@pirireis/webglobeplugins 0.16.0 → 0.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (480) hide show
  1. package/Math/angle-calculation.js +13 -14
  2. package/Math/bounds/line-bbox.js +186 -225
  3. package/Math/index.js +1 -0
  4. package/Math/mesh/mapbox-delaunay.js +544 -607
  5. package/Math/utils.js +2 -3
  6. package/algorithms/search-binary.js +16 -14
  7. package/altitude-locator/adaptors.js +1 -0
  8. package/altitude-locator/keymethod.js +1 -0
  9. package/altitude-locator/plugin.js +345 -446
  10. package/altitude-locator/types.js +21 -26
  11. package/arrowfield/adaptor.js +11 -11
  12. package/arrowfield/index.js +3 -3
  13. package/arrowfield/plugin.js +83 -128
  14. package/bearing-line/index.js +2 -2
  15. package/bearing-line/plugin.js +444 -520
  16. package/circle-line-chain/chain-list-map.js +201 -221
  17. package/circle-line-chain/init.js +1 -0
  18. package/circle-line-chain/plugin.js +411 -464
  19. package/circle-line-chain/util.js +1 -1
  20. package/compass-rose/compass-rose-padding-flat.js +230 -274
  21. package/compass-rose/compass-text-writer.js +149 -173
  22. package/compass-rose/index.js +3 -3
  23. package/compassrose/compassrose.js +293 -341
  24. package/compassrose/index.js +2 -2
  25. package/constants.js +3 -0
  26. package/heatwave/index.js +3 -4
  27. package/heatwave/isobar/objectarraylabels.js +200 -247
  28. package/heatwave/isobar/plugin.js +302 -339
  29. package/heatwave/isobar/quadtreecontours.js +298 -336
  30. package/heatwave/plugins/heatwaveglobeshell.js +204 -259
  31. package/index.js +12 -15
  32. package/jest.config.js +7 -6
  33. package/package.json +1 -4
  34. package/partialrings/buffer-manager.js +75 -89
  35. package/partialrings/index.js +2 -3
  36. package/partialrings/plugin.js +128 -160
  37. package/partialrings/program.js +188 -233
  38. package/pin/pin-object-array.js +300 -381
  39. package/pin/pin-point-totem.js +60 -77
  40. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  41. package/point-heat-map/index.js +1 -0
  42. package/point-heat-map/plugin-webworker.js +121 -148
  43. package/point-heat-map/point-to-heat-map-flow.js +124 -150
  44. package/point-tracks/key-methods.js +2 -3
  45. package/point-tracks/plugin.js +393 -480
  46. package/programs/arrowfield/index.js +2 -2
  47. package/programs/arrowfield/logic.js +141 -173
  48. package/programs/arrowfield/object.js +60 -89
  49. package/programs/data2legend/density-to-legend.js +73 -90
  50. package/programs/data2legend/point-to-density-texture.js +70 -87
  51. package/programs/float2legendwithratio/index.js +2 -3
  52. package/programs/float2legendwithratio/logic.js +118 -144
  53. package/programs/float2legendwithratio/object.js +104 -141
  54. package/programs/globe-util/is-globe-moved.js +19 -27
  55. package/programs/globeshell/index.js +2 -2
  56. package/programs/globeshell/wiggle/index.js +2 -3
  57. package/programs/globeshell/wiggle/logic.js +243 -272
  58. package/programs/globeshell/wiggle/object.js +66 -93
  59. package/programs/helpers/blender/index.js +1 -0
  60. package/programs/helpers/blender/program.js +58 -73
  61. package/programs/helpers/fadeaway/index.js +2 -3
  62. package/programs/helpers/fadeaway/logic.js +46 -53
  63. package/programs/helpers/fadeaway/object.js +14 -20
  64. package/programs/helpers/index.js +2 -2
  65. package/programs/index.js +9 -21
  66. package/programs/line-on-globe/circle-accurate-3d.js +87 -115
