@pkmn/engine 0.1.0-dev.305a932f → 0.1.0-dev.30895c5a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +44 -19
  3. package/build/pkg/addon.js +6 -7
  4. package/build/pkg/addon.js.map +1 -1
  5. package/build/pkg/data/layout.json +2 -2
  6. package/build/pkg/data.d.ts +4 -4
  7. package/build/pkg/data.js.map +1 -1
  8. package/build/pkg/gen1.js +2 -2
  9. package/build/pkg/gen1.js.map +1 -1
  10. package/build/pkg/index.d.ts +3 -2
  11. package/build/pkg/index.js.map +1 -1
  12. package/build/pkg/protocol.js +5 -5
  13. package/build/pkg/protocol.js.map +1 -1
  14. package/build/test/display.js +8 -3
  15. package/build/test/display.js.map +1 -1
  16. package/build/tools/debug.js +5 -4
  17. package/build/tools/debug.js.map +1 -1
  18. package/build.zig +100 -102
  19. package/package.json +34 -23
  20. package/src/bin/install-pkmn-engine +26 -18
  21. package/src/lib/common/data.zig +8 -8
  22. package/src/lib/common/debug.zig +2 -2
  23. package/src/lib/common/optional.zig +9 -2
  24. package/src/lib/common/options.zig +2 -0
  25. package/src/lib/common/protocol.zig +408 -384
  26. package/src/lib/common/rational.zig +119 -18
  27. package/src/lib/common/rng.zig +20 -11
  28. package/src/lib/gen1/calc.zig +506 -130
  29. package/src/lib/gen1/chance.zig +395 -299
  30. package/src/lib/gen1/data/moves.zig +24 -10
  31. package/src/lib/gen1/data/species.zig +3 -3
  32. package/src/lib/gen1/data/types.zig +5 -5
  33. package/src/lib/gen1/data.zig +39 -39
  34. package/src/lib/gen1/helpers.zig +89 -548
  35. package/src/lib/gen1/mechanics.zig +551 -492
  36. package/src/lib/gen2/calc.zig +135 -0
  37. package/src/lib/gen2/chance.zig +882 -0
  38. package/src/lib/gen2/data/items.zig +3 -3
  39. package/src/lib/gen2/data/moves.zig +32 -15
  40. package/src/lib/gen2/data/species.zig +1 -1
  41. package/src/lib/gen2/data/types.zig +75 -28
  42. package/src/lib/gen2/data.zig +37 -25
  43. package/src/lib/gen2/generated.zig +806 -0
  44. package/src/lib/gen2/helpers.zig +37 -7
  45. package/src/lib/gen2/mechanics.zig +2679 -358
  46. package/src/lib/{binding/node.zig → node.zig} +9 -12
  47. package/src/lib/pkmn.zig +27 -15
  48. package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
  49. package/src/test/display/pkmn.html.tmpl +5 -5
  50. package/src/lib/gen1/README.md +0 -894
  51. package/src/lib/gen2/README.md +0 -330
@@ -17,6 +17,7 @@ const assert = std.debug.assert;
17
17
 
18
18
  const expect = std.testing.expect;
19
19
  const expectEqual = std.testing.expectEqual;
20
+ const expectEqualSlices = std.testing.expectEqualSlices;
20
21
 
21
22
  const enabled = pkmn.options.calc;
22
23
 
@@ -34,9 +35,9 @@ const Actions = chance.Actions;
34
35
  const Action = chance.Action;
35
36
  const Chance = chance.Chance;
36
37
  const Durations = chance.Durations;
37
- const Duration = chance.Duration;
38
38
 
39
- const Rolls = helpers.Rolls;
39
+ const tty = true; // DEBUG
40
+ const summary = false; // DEBUG
40
41
 
41
42
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
42
43
  pub const Summaries = extern struct {
@@ -50,7 +51,7 @@ pub const Summaries = extern struct {
50
51
  }
51
52
 
