@pkmn/engine 0.1.0-dev.3a62fd35 → 0.1.0-dev.3de821b9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,10 +4,12 @@ const pkmn = @import("../pkmn.zig");
4
4
 
5
5
  const common = @import("../common/data.zig");
6
6
  const DEBUG = @import("../common/debug.zig").print;
7
+ const optional = @import("../common/optional.zig");
7
8
  const protocol = @import("../common/protocol.zig");
8
9
  const rng = @import("../common/rng.zig");
9
10
 
10
11
  const data = @import("data.zig");
12
+ const chance = @import("chance.zig");
11
13
 
12
14
  const assert = std.debug.assert;
13
15
 
@@ -166,7 +168,7 @@ fn selectMove(
166
168
  // to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
167
169
  // set the selected move will not actually be used, it will just be reported as having
168
170
  // been used (this differs from how Pokémon Showdown works, but its impossible to
169
- // replicate the incorrect behavior with the correct mechanisms).
171
+ // replicate the incorrect behavior with the correct mechanisms)
170
172
  saveMove(battle, player, choice);
171
173
  } else {
172
174
  assert(choice.data == 0);
@@ -253,11 +255,11 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
253
255
  active.moves = incoming.moves;
254
256
 
255
257
  statusModify(incoming.status, &active.stats);
258
+ options.chance.switched(player, slot);
256
259
 
257
260
  foe.active.volatiles.Binding = false;
258
261
 
259
262
  try options.log.switched(.{ battle.active(player), incoming });
260
- options.chance.switched(player, side.order[0], out);
261
263
 
262
264
  if (showdown and incoming.status == Status.TOX) {
263
265
  incoming.status = Status.init(.PSN);
@@ -347,13 +349,13 @@ fn doTurn(
347
349
  )) |r| return r;
348
350
  if (!replace) {
349
351
  if (player_choice.type != .Switch) {
350
- if (try checkFaint(battle, foe_player, options)) |r| return r;
352
+ if (try checkFaint(battle, foe_player, true, options)) |r| return r;
351
353
  }
352
354
  if (residual) try handleResidual(battle, player, options);
353
- if (try checkFaint(battle, player, options)) |r| return r;
355
+ if (try checkFaint(battle, player, false, options)) |r| return r;
354
356
  } else if (foe_choice.type == .Pass) return null;
355
357
 
356
- options.chance.clearPending();
358
+ if (!showdown) options.chance.clearPending();
357
359
 
358
360
  residual = true;
359
361
  replace = battle.side(foe_player).stored().hp == 0;
@@ -369,10 +371,10 @@ fn doTurn(
369
371
  )) |r| return r;
370
372
  if (!replace) {
371
373
  if (!calc and foe_choice.type != .Switch) {
372
- if (try checkFaint(battle, player, options)) |r| return r;
374
+ if (try checkFaint(battle, player, true, options)) |r| return r;
373
375
  }
374
376
  if (residual) try handleResidual(battle, foe_player, options);
375
- if (try checkFaint(battle, foe_player, options)) |r| return r;
377
+ if (try checkFaint(battle, foe_player, false, options)) |r| return r;
376
378
  }
377
379
 
378
380
  // Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
@@ -431,7 +433,7 @@ fn executeMove(
431
433
  Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
432
434
  // If it wasn't Hyper Beam or the continuation of a move effect then we must have just
433
435
  // thawed, in which case we will desync unless the last_selected_move happened to be at
434
- // index 1 and the current Pokémon has the same move in its first slot.
436
+ // index 1 and the current Pokémon has the same move in its first slot
435
437
  if (!auto) {
436
438
  // side.active.moves(slot) is safe to check even though the slot in question might not
437
439
  // technically be from this Pokémon because it must be exactly 1 to not desync and
@@ -484,17 +486,22 @@ fn beforeMove(
484
486
 
485
487
  if (Status.is(stored.status, .SLP)) {
486
488
  const before = stored.status;
489
+ const slf = Status.is(stored.status, .EXT);
487
490
  // Even if the EXT bit is set this will still correctly modify the sleep duration
488
- if (options.calc.modify(player, .sleep)) |extend| {
489
- if (!extend) stored.status = 0;
491
+ if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
492
+ .started, .ended => stored.status = 0,
493
+ .continuing => if (Status.duration(stored.status) > 1) {
494
+ stored.status -= 1;
495
+ },
496
+ else => unreachable,
490
497
  } else {
491
498
  stored.status -= 1;
492
499
  }
493
500
 
494
501
  const duration = Status.duration(stored.status);
495
- if (!Status.is(stored.status, .EXT)) {
496
- try options.chance.sleep(player, duration);
497
- }
502
+ try options.chance.sleep(player, if (slf)
503
+ .None
504
+ else if (duration == 0) .ended else .continuing);
498
505
 
499
506
  if (duration == 0) {
500
507
  try log.curestatus(.{ ident, before, .Message });
@@ -532,12 +539,12 @@ fn beforeMove(
532
539
  }
533
540
 
534
541
  if (volatiles.disable_duration > 0) {
535
- if (options.calc.modify(player, .disable)) |extend| {
536
- if (!extend) volatiles.disable_duration = 0;
537
- } else {
538
- volatiles.disable_duration -= 1;
539
- }
540
- try options.chance.disable(player, volatiles.disable_duration);
542
+ volatiles.disable_duration =
543
+ decrement(.disable, player, options, volatiles.disable_duration);
544
+ try options.chance.disable(
545
+ player,
546
+ if (volatiles.disable_duration == 0) .ended else .continuing,
547
+ );
541
548
 
542
549
  if (volatiles.disable_duration == 0) {
543
550
  volatiles.disable_move = 0;
@@ -556,13 +563,19 @@ fn beforeMove(
556
563
 
557
564
  if (volatiles.Confusion) {
558
565
  assert(volatiles.confusion > 0);
559
-
560
- if (options.calc.modify(player, .confusion)) |extend| {
561
- if (!extend) volatiles.confusion = 0;
566
+ if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
567
+ .started => volatiles.confusion -= 1,
568
+ .continuing => if (volatiles.confusion > 1) {
569
+ volatiles.confusion -= 1;
570
+ },
571
+ .ended => volatiles.confusion = 0,
572
+ .overwritten => {},
573
+ else => unreachable,
562
574
  } else {
563
575
  volatiles.confusion -= 1;
564
576
  }
565
- try options.chance.confusion(player, volatiles.confusion);
577
+
578
+ try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
566
579
 