  67. package/programs/line-on-globe/circle-accurate-flat.js +149 -201
  68. package/programs/line-on-globe/degree-padding-around-circle-3d.js +104 -136
  69. package/programs/line-on-globe/index.js +1 -0
  70. package/programs/line-on-globe/lines-color-instanced-flat.js +83 -102
  71. package/programs/line-on-globe/util.js +5 -8
  72. package/programs/picking/pickable-polygon-renderer.js +98 -129
  73. package/programs/picking/pickable-renderer.js +98 -129
  74. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  75. package/programs/point-on-globe/element-point-glow.js +80 -114
  76. package/programs/point-on-globe/square-pixel-point.js +120 -138
  77. package/programs/rings/distancering/circleflatprogram.js +116 -138
  78. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +275 -323
  79. package/programs/rings/distancering/circlepaddysharedbuffer.js +368 -423
  80. package/programs/rings/distancering/index.js +6 -5
  81. package/programs/rings/distancering/paddyflatprogram.js +127 -148
  82. package/programs/rings/distancering/paddyflatprogram2d.js +129 -153
  83. package/programs/rings/distancering/paddyflatprogram3d.js +128 -149
  84. package/programs/rings/index.js +1 -1
  85. package/{dist/programs → programs}/totems/camerauniformblock.js +10 -3
  86. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  87. package/programs/two-d/pixel-circle.js +1 -0
  88. package/programs/two-d/pixel-padding-for-compass.js +97 -112
  89. package/programs/util.js +14 -19
  90. package/programs/vectorfields/index.js +3 -3
  91. package/programs/vectorfields/logics/drawrectangleparticles.js +58 -78
  92. package/programs/vectorfields/logics/index.js +2 -4
  93. package/programs/vectorfields/logics/pixelbased.js +73 -92
  94. package/programs/vectorfields/logics/ubo.js +51 -57
  95. package/programs/vectorfields/pingpongbuffermanager.js +73 -80
  96. package/rangerings/index.js +5 -5
  97. package/rangerings/plugin.js +543 -644
  98. package/rangerings/rangeringangletext.js +326 -369
  99. package/rangerings/ring-account.js +112 -129
  100. package/shaders/fragment-toy/firework.js +1 -1
  101. package/shaders/fragment-toy/singularity.js +2 -5
  102. package/timetracks/adaptors-line-strip.js +65 -80
  103. package/timetracks/index.js +1 -0
  104. package/timetracks/plugin-line-strip.js +240 -295
  105. package/timetracks/program-line-strip.js +411 -491
  106. package/timetracks/programpoint-line-strip.js +98 -122
  107. package/util/account/bufferoffsetmanager.js +176 -209
  108. package/util/account/index.js +3 -6
  109. package/util/account/util.js +18 -22
  110. package/util/algorithms/index.js +1 -0
  111. package/util/algorithms/search-binary.js +25 -26
  112. package/util/check/index.js +1 -0
  113. package/util/geometry/index.js +121 -0
  114. package/util/gl-util/uniform-block/shader.js +1 -0
  115. package/util/heatwavedatamanager/datamanager.js +149 -168
  116. package/util/heatwavedatamanager/index.js +2 -2
  117. package/util/index.js +13 -13
  118. package/util/interpolation/index.js +1 -0
  119. package/util/interpolation/timetrack/index.js +2 -9
  120. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  121. package/util/interpolation/timetrack/web-worker.js +46 -51
  122. package/util/jshelpers/data-filler.js +17 -19
  123. package/util/jshelpers/equality.js +18 -17
  124. package/util/jshelpers/index.js +2 -1
  125. package/util/jshelpers/timefilters.js +30 -32
  126. package/util/picking/fence.js +43 -46
