@pixerate/flair 0.28.0 → 0.30.0

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Files changed (59) hide show
  1. package/CHANGELOG.md +19 -0
  2. package/README.md +54 -6
  3. package/dist/catalog/index.d.ts +11 -6
  4. package/dist/catalog/index.js +1 -1
  5. package/dist/{chunk-JL6TI6II.js → chunk-7KYQ4R76.js} +2 -2
  6. package/dist/chunk-7KYQ4R76.js.map +1 -0
  7. package/dist/{chunk-STKEKXCK.js → chunk-AUH3PEFW.js} +2 -2
  8. package/dist/{chunk-PFGGPIMT.js → chunk-DA4UUSDO.js} +58 -3
  9. package/dist/chunk-DA4UUSDO.js.map +1 -0
  10. package/dist/{chunk-RDU63CDO.js → chunk-HDYBY3PQ.js} +380 -1
  11. package/dist/chunk-HDYBY3PQ.js.map +1 -0
  12. package/dist/{chunk-GXP4YLAP.js → chunk-HSYDTVTD.js} +9 -9
  13. package/dist/chunk-HSYDTVTD.js.map +1 -0
  14. package/dist/{chunk-VLQLRKGW.js → chunk-MAYKC3RF.js} +260 -33
  15. package/dist/chunk-MAYKC3RF.js.map +1 -0
  16. package/dist/{chunk-H6VDFBIO.js → chunk-SMR2MJXB.js} +156 -5
  17. package/dist/chunk-SMR2MJXB.js.map +1 -0
  18. package/dist/{chunk-4LKAPRFM.js → chunk-UIODYJ6B.js} +2274 -176
  19. package/dist/chunk-UIODYJ6B.js.map +1 -0
  20. package/dist/{chunk-YBGRXVAE.js → chunk-X3C2VFTM.js} +3 -3
  21. package/dist/{chunk-CK6EV37I.js → chunk-ZULFHADW.js} +69 -6
  22. package/dist/chunk-ZULFHADW.js.map +1 -0
  23. package/dist/cli.js +6 -6
  24. package/dist/editor/index.d.ts +3 -3
  25. package/dist/editor/index.js +3 -3
  26. package/dist/{effect-GGP66JI6.js → effect-RGABT3BK.js} +10 -10
  27. package/dist/embed/index.d.ts +36 -8
  28. package/dist/embed/index.js +5 -5
  29. package/dist/{frames-VEcqa40g.d.ts → frames-CGJudAbu.d.ts} +11 -1
  30. package/dist/index.d.ts +69 -6
  31. package/dist/index.js +35 -7
  32. package/dist/index.js.map +1 -1
  33. package/dist/node.d.ts +4 -4
  34. package/dist/node.js +9 -9
  35. package/dist/react/index.d.ts +4 -4
  36. package/dist/react/index.js +7 -7
  37. package/dist/react/index.js.map +1 -1
  38. package/dist/{recorder-CDPPTJMG.js → recorder-TYMEZHOT.js} +3 -3
  39. package/dist/{renderer-teaa98RE.d.ts → renderer-tk1nbVkW.d.ts} +252 -2
  40. package/dist/svelte/index.d.ts +4 -4
  41. package/dist/svelte/index.js +7 -7
  42. package/dist/svelte/index.js.map +1 -1
  43. package/dist/{svg-BhRboN9q.d.ts → svg-DaKRPA9v.d.ts} +39 -7
  44. package/dist/{types-DUOMxZaq.d.ts → types-DuGVdJbt.d.ts} +2 -2
  45. package/dist/vector/index.d.ts +2 -2
  46. package/dist/vector/index.js +5 -3
  47. package/package.json +1 -1
  48. package/dist/chunk-4LKAPRFM.js.map +0 -1
  49. package/dist/chunk-CK6EV37I.js.map +0 -1
  50. package/dist/chunk-GXP4YLAP.js.map +0 -1
  51. package/dist/chunk-H6VDFBIO.js.map +0 -1
  52. package/dist/chunk-JL6TI6II.js.map +0 -1
  53. package/dist/chunk-PFGGPIMT.js.map +0 -1
  54. package/dist/chunk-RDU63CDO.js.map +0 -1
  55. package/dist/chunk-VLQLRKGW.js.map +0 -1
  56. /package/dist/{chunk-STKEKXCK.js.map → chunk-AUH3PEFW.js.map} +0 -0
  57. /package/dist/{chunk-YBGRXVAE.js.map → chunk-X3C2VFTM.js.map} +0 -0
  58. /package/dist/{effect-GGP66JI6.js.map → effect-RGABT3BK.js.map} +0 -0
  59. /package/dist/{recorder-CDPPTJMG.js.map → recorder-TYMEZHOT.js.map} +0 -0
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+ {"version":3,"sources":["../src/export/mp4mux.ts","../src/export/webmmux.ts","../src/export/zip.ts","../src/embed/record.ts","../src/embed/index.ts"],"sourcesContent":["/**\n * A small MP4 (ISO BMFF) writer for one H.264 video track, and optionally\n * one AAC audio track, with no dependencies, for video encoded in the\n * browser (WebCodecs' `VideoEncoder` with `avc: { format: \"avc\" }`, and\n * `AudioEncoder` with `mp4a.40.2`).\n *\n * The file is \"faststart\": `ftyp`, then `moov` (the index), then one `mdat`\n * holding every video sample in a single chunk (then every audio sample in\n * another), so a page can start playing it before it has all arrived.\n * Samples are in presentation order (browser encoders make no B-frames), so\n * there is no `ctts`.\n */\n\n/** One encoded frame: its bytes (length-prefixed NAL units), when it shows, and whether it is a keyframe. */\nexport interface Mp4Sample {\n data: Uint8Array;\n /** Presentation time in microseconds (WebCodecs' `timestamp`). */\n timestamp: number;\n /** How long it shows, in microseconds (default: until the next sample, or the one before's). */\n duration?: number;\n key: boolean;\n}\n\nexport interface Mp4Options {\n width: number;\n height: number;\n /** The `avcC` record: the encoder's `decoderConfig.description`. */\n avcC: Uint8Array;\n samples: readonly Mp4Sample[];\n /** Ticks per second of the track's times (default 90000, as for broadcast video). */\n timescale?: number;\n /** An AAC sound track to go with the picture. */\n audio?: Mp4AudioTrack;\n}\n\n/** AAC audio for {@link muxMp4}: WebCodecs `AudioEncoder` output with codec `mp4a.40.2`. */\nexport interface Mp4AudioTrack {\n sampleRate: number;\n channels: number;\n /**\n * The AudioSpecificConfig: the encoder's `decoderConfig.description`\n * (default: AAC-LC at this rate and channel count).\n */\n config?: Uint8Array;\n /** Raw AAC frames; `key` is ignored (every AAC frame is a sync sample). */\n samples: readonly Mp4Sample[];\n}\n\nconst AAC_RATES = [96000, 88200, 64000, 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11025, 8000, 7350];\n\n/** An AAC-LC AudioSpecificConfig: object type 2, the rate's index, the channel count. */\nexport function aacConfig(sampleRate: number, channels: number): Uint8Array {\n const index = AAC_RATES.indexOf(sampleRate);\n if (index < 0) throw new Error(`AAC has no standard rate of ${sampleRate} Hz; resample to 48000 or 44100.`);\n return Uint8Array.of((2 << 3) | (index >> 1), ((index & 1) << 7) | (channels << 3));\n}\n\nconst MOVIE_TIMESCALE = 1000;\nconst UINT32 = 0x1_0000_0000;\n\nconst ascii = (s: string) => Uint8Array.from(s, (c) => c.charCodeAt(0));\n\n/** Big-endian fields, written into a growing list of parts. */\nclass Writer {\n parts: Uint8Array[] = [];\n size = 0;\n bytes(b: Uint8Array) {\n this.parts.push(b);\n this.size += b.length;\n return this;\n }\n u8(n: number) {\n return this.bytes(Uint8Array.of(n & 0xff));\n }\n u16(n: number) {\n return this.bytes(Uint8Array.of((n >>> 8) & 0xff, n & 0xff));\n }\n u32(n: number) {\n const b = new Uint8Array(4);\n new DataView(b.buffer).setUint32(0, n >>> 0);\n return this.bytes(b);\n }\n u64(n: number) {\n return this.u32(Math.floor(n / UINT32)).u32(n % UINT32);\n }\n zeros(n: number) {\n return this.bytes(new Uint8Array(n));\n }\n done(): Uint8Array {\n const out = new Uint8Array(this.size);\n let at = 0;\n for (const p of this.parts) {\n out.set(p, at);\n at += p.length;\n }\n return out;\n }\n}\n\n/** A box: size, type, then its fields and children. */\nfunction box(type: string, ...content: Uint8Array[]): Uint8Array {\n const w = new Writer();\n const size = 8 + content.reduce((n, c) => n + c.length, 0);\n w.u32(size).bytes(ascii(type));\n for (const c of content) w.bytes(c);\n return w.done();\n}\n\n/** A full box: a box whose fields start with a version and flags. */\nfunction fullBox(type: string, version: number, flags: number, ...content: Uint8Array[]): Uint8Array {\n return box(type, Uint8Array.of(version, (flags >> 16) & 0xff, (flags >> 8) & 0xff, flags & 0xff), ...content);\n}\n\nconst fields = (fill: (w: Writer) => unknown) => {\n const w = new Writer();\n fill(w);\n return w.done();\n};\n\n/** The identity transform, as `tkhd` and `mvhd` write it (16.16 and 2.30 fixed point). */\nconst MATRIX = fields((w) => [0x10000, 0, 0, 0, 0x10000, 0, 0, 0, 0x40000000].forEach((n) => w.u32(n)));\n\n/**\n * Each sample's duration in track ticks, from the gaps between timestamps\n * (the last keeps its own duration, or the gap before it).\n */\nfunction sampleTicks(samples: readonly Mp4Sample[], timescale: number): number[] {\n const tick = (us: number) => Math.round((us * timescale) / 1e6);\n return samples.map((s, i) => {\n const next = samples[i + 1];\n if (next) return Math.max(1, tick(next.timestamp) - tick(s.timestamp));\n if (s.duration) return Math.max(1, tick(s.duration));\n const prev = samples[i - 1];\n return prev ? Math.max(1, tick(s.timestamp) - tick(prev.timestamp)) : Math.max(1, tick(1e6 / 30));\n });\n}\n\n/** `stts`: the durations, run-length coded. */\nfunction stts(ticks: number[]): Uint8Array {\n const runs: [number, number][] = [];\n for (const t of ticks) {\n const last = runs[runs.length - 1];\n if (last && last[1] === t) last[0]++;\n else runs.push([1, t]);\n }\n return fullBox(\"stts\", 0, 0, fields((w) => {\n w.u32(runs.length);\n for (const [count, delta] of runs) w.u32(count).u32(delta);\n }));\n}\n\n/** A descriptor in an `esds`: tag, length (one byte will do here), body. */\nconst descriptor = (tag: number, ...content: Uint8Array[]) => {\n const body = fields((w) => content.forEach((c) => w.bytes(c)));\n if (body.length > 0x7f) throw new Error(\"An esds descriptor this long is not written here.\");\n return fields((w) => w.u8(tag).u8(body.length).bytes(body));\n};\n\n/** `stsz`, `stsc` and `stco`/`co64`: every sample in one chunk at `offset`. */\nfunction oneChunk(samples: readonly Mp4Sample[], offset: number, wide: boolean): Uint8Array[] {\n const stsz = fullBox(\"stsz\", 0, 0, fields((w) => {\n w.u32(0).u32(samples.length);\n for (const s of samples) w.u32(s.data.length);\n }));\n const stsc = fullBox(\"stsc\", 0, 0, fields((w) => (samples.length ? w.u32(1).u32(1).u32(samples.length).u32(1) : w.u32(0))));\n const stco = wide\n ? fullBox(\"co64\", 0, 0, fields((w) => w.u32(1).u64(offset)))\n : fullBox(\"stco\", 0, 0, fields((w) => w.u32(1).u32(offset)));\n return [stsz, stsc, stco];\n}\n\n/** The sound's `trak`: track 2, AAC in an `mp4a` entry. */\nfunction audioTrak(audio: Mp4AudioTrack, offset: number, wide: boolean): { trak: Uint8Array; movieTicks: number } {\n const timescale = audio.sampleRate;\n const ticks = sampleTicks(audio.samples, timescale);\n const trackTicks = ticks.reduce((a, b) => a + b, 0);\n const movieTicks = Math.round((trackTicks * MOVIE_TIMESCALE) / timescale);\n const tkhd = fullBox(\"tkhd\", 0, 3, fields((w) =>\n w.u32(0).u32(0).u32(2).u32(0).u32(movieTicks)\n .zeros(8).u16(0).u16(1).u16(0x0100).u16(0) // reserved, layer, alternate group, volume 1.0, reserved\n .bytes(MATRIX).u32(0).u32(0),\n ));\n const mdhd = fullBox(\"mdhd\", 0, 0, fields((w) => w.u32(0).u32(0).u32(timescale).u32(trackTicks).u16(0x55c4).u16(0)));\n const hdlr = fullBox(\"hdlr\", 0, 0, fields((w) => w.u32(0).bytes(ascii(\"soun\")).zeros(12).bytes(ascii(\"SoundHandler\\0\"))));\n const smhd = fullBox(\"smhd\", 0, 0, new Uint8Array(4));\n const dinf = box(\"dinf\", fullBox(\"dref\", 0, 0, fields((w) => w.u32(1)), fullBox(\"url \", 0, 1)));\n const bitrate = Math.round((audio.samples.reduce((n, s) => n + s.data.length, 0) * 8) / Math.max(1e-3, trackTicks / timescale));\n const esds = fullBox(\n \"esds\",\n 0,\n 0,\n descriptor(\n 0x03, // ES_Descriptor\n fields((w) => w.u16(2).u8(0)), // ES id, flags\n descriptor(\n 0x04, // DecoderConfigDescriptor\n fields((w) => w.u8(0x40).u8(0x15).u8(0).u16(0).u32(bitrate).u32(bitrate)), // MPEG-4 audio, audio stream, buffer size, bitrates\n descriptor(0x05, audio.config ?? aacConfig(audio.sampleRate, audio.channels)), // DecoderSpecificInfo\n ),\n descriptor(0x06, Uint8Array.of(0x02)), // SLConfigDescriptor\n ),\n );\n const mp4a = box(\n \"mp4a\",\n fields((w) => w.zeros(6).u16(1).zeros(8).u16(audio.channels).u16(16).u16(0).u16(0).u32(Math.min(audio.sampleRate, 0xffff) * 0x10000)),\n esds,\n );\n const stsd = fullBox(\"stsd\", 0, 0, fields((w) => w.u32(1)), mp4a);\n const stbl = box(\"stbl\", stsd, stts(ticks), ...oneChunk(audio.samples, offset, wide));\n const trak = box(\"trak\", tkhd, box(\"mdia\", mdhd, hdlr, box(\"minf\", smhd, dinf, stbl)));\n return { trak, movieTicks };\n}\n\nfunction moov(options: Mp4Options, ticks: number[], dataOffset: number, wide: boolean): Uint8Array {\n const { width, height, avcC, samples } = options;\n const timescale = options.timescale ?? 