@pkmn/engine 0.1.0-dev.305a932f → 0.1.0-dev.30895c5a
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +44 -19
- package/build/pkg/addon.js +6 -7
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/layout.json +2 -2
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js +2 -2
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +3 -2
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.js +5 -5
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +8 -3
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +5 -4
- package/build/tools/debug.js.map +1 -1
- package/build.zig +100 -102
- package/package.json +34 -23
- package/src/bin/install-pkmn-engine +26 -18
- package/src/lib/common/data.zig +8 -8
- package/src/lib/common/debug.zig +2 -2
- package/src/lib/common/optional.zig +9 -2
- package/src/lib/common/options.zig +2 -0
- package/src/lib/common/protocol.zig +408 -384
- package/src/lib/common/rational.zig +119 -18
- package/src/lib/common/rng.zig +20 -11
- package/src/lib/gen1/calc.zig +506 -130
- package/src/lib/gen1/chance.zig +395 -299
- package/src/lib/gen1/data/moves.zig +24 -10
- package/src/lib/gen1/data/species.zig +3 -3
- package/src/lib/gen1/data/types.zig +5 -5
- package/src/lib/gen1/data.zig +39 -39
- package/src/lib/gen1/helpers.zig +89 -548
- package/src/lib/gen1/mechanics.zig +551 -492
- package/src/lib/gen2/calc.zig +135 -0
- package/src/lib/gen2/chance.zig +882 -0
- package/src/lib/gen2/data/items.zig +3 -3
- package/src/lib/gen2/data/moves.zig +32 -15
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +75 -28
- package/src/lib/gen2/data.zig +37 -25
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +37 -7
- package/src/lib/gen2/mechanics.zig +2679 -358
- package/src/lib/{binding/node.zig → node.zig} +9 -12
- package/src/lib/pkmn.zig +27 -15
- package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
- package/src/test/display/pkmn.html.tmpl +5 -5
- package/src/lib/gen1/README.md +0 -894
- package/src/lib/gen2/README.md +0 -330
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@@ -6,30 +6,38 @@ const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const util = @import("../common/util.zig");
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const data = @import("data.zig");
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const generated = @import("generated.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const expectEqualSlices = std.testing.expectEqualSlices;
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const expectEqualStrings = std.testing.expectEqualStrings;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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-
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const Activate = protocol.Activate;
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const
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const End = protocol.End;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Start = protocol.Start;
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const Gen12 = rng.Gen12;
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const PointerType = util.PointerType;
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const ActivePokemon = data.ActivePokemon;
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const Boosts = data.Boosts;
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const Effectiveness = data.Effectiveness;
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const Item = data.Item;
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const Move = data.Move;
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@@ -39,9 +47,11 @@ const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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const Status = data.Status;
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const TriAttack = data.TriAttack;
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const Type = data.Type;
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const Types = data.Types;
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const Volatiles = data.Volatiles;
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const Weather = data.Weather;
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// zig fmt: off
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const STAT_BOOSTS = &[_][2]u8{
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@@ -87,7 +97,31 @@ const CRITICAL_HITS = &[_]u8{
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const MAX_STAT_VALUE = 999;
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const
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const STATS = [_][]const u8{ "atk", "def", "spe", "spa", "spd" };
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pub const State = struct {
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damage: u16 = 0, // wCurDamage
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effectiveness: u16 = Effectiveness.neutral, // wTypeModifier
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bp: u8, // wPlayerMoveStructPower
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type: Type, // BATTLE_VARS_MOVE_TYPE
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accuracy: u8, // wEnemyMoveStruct + MOVE_ACC
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move: Move, // wCurPlayerMove
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from: Move = .None,
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mslot: u4, // wCurMoveNum
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first: bool, // wEnemyGoesFirst
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miss: bool = false, // wAttackMissed
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crit: bool = false, // wCriticalHit = 1
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ohko: bool = false, // wCriticalHit = 2
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proc: bool = true, // wEffectFailed
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comptime {
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assert(@sizeOf(State) == 16);
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}
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pub fn immune(self: *State) bool {
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return self.effectiveness == 0;
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}
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};
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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@@ -106,16 +140,16 @@ fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot,
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try switchIn(battle, .P2, p2_slot,
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try switchIn(battle, .P1, p1_slot, .Initial, options);
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try switchIn(battle, .P2, p2_slot, .Initial, options);
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return endTurn(battle, options);
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}
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@@ -167,14 +201,14 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable.move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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// TODO wCurPlayerMove = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable.move != choice.data);
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const move = side.active.move(choice.data);
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// You cannot *select* a move with 0 PP
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assert(move.pp != 0);
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@@ -189,7 +223,9 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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volatiles.protect = 0;
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}
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const SwitchIn = enum { Initial, Switch, Drag };
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fn switchIn(battle: anytype, player: Player, slot: u8, kind: SwitchIn, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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@@ -197,7 +233,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
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const incoming = side.get(slot);
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assert(incoming.hp != 0);
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assert(slot != 1 or
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assert(slot != 1 or kind == .Initial);
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const out = side.pokemon[0].position;
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side.pokemon[0].position = side.pokemon[slot - 1].position;
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statusModify(incoming.status, &active.stats);
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if (kind == .Drag) {
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try options.log.drag(.{ battle.active(player), incoming });
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} else {
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try options.log.switched(.{ battle.active(player), incoming });
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}
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if (side.conditions.Spikes and !active.types.includes(.Flying)) {
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incoming.hp -|= @max(incoming.stats.hp / 8, 1);
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try options.log.damage(battle.active(player), incoming, .Spikes);
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try options.log.damage(.{ battle.active(player), incoming, .Spikes });
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}
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}
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// TODO: add to pending and only commit roll on Pokémon Showdown if roll is used
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const qkc = showdown and try Rolls.quickClaw(battle, .P1, options);
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if ((c1.type == .Switch) != (c2.type == .Switch))
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if ((c1.type == .Switch) != (c2.type == .Switch)) {
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const m1 = .Pound; // TODO battle.side(.P1).last_selected_move;
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const m2 = .Pound; // TODO battle.side(.P2).last_selected_move;
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return if (c1.type == .Switch)
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if (m1 == .Pursuit) .P2 else .P1
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else if (m2 == .Pursuit) .P1 else .P2;
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}
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// https://www.smogon.com/forums/threads/adv-switch-priority.3622189/
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// > In Gen 1 it's irrelevant [which player switches first] because switches happen instantly on
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@@ -314,38 +359,70 @@ fn doTurn(
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const volatiles = &battle.side(player).active.volatiles;
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const foe_volatiles = &battle.foe(player).active.volatiles;
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// Technically this happens at the very beginning of update but its unused until now
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// TODO: move into state and pass into betweenTurns
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volatiles.frozen = false;
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foe_volatiles.frozen = false;
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volatiles.DestinyBond = false;
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if (try executeMove(battle, player, player_choice, options)) |r| return r;
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if (try executeMove(battle, player, player_choice, true, options)) |r| return r;
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foe_volatiles.Protect = false;
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foe_volatiles.Endure = false;
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foe_volatiles.DestinyBond = false;
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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if (try handleResidual(battle, player, options)) {
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if (try checkFaint(battle, player, options)) |r| return r;
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}
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// foe_volatiles.DestinyBond = false;
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if (try executeMove(battle, foe_player, foe_choice, options)) |r| return r;
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if (try executeMove(battle, foe_player, foe_choice, false, options)) |r| return r;
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volatiles.Protect = false;
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volatiles.Endure = false;
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volatiles.DestinyBond = false;
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if (try checkFaint(battle, player, options)) |r| return r;
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if (try handleResidual(battle, foe_player, options)) {
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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}
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// FIXME
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return betweenTurns(battle, 0, options);
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}
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fn executeMove(
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fn executeMove(
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battle: anytype,
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player: Player,
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choice: Choice,
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first: bool,
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options: anytype,
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) !?Result {
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if (choice.type == .Switch) {
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try switchIn(battle, player, choice.data,
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try switchIn(battle, player, choice.data, .Switch, options);
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return null;
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}
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assert(choice.type == .Move);
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var mslot: u4 = @intCast(choice.data);
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_ = &mslot;
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var move = Move.Pound; // TODO
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_ = &move;
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if (!try beforeMove(battle, player, move, options)) return null;
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// FIXME: need damage from doTurn
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const m = Move.get(move);
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var state: State = .{
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.move = move,
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.mslot = mslot,
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.first = first,
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.accuracy = m.accuracy,
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.bp = m.bp,
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.type = m.type,
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};
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try generated.runMove(battle, player, &state, options);
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return null;
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}
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fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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fn beforeMove(battle: anytype, player: Player, move: Move, options: anytype) !bool {
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var log = options.log;
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var side = battle.side(player);
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// const foe = battle.foe(player);
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@@ -354,45 +431,34 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
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const ident = battle.active(player);
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var volatiles = &active.volatiles;
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const move = Move.Pound; // TODO
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-
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if (volatiles.Recharging) {
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volatiles.Recharging = false;
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-
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try log.cant(ident, .Recharge);
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resetCant(volatiles);
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try log.cant(.{ ident, .Recharge });
|
|
363
438
|
return false;
|
|
364
439
|
}
|
|
365
440
|
|
|
366
441
|
if (Status.is(stored.status, .SLP)) slp: {
|
|
367
442
|
const before = stored.status;
|
|
368
443
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
369
|
-
// if (options.calc.modify(player, .sleep)) |extend| {
|
|
370
|
-
// if (!extend) stored.status = 0;
|
|
371
|
-
// } else {
|
|
372
444
|
stored.status -= 1;
|
|
373
|
-
// }
|
|
374
445
|
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
try options.chance.sleep(player, duration);
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
if (duration == 0) {
|
|
381
|
-
try log.curestatus(ident, before, .Message);
|
|
446
|
+
if (Status.duration(stored.status) == 0) {
|
|
447
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
382
448
|
stored.status = 0; // clears EXT if present
|
|
383
|
-
|
|
449
|
+
resetCant(volatiles);
|
|
384
450
|
volatiles.Nightmare = false;
|
|
385
451
|
} else {
|
|
386
|
-
try log.cant(ident, .Sleep);
|
|
452
|
+
try log.cant(.{ ident, .Sleep });
|
|
387
453
|
if (move == .Snore or move == .SleepTalk) break :slp;
|
|
388
|
-
|
|
454
|
+
resetCant(volatiles);
|
|
389
455
|
return false;
|
|
390
456
|
}
|
|
391
457
|
}
|
|
392
458
|
|
|
393
459
|
if (Status.is(stored.status, .FRZ) and !(move == .FlameWheel or move == .SacredFire)) {
|
|
394
|
-
|
|
395
|
-
try log.cant(ident, .Freeze);
|
|
460
|
+
resetCant(volatiles);
|
|
461
|
+
try log.cant(.{ ident, .Freeze });
|
|
396
462
|
return false;
|
|
397
463
|
}
|
|
398
464
|
|
|
@@ -401,45 +467,34 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
401
467
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
402
468
|
// if (!showdown) volatiles.Flinch = false;
|
|
403
469
|
volatiles.Flinch = false;
|
|
404
|
-
|
|
405
|
-
try log.cant(ident, .Flinch);
|
|
470
|
+
resetCant(volatiles);
|
|
471
|
+
try log.cant(.{ ident, .Flinch });
|
|
406
472
|
return false;
|
|
407
473
|
}
|
|
408
474
|
|
|
409
|
-
if (volatiles.
|
|
410
|
-
|
|
411
|
-
// if (!extend) volatiles.disabled_duration = 0;
|
|
412
|
-
// } else {
|
|
413
|
-
volatiles.disabled_duration -= 1;
|
|
414
|
-
// }
|
|
415
|
-
try options.chance.disable(player, volatiles.disabled_duration);
|
|
475
|
+
if (volatiles.disable.duration > 0) {
|
|
476
|
+
volatiles.disable.duration -= 1;
|
|
416
477
|
|
|
417
|
-
if (volatiles.
|
|
418
|
-
volatiles.
|
|
419
|
-
try log.end(ident, .Disable);
|
|
478
|
+
if (volatiles.disable.duration == 0) {
|
|
479
|
+
volatiles.disable.move = 0;
|
|
480
|
+
try log.end(.{ ident, .Disable });
|
|
420
481
|
}
|
|
421
482
|
}
|
|
422
483
|
|
|
423
484
|
if (volatiles.Confusion) {
|
|
424
485
|
assert(volatiles.confusion > 0);
|
|
425
|
-
|
|
426
|
-
// if (options.calc.modify(player, .confusion)) |extend| {
|
|
427
|
-
// if (!extend) volatiles.confusion = 0;
|
|
428
|
-
// } else {
|
|
429
486
|
volatiles.confusion -= 1;
|
|
430
|
-
// }
|
|
431
|
-
try options.chance.confusion(player, volatiles.confusion);
|
|
432
487
|
|
|
433
488
|
if (volatiles.confusion == 0) {
|
|
434
489
|
volatiles.Confusion = false;
|
|
435
|
-
try log.end(ident, .Confusion);
|
|
490
|
+
try log.end(.{ ident, .Confusion });
|
|
436
491
|
} else {
|
|
437
|
-
try log.activate(ident, .Confusion);
|
|
492
|
+
try log.activate(.{ ident, .Confusion });
|
|
438
493
|
|
|
439
494
|
if (try Rolls.confused(battle, player, options)) {
|
|
440
495
|
volatiles.BeatUp = false;
|
|
441
496
|
volatiles.Flinch = false;
|
|
442
|
-
|
|
497
|
+
resetCant(volatiles);
|
|
443
498
|
|
|
444
499
|
// TODO HitConfusion
|
|
445
500
|
|
|
@@ -449,36 +504,36 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
449
504
|
}
|
|
450
505
|
|
|
451
506
|
if (volatiles.Attract) {
|
|
452
|
-
try log.
|
|
507
|
+
try log.activate(.{ ident, .Attract });
|
|
453
508
|
|
|
454
509
|
if (try Rolls.attract(battle, player, options)) {
|
|
455
|
-
|
|
456
|
-
try log.cant(ident, .Attract);
|
|
510
|
+
resetCant(volatiles);
|
|
511
|
+
try log.cant(.{ ident, .Attract });
|
|
457
512
|
return false;
|
|
458
513
|
}
|
|
459
514
|
}
|
|
460
515
|
|
|
461
|
-
if (side.active.volatiles.
|
|
462
|
-
// A Pokémon that transforms after being
|
|
463
|
-
const m = side.active.moves[side.active.volatiles.
|
|
516
|
+
if (side.active.volatiles.disable.move != 0) {
|
|
517
|
+
// A Pokémon that transforms after being disable may end up with less move slots
|
|
518
|
+
const m = side.active.moves[side.active.volatiles.disable.move - 1].id;
|
|
464
519
|
if (m != .None and m == move) {
|
|
465
520
|
side.active.volatiles.Charging = false;
|
|
466
|
-
|
|
467
|
-
try options.log.
|
|
521
|
+
resetCant(volatiles);
|
|
522
|
+
try options.log.cant(.{ ident, .Disable, move });
|
|
468
523
|
return false;
|
|
469
524
|
}
|
|
470
525
|
}
|
|
471
526
|
|
|
472
527
|
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
473
|
-
|
|
474
|
-
try log.cant(ident, .Paralysis);
|
|
528
|
+
resetCant(volatiles);
|
|
529
|
+
try log.cant(.{ ident, .Paralysis });
|
|
475
530
|
return false;
|
|
476
531
|
}
|
|
477
532
|
|
|
478
533
|
return true;
|
|
479
534
|
}
|
|
480
535
|
|
|
481
|
-
fn
|
|
536
|
+
fn resetCant(volatiles: *align(8) Volatiles) void {
|
|
482
537
|
volatiles.Bide = false;
|
|
483
538
|
volatiles.Thrashing = false;
|
|
484
539
|
volatiles.Charging = false;
|
|
@@ -489,47 +544,92 @@ fn cantMove(volatiles: *Volatiles) void {
|
|
|
489
544
|
volatiles.fury_cutter = 0;
|
|
490
545
|
}
|
|
491
546
|
|
|
492
|
-
fn canMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
547
|
+
pub fn canMove(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
548
|
+
var side = battle.side(player);
|
|
549
|
+
const volatiles = &side.active.volatiles;
|
|
550
|
+
|
|
551
|
+
// FIXME: pass in target to avoid lookup?
|
|
552
|
+
const target = if (Move.get(state.move).target == .Self) player else player.foe();
|
|
553
|
+
try options.log.move(.{ battle.active(player), state.move, battle.active(target), state.from });
|
|
554
|
+
|
|
555
|
+
const charging = false; // TODO charging uses doUse
|
|
556
|
+
const skip_pp = charging or state.move == .Struggle or
|
|
557
|
+
(volatiles.BeatUp or volatiles.Thrashing or volatiles.Bide);
|
|
558
|
+
if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
|
|
559
|
+
|
|
560
|
+
return true;
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
pub fn canCharge(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
493
564
|
_ = battle;
|
|
494
565
|
_ = player;
|
|
566
|
+
_ = state;
|
|
495
567
|
_ = options;
|
|
496
|
-
|
|
568
|
+
// TODO skipsuncharge account for SolarBeam
|
|
569
|
+
return true;
|
|
497
570
|
}
|
|
498
571
|
|
|
499
|
-
fn decrementPP(side: *Side, mslot: u4)
|
|
572
|
+
pub fn decrementPP(side: *Side, move: Move, mslot: u4) bool {
|
|
500
573
|
var active = &side.active;
|
|
501
574
|
const volatiles = &active.volatiles;
|
|
502
575
|
|
|
503
|
-
|
|
576
|
+
assert(move != .Struggle);
|
|
504
577
|
assert(!volatiles.Charging and !volatiles.BeatUp and !volatiles.Thrashing and !volatiles.Bide);
|
|
505
578
|
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
579
|
+
var move_slot = active.move(mslot);
|
|
580
|
+
if (move_slot.pp == 0) return false;
|
|
581
|
+
|
|
582
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
583
|
+
if (volatiles.Transform) return true;
|
|
584
|
+
|
|
585
|
+
move_slot = side.stored().move(mslot);
|
|
586
|
+
assert(move_slot.pp > 0);
|
|
509
587
|
|
|
510
|
-
|
|
588
|
+
if (move_slot.id == .Mimic and move != .Mimic) return true;
|
|
511
589
|
|
|
512
|
-
|
|
513
|
-
side.stored().move(mslot).pp = @as(u6, @intCast(side.stored().move(mslot).pp)) -% 1;
|
|
590
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
514
591
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
592
|
+
|
|
593
|
+
return true;
|
|
515
594
|
}
|
|
516
595
|
|
|
517
|
-
fn doMove(
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
596
|
+
pub fn doMove(
|
|
597
|
+
comptime secondary: bool,
|
|
598
|
+
battle: anytype,
|
|
599
|
+
player: Player,
|
|
600
|
+
state: *State,
|
|
601
|
+
options: anytype,
|
|
602
|
+
) !bool {
|
|
603
|
+
try checkCriticalHit(battle, player, state, options);
|
|
604
|
+
try calcDamage(battle, player, state, options);
|
|
605
|
+
try adjustDamage(battle, player, state, options);
|
|
606
|
+
try randomizeDamage(battle, player, state, options);
|
|
607
|
+
try checkHit(battle, player, state, options);
|
|
608
|
+
if (secondary) try effectChance(battle, player, state, options);
|
|
609
|
+
try applyDamage(battle, player, state, options);
|
|
610
|
+
try reportOutcome(battle, player, state, options);
|
|
611
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
612
|
+
try buildRage(battle, player, state, options);
|
|
613
|
+
try kingsRock(battle, player, state, options);
|
|
614
|
+
return true;
|
|
529
615
|
}
|
|
530
616
|
|
|
531
|
-
fn
|
|
532
|
-
|
|
617
|
+
pub fn afterMove(
|
|
618
|
+
comptime kings: bool,
|
|
619
|
+
battle: anytype,
|
|
620
|
+
player: Player,
|
|
621
|
+
state: *State,
|
|
622
|
+
options: anytype,
|
|
623
|
+
) !bool {
|
|
624
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
625
|
+
try buildRage(battle, player, state, options);
|
|
626
|
+
if (kings) try kingsRock(battle, player, state, options);
|
|
627
|
+
return true;
|
|
628
|
+
}
|
|
629
|
+
|
|
630
|
+
pub fn checkCriticalHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
631
|
+
const move = Move.get(state.move);
|
|
632
|
+
if (state.bp == 0) return;
|
|
533
633
|
|
|
534
634
|
const side = battle.side(player);
|
|
535
635
|
const pokemon = side.stored();
|
|
@@ -544,60 +644,57 @@ fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: a
|
|
|
544
644
|
}
|
|
545
645
|
assert(stage <= 4);
|
|
546
646
|
|
|
547
|
-
|
|
647
|
+
state.crit = try Rolls.criticalHit(battle, player, CRITICAL_HITS[stage], options);
|
|
548
648
|
}
|
|
549
649
|
|
|
550
|
-
fn calcDamage(
|
|
650
|
+
pub fn calcDamage(
|
|
551
651
|
battle: anytype,
|
|
552
652
|
player: Player,
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
) u16 {
|
|
653
|
+
state: *State,
|
|
654
|
+
options: anytype,
|
|
655
|
+
) !void {
|
|
557
656
|
_ = battle;
|
|
558
657
|
_ = player;
|
|
559
|
-
_ =
|
|
560
|
-
_ =
|
|
561
|
-
_ = crit;
|
|
562
|
-
return 0;
|
|
658
|
+
_ = state;
|
|
659
|
+
_ = options;
|
|
563
660
|
}
|
|
661
|
+
|
|
564
662
|
const FORESIGHT: Types = .{ .type1 = .Normal, .type2 = .Fighting };
|
|
565
663
|
|
|
566
|
-
fn adjustDamage(battle: anytype, player: Player,
|
|
567
|
-
if (
|
|
664
|
+
pub fn adjustDamage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
665
|
+
if (state.move == .Struggle) return;
|
|
568
666
|
|
|
569
667
|
const side = battle.side(player);
|
|
570
668
|
const foe = battle.foe(player);
|
|
571
669
|
const types = foe.active.types;
|
|
572
|
-
const move = Move.get(side.m);
|
|
573
670
|
|
|
574
|
-
var d = damage;
|
|
575
|
-
if ((
|
|
576
|
-
(
|
|
671
|
+
var d = state.damage;
|
|
672
|
+
if ((state.type == .Water and battle.field.weather == .Rain) or
|
|
673
|
+
(state.type == .Fire and battle.field.weather == .Sun))
|
|
577
674
|
{
|
|
578
675
|
d = d *% @intFromEnum(Effectiveness.Super) / 10;
|
|
579
|
-
} else if ((
|
|
580
|
-
((
|
|
676
|
+
} else if ((state.type == .Water and battle.field.weather == .Sun) or
|
|
677
|
+
((state.type == .Fire or state.move == .SolarBeam) and battle.field.weather == .Rain))
|
|
581
678
|
{
|
|
582
679
|
d = d *% @intFromEnum(Effectiveness.Resisted) / 10;
|
|
583
680
|
}
|
|
584
681
|
|
|
585
|
-
if (side.active.types.includes(
|
|
682
|
+
if (side.active.types.includes(state.type)) d +%= d / 2;
|
|
586
683
|
|
|
587
684
|
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
588
|
-
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(
|
|
685
|
+
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(state.type);
|
|
589
686
|
const eff1: u16 = if (foresight and types.type1 == .Ghost)
|
|
590
|
-
|
|
687
|
+
neutral
|
|
591
688
|
else
|
|
592
|
-
@intFromEnum(
|
|
689
|
+
@intFromEnum(state.type.effectiveness(types.type1));
|
|
593
690
|
const eff2: u16 = if (foresight and types.type2 == .Ghost)
|
|
594
|
-
|
|
691
|
+
neutral
|
|
595
692
|
else
|
|
596
|
-
@intFromEnum(
|
|
693
|
+
@intFromEnum(state.type.effectiveness(types.type2));
|
|
597
694
|
|
|
598
695
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
599
696
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
600
|
-
|
|
697
|
+
types.type1.precedence() > types.type2.precedence())
|
|
601
698
|
{
|
|
602
699
|
assert(eff2 != neutral);
|
|
603
700
|
d = d *% eff2 / 10;
|
|
@@ -609,67 +706,89 @@ fn adjustDamage(battle: anytype, player: Player, m: Move, damage: u16, effective
|
|
|
609
706
|
if (types.type1 != types.type2 and eff2 != neutral) d = d *% eff2 / 10;
|
|
610
707
|
}
|
|
611
708
|
|
|
612
|
-
effectiveness
|
|
613
|
-
|
|
709
|
+
state.effectiveness = if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
710
|
+
state.damage = d;
|
|
614
711
|
}
|
|
615
712
|
|
|
616
|
-
fn randomizeDamage(battle: anytype, player: Player,
|
|
617
|
-
if (damage <= 1) return;
|
|
713
|
+
pub fn randomizeDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
714
|
+
if (state.damage <= 1) return;
|
|
618
715
|
const random = try Rolls.damage(battle, player, options);
|
|
619
|
-
options.calc.base(player.foe(), damage);
|
|
620
|
-
damage = @intCast(@as(u32, damage) *% random / 255);
|
|
621
|
-
options.calc.final(player.foe(), damage);
|
|
622
|
-
return damage;
|
|
716
|
+
options.calc.base(player.foe(), state.damage);
|
|
717
|
+
state.damage = @intCast(@as(u32, state.damage) *% random / 255);
|
|
718
|
+
options.calc.final(player.foe(), state.damage);
|
|
623
719
|
}
|
|
624
720
|
|
|
625
|
-
fn applyDamage(
|
|
721
|
+
pub fn applyDamage(
|
|
626
722
|
battle: anytype,
|
|
627
723
|
player: Player,
|
|
724
|
+
state: *State,
|
|
628
725
|
options: anytype,
|
|
629
|
-
) !
