@pixerate/editor 0.64.0 → 0.66.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation-editor/index.cjs +481 -31
- package/dist/animation-editor/index.cjs.map +1 -1
- package/dist/animation-editor/index.d.cts +226 -4
- package/dist/animation-editor/index.d.ts +226 -4
- package/dist/animation-editor/index.js +459 -9
- package/dist/animation-editor/index.js.map +1 -1
- package/package.json +1 -1
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@@ -45,6 +45,7 @@ import {
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rgbaToHex
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} from "../chunk-TGD52FEZ.js";
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import {
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ANIMATION_EASING_LABELS,
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ANIMATION_EASING_PRESETS,
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evaluateEasing,
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isAnimationEasing,
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@@ -1258,6 +1259,88 @@ function withViewBox(svg, box) {
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return svg.replace(/viewBox="[^"]*"/, `viewBox="${f(box.x)} ${f(box.y)} ${f(box.width)} ${f(box.height)}"`);
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}
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// src/animation-editor/onion.ts
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function motionGhosts(scene, time, onion = {}) {
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const before = Math.max(0, Math.floor(onion.before ?? 2));
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const after = Math.max(0, Math.floor(onion.after ?? 0));
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const base = Math.min(1, Math.max(0, onion.opacity ?? 0.35));
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const timeline = compileMotionScene(scene);
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const ghosts = [];
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const push = (t, offset) => ghosts.push({ time: t, offset, opacity: Math.round(base / Math.abs(offset) * 1e3) / 1e3 });
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if (onion.spacing === "commands") {
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const marks = [...new Set(timeline.commands.flatMap((c) => [c.start, c.end]))].sort((a, b) => a - b);
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marks.filter((t) => t < time - 1e-6).reverse().slice(0, before).forEach((t, i) => push(t, -(i + 1)));
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marks.filter((t) => t > time + 1e-6).slice(0, after).forEach((t, i) => push(t, i + 1));
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return ghosts;
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}
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const spacing = typeof onion.spacing === "number" && onion.spacing > 0 ? onion.spacing : 1e3 / 12;
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for (let i = 1; i <= before && time - i * spacing >= 0; i++) push(time - i * spacing, -i);
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for (let i = 1; i <= after && time + i * spacing <= timeline.duration; i++) push(time + i * spacing, i);
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return ghosts;
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}
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var MOVING = ["x", "y", "rotation", "scaleX", "scaleY", "follow", "shape"];
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function motionMovingIds(scene) {
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const timeline = compileMotionScene(scene);
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const nodes = indexMotionNodes(scene.artwork.nodes);
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const moving = new Set(timeline.segments.filter((s) => s.node && MOVING.includes(s.property)).map((s) => s.node));
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return [...nodes.values()].filter((e) => e.node.visible !== false && (moving.has(e.node.id) || e.ancestors.some((a) => moving.has(a)))).map((e) => e.node.id);
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}
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function motionPath(scene, id, options = {}) {
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const nodes = indexMotionNodes(scene.artwork.nodes);
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const entry = nodes.get(id);
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if (!entry) throw new Error(`There is no element "${id}" in the artwork.`);
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const timeline = compileMotionScene(scene);
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const from = Math.max(0, options.from ?? 0);
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const to = Math.min(timeline.duration, options.to ?? timeline.duration);
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let step = options.step && options.step > 0 ? options.step : 1e3 / 30;
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if ((to - from) / step > 400) step = (to - from) / 400;
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const r = (n) => Math.round(n * 100) / 100;
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const centreAt = (t) => {
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const node = indexMotionNodes(motionFrameAtCache(scene, t)).get(id);
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const b = node?.bounds;
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return b ? { t: r(t), x: r(b.x + b.width / 2), y: r(b.y + b.height / 2) } : null;
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};
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const points = [];
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for (let t = from; t <= to + 1e-6; t += step) {
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const p = centreAt(Math.min(t, to));
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if (p) points.push(p);
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}
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const owners = /* @__PURE__ */ new Set([id, ...entry.ancestors]);
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const times = [...new Set(timeline.segments.filter((s) => owners.has(s.node) && MOVING.includes(s.property)).flatMap((s) => [s.start, s.end]))].filter((t) => t >= from && t <= to).sort((a, b) => a - b);
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const keys = times.map(centreAt).filter((p) => p !== null);
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return { id, points, keys };
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}
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function motionFrameAtCache(scene, t) {
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return motionFrameAt(scene, t).document.nodes;
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}
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function motionPathsSvg(paths, camera, color = "#f43f5e") {
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const w = Math.max(camera.width, camera.height) / 400;
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const f = (n) => String(Math.round(n * 100) / 100);
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return paths.filter((p) => p.points.length > 1).map(
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(p) => `<g data-motion-path="${p.id.replace(/"/g, """)}" fill="none" stroke="${color}" stroke-width="${f(w)}" stroke-linecap="round" stroke-linejoin="round" opacity="0.8"><polyline points="${p.points.map((q) => `${f(q.x)},${f(q.y)}`).join(" ")}" stroke-dasharray="${f(w * 3)} ${f(w * 2)}"/>${p.keys.map((k) => `<circle cx="${f(k.x)}" cy="${f(k.y)}" r="${f(w * 2.5)}" fill="${color}" stroke="none"/>`).join("")}</g>`
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).join("");
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}
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var innerSvg = (svg) => svg.slice(svg.indexOf(">") + 1, svg.lastIndexOf("</svg>"));
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function motionStageSvg(scene, time, options = {}) {
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const { onionSkin, motionPaths, motionPathColor, ...svgOptions } = options;
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const current = motionFrameToSvg(scene, time, svgOptions);
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if (!onionSkin && !motionPaths) return current;
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const prefix = svgOptions.idPrefix ?? "vg-";
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const ghosts = onionSkin ? motionGhosts(scene, time, onionSkin).map((g, i) => {
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const own = `${prefix}ghost${i}-`;
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const inner = innerSvg(motionFrameToSvg(scene, g.time, { ...svgOptions, idPrefix: own, background: false })).replace(new RegExp(` id="(?!${own.replace(/[.*+?^${}()|[\]\\]/g, "\\$&")})[^"]*"`, "g"), "");
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return `<g data-onion="${g.offset < 0 ? "before" : "after"}" opacity="${g.opacity}">${inner}</g>`;
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}) : [];
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const camera = motionFrameAt(scene, time).camera;
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const ids = motionPaths === true ? motionMovingIds(scene) : motionPaths ? [...motionPaths] : [];
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const paths = ids.length ? motionPathsSvg(ids.map((id) => motionPath(scene, id)), camera, motionPathColor) : "";
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const open = current.indexOf(">") + 1;
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const close = current.lastIndexOf("</svg>");
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const body = current.slice(open, close);
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const bg = svgOptions.background !== false && scene.artwork.background ? /^\s*<rect[^>]*\/>/.exec(body)?.[0] ?? "" : "";