52
53
  /// Returns the `Summary` for the given `player`.
53
- pub inline fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
54
+ pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
54
55
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
55
56
  return if (player == .P1) &self.p1 else &self.p2;
56
57
  }
@@ -69,8 +70,10 @@ pub const Summary = extern struct {
69
70
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
70
71
  // (to determine the *actual* damage done compare the target's stored HP before and after).
71
72
  final: u16 = 0,
72
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
73
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
73
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
74
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
75
+ /// to faint). Note that this field does not get set in scenarios where the target would
76
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
74
77
  capped: bool = false,
75
78
 
76
79
  // NOTE: 15 bits padding
@@ -85,25 +88,11 @@ pub const Summary = extern struct {
85
88
  }
86
89
  };
87
90
 
88
- /// TODO
89
- pub const Overrides = extern struct {
90
- /// TODO
91
- actions: Actions = .{},
92
- /// TODO
93
- durations: Durations = .{},
94
-
95
- _: u32 = 0,
96
-
97
- comptime {
98
- assert(@sizeOf(Overrides) == 24);
99
- }
100
- };
101
-
102
91
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
103
92
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
104
93
  pub const Calc = struct {
105
94
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
106
- overrides: Overrides = .{},
95
+ overrides: Actions = .{},
107
96
  /// Information relevant to damage calculation.
108
97
  summaries: Summaries = .{},
109
98
 
@@ -114,9 +103,7 @@ pub const Calc = struct {
114
103
  ) ?std.meta.FieldType(Action, field) {
115
104
  if (!enabled) return null;
116
105
 
117
- const overrides =
118
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
119
- const val = @field(overrides, @tagName(field));
106
+ const val = @field(self.overrides.get(player), @tagName(field));
120
107
  return if (switch (@typeInfo(@TypeOf(val))) {
121
108
  .Enum => val != .None,
122
109
  .Int => val != 0,
@@ -124,18 +111,6 @@ pub const Calc = struct {
124
111
  }) val else null;
125
112
  }
126
113
 
127
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
128
- if (!enabled) return null;
129
-
130
- const durations = self.overrides.durations;
131
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
132
- if (set == 0) return null;
133
-
134
- const actions = self.overrides.actions;
135
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
136
- return @field(overrides, @tagName(field)) != 0;
137
- }
138
-
139
114
  pub fn base(self: *Calc, player: Player, val: u16) void {
140
115
  if (!enabled) return;
141
116
 
@@ -169,11 +144,6 @@ const Null = struct {
169
144
  return null;
170
145
  }
171
146
 
172
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
173
- _ = .{ self, player, field };
174
- return null;
175
- }
176
-
177
147
  pub fn base(self: Null, player: Player, val: u16) void {
178
148
  _ = .{ self, player, val };
179
149
  }
@@ -195,12 +165,14 @@ pub const Stats = struct {
195
165
  };
196
166
 
197
167
  pub const Options = struct {
198
- actions: Actions = .{},
168
+ durations: Durations,
199
169
  seed: ?u64 = null,
200
170
  cap: bool = false,
201
171
  metronome: bool = false,
202
172
  };
203
173
 
174
+ pub const MAX_FRONTIER = 19;
175
+
204
176
  pub fn transitions(
205
177
  battle: anytype,
206
178
  c1: Choice,
@@ -211,8 +183,7 @@ pub fn transitions(
211
183
  ) !?Stats {
212
184
  var stats: Stats = .{};
213
185
 
214
- var actions = options.actions;
215
- var cap = options.cap;
186
+ const cap = options.cap;
216
187
 
217
188
  var seen = std.AutoHashMap(Actions, void).init(allocator);
218
189
  defer seen.deinit();
@@ -221,19 +192,16 @@ pub fn transitions(
221
192
 
