@pixerate/editor 0.64.0 → 0.66.0

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@@ -51,6 +51,7 @@ var _chunkA6PHCAGXcjs = require('../chunk-A6PHCAGX.cjs');
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+
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  var _chunk2FHLHZALcjs = require('../chunk-2FHLHZAL.cjs');
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  // src/animation-editor/types.ts
@@ -1258,10 +1259,92 @@ function withViewBox(svg, box) {
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  return svg.replace(/viewBox="[^"]*"/, `viewBox="${f(box.x)} ${f(box.y)} ${f(box.width)} ${f(box.height)}"`);
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  }
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+ // src/animation-editor/onion.ts
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+ function motionGhosts(scene, time, onion = {}) {
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+ const before = Math.max(0, Math.floor(_nullishCoalesce(onion.before, () => ( 2))));
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+ const after = Math.max(0, Math.floor(_nullishCoalesce(onion.after, () => ( 0))));
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+ const base = Math.min(1, Math.max(0, _nullishCoalesce(onion.opacity, () => ( 0.35))));
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+ const timeline = compileMotionScene(scene);
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+ const ghosts = [];
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+ const push = (t, offset) => ghosts.push({ time: t, offset, opacity: Math.round(base / Math.abs(offset) * 1e3) / 1e3 });
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+ if (onion.spacing === "commands") {
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+ const marks = [...new Set(timeline.commands.flatMap((c) => [c.start, c.end]))].sort((a, b) => a - b);
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+ marks.filter((t) => t < time - 1e-6).reverse().slice(0, before).forEach((t, i) => push(t, -(i + 1)));
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+ marks.filter((t) => t > time + 1e-6).slice(0, after).forEach((t, i) => push(t, i + 1));
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+ return ghosts;
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+ }
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+ const spacing = typeof onion.spacing === "number" && onion.spacing > 0 ? onion.spacing : 1e3 / 12;
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+ for (let i = 1; i <= before && time - i * spacing >= 0; i++) push(time - i * spacing, -i);
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+ for (let i = 1; i <= after && time + i * spacing <= timeline.duration; i++) push(time + i * spacing, i);
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+ return ghosts;
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+ }
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+ var MOVING = ["x", "y", "rotation", "scaleX", "scaleY", "follow", "shape"];
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+ function motionMovingIds(scene) {
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+ const timeline = compileMotionScene(scene);
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+ const nodes = indexMotionNodes(scene.artwork.nodes);
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+ const moving = new Set(timeline.segments.filter((s) => s.node && MOVING.includes(s.property)).map((s) => s.node));
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+ return [...nodes.values()].filter((e) => e.node.visible !== false && (moving.has(e.node.id) || e.ancestors.some((a) => moving.has(a)))).map((e) => e.node.id);
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+ }
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+ function motionPath(scene, id, options = {}) {
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+ const nodes = indexMotionNodes(scene.artwork.nodes);
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+ const entry = nodes.get(id);
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+ if (!entry) throw new Error(`There is no element "${id}" in the artwork.`);
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+ const timeline = compileMotionScene(scene);
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+ const from = Math.max(0, _nullishCoalesce(options.from, () => ( 0)));
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+ const to = Math.min(timeline.duration, _nullishCoalesce(options.to, () => ( timeline.duration)));
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+ let step = options.step && options.step > 0 ? options.step : 1e3 / 30;
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+ if ((to - from) / step > 400) step = (to - from) / 400;
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+ const r = (n) => Math.round(n * 100) / 100;
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+ const centreAt = (t) => {
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+ const node = indexMotionNodes(motionFrameAtCache(scene, t)).get(id);
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+ const b = _optionalChain([node, 'optionalAccess', _34 => _34.bounds]);
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+ return b ? { t: r(t), x: r(b.x + b.width / 2), y: r(b.y + b.height / 2) } : null;
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+ };
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+ const points = [];
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+ for (let t = from; t <= to + 1e-6; t += step) {
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+ const p = centreAt(Math.min(t, to));
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+ if (p) points.push(p);
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+ }
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+ const owners = /* @__PURE__ */ new Set([id, ...entry.ancestors]);
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+ const times = [...new Set(timeline.segments.filter((s) => owners.has(s.node) && MOVING.includes(s.property)).flatMap((s) => [s.start, s.end]))].filter((t) => t >= from && t <= to).sort((a, b) => a - b);
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+ const keys = times.map(centreAt).filter((p) => p !== null);
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+ return { id, points, keys };
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+ }
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+ function motionFrameAtCache(scene, t) {
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+ return motionFrameAt(scene, t).document.nodes;
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+ }
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+ function motionPathsSvg(paths, camera, color = "#f43f5e") {
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+ const w = Math.max(camera.width, camera.height) / 400;
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+ const f = (n) => String(Math.round(n * 100) / 100);
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+ return paths.filter((p) => p.points.length > 1).map(
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+ (p) => `<g data-motion-path="${p.id.replace(/"/g, "&quot;")}" fill="none" stroke="${color}" stroke-width="${f(w)}" stroke-linecap="round" stroke-linejoin="round" opacity="0.8"><polyline points="${p.points.map((q) => `${f(q.x)},${f(q.y)}`).join(" ")}" stroke-dasharray="${f(w * 3)} ${f(w * 2)}"/>${p.keys.map((k) => `<circle cx="${f(k.x)}" cy="${f(k.y)}" r="${f(w * 2.5)}" fill="${color}" stroke="none"/>`).join("")}</g>`
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+ ).join("");
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+ }
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+ var innerSvg = (svg) => svg.slice(svg.indexOf(">") + 1, svg.lastIndexOf("</svg>"));
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+ function motionStageSvg(scene, time, options = {}) {
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+ const { onionSkin, motionPaths, motionPathColor, ...svgOptions } = options;
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+ const current = motionFrameToSvg(scene, time, svgOptions);
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+ if (!onionSkin && !motionPaths) return current;
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+ const prefix = _nullishCoalesce(svgOptions.idPrefix, () => ( "vg-"));
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+ const ghosts = onionSkin ? motionGhosts(scene, time, onionSkin).map((g, i) => {
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+ const own = `${prefix}ghost${i}-`;
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+ const inner = innerSvg(motionFrameToSvg(scene, g.time, { ...svgOptions, idPrefix: own, background: false })).replace(new RegExp(` id="(?!${own.replace(/[.*+?^${}()|[\]\\]/g, "\\$&")})[^"]*"`, "g"), "");
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+ return `<g data-onion="${g.offset < 0 ? "before" : "after"}" opacity="${g.opacity}">${inner}</g>`;