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return `${current.slice(0, open)}${bg}${ghosts.join("")}${body.slice(bg.length)}${paths}</svg>`;
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}
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// src/animation-editor/check.ts
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var MOTION_MIN_CHANGE_MS = 120;
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var NUMERIC_PARAMS = (node, effectId) => {
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@@ -1481,6 +1564,7 @@ var MOTION_EDIT_OPS = [
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"add_commands",
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"update_command",
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"delete_commands",
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"move_command",
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"set_artwork",
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"set_controls",
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"replace_scene"
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@@ -1605,6 +1689,16 @@ function applyOne(scene, edit) {
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const drop = new Set(edit.commands);
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return replaceShot(scene, i, { ...scene.shots[i], run: run.filter((_, k) => !drop.has(k)) });
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}
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case "move_command": {
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const i = shotIndex(scene, edit.shot);
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const run = [...scene.shots[i].run];
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if (!Number.isInteger(edit.command) || edit.command < 0 || edit.command >= run.length)
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fail(`Shot "${edit.shot}" has ${run.length} command${run.length === 1 ? "" : "s"}; "command" must be an index from 0 to ${run.length - 1} (got ${edit.command}).`);
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const to = position(edit.to, run.length - 1, '"to"');
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const [moved] = run.splice(edit.command, 1);
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run.splice(to, 0, moved);
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return replaceShot(scene, i, { ...scene.shots[i], run });
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}
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case "set_artwork":
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return { ...scene, artwork: edit.artwork };
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case "set_controls": {
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@@ -2173,11 +2267,17 @@ function fromFlairSvgMotion(input, options = {}) {
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${problems.join("\n")}`);
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return { scene, notes: [...new Set(notes)], issues: checkMotionScene(scene) };
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}
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function presetColor(value) {
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if (typeof value === "string") return /^#[0-9a-f]{6}$/i.test(value) ? value.toLowerCase() : value;
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if (Array.isArray(value) && value.length >= 3 && value.slice(0, 3).every((n) => typeof n === "number" && Number.isFinite(n)))
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return `#${value.slice(0, 3).map((n) => Math.round(Math.min(1, Math.max(0, n)) * 255).toString(16).padStart(2, "0")).join("")}`;
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return void 0;
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}
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function fromFlairVectorEffect(effect, options = {}) {
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if (!effect || effect.kind !== "vector" || !effect.motion) throw new Error('Give a Flair vector effect: { kind: "vector", id, name, motion: { svg, animate } }.');
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const result = fromFlairSvgMotion(effect.motion, { name: options.name ?? effect.id ?? effect.name, hold: options.hold ?? effect.hold });
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const names = new Set((result.scene.controls ?? []).map((c) => c.name));
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const presets = (effect.presets ?? []).map((p) => ({ name: p.name, values: Object.fromEntries(Object.entries(p.values).
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const presets = (effect.presets ?? []).map((p) => ({ name: p.name, values: Object.fromEntries(Object.entries(p.values).flatMap(([k, v]) => names.has(k) && presetColor(v) ? [[k, presetColor(v)]] : [])) })).filter((p) => Object.keys(p.values).length);
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const scene = { ...result.scene, ...effect.description ? { description: effect.description } : {}, ...presets.length ? { presets } : {} };
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const notes = [...result.notes];
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if (effect.trigger) notes.push(`The effect plays on ${effect.trigger}; scenes play through, so the trigger is not kept (pass it back to toFlairVectorEffect).`);
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@@ -2701,7 +2801,7 @@ var AnimationEditorController = class {
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}
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/** The scene at `time` (default: the playhead) as SVG. */
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toSvg(time = this.player.currentTime, options = {}) {
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return
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return motionStageSvg(this.scene, time, options);
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}
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/** The scene as a Flair `SvgMotion`. */
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toFlairMotion(options = {}) {
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@@ -2914,6 +3014,7 @@ var EDIT_OP = {
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object({ op: { const: "move_shot", description: "Like move_shot." }, shot: SHOT_ID, to: { type: "integer", minimum: 0, description: "New position (0 = first)." } }, ["op", "shot", "to"]),
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object({ op: { const: "add_commands", description: "Like add_commands." }, shot: SHOT_ID, commands: { type: "array", items: MOTION_COMMAND_SCHEMA, minItems: 1, description: "Commands to add." }, at: { type: "integer", minimum: 0, description: "Index in the shot's run (default: the end)." } }, ["op", "shot", "commands"]),
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object({ op: { const: "update_command", description: "Like update_command." }, shot: SHOT_ID, command: { type: "integer", minimum: 0, description: "Index in the shot's run." }, set: { type: "object", description: "Command fields to replace." }, remove: { type: "array", items: { type: "string" }, description: "Command fields to clear." } }, ["op", "shot", "command"]),
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object({ op: { const: "move_command", description: "Like move_command." }, shot: SHOT_ID, command: { type: "integer", minimum: 0, description: "Index in the shot's run." }, to: { type: "integer", minimum: 0, description: "New index in the run (0 = first)." } }, ["op", "shot", "command", "to"]),
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object({ op: { const: "delete_commands", description: "Like delete_commands." }, shot: SHOT_ID, commands: { type: "array", items: { type: "integer", minimum: 0 }, minItems: 1, description: "Indexes in the shot's run." } }, ["op", "shot", "commands"]),
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object({ op: { const: "set_controls", description: "Like set_controls." }, controls: { type: "array", items: CONTROL, description: "Controls (empty clears)." }, presets: { type: "array", items: PRESET, description: "Presets (empty clears)." } }, ["op", "controls"])
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]
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time: MS("Time from the start"),
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shot: { ...SHOT_ID, description: 'Render a moment of this shot instead of "time".' },
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at: { type: "string", enum: ["start", "middle", "end"], description: "With shot: which moment (default end: everything drawn, before the next shot)." },
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format: { type: "string", enum: ["svg", "png"], description: "svg (default) or png (only when the host supports it)." }
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format: { type: "string", enum: ["svg", "png"], description: "svg (default) or png (only when the host supports it)." },
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onion_skin: object(
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{
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before: { type: "integer", minimum: 0, maximum: 12, description: "Ghost frames before the moment (default 2)." },
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after: { type: "integer", minimum: 0, maximum: 12, description: "Ghost frames after it (default 0)." },
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spacing: { anyOf: [{ type: "number", exclusiveMinimum: 0 }, { type: "string", enum: ["commands"] }], description: 'Ms between ghosts (default 83, every other frame at 24 fps), or "commands" for the moments commands start and end.' }
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},
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[],
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"Draw faded frames either side of the moment, to see motion in one picture."