|
|
726
|
+
) !void {
|
|
727
|
+
// TODO failuretext (if not Bide) + applydamage
|
|
630
728
|
_ = battle;
|
|
631
729
|
_ = player;
|
|
730
|
+
_ = state;
|
|
632
731
|
_ = options;
|
|
633
|
-
return false;
|
|
634
|
-
}
|
|
635
|
-
|
|
636
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
637
|
-
if (moveHit(battle, player, move, options)) return true;
|
|
638
|
-
|
|
639
|
-
// try options.chance.commit(player, .miss);
|
|
640
|
-
try options.log.lastmiss();
|
|
641
|
-
try options.log.miss(battle.active(player));
|
|
642
|
-
|
|
643
|
-
return false;
|
|
644
732
|
}
|
|
645
733
|
|
|
646
734
|
// TODO: set damage = 0 if missed and not (High) Jump Kick
|
|
647
|
-
fn
|
|
735
|
+
pub fn checkHit(
|
|
648
736
|
battle: anytype,
|
|
649
737
|
player: Player,
|
|
650
|
-
|
|
738
|
+
state: *State,
|
|
651
739
|
options: anytype,
|
|
652
|
-
) !
|
|
740
|
+
) !void {
|
|
653
741
|
const side = battle.side(player);
|
|
654
742
|
const foe = battle.foe(player);
|
|
655
743
|
|
|
656
|
-
|
|
657
|
-
|
|
744
|
+
const move = Move.get(state.move);
|
|
745
|
+
|
|
746
|
+
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)) {
|
|
747
|
+
state.miss = true;
|
|
748
|
+
return;
|
|
749
|
+
}
|
|
750
|
+
if (foe.active.volatiles.Protect) {
|
|
751
|
+
state.miss = true;
|
|
752
|
+
return;
|
|
753
|
+
}
|
|
658
754
|
const drain = move.effect == .DrainHP or move.effect == .DreamEater;
|
|
659
|
-
if (drain and foe.active.volatiles.Substitute)
|
|
755
|
+
if (drain and foe.active.volatiles.Substitute) {
|
|
756
|
+
state.miss = true;
|
|
757
|
+
return;
|
|
758
|
+
}
|
|
660
759
|
if (side.active.volatiles.LockOn) {
|
|
661
|
-
|
|
760
|
+
state.miss = !(foe.active.volatiles.Flying and move.extra.underground);
|
|
761
|
+
return;
|
|
662
762
|
}
|
|
663
763
|
assert(!(foe.active.volatiles.Flying and foe.active.volatiles.Underground));
|
|
664
764
|
if (foe.active.volatiles.Flying) {
|
|
665
|
-
if (!move.extra.flying)
|
|
765
|
+
if (!move.extra.flying) {
|
|
766
|
+
state.miss = true;
|
|
767
|
+
return;
|
|
768
|
+
}
|
|
666
769
|
} else if (foe.active.volatiles.Underground) {
|
|
667
|
-
if (!move.extra.underground)
|
|
770
|
+
if (!move.extra.underground) {
|
|
771
|
+
state.miss = true;
|
|
772
|
+
return;
|
|
773
|
+
}
|
|
774
|
+
}
|
|
775
|
+
if (move.effect == .Thunder) {
|
|
776
|
+
if (battle.field.weather == .Rain) {
|
|
777
|
+
state.miss = false;
|
|
778
|
+
return;
|
|
779
|
+
} else if (battle.field.weather == .Sun) {
|
|
780
|
+
// This latter part gets applied in a separate Thunder accuracy handler
|
|
781
|
+
// on the cartridge but it makes more sense to just do it here
|
|
782
|
+
state.accuracy = Gen12.percent(50) + 1;
|
|
783
|
+
}
|
|
784
|
+
}
|
|
785
|
+
if (move.effect == .AlwaysHit) {
|
|
786
|
+
state.miss = false;
|
|
787
|
+
return;
|
|
668
788
|
}
|
|
669
|
-
if (move.effect == .Thunder and battle.field.weather == .Rain) return true;
|
|
670
|
-
if (move.effect == .AlwaysHit) return true;
|
|
671
789
|
|
|
672
|
-
var accuracy: u16 =
|
|
790
|
+
var accuracy: u16 = state.accuracy;
|
|
791
|
+
assert(accuracy > 0);
|
|
673
792
|
if (foe.active.boosts.evasion <= side.active.boosts.accuracy or
|
|
674
793
|
!foe.active.volatiles.Foresight)
|
|
675
794
|
{
|
|
@@ -685,8 +804,10 @@ fn moveHit(
|
|
|
685
804
|
}
|
|
686
805
|
|
|
687
806
|
// The accuracy roll is skipped entirely if maxed
|
|
688
|
-
if (accuracy == 255)
|
|
689
|
-
|
|
807
|
+
state.miss = if (accuracy == 255)
|
|
808
|
+
false
|
|
809
|
+
else
|
|
810
|
+
!try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
690
811
|
}
|
|
691
812
|
|
|
692
813
|
fn checkFaint(
|
|
@@ -694,20 +815,83 @@ fn checkFaint(
|
|
|
694
815
|
player: Player,
|
|
695
816
|
options: anytype,
|
|
696
817
|
) @TypeOf(options.log).Error!?Result {
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
818
|
+
const side = battle.side(player);
|
|
819
|
+
const foe = battle.foe(player);
|
|
820
|
+
|
|
821
|
+
const player_fainted = side.stored().hp == 0;
|
|
822
|
+
const foe_fainted = foe.stored().hp == 0;
|
|
823
|
+
if (!(player_fainted or foe_fainted)) return null;
|
|
824
|
+
|
|
825
|
+
const player_out = player_fainted and findFirstAlive(side) == 0;
|
|
826
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
827
|
+
const more = player_out or foe_out;
|
|
828
|
+
|
|
829
|
+
if (player_fainted) try faint(battle, player, !(more or foe_fainted), options);
|
|
830
|
+
if (foe_fainted) try faint(battle, player.foe(), !more, options);
|
|
831
|
+
|
|
832
|
+
if (player_out and foe_out) {
|
|
833
|
+
try options.log.tie(.{});
|
|
834
|
+
return Result.Tie;
|
|
835
|
+
} else if (player_out) {
|
|
836
|
+
try options.log.win(.{player.foe()});
|
|
837
|
+
return if (player == .P1) Result.Lose else Result.Win;
|
|
838
|
+
} else if (foe_out) {
|
|
839
|
+
try options.log.win(.{player});
|
|
840
|
+
return if (player == .P1) Result.Win else Result.Lose;
|
|
841
|
+
}
|
|
842
|
+
|
|
843
|
+
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
844
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
845
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
700
846
|
}
|
|
701
847
|
|
|
702
|
-
fn faint(battle: anytype, player: Player, done: bool, options: anytype)
|
|
703
|
-
|
|
704
|
-
|
|
705
|
-
|
|
706
|
-
|
|
707
|
-
|
|
848
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !void {
|
|
849
|
+
var side = battle.side(player);
|
|
850
|
+
var foe = battle.foe(player);
|
|
851
|
+
assert(side.stored().hp == 0);
|
|
852
|
+
|
|
853
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
854
|
+
foe_volatiles.BeatUp = false;
|
|
855
|
+
|
|
856
|
+
// We always need to clear status for Pokémon Showdown's Sleep/Freeze Clause Mod
|
|
857
|
+
const status = side.stored().status;
|
|
858
|
+
|
|
859
|
+
side.stored().status = 0;
|
|
860
|
+
// This shouldn't matter, but Pokémon Showdown decides double switching priority based on speed,
|
|
861
|
+
// and resets a Pokémon's stats when it faints... only it still factors in paralysis -_-
|
|
862
|
+
if (showdown) {
|
|
863
|
+
side.active.stats.spe = if (Status.is(status, .PAR))
|
|
864
|
+
@max(side.stored().stats.spe / 4, 1)
|
|
865
|
+
else
|
|
866
|
+
side.stored().stats.spe;
|
|
867
|
+
}
|
|
868
|
+
|
|
869
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
870
|
+
options.calc.capped(player);
|
|
871
|
+
}
|
|
872
|
+
|
|
873
|
+
// TODO: see if we can move *before* applyDamage and include failuretext logic
|
|
874
|
+
pub fn reportOutcome(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
875
|
+
const foe_ident = battle.active(player.foe());
|
|
876
|
+
if (state.crit) try options.log.crit(.{foe_ident});
|
|
877
|
+
if (!state.immune()) {
|
|
878
|
+
if (state.effectiveness > Effectiveness.neutral) {
|
|
879
|
+
try options.log.supereffective(.{foe_ident});
|
|
880
|
+
} else if (state.effectiveness < Effectiveness.neutral) {
|
|
881
|
+
try options.log.resisted(.{foe_ident});
|
|
882
|
+
}
|
|
883
|
+
}
|
|
708
884
|
}
|
|
709
885
|
|
|
710
|
-
fn
|
|
886
|
+
pub fn effectChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
887
|
+
const rate = Move.get(state.move).chance;
|
|
888
|
+
assert(rate > 0);
|
|
889
|
+
// FIXME: only commit secondary chance roll if effect actually is successful (doesn't fail)
|
|
890
|
+
state.proc = !battle.foe(player).active.volatiles.Substitute and
|
|
891
|
+
try Rolls.secondaryChance(battle, player, rate, options);
|
|
892
|
+
}
|
|
893
|
+
|
|
894
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !bool {
|
|
711
895
|
var side = battle.side(player);
|
|
712
896
|
var stored = side.stored();
|
|
713
897
|
const ident = battle.active(player);
|
|
@@ -727,9 +911,9 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
727
911
|
}
|
|
728
912
|
|
|
729
913
|
stored.hp -|= damage;
|
|
730
|
-
// Pokémon Showdown uses
|
|
731
|
-
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
732
|
-
if (stored.hp == 0) return;
|
|
914
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation II
|
|
915
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
916
|
+
if (stored.hp == 0) return true;
|
|
733
917
|
}
|
|
734
918
|
|
|
735
919
|
if (volatiles.LeechSeed) {
|
|
@@ -744,35 +928,37 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
744
928
|
|
|
745
929
|
const damage = @max(stored.stats.hp / 8, 1);
|
|
746
930
|
stored.hp -|= damage;
|
|
747
|
-
// As above, Pokémon Showdown uses
|
|
748
|
-
try options.log.damage(ident, stored, .LeechSeed);
|
|
931
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
932
|
+
try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
749
933
|
|
|
750
934
|
const before = foe_stored.hp;
|
|
751
935
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
752
936
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
753
|
-
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
754
|
-
if (stored.hp == 0) return;
|
|
937
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
938
|
+
if (stored.hp == 0) return true;
|
|
755
939
|
}
|
|
756
940
|
|
|
757
941
|
if (volatiles.Nightmare) {
|
|
758
942
|
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
759
943
|
// ibid
|
|
760
|
-
try options.log.damage(ident, stored,
|
|
761
|
-
if (stored.hp == 0) return;
|
|
944
|
+
try options.log.damage(.{ ident, stored, .Nightmare });
|
|
945
|
+
if (stored.hp == 0) return true;
|
|
762
946
|
}
|
|
763
947
|
|
|
764
948
|
if (volatiles.Curse) {
|
|
765
949
|
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
766
950
|
// ibid
|
|
767
|
-
try options.log.damage(ident, stored,
|
|
768
|
-
if (stored.hp == 0) return;
|
|
951
|
+
try options.log.damage(.{ ident, stored, .Curse });
|
|
952
|
+
if (stored.hp == 0) return true;
|
|
769
953
|
}
|
|
954
|
+
|
|
955
|
+
return false;
|
|
770
956
|
}
|
|
771
957
|
|
|
772
|
-
fn betweenTurns(battle: anytype, mslot: u4, options: anytype)
|
|
773
|
-
const players = std.enums.values(Player);
|
|
958
|
+
fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !?Result {
|
|
959
|
+
const players = comptime std.enums.values(Player);
|
|
774
960
|
|
|
775
|
-
|
|
961
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
776
962
|
|
|
777
963
|
// Future Sight
|
|
778
964
|
inline for (players) |player| {
|
|
@@ -783,41 +969,66 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
783
969
|
future_sight.count -= 1;
|
|
784
970
|
assert(future_sight.count != 0);
|
|
785
971
|
if (future_sight.count == 1) {
|
|
786
|
-
try options.log.end(battle.active(player), .FutureSight);
|
|
972
|
+
try options.log.end(.{ battle.active(player), .FutureSight });
|
|
787
973
|
// TODO doMove
|
|
788
974
|
}
|
|
789
975
|
}
|
|
790
976
|
}
|
|
791
|
-
|
|
977
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
792
978
|
|
|
793
979
|
// Weather
|
|
794
|
-
|
|
795
|
-
|
|
796
|
-
|
|
980
|
+
if (battle.field.weather != .None) {
|
|
981
|
+
battle.field.weather_duration -= 1;
|
|
982
|
+
|
|
983
|
+
if (battle.field.weather_duration == 0) {
|
|
984
|
+
battle.field.weather = .None;
|
|
985
|
+
try options.log.weather(.{ battle.field.weather, protocol.Weather.None });
|
|
986
|
+
} else {
|
|
987
|
+
try options.log.weather(.{ battle.field.weather, protocol.Weather.Upkeep });
|
|
988
|
+
if (battle.field.weather == .Sandstorm) {
|
|
989
|
+
inline for (players) |player| {
|
|
990
|
+
var side = battle.side(player);
|
|
991
|
+
const active = side.active;
|
|
992
|
+
if (!(active.volatiles.Underground or active.types.sandstormImmune())) {
|
|
993
|
+
side.stored().hp -|= @max(side.stored().stats.hp / 8, 1);
|
|
994
|
+
try options.log.damage(.{
|
|
995
|
+
battle.active(player),
|
|
996
|
+
side.stored(),
|
|
997
|
+
.Sandstorm,
|
|
998
|
+
});
|
|
999
|
+
}
|
|
1000
|
+
}
|
|
1001
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
1002
|
+
}
|
|
1003
|
+
}
|
|
797
1004
|
}
|
|
798
|
-
// TODO checkFaintThen(p1, p2);
|
|
799
1005
|
|
|
800
1006
|
// Binding
|
|
801
1007
|
inline for (players) |player| {
|
|
802
1008
|
var side = battle.side(player);
|
|
803
1009
|
var volatiles = &side.active.volatiles;
|
|
1010
|
+
const ident = battle.active(player);
|
|
804
1011
|
|
|
805
|
-
if (volatiles.bind > 0 and !volatiles.Substitute) {
|
|
806
|
-
volatiles.bind -= 1;
|
|
807
|
-
if (volatiles.bind == 0) {
|
|
808
|
-
const reason = @intFromEnum(End.Bind) + volatiles.
|
|
809
|
-
try options.log.end(
|
|
1012
|
+
if (volatiles.bind.duration > 0 and !volatiles.Substitute) {
|
|
1013
|
+
volatiles.bind.duration -= 1;
|
|
1014
|
+
if (volatiles.bind.duration == 0) {
|
|
1015
|
+
const reason = @intFromEnum(End.Bind) + volatiles.bind.reason - 1;
|
|
1016
|
+
try options.log.end(.{ ident, @as(End, @enumFromInt(reason)) });
|
|
810
1017
|
} else {
|
|
811
|
-
var reason = @intFromEnum(Activate.Bind) + volatiles.
