@pkmn/engine 0.1.0-dev.305a932f → 0.1.0-dev.32adfe77
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +37 -14
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/layout.json +2 -2
- package/build/pkg/data.d.ts +3 -2
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js +2 -2
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +2 -1
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.js +1 -1
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/build.zig +78 -68
- package/package.json +34 -23
- package/src/bin/install-pkmn-engine +14 -14
- package/src/lib/common/data.zig +8 -8
- package/src/lib/common/optional.zig +9 -2
- package/src/lib/common/protocol.zig +402 -383
- package/src/lib/common/rational.zig +11 -7
- package/src/lib/common/rng.zig +20 -11
- package/src/lib/gen1/README.md +28 -28
- package/src/lib/gen1/calc.zig +7 -7
- package/src/lib/gen1/chance.zig +70 -68
- package/src/lib/gen1/data/moves.zig +24 -10
- package/src/lib/gen1/data/species.zig +3 -3
- package/src/lib/gen1/data/types.zig +5 -5
- package/src/lib/gen1/data.zig +36 -36
- package/src/lib/gen1/helpers.zig +21 -36
- package/src/lib/gen1/mechanics.zig +333 -344
- package/src/lib/gen2/README.md +1 -2
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +3 -3
- package/src/lib/gen2/data/moves.zig +32 -15
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +75 -28
- package/src/lib/gen2/data.zig +37 -25
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/mechanics.zig +2612 -349
- package/src/lib/{binding/node.zig → node.zig} +9 -12
- package/src/lib/pkmn.zig +26 -3
- package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
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@@ -6,30 +6,38 @@ const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const util = @import("../common/util.zig");
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const data = @import("data.zig");
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const generated = @import("generated.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const expectEqualSlices = std.testing.expectEqualSlices;
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const expectEqualStrings = std.testing.expectEqualStrings;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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-
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const Activate = protocol.Activate;
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const
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const End = protocol.End;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Start = protocol.Start;
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const Gen12 = rng.Gen12;
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const PointerType = util.PointerType;
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const ActivePokemon = data.ActivePokemon;
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const Boosts = data.Boosts;
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const Effectiveness = data.Effectiveness;
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const Item = data.Item;
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const Move = data.Move;
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@@ -39,9 +47,11 @@ const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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const Status = data.Status;
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const TriAttack = data.TriAttack;
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const Type = data.Type;
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const Types = data.Types;
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const Volatiles = data.Volatiles;
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const Weather = data.Weather;
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// zig fmt: off
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const STAT_BOOSTS = &[_][2]u8{
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@@ -87,7 +97,31 @@ const CRITICAL_HITS = &[_]u8{
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const MAX_STAT_VALUE = 999;
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const
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const STATS = [_][]const u8{ "atk", "def", "spe", "spa", "spd" };
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pub const State = struct {
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damage: u16 = 0, // wCurDamage
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effectiveness: u16 = Effectiveness.neutral, // wTypeModifier
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bp: u8, // wPlayerMoveStructPower
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type: Type, // BATTLE_VARS_MOVE_TYPE
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accuracy: u8, // wEnemyMoveStruct + MOVE_ACC
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move: Move, // wCurPlayerMove
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from: Move = .None,
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mslot: u4, // wCurMoveNum
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first: bool, // wEnemyGoesFirst
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miss: bool = false, // wAttackMissed
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crit: bool = false, // wCriticalHit = 1
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ohko: bool = false, // wCriticalHit = 2
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proc: bool = true, // wEffectFailed
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comptime {
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assert(@sizeOf(State) == 16);
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}
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pub fn immune(self: *State) bool {
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return self.effectiveness == 0;
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}
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};
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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@@ -106,16 +140,16 @@ fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot,
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try switchIn(battle, .P2, p2_slot,
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try switchIn(battle, .P1, p1_slot, .Initial, options);
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try switchIn(battle, .P2, p2_slot, .Initial, options);
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return endTurn(battle, options);
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}
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@@ -167,14 +201,14 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable.move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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// TODO wCurPlayerMove = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable.move != choice.data);
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const move = side.active.move(choice.data);
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// You cannot *select* a move with 0 PP
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assert(move.pp != 0);
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@@ -189,7 +223,9 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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volatiles.protect = 0;
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}
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const SwitchIn = enum { Initial, Switch, Drag };
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fn switchIn(battle: anytype, player: Player, slot: u8, kind: SwitchIn, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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@@ -197,7 +233,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
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const incoming = side.get(slot);
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assert(incoming.hp != 0);
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assert(slot != 1 or
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assert(slot != 1 or kind == .Initial);
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const out = side.pokemon[0].position;
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side.pokemon[0].position = side.pokemon[slot - 1].position;
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@@ -215,12 +251,16 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
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statusModify(incoming.status, &active.stats);
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if (kind == .Drag) {
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try options.log.drag(.{ battle.active(player), incoming });
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} else {
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try options.log.switched(.{ battle.active(player), incoming });
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}
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options.chance.switched(player, side.pokemon[0].position, out);
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if (side.conditions.Spikes and !active.types.includes(.Flying)) {
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incoming.hp -|= @max(incoming.stats.hp / 8, 1);
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try options.log.damage(battle.active(player), incoming, .Spikes);
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try options.log.damage(.{ battle.active(player), incoming, .Spikes });
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}
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}
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@@ -234,7 +274,13 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player
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// TODO: add to pending and only commit roll on Pokémon Showdown if roll is used
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const qkc = showdown and try Rolls.quickClaw(battle, .P1, options);
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if ((c1.type == .Switch) != (c2.type == .Switch))
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if ((c1.type == .Switch) != (c2.type == .Switch)) {
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const m1 = .Pound; // TODO battle.side(.P1).last_selected_move;
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const m2 = .Pound; // TODO battle.side(.P2).last_selected_move;
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return if (c1.type == .Switch)
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if (m1 == .Pursuit) .P2 else .P1
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else if (m2 == .Pursuit) .P1 else .P2;
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}
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// https://www.smogon.com/forums/threads/adv-switch-priority.3622189/
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// > In Gen 1 it's irrelevant [which player switches first] because switches happen instantly on
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@@ -314,38 +360,70 @@ fn doTurn(
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const volatiles = &battle.side(player).active.volatiles;
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const foe_volatiles = &battle.foe(player).active.volatiles;
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// Technically this happens at the very beginning of update but its unused until now
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// TODO: move into state and pass into betweenTurns
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volatiles.frozen = false;
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foe_volatiles.frozen = false;
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volatiles.DestinyBond = false;
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if (try executeMove(battle, player, player_choice, options)) |r| return r;
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if (try executeMove(battle, player, player_choice, true, options)) |r| return r;
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foe_volatiles.Protect = false;
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foe_volatiles.Endure = false;
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foe_volatiles.DestinyBond = false;
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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if (try handleResidual(battle, player, options)) {
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if (try checkFaint(battle, player, options)) |r| return r;
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}
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// foe_volatiles.DestinyBond = false;
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if (try executeMove(battle, foe_player, foe_choice, options)) |r| return r;
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if (try executeMove(battle, foe_player, foe_choice, false, options)) |r| return r;
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volatiles.Protect = false;
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volatiles.Endure = false;
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volatiles.DestinyBond = false;
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if (try checkFaint(battle, player, options)) |r| return r;
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if (try handleResidual(battle, foe_player, options)) {
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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}
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// FIXME
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return betweenTurns(battle, 0, options);
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}
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fn executeMove(
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fn executeMove(
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battle: anytype,
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player: Player,
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choice: Choice,
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first: bool,
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options: anytype,
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) !?Result {
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if (choice.type == .Switch) {
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try switchIn(battle, player, choice.data,
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try switchIn(battle, player, choice.data, .Switch, options);
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return null;
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}
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assert(choice.type == .Move);
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var mslot: u4 = @intCast(choice.data);
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_ = &mslot;
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var move = Move.Pound; // TODO
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_ = &move;
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if (!try beforeMove(battle, player, move, options)) return null;
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// FIXME: need damage from doTurn
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const m = Move.get(move);
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var state: State = .{
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.move = move,
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.mslot = mslot,
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.first = first,
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.accuracy = m.accuracy,
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.bp = m.bp,
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.type = m.type,
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};
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try generated.runMove(battle, player, &state, options);
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return null;
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}
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fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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fn beforeMove(battle: anytype, player: Player, move: Move, options: anytype) !bool {
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var log = options.log;
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var side = battle.side(player);
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// const foe = battle.foe(player);
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@@ -354,12 +432,10 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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const ident = battle.active(player);
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var volatiles = &active.volatiles;
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const move = Move.Pound; // TODO
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-
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if (volatiles.Recharging) {
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volatiles.Recharging = false;
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-
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try log.cant(ident, .Recharge);
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resetCant(volatiles);
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try log.cant(.{ ident, .Recharge });
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return false;
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}
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441
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@@ -378,21 +454,21 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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378
454
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}
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379
455
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380
456
|
if (duration == 0) {
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381
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-
try log.curestatus(ident, before, .Message);
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457
|
+
try log.curestatus(.{ ident, before, .Message });
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382
458
|
stored.status = 0; // clears EXT if present
|
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383
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-
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|
459
|
+
resetCant(volatiles);
|
|
384
460
|
volatiles.Nightmare = false;
|
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385
461
|
} else {
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|
386
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-
try log.cant(ident, .Sleep);
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462
|
+
try log.cant(.{ ident, .Sleep });
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387
463
|
if (move == .Snore or move == .SleepTalk) break :slp;
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|
388
|
-
|
|
464
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+
resetCant(volatiles);
|
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389
465
|
return false;
|
|
390
466
|
}
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391
467
|
}
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392
468
|
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393
469
|
if (Status.is(stored.status, .FRZ) and !(move == .FlameWheel or move == .SacredFire)) {
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394
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-
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395
|
-
try log.cant(ident, .Freeze);
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470
|
+
resetCant(volatiles);
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471
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+
try log.cant(.{ ident, .Freeze });
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396
472
|
return false;
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397
473
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}
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398
474
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@@ -401,22 +477,22 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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401
477
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// Pokémon can sometimes flinch multiple times from the same original hit
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402
478
|
// if (!showdown) volatiles.Flinch = false;
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403
479
|
volatiles.Flinch = false;
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404
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-
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405
|
-
try log.cant(ident, .Flinch);
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480
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+
resetCant(volatiles);
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481
|
+
try log.cant(.{ ident, .Flinch });
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406
482
|
return false;
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407
483
|
}
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|
408
484
|
|
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409
|
-
if (volatiles.
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485
|
+
if (volatiles.disable.duration > 0) {
|
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410
486
|
// if (options.calc.modify(player, .disable)) |extend| {
|
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411
|
-
// if (!extend) volatiles.
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487
|
+
// if (!extend) volatiles.disable.duration = 0;
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412
488
|
// } else {
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413
|
-
volatiles.
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|
489
|
+
volatiles.disable.duration -= 1;
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|
414
490
|
// }
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415
|
-
try options.chance.disable(player, volatiles.
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491
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+
try options.chance.disable(player, volatiles.disable.duration);
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416
492
|
|
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417
|
-
if (volatiles.
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418
|
-
volatiles.
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419
|
-
try log.end(ident, .Disable);
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|
493
|
+
if (volatiles.disable.duration == 0) {
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|
494
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+
volatiles.disable.move = 0;
|
|
495
|
+
try log.end(.{ ident, .Disable });
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|
420
496
|
}
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|
421
497
|
}
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|
422
498
|
|
|
@@ -432,14 +508,14 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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432
508
|
|
|
433
509
|
if (volatiles.confusion == 0) {
|
|
434
510
|
volatiles.Confusion = false;
|
|
435
|
-
try log.end(ident, .Confusion);
|
|
511
|
+
try log.end(.{ ident, .Confusion });
|
|
436
512
|
} else {
|
|
437
|
-
try log.activate(ident, .Confusion);
|
|
513
|
+
try log.activate(.{ ident, .Confusion });
|
|
438
514
|
|
|
439
515
|
if (try Rolls.confused(battle, player, options)) {
|
|
440
516
|
volatiles.BeatUp = false;
|
|
441
517
|
volatiles.Flinch = false;
|
|
442
|
-
|
|
518
|
+
resetCant(volatiles);
|
|
443
519
|
|
|
444
520
|
// TODO HitConfusion
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445
521
|
|
|
@@ -449,36 +525,36 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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|
449
525
|
}
|
|
450
526
|
|
|
451
527
|
if (volatiles.Attract) {
|
|
452
|
-
try log.
|
|
528
|
+
try log.activate(.{ ident, .Attract });
|
|
453
529
|
|
|
454
530
|
if (try Rolls.attract(battle, player, options)) {
|
|
455
|
-
|
|
456
|
-
try log.cant(ident, .Attract);
|
|
531
|
+
resetCant(volatiles);
|
|
532
|
+
try log.cant(.{ ident, .Attract });
|
|
457
533
|
return false;
|
|
458
534
|
}
|
|
459
535
|
}
|
|
460
536
|
|
|
461
|
-
if (side.active.volatiles.
|
|
462
|
-
// A Pokémon that transforms after being
|
|
463
|
-
const m = side.active.moves[side.active.volatiles.
|
|
537
|
+
if (side.active.volatiles.disable.move != 0) {
|
|
538
|
+
// A Pokémon that transforms after being disable may end up with less move slots
|
|
539
|
+
const m = side.active.moves[side.active.volatiles.disable.move - 1].id;
|
|
464
540
|
if (m != .None and m == move) {
|
|
465
541
|
side.active.volatiles.Charging = false;
|
|
466
|
-
|
|
467
|
-
try options.log.
|
|
542
|
+
resetCant(volatiles);
|
|
543
|
+
try options.log.cant(.{ ident, .Disable, move });
|
|
468
544
|
return false;
|
|
469
545
|
}
|
|
470
546
|
}
|
|
471
547
|
|
|
472
548
|
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
473
|
-
|
|
474
|
-
try log.cant(ident, .Paralysis);
|
|
549
|
+
resetCant(volatiles);
|
|
550
|
+
try log.cant(.{ ident, .Paralysis });
|
|
475
551
|
return false;
|
|
476
552
|
}
|
|
477
553
|
|
|
478
554
|
return true;
|
|
479
555
|
}
|
|
480
556
|
|
|
481
|
-
fn
|
|
557
|
+
fn resetCant(volatiles: *align(8) Volatiles) void {
|
|
482
558
|
volatiles.Bide = false;
|
|
483
559
|
volatiles.Thrashing = false;
|
|
484
560
|
volatiles.Charging = false;
|
|
@@ -489,47 +565,92 @@ fn cantMove(volatiles: *Volatiles) void {
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|
|
489
565
|
volatiles.fury_cutter = 0;
|
|
490
566
|
}
|
|
491
567
|
|
|
492
|
-
fn canMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
568
|
+
pub fn canMove(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
569
|
+
var side = battle.side(player);
|
|
570
|
+
const volatiles = &side.active.volatiles;
|
|
571
|
+
|
|
572
|
+
// FIXME: pass in target to avoid lookup?
|
|
573
|
+
const target = if (Move.get(state.move).target == .Self) player else player.foe();
|
|
574
|
+
try options.log.move(.{ battle.active(player), state.move, battle.active(target), state.from });
|
|
575
|
+
|
|
576
|
+
const charging = false; // TODO charging uses doUse
|
|
577
|
+
const skip_pp = charging or state.move == .Struggle or
|
|
578
|
+
(volatiles.BeatUp or volatiles.Thrashing or volatiles.Bide);
|
|
579
|
+
if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
|
|
580
|
+
|
|
581
|
+
return true;
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
pub fn canCharge(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
493
585
|
_ = battle;
|
|
494
586
|
_ = player;
|
|
587
|
+
_ = state;
|
|
495
588
|
_ = options;
|
|
496
|
-
|
|
589
|
+
// TODO skipsuncharge account for SolarBeam
|
|
590
|
+
return true;
|
|
497
591
|
}
|
|
498
592
|
|
|
499
|
-
fn decrementPP(side: *Side, mslot: u4)
|
|
593
|
+
pub fn decrementPP(side: *Side, move: Move, mslot: u4) bool {
|
|
500
594
|
var active = &side.active;
|
|
501
595
|
const volatiles = &active.volatiles;
|
|
502
596
|
|
|
503
|
-
|
|
597
|
+
assert(move != .Struggle);
|
|
504
598
|
assert(!volatiles.Charging and !volatiles.BeatUp and !volatiles.Thrashing and !volatiles.Bide);
|
|
505
599
|
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
if (volatiles.Transform) return;
|
|
600
|
+
var move_slot = active.move(mslot);
|
|
601
|
+
if (move_slot.pp == 0) return false;
|
|
509
602
|
|
|
510
|
-
|
|
603
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
604
|
+
if (volatiles.Transform) return true;
|
|
511
605
|
|
|
512
|
-
|
|
513
|
-
|
|
606
|
+
move_slot = side.stored().move(mslot);
|
|
607
|
+
assert(move_slot.pp > 0);
|
|
608
|
+
|
|
609
|
+
if (move_slot.id == .Mimic and move != .Mimic) return true;
|
|
610
|
+
|
|
611
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
514
612
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
613
|
+
|
|
614
|
+
return true;
|
|
515
615
|
}
|
|
516
616
|
|
|
517
|
-
fn doMove(
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
617
|
+
pub fn doMove(
|
|
618
|
+
comptime secondary: bool,
|
|
619
|
+
battle: anytype,
|
|
620
|
+
player: Player,
|
|
621
|
+
state: *State,
|
|
622
|
+
options: anytype,
|
|
623
|
+
) !bool {
|
|
624
|
+
try checkCriticalHit(battle, player, state, options);
|
|
625
|
+
try calcDamage(battle, player, state, options);
|
|
626
|
+
try adjustDamage(battle, player, state, options);
|
|
627
|
+
try randomizeDamage(battle, player, state, options);
|
|
628
|
+
try checkHit(battle, player, state, options);
|
|
629
|
+
if (secondary) try effectChance(battle, player, state, options);
|
|
630
|
+
try applyDamage(battle, player, state, options);
|
|
631
|
+
try reportOutcome(battle, player, state, options);
|
|
632
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
633
|
+
try buildRage(battle, player, state, options);
|
|
634
|
+
try kingsRock(battle, player, state, options);
|
|
635
|
+
return true;
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
pub fn afterMove(
|
|
639
|
+
comptime kings: bool,
|
|
640
|
+
battle: anytype,
|
|
641
|
+
player: Player,
|
|
642
|
+
state: *State,
|
|
643
|
+
options: anytype,
|
|
644
|
+
) !bool {
|
|
645
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
646
|
+
try buildRage(battle, player, state, options);
|
|
647
|
+
if (kings) try kingsRock(battle, player, state, options);
|
|
648
|
+
return true;
|
|
529
649
|
}
|
|
530
650
|
|
|
531
|
-
fn checkCriticalHit(battle: anytype, player: Player,
|
|
532
|
-
|
|
651
|
+
pub fn checkCriticalHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
652
|
+
const move = Move.get(state.move);
|
|
653
|
+
if (state.bp == 0) return;
|
|
533
654
|
|
|
534
655
|
const side = battle.side(player);
|
|
535
656
|
const pokemon = side.stored();
|
|
@@ -544,60 +665,57 @@ fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: a
|
|
|
544
665
|
}
|
|
545
666
|
assert(stage <= 4);
|
|
546
667
|
|
|
547
|
-
|
|
668
|
+
state.crit = try Rolls.criticalHit(battle, player, CRITICAL_HITS[stage], options);
|
|
548
669
|
}
|
|
549
670
|
|
|
550
|
-
fn calcDamage(
|
|
671
|
+
pub fn calcDamage(
|
|
551
672
|
battle: anytype,
|
|
552
673
|
player: Player,
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
) u16 {
|
|
674
|
+
state: *State,
|
|
675
|
+
options: anytype,
|
|
676
|
+
) !void {
|
|
557
677
|
_ = battle;
|
|
558
678
|
_ = player;
|
|
559
|
-
_ =
|
|
560
|
-
_ =
|
|
561
|
-
_ = crit;
|
|
562
|
-
return 0;
|
|
679
|
+
_ = state;
|
|
680
|
+
_ = options;
|
|
563
681
|
}
|
|
682
|
+
|
|
564
683
|
const FORESIGHT: Types = .{ .type1 = .Normal, .type2 = .Fighting };
|
|
565
684
|
|
|
566
|
-
fn adjustDamage(battle: anytype, player: Player,
|
|
567
|
-
if (
|
|
685
|
+
pub fn adjustDamage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
686
|
+
if (state.move == .Struggle) return;
|
|
568
687
|
|
|
569
688
|
const side = battle.side(player);
|
|
570
689
|
const foe = battle.foe(player);
|
|
571
690
|
const types = foe.active.types;
|
|
572
|
-
const move = Move.get(side.m);
|
|
573
691
|
|
|
574
|
-
var d = damage;
|
|
575
|
-
if ((
|
|
576
|
-
(
|
|
692
|
+
var d = state.damage;
|
|
693
|
+
if ((state.type == .Water and battle.field.weather == .Rain) or
|
|
694
|
+
(state.type == .Fire and battle.field.weather == .Sun))
|
|
577
695
|
{
|
|
578
696
|
d = d *% @intFromEnum(Effectiveness.Super) / 10;
|
|
579
|
-
} else if ((
|
|
580
|
-
((
|
|
697
|
+
} else if ((state.type == .Water and battle.field.weather == .Sun) or
|
|
698
|
+
((state.type == .Fire or state.move == .SolarBeam) and battle.field.weather == .Rain))
|
|
581
699
|
{
|
|
582
700
|
d = d *% @intFromEnum(Effectiveness.Resisted) / 10;
|
|
583
701
|
}
|
|
584
702
|
|
|
585
|
-
if (side.active.types.includes(
|
|
703
|
+
if (side.active.types.includes(state.type)) d +%= d / 2;
|
|
586
704
|
|
|
587
705
|
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
588
|
-
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(
|
|
706
|
+
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(state.type);
|
|
589
707
|
const eff1: u16 = if (foresight and types.type1 == .Ghost)
|
|
590
|
-
|
|
708
|
+
neutral
|
|
591
709
|
else
|
|
592
|
-
@intFromEnum(
|
|
710
|
+
@intFromEnum(state.type.effectiveness(types.type1));
|
|
593
711
|
const eff2: u16 = if (foresight and types.type2 == .Ghost)
|
|
594
|
-
|
|
712
|
+
neutral
|
|
595
713
|
else
|
|
596
|
-
@intFromEnum(
|
|
714
|
+
@intFromEnum(state.type.effectiveness(types.type2));
|
|
597
715
|
|
|
598
716
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
599
717
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
600
|
-
|
|
718
|
+
types.type1.precedence() > types.type2.precedence())
|
|
601
719
|
{
|
|
602
720
|
assert(eff2 != neutral);
|
|
603
721
|
d = d *% eff2 / 10;
|
|
@@ -609,67 +727,89 @@ fn adjustDamage(battle: anytype, player: Player, m: Move, damage: u16, effective
|
|
|
609
727
|
if (types.type1 != types.type2 and eff2 != neutral) d = d *% eff2 / 10;
|
|
610
728
|
}
|
|
611
729
|
|
|
612
|
-
effectiveness
|
|
613
|
-
|
|
730
|
+
state.effectiveness = if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
731
|
+
state.damage = d;
|
|
614
732
|
}
|
|
615
733
|
|
|
616
|
-
fn randomizeDamage(battle: anytype, player: Player,
|
|
617
|
-
if (damage <= 1) return;
|
|
734
|
+
pub fn randomizeDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
735
|
+
if (state.damage <= 1) return;
|
|
618
736
|
const random = try Rolls.damage(battle, player, options);
|
|
619
|
-
options.calc.base(player.foe(), damage);
|
|
620
|
-
damage = @intCast(@as(u32, damage) *% random / 255);
|
|
621
|
-
options.calc.final(player.foe(), damage);
|
|
622
|
-
return damage;
|
|
737
|
+
options.calc.base(player.foe(), state.damage);
|
|
738
|
+
state.damage = @intCast(@as(u32, state.damage) *% random / 255);
|
|
739
|
+
options.calc.final(player.foe(), state.damage);
|
|
623
740
|
}
|
|
624
741
|
|
|
625
|
-
fn applyDamage(
|
|
742
|
+
pub fn applyDamage(
|
|
626
743
|
battle: anytype,
|
|
627
744
|
player: Player,
|
|
745
|
+
state: *State,
|
|
628
746
|
options: anytype,
|
|
629
|
-
) !