567
580
  if (volatiles.confusion == 0) {
568
581
  volatiles.Confusion = false;
@@ -580,7 +593,10 @@ fn beforeMove(
580
593
  volatiles.Charging = false;
581
594
  volatiles.Binding = false;
582
595
  volatiles.Invulnerable = false;
583
- options.chance.clearDurations(player, null);
596
+
597
+ options.chance.observe(.bide, player, .None);
598
+ options.chance.observe(.thrashing, player, .None);
599
+ options.chance.observe(.binding, player, .None);
584
600
  {
585
601
  // This feels (and is) disgusting but the cartridge literally just overwrites
586
602
  // the opponent's defense with the user's defense and resets it after. As a
@@ -588,7 +604,9 @@ fn beforeMove(
588
604
  const def = foe.active.stats.def;
589
605
  foe.active.stats.def = active.stats.def;
590
606
  defer foe.active.stats.def = def;
591
- if (!calcDamage(battle, player, player.foe(), null, false)) return .err;
607
+ if (!calcDamage(battle, player, player.foe(), null, false, options)) {
608
+ return .err;
609
+ }
592
610
  }
593
611
  // Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
594
612
  // on the targeting behavior of the confused Pokémon's selected move which results
@@ -617,7 +635,11 @@ fn beforeMove(
617
635
  volatiles.Thrashing = false;
618
636
  volatiles.Charging = false;
619
637
  volatiles.Binding = false;
620
- options.chance.clearDurations(player, null);
638
+
639
+ options.chance.observe(.bide, player, .None);
640
+ options.chance.observe(.thrashing, player, .None);
641
+ options.chance.observe(.binding, player, .None);
642
+
621
643
  // GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
622
644
  try log.cant(.{ ident, .Paralysis });
623
645
  return .done;
@@ -635,12 +657,8 @@ fn beforeMove(
635
657
  volatiles.state +%= battle.last_damage;
636
658
  }
637
659
 
638
- if (options.calc.modify(player, .attacking)) |extend| {
639
- if (!extend) volatiles.attacks = 0;
640
- } else {
641
- volatiles.attacks -= 1;
642
- }
643
- try options.chance.attacking(player, volatiles.attacks);
660
+ volatiles.attacks = decrement(.bide, player, options, volatiles.attacks);
661
+ try options.chance.bide(player, if (volatiles.attacks == 0) .ended else .continuing);
644
662
 
645
663
  if (volatiles.attacks != 0) {
646
664
  try log.activate(.{ ident, .Bide });
@@ -674,35 +692,36 @@ fn beforeMove(
674
692
  }
675
693
 
676
694
  if (volatiles.Thrashing) {
677
- if (options.calc.modify(player, .attacking)) |extend| {
678
- if (!extend) volatiles.attacks = 0;
679
- } else {
680
- volatiles.attacks -= 1;
681
- }
682
- try options.chance.attacking(player, volatiles.attacks);
695
+ try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
696
+
697
+ volatiles.attacks = decrement(.thrashing, player, options, volatiles.attacks);
698
+ try options.chance.thrashing(player, if (volatiles.attacks == 0) .ended else .continuing);
699
+
700
+ if (volatiles.attacks == 0) {
701
+ const overwritten = volatiles.Confusion;
683
702
 
684
- if (!showdown and handleThrashing(battle, active, player, options)) {
703
+ volatiles.Thrashing = false;
704
+ volatiles.Confusion = true;
705
+ volatiles.confusion = Rolls.confusionDuration(battle, player, options);
706
+
707
+ // On Pokémon Showdown this could leak information to the opponent that thrashing has
708
+ // ended (the engine's protocol is always from the omniscient perspective and clients
709
+ // can be expected to recognize this pattern and pass the information only to the
710
+ // correct player)
685
711
  try log.start(.{ battle.active(player), .ConfusionSilent });
712
+ options.chance.observe(.confusion, player, if (overwritten) .overwritten else .started);
686
713
  }
687
- try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
688
- if (showdown) {
689
- // This shouldn't actually set last_used_move, but Pokémon Showdown sets last
690
- // used in useMove and doesn't have the notion of skipping canMove semantics
691
- side.last_used_move = side.last_selected_move;
692
- if (handleThrashing(battle, active, player, options)) {
693
- try log.start(.{ battle.active(player), .ConfusionSilent });
694
- }
695
- }
714
+
715
+ // This shouldn't actually set last_used_move, but Pokémon Showdown sets last
716
+ // used in useMove and doesn't have the notion of skipping canMove semantics
717
+ if (showdown) side.last_used_move = side.last_selected_move;
718
+
696
719
  return .skip_can;
697
720
  }
698
721
 
699
722
  if (volatiles.Binding) {
700
- if (options.calc.modify(player, .binding)) |extend| {
701
- if (!extend) volatiles.attacks = 0;
702
- } else {
703
- volatiles.attacks -= 1;
704
- }
705
- try options.chance.binding(player, volatiles.attacks);
723
+ volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
724
+ try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
706
725
 
707
726
  try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
708
727
  if (showdown or battle.last_damage != 0) {
@@ -795,7 +814,7 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
795
814
  assert(active.move(mslot).pp == side.stored().move(mslot).pp);
796
815
  }
797
816
 
798
- fn incrementPP(side: *Side, mslot: u4) void {
817
+ fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
799
818
  var active = &side.active;
800
819
  const volatiles = &active.volatiles;
801
820
 
@@ -803,8 +822,11 @@ fn incrementPP(side: *Side, mslot: u4) void {
803
822
  // GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
804
823
  if (showdown and volatiles.Transform) return;
805
824
 
825
+ const n = options.calc.overridden(player, .pp) orelse 1;
826
+ if (volatiles.Transform and !options.chance.incrementPP(player, n)) return;
827
+
806
828
  assert(mslot > 0 and mslot <= 4);
807
- side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
829
+ side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
808
830
  }
809
831
 