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+ }) : [];
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+ const camera = motionFrameAt(scene, time).camera;
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+ const ids = motionPaths === true ? motionMovingIds(scene) : motionPaths ? [...motionPaths] : [];
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+ const paths = ids.length ? motionPathsSvg(ids.map((id) => motionPath(scene, id)), camera, motionPathColor) : "";
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+ const open = current.indexOf(">") + 1;
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+ const close = current.lastIndexOf("</svg>");
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+ const body = current.slice(open, close);
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+ const bg = svgOptions.background !== false && scene.artwork.background ? _nullishCoalesce(_optionalChain([/^\s*<rect[^>]*\/>/, 'access', _35 => _35.exec, 'call', _36 => _36(body), 'optionalAccess', _37 => _37[0]]), () => ( "")) : "";
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+ return `${current.slice(0, open)}${bg}${ghosts.join("")}${body.slice(bg.length)}${paths}</svg>`;
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+ }
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+
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  // src/animation-editor/check.ts
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  var MOTION_MIN_CHANGE_MS = 120;
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  var NUMERIC_PARAMS = (node, effectId) => {
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- const effect = _optionalChain([node, 'access', _34 => _34.effects, 'optionalAccess', _35 => _35.find, 'call', _36 => _36((e) => e.id === effectId)]);
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+ const effect = _optionalChain([node, 'access', _38 => _38.effects, 'optionalAccess', _39 => _39.find, 'call', _40 => _40((e) => e.id === effectId)]);
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  if (!effect) return null;
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  return Object.entries(effect.params).filter(([, v]) => typeof v === "number").map(([k]) => k);
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  };
@@ -1414,7 +1497,7 @@ function checkMotionScene(scene) {
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  if (!shot.at) return;
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  const timing = timeline.shots[i];
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  if (timing.cue === void 0) {
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- const what = shot.at.beat !== void 0 ? `beat ${shot.at.beat}, but the scene has no beat grid; set one with set_animation_settings ({ "beat": { "bpm": \u2026 } })` : `word ${shot.at.word}, but the narration has ${_nullishCoalesce(_optionalChain([scene, 'access', _37 => _37.narration, 'optionalAccess', _38 => _38.words, 'access', _39 => _39.length]), () => ( 0))} words (indexes from 0)`;
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+ const what = shot.at.beat !== void 0 ? `beat ${shot.at.beat}, but the scene has no beat grid; set one with set_animation_settings ({ "beat": { "bpm": \u2026 } })` : `word ${shot.at.word}, but the narration has ${_nullishCoalesce(_optionalChain([scene, 'access', _41 => _41.narration, 'optionalAccess', _42 => _42.words, 'access', _43 => _43.length]), () => ( 0))} words (indexes from 0)`;
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  issues.push(motionIssue("unknown-cue", `Shot "${shot.id}" is cued to ${what}.`, { shot: shot.id }));
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  } else if (timing.missedBy !== void 0) {
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  const late = Math.round(timing.missedBy);
@@ -1447,7 +1530,7 @@ function checkMotionScene(scene) {
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  const cam = frame.camera;
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  const docIndex = indexMotionNodes(frame.document.nodes);
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  for (const id of command2.targets) {
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- const b = _optionalChain([docIndex, 'access', _40 => _40.get, 'call', _41 => _41(id), 'optionalAccess', _42 => _42.bounds]);
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+ const b = _optionalChain([docIndex, 'access', _44 => _44.get, 'call', _45 => _45(id), 'optionalAccess', _46 => _46.bounds]);
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  if (!b || reported.has(id) || !visibleAt(timeline, id, timing.end, nodes.get(id).node)) continue;
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  const outside = b.x + b.width < cam.x || b.y + b.height < cam.y || b.x > cam.x + cam.width || b.y > cam.y + cam.height;
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  if (outside) {
@@ -1481,6 +1564,7 @@ var MOTION_EDIT_OPS = [
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  "add_commands",
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  "update_command",
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  "delete_commands",
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+ "move_command",
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  "set_artwork",
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  "set_controls",
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  "replace_scene"
@@ -1605,6 +1689,16 @@ function applyOne(scene, edit) {
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  const drop = new Set(edit.commands);
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  return replaceShot(scene, i, { ...scene.shots[i], run: run.filter((_, k) => !drop.has(k)) });
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  }
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+ case "move_command": {
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+ const i = shotIndex(scene, edit.shot);
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+ const run = [...scene.shots[i].run];
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+ if (!Number.isInteger(edit.command) || edit.command < 0 || edit.command >= run.length)
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+ fail(`Shot "${edit.shot}" has ${run.length} command${run.length === 1 ? "" : "s"}; "command" must be an index from 0 to ${run.length - 1} (got ${edit.command}).`);
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+ const to = position(edit.to, run.length - 1, '"to"');
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+ const [moved] = run.splice(edit.command, 1);
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+ run.splice(to, 0, moved);
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+ return replaceShot(scene, i, { ...scene.shots[i], run });
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+ }
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  case "set_artwork":
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  return { ...scene, artwork: edit.artwork };
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  case "set_controls": {
@@ -1637,9 +1731,9 @@ function applyMotionEdits(scene, edits) {
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  let next = scene;
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  for (let i = 0; i < list.length; i++) {
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  const edit = list[i];
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- const prefix = list.length > 1 ? `op ${i + 1} (${_optionalChain([edit, 'optionalAccess', _43 => _43.op])}): ` : "";
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+ const prefix = list.length > 1 ? `op ${i + 1} (${_optionalChain([edit, 'optionalAccess', _47 => _47.op])}): ` : "";
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  if (!edit || !MOTION_EDIT_OPS.includes(edit.op))
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- return { ok: false, error: `${prefix}Unknown op ${namedWithSuggestion(String(_optionalChain([edit, 'optionalAccess', _44 => _44.op])), MOTION_EDIT_OPS)}. Nothing was changed.` };
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+ return { ok: false, error: `${prefix}Unknown op ${namedWithSuggestion(String(_optionalChain([edit, 'optionalAccess', _48 => _48.op])), MOTION_EDIT_OPS)}. Nothing was changed.` };
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  try {
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  next = applyOne(next, edit);
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  } catch (error) {
@@ -1799,7 +1893,7 @@ function toFlairSvgMotion(scene, options = {}) {
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  const wrapper = freshId(`${id}--follow`);
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  const centre = freshId(`${id}--follow-centre`);
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  const c = entry.center;
