@pkmn/engine 0.1.0-dev.3a62fd35 → 0.1.0-dev.3de821b9

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@@ -17,6 +17,7 @@ const assert = std.debug.assert;
17
17
 
18
18
  const expect = std.testing.expect;
19
19
  const expectEqual = std.testing.expectEqual;
20
+ const expectEqualSlices = std.testing.expectEqualSlices;
20
21
 
21
22
  const enabled = pkmn.options.calc;
22
23
 
@@ -34,9 +35,9 @@ const Actions = chance.Actions;
34
35
  const Action = chance.Action;
35
36
  const Chance = chance.Chance;
36
37
  const Durations = chance.Durations;
37
- const Duration = chance.Duration;
38
38
 
39
- const Rolls = helpers.Rolls;
39
+ const tty = true; // DEBUG
40
+ const summary = false; // DEBUG
40
41
 
41
42
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
42
43
  pub const Summaries = extern struct {
@@ -69,8 +70,10 @@ pub const Summary = extern struct {
69
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  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
70
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  // (to determine the *actual* damage done compare the target's stored HP before and after).
71
72
  final: u16 = 0,
72
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
73
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
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+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
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+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
75
+ /// to faint). Note that this field does not get set in scenarios where the target would
76
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
74
77
  capped: bool = false,
75
78
 
76
79
  // NOTE: 15 bits padding
@@ -89,13 +92,9 @@ pub const Summary = extern struct {
89
92
  pub const Overrides = extern struct {
90
93
  /// TODO
91
94
  actions: Actions = .{},
92
- /// TODO
93
- durations: Durations = .{},
94
-
95
- _: u32 = 0,
96
95
 
97
96
  comptime {
98
- assert(@sizeOf(Overrides) == 24);
97
+ assert(@sizeOf(Overrides) == 16);
99
98
  }
100
99
  };
101
100
 
@@ -124,18 +123,6 @@ pub const Calc = struct {
124
123
  }) val else null;
125
124
  }
126
125
 
127
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
128
- if (!enabled) return null;
129
-
130
- const durations = self.overrides.durations;
131
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
132
- if (set == 0) return null;
133
-
134
- const actions = self.overrides.actions;
135
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
136
- return @field(overrides, @tagName(field)) != 0;
137
- }
138
-
139
126
  pub fn base(self: *Calc, player: Player, val: u16) void {
140
127
  if (!enabled) return;
141
128
 
@@ -169,11 +156,6 @@ const Null = struct {
169
156
  return null;
170
157
  }
171
158
 
172
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
173
- _ = .{ self, player, field };
174
- return null;
175
- }
176
-
177
159
  pub fn base(self: Null, player: Player, val: u16) void {
178
160
  _ = .{ self, player, val };
179
161
  }
@@ -195,12 +177,14 @@ pub const Stats = struct {
195
177
  };
196
178
 
197
179
  pub const Options = struct {
198
- actions: Actions = .{},
180
+ durations: Durations,
199
181
  seed: ?u64 = null,
200
182
  cap: bool = false,
201
183
  metronome: bool = false,
202
184
  };
203
185
 
186
+ pub const MAX_FRONTIER = 19;
187
+
204
188
  pub fn transitions(
205
189
  battle: anytype,
206
190
  c1: Choice,
@@ -211,7 +195,6 @@ pub fn transitions(
211
195
  ) !?Stats {
212
196
  var stats: Stats = .{};
213
197
 
214
- const actions = options.actions;
215
198
  const cap = options.cap;
216
199
 
217
200
  var seen = std.AutoHashMap(Actions, void).init(allocator);
@@ -221,11 +204,8 @@ pub fn transitions(
221
204
 
222
205
  var opts = pkmn.battle.options(
223
206
  protocol.NULL,
224
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
225
- Calc{ .overrides = .{ .actions = actions, .durations = .{
226
- .p1 = actions.p1.durations,
227
- .p2 = actions.p2.durations,
228
- } } },
207
+ Chance(Rational(u128)){ .probability = .{}, .durations = options.durations },
208
+ Calc{},
229
209
  );
230
210
 