810
832
  // Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
@@ -852,7 +874,7 @@ fn doMove(
852
874
  break :miss true;
853
875
  }
854
876
  break :miss (move.target != .Self and
855
- !moveHit(battle, player, move, &immune, &mist, options));
877
+ !try moveHit(battle, player, move, &immune, &mist, options));
856
878
  };
857
879
  assert(!immune or miss or (showdown and move.effect == .Binding));
858
880
 
@@ -881,7 +903,8 @@ fn doMove(
881
903
  // This can overflow after adjustDamage, but will still be sufficient to OHKO
882
904
  battle.last_damage = if (ohko) 65535 else 0;
883
905
  if (showdown) break :blk; // skip adjustDamage / randomizeDamage
884
- } else if (!calcDamage(battle, player, player.foe(), move, crit)) {
906
+ } else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
907
+ if (!showdown) try options.chance.commit(player, .err);
885
908
  return @as(?Result, Result.Error);
886
909
  }
887
910
  if (battle.last_damage == 0) {
@@ -895,11 +918,12 @@ fn doMove(
895
918
  }
896
919
  }
897
920
 
921
+ var missed: bool = undefined;
898
922
  const zero = battle.last_damage == 0;
899
- miss = if (showdown or skip)
900
- miss
901
- else
902
- (!moveHit(battle, player, move, &immune, &mist, options) or zero);
923
+ if (!showdown and !skip) {
924
+ missed = !try moveHit(battle, player, move, &immune, &mist, options);
925
+ miss = missed or zero;
926
+ }
903
927
 
904
928
  assert(showdown or miss or battle.last_damage > 0 or skip);
905
929
  assert((!showdown and miss) or !(ohko and immune));
@@ -926,11 +950,32 @@ fn doMove(
926
950
  try log.immune(.{ foe_ident, .OHKO });
927
951
  } else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
928
952
  try log.immune(.{ foe_ident, .None });
953
+ if (!showdown) {
954
+ if (move.effect == .Binding) {
955
+ // Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
956
+ // then simply clears it later on if the move happens to miss in moveHit.
957
+ // However, moveHit can return true and we'll still end up in the outer miss
958
+ // handling block because attacking into an immune Pokemon does zero damage
959
+ // (considered missing)
960
+ assert(zero);
961
+ // Thus we still need to actually save the hit result (but not the crit roll).
962
+ // Using .miss for this commit would accomplish what we want, but is somewhat
963
+ // misleading as its entirely possible the move actually did hit (and the target
964
+ // is now trapped) so we use the .binding value instead which is effectively
965
+ // identical, just doesn't claim to know about the actual results of the hit
966
+ // roll)
967
+ try options.chance.commit(player, .binding);
968
+ } else {
969
+ // The .glitch option allows for conditionally committing if we are in a
970
+ // division-by-zero freeze alternative timeline scenario
971
+ try options.chance.commit(player, .glitch);
972
+ }
973
+ }
929
974
  } else if (mist) {
930
975
  if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
931
976
  try log.fail(.{ foe_ident, .None });
932
977
  } else {
933
- if (showdown or !zero) try options.chance.commit(player, .miss);
978
+ if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
934
979
  try log.lastmiss(.{});
935
980
  try log.miss(.{battle.active(player)});
936
981
  }
@@ -945,17 +990,15 @@ fn doMove(
945
990
  try buildRage(battle, player.foe(), options);
946
991
  } else if (showdown and move.effect == .Disable) {
947
992
  try buildRage(battle, player.foe(), options);
948
- } else if (!showdown and immune and move.effect == .Binding) {
949
- try options.chance.commit(player, .binding);
950
993
  }
951
994
  return null;
952
- } else {
995
+ } else if (!showdown) {
953
996
  try options.chance.commit(player, .hit);
954
997
  }
955
998
 
956
999
  // On the cartridge MultiHit doesn't get set up until after damage has been applied for the
957
1000
  // first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
958
- // it up above before damage calculation).
1001
+ // it up above before damage calculation)
959
1002
  if (!showdown and move.effect.isMulti()) {
960
1003
  try Effects.multiHit(battle, player, move, options);
961
1004
  hits = side.active.volatiles.attacks;
@@ -1014,12 +1057,12 @@ fn doMove(
1014
1057
  }
1015
1058
 
1016
1059
  // Substitute being broken nullifies the move's effect completely so even
1017
- // if an effect was intended to "always happen" it will still get skipped.
1060
+ // if an effect was intended to "always happen" it will still get skipped
1018
1061
  if (nullified) return null;
1019
1062
 
1020
1063
  // On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
1021
1064
  // but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
1022
- // setup before the loop means we can avoid having to waste time doing no-op handler searches.
1065
+ // setup before the loop means we can avoid having to waste time doing no-op handler searches
1023
1066
  if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
1024
1067
 
1025
1068
  if (foe.stored().hp == 0) return null;
@@ -1034,7 +1077,7 @@ fn doMove(
1034
1077
  // below). For Twineedle we change the data to that of one with PoisonChance1 given its
1035
1078
  // MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
1036
1079
  // Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
1037
- // puts the |-status| message before |-hitcount| instead of after.
1080
+ // puts the |-status| message before |-hitcount| instead of after
1038
1081
  if (move.effect == .Twineedle) {
1039
1082
  if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
1040
1083
  } else if (move.effect == .Disable) {
@@ -1058,7 +1101,9 @@ fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: a
1058
1101
  rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
1059
1102
  rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
1060
1103
 
1061
- return Rolls.criticalHit(battle, player, @intCast(rate), options);
1104
+ const spurious =
1105
+ !showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
1106
+ return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
1062
1107
  }
1063
1108
 
1064
1109
  fn calcDamage(
@@ -1067,6 +1112,7 @@ fn calcDamage(
1067
1112
  target_player: Player,
1068
1113
  m: ?Move.Data,
1069
1114
  crit: bool,
1115
+ options: anytype,
1070
1116
  ) bool {
1071
1117
  // Confusion (indicated when m == null) just needs a 40 BP physical move
1072
1118
  const cfz = m == null;
@@ -1078,28 +1124,8 @@ fn calcDamage(
1078
1124
 