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- const at = _optionalChain([motionNodeOffset, 'call', _45 => _45(entry, timeline, 0, nodes), 'optionalAccess', _46 => _46.follow]);
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+ const at = _optionalChain([motionNodeOffset, 'call', _49 => _49(entry, timeline, 0, nodes), 'optionalAccess', _50 => _50.follow]);
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  const placed = at ? `translate(${f(at.x)} ${f(at.y)})${at.angle ? ` rotate(${f(at.angle)})` : ""}` : void 0;
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  (wrap[id] ??= []).push({ id: wrapper, ...placed ? { transform: placed } : {} }, { id: centre, transform: `translate(${f(-c.x)} ${f(-c.y)})` });
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  follows.push({ id, wrapper, routes: ids, segments: followSegments.filter((seg) => seg.path && ids.has(seg.path)) });
@@ -1859,7 +1953,7 @@ function toFlairSvgMotion(scene, options = {}) {
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  exact: () => false,
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  value: (t) => {
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  const frame = motionFrameAt(scene, t, { draw: false, offsets: false });
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- const now = _chunkYJLCBA7Vcjs.expandVectorAppearance.call(void 0, _optionalChain([indexMotionNodes, 'call', _47 => _47(frame.document.nodes), 'access', _48 => _48.get, 'call', _49 => _49(id), 'optionalAccess', _50 => _50.node]));
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+ const now = _chunkYJLCBA7Vcjs.expandVectorAppearance.call(void 0, _optionalChain([indexMotionNodes, 'call', _51 => _51(frame.document.nodes), 'access', _52 => _52.get, 'call', _53 => _53(id), 'optionalAccess', _54 => _54.node]));
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  if (!now || now.type !== "path") return "";
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  const bezier = _chunkO2UH7LZEcjs.transformBezierPath.call(void 0, _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, now, _chunkYJLCBA7Vcjs.IDENTITY_MATRIX, { effects: false }), inverse);
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  return _chunkO2UH7LZEcjs.bezierPathToSvg.call(void 0, bezier, { precision: Math.min(precision, 2) });
@@ -1880,8 +1974,8 @@ function toFlairSvgMotion(scene, options = {}) {
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  ...delay > 0 ? { delay: round2(delay) } : {},
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  ms: round2(ms),
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  ease: written,
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- ..._optionalChain([segment, 'optionalAccess', _51 => _51.behavior]) ? { behavior: segment.behavior } : {},
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- ..._optionalChain([segment, 'optionalAccess', _52 => _52.steps]) ? { strobe: segment.steps } : {}
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+ ..._optionalChain([segment, 'optionalAccess', _55 => _55.behavior]) ? { behavior: segment.behavior } : {},
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+ ..._optionalChain([segment, 'optionalAccess', _56 => _56.steps]) ? { strobe: segment.steps } : {}
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  };
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  if (channel.kind === "view") animate.push({ ...base, view: to });
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  else if (channel.kind === "draw") animate.push({ ...base, draw: [from, to] });
@@ -1954,7 +2048,7 @@ function toFlairSvgMotion(scene, options = {}) {
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  if (routes.length) svg = svg.replace(/^(<svg[^>]*>)/, `$1<defs>${routes.join("")}</defs>`);
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  const lastChange = animate.reduce((m, a) => Math.max(m, (_nullishCoalesce(a.delay, () => ( 0))) + (_nullishCoalesce(a.ms, () => ( 0)))), 0);
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  let motion = { svg, animate };
1957
- if (_optionalChain([scene, 'access', _53 => _53.controls, 'optionalAccess', _54 => _54.length])) {
2051
+ if (_optionalChain([scene, 'access', _57 => _57.controls, 'optionalAccess', _58 => _58.length])) {
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  const declarations = scene.controls.map((c) => `{{${c.name}: color default=${c.default.toUpperCase()}${c.label ? ` label='${c.label.replace(/'/g, "\u2019")}'` : ""}}}`).join(" ");
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  const swap = (text) => scene.controls.reduce((s, c) => s.replace(new RegExp(`${c.default}(?![0-9a-fA-F])`, "gi"), `{{${c.name}}}`), text);
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  svg = svg.replace(/^(<svg[^>]*>)/, `$1<!-- ${declarations} -->`);
@@ -1976,7 +2070,7 @@ function toFlairVectorEffect(scene, options = {}) {
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  tags: _nullishCoalesce(options.tags, () => ( [])),
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  motion: out.motion,
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  hold: out.hold,
1979
- ..._optionalChain([scene, 'access', _55 => _55.presets, 'optionalAccess', _56 => _56.length]) ? { presets: scene.presets } : {},
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+ ..._optionalChain([scene, 'access', _59 => _59.presets, 'optionalAccess', _60 => _60.length]) ? { presets: scene.presets } : {},
1980
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  ...options.trigger ? { trigger: options.trigger } : {}
1981
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  };
1982
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  }
@@ -2019,7 +2113,7 @@ function resolvePlaceholders(motion, notes) {
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  const filled = text.replace(PLACEHOLDER, (_, name) => {
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  const d = declared.get(name);
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  if (!d) unknown.add(name);
2022
- return (_nullishCoalesce(_optionalChain([d, 'optionalAccess', _57 => _57.value]), () => ( ""))).replace(/"/g, '\\"');
2116
+ return (_nullishCoalesce(_optionalChain([d, 'optionalAccess', _61 => _61.value]), () => ( ""))).replace(/"/g, '\\"');
2023
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  });
2024
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  for (const name of unknown) notes.push(`Placeholder "{{${name}}}" has no declaration, so it was left empty.`);
2025
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  return { motion: JSON.parse(filled), controls };
@@ -2073,7 +2167,7 @@ function commandsFor(anim, nodes, entered, notes) {
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  if (anim.along) {
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  const path = nodes.get(anim.along);
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  if (!path || path.node.type !== "path") notes.push(`${where} follows "${anim.along}", which is not a path in the artwork; the follow was skipped.`);
2076
- else out.push({ type: "follow", targets, path: anim.along, from: _nullishCoalesce(_optionalChain([anim, 'access', _58 => _58.at, 'optionalAccess', _59 => _59[0]]), () => ( 0)), to: _nullishCoalesce(_optionalChain([anim, 'access', _60 => _60.at, 'optionalAccess', _61 => _61[1]]), () => ( 1)), ...anim.orient ? { rotate: true } : {}, ...timing, ...ease(MOTION_EASE_IN_OUT) });
2170
+ else out.push({ type: "follow", targets, path: anim.along, from: _nullishCoalesce(_optionalChain([anim, 'access', _62 => _62.at, 'optionalAccess', _63 => _63[0]]), () => ( 0)), to: _nullishCoalesce(_optionalChain([anim, 'access', _64 => _64.at, 'optionalAccess', _65 => _65[1]]), () => ( 1)), ...anim.orient ? { rotate: true } : {}, ...timing, ...ease(MOTION_EASE_IN_OUT) });
2077
2171
  }
2078
2172
  for (const [attr, [a, b]] of Object.entries(_nullishCoalesce(anim.attrs, () => ( {})))) {
2079
2173
  if (attr === "opacity") {
@@ -2084,7 +2178,7 @@ function commandsFor(anim, nodes, entered, notes) {
2084
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  out.push({ type: "enter", targets, style: "fade", ...timing, ...ease(MOTION_EASE_OUT) });
2085
2179
  } else out.push({ type: "fade", targets, to: Math.min(1, Math.max(0, to)), ...timing, ...ease(MOTION_EASE_IN_OUT) });
2086
2180
  } else if (attr === "fill" || attr === "stroke") {
2087
- if (_optionalChain([behavior, 'optionalAccess', _62 => _62.type]) === "pulse") out.push({ type: "color-pulse", targets, color: String(b), paint: attr, count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...ease("linear") });
2181
+ if (_optionalChain([behavior, 'optionalAccess', _66 => _66.type]) === "pulse") out.push({ type: "color-pulse", targets, color: String(b), paint: attr, count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...ease("linear") });
2088
2182
  else {
2089
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  if (behavior) notes.push(`${where}: a ${attr} ${behavior.type} became a plain colour change.`);
2090