90000;\n const trackTicks = ticks.reduce((a, b) => a + b, 0);\n const videoTicks = Math.round((trackTicks * MOVIE_TIMESCALE) / timescale);\n const videoBytes = samples.reduce((n, s) => n + s.data.length, 0);\n const sound = options.audio?.samples.length ? audioTrak(options.audio, dataOffset + videoBytes, wide) : undefined;\n const movieTicks = Math.max(videoTicks, sound?.movieTicks ?? 0);\n\n const mvhd = fullBox(\"mvhd\", 0, 0, fields((w) =>\n w.u32(0).u32(0).u32(MOVIE_TIMESCALE).u32(movieTicks)\n .u32(0x00010000).u16(0x0100).zeros(10) // rate 1.0, volume 1.0, reserved\n .bytes(MATRIX).zeros(24).u32(sound ? 3 : 2), // pre_defined, next track id\n ));\n const tkhd = fullBox(\"tkhd\", 0, 3, fields((w) => // enabled, in the movie\n w.u32(0).u32(0).u32(1).u32(0).u32(videoTicks)\n .zeros(8).u16(0).u16(0).u16(0).u16(0) // reserved, layer, group, volume (none for video), reserved\n .bytes(MATRIX).u32(width * 0x10000).u32(height * 0x10000),\n ));\n const mdhd = fullBox(\"mdhd\", 0, 0, fields((w) => w.u32(0).u32(0).u32(timescale).u32(trackTicks).u16(0x55c4).u16(0))); // \"und\"\n const hdlr = fullBox(\"hdlr\", 0, 0, fields((w) => w.u32(0).bytes(ascii(\"vide\")).zeros(12).bytes(ascii(\"VideoHandler\\0\"))));\n const vmhd = fullBox(\"vmhd\", 0, 1, new Uint8Array(8));\n const dinf = box(\"dinf\", fullBox(\"dref\", 0, 0, fields((w) => w.u32(1)), fullBox(\"url \", 0, 1)));\n\n const avc1 = box(\n \"avc1\",\n fields((w) =>\n w.zeros(6).u16(1) // reserved, data reference index\n .zeros(16).u16(width).u16(height)\n .u32(0x00480000).u32(0x00480000).u32(0).u16(1) // 72 dpi, reserved, one frame per sample\n .zeros(32).u16(0x0018).u16(0xffff), // compressor name, depth, pre_defined\n ),\n box(\"avcC\", avcC),\n );\n const stsd = fullBox(\"stsd\", 0, 0, fields((w) => w.u32(1)), avc1);\n const keys = samples.flatMap((s, i) => (s.key ? [i + 1] : []));\n // Every sample a keyframe: leave stss out, which says so.\n const stss = keys.length === samples.length ? [] : [fullBox(\"stss\", 0, 0, fields((w) => {\n w.u32(keys.length);\n for (const k of keys) w.u32(k);\n }))];\n // One chunk with every sample, starting at the mdat's data.\n const stbl = box(\"stbl\", stsd, stts(ticks), ...stss, ...oneChunk(samples, dataOffset, wide));\n const minf = box(\"minf\", vmhd, dinf, stbl);\n const trak = box(\"trak\", tkhd, box(\"mdia\", mdhd, hdlr, minf));\n return box(\"moov\", mvhd, trak, ...(sound ? [sound.trak] : []));\n}\n\n/**\n * An MP4 file of one H.264 track (and an AAC one, with `audio`): `ftyp`,\n * `moov`, then the samples in one `mdat`, the video's then the sound's.\n * Throws when there are no samples or the first is not a keyframe.\n */\nexport function muxMp4(options: Mp4Options): Uint8Array {\n const { samples } = options;\n if (!samples.length) throw new Error(\"An MP4 needs at least one frame.\");\n if (!samples[0]!.key) throw new Error(\"An MP4's first frame must be a keyframe.\");\n const ftyp = box(\"ftyp\", ascii(\"isom\"), fields((w) => w.u32(0x200)), ascii(\"isomiso2avc1mp41\"));\n const ticks = sampleTicks(samples, options.timescale ?? 90000);\n const all = [...samples, ...(options.audio?.samples ?? [])];\n const payload = all.reduce((n, s) => n + s.data.length, 0);\n const large = payload + 8 >= UINT32;\n const mdatHeader = large ? 16 : 8;\n // The index's size does not depend on the offset it holds, so measure it once and write it again.\n const wide = ftyp.length + moov(options, ticks, 0, large).length + mdatHeader + payload >= UINT32;\n const index = moov(options, ticks, 0, wide);\n const dataOffset = ftyp.length + index.length + mdatHeader;\n const head = fields((w) => {\n w.bytes(ftyp).bytes(moov(options, ticks, dataOffset, wide));\n if (large) w.u32(1).bytes(ascii(\"mdat\")).u64(payload + 16);\n else w.u32(payload + 8).bytes(ascii(\"mdat\"));\n });\n const out = new Uint8Array(head.length + payload);\n out.set(head);\n let at = head.length;\n for (const s of all) {\n out.set(s.data, at);\n at += s.data.length;\n }\n return out;\n}\n","/**\n * A small WebM (Matroska) writer for one VP8 or VP9 video track, and\n * optionally one Opus audio track, with no dependencies, for video encoded\n * in the browser (WebCodecs' `VideoEncoder` and `AudioEncoder`).\n *\n * The file is an EBML header and one Segment of known size: `Info` (with the\n * duration), `Tracks`, then `Cluster`s of `SimpleBlock`s, a new cluster at\n * each keyframe. There are no `Cues`, so a player seeks by scanning, which\n * is quick for short clips. Frames with an alpha plane (VP9 or VP8 encoded\n * with `alpha: \"keep\"`) go in `BlockGroup`s with the alpha as a\n * `BlockAdditional` (id 1), and the track says `AlphaMode` 1, as Chrome's\n * own recordings do. Sound goes in track 2, its packets interleaved with\n * the frames in time order.\n */\n\n/** One encoded frame. */\nexport interface WebmFrame {\n data: Uint8Array;\n /** Presentation time in microseconds (WebCodecs' `timestamp`). */\n timestamp: number;\n key: boolean;\n /** The frame's alpha plane, encoded (WebCodecs' `metadata.alphaSideData`). */\n alpha?: Uint8Array;\n}\n\nexport interface WebmOptions {\n codec: \"vp8\" | \"vp9\";\n width: number;\n height: number;\n frames: readonly WebmFrame[];\n /** The length in microseconds (default: the last frame's time plus one frame). */\n duration?: number;\n /** Frames per second, written as the track's default frame duration. */\n fps?: number;\n /** `WritingApp` (default \"flair\"). */\n app?: string;\n /** An Opus sound track to go with the picture. */\n audio?: WebmAudioTrack;\n}\n\n/** Opus audio for {@link muxWebm}: WebCodecs `AudioEncoder` output with codec `opus`. */\nexport interface WebmAudioTrack {\n sampleRate: number;\n channels: number;\n /** The `OpusHead`: the encoder's `decoderConfig.description` (default one for this rate and channel count, pre-skip 312). */\n codecPrivate?: Uint8Array;\n packets: readonly { data: Uint8Array; timestamp: number }[];\n}\n\n/** An Opus identification header (\"OpusHead\", RFC 7845) for mapping family 0. */\nexport function opusHead(sampleRate: number, channels: number, preSkip = 312): Uint8Array {\n const b = new Uint8Array(19);\n b.set(new TextEncoder().encode(\"OpusHead\"));\n const v = new DataView(b.buffer);\n v.setUint8(8, 1);\n v.setUint8(9, channels);\n v.setUint16(10, preSkip, true);\n v.setUint32(12, sampleRate, true);\n return b;\n}\n\n/** Element ids (their own leading-bits coding is part of the id). */\nconst ID = {\n EBML: 0x1a45dfa3,\n EBMLVersion: 0x4286,\n EBMLReadVersion: 0x42f7,\n EBMLMaxIDLength: 0x42f2,\n EBMLMaxSizeLength: 0x42f3,\n DocType: 0x4282,\n DocTypeVersion: 0x4287,\n DocTypeReadVersion: 0x4285,\n Segment: 0x18538067,\n Info: 0x1549a966,\n TimestampScale: 0x2ad7b1,\n Duration: 0x4489,\n MuxingApp: 0x4d80,\n WritingApp: 0x5741,\n Tracks: 0x1654ae6b,\n TrackEntry: 0xae,\n TrackNumber: 0xd7,\n TrackUID: 0x73c5,\n TrackType: 0x83,\n FlagLacing: 0x9c,\n CodecID: 0x86,\n DefaultDuration: 0x23e383,\n CodecPrivate: 0x63a2,\n CodecDelay: 0x56aa,\n SeekPreRoll: 0x56bb,\n Audio: 0xe1,\n SamplingFrequency: 0xb5,\n Channels: 0x9f,\n MaxBlockAdditionID: 0x55ee,\n Video: 0xe0,\n PixelWidth: 0xb0,\n PixelHeight: 0xba,\n AlphaMode: 0x53c0,\n Cluster: 0x1f43b675,\n Timestamp: 0xe7,\n SimpleBlock: 0xa3,\n BlockGroup: 0xa0,\n Block: 0xa1,\n ReferenceBlock: 0xfb,\n BlockAdditions: 0x75a1,\n BlockMore: 0xa6,\n BlockAddID: 0xee,\n BlockAdditional: 0xa5,\n} as const;\n\n/** Timestamps count milliseconds (TimestampScale 1 000 000 ns). */\nconst SCALE_NS = 1_000_000;\n/** A block's time is a signed 16-bit offset from its cluster's. */\nconst MAX_OFFSET = 32767;\n\nconst concat = (parts: readonly Uint8Array[]) => {\n const out = new Uint8Array(parts.reduce((n, p) => n + p.length, 0));\n let at = 0;\n for (const p of parts) {\n out.set(p, at);\n at += p.length;\n }\n return out;\n};\n\n/** An element id's bytes (ids already carry their length marker). */\nfunction idBytes(id: number): Uint8Array {\n const out: number[] = [];\n for (let n = id; n > 0; n = Math.floor(n / 256)) out.unshift(n & 0xff);\n return Uint8Array.from(out);\n}\n\n/** A size as an EBML variable-length integer, in the fewest bytes (1–8). */\nexport function vint(n: number): Uint8Array {\n for (let len = 1; len <= 8; len++) {\n // All ones is reserved for \"unknown size\".\n if (n < 2 ** (7 * len) - 1) {\n const out = new Uint8Array(len);\n let v = n;\n for (let i = len - 1; i >= 0; i--) {\n out[i] = v % 256;\n v = Math.floor(v / 256);\n }\n out[0]! |= 1 << (8 - len);\n return out;\n }\n }\n throw new RangeError(`An EBML size cannot be ${n}.`);\n}\n\nconst el = (id: number, ...content: Uint8Array[]) => {\n const body = concat(content);\n return concat([idBytes(id), vint(body.length), body]);\n};\n\nconst uint = (id: number, n: number) => {\n const out: number[] = [];\n for (let v = n; v > 0 || out.length === 0; v = Math.floor(v / 256)) out.unshift(v % 256);\n return el(id, Uint8Array.from(out));\n};\n\nconst float = (id: number, n: number) => {\n const b = new Uint8Array(8);\n new DataView(b.buffer).setFloat64(0, n);\n return el(id, b);\n};\n\nconst str = (id: number, s: string) => el(id, new TextEncoder().encode(s));\n\n/** A block's header: its track (1 the picture, 2 the sound), its time from the cluster's, its flags. */\nfunction blockHeader(offset: number, flags: number, track = 1): Uint8Array {\n const b = new Uint8Array(4);\n b[0] = 0x80 | track;\n new DataView(b.buffer).setInt16(1, offset);\n b[3] = flags;\n return b;\n}\n\n/**\n * A WebM file of one VP8 or VP9 track (and an Opus one, with `audio`).