|
|
812
|
-
try options.log.activate(
|
|
1018
|
+
var reason = @intFromEnum(Activate.Bind) + volatiles.bind.reason - 1;
|
|
1019
|
+
try options.log.activate(.{ ident, @as(Activate, @enumFromInt(reason)) });
|
|
813
1020
|
|
|
814
|
-
reason = @intFromEnum(
|
|
1021
|
+
reason = @intFromEnum(Damage.Bind) + volatiles.bind.reason - 1;
|
|
815
1022
|
side.stored().hp -|= @max(side.stored().stats.hp / 16, 1);
|
|
816
|
-
try options.log.damage(
|
|
1023
|
+
try options.log.damage(.{
|
|
1024
|
+
ident,
|
|
1025
|
+
side.stored(),
|
|
1026
|
+
@as(Damage, @enumFromInt(reason)),
|
|
1027
|
+
});
|
|
817
1028
|
}
|
|
818
1029
|
}
|
|
819
1030
|
}
|
|
820
|
-
|
|
1031
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
821
1032
|
|
|
822
1033
|
// Perish Song
|
|
823
1034
|
inline for (players) |player| {
|
|
@@ -825,12 +1036,11 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
825
1036
|
var volatiles = &side.active.volatiles;
|
|
826
1037
|
|
|
827
1038
|
if (volatiles.PerishSong) {
|
|
828
|
-
assert(volatiles.perish_song > 0);
|
|
829
1039
|
volatiles.perish_song -= 1;
|
|
830
1040
|
|
|
831
1041
|
assert(volatiles.perish_song < 3);
|
|
832
1042
|
const reason = @intFromEnum(Start.PerishSong0) + volatiles.perish_song;
|
|
833
|
-
try options.log.start(battle.active(player), reason);
|
|
1043
|
+
try options.log.start(.{ battle.active(player), @as(Start, @enumFromInt(reason)) });
|
|
834
1044
|
|
|
835
1045
|
if (volatiles.perish_song == 0) {
|
|
836
1046
|
volatiles.PerishSong = false;
|
|
@@ -838,7 +1048,7 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
838
1048
|
}
|
|
839
1049
|
}
|
|
840
1050
|
}
|
|
841
|
-
|
|
1051
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
842
1052
|
|
|
843
1053
|
// Leftovers
|
|
844
1054
|
inline for (players) |player| {
|
|
@@ -847,13 +1057,15 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
847
1057
|
if (stored.item == .Leftovers) {
|
|
848
1058
|
const before = stored.hp;
|
|
849
1059
|
stored.hp = @min(stored.hp + @max(stored.stats.hp / 16, 1), stored.stats.hp);
|
|
850
|
-
if (stored.hp > before)
|
|
1060
|
+
if (stored.hp > before) {
|
|
1061
|
+
try options.log.heal(.{ battle.active(player), stored, .Leftovers });
|
|
1062
|
+
}
|
|
851
1063
|
}
|
|
852
1064
|
}
|
|
853
1065
|
|
|
854
1066
|
// Mystery Berry
|
|
855
1067
|
inline for (players) |player| {
|
|
856
|
-
|
|
1068
|
+
const stored = battle.side(player).stored();
|
|
857
1069
|
|
|
858
1070
|
if (stored.item == .MysteryBerry) {
|
|
859
1071
|
// TODO stored and active moves, transform, etc
|
|
@@ -868,7 +1080,7 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
868
1080
|
!side.active.volatiles.frozen and
|
|
869
1081
|
try Rolls.defrost(battle, player, options))
|
|
870
1082
|
{
|
|
871
|
-
try options.log.curestatus(battle.active(player), side.stored().status, .Message);
|
|
1083
|
+
try options.log.curestatus(.{ battle.active(player), side.stored().status, .Message });
|
|
872
1084
|
side.stored().status = 0;
|
|
873
1085
|
}
|
|
874
1086
|
}
|
|
@@ -876,22 +1088,21 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
876
1088
|
// Side Conditions
|
|
877
1089
|
if (showdown) {
|
|
878
1090
|
inline for (players) |player| {
|
|
879
|
-
updateSideCondition(battle, player, "Reflect", "reflect");
|
|
1091
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
880
1092
|
}
|
|
881
1093
|
inline for (players) |player| {
|
|
882
|
-
updateSideCondition(battle, player, "LightScreen", "light_screen");
|
|
1094
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
883
1095
|
}
|
|
884
1096
|
inline for (players) |player| {
|
|
885
|
-
updateSideCondition(battle, player, "Safeguard", "safeguard");
|
|
1097
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
886
1098
|
}
|
|
887
1099
|
} else {
|
|
888
1100
|
inline for (players) |player| {
|
|
889
|
-
updateSideCondition(battle, player, "Safeguard", "safeguard");
|
|
1101
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
890
1102
|
}
|
|
891
|
-
|
|
892
1103
|
inline for (players) |player| {
|
|
893
|
-
updateSideCondition(battle, player, "LightScreen", "light_screen");
|
|
894
|
-
updateSideCondition(battle, player, "Reflect", "reflect");
|
|
1104
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
1105
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
895
1106
|
}
|
|
896
1107
|
}
|
|
897
1108
|
|
|
@@ -910,14 +1121,14 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
910
1121
|
stored.hp < stored.stats.hp;
|
|
911
1122
|
if (proc) {
|
|
912
1123
|
assert(stored.hp != 0);
|
|
913
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1124
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
914
1125
|
stored.item = .None;
|
|
915
1126
|
|
|
916
1127
|
const offset = num - @intFromEnum(Item.Berry);
|
|
917
1128
|
assert(offset < 3);
|
|
918
1129
|
stored.hp = @min(stored.hp + ((offset + 1) * 10), stored.stats.hp);
|
|
919
1130
|
const reason: Heal = @enumFromInt(@intFromEnum(Heal.Berry) + offset);
|
|
920
|
-
try options.log.heal(ident, stored, reason);
|
|
1131
|
+
try options.log.heal(.{ ident, stored, reason });
|
|
921
1132
|
}
|
|
922
1133
|
} else if (num < @intFromEnum(Item.BitterBerry)) {
|
|
923
1134
|
const proc = if (stored.item == .MiracleBerry)
|
|
@@ -927,29 +1138,29 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
927
1138
|
|
|
928
1139
|
if (proc) {
|
|
929
1140
|
assert(Status.any(stored.status));
|
|
930
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1141
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
931
1142
|
stored.item = .None;
|
|
932
1143
|
|
|
933
1144
|
// FIXME wtf?
|
|
934
1145
|
// side.active.volatiles.Toxic = false;
|
|
935
|
-
// side.active.volatiles.
|
|
1146
|
+
// side.active.volatiles.Nightmare = false;
|
|
936
1147
|
if (stored.item == .MiracleBerry) {
|
|
937
1148
|
side.active.volatiles.Confusion = false;
|
|
938
|
-
try options.log.end(ident, .Confusion);
|
|
1149
|
+
try options.log.end(.{ ident, .Confusion });
|
|
939
1150
|
}
|
|
940
1151
|
stored.status = 0;
|
|
941
1152
|
|
|
942
1153
|
// FIXME recalc stats
|
|
943
1154
|
|
|
944
|
-
try options.log.curestatus(ident, stored.status, .Message);
|
|
1155
|
+
try options.log.curestatus(.{ ident, stored.status, .Message });
|
|
945
1156
|
}
|
|
946
1157
|
} else if (num == @intFromEnum(Item.BitterBerry)) {
|
|
947
1158
|
if (side.active.volatiles.Confusion) {
|
|
948
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1159
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
949
1160
|
stored.item = .None;
|
|
950
1161
|
|
|
951
1162
|
side.active.volatiles.Confusion = false;
|
|
952
|
-
try options.log.end(ident, .Confusion);
|
|
1163
|
+
try options.log.end(.{ ident, .Confusion });
|
|
953
1164
|
}
|
|
954
1165
|
}
|
|
955
1166
|
}
|
|
@@ -961,18 +1172,19 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
961
1172
|
var volatiles = &side.active.volatiles;
|
|
962
1173
|
|
|
963
1174
|
if (volatiles.Encore) {
|
|
964
|
-
assert(volatiles.encore > 0);
|
|
965
1175
|
volatiles.encore -= 1;
|
|
966
1176
|
|
|
967
|
-
if (volatiles.encore == 0 or side.active.
|
|
1177
|
+
if (volatiles.encore == 0 or side.active.move(mslot).pp == 0) {
|
|
968
1178
|
volatiles.Encore = false;
|
|
969
|
-
try options.log.end(battle.active(player), .Encore);
|
|
1179
|
+
try options.log.end(.{ battle.active(player), .Encore });
|
|
970
1180
|
}
|
|
971
1181
|
}
|
|
972
1182
|
}
|
|
1183
|
+
|
|
1184
|
+
return null;
|
|
973
1185
|
}
|
|
974
1186
|
|
|
975
|
-
|
|
1187
|
+
fn updateSideCondition(
|
|
976
1188
|
battle: anytype,
|
|
977
1189
|
player: Player,
|
|
978
1190
|
comptime key: []const u8,
|
|
@@ -981,12 +1193,11 @@ inline fn updateSideCondition(
|
|
|
981
1193
|
) !void {
|
|
982
1194
|
var side = battle.side(player);
|
|
983
1195
|
if (@field(side.conditions, key)) {
|
|
984
|
-
assert(@field(side.conditions, value) > 0);
|
|
985
1196
|
@field(side.conditions, value) -= 1;
|
|
986
1197
|
|
|
987
1198
|
if (@field(side.conditions, value) == 0) {
|
|
988
1199
|
@field(side.conditions, key) = false;
|
|
989
|
-
try options.log.sideend(
|
|
1200
|
+
try options.log.sideend(.{ player, @field(protocol.Side, key) });
|
|
990
1201
|
}
|
|
991
1202
|
}
|
|
992
1203
|
}
|
|
@@ -995,168 +1206,2216 @@ fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result
|
|
|
995
1206
|
battle.turn += 1;
|
|
996
1207
|
|
|
997
1208
|
if (showdown and battle.turn >= 1000) {
|
|
998
|
-
try options.log.tie();
|
|
1209
|
+
try options.log.tie(.{});
|
|
999
1210
|
return Result.Tie;
|
|
1000
1211
|
} else if (battle.turn >= 65535) {
|
|
1001
1212
|
return Result.Error;
|
|
1002
1213
|
}
|
|
1003
1214
|
|
|
1004
|
-
try options.log.turn(battle.turn);
|
|
1215
|
+
try options.log.turn(.{battle.turn});
|
|
1005
1216
|
|
|
1006
1217
|
return Result.Default;
|
|
1007
1218
|
}
|
|
1008
1219
|
|
|
1009
|
-
pub
|
|
1010
|
-
|
|
1011
|
-
|
|
1012
|
-
|
|
1013
|
-
|
|
1014
|
-
|
|
1015
|
-
|
|
1016
|
-
|
|
1017
|
-
|
|
1018
|
-
|
|
1019
|
-
if (move.effect == .Endure) {
|
|
1020
|
-
volatiles.Endure = true;
|
|
1220
|
+
pub fn buildRage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1221
|
+
assert(!state.miss); // TODO
|
|
1222
|
+
var foe = battle.foe(player);
|
|
1223
|
+
if (foe.active.volatiles.Rage) {
|
|
1224
|
+
if (showdown) {
|
|
1225
|
+
// TODO if showdown boost
|
|
1226
|
+
if (foe.active.boosts.atk < 6) {
|
|
1227
|
+
try Effects.boost(battle, player, state, options);
|
|
1228
|
+
}
|
|
1021
1229
|
} else {
|
|
1022
|
-
volatiles.
|
|
1230
|
+
foe.active.volatiles.rage +|= 1;
|
|
1231
|
+
try options.log.activate(.{ battle.active(player), .Rage });
|
|
1023
1232
|
}
|
|
1024
|
-
try options.log.singleturn(battle.active(player), move.id);
|
|
1025
|
-
}
|
|
1026
|
-
};
|
|
1027
|
-
|
|
1028
|
-
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
1029
|
-
if (Status.is(status, .PAR)) {
|
|
1030
|
-
stats.spe = @max(stats.spe / 4, 1);
|
|
1031
|
-
} else if (Status.is(status, .BRN)) {
|
|
1032
|
-
stats.atk = @max(stats.atk / 2, 1);
|
|
1033
1233
|
}
|
|
1034
1234
|
}
|
|
1035
1235
|
|
|
1036
|
-
|
|
1037
|
-
|
|
1038
|
-
|
|
1039
|
-
|
|
1236
|
+
pub fn kingsRock(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1237
|
+
assert(!state.miss); // TODO
|
|
1238
|
+
var foe = battle.foe(player);
|
|
1239
|
+
const flinch = battle.side(player).stored().item == .KingsRock and
|
|
1240
|
+
!foe.active.volatiles.Substitute and
|
|
1241
|
+
try Rolls.item(battle, player, options);
|
|
1242
|
+
if (flinch) {
|
|
1243
|
+
foe.active.volatiles.Recharging = false;
|
|
1244
|
+
foe.active.volatiles.Flinch = true;
|
|
1245
|
+
}
|
|
1040
1246
|
}
|
|
1041
1247
|
|
|
1042
|
-
pub
|
|
1043
|
-
|
|
1044
|
-
|
|
1045
|
-
player == .P1
|
|
1046
|
-
else if (showdown)
|
|
1047
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
1048
|
-
else
|
|
1049
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
1248
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !bool {
|
|
1249
|
+
const foe = battle.foe(player);
|
|
1250
|
+
if (foe.stored().hp > 0) return false;
|
|
1050
1251
|
|
|
1051
|
-
|
|
1052
|
-
|
|
1252
|
+
if (foe.active.volatiles.DestinyBond) {
|
|
1253
|
+
battle.side(player).stored().hp = 0;
|
|
1254
|
+
try options.log.activate(.{ battle.active(player.foe()), .DestinyBond });
|
|
1053
1255
|
}
|
|
1256
|
+
return true;
|
|
1257
|
+
}
|
|
1054
1258
|
|
|
1055
|
-
|
|
1056
|
-
|
|
1057
|
-
|
|
1058
|
-
|
|
1059
|
-
battle.rng.chance(u8, 60, 256)
|
|
1060
|
-
else
|
|
1061
|
-
battle.rng.next() < 60;
|
|
1259
|
+
pub const Effects = struct {
|
|
1260
|
+
pub fn attract(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1261
|
+
const side = battle.side(player);
|
|
1262
|
+
var foe = battle.foe(player);
|
|
1062
1263
|
|
|
1063
|
-
|
|
1064
|
-
|
|
1264
|
+
const gender: u8 = @intFromEnum(side.stored().dvs.gender);
|
|
1265
|
+
const foe_gender: u8 = @intFromEnum(foe.stored().dvs.gender);
|
|
1266
|
+
if (gender + foe_gender != 1) {
|
|
1267
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1268
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1269
|
+
try options.log.lastmiss(.{});
|
|
1270
|
+
return options.log.miss(.{battle.active(player)});
|
|
1271
|
+
}
|
|
1272
|
+
|
|
1273
|
+
foe.active.volatiles.Attract = true;
|
|
1274
|
+
try options.log.start(.{ battle.active(player.foe()), .Attract });
|
|
1065
1275
|
}
|
|
1066
1276
|
|
|
1067
|
-
|
|
1068
|
-
|
|
1069
|
-
|
|
1070
|
-
else if (showdown)
|
|
1071
|
-
battle.rng.chance(u8, rate, 256)
|
|
1072
|
-
else
|
|
1073
|
-
battle.rng.next() < rate;
|
|
1277
|
+
pub fn batonPass(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1278
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1279
|
+
}
|
|
1074
1280
|
|
|
1075
|
-
|
|
1076
|
-
|
|
1281
|
+
pub fn beatUp(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1282
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1077
1283
|
}
|
|
1078
1284
|
|
|
1079
|
-
|
|
1080
|
-
|
|
1081
|
-
|
|
1082
|
-
else roll: {
|
|
1083
|
-
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
1084
|
-
while (true) {
|
|
1085
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1086
|
-
if (r >= 217) break :roll r;
|
|
1087
|
-
}
|
|
1088
|
-
};
|
|
1285
|
+
pub fn bellyDrum(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1286
|
+
assert(!state.miss);
|
|
1287
|
+
var side = battle.side(player);
|
|
1089
1288
|
|
|
1090
|
-
|
|
1091
|
-
try options.chance.damage(player, roll);
|
|
1092
|
-
return roll;
|
|
1093
|
-
}
|
|
1289
|
+
const ident = battle.active(player);
|
|
1094
1290
|
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
battle.rng.chance(u8, accuracy, 256)
|
|
1100
|
-
else
|
|
1101
|
-
battle.rng.next() < accuracy;
|
|
1291
|
+
assert(side.active.boosts.atk >= -6 and side.active.boosts.atk <= 6);
|
|
1292
|
+
if (side.active.boosts.atk == 6 or side.active.boosts.atk == MAX_STAT_VALUE) {
|
|
1293
|
+
return options.log.fail(.{ ident, .None });
|
|
1294
|
+
}
|
|
1102
1295
|
|
|
1103
|
-
|
|
1104
|
-
|
|
1296
|
+
const hp = @max(side.stored().stats.hp / 2, 1);
|
|
1297
|
+
if (side.stored().hp <= hp) {
|
|
1298
|
+
try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
|
|
1299
|
+
try options.log.boost(.{ ident, .Attack, @as(i8, 2), .Silent });
|
|
1300
|
+
return options.log.fail(.{ ident, .None });
|
|
1301
|
+
} else {
|
|
1302
|
+
side.stored().hp -= hp;
|
|
1303
|
+
try options.log.damage(.{ ident, side.stored(), .None });
|
|
1304
|
+
|
|
1305
|
+
const before = side.active.boosts.atk;
|
|
1306
|
+
var i: usize = 0;
|
|
1307
|
+
while (i < 6 and side.active.stats.atk < MAX_STAT_VALUE) : (i += 1) {
|
|
1308
|
+
try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
|
|
1309
|
+
}
|
|
1310
|
+
try options.log.boost(.{ ident, .Attack, @as(i8, side.active.boosts.atk - before) });
|
|
1311
|
+
}
|
|
1105
1312
|
}
|
|
1106
1313
|
|
|
1107
|
-
|
|
1108
|
-
|
|
1109
|
-
|
|
1110
|
-
|
|
1111
|
-
!battle.rng.chance(u8, 128, 256)
|
|
1112
|
-
else
|
|
1113
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
1314
|
+
pub const bide = struct {
|
|
1315
|
+
pub fn store(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1316
|
+
var side = battle.side(player);
|
|
1317
|
+
var volatiles = &side.active.volatiles;
|
|
1114
1318
|
|
|
1115
|
-
|
|
1116
|
-
return cfz;
|
|
1117
|
-
}
|
|
1319
|
+
const ident = battle.active(player);
|
|
1118
1320
|
|
|
1119
|
-
|
|
1120
|
-
const cant = if (options.calc.overridden(player, .attract)) |val|
|
|
1121
|
-
val == .true
|
|
1122
|
-
else if (showdown)
|
|
1123
|
-
battle.rng.chance(u8, 1, 2)
|
|
1124
|
-
else
|
|
1125
|
-
battle.rng.next() > Gen12.percent(50) + 1;
|
|
1321
|
+
if (!volatiles.Bide) return;
|
|
1126
1322
|
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
}
|
|
1323
|
+
volatiles.attacks -= 1;
|
|
1324
|
+
if (volatiles.attacks != 0) return options.log.activate(.{ ident, .Bide });
|
|
1130
1325
|
|
|
1131
|
-
|
|
1132
|
-
|
|
1133
|
-
val == .true
|
|
1134
|
-
else if (showdown)
|
|
1135
|
-
battle.rng.chance(u8, 25, 256)
|
|
1136
|
-
else
|
|
1137
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1326
|
+
volatiles.Bide = false;
|
|
1327
|
+
try options.log.end(.{ ident, .Bide });
|
|
1138
1328
|
|
|
1139
|
-
|
|
1140
|
-
|
|
1141
|
-
}
|
|
1329
|
+
state.damage = volatiles.bide *% 2;
|
|
1330
|
+
volatiles.bide = 0;
|
|
1142
1331
|
|
|
1143
|
-
|
|
1144
|
-
|
|
1145
|
-
|
|
1146
|
-
|
|
1147
|
-
|
|
1148
|
-
moves[num] = @enumFromInt(i);
|
|
1149
|
-
num += 1;
|
|
1150
|
-
}
|
|
1332
|
+
if (state.damage == 0) state.miss = true;
|
|
1333
|
+
}
|
|
1334
|
+
|
|
1335
|
+
pub fn unleash(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1336
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1151
1337
|
}
|
|
1152
|
-
assert(num == moves.len);
|
|
1153
|
-
break :init moves;
|
|
1154
1338
|
};
|
|
1155
|
-
};
|
|
1156
1339
|
|
|
1157
|
-
|
|
1158
|
-
|
|
1159
|
-
|
|
1340
|
+
pub fn binding(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1341
|
+
var foe = battle.foe(player);
|
|
1342
|
+
|
|
1343
|
+
if (state.miss) return;
|
|
1344
|
+
if (foe.active.volatiles.bind.duration > 0) return;
|
|
1345
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1346
|
+
|
|
1347
|
+
foe.active.volatiles.bind = .{
|
|
1348
|
+
.duration = Rolls.bindingDuration(battle, player, options),
|
|
1349
|
+
.reason = Move.get(state.move).extra.protocol,
|
|
1350
|
+
};
|
|
1351
|
+
}
|
|
1352
|
+
|
|
1353
|
+
pub fn burnChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1354
|
+
var foe = battle.foe(player);
|
|
1355
|
+
var foe_stored = foe.stored();
|
|
1356
|
+
|
|
1357
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1358
|
+
if (Status.any(foe_stored.status)) {
|
|
1359
|
+
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1360
|
+
assert(Move.get(state.move).type == .Fire or state.move == .TriAttack);
|
|
1361
|
+
try options.log.curestatus(.{
|
|
1362
|
+
battle.active(player.foe()),
|
|
1363
|
+
foe_stored.status,
|
|
1364
|
+
.Message,
|
|
1365
|
+
});
|
|
1366
|
+
foe_stored.status = 0;
|
|
1367
|
+
}
|
|
1368
|
+
return;
|
|
1369
|
+
}
|
|
1370
|
+
if (!state.proc) return;
|
|
1371
|
+
if (foe.conditions.Safeguard) return;
|
|
1372
|
+
// Nothing is immune to Fire-type, but Ghosts are immune to burnChance called by Tri Attack
|
|
1373
|
+
if (state.immune()) return;
|
|
1374
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1375
|
+
return;
|
|
1376
|
+
}
|
|
1377
|
+
|
|
1378
|
+
foe_stored.status = Status.init(.BRN);
|
|
1379
|
+
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1380
|
+
|
|
1381
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1382
|
+
|
|
1383
|
+
// TODO: check for status berry
|
|
1384
|
+
}
|
|
1385
|
+
|
|
1386
|
+
pub fn confusion(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1387
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1388
|
+
}
|
|
1389
|
+
|
|
1390
|
+
pub fn confusionChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1391
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1392
|
+
}
|
|
1393
|
+
|
|
1394
|
+
pub fn conversion(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1395
|
+
var side = battle.side(player);
|
|
1396
|
+
|
|
1397
|
+
var n: u3 = 0;
|
|
1398
|
+
for (side.active.moves) |m| {
|
|
1399
|
+
if (convertible(side.active, m.id)) n += 1;
|
|
1400
|
+
}
|
|
1401
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
1402
|
+
|
|
1403
|
+
side.active.types.type1 = try Rolls.conversion(battle, player, n, options);
|
|
1404
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1407
|
+
pub fn conversion2(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1408
|
+
var side = battle.side(player);
|
|
1409
|
+
|
|
1410
|
+
const last = battle.foe(player).lastMove(false);
|
|
1411
|
+
if (last == .None) return options.log.fail(.{ battle.active(player), .None });
|
|
1412
|
+
const move = Move.get(last);
|
|
1413
|
+
if (move.type == .@"???") return options.log.fail(.{ battle.active(player), .None });
|
|
1414
|
+
|
|
1415
|
+
side.active.types.type1 = try Rolls.conversion2(battle, player, move.type, options);
|
|
1416
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1417
|
+
}
|
|
1418
|
+
|
|