222
193
  var opts = pkmn.battle.options(
223
194
  protocol.NULL,
224
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
225
- Calc{ .overrides = .{ .actions = actions, .durations = .{
226
- .p1 = actions.p1.durations,
227
- .p2 = actions.p2.durations,
228
- } } },
195
+ Chance(Rational(u128)){ .probability = .{}, .durations = options.durations },
196
+ Calc{},
229
197
  );
230
198
 
231
199
  var b = battle;
232
200
  _ = try b.update(c1, c2, &opts);
233
201
  stats.updates += 1;
234
202
 
235
- var p1 = b.side(.P1);
236
- var p2 = b.side(.P2);
203
+ const p1 = b.side(.P1);
204
+ const p2 = b.side(.P2);
237
205
 
238
206
  var p: Rational(u128) = .{ .p = 0, .q = 1 };
239
207
  try frontier.append(opts.chance.actions);
@@ -247,85 +215,95 @@ pub fn transitions(
247
215
  var i: usize = 0;
248
216
  assert(frontier.items.len == 1);
249
217
  while (i < frontier.items.len) : (i += 1) {
250
- var template = frontier.items[i];
251
- opts.calc.overrides.durations = .{
252
- .p1 = template.p1.durations,
253
- .p2 = template.p2.durations,
218
+ const f = frontier.items[i];
219
+
220
+ try debug(writer, f, .{
221
+ .shape = true,
222
+ .color = i,
223
+ .bold = true,
224
+ .background = true,
225
+ .indent = false,
226
+ });
227
+
228
+ var a: Actions = .{
229
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
230
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
254
231
  };
255
232
 
256
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
257
-
258
- var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
259
-
260
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
261
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
262
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
263
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
264
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
265
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
266
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
267
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
268
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
269
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
270
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
271
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
272
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
273
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
274
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
275
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
276
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
277
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
278
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
279
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
280
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
281
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
282
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
283
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
284
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
285
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
286
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
287
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
288
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
289
-
290
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
233
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
234
+ for (Rolls.confused(f.p1)) |p1_cfzd| { a.p1.confused = p1_cfzd;
235
+ for (Rolls.confused(f.p2)) |p2_cfzd| { a.p2.confused = p2_cfzd;
236
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
237
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
238
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
239
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
240
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
241
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
242
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
243
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
244
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
245
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
246
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
247
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
248
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
249
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
250
+
251
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
291
252
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
292
253
  a.p1.damage = @intCast(p1_dmg.min);
293
- var p1_min: u8 = 0;
294
254
 
295
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
255
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
256
+
257
+ const p1_min: u9 = p1_dmg.min;
258
+ const p2_min: u9 = p2_dmg.min;
259
+
296
260
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
297
261
  a.p2.damage = @intCast(p2_dmg.min);
298
262
 
299
- opts.calc.overrides.actions = a;
300
- opts.chance = .{ .probability = .{}, .actions = actions };
263
+ opts.calc.overrides = a;
264
+ opts.calc.summaries = .{};
265
+ opts.chance = .{ .probability = .{}, .durations = options.durations };
301
266
  const q = &opts.chance.probability;
302
267
 
303
268
  b = battle;
304
269
  _ = try b.update(c1, c2, &opts);
305
- stats.updates += 1;
306
270
 
307
- const p1_max: u8 = @intCast(p1_dmg.min);
308
- const p2_max: u8 = @intCast(p2_dmg.min);
309
- _ = cap;
271
+ stats.updates += 1;
310
272
 
311
- // var p1_max = if (p1_min != 0) p1_min else
312
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
313
- // var p2_max =
314
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
273
+ const summaries = &opts.calc.summaries;
274
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
275
+ p1_dmg.min
276
+ else
277
+ try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
278
+ const p2_max: u9 =
279
+ try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
315
280
 