|
|
747
|
+
) !void {
|
|
748
|
+
// TODO failuretext (if not Bide) + applydamage
|
|
630
749
|
_ = battle;
|
|
631
750
|
_ = player;
|
|
751
|
+
_ = state;
|
|
632
752
|
_ = options;
|
|
633
|
-
return false;
|
|
634
|
-
}
|
|
635
|
-
|
|
636
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
637
|
-
if (moveHit(battle, player, move, options)) return true;
|
|
638
|
-
|
|
639
|
-
// try options.chance.commit(player, .miss);
|
|
640
|
-
try options.log.lastmiss();
|
|
641
|
-
try options.log.miss(battle.active(player));
|
|
642
|
-
|
|
643
|
-
return false;
|
|
644
753
|
}
|
|
645
754
|
|
|
646
755
|
// TODO: set damage = 0 if missed and not (High) Jump Kick
|
|
647
|
-
fn
|
|
756
|
+
pub fn checkHit(
|
|
648
757
|
battle: anytype,
|
|
649
758
|
player: Player,
|
|
650
|
-
|
|
759
|
+
state: *State,
|
|
651
760
|
options: anytype,
|
|
652
|
-
) !
|
|
761
|
+
) !void {
|
|
653
762
|
const side = battle.side(player);
|
|
654
763
|
const foe = battle.foe(player);
|
|
655
764
|
|
|
656
|
-
|
|
657
|
-
|
|
765
|
+
const move = Move.get(state.move);
|
|
766
|
+
|
|
767
|
+
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)) {
|
|
768
|
+
state.miss = true;
|
|
769
|
+
return;
|
|
770
|
+
}
|
|
771
|
+
if (foe.active.volatiles.Protect) {
|
|
772
|
+
state.miss = true;
|
|
773
|
+
return;
|
|
774
|
+
}
|
|
658
775
|
const drain = move.effect == .DrainHP or move.effect == .DreamEater;
|
|
659
|
-
if (drain and foe.active.volatiles.Substitute)
|
|
776
|
+
if (drain and foe.active.volatiles.Substitute) {
|
|
777
|
+
state.miss = true;
|
|
778
|
+
return;
|
|
779
|
+
}
|
|
660
780
|
if (side.active.volatiles.LockOn) {
|
|
661
|
-
|
|
781
|
+
state.miss = !(foe.active.volatiles.Flying and move.extra.underground);
|
|
782
|
+
return;
|
|
662
783
|
}
|
|
663
784
|
assert(!(foe.active.volatiles.Flying and foe.active.volatiles.Underground));
|
|
664
785
|
if (foe.active.volatiles.Flying) {
|
|
665
|
-
if (!move.extra.flying)
|
|
786
|
+
if (!move.extra.flying) {
|
|
787
|
+
state.miss = true;
|
|
788
|
+
return;
|
|
789
|
+
}
|
|
666
790
|
} else if (foe.active.volatiles.Underground) {
|
|
667
|
-
if (!move.extra.underground)
|
|
791
|
+
if (!move.extra.underground) {
|
|
792
|
+
state.miss = true;
|
|
793
|
+
return;
|
|
794
|
+
}
|
|
795
|
+
}
|
|
796
|
+
if (move.effect == .Thunder) {
|
|
797
|
+
if (battle.field.weather == .Rain) {
|
|
798
|
+
state.miss = false;
|
|
799
|
+
return;
|
|
800
|
+
} else if (battle.field.weather == .Sun) {
|
|
801
|
+
// This latter part gets applied in a separate Thunder accuracy handler
|
|
802
|
+
// on the cartridge but it makes more sense to just do it here
|
|
803
|
+
state.accuracy = Gen12.percent(50) + 1;
|
|
804
|
+
}
|
|
805
|
+
}
|
|
806
|
+
if (move.effect == .AlwaysHit) {
|
|
807
|
+
state.miss = false;
|
|
808
|
+
return;
|
|
668
809
|
}
|
|
669
|
-
if (move.effect == .Thunder and battle.field.weather == .Rain) return true;
|
|
670
|
-
if (move.effect == .AlwaysHit) return true;
|
|
671
810
|
|
|
672
|
-
var accuracy: u16 =
|
|
811
|
+
var accuracy: u16 = state.accuracy;
|
|
812
|
+
assert(accuracy > 0);
|
|
673
813
|
if (foe.active.boosts.evasion <= side.active.boosts.accuracy or
|
|
674
814
|
!foe.active.volatiles.Foresight)
|
|
675
815
|
{
|
|
@@ -685,8 +825,10 @@ fn moveHit(
|
|
|
685
825
|
}
|
|
686
826
|
|
|
687
827
|
// The accuracy roll is skipped entirely if maxed
|
|
688
|
-
if (accuracy == 255)
|
|
689
|
-
|
|
828
|
+
state.miss = if (accuracy == 255)
|
|
829
|
+
false
|
|
830
|
+
else
|
|
831
|
+
!try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
690
832
|
}
|
|
691
833
|
|
|
692
834
|
fn checkFaint(
|
|
@@ -694,20 +836,83 @@ fn checkFaint(
|
|
|
694
836
|
player: Player,
|
|
695
837
|
options: anytype,
|
|
696
838
|
) @TypeOf(options.log).Error!?Result {
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
839
|
+
const side = battle.side(player);
|
|
840
|
+
const foe = battle.foe(player);
|
|
841
|
+
|
|
842
|
+
const player_fainted = side.stored().hp == 0;
|
|
843
|
+
const foe_fainted = foe.stored().hp == 0;
|
|
844
|
+
if (!(player_fainted or foe_fainted)) return null;
|
|
845
|
+
|
|
846
|
+
const player_out = player_fainted and findFirstAlive(side) == 0;
|
|
847
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
848
|
+
const more = player_out or foe_out;
|
|
849
|
+
|
|
850
|
+
if (player_fainted) try faint(battle, player, !(more or foe_fainted), options);
|
|
851
|
+
if (foe_fainted) try faint(battle, player.foe(), !more, options);
|
|
852
|
+
|
|
853
|
+
if (player_out and foe_out) {
|
|
854
|
+
try options.log.tie(.{});
|
|
855
|
+
return Result.Tie;
|
|
856
|
+
} else if (player_out) {
|
|
857
|
+
try options.log.win(.{player.foe()});
|
|
858
|
+
return if (player == .P1) Result.Lose else Result.Win;
|
|
859
|
+
} else if (foe_out) {
|
|
860
|
+
try options.log.win(.{player});
|
|
861
|
+
return if (player == .P1) Result.Win else Result.Lose;
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
865
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
866
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
700
867
|
}
|
|
701
868
|
|
|
702
|
-
fn faint(battle: anytype, player: Player, done: bool, options: anytype)
|
|
703
|
-
|
|
704
|
-
|
|
705
|
-
|
|
706
|
-
|
|
707
|
-
|
|
869
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !void {
|
|
870
|
+
var side = battle.side(player);
|
|
871
|
+
var foe = battle.foe(player);
|
|
872
|
+
assert(side.stored().hp == 0);
|
|
873
|
+
|
|
874
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
875
|
+
foe_volatiles.BeatUp = false;
|
|
876
|
+
|
|
877
|
+
// We always need to clear status for Pokémon Showdown's Sleep/Freeze Clause Mod
|
|
878
|
+
const status = side.stored().status;
|
|
879
|
+
|
|
880
|
+
side.stored().status = 0;
|
|
881
|
+
// This shouldn't matter, but Pokémon Showdown decides double switching priority based on speed,
|
|
882
|
+
// and resets a Pokémon's stats when it faints... only it still factors in paralysis -_-
|
|
883
|
+
if (showdown) {
|
|
884
|
+
side.active.stats.spe = if (Status.is(status, .PAR))
|
|
885
|
+
@max(side.stored().stats.spe / 4, 1)
|
|
886
|
+
else
|
|
887
|
+
side.stored().stats.spe;
|
|
888
|
+
}
|
|
889
|
+
|
|
890
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
891
|
+
options.calc.capped(player);
|
|
892
|
+
}
|
|
893
|
+
|
|
894
|
+
// TODO: see if we can move *before* applyDamage and include failuretext logic
|
|
895
|
+
pub fn reportOutcome(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
896
|
+
const foe_ident = battle.active(player.foe());
|
|
897
|
+
if (state.crit) try options.log.crit(.{foe_ident});
|
|
898
|
+
if (!state.immune()) {
|
|
899
|
+
if (state.effectiveness > Effectiveness.neutral) {
|
|
900
|
+
try options.log.supereffective(.{foe_ident});
|
|
901
|
+
} else if (state.effectiveness < Effectiveness.neutral) {
|
|
902
|
+
try options.log.resisted(.{foe_ident});
|
|
903
|
+
}
|
|
904
|
+
}
|
|
905
|
+
}
|
|
906
|
+
|
|
907
|
+
pub fn effectChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
908
|
+
const rate = Move.get(state.move).chance;
|
|
909
|
+
assert(rate > 0);
|
|
910
|
+
// FIXME: only commit secondary chance roll if effect actually is successful (doesn't fail)
|
|
911
|
+
state.proc = !battle.foe(player).active.volatiles.Substitute and
|
|
912
|
+
try Rolls.secondaryChance(battle, player, rate, options);
|
|
708
913
|
}
|
|
709
914
|
|
|
710
|
-
fn handleResidual(battle: anytype, player: Player, options: anytype) !
|
|
915
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !bool {
|
|
711
916
|
var side = battle.side(player);
|
|
712
917
|
var stored = side.stored();
|
|
713
918
|
const ident = battle.active(player);
|
|
@@ -727,9 +932,9 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
727
932
|
}
|
|
728
933
|
|
|
729
934
|
stored.hp -|= damage;
|
|
730
|
-
// Pokémon Showdown uses
|
|
731
|
-
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
732
|
-
if (stored.hp == 0) return;
|
|
935
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation II
|
|
936
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
937
|
+
if (stored.hp == 0) return true;
|
|
733
938
|
}
|
|
734
939
|
|
|
735
940
|
if (volatiles.LeechSeed) {
|
|
@@ -744,35 +949,37 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
744
949
|
|
|
745
950
|
const damage = @max(stored.stats.hp / 8, 1);
|
|
746
951
|
stored.hp -|= damage;
|
|
747
|
-
// As above, Pokémon Showdown uses
|
|
748
|
-
try options.log.damage(ident, stored, .LeechSeed);
|
|
952
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
953
|
+
try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
749
954
|
|
|
750
955
|
const before = foe_stored.hp;
|
|
751
956
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
752
957
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
753
|
-
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
754
|
-
if (stored.hp == 0) return;
|
|
958
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
959
|
+
if (stored.hp == 0) return true;
|
|
755
960
|
}
|
|
756
961
|
|
|
757
962
|
if (volatiles.Nightmare) {
|
|
758
963
|
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
759
964
|
// ibid
|
|
760
|
-
try options.log.damage(ident, stored,
|
|
761
|
-
if (stored.hp == 0) return;
|
|
965
|
+
try options.log.damage(.{ ident, stored, .Nightmare });
|
|
966
|
+
if (stored.hp == 0) return true;
|
|
762
967
|
}
|
|
763
968
|
|
|
764
969
|
if (volatiles.Curse) {
|
|
765
970
|
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
766
971
|
// ibid
|
|
767
|
-
try options.log.damage(ident, stored,
|
|
768
|
-
if (stored.hp == 0) return;
|
|
972
|
+
try options.log.damage(.{ ident, stored, .Curse });
|
|
973
|
+
if (stored.hp == 0) return true;
|
|
769
974
|
}
|
|
975
|
+
|
|
976
|
+
return false;
|
|
770
977
|
}
|
|
771
978
|
|
|
772
|
-
fn betweenTurns(battle: anytype, mslot: u4, options: anytype)
|
|
773
|
-
const players = std.enums.values(Player);
|
|
979
|
+
fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !?Result {
|
|
980
|
+
const players = comptime std.enums.values(Player);
|
|
774
981
|
|
|
775
|
-
|
|
982
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
776
983
|
|
|
777
984
|
// Future Sight
|
|
778
985
|
inline for (players) |player| {
|
|
@@ -783,41 +990,66 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
783
990
|
future_sight.count -= 1;
|
|
784
991
|
assert(future_sight.count != 0);
|
|
785
992
|
if (future_sight.count == 1) {
|
|
786
|
-
try options.log.end(battle.active(player), .FutureSight);
|
|
993
|
+
try options.log.end(.{ battle.active(player), .FutureSight });
|
|
787
994
|
// TODO doMove
|
|
788
995
|
}
|
|
789
996
|
}
|
|
790
997
|
}
|
|
791
|
-
|
|
998
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
792
999
|
|
|
793
1000
|
// Weather
|
|
794
|
-
|
|
795
|
-
|
|
796
|
-
|
|
1001
|
+
if (battle.field.weather != .None) {
|
|
1002
|
+
battle.field.weather_duration -= 1;
|
|
1003
|
+
|
|
1004
|
+
if (battle.field.weather_duration == 0) {
|
|
1005
|
+
battle.field.weather = .None;
|
|
1006
|
+
try options.log.weather(.{ battle.field.weather, protocol.Weather.None });
|
|
1007
|
+
} else {
|
|
1008
|
+
try options.log.weather(.{ battle.field.weather, protocol.Weather.Upkeep });
|
|
1009
|
+
if (battle.field.weather == .Sandstorm) {
|
|
1010
|
+
inline for (players) |player| {
|
|
1011
|
+
var side = battle.side(player);
|
|
1012
|
+
const active = side.active;
|
|
1013
|
+
if (!(active.volatiles.Underground or active.types.sandstormImmune())) {
|
|
1014
|
+
side.stored().hp -|= @max(side.stored().stats.hp / 8, 1);
|
|
1015
|
+
try options.log.damage(.{
|
|
1016
|
+
battle.active(player),
|
|
1017
|
+
side.stored(),
|
|
1018
|
+
.Sandstorm,
|
|
1019
|
+
});
|
|
1020
|
+
}
|
|
1021
|
+
}
|
|
1022
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
1023
|
+
}
|
|
1024
|
+
}
|
|
797
1025
|
}
|
|
798
|
-
// TODO checkFaintThen(p1, p2);
|
|
799
1026
|
|
|
800
1027
|
// Binding
|
|
801
1028
|
inline for (players) |player| {
|
|
802
1029
|
var side = battle.side(player);
|
|
803
1030
|
var volatiles = &side.active.volatiles;
|
|
1031
|
+
const ident = battle.active(player);
|
|
804
1032
|
|
|
805
|
-
if (volatiles.bind > 0 and !volatiles.Substitute) {
|
|
806
|
-
volatiles.bind -= 1;
|
|
807
|
-
if (volatiles.bind == 0) {
|
|
808
|
-
const reason = @intFromEnum(End.Bind) + volatiles.
|
|
809
|
-
try options.log.end(
|
|
1033
|
+
if (volatiles.bind.duration > 0 and !volatiles.Substitute) {
|
|
1034
|
+
volatiles.bind.duration -= 1;
|
|
1035
|
+
if (volatiles.bind.duration == 0) {
|
|
1036
|
+
const reason = @intFromEnum(End.Bind) + volatiles.bind.reason - 1;
|
|
1037
|
+
try options.log.end(.{ ident, @as(End, @enumFromInt(reason)) });
|
|
810
1038
|
} else {
|
|
811
|
-
var reason = @intFromEnum(Activate.Bind) + volatiles.
