO**==
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  ## Protocol
@@ -226,62 +303,7 @@ padding](https://en.wikipedia.org/wiki/Data_structure_alignment) and
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  TODO
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  ```txt
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- -activate: _, damage, move, name, number, of
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- -anim: _
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- -block: _
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- -boost: _, from, silent
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- -clearallboost: _
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- -copyboost: from
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- -crit: _
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- -curestatus: msg
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- -cureteam: from
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- -damage: _, from, of, partiallytrapped
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- -end: _, from, of, partiallytrapped, silent
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- -enditem: _, eat
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- -fail: _, block, weak
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- -fieldactivate: _
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- -heal: _, from, of, silent
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- -hint: _
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- -hitcount: _
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- -immune: _, ohko
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- -item: from, of
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- -miss: _
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- -mustrecharge: _
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- -ohko: _
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- -prepare: _
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- -resisted: _
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- -setboost: from
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- -sethp: from, silent
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- -sideend: _, from, of
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- -sidestart: _
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- -singlemove: _
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- -singleturn: _
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- -start: _, of, silent
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- -status: _, from, silent
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- -supereffective: _
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- -transform: _
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- -unboost: _
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- -weather: _, upkeep
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- cant: _
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- debug: _
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- done: _
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- drag: _
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- faint: _
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- gametype: _
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- gen: _
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- move: _, from, miss, still
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- player: _
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- request: _
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- rule: _
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- start: _
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- switch: _, from
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- t:: _
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- teamsize: _
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- tie: _
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- tier: _
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- turn: _
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- upkeep: _
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- win: _
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+ -activate: _, move, name, number
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  ```
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  ## Bugs
@@ -0,0 +1,143 @@
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+ const std = @import("std");
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+
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+ const pkmn = @import("../pkmn.zig");
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+
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+ const common = @import("../common/data.zig");
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+ const util = @import("../common/util.zig");
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+
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+ const chance = @import("chance.zig");
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+
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+ const assert = std.debug.assert;
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+
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+ const enabled = pkmn.options.calc;
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+
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+ const Player = common.Player;
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+
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+ const PointerType = util.PointerType;
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+
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+ const Actions = chance.Actions;
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+ const Action = chance.Action;
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+
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+ /// Information relevant to damage calculation that occured during a Generation II battle `update`.
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+ pub const Summaries = extern struct {
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+ /// Relevant information for Player 1.
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+ p1: Summary = .{},
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+ /// Relevant information for Player 2.
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+ p2: Summary = .{},
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+
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+ comptime {
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+ assert(@sizeOf(Summaries) == 12);
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+ }
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+
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+ /// Returns the `Summary` for the given `player`.
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+ pub inline fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
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+ assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
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+ return if (player == .P1) &self.p1 else &self.p2;
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+ }
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+ };
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+
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+ /// Information relevant to damage calculation that occured during a Generation II battle `update`
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+ /// for a single player.
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+ pub const Summary = extern struct {
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+ /// The computed raw damage values.
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+ damage: Damage = .{},
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+
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+ /// Intermediate raw damage values computed during a calculation.
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+ pub const Damage = extern struct {
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+ /// The base computed damage before the damage roll is applied.
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+ base: u16 = 0,
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+ /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
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+ // (to determine the *actual* damage done compare the target's stored HP before and after).
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+ final: u16 = 0,
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+ /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
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+ /// gets ignored due to it already breaking a Substitute or causing the target to faint).
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+ capped: bool = false,
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+
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+ // NOTE: 15 bits padding
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+
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+ comptime {
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+ assert(@sizeOf(Damage) == 6);
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+ }
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+ };
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+
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+ comptime {
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+ assert(@sizeOf(Summary) == 6);
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+ }
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+ };
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+
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+ /// TODO
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+ pub const Overrides = extern struct {
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+ /// TODO
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+ actions: Actions = .{},
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+ };
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+
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+ /// Allows for forcing the value of specific RNG events during a Generation II battle `update` via
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+ /// `overrides` and tracks `summaries` of information relevant to damage calculation.
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+ pub const Calc = struct {
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+ /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
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+ overrides: Overrides = .{},
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+ /// Information relevant to damage calculation.
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+ summaries: Summaries = .{},
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+
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+ pub fn overridden(
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+ self: Calc,
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+ player: Player,
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+ comptime field: Action.Field,
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+ ) ?std.meta.FieldType(Action, field) {
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+ if (!enabled) return null;
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+
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+ const overrides =
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+ if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
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+ const val = @field(overrides, @tagName(field));
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+ return if (switch (@typeInfo(@TypeOf(val))) {
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+ .Enum => val != .None,
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+ .Int => val != 0,
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+ else => unreachable,
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+ }) val else null;
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+ }
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+
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+ pub fn base(self: *Calc, player: Player, val: u16) void {
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+ if (!enabled) return;
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+
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+ self.summaries.get(player).damage.base = val;
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+ }
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+
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+ pub fn final(self: *Calc, player: Player, val: u16) void {
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+ if (!enabled) return;
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+
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+ self.summaries.get(player).damage.final = val;
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+ }
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+
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+ pub fn capped(self: *Calc, player: Player) void {
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+ if (!enabled) return;
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+
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+ self.summaries.get(player).damage.capped = true;
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+ }
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+ };
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+
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+ /// Null object pattern implementation of Generation II `Calc` which does nothing, though damage
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+ /// calculator support should additionally be turned off entirely via `options.calc`.
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+ pub const NULL: Null = .{};
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+
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+ const Null = struct {
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+ pub fn overridden(
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+ self: Null,
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+ player: Player,
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+ comptime field: Action.Field,
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+ ) ?std.meta.FieldType(Action, field) {
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+ _ = .{ self, player };
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+ return null;
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+ }
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+
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+ pub fn base(self: Null, player: Player, val: u16) void {
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+ _ = .{ self, player, val };
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+ }
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+
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+ pub fn final(self: Null, player: Player, val: u16) void {
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+ _ = .{ self, player, val };
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+ }
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+
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+ pub fn capped(self: Null, player: Player) void {
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+ _ = .{ self, player };
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+ }
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+ };