@pirireis/webglobeplugins 0.9.11 → 0.9.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/Math/angle-calculation.js +8 -8
  2. package/Math/arc.js +18 -18
  3. package/Math/bounds/line-bbox.js +78 -80
  4. package/Math/constants.js +3 -3
  5. package/Math/juction/arc-plane.js +23 -23
  6. package/Math/juction/line-sphere.js +11 -11
  7. package/Math/juction/plane-plane.js +11 -11
  8. package/Math/line.js +14 -16
  9. package/Math/methods.js +65 -70
  10. package/Math/plane.js +16 -18
  11. package/Math/quaternion.js +45 -49
  12. package/Math/utils.js +2 -2
  13. package/Math/vec3.js +42 -45
  14. package/algorithms/search-binary.js +4 -4
  15. package/altitude-locator/draw-subset-obj.js +7 -8
  16. package/altitude-locator/plugin.js +98 -114
  17. package/arrowfield/adaptor.js +3 -4
  18. package/arrowfield/index.js +2 -2
  19. package/arrowfield/plugin.js +62 -65
  20. package/bearing-line/index.js +1 -1
  21. package/bearing-line/plugin.js +200 -226
  22. package/circle-line-chain/chain-list-map.js +82 -88
  23. package/circle-line-chain/plugin.js +134 -165
  24. package/circle-line-chain/util.js +1 -1
  25. package/compass-rose/compass-rose-padding-flat.js +108 -133
  26. package/compass-rose/compass-text-writer.js +62 -70
  27. package/compass-rose/index.js +2 -2
  28. package/compassrose/compassrose.js +46 -50
  29. package/compassrose/index.js +1 -1
  30. package/heatwave/index.js +2 -2
  31. package/heatwave/isobar/objectarraylabels.js +44 -48
  32. package/heatwave/isobar/plugin.js +104 -123
  33. package/heatwave/isobar/quadtreecontours.js +76 -92
  34. package/heatwave/plugins/heatwaveglobeshell.js +69 -87
  35. package/index.js +11 -11
  36. package/package.json +1 -1
  37. package/partialrings/buffer-manager.js +32 -64
  38. package/partialrings/index.js +1 -1
  39. package/partialrings/plugin.js +48 -84
  40. package/partialrings/program.js +136 -47
  41. package/pin/pin-object-array.js +83 -86
  42. package/pin/pin-point-totem.js +21 -22
  43. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +10 -10
  44. package/point-heat-map/plugin-webworker.js +40 -45
  45. package/point-heat-map/point-to-heat-map-flow.js +40 -42
  46. package/point-tracks/key-methods.js +1 -1
  47. package/point-tracks/plugin.js +137 -162
  48. package/programs/arrowfield/index.js +1 -1
  49. package/programs/arrowfield/logic.js +170 -62
  50. package/programs/arrowfield/object.js +33 -35
  51. package/programs/data2legend/density-to-legend.js +45 -21
  52. package/programs/data2legend/point-to-density-texture.js +52 -27
  53. package/programs/float2legendwithratio/index.js +1 -1
  54. package/programs/float2legendwithratio/logic.js +88 -42
  55. package/programs/float2legendwithratio/object.js +43 -46
  56. package/programs/globe-util/is-globe-moved.js +10 -11
  57. package/programs/globeshell/index.js +1 -1
  58. package/programs/globeshell/wiggle/index.js +1 -1
  59. package/programs/globeshell/wiggle/logic.js +191 -98
  60. package/programs/globeshell/wiggle/object.js +33 -35
  61. package/programs/helpers/blender/program.js +36 -19
  62. package/programs/helpers/fadeaway/index.js +1 -1
  63. package/programs/helpers/fadeaway/logic.js +35 -13
  64. package/programs/helpers/fadeaway/object.js +9 -10
  65. package/programs/helpers/index.js +1 -1
  66. package/programs/index.js +8 -8
  67. package/programs/line-on-globe/angled-line.js +91 -32
  68. package/programs/line-on-globe/circle-accurate-3d.js +82 -32
  69. package/programs/line-on-globe/circle-accurate-flat.js +108 -50
  70. package/programs/line-on-globe/circle-accurate.js +103 -33
  71. package/programs/line-on-globe/circle.js +97 -32
  72. package/programs/line-on-globe/degree-padding-around-circle-3d.js +83 -33
  73. package/programs/line-on-globe/lines-color-instanced-flat.js +79 -34
  74. package/programs/line-on-globe/linestrip.js +111 -45
  75. package/programs/line-on-globe/naive-accurate-flexible.js +120 -50
  76. package/programs/line-on-globe/to-the-surface.js +58 -29
  77. package/programs/line-on-globe/util.js +1 -1
  78. package/programs/picking/pickable-renderer.js +117 -33
  79. package/programs/point-on-globe/element-globe-surface-glow.js +78 -38
  80. package/programs/point-on-globe/element-point-glow.js +103 -35
  81. package/programs/point-on-globe/square-pixel-point.js +76 -27
  82. package/programs/programcache.js +13 -13
  83. package/programs/rings/distancering/circleflatprogram.js +63 -21
  84. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +156 -145
  85. package/programs/rings/distancering/circlepaddysharedbuffer.js +121 -197
  86. package/programs/rings/distancering/index.js +4 -4
  87. package/programs/rings/distancering/paddyflatprogram.js +73 -20
  88. package/programs/rings/distancering/paddyflatprogram2d.js +75 -22
  89. package/programs/rings/distancering/paddyflatprogram3d.js +73 -20
  90. package/programs/rings/partial-ring/piece-of-pie.js +137 -35
  91. package/programs/totems/camerauniformblock.js +64 -51
  92. package/programs/totems/canvas-webglobe-info.js +48 -40
  93. package/programs/totems/gpu-selection-uniform-block.js +44 -40
  94. package/programs/totems/index.js +1 -1