1079
1125
  const special = move.type.special();
1080
1126
 
1081
- // zig fmt: off
1082
- var atk: u32 =
1083
- if (crit)
1084
- if (special) side.stored().stats.spc
1085
- else side.stored().stats.atk
1086
- else
1087
- if (special) side.active.stats.spc
1088
- else side.active.stats.atk;
1089
- var def: u32 =
1090
- if (crit)
1091
- if (special) target.stored().stats.spc
1092
- else target.stored().stats.def
1093
- else
1094
- // GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
1095
- if (special)
1096
- target.active.stats.spc *
1097
- @as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
1098
- // Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
1099
- else
1100
- target.active.stats.def *
1101
- @as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
1102
- // zig fmt: on
1127
+ var atk = attack(side, crit, special);
1128
+ var def = defense(target, crit, special, cfz);
1103
1129
 
1104
1130
  // Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
1105
1131
  // will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
@@ -1124,11 +1150,41 @@ fn calcDamage(
1124
1150
  d = @min(997, d);
1125
1151
  d += 2;
1126
1152
 
1153
+ // Whether or not a critical hit occurred can change whether a division-by-zero freeze is
1154
+ // encountered so we need to make sure that in the event of a miss we commit the status of the
1155
+ // crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
1156
+ // that results in counter intuitive probabilities in the common case
1157
+ if (pkmn.options.chance and !showdown) {
1158
+ atk = attack(side, !crit, special);
1159
+ def = defense(target, !crit, special, false);
1160
+ if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
1161
+ }
1162
+
1127
1163
  battle.last_damage = @intCast(d);
1128
1164
 
1129
1165
  return true;
1130
1166
  }
1131
1167
 
1168
+ fn attack(side: *Side, crit: bool, special: bool) u32 {
1169
+ return if (crit)
1170
+ if (special) side.stored().stats.spc else side.stored().stats.atk
1171
+ else if (special) side.active.stats.spc else side.active.stats.atk;
1172
+ }
1173
+
1174
+ fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
1175
+ return if (crit)
1176
+ if (special) target.stored().stats.spc else target.stored().stats.def
1177
+ else
1178
+ // GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
1179
+ if (special)
1180
+ target.active.stats.spc *
1181
+ @as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
1182
+ else
1183
+ // Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
1184
+ target.active.stats.def *
1185
+ @as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
1186
+ }
1187
+
1132
1188
  fn adjustDamage(battle: anytype, player: Player) u16 {
1133
1189
  const side = battle.side(player);
1134
1190
  const foe = battle.foe(player);
@@ -1173,7 +1229,6 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
1173
1229
  const foe = battle.foe(player);
1174
1230
 
1175
1231
  if (!try checkHit(battle, player, move, options)) return null;
1176
- try options.chance.commit(player, .hit);
1177
1232
 
1178
1233
  battle.last_damage = switch (side.last_selected_move) {
1179
1234
  .SuperFang => @max(foe.stored().hp / 2, 1),
@@ -1234,9 +1289,8 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
1234
1289
 
1235
1290
  battle.last_damage *|= 2;
1236
1291
 
1237
- // Pokémon Showdown calls checkHit before Counter
1292
+ // Pokémon Showdown calls moveHit before Counter
1238
1293
  if (!showdown and !try checkHit(battle, player, move, options)) return null;
1239
- try options.chance.commit(player, .hit);
1240
1294
 
1241
1295
  const sub = showdown and foe.active.volatiles.Substitute;
1242
1296
  _ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
@@ -1265,7 +1319,7 @@ fn applyDamage(
1265
1319
  subbed.active.volatiles.Substitute = false;
1266
1320
  // battle.last_damage is not updated with the amount of HP the Substitute had
1267
1321
  try options.log.end(.{ battle.active(sub_player), .Substitute });
1268
- options.calc.capped(target_player);
1322
+ options.calc.capped(sub_player);
1269
1323
  return true;
1270
1324
  } else {
1271
1325
  // Safe to truncate since less than subbed.volatiles.substitute which is a u8
@@ -1299,7 +1353,7 @@ fn mirrorMove(
1299
1353
  try options.log.fail(.{ battle.active(player), .None });
1300
1354
  return null;
1301
1355
  } else if (!showdown or foe.last_used_move != .Struggle) {
1302
- incrementPP(side, mslot);
1356
+ incrementPP(side, player, mslot, options);
1303
1357
  }
1304
1358
 
1305
1359
  if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
@@ -1320,7 +1374,7 @@ fn metronome(
1320
1374
  var side = battle.side(player);
1321
1375
 
1322
1376
  side.last_selected_move = try Rolls.metronome(battle, player, options);
1323
- incrementPP(side, mslot);
1377
+ incrementPP(side, player, mslot, options);
1324
1378
 
1325
1379
  if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
1326
1380
  return null;
@@ -1332,7 +1386,10 @@ fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype)
1332
1386
  var immune = false;
1333
1387
  var mist = false;
1334
1388
 
1335
- if (moveHit(battle, player, move, &immune, &mist, options)) return true;
1389
+ if (try moveHit(battle, player, move, &immune, &mist, options)) {
1390
+ if (!showdown) try options.chance.commit(player, .hit);
1391
+ return true;
1392
+ }
1336
1393
 
1337
1394
  assert(!immune);
1338
1395
  if (mist) {
@@ -1341,11 +1398,11 @@ fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype)
1341
1398
  try options.log.activate(.{ foe_ident, .Mist });
1342
1399
  try options.log.fail(.{ foe_ident, .None });
1343
1400
  } else {
1344
- try options.chance.commit(player, .miss);
1345
1401
  try options.log.lastmiss(.{});
1346
1402
  try options.log.miss(.{battle.active(player)});
1347
1403
  }
1348
1404
 
1405
+ if (!showdown) try options.chance.commit(player, .miss);
1349
1406
  return false;
1350
1407
  }
1351
1408
 