\n * Throws when there are no frames or the first is not a keyframe.\n */\nexport function muxWebm(options: WebmOptions): Uint8Array {\n const { codec, width, height, frames, fps } = options;\n if (!frames.length) throw new Error(\"A WebM needs at least one frame.\");\n if (!frames[0]!.key) throw new Error(\"A WebM's first frame must be a keyframe.\");\n const alpha = frames.some((f) => f.alpha);\n const sound = options.audio?.packets.length ? options.audio : undefined;\n const ms = (us: number) => Math.round(us / 1000);\n const last = frames[frames.length - 1]!;\n const frameUs = fps ? 1e6 / fps : frames.length > 1 ? (last.timestamp - frames[0]!.timestamp) / (frames.length - 1) : 1e6 / 30;\n const durationUs = options.duration ?? last.timestamp + frameUs;\n\n const header = el(\n ID.EBML,\n uint(ID.EBMLVersion, 1),\n uint(ID.EBMLReadVersion, 1),\n uint(ID.EBMLMaxIDLength, 4),\n uint(ID.EBMLMaxSizeLength, 8),\n str(ID.DocType, \"webm\"),\n // BlockAdditions came in version 4.\n uint(ID.DocTypeVersion, alpha ? 4 : 2),\n uint(ID.DocTypeReadVersion, 2),\n );\n const info = el(\n ID.Info,\n uint(ID.TimestampScale, SCALE_NS),\n float(ID.Duration, durationUs / 1000),\n str(ID.MuxingApp, \"flair\"),\n str(ID.WritingApp, options.app ?? \"flair\"),\n );\n const tracks = el(\n ID.Tracks,\n el(\n ID.TrackEntry,\n uint(ID.TrackNumber, 1),\n uint(ID.TrackUID, 1),\n uint(ID.TrackType, 1), // video\n uint(ID.FlagLacing, 0),\n str(ID.CodecID, codec === \"vp9\" ? \"V_VP9\" : \"V_VP8\"),\n ...(fps ? [uint(ID.DefaultDuration, Math.round(1e9 / fps))] : []),\n ...(alpha ? [uint(ID.MaxBlockAdditionID, 1)] : []),\n el(ID.Video, uint(ID.PixelWidth, width), uint(ID.PixelHeight, height), ...(alpha ? [uint(ID.AlphaMode, 1)] : [])),\n ),\n ...(sound ? [soundTrack(sound)] : []),\n );\n\n const clusters: Uint8Array[] = [];\n let blocks: Uint8Array[] = [];\n let clusterMs = 0;\n let previousMs = 0;\n const close = () => {\n if (blocks.length) clusters.push(el(ID.Cluster, uint(ID.Timestamp, clusterMs), ...blocks));\n blocks = [];\n };\n // The picture's frames and the sound's packets in time order (a frame first at a tie); clusters start at keyframes.\n type Item = { frame: WebmFrame; packet?: undefined } | { frame?: undefined; packet: WebmAudioTrack[\"packets\"][number] };\n const items: Item[] = [...frames.map((frame) => ({ frame })), ...(sound?.packets ?? []).map((packet) => ({ packet }))];\n const timeOf = (item: Item) => (item.frame ?? item.packet)!.timestamp;\n items.sort((a, b) => timeOf(a) - timeOf(b) || (a.frame ? -1 : 0) - (b.frame ? -1 : 0));\n let started = false;\n for (const item of items) {\n const at = ms(timeOf(item));\n const frame = item.frame;\n if (!frame) {\n if (!started || at - clusterMs > MAX_OFFSET) {\n close();\n clusterMs = at;\n started = true;\n }\n blocks.push(el(ID.SimpleBlock, blockHeader(at - clusterMs, 0x80, 2), item.packet!.data));\n continue;\n }\n if (!started || frame.key || at - clusterMs > MAX_OFFSET) {\n close();\n clusterMs = at;\n started = true;\n }\n const offset = at - clusterMs;\n if (frame.alpha) {\n blocks.push(\n el(\n ID.BlockGroup,\n el(ID.Block, blockHeader(offset, 0), frame.data),\n el(ID.BlockAdditions, el(ID.BlockMore, uint(ID.BlockAddID, 1), el(ID.BlockAdditional, frame.alpha))),\n // A group without a reference is a keyframe; point delta frames at the one before.\n ...(frame.key ? [] : [el(ID.ReferenceBlock, signed(previousMs - at))]),\n ),\n );\n } else {\n blocks.push(el(ID.SimpleBlock, blockHeader(offset, frame.key ? 0x80 : 0), frame.data));\n }\n previousMs = at;\n }\n close();\n\n const segment = el(ID.Segment, info, tracks, ...clusters);\n return concat([header, segment]);\n}\n\n/** Track 2: Opus at its rate, with its header and the decoder's delay. */\nfunction soundTrack(sound: WebmAudioTrack): Uint8Array {\n const head = sound.codecPrivate?.length ? sound.codecPrivate : opusHead(sound.sampleRate, sound.channels);\n // Pre-skip is in 48 kHz samples, whatever the rate.\n const preSkip = head.length >= 12 ? head[10]! | (head[11]! << 8) : 312;\n return el(\n ID.TrackEntry,\n uint(ID.TrackNumber, 2),\n uint(ID.TrackUID, 2),\n uint(ID.TrackType, 2), // audio\n uint(ID.FlagLacing, 0),\n str(ID.CodecID, \"A_OPUS\"),\n el(ID.CodecPrivate, head),\n uint(ID.CodecDelay, Math.round((preSkip * 1e9) / 48000)),\n uint(ID.SeekPreRoll, 80_000_000),\n el(ID.Audio, float(ID.SamplingFrequency, sound.sampleRate), uint(ID.Channels, sound.channels)),\n );\n}\n\n/** A signed integer's bytes, big-endian, in the fewest bytes (ReferenceBlock is signed). */\nfunction signed(n: number): Uint8Array {\n for (let len = 1; len <= 8; len++) {\n if (n >= -(2 ** (8 * len - 1)) && n < 2 ** (8 * len - 1)) {\n const out = new Uint8Array(len);\n let v = n < 0 ? 2 ** (8 * len) + n : n;\n for (let i = len - 1; i >= 0; i--) {\n out[i] = v % 256;\n v = Math.floor(v / 256);\n }\n return out;\n }\n }\n throw new RangeError(`${n} is out of range.`);\n}\n","/**\n * A store-only ZIP writer (no compression, no dependencies), for handing\n * over many already-compressed files at once: a PNG sequence, say.\n */\n\nexport interface ZipEntry {\n name: string;\n data: Uint8Array;\n}\n\nlet table: Uint32Array | undefined;\n\n/** CRC-32 (IEEE), as ZIP wants it. */\nexport function crc32(data: Uint8Array): number {\n table ??= Uint32Array.from({ length: 256 }, (_, n) => {\n let c = n;\n for (let k = 0; k < 8; k++) c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;\n return c >>> 0;\n });\n let crc = 0xffffffff;\n for (let i = 0; i < data.length; i++) crc = table[(crc ^ data[i]!) & 0xff]! ^ (crc >>> 8);\n return (crc ^ 0xffffffff) >>> 0;\n}\n\n/** 1 January 1980, the earliest time a ZIP can hold, so the same frames make the same file. */\nconst DOS_DATE = (0 << 9) | (1 << 5) | 1;\n\n/**\n * A ZIP holding `entries` as they are (method 0, \"stored\"). Names are UTF-8.\n * Each file and the whole must stay under 4 GB (no ZIP64).\n */\nexport function zipStore(entries: readonly ZipEntry[]): Uint8Array {\n const encoder = new TextEncoder();\n const locals: Uint8Array[] = [];\n const centrals: Uint8Array[] = [];\n let offset = 0;\n for (const { name, data } of entries) {\n const nameBytes = encoder.encode(name);\n const crc = crc32(data);\n const local = new Uint8Array(30 + nameBytes.length);\n const l = new DataView(local.buffer);\n l.setUint32(0, 0x04034b50, true);\n l.setUint16(4, 20, true); // version needed: 2.0\n l.setUint16(6, 0x0800, true); // UTF-8 names\n l.setUint16(8, 0, true); // stored\n l.setUint16(10, 0, true); // time\n l.setUint16(12, DOS_DATE, true);\n l.setUint32(14, crc, true);\n l.setUint32(18, data.length, true);\n l.setUint32(22, data.length, true);\n l.setUint16(26, nameBytes.length, true);\n local.set(nameBytes, 30);\n\n const central = new Uint8Array(46 + nameBytes.length);\n const c = new DataView(central.buffer);\n c.setUint32(0, 0x02014b50, true);\n c.setUint16(4, 20, true); // made by\n c.setUint16(6, 20, true); // needed\n c.setUint16(8, 0x0800, true);\n c.setUint16(10, 0, true);\n c.setUint16(12, 0, true);\n c.setUint16(14, DOS_DATE, true);\n c.setUint32(16, crc, true);\n c.setUint32(20, data.length, true);\n c.setUint32(24, data.length, true);\n c.setUint16(28, nameBytes.length, true);\n c.setUint32(42, offset, true);\n central.set(nameBytes, 46);\n\n locals.push(local, data);\n centrals.push(central);\n offset += local.length + data.length;\n }\n const centralSize = centrals.reduce((n, c) => n + c.length, 0);\n const end = new Uint8Array(22);\n const e = new DataView(end.buffer);\n e.setUint32(0, 0x06054b50, true);\n e.setUint16(8, entries.length, true);\n e.setUint16(10, entries.length, true);\n e.setUint32(12, centralSize, true);\n e.setUint32(16, offset, true);\n\n const out = new Uint8Array(offset + centralSize + 22);\n let at = 0;\n for (const part of [...locals, ...centrals, end]) {\n out.set(part, at);\n at += part.length;\n }\n return out;\n}\n","// gifenc ships without types. The reference (not an import) brings them along when a host\n// type-checks these sources through the `workspace` condition.\n// eslint-disable-next-line @typescript-eslint/triple-slash-reference\n/// <reference path=\"../shader/gifenc.d.ts\" />\nimport { effectDefaults, effectInputs, getEffect, type EffectDefinition } from \"../catalog/index.js\";\nimport { renderVectorEffect } from \"../catalog/types.js\";\nimport { muxMp4 } from \"../export/mp4mux.js\";\nimport { muxWebm, type WebmFrame } from \"../export/webmmux.js\";\nimport { analyseAudioBuffer, type AudioBufferAnalysis } from \"../shader/audio.js\";\nimport { zipStore, type ZipEntry } from \"../export/zip.js\";\nimport { parseColor, type ControlValue } from \"../shader/controls.js\";\nimport { ShaderFrames, type RenderOptions } from \"../shader/frames.js\";\nimport { seekVideo, type LiveSource } from \"../shader/textures.js\";\nimport { svgDuration, svgView } from \"../vector/svg.js\";\nimport { subjectValues, type EffectSubject } from \"./index.js\";\n\n/** What {@link recordEffect} makes: a video (`mp4`, `webm`), an animated `gif`, or `png` frames in a ZIP. */\nexport type RecordFormat = \"mp4\" | \"webm\" | \"gif\" | \"png\";\n\n/** The pointer for one frame of a shader: `iPointer`, `iMouse`, and clicks and trail so far (times in seconds). */\nexport type RecordPointer = Pick<RenderOptions, \"pointer\" | \"mouse\" | \"clicks\" | \"trail\">;\n\nexport interface RecordOptions {\n /** What to apply the effect to (see {@link EffectSubject}); several fill several controls in order. */\n subject?: EffectSubject | readonly EffectSubject[];\n /** A preset by name, then these values, over the effect's defaults. */\n preset?: string;\n values?: Record<string, ControlValue>;\n /**\n * The file to make (default `mp4` where the browser encodes H.264, else\n * `webm`; `webm` when `alpha` is on).\n */\n format?: RecordFormat;\n /** Pixels (default 1280 × 720). Videos round them up to even numbers, as their encoders need. */\n width?: number;\n height?: number;\n /** Frames per second (default 30). GIF delays are whole hundredths of a second, so 10, 20, 25 and 50 play back exactly there. */\n fps?: number;\n /**\n * Seconds to record (default: a shader's `loop`, or a vector effect's\n * picture plus its `hold`, else 4).