|
|
812
|
-
try options.log.activate(
|
|
1039
|
+
var reason = @intFromEnum(Activate.Bind) + volatiles.bind.reason - 1;
|
|
1040
|
+
try options.log.activate(.{ ident, @as(Activate, @enumFromInt(reason)) });
|
|
813
1041
|
|
|
814
|
-
reason = @intFromEnum(
|
|
1042
|
+
reason = @intFromEnum(Damage.Bind) + volatiles.bind.reason - 1;
|
|
815
1043
|
side.stored().hp -|= @max(side.stored().stats.hp / 16, 1);
|
|
816
|
-
try options.log.damage(
|
|
1044
|
+
try options.log.damage(.{
|
|
1045
|
+
ident,
|
|
1046
|
+
side.stored(),
|
|
1047
|
+
@as(Damage, @enumFromInt(reason)),
|
|
1048
|
+
});
|
|
817
1049
|
}
|
|
818
1050
|
}
|
|
819
1051
|
}
|
|
820
|
-
|
|
1052
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
821
1053
|
|
|
822
1054
|
// Perish Song
|
|
823
1055
|
inline for (players) |player| {
|
|
@@ -825,12 +1057,11 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
825
1057
|
var volatiles = &side.active.volatiles;
|
|
826
1058
|
|
|
827
1059
|
if (volatiles.PerishSong) {
|
|
828
|
-
assert(volatiles.perish_song > 0);
|
|
829
1060
|
volatiles.perish_song -= 1;
|
|
830
1061
|
|
|
831
1062
|
assert(volatiles.perish_song < 3);
|
|
832
1063
|
const reason = @intFromEnum(Start.PerishSong0) + volatiles.perish_song;
|
|
833
|
-
try options.log.start(battle.active(player), reason);
|
|
1064
|
+
try options.log.start(.{ battle.active(player), @as(Start, @enumFromInt(reason)) });
|
|
834
1065
|
|
|
835
1066
|
if (volatiles.perish_song == 0) {
|
|
836
1067
|
volatiles.PerishSong = false;
|
|
@@ -838,7 +1069,7 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
838
1069
|
}
|
|
839
1070
|
}
|
|
840
1071
|
}
|
|
841
|
-
|
|
1072
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
842
1073
|
|
|
843
1074
|
// Leftovers
|
|
844
1075
|
inline for (players) |player| {
|
|
@@ -847,13 +1078,15 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
847
1078
|
if (stored.item == .Leftovers) {
|
|
848
1079
|
const before = stored.hp;
|
|
849
1080
|
stored.hp = @min(stored.hp + @max(stored.stats.hp / 16, 1), stored.stats.hp);
|
|
850
|
-
if (stored.hp > before)
|
|
1081
|
+
if (stored.hp > before) {
|
|
1082
|
+
try options.log.heal(.{ battle.active(player), stored, .Leftovers });
|
|
1083
|
+
}
|
|
851
1084
|
}
|
|
852
1085
|
}
|
|
853
1086
|
|
|
854
1087
|
// Mystery Berry
|
|
855
1088
|
inline for (players) |player| {
|
|
856
|
-
|
|
1089
|
+
const stored = battle.side(player).stored();
|
|
857
1090
|
|
|
858
1091
|
if (stored.item == .MysteryBerry) {
|
|
859
1092
|
// TODO stored and active moves, transform, etc
|
|
@@ -868,7 +1101,7 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
868
1101
|
!side.active.volatiles.frozen and
|
|
869
1102
|
try Rolls.defrost(battle, player, options))
|
|
870
1103
|
{
|
|
871
|
-
try options.log.curestatus(battle.active(player), side.stored().status, .Message);
|
|
1104
|
+
try options.log.curestatus(.{ battle.active(player), side.stored().status, .Message });
|
|
872
1105
|
side.stored().status = 0;
|
|
873
1106
|
}
|
|
874
1107
|
}
|
|
@@ -876,22 +1109,21 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
876
1109
|
// Side Conditions
|
|
877
1110
|
if (showdown) {
|
|
878
1111
|
inline for (players) |player| {
|
|
879
|
-
updateSideCondition(battle, player, "Reflect", "reflect");
|
|
1112
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
880
1113
|
}
|
|
881
1114
|
inline for (players) |player| {
|
|
882
|
-
updateSideCondition(battle, player, "LightScreen", "light_screen");
|
|
1115
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
883
1116
|
}
|
|
884
1117
|
inline for (players) |player| {
|
|
885
|
-
updateSideCondition(battle, player, "Safeguard", "safeguard");
|
|
1118
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
886
1119
|
}
|
|
887
1120
|
} else {
|
|
888
1121
|
inline for (players) |player| {
|
|
889
|
-
updateSideCondition(battle, player, "Safeguard", "safeguard");
|
|
1122
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
890
1123
|
}
|
|
891
|
-
|
|
892
1124
|
inline for (players) |player| {
|
|
893
|
-
updateSideCondition(battle, player, "LightScreen", "light_screen");
|
|
894
|
-
updateSideCondition(battle, player, "Reflect", "reflect");
|
|
1125
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
1126
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
895
1127
|
}
|
|
896
1128
|
}
|
|
897
1129
|
|
|
@@ -910,14 +1142,14 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
910
1142
|
stored.hp < stored.stats.hp;
|
|
911
1143
|
if (proc) {
|
|
912
1144
|
assert(stored.hp != 0);
|
|
913
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1145
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
914
1146
|
stored.item = .None;
|
|
915
1147
|
|
|
916
1148
|
const offset = num - @intFromEnum(Item.Berry);
|
|
917
1149
|
assert(offset < 3);
|
|
918
1150
|
stored.hp = @min(stored.hp + ((offset + 1) * 10), stored.stats.hp);
|
|
919
1151
|
const reason: Heal = @enumFromInt(@intFromEnum(Heal.Berry) + offset);
|
|
920
|
-
try options.log.heal(ident, stored, reason);
|
|
1152
|
+
try options.log.heal(.{ ident, stored, reason });
|
|
921
1153
|
}
|
|
922
1154
|
} else if (num < @intFromEnum(Item.BitterBerry)) {
|
|
923
1155
|
const proc = if (stored.item == .MiracleBerry)
|
|
@@ -927,29 +1159,29 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
927
1159
|
|
|
928
1160
|
if (proc) {
|
|
929
1161
|
assert(Status.any(stored.status));
|
|
930
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1162
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
931
1163
|
stored.item = .None;
|
|
932
1164
|
|
|
933
1165
|
// FIXME wtf?
|
|
934
1166
|
// side.active.volatiles.Toxic = false;
|
|
935
|
-
// side.active.volatiles.
|
|
1167
|
+
// side.active.volatiles.Nightmare = false;
|
|
936
1168
|
if (stored.item == .MiracleBerry) {
|
|
937
1169
|
side.active.volatiles.Confusion = false;
|
|
938
|
-
try options.log.end(ident, .Confusion);
|
|
1170
|
+
try options.log.end(.{ ident, .Confusion });
|
|
939
1171
|
}
|
|
940
1172
|
stored.status = 0;
|
|
941
1173
|
|
|
942
1174
|
// FIXME recalc stats
|
|
943
1175
|
|
|
944
|
-
try options.log.curestatus(ident, stored.status, .Message);
|
|
1176
|
+
try options.log.curestatus(.{ ident, stored.status, .Message });
|
|
945
1177
|
}
|
|
946
1178
|
} else if (num == @intFromEnum(Item.BitterBerry)) {
|
|
947
1179
|
if (side.active.volatiles.Confusion) {
|
|
948
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1180
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
949
1181
|
stored.item = .None;
|
|
950
1182
|
|
|
951
1183
|
side.active.volatiles.Confusion = false;
|
|
952
|
-
try options.log.end(ident, .Confusion);
|
|
1184
|
+
try options.log.end(.{ ident, .Confusion });
|
|
953
1185
|
}
|
|
954
1186
|
}
|
|
955
1187
|
}
|
|
@@ -961,18 +1193,19 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
961
1193
|
var volatiles = &side.active.volatiles;
|
|
962
1194
|
|
|
963
1195
|
if (volatiles.Encore) {
|
|
964
|
-
assert(volatiles.encore > 0);
|
|
965
1196
|
volatiles.encore -= 1;
|
|
966
1197
|
|
|
967
|
-
if (volatiles.encore == 0 or side.active.
|
|
1198
|
+
if (volatiles.encore == 0 or side.active.move(mslot).pp == 0) {
|
|
968
1199
|
volatiles.Encore = false;
|
|
969
|
-
try options.log.end(battle.active(player), .Encore);
|
|
1200
|
+
try options.log.end(.{ battle.active(player), .Encore });
|
|
970
1201
|
}
|
|
971
1202
|
}
|
|
972
1203
|
}
|
|
1204
|
+
|
|
1205
|
+
return null;
|
|
973
1206
|
}
|
|
974
1207
|
|
|
975
|
-
|
|
1208
|
+
fn updateSideCondition(
|
|
976
1209
|
battle: anytype,
|
|
977
1210
|
player: Player,
|
|
978
1211
|
comptime key: []const u8,
|
|
@@ -981,12 +1214,11 @@ inline fn updateSideCondition(
|
|
|
981
1214
|
) !void {
|
|
982
1215
|
var side = battle.side(player);
|
|
983
1216
|
if (@field(side.conditions, key)) {
|
|
984
|
-
assert(@field(side.conditions, value) > 0);
|
|
985
1217
|
@field(side.conditions, value) -= 1;
|
|
986
1218
|
|
|
987
1219
|
if (@field(side.conditions, value) == 0) {
|
|
988
1220
|
@field(side.conditions, key) = false;
|
|
989
|
-
try options.log.sideend(
|
|
1221
|
+
try options.log.sideend(.{ player, @field(protocol.Side, key) });
|
|
990
1222
|
}
|
|
991
1223
|
}
|
|
992
1224
|
}
|
|
@@ -995,184 +1227,2215 @@ fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result
|
|
|
995
1227
|
battle.turn += 1;
|
|
996
1228
|
|
|
997
1229
|
if (showdown and battle.turn >= 1000) {
|
|
998
|
-
try options.log.tie();
|
|
1230
|
+
try options.log.tie(.{});
|
|
999
1231
|
return Result.Tie;
|
|
1000
1232
|
} else if (battle.turn >= 65535) {
|
|
1001
1233
|
return Result.Error;
|
|
1002
1234
|
}
|
|
1003
1235
|
|
|
1004
|
-
try options.log.turn(battle.turn);
|
|
1236
|
+
try options.log.turn(.{battle.turn});
|
|
1005
1237
|
|
|
1006
1238
|
return Result.Default;
|
|
1007
1239
|
}
|
|
1008
1240
|
|
|
1009
|
-
pub
|
|
1010
|
-
|
|
1011
|
-
|
|
1012
|
-
|
|
1013
|
-
|
|
1014
|
-
|
|
1015
|
-
|
|
1016
|
-
|
|
1017
|
-
|
|
1018
|
-
|
|
1019
|
-
if (move.effect == .Endure) {
|
|
1020
|
-
volatiles.Endure = true;
|
|
1241
|
+
pub fn buildRage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1242
|
+
assert(!state.miss); // TODO
|
|
1243
|
+
var foe = battle.foe(player);
|
|
1244
|
+
if (foe.active.volatiles.Rage) {
|
|
1245
|
+
if (showdown) {
|
|
1246
|
+
// TODO if showdown boost
|
|
1247
|
+
if (foe.active.boosts.atk < 6) {
|
|
1248
|
+
try Effects.boost(battle, player, state, options);
|
|
1249
|
+
}
|
|
1021
1250
|
} else {
|
|
1022
|
-
volatiles.
|
|
1251
|
+
foe.active.volatiles.rage +|= 1;
|
|
1252
|
+
try options.log.activate(.{ battle.active(player), .Rage });
|
|
1023
1253
|
}
|
|
1024
|
-
try options.log.singleturn(battle.active(player), move.id);
|
|
1025
|
-
}
|
|
1026
|
-
};
|
|
1027
|
-
|
|
1028
|
-
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
1029
|
-
if (Status.is(status, .PAR)) {
|
|
1030
|
-
stats.spe = @max(stats.spe / 4, 1);
|
|
1031
|
-
} else if (Status.is(status, .BRN)) {
|
|
1032
|
-
stats.atk = @max(stats.atk / 2, 1);
|
|
1033
1254
|
}
|
|
1034
1255
|
}
|
|
1035
1256
|
|
|
1036
|
-
|
|
1037
|
-
|
|
1038
|
-
|
|
1039
|
-
|
|
1257
|
+
pub fn kingsRock(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1258
|
+
assert(!state.miss); // TODO
|
|
1259
|
+
var foe = battle.foe(player);
|
|
1260
|
+
const flinch = battle.side(player).stored().item == .KingsRock and
|
|
1261
|
+
!foe.active.volatiles.Substitute and
|
|
1262
|
+
try Rolls.item(battle, player, options);
|
|
1263
|
+
if (flinch) {
|
|
1264
|
+
foe.active.volatiles.Recharging = false;
|
|
1265
|
+
foe.active.volatiles.Flinch = true;
|
|
1266
|
+
}
|
|
1040
1267
|
}
|
|
1041
1268
|
|
|
1042
|
-
pub
|
|
1043
|
-
|
|
1044
|
-
|
|
1045
|
-
player == .P1
|
|
1046
|
-
else if (showdown)
|
|
1047
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
1048
|
-
else
|
|
1049
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
1269
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !bool {
|
|
1270
|
+
const foe = battle.foe(player);
|
|
1271
|
+
if (foe.stored().hp > 0) return false;
|
|
1050
1272
|
|
|
1051
|
-
|
|
1052
|
-
|
|
1273
|
+
if (foe.active.volatiles.DestinyBond) {
|
|
1274
|
+
battle.side(player).stored().hp = 0;
|
|
1275
|
+
try options.log.activate(.{ battle.active(player.foe()), .DestinyBond });
|
|
1053
1276
|
}
|
|
1277
|
+
return true;
|
|
1278
|
+
}
|
|
1054
1279
|
|
|
1055
|
-
|
|
1056
|
-
|
|
1057
|
-
|
|
1058
|
-
|
|
1059
|
-
battle.rng.chance(u8, 60, 256)
|
|
1060
|
-
else
|
|
1061
|
-
battle.rng.next() < 60;
|
|
1280
|
+
pub const Effects = struct {
|
|
1281
|
+
pub fn attract(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1282
|
+
const side = battle.side(player);
|
|
1283
|
+
var foe = battle.foe(player);
|
|
1062
1284
|
|
|
1063
|
-
|
|
1064
|
-
|
|
1065
|
-
|
|
1285
|
+
const gender: u8 = @intFromEnum(side.stored().dvs.gender);
|
|
1286
|
+
const foe_gender: u8 = @intFromEnum(foe.stored().dvs.gender);
|
|
1287
|
+
if (gender + foe_gender != 1) {
|
|
1288
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1289
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1290
|
+
try options.log.lastmiss(.{});
|
|
1291
|
+
return options.log.miss(.{battle.active(player)});
|
|
1292
|
+
}
|
|
1066
1293
|
|
|
1067
|
-
|
|
1068
|
-
|
|
1069
|
-
|
|
1070
|
-
else if (showdown)
|
|
1071
|
-
battle.rng.chance(u8, rate, 256)
|
|
1072
|
-
else
|
|
1073
|
-
battle.rng.next() < rate;
|
|
1294
|
+
foe.active.volatiles.Attract = true;
|
|
1295
|
+
try options.log.start(.{ battle.active(player.foe()), .Attract });
|
|
1296
|
+
}
|
|
1074
1297
|
|
|
1075
|
-
|
|
1076
|
-
|
|
1298
|
+
pub fn batonPass(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1299
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1077
1300
|
}
|
|
1078
1301
|
|
|
1079
|
-
|
|
1080
|
-
|
|
1081
|
-
|
|
1082
|
-
else roll: {
|
|
1083
|
-
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
1084
|
-
while (true) {
|
|
1085
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1086
|
-
if (r >= 217) break :roll r;
|
|
1087
|
-
}
|
|
1088
|
-
};
|
|
1302
|
+
pub fn beatUp(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1303
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1304
|
+
}
|
|
1089
1305
|
|
|
1090
|
-
|
|
1091
|
-
|
|
1092
|
-
|
|
1306
|
+
pub fn bellyDrum(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1307
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1308
|
+
// assert(!state.miss);
|
|
1309
|
+
// var side = battle.side(player);
|
|
1310
|
+
// try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
|
|
1311
|
+
// TODO
|
|
1312
|
+
// |-boost|p1a: Poliwag|atk|2|[silent]
|
|
1313
|
+
// |-fail|p1a: Poliwag
|
|
1314
|
+
//
|
|
1093
1315
|
}
|
|
1094
1316
|
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
battle.rng.chance(u8, accuracy, 256)
|
|
1100
|
-
else
|
|
1101
|
-
battle.rng.next() < accuracy;
|
|
1317
|
+
pub const bide = struct {
|
|
1318
|
+
pub fn store(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1319
|
+
var side = battle.side(player);
|
|
1320
|
+
var volatiles = &side.active.volatiles;
|
|
1102
1321
|
|
|
1103
|
-
|
|
1104
|
-
return ok;
|
|
1105
|
-
}
|
|
1322
|
+
const ident = battle.active(player);
|
|
1106
1323
|
|
|
1107
|
-
|
|
1108
|
-
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
1109
|
-
val == .true
|
|
1110
|
-
else if (showdown)
|
|
1111
|
-
!battle.rng.chance(u8, 128, 256)
|
|
1112
|
-
else
|
|
1113
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
1324
|
+
if (!volatiles.Bide) return;
|
|
1114
1325
|
|
|
1115
|
-
|
|
1116
|
-
|
|
1117
|
-
|
|
1326
|
+
// if (options.calc.modify(player, .attacking)) |extend| {
|
|
1327
|
+
// if (!extend) volatiles.attacks = 0;
|
|
1328
|
+
// } else {
|
|
1329
|
+
volatiles.attacks -= 1;
|
|
1330
|
+
// }
|
|
1331
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
1118
1332
|
|
|
1119
|
-
|
|
1120
|
-
const cant = if (options.calc.overridden(player, .attract)) |val|
|
|
1121
|
-
val == .true
|
|
1122
|
-
else if (showdown)
|
|
1123
|
-
battle.rng.chance(u8, 1, 2)
|
|
1124
|
-
else
|
|
1125
|
-
battle.rng.next() > Gen12.percent(50) + 1;
|
|
1333
|
+
if (volatiles.attacks != 0) return options.log.activate(.{ ident, .Bide });
|
|
1126
1334
|
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
}
|
|
1335
|
+
volatiles.Bide = false;
|
|
1336
|
+
try options.log.end(.{ ident, .Bide });
|
|
1130
1337
|
|
|
1131
|
-
|
|
1132
|
-
|
|
1133
|
-
val == .true
|
|
1134
|
-
else if (showdown)
|
|
1135
|
-
battle.rng.chance(u8, 25, 256)
|
|
1136
|
-
else
|
|
1137
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1338
|
+
state.damage = volatiles.bide *% 2;
|
|
1339
|
+
volatiles.bide = 0;
|
|
1138
1340
|
|
|
1139
|
-
|
|
1140
|
-
|
|
1141
|
-
}
|
|
1341
|
+
if (state.damage == 0) state.miss = true;
|
|
1342
|
+
}
|
|
1142
1343
|
|
|
1143
|
-
|
|
1144
|
-
|
|
1145
|
-
var moves: [238]Move = undefined;
|
|
1146
|
-
for (1..Move.size) |i| {
|
|
1147
|
-
if (Move.get(@enumFromInt(i)).extra.metronome) {
|
|
1148
|
-
moves[num] = @enumFromInt(i);
|
|
1149
|
-
num += 1;
|
|
1150
|
-
}
|
|
1344
|
+
pub fn unleash(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1345
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1151
1346
|
}
|
|
1152
|
-
assert(num == moves.len);
|
|
1153
|
-
break :init moves;
|
|
1154
1347
|
};
|
|
1155
|
-
};
|
|
1156
1348
|
|
|
1157
|
-
|
|
1158
|
-
|
|
1159
|
-
var expected: [256]u32 = undefined;
|
|
1160
|
-
for (0..expected.len) |i| {
|
|
1161
|
-
expected[i] = @intCast(i * 0x1000000);
|
|
1162
|
-
}
|
|
1349
|
+
pub fn binding(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1350
|
+
var foe = battle.foe(player);
|
|
1163
1351
|
|
|
1164
|
-
|
|
1165
|
-
|
|
1166
|
-
|
|
1167
|
-
var atr: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
1168
|
-
var frz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
1352
|
+
if (state.miss) return;
|
|
1353
|
+
if (foe.active.volatiles.bind.duration > 0) return;
|
|
1354
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1169
1355
|
|
|
1170
|
-
|
|
1171
|
-
|
|
1356
|
+
foe.active.volatiles.bind = .{
|
|
1357
|
+
.duration = Rolls.bindingDuration(battle, player, options),
|
|
1358
|
+
.reason = Move.get(state.move).extra.protocol,
|
|
1359
|
+
};
|
|
1360
|
+
}
|
|
1361
|
+
|
|
1362
|
+
pub fn burnChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1363
|
+
var foe = battle.foe(player);
|
|
1364
|
+
var foe_stored = foe.stored();
|
|
1365
|
+
|
|
1366
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1367
|
+
if (Status.any(foe_stored.status)) {
|
|
1368
|
+
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1369
|
+
assert(Move.get(state.move).type == .Fire or state.move == .TriAttack);
|
|
1370
|
+
try options.log.curestatus(.{
|
|
1371
|
+
battle.active(player.foe()),
|
|
1372
|
+
foe_stored.status,
|
|
1373
|
+
.Message,
|
|
1374
|
+
});
|
|
1375
|
+
foe_stored.status = 0;
|
|
1376
|
+
}
|
|
1377
|
+
return;
|
|
1378
|
+
}
|
|
1379
|
+
if (!state.proc) return;
|
|
1380
|
+
if (foe.conditions.Safeguard) return;
|
|
1381
|
+
// Nothing is immune to Fire-type, but Ghosts are immune to burnChance called by Tri Attack
|
|
1382
|
+
if (state.immune()) return;
|
|
1383
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1384
|
+
return;
|
|
1385
|
+
}
|
|
1386
|
+
|
|
1387
|
+
foe_stored.status = Status.init(.BRN);
|
|
1388
|
+
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1389
|
+
|
|
1390
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1391
|
+
|
|
1392
|
+
// TODO: check for status berry
|
|
1393
|
+
}
|
|
1394
|
+
|
|
1395
|
+
pub fn confusion(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1396
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1397
|
+
}
|
|
1398
|
+
|
|
1399
|
+
pub fn confusionChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1400
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1401
|
+
}
|
|
1402
|
+
|
|
1403
|
+
pub fn conversion(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1404
|
+
var side = battle.side(player);
|
|
1405
|
+
|
|
1406
|
+
var n: u3 = 0;
|
|
1407
|
+
for (side.active.moves) |m| {
|
|
1408
|
+
if (convertible(side.active, m.id)) n += 1;
|
|
1409
|
+
}
|
|
1410
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
1411
|
+
|
|
1412
|
+
side.active.types.type1 = try Rolls.conversion(battle, player, n, options);
|
|
1413
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1414
|
+
}
|
|
1415
|
+
|
|
1416
|
+
pub fn conversion2(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1417
|
+
var side = battle.side(player);
|
|
1418
|
+
|
|
1419
|
+