1419
|
+
pub fn counter(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1420
|
+
assert(state.move == .Counter or state.move == .MirrorCoat);
|
|
1421
|
+
|
|
1422
|
+
const foe = battle.foe(player);
|
|
1423
|
+
|
|
1424
|
+
state.miss = true;
|
|
1425
|
+
const last = foe.lastMove(false);
|
|
1426
|
+
|
|
1427
|
+
if (last == .None) return;
|
|
1428
|
+
if (last == state.move) return;
|
|
1429
|
+
|
|
1430
|
+
const immune = state.immune();
|
|
1431
|
+
state.effectiveness = Effectiveness.neutral;
|
|
1432
|
+
if (immune) {
|
|
1433
|
+
state.damage = 0;
|
|
1434
|
+
return;
|
|
1435
|
+
}
|
|
1436
|
+
|
|
1437
|
+
const move = Move.get(last);
|
|
1438
|
+
if (state.bp == 0) return;
|
|
1439
|
+
if (move.type.special() != (last == .MirrorCoat)) return;
|
|
1440
|
+
if (state.damage == 0) return;
|
|
1441
|
+
|
|
1442
|
+
state.damage *|= 2;
|
|
1443
|
+
state.miss = false;
|
|
1444
|
+
}
|
|
1445
|
+
|
|
1446
|
+
pub fn curse(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1447
|
+
var side = battle.side(player);
|
|
1448
|
+
var foe = battle.foe(player);
|
|
1449
|
+
|
|
1450
|
+
const ident = battle.active(player);
|
|
1451
|
+
const foe_ident = battle.active(player.foe());
|
|
1452
|
+
|
|
1453
|
+
if (side.active.types.includes(.Ghost)) {
|
|
1454
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1455
|
+
try options.log.lastmiss(.{});
|
|
1456
|
+
return options.log.miss(.{battle.active(player)});
|
|
1457
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
1458
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1459
|
+
} else if (foe.active.volatiles.Curse) {
|
|
1460
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1461
|
+
}
|
|
1462
|
+
|
|
1463
|
+
foe.active.volatiles.Curse = true;
|
|
1464
|
+
try options.log.start(.{ foe_ident, .Curse });
|
|
1465
|
+
|
|
1466
|
+
side.stored().hp -= @max(side.stored().stats.hp / 2, 1);
|
|
1467
|
+
try options.log.damage(.{ ident, side.stored(), .Curse });
|
|
1468
|
+
} else {
|
|
1469
|
+
const stats = &side.active.stats;
|
|
1470
|
+
const boosts = &side.active.boosts;
|
|
1471
|
+
|
|
1472
|
+
const max_atk = boosts.atk == 6 or stats.atk == MAX_STAT_VALUE;
|
|
1473
|
+
const max_def = boosts.def == 6 or stats.def == MAX_STAT_VALUE;
|
|
1474
|
+
if (max_atk and max_def) return options.log.fail(.{ ident, .None });
|
|
1475
|
+
|
|
1476
|
+
if (!(boosts.spe == -6 or stats.spe == 1)) {
|
|
1477
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
1478
|
+
try unboostStat(battle, side, stats, boosts, "spe", 1);
|
|
1479
|
+
try options.log.boost(.{ ident, .Speed, @as(i8, -1) });
|
|
1480
|
+
}
|
|
1481
|
+
if (!max_atk) {
|
|
1482
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
1483
|
+
try boostStat(battle, side, stats, boosts, "atk", 1);
|
|
1484
|
+
try options.log.boost(.{ ident, .Attack, @as(i8, 1) });
|
|
1485
|
+
}
|
|
1486
|
+
if (!max_def) {
|
|
1487
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
1488
|
+
try boostStat(battle, side, stats, boosts, "def", 1);
|
|
1489
|
+
try options.log.boost(.{ ident, .Defense, @as(i8, 1) });
|
|
1490
|
+
}
|
|
1491
|
+
}
|
|
1492
|
+
}
|
|
1493
|
+
|
|
1494
|
+
pub fn defenseCurl(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
1495
|
+
battle.side(player).active.volatiles.DefenseCurl = true;
|
|
1496
|
+
}
|
|
1497
|
+
|
|
1498
|
+
pub fn defrost(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1499
|
+
var side = battle.side(player);
|
|
1500
|
+
assert(Status.is(side.stored().status, .FRZ));
|
|
1501
|
+
try options.log.curestatus(.{ battle.active(player), side.stored().status, .Message });
|
|
1502
|
+
side.stored().status = 0;
|
|
1503
|
+
}
|
|
1504
|
+
|
|
1505
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1506
|
+
battle.side(player).active.volatiles.DestinyBond = true;
|
|
1507
|
+
try options.log.singlemove(.{ battle.active(player), Move.DestinyBond });
|
|
1508
|
+
}
|
|
1509
|
+
|
|
1510
|
+
pub fn disable(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1511
|
+
var foe = battle.foe(player);
|
|
1512
|
+
var volatiles = &foe.active.volatiles;
|
|
1513
|
+
const foe_ident = battle.active(player.foe());
|
|
1514
|
+
|
|
1515
|
+
if (volatiles.disable.move != 0) return options.log.fail(.{ foe_ident, .None });
|
|
1516
|
+
|
|
1517
|
+
const last = battle.foe(player).lastMove(false);
|
|
1518
|
+
if (last == .None or last == .Struggle) return options.log.fail(.{ foe_ident, .None });
|
|
1519
|
+
|
|
1520
|
+
var slot: u3 = 0;
|
|
1521
|
+
for (foe.active.moves) |m| {
|
|
1522
|
+
assert(m.id != .None);
|
|
1523
|
+
slot += 1;
|
|
1524
|
+
if (m.id == last) break;
|
|
1525
|
+
}
|
|
1526
|
+
const move = foe.active.move(slot);
|
|
1527
|
+
if (move.pp == 0) return options.log.fail(.{ foe_ident, .None });
|
|
1528
|
+
|
|
1529
|
+
volatiles.disable.move = slot;
|
|
1530
|
+
volatiles.disable.duration = Rolls.disableDuration(battle, player, options);
|
|
1531
|
+
|
|
1532
|
+
try options.log.start(.{ foe_ident, .Disable, move.id });
|
|
1533
|
+
}
|
|
1534
|
+
|
|
1535
|
+
pub const double = struct {
|
|
1536
|
+
pub fn flying(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1537
|
+
if (battle.foe(player).active.volatiles.Flying) state.damage *|= 2;
|
|
1538
|
+
}
|
|
1539
|
+
|
|
1540
|
+
pub fn underground(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1541
|
+
if (battle.foe(player).active.volatiles.Underground) state.damage *|= 2;
|
|
1542
|
+
}
|
|
1543
|
+
|
|
1544
|
+
pub fn minimize(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1545
|
+
if (battle.foe(player).active.volatiles.minimized) state.damage *|= 2;
|
|
1546
|
+
}
|
|
1547
|
+
};
|
|
1548
|
+
|
|
1549
|
+
pub fn drainHP(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1550
|
+
var stored = battle.side(player).stored();
|
|
1551
|
+
const ident = battle.active(player);
|
|
1552
|
+
|
|
1553
|
+
assert(state.damage != 0);
|
|
1554
|
+
|
|
1555
|
+
if (stored.hp == stored.stats.hp) return;
|
|
1556
|
+
stored.hp = @min(stored.stats.hp, stored.hp + @max(state.damage / 2, 1));
|
|
1557
|
+
|
|
1558
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1559
|
+
}
|
|
1560
|
+
|
|
1561
|
+
pub fn encore(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1562
|
+
var foe = battle.foe(player);
|
|
1563
|
+
var volatiles = &foe.active.volatiles;
|
|
1564
|
+
const foe_ident = battle.active(player.foe());
|
|
1565
|
+
|
|
1566
|
+
const last = battle.foe(player).lastMove(true);
|
|
1567
|
+
const failed = volatiles.Encore or
|
|
1568
|
+
(last == .None or last == .Struggle or
|
|
1569
|
+
last == .Encore or .last == .MirrorMove);
|
|
1570
|
+
if (failed) return options.log.fail(.{ foe_ident, .None });
|
|
1571
|
+
|
|
1572
|
+
var slot: u3 = 0;
|
|
1573
|
+
for (foe.active.moves) |m| {
|
|
1574
|
+
assert(m.id != .None);
|
|
1575
|
+
slot += 1;
|
|
1576
|
+
if (m.id == last) break;
|
|
1577
|
+
}
|
|
1578
|
+
const move = foe.active.move(slot);
|
|
1579
|
+
if (move.pp == 0) return options.log.fail(.{ foe_ident, .None });
|
|
1580
|
+
|
|
1581
|
+
volatiles.Encore = true;
|
|
1582
|
+
volatiles.encore = Rolls.encoreDuration(battle, player, options);
|
|
1583
|
+
|
|
1584
|
+
// TODO ???
|
|
1585
|
+
_ = state;
|
|
1586
|
+
|
|
1587
|
+
try options.log.start(.{ foe_ident, .Encore, move.id });
|
|
1588
|
+
}
|
|
1589
|
+
|
|
1590
|
+
pub fn explode(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
1591
|
+
var side = battle.side(player);
|
|
1592
|
+
var stored = side.stored();
|
|
1593
|
+
|
|
1594
|
+
stored.hp = 0;
|
|
1595
|
+
// Pokémon Showdown sets the status to 0 on faint(), and we need to do the same to be able
|
|
1596
|
+
// to correctly implement Pokémon Showdown's dumb speed-based switch mechanics
|
|
1597
|
+
if (!showdown) stored.status = 0;
|
|
1598
|
+
side.active.volatiles.LeechSeed = false;
|
|
1599
|
+
side.active.volatiles.DestinyBond = false;
|
|
1600
|
+
}
|
|
1601
|
+
|
|
1602
|
+
pub fn falseSwipe(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1603
|
+
const foe = battle.foe(player);
|
|
1604
|
+
assert(foe.stored().hp > 0);
|
|
1605
|
+
// FIXME crit?
|
|
1606
|
+
if (state.damage > foe.stored().hp) state.damage = foe.stored().hp - 1;
|
|
1607
|
+
}
|
|
1608
|
+
|
|
1609
|
+
pub fn fixedDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1610
|
+
const side = battle.side(player);
|
|
1611
|
+
const foe = battle.foe(player);
|
|
1612
|
+
|
|
1613
|
+
state.damage = switch (Move.get(state.move).effect) {
|
|
1614
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1615
|
+
.LevelDamage => side.stored().level,
|
|
1616
|
+
.FixedDamage => if (state.move == .SonicBoom) 20 else 40,
|
|
1617
|
+
.Psywave => try Rolls.psywave(
|
|
1618
|
+
battle,
|
|
1619
|
+
player,
|
|
1620
|
+
@intCast(@as(u16, side.stored().level) * 3 / 2),
|
|
1621
|
+
options,
|
|
1622
|
+
),
|
|
1623
|
+
else => unreachable,
|
|
1624
|
+
};
|
|
1625
|
+
}
|
|
1626
|
+
|
|
1627
|
+
pub fn flinchChance(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1628
|
+
const foe = battle.foe(player);
|
|
1629
|
+
const status = foe.stored().status;
|
|
1630
|
+
var volatiles = &foe.active.volatiles;
|
|
1631
|
+
|
|
1632
|
+
if (volatiles.Substitute) return;
|
|
1633
|
+
if (Status.is(status, .FRZ) or Status.is(status, .SLP)) return;
|
|
1634
|
+
if (!state.first) return;
|
|
1635
|
+
if (!state.proc) return;
|
|
1636
|
+
|
|
1637
|
+
volatiles.Flinch = true;
|
|
1638
|
+
volatiles.Recharging = false;
|
|
1639
|
+
}
|
|
1640
|
+
|
|
1641
|
+
pub fn flyDig(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1642
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1643
|
+
}
|
|
1644
|
+
|
|
1645
|
+
pub fn focusEnergy(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1646
|
+
var side = battle.side(player);
|
|
1647
|
+
|
|
1648
|
+
if (side.active.volatiles.FocusEnergy) {
|
|
1649
|
+
return if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
1650
|
+
}
|
|
1651
|
+
|
|
1652
|
+
side.active.volatiles.FocusEnergy = true;
|
|
1653
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1654
|
+
}
|
|
1655
|
+
|
|
1656
|
+
var SLOTS: [5]u4 = .{ 0, 0, 0, 0, 0 };
|
|
1657
|
+
|
|
1658
|
+
pub fn forceSwitch(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1659
|
+
assert(!state.miss); // FIXME ensure checkHit handles fail message
|
|
1660
|
+
|
|
1661
|
+
const foe = battle.foe(player);
|
|
1662
|
+
|
|
1663
|
+
if (state.first) return options.log.fail(.{ battle.active(player), .None });
|
|
1664
|
+
|
|
1665
|
+
var n: u4 = 0;
|
|
1666
|
+
var i: u4 = 0;
|
|
1667
|
+
for (foe.pokemon, 0..) |pokemon, j| {
|
|
1668
|
+
if (pokemon.species == .None) break;
|
|
1669
|
+
n += 1;
|
|
1670
|
+
if (pokemon.position == 1) continue;
|
|
1671
|
+
if (pokemon.hp > 0) {
|
|
1672
|
+
SLOTS[i] = @intCast(foe.pokemon[j].position);
|
|
1673
|
+
i += 1;
|
|
1674
|
+
}
|
|
1675
|
+
}
|
|
1676
|
+
|
|
1677
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
1678
|
+
|
|
1679
|
+
const slot = try Rolls.forceSwitch(battle, player, SLOTS[0..i], n, options);
|
|
1680
|
+
try switchIn(battle, player.foe(), slot, .Drag, options);
|
|
1681
|
+
}
|
|
1682
|
+
|
|
1683
|
+
pub fn foresight(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1684
|
+
var foe = battle.foe(player);
|
|
1685
|
+
|
|
1686
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1687
|
+
try options.log.lastmiss(.{});
|
|
1688
|
+
return options.log.miss(.{battle.active(player)});
|
|
1689
|
+
} else if (foe.active.volatiles.Foresight) {
|
|
1690
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
1691
|
+
}
|
|
1692
|
+
|
|
1693
|
+
foe.active.volatiles.Foresight = true;
|
|
1694
|
+
try options.log.start(.{ battle.active(player.foe()), .FocusEnergy });
|
|
1695
|
+
}
|
|
1696
|
+
|
|
1697
|
+
pub fn freezeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1698
|
+
var foe = battle.foe(player);
|
|
1699
|
+
var foe_stored = foe.stored();
|
|
1700
|
+
const foe_ident = battle.active(player.foe());
|
|
1701
|
+
|
|
1702
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1703
|
+
if (Status.any(foe_stored.status)) return;
|
|
1704
|
+
|
|
1705
|
+
// Nothing is immune to Ice-type, but Ghosts are immune to freezeChance called by Tri Attack
|
|
1706
|
+
if (state.immune()) return;
|
|
1707
|
+
if (battle.field.weather == .Sun) return;
|
|
1708
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1709
|
+
return;
|
|
1710
|
+
}
|
|
1711
|
+
if (!state.proc) return;
|
|
1712
|
+
if (foe.conditions.Safeguard) return;
|
|
1713
|
+
// Freeze Clause Mod
|
|
1714
|
+
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1715
|
+
|
|
1716
|
+
foe_stored.status = Status.init(.FRZ);
|
|
1717
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1718
|
+
|
|
1719
|
+
// TODO: check for status berry
|
|
1720
|
+
|
|
1721
|
+
foe.active.volatiles.Recharging = false;
|
|
1722
|
+
foe.active.volatiles.frozen = true;
|
|
1723
|
+
}
|
|
1724
|
+
|
|
1725
|
+
// TODO FIXME showdown calls this before calcDamage (after checkHit) and modifies state.bp!
|
|
1726
|
+
pub fn furyCutter(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1727
|
+
var side = battle.side(player);
|
|
1728
|
+
var volatiles = &side.active.volatiles;
|
|
1729
|
+
|
|
1730
|
+
if (state.miss) {
|
|
1731
|
+
volatiles.fury_cutter = 0;
|
|
1732
|
+
return;
|
|
1733
|
+
}
|
|
1734
|
+
|
|
1735
|
+
assert(volatiles.fury_cutter >= 0 and volatiles.fury_cutter <= 5);
|
|
1736
|
+
if (volatiles.fury_cutter == 5) return;
|
|
1737
|
+
volatiles.fury_cutter += 1;
|
|
1738
|
+
|
|
1739
|
+
if (showdown) {
|
|
1740
|
+
state.bp *= 2;
|
|
1741
|
+
assert(state.bp <= 160);
|
|
1742
|
+
} else {
|
|
1743
|
+
state.damage *|= 2;
|
|
1744
|
+
}
|
|
1745
|
+
}
|
|
1746
|
+
|
|
1747
|
+
pub fn futureSight(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1748
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1749
|
+
}
|
|
1750
|
+
|
|
1751
|
+
pub fn happiness(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1752
|
+
const val = battle.side(player).stored().happiness;
|
|
1753
|
+
const frustration = Move.get(state.move).effect == .Frustration;
|
|
1754
|
+
state.bp = ((if (frustration) 255 - val else val) * 10) / 25;
|
|
1755
|
+
}
|
|
1756
|
+
|
|
1757
|
+
pub fn haze(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1758
|
+
var side = battle.side(player);
|
|
1759
|
+
var stats = unmodifiedStats(battle, side);
|
|
1760
|
+
side.active.boosts = .{};
|
|
1761
|
+
inline for (STATS) |s| @field(side.active.stats, s) = @field(stats, s);
|
|
1762
|
+
statusModify(side.stored().status, &side.active.stats);
|
|
1763
|
+
|
|
1764
|
+
var foe = battle.foe(player);
|
|
1765
|
+
stats = unmodifiedStats(battle, foe);
|
|
1766
|
+
foe.active.boosts = .{};
|
|
1767
|
+
inline for (STATS) |s| @field(foe.active.stats, s) = @field(stats, s);
|
|
1768
|
+
statusModify(foe.stored().status, &foe.active.stats);
|
|
1769
|
+
|
|
1770
|
+
try options.log.clearallboost(.{});
|
|
1771
|
+
}
|
|
1772
|
+
|
|
1773
|
+
pub fn heal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1774
|
+
var side = battle.side(player);
|
|
1775
|
+
var stored = side.stored();
|
|
1776
|
+
const ident = battle.active(player);
|
|
1777
|
+
|
|
1778
|
+
if (stored.stats.hp == stored.hp) return options.log.fail(.{ ident, .None });
|
|
1779
|
+
|
|
1780
|
+
const rest = state.move == .Rest;
|
|
1781
|
+
if (rest) {
|
|
1782
|
+
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1783
|
+
if (showdown) battle.rng.advance(1);
|
|
1784
|
+
side.active.volatiles.Toxic = false;
|
|
1785
|
+
stored.status = Status.slf(2);
|
|
1786
|
+
recomputeStats(battle, side);
|
|
1787
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1788
|
+
stored.hp = stored.stats.hp;
|
|
1789
|
+
} else {
|
|
1790
|
+
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1791
|
+
}
|
|
1792
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1793
|
+
}
|
|
1794
|
+
|
|
1795
|
+
pub fn healBell(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1796
|
+
var side = battle.side(player);
|
|
1797
|
+
side.active.volatiles.Nightmare = false;
|
|
1798
|
+
|
|
1799
|
+
try options.log.cureteam(.{battle.active(player)});
|
|
1800
|
+
for (&side.pokemon) |*p| p.status = 0;
|
|
1801
|
+
|
|
1802
|
+
// We technically only need to recompute stats if the active Pokémon was burned/paralyzed,
|
|
1803
|
+
// but adding a branch to check for that is probably more expensive than just recomputing
|
|
1804
|
+
recomputeStats(battle, side);
|
|
1805
|
+
}
|
|
1806
|
+
|
|
1807
|
+
pub fn hiddenPower(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1808
|
+
const side = battle.side(player);
|
|
1809
|
+
state.bp = side.stored().dvs.power();
|
|
1810
|
+
state.type = side.stored().dvs.type;
|
|
1811
|
+
}
|
|
1812
|
+
|
|
1813
|
+
pub fn hyperBeam(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1814
|
+
battle.side(player).active.volatiles.Recharging = true;
|
|
1815
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1816
|
+
}
|
|
1817
|
+
|
|
1818
|
+
pub fn leechSeed(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1819
|
+
var foe = battle.foe(player);
|
|
1820
|
+
|
|
1821
|
+
if (showdown) {
|
|
1822
|
+
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1823
|
+
const invulnerable = foe.active.volatiles.Underground or foe.active.volatiles.Flying;
|
|
1824
|
+
if (!invulnerable and foe.active.types.includes(.Grass)) {
|
|
1825
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1826
|
+
}
|
|
1827
|
+
try checkHit(battle, player, state, options);
|
|
1828
|
+
if (state.miss) {
|
|
1829
|
+
try options.log.lastmiss(.{});
|
|
1830
|
+
return options.log.miss(.{battle.active(player)});
|
|
1831
|
+
}
|
|
1832
|
+
if (foe.active.volatiles.LeechSeed) return;
|
|
1833
|
+
} else {
|
|
1834
|
+
try checkHit(battle, player, state, options);
|
|
1835
|
+
const miss =
|
|
1836
|
+
state.miss or foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed;
|
|
1837
|
+
if (miss) {
|
|
1838
|
+
try options.log.lastmiss(.{});
|
|
1839
|
+
return options.log.miss(.{battle.active(player)});
|
|
1840
|
+
}
|
|
1841
|
+
}
|
|
1842
|
+
|
|
1843
|
+
foe.active.volatiles.LeechSeed = true;
|
|
1844
|
+
|
|
1845
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1846
|
+
}
|
|
1847
|
+
|
|
1848
|
+
pub fn lockOn(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1849
|
+
var foe = battle.foe(player);
|
|
1850
|
+
const foe_ident = battle.active(player.foe());
|
|
1851
|
+
|
|
1852
|
+
if (foe.active.volatiles.Substitute) {
|
|
1853
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1854
|
+
} else if (state.miss) {
|
|
1855
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1856
|
+
}
|
|
1857
|
+
|
|
1858
|
+
foe.active.volatiles.LockOn = true;
|
|
1859
|
+
try options.log.activate(.{ battle.active(player), .LockOn });
|
|
1860
|
+
}
|
|
1861
|
+
|
|
1862
|
+
const MAGNITUDE_POWER = [_]u8{ 10, 30, 50, 70, 90, 110, 150 };
|
|
1863
|
+
|
|
1864
|
+
pub fn magnitude(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1865
|
+
const num = try Rolls.magnitude(battle, player, options);
|
|
1866
|
+
try options.log.activate(.{ battle.active(player), .Magnitude, num });
|
|
1867
|
+
state.bp = MAGNITUDE_POWER[num - 4];
|
|
1868
|
+
}
|
|
1869
|
+
|
|
1870
|
+
pub fn meanLook(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1871
|
+
var foe = battle.foe(player);
|
|
1872
|
+
|
|
1873
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1874
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1875
|
+
try options.log.lastmiss(.{});
|
|
1876
|
+
return options.log.miss(.{battle.active(player)});
|
|
1877
|
+
} else if (foe.active.volatiles.Trapped) {
|
|
1878
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1879
|
+
}
|
|
1880
|
+
|
|
1881
|
+
foe.active.volatiles.Trapped = true;
|
|
1882
|
+
}
|
|
1883
|
+
|
|
1884
|
+
pub fn metronome(
|
|
1885
|
+
battle: anytype,
|
|
1886
|
+
player: Player,
|
|
1887
|
+
state: *State,
|
|
1888
|
+
options: anytype,
|
|
1889
|
+
) anyerror!void {
|
|
1890
|
+
var side = battle.side(player);
|
|
1891
|
+
|
|
1892
|
+
side.last_used_move = .None;
|
|
1893
|
+
side.active.volatiles.dirty = false;
|
|
1894
|
+
|
|
1895
|
+
// if (wPlayerCharging) ???