\n */\n duration?: number;\n /** The time of the first frame, in seconds (default 0). */\n start?: number;\n /** Bits per second for `mp4` and `webm` (default `width × height × fps × 0.15`). */\n bitrate?: number;\n /**\n * Keep transparency (default: the effect's `transparent`): `webm` (VP9\n * or VP8 with an alpha channel, which Chrome, Edge and Firefox play),\n * `png`, and `gif` (one see-through colour). `mp4` cannot, so it lays the\n * picture over `background` unless `alpha: true` was asked for. Without\n * it, transparent pixels are laid over `background`.\n */\n alpha?: boolean;\n /** A CSS colour under the picture when `alpha` is off (default black for shaders, white for vector effects). */\n background?: string;\n /**\n * The pointer, for shaders that answer it: the same every frame, or a\n * function of the frame's time in seconds. Without it, interactive\n * effects play their idle demos, as on a page nobody has touched.\n *\n * ```ts\n * pointer: { clicks: [{ x: 640, y: 360, time: 0.5 }] }\n * pointer: (t) => ({ pointer: [640 + 200 * Math.sin(t), 360, 1, 0] })\n * ```\n */\n pointer?: RecordPointer | ((time: number) => RecordPointer);\n /** A vector effect's step start times in ms, for pictures that change on steps (default none). */\n steps?: readonly number[];\n /**\n * Sound: a decoded `AudioBuffer`, or the URL of an audio file to fetch and\n * decode. An audio-reactive shader follows it frame for frame (each\n * frame's `iAudio`, `iSpectrum` and `iBeat` come from `analyseAudioBuffer`\n * at that frame's time, so the picture is the same on every machine), and\n * the stretch from `start` to `start + duration` is muxed into an `mp4`\n * (AAC) or `webm` (Opus) as its sound track, unless `audioTrack` is false.\n * `gif` and `png` have no sound, so there it only drives the picture.\n * Effects that don't hear sound just get the sound track.\n */\n audio?: AudioBuffer | string;\n /** Put `audio` in the video as its sound track (default true for `mp4` and `webm`). */\n audioTrack?: boolean;\n /**\n * Called before each frame is drawn, with its time in seconds: draw a\n * canvas subject for that time here. (A `<video>` subject is paused and\n * sought to each frame's time for you.)\n */\n beforeFrame?: (time: number, index: number) => void | Promise<void>;\n /** Called after each frame with the share done, 0–1. */\n onProgress?: (fraction: number) => void;\n /** Aborting rejects with an `AbortError` `DOMException`. */\n signal?: AbortSignal;\n}\n\n/** What a recording will be, worked out from the options before any frame is drawn (see {@link recordingPlan}). */\nexport interface RecordingPlan {\n effect: EffectDefinition;\n format: RecordFormat;\n width: number;\n height: number;\n fps: number;\n duration: number;\n start: number;\n frames: number;\n alpha: boolean;\n /** For `mp4` and `webm`: the encoder's settings. */\n encoder?: VideoEncoderConfig;\n /** For `mp4` and `webm` with `audio`: the sound's encoder settings (AAC or Opus, 48 kHz stereo). */\n audioEncoder?: AudioEncoderConfig;\n}\n\n/** The rate sound tracks are encoded at (Opus only takes 48 kHz; AAC is happy with it). */\nconst AUDIO_RATE = 48000;\n\n/** An AAC or Opus encoder config the browser takes, or undefined. */\nasync function audioConfig(format: \"mp4\" | \"webm\"): Promise<AudioEncoderConfig | undefined> {\n if (typeof AudioEncoder === \"undefined\" || typeof AudioData === \"undefined\") return undefined;\n const config: AudioEncoderConfig = { codec: format === \"mp4\" ? \"mp4a.40.2\" : \"opus\", sampleRate: AUDIO_RATE, numberOfChannels: 2, bitrate: 128_000 };\n try {\n return (await AudioEncoder.isConfigSupported(config)).supported ? config : undefined;\n } catch {\n return undefined;\n }\n}\n\nconst DEFAULT_SECONDS = 4;\n\n/** Lets the page repaint between frames so progress shows and Cancel works. */\nconst yieldToBrowser = () => new Promise<void>((resolve) => setTimeout(resolve, 0));\n\nconst formats = (list: RecordFormat[]) => list.map((f) => `\"${f}\"`).join(\", \").replace(/, ([^,]*)$/, \" or $1\");\n\n/** H.264 levels by the most macroblocks a frame and a second may hold, for the codec string. */\nconst AVC_LEVELS: [level: number, frame: number, second: number][] = [\n [0x1f, 3600, 108000], // 3.1\n [0x28, 8192, 245760], // 4.0\n [0x2a, 8704, 522240], // 4.2\n [0x32, 22080, 589824], // 5.0\n [0x33, 36864, 983040], // 5.1\n [0x34, 36864, 2073600], // 5.2\n [0x3c, 139264, 4177920], // 6.0\n];\n\n/** H.264 codec strings to try, High profile first, at the lowest level that holds the picture. */\nfunction avcCodecs(width: number, height: number, fps: number): string[] {\n const mbs = Math.ceil(width / 16) * Math.ceil(height / 16);\n const level = (AVC_LEVELS.find(([, f, s]) => mbs <= f && mbs * fps <= s) ?? AVC_LEVELS[AVC_LEVELS.length - 1]!)[0];\n const hex = level.toString(16).toUpperCase().padStart(2, \"0\");\n return [\"avc1.6400\", \"avc1.4D00\", \"avc1.42E0\"].map((p) => p + hex);\n}\n\n/** The first of `codecs` the browser encodes with these settings, as a config; undefined when none. */\nasync function supported(codecs: string[], base: Omit<VideoEncoderConfig, \"codec\">): Promise<VideoEncoderConfig | undefined> {\n for (const codec of codecs) {\n const config: VideoEncoderConfig = { ...base, codec };\n try {\n const answer = await VideoEncoder.isConfigSupported(config);\n if (answer.supported) return config;\n } catch {\n // A codec string the browser does not know: try the next.\n }\n }\n return undefined;\n}\n\nconst hasWebCodecs = () => typeof VideoEncoder !== \"undefined\" && typeof VideoFrame !== \"undefined\";\n\n/** A video's encoder config, or undefined when the browser cannot encode it. */\nasync function videoConfig(format: \"mp4\" | \"webm\", width: number, height: number, fps: number, bitrate: number) {\n const base: Omit<VideoEncoderConfig, \"codec\"> = {\n width,\n height,\n bitrate,\n framerate: fps,\n latencyMode: \"quality\",\n ...(format === \"mp4\" ? { avc: { format: \"avc\" as const } } : {}),\n };\n return supported(format === \"mp4\" ? avcCodecs(width, height, fps) : [\"vp09.00.10.08\", \"vp8\"], base);\n}\n\nconst resolveEffect = (effect: EffectDefinition | string) => {\n const def = typeof effect === \"string\" ? getEffect(effect) : effect;\n if (!def) throw new Error(`There is no effect \"${String(effect)}\" in the catalog; findEffects() lists them.`);\n return def;\n};\n\n/** A positive number option, or a sentence saying what it should be. */\nfunction positive(name: string, value: number | undefined, fallback: number): number {\n const n = value ?? fallback;\n if (!Number.isFinite(n) || n <= 0) throw new Error(`${name} must be a number above 0 (it was ${String(value)}).`);\n return n;\n}\n\nconst even = (n: number) => Math.max(2, Math.ceil(n / 2) * 2);\n\n/**\n * What {@link recordEffect} would make of these options, without drawing a\n * frame: the format (after falling back where the browser cannot encode\n * one), size, length, frame count, whether it keeps transparency, and the\n * encoder settings. Rejects with a sentence when the effect is unknown, an\n * option is out of range, or the browser cannot make the format asked for.\n */\nexport async function recordingPlan(effect: EffectDefinition | string, options: RecordOptions = {}): Promise<RecordingPlan> {\n const def = resolveEffect(effect);\n if (options.preset && !def.presets?.some((p) => p.name === options.preset)) {\n const names = def.presets?.map((p) => `\"${p.name}\"`).join(\", \");\n throw new Error(`\"${def.id}\" has no preset \"${options.preset}\"${names ? `; it has ${names}` : \"\"}.`);\n }\n const fps = positive(\"fps\", options.fps, 30);\n const start = options.start ?? 0;\n if (!Number.isFinite(start) || start < 0) throw new Error(`start must be 0 or more seconds (it was ${String(options.start)}).`);\n const duration = positive(\"duration\", options.duration, defaultDuration(def, options));\n let width = Math.round(positive(\"width\", options.width, 1280));\n let height = Math.round(positive(\"height\", options.height, 720));\n const explicitAlpha = options.alpha === true;\n let alpha = options.alpha ?? (def.kind === \"shader\" && Boolean(def.transparent));\n let format = options.format;\n if (format && ![\"mp4\", \"webm\", \"gif\", \"png\"].includes(format)) throw new Error(`format is one of \"mp4\", \"webm\", \"gif\" or \"png\" (it was \"${format}\").`);\n if (format === \"mp4\" && alpha) {\n if (explicitAlpha) throw new Error(`An mp4 (H.264) cannot keep transparency; record ${formats([\"webm\", \"png\", \"gif\"])} to keep it, or pass alpha: false.`);\n alpha = false;\n }\n\n let encoder: VideoEncoderConfig | undefined;\n if (format !== \"gif\" && format !== \"png\") {\n if (!hasWebCodecs())\n throw new Error(`This browser cannot encode video (it has no WebCodecs VideoEncoder), so it cannot record ${format ?? \"a video\"}; record ${formats([\"gif\", \"png\"])} instead.`);\n const w = even(width);\n const h = even(height);\n const bitrate = Math.round(positive(\"bitrate\", options.bitrate, w * h * fps * 0.15));\n const tryFormat = (f: \"mp4\" | \"webm\") => videoConfig(f, w, h, fps, bitrate);\n // Transparency needs webm; mp4 is the first choice otherwise, as it plays everywhere.\n const choices: (\"mp4\" | \"webm\")[] = format ? [format] : alpha ? [\"webm\"] : [\"mp4\", \"webm\"];\n for (const f of choices) {\n encoder = await tryFormat(f);\n if (encoder) {\n format = f;\n break;\n }\n }\n if (!encoder && !format && alpha && !explicitAlpha) {\n // Transparency was only the effect's default: an opaque mp4 will do.\n encoder = await tryFormat(\"mp4\");\n if (encoder) {\n format = \"mp4\";\n alpha = false;\n }\n }\n if (!encoder) {\n const asked = format ?? (alpha ? \"webm\" : \"mp4\");\n const other = asked === \"mp4\" ? \"webm\" : \"mp4\";\n if (alpha && asked === \"webm\") throw new Error(`This browser cannot encode VP8 or VP9, so it cannot record a webm with transparency; record ${formats([\"png\", \"gif\"])} to keep it, or pass alpha: false.`);\n const otherWorks = format && (await tryFormat(other));\n const codec = asked === \"mp4\" ? \"H.264\" : \"VP8 or VP9\";\n throw new Error(\n format\n ? `This browser cannot encode ${codec} at ${w} × ${h}, so it cannot record ${asked}; record ${formats(otherWorks ? [other, \"gif\", \"png\"] : [\"gif\", \"png\"])} instead.`\n : `This browser cannot encode H.264, VP8 or VP9 at ${w} × ${h}; record ${formats([\"gif\", \"png\"])} instead.