@pixerate/editor 0.182.0 → 0.183.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/vector/controller.d.cts +13 -0
- package/dist/vector/controller.d.ts +13 -0
- package/dist/vector/index.cjs +20 -1
- package/dist/vector/index.js +19 -0
- package/package.json +1 -1
- package/skills/README.md +7 -0
- package/skills/pixerate-image-editor/SKILL.md +29 -29
- package/skills/pixerate-image-selection-masking/SKILL.md +172 -0
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@@ -703,6 +703,19 @@ export declare function vectorToolLabel(tool: VectorTool): string;
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export declare const VECTOR_TOOL_SHORTCUTS: Readonly<Record<VectorTool, string>>;
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/** Short glyphs for tool buttons (pair them with `vectorToolLabel` for the accessible name). */
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export declare const VECTOR_TOOL_GLYPHS: Readonly<Record<VectorTool, string>>;
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/** A toolbar slot: related tools sharing one button, the first of them its default. */
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export interface VectorToolGroup {
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id: string;
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label: string;
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tools: readonly VectorTool[];
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}
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/**
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* Every tool in `VECTOR_TOOLS`, each in exactly one group, in toolbar order. Compact toolbars
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* show one button per group and offer the rest of its tools in a flyout.
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*/
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export declare const VECTOR_TOOL_GROUPS: readonly VectorToolGroup[];
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/** The group holding `tool`. */
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export declare function vectorToolGroup(tool: VectorTool): VectorToolGroup;
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/** Names of the Pathfinder operations (undo steps, groups and buttons). */
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export declare const VECTOR_PATHFINDER_LABELS: Readonly<Record<VectorPathfinderOperation, string>>;
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/**
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@@ -703,6 +703,19 @@ export declare function vectorToolLabel(tool: VectorTool): string;
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export declare const VECTOR_TOOL_SHORTCUTS: Readonly<Record<VectorTool, string>>;
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/** Short glyphs for tool buttons (pair them with `vectorToolLabel` for the accessible name). */
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export declare const VECTOR_TOOL_GLYPHS: Readonly<Record<VectorTool, string>>;
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/** A toolbar slot: related tools sharing one button, the first of them its default. */
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export interface VectorToolGroup {
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id: string;
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label: string;
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tools: readonly VectorTool[];
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}
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/**
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* Every tool in `VECTOR_TOOLS`, each in exactly one group, in toolbar order. Compact toolbars
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* show one button per group and offer the rest of its tools in a flyout.
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*/
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export declare const VECTOR_TOOL_GROUPS: readonly VectorToolGroup[];
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/** The group holding `tool`. */
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export declare function vectorToolGroup(tool: VectorTool): VectorToolGroup;
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/** Names of the Pathfinder operations (undo steps, groups and buttons). */
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export declare const VECTOR_PATHFINDER_LABELS: Readonly<Record<VectorPathfinderOperation, string>>;
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/**
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package/dist/vector/index.cjs
CHANGED
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@@ -7323,6 +7323,23 @@ var VECTOR_TOOL_GLYPHS = {
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connector: "\u2933",
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distort: "\u2248"
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};
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var VECTOR_TOOL_GROUPS = [
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{ id: "select", label: "Select", tools: ["select"] },
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{ id: "direct", label: "Direct Select", tools: ["direct"] },
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{ id: "draw", label: "Draw", tools: ["pen", "pencil", "width"] },
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{ id: "shape", label: "Shapes", tools: ["rect", "ellipse", "polygon", "star", "line"] },
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{ id: "frame", label: "Frame", tools: ["frame"] },
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{ id: "type", label: "Type", tools: ["type", "typePath"] },
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{ id: "build", label: "Build", tools: ["shapeBuilder", "paintBucket"] },
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{ id: "cut", label: "Cut", tools: ["eraser", "scissors", "knife"] },
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{ id: "gradient", label: "Gradient", tools: ["gradient"] },
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{ id: "blend", label: "Blend", tools: ["blend"] },
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{ id: "reshape", label: "Reshape", tools: ["envelope", "distort"] },
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{ id: "connector", label: "Connector", tools: ["connector"] }
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];
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function vectorToolGroup(tool) {
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return _nullishCoalesce(VECTOR_TOOL_GROUPS.find((group) => group.tools.includes(tool)), () => ( VECTOR_TOOL_GROUPS[0]));
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}
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var SHAPE_TOOLS = /* @__PURE__ */ new Set(["rect", "ellipse", "polygon", "star", "line", "frame"]);
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var BOOLEAN_OPS = {
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union: "union",
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@@ -19450,4 +19467,6 @@ function createVectorEditorDocument(controller) {
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-
exports.DEFAULT_VECTOR_BLEND_DISTANCE = DEFAULT_VECTOR_BLEND_DISTANCE; exports.DEFAULT_VECTOR_BLEND_STEPS = DEFAULT_VECTOR_BLEND_STEPS; exports.DEFAULT_VECTOR_FONT = _chunkEGZM52EOcjs.DEFAULT_VECTOR_FONT; exports.DEFAULT_VECTOR_PATH_EDIT = DEFAULT_VECTOR_PATH_EDIT; exports.DEFAULT_VECTOR_SNAP = DEFAULT_VECTOR_SNAP; exports.IDENTITY_MATRIX = _chunkEGZM52EOcjs.IDENTITY_MATRIX; exports.KAPPA = _chunkEGZM52EOcjs.KAPPA; exports.LazyMouse = LazyMouse; exports.VECTOR_ARROWHEADS = _chunkEGZM52EOcjs.VECTOR_ARROWHEADS; exports.VECTOR_ARROWHEAD_LABELS = VECTOR_ARROWHEAD_LABELS; exports.VECTOR_BLEND_MAX_SMOOTH_STEPS = VECTOR_BLEND_MAX_SMOOTH_STEPS; exports.VECTOR_BLEND_MAX_STEPS = VECTOR_BLEND_MAX_STEPS; exports.VECTOR_BLEND_MODES = _chunkEGZM52EOcjs.VECTOR_BLEND_MODES; exports.VECTOR_BLEND_MODE_LABELS = _chunkEGZM52EOcjs.VECTOR_BLEND_MODE_LABELS; exports.VECTOR_BLEND_MODE_MENU = VECTOR_BLEND_MODE_MENU; exports.VECTOR_BLEND_SPACINGS = _chunkEGZM52EOcjs.VECTOR_BLEND_SPACINGS; exports.VECTOR_BLEND_SPACING_LABELS = VECTOR_BLEND_SPACING_LABELS; exports.VECTOR_BRUSHSTROKE_MAX_SEED = _chunkEGZM52EOcjs.VECTOR_BRUSHSTROKE_MAX_SEED; exports.VECTOR_BRUSHSTROKE_SCALE = _chunkEGZM52EOcjs.VECTOR_BRUSHSTROKE_SCALE; exports.VECTOR_BUILDER_HATCH_GAP = VECTOR_BUILDER_HATCH_GAP; exports.VECTOR_CHARACTER_STYLE_KEYS = _chunkEGZM52EOcjs.VECTOR_CHARACTER_STYLE_KEYS; exports.VECTOR_CLIPBOARD_TYPE = VECTOR_CLIPBOARD_TYPE; exports.VECTOR_CONNECTOR_ROUTES = _chunkEGZM52EOcjs.VECTOR_CONNECTOR_ROUTES; exports.VECTOR_CONNECTOR_ROUTE_LABELS = _chunkEGZM52EOcjs.VECTOR_CONNECTOR_ROUTE_LABELS; exports.VECTOR_CONNECTOR_SIDES = _chunkEGZM52EOcjs.VECTOR_CONNECTOR_SIDES; exports.VECTOR_CONNECTOR_SIDE_LABELS = _chunkEGZM52EOcjs.VECTOR_CONNECTOR_SIDE_LABELS; exports.VECTOR_CONSTRAINT_GLYPHS = VECTOR_CONSTRAINT_GLYPHS; exports.VECTOR_CONSTRAINT_KINDS = _chunkEGZM52EOcjs.VECTOR_CONSTRAINT_KINDS; exports.VECTOR_CONSTRAINT_LABELS = VECTOR_CONSTRAINT_LABELS; exports.VECTOR_CONSTRUCTION_ANGLES = VECTOR_CONSTRUCTION_ANGLES; exports.VECTOR_CORNER_KINDS = _chunkEGZM52EOcjs.VECTOR_CORNER_KINDS; exports.VECTOR_CORNER_KIND_LABELS = VECTOR_CORNER_KIND_LABELS; exports.VECTOR_CORNER_WIDGET_INSET = VECTOR_CORNER_WIDGET_INSET; exports.VECTOR_DIMENSIONAL_KINDS = VECTOR_DIMENSIONAL_KINDS; exports.VECTOR_DISTORT_BRUSH_MODES = VECTOR_DISTORT_BRUSH_MODES; exports.VECTOR_DISTORT_TOLERANCE = VECTOR_DISTORT_TOLERANCE; exports.VECTOR_EDIT_TOGGLES = VECTOR_EDIT_TOGGLES; exports.VECTOR_EFFECT_DEFAULTS = _chunkEGZM52EOcjs.VECTOR_EFFECT_DEFAULTS; exports.VECTOR_EFFECT_LABELS = _chunkEGZM52EOcjs.VECTOR_EFFECT_LABELS; exports.VECTOR_EFFECT_MENU = VECTOR_EFFECT_MENU; exports.VECTOR_EFFECT_PARAM_SPECS = _chunkEGZM52EOcjs.VECTOR_EFFECT_PARAM_SPECS; exports.VECTOR_EFFECT_TYPES = _chunkEGZM52EOcjs.VECTOR_EFFECT_TYPES; exports.VECTOR_ENVELOPE_STYLE_OPTIONS = VECTOR_ENVELOPE_STYLE_OPTIONS; exports.VECTOR_FILL_GAP = VECTOR_FILL_GAP; exports.VECTOR_FILTER_DEFAULTS = _chunkEGZM52EOcjs.VECTOR_FILTER_DEFAULTS; exports.VECTOR_FILTER_LABELS = _chunkEGZM52EOcjs.VECTOR_FILTER_LABELS; exports.VECTOR_FILTER_MENU = _chunkEGZM52EOcjs.VECTOR_FILTER_MENU; exports.VECTOR_FILTER_PARAM_SPECS = _chunkEGZM52EOcjs.VECTOR_FILTER_PARAM_SPECS; exports.VECTOR_FILTER_TYPES = _chunkEGZM52EOcjs.VECTOR_FILTER_TYPES; exports.VECTOR_FONT_WEIGHTS = VECTOR_FONT_WEIGHTS; exports.VECTOR_GENERATED_IMAGE_AS = VECTOR_GENERATED_IMAGE_AS; exports.VECTOR_GRADIENT_INTERPOLATIONS = _chunkEGZM52EOcjs.VECTOR_GRADIENT_INTERPOLATIONS; exports.VECTOR_GRADIENT_INTERPOLATION_LABELS = VECTOR_GRADIENT_INTERPOLATION_LABELS; exports.VECTOR_GRADIENT_MAX_PERIODS = _chunkEGZM52EOcjs.VECTOR_GRADIENT_MAX_PERIODS; exports.VECTOR_GRADIENT_MIDPOINT_GAP = VECTOR_GRADIENT_MIDPOINT_GAP; exports.VECTOR_GRADIENT_MIN_STOPS = _chunkEGZM52EOcjs.VECTOR_GRADIENT_MIN_STOPS; exports.VECTOR_GRADIENT_OFF_BAR = VECTOR_GRADIENT_OFF_BAR; exports.VECTOR_GRADIENT_SPREADS = _chunkEGZM52EOcjs.VECTOR_GRADIENT_SPREADS; exports.VECTOR_GRADIENT_SPREAD_LABELS = VECTOR_GRADIENT_SPREAD_LABELS; exports.VECTOR_GRADIENT_STOP_GAP = VECTOR_GRADIENT_STOP_GAP; exports.VECTOR_GRADIENT_TYPES = _chunkEGZM52EOcjs.VECTOR_GRADIENT_TYPES; exports.VECTOR_GRADIENT_TYPE_LABELS = VECTOR_GRADIENT_TYPE_LABELS; exports.VECTOR_HORIZONTAL_RESIZING = _chunkEGZM52EOcjs.VECTOR_HORIZONTAL_RESIZING; exports.VECTOR_HORIZONTAL_RESIZING_LABELS = _chunkEGZM52EOcjs.VECTOR_HORIZONTAL_RESIZING_LABELS; exports.VECTOR_INK_MAX_CORNERS = VECTOR_INK_MAX_CORNERS; exports.VECTOR_LENS_LABELS = _chunkEGZM52EOcjs.VECTOR_LENS_LABELS; exports.VECTOR_LENS_SPECS = _chunkEGZM52EOcjs.VECTOR_LENS_SPECS; exports.VECTOR_LENS_TYPES = _chunkEGZM52EOcjs.VECTOR_LENS_TYPES; exports.VECTOR_MASK_TYPES = _chunkEGZM52EOcjs.VECTOR_MASK_TYPES; exports.VECTOR_MASK_TYPE_LABELS = VECTOR_MASK_TYPE_LABELS; exports.VECTOR_MASK_TYPE_OPTIONS = VECTOR_MASK_TYPE_OPTIONS; exports.VECTOR_MAX_CONSTRAINTS = VECTOR_MAX_CONSTRAINTS; exports.VECTOR_MAX_TRACKING_POINTS = VECTOR_MAX_TRACKING_POINTS; exports.VECTOR_MERGE_MODES = _chunkEGZM52EOcjs.VECTOR_MERGE_MODES; exports.VECTOR_MESH_MAX = _chunkEGZM52EOcjs.VECTOR_MESH_MAX; exports.VECTOR_OVERLAY_THEME = VECTOR_OVERLAY_THEME; exports.VECTOR_PARAGRAPH_STYLE_KEYS = _chunkEGZM52EOcjs.VECTOR_PARAGRAPH_STYLE_KEYS; exports.VECTOR_PATHFINDER_ACTIONS = VECTOR_PATHFINDER_ACTIONS; exports.VECTOR_PATHFINDER_LABELS = VECTOR_PATHFINDER_LABELS; exports.VECTOR_PATHFINDER_OPERATIONS = _chunkEGZM52EOcjs.VECTOR_PATHFINDER_OPERATIONS; exports.VECTOR_PATH_ACTIONS = VECTOR_PATH_ACTIONS; exports.VECTOR_PATH_TEXT_BASELINES = _chunkEGZM52EOcjs.VECTOR_PATH_TEXT_BASELINES; exports.VECTOR_PENCIL_STRING_PX = VECTOR_PENCIL_STRING_PX; exports.VECTOR_PERSPECTIVE_PLANES = _chunkEGZM52EOcjs.VECTOR_PERSPECTIVE_PLANES; exports.VECTOR_PLAYBACK_KIND = VECTOR_PLAYBACK_KIND; exports.VECTOR_PRESSURE_NOMINAL = _chunkEGZM52EOcjs.VECTOR_PRESSURE_NOMINAL; exports.VECTOR_ROTATE_HANDLE_OFFSET = VECTOR_ROTATE_HANDLE_OFFSET; exports.VECTOR_SPATIAL_MIN = _chunkEGZM52EOcjs.VECTOR_SPATIAL_MIN; exports.VECTOR_STROKE_ALIGN_LABELS = VECTOR_STROKE_ALIGN_LABELS; exports.VECTOR_STROKE_GRADIENT_MODES = _chunkEGZM52EOcjs.VECTOR_STROKE_GRADIENT_MODES; exports.VECTOR_STROKE_GRADIENT_MODE_LABELS = VECTOR_STROKE_GRADIENT_MODE_LABELS; exports.VECTOR_STROKE_SETTING_KEYS = _chunkEGZM52EOcjs.VECTOR_STROKE_SETTING_KEYS; exports.VECTOR_STYLE_KEYS = VECTOR_STYLE_KEYS; exports.VECTOR_STYLIZE_LABELS = VECTOR_STYLIZE_LABELS; exports.VECTOR_STYLIZE_MAX_SHAPES = VECTOR_STYLIZE_MAX_SHAPES; exports.VECTOR_STYLIZE_STYLES = VECTOR_STYLIZE_STYLES; exports.VECTOR_SYMBOL_MAX_DEPTH = _chunkEGZM52EOcjs.VECTOR_SYMBOL_MAX_DEPTH; exports.VECTOR_SYMMETRY_MODES = _chunkEGZM52EOcjs.VECTOR_SYMMETRY_MODES; exports.VECTOR_SYMMETRY_MODE_LABELS = _chunkEGZM52EOcjs.VECTOR_SYMMETRY_MODE_LABELS; exports.VECTOR_TEXT_ALIGNS = _chunkEGZM52EOcjs.VECTOR_TEXT_ALIGNS; exports.VECTOR_TEXT_ALIGN_LABELS = VECTOR_TEXT_ALIGN_LABELS; exports.VECTOR_TEXT_ALIGN_OPTIONS = VECTOR_TEXT_ALIGN_OPTIONS; exports.VECTOR_TOOLS = _chunkEGZM52EOcjs.VECTOR_TOOLS; exports.VECTOR_TOOL_GLYPHS = VECTOR_TOOL_GLYPHS; exports.VECTOR_TOOL_SHORTCUTS = VECTOR_TOOL_SHORTCUTS; exports.VECTOR_TRACE_MAX_PIXELS = VECTOR_TRACE_MAX_PIXELS; exports.VECTOR_TRANSFORM_HANDLES = _chunkEGZM52EOcjs.VECTOR_TRANSFORM_HANDLES; exports.VECTOR_VERTICAL_RESIZING = _chunkEGZM52EOcjs.VECTOR_VERTICAL_RESIZING; exports.VECTOR_VERTICAL_RESIZING_LABELS = _chunkEGZM52EOcjs.VECTOR_VERTICAL_RESIZING_LABELS; exports.VECTOR_WARP_STYLES = _chunkEGZM52EOcjs.WARP_STYLES; exports.VECTOR_WARP_STYLE_LABELS = _chunkEGZM52EOcjs.WARP_STYLE_LABELS; exports.VECTOR_WIDTH_PRESETS = _chunkEGZM52EOcjs.VECTOR_WIDTH_PRESETS; exports.VECTOR_WIDTH_PRESET_IDS = _chunkEGZM52EOcjs.VECTOR_WIDTH_PRESET_IDS; exports.VECTOR_WIDTH_PROFILE_MAX_POINTS = _chunkEGZM52EOcjs.VECTOR_WIDTH_PROFILE_MAX_POINTS; exports.VECTOR_WIDTH_PROFILE_MAX_SCALE = _chunkEGZM52EOcjs.VECTOR_WIDTH_PROFILE_MAX_SCALE; exports.VECTOR_WIDTH_SAME_T = _chunkEGZM52EOcjs.VECTOR_WIDTH_SAME_T; exports.VectorConstraintError = VectorConstraintError; exports.VectorEditorController = VectorEditorController; exports.VectorExprEnv = VectorExprEnv; exports.VectorExprError = VectorExprError; exports.VectorRTree = _chunkEGZM52EOcjs.VectorRTree; exports.VectorSnapTargets = VectorSnapTargets; exports.VectorTextError = _chunkEGZM52EOcjs.VectorTextError; exports.activeVectorEffects = _chunkEGZM52EOcjs.activeVectorEffects; exports.activeVectorFilters = _chunkEGZM52EOcjs.activeVectorFilters; exports.addBuilderHit = addBuilderHit; exports.addVectorConstraint = addVectorConstraint; exports.applyMatrix = _chunkEGZM52EOcjs.applyMatrix; exports.applyMatrixLinear = _chunkEGZM52EOcjs.applyMatrixLinear; exports.applyVectorBlendOptions = applyVectorBlendOptions; exports.applyVectorCornersAttribute = _chunkEGZM52EOcjs.applyVectorCornersAttribute; exports.applyVectorEffects = _chunkEGZM52EOcjs.applyVectorEffects; exports.applyVectorGradientPatch = _chunkEGZM52EOcjs.applyVectorGradientPatch; exports.applyVectorGradientSpread = _chunkEGZM52EOcjs.applyVectorGradientSpread; exports.applyVectorHomography = _chunkQT26RHKKcjs.applyHomography; exports.applyVectorParagraphStyle = applyVectorParagraphStyle; exports.applyVectorTextStyle = applyVectorTextStyle; exports.arrowheadInset = _chunkEGZM52EOcjs.arrowheadInset; exports.arrowheadPath = _chunkEGZM52EOcjs.arrowheadPath; exports.arrowheadWeight = _chunkEGZM52EOcjs.arrowheadWeight; exports.autoConstrainVector = autoConstrainVector; exports.autoVectorFreeformGradient = _chunkEGZM52EOcjs.autoVectorFreeformGradient; exports.bakeVectorTextGeometry = _chunkEGZM52EOcjs.bakeVectorTextGeometry; exports.bendSegment = bendSegment; exports.bezierToSubpaths = _chunkEGZM52EOcjs.bezierToSubpaths; exports.boundsFromPoints = _chunkEGZM52EOcjs.boundsFromPoints; exports.boundsIntersect = _chunkEGZM52EOcjs.boundsIntersect; exports.checkVectorExpression = checkVectorExpression; exports.clearVectorLiveBooleanCache = _chunkEGZM52EOcjs.clearVectorLiveBooleanCache; exports.cloneAnchor = _chunkEGZM52EOcjs.cloneAnchor; exports.cloneSubpath = _chunkEGZM52EOcjs.cloneSubpath; exports.cloneVectorDocument = _chunkEGZM52EOcjs.cloneVectorDocument; exports.cloneVectorNode = _chunkEGZM52EOcjs.cloneVectorNode; exports.collectPaintedNodes = _chunkEGZM52EOcjs.collectPaintedNodes; exports.collectPathNodes = _chunkEGZM52EOcjs.collectPathNodes; exports.composeVectorMatrices = _chunkEGZM52EOcjs.composeVectorMatrices; exports.constrainToLeave = constrainToLeave; exports.convertAnchor = _chunkEGZM52EOcjs.convertAnchor; exports.convertVectorGradient = _chunkEGZM52EOcjs.convertVectorGradient; exports.cornerBisectorPoint = _chunkEGZM52EOcjs.cornerBisectorPoint; exports.cornerRadiusChange = _chunkEGZM52EOcjs.cornerRadiusChange; exports.cornerSetback = _chunkEGZM52EOcjs.cornerSetback; exports.correspondMorphContours = _chunkXCDGM7TDcjs.correspondMorphContours; exports.createCanvasTextShaper = _chunkEGZM52EOcjs.createCanvasTextShaper; exports.createMetricTextShaper = _chunkEGZM52EOcjs.createMetricTextShaper; exports.createOutlineTextShaper = _chunkEGZM52EOcjs.createOutlineTextShaper; exports.createVectorCommands = createVectorCommands; exports.createVectorEditorDocument = createVectorEditorDocument; exports.createVectorEffect = _chunkEGZM52EOcjs.createVectorEffect; exports.createVectorEffectsToolProvider = createVectorEffectsToolProvider; exports.createVectorFilter = _chunkEGZM52EOcjs.createVectorFilter; exports.createVectorGenerationToolProvider = createVectorGenerationToolProvider; exports.createVectorMeshGradient = _chunkEGZM52EOcjs.createVectorMeshGradient; exports.createVectorMorph = _chunkXCDGM7TDcjs.createVectorMorph; exports.createVectorPlaybackLocator = createVectorPlaybackLocator; exports.cssFontFamily = _chunkEGZM52EOcjs.cssFontFamily; exports.curvatureMoveAnchor = curvatureMoveAnchor; exports.cutSubpathAt = cutSubpathAt; exports.dashIntervals = _chunkEGZM52EOcjs.dashIntervals; exports.decomposeRigid = _chunkEGZM52EOcjs.decomposeRigid; exports.defaultVectorGradient = _chunkEGZM52EOcjs.defaultVectorGradient; exports.distortVectorNode = distortVectorNode; exports.distortVectorPath = distortVectorPath; exports.dragVectorMeshPoint = _chunkEGZM52EOcjs.dragWarpMeshPoint; exports.effectPathLength = _chunkEGZM52EOcjs.effectPathLength; exports.effectPathVertexCount = _chunkEGZM52EOcjs.effectPathVertexCount; exports.effectiveStrokeAlign = _chunkEGZM52EOcjs.effectiveStrokeAlign; exports.ellipseSubpath = _chunkEGZM52EOcjs.ellipseSubpath; exports.eraseFromFill = _chunkEGZM52EOcjs.eraseFromFill; exports.eraseFromOutline = _chunkEGZM52EOcjs.eraseFromOutline; exports.eraserRegion = _chunkEGZM52EOcjs.eraserRegion; exports.evalVectorExpression = evalVectorExpression; exports.evalVectorMesh = _chunkEGZM52EOcjs.evalWarpMesh; exports.evaluateVectorPathKeyframes = _chunkXCDGM7TDcjs.evaluateVectorPathKeyframes; exports.expandVectorAppearance = _chunkEGZM52EOcjs.expandVectorAppearance; exports.expandVectorAppearances = _chunkEGZM52EOcjs.expandVectorAppearances; exports.expandVectorBlend = expandVectorBlend; exports.expandVectorCorners = _chunkEGZM52EOcjs.expandVectorCorners; exports.expandVectorCornersOf = _chunkEGZM52EOcjs.expandVectorCornersOf; exports.expandVectorGradientSpread = _chunkEGZM52EOcjs.expandVectorGradientSpread; exports.expandVectorGradientStops = _chunkEGZM52EOcjs.expandVectorGradientStops; exports.explicitVectorGradient = _chunkEGZM52EOcjs.explicitVectorGradient; exports.findVectorAnchorById = findVectorAnchorById; exports.findVectorNode = _chunkEGZM52EOcjs.findVectorNode; exports.fitCornerRadius = _chunkEGZM52EOcjs.fitCornerRadius; exports.fitVectorMesh = _chunkEGZM52EOcjs.fitWarpMesh; exports.fitVectorTextRuns = _chunkEGZM52EOcjs.fitVectorTextRuns; exports.foldVectorBooleanOperands = _chunkEGZM52EOcjs.foldVectorBooleanOperands; exports.formatVectorValue = formatVectorValue; exports.generateVectorArt = generateVectorArt; exports.generateVectorBlendChildren = generateVectorBlendChildren; exports.generateWidthProfile = _chunkEGZM52EOcjs.generateWidthProfile; exports.getAnchor = getAnchor; exports.getAnchorWorld = getAnchorWorld; exports.getEditablePathIds = getEditablePathIds; exports.getTransformHandlePositions = getTransformHandlePositions; exports.getVectorAppearancePanel = getVectorAppearancePanel; exports.getVectorBlendControls = getVectorBlendControls; exports.getVectorConnectorPanel = _chunkEGZM52EOcjs.getVectorConnectorPanel; exports.getVectorConstraintPanel = getVectorConstraintPanel; exports.getVectorCornerWidgets = getVectorCornerWidgets; exports.getVectorEffectsPanel = getVectorEffectsPanel; exports.getVectorEnteredGroups = getVectorEnteredGroups; exports.getVectorEnvelopePanel = getVectorEnvelopePanel; exports.getVectorEnvelopeTarget = getVectorEnvelopeTarget; exports.getVectorFramePanel = _chunkEGZM52EOcjs.getVectorFramePanel; exports.getVectorGradientAnnotator = getVectorGradientAnnotator; exports.getVectorGradientEditor = getVectorGradientEditor; exports.getVectorMaskPanel = getVectorMaskPanel; exports.getVectorOverlayRenderData = getVectorOverlayRenderData; exports.getVectorSceneRenderData = getVectorSceneRenderData; exports.getVectorSelectionBoxGeometry = getVectorSelectionBoxGeometry; exports.getVectorSelectionFrame = getVectorSelectionFrame; exports.getVectorSelectionStyle = getVectorSelectionStyle; exports.getVectorSymbolEditBackground = getVectorSymbolEditBackground; exports.getVectorSymbolsPanel = getVectorSymbolsPanel; exports.getVectorTextPanel = getVectorTextPanel; exports.getVectorTextShaper = _chunkEGZM52EOcjs.getVectorTextShaper; exports.getVectorWidthHandles = getVectorWidthHandles; exports.getVisibleAnchors = getVisibleAnchors; exports.getVisibleHandles = getVisibleHandles; exports.glyphBox = _chunkEGZM52EOcjs.glyphBox; exports.gradientMidpointRemap = _chunkEGZM52EOcjs.gradientMidpointRemap; exports.hasExplicitGradientGeometry = _chunkEGZM52EOcjs.hasExplicitGradientGeometry; exports.hasOwnVectorAppearance = _chunkEGZM52EOcjs.hasOwnVectorAppearance; exports.hasPaint = _chunkEGZM52EOcjs.hasPaint; exports.hasStrokeExtras = _chunkEGZM52EOcjs.hasStrokeExtras; exports.hasVectorAppearance = _chunkEGZM52EOcjs.hasVectorAppearance; exports.hasVectorCorners = _chunkEGZM52EOcjs.hasVectorCorners; exports.hasVectorPaintStacks = _chunkEGZM52EOcjs.hasVectorPaintStacks; exports.hitTestVectorNode = _chunkEGZM52EOcjs.hitTestVectorNode; exports.hitTestVectorNodes = _chunkEGZM52EOcjs.hitTestVectorNodes; exports.hitTestVectorPaintLayer = _chunkEGZM52EOcjs.hitTestVectorPaintLayer; exports.hitTestVectorPaintStack = _chunkEGZM52EOcjs.hitTestVectorPaintStack; exports.hitTestVectorStroke = _chunkEGZM52EOcjs.hitTestVectorStroke; exports.hitVectorGradientAnnotator = hitVectorGradientAnnotator; exports.inferAnchorType = _chunkEGZM52EOcjs.inferAnchorType; exports.inferVectorConstraints = inferVectorConstraints; exports.insertAnchor = _chunkEGZM52EOcjs.insertAnchor; exports.insertVectorGradientStop = _chunkEGZM52EOcjs.insertVectorGradientStop; exports.insertWidthPoint = _chunkEGZM52EOcjs.insertWidthPoint; exports.interpolateMorphContours = _chunkXCDGM7TDcjs.interpolateMorphContours; exports.interpolateRigidMatrix = _chunkXCDGM7TDcjs.interpolateRigidMatrix; exports.interpolateVectorColor = _chunkXCDGM7TDcjs.interpolateVectorColor; exports.interpolateVectorPaint = _chunkXCDGM7TDcjs.interpolateVectorPaint; exports.interpolateVectorPaths = _chunkXCDGM7TDcjs.interpolateVectorPaths; exports.interpolateVectorStyle = _chunkXCDGM7TDcjs.interpolateVectorStyle; exports.interpolateWidthProfiles = _chunkXCDGM7TDcjs.interpolateWidthProfiles; exports.invertMatrix = _chunkEGZM52EOcjs.invertMatrix; exports.isCentredVectorGradient = _chunkEGZM52EOcjs.isCentredVectorGradient; exports.isClosedBezierShape = _chunkEGZM52EOcjs.isClosedBezierShape; exports.isDrawnVectorPaintLayer = _chunkEGZM52EOcjs.isDrawnVectorPaintLayer; exports.isIdentityMatrix = _chunkEGZM52EOcjs.isIdentityMatrix; exports.isPlainVectorPaintLayer = _chunkEGZM52EOcjs.isPlainVectorPaintLayer; exports.isUniformWidthProfile = _chunkEGZM52EOcjs.isUniformWidthProfile; exports.isValidVectorMesh = _chunkEGZM52EOcjs.isValidWarpMesh; exports.isValidVectorParameterName = isValidVectorParameterName; exports.isVectorBlendGroup = isVectorBlendGroup; exports.isVectorBlendMode = _chunkEGZM52EOcjs.isVectorBlendMode; exports.isVectorBrushstrokeLayer = _chunkEGZM52EOcjs.isVectorBrushstrokeLayer; exports.isVectorConnector = _chunkEGZM52EOcjs.isVectorConnector; exports.isVectorFilterType = _chunkEGZM52EOcjs.isVectorFilterType; exports.isVectorFrame = _chunkEGZM52EOcjs.isVectorFrame; exports.isVectorFreeformGradient = _chunkEGZM52EOcjs.isVectorFreeformGradient; exports.isVectorGradient = _chunkEGZM52EOcjs.isVectorGradient; exports.isVectorLens = _chunkEGZM52EOcjs.isVectorLens; exports.isVectorLiveBoolean = _chunkEGZM52EOcjs.isVectorLiveBoolean; exports.isVectorMaskActive = _chunkEGZM52EOcjs.isVectorMaskActive; exports.isVectorMaskGroup = _chunkEGZM52EOcjs.isVectorMaskGroup; exports.isVectorMaskType = _chunkEGZM52EOcjs.isVectorMaskType; exports.isVectorMasterPage = _chunkEGZM52EOcjs.isVectorMasterPage; exports.isVectorMeshGradient = _chunkEGZM52EOcjs.isVectorMeshGradient; exports.isVectorShadedPaint = _chunkEGZM52EOcjs.isVectorShadedPaint; exports.isVectorSymmetryGroup = _chunkEGZM52EOcjs.isVectorSymmetryGroup; exports.isVectorTextTarget = isVectorTextTarget; exports.joinSubpaths = joinSubpaths; exports.knifePath = _chunkEGZM52EOcjs.knifePath; exports.layoutVectorText = _chunkEGZM52EOcjs.layoutVectorText; exports.lineSubpath = _chunkEGZM52EOcjs.lineSubpath; exports.loadOpenTypeFont = _chunk5UEFNX24cjs.loadOpenTypeFont; exports.locateVectorNode = _chunkEGZM52EOcjs.locateVectorNode; exports.lottieValueAt = lottieValueAt; exports.mapBezierPath = _chunkEGZM52EOcjs.mapBezierPath; exports.mapVectorGradient = _chunkEGZM52EOcjs.mapVectorGradient; exports.mapVectorMeshPoints = _chunkEGZM52EOcjs.mapWarpMeshPoints; exports.mapVectorPaint = _chunkEGZM52EOcjs.mapVectorPaint; exports.mapVectorPaintColors = _chunkEGZM52EOcjs.mapVectorPaintColors; exports.mapVectorPoints = _chunkEGZM52EOcjs.mapVectorPoints; exports.mapVectorShadedPaint = _chunkEGZM52EOcjs.mapVectorShadedPaint; exports.mapVectorSubpaths = _chunkEGZM52EOcjs.mapVectorSubpaths; exports.matrixRotation = _chunkEGZM52EOcjs.matrixRotation; exports.measureVectorConstraint = measureVectorConstraint; exports.measureVectorPath = _chunkEGZM52EOcjs.measureVectorPath; exports.mergePaths = _chunkEGZM52EOcjs.mergePaths; exports.mirrorWidthProfile = _chunkEGZM52EOcjs.mirrorWidthProfile; exports.morphContourToSubpath = _chunkXCDGM7TDcjs.morphContourToSubpath; exports.morphPathsCross = _chunkXCDGM7TDcjs.morphPathsCross; exports.moveAnchorHandle = _chunkEGZM52EOcjs.moveAnchorHandle; exports.moveVectorGradientHandle = _chunkEGZM52EOcjs.moveVectorGradientHandle; exports.moveVectorGradientStop = _chunkEGZM52EOcjs.moveVectorGradientStop; exports.multiplyMatrices = _chunkEGZM52EOcjs.multiplyMatrices; exports.nearestSegment = _chunkEGZM52EOcjs.nearestSegment; exports.nearestStrokePosition = _chunkEGZM52EOcjs.nearestStrokePosition; exports.nearestVectorConnectionSite = _chunkEGZM52EOcjs.nearestVectorConnectionSite; exports.nearestVectorShadingPoint = _chunkEGZM52EOcjs.nearestVectorShadingPoint; exports.needsVectorPaintLayers = _chunkEGZM52EOcjs.needsVectorPaintLayers; exports.newVectorStrokeLayer = _chunkEGZM52EOcjs.newVectorStrokeLayer; exports.nextVectorConstraintName = nextVectorConstraintName; exports.nextVectorCornerKind = _chunkEGZM52EOcjs.nextVectorCornerKind; exports.nodeMatrix = _chunkEGZM52EOcjs.nodeMatrix; exports.normalizeVectorEffectParams = _chunkEGZM52EOcjs.normalizeVectorEffectParams; exports.normalizeVectorFilterParams = _chunkEGZM52EOcjs.normalizeVectorFilterParams; exports.normalizeVectorPaintStacks = _chunkEGZM52EOcjs.normalizeVectorPaintStacks; exports.normalizeVectorTextRuns = _chunkEGZM52EOcjs.normalizeVectorTextRuns; exports.offsetPaths = _chunkEGZM52EOcjs.offsetPaths; exports.orderVectorQuad = _chunkQT26RHKKcjs.orderQuad; exports.parseOpenTypeFont = _chunk5UEFNX24cjs.parseOpenTypeFont; exports.parseSvgTransform = _chunkEGZM52EOcjs.parseSvgTransform; exports.parseVectorColor = _chunkEGZM52EOcjs.parseVectorColor; exports.parseVectorLottie = parseVectorLottie; exports.parseVectorSvg = _chunkEGZM52EOcjs.parseVectorSvg; exports.patchVectorCharacterStyle = _chunkEGZM52EOcjs.patchVectorCharacterStyle; exports.patchVectorParagraphStyle = _chunkEGZM52EOcjs.patchVectorParagraphStyle; exports.pathTextFrameFromBezier = _chunkEGZM52EOcjs.pathTextFrameFromBezier; exports.pathsCenter = _chunkEGZM52EOcjs.pathsCenter; exports.patternAttrs = _chunkEGZM52EOcjs.patternAttrs; exports.periodicVectorGradientStops = _chunkEGZM52EOcjs.periodicVectorGradientStops; exports.pinVectorGradient = _chunkEGZM52EOcjs.pinVectorGradient; exports.planShapeBuilder = planShapeBuilder; exports.polygonSubpath = _chunkEGZM52EOcjs.polygonSubpath; exports.polylineBounds = _chunkEGZM52EOcjs.polylineBounds; exports.prefixVectorIds = _chunkEGZM52EOcjs.prefixVectorIds; exports.pressureWidthProfile = _chunkEGZM52EOcjs.pressureWidthProfile; exports.puckerBloatPaths = _chunkEGZM52EOcjs.puckerBloatPaths; exports.pullVectorMesh = _chunkEGZM52EOcjs.pullWarpMesh; exports.purgeVectorConstraints = purgeVectorConstraints; exports.quantizeVectorTraceColors = quantizeVectorTraceColors; exports.randomVectorBrushstrokeSeed = _chunkEGZM52EOcjs.randomVectorBrushstrokeSeed; exports.recognizeInkShape = recognizeInkShape; exports.rectSubpath = _chunkEGZM52EOcjs.rectSubpath; exports.refineMorphContour = _chunkXCDGM7TDcjs.refineMorphContour; exports.refreshVectorBlends = refreshVectorBlends; exports.regenerateVectorArt = regenerateVectorArt; exports.releaseVectorBlend = releaseVectorBlend; exports.removeAnchorKeepingShape = removeAnchorKeepingShape; exports.removeAnchors = _chunkEGZM52EOcjs.removeAnchors; exports.removeAnchorsKeepingShape = removeAnchorsKeepingShape; exports.removeRedundantPoints = removeRedundantPoints; exports.removeVectorFreeformPoint = _chunkEGZM52EOcjs.removeVectorFreeformPoint; exports.removeVectorGradientStop = _chunkEGZM52EOcjs.removeVectorGradientStop; exports.removeVectorMeshSplitU = _chunkEGZM52EOcjs.removeWarpMeshSplitU; exports.removeVectorMeshSplitV = _chunkEGZM52EOcjs.removeWarpMeshSplitV; exports.removeWidthPoints = _chunkEGZM52EOcjs.removeWidthPoints; exports.repeatPaths = _chunkEGZM52EOcjs.repeatPaths; exports.replaceVectorText = _chunkEGZM52EOcjs.replaceVectorText; exports.rerouteVectorConnectors = _chunkEGZM52EOcjs.rerouteVectorConnectors; exports.resampleGradientStops = _chunkXCDGM7TDcjs.resampleGradientStops; exports.resizeVectorMesh = _chunkEGZM52EOcjs.resizeWarpMesh; exports.resolveVectorBlendOptions = resolveVectorBlendOptions; exports.resolveVectorLenses = _chunkEGZM52EOcjs.resolveVectorLenses; exports.resolveVectorMasterPages = _chunkEGZM52EOcjs.resolveVectorMasterPages; exports.resolveVectorSymbols = _chunkEGZM52EOcjs.resolveVectorSymbols; exports.reverseMorphContour = _chunkXCDGM7TDcjs.reverseMorphContour; exports.reverseSubpath = _chunkEGZM52EOcjs.reverseSubpath; exports.reverseVectorGradient = _chunkEGZM52EOcjs.reverseVectorGradient; exports.reverseWidthProfile = _chunkEGZM52EOcjs.reverseWidthProfile; exports.rotateMatrix = _chunkEGZM52EOcjs.rotateMatrix; exports.roundCornerPaths = _chunkEGZM52EOcjs.roundCornerPaths; exports.roundSubpaths = _chunkEGZM52EOcjs.roundSubpaths; exports.routeVectorConnector = _chunkEGZM52EOcjs.routeVectorConnector; exports.samplePlainStops = _chunkEGZM52EOcjs.samplePlainStops; exports.samplePolyline = samplePolyline; exports.sampleVectorFreeform = _chunkEGZM52EOcjs.sampleVectorFreeform; exports.sampleVectorGradient = _chunkEGZM52EOcjs.sampleVectorGradient; exports.sampleVectorGradientAt = _chunkEGZM52EOcjs.sampleVectorGradientAt; exports.sampleVectorPaintDefAt = _chunkEGZM52EOcjs.sampleVectorPaintDefAt; exports.sanitizeVectorBrushstroke = _chunkEGZM52EOcjs.sanitizeVectorBrushstroke; exports.sanitizeVectorBrushstrokePaper = _chunkEGZM52EOcjs.sanitizeVectorBrushstrokePaper; exports.sanitizeVectorConnector = _chunkEGZM52EOcjs.sanitizeVectorConnector; exports.sanitizeVectorEffects = _chunkEGZM52EOcjs.sanitizeVectorEffects; exports.sanitizeVectorFills = _chunkEGZM52EOcjs.sanitizeVectorFills; exports.sanitizeVectorFilters = _chunkEGZM52EOcjs.sanitizeVectorFilters; exports.sanitizeVectorFrame = _chunkEGZM52EOcjs.sanitizeVectorFrame; exports.sanitizeVectorGradient = _chunkEGZM52EOcjs.sanitizeVectorGradient; exports.sanitizeVectorLens = _chunkEGZM52EOcjs.sanitizeVectorLens; exports.sanitizeVectorMask = _chunkEGZM52EOcjs.sanitizeVectorMask; exports.sanitizeVectorPerspective = sanitizeVectorPerspective; exports.sanitizeVectorResizing = _chunkEGZM52EOcjs.sanitizeVectorResizing; exports.sanitizeVectorShadedPaint = _chunkEGZM52EOcjs.sanitizeVectorShadedPaint; exports.sanitizeVectorStrokeSettings = _chunkEGZM52EOcjs.sanitizeVectorStrokeSettings; exports.sanitizeVectorStrokes = _chunkEGZM52EOcjs.sanitizeVectorStrokes; exports.sanitizeVectorSymmetry = _chunkEGZM52EOcjs.sanitizeVectorSymmetry; exports.sanitizeVectorTextFields = _chunkEGZM52EOcjs.sanitizeVectorTextFields; exports.sanitizeVectorTextFrame = _chunkEGZM52EOcjs.sanitizeVectorTextFrame; exports.sanitizeWidthProfile = _chunkEGZM52EOcjs.sanitizeWidthProfile; exports.scaleFor = scaleFor; exports.scaleMatrix = _chunkEGZM52EOcjs.scaleMatrix; exports.scaleVectorStrokeWidths = _chunkEGZM52EOcjs.scaleVectorStrokeWidths; exports.setAnchorCorner = _chunkEGZM52EOcjs.setAnchorCorner; exports.setSubpathCorners = _chunkEGZM52EOcjs.setSubpathCorners; exports.setVectorGradientVector = _chunkEGZM52EOcjs.setVectorGradientVector; exports.setVectorTextShaper = _chunkEGZM52EOcjs.setVectorTextShaper; exports.setWidthPoint = _chunkEGZM52EOcjs.setWidthPoint; exports.shadeVectorColor = _chunkEGZM52EOcjs.shadeVectorColor; exports.simplifyPolyline = _chunkEGZM52EOcjs.simplifyPolyline; exports.smoothSubpath = smoothSubpath; exports.solve8 = _chunkQT26RHKKcjs.solve8; exports.solveVectorConstraints = solveVectorConstraints; exports.sortedVectorGradientStops = _chunkEGZM52EOcjs.sortedVectorGradientStops; exports.spanVectorGradientStops = _chunkEGZM52EOcjs.spanVectorGradientStops; exports.splitIntoFaces = _chunkEGZM52EOcjs.splitIntoFaces; exports.splitSubpathAt = splitSubpathAt; exports.splitVectorMeshU = _chunkEGZM52EOcjs.splitWarpMeshU; exports.splitVectorMeshV = _chunkEGZM52EOcjs.splitWarpMeshV; exports.starSubpath = _chunkEGZM52EOcjs.starSubpath; exports.stripVectorLensViews = _chunkEGZM52EOcjs.stripVectorLensViews; exports.stripVectorMasterArt = _chunkEGZM52EOcjs.stripVectorMasterArt; exports.stripVectorSymbolArt = _chunkEGZM52EOcjs.stripVectorSymbolArt; exports.strokePositionPoint = _chunkEGZM52EOcjs.strokePositionPoint; exports.strokeWidthProfileOf = _chunkEGZM52EOcjs.strokeWidthProfileOf; exports.styleVectorText = _chunkEGZM52EOcjs.styleVectorText; exports.stylizeVectorImage = stylizeVectorImage; exports.subpathEnclosesArea = subpathEnclosesArea; exports.subpathPointAt = subpathPointAt; exports.subpathSegment = _chunkEGZM52EOcjs.subpathSegment; exports.subpathSegmentCount = _chunkEGZM52EOcjs.subpathSegmentCount; exports.subpathToMorphContour = _chunkXCDGM7TDcjs.subpathToMorphContour; exports.subpathsToBezier = _chunkEGZM52EOcjs.subpathsToBezier; exports.sweepPath = _chunkEGZM52EOcjs.sweepPath; exports.taperWaveFactor = _chunkEGZM52EOcjs.taperWaveFactor; exports.tintVectorNode = _chunkEGZM52EOcjs.tintVectorNode; exports.toVectorKeyInput = toVectorKeyInput; exports.toVectorModifiers = toVectorModifiers; exports.toVectorPointerInput = toVectorPointerInput; exports.traceVectorImage = traceVectorImage; exports.transformVectorEffects = _chunkEGZM52EOcjs.transformVectorEffects; exports.transformVectorGradient = _chunkEGZM52EOcjs.transformVectorGradient; exports.transformVectorNode = _chunkEGZM52EOcjs.transformVectorNode; exports.transformVectorPaint = _chunkEGZM52EOcjs.transformVectorPaint; exports.transformVectorShadedPaint = _chunkEGZM52EOcjs.transformVectorShadedPaint; exports.transformVectorSymmetry = _chunkEGZM52EOcjs.transformVectorSymmetry; exports.translateAnchor = _chunkEGZM52EOcjs.translateAnchor; exports.translateMatrix = _chunkEGZM52EOcjs.translateMatrix; exports.trimIntervals = _chunkEGZM52EOcjs.trimIntervals; exports.trimPaths = _chunkEGZM52EOcjs.trimPaths; exports.trimPathsIndividually = _chunkEGZM52EOcjs.trimPathsIndividually; exports.turnMorphContour = _chunkXCDGM7TDcjs.turnMorphContour; exports.twistPaths = _chunkEGZM52EOcjs.twistPaths; exports.unionBounds = _chunkEGZM52EOcjs.unionBounds; exports.validateVectorConstraint = validateVectorConstraint; exports.variableStrokeOutline = _chunkEGZM52EOcjs.variableStrokeOutline; exports.variableStrokeRings = _chunkEGZM52EOcjs.variableStrokeRings; exports.vectorAngleDirection = vectorAngleDirection; exports.vectorAppearanceNodes = _chunkEGZM52EOcjs.vectorAppearanceNodes; exports.vectorAppearanceOutline = _chunkEGZM52EOcjs.vectorAppearanceOutline; exports.vectorAppearanceShapes = _chunkEGZM52EOcjs.vectorAppearanceShapes; exports.vectorArtModels = vectorArtModels; exports.vectorArtboards = _chunkEGZM52EOcjs.vectorArtboards; exports.vectorBevelFaces = _chunkEGZM52EOcjs.vectorBevelFaces; exports.vectorBlendColorDistance = vectorBlendColorDistance; exports.vectorBlendKeyTargets = vectorBlendKeyTargets; exports.vectorBlendKeys = vectorBlendKeys; exports.vectorBlendModeCss = _chunkEGZM52EOcjs.vectorBlendModeCss; exports.vectorBlendModeFromCss = _chunkEGZM52EOcjs.vectorBlendModeFromCss; exports.vectorBlendRail = vectorBlendRail; exports.vectorBlendRailAt = vectorBlendRailAt; exports.vectorBlendSpine = vectorBlendSpine; exports.vectorBlendStepCount = vectorBlendStepCount; exports.vectorBoundsInside = _chunkEGZM52EOcjs.vectorBoundsInside; exports.vectorBoxCorners = vectorBoxCorners; exports.vectorBoxMatrix = _chunkEGZM52EOcjs.vectorBoxMatrix; exports.vectorBrushstrokeBrush = _chunkEGZM52EOcjs.vectorBrushstrokeBrush; exports.vectorBrushstrokeBrushes = _chunkEGZM52EOcjs.vectorBrushstrokeBrushes; exports.vectorBrushstrokeCharacterError = _chunkEGZM52EOcjs.vectorBrushstrokeCharacterError; exports.vectorBrushstrokeImages = _chunkEGZM52EOcjs.vectorBrushstrokeImages; exports.vectorBrushstrokeReach = _chunkEGZM52EOcjs.vectorBrushstrokeReach; exports.vectorBuilderErasedEdges = vectorBuilderErasedEdges; exports.vectorChildAppearanceShapes = _chunkEGZM52EOcjs.vectorChildAppearanceShapes; exports.vectorConnectionSites = _chunkEGZM52EOcjs.vectorConnectionSites; exports.vectorConnectorTargetAt = _chunkEGZM52EOcjs.vectorConnectorTargetAt; exports.vectorConnectorWorldAnchors = _chunkEGZM52EOcjs.vectorConnectorWorldAnchors; exports.vectorConstraintActions = vectorConstraintActions; exports.vectorConstraintDof = vectorConstraintDof; exports.vectorConstraintEnv = vectorConstraintEnv; exports.vectorConstraintGlyphs = vectorConstraintGlyphs; exports.vectorConstraintPanel = vectorConstraintPanel; exports.vectorConstraintResiduals = vectorConstraintResiduals; exports.vectorConstraintValue = vectorConstraintValue; exports.vectorCornerAt = _chunkEGZM52EOcjs.vectorCornerAt; exports.vectorCorners = _chunkEGZM52EOcjs.vectorCorners; exports.vectorCornersAttribute = _chunkEGZM52EOcjs.vectorCornersAttribute; exports.vectorDiamondPath = vectorDiamondPath; exports.vectorDistortDabMap = vectorDistortDabMap; exports.vectorDistortFalloff = vectorDistortFalloff; exports.vectorDistortQuad = vectorDistortQuad; exports.vectorDocumentToLottie = vectorDocumentToLottie; exports.vectorDocumentToPdf = vectorDocumentToPdf; exports.vectorDocumentToSvg = _chunkEGZM52EOcjs.vectorDocumentToSvg; exports.vectorEffectInputBounds = _chunkEGZM52EOcjs.vectorEffectInputBounds; exports.vectorEffectInputPaths = _chunkEGZM52EOcjs.vectorEffectInputPaths; exports.vectorEnteredGroups = _chunkEGZM52EOcjs.vectorEnteredGroups; exports.vectorEnvelopeFrame = _chunkEGZM52EOcjs.vectorEnvelopeFrame; exports.vectorEnvelopeMap = _chunkEGZM52EOcjs.vectorEnvelopeMap; exports.vectorEnvelopeMesh = _chunkEGZM52EOcjs.vectorEnvelopeMesh; exports.vectorExpressionNames = vectorExpressionNames; exports.vectorExtrudeFaces = _chunkEGZM52EOcjs.vectorExtrudeFaces; exports.vectorFillMap = vectorFillMap; exports.vectorFills = _chunkEGZM52EOcjs.vectorFills; exports.vectorFilterMarkup = _chunkEGZM52EOcjs.vectorFilterMarkup; exports.vectorFilterParamKeys = _chunkEGZM52EOcjs.vectorFilterParamKeys; exports.vectorFilterReach = _chunkEGZM52EOcjs.vectorFilterReach; exports.vectorFilterSvg = _chunkEGZM52EOcjs.vectorFilterSvg; exports.vectorFrameChildMatrix = _chunkEGZM52EOcjs.vectorFrameChildMatrix; exports.vectorFrameContains = _chunkEGZM52EOcjs.vectorFrameContains; exports.vectorFrameDocument = _chunkEGZM52EOcjs.vectorFrameDocument; exports.vectorFrameDrawn = _chunkEGZM52EOcjs.vectorFrameDrawn; exports.vectorFrameRectPath = _chunkEGZM52EOcjs.vectorFrameRectPath; exports.vectorFreeformField = _chunkEGZM52EOcjs.vectorFreeformField; exports.vectorFreeformLineSegments = _chunkEGZM52EOcjs.vectorFreeformLineSegments; exports.vectorFreeformSpreadScale = _chunkEGZM52EOcjs.vectorFreeformSpreadScale; exports.vectorGradientArea = _chunkEGZM52EOcjs.vectorGradientArea; exports.vectorGradientAspect = _chunkEGZM52EOcjs.vectorGradientAspect; exports.vectorGradientBarPosition = vectorGradientBarPosition; exports.vectorGradientFocalParam = _chunkEGZM52EOcjs.vectorGradientFocalParam; exports.vectorGradientHandles = _chunkEGZM52EOcjs.vectorGradientHandles; exports.vectorGradientMatrix = _chunkEGZM52EOcjs.vectorGradientMatrix; exports.vectorGradientMidpointFromPosition = _chunkEGZM52EOcjs.vectorGradientMidpointFromPosition; exports.vectorGradientMidpointPosition = _chunkEGZM52EOcjs.vectorGradientMidpointPosition; exports.vectorGradientNeedsExpansion = _chunkEGZM52EOcjs.vectorGradientNeedsExpansion; exports.vectorGradientParam = _chunkEGZM52EOcjs.vectorGradientParam; exports.vectorGradientPoints = _chunkEGZM52EOcjs.vectorGradientPoints; exports.vectorGradientRamp = _chunkEGZM52EOcjs.vectorGradientRamp; exports.vectorGradientSvgDefs = _chunkEGZM52EOcjs.vectorGradientSvgDefs; exports.vectorGradientTAt = _chunkEGZM52EOcjs.vectorGradientTAt; exports.vectorGradientTargetPath = vectorGradientTargetPath; exports.vectorGradientUnitsMatrix = _chunkEGZM52EOcjs.vectorGradientUnitsMatrix; exports.vectorHalftone = vectorHalftone; exports.vectorHatch = vectorHatch; exports.vectorHomography = _chunkQT26RHKKcjs.homographyFromPoints; exports.vectorHomographyKeepsQuad = _chunkQT26RHKKcjs.homographyKeepsQuad; exports.vectorIdentityMesh = _chunkEGZM52EOcjs.identityWarpMesh; exports.vectorInkShapeName = vectorInkShapeName; exports.vectorInstanceDrawn = _chunkEGZM52EOcjs.vectorInstanceDrawn; exports.vectorInstanceGroup = _chunkEGZM52EOcjs.vectorInstanceGroup; exports.vectorLensColorMap = _chunkEGZM52EOcjs.vectorLensColorMap; exports.vectorLensDrawn = _chunkEGZM52EOcjs.vectorLensDrawn; exports.vectorLiveBooleanSteps = _chunkEGZM52EOcjs.vectorLiveBooleanSteps; exports.vectorLowPoly = vectorLowPoly; exports.vectorMaskContains = _chunkEGZM52EOcjs.vectorMaskContains; exports.vectorMaskContentBounds = _chunkEGZM52EOcjs.vectorMaskContentBounds; exports.vectorMaskContents = _chunkEGZM52EOcjs.vectorMaskContents; exports.vectorMaskOwner = _chunkEGZM52EOcjs.vectorMaskOwner; exports.vectorMaskRegion = _chunkEGZM52EOcjs.vectorMaskRegion; exports.vectorMaskRegionPath = _chunkEGZM52EOcjs.vectorMaskRegionPath; exports.vectorMaskRegionShapes = _chunkEGZM52EOcjs.vectorMaskRegionShapes; exports.vectorMaskRenderData = _chunkEGZM52EOcjs.vectorMaskRenderData; exports.vectorMaskSource = _chunkEGZM52EOcjs.vectorMaskSource; exports.vectorMaskSummary = _chunkEGZM52EOcjs.vectorMaskSummary; exports.vectorMaskedGeometry = _chunkEGZM52EOcjs.vectorMaskedGeometry; exports.vectorMaskedLocalBounds = _chunkEGZM52EOcjs.vectorMaskedLocalBounds; exports.vectorMaskedShapes = _chunkEGZM52EOcjs.vectorMaskedShapes; exports.vectorMasterArt = _chunkEGZM52EOcjs.vectorMasterArt; exports.vectorMasterPages = _chunkEGZM52EOcjs.vectorMasterPages; exports.vectorMeshColorAt = _chunkEGZM52EOcjs.vectorMeshColorAt; exports.vectorMeshColumns = _chunkEGZM52EOcjs.warpMeshColumns; exports.vectorMeshControlBounds = _chunkEGZM52EOcjs.warpMeshControlBounds; exports.vectorMeshEditPoints = _chunkEGZM52EOcjs.warpMeshEditPoints; exports.vectorMeshFromOutline = _chunkEGZM52EOcjs.vectorMeshFromOutline; exports.vectorMeshGridCurves = _chunkEGZM52EOcjs.warpMeshGridCurves; exports.vectorMeshLines = _chunkEGZM52EOcjs.vectorMeshLines; exports.vectorMeshOutline = _chunkEGZM52EOcjs.vectorMeshOutline; exports.vectorMeshParamAt = _chunkEGZM52EOcjs.warpMeshParamAt; exports.vectorMeshPointAt = _chunkEGZM52EOcjs.vectorMeshPointAt; exports.vectorMeshRows = _chunkEGZM52EOcjs.warpMeshRows; exports.vectorMosaic = vectorMosaic; exports.vectorNodeBounds = _chunkEGZM52EOcjs.vectorNodeBounds; exports.vectorNodeEnvelope = _chunkEGZM52EOcjs.vectorNodeEnvelope; exports.vectorNodeFilterSvg = _chunkEGZM52EOcjs.vectorNodeFilterSvg; exports.vectorNodeLocalPaintBounds = _chunkEGZM52EOcjs.vectorNodeLocalPaintBounds; exports.vectorNodePaintBox = _chunkEGZM52EOcjs.vectorNodePaintBox; exports.vectorNodeRotation = _chunkEGZM52EOcjs.vectorNodeRotation; exports.vectorNodeToBezier = _chunkEGZM52EOcjs.vectorNodeToBezier; exports.vectorNodesNear = _chunkEGZM52EOcjs.vectorNodesNear; exports.vectorOperandOperation = _chunkEGZM52EOcjs.vectorOperandOperation; exports.vectorPages = _chunkEGZM52EOcjs.vectorPages; exports.vectorPaintLayerNodes = _chunkEGZM52EOcjs.vectorPaintLayerNodes; exports.vectorPaintSolid = _chunkEGZM52EOcjs.vectorPaintSolid; exports.vectorPaintSwatch = vectorPaintSwatch; exports.vectorPaintToHex = vectorPaintToHex; exports.vectorPaintToSvg = _chunkEGZM52EOcjs.vectorPaintToSvg; exports.vectorParentMatrix = _chunkEGZM52EOcjs.vectorParentMatrix; exports.vectorPathAt = _chunkEGZM52EOcjs.vectorPathAt; exports.vectorPathCircle = vectorPathCircle; exports.vectorPathData = _chunkEGZM52EOcjs.vectorPathData; exports.vectorPathEntries = vectorPathEntries; exports.vectorPathLocalBounds = _chunkEGZM52EOcjs.vectorPathLocalBounds; exports.vectorPathRings = _chunkEGZM52EOcjs.vectorPathRings; exports.vectorPathTextPositions = _chunkEGZM52EOcjs.vectorPathTextPositions; exports.vectorPathWorldBezier = _chunkEGZM52EOcjs.vectorPathWorldBezier; exports.vectorPathfinderShape = vectorPathfinderShape; exports.vectorPerspectiveFlatToPlane = vectorPerspectiveFlatToPlane; exports.vectorPerspectiveGridLines = vectorPerspectiveGridLines; exports.vectorPerspectiveMapPath = vectorPerspectiveMapPath; exports.vectorPerspectivePlaneMap = vectorPerspectivePlaneMap; exports.vectorPerspectivePlaneToFlat = vectorPerspectivePlaneToFlat; exports.vectorPerspectivePlanes = vectorPerspectivePlanes; exports.vectorPerspectivePreset = vectorPerspectivePreset; exports.vectorPolarAngles = vectorPolarAngles; exports.vectorPolarIncrementOf = vectorPolarIncrementOf; exports.vectorRepeaterCopies = _chunkEGZM52EOcjs.vectorRepeaterCopies; exports.vectorResizeCursor = vectorResizeCursor; exports.vectorResultStyle = vectorResultStyle; exports.vectorRgbaToCss = _chunkEGZM52EOcjs.vectorRgbaToCss; exports.vectorShadedSvgDefs = _chunkEGZM52EOcjs.vectorShadedSvgDefs; exports.vectorShapeBuilderHit = vectorShapeBuilderHit; exports.vectorShapeBuilderMap = vectorShapeBuilderMap; exports.vectorShearForSide = vectorShearForSide; exports.vectorSkewMatrix = vectorSkewMatrix; exports.vectorSpatialIndex = _chunkEGZM52EOcjs.vectorSpatialIndex; exports.vectorStacksHaveGradient = _chunkEGZM52EOcjs.vectorStacksHaveGradient; exports.vectorStrokeGradientDefs = _chunkEGZM52EOcjs.vectorStrokeGradientDefs; exports.vectorStrokeLineArea = _chunkEGZM52EOcjs.vectorStrokeLineArea; exports.vectorStrokeOutline = _chunkEGZM52EOcjs.vectorStrokeOutline; exports.vectorStrokeOutlinePath = _chunkEGZM52EOcjs.vectorStrokeOutlinePath; exports.vectorStrokeParts = _chunkEGZM52EOcjs.vectorStrokeParts; exports.vectorStrokeReach = _chunkEGZM52EOcjs.vectorStrokeReach; exports.vectorStrokeSettings = _chunkEGZM52EOcjs.vectorStrokeSettings; exports.vectorStrokeStackReach = _chunkEGZM52EOcjs.vectorStrokeStackReach; exports.vectorStrokeSvgParts = _chunkEGZM52EOcjs.vectorStrokeSvgParts; exports.vectorStrokeWidthGeometry = vectorStrokeWidthGeometry; exports.vectorStrokes = _chunkEGZM52EOcjs.vectorStrokes; exports.vectorSymbolUses = _chunkEGZM52EOcjs.vectorSymbolUses; exports.vectorSymbolsUsedIn = _chunkEGZM52EOcjs.vectorSymbolsUsedIn; exports.vectorSymmetryAxes = _chunkEGZM52EOcjs.vectorSymmetryAxes; exports.vectorSymmetryDrawn = _chunkEGZM52EOcjs.vectorSymmetryDrawn; exports.vectorSymmetryMatrices = _chunkEGZM52EOcjs.vectorSymmetryMatrices; exports.vectorTargetPaint = _chunkEGZM52EOcjs.vectorTargetPaint; exports.vectorTextBoxOutline = _chunkEGZM52EOcjs.vectorTextBoxOutline; exports.vectorTextCaret = _chunkEGZM52EOcjs.vectorTextCaret; exports.vectorTextFamilies = _chunkEGZM52EOcjs.vectorTextFamilies; exports.vectorTextGeometryNode = _chunkEGZM52EOcjs.vectorTextGeometryNode; exports.vectorTextHasOutlines = _chunkEGZM52EOcjs.vectorTextHasOutlines; exports.vectorTextIndexAt = _chunkEGZM52EOcjs.vectorTextIndexAt; exports.vectorTextName = _chunkEGZM52EOcjs.vectorTextName; exports.vectorTextPaintSource = _chunkEGZM52EOcjs.vectorTextPaintSource; exports.vectorTextPaths = _chunkEGZM52EOcjs.vectorTextPaths; exports.vectorTextRange = _chunkEGZM52EOcjs.vectorTextRange; exports.vectorTextRuns = _chunkEGZM52EOcjs.vectorTextRuns; exports.vectorTextSelectionQuads = _chunkEGZM52EOcjs.vectorTextSelectionQuads; exports.vectorTextShaperGeneration = _chunkEGZM52EOcjs.vectorTextShaperGeneration; exports.vectorTextSpanSvg = _chunkEGZM52EOcjs.vectorTextSpanSvg; exports.vectorTextSpans = _chunkEGZM52EOcjs.vectorTextSpans; exports.vectorTextStyleAt = _chunkEGZM52EOcjs.vectorTextStyleAt; exports.vectorToolLabel = vectorToolLabel; exports.vectorTraceContours = vectorTraceContours; exports.vectorTrackingPaths = vectorTrackingPaths; exports.vectorWarpPresetGrid = _chunkEGZM52EOcjs.warpPresetGrid; exports.vectorWarpPresetMesh = _chunkEGZM52EOcjs.warpPresetMesh; exports.vectorWorldMatrix = _chunkEGZM52EOcjs.vectorWorldMatrix; exports.walkVectorNodes = _chunkEGZM52EOcjs.walkVectorNodes; exports.widthProfileAt = _chunkEGZM52EOcjs.widthProfileAt; exports.widthProfileFromAttribute = _chunkEGZM52EOcjs.widthProfileFromAttribute; exports.widthProfileMaxScale = _chunkEGZM52EOcjs.widthProfileMaxScale; exports.widthProfilePreset = _chunkEGZM52EOcjs.widthProfilePreset; exports.widthProfilePresetId = _chunkEGZM52EOcjs.widthProfilePresetId; exports.widthProfileToAttribute = _chunkEGZM52EOcjs.widthProfileToAttribute; exports.wigglePaths = _chunkEGZM52EOcjs.wigglePaths; exports.withVectorAnchorIds = withVectorAnchorIds; exports.withVectorDocumentAnchorIds = withVectorDocumentAnchorIds; exports.withVectorFills = _chunkEGZM52EOcjs.withVectorFills; exports.withVectorPlayback = withVectorPlayback; exports.withVectorStrokes = _chunkEGZM52EOcjs.withVectorStrokes; exports.withVectorTargetPaint = _chunkEGZM52EOcjs.withVectorTargetPaint; exports.zigzagPaths = _chunkEGZM52EOcjs.zigzagPaths;
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exports.DEFAULT_VECTOR_BLEND_DISTANCE = DEFAULT_VECTOR_BLEND_DISTANCE; exports.DEFAULT_VECTOR_BLEND_STEPS = DEFAULT_VECTOR_BLEND_STEPS; exports.DEFAULT_VECTOR_FONT = _chunkEGZM52EOcjs.DEFAULT_VECTOR_FONT; exports.DEFAULT_VECTOR_PATH_EDIT = DEFAULT_VECTOR_PATH_EDIT; exports.DEFAULT_VECTOR_SNAP = DEFAULT_VECTOR_SNAP; exports.IDENTITY_MATRIX = _chunkEGZM52EOcjs.IDENTITY_MATRIX; exports.KAPPA = _chunkEGZM52EOcjs.KAPPA; exports.LazyMouse = LazyMouse; exports.VECTOR_ARROWHEADS = _chunkEGZM52EOcjs.VECTOR_ARROWHEADS; exports.VECTOR_ARROWHEAD_LABELS = VECTOR_ARROWHEAD_LABELS; exports.VECTOR_BLEND_MAX_SMOOTH_STEPS = VECTOR_BLEND_MAX_SMOOTH_STEPS; exports.VECTOR_BLEND_MAX_STEPS = VECTOR_BLEND_MAX_STEPS; exports.VECTOR_BLEND_MODES = _chunkEGZM52EOcjs.VECTOR_BLEND_MODES; exports.VECTOR_BLEND_MODE_LABELS = _chunkEGZM52EOcjs.VECTOR_BLEND_MODE_LABELS; exports.VECTOR_BLEND_MODE_MENU = VECTOR_BLEND_MODE_MENU; exports.VECTOR_BLEND_SPACINGS = _chunkEGZM52EOcjs.VECTOR_BLEND_SPACINGS; exports.VECTOR_BLEND_SPACING_LABELS = VECTOR_BLEND_SPACING_LABELS; exports.VECTOR_BRUSHSTROKE_MAX_SEED = _chunkEGZM52EOcjs.VECTOR_BRUSHSTROKE_MAX_SEED; exports.VECTOR_BRUSHSTROKE_SCALE = _chunkEGZM52EOcjs.VECTOR_BRUSHSTROKE_SCALE; exports.VECTOR_BUILDER_HATCH_GAP = VECTOR_BUILDER_HATCH_GAP; exports.VECTOR_CHARACTER_STYLE_KEYS = _chunkEGZM52EOcjs.VECTOR_CHARACTER_STYLE_KEYS; exports.VECTOR_CLIPBOARD_TYPE = VECTOR_CLIPBOARD_TYPE; exports.VECTOR_CONNECTOR_ROUTES = _chunkEGZM52EOcjs.VECTOR_CONNECTOR_ROUTES; exports.VECTOR_CONNECTOR_ROUTE_LABELS = _chunkEGZM52EOcjs.VECTOR_CONNECTOR_ROUTE_LABELS; exports.VECTOR_CONNECTOR_SIDES = _chunkEGZM52EOcjs.VECTOR_CONNECTOR_SIDES; exports.VECTOR_CONNECTOR_SIDE_LABELS = _chunkEGZM52EOcjs.VECTOR_CONNECTOR_SIDE_LABELS; exports.VECTOR_CONSTRAINT_GLYPHS = VECTOR_CONSTRAINT_GLYPHS; exports.VECTOR_CONSTRAINT_KINDS = _chunkEGZM52EOcjs.VECTOR_CONSTRAINT_KINDS; exports.VECTOR_CONSTRAINT_LABELS = VECTOR_CONSTRAINT_LABELS; exports.VECTOR_CONSTRUCTION_ANGLES = VECTOR_CONSTRUCTION_ANGLES; exports.VECTOR_CORNER_KINDS = _chunkEGZM52EOcjs.VECTOR_CORNER_KINDS; exports.VECTOR_CORNER_KIND_LABELS = VECTOR_CORNER_KIND_LABELS; exports.VECTOR_CORNER_WIDGET_INSET = VECTOR_CORNER_WIDGET_INSET; exports.VECTOR_DIMENSIONAL_KINDS = VECTOR_DIMENSIONAL_KINDS; exports.VECTOR_DISTORT_BRUSH_MODES = VECTOR_DISTORT_BRUSH_MODES; exports.VECTOR_DISTORT_TOLERANCE = VECTOR_DISTORT_TOLERANCE; exports.VECTOR_EDIT_TOGGLES = VECTOR_EDIT_TOGGLES; exports.VECTOR_EFFECT_DEFAULTS = _chunkEGZM52EOcjs.VECTOR_EFFECT_DEFAULTS; exports.VECTOR_EFFECT_LABELS = _chunkEGZM52EOcjs.VECTOR_EFFECT_LABELS; exports.VECTOR_EFFECT_MENU = VECTOR_EFFECT_MENU; exports.VECTOR_EFFECT_PARAM_SPECS = _chunkEGZM52EOcjs.VECTOR_EFFECT_PARAM_SPECS; exports.VECTOR_EFFECT_TYPES = _chunkEGZM52EOcjs.VECTOR_EFFECT_TYPES; exports.VECTOR_ENVELOPE_STYLE_OPTIONS = VECTOR_ENVELOPE_STYLE_OPTIONS; exports.VECTOR_FILL_GAP = VECTOR_FILL_GAP; exports.VECTOR_FILTER_DEFAULTS = _chunkEGZM52EOcjs.VECTOR_FILTER_DEFAULTS; exports.VECTOR_FILTER_LABELS = _chunkEGZM52EOcjs.VECTOR_FILTER_LABELS; exports.VECTOR_FILTER_MENU = _chunkEGZM52EOcjs.VECTOR_FILTER_MENU; exports.VECTOR_FILTER_PARAM_SPECS = _chunkEGZM52EOcjs.VECTOR_FILTER_PARAM_SPECS; exports.VECTOR_FILTER_TYPES = _chunkEGZM52EOcjs.VECTOR_FILTER_TYPES; exports.VECTOR_FONT_WEIGHTS = VECTOR_FONT_WEIGHTS; exports.VECTOR_GENERATED_IMAGE_AS = VECTOR_GENERATED_IMAGE_AS; exports.VECTOR_GRADIENT_INTERPOLATIONS = _chunkEGZM52EOcjs.VECTOR_GRADIENT_INTERPOLATIONS; exports.VECTOR_GRADIENT_INTERPOLATION_LABELS = VECTOR_GRADIENT_INTERPOLATION_LABELS; exports.VECTOR_GRADIENT_MAX_PERIODS = _chunkEGZM52EOcjs.VECTOR_GRADIENT_MAX_PERIODS; exports.VECTOR_GRADIENT_MIDPOINT_GAP = VECTOR_GRADIENT_MIDPOINT_GAP; exports.VECTOR_GRADIENT_MIN_STOPS = _chunkEGZM52EOcjs.VECTOR_GRADIENT_MIN_STOPS; exports.VECTOR_GRADIENT_OFF_BAR = VECTOR_GRADIENT_OFF_BAR; exports.VECTOR_GRADIENT_SPREADS = _chunkEGZM52EOcjs.VECTOR_GRADIENT_SPREADS; exports.VECTOR_GRADIENT_SPREAD_LABELS = VECTOR_GRADIENT_SPREAD_LABELS; exports.VECTOR_GRADIENT_STOP_GAP = VECTOR_GRADIENT_STOP_GAP; exports.VECTOR_GRADIENT_TYPES = _chunkEGZM52EOcjs.VECTOR_GRADIENT_TYPES; exports.VECTOR_GRADIENT_TYPE_LABELS = VECTOR_GRADIENT_TYPE_LABELS; exports.VECTOR_HORIZONTAL_RESIZING = _chunkEGZM52EOcjs.VECTOR_HORIZONTAL_RESIZING; exports.VECTOR_HORIZONTAL_RESIZING_LABELS = _chunkEGZM52EOcjs.VECTOR_HORIZONTAL_RESIZING_LABELS; exports.VECTOR_INK_MAX_CORNERS = VECTOR_INK_MAX_CORNERS; exports.VECTOR_LENS_LABELS = _chunkEGZM52EOcjs.VECTOR_LENS_LABELS; exports.VECTOR_LENS_SPECS = _chunkEGZM52EOcjs.VECTOR_LENS_SPECS; exports.VECTOR_LENS_TYPES = _chunkEGZM52EOcjs.VECTOR_LENS_TYPES; exports.VECTOR_MASK_TYPES = _chunkEGZM52EOcjs.VECTOR_MASK_TYPES; exports.VECTOR_MASK_TYPE_LABELS = VECTOR_MASK_TYPE_LABELS; exports.VECTOR_MASK_TYPE_OPTIONS = VECTOR_MASK_TYPE_OPTIONS; exports.VECTOR_MAX_CONSTRAINTS = VECTOR_MAX_CONSTRAINTS; exports.VECTOR_MAX_TRACKING_POINTS = VECTOR_MAX_TRACKING_POINTS; exports.VECTOR_MERGE_MODES = _chunkEGZM52EOcjs.VECTOR_MERGE_MODES; exports.VECTOR_MESH_MAX = _chunkEGZM52EOcjs.VECTOR_MESH_MAX; exports.VECTOR_OVERLAY_THEME = VECTOR_OVERLAY_THEME; exports.VECTOR_PARAGRAPH_STYLE_KEYS = _chunkEGZM52EOcjs.VECTOR_PARAGRAPH_STYLE_KEYS; exports.VECTOR_PATHFINDER_ACTIONS = VECTOR_PATHFINDER_ACTIONS; exports.VECTOR_PATHFINDER_LABELS = VECTOR_PATHFINDER_LABELS; exports.VECTOR_PATHFINDER_OPERATIONS = _chunkEGZM52EOcjs.VECTOR_PATHFINDER_OPERATIONS; exports.VECTOR_PATH_ACTIONS = VECTOR_PATH_ACTIONS; exports.VECTOR_PATH_TEXT_BASELINES = _chunkEGZM52EOcjs.VECTOR_PATH_TEXT_BASELINES; exports.VECTOR_PENCIL_STRING_PX = VECTOR_PENCIL_STRING_PX; exports.VECTOR_PERSPECTIVE_PLANES = _chunkEGZM52EOcjs.VECTOR_PERSPECTIVE_PLANES; exports.VECTOR_PLAYBACK_KIND = VECTOR_PLAYBACK_KIND; exports.VECTOR_PRESSURE_NOMINAL = _chunkEGZM52EOcjs.VECTOR_PRESSURE_NOMINAL; exports.VECTOR_ROTATE_HANDLE_OFFSET = VECTOR_ROTATE_HANDLE_OFFSET; exports.VECTOR_SPATIAL_MIN = _chunkEGZM52EOcjs.VECTOR_SPATIAL_MIN; exports.VECTOR_STROKE_ALIGN_LABELS = VECTOR_STROKE_ALIGN_LABELS; exports.VECTOR_STROKE_GRADIENT_MODES = _chunkEGZM52EOcjs.VECTOR_STROKE_GRADIENT_MODES; exports.VECTOR_STROKE_GRADIENT_MODE_LABELS = VECTOR_STROKE_GRADIENT_MODE_LABELS; exports.VECTOR_STROKE_SETTING_KEYS = _chunkEGZM52EOcjs.VECTOR_STROKE_SETTING_KEYS; exports.VECTOR_STYLE_KEYS = VECTOR_STYLE_KEYS; exports.VECTOR_STYLIZE_LABELS = VECTOR_STYLIZE_LABELS; exports.VECTOR_STYLIZE_MAX_SHAPES = VECTOR_STYLIZE_MAX_SHAPES; exports.VECTOR_STYLIZE_STYLES = VECTOR_STYLIZE_STYLES; exports.VECTOR_SYMBOL_MAX_DEPTH = _chunkEGZM52EOcjs.VECTOR_SYMBOL_MAX_DEPTH; exports.VECTOR_SYMMETRY_MODES = _chunkEGZM52EOcjs.VECTOR_SYMMETRY_MODES; exports.VECTOR_SYMMETRY_MODE_LABELS = _chunkEGZM52EOcjs.VECTOR_SYMMETRY_MODE_LABELS; exports.VECTOR_TEXT_ALIGNS = _chunkEGZM52EOcjs.VECTOR_TEXT_ALIGNS; exports.VECTOR_TEXT_ALIGN_LABELS = VECTOR_TEXT_ALIGN_LABELS; exports.VECTOR_TEXT_ALIGN_OPTIONS = VECTOR_TEXT_ALIGN_OPTIONS; exports.VECTOR_TOOLS = _chunkEGZM52EOcjs.VECTOR_TOOLS; exports.VECTOR_TOOL_GLYPHS = VECTOR_TOOL_GLYPHS; exports.VECTOR_TOOL_GROUPS = VECTOR_TOOL_GROUPS; exports.VECTOR_TOOL_SHORTCUTS = VECTOR_TOOL_SHORTCUTS; exports.VECTOR_TRACE_MAX_PIXELS = VECTOR_TRACE_MAX_PIXELS; exports.VECTOR_TRANSFORM_HANDLES = _chunkEGZM52EOcjs.VECTOR_TRANSFORM_HANDLES; exports.VECTOR_VERTICAL_RESIZING = _chunkEGZM52EOcjs.VECTOR_VERTICAL_RESIZING; exports.VECTOR_VERTICAL_RESIZING_LABELS = _chunkEGZM52EOcjs.VECTOR_VERTICAL_RESIZING_LABELS; exports.VECTOR_WARP_STYLES = _chunkEGZM52EOcjs.WARP_STYLES; exports.VECTOR_WARP_STYLE_LABELS = _chunkEGZM52EOcjs.WARP_STYLE_LABELS; exports.VECTOR_WIDTH_PRESETS = _chunkEGZM52EOcjs.VECTOR_WIDTH_PRESETS; exports.VECTOR_WIDTH_PRESET_IDS = _chunkEGZM52EOcjs.VECTOR_WIDTH_PRESET_IDS; exports.VECTOR_WIDTH_PROFILE_MAX_POINTS = _chunkEGZM52EOcjs.VECTOR_WIDTH_PROFILE_MAX_POINTS; exports.VECTOR_WIDTH_PROFILE_MAX_SCALE = _chunkEGZM52EOcjs.VECTOR_WIDTH_PROFILE_MAX_SCALE; exports.VECTOR_WIDTH_SAME_T = _chunkEGZM52EOcjs.VECTOR_WIDTH_SAME_T; exports.VectorConstraintError = VectorConstraintError; exports.VectorEditorController = VectorEditorController; exports.VectorExprEnv = VectorExprEnv; exports.VectorExprError = VectorExprError; exports.VectorRTree = _chunkEGZM52EOcjs.VectorRTree; exports.VectorSnapTargets = VectorSnapTargets; exports.VectorTextError = _chunkEGZM52EOcjs.VectorTextError; exports.activeVectorEffects = _chunkEGZM52EOcjs.activeVectorEffects; exports.activeVectorFilters = _chunkEGZM52EOcjs.activeVectorFilters; exports.addBuilderHit = addBuilderHit; exports.addVectorConstraint = addVectorConstraint; exports.applyMatrix = _chunkEGZM52EOcjs.applyMatrix; exports.applyMatrixLinear = _chunkEGZM52EOcjs.applyMatrixLinear; exports.applyVectorBlendOptions = applyVectorBlendOptions; exports.applyVectorCornersAttribute = _chunkEGZM52EOcjs.applyVectorCornersAttribute; exports.applyVectorEffects = _chunkEGZM52EOcjs.applyVectorEffects; exports.applyVectorGradientPatch = _chunkEGZM52EOcjs.applyVectorGradientPatch; exports.applyVectorGradientSpread = _chunkEGZM52EOcjs.applyVectorGradientSpread; exports.applyVectorHomography = _chunkQT26RHKKcjs.applyHomography; exports.applyVectorParagraphStyle = applyVectorParagraphStyle; exports.applyVectorTextStyle = applyVectorTextStyle; exports.arrowheadInset = _chunkEGZM52EOcjs.arrowheadInset; exports.arrowheadPath = _chunkEGZM52EOcjs.arrowheadPath; exports.arrowheadWeight = _chunkEGZM52EOcjs.arrowheadWeight; exports.autoConstrainVector = autoConstrainVector; exports.autoVectorFreeformGradient = _chunkEGZM52EOcjs.autoVectorFreeformGradient; exports.bakeVectorTextGeometry = _chunkEGZM52EOcjs.bakeVectorTextGeometry; exports.bendSegment = bendSegment; exports.bezierToSubpaths = _chunkEGZM52EOcjs.bezierToSubpaths; exports.boundsFromPoints = _chunkEGZM52EOcjs.boundsFromPoints; exports.boundsIntersect = _chunkEGZM52EOcjs.boundsIntersect; exports.checkVectorExpression = checkVectorExpression; exports.clearVectorLiveBooleanCache = _chunkEGZM52EOcjs.clearVectorLiveBooleanCache; exports.cloneAnchor = _chunkEGZM52EOcjs.cloneAnchor; exports.cloneSubpath = _chunkEGZM52EOcjs.cloneSubpath; exports.cloneVectorDocument = _chunkEGZM52EOcjs.cloneVectorDocument; exports.cloneVectorNode = _chunkEGZM52EOcjs.cloneVectorNode; exports.collectPaintedNodes = _chunkEGZM52EOcjs.collectPaintedNodes; exports.collectPathNodes = _chunkEGZM52EOcjs.collectPathNodes; exports.composeVectorMatrices = _chunkEGZM52EOcjs.composeVectorMatrices; exports.constrainToLeave = constrainToLeave; exports.convertAnchor = _chunkEGZM52EOcjs.convertAnchor; exports.convertVectorGradient = _chunkEGZM52EOcjs.convertVectorGradient; exports.cornerBisectorPoint = _chunkEGZM52EOcjs.cornerBisectorPoint; exports.cornerRadiusChange = _chunkEGZM52EOcjs.cornerRadiusChange; exports.cornerSetback = _chunkEGZM52EOcjs.cornerSetback; exports.correspondMorphContours = _chunkXCDGM7TDcjs.correspondMorphContours; exports.createCanvasTextShaper = _chunkEGZM52EOcjs.createCanvasTextShaper; exports.createMetricTextShaper = _chunkEGZM52EOcjs.createMetricTextShaper; exports.createOutlineTextShaper = _chunkEGZM52EOcjs.createOutlineTextShaper; exports.createVectorCommands = createVectorCommands; exports.createVectorEditorDocument = createVectorEditorDocument; exports.createVectorEffect = _chunkEGZM52EOcjs.createVectorEffect; exports.createVectorEffectsToolProvider = createVectorEffectsToolProvider; exports.createVectorFilter = _chunkEGZM52EOcjs.createVectorFilter; exports.createVectorGenerationToolProvider = createVectorGenerationToolProvider; exports.createVectorMeshGradient = _chunkEGZM52EOcjs.createVectorMeshGradient; exports.createVectorMorph = _chunkXCDGM7TDcjs.createVectorMorph; exports.createVectorPlaybackLocator = createVectorPlaybackLocator; exports.cssFontFamily = _chunkEGZM52EOcjs.cssFontFamily; exports.curvatureMoveAnchor = curvatureMoveAnchor; exports.cutSubpathAt = cutSubpathAt; exports.dashIntervals = _chunkEGZM52EOcjs.dashIntervals; exports.decomposeRigid = _chunkEGZM52EOcjs.decomposeRigid; exports.defaultVectorGradient = _chunkEGZM52EOcjs.defaultVectorGradient; exports.distortVectorNode = distortVectorNode; exports.distortVectorPath = distortVectorPath; exports.dragVectorMeshPoint = _chunkEGZM52EOcjs.dragWarpMeshPoint; exports.effectPathLength = _chunkEGZM52EOcjs.effectPathLength; exports.effectPathVertexCount = _chunkEGZM52EOcjs.effectPathVertexCount; exports.effectiveStrokeAlign = _chunkEGZM52EOcjs.effectiveStrokeAlign; exports.ellipseSubpath = _chunkEGZM52EOcjs.ellipseSubpath; exports.eraseFromFill = _chunkEGZM52EOcjs.eraseFromFill; exports.eraseFromOutline = _chunkEGZM52EOcjs.eraseFromOutline; exports.eraserRegion = _chunkEGZM52EOcjs.eraserRegion; exports.evalVectorExpression = evalVectorExpression; exports.evalVectorMesh = _chunkEGZM52EOcjs.evalWarpMesh; exports.evaluateVectorPathKeyframes = _chunkXCDGM7TDcjs.evaluateVectorPathKeyframes; exports.expandVectorAppearance = _chunkEGZM52EOcjs.expandVectorAppearance; exports.expandVectorAppearances = _chunkEGZM52EOcjs.expandVectorAppearances; exports.expandVectorBlend = expandVectorBlend; exports.expandVectorCorners = _chunkEGZM52EOcjs.expandVectorCorners; exports.expandVectorCornersOf = _chunkEGZM52EOcjs.expandVectorCornersOf; exports.expandVectorGradientSpread = _chunkEGZM52EOcjs.expandVectorGradientSpread; exports.expandVectorGradientStops = _chunkEGZM52EOcjs.expandVectorGradientStops; exports.explicitVectorGradient = _chunkEGZM52EOcjs.explicitVectorGradient; exports.findVectorAnchorById = findVectorAnchorById; exports.findVectorNode = _chunkEGZM52EOcjs.findVectorNode; exports.fitCornerRadius = _chunkEGZM52EOcjs.fitCornerRadius; exports.fitVectorMesh = _chunkEGZM52EOcjs.fitWarpMesh; exports.fitVectorTextRuns = _chunkEGZM52EOcjs.fitVectorTextRuns; exports.foldVectorBooleanOperands = _chunkEGZM52EOcjs.foldVectorBooleanOperands; exports.formatVectorValue = formatVectorValue; exports.generateVectorArt = generateVectorArt; exports.generateVectorBlendChildren = generateVectorBlendChildren; exports.generateWidthProfile = _chunkEGZM52EOcjs.generateWidthProfile; exports.getAnchor = getAnchor; exports.getAnchorWorld = getAnchorWorld; exports.getEditablePathIds = getEditablePathIds; exports.getTransformHandlePositions = getTransformHandlePositions; exports.getVectorAppearancePanel = getVectorAppearancePanel; exports.getVectorBlendControls = getVectorBlendControls; exports.getVectorConnectorPanel = _chunkEGZM52EOcjs.getVectorConnectorPanel; exports.getVectorConstraintPanel = getVectorConstraintPanel; exports.getVectorCornerWidgets = getVectorCornerWidgets; exports.getVectorEffectsPanel = getVectorEffectsPanel; exports.getVectorEnteredGroups = getVectorEnteredGroups; exports.getVectorEnvelopePanel = getVectorEnvelopePanel; exports.getVectorEnvelopeTarget = getVectorEnvelopeTarget; exports.getVectorFramePanel = _chunkEGZM52EOcjs.getVectorFramePanel; exports.getVectorGradientAnnotator = getVectorGradientAnnotator; exports.getVectorGradientEditor = getVectorGradientEditor; exports.getVectorMaskPanel = getVectorMaskPanel; exports.getVectorOverlayRenderData = getVectorOverlayRenderData; exports.getVectorSceneRenderData = getVectorSceneRenderData; exports.getVectorSelectionBoxGeometry = getVectorSelectionBoxGeometry; exports.getVectorSelectionFrame = getVectorSelectionFrame; exports.getVectorSelectionStyle = getVectorSelectionStyle; exports.getVectorSymbolEditBackground = getVectorSymbolEditBackground; exports.getVectorSymbolsPanel = getVectorSymbolsPanel; exports.getVectorTextPanel = getVectorTextPanel; exports.getVectorTextShaper = _chunkEGZM52EOcjs.getVectorTextShaper; exports.getVectorWidthHandles = getVectorWidthHandles; exports.getVisibleAnchors = getVisibleAnchors; exports.getVisibleHandles = getVisibleHandles; exports.glyphBox = _chunkEGZM52EOcjs.glyphBox; exports.gradientMidpointRemap = _chunkEGZM52EOcjs.gradientMidpointRemap; exports.hasExplicitGradientGeometry = _chunkEGZM52EOcjs.hasExplicitGradientGeometry; exports.hasOwnVectorAppearance = _chunkEGZM52EOcjs.hasOwnVectorAppearance; exports.hasPaint = _chunkEGZM52EOcjs.hasPaint; exports.hasStrokeExtras = _chunkEGZM52EOcjs.hasStrokeExtras; exports.hasVectorAppearance = _chunkEGZM52EOcjs.hasVectorAppearance; exports.hasVectorCorners = _chunkEGZM52EOcjs.hasVectorCorners; exports.hasVectorPaintStacks = _chunkEGZM52EOcjs.hasVectorPaintStacks; exports.hitTestVectorNode = _chunkEGZM52EOcjs.hitTestVectorNode; exports.hitTestVectorNodes = _chunkEGZM52EOcjs.hitTestVectorNodes; exports.hitTestVectorPaintLayer = _chunkEGZM52EOcjs.hitTestVectorPaintLayer; exports.hitTestVectorPaintStack = _chunkEGZM52EOcjs.hitTestVectorPaintStack; exports.hitTestVectorStroke = _chunkEGZM52EOcjs.hitTestVectorStroke; exports.hitVectorGradientAnnotator = hitVectorGradientAnnotator; exports.inferAnchorType = _chunkEGZM52EOcjs.inferAnchorType; exports.inferVectorConstraints = inferVectorConstraints; exports.insertAnchor = _chunkEGZM52EOcjs.insertAnchor; exports.insertVectorGradientStop = _chunkEGZM52EOcjs.insertVectorGradientStop; exports.insertWidthPoint = _chunkEGZM52EOcjs.insertWidthPoint; exports.interpolateMorphContours = _chunkXCDGM7TDcjs.interpolateMorphContours; exports.interpolateRigidMatrix = _chunkXCDGM7TDcjs.interpolateRigidMatrix; exports.interpolateVectorColor = _chunkXCDGM7TDcjs.interpolateVectorColor; exports.interpolateVectorPaint = _chunkXCDGM7TDcjs.interpolateVectorPaint; exports.interpolateVectorPaths = _chunkXCDGM7TDcjs.interpolateVectorPaths; exports.interpolateVectorStyle = _chunkXCDGM7TDcjs.interpolateVectorStyle; exports.interpolateWidthProfiles = _chunkXCDGM7TDcjs.interpolateWidthProfiles; exports.invertMatrix = _chunkEGZM52EOcjs.invertMatrix; exports.isCentredVectorGradient = _chunkEGZM52EOcjs.isCentredVectorGradient; exports.isClosedBezierShape = _chunkEGZM52EOcjs.isClosedBezierShape; exports.isDrawnVectorPaintLayer = _chunkEGZM52EOcjs.isDrawnVectorPaintLayer; exports.isIdentityMatrix = _chunkEGZM52EOcjs.isIdentityMatrix; exports.isPlainVectorPaintLayer = _chunkEGZM52EOcjs.isPlainVectorPaintLayer; exports.isUniformWidthProfile = _chunkEGZM52EOcjs.isUniformWidthProfile; exports.isValidVectorMesh = _chunkEGZM52EOcjs.isValidWarpMesh; exports.isValidVectorParameterName = isValidVectorParameterName; exports.isVectorBlendGroup = isVectorBlendGroup; exports.isVectorBlendMode = _chunkEGZM52EOcjs.isVectorBlendMode; exports.isVectorBrushstrokeLayer = _chunkEGZM52EOcjs.isVectorBrushstrokeLayer; exports.isVectorConnector = _chunkEGZM52EOcjs.isVectorConnector; exports.isVectorFilterType = _chunkEGZM52EOcjs.isVectorFilterType; exports.isVectorFrame = _chunkEGZM52EOcjs.isVectorFrame; exports.isVectorFreeformGradient = _chunkEGZM52EOcjs.isVectorFreeformGradient; exports.isVectorGradient = _chunkEGZM52EOcjs.isVectorGradient; exports.isVectorLens = _chunkEGZM52EOcjs.isVectorLens; exports.isVectorLiveBoolean = _chunkEGZM52EOcjs.isVectorLiveBoolean; exports.isVectorMaskActive = _chunkEGZM52EOcjs.isVectorMaskActive; exports.isVectorMaskGroup = _chunkEGZM52EOcjs.isVectorMaskGroup; exports.isVectorMaskType = _chunkEGZM52EOcjs.isVectorMaskType; exports.isVectorMasterPage = _chunkEGZM52EOcjs.isVectorMasterPage; exports.isVectorMeshGradient = _chunkEGZM52EOcjs.isVectorMeshGradient; exports.isVectorShadedPaint = _chunkEGZM52EOcjs.isVectorShadedPaint; exports.isVectorSymmetryGroup = _chunkEGZM52EOcjs.isVectorSymmetryGroup; exports.isVectorTextTarget = isVectorTextTarget; exports.joinSubpaths = joinSubpaths; exports.knifePath = _chunkEGZM52EOcjs.knifePath; exports.layoutVectorText = _chunkEGZM52EOcjs.layoutVectorText; exports.lineSubpath = _chunkEGZM52EOcjs.lineSubpath; exports.loadOpenTypeFont = _chunk5UEFNX24cjs.loadOpenTypeFont; exports.locateVectorNode = _chunkEGZM52EOcjs.locateVectorNode; exports.lottieValueAt = lottieValueAt; exports.mapBezierPath = _chunkEGZM52EOcjs.mapBezierPath; exports.mapVectorGradient = _chunkEGZM52EOcjs.mapVectorGradient; exports.mapVectorMeshPoints = _chunkEGZM52EOcjs.mapWarpMeshPoints; exports.mapVectorPaint = _chunkEGZM52EOcjs.mapVectorPaint; exports.mapVectorPaintColors = _chunkEGZM52EOcjs.mapVectorPaintColors; exports.mapVectorPoints = _chunkEGZM52EOcjs.mapVectorPoints; exports.mapVectorShadedPaint = _chunkEGZM52EOcjs.mapVectorShadedPaint; exports.mapVectorSubpaths = _chunkEGZM52EOcjs.mapVectorSubpaths; exports.matrixRotation = _chunkEGZM52EOcjs.matrixRotation; exports.measureVectorConstraint = measureVectorConstraint; exports.measureVectorPath = _chunkEGZM52EOcjs.measureVectorPath; exports.mergePaths = _chunkEGZM52EOcjs.mergePaths; exports.mirrorWidthProfile = _chunkEGZM52EOcjs.mirrorWidthProfile; exports.morphContourToSubpath = _chunkXCDGM7TDcjs.morphContourToSubpath; exports.morphPathsCross = _chunkXCDGM7TDcjs.morphPathsCross; exports.moveAnchorHandle = _chunkEGZM52EOcjs.moveAnchorHandle; exports.moveVectorGradientHandle = _chunkEGZM52EOcjs.moveVectorGradientHandle; exports.moveVectorGradientStop = _chunkEGZM52EOcjs.moveVectorGradientStop; exports.multiplyMatrices = _chunkEGZM52EOcjs.multiplyMatrices; exports.nearestSegment = _chunkEGZM52EOcjs.nearestSegment; exports.nearestStrokePosition = _chunkEGZM52EOcjs.nearestStrokePosition; exports.nearestVectorConnectionSite = _chunkEGZM52EOcjs.nearestVectorConnectionSite; exports.nearestVectorShadingPoint = _chunkEGZM52EOcjs.nearestVectorShadingPoint; exports.needsVectorPaintLayers = _chunkEGZM52EOcjs.needsVectorPaintLayers; exports.newVectorStrokeLayer = _chunkEGZM52EOcjs.newVectorStrokeLayer; exports.nextVectorConstraintName = nextVectorConstraintName; exports.nextVectorCornerKind = _chunkEGZM52EOcjs.nextVectorCornerKind; exports.nodeMatrix = _chunkEGZM52EOcjs.nodeMatrix; exports.normalizeVectorEffectParams = _chunkEGZM52EOcjs.normalizeVectorEffectParams; exports.normalizeVectorFilterParams = _chunkEGZM52EOcjs.normalizeVectorFilterParams; exports.normalizeVectorPaintStacks = _chunkEGZM52EOcjs.normalizeVectorPaintStacks; exports.normalizeVectorTextRuns = _chunkEGZM52EOcjs.normalizeVectorTextRuns; exports.offsetPaths = _chunkEGZM52EOcjs.offsetPaths; exports.orderVectorQuad = _chunkQT26RHKKcjs.orderQuad; exports.parseOpenTypeFont = _chunk5UEFNX24cjs.parseOpenTypeFont; exports.parseSvgTransform = _chunkEGZM52EOcjs.parseSvgTransform; exports.parseVectorColor = _chunkEGZM52EOcjs.parseVectorColor; exports.parseVectorLottie = parseVectorLottie; exports.parseVectorSvg = _chunkEGZM52EOcjs.parseVectorSvg; exports.patchVectorCharacterStyle = _chunkEGZM52EOcjs.patchVectorCharacterStyle; exports.patchVectorParagraphStyle = _chunkEGZM52EOcjs.patchVectorParagraphStyle; exports.pathTextFrameFromBezier = _chunkEGZM52EOcjs.pathTextFrameFromBezier; exports.pathsCenter = _chunkEGZM52EOcjs.pathsCenter; exports.patternAttrs = _chunkEGZM52EOcjs.patternAttrs; exports.periodicVectorGradientStops = _chunkEGZM52EOcjs.periodicVectorGradientStops; exports.pinVectorGradient = _chunkEGZM52EOcjs.pinVectorGradient; exports.planShapeBuilder = planShapeBuilder; exports.polygonSubpath = _chunkEGZM52EOcjs.polygonSubpath; exports.polylineBounds = _chunkEGZM52EOcjs.polylineBounds; exports.prefixVectorIds = _chunkEGZM52EOcjs.prefixVectorIds; exports.pressureWidthProfile = _chunkEGZM52EOcjs.pressureWidthProfile; exports.puckerBloatPaths = _chunkEGZM52EOcjs.puckerBloatPaths; exports.pullVectorMesh = _chunkEGZM52EOcjs.pullWarpMesh; exports.purgeVectorConstraints = purgeVectorConstraints; exports.quantizeVectorTraceColors = quantizeVectorTraceColors; exports.randomVectorBrushstrokeSeed = _chunkEGZM52EOcjs.randomVectorBrushstrokeSeed; exports.recognizeInkShape = recognizeInkShape; exports.rectSubpath = _chunkEGZM52EOcjs.rectSubpath; exports.refineMorphContour = _chunkXCDGM7TDcjs.refineMorphContour; exports.refreshVectorBlends = refreshVectorBlends; exports.regenerateVectorArt = regenerateVectorArt; exports.releaseVectorBlend = releaseVectorBlend; exports.removeAnchorKeepingShape = removeAnchorKeepingShape; exports.removeAnchors = _chunkEGZM52EOcjs.removeAnchors; exports.removeAnchorsKeepingShape = removeAnchorsKeepingShape; exports.removeRedundantPoints = removeRedundantPoints; exports.removeVectorFreeformPoint = _chunkEGZM52EOcjs.removeVectorFreeformPoint; exports.removeVectorGradientStop = _chunkEGZM52EOcjs.removeVectorGradientStop; exports.removeVectorMeshSplitU = _chunkEGZM52EOcjs.removeWarpMeshSplitU; exports.removeVectorMeshSplitV = _chunkEGZM52EOcjs.removeWarpMeshSplitV; exports.removeWidthPoints = _chunkEGZM52EOcjs.removeWidthPoints; exports.repeatPaths = _chunkEGZM52EOcjs.repeatPaths; exports.replaceVectorText = _chunkEGZM52EOcjs.replaceVectorText; exports.rerouteVectorConnectors = _chunkEGZM52EOcjs.rerouteVectorConnectors; exports.resampleGradientStops = _chunkXCDGM7TDcjs.resampleGradientStops; exports.resizeVectorMesh = _chunkEGZM52EOcjs.resizeWarpMesh; exports.resolveVectorBlendOptions = resolveVectorBlendOptions; exports.resolveVectorLenses = _chunkEGZM52EOcjs.resolveVectorLenses; exports.resolveVectorMasterPages = _chunkEGZM52EOcjs.resolveVectorMasterPages; exports.resolveVectorSymbols = _chunkEGZM52EOcjs.resolveVectorSymbols; exports.reverseMorphContour = _chunkXCDGM7TDcjs.reverseMorphContour; exports.reverseSubpath = _chunkEGZM52EOcjs.reverseSubpath; exports.reverseVectorGradient = _chunkEGZM52EOcjs.reverseVectorGradient; exports.reverseWidthProfile = _chunkEGZM52EOcjs.reverseWidthProfile; exports.rotateMatrix = _chunkEGZM52EOcjs.rotateMatrix; exports.roundCornerPaths = _chunkEGZM52EOcjs.roundCornerPaths; exports.roundSubpaths = _chunkEGZM52EOcjs.roundSubpaths; exports.routeVectorConnector = _chunkEGZM52EOcjs.routeVectorConnector; exports.samplePlainStops = _chunkEGZM52EOcjs.samplePlainStops; exports.samplePolyline = samplePolyline; exports.sampleVectorFreeform = _chunkEGZM52EOcjs.sampleVectorFreeform; exports.sampleVectorGradient = _chunkEGZM52EOcjs.sampleVectorGradient; exports.sampleVectorGradientAt = _chunkEGZM52EOcjs.sampleVectorGradientAt; exports.sampleVectorPaintDefAt = _chunkEGZM52EOcjs.sampleVectorPaintDefAt; exports.sanitizeVectorBrushstroke = _chunkEGZM52EOcjs.sanitizeVectorBrushstroke; exports.sanitizeVectorBrushstrokePaper = _chunkEGZM52EOcjs.sanitizeVectorBrushstrokePaper; exports.sanitizeVectorConnector = _chunkEGZM52EOcjs.sanitizeVectorConnector; exports.sanitizeVectorEffects = _chunkEGZM52EOcjs.sanitizeVectorEffects; exports.sanitizeVectorFills = _chunkEGZM52EOcjs.sanitizeVectorFills; exports.sanitizeVectorFilters = _chunkEGZM52EOcjs.sanitizeVectorFilters; exports.sanitizeVectorFrame = _chunkEGZM52EOcjs.sanitizeVectorFrame; exports.sanitizeVectorGradient = _chunkEGZM52EOcjs.sanitizeVectorGradient; exports.sanitizeVectorLens = _chunkEGZM52EOcjs.sanitizeVectorLens; exports.sanitizeVectorMask = _chunkEGZM52EOcjs.sanitizeVectorMask; exports.sanitizeVectorPerspective = sanitizeVectorPerspective; exports.sanitizeVectorResizing = _chunkEGZM52EOcjs.sanitizeVectorResizing; exports.sanitizeVectorShadedPaint = _chunkEGZM52EOcjs.sanitizeVectorShadedPaint; exports.sanitizeVectorStrokeSettings = _chunkEGZM52EOcjs.sanitizeVectorStrokeSettings; exports.sanitizeVectorStrokes = _chunkEGZM52EOcjs.sanitizeVectorStrokes; exports.sanitizeVectorSymmetry = _chunkEGZM52EOcjs.sanitizeVectorSymmetry; exports.sanitizeVectorTextFields = _chunkEGZM52EOcjs.sanitizeVectorTextFields; exports.sanitizeVectorTextFrame = _chunkEGZM52EOcjs.sanitizeVectorTextFrame; exports.sanitizeWidthProfile = _chunkEGZM52EOcjs.sanitizeWidthProfile; exports.scaleFor = scaleFor; exports.scaleMatrix = _chunkEGZM52EOcjs.scaleMatrix; exports.scaleVectorStrokeWidths = _chunkEGZM52EOcjs.scaleVectorStrokeWidths; exports.setAnchorCorner = _chunkEGZM52EOcjs.setAnchorCorner; exports.setSubpathCorners = _chunkEGZM52EOcjs.setSubpathCorners; exports.setVectorGradientVector = _chunkEGZM52EOcjs.setVectorGradientVector; exports.setVectorTextShaper = _chunkEGZM52EOcjs.setVectorTextShaper; exports.setWidthPoint = _chunkEGZM52EOcjs.setWidthPoint; exports.shadeVectorColor = _chunkEGZM52EOcjs.shadeVectorColor; exports.simplifyPolyline = _chunkEGZM52EOcjs.simplifyPolyline; exports.smoothSubpath = smoothSubpath; exports.solve8 = _chunkQT26RHKKcjs.solve8; exports.solveVectorConstraints = solveVectorConstraints; exports.sortedVectorGradientStops = _chunkEGZM52EOcjs.sortedVectorGradientStops; exports.spanVectorGradientStops = _chunkEGZM52EOcjs.spanVectorGradientStops; exports.splitIntoFaces = _chunkEGZM52EOcjs.splitIntoFaces; exports.splitSubpathAt = splitSubpathAt; exports.splitVectorMeshU = _chunkEGZM52EOcjs.splitWarpMeshU; exports.splitVectorMeshV = _chunkEGZM52EOcjs.splitWarpMeshV; exports.starSubpath = _chunkEGZM52EOcjs.starSubpath; exports.stripVectorLensViews = _chunkEGZM52EOcjs.stripVectorLensViews; exports.stripVectorMasterArt = _chunkEGZM52EOcjs.stripVectorMasterArt; exports.stripVectorSymbolArt = _chunkEGZM52EOcjs.stripVectorSymbolArt; exports.strokePositionPoint = _chunkEGZM52EOcjs.strokePositionPoint; exports.strokeWidthProfileOf = _chunkEGZM52EOcjs.strokeWidthProfileOf; exports.styleVectorText = _chunkEGZM52EOcjs.styleVectorText; exports.stylizeVectorImage = stylizeVectorImage; exports.subpathEnclosesArea = subpathEnclosesArea; exports.subpathPointAt = subpathPointAt; exports.subpathSegment = _chunkEGZM52EOcjs.subpathSegment; exports.subpathSegmentCount = _chunkEGZM52EOcjs.subpathSegmentCount; exports.subpathToMorphContour = _chunkXCDGM7TDcjs.subpathToMorphContour; exports.subpathsToBezier = _chunkEGZM52EOcjs.subpathsToBezier; exports.sweepPath = _chunkEGZM52EOcjs.sweepPath; exports.taperWaveFactor = _chunkEGZM52EOcjs.taperWaveFactor; exports.tintVectorNode = _chunkEGZM52EOcjs.tintVectorNode; exports.toVectorKeyInput = toVectorKeyInput; exports.toVectorModifiers = toVectorModifiers; exports.toVectorPointerInput = toVectorPointerInput; exports.traceVectorImage = traceVectorImage; exports.transformVectorEffects = _chunkEGZM52EOcjs.transformVectorEffects; exports.transformVectorGradient = _chunkEGZM52EOcjs.transformVectorGradient; exports.transformVectorNode = _chunkEGZM52EOcjs.transformVectorNode; exports.transformVectorPaint = _chunkEGZM52EOcjs.transformVectorPaint; exports.transformVectorShadedPaint = _chunkEGZM52EOcjs.transformVectorShadedPaint; exports.transformVectorSymmetry = _chunkEGZM52EOcjs.transformVectorSymmetry; exports.translateAnchor = _chunkEGZM52EOcjs.translateAnchor; exports.translateMatrix = _chunkEGZM52EOcjs.translateMatrix; exports.trimIntervals = _chunkEGZM52EOcjs.trimIntervals; exports.trimPaths = _chunkEGZM52EOcjs.trimPaths; exports.trimPathsIndividually = _chunkEGZM52EOcjs.trimPathsIndividually; exports.turnMorphContour = _chunkXCDGM7TDcjs.turnMorphContour; exports.twistPaths = _chunkEGZM52EOcjs.twistPaths; exports.unionBounds = _chunkEGZM52EOcjs.unionBounds; exports.validateVectorConstraint = validateVectorConstraint; exports.variableStrokeOutline = _chunkEGZM52EOcjs.variableStrokeOutline; exports.variableStrokeRings = _chunkEGZM52EOcjs.variableStrokeRings; exports.vectorAngleDirection = vectorAngleDirection; exports.vectorAppearanceNodes = _chunkEGZM52EOcjs.vectorAppearanceNodes; exports.vectorAppearanceOutline = _chunkEGZM52EOcjs.vectorAppearanceOutline; exports.vectorAppearanceShapes = _chunkEGZM52EOcjs.vectorAppearanceShapes; exports.vectorArtModels = vectorArtModels; exports.vectorArtboards = _chunkEGZM52EOcjs.vectorArtboards; exports.vectorBevelFaces = _chunkEGZM52EOcjs.vectorBevelFaces; exports.vectorBlendColorDistance = vectorBlendColorDistance; exports.vectorBlendKeyTargets = vectorBlendKeyTargets; exports.vectorBlendKeys = vectorBlendKeys; exports.vectorBlendModeCss = _chunkEGZM52EOcjs.vectorBlendModeCss; exports.vectorBlendModeFromCss = _chunkEGZM52EOcjs.vectorBlendModeFromCss; exports.vectorBlendRail = vectorBlendRail; exports.vectorBlendRailAt = vectorBlendRailAt; exports.vectorBlendSpine = vectorBlendSpine; exports.vectorBlendStepCount = vectorBlendStepCount; exports.vectorBoundsInside = _chunkEGZM52EOcjs.vectorBoundsInside; exports.vectorBoxCorners = vectorBoxCorners; exports.vectorBoxMatrix = _chunkEGZM52EOcjs.vectorBoxMatrix; exports.vectorBrushstrokeBrush = _chunkEGZM52EOcjs.vectorBrushstrokeBrush; exports.vectorBrushstrokeBrushes = _chunkEGZM52EOcjs.vectorBrushstrokeBrushes; exports.vectorBrushstrokeCharacterError = _chunkEGZM52EOcjs.vectorBrushstrokeCharacterError; exports.vectorBrushstrokeImages = _chunkEGZM52EOcjs.vectorBrushstrokeImages; exports.vectorBrushstrokeReach = _chunkEGZM52EOcjs.vectorBrushstrokeReach; exports.vectorBuilderErasedEdges = vectorBuilderErasedEdges; exports.vectorChildAppearanceShapes = _chunkEGZM52EOcjs.vectorChildAppearanceShapes; exports.vectorConnectionSites = _chunkEGZM52EOcjs.vectorConnectionSites; exports.vectorConnectorTargetAt = _chunkEGZM52EOcjs.vectorConnectorTargetAt; exports.vectorConnectorWorldAnchors = _chunkEGZM52EOcjs.vectorConnectorWorldAnchors; exports.vectorConstraintActions = vectorConstraintActions; exports.vectorConstraintDof = vectorConstraintDof; exports.vectorConstraintEnv = vectorConstraintEnv; exports.vectorConstraintGlyphs = vectorConstraintGlyphs; exports.vectorConstraintPanel = vectorConstraintPanel; exports.vectorConstraintResiduals = vectorConstraintResiduals; exports.vectorConstraintValue = vectorConstraintValue; exports.vectorCornerAt = _chunkEGZM52EOcjs.vectorCornerAt; exports.vectorCorners = _chunkEGZM52EOcjs.vectorCorners; exports.vectorCornersAttribute = _chunkEGZM52EOcjs.vectorCornersAttribute; exports.vectorDiamondPath = vectorDiamondPath; exports.vectorDistortDabMap = vectorDistortDabMap; exports.vectorDistortFalloff = vectorDistortFalloff; exports.vectorDistortQuad = vectorDistortQuad; exports.vectorDocumentToLottie = vectorDocumentToLottie; exports.vectorDocumentToPdf = vectorDocumentToPdf; exports.vectorDocumentToSvg = _chunkEGZM52EOcjs.vectorDocumentToSvg; exports.vectorEffectInputBounds = _chunkEGZM52EOcjs.vectorEffectInputBounds; exports.vectorEffectInputPaths = _chunkEGZM52EOcjs.vectorEffectInputPaths; exports.vectorEnteredGroups = _chunkEGZM52EOcjs.vectorEnteredGroups; exports.vectorEnvelopeFrame = _chunkEGZM52EOcjs.vectorEnvelopeFrame; exports.vectorEnvelopeMap = _chunkEGZM52EOcjs.vectorEnvelopeMap; exports.vectorEnvelopeMesh = _chunkEGZM52EOcjs.vectorEnvelopeMesh; exports.vectorExpressionNames = vectorExpressionNames; exports.vectorExtrudeFaces = _chunkEGZM52EOcjs.vectorExtrudeFaces; exports.vectorFillMap = vectorFillMap; exports.vectorFills = _chunkEGZM52EOcjs.vectorFills; exports.vectorFilterMarkup = _chunkEGZM52EOcjs.vectorFilterMarkup; exports.vectorFilterParamKeys = _chunkEGZM52EOcjs.vectorFilterParamKeys; exports.vectorFilterReach = _chunkEGZM52EOcjs.vectorFilterReach; exports.vectorFilterSvg = _chunkEGZM52EOcjs.vectorFilterSvg; exports.vectorFrameChildMatrix = _chunkEGZM52EOcjs.vectorFrameChildMatrix; exports.vectorFrameContains = _chunkEGZM52EOcjs.vectorFrameContains; exports.vectorFrameDocument = _chunkEGZM52EOcjs.vectorFrameDocument; exports.vectorFrameDrawn = _chunkEGZM52EOcjs.vectorFrameDrawn; exports.vectorFrameRectPath = _chunkEGZM52EOcjs.vectorFrameRectPath; exports.vectorFreeformField = _chunkEGZM52EOcjs.vectorFreeformField; exports.vectorFreeformLineSegments = _chunkEGZM52EOcjs.vectorFreeformLineSegments; exports.vectorFreeformSpreadScale = _chunkEGZM52EOcjs.vectorFreeformSpreadScale; exports.vectorGradientArea = _chunkEGZM52EOcjs.vectorGradientArea; exports.vectorGradientAspect = _chunkEGZM52EOcjs.vectorGradientAspect; exports.vectorGradientBarPosition = vectorGradientBarPosition; exports.vectorGradientFocalParam = _chunkEGZM52EOcjs.vectorGradientFocalParam; exports.vectorGradientHandles = _chunkEGZM52EOcjs.vectorGradientHandles; exports.vectorGradientMatrix = _chunkEGZM52EOcjs.vectorGradientMatrix; exports.vectorGradientMidpointFromPosition = _chunkEGZM52EOcjs.vectorGradientMidpointFromPosition; exports.vectorGradientMidpointPosition = _chunkEGZM52EOcjs.vectorGradientMidpointPosition; exports.vectorGradientNeedsExpansion = _chunkEGZM52EOcjs.vectorGradientNeedsExpansion; exports.vectorGradientParam = _chunkEGZM52EOcjs.vectorGradientParam; exports.vectorGradientPoints = _chunkEGZM52EOcjs.vectorGradientPoints; exports.vectorGradientRamp = _chunkEGZM52EOcjs.vectorGradientRamp; exports.vectorGradientSvgDefs = _chunkEGZM52EOcjs.vectorGradientSvgDefs; exports.vectorGradientTAt = _chunkEGZM52EOcjs.vectorGradientTAt; exports.vectorGradientTargetPath = vectorGradientTargetPath; exports.vectorGradientUnitsMatrix = _chunkEGZM52EOcjs.vectorGradientUnitsMatrix; exports.vectorHalftone = vectorHalftone; exports.vectorHatch = vectorHatch; exports.vectorHomography = _chunkQT26RHKKcjs.homographyFromPoints; exports.vectorHomographyKeepsQuad = _chunkQT26RHKKcjs.homographyKeepsQuad; exports.vectorIdentityMesh = _chunkEGZM52EOcjs.identityWarpMesh; exports.vectorInkShapeName = vectorInkShapeName; exports.vectorInstanceDrawn = _chunkEGZM52EOcjs.vectorInstanceDrawn; exports.vectorInstanceGroup = _chunkEGZM52EOcjs.vectorInstanceGroup; exports.vectorLensColorMap = _chunkEGZM52EOcjs.vectorLensColorMap; exports.vectorLensDrawn = _chunkEGZM52EOcjs.vectorLensDrawn; exports.vectorLiveBooleanSteps = _chunkEGZM52EOcjs.vectorLiveBooleanSteps; exports.vectorLowPoly = vectorLowPoly; exports.vectorMaskContains = _chunkEGZM52EOcjs.vectorMaskContains; exports.vectorMaskContentBounds = _chunkEGZM52EOcjs.vectorMaskContentBounds; exports.vectorMaskContents = _chunkEGZM52EOcjs.vectorMaskContents; exports.vectorMaskOwner = _chunkEGZM52EOcjs.vectorMaskOwner; exports.vectorMaskRegion = _chunkEGZM52EOcjs.vectorMaskRegion; exports.vectorMaskRegionPath = _chunkEGZM52EOcjs.vectorMaskRegionPath; exports.vectorMaskRegionShapes = _chunkEGZM52EOcjs.vectorMaskRegionShapes; exports.vectorMaskRenderData = _chunkEGZM52EOcjs.vectorMaskRenderData; exports.vectorMaskSource = _chunkEGZM52EOcjs.vectorMaskSource; exports.vectorMaskSummary = _chunkEGZM52EOcjs.vectorMaskSummary; exports.vectorMaskedGeometry = _chunkEGZM52EOcjs.vectorMaskedGeometry; exports.vectorMaskedLocalBounds = _chunkEGZM52EOcjs.vectorMaskedLocalBounds; exports.vectorMaskedShapes = _chunkEGZM52EOcjs.vectorMaskedShapes; exports.vectorMasterArt = _chunkEGZM52EOcjs.vectorMasterArt; exports.vectorMasterPages = _chunkEGZM52EOcjs.vectorMasterPages; exports.vectorMeshColorAt = _chunkEGZM52EOcjs.vectorMeshColorAt; exports.vectorMeshColumns = _chunkEGZM52EOcjs.warpMeshColumns; exports.vectorMeshControlBounds = _chunkEGZM52EOcjs.warpMeshControlBounds; exports.vectorMeshEditPoints = _chunkEGZM52EOcjs.warpMeshEditPoints; exports.vectorMeshFromOutline = _chunkEGZM52EOcjs.vectorMeshFromOutline; exports.vectorMeshGridCurves = _chunkEGZM52EOcjs.warpMeshGridCurves; exports.vectorMeshLines = _chunkEGZM52EOcjs.vectorMeshLines; exports.vectorMeshOutline = _chunkEGZM52EOcjs.vectorMeshOutline; exports.vectorMeshParamAt = _chunkEGZM52EOcjs.warpMeshParamAt; exports.vectorMeshPointAt = _chunkEGZM52EOcjs.vectorMeshPointAt; exports.vectorMeshRows = _chunkEGZM52EOcjs.warpMeshRows; exports.vectorMosaic = vectorMosaic; exports.vectorNodeBounds = _chunkEGZM52EOcjs.vectorNodeBounds; exports.vectorNodeEnvelope = _chunkEGZM52EOcjs.vectorNodeEnvelope; exports.vectorNodeFilterSvg = _chunkEGZM52EOcjs.vectorNodeFilterSvg; exports.vectorNodeLocalPaintBounds = _chunkEGZM52EOcjs.vectorNodeLocalPaintBounds; exports.vectorNodePaintBox = _chunkEGZM52EOcjs.vectorNodePaintBox; exports.vectorNodeRotation = _chunkEGZM52EOcjs.vectorNodeRotation; exports.vectorNodeToBezier = _chunkEGZM52EOcjs.vectorNodeToBezier; exports.vectorNodesNear = _chunkEGZM52EOcjs.vectorNodesNear; exports.vectorOperandOperation = _chunkEGZM52EOcjs.vectorOperandOperation; exports.vectorPages = _chunkEGZM52EOcjs.vectorPages; exports.vectorPaintLayerNodes = _chunkEGZM52EOcjs.vectorPaintLayerNodes; exports.vectorPaintSolid = _chunkEGZM52EOcjs.vectorPaintSolid; exports.vectorPaintSwatch = vectorPaintSwatch; exports.vectorPaintToHex = vectorPaintToHex; exports.vectorPaintToSvg = _chunkEGZM52EOcjs.vectorPaintToSvg; exports.vectorParentMatrix = _chunkEGZM52EOcjs.vectorParentMatrix; exports.vectorPathAt = _chunkEGZM52EOcjs.vectorPathAt; exports.vectorPathCircle = vectorPathCircle; exports.vectorPathData = _chunkEGZM52EOcjs.vectorPathData; exports.vectorPathEntries = vectorPathEntries; exports.vectorPathLocalBounds = _chunkEGZM52EOcjs.vectorPathLocalBounds; exports.vectorPathRings = _chunkEGZM52EOcjs.vectorPathRings; exports.vectorPathTextPositions = _chunkEGZM52EOcjs.vectorPathTextPositions; exports.vectorPathWorldBezier = _chunkEGZM52EOcjs.vectorPathWorldBezier; exports.vectorPathfinderShape = vectorPathfinderShape; exports.vectorPerspectiveFlatToPlane = vectorPerspectiveFlatToPlane; exports.vectorPerspectiveGridLines = vectorPerspectiveGridLines; exports.vectorPerspectiveMapPath = vectorPerspectiveMapPath; exports.vectorPerspectivePlaneMap = vectorPerspectivePlaneMap; exports.vectorPerspectivePlaneToFlat = vectorPerspectivePlaneToFlat; exports.vectorPerspectivePlanes = vectorPerspectivePlanes; exports.vectorPerspectivePreset = vectorPerspectivePreset; exports.vectorPolarAngles = vectorPolarAngles; exports.vectorPolarIncrementOf = vectorPolarIncrementOf; exports.vectorRepeaterCopies = _chunkEGZM52EOcjs.vectorRepeaterCopies; exports.vectorResizeCursor = vectorResizeCursor; exports.vectorResultStyle = vectorResultStyle; exports.vectorRgbaToCss = _chunkEGZM52EOcjs.vectorRgbaToCss; exports.vectorShadedSvgDefs = _chunkEGZM52EOcjs.vectorShadedSvgDefs; exports.vectorShapeBuilderHit = vectorShapeBuilderHit; exports.vectorShapeBuilderMap = vectorShapeBuilderMap; exports.vectorShearForSide = vectorShearForSide; exports.vectorSkewMatrix = vectorSkewMatrix; exports.vectorSpatialIndex = _chunkEGZM52EOcjs.vectorSpatialIndex; exports.vectorStacksHaveGradient = _chunkEGZM52EOcjs.vectorStacksHaveGradient; exports.vectorStrokeGradientDefs = _chunkEGZM52EOcjs.vectorStrokeGradientDefs; exports.vectorStrokeLineArea = _chunkEGZM52EOcjs.vectorStrokeLineArea; exports.vectorStrokeOutline = _chunkEGZM52EOcjs.vectorStrokeOutline; exports.vectorStrokeOutlinePath = _chunkEGZM52EOcjs.vectorStrokeOutlinePath; exports.vectorStrokeParts = _chunkEGZM52EOcjs.vectorStrokeParts; exports.vectorStrokeReach = _chunkEGZM52EOcjs.vectorStrokeReach; exports.vectorStrokeSettings = _chunkEGZM52EOcjs.vectorStrokeSettings; exports.vectorStrokeStackReach = _chunkEGZM52EOcjs.vectorStrokeStackReach; exports.vectorStrokeSvgParts = _chunkEGZM52EOcjs.vectorStrokeSvgParts; exports.vectorStrokeWidthGeometry = vectorStrokeWidthGeometry; exports.vectorStrokes = _chunkEGZM52EOcjs.vectorStrokes; exports.vectorSymbolUses = _chunkEGZM52EOcjs.vectorSymbolUses; exports.vectorSymbolsUsedIn = _chunkEGZM52EOcjs.vectorSymbolsUsedIn; exports.vectorSymmetryAxes = _chunkEGZM52EOcjs.vectorSymmetryAxes; exports.vectorSymmetryDrawn = _chunkEGZM52EOcjs.vectorSymmetryDrawn; exports.vectorSymmetryMatrices = _chunkEGZM52EOcjs.vectorSymmetryMatrices; exports.vectorTargetPaint = _chunkEGZM52EOcjs.vectorTargetPaint; exports.vectorTextBoxOutline = _chunkEGZM52EOcjs.vectorTextBoxOutline; exports.vectorTextCaret = _chunkEGZM52EOcjs.vectorTextCaret; exports.vectorTextFamilies = _chunkEGZM52EOcjs.vectorTextFamilies; exports.vectorTextGeometryNode = _chunkEGZM52EOcjs.vectorTextGeometryNode; exports.vectorTextHasOutlines = _chunkEGZM52EOcjs.vectorTextHasOutlines; exports.vectorTextIndexAt = _chunkEGZM52EOcjs.vectorTextIndexAt; exports.vectorTextName = _chunkEGZM52EOcjs.vectorTextName; exports.vectorTextPaintSource = _chunkEGZM52EOcjs.vectorTextPaintSource; exports.vectorTextPaths = _chunkEGZM52EOcjs.vectorTextPaths; exports.vectorTextRange = _chunkEGZM52EOcjs.vectorTextRange; exports.vectorTextRuns = _chunkEGZM52EOcjs.vectorTextRuns; exports.vectorTextSelectionQuads = _chunkEGZM52EOcjs.vectorTextSelectionQuads; exports.vectorTextShaperGeneration = _chunkEGZM52EOcjs.vectorTextShaperGeneration; exports.vectorTextSpanSvg = _chunkEGZM52EOcjs.vectorTextSpanSvg; exports.vectorTextSpans = _chunkEGZM52EOcjs.vectorTextSpans; exports.vectorTextStyleAt = _chunkEGZM52EOcjs.vectorTextStyleAt; exports.vectorToolGroup = vectorToolGroup; exports.vectorToolLabel = vectorToolLabel; exports.vectorTraceContours = vectorTraceContours; exports.vectorTrackingPaths = vectorTrackingPaths; exports.vectorWarpPresetGrid = _chunkEGZM52EOcjs.warpPresetGrid; exports.vectorWarpPresetMesh = _chunkEGZM52EOcjs.warpPresetMesh; exports.vectorWorldMatrix = _chunkEGZM52EOcjs.vectorWorldMatrix; exports.walkVectorNodes = _chunkEGZM52EOcjs.walkVectorNodes; exports.widthProfileAt = _chunkEGZM52EOcjs.widthProfileAt; exports.widthProfileFromAttribute = _chunkEGZM52EOcjs.widthProfileFromAttribute; exports.widthProfileMaxScale = _chunkEGZM52EOcjs.widthProfileMaxScale; exports.widthProfilePreset = _chunkEGZM52EOcjs.widthProfilePreset; exports.widthProfilePresetId = _chunkEGZM52EOcjs.widthProfilePresetId; exports.widthProfileToAttribute = _chunkEGZM52EOcjs.widthProfileToAttribute; exports.wigglePaths = _chunkEGZM52EOcjs.wigglePaths; exports.withVectorAnchorIds = withVectorAnchorIds; exports.withVectorDocumentAnchorIds = withVectorDocumentAnchorIds; exports.withVectorFills = _chunkEGZM52EOcjs.withVectorFills; exports.withVectorPlayback = withVectorPlayback; exports.withVectorStrokes = _chunkEGZM52EOcjs.withVectorStrokes; exports.withVectorTargetPaint = _chunkEGZM52EOcjs.withVectorTargetPaint; exports.zigzagPaths = _chunkEGZM52EOcjs.zigzagPaths;
|
package/dist/vector/index.js
CHANGED
|
@@ -7323,6 +7323,23 @@ var VECTOR_TOOL_GLYPHS = {
|
|
|
7323
7323
|
connector: "\u2933",
|
|
7324
7324
|
distort: "\u2248"
|
|
7325
7325
|
};
|
|
7326
|
+
var VECTOR_TOOL_GROUPS = [
|
|
7327
|
+
{ id: "select", label: "Select", tools: ["select"] },
|
|
7328
|
+
{ id: "direct", label: "Direct Select", tools: ["direct"] },
|
|
7329
|
+
{ id: "draw", label: "Draw", tools: ["pen", "pencil", "width"] },
|
|
7330
|
+
{ id: "shape", label: "Shapes", tools: ["rect", "ellipse", "polygon", "star", "line"] },
|
|
7331
|
+
{ id: "frame", label: "Frame", tools: ["frame"] },
|
|
7332
|
+
{ id: "type", label: "Type", tools: ["type", "typePath"] },
|
|
7333
|
+
{ id: "build", label: "Build", tools: ["shapeBuilder", "paintBucket"] },
|
|
7334
|
+
{ id: "cut", label: "Cut", tools: ["eraser", "scissors", "knife"] },
|
|
7335
|
+
{ id: "gradient", label: "Gradient", tools: ["gradient"] },
|
|
7336
|
+
{ id: "blend", label: "Blend", tools: ["blend"] },
|
|
7337
|
+
{ id: "reshape", label: "Reshape", tools: ["envelope", "distort"] },
|
|
7338
|
+
{ id: "connector", label: "Connector", tools: ["connector"] }
|
|
7339
|
+
];
|
|
7340
|
+
function vectorToolGroup(tool) {
|
|
7341
|
+
return VECTOR_TOOL_GROUPS.find((group) => group.tools.includes(tool)) ?? VECTOR_TOOL_GROUPS[0];
|
|
7342
|
+
}
|
|
7326
7343
|
var SHAPE_TOOLS = /* @__PURE__ */ new Set(["rect", "ellipse", "polygon", "star", "line", "frame"]);
|
|
7327
7344
|
var BOOLEAN_OPS = {
|
|
7328
7345
|
union: "union",
|
|
@@ -18860,6 +18877,7 @@ export {
|
|
|
18860
18877
|
VECTOR_TEXT_ALIGN_OPTIONS,
|
|
18861
18878
|
VECTOR_TOOLS,
|
|
18862
18879
|
VECTOR_TOOL_GLYPHS,
|
|
18880
|
+
VECTOR_TOOL_GROUPS,
|
|
18863
18881
|
VECTOR_TOOL_SHORTCUTS,
|
|
18864
18882
|
VECTOR_TRACE_MAX_PIXELS,
|
|
18865
18883
|
VECTOR_TRANSFORM_HANDLES,
|
|
@@ -19429,6 +19447,7 @@ export {
|
|
|
19429
19447
|
vectorTextSpanSvg,
|
|
19430
19448
|
vectorTextSpans,
|
|
19431
19449
|
vectorTextStyleAt,
|
|
19450
|
+
vectorToolGroup,
|
|
19432
19451
|
vectorToolLabel,
|
|
19433
19452
|
vectorTraceContours,
|
|
19434
19453
|
vectorTrackingPaths,
|
package/package.json
CHANGED
package/skills/README.md
CHANGED
|
@@ -15,6 +15,7 @@ that uses the tools can load the matching skill.
|
|
|
15
15
|
| [`pixerate-chart`](pixerate-chart/SKILL.md) | Chart specs, data, series, presets, trendlines, Office and Mermaid charts. |
|
|
16
16
|
| [`pixerate-diagram`](pixerate-diagram/SKILL.md) | Mermaid diagrams: nodes, edges, groups, layout. |
|
|
17
17
|
| [`pixerate-image-editor`](pixerate-image-editor/SKILL.md) | Adjustments, adjustment layers, selections and masks. |
|
|
18
|
+
| [`pixerate-image-selection-masking`](pixerate-image-selection-masking/SKILL.md) | Workflow: cutouts, background and sky replacement, local adjustments through masks; choosing a selection method, checking and refining edges, and outputting an editable mask. Built on `pixerate-image-editor`'s tools. |
|
|
18
19
|
| [`pixerate-paint-editor`](pixerate-paint-editor/SKILL.md) | Natural-media painting: paper and grain, dry-media brushes, the brush library, strokes as data, pigment mixing. |
|
|
19
20
|
| [`pixerate-animation-editor`](pixerate-animation-editor/SKILL.md) | Vector animation: shots, commands, timing, Flair and Lottie. |
|
|
20
21
|
| [`pixerate-video-editor`](pixerate-video-editor/SKILL.md) | Non-linear video editing: tracks, clips, transitions, export. |
|
|
@@ -74,6 +75,12 @@ same change.
|
|
|
74
75
|
`create*ToolProvider` / `create*Commands` factory is not mapped to a skill. A new domain
|
|
75
76
|
gets a new skill directory, an entry in `expectedBySkill()` and `FACTORIES`, and a row in
|
|
76
77
|
the table above.
|
|
78
|
+
- **Workflow skills.** A skill that covers one job end to end on another skill's tools (for
|
|
79
|
+
example `pixerate-image-selection-masking` on `pixerate-image-editor`) has no tool table.
|
|
80
|
+
Its frontmatter adds `metadata` with `kind: workflow` and `reference: <skill>`, it lists the
|
|
81
|
+
tools it uses as bullets under `## Tools used`, and it is mapped in `WORKFLOWS` in the test
|
|
82
|
+
(and to `[]` in `expectedBySkill()`). The test checks that every tool it uses exists in the
|
|
83
|
+
reference skill.
|
|
77
84
|
- **Workflows and practice.** The test cannot check advice. When a feature changes the best
|
|
78
85
|
way to do something (a new batch tool, a new check, a better default), update the working
|
|
79
86
|
method and best practices too.
|
|
@@ -20,8 +20,7 @@ object places contents (pixels or a nested layer document) through a transform a
|
|
|
20
20
|
re-rendered from the contents on every change. A shape layer holds vector paths with a fill and a
|
|
21
21
|
stroke, rendered again from the paths on every change, so it stays sharp through any transform. A
|
|
22
22
|
type layer holds live, styled text (point or paragraph) drawn with the editor's fonts.
|
|
23
|
-
Also an optional selection and crop/rotate/flip. See `pixerate-agent-tools` for errors
|
|
24
|
-
batching.
|
|
23
|
+
Also an optional selection and crop/rotate/flip. See `pixerate-agent-tools` for errors and batching.
|
|
25
24
|
|
|
26
25
|
- **Control ids** for base adjustments: `brightness`, `contrast`, `exposure`, `temperature`,
|
|
27
26
|
`tint`, `saturation` (all -100..100, default 0), `blur` (0..30 px) and `opacity` (0..1).
|
|
@@ -47,9 +46,8 @@ batching.
|
|
|
47
46
|
3. **Write in few steps.** Put every base change of one correction into one `set_adjustments`
|
|
48
47
|
call (one undo step) with a `label`. Create layers with their `params` in the same
|
|
49
48
|
`add_adjustment_layer` call rather than adding a neutral layer and then setting it.
|
|
50
|
-
4. **Local edits:** select
|
|
51
|
-
`
|
|
52
|
-
`apply_selection_as_mask` with a `kind` to create the masked layer in one step.
|
|
49
|
+
4. **Local edits:** select, refine, check with `get_selection`, then `apply_selection_as_mask`
|
|
50
|
+
with a `kind`. Load `pixerate-image-selection-masking` for cutouts, masks and local edits.
|
|
53
51
|
5. **Verify.** `render_preview` after each group of corrections, not after each slider, then
|
|
54
52
|
`get_histogram` (it reads the last render) for clipping. Compare against the previous
|
|
55
53
|
preview; read the `applied` and `clamped` lists that writes return. `undo_image` takes back a
|
|
@@ -63,7 +61,7 @@ batching.
|
|
|
63
61
|
2. **New content goes on its own layer**: `add_pixel_layer` (empty, a colour fill or a PNG at
|
|
64
62
|
`x`, `y`), `layer_via_copy` to lift a selection onto a layer, `duplicate_layer` before a
|
|
65
63
|
risky change. Name layers by intent. Split out a subject by its outline, not its box
|
|
66
|
-
(`select_subject`, or a `
|
|
64
|
+
(`select_subject`, or a `select_polygon`, then `refine_selection`), then `layer_via_copy`.
|
|
67
65
|
3. **Shape layers non-destructively**: masks (`add_layer_mask` from the selection, or
|
|
68
66
|
reveal-all / hide-all, softened with `density` / `feather`) instead of deleting pixels;
|
|
69
67
|
`clipped: true` (via `set_layer_properties`) to limit a layer or adjustment to the layer below;
|
|
@@ -137,15 +135,12 @@ drawing or editing either.
|
|
|
137
135
|
|
|
138
136
|
1. **Paint on its own layer** (`add_pixel_layer`), not on the Background (active on a new image, so
|
|
139
137
|
strokes without `layerId` land there) unless asked: a layer can be faded, masked or deleted.
|
|
140
|
-
2. **Retouch through masks
|
|
141
|
-
(`paint_stroke` with `channel: "mask"`, `color: "#000000"`); paint white to bring it back.
|
|
142
|
-
A soft brush (`hardness` 0..0.3) gives soft transitions.
|
|
138
|
+
2. **Retouch through masks**, not the eraser (see `pixerate-image-selection-masking`).
|
|
143
139
|
3. **One stroke is one call and one undo step.** Send the path's points in order (a few points
|
|
144
140
|
per brush diameter is enough; dabs are spaced by `brush.spacing`). Use `opacity` for the
|
|
145
141
|
overall strength and `flow` for gradual build-up within the stroke.
|
|
146
|
-
4. **Limit paint with a selection
|
|
147
|
-
|
|
148
|
-
already has pixels.
|
|
142
|
+
4. **Limit paint with a selection**, or lock transparency (`set_layer_properties`
|
|
143
|
+
`locks.transparency`) to paint only where the layer already has pixels.
|
|
149
144
|
5. **Mix paint colours with `mix_colors`** when the user names paints and amounts ("two parts
|
|
150
145
|
ultramarine to one part yellow", "a tint of red"). It mixes like pigment, so blue and yellow
|
|
151
146
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make green and white makes a tint, where averaging RGB gives grey or a dull pastel. Pass its
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0..255 (`{ input, output }`); keep `(0,0)` and `(255,255)` and move quarter-tones by 10..25.
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- **Neutral greys.** Use `temperature` / `tint` (or `colorBalance` midtones) so known-neutral
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- **Masks:** select, refine, then mask; see `pixerate-image-selection-masking`.
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brightness; `soft-light` / `overlay` for gentle contrast.
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- **Scale proportionally** unless asked to stretch: give `scaleX` and `scaleY` the same value.