316
- if (opts.chance.actions.matches(template)) {
281
+ if (opts.chance.actions.matches(f)) {
317
282
  if (!opts.chance.actions.eql(a)) {
318
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
283
+ if (!summary) {
284
+ try debug(writer, opts.chance.actions, .{
285
+ .p1_max = p1_max,
286
+ .p2_max = p2_max,
287
+ .color = i,
288
+ .dim = true,
289
+ });
290
+ }
319
291
 
320
- p1_min = p1_max;
292
+ p1_dmg.min = p1_max;
321
293
  p2_dmg.min = p2_max;
322
294
  continue;
323
295
  }
324
296
 
325
- try debug(writer, opts.chance.actions, false, .{ .color = i });
297
+ if (!summary) {
298
+ try debug(writer, opts.chance.actions, .{
299
+ .p1_max = p1_max,
300
+ .p2_max = p2_max,
301
+ .color = i,
302
+ });
303
+ }
326
304
 
327
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
328
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
305
+ for (p1_min..p1_max + 1) |p1d| {
306
+ for (p2_dmg.min..p2_max + 1) |p2d| {
329
307
  var acts = opts.chance.actions;
330
308
  acts.p1.damage = @intCast(p1d);
331
309
  acts.p2.damage = @intCast(p2d);
@@ -336,7 +314,7 @@ pub fn transitions(
336
314
  }
337
315
  }
338
316
 
339
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
317
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
340
318
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
341
319
  try p.add(q);
342
320
  stats.saved += 1;
@@ -346,27 +324,46 @@ pub fn transitions(
346
324
  return error.TestUnexpectedResult;
347
325
  }
348
326
  } else {
349
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
350
-
351
327
  if (!matches(opts.chance.actions, i, frontier.items)) {
352
328
  try frontier.append(opts.chance.actions);
353
329
 
354
- try debug(writer, opts.chance.actions, true, .{
330
+ try debug(writer, opts.chance.actions, .{
331
+ .p1_max = p1_max,
332
+ .p2_max = p2_max,
333
+ .dim = true,
334
+ .newline = false,
335
+ });
336
+ try writer.writeAll(" → ");
337
+ try debug(writer, opts.chance.actions, .{
338
+ .shape = true,
355
339
  .color = frontier.items.len - 1,
356
340
  .dim = true,
357
- .background = true
341
+ .background = true,
342
+ .indent = false,
343
+ });
344
+ } else if (!summary) {
345
+ try debug(writer, opts.chance.actions, .{
346
+ .p1_max = p1_max,
347
+ .p2_max = p2_max,
348
+ .dim = true,
358
349
  });
359
350
  }
360
351
  }
361
352
 
362
- p1_min = p1_max;
353
+ p1_dmg.min = p1_max;
363
354
  p2_dmg.min = p2_max;
364
355
  }
365
356
 
366
- assert(p1_min > 0 or p1_dmg.min == 0);
367
- p1_dmg.min = p1_min;
357
+ }}}}}}}}}}}}}}}}}}
358
+
359
+ if (@TypeOf(writer) != @TypeOf(std.io.null_writer)) {
360
+ p.reduce();
361
+ try writer.print(
362
+ " = {s} ({d:.2}%)\n\n",
363
+ .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
364
+ );
365
+ }
368
366
 
369
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
370
367
  }
371
368
 
372
369
  assert(frontier.items.len == i);
@@ -387,7 +384,115 @@ pub fn transitions(
387
384
  return stats;
388
385
  }
389
386
 
