@pkmn/engine 0.1.0-dev.46307385 → 0.1.0-dev.4c173f03

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
1
+ //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
3
  const std = @import("std");
4
4
 
@@ -1,4 +1,4 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
1
+ //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
3
  const std = @import("std");
4
4
 
@@ -14,15 +14,15 @@ const I = Effectiveness.Immune;
14
14
 
15
15
  /// Representation of a Generation II type in Pokémon.
16
16
  pub const Type = enum(u8) {
17
+ Ground,
18
+ Rock,
19
+ Steel,
17
20
  Normal,
18
21
  Fighting,
19
22
  Flying,
20
23
  Poison,
21
- Ground,
22
- Rock,
23
24
  Bug,
24
25
  Ghost,
25
- Steel,
26
26
  @"???",
27
27
  Fire,
28
28
  Water,
@@ -33,37 +33,37 @@ pub const Type = enum(u8) {
33
33
  Dragon,
34
34
  Dark,
35
35
 
36
- const CHART = [18][18]Effectiveness{
37
- [_]Effectiveness{ N, N, N, N, N, R, N, I, R, N, N, N, N, N, N, N, N, N }, // Normal
38
- [_]Effectiveness{ S, N, R, R, N, S, R, I, S, N, N, N, N, N, R, S, N, S }, // Fighting
39
- [_]Effectiveness{ N, S, N, N, N, R, S, N, R, N, N, N, S, R, N, N, N, N }, // Flying
40
- [_]Effectiveness{ N, N, N, R, R, R, N, R, I, N, N, N, S, N, N, N, N, N }, // Poison
41
- [_]Effectiveness{ N, N, I, S, N, S, R, N, S, N, S, N, R, S, N, N, N, N }, // Ground
42
- [_]Effectiveness{ N, R, S, N, R, N, S, N, R, N, S, N, N, N, N, S, N, N }, // Rock
43
- [_]Effectiveness{ N, R, R, R, N, N, N, R, R, N, R, N, S, N, S, N, N, S }, // Bug
44
- [_]Effectiveness{ I, N, N, N, N, N, N, S, R, N, N, N, N, N, S, N, N, R }, // Ghost
45
- [_]Effectiveness{ N, N, N, N, N, S, N, N, R, N, R, R, N, R, N, S, N, N }, // Steel
36
+ const CHART: [18][18]Effectiveness = .{
37
+ [_]Effectiveness{ N, S, S, N, N, I, S, R, N, N, S, N, R, S, N, N, N, N }, // Ground
38
+ [_]Effectiveness{ R, N, R, N, R, S, N, S, N, N, S, N, N, N, N, S, N, N }, // Rock
39
+ [_]Effectiveness{ N, S, R, N, N, N, N, N, N, N, R, R, N, R, N, S, N, N }, // Steel
40