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),
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motion_paths: { anyOf: [{ type: "boolean" }, { type: "array", items: { type: "string", minLength: 1 } }], description: "Draw where nodes travel (dashed, with a dot where each change starts or ends): true for every node whose place changes, or a list of ids." }
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}),
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annotations: { title: "Render a frame", ...READ },
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handler: async ({ time, shot, at = "end", format = "svg" }) => {
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handler: async ({ time, shot, at = "end", format = "svg", onion_skin, motion_paths }) => {
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const s = scene();
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let t = time ?? controller.getState().time;
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if (shot !== void 0) {
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if (!timing) throw new Error(`There is no shot "${shot}"; the shots are ${s.shots.map((x) => `"${x.id}"`).join(", ") || "none yet"}.`);
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t = at === "start" ? timing.start : at === "middle" ? (timing.commandsStart + timing.commandsEnd) / 2 : Math.max(timing.start, timing.end - 1);
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}
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if (Array.isArray(motion_paths)) {
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const known = new Set(describeMotionElements(s).map((e) => e.id));
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for (const id of motion_paths) if (!known.has(id)) throw new Error(`There is no element ${namedWithSuggestion(id, known)} to draw a motion path for.`);
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}
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const svg = controller.toSvg(t, { pretty: false, ...onion_skin ? { onionSkin: onion_skin } : {}, ...motion_paths ? { motionPaths: motion_paths } : {} });
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if (format === "png") {
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if (!options.rasterize) throw new Error('This host cannot make PNG images; call render_animation_frame with format "svg".');
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const image = await options.rasterize(svg, { width: s.artwork.width, height: s.artwork.height });
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@@ -3120,6 +3235,24 @@ function createAnimationEditorToolProvider(controller, options = {}) {
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};
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}
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};
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const getMotionPath = {
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name: "get_motion_path",
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title: "Read where a node travels",
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description: "Returns where a node's centre is over time, in document units (sampled), and where it is each time a change that moves it starts or ends. Use it to check a path, spacing or arc without reading pictures; render_animation_frame with motion_paths draws it.",
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inputSchema: object({
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node: { type: "string", minLength: 1, description: "Element id from get_animation." },
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|
+
from: { type: "number", minimum: 0, description: "From this time, ms (default 0)." },
|
|
3245
|
+
to: { type: "number", minimum: 0, description: "To this time, ms (default the end)." },
|
|
3246
|
+
step: { type: "number", exclusiveMinimum: 0, description: "Ms between samples (default 33; at most 400 samples)." }
|
|
3247
|
+
}, ["node"]),
|
|
3248
|
+
annotations: { title: "Read where a node travels", ...READ },
|
|
3249
|
+
handler: ({ node, from, to, step }) => {
|
|
3250
|
+
const s = scene();
|
|
3251
|
+
const ids = describeMotionElements(s).map((e) => e.id);
|
|
3252
|
+
if (!ids.includes(node)) throw new Error(`There is no element ${namedWithSuggestion(node, ids)}.`);
|
|
3253
|
+
return motionPath(s, node, { from, to, step });
|
|
3254
|
+
}
|
|
3255
|
+
};
|
|
3123
3256
|
const exportFlairMotion = {
|
|
3124
3257
|
name: "export_flair_motion",
|
|
3125
3258
|
title: "Export as Flair vector motion",
|
|
@@ -3302,6 +3435,21 @@ function createAnimationEditorToolProvider(controller, options = {}) {