  127. package/util/picking/picker-displayer.js +136 -177
  128. package/util/programs/draw-texture-on-canvas.js +66 -82
  129. package/util/programs/index.js +1 -1
  130. package/util/programs/shapesonglobe.js +167 -203
  131. package/util/programs/supersampletotextures.js +99 -132
  132. package/util/programs/texturetoglobe.js +128 -152
  133. package/util/shaderfunctions/index.js +2 -2
  134. package/util/shaderfunctions/nodata.js +2 -4
  135. package/util/shaderfunctions/noisefunctions.js +7 -10
  136. package/util/surface-line-data/arcs-to-cuts.js +50 -74
  137. package/util/surface-line-data/cut-arc.js +1 -0
  138. package/util/surface-line-data/rbush-manager.js +1 -0
  139. package/util/surface-line-data/web-worker.js +1 -0
  140. package/util/webglobe/gldefaultstates.js +4 -5
  141. package/util/webglobe/index.js +2 -2
  142. package/util/webglobe/rasteroverlay.js +75 -96
  143. package/waveparticles/adaptor.js +15 -16
  144. package/waveparticles/index.js +3 -3
  145. package/waveparticles/plugin.js +290 -342
  146. package/wind/imagetovectorfieldandmagnitude.js +56 -71
  147. package/wind/index.js +5 -5
  148. package/wind/plugin.js +670 -845
  149. package/wind/vectorfieldimage.js +23 -27
  150. package/write-text/attached-text-writer.js +87 -105
  151. package/{dist/write-text → write-text}/context-text-bulk.js +28 -15
  152. package/write-text/context-text.js +94 -125
  153. package/write-text/context-text3old.js +152 -179
  154. package/write-text/index.js +1 -1
  155. package/write-text/writer-plugin.js +8 -7
  156. package/Math/arc-cdf-points.ts +0 -329
  157. package/Math/arc-generate-points-exponantial.ts +0 -299
  158. package/Math/arc.ts +0 -299
  159. package/Math/circle-cdf-points.ts +0 -143
  160. package/Math/circle.ts +0 -49
  161. package/Math/constants.ts +0 -12
  162. package/Math/juction/arc-plane.ts +0 -129
  163. package/Math/juction/line-sphere.ts +0 -30
  164. package/Math/juction/plane-plane.ts +0 -64
  165. package/Math/line.ts +0 -84
  166. package/Math/matrix4.ts +0 -0
  167. package/Math/methods.ts +0 -157
  168. package/Math/plane.ts +0 -92
  169. package/Math/quaternion.ts +0 -128
  170. package/Math/roadmap.md +0 -10
  171. package/Math/templete-shapes/grid-visually-equal.ts +0 -119
  172. package/Math/types.ts +0 -66
  173. package/Math/vec3.ts +0 -180
  174. package/circle-line-chain/readme.md +0 -57
  175. package/depth-locator/readme.md +0 -26
  176. package/dist/Math/angle-calculation.js +0 -13
  177. package/dist/Math/bounds/line-bbox.js +0 -186
  178. package/dist/Math/index.js +0 -1
  179. package/dist/Math/mesh/mapbox-delaunay.js +0 -544
  180. package/dist/Math/utils.js +0 -2
  181. package/dist/algorithms/search-binary.js +0 -16
  182. package/dist/altitude-locator/adaptors.js +0 -1
  183. package/dist/altitude-locator/keymethod.js +0 -1
  184. package/dist/altitude-locator/plugin.js +0 -345
  185. package/dist/altitude-locator/types.js +0 -21
  186. package/dist/arrowfield/adaptor.js +0 -11
  187. package/dist/arrowfield/index.js +0 -3
  188. package/dist/arrowfield/plugin.js +0 -83
  189. package/dist/bearing-line/index.js +0 -2
  190. package/dist/bearing-line/plugin.js +0 -444
  191. package/dist/circle-line-chain/chain-list-map.js +0 -201
  192. package/dist/circle-line-chain/init.js +0 -1
  193. package/dist/circle-line-chain/plugin.js +0 -411
  194. package/dist/circle-line-chain/util.js +0 -1
  195. package/dist/compass-rose/compass-rose-padding-flat.js +0 -230