@@ -1356,7 +1413,7 @@ fn moveHit(
1356
1413
  immune: *bool,
1357
1414
  mist: *bool,
1358
1415
  options: anytype,
1359
- ) bool {
1416
+ ) !bool {
1360
1417
  var side = battle.side(player);
1361
1418
  const foe = battle.foe(player);
1362
1419
 
@@ -1407,7 +1464,7 @@ fn moveHit(
1407
1464
  if (overwrite) side.active.volatiles.state = accuracy;
1408
1465
 
1409
1466
  // GLITCH: max accuracy is 255 so 1/256 chance of miss
1410
- break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
1467
+ break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
1411
1468
  };
1412
1469
 
1413
1470
  // Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
@@ -1418,13 +1475,17 @@ fn moveHit(
1418
1475
 
1419
1476
  if (!miss) return true;
1420
1477
  if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
1478
+
1421
1479
  side.active.volatiles.Binding = false;
1480
+ options.chance.observe(.binding, player, .None);
1481
+
1422
1482
  return false;
1423
1483
  }
1424
1484
 
1425
1485
  fn checkFaint(
1426
1486
  battle: anytype,
1427
1487
  player: Player,
1488
+ cap: bool,
1428
1489
  options: anytype,
1429
1490
  ) @TypeOf(options.log).Error!?Result {
1430
1491
  const side = battle.side(player);
@@ -1437,8 +1498,8 @@ fn checkFaint(
1437
1498
  const foe_out = foe_fainted and findFirstAlive(foe) == 0;
1438
1499
  const more = player_out or foe_out;
1439
1500
 
1440
- if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
1441
- if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
1501
+ if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
1502
+ if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
1442
1503
 
1443
1504
  assert(!side.active.volatiles.MultiHit);
1444
1505
  assert(!foe.active.volatiles.MultiHit);
@@ -1459,7 +1520,7 @@ fn checkFaint(
1459
1520
  return .{ .p1 = foe_choice, .p2 = .Switch };
1460
1521
  }
1461
1522
 
1462
- fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
1523
+ fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
1463
1524
  var side = battle.side(player);
1464
1525
  var foe = battle.foe(player);
1465
1526
  assert(side.stored().hp == 0);
@@ -1493,7 +1554,9 @@ fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result
1493
1554
  }
1494
1555
 
1495
1556
  try options.log.faint(.{ battle.active(player), done });
1496
- options.calc.capped(player);
1557
+ // We can only safely set capped if the faint occured as the direct result of an opponent's
1558
+ // move (as opposed to due to residual damage, recoil, Explosion, etc)
1559
+ if (cap) options.calc.capped(player);
1497
1560
  return null;
1498
1561
  }
1499
1562
 
@@ -1653,17 +1716,6 @@ fn buildRage(battle: anytype, who: Player, options: anytype) !void {
1653
1716
  }
1654
1717
  }
1655
1718
 
1656
- fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
1657
- var volatiles = &active.volatiles;
1658
- assert(volatiles.Thrashing);
1659
- if (volatiles.attacks > 0) return false;
1660
-
1661
- volatiles.Thrashing = false;
1662
- volatiles.Confusion = true;
1663
- volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
1664
- return true;
1665
- }
1666
-
1667
1719
  fn onBegin(
1668
1720
  battle: anytype,
1669
1721
  player: Player,
@@ -1750,8 +1802,10 @@ pub const Effects = struct {
1750
1802
 
1751
1803
  side.active.volatiles.Bide = true;
1752
1804
  assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
1805
+
1753
1806
  side.active.volatiles.state = 0;
1754
1807
  side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
1808
+ options.chance.observe(.bide, player, .started);
1755
1809
 
1756
1810
  try options.log.start(.{ battle.active(player), .Bide });
1757
1811
  }
@@ -1813,12 +1867,13 @@ pub const Effects = struct {
1813
1867
  if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
1814
1868
  if (!try checkHit(battle, player, move, options)) return;
1815
1869
  }
1816
- try options.chance.commit(player, .hit);
1817
1870
  }
1818
1871
 
1819
1872
  if (foe.active.volatiles.Confusion) return;
1820
1873
  foe.active.volatiles.Confusion = true;
1821
- foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
1874
+
1875
+ foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
1876
+ options.chance.observe(.confusion, player.foe(), .started);
1822
1877
 
1823
1878
  try options.log.start(.{ battle.active(player.foe()), .Confusion });
1824
1879
  }
@@ -1846,10 +1901,7 @@ pub const Effects = struct {
1846
1901
  const foe_ident = battle.active(player.foe());
1847
1902
 
1848
1903
  // Pokémon Showdown handles hit/miss earlier in doMove
1849
- if (!showdown) {
1850
- if (!try checkHit(battle, player, move, options)) return null;
1851
- try options.chance.commit(player, .hit);
1852
- }
1904
+ if (!showdown and !try checkHit(battle, player, move, options)) return null;
1853
1905
 
1854
1906
  if (volatiles.disable_move != 0) {
1855
1907
  try options.log.fail(.{ foe_ident, .None });
@@ -1879,6 +1931,7 @@ pub const Effects = struct {
1879
1931
  volatiles.disable_move =
1880
1932
  @intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
1881
1933
  volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
1934
+ options.chance.observe(.disable, player.foe(), .started);
1882
1935
 
1883
1936
  const id = foe.active.move(volatiles.disable_move).id;
1884
1937
  try options.log.start(.{ foe_ident, .Disable, id });
@@ -1985,22 +2038,24 @@ pub const Effects = struct {
1985
2038
  if (p != player and Status.any(s.stored().status)) {
1986
2039
  try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
1987
2040
  s.stored().status = 0;
2041
+ options.chance.observe(.sleep, p, .None);
1988
2042
  } else if (showdown and s.stored().status == Status.TOX) {
1989
2043
  s.stored().status = Status.init(.PSN);
1990
2044
  try log.status(.{ battle.active(p), s.stored().status, .None });
1991
2045
  }
1992
- try clearVolatiles(battle, p, p != player, options);
2046
+ try clearVolatiles(battle, p, options);
1993
2047
  }
1994
2048
  } else {
1995
2049
  if (Status.any(foe_stored.status)) {
1996
2050
  if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
1997
2051
  foe.last_selected_move = .SKIP_TURN;
2052
+ options.chance.observe(.sleep, player.foe(), .None);
1998
2053
  }
1999
2054
  try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
2000
2055
  foe_stored.status = 0;
2001
2056
  }
2002
- try clearVolatiles(battle, player, false, options);
2003
- try clearVolatiles(battle, player.foe(), true, options);
2057
+ try clearVolatiles(battle, player, options);
2058
+ try clearVolatiles(battle, player.foe(), options);
2004
2059
  }
2005
2060
  }
2006
2061
 