+ [_]Effectiveness{ N, R, R, N, N, N, N, N, I, N, N, N, N, N, N, N, N, N }, // Normal
41
+ [_]Effectiveness{ N, S, S, S, N, R, R, R, I, N, N, N, N, N, R, S, N, S }, // Fighting
42
+ [_]Effectiveness{ N, R, R, N, S, N, N, S, N, N, N, N, S, R, N, N, N, N }, // Flying
43
+ [_]Effectiveness{ R, R, I, N, N, N, R, N, R, N, N, N, S, N, N, N, N, N }, // Poison
44
+ [_]Effectiveness{ N, N, R, N, R, R, R, N, R, N, R, N, S, N, S, N, N, S }, // Bug
45
+ [_]Effectiveness{ N, N, R, I, N, N, N, N, S, N, N, N, N, N, S, N, N, R }, // Ghost
46
46
  [_]Effectiveness{ N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N }, // ???
47
- [_]Effectiveness{ N, N, N, N, N, R, S, N, S, N, R, R, S, N, N, S, R, N }, // Fire
48
- [_]Effectiveness{ N, N, N, N, S, S, N, N, N, N, S, R, R, N, N, N, R, N }, // Water
49
- [_]Effectiveness{ N, N, R, R, S, S, R, N, R, N, R, S, R, N, N, N, R, N }, // Grass
50
- [_]Effectiveness{ N, N, S, N, I, N, N, N, N, N, N, S, R, R, N, N, R, N }, // Electric
51
- [_]Effectiveness{ N, S, N, S, N, N, N, N, R, N, N, N, N, N, R, N, N, I }, // Psychic
52
- [_]Effectiveness{ N, N, S, N, S, N, N, N, R, N, R, R, S, N, N, R, S, N }, // Ice
53
- [_]Effectiveness{ N, N, N, N, N, N, N, N, R, N, N, N, N, N, N, N, S, N }, // Dragon
54
- [_]Effectiveness{ N, R, N, N, N, N, N, S, R, N, N, N, N, N, S, N, N, R }, // Dark
47
+ [_]Effectiveness{ N, R, S, N, N, N, N, S, N, N, R, R, S, N, N, S, R, N }, // Fire
48
+ [_]Effectiveness{ S, S, N, N, N, N, N, N, N, N, S, R, R, N, N, N, R, N }, // Water
49
+ [_]Effectiveness{ S, S, R, N, N, R, R, R, N, N, R, S, R, N, N, N, R, N }, // Grass
50
+ [_]Effectiveness{ I, N, N, N, N, S, N, N, N, N, N, S, R, R, N, N, R, N }, // Electric
51
+ [_]Effectiveness{ N, N, R, N, S, N, S, N, N, N, N, N, N, N, R, N, N, I }, // Psychic
52
+ [_]Effectiveness{ S, N, R, N, N, S, N, N, N, N, R, R, S, N, N, R, S, N }, // Ice
53
+ [_]Effectiveness{ N, N, R, N, N, N, N, N, N, N, N, N, N, N, N, N, S, N }, // Dragon
54
+ [_]Effectiveness{ N, N, R, N, R, N, N, N, S, N, N, N, N, N, S, N, N, R }, // Dark
55
55
  };
56
56
 