231
211
  var b = battle;
@@ -248,32 +228,25 @@ pub fn transitions(
248
228
  assert(frontier.items.len == 1);
249
229
  while (i < frontier.items.len) : (i += 1) {
250
230
  const template = frontier.items[i];
251
- opts.calc.overrides.durations = .{
252
- .p1 = template.p1.durations,
253
- .p2 = template.p2.durations,
254
- };
255
-
256
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
257
231
 
258
- var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
232
+ try debug(writer, template, .{
233
+ .shape = true,
234
+ .color = i,
235
+ .bold = true,
236
+ .background = true,
237
+ .indent = false,
238
+ });
239
+
240
+ var a: Actions = .{
241
+ .p1 = .{ .metronome = p1_move, .duration = template.p1.duration },
242
+ .p2 = .{ .metronome = p2_move, .duration = template.p2.duration },
243
+ };
259
244
 
260
245
  for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
261
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
262
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
263
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
264
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
265
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
266
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
267
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
268
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
246
+ for (Rolls.confused(template.p1)) |p1_cfzd| { a.p1.confused = p1_cfzd;
247
+ for (Rolls.confused(template.p2)) |p2_cfzd| { a.p2.confused = p2_cfzd;
269
248
  for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
270
249
  for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
271
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
272
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
273
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
274
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
275
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
276
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
277
250
  for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
278
251
  for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
279
252
  for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
@@ -281,7 +254,7 @@ pub fn transitions(
281
254
  for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
282
255
  for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
283
256
  for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
284
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
257
+ for (Rolls.multiHit(template.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
285
258
  for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
286
259
  for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
287
260
  for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
@@ -290,42 +263,59 @@ pub fn transitions(
290
263
  var p1_dmg = Rolls.damage(template.p1, p1_hit);
291
264
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
292
265
  a.p1.damage = @intCast(p1_dmg.min);
293
- var p1_min: u8 = 0;
294
266
 
295
267
  var p2_dmg = Rolls.damage(template.p2, p2_hit);
268
+
269
+ const p1_min: u9 = p1_dmg.min;
270
+ const p2_min: u9 = p2_dmg.min;
271
+
296
272
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
297
273
  a.p2.damage = @intCast(p2_dmg.min);
298
274
 
299
275
  opts.calc.overrides.actions = a;
300
- opts.chance = .{ .probability = .{}, .actions = actions };
276
+ opts.calc.summaries = .{};
277
+ opts.chance = .{ .probability = .{}, .durations = options.durations };
301
278
  const q = &opts.chance.probability;
302
279
 
303
280
  b = battle;
304
281
  _ = try b.update(c1, c2, &opts);
305
- stats.updates += 1;
306
282
 
307
- const p1_max: u8 = @intCast(p1_dmg.min);
308
- const p2_max: u8 = @intCast(p2_dmg.min);
309
- _ = cap;
283
+ stats.updates += 1;
310
284
 
311
- // var p1_max = if (p1_min != 0) p1_min else
312
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
313
- // var p2_max =
314
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
285
+ const summaries = &opts.calc.summaries;
286
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
287
+ p1_dmg.min
288
+ else
289
+ try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
290
+ const p2_max: u9 =
291
+ try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
315
292
 
316
293
  if (opts.chance.actions.matches(template)) {
317
294
  if (!opts.chance.actions.eql(a)) {
318
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
295
+ if (!summary) {
296
+ try debug(writer, opts.chance.actions, .{
297
+ .p1_max = p1_max,
298
+ .p2_max = p2_max,
299
+ .color = i,
300
+ .dim = true,
301
+ });
302
+ }
319
303
 