  95. package/programs/two-d/pixel-padding-for-compass.js +90 -29
  96. package/programs/util.js +6 -7
  97. package/programs/vectorfields/index.js +1 -1
  98. package/programs/vectorfields/logics/drawrectangleparticles.js +70 -29
  99. package/programs/vectorfields/logics/index.js +3 -3
  100. package/programs/vectorfields/logics/pixelbased.js +91 -35
  101. package/programs/vectorfields/logics/ubo.js +31 -25
  102. package/programs/vectorfields/pingpongbuffermanager.js +30 -34
  103. package/rangerings/index.js +4 -4
  104. package/rangerings/plugin.js +202 -258
  105. package/rangerings/rangeringangletext.js +108 -120
  106. package/rangerings/ring-account.js +52 -69
  107. package/shaders/fragment-toy/firework.js +55 -1
  108. package/shaders/fragment-toy/singularity.js +55 -1
  109. package/timetracks/adaptors-line-strip.js +26 -37
  110. package/timetracks/adaptors.js +47 -61
  111. package/timetracks/index.js +4 -4
  112. package/timetracks/plugin-line-strip.js +63 -71
  113. package/timetracks/plugin.js +69 -77
  114. package/timetracks/program-line-strip.js +296 -103
  115. package/timetracks/program.js +419 -113
  116. package/timetracks/programpoint-line-strip.js +97 -44
  117. package/timetracks/programpoint.js +90 -44
  118. package/util/account/bufferoffsetmanager.js +72 -95
  119. package/util/account/index.js +1 -1
  120. package/util/account/single-attribute-buffer-management/buffer-manager.js +44 -44
  121. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +68 -94
  122. package/util/account/single-attribute-buffer-management/index.js +3 -3
  123. package/util/account/single-attribute-buffer-management/object-store.js +29 -30
  124. package/util/account/util.js +2 -4
  125. package/util/algorithms/search-binary.js +4 -4
  126. package/util/check/get.js +5 -5
  127. package/util/check/typecheck.js +13 -15
  128. package/util/geometry/index.js +9 -11
  129. package/util/gl-util/buffer/attribute-loader.js +8 -20
  130. package/util/gl-util/buffer/index.js +1 -1
  131. package/util/gl-util/draw-options/methods.js +8 -9
  132. package/util/gl-util/uniform-block/manager.js +67 -67
  133. package/util/heatwavedatamanager/datamanager.js +56 -116
  134. package/util/heatwavedatamanager/index.js +2 -2
  135. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +37 -40
  136. package/util/heatwavedatamanager/pointcoordsmeta.js +9 -10
  137. package/util/index.js +6 -6
  138. package/util/interpolation/timetrack/index.js +1 -1
  139. package/util/interpolation/timetrack/timetrack-interpolator.js +27 -29
  140. package/util/interpolation/timetrack/web-worker-str.js +179 -1
  141. package/util/interpolation/timetrack/web-worker.js +4 -4
  142. package/util/jshelpers/data-filler.js +7 -7
  143. package/util/jshelpers/timefilters.js +7 -7
  144. package/util/picking/fence.js +7 -7
  145. package/util/picking/picker-displayer.js +46 -52
  146. package/util/programs/draw-texture-on-canvas.js +39 -21
  147. package/util/programs/shapesonglobe.js +104 -64
  148. package/util/programs/supersampletotextures.js +45 -39
  149. package/util/programs/texturetoglobe.js +98 -48
  150. package/util/shaderfunctions/geometrytransformations.js +322 -27
  151. package/util/shaderfunctions/nodata.js +7 -1
  152. package/util/shaderfunctions/noisefunctions.js +39 -9
  153. package/util/surface-line-data/arcs-to-cuts.js +20 -23
  154. package/util/webglobe/rasteroverlay.js +35 -37
  155. package/util/webglobjectbuilders.js +55 -60
  156. package/util/webglobjectbuilders1.js +48 -49
  157. package/waveparticles/adaptor.js +6 -7
  158. package/waveparticles/index.js +2 -2
  159. package/waveparticles/plugin.js +79 -84
  160. package/wind/imagetovectorfieldandmagnitude.js +15 -15
  161. package/wind/index.js +4 -4
  162. package/wind/plugin.js +453 -251
  163. package/wind/vectorfieldimage.js +5 -5
  164. package/write-text/attached-text-writer.js +46 -48
  165. package/write-text/context-text.js +51 -58
  166. package/write-text/context-text3.js +69 -74
@@ -1,13 +1,13 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.CirclePadding3DCache = void 0;
4
- var webglobjectbuilders_1 = require("../../util/webglobjectbuilders");
5
- var camerauniformblock_1 = require("../totems/camerauniformblock");
6
- var programcache_1 = require("../programcache");
4
+ const webglobjectbuilders_1 = require("../../util/webglobjectbuilders");
5
+ const camerauniformblock_1 = require("../totems/camerauniformblock");
6
+ const programcache_1 = require("../programcache");
7
7
  // import { vaoAttributeLoader } from "../../util/account/util";
8
- var attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
9
- var util_1 = require("./util");
10
- var geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
8
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
9
+ const util_1 = require("./util");
10
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
11
11
  /**
12
12
  * TODO:
13
13
  * 1. integrate geometry functions for radius angle and center
@@ -16,11 +16,63 @@ var geometrytransformations_1 = require("../../util/shaderfunctions/geometrytran
16
16
  * TODO:
17
17
  * center_position is too small or doenst loaded as expected.