57
57
  const PRECEDENCE = [_]u8{
58
+ 9, // Ground
59
+ 13, // Rock
60
+ 17, // Steel
58
61
  1, // Normal
59
62
  7, // Fighting
60
63
  10, // Flying
61
64
  8, // Poison
62
- 9, // Ground
63
- 13, // Rock
64
65
  12, // Bug
65
66
  14, // Ghost
66
- 17, // Steel
67
67
  0, // ???
68
68
  2, // Fire
69
69
  3, // Water
@@ -75,10 +75,89 @@ pub const Type = enum(u8) {
75
75
  16, // Dark
76
76
  };
77
77
 
78
+ const INDEXES = [_]u8{
79
+ 4, // Ground
80
+ 5, // Rock
81
+ 9, // Steel
82
+ 0, // Normal
83
+ 1, // Fighting
84
+ 2, // Flying
85
+ 3, // Poison
86
+ 7, // Bug
87
+ 8, // Ghost
88
+ 19, // ???
89
+ 20, // Fire
90
+ 21, // Water
91
+ 22, // Grass
92
+ 23, // Electric
93
+ 24, // Psychic
94
+ 25, // Ice
95
+ 26, // Dragon
96
+ 27, // Dark
97
+ };
98
+
99
+ const CONVERSION_2 = [_]Type{
100
+ .Normal,
101
+ .Fighting,
102
+ .Flying,
103
+ .Poison,
104
+ .Ground,
105
+ .Rock,
106
+ .@"???", // placeholder
107
+ .Bug,
108
+ .Ghost,
109
+ .Steel,
110
+ };
111
+
112
+ const HIDDEN_POWER = [_]Type{
113
+ .Fighting,
114
+ .Flying,
115
+ .Poison,
116
+ .Ground,
117
+ .Rock,
118
+ .Bug,
119
+ .Ghost,
120
+ .Steel,
121
+ .Fire,
122
+ .Water,
123
+ .Grass,
124
+ .Electric,
125
+ .Psychic,
126
+ .Ice,
127
+ .Dragon,
128
+ .Dark,
129
+ };
130
+
131
+ /// Order of Pokémon Showdown's types.
132
+ pub const SHOWDOWN = [_]Type{
133
+ .Fire,
134
+ .Ice,
135
+ .Steel,
136
+ .Electric,
137
+ .Ghost,
138
+ .Grass,
139
+ .Dark,
140
+ .Bug,
141
+ .Dragon,
142
+ .Fighting,
143
+ .Flying,
144
+ .Ground,
145
+ .Normal,
146
+ .Poison,
147
+ .Psychic,
148
+ .Rock,
149
+ .Water,
150
+ .@"???",
151
+ };
152
+
78
153
  comptime {
79
154
  assert(@bitSizeOf(Type) == 8);
80
155
  assert(@sizeOf(@TypeOf(CHART)) == 324);
81
156
  assert(@sizeOf(@TypeOf(PRECEDENCE)) == 18);
157
+ assert(@sizeOf(@TypeOf(INDEXES)) == 18);
158
+ assert(@sizeOf(@TypeOf(CONVERSION_2)) == 10);
159
+ assert(@sizeOf(@TypeOf(HIDDEN_POWER)) == 16);
160
+ assert(@sizeOf(@TypeOf(SHOWDOWN)) == 18);
82
161
  }
83
162
 
84
163
  /// The number of types in this generation.
@@ -94,10 +173,28 @@ pub const Type = enum(u8) {
94
173
  return CHART[@intFromEnum(t1)][@intFromEnum(t2)];
95
174
  }
96
175
 
97
- /// The precedence order of type type.
176
+ /// The precedence order of Type `type`.
98
177
  pub inline fn precedence(self: Type) u8 {
99
178
  return PRECEDENCE[@intFromEnum(self)];
100
179
  }
180
+
181
+ /// The internal index of this Type used by Present.
182
+ pub inline fn present(self: Type) u8 {
183
+ return INDEXES[@intFromEnum(self)];
184
+ }
185
+
186
+ /// The Type corresponding to a random roll of `num` for Conversion 2.
187
+ pub inline fn conversion2(num: u8) Type {
188
+ assert(num != 6);
189
+ assert(num < 10 or num >= 20);
190
+ assert(num <= 27);
191
+ return if (num < 10) CONVERSION_2[num] else @enumFromInt(num - 10);
192
+ }
193
+
194
+ /// The Type corresponding to a Hidden Power `index`.
195
+ pub inline fn hiddenPower(index: u8) Type {
196
+ return HIDDEN_POWER[index];
197
+ }
101
198
  };
102
199
 
103
200
  /// Representation of a Pokémon's typing.
@@ -120,4 +217,10 @@ pub const Types = extern struct {
120
217
  pub inline fn includes(self: Types, t: Type) bool {
121
218
  return self.type1 == t or self.type2 == t;
122
219
  }
220
+
221
+ /// Whether this typing is immune to damage from Sandstorm.
222
+ pub inline fn sandstormImmune(self: Types) bool {
223
+ return @intFromEnum(self.type1) <= @intFromEnum(Type.Steel) or
224
+ @intFromEnum(self.type2) <= @intFromEnum(Type.Steel);
225
+ }
123
226
  };
@@ -5,6 +5,7 @@ const pkmn = @import("../pkmn.zig");
5
5
 
6
6
  const data = @import("../common/data.zig");
7
7
  const DEBUG = @import("../common/debug.zig").print;
8
+ const protocol = @import("../common/protocol.zig");
8
9
  const rng = @import("../common/rng.zig");
9
10
  const util = @import("../common/util.zig");
10
11
 