`,\n );\n }\n width = w;\n height = h;\n }\n let audioEncoder: AudioEncoderConfig | undefined;\n if (options.audio !== undefined && options.audioTrack !== false && (format === \"mp4\" || format === \"webm\")) {\n audioEncoder = await audioConfig(format);\n if (!audioEncoder && format === \"mp4\" && !options.format) {\n // No AAC here: a webm (Opus) keeps the sound.\n const webm = await videoConfig(\"webm\", width, height, fps, encoder!.bitrate ?? Math.round(width * height * fps * 0.15));\n const opus = webm && (await audioConfig(\"webm\"));\n if (webm && opus) {\n format = \"webm\";\n encoder = webm;\n audioEncoder = opus;\n }\n }\n if (!audioEncoder) {\n const codec = format === \"mp4\" ? \"AAC\" : \"Opus\";\n throw new Error(`This browser cannot encode ${codec} audio, so it cannot put the sound in ${format === \"mp4\" ? \"an mp4\" : \"a webm\"}; ${format === \"mp4\" ? 'record \"webm\" (Opus), or ' : \"\"}pass audioTrack: false to record the picture alone (the sound still drives it).`);\n }\n }\n return { effect: def, format: format!, width, height, fps, duration, start, frames: Math.max(1, Math.round(duration * fps)), alpha, ...(encoder ? { encoder } : {}), ...(audioEncoder ? { audioEncoder } : {}) };\n}\n\n/** A shader's loop, or a vector effect's picture plus its hold, else 4 seconds. */\nfunction defaultDuration(def: EffectDefinition, options: RecordOptions): number {\n if (def.kind === \"shader\") return def.loop ?? DEFAULT_SECONDS;\n const motion = renderVectorEffect(def, effectValues(def, options).values);\n return (svgDuration(motion, options.steps ?? []) + (def.hold ?? 600)) / 1000;\n}\n\nfunction effectValues(def: EffectDefinition, options: RecordOptions) {\n const values = effectDefaults(def, { ...(options.preset ? { preset: options.preset } : {}), ...(options.values ? { values: options.values } : {}) });\n if (!options.subject) return { values, live: {} as Record<string, LiveSource> };\n const s = subjectValues(def, options.subject);\n return { values: { ...values, ...s.values }, live: s.live };\n}\n\n/** RGBA bytes of one frame. */\ntype Pixels = Uint8ClampedArray<ArrayBuffer>;\n\n/** Draws frames as straight (not premultiplied) RGBA, rows top down. */\ninterface FrameSource {\n frame(time: number, index: number, out: Pixels): Promise<void>;\n dispose(): void;\n}\n\nfunction shaderSource(plan: RecordingPlan, values: Record<string, ControlValue>, live: Record<string, LiveSource>, options: RecordOptions, sound?: AudioBufferAnalysis): FrameSource {\n const def = plan.effect as Extract<EffectDefinition, { kind: \"shader\" }>;\n // A transparent effect is drawn with its alpha even when it is not kept, to be laid over the background.\n const frames = new ShaderFrames({ source: def.source, values, width: plan.width, height: plan.height, alpha: plan.alpha || Boolean(def.transparent) });\n const videos: { video: HTMLVideoElement; time: number; paused: boolean }[] = [];\n for (const [name, source] of Object.entries(live)) {\n frames.setLiveSource(name, source);\n if (typeof HTMLVideoElement !== \"undefined\" && source instanceof HTMLVideoElement) {\n videos.push({ video: source, time: source.currentTime, paused: source.paused });\n source.pause();\n }\n }\n const script = options.pointer;\n return {\n async frame(time, index, out) {\n for (const { video } of videos) await seekVideo(video, time);\n await options.beforeFrame?.(time, index);\n await frames.ready();\n const pointer = typeof script === \"function\" ? script(time) : script;\n frames.render(time, { frame: index, delta: 1 / plan.fps, ...pointer, ...(sound ? { audio: sound.at(time) } : {}) });\n frames.readPixels(out);\n },\n dispose() {\n frames.dispose();\n for (const { video, time, paused } of videos) {\n video.currentTime = time;\n if (!paused) void video.play().catch(() => undefined);\n }\n },\n };\n}\n\nfunction vectorSource(plan: RecordingPlan, values: Record<string, ControlValue>, options: RecordOptions): FrameSource {\n const def = plan.effect as Extract<EffectDefinition, { kind: \"vector\" }>;\n const view = svgView(renderVectorEffect(def, values));\n // In the page (out of sight) so its fonts, sizes and colours resolve as they would on screen.\n const host = document.createElement(\"div\");\n host.setAttribute(\"aria-hidden\", \"true\");\n host.style.cssText = `position:fixed;left:-100000px;top:0;width:${plan.width}px;height:${plan.height}px;pointer-events:none;`;\n host.appendChild(view.element);\n document.body.appendChild(host);\n const steps = options.steps ?? [];\n return {\n async frame(time, index, out) {\n await options.beforeFrame?.(time, index);\n view.draw(time * 1000, steps);\n const canvas = await view.capture({ width: plan.width, height: plan.height });\n if (!canvas) throw new Error(`\"${def.id}\" has no picture to record: its SVG does not parse.`);\n out.set(canvas.getContext(\"2d\")!.getImageData(0, 0, plan.width, plan.height).data);\n },\n dispose: () => host.remove(),\n };\n}\n\n/** Lays straight-alpha pixels over an opaque colour, in place. */\nfunction flatten(rgba: Pixels, background: [number, number, number]) {\n const [br, bg, bb] = background;\n for (let i = 0; i < rgba.length; i += 4) {\n const a = rgba[i + 3]!;\n if (a === 255) continue;\n const k = a / 255;\n rgba[i] = rgba[i]! * k + br * (1 - k);\n rgba[i + 1] = rgba[i + 1]! * k + bg * (1 - k);\n rgba[i + 2] = rgba[i + 2]! * k + bb * (1 - k);\n rgba[i + 3] = 255;\n }\n}\n\n/** Turns frames into a file, one at a time. */\ninterface Encoder {\n add(rgba: Pixels, index: number): Promise<void>;\n finish(): Promise<Blob>;\n close(): void;\n}\n\nasync function gifEncoder(plan: RecordingPlan): Promise<Encoder> {\n const { GIFEncoder, quantize, applyPalette } = await import(\"gifenc\");\n const gif = GIFEncoder();\n const delay = 1000 / plan.fps;\n return {\n async add(rgba, i) {\n const repeat = i === 0 ? { repeat: 0 } : {};\n if (!plan.alpha) {\n const palette = quantize(rgba, 256);\n gif.writeFrame(applyPalette(rgba, palette), plan.width, plan.height, { palette, delay, ...repeat });\n return;\n }\n // One colour is see-through: pixels at most half covered. Each frame replaces the last (dispose 2).\n const palette = quantize(rgba, 256, { format: \"rgba4444\", oneBitAlpha: true });\n const transparentIndex = palette.findIndex((c) => c[3] === 0);\n gif.writeFrame(applyPalette(rgba, palette, \"rgba4444\"), plan.width, plan.height, {\n palette,\n delay,\n dispose: 2,\n ...(transparentIndex >= 0 ? { transparent: true, transparentIndex } : {}),\n ...repeat,\n });\n },\n async finish() {\n gif.finish();\n return new Blob([gif.bytes()], { type: \"image/gif\" });\n },\n close() {},\n };\n}\n\nfunction pngEncoder(plan: RecordingPlan): Encoder {\n const canvas = document.createElement(\"canvas\");\n canvas.width = plan.width;\n canvas.height = plan.height;\n const context = canvas.getContext(\"2d\");\n if (!context) throw new Error(\"This browser cannot draw on a canvas, so it cannot make PNG frames.\");\n const entries: ZipEntry[] = [];\n const digits = Math.max(4, String(plan.frames).length);\n return {\n async add(rgba, i) {\n context.putImageData(new ImageData(rgba, plan.width, plan.height), 0, 0);\n const blob = await new Promise<Blob | null>((resolve) => canvas.toBlob(resolve, \"image/png\"));\n if (!blob) throw new Error(\"The browser could not encode a PNG frame.\");\n entries.push({ name: `frame-${String(i + 1).padStart(digits, \"0\")}.png`, data: new Uint8Array(await blob.arrayBuffer()) });\n },\n async finish() {\n return new Blob([zipStore(entries) as Uint8Array<ArrayBuffer>], { type: \"application/zip\" });\n },\n close() {},\n };\n}\n\nconst bytesOf = (source: AllowSharedBufferSource) =>\n source instanceof ArrayBuffer || (typeof SharedArrayBuffer !== \"undefined\" && source instanceof SharedArrayBuffer)\n ? new Uint8Array(source.slice(0))\n : new Uint8Array((source as ArrayBufferView).buffer.slice((source as ArrayBufferView).byteOffset, (source as ArrayBufferView).byteOffset + (source as ArrayBufferView).byteLength));\n\n/** A WebCodecs encoder whose chunks are collected, with the first decoder description it gives. */\nfunction collector(config: VideoEncoderConfig, fail: (e: Error) => void) {\n const chunks: { data: Uint8Array; timestamp: number; duration?: number; key: boolean }[] = [];\n const out = { chunks, description: undefined as Uint8Array | undefined, encoder: undefined as unknown as VideoEncoder };\n out.encoder = new VideoEncoder({\n output(chunk, metadata) {\n const data = new Uint8Array(chunk.byteLength);\n chunk.copyTo(data);\n const desc = metadata?.decoderConfig?.description;\n if (desc && !out.description) out.description = bytesOf(desc);\n chunks.push({ data, timestamp: chunk.timestamp, ...(chunk.duration ? { duration: chunk.duration } : {}), key: chunk.type === \"key\" });\n },\n error: (e) => fail(new Error(`The video encoder failed: ${e.message}`, { cause: e })),\n });\n out.encoder.configure(config);\n return out;\n}\n\n/** Fetches and decodes an audio file at {@link AUDIO_RATE}. */\nasync function decodeAudio(url: string): Promise<AudioBuffer> {\n if (typeof OfflineAudioContext === \"undefined\") throw new Error(\"This browser has no Web Audio (OfflineAudioContext), so it cannot decode the audio.\");\n let bytes: ArrayBuffer;\n try {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`HTTP ${response.status}`);\n bytes = await response.arrayBuffer();\n } catch (e) {\n throw new Error(`The audio at ${url} could not be loaded (${(e as Error).message}); a file from another site needs CORS.`, { cause: e });\n }\n try {\n return await new OfflineAudioContext(2, 1, AUDIO_RATE).decodeAudioData(bytes);\n } catch (e) {\n throw new Error(`The audio at ${url} could not be decoded; give it an mp3, AAC, Ogg, Opus, FLAC or WAV file the browser plays.`, { cause: e });\n }\n}\n\n/** Encoded sound, ready to mux. */\ninterface EncodedSound {\n codec: \"aac\" | \"opus\";\n sampleRate: number;\n channels: number;\n description?: Uint8Array;\n chunks: { data: Uint8Array; timestamp: number; duration?: number; key: boolean }[];\n}\n\n/**\n * The stretch of `buffer` a recording covers, at 48 kHz stereo (rendered by\n * an `OfflineAudioContext`, which resamples and mixes), encoded with\n * WebCodecs.