18
18
  */
19
- var INITIAL_EDGE_COUNT = 720;
20
- var vertexShaderSource = "#version 300 es\nprecision highp float;\n".concat(camerauniformblock_1.CameraUniformBlockString, "\n").concat(geometrytransformations_1.cartesian3DToGLPosition, "\n").concat(geometrytransformations_1.circleLimpFromLongLatRadCenterCartesian3D_accurate, "\n\n\nin vec3 center_position3d;\nin float big_radius;\nin float small_radius;\nin vec4 color;\n\nuniform float edge_count;\nuniform float step_angle;\nuniform int z_alpha_on;\n\nout float interpolation;\nout vec4 v_color;\nvoid main() {\n if( !is3D) {\n return;\n }\n v_color = color;\n if ( z_alpha_on == 1 ){\n float z_alpha = pow(z_level * 0.75, 3.0) * distance(big_radius, small_radius) / (R * 2.0);\n if ( z_alpha < 0.1 ) { return; }\n v_color.a *= z_alpha;\n }\n int pad_phase = gl_VertexID % 2; // 0 or 1\n interpolation = float( gl_VertexID - pad_phase) / edge_count;\n float angle = float( gl_VertexID - pad_phase) * step_angle;\n vec3 position;\n if ( pad_phase == 0 ) {\n position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, big_radius, angle);\n } else {\n position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, small_radius, angle);\n }\n gl_Position = cartesian3DToGLPosition(position);\n\n gl_PointSize = 5.0;\n}");
21
- var fragmentShaderSource = "#version 300 es\n".concat(geometrytransformations_1.POLE, "\nprecision highp float;\nuniform float opacity;\nin vec4 v_color;\nin float interpolation;\nin vec2 v_limp;\nout vec4 color;\nvoid main() {\n color = v_color;\n color.a *= opacity;\n}\n");
22
- var Logic = /** @class */ (function () {
23
- function Logic(globe) {
19
+ const INITIAL_EDGE_COUNT = 720;
20
+ const vertexShaderSource = `#version 300 es
21
+ precision highp float;
22
+ ${camerauniformblock_1.CameraUniformBlockString}
23
+ ${geometrytransformations_1.cartesian3DToGLPosition}
24
+ ${geometrytransformations_1.circleLimpFromLongLatRadCenterCartesian3D_accurate}
25
+
26
+
27
+ in vec3 center_position3d;
28
+ in float big_radius;
29
+ in float small_radius;
30
+ in vec4 color;
31
+
32
+ uniform float edge_count;
33
+ uniform float step_angle;
34
+ uniform int z_alpha_on;
35
+
36
+ out float interpolation;
37
+ out vec4 v_color;
38
+ void main() {
39
+ if( !is3D) {
40
+ return;
41
+ }
42
+ v_color = color;
43
+ if ( z_alpha_on == 1 ){
44
+ float z_alpha = pow(z_level * 0.75, 3.0) * distance(big_radius, small_radius) / (R * 2.0);
45
+ if ( z_alpha < 0.1 ) { return; }
46
+ v_color.a *= z_alpha;
47
+ }
48
+ int pad_phase = gl_VertexID % 2; // 0 or 1
49
+ interpolation = float( gl_VertexID - pad_phase) / edge_count;
50
+ float angle = float( gl_VertexID - pad_phase) * step_angle;
51
+ vec3 position;
52
+ if ( pad_phase == 0 ) {
53
+ position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, big_radius, angle);
54
+ } else {
55
+ position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, small_radius, angle);
56
+ }
57
+ gl_Position = cartesian3DToGLPosition(position);
58
+
59
+ gl_PointSize = 5.0;
60
+ }`;
61
+ const fragmentShaderSource = `#version 300 es
62
+ ${geometrytransformations_1.POLE}
63
+ precision highp float;
64
+ uniform float opacity;
65
+ in vec4 v_color;
66
+ in float interpolation;
67
+ in vec2 v_limp;
68
+ out vec4 color;
69
+ void main() {
70
+ color = v_color;
71
+ color.a *= opacity;
72
+ }
73
+ `;
74
+ class Logic {
75
+ constructor(globe) {
24
76
  this.globe = globe;
25
77
  this.gl = globe.gl;
26
78
  this._lastOpacity = 1.0;
@@ -28,7 +80,7 @@ var Logic = /** @class */ (function () {
28
80
  this._lastStepAngle = 720 / INITIAL_EDGE_COUNT;
29
81
  this._lastZAlphaMode = util_1.Z_ALPHA_MODE.ON;
30
82
  this.program = (0, webglobjectbuilders_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
31
- var _a = this, gl = _a.gl, program = _a.program;
83
+ const { gl, program } = this;
32
84
  this.program.uniforms = {
33
85
  opacity: gl.getUniformLocation(program, "opacity"),
34
86
  edgeCount: gl.getUniformLocation(program, "edge_count"),
@@ -36,7 +88,7 @@ var Logic = /** @class */ (function () {
36
88
  zAlphaMode: gl.getUniformLocation(program, "z_alpha_on")
37
89
  };
38
90
  { // initial uniform values
39
- var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
91
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