|
|
1896
|
+
// wPlayerCharging = 1
|
|
1897
|
+
|
|
1898
|
+
// FIXME
|
|
1899
|
+
state.move = try Rolls.metronome(battle, player, options);
|
|
1900
|
+
state.from = .Metronome;
|
|
1901
|
+
return generated.runMove(battle, player, state, options);
|
|
1902
|
+
}
|
|
1903
|
+
|
|
1904
|
+
pub fn mimic(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1905
|
+
var side = battle.side(player);
|
|
1906
|
+
|
|
1907
|
+
if (state.miss) {
|
|
1908
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1909
|
+
try options.log.lastmiss(.{});
|
|
1910
|
+
return options.log.miss(.{battle.active(player)});
|
|
1911
|
+
}
|
|
1912
|
+
|
|
1913
|
+
const move = battle.foe(player).lastMove(false);
|
|
1914
|
+
if (move == .None or move == .Struggle) {
|
|
1915
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1916
|
+
}
|
|
1917
|
+
|
|
1918
|
+
var slot: u4 = 0;
|
|
1919
|
+
for (side.active.moves, 0..) |m, i| {
|
|
1920
|
+
if (m.id == move) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1921
|
+
if (m.id == .Mimic) slot = @intCast(i + 1);
|
|
1922
|
+
}
|
|
1923
|
+
assert(slot != 0 and slot == state.mslot);
|
|
1924
|
+
|
|
1925
|
+
side.active.move(slot).id = move;
|
|
1926
|
+
side.active.move(slot).pp = 5;
|
|
1927
|
+
try options.log.start(.{ battle.active(player), .Mimic, move });
|
|
1928
|
+
}
|
|
1929
|
+
|
|
1930
|
+
pub fn mirrorMove(
|
|
1931
|
+
battle: anytype,
|
|
1932
|
+
player: Player,
|
|
1933
|
+
state: *State,
|
|
1934
|
+
options: anytype,
|
|
1935
|
+
) anyerror!void {
|
|
1936
|
+
var side = battle.side(player);
|
|
1937
|
+
const foe = battle.foe(player);
|
|
1938
|
+
|
|
1939
|
+
side.last_used_move = .None;
|
|
1940
|
+
side.active.volatiles.dirty = false;
|
|
1941
|
+
|
|
1942
|
+
const last = foe.lastMove(false);
|
|
1943
|
+
|
|
1944
|
+
if (last == .None) return options.log.fail(.{ battle.active(player), .None });
|
|
1945
|
+
const knows = knows: for (side.active.moves) |m| {
|
|
1946
|
+
if (last == m.id) break :knows true;
|
|
1947
|
+
} else false;
|
|
1948
|
+
if (knows) return options.log.fail(.{ battle.active(player), .None });
|
|
1949
|
+
|
|
1950
|
+
// if (wPlayerCharging) ???
|
|
1951
|
+
// wPlayerCharging = 1
|
|
1952
|
+
|
|
1953
|
+
// FIXME
|
|
1954
|
+
state.move = last;
|
|
1955
|
+
state.from = .MirrorMove;
|
|
1956
|
+
return generated.runMove(battle, player, state, options);
|
|
1957
|
+
}
|
|
1958
|
+
|
|
1959
|
+
pub fn mist(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1960
|
+
var side = battle.side(player);
|
|
1961
|
+
|
|
1962
|
+
if (side.active.volatiles.Mist) return options.log.fail(.{ battle.active(player), .None });
|
|
1963
|
+
side.active.volatiles.Mist = true;
|
|
1964
|
+
|
|
1965
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1966
|
+
}
|
|
1967
|
+
|
|
1968
|
+
pub fn weatherHeal(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1969
|
+
var stored = battle.side(player).stored();
|
|
1970
|
+
const ident = battle.active(player);
|
|
1971
|
+
|
|
1972
|
+
if (stored.hp == stored.stats.hp) return options.log.fail(.{ ident, .None });
|
|
1973
|
+
|
|
1974
|
+
stored.hp = switch (battle.field.weather) {
|
|
1975
|
+
.Sun => stored.stats.hp,
|
|
1976
|
+
.None => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2)),
|
|
1977
|
+
else => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 4)),
|
|
1978
|
+
};
|
|
1979
|
+
|
|
1980
|
+
try options.log.heal(.{ ident, stored, .None });
|
|
1981
|
+
}
|
|
1982
|
+
|
|
1983
|
+
pub fn multiHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1984
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1985
|
+
}
|
|
1986
|
+
|
|
1987
|
+
pub fn nightmare(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1988
|
+
var foe = battle.foe(player);
|
|
1989
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
1990
|
+
const foe_ident = battle.active(player.foe());
|
|
1991
|
+
|
|
1992
|
+
if (foe_volatiles.Flying or foe_volatiles.Underground) {
|
|
1993
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1994
|
+
try options.log.lastmiss(.{});
|
|
1995
|
+
return options.log.miss(.{battle.active(player)});
|
|
1996
|
+
} else if (foe_volatiles.Substitute) {
|
|
1997
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1998
|
+
} else if (!Status.is(foe.stored().status, .SLP) or foe_volatiles.Nightmare) {
|
|
1999
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
2000
|
+
}
|
|
2001
|
+
|
|
2002
|
+
foe_volatiles.Nightmare = true;
|
|
2003
|
+
try options.log.start(.{ battle.active(player.foe()), .Nightmare });
|
|
2004
|
+
}
|
|
2005
|
+
|
|
2006
|
+
pub const ohko = struct {
|
|
2007
|
+
// OHKO calls adjustDamage but only actually cares about immunity
|
|
2008
|
+
pub fn immune(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2009
|
+
const move = Move.get(state.move);
|
|
2010
|
+
|
|
2011
|
+
assert(move.type == .Normal or move.type == .Ground);
|
|
2012
|
+
const foe = battle.foe(player);
|
|
2013
|
+
const zero = if (move.type == .Normal)
|
|
2014
|
+
foe.active.types.includes(.Ghost) and !foe.active.volatiles.Foresight
|
|
2015
|
+
else
|
|
2016
|
+
foe.active.types.includes(.Flying);
|
|
2017
|
+
state.effectiveness = if (zero) 0 else Effectiveness.neutral;
|
|
2018
|
+
}
|
|
2019
|
+
|
|
2020
|
+
pub fn damage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2021
|
+
const side = battle.side(player);
|
|
2022
|
+
const foe = battle.foe(player);
|
|
2023
|
+
|
|
2024
|
+
const foe_ident = battle.active(player.foe());
|
|
2025
|
+
|
|
2026
|
+
state.damage = 0;
|
|
2027
|
+
if (state.immune()) return options.log.immune(.{ foe_ident, .None });
|
|
2028
|
+
const delta = side.stored().level -| foe.stored().level;
|
|
2029
|
+
if (delta == 0) return options.log.immune(.{ foe_ident, .OHKO });
|
|
2030
|
+
|
|
2031
|
+
state.accuracy = 2 * delta +| Gen12.percent(30);
|
|
2032
|
+
try checkHit(battle, player, state, options);
|
|
2033
|
+
if (!state.miss) state.damage = 65535;
|
|
2034
|
+
state.ohko = true;
|
|
2035
|
+
}
|
|
2036
|
+
};
|
|
2037
|
+
|
|
2038
|
+
pub fn painSplit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2039
|
+
var side = battle.side(player);
|
|
2040
|
+
var foe = battle.foe(player);
|
|
2041
|
+
|
|
2042
|
+
const ident = battle.active(player);
|
|
2043
|
+
const foe_ident = battle.active(player.foe());
|
|
2044
|
+
|
|
2045
|
+
if (state.miss) return options.log.fail(.{ foe_ident, .None });
|
|
2046
|
+
if (foe.active.volatiles.Substitute) {
|
|
2047
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2048
|
+
}
|
|
2049
|
+
|
|
2050
|
+
const avg = @max((foe.stored().hp + side.stored().hp) / 2, 1);
|
|
2051
|
+
foe.stored().hp -= avg;
|
|
2052
|
+
side.stored().hp = avg;
|
|
2053
|
+
|
|
2054
|
+
try options.log.sethp(.{ foe_ident, foe.stored(), .Silent });
|
|
2055
|
+
try options.log.sethp(.{ ident, side.stored(), .None });
|
|
2056
|
+
}
|
|
2057
|
+
|
|
2058
|
+
pub fn paralyze(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2059
|
+
var foe = battle.foe(player);
|
|
2060
|
+
const foe_ident = battle.active(player.foe());
|
|
2061
|
+
|
|
2062
|
+
if (Status.is(foe.stored().status, .PAR)) {
|
|
2063
|
+
return options.log.fail(.{ foe_ident, .Paralysis });
|
|
2064
|
+
}
|
|
2065
|
+
if (state.immune()) return options.log.immune(.{ foe_ident, .None });
|
|
2066
|
+
if (Status.any(foe.stored().status)) return options.log.fail(.{ foe_ident, .None });
|
|
2067
|
+
if (state.miss) {
|
|
2068
|
+
try options.log.lastmiss(.{});
|
|
2069
|
+
return options.log.miss(.{battle.active(player)});
|
|
2070
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
2071
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2072
|
+
}
|
|
2073
|
+
|
|
2074
|
+
foe.stored().status = Status.init(.PAR);
|
|
2075
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2076
|
+
|
|
2077
|
+
try options.log.status(.{ foe_ident, foe.stored().status, .None });
|
|
2078
|
+
}
|
|
2079
|
+
|
|
2080
|
+
pub fn paralyzeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2081
|
+
var foe = battle.foe(player);
|
|
2082
|
+
var foe_stored = foe.stored();
|
|
2083
|
+
|
|
2084
|
+
if (foe.active.volatiles.Substitute) return;
|
|
2085
|
+
if (Status.any(foe_stored.status)) return;
|
|
2086
|
+
if (state.immune()) return;
|
|
2087
|
+
if (!state.proc) return;
|
|
2088
|
+
if (foe.conditions.Safeguard) return;
|
|
2089
|
+
|
|
2090
|
+
foe_stored.status = Status.init(.PAR);
|
|
2091
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2092
|
+
|
|
2093
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2094
|
+
|
|
2095
|
+
// TODO: check for status berry
|
|
2096
|
+
}
|
|
2097
|
+
|
|
2098
|
+
pub fn payDay(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2099
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2100
|
+
try options.log.fieldactivate(.{}); // FIXME .PayDay
|
|
2101
|
+
}
|
|
2102
|
+
}
|
|
2103
|
+
|
|
2104
|
+
pub fn perishSong(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2105
|
+
var side = battle.side(player);
|
|
2106
|
+
var foe = battle.foe(player);
|
|
2107
|
+
|
|
2108
|
+
if (foe.active.volatiles.PerishSong) {
|
|
2109
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2110
|
+
} else if (!side.active.volatiles.PerishSong) {
|
|
2111
|
+
side.active.volatiles.PerishSong = true;
|
|
2112
|
+
side.active.volatiles.perish_song = 4;
|
|
2113
|
+
try options.log.start(.{ battle.active(player), .PerishSong3Silent });
|
|
2114
|
+
}
|
|
2115
|
+
foe.active.volatiles.PerishSong = true;
|
|
2116
|
+
foe.active.volatiles.perish_song = 4;
|
|
2117
|
+
try options.log.start(.{ battle.active(player.foe()), .PerishSong3Silent });
|
|
2118
|
+
|
|
2119
|
+
try options.log.fieldactivate(.{}); // FIXME .PerishSong
|
|
2120
|
+
}
|
|
2121
|
+
|
|
2122
|
+
pub fn poison(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2123
|
+
var foe = battle.foe(player);
|
|
2124
|
+
var foe_stored = foe.stored();
|
|
2125
|
+
const foe_ident = battle.active(player.foe());
|
|
2126
|
+
|
|
2127
|
+
const toxic = state.move == .Toxic;
|
|
2128
|
+
if (state.immune() or foe.active.types.includes(.Poison)) {
|
|
2129
|
+
return options.log.immune(.{ foe_ident, .None });
|
|
2130
|
+
} else if (Status.any(foe_stored.status)) {
|
|
2131
|
+
// Pokémon Showdown considers Toxic to be a status even in Generation II and so
|
|
2132
|
+
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2133
|
+
return options.log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2134
|
+
if (!showdown)
|
|
2135
|
+
Fail.Poison
|
|
2136
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2137
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2138
|
+
else
|
|
2139
|
+
Fail.None
|
|
2140
|
+
else
|
|
2141
|
+
Fail.None });
|
|
2142
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
2143
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2144
|
+
} else if (state.miss) {
|
|
2145
|
+
try options.log.lastmiss(.{});
|
|
2146
|
+
return options.log.miss(.{battle.active(player)});
|
|
2147
|
+
}
|
|
2148
|
+
|
|
2149
|
+
foe_stored.status = Status.init(.PSN);
|
|
2150
|
+
if (toxic) {
|
|
2151
|
+
if (showdown) foe_stored.status = Status.TOX;
|
|
2152
|
+
foe.active.volatiles.Toxic = true;
|
|
2153
|
+
foe.active.volatiles.toxic = 0;
|
|
2154
|
+
}
|
|
2155
|
+
|
|
2156
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2157
|
+
|
|
2158
|
+
// TODO: check for status berry
|
|
2159
|
+
}
|
|
2160
|
+
|
|
2161
|
+
pub fn poisonChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2162
|
+
var foe = battle.foe(player);
|
|
2163
|
+
var foe_stored = foe.stored();
|
|
2164
|
+
|
|
2165
|
+
if (foe.active.volatiles.Substitute) return;
|
|
2166
|
+
if (Status.any(foe_stored.status)) return if (showdown) battle.rng.advance(1);
|
|
2167
|
+
if (state.immune() or foe.active.types.includes(.Poison)) return;
|
|
2168
|
+
if (!state.proc) return;
|
|
2169
|
+
if (foe.conditions.Safeguard) return;
|
|
2170
|
+
|
|
2171
|
+
foe_stored.status = Status.init(.PSN);
|
|
2172
|
+
|
|
2173
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2174
|
+
|
|
2175
|
+
// TODO: check for status berry
|
|
2176
|
+
}
|
|
2177
|
+
|
|
2178
|
+
pub fn present(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2179
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2180
|
+
}
|
|
2181
|
+
|
|
2182
|
+
pub fn protect(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2183
|
+
var side = battle.side(player);
|
|
2184
|
+
var volatiles = &side.active.volatiles;
|
|
2185
|
+
|
|
2186
|
+
const failed = !state.first or volatiles.Substitute or
|
|
2187
|
+
!try Rolls.protect(battle, player, volatiles.protect, options);
|
|
2188
|
+
if (failed) return options.log.fail(.{ battle.active(player), .None });
|
|
2189
|
+
|
|
2190
|
+
volatiles.protect = @max(8, volatiles.protect + 1);
|
|
2191
|
+
if (state.move == .Endure) {
|
|
2192
|
+
volatiles.Endure = true;
|
|
2193
|
+
} else {
|
|
2194
|
+
volatiles.Protect = true;
|
|
2195
|
+
}
|
|
2196
|
+
try options.log.singleturn(.{ battle.active(player), state.move });
|
|
2197
|
+
}
|
|
2198
|
+
|
|
2199
|
+
pub fn psychUp(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2200
|
+
var side = battle.side(player);
|
|
2201
|
+
const foe = battle.foe(player);
|
|
2202
|
+
|
|
2203
|
+
// Pokémon Showdown should fail when the enemy has no boosts/unboosts but doesn't
|
|
2204
|
+
if (!showdown and @as(u32, @bitCast(foe.active.boosts)) == 0) {
|
|
2205
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2206
|
+
}
|
|
2207
|
+
|
|
2208
|
+
side.active.boosts = foe.active.boosts;
|
|
2209
|
+
try options.log.copyboost(.{ battle.active(player), battle.active(player.foe()) });
|
|
2210
|
+
}
|
|
2211
|
+
|
|
2212
|
+
pub fn pursuit(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2213
|
+
// TODO: remove switching variable and just look at Choice saved in Battle struct?