|
|
|
3302
3435
|
annotations: { title: "Delete commands", ...DESTRUCTIVE },
|
|
3303
3436
|
handler: ({ shot, commands }) => apply({ op: "delete_commands", shot, commands }, "Delete commands")
|
|
3304
3437
|
};
|
|
3438
|
+
const moveCommand = {
|
|
3439
|
+
name: "move_command",
|
|
3440
|
+
title: "Reorder a command",
|
|
3441
|
+
description: `Moves one command to a new index in its shot's run (0 = first), as one undo step; the others close up around it. A command with "with": "previous" then starts with its new neighbour. Returns the command's new index, its old one and the shot's timing.`,
|
|
3442
|
+
inputSchema: object(
|
|
3443
|
+
{
|
|
3444
|
+
shot: SHOT_ID,
|
|
3445
|
+
command: { type: "integer", minimum: 0, description: "Index of the command in the shot's run (from get_animation)." },
|
|
3446
|
+
to: { type: "integer", minimum: 0, description: "Its new index, 0 = first (at most the last index)." }
|
|
3447
|
+
},
|
|
3448
|
+
["shot", "command", "to"]
|
|
3449
|
+
),
|
|
3450
|
+
annotations: { title: "Reorder a command", ...WRITE },
|
|
3451
|
+
handler: ({ shot, command: command2, to }) => apply({ op: "move_command", shot, command: command2, to }, "Move command", (s) => ({ shot, command: to, from: command2, commands: describeMotionShots(s).find((x) => x.id === shot).commands.map((c) => ({ index: c.index, type: c.type, start: c.start, end: c.end })) }))
|
|
3452
|
+
};
|
|
3305
3453
|
const setSettings = {
|
|
3306
3454
|
name: "set_animation_settings",
|
|
3307
3455
|
title: "Change animation settings",
|
|
@@ -3383,8 +3531,8 @@ function createAnimationEditorToolProvider(controller, options = {}) {
|
|
|
3383
3531
|
return { redone, ...redone ? { label } : {} };
|
|
3384
3532
|
}
|
|
3385
3533
|
};
|
|
3386
|
-
const reads = [getAnimation, getShot, findElements, getTimingGrid, checkAnimation, renderFrame, exportFlairMotion, exportFlairEffect, exportLottie, seekAnimation];
|
|
3387
|
-
const writes = [setArtworkSvg, fitAnimation, importFlairEffect, insertShots, updateShot, deleteShots, moveShot, addCommands, updateCommand, deleteCommands, setSettings, setControls, editAnimation, writeAnimation, undo, redo];
|
|
3534
|
+
const reads = [getAnimation, getShot, findElements, getMotionPath, getTimingGrid, checkAnimation, renderFrame, exportFlairMotion, exportFlairEffect, exportLottie, seekAnimation];
|
|
3535
|
+
const writes = [setArtworkSvg, fitAnimation, importFlairEffect, insertShots, updateShot, deleteShots, moveShot, addCommands, updateCommand, deleteCommands, moveCommand, setSettings, setControls, editAnimation, writeAnimation, undo, redo];
|
|
3388
3536
|
return {
|
|
3389
3537
|
id: options.id ?? "animation",
|
|
3390
3538
|
namespace: options.namespace,
|
|
@@ -3429,11 +3577,285 @@ Commands
|
|
|
3429
3577
|
|
|
3430
3578
|
Working method
|
|
3431
3579
|
1. get_animation to learn the element ids (set_animation_artwork_svg first if there is no artwork: give every element you will animate an id; or import_flair_effect to start from a Flair effect and edit it).
|
|
3432
|
-
2. Plan a few shots, each one idea. Add them with insert_shots, or edit_animation to make several edits as one step (dry_run first when unsure).
|
|
3433
|
-
3. To hit a length, fit_animation (keep the shots whose pace matters). check_animation and fix every error and warning; render_animation_frame (shot + "end") to look at the result.
|
|
3580
|
+
2. Plan a few shots, each one idea. Add them with insert_shots (add_commands, update_command, move_command and delete_commands refine a shot), or edit_animation to make several edits as one step (dry_run first when unsure).
|
|
3581
|
+
3. To hit a length, fit_animation (keep the shots whose pace matters). check_animation and fix every error and warning; render_animation_frame (shot + "end") to look at the result; add onion_skin or motion_paths to see the motion in one picture, or get_motion_path for the numbers.
|
|
3434
3582
|
4. To make a reusable Flair effect, set_animation_controls (colour controls stand for every use of their default colour) and export_flair_effect.
|
|
3435
3583
|
|
|
3436
3584
|
Keep motion purposeful: one thing moving at a time reads best, ease-out for arrivals, ease-in for exits, and hold long enough to see each result.`;
|
|
3585
|
+
|
|
3586
|
+
// src/animation-editor/form.ts
|
|
3587
|
+
var TIMING = /* @__PURE__ */ new Set(["duration", "delay", "stagger", "with", "ease", "repeat", "repeatMode", "steps", "note"]);
|
|
3588
|
+
var COLORS = /* @__PURE__ */ new Set(["fill", "stroke", "color"]);
|
|
3589
|
+
var NODES = /* @__PURE__ */ new Set(["into", "path"]);
|
|
3590
|
+
function branch(type) {
|
|
3591
|
+
return (MOTION_COMMAND_SCHEMA.oneOf ?? []).find((b) => b.properties?.type?.const === type);