const last = battle.foe(player).lastMove(false);
|
|
1420
|
+
if (last == .None) return options.log.fail(.{ battle.active(player), .None });
|
|
1421
|
+
const move = Move.get(last);
|
|
1422
|
+
if (move.type == .@"???") return options.log.fail(.{ battle.active(player), .None });
|
|
1423
|
+
|
|
1424
|
+
side.active.types.type1 = try Rolls.conversion2(battle, player, move.type, options);
|
|
1425
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1426
|
+
}
|
|
1427
|
+
|
|
1428
|
+
pub fn counter(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1429
|
+
assert(state.move == .Counter or state.move == .MirrorCoat);
|
|
1430
|
+
|
|
1431
|
+
const foe = battle.foe(player);
|
|
1432
|
+
|
|
1433
|
+
state.miss = true;
|
|
1434
|
+
const last = foe.lastMove(false);
|
|
1435
|
+
|
|
1436
|
+
if (last == .None) return;
|
|
1437
|
+
if (last == state.move) return;
|
|
1438
|
+
|
|
1439
|
+
const immune = state.immune();
|
|
1440
|
+
state.effectiveness = Effectiveness.neutral;
|
|
1441
|
+
if (immune) {
|
|
1442
|
+
state.damage = 0;
|
|
1443
|
+
return;
|
|
1444
|
+
}
|
|
1445
|
+
|
|
1446
|
+
const move = Move.get(last);
|
|
1447
|
+
if (state.bp == 0) return;
|
|
1448
|
+
if (move.type.special() != (last == .MirrorCoat)) return;
|
|
1449
|
+
if (state.damage == 0) return;
|
|
1450
|
+
|
|
1451
|
+
state.damage *|= 2;
|
|
1452
|
+
state.miss = false;
|
|
1453
|
+
}
|
|
1454
|
+
|
|
1455
|
+
pub fn curse(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1456
|
+
var side = battle.side(player);
|
|
1457
|
+
var foe = battle.foe(player);
|
|
1458
|
+
|
|
1459
|
+
const ident = battle.active(player);
|
|
1460
|
+
const foe_ident = battle.active(player.foe());
|
|
1461
|
+
|
|
1462
|
+
if (side.active.types.includes(.Ghost)) {
|
|
1463
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1464
|
+
try options.log.lastmiss(.{});
|
|
1465
|
+
return options.log.miss(.{battle.active(player)});
|
|
1466
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
1467
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1468
|
+
} else if (foe.active.volatiles.Curse) {
|
|
1469
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1470
|
+
}
|
|
1471
|
+
|
|
1472
|
+
foe.active.volatiles.Curse = true;
|
|
1473
|
+
try options.log.start(.{ foe_ident, .Curse });
|
|
1474
|
+
|
|
1475
|
+
side.stored().hp -= @max(side.stored().stats.hp / 2, 1);
|
|
1476
|
+
try options.log.damage(.{ ident, side.stored(), .Curse });
|
|
1477
|
+
} else {
|
|
1478
|
+
const stats = &side.active.stats;
|
|
1479
|
+
const boosts = &side.active.boosts;
|
|
1480
|
+
|
|
1481
|
+
const max_atk = boosts.atk == 6 or stats.atk == MAX_STAT_VALUE;
|
|
1482
|
+
const max_def = boosts.def == 6 or stats.def == MAX_STAT_VALUE;
|
|
1483
|
+
if (max_atk and max_def) return options.log.fail(.{ ident, .None });
|
|
1484
|
+
|
|
1485
|
+
if (!(boosts.spe == -6 or stats.spe == 1)) {
|
|
1486
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
1487
|
+
try unboostStat(battle, side, stats, boosts, "spe", 1);
|
|
1488
|
+
try options.log.boost(.{ ident, .Speed, @as(i8, -1) });
|
|
1489
|
+
}
|
|
1490
|
+
if (!max_atk) {
|
|
1491
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
1492
|
+
try boostStat(battle, side, stats, boosts, "atk", 1);
|
|
1493
|
+
try options.log.boost(.{ ident, .Attack, @as(i8, 1) });
|
|
1494
|
+
}
|
|
1495
|
+
if (!max_def) {
|
|
1496
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
1497
|
+
try boostStat(battle, side, stats, boosts, "def", 1);
|
|
1498
|
+
try options.log.boost(.{ ident, .Defense, @as(i8, 1) });
|
|
1499
|
+
}
|
|
1500
|
+
}
|
|
1501
|
+
}
|
|
1502
|
+
|
|
1503
|
+
pub fn defenseCurl(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
1504
|
+
battle.side(player).active.volatiles.DefenseCurl = true;
|
|
1505
|
+
}
|
|
1506
|
+
|
|
1507
|
+
pub fn defrost(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1508
|
+
var side = battle.side(player);
|
|
1509
|
+
assert(Status.is(side.stored().status, .FRZ));
|
|
1510
|
+
try options.log.curestatus(.{ battle.active(player), side.stored().status, .Message });
|
|
1511
|
+
side.stored().status = 0;
|
|
1512
|
+
}
|
|
1513
|
+
|
|
1514
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1515
|
+
battle.side(player).active.volatiles.DestinyBond = true;
|
|
1516
|
+
try options.log.singlemove(.{ battle.active(player), Move.DestinyBond });
|
|
1517
|
+
}
|
|
1518
|
+
|
|
1519
|
+
pub fn disable(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1520
|
+
var foe = battle.foe(player);
|
|
1521
|
+
var volatiles = &foe.active.volatiles;
|
|
1522
|
+
const foe_ident = battle.active(player.foe());
|
|
1523
|
+
|
|
1524
|
+
if (volatiles.disable.move != 0) return options.log.fail(.{ foe_ident, .None });
|
|
1525
|
+
|
|
1526
|
+
const last = battle.foe(player).lastMove(false);
|
|
1527
|
+
if (last == .None or last == .Struggle) return options.log.fail(.{ foe_ident, .None });
|
|
1528
|
+
|
|
1529
|
+
var slot: u3 = 0;
|
|
1530
|
+
for (foe.active.moves) |m| {
|
|
1531
|
+
assert(m.id != .None);
|
|
1532
|
+
slot += 1;
|
|
1533
|
+
if (m.id == last) break;
|
|
1534
|
+
}
|
|
1535
|
+
const move = foe.active.move(slot);
|
|
1536
|
+
if (move.pp == 0) return options.log.fail(.{ foe_ident, .None });
|
|
1537
|
+
|
|
1538
|
+
volatiles.disable.move = slot;
|
|
1539
|
+
volatiles.disable.duration = Rolls.disableDuration(battle, player, options);
|
|
1540
|
+
|
|
1541
|
+
try options.log.start(.{ foe_ident, .Disable, move.id });
|
|
1542
|
+
}
|
|
1543
|
+
|
|
1544
|
+
pub const double = struct {
|
|
1545
|
+
pub fn flying(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1546
|
+
if (battle.foe(player).active.volatiles.Flying) state.damage *|= 2;
|
|
1547
|
+
}
|
|
1548
|
+
|
|
1549
|
+
pub fn underground(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1550
|
+
if (battle.foe(player).active.volatiles.Underground) state.damage *|= 2;
|
|
1551
|
+
}
|
|
1552
|
+
|
|
1553
|
+
pub fn minimize(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1554
|
+
if (battle.foe(player).active.volatiles.minimized) state.damage *|= 2;
|
|
1555
|
+
}
|
|
1556
|
+
};
|
|
1557
|
+
|
|
1558
|
+
pub fn drainHP(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1559
|
+
var stored = battle.side(player).stored();
|
|
1560
|
+
const ident = battle.active(player);
|
|
1561
|
+
|
|
1562
|
+
assert(state.damage != 0);
|
|
1563
|
+
|
|
1564
|
+
if (stored.hp == stored.stats.hp) return;
|
|
1565
|
+
stored.hp = @min(stored.stats.hp, stored.hp + @max(state.damage / 2, 1));
|
|
1566
|
+
|
|
1567
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1568
|
+
}
|
|
1569
|
+
|
|
1570
|
+
pub fn encore(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1571
|
+
var foe = battle.foe(player);
|
|
1572
|
+
var volatiles = &foe.active.volatiles;
|
|
1573
|
+
const foe_ident = battle.active(player.foe());
|
|
1574
|
+
|
|
1575
|
+
const last = battle.foe(player).lastMove(true);
|
|
1576
|
+
const failed = volatiles.Encore or
|
|
1577
|
+
(last == .None or last == .Struggle or
|
|
1578
|
+
last == .Encore or .last == .MirrorMove);
|
|
1579
|
+
if (failed) return options.log.fail(.{ foe_ident, .None });
|
|
1580
|
+
|
|
1581
|
+
var slot: u3 = 0;
|
|
1582
|
+
for (foe.active.moves) |m| {
|
|
1583
|
+
assert(m.id != .None);
|
|
1584
|
+
slot += 1;
|
|
1585
|
+
if (m.id == last) break;
|
|
1586
|
+
}
|
|
1587
|
+
const move = foe.active.move(slot);
|
|
1588
|
+
if (move.pp == 0) return options.log.fail(.{ foe_ident, .None });
|
|
1589
|
+
|
|
1590
|
+
volatiles.Encore = true;
|
|
1591
|
+
volatiles.encore = Rolls.encoreDuration(battle, player, options);
|
|
1592
|
+
|
|
1593
|
+
// TODO ???
|
|
1594
|
+
_ = state;
|
|
1595
|
+
|
|
1596
|
+
try options.log.start(.{ foe_ident, .Encore, move.id });
|
|
1597
|
+
}
|
|
1598
|
+
|
|
1599
|
+
pub fn explode(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1600
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1601
|
+
}
|
|
1602
|
+
|
|
1603
|
+
pub fn falseSwipe(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1604
|
+
const foe = battle.foe(player);
|
|
1605
|
+
assert(foe.stored().hp > 0);
|
|
1606
|
+
// FIXME crit?
|
|
1607
|
+
if (state.damage > foe.stored().hp) state.damage = foe.stored().hp - 1;
|
|
1608
|
+
}
|
|
1609
|
+
|
|
1610
|
+
pub fn fixedDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1611
|
+
const side = battle.side(player);
|
|
1612
|
+
const foe = battle.foe(player);
|
|
1613
|
+
|
|
1614
|
+
state.damage = switch (Move.get(state.move).effect) {
|
|
1615
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1616
|
+
.LevelDamage => side.stored().level,
|
|
1617
|
+
.FixedDamage => if (state.move == .SonicBoom) 20 else 40,
|
|
1618
|
+
.Psywave => try Rolls.psywave(
|
|
1619
|
+
battle,
|
|
1620
|
+
player,
|
|
1621
|
+
@intCast(@as(u16, side.stored().level) * 3 / 2),
|
|
1622
|
+
options,
|
|
1623
|
+
),
|
|
1624
|
+
else => unreachable,
|
|
1625
|
+
};
|
|
1626
|
+
}
|
|
1627
|
+
|
|
1628
|
+
pub fn flinchChance(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1629
|
+
const foe = battle.foe(player);
|
|
1630
|
+
const status = foe.stored().status;
|
|
1631
|
+
var volatiles = &foe.active.volatiles;
|
|
1632
|
+
|
|
1633
|
+
if (volatiles.Substitute) return;
|
|
1634
|
+
if (Status.is(status, .FRZ) or Status.is(status, .SLP)) return;
|
|
1635
|
+
if (!state.first) return;
|
|
1636
|
+
if (!state.proc) return;
|
|
1637
|
+
|
|
1638
|
+
volatiles.Flinch = true;
|
|
1639
|
+
volatiles.Recharging = false;
|
|
1640
|
+
}
|
|
1641
|
+
|
|
1642
|
+
pub fn flyDig(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1643
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1644
|
+
}
|
|
1645
|
+
|
|
1646
|
+
pub fn focusEnergy(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1647
|
+
var side = battle.side(player);
|
|
1648
|
+
|
|
1649
|
+
if (side.active.volatiles.FocusEnergy) {
|
|
1650
|
+
return if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
1651
|
+
}
|
|
1652
|
+
|
|
1653
|
+
side.active.volatiles.FocusEnergy = true;
|
|
1654
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1655
|
+
}
|
|
1656
|
+
|
|
1657
|
+
var SLOTS: [5]u4 = .{ 0, 0, 0, 0, 0 };
|
|
1658
|
+
|
|
1659
|
+
pub fn forceSwitch(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1660
|
+
assert(!state.miss); // FIXME ensure checkHit handles fail message
|
|
1661
|
+
|
|
1662
|
+
const foe = battle.foe(player);
|
|
1663
|
+
|
|
1664
|
+
if (state.first) return options.log.fail(.{ battle.active(player), .None });
|
|
1665
|
+
|
|
1666
|
+
var n: u4 = 0;
|
|
1667
|
+
var i: u4 = 0;
|
|
1668
|
+
for (foe.pokemon, 0..) |pokemon, j| {
|
|
1669
|
+
if (pokemon.species == .None) break;
|
|
1670
|
+
n += 1;
|
|
1671
|
+
if (pokemon.position == 1) continue;
|
|
1672
|
+
if (pokemon.hp > 0) {
|
|
1673
|
+
SLOTS[i] = @intCast(foe.pokemon[j].position);
|
|
1674
|
+
i += 1;
|
|
1675
|
+
}
|
|
1676
|
+
}
|
|
1677
|
+
|
|
1678
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
1679
|
+
|
|
1680
|
+
const slot = try Rolls.forceSwitch(battle, player, SLOTS[0..i], n, options);
|
|
1681
|
+
try switchIn(battle, player.foe(), slot, .Drag, options);
|
|
1682
|
+
}
|
|
1683
|
+
|
|
1684
|
+
pub fn foresight(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1685
|
+
var foe = battle.foe(player);
|
|
1686
|
+
|
|
1687
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1688
|
+
try options.log.lastmiss(.{});
|
|
1689
|
+
return options.log.miss(.{battle.active(player)});
|
|
1690
|
+
} else if (foe.active.volatiles.Foresight) {
|
|
1691
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
1692
|
+
}
|
|
1693
|
+
|
|
1694
|
+
foe.active.volatiles.Foresight = true;
|
|
1695
|
+
try options.log.start(.{ battle.active(player.foe()), .FocusEnergy });
|
|
1696
|
+
}
|
|
1697
|
+
|
|
1698
|
+
pub fn freezeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1699
|
+
var foe = battle.foe(player);
|
|
1700
|
+
var foe_stored = foe.stored();
|
|
1701
|
+
const foe_ident = battle.active(player.foe());
|
|
1702
|
+
|
|
1703
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1704
|
+
if (Status.any(foe_stored.status)) return;
|
|
1705
|
+
|
|
1706
|
+
// Nothing is immune to Ice-type, but Ghosts are immune to freezeChance called by Tri Attack
|
|
1707
|
+
if (state.immune()) return;
|
|
1708
|
+
if (battle.field.weather == .Sun) return;
|
|
1709
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1710
|
+
return;
|
|
1711
|
+
}
|
|
1712
|
+
if (!state.proc) return;
|
|
1713
|
+
if (foe.conditions.Safeguard) return;
|
|
1714
|
+
// Freeze Clause Mod
|
|
1715
|
+
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1716
|
+
|
|
1717
|
+
foe_stored.status = Status.init(.FRZ);
|
|
1718
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1719
|
+
|
|
1720
|
+
// TODO: check for status berry
|
|
1721
|
+
|
|
1722
|
+
foe.active.volatiles.Recharging = false;
|
|
1723
|
+
foe.active.volatiles.frozen = true;
|
|
1724
|
+
}
|
|
1725
|
+
|
|
1726
|
+
pub fn furyCutter(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1727
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1728
|
+
}
|
|
1729
|
+
|
|
1730
|
+
pub fn futureSight(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1731
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1732
|
+
}
|
|
1733
|
+
|
|
1734
|
+
pub fn happiness(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1735
|
+
const val = battle.side(player).stored().happiness;
|
|
1736
|
+
const frustration = Move.get(state.move).effect == .Frustration;
|
|
1737
|
+
state.bp = ((if (frustration) 255 - val else val) * 10) / 25;
|
|
1738
|
+
}
|
|
1739
|
+
|
|
1740
|
+
pub fn haze(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1741
|
+
var side = battle.side(player);
|
|
1742
|
+
var stats = unmodifiedStats(battle, side);
|
|
1743
|
+
side.active.boosts = .{};
|
|
1744
|
+
inline for (STATS) |s| @field(side.active.stats, s) = @field(stats, s);
|
|
1745
|
+
statusModify(side.stored().status, &side.active.stats);
|
|
1746
|
+
|
|
1747
|
+
var foe = battle.foe(player);
|
|
1748
|
+
stats = unmodifiedStats(battle, foe);
|
|
1749
|
+
foe.active.boosts = .{};
|
|
1750
|
+
inline for (STATS) |s| @field(foe.active.stats, s) = @field(stats, s);
|
|
1751
|
+
statusModify(foe.stored().status, &foe.active.stats);
|
|
1752
|
+
|
|
1753
|
+
try options.log.clearallboost(.{});
|
|
1754
|
+
}
|
|
1755
|
+
|
|
1756
|
+
pub fn heal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1757
|
+
var side = battle.side(player);
|
|
1758
|
+
var stored = side.stored();
|
|
1759
|
+
const ident = battle.active(player);
|
|
1760
|
+
|
|
1761
|
+
if (stored.stats.hp == stored.hp) return options.log.fail(.{ ident, .None });
|
|
1762
|
+
|
|
1763
|
+
const rest = state.move == .Rest;
|
|
1764
|
+
if (rest) {
|
|
1765
|
+
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1766
|
+
if (showdown) battle.rng.advance(1);
|
|
1767
|
+
side.active.volatiles.Toxic = false;
|
|
1768
|
+
stored.status = Status.slf(2);
|
|
1769
|
+
recomputeStats(battle, side);
|
|
1770
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1771
|
+
stored.hp = stored.stats.hp;
|
|
1772
|
+
} else {
|
|
1773
|
+
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1774
|
+
}
|
|
1775
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1776
|
+
}
|
|
1777
|
+
|
|
1778
|
+
pub fn healBell(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1779
|
+
var side = battle.side(player);
|
|
1780
|
+
side.active.volatiles.Nightmare = false;
|
|
1781
|
+
|
|
1782
|
+
try options.log.cureteam(.{battle.active(player)});
|
|
1783
|
+
for (&side.pokemon) |*p| p.status = 0;
|
|
1784
|
+
|
|
1785
|
+
// We technically only need to recompute stats if the active Pokémon was burned/paralyzed,
|
|
1786
|
+
// but adding a branch to check for that is probably more expensive than just recomputing
|
|
1787
|
+
recomputeStats(battle, side);
|
|
1788
|
+
}
|
|
1789
|
+
|
|
1790
|
+
pub fn hiddenPower(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1791
|
+
const side = battle.side(player);
|
|
1792
|
+
state.bp = side.stored().dvs.power();
|
|
1793
|
+
state.type = side.stored().dvs.type;
|
|
1794
|
+
}
|
|
1795
|
+
|
|
1796
|
+
pub fn hyperBeam(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1797
|
+
battle.side(player).active.volatiles.Recharging = true;
|
|
1798
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1799
|
+
}
|
|
1800
|
+
|
|
1801
|
+
pub fn leechSeed(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1802
|
+
var foe = battle.foe(player);
|
|
1803
|
+
|
|
1804
|
+
if (showdown) {
|
|
1805
|
+
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1806
|
+
const invulnerable = foe.active.volatiles.Underground or foe.active.volatiles.Flying;
|
|
1807
|
+
if (!invulnerable and foe.active.types.includes(.Grass)) {
|
|
1808
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1809
|
+
}
|
|
1810
|
+
try checkHit(battle, player, state, options);
|
|
1811
|
+
if (state.miss) {
|
|
1812
|
+
try options.log.lastmiss(.{});
|
|
1813
|
+
return options.log.miss(.{battle.active(player)});
|
|
1814
|
+
}
|
|
1815
|
+
if (foe.active.volatiles.LeechSeed) return;
|
|
1816
|
+
} else {
|
|
1817
|
+
try checkHit(battle, player, state, options);
|
|
1818
|
+
const miss =
|
|
1819
|
+
state.miss or foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed;
|
|
1820
|
+
if (miss) {
|
|
1821
|
+
try options.log.lastmiss(.{});
|
|
1822
|
+
return options.log.miss(.{battle.active(player)});
|
|
1823
|
+
}
|
|
1824
|
+
}
|
|
1825
|
+
|
|
1826
|
+
foe.active.volatiles.LeechSeed = true;
|
|
1827
|
+
|
|
1828
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1829
|
+
}
|
|
1830
|
+
|
|
1831
|
+
pub fn lockOn(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1832
|
+
var foe = battle.foe(player);
|
|
1833
|
+
const foe_ident = battle.active(player.foe());
|
|
1834
|
+
|
|
1835
|
+
if (foe.active.volatiles.Substitute) {
|
|
1836
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1837
|
+
} else if (state.miss) {
|
|
1838
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1839
|
+
}
|
|
1840
|
+
|
|
1841
|
+
foe.active.volatiles.LockOn = true;
|
|
1842
|
+
try options.log.activate(.{ battle.active(player), .LockOn });
|
|
1843
|
+
}
|
|
1844
|
+
|
|
1845
|
+
const MAGNITUDE_POWER = [_]u8{ 10, 30, 50, 70, 90, 110, 150 };
|
|
1846
|
+
|
|
1847
|
+
pub fn magnitude(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1848
|
+
const num = try Rolls.magnitude(battle, player, options);
|
|
1849
|
+
try options.log.activate(.{ battle.active(player), .Magnitude, num });
|
|
1850
|
+
state.bp = MAGNITUDE_POWER[num - 4];
|
|
1851
|
+
}
|
|
1852
|
+
|
|
1853
|
+
pub fn meanLook(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1854
|
+
var foe = battle.foe(player);
|
|
1855
|
+
|
|
1856
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1857
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1858
|
+
try options.log.lastmiss(.{});
|
|
1859
|
+
return options.log.miss(.{battle.active(player)});
|
|
1860
|
+
} else if (foe.active.volatiles.Trapped) {
|
|
1861
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1862
|
+
}
|
|
1863
|
+
|
|
1864
|
+
foe.active.volatiles.Trapped = true;
|
|
1865
|
+
}
|
|
1866
|
+
|
|
1867
|
+
pub fn metronome(
|
|
1868
|
+
battle: anytype,
|
|
1869
|
+
player: Player,
|
|
1870
|
+
state: *State,
|
|
1871
|
+
options: anytype,
|
|
1872
|
+
) anyerror!void {
|
|
1873
|
+
var side = battle.side(player);
|
|
1874
|
+
|
|
1875
|
+
side.last_used_move = .None;
|
|
1876
|
+
side.active.volatiles.dirty = false;
|
|
1877
|
+
|
|
1878
|
+
// if (wPlayerCharging) ???