\n */\nasync function encodeSound(buffer: AudioBuffer, plan: RecordingPlan): Promise<EncodedSound> {\n const config = plan.audioEncoder!;\n const channels = config.numberOfChannels;\n const length = Math.max(1, Math.round(plan.duration * AUDIO_RATE));\n const offline = new OfflineAudioContext(channels, length, AUDIO_RATE);\n const node = offline.createBufferSource();\n node.buffer = buffer;\n node.connect(offline.destination);\n node.start(0, Math.min(plan.start, buffer.duration));\n const rendered = await offline.startRendering();\n const out: EncodedSound = { codec: config.codec === \"opus\" ? \"opus\" : \"aac\", sampleRate: AUDIO_RATE, channels, chunks: [] };\n let failure: Error | undefined;\n const encoder = new AudioEncoder({\n output(chunk, metadata) {\n const data = new Uint8Array(chunk.byteLength);\n chunk.copyTo(data);\n const desc = metadata?.decoderConfig?.description;\n if (desc && !out.description) out.description = bytesOf(desc);\n out.chunks.push({ data, timestamp: chunk.timestamp, ...(chunk.duration ? { duration: chunk.duration } : {}), key: true });\n },\n error: (e) => (failure ??= new Error(`The audio encoder failed: ${e.message}`, { cause: e })),\n });\n encoder.configure(config);\n const block = 4800;\n for (let at = 0; at < length; at += block) {\n const n = Math.min(block, length - at);\n const planes = new Float32Array(n * channels);\n for (let c = 0; c < channels; c++) planes.set(rendered.getChannelData(c).subarray(at, at + n), c * n);\n const data = new AudioData({ format: \"f32-planar\", sampleRate: AUDIO_RATE, numberOfFrames: n, numberOfChannels: channels, timestamp: Math.round((at * 1e6) / AUDIO_RATE), data: planes });\n try {\n encoder.encode(data);\n } finally {\n data.close();\n }\n }\n await encoder.flush();\n encoder.close();\n if (failure) throw failure;\n out.chunks.sort((a, b) => a.timestamp - b.timestamp);\n return out;\n}\n\n/**\n * Encodes with WebCodecs and muxes into mp4 or webm. With `alpha`, a second\n * encoder (same codec) takes the alpha as a greyscale picture, and each\n * frame's alpha goes beside it in the webm, as Chrome's own recordings do:\n * browsers' encoders do not keep alpha themselves.\n */\nfunction videoEncoder(plan: RecordingPlan, sound?: Promise<EncodedSound>): Encoder {\n const config = plan.encoder!;\n let failure: Error | undefined;\n const fail = (e: Error) => (failure ??= e);\n const color = collector(config, fail);\n const alpha = plan.alpha ? collector(config, fail) : undefined;\n const encoders = [color.encoder, ...(alpha ? [alpha.encoder] : [])];\n const frameUs = 1e6 / plan.fps;\n // A keyframe every two seconds, so players can seek.\n const keyEvery = Math.max(1, Math.round(plan.fps * 2));\n const { width, height } = plan;\n // I420: the alpha as luma, with neutral chroma.\n const plane = alpha ? new Uint8Array(width * height * 1.5).fill(128) : undefined;\n const check = () => {\n if (failure) throw failure;\n };\n const encode = (encoder: VideoEncoder, frame: VideoFrame, key: boolean) => {\n try {\n encoder.encode(frame, { keyFrame: key });\n } finally {\n frame.close();\n }\n };\n return {\n async add(rgba, i) {\n check();\n const timing = { codedWidth: width, codedHeight: height, timestamp: Math.round(i * frameUs), duration: Math.round(frameUs) };\n const key = i % keyEvery === 0;\n encode(color.encoder, new VideoFrame(rgba, { format: \"RGBX\", ...timing }), key);\n if (alpha && plane) {\n for (let p = 0, q = 3; p < width * height; p++, q += 4) plane[p] = rgba[q]!;\n encode(alpha.encoder, new VideoFrame(plane, { format: \"I420\", ...timing }), key);\n }\n // Hold back while an encoder is behind, so frames don't pile up in memory.\n while (encoders.some((e) => e.encodeQueueSize > 4) && !failure) await new Promise((resolve) => setTimeout(resolve, 1));\n },\n async finish() {\n await Promise.all(encoders.map((e) => e.flush()));\n check();\n for (const e of encoders) e.close();\n const byTime = (a: { timestamp: number }, b: { timestamp: number }) => a.timestamp - b.timestamp;\n const chunks = color.chunks.sort(byTime);\n const audio = await sound;\n if (plan.format === \"mp4\") {\n if (!color.description) throw new Error(\"The H.264 encoder gave no decoder configuration (avcC), so the mp4 cannot be written.\");\n const file = muxMp4({\n width,\n height,\n avcC: color.description,\n samples: chunks,\n ...(audio ? { audio: { sampleRate: audio.sampleRate, channels: audio.channels, ...(audio.description ? { config: audio.description } : {}), samples: audio.chunks } } : {}),\n });\n return new Blob([file as Uint8Array<ArrayBuffer>], { type: \"video/mp4\" });\n }\n const alphas = new Map(alpha?.chunks.map((c) => [c.timestamp, c.data]));\n const frames: WebmFrame[] = chunks.map((c) => {\n const a = alphas.get(c.timestamp);\n if (alpha && !a) throw new Error(`The alpha encoder dropped the frame at ${c.timestamp / 1e6} s, so the webm cannot keep transparency; record \"png\" or \"gif\" instead.`);\n return { ...c, ...(a ? { alpha: a } : {}) };\n });\n const codec = config.codec.startsWith(\"vp8\") ? \"vp8\" : \"vp9\";\n const file = muxWebm({\n codec,\n width,\n height,\n frames,\n duration: plan.frames * frameUs,\n fps: plan.fps,\n ...(audio ? { audio: { sampleRate: audio.sampleRate, channels: audio.channels, ...(audio.description ? { codecPrivate: audio.description } : {}), packets: audio.chunks } } : {}),\n });\n return new Blob([file as Uint8Array<ArrayBuffer>], { type: \"video/webm\" });\n },\n close() {\n for (const e of encoders) if (e.state !== \"closed\") e.close();\n },\n };\n}\n\n/**\n * Records a catalog effect (by id or definition), applied to `subject`, to a\n * file in the browser: an `mp4` or `webm` video (WebCodecs, muxed here with\n * no dependencies), an animated `gif`, or `png` frames.\n *\n * Frames are drawn off screen at exact times (`start + i / fps`), so the\n * result is smooth whatever the page's frame rate, and the same on every\n * machine. Shaders render with `ShaderFrames` (a `<video>` subject is paused\n * and sought to each frame, and put back after); vector effects are drawn\n * with `svgView` and rasterised. Shaders that answer the pointer play their\n * idle demos unless `pointer` scripts it. With `audio`, audio-reactive\n * shaders follow the sound frame for frame, and videos carry it as their\n * sound track.\n *\n * `png` resolves to a ZIP of numbered frames (`frame-0001.png`, …), so every\n * format is one `Blob` to save or upload.\n *\n * Rejects with a sentence when the effect is unknown, takes no such\n * subject, or the browser cannot make the format (naming the formats that\n * would work); with a `ShaderCompileError` or `ImageLoadError` as\n * `ShaderFrames` does; and with an `AbortError` when `signal` aborts.\n *\n * ```ts\n * const mp4 = await recordEffect(\"image-duotone\", { subject: { image: \"/team.jpg\" }, preset: \"Spotify\" });\n * const gif = await recordEffect(\"typewriter\", { subject: { text: \"Hello\" }, format: \"gif\", width: 640, height: 360, fps: 25 });\n * const webm = await recordEffect(\"click-ripple\", { format: \"webm\", alpha: true, pointer: { clicks: [{ x: 640, y: 360, time: 0.2 }] } });\n * const music = await recordEffect(\"spectrum-bars\", { audio: \"/song.mp3\", duration: 10 });\n * ```\n */\nexport async function recordEffect(effect: EffectDefinition | string, options: RecordOptions = {}): Promise<Blob> {\n const plan = await recordingPlan(effect, options);\n const { signal, onProgress } = options;\n const { values, live } = effectValues(plan.effect, options);\n const background = (parseColor(options.background ?? (plan.effect.kind === \"shader\" ? \"#000000\" : \"#ffffff\")) ?? [0, 0, 0]).map((c) => Math.round(c * 255)) as [number, number, number];\n\n const buffer = options.audio === undefined ? undefined : typeof options.audio === \"string\" ? await decodeAudio(options.audio) : options.audio;\n const sound = buffer && plan.effect.kind === \"shader\" && effectInputs(plan.effect).accepts.includes(\"audio\") ? analyseAudioBuffer(buffer) : undefined;\n // The sound track encodes alongside the frames.\n const track = buffer && plan.audioEncoder ? encodeSound(buffer, plan) : undefined;\n track?.catch(() => undefined);\n const source = plan.effect.kind === \"shader\" ? shaderSource(plan, values, live, options, sound) : vectorSource(plan, values, options);\n let encoder: Encoder | undefined;\n try {\n encoder = plan.format === \"gif\" ? await gifEncoder(plan) : plan.format === \"png\" ? pngEncoder(plan) : videoEncoder(plan, track);\n const rgba = new Uint8ClampedArray(plan.width * plan.height * 4);\n for (let i = 0; i < plan.frames; i++) {\n if (signal?.aborted) throw new DOMException(\"Cancelled\", \"AbortError\");\n await source.frame(plan.start + i / plan.fps, i, rgba);\n if (!plan.alpha) flatten(rgba, background);\n await encoder.add(rgba, i);\n onProgress?.((i + 1) / plan.frames);\n if (i % 2 === 1) await yieldToBrowser();\n }\n if (signal?.aborted) throw new DOMException(\"Cancelled\", \"AbortError\");\n return await encoder.finish();\n } finally {\n encoder?.close();\n source.dispose();\n }\n}\n","/**\n * Catalog effects on a page in one call: pick an effect, give it what it\n * takes (a picture, a video, an SVG, words or a path) and get it running.\n *\n * - Pairing: `subjectValues` turns a subject into the control values (and\n * live sources) an effect needs, using `effectInputs`.\n * - Embedding: `mountEffect` runs a shader effect (`ShaderRenderer`) or a\n * vector effect (`SvgPlayer`) in an element, with its subject.\n *\n * @packageDocumentation\n */\n\nimport { effectDefaults, effectInputs, getEffect, textImage, type EffectDefinition, type ImageSlot, type TextSlot } from \"../catalog/index.js\";\nimport { renderVectorEffect } from \"../catalog/types.js\";\nimport type { AudioSource } from \"../shader/audio.js\";\nimport type { ControlValue } from \"../shader/controls.js\";\nimport { ShaderRenderer } from \"../shader/renderer.js\";\nimport type { LiveSource } from \"../shader/textures.js\";\nimport { SvgPlayer } from \"../vector/svg.js\";\n\nexport { recordEffect, recordingPlan, type RecordFormat, type RecordOptions, type RecordPointer, type RecordingPlan } from \"./record.js\";\n\n/**\n * What an effect is applied to:\n * - `{ image }`: a picture's URL (or `data:` URL).\n * - `{ video }`: a playing `<video>` (or a canvas), shown live.\n * - `{ svg }`: an SVG, as markup (`\"<svg …>\"`) or a URL; drawn as a picture, keeping its transparency.\n * - `{ text }`: words, for a vector effect's text, or drawn with `textImage` for a shader's text or mask.\n * - `{ path }`: SVG path data (`d`), for a shape control.\n * - `{ audio }`: sound for an audio-reactive shader (`iAudio`, `iSpectrum`,\n * `iBeat`): a playing `<audio>` or `<video>` (still heard), a microphone's\n * `MediaStream` (not played back) or a Web Audio node. See\n * `ShaderRenderer.setAudioSource`; to record, pass `audio` to `recordEffect`.