320
- p1_min = p1_max;
304
+ p1_dmg.min = p1_max;
321
305
  p2_dmg.min = p2_max;
322
306
  continue;
323
307
  }
324
308
 
325
- try debug(writer, opts.chance.actions, false, .{ .color = i });
309
+ if (!summary) {
310
+ try debug(writer, opts.chance.actions, .{
311
+ .p1_max = p1_max,
312
+ .p2_max = p2_max,
313
+ .color = i,
314
+ });
315
+ }
326
316
 
327
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
328
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
317
+ for (p1_min..p1_max + 1) |p1d| {
318
+ for (p2_dmg.min..p2_max + 1) |p2d| {
329
319
  var acts = opts.chance.actions;
330
320
  acts.p1.damage = @intCast(p1d);
331
321
  acts.p2.damage = @intCast(p2d);
@@ -336,7 +326,7 @@ pub fn transitions(
336
326
  }
337
327
  }
338
328
 
339
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
329
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
340
330
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
341
331
  try p.add(q);
342
332
  stats.saved += 1;
@@ -346,27 +336,46 @@ pub fn transitions(
346
336
  return error.TestUnexpectedResult;
347
337
  }
348
338
  } else {
349
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
350
-
351
339
  if (!matches(opts.chance.actions, i, frontier.items)) {
352
340
  try frontier.append(opts.chance.actions);
353
341
 
354
- try debug(writer, opts.chance.actions, true, .{
342
+ try debug(writer, opts.chance.actions, .{
343
+ .p1_max = p1_max,
344
+ .p2_max = p2_max,
345
+ .dim = true,
346
+ .newline = false,
347
+ });
348
+ try writer.writeAll(" → ");
349
+ try debug(writer, opts.chance.actions, .{
350
+ .shape = true,
355
351
  .color = frontier.items.len - 1,
356
352
  .dim = true,
357
- .background = true
353
+ .background = true,
354
+ .indent = false,
355
+ });
356
+ } else if (!summary) {
357
+ try debug(writer, opts.chance.actions, .{
358
+ .p1_max = p1_max,
359
+ .p2_max = p2_max,
360
+ .dim = true,
358
361
  });
359
362
  }
360
363
  }
361
364
 
362
- p1_min = p1_max;
365
+ p1_dmg.min = p1_max;
363
366
  p2_dmg.min = p2_max;
364
367
  }
365
368
 
366
- assert(p1_min > 0 or p1_dmg.min == 0);
367
- p1_dmg.min = p1_min;
369
+ }}}}}}}}}}}}}}}}}}
370
+
371
+ if (@TypeOf(writer) != @TypeOf(std.io.null_writer)) {
372
+ p.reduce();
373
+ try writer.print(
374
+ " = {s} ({d:.2}%)\n\n",
375
+ .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
376
+ );
377
+ }
368
378
 
369
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
370
379
  }
371
380
 
372
381
  assert(frontier.items.len == i);
@@ -387,6 +396,114 @@ pub fn transitions(
387
396
  return stats;
388
397
  }
389
398
 