@@ -15,6 +16,8 @@ const types = @import("data/types.zig");
15
16
 
16
17
  const gen1 = @import("../gen1/data.zig");
17
18
 
19
+ const calc = @import("calc.zig");
20
+ const chance = @import("chance.zig");
18
21
  const mechanics = @import("mechanics.zig");
19
22
 
20
23
  const assert = std.debug.assert;
@@ -33,6 +36,9 @@ pub const LOGS_SIZE = if (builtin.mode == .ReleaseSmall)
33
36
  else
34
37
  std.math.ceilPowerOfTwo(usize, MAX_LOGS) catch unreachable;
35
38
 
39
+ /// Null object pattern implementation of pkmn.battle.Options for Generation II.
40
+ pub const NULL = pkmn.battle.options(protocol.NULL, chance.NULL, calc.NULL);
41
+
36
42
  const Choice = data.Choice;
37
43
  const ID = data.ID;
38
44
  const Player = data.Player;
@@ -45,6 +51,7 @@ const showdown = pkmn.options.showdown;
45
51
  pub const PRNG = rng.PRNG(2);
46
52
 
47
53
  pub fn Battle(comptime RNG: anytype) type {
54
+ const padding = if (!showdown) 3 else 5;
48
55
  return extern struct {
49
56
  const Self = @This();
50
57
 
@@ -53,6 +60,8 @@ pub fn Battle(comptime RNG: anytype) type {
53
60
  turn: u16 = 0,
54
61
  field: Field = .{},
55
62
 
63
+ _: [padding]u8 = .{0} ** padding,
64
+
56
65
  pub inline fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
57
66
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
58
67
  return &self.sides[@intFromEnum(player)];
@@ -77,35 +86,32 @@ pub fn Battle(comptime RNG: anytype) type {
77
86
  };
78
87
  }
79
88
 
80
- // TODO
81
89
  test Battle {
82
- try expectEqual(496, @sizeOf(Battle(PRNG)));
90
+ try expectEqual(512, @sizeOf(Battle(PRNG)));
83
91
  }
84
92
 
85
- const Field = packed struct {
93
+ pub const Field = packed struct(u8) {
86
94
  weather: Weather = .None,
87
95
  weather_duration: u4 = 0,
88
-
89
- comptime {
90
- assert(@sizeOf(Field) == 1);
91
- }
92
96
  };
93
97
 
94
- const Weather = enum(u4) {
98
+ pub const Weather = enum(u4) {
95
99
  None,
96
100
  Rain,
97
101
  Sun,
98
102
  Sandstorm,
99
103
  };
100
104
 
101
- const Side = extern struct {
105
+ pub const Side = extern struct {
102
106
  pokemon: [6]Pokemon = [_]Pokemon{.{}} ** 6,
103
- active: ActivePokemon = .{},
104
- conditions: Conditions,
107
+ active: ActivePokemon align(8) = .{},
108
+ conditions: Conditions = .{},
109
+ // NB: wLastPlayerCounterMove / wLastEnemyCounterMove (wLastPlayerMove / wLastEnemyMove)
105
110
  last_used_move: Move = .None,
106
- _: u8 = 0,
107
111
 
108
- const Conditions = packed struct {
112
+ _: [7]u8 = .{0} ** 7,
113
+
114
+ const Conditions = packed struct(u32) {
109
115
  Spikes: bool = false,
110
116
  Safeguard: bool = false,
111
117
  LightScreen: bool = false,
@@ -115,13 +121,16 @@ const Side = extern struct {
115
121
  light_screen: u4 = 0,
116
122
  reflect: u4 = 0,
117
123
 
118
- comptime {
119
- assert(@sizeOf(Conditions) == 2);
120
- }
124
+ future_sight: FutureSight = .{},
125
+
126
+ const FutureSight = packed struct(u16) {
127
+ damage: u12 = 0,
128
+ count: u4 = 0,
129
+ };
121
130
  };
122
131
 