|
|
3592
|
+
}
|
|
3593
|
+
function unitOf(type, name) {
|
|
3594
|
+
if (name === "duration" || name === "delay" || name === "stagger") return "ms";
|
|
3595
|
+
if (name === "steps") return "fps";
|
|
3596
|
+
if (name === "frequency") return "Hz";
|
|
3597
|
+
if (name === "repeat" || name === "count") return "\xD7";
|
|
3598
|
+
if (name === "distance" || name === "strokeWidth") return "units";
|
|
3599
|
+
if (name === "angle") return "\xB0";
|
|
3600
|
+
if (name === "amount") return type === "pulse" ? "\xD7" : "units";
|
|
3601
|
+
if (name === "rotate" && type === "wiggle") return "\xB0";
|
|
3602
|
+
if ((name === "by" || name === "to") && type === "rotate") return "\xB0";
|
|
3603
|
+
if (name === "scale" || name === "to" && type === "scale") return "\xD7";
|
|
3604
|
+
if ((name === "from" || name === "to") && (type === "draw" || type === "fade" || type === "follow")) return "0\u20131";
|
|
3605
|
+
return void 0;
|
|
3606
|
+
}
|
|
3607
|
+
function motionFieldLabel(name) {
|
|
3608
|
+
const words = name.replace(/([a-z])([A-Z])/g, "$1 $2").toLowerCase();
|
|
3609
|
+
return words.charAt(0).toUpperCase() + words.slice(1);
|
|
3610
|
+
}
|
|
3611
|
+
function kindOf(name, schema) {
|
|
3612
|
+
if (name === "targets") return "targets";
|
|
3613
|
+
if (name === "ease") return "ease";
|
|
3614
|
+
if (schema.enum) return "enum";
|
|
3615
|
+
if (schema.anyOf) return "scale";
|
|
3616
|
+
if (schema.type === "object") return "point";
|
|
3617
|
+
if (schema.type === "boolean") return "boolean";
|
|
3618
|
+
if (schema.type === "integer") return "integer";
|
|
3619
|
+
if (schema.type === "number") return "number";
|
|
3620
|
+
if (COLORS.has(name)) return "color";
|
|
3621
|
+
if (NODES.has(name)) return "node";
|
|
3622
|
+
return "text";
|
|
3623
|
+
}
|
|
3624
|
+
function motionCommandFields(type) {
|
|
3625
|
+
const schema = branch(type);
|
|
3626
|
+
if (!schema?.properties) return [];
|
|
3627
|
+
const required = new Set(schema.required ?? []);
|
|
3628
|
+
const fields = Object.entries(schema.properties).filter(([name]) => name !== "type").map(([name, s]) => {
|
|
3629
|
+
const kind = kindOf(name, s);
|
|
3630
|
+
const min = typeof s.minimum === "number" ? s.minimum : typeof s.exclusiveMinimum === "number" ? s.exclusiveMinimum : void 0;
|
|
3631
|
+
return {
|
|
3632
|
+
name,
|
|
3633
|
+
kind,
|
|
3634
|
+
label: motionFieldLabel(name),
|
|
3635
|
+
description: s.description ?? "",
|
|
3636
|
+
required: required.has(name),
|
|
3637
|
+
...s.enum ? { options: s.enum.map(String) } : {},
|
|
3638
|
+
...min !== void 0 ? { min } : {},
|
|
3639
|
+
...typeof s.maximum === "number" ? { max: s.maximum } : {},
|
|
3640
|
+
...unitOf(type, name) ? { unit: unitOf(type, name) } : {},
|
|
3641
|
+
group: TIMING.has(name) ? "timing" : "main"
|
|
3642
|
+
};
|
|
3643
|
+
});
|
|
3644
|
+
return [...fields.filter((f) => f.group === "main"), ...fields.filter((f) => f.group === "timing")];
|
|
3645
|
+
}
|
|
3646
|
+
function parseMotionFieldInput(field, raw) {
|
|
3647
|
+
if (field.kind === "boolean") return raw === true ? { set: true } : { remove: true };
|
|
3648
|
+
if (field.kind === "targets") {
|
|
3649
|
+
const ids = (Array.isArray(raw) ? raw : String(raw).split(",")).map((s) => String(s).trim()).filter(Boolean);
|
|
3650
|
+
return ids.length ? { set: ids } : { error: "Pick at least one target." };
|
|
3651
|
+
}
|
|
3652
|
+
if (field.kind === "point" || field.kind === "scale" && typeof raw === "object" && !Array.isArray(raw)) {
|
|
3653
|
+
const p = raw;
|
|
3654
|
+
if (p.x.trim() === "" && p.y.trim() === "") return field.required ? { error: `${field.label} is required.` } : { remove: true };
|
|
3655
|
+
const x = Number(p.x);
|
|
3656
|
+
const y = Number(p.y);
|
|
3657
|
+
if (!Number.isFinite(x) || !Number.isFinite(y)) return { error: `${field.label} needs a number for x and for y.` };
|
|
3658
|
+
return { set: { x, y } };
|
|
3659
|
+
}
|
|
3660
|
+
const text = String(raw).trim();
|
|
3661
|
+
if (text === "") return field.required ? { error: `${field.label} is required.` } : { remove: true };
|
|
3662
|
+
if (field.kind === "number" || field.kind === "integer" || field.kind === "scale") {
|
|
3663
|
+
const n = Number(text);
|
|
3664
|
+
if (!Number.isFinite(n)) return { error: `${field.label} must be a number${field.unit ? ` (${field.unit})` : ""}.` };
|
|
3665
|
+
if (field.kind === "integer" && !Number.isInteger(n)) return { error: `${field.label} must be a whole number.` };
|
|
3666
|
+
if (field.min !== void 0 && n < field.min) return { error: `${field.label} must be at least ${field.min}.` };
|
|
3667
|
+
if (field.max !== void 0 && n > field.max) return { error: `${field.label} must be at most ${field.max}.` };