399
+ pub fn update(
400
+ battle: anytype,
401
+ c1: Choice,
402
+ c2: Choice,
403
+ options: anytype,
404
+ allocator: std.mem.Allocator,
405
+ writer: anytype,
406
+ transition: bool,
407
+ ) !Result {
408
+ const durations = options.chance.durations;
409
+ options.chance.reset();
410
+
411
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
412
+
413
+ const original = battle.*;
414
+
415
+ // Perfom the actual update
416
+ const result = battle.update(c1, c2, options);
417
+ var overrides = options.chance.actions;
418
+ const updated = options.chance.durations;
419
+
420
+ if (@TypeOf(battle.rng) == data.PRNG) {
421
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
422
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
423
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
424
+ const n = try helpers.diff(&original, battle, stream.writer());
425
+
426
+ // Applying the diff to the battle should take us back to the original copy
427
+ // of the battle (ignoring the RNG).
428
+ var patched = battle.*;
429
+ patched.rng = original.rng;
430
+ helpers.patch(&patched, buf[0..n]);
431
+ try expectEqual(original, patched);
432
+ }
433
+
434
+ if (transition) {
435
+ // Ensure we can generate all transitions from the same original state
436
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
437
+ // the transitions function relies on RNG for discovery of states)
438
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
439
+ .durations = durations,
440
+ .cap = true,
441
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
442
+ }
443
+
444
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
445
+ // same as we observed.
446
+ var override = pkmn.battle.options(
447
+ protocol.NULL,
448
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
449
+ Calc{ .overrides = .{ .actions = overrides } },
450
+ );
451
+ var copy = original;
452
+ var overridden = copy.update(c1, c2, &override);
453
+ try expectEqual(result, overridden);
454
+ try expectEqualActions(overrides, override.chance.actions);
455
+ try expectEqual(updated, override.chance.durations);
456
+
457
+ // The actual battle excluding its RNG field should match a copy updated with
458
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
459
+ copy.rng = battle.rng;
460
+ try expectEqual(battle.*, copy);
461
+
462
+ // Demonstrate that even with the duration rolls changed, the duration
463
+ // fields on their own are sufficient to achieve the same outcomes
464
+ // NB: The actual battle bytes will differ because the durations won't match
465
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
466
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
467
+
468
+ override = pkmn.battle.options(
469
+ protocol.NULL,
470
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
471
+ Calc{ .overrides = .{ .actions = overrides } },
472
+ );
473
+ copy = original;
474
+ overridden = copy.update(c1, c2, &override);
475
+ try expectEqual(result, overridden);
476
+ try expectEqualActions(overrides, override.chance.actions);
477
+ try expectEqual(updated, override.chance.durations);
478
+
479
+ return result;
480
+ }
481
+
482
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
483
+ return expectEqual(expected, actual) catch |e| switch (e) {
484
+ error.TestExpectedEqual => {
485
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
486
+ return e;
487
+ },
488
+ else => return e,
489
+ };
490
+ }
491
+
492
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
493
+ return .{
494
+ .sides = actual.sides,
495
+ .turn = actual.turn,
496
+ .last_damage = actual.last_damage,
497
+ .last_moves = actual.last_moves,
498
+ .rng = .{ .src = .{
499
+ .seed = if (pkmn.options.showdown)
500
+ 0x12345678
501
+ else
502
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
503
+ } },
504
+ };
505
+ }
506
+
390
507
  fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
391
508
  for (frontier, 0..) |f, j| {
392
509
  // TODO: is skipping this redundant check worth it?
@@ -404,23 +521,294 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
404
521
  }
405
522
 