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  out.push({ type: "style", targets, [attr]: String(b), ...timing, ...ease(MOTION_EASE_IN_OUT) });
@@ -2173,11 +2267,17 @@ function fromFlairSvgMotion(input, options = {}) {
2173
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  ${problems.join("\n")}`);
2174
2268
  return { scene, notes: [...new Set(notes)], issues: checkMotionScene(scene) };
2175
2269
  }
2270
+ function presetColor(value) {
2271
+ if (typeof value === "string") return /^#[0-9a-f]{6}$/i.test(value) ? value.toLowerCase() : value;
2272
+ if (Array.isArray(value) && value.length >= 3 && value.slice(0, 3).every((n) => typeof n === "number" && Number.isFinite(n)))
2273
+ return `#${value.slice(0, 3).map((n) => Math.round(Math.min(1, Math.max(0, n)) * 255).toString(16).padStart(2, "0")).join("")}`;
2274
+ return void 0;
2275
+ }
2176
2276
  function fromFlairVectorEffect(effect, options = {}) {
2177
2277
  if (!effect || effect.kind !== "vector" || !effect.motion) throw new Error('Give a Flair vector effect: { kind: "vector", id, name, motion: { svg, animate } }.');
2178
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  const result = fromFlairSvgMotion(effect.motion, { name: _nullishCoalesce(_nullishCoalesce(options.name, () => ( effect.id)), () => ( effect.name)), hold: _nullishCoalesce(options.hold, () => ( effect.hold)) });
2179
2279
  const names = new Set((_nullishCoalesce(result.scene.controls, () => ( []))).map((c) => c.name));
2180
- const presets = (_nullishCoalesce(effect.presets, () => ( []))).map((p) => ({ name: p.name, values: Object.fromEntries(Object.entries(p.values).filter(([k]) => names.has(k))) })).filter((p) => Object.keys(p.values).length);
2280
+ const presets = (_nullishCoalesce(effect.presets, () => ( []))).map((p) => ({ name: p.name, values: Object.fromEntries(Object.entries(p.values).flatMap(([k, v]) => names.has(k) && presetColor(v) ? [[k, presetColor(v)]] : [])) })).filter((p) => Object.keys(p.values).length);
2181
2281
  const scene = { ...result.scene, ...effect.description ? { description: effect.description } : {}, ...presets.length ? { presets } : {} };
2182
2282
  const notes = [...result.notes];
2183
2283
  if (effect.trigger) notes.push(`The effect plays on ${effect.trigger}; scenes play through, so the trigger is not kept (pass it back to toFlairVectorEffect).`);
@@ -2360,7 +2460,7 @@ function toLottie(scene, options = {}) {
2360
2460
  const shapeSegments = [...timeline.tracks.entries()].filter(([k]) => k.startsWith(`${path.id}\0`) && (k.endsWith("\0shape") || k.includes("\0effect:"))).flatMap(([, v]) => v);
2361
2461
  const geometryAt = (t) => {
2362
2462
  if (!shapeSegments.length) return _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, path);
2363
- const now = _optionalChain([indexMotionNodes, 'call', _63 => _63(motionFrameAt(scene, t, { draw: false, offsets: false }).document.nodes), 'access', _64 => _64.get, 'call', _65 => _65(path.id), 'optionalAccess', _66 => _66.node]);
2463
+ const now = _optionalChain([indexMotionNodes, 'call', _67 => _67(motionFrameAt(scene, t, { draw: false, offsets: false }).document.nodes), 'access', _68 => _68.get, 'call', _69 => _69(path.id), 'optionalAccess', _70 => _70.node]);
2364
2464
  return now && now.type === "path" ? _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, _chunkYJLCBA7Vcjs.expandVectorAppearances.call(void 0, [now])[0]) : _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, path);
2365
2465
  };
2366
2466
  const rest = lottieContours(_chunkO2UH7LZEcjs.toBezierPath.call(void 0, geometryAt(0)), round2);
@@ -2406,7 +2506,7 @@ function toLottie(scene, options = {}) {
2406
2506
  lj: path.strokeLinejoin === "round" ? 2 : path.strokeLinejoin === "bevel" ? 3 : 1,
2407
2507
  ml: 4
2408
2508
  });
2409
- if (_optionalChain([path, 'access', _67 => _67.strokeDasharray, 'optionalAccess', _68 => _68.length])) notes.push(`"${path.id}": its dashes are not exported; the stroke is solid.`);
2509
+ if (_optionalChain([path, 'access', _71 => _71.strokeDasharray, 'optionalAccess', _72 => _72.length])) notes.push(`"${path.id}": its dashes are not exported; the stroke is solid.`);
2410
2510
  if (path.strokeAlign && path.strokeAlign !== "center") notes.push(`"${path.id}": its stroke is drawn centred (Lottie has no inside or outside strokes).`);
2411
2511
  }
2412
2512
  const fill = paintOf(path.fill, "fill", path.id);
@@ -2556,7 +2656,7 @@ var AnimationEditorController = (_class = class {
2556
2656
  time: p.time,
2557
2657
  playing: p.playing,
2558
2658
  loop: p.loop,
2559
- currentShot: _nullishCoalesce(_optionalChain([motionShotAt, 'call', _69 => _69(timeline, p.time), 'optionalAccess', _70 => _70.id]), () => ( null)),
2659
+ currentShot: _nullishCoalesce(_optionalChain([motionShotAt, 'call', _73 => _73(timeline, p.time), 'optionalAccess', _74 => _74.id]), () => ( null)),
2560
2660
  selection: this.selection,
2561
2661
  readOnly: this.readOnly,
2562
2662
  error: this.error,
@@ -2595,7 +2695,7 @@ var AnimationEditorController = (_class = class {
2595
2695
  this.applying = false;
2596
2696
  }
2597
2697
  this.notify();
2598
- _optionalChain([this, 'access', _71 => _71.onChange, 'optionalCall', _72 => _72(scene)]);
2698
+ _optionalChain([this, 'access', _75 => _75.onChange, 'optionalCall', _76 => _76(scene)]);
2599
2699
  }
2600
2700
  commit(label, next) {
2601
2701
  const before = this.scene;
@@ -2701,7 +2801,7 @@ var AnimationEditorController = (_class = class {
2701
2801
  }
2702
2802
  /** The scene at `time` (default: the playhead) as SVG. */
2703
2803
  toSvg(time = this.player.currentTime, options = {}) {
2704
- return motionFrameToSvg(this.scene, time, options);
2804
+ return motionStageSvg(this.scene, time, options);
2705
2805
  }
2706
2806
  /** The scene as a Flair `SvgMotion`. */
2707
2807
  toFlairMotion(options = {}) {
@@ -2914,6 +3014,7 @@ var EDIT_OP = {
2914
3014
  object({ op: { const: "move_shot", description: "Like move_shot." }, shot: SHOT_ID, to: { type: "integer", minimum: 0, description: "New position (0 = first)." } }, ["op", "shot", "to"]),
2915
3015
  object({ op: { const: "add_commands", description: "Like add_commands." }, shot: SHOT_ID, commands: { type: "array", items: MOTION_COMMAND_SCHEMA, minItems: 1, description: "Commands to add." }, at: { type: "integer", minimum: 0, description: "Index in the shot's run (default: the end)." } }, ["op", "shot", "commands"]),
2916
3016
  object({ op: { const: "update_command", description: "Like update_command." }, shot: SHOT_ID, command: { type: "integer", minimum: 0, description: "Index in the shot's run." }, set: { type: "object", description: "Command fields to replace." }, remove: { type: "array", items: { type: "string" }, description: "Command fields to clear." } }, ["op", "shot", "command"]),
3017
+ object({ op: { const: "move_command", description: "Like move_command." }, shot: SHOT_ID, command: { type: "integer", minimum: 0, description: "Index in the shot's run." }, to: { type: "integer", minimum: 0, description: "New index in the run (0 = first)." } }, ["op", "shot", "command", "to"]),
2917
3018
  object({ op: { const: "delete_commands", description: "Like delete_commands." }, shot: SHOT_ID, commands: { type: "array", items: { type: "integer", minimum: 0 }, minItems: 1, description: "Indexes in the shot's run." } }, ["op", "shot", "commands"]),
2918
3019
  object({ op: { const: "set_controls", description: "Like set_controls." }, controls: { type: "array", items: CONTROL, description: "Controls (empty clears)." }, presets: { type: "array", items: PRESET, description: "Presets (empty clears)." } }, ["op", "controls"])
2919
3020
  ]
@@ -3061,10 +3162,20 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3061
3162
  time: MS("Time from the start"),
3062
3163
  shot: { ...SHOT_ID, description: 'Render a moment of this shot instead of "time".' },
3063
3164
  at: { type: "string", enum: ["start", "middle", "end"], description: "With shot: which moment (default end: everything drawn, before the next shot)." },
3064
- format: { type: "string", enum: ["svg", "png"], description: "svg (default) or png (only when the host supports it)." }
3165
+ format: { type: "string", enum: ["svg", "png"], description: "svg (default) or png (only when the host supports it)." },
3166
+ onion_skin: object(
3167
+ {
3168
+ before: { type: "integer", minimum: 0, maximum: 12, description: "Ghost frames before the moment (default 2)." },
3169
+ after: { type: "integer", minimum: 0, maximum: 12, description: "Ghost frames after it (default 0)." },
3170
+ spacing: { anyOf: [{ type: "number", exclusiveMinimum: 0 }, { type: "string", enum: ["commands"] }], description: 'Ms between ghosts (default 83, every other frame at 24 fps), or "commands" for the moments commands start and end.' }
3171
+ },
3172
+ [],
3173
+ "Draw faded frames either side of the moment, to see motion in one picture."
3174
+ ),
3175
+ motion_paths: { anyOf: [{ type: "boolean" }, { type: "array", items: { type: "string", minLength: 1 } }], description: "Draw where nodes travel (dashed, with a dot where each change starts or ends): true for every node whose place changes, or a list of ids." }