40
92
  gl.useProgram(program);
41
93
  gl.uniform1f(program.uniforms.opacity, 1.0);
42
94
  gl.uniform1f(program.uniforms.edgeCount, INITIAL_EDGE_COUNT * 2);
@@ -52,24 +104,23 @@ var Logic = /** @class */ (function () {
52
104
  }
53
105
  this.cameraBindingPoint = 0;
54
106
  this.cameraBlockTotem = camerauniformblock_1.CameraUniformBlockTotemCache.get(globe);
55
- var cameraBlockLocation = gl.getUniformBlockIndex(program, "CameraUniformBlock");
107
+ const cameraBlockLocation = gl.getUniformBlockIndex(program, "CameraUniformBlock");
56
108
  gl.uniformBlockBinding(program, cameraBlockLocation, this.cameraBindingPoint);
57
109
  }
58
- Logic.prototype.createVAO = function (center3dObj, bigRadiusObj, smallRadiusObj, colorObj) {
59
- var gl = this.gl;
60
- var vao = gl.createVertexArray();
61
- var divisor = 1;
110
+ createVAO(center3dObj, bigRadiusObj, smallRadiusObj, colorObj) {
111
+ const { gl } = this;
112
+ const vao = gl.createVertexArray();
113
+ const divisor = 1;
62
114
  gl.bindVertexArray(vao);
63
- (0, attribute_loader_1.attributeLoader)(gl, center3dObj, 0, 3, { divisor: divisor });
64
- (0, attribute_loader_1.attributeLoader)(gl, bigRadiusObj, 1, 1, { divisor: divisor });
65
- (0, attribute_loader_1.attributeLoader)(gl, smallRadiusObj, 2, 1, { divisor: divisor });
66
- (0, attribute_loader_1.attributeLoader)(gl, colorObj, 3, 4, { divisor: divisor });
115
+ (0, attribute_loader_1.attributeLoader)(gl, center3dObj, 0, 3, { divisor });
116
+ (0, attribute_loader_1.attributeLoader)(gl, bigRadiusObj, 1, 1, { divisor });
117
+ (0, attribute_loader_1.attributeLoader)(gl, smallRadiusObj, 2, 1, { divisor });
118
+ (0, attribute_loader_1.attributeLoader)(gl, colorObj, 3, 4, { divisor });
67
119
  gl.bindVertexArray(null);
68
120
  return vao;
69
- };
70
- Logic.prototype.draw = function (vao, length, edgeCount, stepAngle, opacity, zAlphaMode) {
71
- if (zAlphaMode === void 0) { zAlphaMode = util_1.Z_ALPHA_MODE.ON; }
72
- var _a = this, gl = _a.gl, program = _a.program, cameraBlockTotem = _a.cameraBlockTotem, cameraBindingPoint = _a.cameraBindingPoint;
121
+ }
122
+ draw(vao, length, edgeCount, stepAngle, opacity, zAlphaMode = util_1.Z_ALPHA_MODE.ON) {
123
+ const { gl, program, cameraBlockTotem, cameraBindingPoint } = this;
73
124
  gl.useProgram(program);
74
125
  if (this._lastOpacity !== opacity) {
75
126
  gl.uniform1f(program.uniforms.opacity, opacity);
@@ -93,17 +144,16 @@ var Logic = /** @class */ (function () {
93
144
  // gl.drawArraysInstanced(gl.POINTS, 0, edgeCount, length);
94
145
  cameraBlockTotem.unbind(cameraBindingPoint);
95
146
  gl.bindVertexArray(null);
96
- };
97
- Logic.prototype.free = function () {
147
+ }
148
+ free() {
98
149
  if (this.isFreed)
99
150
  return;
100
151
  camerauniformblock_1.CameraUniformBlockTotemCache.release(this.globe);
101
152
  this.gl.deleteProgram(this.program);
102
153
  this.isFreed = true;
103
- };
104
- return Logic;
105
- }());
154
+ }
155
+ }
106
156
  exports.CirclePadding3DCache = Object.freeze({
107
- get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
108
- release: function (globe) { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
157
+ get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic),
158
+ release: (globe) => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic)
109
159
  });
@@ -1,29 +1,77 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Z_ALPHA_MODE = exports.LinesColorInstancedFlatCache = void 0;
4
- var totems_1 = require("../totems");
5
- var geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
6
- var programcache_1 = require("../programcache");
7
- var util_1 = require("../../util");
8
- var util_2 = require("./util");
4
+ const totems_1 = require("../totems");
5
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
6
+ const programcache_1 = require("../programcache");
7
+ const util_1 = require("../../util");
8
+ const util_2 = require("./util");
9
9
  Object.defineProperty(exports, "Z_ALPHA_MODE", { enumerable: true, get: function () { return util_2.Z_ALPHA_MODE; } });
10
- var attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
10
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
11
11
  /**
12
12
  * This program draws line between points provided from the first and second buffer.