  196. package/dist/compass-rose/compass-text-writer.js +0 -149
  197. package/dist/compass-rose/index.js +0 -3
  198. package/dist/compassrose/compassrose.js +0 -293
  199. package/dist/compassrose/index.js +0 -2
  200. package/dist/heatwave/index.js +0 -3
  201. package/dist/heatwave/isobar/objectarraylabels.js +0 -200
  202. package/dist/heatwave/isobar/plugin.js +0 -302
  203. package/dist/heatwave/isobar/quadtreecontours.js +0 -298
  204. package/dist/heatwave/plugins/heatwaveglobeshell.js +0 -204
  205. package/dist/index.js +0 -12
  206. package/dist/jest.config.js +0 -7
  207. package/dist/partialrings/buffer-manager.js +0 -75
  208. package/dist/partialrings/index.js +0 -2
  209. package/dist/partialrings/plugin.js +0 -128
  210. package/dist/partialrings/program.js +0 -279
  211. package/dist/pin/pin-object-array.js +0 -300
  212. package/dist/pin/pin-point-totem.js +0 -60
  213. package/dist/point-heat-map/adaptors/timetracksplugin-format-to-this.js +0 -63
  214. package/dist/point-heat-map/index.js +0 -1
  215. package/dist/point-heat-map/plugin-webworker.js +0 -121
  216. package/dist/point-heat-map/point-to-heat-map-flow.js +0 -124
  217. package/dist/point-tracks/key-methods.js +0 -2
  218. package/dist/point-tracks/plugin.js +0 -393
  219. package/dist/programs/arrowfield/index.js +0 -2
  220. package/dist/programs/arrowfield/logic.js +0 -254
  221. package/dist/programs/arrowfield/object.js +0 -60
  222. package/dist/programs/data2legend/density-to-legend.js +0 -98
  223. package/dist/programs/data2legend/point-to-density-texture.js +0 -97
  224. package/dist/programs/float2legendwithratio/index.js +0 -2
  225. package/dist/programs/float2legendwithratio/logic.js +0 -167
  226. package/dist/programs/float2legendwithratio/object.js +0 -104
  227. package/dist/programs/globe-util/is-globe-moved.js +0 -19
  228. package/dist/programs/globeshell/index.js +0 -2
  229. package/dist/programs/globeshell/wiggle/index.js +0 -2
  230. package/dist/programs/globeshell/wiggle/logic.js +0 -342
  231. package/dist/programs/globeshell/wiggle/object.js +0 -66
  232. package/dist/programs/helpers/blender/index.js +0 -1
  233. package/dist/programs/helpers/blender/program.js +0 -76
  234. package/dist/programs/helpers/fadeaway/index.js +0 -2
  235. package/dist/programs/helpers/fadeaway/logic.js +0 -69
  236. package/dist/programs/helpers/fadeaway/object.js +0 -14
  237. package/dist/programs/helpers/index.js +0 -2
  238. package/dist/programs/index.js +0 -9
  239. package/dist/programs/line-on-globe/circle-accurate-3d.js +0 -138
  240. package/dist/programs/line-on-globe/circle-accurate-flat.js +0 -210
  241. package/dist/programs/line-on-globe/degree-padding-around-circle-3d.js +0 -156
  242. package/dist/programs/line-on-globe/index.js +0 -1
  243. package/dist/programs/line-on-globe/lines-color-instanced-flat.js +0 -131
  244. package/dist/programs/line-on-globe/util.js +0 -5
  245. package/dist/programs/picking/pickable-polygon-renderer.js +0 -184
  246. package/dist/programs/picking/pickable-renderer.js +0 -184
  247. package/dist/programs/point-on-globe/element-globe-surface-glow.js +0 -138
  248. package/dist/programs/point-on-globe/element-point-glow.js +0 -150
  249. package/dist/programs/point-on-globe/square-pixel-point.js +0 -171
  250. package/dist/programs/rings/distancering/circleflatprogram.js +0 -116
  251. package/dist/programs/rings/distancering/circlepaddingfreeangleprogram.js +0 -326