|
|
2214
|
+
if (battle.foe(player).active.volatiles.switching) state.damage *|= 2;
|
|
2215
|
+
}
|
|
2216
|
+
|
|
2217
|
+
pub const rage = struct {
|
|
2218
|
+
pub fn start(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2219
|
+
battle.side(player).active.volatiles.Rage = true;
|
|
2220
|
+
try options.log.singlemove(.{ battle.active(player), Move.Rage });
|
|
2221
|
+
}
|
|
2222
|
+
|
|
2223
|
+
pub fn damage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2224
|
+
const side = battle.side(player);
|
|
2225
|
+
|
|
2226
|
+
assert(side.active.volatiles.Rage);
|
|
2227
|
+
state.damage *|= (side.active.volatiles.rage +| 1);
|
|
2228
|
+
}
|
|
2229
|
+
};
|
|
2230
|
+
|
|
2231
|
+
pub fn rainDance(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2232
|
+
return weather(battle, .Rain, options);
|
|
2233
|
+
}
|
|
2234
|
+
|
|
2235
|
+
pub fn rapidSpin(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2236
|
+
var side = battle.side(player);
|
|
2237
|
+
|
|
2238
|
+
if (side.active.volatiles.LeechSeed) {
|
|
2239
|
+
try options.log.end(.{ battle.active(player), .LeechSeedFrom });
|
|
2240
|
+
side.active.volatiles.LeechSeed = false;
|
|
2241
|
+
}
|
|
2242
|
+
|
|
2243
|
+
if (side.conditions.Spikes) {
|
|
2244
|
+
try options.log.sideend(.{ player, protocol.Side.Spikes, battle.active(player) });
|
|
2245
|
+
side.conditions.Spikes = false;
|
|
2246
|
+
}
|
|
2247
|
+
|
|
2248
|
+
if (side.active.volatiles.bind.duration > 0) {
|
|
2249
|
+
const reason = @intFromEnum(End.Bind) + side.active.volatiles.bind.reason - 1;
|
|
2250
|
+
try options.log.end(.{ battle.active(player), @as(End, @enumFromInt(reason)) });
|
|
2251
|
+
side.active.volatiles.bind = .{};
|
|
2252
|
+
}
|
|
2253
|
+
}
|
|
2254
|
+
|
|
2255
|
+
pub fn recoil(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2256
|
+
var side = battle.side(player);
|
|
2257
|
+
var stored = side.stored();
|
|
2258
|
+
const ident = battle.active(player);
|
|
2259
|
+
|
|
2260
|
+
assert(state.damage > 0);
|
|
2261
|
+
|
|
2262
|
+
const damage: i16 = @intCast(@max(state.damage / 4, 1));
|
|
2263
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2264
|
+
|
|
2265
|
+
try options.log.damage(.{ ident, stored, .RecoilOf, battle.active(player.foe()) });
|
|
2266
|
+
}
|
|
2267
|
+
|
|
2268
|
+
pub fn reversal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2269
|
+
const stored = battle.side(player).stored();
|
|
2270
|
+
|
|
2271
|
+
// Pokémon Showdown Gen II implementation incorrectly inherits Gen IV's table instead
|
|
2272
|
+
state.bp = if (showdown) power: {
|
|
2273
|
+
const x = @max(1, stored.hp * 64 / stored.stats.hp);
|
|
2274
|
+
if (x < 2) break :power 200;
|
|
2275
|
+
if (x < 6) break :power 150;
|
|
2276
|
+
if (x < 13) break :power 100;
|
|
2277
|
+
if (x < 22) break :power 80;
|
|
2278
|
+
if (x < 43) break :power 40;
|
|
2279
|
+
break :power 20;
|
|
2280
|
+
} else power: {
|
|
2281
|
+
const x = @max(1, stored.hp * 48 / stored.stats.hp);
|
|
2282
|
+
if (x < 1) break :power 200;
|
|
2283
|
+
if (x < 4) break :power 150;
|
|
2284
|
+
if (x < 9) break :power 100;
|
|
2285
|
+
if (x < 16) break :power 80;
|
|
2286
|
+
if (x < 32) break :power 40;
|
|
2287
|
+
break :power 20;
|
|
2288
|
+
};
|
|
2289
|
+
|
|
2290
|
+
try calcDamage(battle, player, state, options);
|
|
2291
|
+
}
|
|
2292
|
+
|
|
2293
|
+
pub const rollout = struct {
|
|
2294
|
+
pub fn check(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
2295
|
+
var side = battle.side(player);
|
|
2296
|
+
|
|
2297
|
+
if (!side.active.volatiles.Rollout) {
|
|
2298
|
+
side.active.volatiles.attacks = 0;
|
|
2299
|
+
} else {
|
|
2300
|
+
// TODO SkipToBattleCommand(doturn_command)
|
|
2301
|
+
}
|
|
2302
|
+
}
|
|
2303
|
+
|
|
2304
|
+
pub fn power(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2305
|
+
var side = battle.side(player);
|
|
2306
|
+
|
|
2307
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2308
|
+
|
|
2309
|
+
if (side.active.volatiles.attacks > 0) {
|
|
2310
|
+
// TODO set wSomeoneIsRampaging
|
|
2311
|
+
}
|
|
2312
|
+
|
|
2313
|
+
if (state.miss) {
|
|
2314
|
+
side.active.volatiles.Rollout = false;
|
|
2315
|
+
return;
|
|
2316
|
+
}
|
|
2317
|
+
|
|
2318
|
+
assert(side.active.volatiles.attacks < 5);
|
|
2319
|
+
side.active.volatiles.attacks += 1;
|
|
2320
|
+
side.active.volatiles.Rollout = side.active.volatiles.attacks != 5;
|
|
2321
|
+
|
|
2322
|
+
if (side.active.volatiles.DefenseCurl) state.damage *|= 2;
|
|
2323
|
+
}
|
|
2324
|
+
};
|
|
2325
|
+
|
|
2326
|
+
pub fn sandstorm(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2327
|
+
if (battle.field.weather != .Sandstorm) return weather(battle, .Sandstorm, options);
|
|
2328
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2329
|
+
}
|
|
2330
|
+
|
|
2331
|
+
pub fn safeguard(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2332
|
+
return screens(battle, player, "Safeguard", "safeguard", options);
|
|
2333
|
+
}
|
|
2334
|
+
|
|
2335
|
+
pub fn reflect(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2336
|
+
return screens(battle, player, "Reflect", "reflect", options);
|
|
2337
|
+
}
|
|
2338
|
+
|
|
2339
|
+
pub fn lightScreen(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2340
|
+
return screens(battle, player, "LightScreen", "light_screen", options);
|
|
2341
|
+
}
|
|
2342
|
+
|
|
2343
|
+
fn screens(
|
|
2344
|
+
battle: anytype,
|
|
2345
|
+
player: Player,
|
|
2346
|
+
comptime key: []const u8,
|
|
2347
|
+
comptime value: []const u8,
|
|
2348
|
+
options: anytype,
|
|
2349
|
+
) !void {
|
|
2350
|
+
var side = battle.side(player);
|
|
2351
|
+
|
|
2352
|
+
if (@field(side.conditions, key)) {
|
|
2353
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2354
|
+
}
|
|
2355
|
+
|
|
2356
|
+
@field(side.conditions, key) = true;
|
|
2357
|
+
@field(side.conditions, value) = 5;
|
|
2358
|
+
try options.log.sidestart(.{ player, @field(protocol.Side, key) });
|
|
2359
|
+
}
|
|
2360
|
+
|
|
2361
|
+
pub fn sketch(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2362
|
+
var side = battle.side(player);
|
|
2363
|
+
|
|
2364
|
+
side.last_used_move = .None;
|
|
2365
|
+
side.active.volatiles.dirty = false;
|
|
2366
|
+
|
|
2367
|
+
if (showdown) {
|
|
2368
|
+
// yes, actually "Splash". '|nothing' gets blindly mapped to '|-activate||move:Splash'
|
|
2369
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2370
|
+
} else {
|
|
2371
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2372
|
+
}
|
|
2373
|
+
}
|
|
2374
|
+
|
|
2375
|
+
pub fn sleep(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2376
|
+
var foe = battle.foe(player);
|
|
2377
|
+
var foe_stored = foe.stored();
|
|
2378
|
+
const foe_ident = battle.active(player.foe());
|
|
2379
|
+
|
|
2380
|
+
if (Status.any(foe_stored.status)) {
|
|
2381
|
+
return options.log.fail(.{
|
|
2382
|
+
foe_ident,
|
|
2383
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2384
|
+
});
|
|
2385
|
+
}
|
|
2386
|
+
|
|
2387
|
+
if (foe.active.volatiles.Substitute) {
|
|
2388
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2389
|
+
}
|
|
2390
|
+
|
|
2391
|
+
// Sleep Clause Mod
|
|
2392
|
+
if (showdown) {
|
|
2393
|
+
for (foe.pokemon) |p| {
|
|
2394
|
+
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2395
|
+
}
|
|
2396
|
+
}
|
|
2397
|
+
|
|
2398
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2399
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, state.move });
|
|
2400
|
+
}
|
|
2401
|
+
|
|
2402
|
+
pub fn sleepTalk(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2403
|
+
const side = battle.side(player);
|
|
2404
|
+
|
|
2405
|
+
if (!Status.is(side.stored().status, .SLP)) {
|
|
2406
|
+
return if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
2407
|
+
}
|
|
2408
|
+
|
|
2409
|
+
var n: u3 = 0;
|
|
2410
|
+
for (side.active.moves, 0..) |m, i| {
|
|
2411
|
+
if (state.mslot - 1 != i and Move.get(m.id).extra.sleep_talk) n += 1;
|
|
2412
|
+
}
|
|
2413
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
2414
|
+
|
|
2415
|
+
_ = try Rolls.sleepTalk(battle, player, n, state.mslot, options); // TODO
|
|
2416
|
+
}
|
|
2417
|
+
|
|
2418
|
+
pub fn snore(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
2419
|
+
if (Status.is(battle.side(player).stored().status, .SLP)) return true;
|
|
2420
|
+
state.damage = 0;
|
|
2421
|
+
state.miss = true; // TODO is this necessary?
|
|
2422
|
+
if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
2423
|
+
return false;
|
|
2424
|
+
}
|
|
2425
|
+
|
|
2426
|
+
pub fn spikes(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2427
|
+
var foe = battle.foe(player);
|
|
2428
|
+
if (foe.conditions.Spikes) return options.log.fail(.{ battle.active(player), .None });
|
|
2429
|
+
|
|
2430
|
+
foe.conditions.Spikes = true;
|
|
2431
|
+
try options.log.sidestart(.{ player.foe(), protocol.Side.Spikes });
|
|
2432
|
+
}
|
|
2433
|
+
|
|
2434
|
+
pub fn spite(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2435
|
+
var foe = battle.foe(player);
|
|
2436
|
+
|
|
2437
|
+
const last = foe.lastMove(false);
|
|
2438
|
+
if (state.miss or last == .None or last == .Struggle) {
|
|
2439
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2440
|
+
}
|
|
2441
|
+
|
|
2442
|
+
var slot: u4 = 0;
|
|
2443
|
+
for (foe.active.moves, 0..) |m, i| {
|
|
2444
|
+
if (m.id == last) slot = @intCast(i + 1);
|
|
2445
|
+
}
|
|
2446
|
+
// If the move was called via Metronome it might not exist
|
|
2447
|
+
if (slot == 0 or foe.active.move(slot).pp == 0) {
|
|
2448
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2449
|
+
}
|
|
2450
|
+
|
|
2451
|
+
// Pokémon Showdown always deducts 4 instead of randomizing
|
|
2452
|
+
const pp = @min(
|
|
2453
|
+
foe.active.move(slot).pp,
|
|
2454
|
+
if (showdown) 4 else try Rolls.spite(battle, player, options),
|
|
2455
|
+
);
|
|
2456
|
+
foe.active.move(slot).pp -= pp;
|
|
2457
|
+
if (!foe.active.volatiles.Transform) {
|
|
2458
|
+
var move_slot = foe.stored().move(slot);
|
|
2459
|
+
assert(move_slot.pp > 0);
|
|
2460
|
+
|
|
2461
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
2462
|
+
assert(foe.active.move(slot).pp == foe.stored().move(slot).pp);
|
|
2463
|
+
}
|
|
2464
|
+
|
|
2465
|
+
try options.log.activate(.{ battle.active(player.foe()), .Spite, last, pp });
|
|
2466
|
+
}
|
|
2467
|
+
|
|
2468
|
+
pub fn splash(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2469
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2470
|
+
}
|
|
2471
|
+
|
|
2472
|
+
pub fn substitute(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2473
|
+
var side = battle.side(player);
|
|
2474
|
+
if (side.active.volatiles.Substitute) {
|
|
2475
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2476
|
+
}
|
|
2477
|
+
|
|
2478
|
+
assert(side.stored().stats.hp <= 1023);
|
|
2479
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2480
|
+
|
|
2481
|
+
if (hp == 0 or side.stored().hp <= hp) {
|
|
2482
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2483
|
+
}
|
|
2484
|
+
|
|
2485
|
+
side.stored().hp -= hp;
|
|
2486
|
+
side.active.volatiles.substitute = hp;
|
|
2487
|
+
side.active.volatiles.Substitute = true;
|
|
2488
|
+
side.active.volatiles.bind = .{};
|
|
2489
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2490
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2491
|
+
}
|
|
2492
|
+
|
|
2493
|
+
pub fn sunnyDay(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2494
|
+
return weather(battle, .Sun, options);
|
|
2495
|
+
}
|
|
2496
|
+
|
|
2497
|
+
fn weather(battle: anytype, w: Weather, options: anytype) !void {
|
|
2498
|
+
battle.field.weather = w;
|
|
2499
|
+
battle.field.weather_duration = 5;
|
|
2500
|
+
try options.log.weather(.{ w, protocol.Weather.None });
|
|
2501
|
+
}
|
|
2502
|
+
|
|
2503
|
+
pub fn teleport(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2504
|
+
if (showdown) return;
|
|
2505
|
+
|
|
2506
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2507
|
+
try options.log.laststill(.{});
|
|
2508
|
+
}
|
|
2509
|
+
|
|
2510
|
+
pub fn thief(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2511
|
+
const side = battle.side(player);
|
|
2512
|
+
const foe = battle.foe(player);
|
|
2513
|
+
|
|
2514
|
+
if (side.stored().item != .None or foe.stored().item == .None) return;
|
|
2515
|
+
// Pokémon Showdown incorrectly allows you steal Mail
|
|
2516
|
+
if (!showdown and foe.stored().item.isMail()) return;
|
|
2517
|
+
if (!state.proc) return;
|
|
2518
|
+
|
|
2519
|
+
side.stored().item = foe.stored().item;
|
|
2520
|
+
foe.stored().item = .None;
|
|
2521
|
+
|
|
2522
|
+
try options.log.item(.{
|
|
2523
|
+
battle.active(player),
|
|
2524
|
+
side.stored().item,
|
|
2525
|
+
battle.active(player.foe()),
|
|
2526
|
+
});
|
|
2527
|
+
}
|
|
2528
|
+
|
|
2529
|
+
pub fn thrashing(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2530
|
+
var side = battle.side(player);
|
|
2531
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2532
|
+
|
|
2533
|
+
assert(!side.active.volatiles.Thrashing);
|
|
2534
|
+
side.active.volatiles.Thrashing = true;
|
|
2535
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2536
|
+
// TODO wSomeoneIsRampaging = true;
|
|
2537
|
+
}
|
|
2538
|
+
|
|
2539
|
+
pub fn transform(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2540
|
+
var side = battle.side(player);
|
|
2541
|
+
const foe = battle.foe(player);
|
|
2542
|
+
const foe_ident = battle.active(player.foe());
|
|
2543
|
+
|
|
2544
|
+
side.last_used_move = .None;
|
|
2545
|
+
side.active.volatiles.dirty = false;
|
|
2546
|
+
|
|
2547
|
+
if (foe.active.volatiles.Transform) {
|
|
2548
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2549
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2550
|
+
if (!showdown) return options.log.fail(.{ battle.active(player), .None });
|
|
2551
|
+
try options.log.lastmiss(.{});
|
|
2552
|
+
return options.log.miss(.{battle.active(player)});
|
|
2553
|
+
}
|
|
2554
|
+
|
|
2555
|
+
side.active.volatiles.Transform = true;
|
|
2556
|
+
side.active.volatiles.transform = foe_ident.int();
|
|
2557
|
+
side.active.volatiles.disable = .{};
|
|
2558
|
+
|
|
2559
|
+
// HP is not copied by Transform
|
|
2560
|
+
side.active.stats.atk = foe.active.stats.atk;
|
|
2561
|
+
side.active.stats.def = foe.active.stats.def;
|
|
2562
|
+
side.active.stats.spe = foe.active.stats.spe;
|
|
2563
|
+
side.active.stats.spa = foe.active.stats.spa;
|
|
2564
|
+
side.active.stats.spd = foe.active.stats.spd;
|
|
2565
|
+
|
|
2566
|
+
side.active.species = foe.active.species;
|
|
2567
|
+
side.active.types = foe.active.types;
|
|
2568
|
+
side.active.boosts = foe.active.boosts;
|
|
2569
|
+
for (foe.active.moves, 0..) |m, i| {
|
|
2570
|
+
side.active.moves[i].id = m.id;
|
|
2571
|
+
side.active.moves[i].pp = if (m.id != .None) if (m.id == .Sketch) 1 else 5 else 0;
|
|
2572
|
+
}
|
|
2573
|
+
|
|
2574
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2575
|
+
}
|
|
2576
|
+
|
|
2577
|
+
pub fn triAttack(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2578
|
+
// FIXME only commit effectchance and triattack rolls if actually does something...