\n */\nexport type EffectSubject =\n | { image: string }\n | { video: LiveSource }\n | { svg: string }\n | { text: string; font?: string; weight?: number | string }\n | { path: string }\n | { audio: AudioSource };\n\n/** What a subject becomes for an effect: control values, live sources by image control, and the sound it hears. */\nexport interface SubjectValues {\n values: Record<string, ControlValue>;\n live: Record<string, LiveSource>;\n /** The sound, from an `{ audio }` subject. */\n audio?: AudioSource;\n}\n\nconst kindOf = (subject: EffectSubject) => Object.keys(subject).find((k) => k !== \"font\" && k !== \"weight\") as \"image\" | \"video\" | \"svg\" | \"text\" | \"path\" | \"audio\";\n\n/** An SVG as a URL: markup becomes a UTF-8 `data:` URL; a URL stays as it is. */\nfunction svgUrl(svg: string): string {\n const markup = svg.trim();\n if (!markup.startsWith(\"<\")) return svg;\n const withNs = /\\sxmlns\\s*=/.test(markup.slice(0, markup.indexOf(\">\") + 1)) ? markup : markup.replace(/^<svg/i, '<svg xmlns=\"http://www.w3.org/2000/svg\"');\n return `data:image/svg+xml;charset=utf-8,${encodeURIComponent(withNs)}`;\n}\n\nfunction pick<T extends { name: string }>(slots: T[], wanted: (s: T) => boolean, name: string | undefined, effect: EffectDefinition, what: string): T {\n const slot = name ? slots.find((s) => s.name === name) : slots.find(wanted);\n if (!slot) {\n const names = slots.map((s) => s.name).join(\", \");\n throw new Error(\n name\n ? `\"${effect.id}\" has no control \"${name}\" for ${what}${names ? `; it has ${names}` : \"\"}.`\n : `\"${effect.id}\" takes no ${what}; see effectInputs(effect).accepts, or findEffects({ accepts: [...] }) for effects that do.`,\n );\n }\n return slot;\n}\n\n/**\n * The control values (and live sources) that put `subject` in `effect`,\n * into the control named `slot` or the first that suits it: a picture or\n * SVG into an image control, a video into a picture control as a live\n * source, words into a vector effect's text or (drawn by `textImage`) a\n * shader's text or mask control, path data into a shape control. Several\n * subjects fill several controls in order (a transition's from and to).\n * Throws a sentence when the effect takes no such thing.\n */\nexport function subjectValues(effect: EffectDefinition, subject: EffectSubject | readonly EffectSubject[], slot?: string): SubjectValues {\n const out: SubjectValues = { values: {}, live: {} };\n const inputs = effectInputs(effect);\n const used = new Set<string>();\n for (const s of Array.isArray(subject) ? subject : [subject as EffectSubject]) {\n const kind = kindOf(s);\n const free = <T extends { name: string }>(slots: T[]) => slots.filter((x) => !used.has(x.name));\n if (kind === \"audio\") {\n if (!inputs.accepts.includes(\"audio\"))\n throw new Error(`\"${effect.id}\" does not react to sound; findEffects({ accepts: [\"audio\"] }) lists the effects that do.`);\n out.audio = (s as { audio: AudioSource }).audio;\n continue;\n }\n if (kind === \"path\" || (kind === \"text\" && effect.kind === \"vector\")) {\n const holds = kind === \"path\" ? \"path\" : \"copy\";\n const text = pick<TextSlot>(free(inputs.texts), (t) => t.holds === holds, slot, effect, kind === \"path\" ? \"path data\" : \"text\");\n out.values[text.name] = kind === \"path\" ? (s as { path: string }).path : (s as { text: string }).text;\n used.add(text.name);\n continue;\n }\n if (effect.kind === \"vector\")\n throw new Error(`\"${effect.id}\" is a vector effect: it draws its own picture and takes words or path data (${inputs.accepts.join(\", \") || \"nothing\"}), not ${{ svg: \"an SVG\", image: \"an image\", video: \"a video\" }[kind as \"svg\" | \"image\" | \"video\"]}.`);\n const wanted = (x: ImageSlot) =>\n kind === \"text\" ? x.wants !== \"picture\" : kind === \"video\" ? x.wants === \"picture\" : true;\n const image = pick<ImageSlot>(free(inputs.images), wanted, slot, effect, kind === \"text\" ? \"text\" : `${kind === \"svg\" ? \"SVG\" : kind}`);\n used.add(image.name);\n if (kind === \"video\") {\n if (!inputs.accepts.includes(\"video\")) throw new Error(`\"${effect.id}\" is not made for video (video: \"${inputs.video}\"); give it a picture.`);\n out.live[image.name] = (s as { video: LiveSource }).video;\n } else if (kind === \"text\") {\n const t = s as { text: string; font?: string; weight?: number | string };\n out.values[image.name] = textImage(t.text, { ...(t.font ? { font: t.font } : {}), ...(t.weight !== undefined ? { weight: t.weight } : {}) });\n } else out.values[image.name] = kind === \"svg\" ? svgUrl((s as { svg: string }).svg) : (s as { image: string }).image;\n }\n return out;\n}\n\nexport interface MountOptions {\n /** What to apply the effect to (see {@link EffectSubject}); several fill several controls in order. */\n subject?: EffectSubject | readonly EffectSubject[];\n /** A preset by name, then these values, over the effect's defaults. */\n preset?: string;\n values?: Record<string, ControlValue>;\n /** Start playing at once (default true). */\n autoplay?: boolean;\n /** Class for the canvas (shaders) or the player's element (vector effects). */\n className?: string;\n /** Pause while scrolled out of view (default true). */\n pauseWhenHidden?: boolean;\n}\n\n/** A running effect, from {@link mountEffect}. */\nexport interface MountedEffect {\n readonly effect: EffectDefinition;\n /** What it draws into: the shader's canvas, or the vector player's element. */\n readonly element: HTMLElement;\n /** The shader renderer, for a shader effect. */\n readonly renderer?: ShaderRenderer;\n /** The vector player, for a vector effect (replaced when values change). */\n readonly player?: SvgPlayer;\n /** Applies it to something else. */\n setSubject(subject: EffectSubject | readonly EffectSubject[]): void;\n /** Changes control values (merged over the current ones). */\n setValues(values: Record<string, ControlValue>): void;\n play(): void;\n pause(): void;\n /** Stops it and removes what it drew. */\n dispose(): void;\n}\n\n/**\n * Runs a catalog effect (by id or definition) in `host`, applied to\n * `subject`: a shader on a canvas (transparent for overlays, so it lays over\n * the page), or a vector effect in an SVG player that answers its trigger\n * (hover, press, click, scroll). Shaders that read `iScroll` follow the\n * page's scrolling, and audio-reactive shaders hear an `{ audio }` subject.\n * Throws a sentence when the effect is unknown or takes no such subject.\n *\n * ```ts\n * mountEffect(el, \"image-duotone\", { subject: { image: \"/team.jpg\" }, preset: \"Spotify\" });\n * mountEffect(el, \"crt\", { subject: { video: videoElement } });\n * mountEffect(el, \"typewriter\", { subject: { text: \"Hello there\" } });\n * mountEffect(el, \"neon-outline\", { subject: { svg: logoMarkup } });\n * mountEffect(el, \"spectrum-bars\", { subject: { audio: audioElement } });\n * ```\n */\nexport function mountEffect(host: HTMLElement, effect: EffectDefinition | string, options: MountOptions = {}): MountedEffect {\n const def = typeof effect === \"string\" ? getEffect(effect) : effect;\n if (!def) throw new Error(`There is no effect \"${String(effect)}\" in the catalog; findEffects() lists them.`);\n let values: Record<string, ControlValue> = { ...effectDefaults(def, { ...(options.preset ? { preset: options.preset } : {}), ...(options.values ? { values: options.values } : {}) }) };\n let live: Record<string, LiveSource> = {};\n let audio: AudioSource | undefined;\n const apply = (subject: EffectSubject | readonly EffectSubject[] | undefined) => {\n if (!subject) return;\n const s = subjectValues(def, subject);\n values = { ...values, ...s.values };\n live = s.live;\n audio = s.audio;\n };\n apply(options.subject);\n\n if (def.kind === \"shader\") {\n const renderer = new ShaderRenderer(host, {\n alpha: Boolean(def.transparent),\n autoplay: options.autoplay ?? true,\n pauseWhenHidden: options.pauseWhenHidden ?? true,\n ...(options.className ? { className: options.className } : {}),\n });\n renderer.setSource(def.source);\n renderer.setValues(values);\n const setLive = (previous: Record<string, LiveSource>) => {\n for (const name of Object.keys(previous)) if (!(name in live)) renderer.setLiveSource(name, null);\n for (const [name, source] of Object.entries(live)) renderer.setLiveSource(name, source);\n };\n setLive({});\n if (audio) renderer.setAudioSource(audio);\n return {\n effect: def,\n element: renderer.canvas,\n renderer,\n setSubject(subject) {\n const before = live;\n const heard = audio;\n apply(subject);\n renderer.setValues(values);\n setLive(before);\n if (audio !== heard) renderer.setAudioSource(audio ?? null);\n },\n setValues(next) {\n values = { ...values, ...next };\n renderer.setValues(values);\n },\n play: () => renderer.play(),\n pause: () => renderer.pause(),\n dispose: () => renderer.dispose(),\n };\n }\n\n let player: SvgPlayer;\n const build = () => {\n player?.dispose();\n player = new SvgPlayer(host, renderVectorEffect(def, values), {\n hold: def.hold,\n ...(def.trigger ? { trigger: def.trigger } : {}),\n autoplay: options.autoplay ?? true,\n pauseWhenHidden: options.pauseWhenHidden ?? true,\n });\n if (options.className) player.view.element.className = options.className;\n };\n build();\n return 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@@ -1,5 +1,7 @@
1
1
  import {
2
+ LiveAudio,
2
3
  PointerTracker,
4
+ SPECTRUM_BINS,
3
5
  ShaderCompileError,
4
6
  TextureCache,
5
7
  clicksUniform,
@@ -8,12 +10,69 @@ import {
8
10
  drawFrame,
9
11
  resetGlCaches,
10
12
  trailUniform
11
- } from "./chunk-RDU63CDO.js";
13
+ } from "./chunk-HDYBY3PQ.js";
12
14
  import {
13
15
  imageUrls,
14
16
  parseControls
15
17
  } from "./chunk-VYOMXE6I.js";
16
18
 
19
+ // src/shader/scroll.ts
20
+ var SCROLL_SMOOTHING = 0.12;
21
+ var SCROLL_SETTLE = 0.4;
22
+ var clamp01 = (x) => x <= 0 ? 0 : x >= 1 ? 1 : x;
23
+ var smooth = (t) => t <= 0 ? 0 : t >= 1 ? 1 : t * t * (3 - 2 * t);
24
+ function viewportProgress(top, height, viewport) {
25
+ const travel = viewport + height;
26
+ return travel > 0 ? clamp01((viewport - top) / travel) : 0;
27
+ }
28
+ var ScrollTracker = class {
29
+ progress = 0;
30
+ page = 0;
31
+ offset;
32
+ last;
33
+ velocity = 0;
34
+ movedAt = -Infinity;
35
+ seen = false;
36
+ /**
37
+ * Where things are at `time` seconds: the element's `progress` (see
38
+ * {@link viewportProgress}), the page's scroll share, and the element's
39
+ * top in viewport heights (from which the velocity comes; any steady
40
+ * measure that grows as the page scrolls down will do).