13
13
  * draw method gl.drawArraysInstanced( gl.POINTS, 0,2, lineCount);
14
14
  * */
15
15
  // TODO: find better way to eleminate edge case distance(posA, posB) > 37000000.0
16
- var vertexShaderSource = "#version 300 es\nprecision highp float;\n".concat(totems_1.CameraUniformBlockString, "\n").concat(geometrytransformations_1.mercatorXYToGLPosition, "\nuniform float opacity;\nuniform int z_alpha_on;\n\nin vec2 posA;\nin vec2 posB;\nin vec4 color;\n\nout vec2 v_frame;\nout vec4 v_color;\nvoid main() {\n \n if ( is3D ) {\n return;\n }\n float gap = max( distance(posA.x, posB.x), distance(posA.y,posB.y)); // \n if ( gap > 37000000.0) { return; }\n float z_alpha;\n if ( z_alpha_on == 1 ){ \n z_alpha = pow(2.0,z_level+1.0) / ( 10000000.0 / gap);\n z_alpha = smoothstep(0.1,0.9, z_alpha);\n if( z_alpha < 0.01) {return;}\n } else {\n z_alpha = 1.0;\n }\n vec2 pos;\n if ( gl_VertexID == 0 ) {\n pos = posA;\n } else {\n pos = posB;\n }\n v_frame = pos;\n gl_Position = mercatorXYToGLPosition( pos );\n v_color = color;\n v_color.a *= z_alpha * opacity;\n gl_PointSize = 4.0;\n}");
17
- var fragmentShaderSource = "#version 300 es\n".concat(geometrytransformations_1.POLE, "\nprecision highp float;\nin vec4 v_color;\nin vec2 v_frame;\nout vec4 outColor;\nvoid main() {\n if ( v_frame.x < -POLE || v_frame.x > POLE || v_frame.y < -POLE || v_frame.y > POLE ){ discard; }\n outColor = v_color;\n}");
18
- var Logic = /** @class */ (function () {
19
- function Logic(globe) {
16
+ const vertexShaderSource = `#version 300 es
17
+ precision highp float;
18
+ ${totems_1.CameraUniformBlockString}
19
+ ${geometrytransformations_1.mercatorXYToGLPosition}
20
+ uniform float opacity;
21
+ uniform int z_alpha_on;
22
+
23
+ in vec2 posA;
24
+ in vec2 posB;
25
+ in vec4 color;
26
+
27
+ out vec2 v_frame;
28
+ out vec4 v_color;
29
+ void main() {
30
+
31
+ if ( is3D ) {
32
+ return;
33
+ }
34
+ float gap = max( distance(posA.x, posB.x), distance(posA.y,posB.y)); //
35
+ if ( gap > 37000000.0) { return; }
36
+ float z_alpha;
37
+ if ( z_alpha_on == 1 ){
38
+ z_alpha = pow(2.0,z_level+1.0) / ( 10000000.0 / gap);
39
+ z_alpha = smoothstep(0.1,0.9, z_alpha);
40
+ if( z_alpha < 0.01) {return;}
41
+ } else {
42
+ z_alpha = 1.0;
43
+ }
44
+ vec2 pos;
45
+ if ( gl_VertexID == 0 ) {
46
+ pos = posA;
47
+ } else {
48
+ pos = posB;
49
+ }
50
+ v_frame = pos;
51
+ gl_Position = mercatorXYToGLPosition( pos );
52
+ v_color = color;
53
+ v_color.a *= z_alpha * opacity;
54
+ gl_PointSize = 4.0;
55
+ }`;
56
+ const fragmentShaderSource = `#version 300 es
57
+ ${geometrytransformations_1.POLE}
58
+ precision highp float;
59
+ in vec4 v_color;
60
+ in vec2 v_frame;
61
+ out vec4 outColor;
62
+ void main() {
63
+ if ( v_frame.x < -POLE || v_frame.x > POLE || v_frame.y < -POLE || v_frame.y > POLE ){ discard; }
64
+ outColor = v_color;
65
+ }`;
66
+ class Logic {
67
+ constructor(globe) {
20
68
  this.globe = globe;
21
69
  this.gl = globe.gl;
22
70
  this.program = (0, util_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
23
71
  this._lastOpicity = 1.0;
24
72
  this._lastZAlphaOn = util_2.Z_ALPHA_MODE.OFF;
25
- var _a = this, gl = _a.gl, program = _a.program;
26
- var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
73
+ const { gl, program } = this;
74
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
27
75
  gl.useProgram(program);
28
76
  { // assign attribute locations
29
77
  gl.bindAttribLocation(program, 0, 'posA');
@@ -39,26 +87,24 @@ var Logic = /** @class */ (function () {
39
87
  { // uniform block
40
88
  this._cameraUniformBlock = totems_1.CameraUniformBlockTotemCache.get(globe);
41
89
  this._cameraBindingPoint = 0;
42
- var cameraBlockBindingIndex = gl.getUniformBlockIndex(program, 'CameraUniformBlock');
90
+ const cameraBlockBindingIndex = gl.getUniformBlockIndex(program, 'CameraUniformBlock');
43
91
  gl.uniformBlockBinding(program, cameraBlockBindingIndex, this._cameraBindingPoint);
44
92
  }
45
93
  gl.useProgram(currentProgram);
46
94
  }
47
- Logic.prototype.createVAO = function (posAObj, posBObj, colorObj) {
48
- var gl = this.gl;
49
- var vao = gl.createVertexArray();
50
- var divisor = 1;
95
+ createVAO(posAObj, posBObj, colorObj) {
96
+ const { gl } = this;