|
|
2579
|
+
try effectChance(battle, player, state, options);
|
|
2580
|
+
if (state.proc) {
|
|
2581
|
+
try switch (try Rolls.triAttack(battle, player, options)) {
|
|
2582
|
+
.PAR => paralyzeChance(battle, player, state, options),
|
|
2583
|
+
.FRZ => freezeChance(battle, player, state, options),
|
|
2584
|
+
.BRN => burnChance(battle, player, state, options),
|
|
2585
|
+
};
|
|
2586
|
+
} else if (!showdown) battle.rng.advance(1);
|
|
2587
|
+
}
|
|
2588
|
+
|
|
2589
|
+
pub fn tripleKick(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2590
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2591
|
+
}
|
|
2592
|
+
|
|
2593
|
+
const STAT_UP_REASONS =
|
|
2594
|
+
[_]Boost{ .Attack, .Defense, .Speed, .SpecialAttack, .SpecialDefense };
|
|
2595
|
+
|
|
2596
|
+
pub fn allStatUpChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2597
|
+
var side = battle.side(player);
|
|
2598
|
+
|
|
2599
|
+
const stats = &side.active.stats;
|
|
2600
|
+
const boosts = &side.active.boosts;
|
|
2601
|
+
|
|
2602
|
+
if (!state.proc) return;
|
|
2603
|
+
inline for (STATS, STAT_UP_REASONS) |s, r| {
|
|
2604
|
+
assert(@field(boosts, s) >= -6 and @field(boosts, s) <= 6);
|
|
2605
|
+
if (@field(boosts, s) == 6 or @field(stats, s) == MAX_STAT_VALUE) {
|
|
2606
|
+
try options.log.boost(.{ battle.active(player), r, 0 });
|
|
2607
|
+
} else {
|
|
2608
|
+
try boostStat(battle, side, stats, boosts, s, 1);
|
|
2609
|
+
try options.log.boost(.{ battle.active(player), r, 1 });
|
|
2610
|
+
}
|
|
2611
|
+
}
|
|
2612
|
+
}
|
|
2613
|
+
|
|
2614
|
+
pub fn boost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2615
|
+
var log = options.log;
|
|
2616
|
+
var side = battle.side(player);
|
|
2617
|
+
const ident = battle.active(player);
|
|
2618
|
+
|
|
2619
|
+
if (state.miss) return log.fail(.{ ident, .None });
|
|
2620
|
+
|
|
2621
|
+
const stats = &side.active.stats;
|
|
2622
|
+
var boosts = &side.active.boosts;
|
|
2623
|
+
|
|
2624
|
+
const move = Move.get(state.move);
|
|
2625
|
+
switch (move.effect) {
|
|
2626
|
+
.AttackUp1, .AttackUp2, .Rage, .Swagger => {
|
|
2627
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2628
|
+
if (boosts.atk == 6 or stats.atk == MAX_STAT_VALUE) {
|
|
2629
|
+
return log.fail(.{ ident, .None });
|
|
2630
|
+
}
|
|
2631
|
+
const n: u2 = if (move.effect == .AttackUp2 or move.effect == .Swagger) 2 else 1;
|
|
2632
|
+
try boostStat(battle, side, stats, boosts, "atk", n);
|
|
2633
|
+
const reason = if (showdown and move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2634
|
+
try log.boost(.{ ident, reason, n });
|
|
2635
|
+
},
|
|
2636
|
+
.DefenseUp1, .DefenseUp2, .SkullBash => {
|
|
2637
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2638
|
+
if (boosts.def == 6 or stats.def == MAX_STAT_VALUE) {
|
|
2639
|
+
return log.fail(.{ ident, .None });
|
|
2640
|
+
}
|
|
2641
|
+
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2642
|
+
try boostStat(battle, side, stats, boosts, "def", n);
|
|
2643
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2644
|
+
},
|
|
2645
|
+
.SpeedUp2 => {
|
|
2646
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2647
|
+
if (boosts.spe == 6 or stats.spe == MAX_STAT_VALUE) {
|
|
2648
|
+
return log.fail(.{ ident, .None });
|
|
2649
|
+
}
|
|
2650
|
+
try boostStat(battle, side, stats, boosts, "spe", 2);
|
|
2651
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2652
|
+
},
|
|
2653
|
+
.SpAtkUp1 => {
|
|
2654
|
+
assert(boosts.spa >= -6 and boosts.spa <= 6);
|
|
2655
|
+
if (boosts.spa == 6 or stats.spa == MAX_STAT_VALUE) {
|
|
2656
|
+
return log.fail(.{ ident, .None });
|
|
2657
|
+
}
|
|
2658
|
+
try boostStat(battle, side, stats, boosts, "spa", 1);
|
|
2659
|
+
try log.boost(.{ ident, .SpecialAttack, 1 });
|
|
2660
|
+
},
|
|
2661
|
+
.SpDefUp2 => {
|
|
2662
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2663
|
+
if (boosts.spd == 6 or stats.spd == MAX_STAT_VALUE) {
|
|
2664
|
+
return log.fail(.{ ident, .None });
|
|
2665
|
+
}
|
|
2666
|
+
try boostStat(battle, side, stats, boosts, "spd", 2);
|
|
2667
|
+
try log.boost(.{ ident, .SpecialDefense, 2 });
|
|
2668
|
+
},
|
|
2669
|
+
.EvasionUp1 => {
|
|
2670
|
+
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2671
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2672
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2673
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2674
|
+
if (state.move == .Minimize) side.active.volatiles.minimized = true;
|
|
2675
|
+
},
|
|
2676
|
+
else => unreachable,
|
|
2677
|
+
}
|
|
2678
|
+
}
|
|
2679
|
+
|
|
2680
|
+
pub fn unboost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2681
|
+
var log = options.log;
|
|
2682
|
+
var foe = battle.foe(player);
|
|
2683
|
+
const foe_ident = battle.active(player.foe());
|
|
2684
|
+
|
|
2685
|
+
if (foe.active.volatiles.Mist) {
|
|
2686
|
+
try log.activate(.{ foe_ident, .Mist });
|
|
2687
|
+
return log.fail(.{ foe_ident, .None });
|
|
2688
|
+
}
|
|
2689
|
+
|
|
2690
|
+
const fail = foe.active.volatiles.Substitute or state.miss or !state.proc;
|
|
2691
|
+
|
|
2692
|
+
const stats = &foe.active.stats;
|
|
2693
|
+
var boosts = &foe.active.boosts;
|
|
2694
|
+
|
|
2695
|
+
const move = Move.get(state.move);
|
|
2696
|
+
const none: Fail = .None;
|
|
2697
|
+
switch (move.effect) {
|
|
2698
|
+
.AttackDown1, .AttackDown2, .AttackDownChance => {
|
|
2699
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2700
|
+
if (fail or boosts.atk == -6) {
|
|
2701
|
+
return if (move.effect != .AttackDownChance) try log.fail(.{ foe_ident, none });
|
|
2702
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2703
|
+
try options.log.lastmiss(.{});
|
|
2704
|
+
return options.log.miss(.{battle.active(player)});
|
|
2705
|
+
} else if (stats.atk == 1) {
|
|
2706
|
+
return if (move.effect != .AttackDownChance) try log.fail(.{ foe_ident, none });
|
|
2707
|
+
}
|
|
2708
|
+
const n: u2 = if (move.effect == .AttackDown2) 2 else 1;
|
|
2709
|
+
try unboostStat(battle, foe, stats, boosts, "atk", n);
|
|
2710
|
+
try log.boost(.{ foe_ident, .Attack, -@as(i8, n) });
|
|
2711
|
+
},
|
|
2712
|
+
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2713
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2714
|
+
if (fail or boosts.def == -6) {
|
|
2715
|
+
if (move.effect != .DefenseDownChance) try log.fail(.{ foe_ident, none });
|
|
2716
|
+
return;
|
|
2717
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2718
|
+
try options.log.lastmiss(.{});
|
|
2719
|
+
return options.log.miss(.{battle.active(player)});
|
|
2720
|
+
} else if (stats.def == 1) {
|
|
2721
|
+
if (move.effect != .DefenseDownChance) try log.fail(.{ foe_ident, none });
|
|
2722
|
+
return;
|
|
2723
|
+
}
|
|
2724
|
+
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2725
|
+
try unboostStat(battle, foe, stats, boosts, "def", n);
|
|
2726
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2727
|
+
},
|
|
2728
|
+
.SpeedDown1, .SpeedDown2, .SpeedDownChance => {
|
|
2729
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2730
|
+
if (fail or boosts.spe == -6) {
|
|
2731
|
+
return if (move.effect != .SpeedDownChance) try log.fail(.{ foe_ident, none });
|
|
2732
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2733
|
+
try options.log.lastmiss(.{});
|
|
2734
|
+
return options.log.miss(.{battle.active(player)});
|
|
2735
|
+
} else if (stats.spe == 1) {
|
|
2736
|
+
return if (move.effect != .SpeedDownChance) try log.fail(.{ foe_ident, none });
|
|
2737
|
+
}
|
|
2738
|
+
const n: u2 = if (move.effect == .SpeedDown2) 2 else 1;
|
|
2739
|
+
try unboostStat(battle, foe, stats, boosts, "spe", n);
|
|
2740
|
+
try log.boost(.{ foe_ident, .Speed, -@as(i8, n) });
|
|
2741
|
+
},
|
|
2742
|
+
.SpDefDownChance => {
|
|
2743
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2744
|
+
if (fail or boosts.spd == -6) return;
|
|
2745
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2746
|
+
try options.log.lastmiss(.{});
|
|
2747
|
+
return options.log.miss(.{battle.active(player)});
|
|
2748
|
+
} else if (stats.spd == 1) return;
|
|
2749
|
+
try unboostStat(battle, foe, stats, boosts, "spd", 1);
|
|
2750
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2751
|
+
},
|
|
2752
|
+
.AccuracyDown1, .AccuracyDownChance => {
|
|
2753
|
+
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2754
|
+
if (fail or boosts.accuracy == -6) {
|
|
2755
|
+
if (move.effect != .AccuracyDownChance) try log.fail(.{ foe_ident, none });
|
|
2756
|
+
return;
|
|
2757
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2758
|
+
try options.log.lastmiss(.{});
|
|
2759
|
+
return options.log.miss(.{battle.active(player)});
|
|
2760
|
+
}
|
|
2761
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2762
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2763
|
+
},
|
|
2764
|
+
else => unreachable,
|
|
2765
|
+
}
|
|
2766
|
+
}
|
|
2767
|
+
};
|
|
2768
|
+
|
|
2769
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2770
|
+
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2771
|
+
const id = ID.from(side.active.volatiles.transform);
|
|
2772
|
+
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
2773
|
+
}
|
|
2774
|
+
|
|
2775
|
+
fn recomputeStats(battle: anytype, side: *Side) void {
|
|
2776
|
+
const stats = unmodifiedStats(battle, side);
|
|
2777
|
+
inline for (STATS) |s| {
|
|
2778
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(side.active.boosts, s)) + 6))];
|
|
2779
|
+
const val = @field(stats, s) * mod[0] / mod[1];
|
|
2780
|
+
@field(side.active.stats, s) = @max(1, @min(MAX_STAT_VALUE, val));
|
|
2781
|
+
}
|
|
2782
|
+
}
|
|
2783
|
+
|
|
2784
|
+
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
2785
|
+
if (Status.is(status, .PAR)) {
|
|
2786
|
+
stats.spe = @max(stats.spe / 4, 1);
|
|
2787
|
+
} else if (Status.is(status, .BRN)) {
|
|
2788
|
+
stats.atk = @max(stats.atk / 2, 1);
|
|
2789
|
+
}
|
|
2790
|
+
}
|
|
2791
|
+
|
|
2792
|
+
fn boostStat(
|
|
2793
|
+
battle: anytype,
|
|
2794
|
+
side: *Side,
|
|
2795
|
+
stats: *Stats(u16),
|
|
2796
|
+
boosts: *Boosts,
|
|
2797
|
+
comptime s: []const u8,
|
|
2798
|
+
n: u2,
|
|
2799
|
+
) !void {
|
|
2800
|
+
@field(boosts, s) = @intCast(@min(6, @as(i8, @field(boosts, s)) + n));
|
|
2801
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2802
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2803
|
+
@field(stats, s) = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2804
|
+
if (comptime std.mem.eql(u8, s, "atk")) {
|
|
2805
|
+
if (Status.is(side.stored().status, .BRN)) {
|
|
2806
|
+
@field(stats, s) = @max(@field(stats, s) / 2, 1);
|
|
2807
|
+
}
|
|
2808
|
+
} else if (comptime std.mem.eql(u8, s, "spe")) {
|
|
2809
|
+
if (Status.is(side.stored().status, .PAR)) {
|
|
2810
|
+
@field(stats, s) = @max(@field(stats, s) / 4, 1);
|
|
2811
|
+
}
|
|
2812
|
+
}
|
|
2813
|
+
}
|
|
2814
|
+
|
|
2815
|
+
fn unboostStat(
|
|
2816
|
+
battle: anytype,
|
|
2817
|
+
side: *Side,
|
|
2818
|
+
stats: *Stats(u16),
|
|
2819
|
+
boosts: *Boosts,
|
|
2820
|
+
comptime s: []const u8,
|
|
2821
|
+
n: u2,
|
|
2822
|
+
) !void {
|
|
2823
|
+
@field(boosts, s) = @intCast(@max(-6, @as(i8, @field(boosts, s)) - n));
|
|
2824
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2825
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2826
|
+
@field(stats, s) = @max(1, stat * mod[0] / mod[1]);
|
|
2827
|
+
if (comptime std.mem.eql(u8, s, "atk")) {
|
|
2828
|
+
if (Status.is(side.stored().status, .BRN)) {
|
|
2829
|
+
@field(stats, s) = @max(@field(stats, s) / 2, 1);
|
|
2830
|
+
}
|
|
2831
|
+
} else if (comptime std.mem.eql(u8, s, "spe")) {
|
|
2832
|
+
if (Status.is(side.stored().status, .PAR)) {
|
|
2833
|
+
@field(stats, s) = @max(@field(stats, s) / 4, 1);
|
|
2834
|
+
}
|
|
2835
|
+
}
|
|
2836
|
+
}
|
|
2837
|
+
|
|
2838
|
+
fn isForced(active: anytype) bool {
|
|
2839
|
+
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2840
|
+
active.volatiles.Thrashing or active.volatiles.Charging or
|
|
2841
|
+
active.volatiles.Rollout;
|
|
2842
|
+
}
|
|
2843
|
+
|
|
2844
|
+
fn convertible(active: ActivePokemon, m: Move) bool {
|
|
2845
|
+
if (m == .None) return false;
|
|
2846
|
+
const t = Move.get(m).type;
|
|
2847
|
+
return t != .@"???" and !active.types.includes(t);
|
|
2848
|
+
}
|
|
2849
|
+
|
|
2850
|
+
pub const Rolls = struct {
|
|
2851
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2852
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2853
|
+
player == .P1
|
|
2854
|
+
else if (showdown)
|
|
2855
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2856
|
+
else
|
|
2857
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2858
|
+
|
|
2859
|
+
try options.chance.speedTie(p1);
|
|
2860
|
+
return p1;
|
|
2861
|
+
}
|
|
2862
|
+
|
|
2863
|
+
fn quickClaw(battle: anytype, player: Player, options: anytype) !bool {
|
|
2864
|
+
const qkc = if (options.calc.overridden(player, .quick_claw)) |val|
|
|
2865
|
+
val == .true
|
|
2866
|
+
else if (showdown)
|
|
2867
|
+
battle.rng.chance(u8, 60, 256)
|
|
2868
|
+
else
|
|
2869
|
+
battle.rng.next() < 60;
|
|
2870
|
+
|
|
2871
|
+
try options.chance.quickClaw(player, qkc);
|
|
2872
|
+
return qkc;
|
|
2873
|
+
}
|
|
2874
|
+
|
|
2875
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2876
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2877
|
+
val == .true
|
|
2878
|
+
else if (showdown)
|
|
2879
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2880
|
+
else
|
|
2881
|
+
battle.rng.next() < accuracy;
|
|
2882
|
+
|
|
2883
|
+
try options.chance.hit(player, ok, accuracy);
|
|
2884
|
+
return ok;
|
|
2885
|
+
}
|
|
2886
|
+
|
|
2887
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2888
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2889
|
+
val == .true
|
|
2890
|
+
else if (showdown)
|
|
2891
|
+
battle.rng.chance(u8, rate, 256)
|
|
2892
|
+
else
|
|
2893
|
+
battle.rng.next() < rate;
|
|
2894
|
+
|
|
2895
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2896
|
+
return crit;
|
|
2897
|
+
}
|
|
2898
|
+
|
|
2899
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2900
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2901
|
+
val
|
|
2902
|
+
else roll: {
|
|
2903
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2904
|
+
while (true) {
|
|
2905
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2906
|
+
if (r >= 217) break :roll r;
|
|
2907
|
+
}
|
|
2908
|
+
};
|
|
2909
|
+
|
|
2910
|
+
assert(roll >= 217 and roll <= 255);
|
|
2911
|
+
try options.chance.damage(player, roll);
|
|
2912
|
+
return roll;
|
|
2913
|
+
}
|
|
2914
|
+
|
|
2915
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2916
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2917
|
+
val == .true
|
|
2918
|
+
else if (showdown)
|
|
2919
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2920
|
+
else
|
|
2921
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2922
|
+
|
|
2923
|
+
try options.chance.confused(player, cfz);
|
|
2924
|
+
return cfz;
|
|
2925
|
+
}
|
|
2926
|
+
|
|
2927
|
+
fn attract(battle: anytype, player: Player, options: anytype) !bool {
|
|
2928
|
+
const cant = if (options.calc.overridden(player, .attract)) |val|
|
|
2929
|
+
val == .true
|
|
2930
|
+
else if (showdown)
|
|
2931
|
+
battle.rng.chance(u8, 1, 2)
|
|
2932
|
+
else
|
|
2933
|
+
battle.rng.next() > Gen12.percent(50) + 1;
|
|
2934
|
+
|
|
2935
|
+
try options.chance.attract(player, cant);
|
|
2936
|
+
return cant;
|
|
2937
|
+
}
|
|
2938
|
+
|
|
2939
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2940
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2941
|
+
val == .true
|
|
2942
|
+
else if (showdown)
|
|
2943
|
+
battle.rng.chance(u8, 63, 256)
|
|
2944
|
+
else
|
|
2945
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2946
|
+
|
|
2947
|
+
try options.chance.paralyzed(player, par);
|
|
2948
|
+
return par;
|
|
2949
|
+
}
|
|
2950
|
+
|
|
2951
|
+
fn defrost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2952
|
+
const thaw = if (options.calc.overridden(player, .defrost)) |val|
|
|
2953
|
+
val == .true
|
|
2954
|
+
else if (showdown)
|
|
2955
|
+
battle.rng.chance(u8, 25, 256)
|
|
2956
|
+
else
|
|
2957
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2958
|
+
|
|
2959
|
+
try options.chance.defrost(player, thaw);
|
|
2960
|
+
return thaw;
|
|
2961
|
+
}
|
|
2962
|
+
|
|
2963
|
+
fn secondaryChance(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2964
|
+
// GLITCH: 100% secondary chance will still fail 1/256 of the time
|
|
2965
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2966
|
+
val == .true
|
|
2967
|
+
else if (showdown)
|
|
2968
|
+
battle.rng.chance(u8, rate, 256)
|
|
2969
|
+
else
|
|
2970
|
+
battle.rng.next() < rate;
|
|
2971
|
+
|
|
2972
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2973
|
+
return proc;
|
|
2974
|
+
}
|
|
2975
|
+
|
|
2976
|
+
fn item(battle: anytype, player: Player, options: anytype) !bool {
|
|
2977
|
+
const proc = if (options.calc.overridden(player, .item)) |val|
|
|
2978
|
+
val == .true
|
|
2979
|
+
else if (showdown)
|
|
2980
|
+
battle.rng.chance(u8, 30, 256)
|
|
2981
|
+
else
|
|
2982
|
+
battle.rng.next() < 30;
|
|
2983
|
+
|
|
2984
|
+
try options.chance.item(player, proc);
|
|
2985
|
+
return proc;
|
|
2986
|
+
}
|
|
2987
|
+
|
|
2988
|
+
fn triAttack(battle: anytype, player: Player, options: anytype) !TriAttack {
|
|
2989
|
+
const status: TriAttack = if (options.calc.overridden(player, .tri_attack)) |val|
|
|
2990
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
2991
|
+
else if (showdown)
|
|
2992
|
+
@enumFromInt(battle.rng.range(u2, 0, 2))
|
|
2993
|
+
else loop: {
|
|
2994
|
+
while (true) {
|
|
2995
|
+
const r = std.math.rotr(u8, battle.rng.next(), 4) & 3;
|
|
2996
|
+
if (r != 0) break :loop @enumFromInt(r - 1);
|
|
2997
|
+
}
|
|
2998
|
+
};
|
|
2999
|
+
|
|
3000
|
+
try options.chance.triAttack(player, status);
|
|
3001
|
+
return status;
|
|
3002
|
+
}
|
|
3003
|
+
|
|
3004
|
+
fn present(battle: anytype, player: Player, options: anytype) !u8 {
|
|
3005
|
+
const power = if (options.calc.overridden(player, .present)) |val|
|
|
3006
|
+
(val - 1) * 40
|
|
3007
|
+
else if (showdown) power: {
|
|
3008
|
+
const r = battle.rng.range(u8, 0, 10);
|
|
3009
|
+
if (r < 2) break :power 0;
|
|
3010
|
+
if (r < 6) break :power 40;
|
|
3011
|
+
if (r < 9) break :power 80;
|
|
3012
|
+
break :power 120;
|
|
3013
|
+
} else power: {
|
|
3014
|
+
const r = battle.rng.next();
|
|
3015
|
+
if (r <= Gen12.percent(40)) break :power 40;
|
|
3016
|
+
if (r <= Gen12.percent(70) + 1) break :power 80;
|
|
3017
|
+
if (r <= Gen12.percent(80)) break :power 120;
|
|
3018
|
+
break :power 0;
|
|
3019
|
+
};
|
|
3020
|
+
|
|
3021
|
+
assert(power <= 120);
|
|
3022
|
+
try options.chance.present(player, power);
|
|
3023
|
+
return power;
|
|
3024
|
+
}
|
|
3025
|
+
|
|
3026
|
+
fn magnitude(battle: anytype, player: Player, options: anytype) !u8 {
|
|
3027
|
+
const num: u8 = if (options.calc.overridden(player, .magnitude)) |val|
|
|
3028
|
+
val + 3
|
|
3029
|
+
else if (showdown) num: {
|
|
3030
|
+
const r = battle.rng.range(u8, 0, 100);
|
|
3031
|
+
if (r < 5) break :num 4;
|
|
3032
|
+
if (r < 15) break :num 5;
|
|
3033
|
+
if (r < 35) break :num 6;
|
|
3034
|
+
if (r < 65) break :num 7;
|
|
3035
|
+
if (r < 85) break :num 8;
|
|
3036
|
+
if (r < 95) break :num 9;
|
|
3037
|
+
break :num 10;
|
|
3038
|
+
} else num: {
|
|
3039
|
+
const r = battle.rng.next();
|
|
3040