|
|
3668
|
+
return { set: n };
|
|
3669
|
+
}
|
|
3670
|
+
if (field.kind === "enum" && field.options && !field.options.includes(text)) return { error: `${field.label} must be one of ${field.options.join(", ")}.` };
|
|
3671
|
+
return { set: text };
|
|
3672
|
+
}
|
|
3673
|
+
function motionFieldEdit(shot, command2, field, raw) {
|
|
3674
|
+
const input = parseMotionFieldInput(field, raw);
|
|
3675
|
+
if ("error" in input) return input;
|
|
3676
|
+
if ("remove" in input) return { op: "update_command", shot, command: command2, remove: [field.name] };
|
|
3677
|
+
return { op: "update_command", shot, command: command2, set: { [field.name]: input.set } };
|
|
3678
|
+
}
|
|
3679
|
+
function defaultMotionCommand(type, targets, scene) {
|
|
3680
|
+
if (type === "wait") return { type: "wait", duration: 500 };
|
|
3681
|
+
if (!targets.length) return { error: "Pick a target first: click an element on the stage." };
|
|
3682
|
+
const nodes = [...indexMotionNodes(scene.artwork.nodes).values()];
|
|
3683
|
+
const other = (pred) => nodes.find((e) => !targets.includes(e.node.id) && pred(e))?.node.id;
|
|
3684
|
+
const base = { targets: [...targets] };
|
|
3685
|
+
switch (type) {
|
|
3686
|
+
case "scale":
|
|
3687
|
+
return { type, ...base, to: 1.2 };
|
|
3688
|
+
case "fade":
|
|
3689
|
+
return { type, ...base, to: 0.5 };
|
|
3690
|
+
case "move":
|
|
3691
|
+
return { type, ...base, by: { x: 40, y: 0 } };
|
|
3692
|
+
case "rotate":
|
|
3693
|
+
return { type, ...base, by: 90 };
|
|
3694
|
+
case "style":
|
|
3695
|
+
return { type, ...base, fill: "#f59e0b" };
|
|
3696
|
+
case "morph": {
|
|
3697
|
+
const into = other((e) => e.node.type === "path" && e.node.visible === false) ?? other((e) => e.node.type === "path");
|
|
3698
|
+
return into ? { type, ...base, into } : { error: "Morph needs another shape to become; draw one (it can stay hidden)." };
|
|
3699
|
+
}
|
|
3700
|
+
case "match": {
|
|
3701
|
+
const into = other((e) => e.node.type === "group" && e.node.visible === false) ?? other((e) => e.node.type === "group");
|
|
3702
|
+
return into ? { type, ...base, into } : { error: "Match needs another group to become; group the end state (it can stay hidden)." };
|
|
3703
|
+
}
|
|
3704
|
+
case "follow": {
|
|
3705
|
+
const path = other((e) => e.node.type === "path" && e.node.visible === false) ?? other((e) => e.node.type === "path");
|
|
3706
|
+
return path ? { type, ...base, path } : { error: "Follow needs a path to travel along; draw one (it can stay hidden)." };
|
|
3707
|
+
}
|
|
3708
|
+
case "effect": {
|
|
3709
|
+
for (const id of targets) {
|
|
3710
|
+
const node = nodes.find((e) => e.node.id === id)?.node;
|
|
3711
|
+
for (const effect of node?.effects ?? []) {
|
|
3712
|
+
const param = Object.entries(effect.params).find(([, v]) => typeof v === "number");
|
|
3713
|
+
if (param) return { type, ...base, effect: effect.id, param: param[0], to: param[1] + 1 };
|
|
3714
|
+
}
|
|
3715
|
+
}
|
|
3716
|
+
return { error: "Effect needs a target with a live path effect (wiggle, twist, zig zag\u2026)." };
|
|
3717
|
+
}
|
|
3718
|
+
default:
|
|
3719
|
+
return { type, ...base };
|
|
3720
|
+
}
|
|
3721
|
+
}
|
|
3722
|
+
function motionCommandSummary(command2) {
|
|
3723
|
+
const c = command2;
|
|
3724
|
+
const what = [command2.type, typeof c.style === "string" ? c.style : ""].filter(Boolean).join(" ");
|
|
3725
|
+
if (command2.type === "wait") return `wait ${command2.duration} ms`;
|
|
3726
|
+
const extra = typeof c.into === "string" ? ` \u2192 ${c.into}` : typeof c.path === "string" ? ` along ${c.path}` : "";
|
|
3727
|
+
return `${what} \xB7 ${(command2.targets ?? []).join(", ")}${extra}`;
|
|
3728
|
+
}
|
|
3729
|
+
function motionCommandRows(scene, shotId) {
|
|
3730
|
+
const index = scene.shots.findIndex((s) => s.id === shotId);
|
|
3731
|
+
if (index < 0) return [];
|
|
3732
|
+
const timeline = compileMotionScene(scene);
|
|
3733
|
+
return scene.shots[index].run.map((command2, i) => {
|
|
3734
|
+
const t = timeline.commands.find((c) => c.shotIndex === index && c.command === i);
|
|
3735
|
+
const primitive = motionFlairPrimitive(command2);
|
|
3736
|
+
return { index: i, command: command2, summary: motionCommandSummary(command2), start: t?.start ?? 0, end: t?.end ?? 0, ...primitive ? { flairPrimitive: primitive } : {} };
|
|
3737
|
+
});
|
|
3738
|
+
}
|
|
3739
|
+
function duplicateMotionCommandEdit(scene, shot, command2) {
|
|
3740
|
+
const run = scene.shots.find((s) => s.id === shot)?.run ?? [];
|
|
3741
|
+
return { op: "add_commands", shot, commands: run[command2] ? [structuredClone(run[command2])] : [], at: command2 + 1 };
|
|
3742
|
+
}
|
|
3743
|
+
var MOTION_EASE_CHOICES = [