97
+ const vao = gl.createVertexArray();
98
+ const divisor = 1;
51
99
  gl.bindVertexArray(vao);
52
- (0, attribute_loader_1.attributeLoader)(gl, posAObj, 0, 2, { divisor: divisor });
53
- (0, attribute_loader_1.attributeLoader)(gl, posBObj, 1, 2, { divisor: divisor });
54
- (0, attribute_loader_1.attributeLoader)(gl, colorObj, 2, 4, { divisor: divisor });
100
+ (0, attribute_loader_1.attributeLoader)(gl, posAObj, 0, 2, { divisor });
101
+ (0, attribute_loader_1.attributeLoader)(gl, posBObj, 1, 2, { divisor });
102
+ (0, attribute_loader_1.attributeLoader)(gl, colorObj, 2, 4, { divisor });
55
103
  gl.bindVertexArray(null);
56
104
  return vao;
57
- };
58
- Logic.prototype.draw = function (vao, lineCount, opacity, zAlphaOn) {
59
- if (opacity === void 0) { opacity = 1.0; }
60
- if (zAlphaOn === void 0) { zAlphaOn = util_2.Z_ALPHA_MODE.ON; }
61
- var _a = this, gl = _a.gl, program = _a.program, _cameraBindingPoint = _a._cameraBindingPoint, _cameraUniformBlock = _a._cameraUniformBlock;
105
+ }
106
+ draw(vao, lineCount, opacity = 1.0, zAlphaOn = util_2.Z_ALPHA_MODE.ON) {
107
+ const { gl, program, _cameraBindingPoint, _cameraUniformBlock } = this;
62
108
  gl.useProgram(program);
63
109
  _cameraUniformBlock.bind(_cameraBindingPoint);
64
110
  gl.bindVertexArray(vao);
@@ -73,19 +119,18 @@ var Logic = /** @class */ (function () {
73
119
  gl.drawArraysInstanced(gl.LINES, 0, 2, lineCount);
74
120
  _cameraUniformBlock.unbind(_cameraBindingPoint);
75
121
  gl.bindVertexArray(null);
76
- };
77
- Logic.prototype.free = function () {
122
+ }
123
+ free() {
78
124
  if (this.isFreed)
79
125
  return;
80
- var _a = this, gl = _a.gl, program = _a.program, globe = _a.globe;
126
+ const { gl, program, globe } = this;
81
127
  totems_1.CameraUniformBlockTotemCache.release(globe);
82
128
  gl.deleteProgram(program);
83
129
  this.isFreed = true;
84
- };
85
- return Logic;
86
- }());
87
- var LinesColorInstancedFlatCache = Object.freeze({
88
- get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
89
- release: function (globe) { programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
130
+ }
131
+ }
132
+ const LinesColorInstancedFlatCache = Object.freeze({
133
+ get: (globe) => { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
134
+ release: (globe) => { programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
90
135
  });
91
136
  exports.LinesColorInstancedFlatCache = LinesColorInstancedFlatCache;
@@ -1,46 +1,117 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.LineStripProgramCache = void 0;
4
- var webglobjectbuilders_1 = require("../../util/webglobjectbuilders");
4
+ const webglobjectbuilders_1 = require("../../util/webglobjectbuilders");
5
5
  require("../interface");
6
- var totems_1 = require("../totems");
7
- var geometrytransformations_js_1 = require("../../util/shaderfunctions/geometrytransformations.js");
8
- var programcache_1 = require("../programcache");
9
- var attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
6
+ const totems_1 = require("../totems");
7
+ const geometrytransformations_js_1 = require("../../util/shaderfunctions/geometrytransformations.js");
8
+ const programcache_1 = require("../programcache");
9
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
10
10
  require("../../util/gl-util/buffer/attribute-loader");
11
- var manager_1 = require("../../util/gl-util/uniform-block/manager");
11
+ const manager_1 = require("../../util/gl-util/uniform-block/manager");
12
12
  require("../../util/gl-util/uniform-block/types");
13
- var methods_1 = require("../../util/gl-util/draw-options/methods");
13
+ const methods_1 = require("../../util/gl-util/draw-options/methods");
14
14
  require("../../util/gl-util/draw-options/types");
15
- var ESCAPE_VALUE = -1;
16
- var uniformBindingPoints = {
15
+ const ESCAPE_VALUE = -1;
16
+ const uniformBindingPoints = {
17
17
  camera: 0,
18
18
  flexible: 1,
19
19
  };
20
- var one = new Float32Array([1]);
21
- var flexibleBlockManager = new manager_1.UniformBlockManager('FlexibleAttributes', [
20
+ const one = new Float32Array([1]);
21
+ const flexibleBlockManager = new manager_1.UniformBlockManager('FlexibleAttributes', [
22
22
  { name: "u_color", type: "vec4", value: new Float32Array([0.12, 1, 0.1, 1]) },