3065
3176
  }),
3066
3177
  annotations: { title: "Render a frame", ...READ },
3067
- handler: async ({ time, shot, at = "end", format = "svg" }) => {
3178
+ handler: async ({ time, shot, at = "end", format = "svg", onion_skin, motion_paths }) => {
3068
3179
  const s = scene();
3069
3180
  let t = _nullishCoalesce(time, () => ( controller.getState().time));
3070
3181
  if (shot !== void 0) {
@@ -3072,7 +3183,11 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3072
3183
  if (!timing) throw new Error(`There is no shot "${shot}"; the shots are ${s.shots.map((x) => `"${x.id}"`).join(", ") || "none yet"}.`);
3073
3184
  t = at === "start" ? timing.start : at === "middle" ? (timing.commandsStart + timing.commandsEnd) / 2 : Math.max(timing.start, timing.end - 1);
3074
3185
  }
3075
- const svg = controller.toSvg(t, { pretty: false });
3186
+ if (Array.isArray(motion_paths)) {
3187
+ const known = new Set(describeMotionElements(s).map((e) => e.id));
3188
+ for (const id of motion_paths) if (!known.has(id)) throw new Error(`There is no element ${namedWithSuggestion(id, known)} to draw a motion path for.`);
3189
+ }
3190
+ const svg = controller.toSvg(t, { pretty: false, ...onion_skin ? { onionSkin: onion_skin } : {}, ...motion_paths ? { motionPaths: motion_paths } : {} });
3076
3191
  if (format === "png") {
3077
3192
  if (!options.rasterize) throw new Error('This host cannot make PNG images; call render_animation_frame with format "svg".');
3078
3193
  const image = await options.rasterize(svg, { width: s.artwork.width, height: s.artwork.height });
@@ -3097,9 +3212,9 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3097
3212
  handler: ({ from = 0, to, limit = 200 }) => {
3098
3213
  const s = scene();
3099
3214
  const timeline = compileMotionScene(s);
3100
- const words = _nullishCoalesce(_optionalChain([s, 'access', _73 => _73.narration, 'optionalAccess', _74 => _74.words]), () => ( []));
3215
+ const words = _nullishCoalesce(_optionalChain([s, 'access', _77 => _77.narration, 'optionalAccess', _78 => _78.words]), () => ( []));
3101
3216
  const end = _nullishCoalesce(to, () => ( Math.max(timeline.duration, words.length ? _nullishCoalesce(words[words.length - 1].end, () => ( words[words.length - 1].start)) : 0)));
3102
- const shotAt = (ms) => _optionalChain([timeline, 'access', _75 => _75.shots, 'access', _76 => _76.find, 'call', _77 => _77((x) => ms >= x.start && ms < x.end), 'optionalAccess', _78 => _78.id]);
3217
+ const shotAt = (ms) => _optionalChain([timeline, 'access', _79 => _79.shots, 'access', _80 => _80.find, 'call', _81 => _81((x) => ms >= x.start && ms < x.end), 'optionalAccess', _82 => _82.id]);
3103
3218
  const beats = [];
3104
3219
  if (s.beat && s.beat.bpm > 0) {
3105
3220
  const first = Math.max(0, Math.ceil(motionBeatAt(s.beat, from).beat - 1e-9));
@@ -3120,6 +3235,24 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3120
3235
  };
3121
3236
  }
3122
3237
  };
3238
+ const getMotionPath = {
3239
+ name: "get_motion_path",
3240
+ title: "Read where a node travels",
3241
+ description: "Returns where a node's centre is over time, in document units (sampled), and where it is each time a change that moves it starts or ends. Use it to check a path, spacing or arc without reading pictures; render_animation_frame with motion_paths draws it.",
3242
+ inputSchema: object({
3243
+ node: { type: "string", minLength: 1, description: "Element id from get_animation." },
3244
+ from: { type: "number", minimum: 0, description: "From this time, ms (default 0)." },
3245
+ to: { type: "number", minimum: 0, description: "To this time, ms (default the end)." },
3246
+ step: { type: "number", exclusiveMinimum: 0, description: "Ms between samples (default 33; at most 400 samples)." }
3247
+ }, ["node"]),
3248
+ annotations: { title: "Read where a node travels", ...READ },
3249
+ handler: ({ node, from, to, step }) => {
3250
+ const s = scene();
3251
+ const ids = describeMotionElements(s).map((e) => e.id);
3252
+ if (!ids.includes(node)) throw new Error(`There is no element ${namedWithSuggestion(node, ids)}.`);
3253
+ return motionPath(s, node, { from, to, step });
3254
+ }
3255
+ };
3123
3256
  const exportFlairMotion = {
3124
3257
  name: "export_flair_motion",
3125
3258
  title: "Export as Flair vector motion",
@@ -3269,7 +3402,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3269
3402
  inputSchema: object({ shot: SHOT_ID, commands: { type: "array", items: MOTION_COMMAND_SCHEMA, minItems: 1, description: "Commands to add." }, at: { type: "integer", minimum: 0, description: "Index in the run (default: the end)." } }, ["shot", "commands"]),
3270
3403
  annotations: { title: "Add commands to a shot", ...WRITE },
3271
3404
  handler: ({ shot, commands, at }) => {
3272
- const before = _nullishCoalesce(_optionalChain([scene, 'call', _79 => _79(), 'access', _80 => _80.shots, 'access', _81 => _81.find, 'call', _82 => _82((s) => s.id === shot), 'optionalAccess', _83 => _83.run, 'access', _84 => _84.length]), () => ( 0));
3405
+ const before = _nullishCoalesce(_optionalChain([scene, 'call', _83 => _83(), 'access', _84 => _84.shots, 'access', _85 => _85.find, 'call', _86 => _86((s) => s.id === shot), 'optionalAccess', _87 => _87.run, 'access', _88 => _88.length]), () => ( 0));
3273
3406
  const first = _nullishCoalesce(at, () => ( before));
3274
3407
  return apply({ op: "add_commands", shot, commands, at }, "Add commands", (s) => {
3275
3408
  const shots = describeMotionShots(s);
@@ -3302,6 +3435,21 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3302
3435
  annotations: { title: "Delete commands", ...DESTRUCTIVE },
3303
3436
  handler: ({ shot, commands }) => apply({ op: "delete_commands", shot, commands }, "Delete commands")
3304
3437
  };
3438
+ const moveCommand = {
3439
+ name: "move_command",
3440
+ title: "Reorder a command",
3441
+ description: `Moves one command to a new index in its shot's run (0 = first), as one undo step; the others close up around it. A command with "with": "previous" then starts with its new neighbour. Returns the command's new index, its old one and the shot's timing.`,
3442
+ inputSchema: object(
3443
+ {
3444
+ shot: SHOT_ID,
3445
+ command: { type: "integer", minimum: 0, description: "Index of the command in the shot's run (from get_animation)." },
3446
+ to: { type: "integer", minimum: 0, description: "Its new index, 0 = first (at most the last index)." }
3447
+ },
3448
+ ["shot", "command", "to"]
3449
+ ),
3450
+ annotations: { title: "Reorder a command", ...WRITE },
3451
+ handler: ({ shot, command: command2, to }) => apply({ op: "move_command", shot, command: command2, to }, "Move command", (s) => ({ shot, command: to, from: command2, commands: describeMotionShots(s).find((x) => x.id === shot).commands.map((c) => ({ index: c.index, type: c.type, start: c.start, end: c.end })) }))
3452
+ };
3305
3453
  const setSettings = {
3306
3454
  name: "set_animation_settings",
3307
3455
  title: "Change animation settings",
@@ -3383,8 +3531,8 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3383
3531
  return { redone, ...redone ? { label } : {} };
3384
3532
  }
3385
3533
  };
3386
- const reads = [getAnimation, getShot, findElements, getTimingGrid, checkAnimation, renderFrame, exportFlairMotion, exportFlairEffect, exportLottie, seekAnimation];
3387
- const writes = [setArtworkSvg, fitAnimation, importFlairEffect, insertShots, updateShot, deleteShots, moveShot, addCommands, updateCommand, deleteCommands, setSettings, setControls, editAnimation, writeAnimation, undo, redo];
3534
+ const reads = [getAnimation, getShot, findElements, getMotionPath, getTimingGrid, checkAnimation, renderFrame, exportFlairMotion, exportFlairEffect, exportLottie, seekAnimation];
3535
+ const writes = [setArtworkSvg, fitAnimation, importFlairEffect, insertShots, updateShot, deleteShots, moveShot, addCommands, updateCommand, deleteCommands, moveCommand, setSettings, setControls, editAnimation, writeAnimation, undo, redo];
3388
3536
  return {
3389
3537
  id: _nullishCoalesce(options.id, () => ( "animation")),
3390
3538
  namespace: options.namespace,
@@ -3429,12 +3577,314 @@ Commands
3429
3577
 
3430
3578
  Working method
3431
3579
  1. get_animation to learn the element ids (set_animation_artwork_svg first if there is no artwork: give every element you will animate an id; or import_flair_effect to start from a Flair effect and edit it).
3432
- 2. Plan a few shots, each one idea. Add them with insert_shots, or edit_animation to make several edits as one step (dry_run first when unsure).
3433
- 3. To hit a length, fit_animation (keep the shots whose pace matters). check_animation and fix every error and warning; render_animation_frame (shot + "end") to look at the result.
3580
+ 2. Plan a few shots, each one idea. Add them with insert_shots (add_commands, update_command, move_command and delete_commands refine a shot), or edit_animation to make several edits as one step (dry_run first when unsure).