|
|
3744
|
+
{ value: "", label: "Default" },
|
|
3745
|
+
...ANIMATION_EASING_PRESETS.map((p) => ({ value: p, label: ANIMATION_EASING_LABELS[p] }))
|
|
3746
|
+
];
|
|
3747
|
+
function motionEaseKey(ease) {
|
|
3748
|
+
if (ease === void 0 || ease === null) return "";
|
|
3749
|
+
return typeof ease === "string" ? ease : "custom";
|
|
3750
|
+
}
|
|
3751
|
+
function motionEasingCurve(ease, samples = 48, durationMs = 1e3) {
|
|
3752
|
+
const resolved = resolveEasing(ease);
|
|
3753
|
+
const ms = resolved !== "hold" && resolved.type === "spring" ? springSettleMs(resolved) : durationMs;
|
|
3754
|
+
const n = Math.max(2, Math.floor(samples));
|
|
3755
|
+
const points = [];
|
|
3756
|
+
for (let i = 0; i <= n; i++) {
|
|
3757
|
+
const u = i / n;
|
|
3758
|
+
points.push({ u, v: resolved === "hold" ? i === n ? 1 : 0 : evaluateEasing(ease, u, ms) });
|
|
3759
|
+
}
|
|
3760
|
+
const values = points.map((p) => p.v);
|
|
3761
|
+
return { points, min: Math.min(0, ...values), max: Math.max(1, ...values), durationMs: ms };
|
|
3762
|
+
}
|
|
3763
|
+
function motionEasingPath(curve, width, height, pad = 4) {
|
|
3764
|
+
const span = curve.max - curve.min || 1;
|
|
3765
|
+
const f = (n) => String(Math.round(n * 100) / 100);
|
|
3766
|
+
return curve.points.map((p, i) => `${i ? "L" : "M"}${f(pad + p.u * (width - 2 * pad))} ${f(pad + (1 - (p.v - curve.min) / span) * (height - 2 * pad))}`).join(" ");
|
|
3767
|
+
}
|
|
3768
|
+
function motionEasingGuides(curve, height, pad = 4) {
|
|
3769
|
+
const span = curve.max - curve.min || 1;
|
|
3770
|
+
const y = (v) => pad + (1 - (v - curve.min) / span) * (height - 2 * pad);
|
|
3771
|
+
return { zero: y(0), one: y(1) };
|
|
3772
|
+
}
|
|
3773
|
+
function motionNodeAtElement(scene, target, root) {
|
|
3774
|
+
const ids = indexMotionNodes(scene.artwork.nodes);
|
|
3775
|
+
for (let el = target; el && el !== root; el = el.parentElement) {
|
|
3776
|
+
const id = el.getAttribute("id");
|
|
3777
|
+
if (id && ids.has(id)) return id;
|
|
3778
|
+
}
|
|
3779
|
+
return null;
|
|
3780
|
+
}
|
|
3781
|
+
var escapeRegExp = (s) => s.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
|
|
3782
|
+
function highlightMotionSvg(svg, ids, color = "#f43f5e") {
|
|
3783
|
+
if (!ids.length) return svg;
|
|
3784
|
+
let out = svg;
|
|
3785
|
+
for (const id of ids) {
|
|
3786
|
+
const escaped = id.replace(/&/g, "&").replace(/"/g, """);
|
|
3787
|
+
out = out.replace(new RegExp(` id="${escapeRegExp(escaped)}"`), ` id="${escaped}" data-picked=""`);
|
|
3788
|
+
}
|
|
3789
|
+
return out.replace(/(<svg\b[^>]*>)/, `$1<style>[data-picked]{filter:drop-shadow(0 0 1px #fff) drop-shadow(0 0 3px ${color}) drop-shadow(0 0 3px ${color})}</style>`);
|
|
3790
|
+
}
|
|
3791
|
+
function motionRulerTicks(duration, width, minGap = 56) {
|
|
3792
|
+
const span = Math.max(1, duration);
|
|
3793
|
+
const steps = [100, 250, 500, 1e3, 2e3, 5e3, 1e4, 3e4, 6e4];
|
|
3794
|
+
const step = steps.find((s) => s / span * Math.max(1, width) >= minGap) ?? steps[steps.length - 1];
|
|
3795
|
+
const ticks = [];
|
|
3796
|
+
for (let t = 0; t <= span + 1e-6; t += step / 2) {
|
|
3797
|
+
const major = Math.round(t / (step / 2)) % 2 === 0;
|
|
3798
|
+
ticks.push({ time: t, major, label: major ? `${step < 1e3 ? (t / 1e3).toFixed(step < 500 ? 2 : 1) : String(Math.round(t / 1e3))}s` : "" });
|
|
3799
|
+
}
|
|
3800
|
+
return ticks;
|
|
3801
|
+
}
|
|
3802
|
+
function fitMotionSceneEdits(scene, ms, options = {}) {
|
|
3803
|
+
const fit = fitMotionScene(scene, ms, options);
|
|
3804
|
+
return fit.scene.shots.flatMap((shot, i) => {
|
|
3805
|
+
const before = scene.shots[i].speed;
|
|
3806
|
+
if (before === shot.speed) return [];
|
|
3807
|
+
return shot.speed === void 0 ? [{ op: "update_shot", shot: shot.id, remove: ["speed"] }] : [{ op: "update_shot", shot: shot.id, set: { speed: shot.speed } }];
|
|
3808
|
+
});
|
|
3809
|
+
}
|
|
3810
|
+
function motionCueKey(cue) {
|
|
3811
|
+
if (!cue) return "";
|
|
3812
|
+
if (typeof cue.beat === "number") return `beat:${cue.beat}`;
|
|
3813
|
+
if (typeof cue.word === "number") return `word:${cue.word}`;
|
|
3814
|
+
if (typeof cue.ms === "number") return `ms:${cue.ms}`;
|
|
3815
|
+
return "";
|
|
3816
|
+
}
|
|
3817
|
+
function motionCueFromKey(key) {
|
|
3818
|
+
const m = /^(beat|word|ms):(-?\d+(?:\.\d+)?)$/.exec(key);
|
|
3819
|
+
if (!m) return void 0;
|
|
3820
|
+
return { [m[1]]: Number(m[2]) };
|
|
3821
|
+
}
|
|
3822
|
+
function motionCueChoices(scene, limit = 256) {
|
|
3823
|
+
const choices = [];
|
|
3824
|
+
const s = (ms) => `${(ms / 1e3).toFixed(2)} s`;
|
|
3825
|
+
const end = Math.max(compileMotionScene(scene).duration, ...scene.narration?.words.map((w) => w.end ?? w.start) ?? [0]) + 2e3;