23
23
  { name: "u_dash_opacity", type: "float", value: one },
24
24
  { name: "u_dash_length", type: "float", value: one },
25
25
  ], uniformBindingPoints.flexible);
26
- var vertexShaderSource = "#version 300 es\nprecision highp float;\n\n".concat(totems_1.CameraUniformBlockString, "\n").concat(geometrytransformations_js_1.cartesian3DToGLPosition, "\n").concat(geometrytransformations_js_1.mercatorXYToGLPosition, "\n\n").concat(flexibleBlockManager.glslCode(), "\n\nin vec3 position3d;\nin vec2 position2d;\nin vec4 color; \nin float dash_length;\nin float dash_opacity;\n\nout float v_dash_length;\nout float v_dash_opacity;\nout vec4 v_color;\n\nflat out vec3 v_flat_position;\nout vec3 v_position;\n\nvoid main() {\n\n v_color = ( color.r == -1.0 ) ? u_color : color;\n v_dash_length = ( dash_length == -1.0 ) ? u_dash_length : dash_length;\n v_dash_opacity = ( dash_opacity == -1.0 ) ? u_dash_opacity : dash_opacity;\n\n if ( is3D ) {\n gl_Position = cartesian3DToGLPosition( position3d );\n v_position = position3d;\n v_flat_position = position3d;\n } else {\n gl_Position = mercatorXYToGLPosition( position2d );\n v_position = vec3( position2d, 0.0 );\n v_flat_position = vec3( position2d, 0.0 );\n }\n gl_PointSize = 4.0;\n}");
27
- var fragmentShaderSource = "#version 300 es\nprecision highp float;\n\nuniform float opacity;\n\nin vec4 v_color;\nin float v_dash_length;\nin float v_dash_opacity;\n\nflat in vec3 v_flat_position;\nin vec3 v_position;\n\n\nout vec4 outColor;\n\nvoid main() {\n outColor = v_color;\n return;\n float dash_length = v_dash_length;\n float dash_opacity = v_dash_opacity;\n\n if ( dash_length == 0.0 ) {\n outColor = vec4( v_color.rgb, v_color.a * v_dash_opacity );\n } else {\n float dist = distance( v_flat_position, v_position );\n // float alpha = mod( dist , v_dash_length * 2.0 ) / v_dash_length < 1.0 ? 1.0 : v_dash_opacity;\n outColor = vec4( v_color.rgb, v_color.a * opacity );\n }\n}";
26
+ const vertexShaderSource = `#version 300 es
27
+ precision highp float;
28
+
29
+ ${totems_1.CameraUniformBlockString}
30
+ ${geometrytransformations_js_1.cartesian3DToGLPosition}
31
+ ${geometrytransformations_js_1.mercatorXYToGLPosition}
32
+
33
+ ${flexibleBlockManager.glslCode()}
34
+
35
+ in vec3 position3d;
36
+ in vec2 position2d;
37
+ in vec4 color;
38
+ in float dash_length;
39
+ in float dash_opacity;
40
+
41
+ out float v_dash_length;
42
+ out float v_dash_opacity;
43
+ out vec4 v_color;
44
+
45
+ flat out vec3 v_flat_position;
46
+ out vec3 v_position;
47
+
48
+ void main() {
49
+
50
+ v_color = ( color.r == -1.0 ) ? u_color : color;
51
+ v_dash_length = ( dash_length == -1.0 ) ? u_dash_length : dash_length;
52
+ v_dash_opacity = ( dash_opacity == -1.0 ) ? u_dash_opacity : dash_opacity;
53
+
54
+ if ( is3D ) {
55
+ gl_Position = cartesian3DToGLPosition( position3d );
56
+ v_position = position3d;
57
+ v_flat_position = position3d;
58
+ } else {
59
+ gl_Position = mercatorXYToGLPosition( position2d );
60
+ v_position = vec3( position2d, 0.0 );
61
+ v_flat_position = vec3( position2d, 0.0 );
62
+ }
63
+ gl_PointSize = 4.0;
64
+ }`;
65
+ const fragmentShaderSource = `#version 300 es
66
+ precision highp float;
67
+
68
+ uniform float opacity;
69
+
70
+ in vec4 v_color;
71
+ in float v_dash_length;
72
+ in float v_dash_opacity;
73
+
74
+ flat in vec3 v_flat_position;
75
+ in vec3 v_position;
76
+
77
+
78
+ out vec4 outColor;
79
+
80
+ void main() {
81
+ outColor = v_color;
82
+ return;
83
+ float dash_length = v_dash_length;
84
+ float dash_opacity = v_dash_opacity;
85
+
86
+ if ( dash_length == 0.0 ) {
87
+ outColor = vec4( v_color.rgb, v_color.a * v_dash_opacity );
88
+ } else {
89
+ float dist = distance( v_flat_position, v_position );
90
+ // float alpha = mod( dist , v_dash_length * 2.0 ) / v_dash_length < 1.0 ? 1.0 : v_dash_opacity;
91
+ outColor = vec4( v_color.rgb, v_color.a * opacity );
92
+ }
93
+ }`;
28
94
  console.log("LineStripProgram");
29
95
  console.log(vertexShaderSource);
30
96
  console.log(fragmentShaderSource);
31
- var Logic = /** @class */ (function () {
32
- function Logic(globe) {
33
- this._vaosPublished = [];
34
- this._ubosPublished = [];
35
- this._opacity = {