123
132
  comptime {
124
- assert(@sizeOf(Side) == 240);
133
+ assert(@sizeOf(Side) == 248);
125
134
  }
126
135
 
127
136
  pub inline fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
@@ -136,17 +145,30 @@ const Side = extern struct {
136
145
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
137
146
  return self.get(1);
138
147
  }
148
+
149
+ pub inline fn lastMove(self: anytype, encore: bool) Move {
150
+ assert(self.last_used_move != .None or !self.active.volatiles.dirty);
151
+ if (encore) return self.last_used_move;
152
+ return if (self.active.volatiles.dirty) .None else self.last_used_move;
153
+ }
154
+
155
+ // TODO
156
+ // pub inline fn useMove(self: anytype) void {
157
+ // assert(side.last_selected_move != .None);
158
+ // self.last_used_move = side.last_selected_move;
159
+ // self.active.volatiles.dirty = false;
160
+ // }
139
161
  };
140
162
 
141
163
  // NOTE: DVs (Gender & Hidden Power) and Happiness are stored only in Pokemon
142
- const ActivePokemon = extern struct {
143
- volatiles: Volatile align(4) = .{},
164
+ pub const ActivePokemon = extern struct {
165
+ volatiles: Volatiles align(4) = .{},
144
166
  stats: Stats(u16) = .{},
145
167
  moves: [4]MoveSlot = [_]MoveSlot{.{}} ** 4,
146
168
  boosts: Boosts = .{},
169
+ types: Types = .{},
147
170
  species: Species = .None,
148
- item: Item = .None,
149
- last_move: Move = .None,
171
+
150
172
  _: u8 = 0,
151
173
 
152
174
  comptime {
@@ -161,7 +183,7 @@ const ActivePokemon = extern struct {
161
183
  }
162
184
  };
163
185
 
164
- const Pokemon = extern struct {
186
+ pub const Pokemon = extern struct {
165
187
  stats: Stats(u16) = .{},
166
188
  moves: [4]MoveSlot = [_]MoveSlot{.{}} ** 4,
167
189
  types: Types = .{},
@@ -192,7 +214,7 @@ pub const Gender = enum(u2) {
192
214
  Unknown,
193
215
  };
194
216
 
195
- const DVs = packed struct {
217
+ pub const DVs = packed struct(u16) {
196
218
  gender: Gender = .Male,
197
219
  pow: u6 = 40,
198
220
  type: Type = .Dark,
@@ -200,7 +222,7 @@ const DVs = packed struct {
200
222
  pub fn init(g: Gender, p: u6, t: Type) DVs {
201
223
  assert(p >= 1 and p <= 40);
202
224
  assert(t != .Normal and t != .@"???");
203
- return DVs{ .gender = g, .pow = p, .type = t };
225
+ return .{ .gender = g, .pow = p, .type = t };
204
226
  }
205
227
 
206
228
  pub inline fn power(dvs: DVs) u8 {
@@ -217,13 +239,8 @@ const DVs = packed struct {
217
239
  };
218
240
  const p: u6 = @intCast(1 + ((5 * @as(u8, (dvs.atk & 0b1000) | ((dvs.def & 0b1000)) >> 1 |
219
241
  ((dvs.spe & 0b1000)) >> 2 | ((dvs.spc & 0b1000)) >> 3) + (dvs.spc & 0b0011)) >> 1));
220
- var t = @as(u8, dvs.def & 0b0011) + (@as(u8, dvs.atk & 0b0011) << 2) + 1;
221
- if (t >= @intFromEnum(Type.@"???")) t = t + 1;
222
- return DVs{ .gender = g, .pow = p, .type = @enumFromInt(t) };
223
- }
224
-
225
- comptime {
226
- assert(@sizeOf(DVs) == 2);
242
+ var t = @as(u8, dvs.def & 0b0011) + (@as(u8, dvs.atk & 0b0011) << 2);
243
+ return .{ .gender = g, .pow = p, .type = Type.hiddenPower(t) };
227
244
  }
228
245
  };
229
246
 