390
- inline fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
387
+ pub fn update(
388
+ battle: anytype,
389
+ c1: Choice,
390
+ c2: Choice,
391
+ options: anytype,
392
+ allocator: std.mem.Allocator,
393
+ writer: anytype,
394
+ transition: bool,
395
+ ) !Result {
396
+ const durations = options.chance.durations;
397
+ options.chance.reset();
398
+
399
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
400
+
401
+ const original = battle.*;
402
+
403
+ // Perfom the actual update
404
+ const result = battle.update(c1, c2, options);
405
+ var overrides = options.chance.actions;
406
+ const updated = options.chance.durations;
407
+
408
+ if (@TypeOf(battle.rng) == data.PRNG) {
409
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
410
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
411
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
412
+ const n = try helpers.diff(&original, battle, stream.writer());
413
+
414
+ // Applying the diff to the battle should take us back to the original copy
415
+ // of the battle (ignoring the RNG).
416
+ var patched = battle.*;
417
+ patched.rng = original.rng;
418
+ helpers.patch(&patched, buf[0..n]);
419
+ try expectEqual(original, patched);
420
+ }
421
+
422
+ if (transition) {
423
+ // Ensure we can generate all transitions from the same original state
424
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
425
+ // the transitions function relies on RNG for discovery of states)
426
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
427
+ .durations = durations,
428
+ .cap = true,
429
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
430
+ }
431
+
432
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
433
+ // same as we observed.
434
+ var override = pkmn.battle.options(
435
+ protocol.NULL,
436
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
437
+ Calc{ .overrides = overrides },
438
+ );
439
+ var copy = original;
440
+ var overridden = copy.update(c1, c2, &override);
441
+ try expectEqual(result, overridden);
442
+ try expectEqualActions(overrides, override.chance.actions);
443
+ try expectEqual(updated, override.chance.durations);
444
+
445
+ // The actual battle excluding its RNG field should match a copy updated with
446
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
447
+ copy.rng = battle.rng;
448
+ try expectEqual(battle.*, copy);
449
+
450
+ // Demonstrate that even with the duration rolls changed, the duration
451
+ // fields on their own are sufficient to achieve the same outcomes
452
+ // NB: The actual battle bytes will differ because the durations won't match
453
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
454
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
455
+
456
+ override = pkmn.battle.options(
457
+ protocol.NULL,
458
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
459
+ Calc{ .overrides = overrides },
460
+ );
461
+ copy = original;
462
+ overridden = copy.update(c1, c2, &override);
463
+ try expectEqual(result, overridden);
464
+ try expectEqualActions(overrides, override.chance.actions);
465
+ try expectEqual(updated, override.chance.durations);
466
+
467
+ return result;
468
+ }
469
+
470
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
471
+ return expectEqual(expected, actual) catch |e| switch (e) {
472
+ error.TestExpectedEqual => {
473
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
474
+ return e;
475
+ },
476
+ else => return e,
477
+ };
478
+ }
479
+
480
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
481
+ return .{
482
+ .sides = actual.sides,
483
+ .turn = actual.turn,
484
+ .last_damage = actual.last_damage,
485
+ .last_moves = actual.last_moves,
486
+ .rng = .{ .src = .{
487
+ .seed = if (pkmn.options.showdown)
488
+ 0x12345678
489
+ else
490
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
491
+ } },
492
+ };
493
+ }
494
+
495
+ fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
391
496
  for (frontier, 0..) |f, j| {
392
497
  // TODO: is skipping this redundant check worth it?
393
498
  if (i == j) continue;
@@ -404,23 +509,294 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
404
509
  }
405
510
 