36
- value: 1,
37
- location: null
38
- };
97
+ class Logic {
98
+ _vaosPublished = [];
99
+ _ubosPublished = [];
100
+ program;
101
+ gl;
102
+ globe;
103
+ cameraBlockTotem;
104
+ _defaultFlexibleUBO;
105
+ _opacity = {
106
+ value: 1,
107
+ location: null
108
+ };
109
+ constructor(globe) {
39
110
  console.log("LineStripProgram globe", globe);
40
111
  this.gl = globe.gl;
41
112
  this.globe = globe;
42
113
  this.program = (0, webglobjectbuilders_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
43
- var currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
114
+ const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
44
115
  this.gl.useProgram(this.program);
45
116
  this._opacity.location = this.gl.getUniformLocation(this.program, "opacity");
46
117
  this.gl.uniform1f(this._opacity.location, this._opacity.value);
@@ -56,15 +127,14 @@ var Logic = /** @class */ (function () {
56
127
  this._defaultFlexibleUBO = flexibleBlockManager.createUBO(this.gl);
57
128
  this.gl.useProgram(currentProgram);
58
129
  }
59
- Logic.prototype.createUBO = function (bufferReadType) {
60
- if (bufferReadType === void 0) { bufferReadType = "STATIC_DRAW"; }
61
- var ubo = flexibleBlockManager.createUBO(this.gl, bufferReadType);
130
+ createUBO(bufferReadType = "STATIC_DRAW") {
131
+ const ubo = flexibleBlockManager.createUBO(this.gl, bufferReadType);
62
132
  this._ubosPublished.push(ubo);
63
133
  return ubo;
64
- };
65
- Logic.prototype.createVAO = function (position3D, position2D, color, dashLength, dashOpacity) {
66
- var gl = this.gl;
67
- var vao = gl.createVertexArray();
134
+ }
135
+ createVAO(position3D, position2D, color, dashLength, dashOpacity) {
136
+ const { gl } = this;
137
+ const vao = gl.createVertexArray();
68
138
  gl.bindVertexArray(vao);
69
139
  (0, attribute_loader_1.attributeLoader)(gl, position3D, 0, 3);
70
140
  (0, attribute_loader_1.attributeLoader)(gl, position2D, 1, 2);
@@ -73,17 +143,15 @@ var Logic = /** @class */ (function () {
73
143
  (0, attribute_loader_1.attributeLoader)(gl, dashOpacity, 4, 1, { escapeValues: [ESCAPE_VALUE] });
74
144
  gl.bindVertexArray(null);
75
145
  return vao;
76
- };
77
- Logic.prototype.draw = function (vao, drawOptions, opacity, flexibleUBO) {
78
- if (opacity === void 0) { opacity = 1; }
79
- if (flexibleUBO === void 0) { flexibleUBO = null; }
80
- var _a = this, gl = _a.gl, program = _a.program, cameraBlockTotem = _a.cameraBlockTotem;
146
+ }
147
+ draw(vao, drawOptions, opacity = 1, flexibleUBO = null) {
148
+ const { gl, program, cameraBlockTotem } = this;
81
149
  gl.useProgram(program);
82
150
  if (opacity !== this._opacity.value) {
83
151
  this._opacity.value = opacity;
84
152
  this.gl.uniform1f(this._opacity.location, this._opacity.value);
85
153
  }
86
- var ubo = flexibleUBO || this._defaultFlexibleUBO;
154
+ const ubo = flexibleUBO || this._defaultFlexibleUBO;
87
155
  cameraBlockTotem.bind(uniformBindingPoints.camera);
88
156
  ubo.bind();
89
157
  gl.bindVertexArray(vao);
@@ -92,19 +160,17 @@ var Logic = /** @class */ (function () {
92
160
  gl.bindVertexArray(null);
93
161
  ubo.unbind();
94
162
  cameraBlockTotem.unbind(uniformBindingPoints.camera);
95
- };
96
- Logic.prototype.free = function () {
97
- var _this = this;
98
- this._vaosPublished.forEach(function (vao) { return _this.gl.deleteVertexArray(vao); });
99
- this._ubosPublished.forEach(function (ubo) { return ubo.free(); });
163
+ }
164
+ free() {
165
+ this._vaosPublished.forEach((vao) => this.gl.deleteVertexArray(vao));
166
+ this._ubosPublished.forEach((ubo) => ubo.free());
100
167
  this.gl.deleteProgram(this.program);
101
168
  this._defaultFlexibleUBO.free();
102
169
  totems_1.CameraUniformBlockTotemCache.release(this.globe);
103
170
  this.gl.deleteProgram(this.program);
104
- };
105
- return Logic;
106
- }());
171
+ }
172
+ }
107
173
  exports.LineStripProgramCache = Object.freeze({
108
- get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
109
- release: function (globe) { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); },
174
+ get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic),
175
+ release: (globe) => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic),
110
176
  });