|
+
if (r <= Gen12.percent(5) + 1) break :num 4;
|
|
3041
|
+
if (r <= Gen12.percent(15)) break :num 5;
|
|
3042
|
+
if (r <= Gen12.percent(35)) break :num 6;
|
|
3043
|
+
if (r <= Gen12.percent(65) + 1) break :num 7;
|
|
3044
|
+
if (r <= Gen12.percent(85) + 1) break :num 8;
|
|
3045
|
+
if (r <= Gen12.percent(95)) break :num 9;
|
|
3046
|
+
break :num 10;
|
|
3047
|
+
};
|
|
3048
|
+
|
|
3049
|
+
assert(num >= 4 and num <= 10);
|
|
3050
|
+
try options.chance.magnitude(player, num);
|
|
3051
|
+
return num;
|
|
3052
|
+
}
|
|
3053
|
+
|
|
3054
|
+
fn tripleKick(battle: anytype, player: Player, options: anytype) !u2 {
|
|
3055
|
+
const hits = if (options.calc.overridden(player, .triple_kick)) |val|
|
|
3056
|
+
val
|
|
3057
|
+
else if (showdown)
|
|
3058
|
+
battle.rng.range(u2, 1, 4)
|
|
3059
|
+
else power: {
|
|
3060
|
+
while (true) {
|
|
3061
|
+
const r = battle.rng.next() & 3;
|
|
3062
|
+
if (r != 0) break :power r - 1;
|
|
3063
|
+
}
|
|
3064
|
+
};
|
|
3065
|
+
|
|
3066
|
+
assert(hits >= 1 and hits <= 3);
|
|
3067
|
+
try options.chance.tripleKick(player, hits);
|
|
3068
|
+
return hits;
|
|
3069
|
+
}
|
|
3070
|
+
|
|
3071
|
+
fn spite(battle: anytype, player: Player, options: anytype) !u3 {
|
|
3072
|
+
assert(!showdown);
|
|
3073
|
+
const pp: u3 = if (options.calc.overridden(player, .spite)) |val|
|
|
3074
|
+
val + 1
|
|
3075
|
+
else
|
|
3076
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3077
|
+
|
|
3078
|
+
assert(pp >= 2 and pp <= 5);
|
|
3079
|
+
try options.chance.spite(player, pp);
|
|
3080
|
+
return pp;
|
|
3081
|
+
}
|
|
3082
|
+
|
|
3083
|
+
// Conversion 2 can at most choose between 7 types (vs. a Grass-type attack)
|
|
3084
|
+
var CONVERSION_2: [7]Type = [_]Type{.@"???"} ** 7;
|
|
3085
|
+
|
|
3086
|
+
fn conversion2(battle: anytype, player: Player, mtype: Type, options: anytype) !Type {
|
|
3087
|
+
var i: u8 = 0;
|
|
3088
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
3089
|
+
assert(mtype != .@"???");
|
|
3090
|
+
const ty: Type = if (options.calc.overridden(player, .conversion_2)) |val|
|
|
3091
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
3092
|
+
else if (showdown) ty: {
|
|
3093
|
+
for (Type.SHOWDOWN) |t| {
|
|
3094
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
3095
|
+
CONVERSION_2[i] = t;
|
|
3096
|
+
i += 1;
|
|
3097
|
+
}
|
|
3098
|
+
}
|
|
3099
|
+
assert(i > 0 and i <= 7);
|
|
3100
|
+
break :ty CONVERSION_2[battle.rng.range(u8, 0, i)];
|
|
3101
|
+
} else ty: {
|
|
3102
|
+
while (true) {
|
|
3103
|
+
const r = battle.rng.next() & 0b11111;
|
|
3104
|
+
if (r == 6) continue; // BIRD
|
|
3105
|
+
if (r > 9 and r < 20) continue; // UNUSED_TYPES
|
|
3106
|
+
if (r > 27) continue; // TYPES_END
|
|
3107
|
+
|
|
3108
|
+
const t = Type.conversion2(r);
|
|
3109
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
3110
|
+
break :ty t;
|
|
3111
|
+
}
|
|
3112
|
+
}
|
|
3113
|
+
};
|
|
3114
|
+
|
|
3115
|
+
assert(ty != .@"???");
|
|
3116
|
+
try options.chance.conversion2(player, ty, mtype, i);
|
|
3117
|
+
return ty;
|
|
3118
|
+
}
|
|
3119
|
+
|
|
3120
|
+
fn protect(battle: anytype, player: Player, count: u8, options: anytype) !bool {
|
|
3121
|
+
assert(count <= 8);
|
|
3122
|
+
const num = if (count == 8) 0 else @as(u8, 255) >> @intCast(count);
|
|
3123
|
+
|
|
3124
|
+
const ok = if (options.calc.overridden(player, .protect)) |val|
|
|
3125
|
+
val == .true
|
|
3126
|
+
else if (showdown)
|
|
3127
|
+
battle.rng.chance(u8, num, 255)
|
|
3128
|
+
else protected: {
|
|
3129
|
+
while (true) {
|
|
3130
|
+
const r = battle.rng.next();
|
|
3131
|
+
if (r != 0) break :protected !(num <= r - 1);
|
|
3132
|
+
}
|
|
3133
|
+
};
|
|
3134
|
+
|
|
3135
|
+
try options.chance.protect(player, num, ok);
|
|
3136
|
+
return ok;
|
|
3137
|
+
}
|
|
3138
|
+
|
|
3139
|
+
fn conversion(battle: anytype, player: Player, n: u4, options: anytype) !Type {
|
|
3140
|
+
assert(n > 0);
|
|
3141
|
+
|
|
3142
|
+
const active = battle.side(player).active;
|
|
3143
|
+
const moves = active.moves;
|
|
3144
|
+
|
|
3145
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3146
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3147
|
+
if (convertible(active, moves[val - 1].id)) val else null
|
|
3148
|
+
else
|
|
3149
|
+
null;
|
|
3150
|
+
|
|
3151
|
+
const slot: u4 = overridden orelse slot: {
|
|
3152
|
+
if (showdown) {
|
|
3153
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
3154
|
+
var i: usize = 0;
|
|
3155
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3156
|
+
if (convertible(active, moves[i].id)) {
|
|
3157
|
+
r -= 1;
|
|
3158
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3159
|
+
}
|
|
3160
|
+
}
|
|
3161
|
+
break :slot @intCast(i + 1);
|
|
3162
|
+
} else {
|
|
3163
|
+
while (true) {
|
|
3164
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3165
|
+
if (convertible(active, moves[r].id)) break :slot @intCast(r + 1);
|
|
3166
|
+
}
|
|
3167
|
+
}
|
|
3168
|
+
};
|
|
3169
|
+
|
|
3170
|
+
assert(n >= 1 and n <= 4);
|
|
3171
|
+
assert(slot >= 1 and slot <= 4);
|
|
3172
|
+
try options.chance.moveSlot(player, slot, n);
|
|
3173
|
+
return Move.get(active.move(slot).id).type;
|
|
3174
|
+
}
|
|
3175
|
+
|
|
3176
|
+
fn sleepTalk(battle: anytype, player: Player, n: u4, mslot: u4, options: anytype) !u4 {
|
|
3177
|
+
assert(n > 0);
|
|
3178
|
+
|
|
3179
|
+
const active = battle.side(player).active;
|
|
3180
|
+
const moves = active.moves;
|
|
3181
|
+
|
|
3182
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3183
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3184
|
+
if (val != mslot and Move.get(moves[val - 1].id).extra.sleep_talk) val else null
|
|
3185
|
+
else
|
|
3186
|
+
null;
|
|
3187
|
+
|
|
3188
|
+
const slot: u4 = overridden orelse slot: {
|
|
3189
|
+
if (showdown) {
|
|
3190
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
3191
|
+
var i: usize = 0;
|
|
3192
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3193
|
+
if (i + 1 != mslot and Move.get(moves[i].id).extra.sleep_talk) {
|
|
3194
|
+
r -= 1;
|
|
3195
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3196
|
+
}
|
|
3197
|
+
}
|
|
3198
|
+
break :slot @intCast(i + 1);
|
|
3199
|
+
} else {
|
|
3200
|
+
while (true) {
|
|
3201
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3202
|
+
if (r + 1 == mslot or !Move.get(moves[r].id).extra.sleep_talk) continue;
|
|
3203
|
+
break :slot @intCast(r + 1);
|
|
3204
|
+
}
|
|
3205
|
+
}
|
|
3206
|
+
};
|
|
3207
|
+
|
|
3208
|
+
assert(n >= 1 and n <= 4);
|
|
3209
|
+
assert(slot >= 1 and slot <= 4);
|
|
3210
|
+
try options.chance.moveSlot(player, slot, n);
|
|
3211
|
+
return slot;
|
|
3212
|
+
}
|
|
3213
|
+
|
|
3214
|
+
fn forceSwitch(
|
|
3215
|
+
battle: anytype,
|
|
3216
|
+
player: Player,
|
|
3217
|
+
slots: []u4,
|
|
3218
|
+
n: u4,
|
|
3219
|
+
options: anytype,
|
|
3220
|
+
) !u4 {
|
|
3221
|
+
const foe = battle.foe(player);
|
|
3222
|
+
|
|
3223
|
+
assert(slots.len < 5);
|
|
3224
|
+
assert(n > 0 and n <= 6);
|
|
3225
|
+
|
|
3226
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3227
|
+
const overridden = if (options.calc.overridden(player, .force_switch)) |val| val: {
|
|
3228
|
+
for (slots) |slot| if (slot == val) break :val if (foe.get(slot).hp > 0) val else null;
|
|
3229
|
+
break :val null;
|
|
3230
|
+
} else null;
|
|
3231
|
+
|
|
3232
|
+
const slot: u4 = overridden orelse slot: {
|
|
3233
|
+
if (showdown) {
|
|
3234
|
+
break :slot slots[battle.rng.range(u4, 0, @as(u4, @intCast(slots.len)))];
|
|
3235
|
+
} else {
|
|
3236
|
+
while (true) {
|
|
3237
|
+
const r = battle.rng.next() & 7;
|
|
3238
|
+
if (r > n or r == 1) continue;
|
|
3239
|
+
if (foe.get(r).hp > 0) break :slot @intCast(r);
|
|
3240
|
+
}
|
|
3241
|
+
}
|
|
3242
|
+
};
|
|
3243
|
+
|
|
3244
|
+
assert(n >= 1 and n <= 6);
|
|
3245
|
+
assert(slot >= 1 and slot <= 6);
|
|
3246
|
+
try options.chance.forceSwitch(player, slot, n);
|
|
3247
|
+
return slot;
|
|
3248
|
+
}
|
|
3249
|
+
|
|
3250
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3251
|
+
|
|
3252
|
+
fn multiHit(battle: anytype, player: Player, options: anytype) !u3 {
|
|
3253
|
+
const n: u3 = if (options.calc.overridden(player, .multi_hit)) |val|
|
|
3254
|
+
@intCast(val)
|
|
3255
|
+
else if (showdown)
|
|
3256
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3257
|
+
else n: {
|
|
3258
|
+
const r = (battle.rng.next() & 3);
|
|
3259
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3260
|
+
};
|
|
3261
|
+
|
|
3262
|
+
assert(n >= 2 and n <= 5);
|
|
3263
|
+
try options.chance.multiHit(player, n);
|
|
3264
|
+
return n;
|
|
3265
|
+
}
|
|
3266
|
+
|
|
3267
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
3268
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
3269
|
+
val
|
|
3270
|
+
else if (showdown)
|
|
3271
|
+
battle.rng.range(u8, 1, max)
|
|
3272
|
+
else power: {
|
|
3273
|
+
while (true) {
|
|
3274
|
+
const r = battle.rng.next();
|
|
3275
|
+
if (r != 0 and r < max) break :power r;
|
|
3276
|
+
}
|
|
3277
|
+
};
|
|
3278
|
+
|
|
3279
|
+
assert(power != 0 and power < max);
|
|
3280
|
+
try options.chance.psywave(player, power, max);
|
|
3281
|
+
return power;
|
|
3282
|
+
}
|
|
3283
|
+
|
|
3284
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
3285
|
+
const moves = battle.side(player).active.moves;
|
|
3286
|
+
|
|
3287
|
+
var n: u2 = 0;
|
|
3288
|
+
for (moves) |m| {
|
|
3289
|
+
if (m.id == .None) break;
|
|
3290
|
+
if (Move.get(m.id).extra.metronome) n += 1;
|
|
3291
|
+
}
|
|
3292
|
+
|
|
3293
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3294
|
+
const overridden = if (options.calc.overridden(player, .metronome)) |val| val: {
|
|
3295
|
+
for (moves) |m| if (m.id == val) break :val null;
|
|
3296
|
+
break :val val;
|
|
3297
|
+
} else null;
|
|
3298
|
+
|
|
3299
|
+
const move: Move = overridden orelse move: {
|
|
3300
|
+
if (showdown) {
|
|
3301
|
+
var r = battle.rng.range(u8, 0, @as(u8, @intCast(Move.METRONOME.len - n)));
|
|
3302
|
+
for (moves) |m| {
|
|
3303
|
+
if (m.id == .None) break;
|
|
3304
|
+
if (@intFromEnum(m.id) > @intFromEnum(Move.METRONOME[r])) break;
|
|
3305
|
+
if (Move.get(m.id).extra.metronome) r -= 1;
|
|
3306
|
+
}
|
|
3307
|
+
break :move Move.METRONOME[r];
|
|
3308
|
+
} else {
|
|
3309
|
+
outer: while (true) {
|
|
3310
|
+
const r = battle.rng.next();
|
|
3311
|
+
if (r == 0 or r >= Move.size) continue;
|
|
3312
|
+
const selected: Move = @enumFromInt(r);
|
|
3313
|
+
if (!Move.get(selected).extra.metronome) continue;
|
|
3314
|
+
for (moves) |m| if (m.id == selected) continue :outer;
|
|
3315
|
+
break :move selected;
|
|
3316
|
+
}
|
|
3317
|
+
}
|
|
3318
|
+
};
|
|
3319
|
+
|
|
3320
|
+
assert(Move.get(move).extra.metronome);
|
|
3321
|
+
try options.chance.metronome(player, move, n);
|
|
3322
|
+
return move;
|
|
3323
|
+
}
|
|
3324
|
+
|
|
3325
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3326
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3327
|
+
@intCast(val)
|
|
3328
|
+
else if (showdown)
|
|
3329
|
+
battle.rng.range(u3, 1, 7)
|
|
3330
|
+
else duration: {
|
|
3331
|
+
while (true) {
|
|
3332
|
+
const r = battle.rng.next() & 7;
|
|
3333
|
+
if (r != 0 and r != 7) break :duration @intCast(r);
|
|
3334
|
+
}
|
|
3335
|
+
};
|
|
3336
|
+
|
|
3337
|
+
assert(duration >= 1 and duration <= 6);
|
|
3338
|
+
options.chance.duration(player, duration);
|
|
3339
|
+
return duration + 1;
|
|
3340
|
+
}
|
|
3341
|
+
|
|
3342
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
3343
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3344
|
+
@intCast(val)
|
|
3345
|
+
else if (showdown)
|
|
3346
|
+
// Pokémon Showdown incorrectly uses the same duration for self-confusion
|
|
3347
|
+
battle.rng.range(u3, 2, 6)
|
|
3348
|
+
else
|
|
3349
|
+
@intCast((battle.rng.next() & if (self) 1 else 3) + 2);
|
|
3350
|
+
|
|
3351
|
+
assert(duration >= 2 and duration <= if (!showdown and self) 3 else 5);
|
|
3352
|
+
options.chance.duration(player, duration);
|
|
3353
|
+
return duration;
|
|
3354
|
+
}
|
|
3355
|
+
|
|
3356
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
3357
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
3358
|
+
@intCast(val)
|
|
3359
|
+
else if (showdown)
|
|
3360
|
+
// Pokémon Showdown incorrectly inherits Generation III's Disable duration
|
|
3361
|
+
battle.rng.range(u4, 2, 6)
|
|
3362
|
+
else duration: {
|
|
3363
|
+
while (true) {
|
|
3364
|
+
const r = battle.rng.next() & 7;
|
|
3365
|
+
if (r != 0) break :duration @intCast(r + 1);
|
|
3366
|
+
}
|
|
3367
|
+
};
|
|
3368
|
+
|
|
3369
|
+
assert(duration >= 2 and duration <= (if (showdown) 5 else 7));
|
|
3370
|
+
options.chance.duration(player, duration);
|
|
3371
|
+
return duration;
|
|
3372
|
+
}
|
|
3373
|
+
|
|
3374
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3375
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
3376
|
+
@intCast(val)
|
|
3377
|
+
else if (showdown)
|
|
3378
|
+
battle.rng.range(u3, 2, 4)
|
|
3379
|
+
else
|
|
3380
|
+
@intCast((battle.rng.next() & 1) + 2); // BUG: thrash is + 1 not +2
|
|
3381
|
+
|
|
3382
|
+
assert(duration >= 2 and duration <= 3);
|
|
3383
|
+
options.chance.duration(player, duration);
|
|
3384
|
+
return duration;
|
|
3385
|
+
}
|
|
3386
|
+
|
|
3387
|
+
fn bindingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3388
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3389
|
+
@intCast(val)
|
|
3390
|
+
else if (showdown)
|
|
3391
|
+
// TODO: PS does range(3, 6) here which after subtracting 1 is actually 2-4 not 2-5!
|
|
3392
|
+
battle.rng.range(u3, 2, 5)
|
|
3393
|
+
else
|
|
3394
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3395
|
+
|
|
3396
|
+
assert(duration >= 2 and duration <= 5);
|
|
3397
|
+
options.chance.duration(player, duration);
|
|
3398
|
+
return duration + 1;
|
|
3399
|
+
}
|
|
3400
|
+
|
|
3401
|
+
// TODO: consider sharing implementation with bindingDuration
|
|
3402
|
+
fn encoreDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3403
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3404
|
+
@intCast(val)
|
|
3405
|
+
else if (showdown)
|
|
3406
|
+
battle.rng.range(u3, 2, 6)
|
|
3407
|
+
else
|
|
3408
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3409
|
+
|
|
3410
|
+
assert(duration >= 2 and duration <= 5);
|
|
3411
|
+
options.chance.duration(player, duration);
|
|
3412
|
+
return duration + 1;
|
|
3413
|
+
}
|
|
3414
|
+
};
|
|
3415
|
+
|
|
3416
|
+
test "RNG agreement" {
|
|
3417
|
+
if (!showdown) return;
|
|
3418
|
+
var expected: [256]u32 = undefined;
|
|
1160
3419
|
for (0..expected.len) |i| {
|
|
1161
3420
|
expected[i] = @intCast(i * 0x1000000);
|
|
1162
3421
|
}
|
|
@@ -1166,6 +3425,7 @@ test "RNG agreement" {
|
|
|
1166
3425
|
var cfz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
1167
3426
|
var atr: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
1168
3427
|
var frz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3428
|
+
var fcb: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
1169
3429
|
|
|
1170
3430
|
for (0..expected.len) |i| {
|
|
1171
3431
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -1173,6 +3433,67 @@ test "RNG agreement" {
|
|
|
1173
3433
|
try expectEqual(!cfz.chance(u8, 128, 256), i >= Gen12.percent(50) + 1);
|
|
1174
3434
|
try expectEqual(atr.chance(u8, 1, 2), i < Gen12.percent(50) + 1);
|
|
1175
3435
|
try expectEqual(frz.chance(u8, 25, 256), i < Gen12.percent(10));
|
|
3436
|
+
try expectEqual(fcb.chance(u8, 30, 256), !(30 <= i));
|
|
3437
|
+
}
|
|
3438
|
+
}
|
|
3439
|
+
|
|
3440
|
+
test "Roll probabilities" {
|
|
3441
|
+
if (showdown) return;
|
|
3442
|
+
|
|
3443
|
+
var present = [4]u8{ 0, 0, 0, 0 };
|
|
3444
|
+
var magnitude = [7]u8{ 0, 0, 0, 0, 0, 0, 0 };
|
|
3445
|
+
for (0..256) |i| {
|
|
3446
|
+
present[
|
|
3447
|
+
if (i <= Gen12.percent(40))
|
|
3448
|
+
1
|
|
3449
|
+
else if (i <= Gen12.percent(70) + 1)
|
|
3450
|
+
2
|
|
3451
|
+
else if (i <= Gen12.percent(80))
|
|
3452
|
+
3
|
|
3453
|
+
else
|
|
3454
|
+
0
|
|
3455
|
+
] += 1;
|
|
3456
|
+
magnitude[
|
|
3457
|
+
if (i <= Gen12.percent(5) + 1)
|
|
3458
|
+
0
|
|
3459
|
+
else if (i <= Gen12.percent(15) + 1)
|
|
3460
|
+
1
|
|
3461
|
+
else if (i <= Gen12.percent(35))
|
|
3462
|
+
2
|
|
3463
|
+
else if (i <= Gen12.percent(65) + 1)
|
|
3464
|
+
3
|
|
3465
|
+
else if (i <= Gen12.percent(85) + 1)
|
|
3466
|
+
4
|
|
3467
|
+
else if (i <= Gen12.percent(95))
|
|
3468
|
+
5
|
|
3469
|
+
else
|
|
3470
|
+
6
|
|
3471
|
+
] += 1;
|
|
3472
|
+
}
|
|
3473
|
+
|
|
3474
|
+
try expectEqualSlices(u8, &.{ 51, 103, 77, 25 }, &present);
|
|
3475
|
+
try expectEqualSlices(u8, &.{ 14, 26, 50, 77, 51, 25, 13 }, &magnitude);
|
|
3476
|
+
}
|
|
3477
|
+
|
|
3478
|
+
test "Reasons" {
|
|
3479
|
+
const moves = [_]Move{ .Bind, .Wrap, .FireSpin, .Clamp, .Whirlpool };
|
|
3480
|
+
for (moves) |move| {
|
|
3481
|
+
const reason = Move.get(move).extra.protocol - 1;
|
|
3482
|
+
|
|
3483
|
+
const activate: Activate = @enumFromInt(@intFromEnum(Activate.Bind) + reason);
|
|
3484
|
+
try expectEqualStrings(@tagName(move), @tagName(activate));
|
|
3485
|
+
|
|
3486
|
+
const damage: Damage = @enumFromInt(@intFromEnum(Damage.Bind) + reason);
|
|
3487
|
+
try expectEqualStrings(@tagName(move), @tagName(damage));
|
|
3488
|
+
|
|
3489
|
+
const end: End = @enumFromInt(@intFromEnum(End.Bind) + reason);
|
|
3490
|
+
try expectEqualStrings(@tagName(move), @tagName(end));
|
|
3491
|
+
}
|
|
3492
|
+
|
|
3493
|
+
const perish_song = [_]Start{ .PerishSong0, .PerishSong1, .PerishSong2, .PerishSong3 };
|
|
3494
|
+
for (perish_song, 0..) |ps, i| {
|
|
3495
|
+
const reason: Start = @enumFromInt(@intFromEnum(Start.PerishSong0) + i);
|
|
3496
|
+
try expectEqualStrings(@tagName(ps), @tagName(reason));
|
|
1176
3497
|
}
|
|
1177
3498
|
}
|
|
1178
3499
|
|
|
@@ -1200,7 +3521,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1200
3521
|
.Move => {
|
|
1201
3522
|
const side = battle.side(player);
|
|
1202
3523
|
|
|
1203
|
-
|
|
3524
|
+
const active = &side.active;
|
|
1204
3525
|
const stored = side.stored();
|
|
1205
3526
|
|
|
1206
3527
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -1220,7 +3541,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1220
3541
|
}
|
|
1221
3542
|
|
|
1222
3543
|
var slot: u4 = 2;
|
|
1223
|
-
while (!active.volatiles.
|
|
3544
|
+
while (!active.volatiles.Trapped and slot <= 6) : (slot += 1) {
|
|
1224
3545
|
const id = side.order[slot - 1];
|
|
1225
3546
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
1226
3547
|
out[n] = .{ .type = .Switch, .data = slot };
|
|
@@ -1254,7 +3575,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1254
3575
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
1255
3576
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
1256
3577
|
const struggle =
|
|
1257
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3578
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable.move == slot);
|
|
1258
3579
|
const s = if (struggle) 0 else slot;
|
|
1259
3580
|
out[n] = .{ .type = .Move, .data = s };
|
|
1260
3581
|
n += 1;
|
|
@@ -1269,7 +3590,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1269
3590
|
const m = active.moves[slot - 1];
|
|
1270
3591
|
if (m.id == .None) break;
|
|
1271
3592
|
if (m.pp == 0) continue;
|
|
1272
|
-
if (active.volatiles.
|
|
3593
|
+
if (active.volatiles.disable.move == slot) continue;
|
|
1273
3594
|
out[n] = .{ .type = .Move, .data = slot };
|
|
1274
3595
|
n += 1;
|
|
1275
3596
|
}
|