@@ -248,10 +265,12 @@ test DVs {
248
265
  try expectEqual(Gender.Female, dvs.gender);
249
266
  }
250
267
 
251
- const MoveSlot = packed struct {
268
+ /// Representation of a Generation II Pokémon's move slot in a battle.
269
+ pub const MoveSlot = extern struct {
270
+ /// The identifier for the move.
252
271
  id: Move = .None,
253
- pp_ups: u2 = 3,
254
- pp: u6 = 0,
272
+ /// The remaining PP of the move.
273
+ pp: u8 = 0,
255
274
 
256
275
  comptime {
257
276
  assert(@sizeOf(MoveSlot) == 2);
@@ -260,14 +279,34 @@ const MoveSlot = packed struct {
260
279
 
261
280
  pub const Status = gen1.Status;
262
281
 
263
- const Volatile = packed struct {
282
+ /// TODO
283
+ pub const TriAttack = enum(u2) {
284
+ PAR,
285
+ FRZ,
286
+ BRN,
287
+
288
+ /// TODO
289
+ pub inline fn status(self: TriAttack) u8 {
290
+ return Status.init(@enumFromInt(6 - @as(u8, @intFromEnum(self))));
291
+ }
292
+ };
293
+
294
+ test TriAttack {
295
+ try expectEqual(Status.init(.PAR), TriAttack.PAR.status());
296
+ try expectEqual(Status.init(.FRZ), TriAttack.FRZ.status());
297
+ try expectEqual(Status.init(.BRN), TriAttack.BRN.status());
298
+ }
299
+
300
+ pub const Volatiles = packed struct(u128) {
264
301
  Bide: bool = false,
265
302
  Thrashing: bool = false,
303
+ BeatUp: bool = false,
266
304
  Flinch: bool = false,
267
305
  Charging: bool = false,
268
306
  Underground: bool = false,
269
307
  Flying: bool = false,
270
308
  Confusion: bool = false,
309
+
271
310
  Mist: bool = false,
272
311
  FocusEnergy: bool = false,
273
312
  Substitute: bool = false,
@@ -278,52 +317,52 @@ const Volatile = packed struct {
278
317
  Transform: bool = false,
279
318
 
280
319
  Nightmare: bool = false,
281
- Cure: bool = false,
320
+ Curse: bool = false,
282
321
  Protect: bool = false,
283
322
  Foresight: bool = false,
284
323
  PerishSong: bool = false,
285
324
  Endure: bool = false,
286
325
  Rollout: bool = false,
287
326
  Attract: bool = false,
327
+
288
328
  DefenseCurl: bool = false,
289
329
  Encore: bool = false,
290
330
  LockOn: bool = false,
291
331
  DestinyBond: bool = false,
292
- BeatUp: bool = false,
293
332
 
294
333
  trapped: bool = false,
295
334
  switched: bool = false,
296
335
  switching: bool = false,
336
+ dirty: bool = false,
297
337
 
298
- _: u5 = 0,
338
+ frozen: bool = false,
339
+ _: u11 = 0,
340
+ // TODO?
341
+ transform: u4 = 0,
299
342
 
300
- bind: u4 = 0,
301
- future_sight: FutureSight = .{},
302
343
  bide: u16 = 0,
303
- disabled: Disabled = .{},
344
+ bind: Bind = .{},
345
+ disable: Disable = .{},
304
346
  rage: u8 = 0,
305
347
  substitute: u8 = 0,
306
348
  toxic: u8 = 0,
307
349
  confusion: u4 = 0,
308
350
  encore: u4 = 0,
351
+ // TODO merge with attacks (ie rollout/thrashing)? need to be zeroed at same time
309
352
  fury_cutter: u4 = 0,
310
353
  perish_song: u4 = 0,
311
354
  protect: u4 = 0,
312
- rollout: u4 = 0,
355
+ attacks: u4 = 0, // bide/thrashing/rollout turns
313
356
 