406
523
  const Style = struct {
524
+ shape: bool = false,
525
+ p1_max: u9 = 0,
526
+ p2_max: u9 = 0,
407
527
  color: ?usize = null,
408
528
  bold: bool = false,
409
529
  background: bool = false,
410
530
  dim: bool = false,
531
+ newline: bool = true,
532
+ indent: bool = true,
533
+ };
534
+
535
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
536
+ if (style.indent) try writer.writeAll(" ");
537
+ if (tty) {
538
+ const mod: usize = if (style.dim) 2 else 1;
539
+ const background: usize = if (style.background) 4 else 3;
540
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
541
+
542
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
543
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
544
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
545
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
546
+ if (p1 != 0 or p2 != 0) {
547
+ assert(!style.shape);
548
+ try format(writer, actions, p1, p2);
549
+ } else {
550
+ try actions.fmt(writer, style.shape);
551
+ }
552
+ try writer.writeAll("\x1b[0m");
553
+ } else {
554
+ if (style.dim) try writer.writeAll(" ");
555
+ try actions.fmt(writer, style.shape);
556
+ }
557
+ if (style.newline) try writer.writeByte('\n');
558
+ }
559
+
560
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
561
+ var input: [1024]u8 = undefined;
562
+ var output: [1024]u8 = undefined;
563
+
564
+ var stream = std.io.fixedBufferStream(&input);
565
+ try actions.fmt(&stream.writer(), false);
566
+ var len = stream.getWritten().len;
567
+ @memcpy(output[0..len], input[0..len]);
568
+
569
+ var find: [16]u8 = undefined;
570
+ var repl: [22]u8 = undefined;
571
+ if (p1 != 0 and actions.p1.damage != 0) {
572
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
573
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
574
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
575
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
576
+ len += 6;
577
+ }
578
+ if (p2 != 0 and actions.p2.damage != 0) {
579
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
580
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
581
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
582
+ len += 6;
583
+ }
584
+
585
+ try writer.writeAll(output[0..len]);
586
+ }
587
+
588
+ const NONE = @intFromEnum(Optional(bool).None);
589
+
590
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
591
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
592
+ pub const Rolls = struct {
593
+ const PLAYER_NONE = [_]Optional(Player){.None};
594
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
595
+
596
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
597
+ pub fn speedTie(action: Action) []const Optional(Player) {
598
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
599
+ }
600
+
601
+ const BOOL_NONE = [_]Optional(bool){.None};
602
+ const BOOLS = [_]Optional(bool){ .false, .true };
603
+
604
+ /// Returns a slice with the correct range of values for hits given the `action` state
605
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
606
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
607
+ if (parent == .true) return &BOOL_NONE;
608
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
609
+ }
610
+
611
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
612
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
613
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
614
+ if (parent == .false) return &BOOL_NONE;
615
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
616
+ }
617
+
618
+ /// Returns a slice with the correct range of values for secondary chances hits given the
619
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
620
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
621
+ if (parent == .false) return &BOOL_NONE;
622
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
623
+ }
624
+
625
+ /// The min and max bounds on iteration over damage rolls.
626
+ pub const Range = struct { min: u9, max: u9 };
627
+
628
+ /// Returns the range bounding damage rolls given the `action` state and the state of
629
+ /// the `parent` (whether the player's Pokémon's move hit).
630
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
631
+ return if (parent == .false or action.damage == 0)
632
+ .{ .min = 0, .max = 1 }
633
+ else
634
+ .{ .min = 217, .max = 256 };
635
+ }
636
+
637
+ /// Returns the max damage roll which will produce the same damage as `roll`
638
+ /// given the base damage in `summaries`.
639
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
640
+ if (roll == 0) return roll;
641
+
642
+ const dmg = summaries.get(player.foe()).damage;
643
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
644
+
645
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
646
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
647
+ }
648
+
649
+ /// Returns a slice with the correct range of values for confused.
650
+ pub fn confused(action: Action) []const Optional(bool) {
651
+ return if (action.confused == .None) &BOOL_NONE else &BOOLS;
652
+ }
653
+
654
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
655
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
656
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
657
+ if (parent == .true) return &BOOL_NONE;
658
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
659
+ }
660
+
661
+ const SLOT_NONE = [_]u3{0};
662
+ const SLOT = [_]u3{ 1, 2, 3, 4 };
663
+
664
+ /// Returns a slice with a range of values for move slots given the `action` state
665
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
666
+ ///
667
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
668
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u3 {
669
+ if (parent == .false) return &SLOT_NONE;
670
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
671
+ }
672
+
673
+ const MULTI_NONE = [_]u4{0};
674
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
675
+
676
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
677
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
678
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
679
+ if (parent == .false) return &MULTI_NONE;
680
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
681
+ }
682
+
683
+ const PSYWAVE_NONE = [_]u8{0};
684
+ const PSYWAVE = init: {
685
+ var rolls: [150]u8 = undefined;
686
+ for (0..150) |i| rolls[i] = i + 1;
687
+ break :init rolls;
688
+ };
689
+
690
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
691
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
692
+ pub fn psywave(
693
+ action: Action,
694
+ side: *data.Side,
695
+ parent: Optional(bool),
696
+ ) []const u8 {
697
+ if (parent == .false) return &PSYWAVE_NONE;
698
+ return if (action.psywave == 0)
699
+ &PSYWAVE_NONE
700
+ else
701
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
702
+ }
703
+
704
+ const MOVE_NONE = [_]data.Move{.None};
705
+
706
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
707
+ pub fn metronome(action: Action) []const data.Move {
708
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
709
+ }
411
710
  };
412
711
 