406
511
  const Style = struct {
512
+ shape: bool = false,
513
+ p1_max: u9 = 0,
514
+ p2_max: u9 = 0,
407
515
  color: ?usize = null,
408
516
  bold: bool = false,
409
517
  background: bool = false,
410
518
  dim: bool = false,
519
+ newline: bool = true,
520
+ indent: bool = true,
521
+ };
522
+
523
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
524
+ if (style.indent) try writer.writeAll(" ");
525
+ if (tty) {
526
+ const mod: usize = if (style.dim) 2 else 1;
527
+ const background: usize = if (style.background) 4 else 3;
528
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
529
+
530
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
531
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
532
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
533
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
534
+ if (p1 != 0 or p2 != 0) {
535
+ assert(!style.shape);
536
+ try format(writer, actions, p1, p2);
537
+ } else {
538
+ try actions.fmt(writer, style.shape);
539
+ }
540
+ try writer.writeAll("\x1b[0m");
541
+ } else {
542
+ if (style.dim) try writer.writeAll(" ");
543
+ try actions.fmt(writer, style.shape);
544
+ }
545
+ if (style.newline) try writer.writeByte('\n');
546
+ }
547
+
548
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
549
+ var input: [1024]u8 = undefined;
550
+ var output: [1024]u8 = undefined;
551
+
552
+ var stream = std.io.fixedBufferStream(&input);
553
+ try actions.fmt(&stream.writer(), false);
554
+ var len = stream.getWritten().len;
555
+ @memcpy(output[0..len], input[0..len]);
556
+
557
+ var find: [16]u8 = undefined;
558
+ var repl: [22]u8 = undefined;
559
+ if (p1 != 0 and actions.p1.damage != 0) {
560
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
561
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
562
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
563
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
564
+ len += 6;
565
+ }
566
+ if (p2 != 0 and actions.p2.damage != 0) {
567
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
568
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
569
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
570
+ len += 6;
571
+ }
572
+
573
+ try writer.writeAll(output[0..len]);
574
+ }
575
+
576
+ const NONE = @intFromEnum(Optional(bool).None);
577
+
578
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
579
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
580
+ pub const Rolls = struct {
581
+ const PLAYER_NONE = [_]Optional(Player){.None};
582
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
583
+
584
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
585
+ pub fn speedTie(action: Action) []const Optional(Player) {
586
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
587
+ }
588
+
589
+ const BOOL_NONE = [_]Optional(bool){.None};
590
+ const BOOLS = [_]Optional(bool){ .false, .true };
591
+
592
+ /// Returns a slice with the correct range of values for hits given the `action` state
593
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
594
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
595
+ if (parent == .true) return &BOOL_NONE;
596
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
597
+ }
598
+
599
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
600
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
601
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
602
+ if (parent == .false) return &BOOL_NONE;
603
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
604
+ }
605
+
606
+ /// Returns a slice with the correct range of values for secondary chances hits given the
607
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
608
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
609
+ if (parent == .false) return &BOOL_NONE;
610
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
611
+ }
612
+
613
+ /// The min and max bounds on iteration over damage rolls.
614
+ pub const Range = struct { min: u9, max: u9 };
615
+
616
+ /// Returns the range bounding damage rolls given the `action` state and the state of
617
+ /// the `parent` (whether the player's Pokémon's move hit).
618
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
619
+ return if (parent == .false or action.damage == 0)
620
+ .{ .min = 0, .max = 1 }
621
+ else
622
+ .{ .min = 217, .max = 256 };
623
+ }
624
+
625
+ /// Returns the max damage roll which will produce the same damage as `roll`
626
+ /// given the base damage in `summaries`.
627
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
628
+ if (roll == 0) return roll;
629
+
630
+ const dmg = summaries.get(player.foe()).damage;
631
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
632
+
633
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
634
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
635
+ }
636
+
637
+ /// Returns a slice with the correct range of values for confused.
638
+ pub fn confused(action: Action) []const Optional(bool) {
639
+ return if (action.confused == .None) &BOOL_NONE else &BOOLS;
640
+ }
641
+
642
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
643
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
644
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
645
+ if (parent == .true) return &BOOL_NONE;
646
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
647
+ }
648
+
649
+ const SLOT_NONE = [_]u4{0};
650
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
651
+
652
+ /// Returns a slice with a range of values for move slots given the `action` state
653
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
654
+ ///
655
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
656
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
657
+ if (parent == .false) return &SLOT_NONE;
658
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
659
+ }
660
+
661
+ const MULTI_NONE = [_]u4{0};
662
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
663
+
664
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
665
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
666
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
667
+ if (parent == .false) return &MULTI_NONE;
668
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
669
+ }
670
+
671
+ const PSYWAVE_NONE = [_]u8{0};
672
+ const PSYWAVE = init: {
673
+ var rolls: [150]u8 = undefined;
674
+ for (0..150) |i| rolls[i] = i + 1;
675
+ break :init rolls;
676
+ };
677
+
678
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
679
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
680
+ pub fn psywave(
681
+ action: Action,
682
+ side: *data.Side,
683
+ parent: Optional(bool),
684
+ ) []const u8 {
685
+ if (parent == .false) return &PSYWAVE_NONE;
686
+ return if (action.psywave == 0)
687
+ &PSYWAVE_NONE
688
+ else
689
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
690
+ }
691
+
692
+ const MOVE_NONE = [_]data.Move{.None};
693
+
694
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
695
+ pub fn metronome(action: Action) []const data.Move {
696
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
697
+ }
411
698
  };
412
699
 