@@ -2051,7 +2106,6 @@ pub const Effects = struct {
2051
2106
  }
2052
2107
  }
2053
2108
 
2054
- try options.chance.commit(player, .hit);
2055
2109
  foe.active.volatiles.LeechSeed = true;
2056
2110
 
2057
2111
  try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
@@ -2092,12 +2146,10 @@ pub const Effects = struct {
2092
2146
  if (!has_mimic) {
2093
2147
  // Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
2094
2148
  if (!try checkHit(battle, player, move, options)) return;
2095
- try options.chance.commit(player, .hit);
2096
2149
  return options.log.fail(.{ battle.active(player.foe()), .None });
2097
2150
  }
2098
2151
  }
2099
2152
  if (!try checkHit(battle, player, move, options)) return;
2100
- try options.chance.commit(player, .hit);
2101
2153
 
2102
2154
  const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
2103
2155
  side.active.move(oslot).id = foe.active.move(rslot).id;
@@ -2151,7 +2203,6 @@ pub const Effects = struct {
2151
2203
  if (immune) return log.immune(.{ foe_ident, .None });
2152
2204
  if (!try checkHit(battle, player, move, options)) return;
2153
2205
  }
2154
- try options.chance.commit(player, .hit);
2155
2206
 
2156
2207
  foe_stored.status = Status.init(.PAR);
2157
2208
  foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
@@ -2219,7 +2270,6 @@ pub const Effects = struct {
2219
2270
 
2220
2271
  if (move.effect == .Poison) {
2221
2272
  if (!showdown and !try checkHit(battle, player, move, options)) return;
2222
- try options.chance.commit(player, .hit);
2223
2273
  } else {
2224
2274
  if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
2225
2275
  return;
@@ -2288,9 +2338,8 @@ pub const Effects = struct {
2288
2338
  if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
2289
2339
  });
2290
2340
  }
2291
- // If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
2341
+ // If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
2292
2342
  if (!showdown and !try checkHit(battle, player, move, options)) return;
2293
- try options.chance.commit(player, .hit);
2294
2343
  }
2295
2344
 
2296
2345
  // Sleep Clause Mod
@@ -2302,6 +2351,8 @@ pub const Effects = struct {
2302
2351
  foe.active.volatiles.Recharging = false;
2303
2352
 
2304
2353
  foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
2354
+ options.chance.observe(.sleep, player.foe(), .started);
2355
+
2305
2356
  const last = battle.side(player).last_selected_move;
2306
2357
  try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
2307
2358
  }
@@ -2343,9 +2394,7 @@ pub const Effects = struct {
2343
2394
  // Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
2344
2395
  if (showdown) {
2345
2396
  if (battle.side(player).last_selected_move == .Teleport) return;
2346
- if (try checkHit(battle, player, move, options)) {
2347
- try options.chance.commit(player, .hit);
2348
- }
2397
+ _ = try checkHit(battle, player, move, options);
2349
2398
  battle.last_damage = 0;
2350
2399
  } else {
2351
2400
  try options.log.fail(.{ battle.active(player), .None });
@@ -2360,6 +2409,8 @@ pub const Effects = struct {
2360
2409
 
2361
2410
  volatiles.Thrashing = true;
2362
2411
  volatiles.attacks = Rolls.attackingDuration(battle, player, options);
2412
+
2413
+ options.chance.observe(.thrashing, player, .started);
2363
2414
  }
2364
2415
 
2365
2416
  fn transform(battle: anytype, player: Player, options: anytype) !void {
@@ -2405,6 +2456,7 @@ pub const Effects = struct {
2405
2456
 
2406
2457
  side.active.volatiles.attacks =
2407
2458
  try Rolls.distribution(battle, .Binding, player, options) - 1;
2459
+ options.chance.observe(.binding, player, .started);
2408
2460
  }
2409
2461
 
2410
2462
  fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
@@ -2521,7 +2573,6 @@ pub const Effects = struct {
2521
2573
  } else {
2522
2574
  // checkHit already checks for Invulnerable
2523
2575
  if (!showdown and !try checkHit(battle, player, move, options)) return;
2524
- try options.chance.commit(player, .hit);
2525
2576
  }
2526
2577
 
2527
2578
  var stats = &foe.active.stats;
@@ -2635,22 +2686,22 @@ fn isForced(active: anytype) bool {
2635
2686
  active.volatiles.Thrashing or active.volatiles.Charging;
2636
2687
  }
2637
2688
 
2638
- fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
2689
+ fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
2639
2690
  var log = options.log;
2640
2691
  var side = battle.side(who);
2641
2692
  var volatiles = &side.active.volatiles;
2642
2693
  const ident = battle.active(who);
2643
2694
 
2644
- options.chance.clearDurations(who, clear);
2645
-
2646
2695
  if (volatiles.disable_move != 0) {
2647
2696
  volatiles.disable_move = 0;
2648
2697
  volatiles.disable_duration = 0;
2698
+ options.chance.observe(.disable, who, .None);
2649
2699
  try log.end(.{ ident, .DisableSilent });
2650
2700
  }
2651
2701
  if (volatiles.Confusion) {
2652
2702
  // volatiles.confusion is left unchanged
2653
2703
  volatiles.Confusion = false;
2704
+ options.chance.observe(.confusion, who, .None);
2654
2705
  try log.end(.{ ident, .ConfusionSilent });
2655
2706
  }
2656
2707
  if (volatiles.Mist) {
@@ -2685,10 +2736,25 @@ fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !
2685
2736
  }
2686
2737
  }
2687
2738
 