3581
+ 3. To hit a length, fit_animation (keep the shots whose pace matters). check_animation and fix every error and warning; render_animation_frame (shot + "end") to look at the result; add onion_skin or motion_paths to see the motion in one picture, or get_motion_path for the numbers.
3434
3582
  4. To make a reusable Flair effect, set_animation_controls (colour controls stand for every use of their default colour) and export_flair_effect.
3435
3583
 
3436
3584
  Keep motion purposeful: one thing moving at a time reads best, ease-out for arrivals, ease-in for exits, and hold long enough to see each result.`;
3437
3585
 
3586
+ // src/animation-editor/form.ts
3587
+ var TIMING = /* @__PURE__ */ new Set(["duration", "delay", "stagger", "with", "ease", "repeat", "repeatMode", "steps", "note"]);
3588
+ var COLORS = /* @__PURE__ */ new Set(["fill", "stroke", "color"]);
3589
+ var NODES = /* @__PURE__ */ new Set(["into", "path"]);
3590
+ function branch(type) {
3591
+ return (_nullishCoalesce(MOTION_COMMAND_SCHEMA.oneOf, () => ( []))).find((b) => _optionalChain([b, 'access', _89 => _89.properties, 'optionalAccess', _90 => _90.type, 'optionalAccess', _91 => _91.const]) === type);
3592
+ }
3593
+ function unitOf(type, name) {
3594
+ if (name === "duration" || name === "delay" || name === "stagger") return "ms";
3595
+ if (name === "steps") return "fps";
3596
+ if (name === "frequency") return "Hz";
3597
+ if (name === "repeat" || name === "count") return "\xD7";
3598
+ if (name === "distance" || name === "strokeWidth") return "units";
3599
+ if (name === "angle") return "\xB0";
3600
+ if (name === "amount") return type === "pulse" ? "\xD7" : "units";
3601
+ if (name === "rotate" && type === "wiggle") return "\xB0";
3602
+ if ((name === "by" || name === "to") && type === "rotate") return "\xB0";
3603
+ if (name === "scale" || name === "to" && type === "scale") return "\xD7";
3604
+ if ((name === "from" || name === "to") && (type === "draw" || type === "fade" || type === "follow")) return "0\u20131";
3605
+ return void 0;
3606
+ }
3607
+ function motionFieldLabel(name) {
3608
+ const words = name.replace(/([a-z])([A-Z])/g, "$1 $2").toLowerCase();
3609
+ return words.charAt(0).toUpperCase() + words.slice(1);
3610
+ }
3611
+ function kindOf(name, schema) {
3612
+ if (name === "targets") return "targets";
3613
+ if (name === "ease") return "ease";
3614
+ if (schema.enum) return "enum";
3615
+ if (schema.anyOf) return "scale";
3616
+ if (schema.type === "object") return "point";
3617
+ if (schema.type === "boolean") return "boolean";
3618
+ if (schema.type === "integer") return "integer";
3619
+ if (schema.type === "number") return "number";
3620
+ if (COLORS.has(name)) return "color";
3621
+ if (NODES.has(name)) return "node";
3622
+ return "text";
3623
+ }
3624
+ function motionCommandFields(type) {
3625
+ const schema = branch(type);
3626
+ if (!_optionalChain([schema, 'optionalAccess', _92 => _92.properties])) return [];
3627
+ const required = new Set(_nullishCoalesce(schema.required, () => ( [])));
3628
+ const fields = Object.entries(schema.properties).filter(([name]) => name !== "type").map(([name, s]) => {
3629
+ const kind = kindOf(name, s);
3630
+ const min = typeof s.minimum === "number" ? s.minimum : typeof s.exclusiveMinimum === "number" ? s.exclusiveMinimum : void 0;
3631
+ return {
3632
+ name,
3633
+ kind,
3634
+ label: motionFieldLabel(name),
3635
+ description: _nullishCoalesce(s.description, () => ( "")),
3636
+ required: required.has(name),
3637
+ ...s.enum ? { options: s.enum.map(String) } : {},
3638
+ ...min !== void 0 ? { min } : {},
3639
+ ...typeof s.maximum === "number" ? { max: s.maximum } : {},
3640
+ ...unitOf(type, name) ? { unit: unitOf(type, name) } : {},
3641
+ group: TIMING.has(name) ? "timing" : "main"
3642
+ };
3643
+ });
3644
+ return [...fields.filter((f) => f.group === "main"), ...fields.filter((f) => f.group === "timing")];
3645
+ }
3646
+ function parseMotionFieldInput(field, raw) {
3647
+ if (field.kind === "boolean") return raw === true ? { set: true } : { remove: true };
3648
+ if (field.kind === "targets") {
3649
+ const ids = (Array.isArray(raw) ? raw : String(raw).split(",")).map((s) => String(s).trim()).filter(Boolean);
3650
+ return ids.length ? { set: ids } : { error: "Pick at least one target." };
3651
+ }
3652
+ if (field.kind === "point" || field.kind === "scale" && typeof raw === "object" && !Array.isArray(raw)) {
3653
+ const p = raw;
3654
+ if (p.x.trim() === "" && p.y.trim() === "") return field.required ? { error: `${field.label} is required.` } : { remove: true };
3655
+ const x = Number(p.x);
3656
+ const y = Number(p.y);
3657
+ if (!Number.isFinite(x) || !Number.isFinite(y)) return { error: `${field.label} needs a number for x and for y.` };
3658
+ return { set: { x, y } };
3659
+ }
3660
+ const text = String(raw).trim();
3661
+ if (text === "") return field.required ? { error: `${field.label} is required.` } : { remove: true };
3662
+ if (field.kind === "number" || field.kind === "integer" || field.kind === "scale") {
3663
+ const n = Number(text);
3664
+ if (!Number.isFinite(n)) return { error: `${field.label} must be a number${field.unit ? ` (${field.unit})` : ""}.` };
3665
+ if (field.kind === "integer" && !Number.isInteger(n)) return { error: `${field.label} must be a whole number.` };
3666
+ if (field.min !== void 0 && n < field.min) return { error: `${field.label} must be at least ${field.min}.` };
3667
+ if (field.max !== void 0 && n > field.max) return { error: `${field.label} must be at most ${field.max}.` };
3668
+ return { set: n };
3669
+ }
3670
+ if (field.kind === "enum" && field.options && !field.options.includes(text)) return { error: `${field.label} must be one of ${field.options.join(", ")}.` };
3671
+ return { set: text };
3672
+ }
3673
+ function motionFieldEdit(shot, command2, field, raw) {
3674
+ const input = parseMotionFieldInput(field, raw);
3675
+ if ("error" in input) return input;
3676
+ if ("remove" in input) return { op: "update_command", shot, command: command2, remove: [field.name] };
3677
+ return { op: "update_command", shot, command: command2, set: { [field.name]: input.set } };
3678
+ }
3679
+ function defaultMotionCommand(type, targets, scene) {
3680
+ if (type === "wait") return { type: "wait", duration: 500 };
3681
+ if (!targets.length) return { error: "Pick a target first: click an element on the stage." };
3682
+ const nodes = [...indexMotionNodes(scene.artwork.nodes).values()];
3683
+ const other = (pred) => _optionalChain([nodes, 'access', _93 => _93.find, 'call', _94 => _94((e) => !targets.includes(e.node.id) && pred(e)), 'optionalAccess', _95 => _95.node, 'access', _96 => _96.id]);
3684
+ const base = { targets: [...targets] };
3685
+ switch (type) {
3686
+ case "scale":
3687
+ return { type, ...base, to: 1.2 };
3688
+ case "fade":
3689
+ return { type, ...base, to: 0.5 };
3690
+ case "move":
3691
+ return { type, ...base, by: { x: 40, y: 0 } };
3692
+ case "rotate":
3693
+ return { type, ...base, by: 90 };
3694
+ case "style":
3695
+ return { type, ...base, fill: "#f59e0b" };
3696
+ case "morph": {
3697
+ const into = _nullishCoalesce(other((e) => e.node.type === "path" && e.node.visible === false), () => ( other((e) => e.node.type === "path")));
3698
+ return into ? { type, ...base, into } : { error: "Morph needs another shape to become; draw one (it can stay hidden)." };
3699
+ }
3700
+ case "match": {
3701
+ const into = _nullishCoalesce(other((e) => e.node.type === "group" && e.node.visible === false), () => ( other((e) => e.node.type === "group")));
3702
+ return into ? { type, ...base, into } : { error: "Match needs another group to become; group the end state (it can stay hidden)." };
3703
+ }
3704
+ case "follow": {
3705
+ const path = _nullishCoalesce(other((e) => e.node.type === "path" && e.node.visible === false), () => ( other((e) => e.node.type === "path")));
3706
+ return path ? { type, ...base, path } : { error: "Follow needs a path to travel along; draw one (it can stay hidden)." };
3707
+ }
3708
+ case "effect": {
3709
+ for (const id of targets) {
3710
+ const node = _optionalChain([nodes, 'access', _97 => _97.find, 'call', _98 => _98((e) => e.node.id === id), 'optionalAccess', _99 => _99.node]);
3711
+ for (const effect of _nullishCoalesce(_optionalChain([node, 'optionalAccess', _100 => _100.effects]), () => ( []))) {
3712
+ const param = Object.entries(effect.params).find(([, v]) => typeof v === "number");
3713
+ if (param) return { type, ...base, effect: effect.id, param: param[0], to: param[1] + 1 };
3714
+ }
3715
+ }
3716
+ return { error: "Effect needs a target with a live path effect (wiggle, twist, zig zag\u2026)." };
3717
+ }
3718
+ default:
3719
+ return { type, ...base };
3720
+ }
3721
+ }
3722
+ function motionCommandSummary(command2) {
3723
+ const c = command2;
3724
+ const what = [command2.type, typeof c.style === "string" ? c.style : ""].filter(Boolean).join(" ");
3725
+ if (command2.type === "wait") return `wait ${command2.duration} ms`;
3726