413
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
414
- _ = .{ writer, actions, shape, style };
415
- // const mod: usize = if (style.dim) 2 else 1;
416
- // const background: usize = if (style.background) 4 else 3;
417
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
418
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
419
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
420
- // try actions.fmt(writer, shape);
421
- // try writer.writeAll("\x1b[0m\n");
422
- // DEBUG
423
- // if (style.dim) try writer.writeAll(" ");
424
- // try actions.fmt(writer, shape);
425
- // try writer.writeByte('\n');
700
+ test "Rolls.speedTie" {
701
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
702
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
703
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
704
+ }
705
+
706
+ test "Rolls.damage" {
707
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
708
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
709
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
710
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
711
+ }
712
+
713
+ test "Rolls.coalesce" {
714
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
715
+ try expectEqual(0, try Rolls.coalesce(.P2, 0, &summaries, false));
716
+ try expectEqual(241, try Rolls.coalesce(.P2, 238, &summaries, false));
717
+ try expectEqual(255, try Rolls.coalesce(.P2, 238, &summaries, true));
718
+ summaries.p1.damage.final = 74;
719
+ try expectEqual(217, try Rolls.coalesce(.P2, 217, &summaries, false));
720
+ try expectEqual(255, try Rolls.coalesce(.P2, 217, &summaries, true));
721
+ }
722
+
723
+ test "Rolls.hit" {
724
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
725
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
726
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
727
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
728
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
729
+ }
730
+
731
+ test "Rolls.secondaryChance" {
732
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
733
+ try expectEqualSlices(
734
+ Optional(bool),
735
+ &.{ .false, .true },
736
+ Rolls.secondaryChance(actions.p1, .None),
737
+ );
738
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
739
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
740
+ }
741
+
742
+ test "Rolls.criticalHit" {
743
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
744
+ try expectEqualSlices(
745
+ Optional(bool),
746
+ &.{ .false, .true },
747
+ Rolls.criticalHit(actions.p1, .None),
748
+ );
749
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p1, .false));
750
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
751
+ }
752
+
753
+ test "Rolls.confused" {
754
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
755
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1));
756
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.confused(actions.p2));
757
+ }
758
+
759
+ test "Rolls.paralyzed" {
760
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
761
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
762
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
763
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
764
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
765
+ }
766
+
767
+ test "Rolls.moveSlot" {
768
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
769
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
770
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
771
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
772
+ }
773
+
774
+ test "Rolls.multiHit" {
775
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
776
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
777
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
778
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
779
+ }
780
+
781
+ test "Rolls.metronome" {
782
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
783
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
784
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
785
+ }
786
+
787
+ test "Rolls.psywave" {
788
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
789
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
790
+ .species = .Bulbasaur,
791
+ .level = 100,
792
+ .moves = &[_]data.Move{.Tackle},
793
+ }});
794
+
795
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
796
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
797
+ try expectEqual(150, rolls[rolls.len - 1]);
798
+ side.stored().level = 81;
799
+ rolls = Rolls.psywave(actions.p2, &side, .None);
800
+ try expectEqual(121, rolls[rolls.len - 1]);
801
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
426
802
  }