314
- const Disabled = packed struct {
315
- move: u4 = 0,
357
+ const Bind = packed struct(u8) {
316
358
  duration: u4 = 0,
359
+ reason: u4 = 0,
317
360
  };
318
361
 
319
- const FutureSight = packed struct {
320
- damage: u12 = 0,
321
- count: u4 = 0,
362
+ const Disable = packed struct(u8) {
363
+ move: u4 = 0,
364
+ duration: u4 = 0,
322
365
  };
323
-
324
- comptime {
325
- assert(@sizeOf(Volatile) == 16);
326
- }
327
366
  };
328
367
 
329
368
  pub fn Stats(comptime T: type) type {
@@ -358,7 +397,7 @@ test Stats {
358
397
  try expectEqual(@as(u16, 279), Stats(u16).calc("spe", base.spe, 15, 63001, 100));
359
398
  }
360
399
 
361
- pub const Boosts = packed struct {
400
+ pub const Boosts = packed struct(u32) {
362
401
  atk: i4 = 0,
363
402
  def: i4 = 0,
364
403
  spe: i4 = 0,
@@ -374,7 +413,7 @@ pub const Boosts = packed struct {
374
413
  };
375
414
 
376
415
  test Boosts {
377
- const boosts = Boosts{ .spd = -6 };
416
+ const boosts: Boosts = .{ .spd = -6 };
378
417
  try expectEqual(0, boosts.atk);
379
418
  try expectEqual(-6, boosts.spd);
380
419
  }
@@ -387,15 +426,10 @@ test Item {
387
426
  try expectEqual(Type.Normal, Item.boost(.PolkadotBow).?);
388
427
  try expectEqual(Type.Dark, Item.boost(.BlackGlasses).?);
389
428
 
390
- try expect(!Item.mail(.UpGrade));
391
- try expect(Item.mail(.FlowerMail));
392
- try expect(Item.mail(.MirageMail));
393
- try expect(!Item.mail(.TownMap));
394
-
395
- try expect(!Item.berry(.LightBall));
396
- try expect(Item.berry(.PSNCureBerry));
397
- try expect(Item.berry(.GoldBerry));
398
- try expect(!Item.berry(.MasterBall));
429
+ try expect(!Item.isMail(.UpGrade));
430
+ try expect(Item.isMail(.FlowerMail));
431
+ try expect(Item.isMail(.MirageMail));
432
+ try expect(!Item.isMail(.TownMap));
399
433
  }
400
434
 
401
435
  pub const Move = moves.Move;
@@ -404,8 +438,13 @@ test Move {
404
438
  try expectEqual(251, @intFromEnum(Move.BeatUp));
405
439
  const move = Move.get(.DynamicPunch);
406
440
  try expectEqual(Move.Effect.ConfusionChance, move.effect);
407
- try expectEqual(@as(u8, 50), move.accuracy);
408
- try expectEqual(@as(u8, 5), move.pp);
441
+ try expectEqual(rng.Gen12.percent(50), move.accuracy);
442
+ try expectEqual(rng.Gen12.percent(100), move.chance);
443
+ try expectEqual(@as(u8, 5), Move.pp(.DynamicPunch));
444
+ try expectEqual(@as(i8, -1), Move.get(.Counter).priority);
445
+ try expect(!move.effect.isHighCritical());
446
+ try expect(Move.get(.KarateChop).effect.isHighCritical());
447
+ try expect(Move.get(.RazorWind).effect.isHighCritical());
409
448
  }
410
449
 
411
450
  pub const Species = species.Species;