+ const extra = typeof c.into === "string" ? ` \u2192 ${c.into}` : typeof c.path === "string" ? ` along ${c.path}` : "";
3727
+ return `${what} \xB7 ${(_nullishCoalesce(command2.targets, () => ( []))).join(", ")}${extra}`;
3728
+ }
3729
+ function motionCommandRows(scene, shotId) {
3730
+ const index = scene.shots.findIndex((s) => s.id === shotId);
3731
+ if (index < 0) return [];
3732
+ const timeline = compileMotionScene(scene);
3733
+ return scene.shots[index].run.map((command2, i) => {
3734
+ const t = timeline.commands.find((c) => c.shotIndex === index && c.command === i);
3735
+ const primitive = motionFlairPrimitive(command2);
3736
+ return { index: i, command: command2, summary: motionCommandSummary(command2), start: _nullishCoalesce(_optionalChain([t, 'optionalAccess', _101 => _101.start]), () => ( 0)), end: _nullishCoalesce(_optionalChain([t, 'optionalAccess', _102 => _102.end]), () => ( 0)), ...primitive ? { flairPrimitive: primitive } : {} };
3737
+ });
3738
+ }
3739
+ function duplicateMotionCommandEdit(scene, shot, command2) {
3740
+ const run = _nullishCoalesce(_optionalChain([scene, 'access', _103 => _103.shots, 'access', _104 => _104.find, 'call', _105 => _105((s) => s.id === shot), 'optionalAccess', _106 => _106.run]), () => ( []));
3741
+ return { op: "add_commands", shot, commands: run[command2] ? [structuredClone(run[command2])] : [], at: command2 + 1 };
3742
+ }
3743
+ var MOTION_EASE_CHOICES = [
3744
+ { value: "", label: "Default" },
3745
+ ..._chunk2FHLHZALcjs.ANIMATION_EASING_PRESETS.map((p) => ({ value: p, label: _chunk2FHLHZALcjs.ANIMATION_EASING_LABELS[p] }))
3746
+ ];
3747
+ function motionEaseKey(ease) {
3748
+ if (ease === void 0 || ease === null) return "";
3749
+ return typeof ease === "string" ? ease : "custom";
3750
+ }
3751
+ function motionEasingCurve(ease, samples = 48, durationMs = 1e3) {
3752
+ const resolved = _chunk2FHLHZALcjs.resolveEasing.call(void 0, ease);
3753
+ const ms = resolved !== "hold" && resolved.type === "spring" ? _chunk2FHLHZALcjs.springSettleMs.call(void 0, resolved) : durationMs;
3754
+ const n = Math.max(2, Math.floor(samples));
3755
+ const points = [];
3756
+ for (let i = 0; i <= n; i++) {
3757
+ const u = i / n;
3758
+ points.push({ u, v: resolved === "hold" ? i === n ? 1 : 0 : _chunk2FHLHZALcjs.evaluateEasing.call(void 0, ease, u, ms) });
3759
+ }
3760
+ const values = points.map((p) => p.v);
3761
+ return { points, min: Math.min(0, ...values), max: Math.max(1, ...values), durationMs: ms };
3762
+ }
3763
+ function motionEasingPath(curve, width, height, pad = 4) {
3764
+ const span = curve.max - curve.min || 1;
3765
+ const f = (n) => String(Math.round(n * 100) / 100);
3766
+ return curve.points.map((p, i) => `${i ? "L" : "M"}${f(pad + p.u * (width - 2 * pad))} ${f(pad + (1 - (p.v - curve.min) / span) * (height - 2 * pad))}`).join(" ");
3767
+ }
3768
+ function motionEasingGuides(curve, height, pad = 4) {
3769
+ const span = curve.max - curve.min || 1;
3770
+ const y = (v) => pad + (1 - (v - curve.min) / span) * (height - 2 * pad);
3771
+ return { zero: y(0), one: y(1) };
3772
+ }
3773
+ function motionNodeAtElement(scene, target, root) {
3774
+ const ids = indexMotionNodes(scene.artwork.nodes);
3775
+ for (let el = target; el && el !== root; el = el.parentElement) {
3776
+ const id = el.getAttribute("id");
3777
+ if (id && ids.has(id)) return id;
3778
+ }
3779
+ return null;
3780
+ }
3781
+ var escapeRegExp = (s) => s.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
3782
+ function highlightMotionSvg(svg, ids, color = "#f43f5e") {
3783
+ if (!ids.length) return svg;
3784
+ let out = svg;
3785
+ for (const id of ids) {
3786
+ const escaped = id.replace(/&/g, "&amp;").replace(/"/g, "&quot;");
3787
+ out = out.replace(new RegExp(` id="${escapeRegExp(escaped)}"`), ` id="${escaped}" data-picked=""`);
3788
+ }
3789
+ return out.replace(/(<svg\b[^>]*>)/, `$1<style>[data-picked]{filter:drop-shadow(0 0 1px #fff) drop-shadow(0 0 3px ${color}) drop-shadow(0 0 3px ${color})}</style>`);
3790
+ }
3791
+ function motionRulerTicks(duration, width, minGap = 56) {
3792
+ const span = Math.max(1, duration);
3793
+ const steps = [100, 250, 500, 1e3, 2e3, 5e3, 1e4, 3e4, 6e4];
3794
+ const step = _nullishCoalesce(steps.find((s) => s / span * Math.max(1, width) >= minGap), () => ( steps[steps.length - 1]));
3795
+ const ticks = [];
3796
+ for (let t = 0; t <= span + 1e-6; t += step / 2) {
3797
+ const major = Math.round(t / (step / 2)) % 2 === 0;
3798
+ ticks.push({ time: t, major, label: major ? `${step < 1e3 ? (t / 1e3).toFixed(step < 500 ? 2 : 1) : String(Math.round(t / 1e3))}s` : "" });
3799
+ }
3800
+ return ticks;
3801
+ }
3802
+ function fitMotionSceneEdits(scene, ms, options = {}) {
3803
+ const fit = fitMotionScene(scene, ms, options);
3804
+ return fit.scene.shots.flatMap((shot, i) => {
3805
+ const before = scene.shots[i].speed;
3806
+ if (before === shot.speed) return [];
3807
+ return shot.speed === void 0 ? [{ op: "update_shot", shot: shot.id, remove: ["speed"] }] : [{ op: "update_shot", shot: shot.id, set: { speed: shot.speed } }];
3808
+ });
3809
+ }
3810
+ function motionCueKey(cue) {
3811
+ if (!cue) return "";
3812
+ if (typeof cue.beat === "number") return `beat:${cue.beat}`;
3813
+ if (typeof cue.word === "number") return `word:${cue.word}`;
3814
+ if (typeof cue.ms === "number") return `ms:${cue.ms}`;
3815
+ return "";
3816
+ }
3817
+ function motionCueFromKey(key) {
3818
+ const m = /^(beat|word|ms):(-?\d+(?:\.\d+)?)$/.exec(key);
3819
+ if (!m) return void 0;
3820
+ return { [m[1]]: Number(m[2]) };
3821
+ }
3822
+ function motionCueChoices(scene, limit = 256) {
3823
+ const choices = [];
3824
+ const s = (ms) => `${(ms / 1e3).toFixed(2)} s`;
3825
+ const end = Math.max(compileMotionScene(scene).duration, ..._nullishCoalesce(_optionalChain([scene, 'access', _107 => _107.narration, 'optionalAccess', _108 => _108.words, 'access', _109 => _109.map, 'call', _110 => _110((w) => _nullishCoalesce(w.end, () => ( w.start)))]), () => ( [0]))) + 2e3;
3826
+ if (scene.beat && scene.beat.bpm > 0) {
3827
+ for (let beat = 0; choices.length < limit; beat++) {
3828
+ const time = motionBeatTime(scene.beat, beat);
3829
+ if (time > end) break;
3830
+ if (time < 0) continue;
3831
+ const at = motionBeatAt(scene.beat, time);
3832
+ choices.push({ value: `beat:${beat}`, label: `Beat ${beat} (bar ${at.bar}.${at.beatInBar}) \xB7 ${s(time)}`, time });
3833
+ }
3834
+ }
3835
+ _optionalChain([scene, 'access', _111 => _111.narration, 'optionalAccess', _112 => _112.words, 'access', _113 => _113.forEach, 'call', _114 => _114((w, i) => {
3836
+ if (choices.length < limit * 2) choices.push({ value: `word:${i}`, label: `Word ${i} \u201C${w.text}\u201D \xB7 ${s(w.start)}`, time: w.start });
3837
+ })]);
3838
+ return choices;
3839
+ }
3840
+ function motionShotCueTime(scene, cue) {
3841
+ return cue ? motionCueTime(scene, cue) : void 0;
3842
+ }
3843
+ function formatMotionNarration(narration) {
3844
+ return (_nullishCoalesce(_optionalChain([narration, 'optionalAccess', _115 => _115.words]), () => ( []))).map((w) => `${w.start} ${w.text}`).join("\n");
3845
+ }
3846
+ function parseMotionNarration(text) {
3847
+ const lines = text.split("\n").map((l) => l.trim()).filter(Boolean);
3848
+ if (!lines.length) return { narration: null };
3849
+ const words = [];
3850
+ for (const [i, line] of lines.entries()) {
3851
+ const m = /^(\d+(?:\.\d+)?)\s+(.+)$/.exec(line);
3852
+ if (!m) return { error: `Line ${i + 1} ("${line}") should be a start time in ms and a word, e.g. "1200 hello".` };
3853
+ const start = Number(m[1]);
3854
+ if (words.length && start < words[words.length - 1].start) return { error: `Line ${i + 1} starts before the word above it; keep the words in time order.` };
3855
+ words.push({ text: m[2], start });
3856
+ }
3857
+ return { narration: { words } };
3858
+ }
3859
+
3860
+
3861
+
3862
+
3863
+
3864
+
3865
+
3866
+
3867
+
3868
+
3869
+
3870
+
3871
+
3872
+
3873
+
3874
+
3875
+
3876
+
3877
+
3878
+
3879
+
3880
+
3881
+
3882
+
3883
+
3884
+
3885
+
3886
+
3887
+
3438
3888
 
3439
3889
 
3440
3890
 
@@ -3525,5 +3975,5 @@ Keep motion purposeful: one thing moving at a time reads best, ease-out for arri
3525
3975
 
3526
3976
 
3527
3977
 
3528