|
|
1879
|
+
// wPlayerCharging = 1
|
|
1880
|
+
|
|
1881
|
+
// FIXME
|
|
1882
|
+
state.move = try Rolls.metronome(battle, player, options);
|
|
1883
|
+
state.from = .Metronome;
|
|
1884
|
+
return generated.runMove(battle, player, state, options);
|
|
1885
|
+
}
|
|
1886
|
+
|
|
1887
|
+
pub fn mimic(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1888
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1889
|
+
}
|
|
1890
|
+
|
|
1891
|
+
pub fn mirrorMove(
|
|
1892
|
+
battle: anytype,
|
|
1893
|
+
player: Player,
|
|
1894
|
+
state: *State,
|
|
1895
|
+
options: anytype,
|
|
1896
|
+
) anyerror!void {
|
|
1897
|
+
var side = battle.side(player);
|
|
1898
|
+
const foe = battle.foe(player);
|
|
1899
|
+
|
|
1900
|
+
side.last_used_move = .None;
|
|
1901
|
+
side.active.volatiles.dirty = false;
|
|
1902
|
+
|
|
1903
|
+
const last = foe.lastMove(false);
|
|
1904
|
+
|
|
1905
|
+
if (last == .None) return options.log.fail(.{ battle.active(player), .None });
|
|
1906
|
+
const knows = knows: for (side.active.moves) |m| {
|
|
1907
|
+
if (last == m.id) break :knows true;
|
|
1908
|
+
} else false;
|
|
1909
|
+
if (knows) return options.log.fail(.{ battle.active(player), .None });
|
|
1910
|
+
|
|
1911
|
+
// if (wPlayerCharging) ???
|
|
1912
|
+
// wPlayerCharging = 1
|
|
1913
|
+
|
|
1914
|
+
// FIXME
|
|
1915
|
+
state.move = last;
|
|
1916
|
+
state.from = .MirrorMove;
|
|
1917
|
+
return generated.runMove(battle, player, state, options);
|
|
1918
|
+
}
|
|
1919
|
+
|
|
1920
|
+
pub fn mist(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1921
|
+
var side = battle.side(player);
|
|
1922
|
+
|
|
1923
|
+
if (side.active.volatiles.Mist) return options.log.fail(.{ battle.active(player), .None });
|
|
1924
|
+
side.active.volatiles.Mist = true;
|
|
1925
|
+
|
|
1926
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1927
|
+
}
|
|
1928
|
+
|
|
1929
|
+
pub fn weatherHeal(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1930
|
+
var stored = battle.side(player).stored();
|
|
1931
|
+
const ident = battle.active(player);
|
|
1932
|
+
|
|
1933
|
+
if (stored.hp == stored.stats.hp) return options.log.fail(.{ ident, .None });
|
|
1934
|
+
|
|
1935
|
+
stored.hp = switch (battle.field.weather) {
|
|
1936
|
+
.Sun => stored.stats.hp,
|
|
1937
|
+
.None => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2)),
|
|
1938
|
+
else => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 4)),
|
|
1939
|
+
};
|
|
1940
|
+
|
|
1941
|
+
try options.log.heal(.{ ident, stored, .None });
|
|
1942
|
+
}
|
|
1943
|
+
|
|
1944
|
+
pub fn multiHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1945
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1946
|
+
}
|
|
1947
|
+
|
|
1948
|
+
pub fn nightmare(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1949
|
+
var foe = battle.foe(player);
|
|
1950
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
1951
|
+
const foe_ident = battle.active(player.foe());
|
|
1952
|
+
|
|
1953
|
+
if (foe_volatiles.Flying or foe_volatiles.Underground) {
|
|
1954
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1955
|
+
try options.log.lastmiss(.{});
|
|
1956
|
+
return options.log.miss(.{battle.active(player)});
|
|
1957
|
+
} else if (foe_volatiles.Substitute) {
|
|
1958
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1959
|
+
} else if (!Status.is(foe.stored().status, .SLP) or foe_volatiles.Nightmare) {
|
|
1960
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1961
|
+
}
|
|
1962
|
+
|
|
1963
|
+
foe_volatiles.Nightmare = true;
|
|
1964
|
+
try options.log.start(.{ battle.active(player.foe()), .Nightmare });
|
|
1965
|
+
}
|
|
1966
|
+
|
|
1967
|
+
pub const ohko = struct {
|
|
1968
|
+
// OHKO calls adjustDamage but only actually cares about immunity
|
|
1969
|
+
pub fn immune(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1970
|
+
const move = Move.get(state.move);
|
|
1971
|
+
|
|
1972
|
+
assert(move.type == .Normal or move.type == .Ground);
|
|
1973
|
+
const foe = battle.foe(player);
|
|
1974
|
+
const zero = if (move.type == .Normal)
|
|
1975
|
+
foe.active.types.includes(.Ghost) and !foe.active.volatiles.Foresight
|
|
1976
|
+
else
|
|
1977
|
+
foe.active.types.includes(.Flying);
|
|
1978
|
+
state.effectiveness = if (zero) 0 else Effectiveness.neutral;
|
|
1979
|
+
}
|
|
1980
|
+
|
|
1981
|
+
pub fn damage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1982
|
+
const side = battle.side(player);
|
|
1983
|
+
const foe = battle.foe(player);
|
|
1984
|
+
|
|
1985
|
+
const foe_ident = battle.active(player.foe());
|
|
1986
|
+
|
|
1987
|
+
state.damage = 0;
|
|
1988
|
+
if (state.immune()) return options.log.immune(.{ foe_ident, .None });
|
|
1989
|
+
const delta = side.stored().level -| foe.stored().level;
|
|
1990
|
+
if (delta == 0) return options.log.immune(.{ foe_ident, .OHKO });
|
|
1991
|
+
|
|
1992
|
+
state.accuracy = 2 * delta +| Gen12.percent(30);
|
|
1993
|
+
try checkHit(battle, player, state, options);
|
|
1994
|
+
if (!state.miss) state.damage = 65535;
|
|
1995
|
+
state.ohko = true;
|
|
1996
|
+
}
|
|
1997
|
+
};
|
|
1998
|
+
|
|
1999
|
+
pub fn painSplit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2000
|
+
var side = battle.side(player);
|
|
2001
|
+
var foe = battle.foe(player);
|
|
2002
|
+
|
|
2003
|
+
const ident = battle.active(player);
|
|
2004
|
+
const foe_ident = battle.active(player.foe());
|
|
2005
|
+
|
|
2006
|
+
if (state.miss) return options.log.fail(.{ foe_ident, .None });
|
|
2007
|
+
if (foe.active.volatiles.Substitute) {
|
|
2008
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2009
|
+
}
|
|
2010
|
+
|
|
2011
|
+
const avg = @max((foe.stored().hp + side.stored().hp) / 2, 1);
|
|
2012
|
+
foe.stored().hp -= avg;
|
|
2013
|
+
side.stored().hp = avg;
|
|
2014
|
+
|
|
2015
|
+
try options.log.sethp(.{ foe_ident, foe.stored(), .Silent });
|
|
2016
|
+
try options.log.sethp(.{ ident, side.stored(), .None });
|
|
2017
|
+
}
|
|
2018
|
+
|
|
2019
|
+
pub fn paralyze(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2020
|
+
var foe = battle.foe(player);
|
|
2021
|
+
const foe_ident = battle.active(player.foe());
|
|
2022
|
+
|
|
2023
|
+
if (Status.is(foe.stored().status, .PAR)) {
|
|
2024
|
+
return options.log.fail(.{ foe_ident, .Paralysis });
|
|
2025
|
+
}
|
|
2026
|
+
if (state.immune()) return options.log.immune(.{ foe_ident, .None });
|
|
2027
|
+
if (Status.any(foe.stored().status)) return options.log.fail(.{ foe_ident, .None });
|
|
2028
|
+
if (state.miss) {
|
|
2029
|
+
try options.log.lastmiss(.{});
|
|
2030
|
+
return options.log.miss(.{battle.active(player)});
|
|
2031
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
2032
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2033
|
+
}
|
|
2034
|
+
|
|
2035
|
+
foe.stored().status = Status.init(.PAR);
|
|
2036
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2037
|
+
|
|
2038
|
+
try options.log.status(.{ foe_ident, foe.stored().status, .None });
|
|
2039
|
+
}
|
|
2040
|
+
|
|
2041
|
+
pub fn paralyzeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2042
|
+
var foe = battle.foe(player);
|
|
2043
|
+
var foe_stored = foe.stored();
|
|
2044
|
+
|
|
2045
|
+
if (foe.active.volatiles.Substitute) return;
|
|
2046
|
+
if (Status.any(foe_stored.status)) return;
|
|
2047
|
+
if (state.immune()) return;
|
|
2048
|
+
if (!state.proc) return;
|
|
2049
|
+
if (foe.conditions.Safeguard) return;
|
|
2050
|
+
|
|
2051
|
+
foe_stored.status = Status.init(.PAR);
|
|
2052
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2053
|
+
|
|
2054
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2055
|
+
|
|
2056
|
+
// TODO: check for status berry
|
|
2057
|
+
}
|
|
2058
|
+
|
|
2059
|
+
pub fn payDay(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2060
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2061
|
+
try options.log.fieldactivate(.{}); // FIXME .PayDay
|
|
2062
|
+
}
|
|
2063
|
+
}
|
|
2064
|
+
|
|
2065
|
+
pub fn perishSong(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2066
|
+
var side = battle.side(player);
|
|
2067
|
+
var foe = battle.foe(player);
|
|
2068
|
+
|
|
2069
|
+
if (foe.active.volatiles.PerishSong) {
|
|
2070
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2071
|
+
} else if (!side.active.volatiles.PerishSong) {
|
|
2072
|
+
side.active.volatiles.PerishSong = true;
|
|
2073
|
+
side.active.volatiles.perish_song = 4;
|
|
2074
|
+
try options.log.start(.{ battle.active(player), .PerishSong3Silent });
|
|
2075
|
+
}
|
|
2076
|
+
foe.active.volatiles.PerishSong = true;
|
|
2077
|
+
foe.active.volatiles.perish_song = 4;
|
|
2078
|
+
try options.log.start(.{ battle.active(player.foe()), .PerishSong3Silent });
|
|
2079
|
+
|
|
2080
|
+
try options.log.fieldactivate(.{}); // FIXME .PerishSong
|
|
2081
|
+
}
|
|
2082
|
+
|
|
2083
|
+
pub fn poison(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2084
|
+
var foe = battle.foe(player);
|
|
2085
|
+
var foe_stored = foe.stored();
|
|
2086
|
+
const foe_ident = battle.active(player.foe());
|
|
2087
|
+
|
|
2088
|
+
const toxic = state.move == .Toxic;
|
|
2089
|
+
if (state.immune() or foe.active.types.includes(.Poison)) {
|
|
2090
|
+
return options.log.immune(.{ foe_ident, .None });
|
|
2091
|
+
} else if (Status.any(foe_stored.status)) {
|
|
2092
|
+
// Pokémon Showdown considers Toxic to be a status even in Generation II and so
|
|
2093
|
+
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2094
|
+
return options.log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2095
|
+
if (!showdown)
|
|
2096
|
+
Fail.Poison
|
|
2097
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2098
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2099
|
+
else
|
|
2100
|
+
Fail.None
|
|
2101
|
+
else
|
|
2102
|
+
Fail.None });
|
|
2103
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
2104
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2105
|
+
} else if (state.miss) {
|
|
2106
|
+
try options.log.lastmiss(.{});
|
|
2107
|
+
return options.log.miss(.{battle.active(player)});
|
|
2108
|
+
}
|
|
2109
|
+
|
|
2110
|
+
foe_stored.status = Status.init(.PSN);
|
|
2111
|
+
if (toxic) {
|
|
2112
|
+
if (showdown) foe_stored.status = Status.TOX;
|
|
2113
|
+
foe.active.volatiles.Toxic = true;
|
|
2114
|
+
foe.active.volatiles.toxic = 0;
|
|
2115
|
+
}
|
|
2116
|
+
|
|
2117
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2118
|
+
|
|
2119
|
+
// TODO: check for status berry
|
|
2120
|
+
}
|
|
2121
|
+
|
|
2122
|
+
pub fn poisonChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2123
|
+
var foe = battle.foe(player);
|
|
2124
|
+
var foe_stored = foe.stored();
|
|
2125
|
+
|
|
2126
|
+
if (foe.active.volatiles.Substitute) return;
|
|
2127
|
+
if (Status.any(foe_stored.status)) return if (showdown) battle.rng.advance(1);
|
|
2128
|
+
if (state.immune() or foe.active.types.includes(.Poison)) return;
|
|
2129
|
+
if (!state.proc) return;
|
|
2130
|
+
if (foe.conditions.Safeguard) return;
|
|
2131
|
+
|
|
2132
|
+
foe_stored.status = Status.init(.PSN);
|
|
2133
|
+
|
|
2134
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2135
|
+
|
|
2136
|
+
// TODO: check for status berry
|
|
2137
|
+
}
|
|
2138
|
+
|
|
2139
|
+
pub fn present(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2140
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2141
|
+
}
|
|
2142
|
+
|
|
2143
|
+
pub fn protect(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2144
|
+
var side = battle.side(player);
|
|
2145
|
+
var volatiles = &side.active.volatiles;
|
|
2146
|
+
|
|
2147
|
+
const failed = !state.first or volatiles.Substitute or
|
|
2148
|
+
!try Rolls.protect(battle, player, volatiles.protect, options);
|
|
2149
|
+
if (failed) return options.log.fail(.{ battle.active(player), .None });
|
|
2150
|
+
|
|
2151
|
+
volatiles.protect = @max(8, volatiles.protect + 1);
|
|
2152
|
+
if (state.move == .Endure) {
|
|
2153
|
+
volatiles.Endure = true;
|
|
2154
|
+
} else {
|
|
2155
|
+
volatiles.Protect = true;
|
|
2156
|
+
}
|
|
2157
|
+
try options.log.singleturn(.{ battle.active(player), state.move });
|
|
2158
|
+
}
|
|
2159
|
+
|
|
2160
|
+
pub fn psychUp(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2161
|
+
var side = battle.side(player);
|
|
2162
|
+
const foe = battle.foe(player);
|
|
2163
|
+
|
|
2164
|
+
// Pokémon Showdown should fail when the enemy has no boosts/unboosts but doesn't
|
|
2165
|
+
if (!showdown and @as(u32, @bitCast(foe.active.boosts)) == 0) {
|
|
2166
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2167
|
+
}
|
|
2168
|
+
|
|
2169
|
+
side.active.boosts = foe.active.boosts;
|
|
2170
|
+
try options.log.copyboost(.{ battle.active(player), battle.active(player.foe()) });
|
|
2171
|
+
}
|
|
2172
|
+
|
|
2173
|
+
pub fn pursuit(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2174
|
+
// TODO: remove switching variable and just look at Choice saved in Battle struct?