41
+ */
42
+ sample(progress, page, offset, time) {
43
+ const dt = this.last === void 0 ? 0 : time - this.last;
44
+ if (this.offset !== void 0 && dt > 0) {
45
+ const moved = offset - this.offset;
46
+ const speed = moved / dt;
47
+ this.velocity += (speed - this.velocity) * (1 - Math.exp(-dt / SCROLL_SMOOTHING));
48
+ if (Math.abs(moved) > 1e-6) this.movedAt = time;
49
+ }
50
+ if (this.offset !== void 0 && Math.abs(offset - this.offset) > 1e-6 && dt <= 0) this.movedAt = time;
51
+ this.progress = clamp01(progress);
52
+ this.page = clamp01(page);
53
+ this.offset = offset;
54
+ this.last = time;
55
+ this.seen = true;
56
+ }
57
+ /** Whether scrolling has settled (nothing more to animate until it moves). */
58
+ settled(time) {
59
+ return time - this.movedAt > SCROLL_SETTLE && Math.abs(this.velocity) < 2e-3;
60
+ }
61
+ /** `iScroll` at `time` (all zero before the first sample). */
62
+ scroll(time) {
63
+ if (!this.seen) return [0, 0, 0, 0];
64
+ const active = 1 - smooth((time - this.movedAt) / SCROLL_SETTLE);
65
+ return [Math.max(this.progress, 1e-4), this.page, Math.abs(this.velocity) < 2e-3 ? 0 : this.velocity, active];
66
+ }
67
+ /** Forgets the velocity and activity (when the page jumps, say). */
68
+ clear() {
69
+ this.velocity = 0;
70
+ this.movedAt = -Infinity;
71
+ this.offset = void 0;
72
+ this.last = void 0;
73
+ }
74
+ };
75
+
17
76
  // src/shader/renderer.ts
18
77
  var ShaderRenderer = class {
19
78
  canvas;
@@ -39,6 +98,17 @@ var ShaderRenderer = class {
39
98
  mouse = [0, 0, 0, 0];
40
99
  /** `iPointer` and `iClicks`. */
41
100
  pointer = new PointerTracker();
101
+ /** `iAudio`, `iSpectrum` and `iBeat`, from `setAudioSource`. */
102
+ audio = null;
103
+ audioFrame;
104
+ /** `iScroll`. */
105
+ scrollTracker = new ScrollTracker();
106
+ scrollOverride = null;
107
+ scrollMoved = true;
108
+ /** The page clock's latest reading, in seconds, for `iScroll`'s easing. */
109
+ scrollNow = 0;
110
+ /** `iScroll` as last drawn, so a paused preview redraws only when it changes. */
111
+ drawnScroll = [0, 0, 0, 0];
42
112
  disposed = false;
43
113
  /** The latest source's status. */
44
114
  status = { ok: true, errors: [] };
@@ -109,6 +179,7 @@ var ShaderRenderer = class {
109
179
  canvas.addEventListener("pointerenter", this.onPointerEnter);
110
180
  canvas.addEventListener("pointerleave", this.onPointerLeave);
111
181
  window.addEventListener("pointerup", this.onPointerUp);
182
+ window.addEventListener("scroll", this.onScroll, { capture: true, passive: true });
112
183
  this.resize();
113
184
  this.raf = requestAnimationFrame(this.tick);
114
185
  }
@@ -133,6 +204,7 @@ var ShaderRenderer = class {
133
204
  this.shader = result.shader;
134
205
  this.controls = controls;
135
206
  this.status = { ok: true, errors: [] };
207
+ if (result.shader.builtins.iScroll) this.sampleScroll(performance.now() / 1e3);
136
208
  } else {
137
209
  this.status = { ok: false, errors: result.errors };
138
210
  }
@@ -166,6 +238,42 @@ var ShaderRenderer = class {
166
238
  this.textures?.setLive(name, source);
167
239
  if (!this.playing) this.render();
168
240
  }
241
+ /**
242
+ * Feeds `iAudio`, `iSpectrum` and `iBeat` from a sound (`null` stops):
243
+ * - an `<audio>` or `<video>` element: it keeps playing to the speakers,
244
+ * now through Web Audio (an element can only be wired in once, so the
245
+ * same node is reused by every renderer that listens to it);
246
+ * - a `MediaStream`, such as a microphone from `getUserMedia`: listened
247
+ * to, not played;
248
+ * - any Web Audio node (an oscillator, a gain, a player's output), in its
249
+ * own context.
250
+ *
251
+ * The `AudioContext` and `AnalyserNode` are made on first use (see
252
+ * `sharedAudioContext`). Browsers keep a new context suspended until the
253
+ * page has a click or key press (autoplay policy): call this from one, or
254
+ * the context resumes on the first. While a source is set, a paused
255
+ * preview still follows the sound. A media element from another site needs
256
+ * `crossOrigin = "anonymous"` and CORS, or the browser feeds silence.
257
+ */
258
+ setAudioSource(source) {
259
+ this.audio?.dispose();
260
+ this.audio = source ? new LiveAudio(source) : null;
261
+ this.audioFrame = void 0;
262
+ if (!this.playing) this.render();
263
+ }
264
+ /**
265
+ * Pins `iScroll` to a scroll position of your own (0–1, for x and y; the
266
+ * velocity and "scrolling" follow its changes), for scrubbers and hosts
267
+ * that scroll in their own way; `null` goes back to following the page.
268
+ */
269
+ setScrollProgress(progress) {
270
+ this.scrollOverride = progress === null ? null : Math.min(1, Math.max(0, progress));
271
+ this.scrollMoved = true;
272
+ if (!this.playing) {
273
+ this.sampleScroll(performance.now() / 1e3);
274
+ this.render();
275
+ }
276
+ }
169
277
  /**
170
278
  * Settles once the images the current controls show have loaded, and
171
279
  * every live video has a frame. Rejects with an {@link ImageLoadError}
@@ -238,6 +346,9 @@ var ShaderRenderer = class {
238
346
  this.canvas.removeEventListener("pointerenter", this.onPointerEnter);
239
347
  this.canvas.removeEventListener("pointerleave", this.onPointerLeave);
240
348
  window.removeEventListener("pointerup", this.onPointerUp);
349
+ window.removeEventListener("scroll", this.onScroll, { capture: true });
350
+ this.audio?.dispose();
351
+ this.audio = null;
241
352
  if (this.gl && this.shader) this.gl.deleteProgram(this.shader.program);
242
353
  this.textures?.dispose();
243
354
  this.textures = null;
@@ -270,7 +381,9 @@ var ShaderRenderer = class {
270
381
  mouse: this.mouse,
271
382
  pointer: this.pointer.pointer(this.time),
272
383
  clicks: this.pointer.clicksAt(this.time),
273
- trail: this.pointer.trailAt(this.time)
384
+ trail: this.pointer.trailAt(this.time),
385
+ ...this.audioFrame ?? {},
386
+ scroll: this.drawnScroll = this.scrollTracker.scroll(this.scrollNow)
274
387
  },
275
388
  this.textures ?? void 0
276
389
  );
@@ -295,12 +408,25 @@ var ShaderRenderer = class {
295
408
  this.raf = requestAnimationFrame(this.tick);
296
409
  const delta = this.lastNow ? Math.min((now - this.lastNow) / 1e3, 0.1) : 0;
297
410
  this.lastNow = now;
411
+ const seconds = now / 1e3;
412
+ let follow = false;
413
+ const b = this.shader?.builtins;
414
+ if (this.audio && b && (b.iAudio || b.iSpectrum || b.iBeat)) {
415
+ this.audioFrame = this.audio.read(seconds);
416
+ follow = true;
417
+ }
418
+ this.scrollNow = seconds;
419
+ if (b?.iScroll) {
420
+ if (this.scrollMoved || this.scrollOverride === null || !this.scrollTracker.settled(seconds)) this.sampleScroll(seconds);
421
+ const scroll = this.scrollTracker.scroll(seconds);
422
+ if (scroll.some((v, i) => v !== this.drawnScroll[i])) follow = true;
423
+ }
298
424
  if (this.playing) {
299
425
  this.time += delta * this.speed;
300
426
  this.frame += 1;
301
427
  this.render(delta * this.speed);
302
428
  this.fpsFrames += 1;
303
- } else if (this.textures?.liveChanged()) {
429
+ } else if (this.textures?.liveChanged() || follow) {
304
430
  this.render();
305
431
  }
306
432
  if (now - this.fpsSince >= 500) {
@@ -319,6 +445,24 @@ var ShaderRenderer = class {
319
445
  height: this.canvas.height
320
446
  });
321
447
  }
448
+ /** Where the canvas is in the viewport (or the pinned progress), into the scroll tracker. */
449
+ sampleScroll(seconds) {
450
+ this.scrollMoved = false;
451
+ this.scrollNow = seconds;
452
+ if (this.scrollOverride !== null) {
453
+ const p = this.scrollOverride;
454
+ this.scrollTracker.sample(p, p, p * 2, seconds);
455
+ return;
456
+ }
457
+ const rect = this.canvas.getBoundingClientRect();
458
+ const viewport = window.innerHeight || document.documentElement.clientHeight || 1;
459
+ const page = document.scrollingElement ?? document.documentElement;
460
+ const range = page.scrollHeight - page.clientHeight;
461
+ this.scrollTracker.sample(viewportProgress(rect.top, rect.height, viewport), range > 0 ? page.scrollTop / range : 0, -rect.top / viewport, seconds);
462
+ }
463
+ onScroll = () => {
464
+ this.scrollMoved = true;
465
+ };
322
466
  /** Pointer position in shader pixels (origin bottom-left, like gl_FragCoord). */
323
467
  toPixels(e) {
324
468
  const rect = this.canvas.getBoundingClientRect();
@@ -372,6 +516,7 @@ var ShaderRenderer = class {
372
516
  };
373
517
 
374
518
  // src/shader/frames.ts
519
+ var SILENT = new Float32Array(SPECTRUM_BINS);
375
520
  var ShaderFrames = class {
376
521
  canvas;
377
522
  width;
@@ -445,7 +590,9 @@ var ShaderFrames = class {
445
590
  mouse: options.mouse ?? [0, 0, 0, 0],
446
591
  pointer: options.pointer,
447
592
  clicks: options.clicks && clicksUniform(options.clicks, time),
448
- trail: options.trail && trailUniform(options.trail, time)
593
+ trail: options.trail && trailUniform(options.trail, time),
594
+ ...options.audio ? { audio: options.audio.audio ?? [0, 0, 0, 0], spectrum: options.audio.spectrum ?? SILENT, beat: options.audio.beat ?? -1 } : {},
595
+ ...options.scroll ? { scroll: options.scroll } : {}
449
596
  },
450
597
  this.textures
451
598
  );
@@ -492,7 +639,11 @@ var ShaderFrames = class {
492
639
  };
493
640
 
494
641
  export {
642
+ SCROLL_SMOOTHING,
643
+ SCROLL_SETTLE,
644
+ viewportProgress,
645
+ ScrollTracker,
495
646
  ShaderRenderer,
496
647
  ShaderFrames
497
648
  };
498
- //# sourceMappingURL=chunk-H6VDFBIO.js.map
649
+ //# sourceMappingURL=chunk-SMR2MJXB.js.map