- exports.ANIMATION_EDITOR_AGENT_INSTRUCTIONS = ANIMATION_EDITOR_AGENT_INSTRUCTIONS; exports.AnimationEditorController = AnimationEditorController; exports.FLAIR_EASES = FLAIR_EASES; exports.FLAIR_EXPORT_VERSION = FLAIR_EXPORT_VERSION; exports.MOTION_ADDITIVE_PROPERTIES = MOTION_ADDITIVE_PROPERTIES; exports.MOTION_BLENDS = MOTION_BLENDS; exports.MOTION_CAMERA_MS = MOTION_CAMERA_MS; exports.MOTION_COMMAND_SCHEMA = MOTION_COMMAND_SCHEMA; exports.MOTION_COMMAND_TYPES = MOTION_COMMAND_TYPES; exports.MOTION_DEFAULT_DURATIONS = MOTION_DEFAULT_DURATIONS; exports.MOTION_DEFAULT_HOLD = MOTION_DEFAULT_HOLD; exports.MOTION_DIRECTIONS = MOTION_DIRECTIONS; exports.MOTION_DRAW_EFFECT_ID = MOTION_DRAW_EFFECT_ID; exports.MOTION_DRAW_MS_PER_UNIT = MOTION_DRAW_MS_PER_UNIT; exports.MOTION_DRAW_RANGE = MOTION_DRAW_RANGE; exports.MOTION_EASE_IN_OUT = MOTION_EASE_IN_OUT; exports.MOTION_EASE_OUT = MOTION_EASE_OUT; exports.MOTION_EDIT_OPS = MOTION_EDIT_OPS; exports.MOTION_ENTER_STYLES = MOTION_ENTER_STYLES; exports.MOTION_EXIT_STYLES = MOTION_EXIT_STYLES; exports.MOTION_IRIS_SHAPES = MOTION_IRIS_SHAPES; exports.MOTION_ISSUE_CODES = MOTION_ISSUE_CODES; exports.MOTION_MIN_CHANGE_MS = MOTION_MIN_CHANGE_MS; exports.MOTION_REPEAT_MODES = MOTION_REPEAT_MODES; exports.MOTION_SPEED_RANGE = MOTION_SPEED_RANGE; exports.MOTION_SPLIT_ORIENTATIONS = MOTION_SPLIT_ORIENTATIONS; exports.MotionSceneFormatError = MotionSceneFormatError; exports.activeSegment = activeSegment; exports.applyMotionControlValues = applyMotionControlValues; exports.applyMotionEdits = applyMotionEdits; exports.checkMotionScene = checkMotionScene; exports.commandShapeProblems = commandShapeProblems; exports.compileMotionScene = compileMotionScene; exports.createAnimationEditorToolProvider = createAnimationEditorToolProvider; exports.createMotionScene = createMotionScene; exports.describeMotionElements = describeMotionElements; exports.describeMotionShots = describeMotionShots; exports.fitMotionRect = fitMotionRect; exports.fitMotionScene = fitMotionScene; exports.flairAtLeast = flairAtLeast; exports.flairCurveFor = flairCurveFor; exports.flairEaseFor = flairEaseFor; exports.freshShotId = freshShotId; exports.fromFlairSvgMotion = fromFlairSvgMotion; exports.fromFlairVectorEffect = fromFlairVectorEffect; exports.indexMotionNodes = indexMotionNodes; exports.interpolateMotionValue = interpolateMotionValue; exports.isMotionCommand = isMotionCommand; exports.isMotionShot = isMotionShot; exports.matchMotionNodes = matchMotionNodes; exports.motionAddTrackKey = motionAddTrackKey; exports.motionBeatAt = motionBeatAt; exports.motionBeatTime = motionBeatTime; exports.motionClipAttrs = motionClipAttrs; exports.motionCommandDuration = motionCommandDuration; exports.motionCommandRepeat = motionCommandRepeat; exports.motionCueTime = motionCueTime; exports.motionCycleDuration = motionCycleDuration; exports.motionFlairPrimitive = motionFlairPrimitive; exports.motionFollowRoute = motionFollowRoute; exports.motionFrameAt = motionFrameAt; exports.motionFrameToSvg = motionFrameToSvg; exports.motionIssue = motionIssue; exports.motionIssueKey = motionIssueKey; exports.motionIssueLine = motionIssueLine; exports.motionNodeClips = motionNodeClips; exports.motionNodeOffset = motionNodeOffset; exports.motionPathLength = motionPathLength; exports.motionRestValue = motionRestValue; exports.motionRevealClip = motionRevealClip; exports.motionRevealPadding = motionRevealPadding; exports.motionSceneShapeProblems = motionSceneShapeProblems; exports.motionSceneToJson = motionSceneToJson; exports.motionShotAt = motionShotAt; exports.motionShotTimeScale = motionShotTimeScale; exports.motionTrackKey = motionTrackKey; exports.namedWithSuggestion = namedWithSuggestion; exports.parseMotionScene = parseMotionScene; exports.resolveMotionCamera = resolveMotionCamera; exports.segmentProgress = segmentProgress; exports.segmentValue = segmentValue; exports.shotShapeProblems = shotShapeProblems; exports.suggestName = suggestName; exports.toFlairEffectDocument = toFlairEffectDocument; exports.toFlairSvgMotion = toFlairSvgMotion; exports.toFlairVectorEffect = toFlairVectorEffect; exports.toLottie = toLottie; exports.trackValue = trackValue; exports.withMotionLayers = withMotionLayers; exports.withViewBox = withViewBox;
3978
+ exports.ANIMATION_EDITOR_AGENT_INSTRUCTIONS = ANIMATION_EDITOR_AGENT_INSTRUCTIONS; exports.AnimationEditorController = AnimationEditorController; exports.FLAIR_EASES = FLAIR_EASES; exports.FLAIR_EXPORT_VERSION = FLAIR_EXPORT_VERSION; exports.MOTION_ADDITIVE_PROPERTIES = MOTION_ADDITIVE_PROPERTIES; exports.MOTION_BLENDS = MOTION_BLENDS; exports.MOTION_CAMERA_MS = MOTION_CAMERA_MS; exports.MOTION_COMMAND_SCHEMA = MOTION_COMMAND_SCHEMA; exports.MOTION_COMMAND_TYPES = MOTION_COMMAND_TYPES; exports.MOTION_DEFAULT_DURATIONS = MOTION_DEFAULT_DURATIONS; exports.MOTION_DEFAULT_HOLD = MOTION_DEFAULT_HOLD; exports.MOTION_DIRECTIONS = MOTION_DIRECTIONS; exports.MOTION_DRAW_EFFECT_ID = MOTION_DRAW_EFFECT_ID; exports.MOTION_DRAW_MS_PER_UNIT = MOTION_DRAW_MS_PER_UNIT; exports.MOTION_DRAW_RANGE = MOTION_DRAW_RANGE; exports.MOTION_EASE_CHOICES = MOTION_EASE_CHOICES; exports.MOTION_EASE_IN_OUT = MOTION_EASE_IN_OUT; exports.MOTION_EASE_OUT = MOTION_EASE_OUT; exports.MOTION_EDIT_OPS = MOTION_EDIT_OPS; exports.MOTION_ENTER_STYLES = MOTION_ENTER_STYLES; exports.MOTION_EXIT_STYLES = MOTION_EXIT_STYLES; exports.MOTION_IRIS_SHAPES = MOTION_IRIS_SHAPES; exports.MOTION_ISSUE_CODES = MOTION_ISSUE_CODES; exports.MOTION_MIN_CHANGE_MS = MOTION_MIN_CHANGE_MS; exports.MOTION_REPEAT_MODES = MOTION_REPEAT_MODES; exports.MOTION_SPEED_RANGE = MOTION_SPEED_RANGE; exports.MOTION_SPLIT_ORIENTATIONS = MOTION_SPLIT_ORIENTATIONS; exports.MotionSceneFormatError = MotionSceneFormatError; exports.activeSegment = activeSegment; exports.applyMotionControlValues = applyMotionControlValues; exports.applyMotionEdits = applyMotionEdits; exports.checkMotionScene = checkMotionScene; exports.commandShapeProblems = commandShapeProblems; exports.compileMotionScene = compileMotionScene; exports.createAnimationEditorToolProvider = createAnimationEditorToolProvider; exports.createMotionScene = createMotionScene; exports.defaultMotionCommand = defaultMotionCommand; exports.describeMotionElements = describeMotionElements; exports.describeMotionShots = describeMotionShots; exports.duplicateMotionCommandEdit = duplicateMotionCommandEdit; exports.fitMotionRect = fitMotionRect; exports.fitMotionScene = fitMotionScene; exports.fitMotionSceneEdits = fitMotionSceneEdits; exports.flairAtLeast = flairAtLeast; exports.flairCurveFor = flairCurveFor; exports.flairEaseFor = flairEaseFor; exports.formatMotionNarration = formatMotionNarration; exports.freshShotId = freshShotId; exports.fromFlairSvgMotion = fromFlairSvgMotion; exports.fromFlairVectorEffect = fromFlairVectorEffect; exports.highlightMotionSvg = highlightMotionSvg; exports.indexMotionNodes = indexMotionNodes; exports.interpolateMotionValue = interpolateMotionValue; exports.isMotionCommand = isMotionCommand; exports.isMotionShot = isMotionShot; exports.matchMotionNodes = matchMotionNodes; exports.motionAddTrackKey = motionAddTrackKey; exports.motionBeatAt = motionBeatAt; exports.motionBeatTime = motionBeatTime; exports.motionClipAttrs = motionClipAttrs; exports.motionCommandDuration = motionCommandDuration; exports.motionCommandFields = motionCommandFields; exports.motionCommandRepeat = motionCommandRepeat; exports.motionCommandRows = motionCommandRows; exports.motionCommandSummary = motionCommandSummary; exports.motionCueChoices = motionCueChoices; exports.motionCueFromKey = motionCueFromKey; exports.motionCueKey = motionCueKey; exports.motionCueTime = motionCueTime; exports.motionCycleDuration = motionCycleDuration; exports.motionEaseKey = motionEaseKey; exports.motionEasingCurve = motionEasingCurve; exports.motionEasingGuides = motionEasingGuides; exports.motionEasingPath = motionEasingPath; exports.motionFieldEdit = motionFieldEdit; exports.motionFieldLabel = motionFieldLabel; exports.motionFlairPrimitive = motionFlairPrimitive; exports.motionFollowRoute = motionFollowRoute; exports.motionFrameAt = motionFrameAt; exports.motionFrameToSvg = motionFrameToSvg; exports.motionGhosts = motionGhosts; exports.motionIssue = motionIssue; exports.motionIssueKey = motionIssueKey; exports.motionIssueLine = motionIssueLine; exports.motionMovingIds = motionMovingIds; exports.motionNodeAtElement = motionNodeAtElement; exports.motionNodeClips = motionNodeClips; exports.motionNodeOffset = motionNodeOffset; exports.motionPath = motionPath; exports.motionPathLength = motionPathLength; exports.motionPathsSvg = motionPathsSvg; exports.motionRestValue = motionRestValue; exports.motionRevealClip = motionRevealClip; exports.motionRevealPadding = motionRevealPadding; exports.motionRulerTicks = motionRulerTicks; exports.motionSceneShapeProblems = motionSceneShapeProblems; exports.motionSceneToJson = motionSceneToJson; exports.motionShotAt = motionShotAt; exports.motionShotCueTime = motionShotCueTime; exports.motionShotTimeScale = motionShotTimeScale; exports.motionStageSvg = motionStageSvg; exports.motionTrackKey = motionTrackKey; exports.namedWithSuggestion = namedWithSuggestion; exports.parseMotionFieldInput = parseMotionFieldInput; exports.parseMotionNarration = parseMotionNarration; exports.parseMotionScene = parseMotionScene; exports.resolveMotionCamera = resolveMotionCamera; exports.segmentProgress = segmentProgress; exports.segmentValue = segmentValue; exports.shotShapeProblems = shotShapeProblems; exports.suggestName = suggestName; exports.toFlairEffectDocument = toFlairEffectDocument; exports.toFlairSvgMotion = toFlairSvgMotion; exports.toFlairVectorEffect = toFlairVectorEffect; exports.toLottie = toLottie; exports.trackValue = trackValue; exports.withMotionLayers = withMotionLayers; exports.withViewBox = withViewBox;
3529
3979
  //# sourceMappingURL=index.cjs.map