|
|
2175
|
+
if (battle.foe(player).active.volatiles.switching) state.damage *|= 2;
|
|
2176
|
+
}
|
|
2177
|
+
|
|
2178
|
+
pub const rage = struct {
|
|
2179
|
+
pub fn start(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2180
|
+
battle.side(player).active.volatiles.Rage = true;
|
|
2181
|
+
try options.log.singlemove(.{ battle.active(player), Move.Rage });
|
|
2182
|
+
}
|
|
2183
|
+
|
|
2184
|
+
pub fn damage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2185
|
+
const side = battle.side(player);
|
|
2186
|
+
|
|
2187
|
+
assert(side.active.volatiles.Rage);
|
|
2188
|
+
state.damage *|= (side.active.volatiles.rage +| 1);
|
|
2189
|
+
}
|
|
2190
|
+
};
|
|
2191
|
+
|
|
2192
|
+
pub fn rainDance(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2193
|
+
return weather(battle, .Rain, options);
|
|
2194
|
+
}
|
|
2195
|
+
|
|
2196
|
+
pub fn rapidSpin(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2197
|
+
var side = battle.side(player);
|
|
2198
|
+
|
|
2199
|
+
if (side.active.volatiles.LeechSeed) {
|
|
2200
|
+
try options.log.end(.{ battle.active(player), .LeechSeedFrom });
|
|
2201
|
+
side.active.volatiles.LeechSeed = false;
|
|
2202
|
+
}
|
|
2203
|
+
|
|
2204
|
+
if (side.conditions.Spikes) {
|
|
2205
|
+
try options.log.sideend(.{ player, protocol.Side.Spikes, battle.active(player) });
|
|
2206
|
+
side.conditions.Spikes = false;
|
|
2207
|
+
}
|
|
2208
|
+
|
|
2209
|
+
if (side.active.volatiles.bind.duration > 0) {
|
|
2210
|
+
const reason = @intFromEnum(End.Bind) + side.active.volatiles.bind.reason - 1;
|
|
2211
|
+
try options.log.end(.{ battle.active(player), @as(End, @enumFromInt(reason)) });
|
|
2212
|
+
side.active.volatiles.bind = .{};
|
|
2213
|
+
}
|
|
2214
|
+
}
|
|
2215
|
+
|
|
2216
|
+
pub fn recoil(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2217
|
+
var side = battle.side(player);
|
|
2218
|
+
var stored = side.stored();
|
|
2219
|
+
const ident = battle.active(player);
|
|
2220
|
+
|
|
2221
|
+
assert(state.damage > 0);
|
|
2222
|
+
|
|
2223
|
+
const damage: i16 = @intCast(@max(state.damage / 4, 1));
|
|
2224
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2225
|
+
|
|
2226
|
+
try options.log.damage(.{ ident, stored, .RecoilOf, battle.active(player.foe()) });
|
|
2227
|
+
}
|
|
2228
|
+
|
|
2229
|
+
pub fn reversal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2230
|
+
const stored = battle.side(player).stored();
|
|
2231
|
+
|
|
2232
|
+
// Pokémon Showdown Gen II implementation incorrectly inherits Gen IV's table instead
|
|
2233
|
+
state.bp = if (showdown) power: {
|
|
2234
|
+
const x = @max(1, stored.hp * 64 / stored.stats.hp);
|
|
2235
|
+
if (x < 2) break :power 200;
|
|
2236
|
+
if (x < 6) break :power 150;
|
|
2237
|
+
if (x < 13) break :power 100;
|
|
2238
|
+
if (x < 22) break :power 80;
|
|
2239
|
+
if (x < 43) break :power 40;
|
|
2240
|
+
break :power 20;
|
|
2241
|
+
} else power: {
|
|
2242
|
+
const x = @max(1, stored.hp * 48 / stored.stats.hp);
|
|
2243
|
+
if (x < 1) break :power 200;
|
|
2244
|
+
if (x < 4) break :power 150;
|
|
2245
|
+
if (x < 9) break :power 100;
|
|
2246
|
+
if (x < 16) break :power 80;
|
|
2247
|
+
if (x < 32) break :power 40;
|
|
2248
|
+
break :power 20;
|
|
2249
|
+
};
|
|
2250
|
+
|
|
2251
|
+
try calcDamage(battle, player, state, options);
|
|
2252
|
+
}
|
|
2253
|
+
|
|
2254
|
+
pub const rollout = struct {
|
|
2255
|
+
pub fn check(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
2256
|
+
var side = battle.side(player);
|
|
2257
|
+
|
|
2258
|
+
if (!side.active.volatiles.Rollout) {
|
|
2259
|
+
side.active.volatiles.attacks = 0;
|
|
2260
|
+
} else {
|
|
2261
|
+
// TODO SkipToBattleCommand(doturn_command)
|
|
2262
|
+
}
|
|
2263
|
+
}
|
|
2264
|
+
|
|
2265
|
+
pub fn power(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2266
|
+
var side = battle.side(player);
|
|
2267
|
+
|
|
2268
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2269
|
+
|
|
2270
|
+
if (side.active.volatiles.attacks > 0) {
|
|
2271
|
+
// TODO set wSomeoneIsRampaging
|
|
2272
|
+
}
|
|
2273
|
+
|
|
2274
|
+
if (state.miss) {
|
|
2275
|
+
side.active.volatiles.Rollout = false;
|
|
2276
|
+
return;
|
|
2277
|
+
}
|
|
2278
|
+
|
|
2279
|
+
assert(side.active.volatiles.attacks < 5);
|
|
2280
|
+
side.active.volatiles.attacks += 1;
|
|
2281
|
+
side.active.volatiles.Rollout = side.active.volatiles.attacks != 5;
|
|
2282
|
+
|
|
2283
|
+
if (side.active.volatiles.DefenseCurl) state.damage *|= 2;
|
|
2284
|
+
}
|
|
2285
|
+
};
|
|
2286
|
+
|
|
2287
|
+
pub fn sandstorm(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2288
|
+
if (battle.field.weather != .Sandstorm) return weather(battle, .Sandstorm, options);
|
|
2289
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2290
|
+
}
|
|
2291
|
+
|
|
2292
|
+
pub fn safeguard(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2293
|
+
return screens(battle, player, "Safeguard", "safeguard", options);
|
|
2294
|
+
}
|
|
2295
|
+
|
|
2296
|
+
pub fn reflect(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2297
|
+
return screens(battle, player, "Reflect", "reflect", options);
|
|
2298
|
+
}
|
|
2299
|
+
|
|
2300
|
+
pub fn lightScreen(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2301
|
+
return screens(battle, player, "LightScreen", "light_screen", options);
|
|
2302
|
+
}
|
|
2303
|
+
|
|
2304
|
+
fn screens(
|
|
2305
|
+
battle: anytype,
|
|
2306
|
+
player: Player,
|
|
2307
|
+
comptime key: []const u8,
|
|
2308
|
+
comptime value: []const u8,
|
|
2309
|
+
options: anytype,
|
|
2310
|
+
) !void {
|
|
2311
|
+
var side = battle.side(player);
|
|
2312
|
+
|
|
2313
|
+
if (@field(side.conditions, key)) {
|
|
2314
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2315
|
+
}
|
|
2316
|
+
|
|
2317
|
+
@field(side.conditions, key) = true;
|
|
2318
|
+
@field(side.conditions, value) = 5;
|
|
2319
|
+
try options.log.sidestart(.{ player, @field(protocol.Side, key) });
|
|
2320
|
+
}
|
|
2321
|
+
|
|
2322
|
+
pub fn sketch(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2323
|
+
var side = battle.side(player);
|
|
2324
|
+
|
|
2325
|
+
side.last_used_move = .None;
|
|
2326
|
+
side.active.volatiles.dirty = false;
|
|
2327
|
+
|
|
2328
|
+
if (showdown) {
|
|
2329
|
+
// yes, actually "Splash". '|nothing' gets blindly mapped to '|-activate||move:Splash'
|
|
2330
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2331
|
+
} else {
|
|
2332
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2333
|
+
}
|
|
2334
|
+
}
|
|
2335
|
+
|
|
2336
|
+
pub fn sleep(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2337
|
+
var foe = battle.foe(player);
|
|
2338
|
+
var foe_stored = foe.stored();
|
|
2339
|
+
const foe_ident = battle.active(player.foe());
|
|
2340
|
+
|
|
2341
|
+
if (Status.any(foe_stored.status)) {
|
|
2342
|
+
return options.log.fail(.{
|
|
2343
|
+
foe_ident,
|
|
2344
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2345
|
+
});
|
|
2346
|
+
}
|
|
2347
|
+
|
|
2348
|
+
if (foe.active.volatiles.Substitute) {
|
|
2349
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2350
|
+
}
|
|
2351
|
+
|
|
2352
|
+
// Sleep Clause Mod
|
|
2353
|
+
if (showdown) {
|
|
2354
|
+
for (foe.pokemon) |p| {
|
|
2355
|
+
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2356
|
+
}
|
|
2357
|
+
}
|
|
2358
|
+
|
|
2359
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2360
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, state.move });
|
|
2361
|
+
}
|
|
2362
|
+
|
|
2363
|
+
pub fn sleepTalk(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2364
|
+
const side = battle.side(player);
|
|
2365
|
+
|
|
2366
|
+
if (!Status.is(side.stored().status, .SLP)) {
|
|
2367
|
+
return if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
2368
|
+
}
|
|
2369
|
+
|
|
2370
|
+
var n: u3 = 0;
|
|
2371
|
+
for (side.active.moves, 0..) |m, i| {
|
|
2372
|
+
if (state.mslot - 1 != i and Move.get(m.id).extra.sleep_talk) n += 1;
|
|
2373
|
+
}
|
|
2374
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
2375
|
+
|
|
2376
|
+
_ = try Rolls.sleepTalk(battle, player, n, state.mslot, options); // TODO
|
|
2377
|
+
}
|
|
2378
|
+
|
|
2379
|
+
pub fn snore(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
2380
|
+
if (Status.is(battle.side(player).stored().status, .SLP)) return true;
|
|
2381
|
+
state.damage = 0;
|
|
2382
|
+
state.miss = true; // TODO is this necessary?
|
|
2383
|
+
if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
2384
|
+
return false;
|
|
2385
|
+
}
|
|
2386
|
+
|
|
2387
|
+
pub fn spikes(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2388
|
+
var foe = battle.foe(player);
|
|
2389
|
+
if (foe.conditions.Spikes) return options.log.fail(.{ battle.active(player), .None });
|
|
2390
|
+
|
|
2391
|
+
foe.conditions.Spikes = true;
|
|
2392
|
+
try options.log.sidestart(.{ player.foe(), protocol.Side.Spikes });
|
|
2393
|
+
}
|
|
2394
|
+
|
|
2395
|
+
pub fn spite(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2396
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2397
|
+
// var foe = battle.foe(player);
|
|
2398
|
+
|
|
2399
|
+
// if (state.miss) return options.log.fail(.{ battle.active(player), .None });
|
|
2400
|
+
|
|
2401
|
+
// const last = foe.lastMove(false);
|
|
2402
|
+
// if (showdown) {
|
|
2403
|
+
// const roll = try Rolls.spite(battle, player, options);
|
|
2404
|
+
// } else {
|
|
2405
|
+
// if (last != .None) {}
|
|
2406
|
+
// }
|
|
2407
|
+
}
|
|
2408
|
+
|
|
2409
|
+
pub fn splash(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2410
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2411
|
+
}
|
|
2412
|
+
|
|
2413
|
+
pub fn substitute(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2414
|
+
var side = battle.side(player);
|
|
2415
|
+
if (side.active.volatiles.Substitute) {
|
|
2416
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2417
|
+
}
|
|
2418
|
+
|
|
2419
|
+
assert(side.stored().stats.hp <= 1023);
|
|
2420
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2421
|
+
|
|
2422
|
+
if (hp == 0 or side.stored().hp <= hp) {
|
|
2423
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2424
|
+
}
|
|
2425
|
+
|
|
2426
|
+
side.stored().hp -= hp;
|
|
2427
|
+
side.active.volatiles.substitute = hp;
|
|
2428
|
+
side.active.volatiles.Substitute = true;
|
|
2429
|
+
side.active.volatiles.bind = .{};
|
|
2430
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2431
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2432
|
+
}
|
|
2433
|
+
|
|
2434
|
+
pub fn sunnyDay(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2435
|
+
return weather(battle, .Sun, options);
|
|
2436
|
+
}
|
|
2437
|
+
|
|
2438
|
+
fn weather(battle: anytype, w: Weather, options: anytype) !void {
|
|
2439
|
+
battle.field.weather = w;
|
|
2440
|
+
battle.field.weather_duration = 5;
|
|
2441
|
+
try options.log.weather(.{ w, protocol.Weather.None });
|
|
2442
|
+
}
|
|
2443
|
+
|
|
2444
|
+
pub fn teleport(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2445
|
+
if (showdown) return;
|
|
2446
|
+
|
|
2447
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2448
|
+
try options.log.laststill(.{});
|
|
2449
|
+
}
|
|
2450
|
+
|
|
2451
|
+
pub fn thief(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2452
|
+
const side = battle.side(player);
|
|
2453
|
+
const foe = battle.foe(player);
|
|
2454
|
+
|
|
2455
|
+
if (side.stored().item != .None or foe.stored().item == .None) return;
|
|
2456
|
+
// Pokémon Showdown incorrectly allows you steal Mail
|
|
2457
|
+
if (!showdown and foe.stored().item.isMail()) return;
|
|
2458
|
+
if (!state.proc) return;
|
|
2459
|
+
|
|
2460
|
+
side.stored().item = foe.stored().item;
|
|
2461
|
+
foe.stored().item = .None;
|
|
2462
|
+
|
|
2463
|
+
try options.log.item(.{
|
|
2464
|
+
battle.active(player),
|
|
2465
|
+
side.stored().item,
|
|
2466
|
+
battle.active(player.foe()),
|
|
2467
|
+
});
|
|
2468
|
+
}
|
|
2469
|
+
|
|
2470
|
+
pub fn thrashing(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2471
|
+
var side = battle.side(player);
|
|
2472
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2473
|
+
|
|
2474
|
+
assert(!side.active.volatiles.Thrashing);
|
|
2475
|
+
side.active.volatiles.Thrashing = true;
|
|
2476
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2477
|
+
// TODO wSomeoneIsRampaging = true;
|
|
2478
|
+
}
|
|
2479
|
+
|
|
2480
|
+
pub fn transform(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2481
|
+
var side = battle.side(player);
|
|
2482
|
+
const foe = battle.foe(player);
|
|
2483
|
+
const foe_ident = battle.active(player.foe());
|
|
2484
|
+
|
|
2485
|
+
side.last_used_move = .None;
|
|
2486
|
+
side.active.volatiles.dirty = false;
|
|
2487
|
+
|
|
2488
|
+
if (foe.active.volatiles.Transform) {
|
|
2489
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2490
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2491
|
+
if (!showdown) return options.log.fail(.{ battle.active(player), .None });
|
|
2492
|
+
try options.log.lastmiss(.{});
|
|
2493
|
+
return options.log.miss(.{battle.active(player)});
|
|
2494
|
+
}
|
|
2495
|
+
|
|
2496
|
+
side.active.volatiles.Transform = true;
|
|
2497
|
+
side.active.volatiles.transform = foe_ident.int();
|
|
2498
|
+
side.active.volatiles.disable = .{};
|
|
2499
|
+
|
|
2500
|
+
// HP is not copied by Transform
|
|
2501
|
+
side.active.stats.atk = foe.active.stats.atk;
|
|
2502
|
+
side.active.stats.def = foe.active.stats.def;
|
|
2503
|
+
side.active.stats.spe = foe.active.stats.spe;
|
|
2504
|
+
side.active.stats.spa = foe.active.stats.spa;
|
|
2505
|
+
side.active.stats.spd = foe.active.stats.spd;
|
|
2506
|
+
|
|
2507
|
+
side.active.species = foe.active.species;
|
|
2508
|
+
side.active.types = foe.active.types;
|
|
2509
|
+
side.active.boosts = foe.active.boosts;
|
|
2510
|
+
for (foe.active.moves, 0..) |m, i| {
|
|
2511
|
+
side.active.moves[i].id = m.id;
|
|
2512
|
+
side.active.moves[i].pp = if (m.id != .None) if (m.id == .Sketch) 1 else 5 else 0;
|
|
2513
|
+
}
|
|
2514
|
+
|
|
2515
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2516
|
+
}
|
|
2517
|
+
|
|
2518
|
+
pub fn triAttack(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2519
|
+
// FIXME only commit effectchance and triattack rolls if actually does something...
|
|
2520
|
+
try effectChance(battle, player, state, options);
|
|
2521
|
+
if (state.proc) {
|
|
2522
|
+
try switch (try Rolls.triAttack(battle, player, options)) {
|
|
2523
|
+
.PAR => paralyzeChance(battle, player, state, options),
|
|
2524
|
+
.FRZ => freezeChance(battle, player, state, options),
|
|
2525
|
+
.BRN => burnChance(battle, player, state, options),
|
|
2526
|
+
};
|
|
2527
|
+
} else if (!showdown) battle.rng.advance(1);
|
|
2528
|
+
}
|
|
2529
|
+
|
|
2530
|
+
pub fn tripleKick(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2531
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2532
|
+
}
|
|
2533
|
+
|
|
2534
|
+
const STAT_UP_REASONS =
|
|
2535
|
+
[_]Boost{ .Attack, .Defense, .Speed, .SpecialAttack, .SpecialDefense };
|
|
2536
|
+
|
|
2537
|
+
pub fn allStatUpChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2538
|
+
var side = battle.side(player);
|
|
2539
|
+
|
|
2540
|
+
const stats = &side.active.stats;
|
|
2541
|
+
const boosts = &side.active.boosts;
|
|
2542
|
+
|
|
2543
|
+
if (!state.proc) return;
|
|
2544
|
+
inline for (STATS, STAT_UP_REASONS) |s, r| {
|
|
2545
|
+
assert(@field(boosts, s) >= -6 and @field(boosts, s) <= 6);
|
|
2546
|
+
if (@field(boosts, s) == 6 or @field(stats, s) == MAX_STAT_VALUE) {
|
|
2547
|
+
try options.log.boost(.{ battle.active(player), r, 0 });
|
|
2548
|
+
} else {
|
|
2549
|
+
try boostStat(battle, side, stats, boosts, s, 1);
|
|
2550
|
+
try options.log.boost(.{ battle.active(player), r, 1 });
|
|
2551
|
+
}
|
|
2552
|
+
}
|
|
2553
|
+
}
|
|
2554
|
+
|
|
2555
|
+
pub fn boost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2556
|
+
var log = options.log;
|
|
2557
|
+
var side = battle.side(player);
|
|
2558
|
+
const ident = battle.active(player);
|
|
2559
|
+
|
|
2560
|
+
if (state.miss) return log.fail(.{ ident, .None });
|
|
2561
|
+
|
|
2562
|
+
const stats = &side.active.stats;
|
|
2563
|
+
var boosts = &side.active.boosts;
|
|
2564
|
+
|
|
2565
|
+
const move = Move.get(state.move);
|
|
2566
|
+
switch (move.effect) {
|
|
2567
|
+
.AttackUp1, .AttackUp2, .Rage, .Swagger => {
|
|
2568
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2569
|
+
if (boosts.atk == 6 or stats.atk == MAX_STAT_VALUE) {
|
|
2570
|
+
return log.fail(.{ ident, .None });
|
|
2571
|
+
}
|
|
2572
|
+
const n: u2 = if (move.effect == .AttackUp2 or move.effect == .Swagger) 2 else 1;
|
|
2573
|
+
try boostStat(battle, side, stats, boosts, "atk", n);
|
|
2574
|
+
const reason = if (showdown and move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2575
|
+
try log.boost(.{ ident, reason, n });
|
|
2576
|
+
},
|
|
2577
|
+
.DefenseUp1, .DefenseUp2, .SkullBash => {
|
|
2578
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2579
|
+
if (boosts.def == 6 or stats.def == MAX_STAT_VALUE) {
|
|
2580
|
+
return log.fail(.{ ident, .None });
|
|
2581
|
+
}
|
|
2582
|
+
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2583
|
+
try boostStat(battle, side, stats, boosts, "def", n);
|
|
2584
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2585
|
+
},
|
|
2586
|
+
.SpeedUp2 => {
|
|
2587
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2588
|
+
if (boosts.spe == 6 or stats.spe == MAX_STAT_VALUE) {
|
|
2589
|
+
return log.fail(.{ ident, .None });
|
|
2590
|
+
}
|
|
2591
|
+
try boostStat(battle, side, stats, boosts, "spe", 2);
|
|
2592
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2593
|
+
},
|
|
2594
|
+
.SpAtkUp1 => {
|
|
2595
|
+
assert(boosts.spa >= -6 and boosts.spa <= 6);