|
|
3826
|
+
if (scene.beat && scene.beat.bpm > 0) {
|
|
3827
|
+
for (let beat = 0; choices.length < limit; beat++) {
|
|
3828
|
+
const time = motionBeatTime(scene.beat, beat);
|
|
3829
|
+
if (time > end) break;
|
|
3830
|
+
if (time < 0) continue;
|
|
3831
|
+
const at = motionBeatAt(scene.beat, time);
|
|
3832
|
+
choices.push({ value: `beat:${beat}`, label: `Beat ${beat} (bar ${at.bar}.${at.beatInBar}) \xB7 ${s(time)}`, time });
|
|
3833
|
+
}
|
|
3834
|
+
}
|
|
3835
|
+
scene.narration?.words.forEach((w, i) => {
|
|
3836
|
+
if (choices.length < limit * 2) choices.push({ value: `word:${i}`, label: `Word ${i} \u201C${w.text}\u201D \xB7 ${s(w.start)}`, time: w.start });
|
|
3837
|
+
});
|
|
3838
|
+
return choices;
|
|
3839
|
+
}
|
|
3840
|
+
function motionShotCueTime(scene, cue) {
|
|
3841
|
+
return cue ? motionCueTime(scene, cue) : void 0;
|
|
3842
|
+
}
|
|
3843
|
+
function formatMotionNarration(narration) {
|
|
3844
|
+
return (narration?.words ?? []).map((w) => `${w.start} ${w.text}`).join("\n");
|
|
3845
|
+
}
|
|
3846
|
+
function parseMotionNarration(text) {
|
|
3847
|
+
const lines = text.split("\n").map((l) => l.trim()).filter(Boolean);
|
|
3848
|
+
if (!lines.length) return { narration: null };
|
|
3849
|
+
const words = [];
|
|
3850
|
+
for (const [i, line] of lines.entries()) {
|
|
3851
|
+
const m = /^(\d+(?:\.\d+)?)\s+(.+)$/.exec(line);
|
|
3852
|
+
if (!m) return { error: `Line ${i + 1} ("${line}") should be a start time in ms and a word, e.g. "1200 hello".` };
|
|
3853
|
+
const start = Number(m[1]);
|
|
3854
|
+
if (words.length && start < words[words.length - 1].start) return { error: `Line ${i + 1} starts before the word above it; keep the words in time order.` };
|
|
3855
|
+
words.push({ text: m[2], start });
|
|
3856
|
+
}
|
|
3857
|
+
return { narration: { words } };
|
|
3858
|
+
}
|
|
3437
3859
|
export {
|
|
3438
3860
|
ANIMATION_EDITOR_AGENT_INSTRUCTIONS,
|
|
3439
3861
|
AnimationEditorController,
|
|
@@ -3450,6 +3872,7 @@ export {
|
|
|
3450
3872
|
MOTION_DRAW_EFFECT_ID,
|
|
3451
3873
|
MOTION_DRAW_MS_PER_UNIT,
|
|
3452
3874
|
MOTION_DRAW_RANGE,
|
|
3875
|
+
MOTION_EASE_CHOICES,
|
|
3453
3876
|
MOTION_EASE_IN_OUT,
|
|
3454
3877
|
MOTION_EASE_OUT,
|
|
3455
3878
|
MOTION_EDIT_OPS,
|
|
@@ -3470,16 +3893,21 @@ export {
|
|
|
3470
3893
|
compileMotionScene,
|
|
3471
3894
|
createAnimationEditorToolProvider,
|
|
3472
3895
|
createMotionScene,
|
|
3896
|
+
defaultMotionCommand,
|
|
3473
3897
|
describeMotionElements,
|
|
3474
3898
|
describeMotionShots,
|
|
3899
|
+
duplicateMotionCommandEdit,
|
|
3475
3900
|
fitMotionRect,
|
|
3476
3901
|
fitMotionScene,
|
|
3902
|
+
fitMotionSceneEdits,
|
|
3477
3903
|
flairAtLeast,
|
|
3478
3904
|
flairCurveFor,
|
|
3479
3905
|
flairEaseFor,
|
|
3906
|
+
formatMotionNarration,
|
|
3480
3907
|
freshShotId,
|
|
3481
3908
|
fromFlairSvgMotion,
|
|
3482
3909
|
fromFlairVectorEffect,
|
|
3910
|
+
highlightMotionSvg,
|
|
3483
3911
|
indexMotionNodes,
|
|
3484
3912
|
interpolateMotionValue,
|
|
3485
3913
|
isMotionCommand,
|
|
@@ -3490,28 +3918,50 @@ export {
|
|
|
3490
3918
|
motionBeatTime,
|
|
3491
3919
|
motionClipAttrs,
|
|
3492
3920
|
motionCommandDuration,
|
|
3921
|
+
motionCommandFields,
|
|
3493
3922
|
motionCommandRepeat,
|
|
3923
|
+
motionCommandRows,
|
|
3924
|
+
motionCommandSummary,
|
|
3925
|
+
motionCueChoices,
|
|
3926
|
+
motionCueFromKey,
|
|
3927
|
+
motionCueKey,
|
|
3494
3928
|
motionCueTime,
|
|
3495
3929
|
motionCycleDuration,
|
|
3930
|
+
motionEaseKey,
|
|
3931
|
+
motionEasingCurve,
|
|
3932
|
+
motionEasingGuides,
|
|
3933
|
+
motionEasingPath,
|
|
3934
|
+
motionFieldEdit,
|
|
3935
|
+
motionFieldLabel,
|
|
3496
3936
|
motionFlairPrimitive,
|
|
3497
3937
|
motionFollowRoute,
|
|
3498
3938
|
motionFrameAt,
|
|
3499
3939
|
motionFrameToSvg,
|
|
3940
|
+
motionGhosts,
|
|
3500
3941
|
motionIssue,
|
|
3501
3942
|
motionIssueKey,
|
|
3502
3943
|
motionIssueLine,
|
|
3944
|
+
motionMovingIds,
|
|
3945
|
+
motionNodeAtElement,
|
|
3503
3946
|
motionNodeClips,
|
|
3504
3947
|
motionNodeOffset,
|
|
3948
|
+
motionPath,
|
|
3505
3949
|
motionPathLength,
|
|
3950
|
+
motionPathsSvg,
|
|
3506
3951
|
motionRestValue,
|
|
3507
3952
|
motionRevealClip,
|
|
3508
3953
|
motionRevealPadding,
|
|
3954
|
+
motionRulerTicks,
|
|
3509
3955
|
motionSceneShapeProblems,
|
|
3510
3956
|
motionSceneToJson,
|
|
3511
3957
|
motionShotAt,
|
|
3958
|
+
motionShotCueTime,
|
|
3512
3959
|
motionShotTimeScale,
|
|
3960
|
+
motionStageSvg,
|
|
3513
3961
|
motionTrackKey,
|
|
3514
3962
|
namedWithSuggestion,
|
|
3963
|
+
parseMotionFieldInput,
|
|
3964
|
+
parseMotionNarration,
|
|
3515
3965
|
parseMotionScene,
|
|
3516
3966
|
resolveMotionCamera,
|
|
3517
3967
|
segmentProgress,
|