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contents) rather than chaining relative scales. Prefer smart filters over layer filters when
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| `search_effects` | Find provider effects (when the host registered an effects provider; else `available: false`): `query`, `kind`, `category`, `use` (filter for smart filters; generator, overlay, title for effect layers). See `references/provider-effects.md`. |
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| `describe_effect` | Read an effect's `controls` (strict JSON Schema with ranges and units), `defaults`, `presets` and `inputs` before applying it. |
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| `list_applied_effects` | Read the provider effects per layer: effect smart filters (`role: smart filter`, with blend and opacity) and an effect layer's own effect (`generator`), with `available` false when the provider lacks one. Works without a provider. |
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| `capture_view` | Inspect detail in natural image pixels (the space of `get_selection` and
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| `capture_view` | Inspect detail in natural image pixels (the space of `get_selection` and the select tools, before crop and rotation): `region` `content` (whole image, default), `selection` or `rect`; small regions are enlarged up to 8× with hard pixel edges, so a 64 px rect shows real pixels. `includeOverlays: true` shades unselected pixels and outlines the crop: use it to check a mask's edge before `apply_selection_as_mask`. Returns the `rect` and `scale`. Use `render_preview` for the final framed result. |
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### Write
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| --- | --- |
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| `set_adjustments` | Set base controls and existing layer parameters in one undo step: `values` is a map of control id or `layers.<layerId>.<controlId>` path to number; `label` is echoed. Values are clamped to range; returns `applied` and `clamped` (and a note when `tint` is set on a process 1 edit). Unknown ids fail and change nothing. Cannot set curves points, booleans or colours. |
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| `add_adjustment_layer` | Add a layer above the other adjustment layers and below annotations (or directly above `aboveId`, or at the top of group `parentId`): `kind` (curves, levels, hueSaturation, vibrance, colorBalance, blackWhite, photoFilter, invert, posterize, threshold), optional `params` merged with neutral defaults, `opacity` 0..1 (default 1), `blend` (default normal), `name`. Returns the layer (with its new id) and its stack index. The only tool that sets curves points, `colorize`, `preserveLuminosity`, a black and white `tint` or a photo filter `color`. |
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| `select_all` | Select › All. Returns the selection summary (`empty`, `bounds`, `area`, `percent`). |
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| `deselect` | Clear the selection so edits apply to the whole layer. Returns the empty summary. |
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| `invert_selection` | Select › Inverse (soft edges stay soft; with nothing selected, selects all). Returns the summary. |
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| `select_rect` | Rectangular marquee: `x`, `y`, `width`, `height` (natural px), `mode` (replace, add, subtract, intersect), `feather` px, `antiAlias`. Returns the summary. |
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| `select_ellipse` | Elliptical marquee inscribed in `x`, `y`, `width`, `height`; same options. A feathered ellipse makes a vignette. Returns the summary. |
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| `select_line` | Single row or column marquee: `orientation` `row` (at y) or `column` (at x), `position` in natural px, `mode`. A 1 px line across the image. Returns the summary. |
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| `select_polygon` | The lasso: `points` (at least 3 `{x, y}` along the outline, closed automatically), `mode`, `feather`, `antiAlias`. Trace a subject's contour, not its box. Returns the summary. |
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| `magic_wand` | Select similar colour from `x`, `y`: `tolerance` 0..255 (default 32), `contiguous` (default true), `distance` `rgb` or `perceptual`, `sampleMerged`, `sample` (`composite` or `active-layer`), `mode`, `feather`. For flat backdrops and solid colours. Returns the summary. |
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| `select_color_range` | Color Range, soft: `samples` (`[{color, x?, y?}]`) or a `preset` (reds … magentas, highlights, midtones, shadows, skinTones); `fuzziness` (samples 0..200, default 40; tone presets' falloff, default 20), `localized` px radius around positioned samples, `invert`, `sample`, `mode`, `feather`. Returns the summary. |
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| `load_selection_from_image` | Load a mask image (`image` data URL or URL; white = selected) by `channel` (luminance, alpha, red, green, blue), with `threshold`, `invert`, `mode`. For AI or saved mattes; then `refine_selection`. Returns the summary. |
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| `select_layer_transparency` | Select a layer's pixels (Ctrl/⌘-click its thumbnail): its alpha, soft where partly transparent, for pixel, shape, type and smart object layers; `mode`, `feather`. Returns the summary. |
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| `load_selection_from_mask` | Load a layer's mask as the selection (`layerId`, `invert`, `mode`); fails without a painted mask. Returns the summary. |
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| `set_selection_display` | Show the selection as `ants`, `quickMask` (tint over the unselected area, to judge soft edges) or `none`. View only, no undo step. |
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| `select_region` | Deprecated alias (removed next minor): `shape` rect, ellipse, polygon, all, none or invert. Use the tools above. |
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| `select_by_color` | Deprecated alias (removed next minor): wand (`x`, `y`) or one `color`. Use `magic_wand` or `select_color_range`. |
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| `modify_selection` | Expand, contract, feather, border or smooth the selection (`op`; `grow` / `shrink` are old names for expand / contract) by `radius` px (0..500). Contract then feather keeps an adjustment off an edge; smooth removes wand speckle. Fails when nothing is selected. |
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| `grow_selection` | Select › Grow: add connected pixels within `tolerance` (default 32) of a selected colour; follows colour, not distance. `sample`, `sampleMerged`. Fails when nothing is selected. Returns the summary. |
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| `select_similar` | Select › Similar: add every pixel in the image within `tolerance` of a selected colour, connected or not. Fails when nothing is selected. Returns the summary. |
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| `reselect` | Bring back the last selection `deselect` cleared (one undo step). Fails when there is none. Returns the summary. |
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| `refine_selection` | Refine Edge: snap the selection edge to image edges within `radius` px (0..64, default 8), with `smartRadius`, `smooth` 0..100, `feather` px, `contrast` 0..100 and `shiftEdge` -100..100 %. Use on hair, fur, foliage or after loading a coarse AI mask. |
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| `update_adjustment_layer` | Change a layer's `enabled` (false hides it without deleting), `blend`, `opacity` (0..1) or `name` in one undo step. Returns the layer. Its parameters change with `set_adjustments`. Toggle `enabled` to compare a layer's effect before and after. |
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| `move_adjustment_layer` | Move a layer to index `to` (0 = bottom, applied first; past the top means top). Order matters: a curves layer above a hue/saturation layer works on its output. Fails when the layer is already there. Returns the ids bottom to top. |
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| `transform_selection` | Transform only the selection outline (Transform Selection): the same numeric fields, `matrix` or `corners` as `transform_layer`, over the selection's bounds. Pixels do not change. Needs a selection. Returns the new selection `bounds`. |
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| `flip_layer` | Mirror a pixel layer, its selected pixels or a copy (`content`) `horizontal` or `vertical` about the frame's centre, exactly. For the whole image use `flip_image`. Returns the new `bounds`. |
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| `rotate_layer_90` | Turn a pixel layer, its selected pixels or a copy by `turn` 90 (clockwise), -90 or 180 about the frame's centre, landing on whole pixels (no resampling). For the whole image use `set_rotation`. Returns the new `bounds`. |
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| `add_layer_mask` | Mask any layer `from` `reveal-all`, `hide-all` or `
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| `add_layer_mask` | Mask any layer `from` `reveal-all`, `hide-all`, `selection`, `hide-selection` (its inverse) or `transparency` (the layer's own alpha), with optional `density` / `feather`. Replaces an existing mask. Returns the mask summary. |
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| `set_layer_mask_properties` | Change any layer mask's `density`, `feather`, `enabled` or `linked` (false: the mask stays put when the layer moves or transforms) without touching its pixels. |
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| `apply_layer_mask` | Bake a pixel layer's mask into its alpha and remove it. Destructive. |
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| `remove_layer_mask` | Delete a mask without applying it; disable it instead to keep it. |
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never tint arrows, labels or watermarks. `list_layers` shows where each one went.
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- `invert` and `threshold` are destructive-looking creative effects; never use them for a
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correction the user did not ask for. Posterize `levels` below ~8 bands visibly.
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- Selection coordinates ignore crop and rotation: they are source-image pixels. A rectangle in
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the cropped preview's coordinates lands in the wrong place on a cropped image.
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- `select_by_color` without `x`/`y` or `color` fails. Large `tolerance` / `fuzziness` floods the
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selection: start low (wand 20..40, range 30..60), check `percent`, and add with `mode: add`.
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- `modify_selection`, `refine_selection` and `apply_selection_as_mask` fail with "Nothing is
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selected." when the selection is empty; select first.
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- Transforms refuse hidden layers, layers with `locks.position` or `locks.pixels`, and adjustment,
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annotation and group layers (transform a layer's mask with `channel: "mask"` after unlinking
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it). A result larger than about 11 600 × 11 600 px is refused.
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---
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name: pixerate-image-selection-masking
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description: The selection and masking workflow in the Pixerate image editor - cutting out a subject, removing or replacing a background, selecting hair, fur or sky, limiting an adjustment, filter or paint to part of an image, and making, feathering, refining, inverting, loading or checking masks. Use when asked to cut out, isolate, extract or mask something, replace a sky or background, adjust or sharpen only part of a photo, make a vignette, or when select_rect, magic_wand, select_color_range, select_subject, refine_selection or add_layer_mask are available. Load with pixerate-image-editor, which lists every tool.
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metadata:
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kind: workflow
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reference: pixerate-image-editor
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---
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8
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+
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# Selection and masking
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+
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A selection is an 8-bit soft mask over the source image (0 = not selected, 255 = selected,
|
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+
values between are partly selected). It limits painting, fills, Layer via Copy and Free
|
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+
Transform, and becomes a layer mask with `apply_selection_as_mask` or `add_layer_mask`.
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+
Coordinates are natural pixels of the source image, before crop, rotation and flips. Read
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`get_selection` bounds or `get_image_info`, never screen pixels.
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+
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This skill is the method. `pixerate-image-editor` has the full tool reference.
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## Goal and quality bar
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+
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- The selection covers the subject and nothing else. `percent` and `bounds` agree with what you
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expect before you mask anything.
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+
- Edges match the subject: hard objects stay crisp (anti-aliased, 0–2 px feather), while hair,
|
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fur, foliage and glass have soft, refined edges.
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+
- There is no halo of the old background around a cutout, and no hard line where a local
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+
adjustment stops.
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- The result stays editable. Use masks rather than deleted pixels, and mask feather and density
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rather than a baked blur. Bake only when the user asks.
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+
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## Inputs to confirm
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- **What** to select, in words, and **what for**: a cutout (layer), a local adjustment, a
|
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background swap, or a filter on part of the image.
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- **Which layer** to act on (`list_layers`, `set_active_layer`).
|
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+
- **Hard or soft edge** when it is not obvious (a product shot, or a portrait with loose hair).
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+
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## Working method
|
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+
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+
1. **Choose the method by subject** (see the decision table).
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+
**Check:** `get_selection` → `empty: false` and a plausible `percent` (for a person in a
|
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|
+
portrait, typically 15–50 %). A wand or range above about 80 % has flooded: undo, then lower
|
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+
`tolerance` / `fuzziness`.
|
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+
2. **Build it in steps** with `mode`: start with `replace`, `add` what was missed, `subtract`
|
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+
what leaked, and `intersect` to limit it to a region (for example `select_rect` around the
|
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subject).
|
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+
**Check:** `bounds` hug the subject. A bounds as large as the image means a leak.
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+
3. **Look at the edge.** Use `capture_view` with `region: "selection"` and `includeOverlays: true`,
|
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|
+
or `set_selection_display` `quickMask`, to see soft edges as a tint.
|
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**Check:** no holes in the subject, no islands in the background, and edges on the subject's
|
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+
outline.
|
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4. **Clean it up.**
|
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- `modify_selection` `smooth` (2–4 px) removes wand speckle.
|
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+
- `grow_selection` (tolerance 10–30) picks up the shades a wand click missed;
|
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+
`select_similar` adds the same colours elsewhere in the image.
|
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- `contract` 1–2 px pulls the edge off a halo.
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+
- `refine_selection` snaps to real edges: radius 2–4 for hard edges, 8–20 for hair and fur;
|
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`smartRadius: true` for mixed edges.
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+
- `shiftEdge` −10..−30 % tightens a refined edge that picked up background.
|
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+
**Check:** `percent` changed by roughly what you intended (a few percent at most for a
|
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cleanup).
|
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+
5. **Output.** Choose by goal:
|
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- A local adjustment: `apply_selection_as_mask` with `kind` (one step).
|
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+
- A cutout: `layer_via_copy` (the original stays), or `add_layer_mask` `from: "selection"` on
|
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the layer itself.
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- Painting or fills inside it: keep the selection active and paint.
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Soften with the mask's own `feather` / `density` rather than `modify_selection` `feather`, so
|
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it stays adjustable.
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6. **Verify.** `render_preview` at 1024 px or more, and `capture_view` on the edge at 2–8×.
|
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**Check:** no fringe of the old background colour, no stair-steps, no visible line where an
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adjustment ends. Fix by loading the mask back (`load_selection_from_mask`), refining, and
|
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masking again.
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+
|
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## Decision table
|
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75
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+
| Subject | Method |
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| --- | --- |
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| Geometric areas: a frame, a screen, a band | `select_rect` / `select_ellipse`, with `feather` for soft transitions |
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| A subject with a clear outline (product, person, animal) | `select_subject` if the host has a model; else `select_polygon` along the contour (20–60 points), then `refine_selection` |
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| Flat backdrop or solid colour (studio white, green screen, sky without clouds) | `magic_wand` on the backdrop (`tolerance` 20–40; `distance: "perceptual"` for gradients), then `invert_selection` |
|
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80
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| A colour spread across the image (all the reds, a dress) | `select_color_range` with `samples` (several picks) or a hue `preset`; `localized` to keep one area |
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| Tones (shadows, highlights, a luminosity mask) | `select_color_range` with `preset` `shadows` / `midtones` / `highlights` |
|
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| Skin for retouching | `select_color_range` `preset: "skinTones"`, then `intersect` with a box around the face |
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| An AI matte or saved mask from the host | `load_selection_from_image` (soft: no `threshold`), then `refine_selection` |
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| An existing layer mask | `load_selection_from_mask` |
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| A cutout, shape or text already on its own layer | `select_layer_transparency` (exact, soft where the layer is) |
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| A dead pixel row or column | `select_line`, then fill or heal it |
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+
|
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## Recipes
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|
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+
- **Cut out a subject onto a new background:** select (table), refine, then `layer_via_copy`.
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+
Add the new background with `add_pixel_layer` and move it under the cutout (`move_layer`).
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`render_preview` and look for a halo; if there is one, load the copy's pixels back as a
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selection, `shrink` 1 px, and mask.
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- **Replace the sky:** `magic_wand` or `select_color_range` `preset: "blues"` on the sky,
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`add` missed patches, `refine_selection` radius 8–16 along the horizon and trees, then
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`add_layer_mask` on the new sky layer. Match it with a clipped curves layer (`clipped: true`).
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- **Adjust only part of an image:** select, then `apply_selection_as_mask` with `kind` and
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+
`params`, and `feather` in proportion to the image (a few px for objects, 50–200 px for
|
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broad light).
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- **Vignette:** `select_ellipse` inset 5–10 % from the edges, `invert_selection`, then
|
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+
`apply_selection_as_mask` `kind: "curves"` (darken), with the mask `feather` at 15–25 % of
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+
the short side.
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+
- **Graduated filter:** `select_rect` over the top third with a large `feather`, then a curves or
|
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|
+
hue/saturation layer through the mask.
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105
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+
- **Hide part of a layer:** `add_layer_mask` (`hide-selection` hides what is selected), or paint
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+
black on the mask with `paint_stroke` `channel: "mask"` and a soft brush (`hardness`
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+
0..0.3); paint white to bring it back. Never erase.
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+
- **Edit a cutout's edge:** `add_layer_mask` `from: "transparency"` moves the layer's alpha into
|
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a mask you can refine and repaint.
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110
|
+
- **Dodge and burn through masks:** an adjustment layer with a `hide-all` mask
|
|
111
|
+
(`add_layer_mask`), then paint white on it with `paint_stroke` `channel: "mask"`, at low
|
|
112
|
+
opacity.
|
|
113
|
+
- **Selective sharpening or blur:** select, then `set_smart_filter_mask` `from: "selection"` on
|
|
114
|
+
a smart object's filters.
|
|
115
|
+
- **Clip a texture or colour to a layer:** put it directly above and set `clipped: true` with
|
|
116
|
+
`set_layer_properties`; no selection is needed.
|
|
117
|
+
- **Picture inside a frame:** mask the picture with the frame's shape, then
|
|
118
|
+
`set_layer_mask_properties` `linked: false` so the picture moves under a fixed mask; link it
|
|
119
|
+
again afterwards.
|
|
120
|
+
|
|
121
|
+
## Pitfalls
|
|
122
|
+
|
|
123
|
+
- **Flooding:** a wand or range that covers most of the image. Start low (wand 20–40, range
|
|
124
|
+
30–60), check `percent`, and grow with `mode: "add"`.
|
|
125
|
+
- **Box instead of outline:** `select_rect` around a subject masks its background too. Trace
|
|
126
|
+
the contour.
|
|
127
|
+
- **Over-feathering hard objects:** a 10 px feather on a product looks like a glow. Keep hard
|
|
128
|
+
edges at 0–2 px and refine soft ones instead.
|
|
129
|
+
- **Halo:** the old background shows as a light or dark fringe. `contract` 1–2 px or
|
|
130
|
+
`shiftEdge` negative before masking.
|
|
131
|
+
- **Baking too early:** `apply_layer_mask`, `merge_down` and `layer_via_copy` with `cut: true`
|
|
132
|
+
are hard to revise. Keep masks until the user is happy.
|
|
133
|
+
- **Expand is not Grow:** `modify_selection` `expand` moves the edge by distance;
|
|
134
|
+
`grow_selection` adds similar colour. Use the one that matches the problem.
|
|
135
|
+
- **Deselected by mistake:** `reselect` brings it back (or `undo_image`).
|
|
136
|
+
- **Empty selection:** `modify_selection`, `refine_selection` and `apply_selection_as_mask` fail
|
|
137
|
+
on it. Select first.
|
|
138
|
+
- **Hidden selection still applies:** with `set_selection_display` `none`, paint and fills are
|
|
139
|
+
still limited to it. `deselect` before a whole-layer edit.
|
|
140
|
+
- **Wrong coordinates:** use natural image pixels, not preview pixels. On a cropped or rotated
|
|
141
|
+
image, a rectangle measured in the preview lands in the wrong place.
|
|
142
|
+
- **Deprecated tools:** `select_region` and `select_by_color` still work, but use the tools
|
|
143
|
+
below.
|
|
144
|
+
|
|
145
|
+
## Tools used
|
|
146
|
+
|
|
147
|
+
- `get_selection`: empty, bounds, area and percent after every step
|
|
148
|
+
- `select_all`, `deselect`, `invert_selection`: whole-image selections
|
|
149
|
+
- `select_rect`, `select_ellipse`: marquees
|
|
150
|
+
- `select_polygon`: the lasso, along a contour
|
|
151
|
+
- `select_line`: a single row or column
|
|
152
|
+
- `select_layer_transparency`: a layer's own pixels
|
|
153
|
+
- `grow_selection`, `select_similar`: add similar colour, connected or anywhere
|
|
154
|
+
- `reselect`: undo a deselect
|
|
155
|
+
- `magic_wand`: similar colour from a seed
|
|
156
|
+
- `select_color_range`: colour samples, hue, tone and skin presets
|
|
157
|
+
- `select_subject`: a subject by description (needs a host model)
|
|
158
|
+
- `load_selection_from_image`: AI or saved mattes
|
|
159
|
+
- `load_selection_from_mask`: a layer mask back to a selection
|
|
160
|
+
- `set_selection_display`: ants, Quick Mask tint or hidden
|
|
161
|
+
- `modify_selection`: expand, contract, feather, border, smooth
|
|
162
|
+
- `refine_selection`: snap the edge to the image
|
|
163
|
+
- `transform_selection`: move or scale the outline only
|
|
164
|
+
- `capture_view`: inspect the edge at pixel level
|
|
165
|
+
- `render_preview`: check the result
|
|
166
|
+
- `apply_selection_as_mask`: a masked adjustment layer in one step
|
|
167
|
+
- `add_layer_mask`, `set_layer_mask_properties`, `apply_layer_mask`, `remove_layer_mask`: layer masks
|
|
168
|
+
- `set_smart_filter_mask`: limit smart filters
|
|
169
|
+
- `layer_via_copy`: lift the selection onto a new layer
|
|
170
|
+
- `paint_stroke`: paint on a mask with `channel: "mask"`
|
|
171
|
+
- `undo_image`: take back a step
|
|
172
|
+
- `set_layer_properties`: clipping
|