|
|
2596
|
+
if (boosts.spa == 6 or stats.spa == MAX_STAT_VALUE) {
|
|
2597
|
+
return log.fail(.{ ident, .None });
|
|
2598
|
+
}
|
|
2599
|
+
try boostStat(battle, side, stats, boosts, "spa", 1);
|
|
2600
|
+
try log.boost(.{ ident, .SpecialAttack, 1 });
|
|
2601
|
+
},
|
|
2602
|
+
.SpDefUp2 => {
|
|
2603
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2604
|
+
if (boosts.spd == 6 or stats.spd == MAX_STAT_VALUE) {
|
|
2605
|
+
return log.fail(.{ ident, .None });
|
|
2606
|
+
}
|
|
2607
|
+
try boostStat(battle, side, stats, boosts, "spd", 2);
|
|
2608
|
+
try log.boost(.{ ident, .SpecialDefense, 2 });
|
|
2609
|
+
},
|
|
2610
|
+
.EvasionUp1 => {
|
|
2611
|
+
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2612
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2613
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2614
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2615
|
+
if (state.move == .Minimize) side.active.volatiles.minimized = true;
|
|
2616
|
+
},
|
|
2617
|
+
else => unreachable,
|
|
2618
|
+
}
|
|
2619
|
+
}
|
|
2620
|
+
|
|
2621
|
+
pub fn unboost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2622
|
+
var log = options.log;
|
|
2623
|
+
var foe = battle.foe(player);
|
|
2624
|
+
const foe_ident = battle.active(player.foe());
|
|
2625
|
+
|
|
2626
|
+
if (foe.active.volatiles.Mist) {
|
|
2627
|
+
try log.activate(.{ foe_ident, .Mist });
|
|
2628
|
+
return log.fail(.{ foe_ident, .None });
|
|
2629
|
+
}
|
|
2630
|
+
|
|
2631
|
+
const fail = foe.active.volatiles.Substitute or state.miss or !state.proc;
|
|
2632
|
+
|
|
2633
|
+
const stats = &foe.active.stats;
|
|
2634
|
+
var boosts = &foe.active.boosts;
|
|
2635
|
+
|
|
2636
|
+
const move = Move.get(state.move);
|
|
2637
|
+
const none: Fail = .None;
|
|
2638
|
+
switch (move.effect) {
|
|
2639
|
+
.AttackDown1, .AttackDown2, .AttackDownChance => {
|
|
2640
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2641
|
+
if (fail or boosts.atk == -6) {
|
|
2642
|
+
return if (move.effect != .AttackDownChance) try log.fail(.{ foe_ident, none });
|
|
2643
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2644
|
+
try options.log.lastmiss(.{});
|
|
2645
|
+
return options.log.miss(.{battle.active(player)});
|
|
2646
|
+
} else if (stats.atk == 1) {
|
|
2647
|
+
return if (move.effect != .AttackDownChance) try log.fail(.{ foe_ident, none });
|
|
2648
|
+
}
|
|
2649
|
+
const n: u2 = if (move.effect == .AttackDown2) 2 else 1;
|
|
2650
|
+
try unboostStat(battle, foe, stats, boosts, "atk", n);
|
|
2651
|
+
try log.boost(.{ foe_ident, .Attack, -@as(i8, n) });
|
|
2652
|
+
},
|
|
2653
|
+
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2654
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2655
|
+
if (fail or boosts.def == -6) {
|
|
2656
|
+
if (move.effect != .DefenseDownChance) try log.fail(.{ foe_ident, none });
|
|
2657
|
+
return;
|
|
2658
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2659
|
+
try options.log.lastmiss(.{});
|
|
2660
|
+
return options.log.miss(.{battle.active(player)});
|
|
2661
|
+
} else if (stats.def == 1) {
|
|
2662
|
+
if (move.effect != .DefenseDownChance) try log.fail(.{ foe_ident, none });
|
|
2663
|
+
return;
|
|
2664
|
+
}
|
|
2665
|
+
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2666
|
+
try unboostStat(battle, foe, stats, boosts, "def", n);
|
|
2667
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2668
|
+
},
|
|
2669
|
+
.SpeedDown1, .SpeedDown2, .SpeedDownChance => {
|
|
2670
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2671
|
+
if (fail or boosts.spe == -6) {
|
|
2672
|
+
return if (move.effect != .SpeedDownChance) try log.fail(.{ foe_ident, none });
|
|
2673
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2674
|
+
try options.log.lastmiss(.{});
|
|
2675
|
+
return options.log.miss(.{battle.active(player)});
|
|
2676
|
+
} else if (stats.spe == 1) {
|
|
2677
|
+
return if (move.effect != .SpeedDownChance) try log.fail(.{ foe_ident, none });
|
|
2678
|
+
}
|
|
2679
|
+
const n: u2 = if (move.effect == .SpeedDown2) 2 else 1;
|
|
2680
|
+
try unboostStat(battle, foe, stats, boosts, "spe", n);
|
|
2681
|
+
try log.boost(.{ foe_ident, .Speed, -@as(i8, n) });
|
|
2682
|
+
},
|
|
2683
|
+
.SpDefDownChance => {
|
|
2684
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2685
|
+
if (fail or boosts.spd == -6) return;
|
|
2686
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2687
|
+
try options.log.lastmiss(.{});
|
|
2688
|
+
return options.log.miss(.{battle.active(player)});
|
|
2689
|
+
} else if (stats.spd == 1) return;
|
|
2690
|
+
try unboostStat(battle, foe, stats, boosts, "spd", 1);
|
|
2691
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2692
|
+
},
|
|
2693
|
+
.AccuracyDown1, .AccuracyDownChance => {
|
|
2694
|
+
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2695
|
+
if (fail or boosts.accuracy == -6) {
|
|
2696
|
+
if (move.effect != .AccuracyDownChance) try log.fail(.{ foe_ident, none });
|
|
2697
|
+
return;
|
|
2698
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2699
|
+
try options.log.lastmiss(.{});
|
|
2700
|
+
return options.log.miss(.{battle.active(player)});
|
|
2701
|
+
}
|
|
2702
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2703
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2704
|
+
},
|
|
2705
|
+
else => unreachable,
|
|
2706
|
+
}
|
|
2707
|
+
}
|
|
2708
|
+
};
|
|
2709
|
+
|
|
2710
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2711
|
+
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2712
|
+
const id = ID.from(side.active.volatiles.transform);
|
|
2713
|
+
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
2714
|
+
}
|
|
2715
|
+
|
|
2716
|
+
fn recomputeStats(battle: anytype, side: *Side) void {
|
|
2717
|
+
const stats = unmodifiedStats(battle, side);
|
|
2718
|
+
inline for (STATS) |s| {
|
|
2719
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(side.active.boosts, s)) + 6))];
|
|
2720
|
+
const val = @field(stats, s) * mod[0] / mod[1];
|
|
2721
|
+
@field(side.active.stats, s) = @max(1, @min(MAX_STAT_VALUE, val));
|
|
2722
|
+
}
|
|
2723
|
+
}
|
|
2724
|
+
|
|
2725
|
+
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
2726
|
+
if (Status.is(status, .PAR)) {
|
|
2727
|
+
stats.spe = @max(stats.spe / 4, 1);
|
|
2728
|
+
} else if (Status.is(status, .BRN)) {
|
|
2729
|
+
stats.atk = @max(stats.atk / 2, 1);
|
|
2730
|
+
}
|
|
2731
|
+
}
|
|
2732
|
+
|
|
2733
|
+
fn boostStat(
|
|
2734
|
+
battle: anytype,
|
|
2735
|
+
side: *Side,
|
|
2736
|
+
stats: *Stats(u16),
|
|
2737
|
+
boosts: *Boosts,
|
|
2738
|
+
comptime s: []const u8,
|
|
2739
|
+
n: u2,
|
|
2740
|
+
) !void {
|
|
2741
|
+
@field(boosts, s) = @intCast(@min(6, @as(i8, @field(boosts, s)) + n));
|
|
2742
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2743
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2744
|
+
@field(stats, s) = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2745
|
+
if (comptime std.mem.eql(u8, s, "atk")) {
|
|
2746
|
+
if (Status.is(side.stored().status, .BRN)) {
|
|
2747
|
+
@field(stats, s) = @max(@field(stats, s) / 2, 1);
|
|
2748
|
+
}
|
|
2749
|
+
} else if (comptime std.mem.eql(u8, s, "spe")) {
|
|
2750
|
+
if (Status.is(side.stored().status, .PAR)) {
|
|
2751
|
+
@field(stats, s) = @max(@field(stats, s) / 4, 1);
|
|
2752
|
+
}
|
|
2753
|
+
}
|
|
2754
|
+
}
|
|
2755
|
+
|
|
2756
|
+
fn unboostStat(
|
|
2757
|
+
battle: anytype,
|
|
2758
|
+
side: *Side,
|
|
2759
|
+
stats: *Stats(u16),
|
|
2760
|
+
boosts: *Boosts,
|
|
2761
|
+
comptime s: []const u8,
|
|
2762
|
+
n: u2,
|
|
2763
|
+
) !void {
|
|
2764
|
+
@field(boosts, s) = @intCast(@max(-6, @as(i8, @field(boosts, s)) - n));
|
|
2765
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2766
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2767
|
+
@field(stats, s) = @max(1, stat * mod[0] / mod[1]);
|
|
2768
|
+
if (comptime std.mem.eql(u8, s, "atk")) {
|
|
2769
|
+
if (Status.is(side.stored().status, .BRN)) {
|
|
2770
|
+
@field(stats, s) = @max(@field(stats, s) / 2, 1);
|
|
2771
|
+
}
|
|
2772
|
+
} else if (comptime std.mem.eql(u8, s, "spe")) {
|
|
2773
|
+
if (Status.is(side.stored().status, .PAR)) {
|
|
2774
|
+
@field(stats, s) = @max(@field(stats, s) / 4, 1);
|
|
2775
|
+
}
|
|
2776
|
+
}
|
|
2777
|
+
}
|
|
2778
|
+
|
|
2779
|
+
fn isForced(active: anytype) bool {
|
|
2780
|
+
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2781
|
+
active.volatiles.Thrashing or active.volatiles.Charging or
|
|
2782
|
+
active.volatiles.Rollout;
|
|
2783
|
+
}
|
|
2784
|
+
|
|
2785
|
+
fn convertible(active: ActivePokemon, m: Move) bool {
|
|
2786
|
+
if (m == .None) return false;
|
|
2787
|
+
const t = Move.get(m).type;
|
|
2788
|
+
return t != .@"???" and !active.types.includes(t);
|
|
2789
|
+
}
|
|
2790
|
+
|
|
2791
|
+
pub const Rolls = struct {
|
|
2792
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2793
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2794
|
+
player == .P1
|
|
2795
|
+
else if (showdown)
|
|
2796
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2797
|
+
else
|
|
2798
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2799
|
+
|
|
2800
|
+
try options.chance.speedTie(p1);
|
|
2801
|
+
return p1;
|
|
2802
|
+
}
|
|
2803
|
+
|
|
2804
|
+
fn quickClaw(battle: anytype, player: Player, options: anytype) !bool {
|
|
2805
|
+
const qkc = if (options.calc.overridden(player, .quick_claw)) |val|
|
|
2806
|
+
val == .true
|
|
2807
|
+
else if (showdown)
|
|
2808
|
+
battle.rng.chance(u8, 60, 256)
|
|
2809
|
+
else
|
|
2810
|
+
battle.rng.next() < 60;
|
|
2811
|
+
|
|
2812
|
+
try options.chance.quickClaw(player, qkc);
|
|
2813
|
+
return qkc;
|
|
2814
|
+
}
|
|
2815
|
+
|
|
2816
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2817
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2818
|
+
val == .true
|
|
2819
|
+
else if (showdown)
|
|
2820
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2821
|
+
else
|
|
2822
|
+
battle.rng.next() < accuracy;
|
|
2823
|
+
|
|
2824
|
+
try options.chance.hit(player, ok, accuracy);
|
|
2825
|
+
return ok;
|
|
2826
|
+
}
|
|
2827
|
+
|
|
2828
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2829
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2830
|
+
val == .true
|
|
2831
|
+
else if (showdown)
|
|
2832
|
+
battle.rng.chance(u8, rate, 256)
|
|
2833
|
+
else
|
|
2834
|
+
battle.rng.next() < rate;
|
|
2835
|
+
|
|
2836
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2837
|
+
return crit;
|
|
2838
|
+
}
|
|
2839
|
+
|
|
2840
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2841
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2842
|
+
val
|
|
2843
|
+
else roll: {
|
|
2844
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2845
|
+
while (true) {
|
|
2846
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2847
|
+
if (r >= 217) break :roll r;
|
|
2848
|
+
}
|
|
2849
|
+
};
|
|
2850
|
+
|
|
2851
|
+
assert(roll >= 217 and roll <= 255);
|
|
2852
|
+
try options.chance.damage(player, roll);
|
|
2853
|
+
return roll;
|
|
2854
|
+
}
|
|
2855
|
+
|
|
2856
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2857
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2858
|
+
val == .true
|
|
2859
|
+
else if (showdown)
|
|
2860
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2861
|
+
else
|
|
2862
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2863
|
+
|
|
2864
|
+
try options.chance.confused(player, cfz);
|
|
2865
|
+
return cfz;
|
|
2866
|
+
}
|
|
2867
|
+
|
|
2868
|
+
fn attract(battle: anytype, player: Player, options: anytype) !bool {
|
|
2869
|
+
const cant = if (options.calc.overridden(player, .attract)) |val|
|
|
2870
|
+
val == .true
|
|
2871
|
+
else if (showdown)
|
|
2872
|
+
battle.rng.chance(u8, 1, 2)
|
|
2873
|
+
else
|
|
2874
|
+
battle.rng.next() > Gen12.percent(50) + 1;
|
|
2875
|
+
|
|
2876
|
+
try options.chance.attract(player, cant);
|
|
2877
|
+
return cant;
|
|
2878
|
+
}
|
|
2879
|
+
|
|
2880
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2881
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2882
|
+
val == .true
|
|
2883
|
+
else if (showdown)
|
|
2884
|
+
battle.rng.chance(u8, 63, 256)
|
|
2885
|
+
else
|
|
2886
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2887
|
+
|
|
2888
|
+
try options.chance.paralyzed(player, par);
|
|
2889
|
+
return par;
|
|
2890
|
+
}
|
|
2891
|
+
|
|
2892
|
+
fn defrost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2893
|
+
const thaw = if (options.calc.overridden(player, .defrost)) |val|
|
|
2894
|
+
val == .true
|
|
2895
|
+
else if (showdown)
|
|
2896
|
+
battle.rng.chance(u8, 25, 256)
|
|
2897
|
+
else
|
|
2898
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2899
|
+
|
|
2900
|
+
try options.chance.defrost(player, thaw);
|
|
2901
|
+
return thaw;
|
|
2902
|
+
}
|
|
2903
|
+
|
|
2904
|
+
fn secondaryChance(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2905
|
+
// GLITCH: 100% secondary chance will still fail 1/256 of the time
|
|
2906
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2907
|
+
val == .true
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.chance(u8, rate, 256)
|
|
2910
|
+
else
|
|
2911
|
+
battle.rng.next() < rate;
|
|
2912
|
+
|
|
2913
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2914
|
+
return proc;
|
|
2915
|
+
}
|
|
2916
|
+
|
|
2917
|
+
fn item(battle: anytype, player: Player, options: anytype) !bool {
|
|
2918
|
+
const proc = if (options.calc.overridden(player, .item)) |val|
|
|
2919
|
+
val == .true
|
|
2920
|
+
else if (showdown)
|
|
2921
|
+
battle.rng.chance(u8, 30, 256)
|
|
2922
|
+
else
|
|
2923
|
+
battle.rng.next() < 30;
|
|
2924
|
+
|
|
2925
|
+
try options.chance.item(player, proc);
|
|
2926
|
+
return proc;
|
|
2927
|
+
}
|
|
2928
|
+
|
|
2929
|
+
fn triAttack(battle: anytype, player: Player, options: anytype) !TriAttack {
|
|
2930
|
+
const status: TriAttack = if (options.calc.overridden(player, .tri_attack)) |val|
|
|
2931
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
2932
|
+
else if (showdown)
|
|
2933
|
+
@enumFromInt(battle.rng.range(u2, 0, 2))
|
|
2934
|
+
else loop: {
|
|
2935
|
+
while (true) {
|
|
2936
|
+
const r = std.math.rotr(u8, battle.rng.next(), 4) & 3;
|
|
2937
|
+
if (r != 0) break :loop @enumFromInt(r - 1);
|
|
2938
|
+
}
|
|
2939
|
+
};
|
|
2940
|
+
|
|
2941
|
+
try options.chance.triAttack(player, status);
|
|
2942
|
+
return status;
|
|
2943
|
+
}
|
|
2944
|
+
|
|
2945
|
+
fn present(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2946
|
+
const power = if (options.calc.overridden(player, .present)) |val|
|
|
2947
|
+
(val - 1) * 40
|
|
2948
|
+
else if (showdown) power: {
|
|
2949
|
+
const r = battle.rng.range(u8, 0, 10);
|
|
2950
|
+
if (r < 2) break :power 0;
|
|
2951
|
+
if (r < 6) break :power 40;
|
|
2952
|
+
if (r < 9) break :power 80;
|
|
2953
|
+
break :power 120;
|
|
2954
|
+
} else power: {
|
|
2955
|
+
const r = battle.rng.next();
|
|
2956
|
+
if (r <= Gen12.percent(40)) break :power 40;
|
|
2957
|
+
if (r <= Gen12.percent(70) + 1) break :power 80;
|
|
2958
|
+
if (r <= Gen12.percent(80)) break :power 120;
|
|
2959
|
+
break :power 0;
|
|
2960
|
+
};
|
|
2961
|
+
|
|
2962
|
+
assert(power <= 120);
|
|
2963
|
+
try options.chance.present(player, power);
|
|
2964
|
+
return power;
|
|
2965
|
+
}
|
|
2966
|
+
|
|
2967
|
+
fn magnitude(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2968
|
+
const num: u8 = if (options.calc.overridden(player, .magnitude)) |val|
|
|
2969
|
+
val + 3
|
|
2970
|
+
else if (showdown) num: {
|
|
2971
|
+
const r = battle.rng.range(u8, 0, 100);
|
|
2972
|
+
if (r < 5) break :num 4;
|
|
2973
|
+
if (r < 15) break :num 5;
|
|
2974
|
+
if (r < 35) break :num 6;
|
|
2975
|
+
if (r < 65) break :num 7;
|
|
2976
|
+
if (r < 85) break :num 8;
|
|
2977
|
+
if (r < 95) break :num 9;
|
|
2978
|
+
break :num 10;
|
|
2979
|
+
} else num: {
|
|
2980
|
+
const r = battle.rng.next();
|
|
2981
|
+
if (r <= Gen12.percent(5) + 1) break :num 4;
|
|
2982
|
+
if (r <= Gen12.percent(15)) break :num 5;
|
|
2983
|
+
if (r <= Gen12.percent(35)) break :num 6;
|
|
2984
|
+
if (r <= Gen12.percent(65) + 1) break :num 7;
|
|
2985
|
+
if (r <= Gen12.percent(85) + 1) break :num 8;
|
|
2986
|
+
if (r <= Gen12.percent(95)) break :num 9;
|
|
2987
|
+
break :num 10;
|
|
2988
|
+
};
|
|
2989
|
+
|
|
2990
|
+
assert(num >= 4 and num <= 10);
|
|
2991
|
+
try options.chance.magnitude(player, num);
|
|
2992
|
+
return num;
|
|
2993
|
+
}
|
|
2994
|
+
|
|
2995
|
+
fn tripleKick(battle: anytype, player: Player, options: anytype) !u2 {
|
|
2996
|
+
const hits = if (options.calc.overridden(player, .triple_kick)) |val|
|
|
2997
|
+
val
|
|
2998
|
+
else if (showdown)
|
|
2999
|
+
battle.rng.range(u2, 1, 4)
|
|
3000
|
+
else power: {
|
|
3001
|
+
while (true) {
|
|
3002
|
+
const r = battle.rng.next() & 3;
|
|
3003
|
+
if (r != 0) break :power r - 1;
|
|
3004
|
+
}
|
|
3005
|
+
};
|
|
3006
|
+
|
|
3007
|
+
assert(hits >= 1 and hits <= 3);
|
|
3008
|
+
try options.chance.tripleKick(player, hits);
|
|
3009
|
+
return hits;
|
|
3010
|
+
}
|
|
3011
|
+
|
|
3012
|
+
fn spite(battle: anytype, player: Player, options: anytype) !u8 {
|
|
3013
|
+
const pp = if (options.calc.overridden(player, .spite)) |val|
|
|
3014
|
+
val + 1
|
|
3015
|
+
else if (showdown)
|
|
3016
|
+
battle.rng.range(u8, 2, 6)
|
|
3017
|
+
else
|
|
3018
|
+
(battle.rng.next() & 3) + 2;
|
|
3019
|
+
|
|
3020
|
+
assert(pp >= 2 and pp <= 5);
|
|
3021
|
+
try options.chance.spite(player, pp);
|
|
3022
|
+
return pp;
|
|
3023
|
+
}
|
|
3024
|
+
|
|
3025
|
+
// Conversion 2 can at most choose between 7 types (vs. a Grass-type attack)
|
|
3026
|
+
var CONVERSION_2: [7]Type = [_]Type{.@"???"} ** 7;
|
|
3027
|
+
|
|
3028
|
+
fn conversion2(battle: anytype, player: Player, mtype: Type, options: anytype) !Type {