2739
+ fn decrement(
2740
+ comptime field: chance.Action.Field,
2741
+ player: Player,
2742
+ options: anytype,
2743
+ n: anytype,
2744
+ ) @TypeOf(n) {
2745
+ return if (options.calc.overridden(player, field)) |obs| switch (obs) {
2746
+ .started, .ended => 0,
2747
+ .continuing => if (n > 1) n - 1 else n,
2748
+ else => unreachable,
2749
+ } else n - 1;
2750
+ }
2751
+
2688
2752
  pub const Rolls = struct {
2689
2753
  fn speedTie(battle: anytype, options: anytype) !bool {
2690
2754
  const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
2691
2755
  player == .P1
2756
+ else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
2757
+ battle.rng.speedTie()
2692
2758
  else if (showdown)
2693
2759
  battle.rng.range(u8, 0, 2) == 0
2694
2760
  else
@@ -2698,21 +2764,31 @@ pub const Rolls = struct {
2698
2764
  return p1;
2699
2765
  }
2700
2766
 
2701
- fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
2767
+ fn criticalHit(
2768
+ battle: anytype,
2769
+ player: Player,
2770
+ rate: u8,
2771
+ spurious: bool,
2772
+ options: anytype,
2773
+ ) !bool {
2702
2774
  const crit = if (options.calc.overridden(player, .critical_hit)) |val|
2703
2775
  val == .true
2776
+ else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
2777
+ battle.rng.criticalHit(player, rate)
2704
2778
  else if (showdown)
2705
2779
  battle.rng.chance(u8, rate, 256)
2706
2780
  else
2707
2781
  std.math.rotl(u8, battle.rng.next(), 3) < rate;
2708
2782
 
2709
- try options.chance.criticalHit(player, crit, rate);
2783
+ if (!spurious) try options.chance.criticalHit(player, crit, rate);
2710
2784
  return crit;
2711
2785
  }
2712
2786
 
2713
2787
  fn damage(battle: anytype, player: Player, options: anytype) !u8 {
2714
2788
  const roll = if (options.calc.overridden(player, .damage)) |val|
2715
2789
  val
2790
+ else if (@hasDecl(@TypeOf(battle.rng), "damage"))
2791
+ battle.rng.damage(player)
2716
2792
  else roll: {
2717
2793
  if (showdown) break :roll battle.rng.range(u8, 217, 256);
2718
2794
  while (true) {
@@ -2726,21 +2802,27 @@ pub const Rolls = struct {
2726
2802
  return roll;
2727
2803
  }
2728
2804
 
2729
- fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
2805
+ const uN = if (pkmn.options.miss) u8 else u9;
2806
+ fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
2807
+ const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
2730
2808
  const ok = if (options.calc.overridden(player, .hit)) |val|
2731
2809
  val == .true
2810
+ else if (@hasDecl(@TypeOf(battle.rng), "hit"))
2811
+ battle.rng.hit(player, acc)
2732
2812
  else if (showdown)
2733
- battle.rng.chance(u8, accuracy, 256)
2813
+ battle.rng.chance(uN, acc, 256)
2734
2814
  else
2735
- battle.rng.next() < accuracy;
2815
+ battle.rng.next() < acc;
2736
2816
 
2737
- options.chance.hit(ok, accuracy);
2817
+ try options.chance.hit(player, ok, acc);
2738
2818
  return ok;
2739
2819
  }
2740
2820
 
2741
2821
  fn confused(battle: anytype, player: Player, options: anytype) !bool {
2742
2822
  const cfz = if (options.calc.overridden(player, .confused)) |val|
2743
2823
  val == .true
2824
+ else if (@hasDecl(@TypeOf(battle.rng), "confused"))
2825
+ battle.rng.confused(player)
2744
2826
  else if (showdown)
2745
2827
  !battle.rng.chance(u8, 128, 256)
2746
2828
  else
@@ -2753,6 +2835,8 @@ pub const Rolls = struct {
2753
2835
  fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
2754
2836
  const par = if (options.calc.overridden(player, .paralyzed)) |val|
2755
2837
  val == .true
2838
+ else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
2839
+ battle.rng.paralyzed(player)
2756
2840
  else if (showdown)
2757
2841
  battle.rng.chance(u8, 63, 256)
2758
2842
  else
@@ -2765,6 +2849,8 @@ pub const Rolls = struct {
2765
2849
  fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
2766
2850
  const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
2767
2851
  val == .true
2852
+ else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
2853
+ battle.rng.secondaryChance(player, 25)
2768
2854
  else if (showdown)
2769
2855
  battle.rng.chance(u8, 25, 256)
2770
2856
  else
@@ -2779,6 +2865,8 @@ pub const Rolls = struct {
2779
2865
 
2780
2866
  const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
2781
2867
  val == .true
2868
+ else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
2869
+ battle.rng.secondaryChance(player, rate)
2782
2870
  else if (showdown)
2783
2871
  battle.rng.chance(u8, rate, 256)
2784
2872
  else
@@ -2793,6 +2881,8 @@ pub const Rolls = struct {
2793
2881
 
2794
2882
  const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
2795
2883
  val == .true
2884
+ else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
2885
+ battle.rng.secondaryChance(player, rate)
2796
2886
  else if (showdown)
2797
2887
  battle.rng.chance(u8, rate, 256)
2798
2888
  else
@@ -2805,6 +2895,8 @@ pub const Rolls = struct {
2805
2895
  fn unboost(battle: anytype, player: Player, options: anytype) !bool {
2806
2896
  const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
2807
2897
  val == .true
2898
+ else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
2899
+ battle.rng.secondaryChance(player, 85)
2808
2900
  else if (showdown)
2809
2901
  battle.rng.chance(u8, 85, 256)
2810
2902
  else
@@ -2817,6 +2909,8 @@ pub const Rolls = struct {
2817
2909
  fn metronome(battle: anytype, player: Player, options: anytype) !Move {
2818
2910
  const move: Move = if (options.calc.overridden(player, .metronome)) |val|
2819
2911
  val
2912
+ else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
2913
+ battle.rng.metronome(player)
2820
2914
  else if (showdown)
2821
2915
  Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
2822
2916
  else move: {
@@ -2835,6 +2929,8 @@ pub const Rolls = struct {
2835
2929
  fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
2836
2930
  const power = if (options.calc.overridden(player, .psywave)) |val|
2837
2931
  val - 1
2932
+ else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
2933
+ battle.rng.psywave(player)
2838
2934
  else if (showdown)
2839
2935
  battle.rng.range(u8, 0, max)
2840
2936
  else power: {
@@ -2852,6 +2948,8 @@ pub const Rolls = struct {
2852
2948
  fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
2853
2949
  const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
2854
2950
  @intCast(val)
2951
+ else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
2952
+ battle.rng.sleepDuration(player)
2855
2953
  else if (showdown)
2856
2954
  battle.rng.range(u3, 1, 8)
2857
2955
  else duration: {
@@ -2862,46 +2960,52 @@ pub const Rolls = struct {
2862
2960
  };
2863
2961
 