413
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
414
- _ = .{ writer, actions, shape, style };
415
- // const mod: usize = if (style.dim) 2 else 1;
416
- // const background: usize = if (style.background) 4 else 3;
417
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
418
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
419
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
420
- // try actions.fmt(writer, shape);
421
- // try writer.writeAll("\x1b[0m\n");
422
- // DEBUG
423
- // if (style.dim) try writer.writeAll(" ");
424
- // try actions.fmt(writer, shape);
425
- // try writer.writeByte('\n');
712
+ test "Rolls.speedTie" {
713
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
714
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
715
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
716
+ }
717
+
718
+ test "Rolls.damage" {
719
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
720
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
721
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
722
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
723
+ }
724
+
725
+ test "Rolls.coalesce" {
726
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
727
+ try expectEqual(0, try Rolls.coalesce(.P2, 0, &summaries, false));
728
+ try expectEqual(241, try Rolls.coalesce(.P2, 238, &summaries, false));
729
+ try expectEqual(255, try Rolls.coalesce(.P2, 238, &summaries, true));
730
+ summaries.p1.damage.final = 74;
731
+ try expectEqual(217, try Rolls.coalesce(.P2, 217, &summaries, false));
732
+ try expectEqual(255, try Rolls.coalesce(.P2, 217, &summaries, true));
733
+ }
734
+
735
+ test "Rolls.hit" {
736
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
737
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
738
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
739
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
740
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
741
+ }
742
+
743
+ test "Rolls.secondaryChance" {
744
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
745
+ try expectEqualSlices(
746
+ Optional(bool),
747
+ &.{ .false, .true },
748
+ Rolls.secondaryChance(actions.p1, .None),
749
+ );
750
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
751
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
752
+ }
753
+
754
+ test "Rolls.criticalHit" {
755
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
756
+ try expectEqualSlices(
757
+ Optional(bool),
758
+ &.{ .false, .true },
759
+ Rolls.criticalHit(actions.p1, .None),
760
+ );
761
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p1, .false));
762
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
763
+ }
764
+
765
+ test "Rolls.confused" {
766
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
767
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1));
768
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.confused(actions.p2));
769
+ }
770
+
771
+ test "Rolls.paralyzed" {
772
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
773
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
774
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
775
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
776
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
777
+ }
778
+
779
+ test "Rolls.moveSlot" {
780
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
781
+ try expectEqualSlices(u3, &.{0}, Rolls.moveSlot(actions.p1, .None));
782
+ try expectEqualSlices(u3, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
783
+ try expectEqualSlices(u3, &.{0}, Rolls.moveSlot(actions.p2, .false));
784
+ }
785
+
786
+ test "Rolls.multiHit" {
787
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
788
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
789
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
790
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
791
+ }
792
+
793
+ test "Rolls.metronome" {
794
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
795
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
796
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
797
+ }
798
+
799
+ test "Rolls.psywave" {
800
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
801
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
802
+ .species = .Bulbasaur,
803
+ .level = 100,
804
+ .moves = &[_]data.Move{.Tackle},
805
+ }});
806
+
807
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
808
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
809
+ try expectEqual(150, rolls[rolls.len - 1]);
810
+ side.stored().level = 81;
811
+ rolls = Rolls.psywave(actions.p2, &side, .None);
812
+ try expectEqual(121, rolls[rolls.len - 1]);
813
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
426
814
  }