|
|
3029
|
+
var i: u8 = 0;
|
|
3030
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
3031
|
+
assert(mtype != .@"???");
|
|
3032
|
+
const ty: Type = if (options.calc.overridden(player, .conversion_2)) |val|
|
|
3033
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
3034
|
+
else if (showdown) ty: {
|
|
3035
|
+
for (Type.SHOWDOWN) |t| {
|
|
3036
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
3037
|
+
CONVERSION_2[i] = t;
|
|
3038
|
+
i += 1;
|
|
3039
|
+
}
|
|
3040
|
+
}
|
|
3041
|
+
assert(i > 0 and i <= 7);
|
|
3042
|
+
break :ty CONVERSION_2[battle.rng.range(u8, 0, i)];
|
|
3043
|
+
} else ty: {
|
|
3044
|
+
while (true) {
|
|
3045
|
+
const r = battle.rng.next() & 0b11111;
|
|
3046
|
+
if (r == 6) continue; // BIRD
|
|
3047
|
+
if (r > 9 and r < 20) continue; // UNUSED_TYPES
|
|
3048
|
+
if (r > 27) continue; // TYPES_END
|
|
3049
|
+
|
|
3050
|
+
const t = Type.conversion2(r);
|
|
3051
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
3052
|
+
break :ty t;
|
|
3053
|
+
}
|
|
3054
|
+
}
|
|
3055
|
+
};
|
|
3056
|
+
|
|
3057
|
+
assert(ty != .@"???");
|
|
3058
|
+
try options.chance.conversion2(player, ty, mtype, i);
|
|
3059
|
+
return ty;
|
|
3060
|
+
}
|
|
3061
|
+
|
|
3062
|
+
fn protect(battle: anytype, player: Player, count: u8, options: anytype) !bool {
|
|
3063
|
+
assert(count <= 8);
|
|
3064
|
+
const num = if (count == 8) 0 else @as(u8, 255) >> @intCast(count);
|
|
3065
|
+
|
|
3066
|
+
const ok = if (options.calc.overridden(player, .protect)) |val|
|
|
3067
|
+
val == .true
|
|
3068
|
+
else if (showdown)
|
|
3069
|
+
battle.rng.chance(u8, num, 255)
|
|
3070
|
+
else protected: {
|
|
3071
|
+
while (true) {
|
|
3072
|
+
const r = battle.rng.next();
|
|
3073
|
+
if (r != 0) break :protected !(num <= r - 1);
|
|
3074
|
+
}
|
|
3075
|
+
};
|
|
3076
|
+
|
|
3077
|
+
try options.chance.protect(player, num, ok);
|
|
3078
|
+
return ok;
|
|
3079
|
+
}
|
|
3080
|
+
|
|
3081
|
+
fn conversion(battle: anytype, player: Player, n: u4, options: anytype) !Type {
|
|
3082
|
+
assert(n > 0);
|
|
3083
|
+
|
|
3084
|
+
const active = battle.side(player).active;
|
|
3085
|
+
const moves = active.moves;
|
|
3086
|
+
|
|
3087
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3088
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3089
|
+
if (convertible(active, moves[val - 1].id)) val else null
|
|
3090
|
+
else
|
|
3091
|
+
null;
|
|
3092
|
+
|
|
3093
|
+
const slot: u4 = overridden orelse slot: {
|
|
3094
|
+
if (showdown) {
|
|
3095
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
3096
|
+
var i: usize = 0;
|
|
3097
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3098
|
+
if (convertible(active, moves[i].id)) {
|
|
3099
|
+
r -= 1;
|
|
3100
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3101
|
+
}
|
|
3102
|
+
}
|
|
3103
|
+
break :slot @intCast(i + 1);
|
|
3104
|
+
} else {
|
|
3105
|
+
while (true) {
|
|
3106
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3107
|
+
if (convertible(active, moves[r].id)) break :slot @intCast(r + 1);
|
|
3108
|
+
}
|
|
3109
|
+
}
|
|
3110
|
+
};
|
|
3111
|
+
|
|
3112
|
+
assert(n >= 1 and n <= 4);
|
|
3113
|
+
assert(slot >= 1 and slot <= 4);
|
|
3114
|
+
try options.chance.moveSlot(player, slot, n);
|
|
3115
|
+
return Move.get(active.move(slot).id).type;
|
|
3116
|
+
}
|
|
3117
|
+
|
|
3118
|
+
fn sleepTalk(battle: anytype, player: Player, n: u4, mslot: u4, options: anytype) !u4 {
|
|
3119
|
+
assert(n > 0);
|
|
3120
|
+
|
|
3121
|
+
const active = battle.side(player).active;
|
|
3122
|
+
const moves = active.moves;
|
|
3123
|
+
|
|
3124
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3125
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3126
|
+
if (val != mslot and Move.get(moves[val - 1].id).extra.sleep_talk) val else null
|
|
3127
|
+
else
|
|
3128
|
+
null;
|
|
3129
|
+
|
|
3130
|
+
const slot: u4 = overridden orelse slot: {
|
|
3131
|
+
if (showdown) {
|
|
3132
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
3133
|
+
var i: usize = 0;
|
|
3134
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3135
|
+
if (i + 1 != mslot and Move.get(moves[i].id).extra.sleep_talk) {
|
|
3136
|
+
r -= 1;
|
|
3137
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3138
|
+
}
|
|
3139
|
+
}
|
|
3140
|
+
break :slot @intCast(i + 1);
|
|
3141
|
+
} else {
|
|
3142
|
+
while (true) {
|
|
3143
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3144
|
+
if (r + 1 == mslot or !Move.get(moves[r].id).extra.sleep_talk) continue;
|
|
3145
|
+
break :slot @intCast(r + 1);
|
|
3146
|
+
}
|
|
3147
|
+
}
|
|
3148
|
+
};
|
|
3149
|
+
|
|
3150
|
+
assert(n >= 1 and n <= 4);
|
|
3151
|
+
assert(slot >= 1 and slot <= 4);
|
|
3152
|
+
try options.chance.moveSlot(player, slot, n);
|
|
3153
|
+
return slot;
|
|
3154
|
+
}
|
|
3155
|
+
|
|
3156
|
+
fn forceSwitch(
|
|
3157
|
+
battle: anytype,
|
|
3158
|
+
player: Player,
|
|
3159
|
+
slots: []u4,
|
|
3160
|
+
n: u4,
|
|
3161
|
+
options: anytype,
|
|
3162
|
+
) !u4 {
|
|
3163
|
+
const foe = battle.foe(player);
|
|
3164
|
+
|
|
3165
|
+
assert(slots.len < 5);
|
|
3166
|
+
assert(n > 0 and n <= 6);
|
|
3167
|
+
|
|
3168
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3169
|
+
const overridden = if (options.calc.overridden(player, .force_switch)) |val| val: {
|
|
3170
|
+
for (slots) |slot| if (slot == val) break :val if (foe.get(slot).hp > 0) val else null;
|
|
3171
|
+
break :val null;
|
|
3172
|
+
} else null;
|
|
3173
|
+
|
|
3174
|
+
const slot: u4 = overridden orelse slot: {
|
|
3175
|
+
if (showdown) {
|
|
3176
|
+
break :slot slots[battle.rng.range(u4, 0, @as(u4, @intCast(slots.len)))];
|
|
3177
|
+
} else {
|
|
3178
|
+
while (true) {
|
|
3179
|
+
const r = battle.rng.next() & 7;
|
|
3180
|
+
if (r > n or r == 1) continue;
|
|
3181
|
+
if (foe.get(r).hp > 0) break :slot @intCast(r);
|
|
3182
|
+
}
|
|
3183
|
+
}
|
|
3184
|
+
};
|
|
3185
|
+
|
|
3186
|
+
assert(n >= 1 and n <= 6);
|
|
3187
|
+
assert(slot >= 1 and slot <= 6);
|
|
3188
|
+
try options.chance.forceSwitch(player, slot, n);
|
|
3189
|
+
return slot;
|
|
3190
|
+
}
|
|
3191
|
+
|
|
3192
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3193
|
+
|
|
3194
|
+
fn multiHit(battle: anytype, player: Player, options: anytype) !u3 {
|
|
3195
|
+
const n: u3 = if (options.calc.overridden(player, .multi_hit)) |val|
|
|
3196
|
+
@intCast(val)
|
|
3197
|
+
else if (showdown)
|
|
3198
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3199
|
+
else n: {
|
|
3200
|
+
const r = (battle.rng.next() & 3);
|
|
3201
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3202
|
+
};
|
|
3203
|
+
|
|
3204
|
+
assert(n >= 2 and n <= 5);
|
|
3205
|
+
try options.chance.multiHit(player, n);
|
|
3206
|
+
return n;
|
|
3207
|
+
}
|
|
3208
|
+
|
|
3209
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
3210
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
3211
|
+
val
|
|
3212
|
+
else if (showdown)
|
|
3213
|
+
battle.rng.range(u8, 1, max)
|
|
3214
|
+
else power: {
|
|
3215
|
+
while (true) {
|
|
3216
|
+
const r = battle.rng.next();
|
|
3217
|
+
if (r != 0 and r < max) break :power r;
|
|
3218
|
+
}
|
|
3219
|
+
};
|
|
3220
|
+
|
|
3221
|
+
assert(power != 0 and power < max);
|
|
3222
|
+
try options.chance.psywave(player, power, max);
|
|
3223
|
+
return power;
|
|
3224
|
+
}
|
|
3225
|
+
|
|
3226
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
3227
|
+
const moves = battle.side(player).active.moves;
|
|
3228
|
+
|
|
3229
|
+
var n: u2 = 0;
|
|
3230
|
+
for (moves) |m| {
|
|
3231
|
+
if (m.id == .None) break;
|
|
3232
|
+
if (Move.get(m.id).extra.metronome) n += 1;
|
|
3233
|
+
}
|
|
3234
|
+
|
|
3235
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3236
|
+
const overridden = if (options.calc.overridden(player, .metronome)) |val| val: {
|
|
3237
|
+
for (moves) |m| if (m.id == val) break :val null;
|
|
3238
|
+
break :val val;
|
|
3239
|
+
} else null;
|
|
3240
|
+
|
|
3241
|
+
const move: Move = overridden orelse move: {
|
|
3242
|
+
if (showdown) {
|
|
3243
|
+
var r = battle.rng.range(u8, 0, @as(u8, @intCast(Move.METRONOME.len - n)));
|
|
3244
|
+
for (moves) |m| {
|
|
3245
|
+
if (m.id == .None) break;
|
|
3246
|
+
if (@intFromEnum(m.id) > @intFromEnum(Move.METRONOME[r])) break;
|
|
3247
|
+
if (Move.get(m.id).extra.metronome) r -= 1;
|
|
3248
|
+
}
|
|
3249
|
+
break :move Move.METRONOME[r];
|
|
3250
|
+
} else {
|
|
3251
|
+
outer: while (true) {
|
|
3252
|
+
const r = battle.rng.next();
|
|
3253
|
+
if (r == 0 or r >= Move.size) continue;
|
|
3254
|
+
const selected: Move = @enumFromInt(r);
|
|
3255
|
+
if (!Move.get(selected).extra.metronome) continue;
|
|
3256
|
+
for (moves) |m| if (m.id == selected) continue :outer;
|
|
3257
|
+
break :move selected;
|
|
3258
|
+
}
|
|
3259
|
+
}
|
|
3260
|
+
};
|
|
3261
|
+
|
|
3262
|
+
assert(Move.get(move).extra.metronome);
|
|
3263
|
+
try options.chance.metronome(player, move, n);
|
|
3264
|
+
return move;
|
|
3265
|
+
}
|
|
3266
|
+
|
|
3267
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3268
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3269
|
+
@intCast(val)
|
|
3270
|
+
else if (showdown)
|
|
3271
|
+
battle.rng.range(u3, 1, 7)
|
|
3272
|
+
else duration: {
|
|
3273
|
+
while (true) {
|
|
3274
|
+
const r = battle.rng.next() & 7;
|
|
3275
|
+
if (r != 0 and r != 7) break :duration @intCast(r);
|
|
3276
|
+
}
|
|
3277
|
+
};
|
|
3278
|
+
|
|
3279
|
+
assert(duration >= 1 and duration <= 6);
|
|
3280
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
3281
|
+
return duration + 1;
|
|
3282
|
+
}
|
|
3283
|
+
|
|
3284
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
3285
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3286
|
+
@intCast(val)
|
|
3287
|
+
else if (showdown)
|
|
3288
|
+
// Pokémon Showdown incorrectly uses the same duration for self-confusion
|
|
3289
|
+
battle.rng.range(u3, 2, 6)
|
|
3290
|
+
else
|
|
3291
|
+
@intCast((battle.rng.next() & if (self) 1 else 3) + 2);
|
|
3292
|
+
|
|
3293
|
+
assert(duration >= 2 and duration <= if (!showdown and self) 3 else 5);
|
|
3294
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
3295
|
+
return duration;
|
|
3296
|
+
}
|
|
3297
|
+
|
|
3298
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
3299
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
3300
|
+
@intCast(val)
|
|
3301
|
+
else if (showdown)
|
|
3302
|
+
// Pokémon Showdown incorrectly inherits Generation III's Disable duration
|
|
3303
|
+
battle.rng.range(u4, 2, 6)
|
|
3304
|
+
else duration: {
|
|
3305
|
+
while (true) {
|
|
3306
|
+
const r = battle.rng.next() & 7;
|
|
3307
|
+
if (r != 0) break :duration @intCast(r + 1);
|
|
3308
|
+
}
|
|
3309
|
+
};
|
|
3310
|
+
|
|
3311
|
+
assert(duration >= 2 and duration <= (if (showdown) 5 else 7));
|
|
3312
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
3313
|
+
return duration;
|
|
3314
|
+
}
|
|
3315
|
+
|
|
3316
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3317
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3318
|
+
@intCast(val)
|
|
3319
|
+
else if (showdown)
|
|
3320
|
+
battle.rng.range(u3, 2, 4)
|
|
3321
|
+
else
|
|
3322
|
+
@intCast((battle.rng.next() & 1) + 2); // BUG: thrash is + 1 not +2
|
|
3323
|
+
|
|
3324
|
+
assert(duration >= 2 and duration <= 3);
|
|
3325
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
3326
|
+
return duration;
|
|
3327
|
+
}
|
|
3328
|
+
|
|
3329
|
+
fn bindingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3330
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3331
|
+
@intCast(val)
|
|
3332
|
+
else if (showdown)
|
|
3333
|
+
// TODO: PS does range(3, 6) here which after subtracting 1 is actually 2-4 not 2-5!
|
|
3334
|
+
battle.rng.range(u3, 2, 5)
|
|
3335
|
+
else
|
|
3336
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3337
|
+
|
|
3338
|
+
assert(duration >= 2 and duration <= 5);
|
|
3339
|
+
options.chance.duration(.binding, player, player.foe(), duration);
|
|
3340
|
+
return duration + 1;
|
|
3341
|
+
}
|
|
3342
|
+
|
|
3343
|
+
// TODO: consider sharing implementation with bindingDuration
|
|
3344
|
+
fn encoreDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3345
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3346
|
+
@intCast(val)
|
|
3347
|
+
else if (showdown)
|
|
3348
|
+
battle.rng.range(u3, 2, 6)
|
|
3349
|
+
else
|
|
3350
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3351
|
+
|
|
3352
|
+
assert(duration >= 2 and duration <= 5);
|
|
3353
|
+
options.chance.duration(.encore, player, player.foe(), duration);
|
|
3354
|
+
return duration + 1;
|
|
3355
|
+
}
|
|
3356
|
+
};
|
|
3357
|
+
|
|
3358
|
+
test "RNG agreement" {
|
|
3359
|
+
if (!showdown) return;
|
|
3360
|
+
var expected: [256]u32 = undefined;
|
|
3361
|
+
for (0..expected.len) |i| {
|
|
3362
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
3363
|
+
}
|
|
3364
|
+
|
|
3365
|
+
var spe: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3366
|
+
var qkc: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3367
|
+
var cfz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3368
|
+
var atr: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3369
|
+
var frz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3370
|
+
var fcb: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3371
|
+
|
|
3372
|
+
for (0..expected.len) |i| {
|
|
3373
|
+
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
1172
3374
|
try expectEqual(qkc.chance(u8, 60, 256), i < 60);
|
|
1173
3375
|
try expectEqual(!cfz.chance(u8, 128, 256), i >= Gen12.percent(50) + 1);
|
|
1174
3376
|
try expectEqual(atr.chance(u8, 1, 2), i < Gen12.percent(50) + 1);
|
|
1175
3377
|
try expectEqual(frz.chance(u8, 25, 256), i < Gen12.percent(10));
|
|
3378
|
+
try expectEqual(fcb.chance(u8, 30, 256), !(30 <= i));
|
|
3379
|
+
}
|
|
3380
|
+
}
|
|
3381
|
+
|
|
3382
|
+
test "Roll probabilities" {
|
|
3383
|
+
if (showdown) return;
|
|
3384
|
+
|
|
3385
|
+
var present = [4]u8{ 0, 0, 0, 0 };
|
|
3386
|
+
var magnitude = [7]u8{ 0, 0, 0, 0, 0, 0, 0 };
|
|
3387
|
+
for (0..256) |i| {
|
|
3388
|
+
present[
|
|
3389
|
+
if (i <= Gen12.percent(40))
|
|
3390
|
+
1
|
|
3391
|
+
else if (i <= Gen12.percent(70) + 1)
|
|
3392
|
+
2
|
|
3393
|
+
else if (i <= Gen12.percent(80))
|
|
3394
|
+
3
|
|
3395
|
+
else
|
|
3396
|
+
0
|
|
3397
|
+
] += 1;
|
|
3398
|
+
magnitude[
|
|
3399
|
+
if (i <= Gen12.percent(5) + 1)
|
|
3400
|
+
0
|
|
3401
|
+
else if (i <= Gen12.percent(15) + 1)
|
|
3402
|
+
1
|
|
3403
|
+
else if (i <= Gen12.percent(35))
|
|
3404
|
+
2
|
|
3405
|
+
else if (i <= Gen12.percent(65) + 1)
|
|
3406
|
+
3
|
|
3407
|
+
else if (i <= Gen12.percent(85) + 1)
|
|
3408
|
+
4
|
|
3409
|
+
else if (i <= Gen12.percent(95))
|
|
3410
|
+
5
|
|
3411
|
+
else
|
|
3412
|
+
6
|
|
3413
|
+
] += 1;
|
|
3414
|
+
}
|
|
3415
|
+
|
|
3416
|
+
try expectEqualSlices(u8, &.{ 51, 103, 77, 25 }, &present);
|
|
3417
|
+
try expectEqualSlices(u8, &.{ 14, 26, 50, 77, 51, 25, 13 }, &magnitude);
|
|
3418
|
+
}
|
|
3419
|
+
|
|
3420
|
+
test "Reasons" {
|
|
3421
|
+
const moves = [_]Move{ .Bind, .Wrap, .FireSpin, .Clamp, .Whirlpool };
|
|
3422
|
+
for (moves) |move| {
|
|
3423
|
+
const reason = Move.get(move).extra.protocol - 1;
|
|
3424
|
+
|
|
3425
|
+
const activate: Activate = @enumFromInt(@intFromEnum(Activate.Bind) + reason);
|
|
3426
|
+
try expectEqualStrings(@tagName(move), @tagName(activate));
|
|
3427
|
+
|
|
3428
|
+
const damage: Damage = @enumFromInt(@intFromEnum(Damage.Bind) + reason);
|
|
3429
|
+
try expectEqualStrings(@tagName(move), @tagName(damage));
|
|
3430
|
+
|
|
3431
|
+
const end: End = @enumFromInt(@intFromEnum(End.Bind) + reason);
|
|
3432
|
+
try expectEqualStrings(@tagName(move), @tagName(end));
|
|
3433
|
+
}
|
|
3434
|
+
|
|
3435
|
+
const perish_song = [_]Start{ .PerishSong0, .PerishSong1, .PerishSong2, .PerishSong3 };
|
|
3436
|
+
for (perish_song, 0..) |ps, i| {
|
|
3437
|
+
const reason: Start = @enumFromInt(@intFromEnum(Start.PerishSong0) + i);
|
|
3438
|
+
try expectEqualStrings(@tagName(ps), @tagName(reason));
|
|
1176
3439
|
}
|
|
1177
3440
|
}
|
|
1178
3441
|
|
|
@@ -1200,7 +3463,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1200
3463
|
.Move => {
|
|
1201
3464
|
const side = battle.side(player);
|
|
1202
3465
|
|
|
1203
|
-
|
|
3466
|
+
const active = &side.active;
|
|
1204
3467
|
const stored = side.stored();
|
|
1205
3468
|
|
|
1206
3469
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -1220,7 +3483,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1220
3483
|
}
|
|
1221
3484
|
|
|
1222
3485
|
var slot: u4 = 2;
|
|
1223
|
-
while (!active.volatiles.
|
|
3486
|
+
while (!active.volatiles.Trapped and slot <= 6) : (slot += 1) {
|
|
1224
3487
|
const id = side.order[slot - 1];
|
|
1225
3488
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
1226
3489
|
out[n] = .{ .type = .Switch, .data = slot };
|
|
@@ -1254,7 +3517,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1254
3517
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
1255
3518
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
1256
3519
|
const struggle =
|
|
1257
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3520
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable.move == slot);
|
|
1258
3521
|
const s = if (struggle) 0 else slot;
|
|
1259
3522
|
out[n] = .{ .type = .Move, .data = s };
|
|
1260
3523
|
n += 1;
|
|
@@ -1269,7 +3532,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1269
3532
|
const m = active.moves[slot - 1];
|
|
1270
3533
|
if (m.id == .None) break;
|
|
1271
3534
|
if (m.pp == 0) continue;
|
|
1272
|
-
if (active.volatiles.
|
|
3535
|
+
if (active.volatiles.disable.move == slot) continue;
|
|
1273
3536
|
out[n] = .{ .type = .Move, .data = slot };
|
|
1274
3537
|
n += 1;
|
|
1275
3538
|
}
|