2864
2962
  assert(duration >= 1 and duration <= 7);
2865
- options.chance.duration(.sleep, player, player.foe(), duration);
2963
+ options.chance.duration(player, duration);
2866
2964
  return duration;
2867
2965
  }
2868
2966
 
2869
2967
  fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
2870
2968
  const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
2871
2969
  val
2970
+ else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
2971
+ battle.rng.disableDuration(player)
2872
2972
  else if (showdown)
2873
2973
  battle.rng.range(u4, 1, 9)
2874
2974
  else
2875
2975
  @intCast((battle.rng.next() & 7) + 1);
2876
2976
 
2877
2977
  assert(duration >= 1 and duration <= 8);
2878
- options.chance.duration(.disable, player, player.foe(), duration);
2978
+ options.chance.duration(player, duration);
2879
2979
  return duration;
2880
2980
  }
2881
2981
 
2882
- fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
2982
+ fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
2883
2983
  const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
2884
2984
  @intCast(val)
2985
+ else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
2986
+ battle.rng.confusionDuration(player)
2885
2987
  else if (showdown)
2886
2988
  battle.rng.range(u3, 2, 6)
2887
2989
  else
2888
2990
  @intCast((battle.rng.next() & 3) + 2);
2889
2991
 
2890
2992
  assert(duration >= 2 and duration <= 5);
2891
- options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
2993
+ options.chance.duration(player, duration);
2892
2994
  return duration;
2893
2995
  }
2894
2996
 
2895
2997
  fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
2896
2998
  const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
2897
2999
  @intCast(val)
3000
+ else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
3001
+ battle.rng.attackingDuration(player)
2898
3002
  else if (showdown)
2899
3003
  battle.rng.range(u3, 2, 4)
2900
3004
  else
2901
3005
  @intCast((battle.rng.next() & 1) + 2);
2902
3006
 
2903
3007
  assert(duration >= 2 and duration <= 3);
2904
- options.chance.duration(.attacking, player, player, duration);
3008
+ options.chance.duration(player, duration);
2905
3009
  return duration;
2906
3010
  }
2907
3011
 
@@ -2916,6 +3020,8 @@ pub const Rolls = struct {
2916
3020
  const roll = if (effect == .Binding) .duration else .multi_hit;
2917
3021
  const n: u3 = if (options.calc.overridden(player, roll)) |val|
2918
3022
  @intCast(val)
3023
+ else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
3024
+ battle.rng.distribution(player)
2919
3025
  else if (showdown)
2920
3026
  DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
2921
3027
  else n: {
@@ -2925,7 +3031,7 @@ pub const Rolls = struct {
2925
3031
 
2926
3032
  assert(n >= 2 and n <= 5);
2927
3033
  if (effect == .Binding) {
2928
- options.chance.duration(.binding, player, player, n);
3034
+ options.chance.duration(player, n);
2929
3035
  } else {
2930
3036
  try options.chance.multiHit(player, n);
2931
3037
  }
@@ -2948,7 +3054,9 @@ pub const Rolls = struct {
2948
3054
  else
2949
3055
  null;
2950
3056
 
2951
- const slot: u4 = overridden orelse slot: {
3057
+ const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
3058
+ battle.rng.moveSlot(player, moves, check_pp)
3059
+ else slot: {
2952
3060
  if (showdown) {
2953
3061
  if (check_pp == 0) {
2954
3062
  var i: usize = moves.len;
@@ -3032,7 +3140,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
3032
3140
  const stored = side.stored();
3033
3141
 
3034
3142
  // While players are not given any input options on the cartridge in these cases,
3035
- // Pokémon Showdown instead produces a list with a single move that must be chosen.
3143
+ // Pokémon Showdown instead produces a list with a single move that must be chosen
3036
3144
  //
3037
3145
  // Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
3038
3146
  // here when not in compatibility mode, but the engine needs to be able to differentiate
@@ -3040,7 +3148,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
3040
3148
  // passing due to being forced into using a move. Instead of introducing another option
3041
3149
  // we simply repurpose Move with no move slot, even though pedantically this is not
3042
3150
  // strictly correct as the player would not have been presented the option to move or
3043
- // switch at all.
3151
+ // switch at all
3044
3152
  if (isForced(active)) {
3045
3153
  out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
3046
3154
  n += 1;
@@ -3059,7 +3167,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
3059
3167
  // On the cartridge, all of these happen after "FIGHT" (indicating you are not
3060
3168
  // switching) but before you are allowed to select a move. Pokémon Showdown instead
3061
3169
  // either disables all other moves in the case of limited or requires you to select a
3062
- // move normally if sleeping/frozen/bound.
3170
+ // move normally if sleeping/frozen/bound
3063
3171
  if (!showdown and (limited or foe.active.volatiles.Binding or
3064
3172
  Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
3065
3173
  {
@@ -3072,7 +3180,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
3072
3180
  // Pokémon Showdown handles Bide and Binding moves by checking if the move in question
3073
3181
  // is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
3074
3182
  // Move will not result in forcing the subsequent use unless the user also had the
3075
- // proc-ed move in their moveset) and disabling all other moves.
3183
+ // proc-ed move in their moveset) and disabling all other moves
3076
3184
  if (limited) {
3077
3185
  assert(showdown);
3078
3186
  assert(side.last_selected_move != .None);