  252. package/dist/programs/rings/distancering/circlepaddysharedbuffer.js +0 -368
  253. package/dist/programs/rings/distancering/index.js +0 -6
  254. package/dist/programs/rings/distancering/paddyflatprogram.js +0 -127
  255. package/dist/programs/rings/distancering/paddyflatprogram2d.js +0 -129
  256. package/dist/programs/rings/distancering/paddyflatprogram3d.js +0 -128
  257. package/dist/programs/rings/index.js +0 -1
  258. package/dist/programs/totems/gpu-selection-uniform-block.js +0 -104
  259. package/dist/programs/two-d/pixel-circle.js +0 -1
  260. package/dist/programs/two-d/pixel-padding-for-compass.js +0 -159
  261. package/dist/programs/util.js +0 -14
  262. package/dist/programs/vectorfields/index.js +0 -3
  263. package/dist/programs/vectorfields/logics/drawrectangleparticles.js +0 -113
  264. package/dist/programs/vectorfields/logics/index.js +0 -2
  265. package/dist/programs/vectorfields/logics/pixelbased.js +0 -140
  266. package/dist/programs/vectorfields/logics/ubo.js +0 -60
  267. package/dist/programs/vectorfields/pingpongbuffermanager.js +0 -73
  268. package/dist/rangerings/index.js +0 -5
  269. package/dist/rangerings/plugin.js +0 -543
  270. package/dist/rangerings/rangeringangletext.js +0 -326
  271. package/dist/rangerings/ring-account.js +0 -112
  272. package/dist/shaders/fragment-toy/firework.js +0 -55
  273. package/dist/shaders/fragment-toy/singularity.js +0 -56
  274. package/dist/timetracks/adaptors-line-strip.js +0 -65
  275. package/dist/timetracks/index.js +0 -1
  276. package/dist/timetracks/plugin-line-strip.js +0 -240
  277. package/dist/timetracks/program-line-strip.js +0 -608
  278. package/dist/timetracks/programpoint-line-strip.js +0 -151
  279. package/dist/util/account/bufferoffsetmanager.js +0 -176
  280. package/dist/util/account/index.js +0 -3
  281. package/dist/util/account/util.js +0 -18
  282. package/dist/util/algorithms/index.js +0 -1
  283. package/dist/util/algorithms/search-binary.js +0 -25
  284. package/dist/util/check/index.js +0 -1
  285. package/dist/util/geometry/index.js +0 -47
  286. package/dist/util/gl-util/uniform-block/shader.js +0 -1
  287. package/dist/util/heatwavedatamanager/datamanager.js +0 -149
  288. package/dist/util/heatwavedatamanager/index.js +0 -2
  289. package/dist/util/index.js +0 -13
  290. package/dist/util/interpolation/index.js +0 -1
  291. package/dist/util/interpolation/timetrack/index.js +0 -2
  292. package/dist/util/interpolation/timetrack/timetrack-interpolator.js +0 -79
  293. package/dist/util/interpolation/timetrack/web-worker.js +0 -46
  294. package/dist/util/jshelpers/data-filler.js +0 -17
  295. package/dist/util/jshelpers/equality.js +0 -18
  296. package/dist/util/jshelpers/index.js +0 -2
  297. package/dist/util/jshelpers/timefilters.js +0 -30
  298. package/dist/util/picking/fence.js +0 -43
  299. package/dist/util/picking/picker-displayer.js +0 -136
  300. package/dist/util/programs/draw-texture-on-canvas.js +0 -86
  301. package/dist/util/programs/index.js +0 -1
  302. package/dist/util/programs/shapesonglobe.js +0 -210
  303. package/dist/util/programs/supersampletotextures.js +0 -109
  304. package/dist/util/programs/texturetoglobe.js +0 -179
  305. package/dist/util/shaderfunctions/index.js +0 -2
  306. package/dist/util/shaderfunctions/nodata.js +0 -8
  307. package/dist/util/shaderfunctions/noisefunctions.js +0 -41
  308. package/dist/util/surface-line-data/arcs-to-cuts.js +0 -50
  309. package/dist/util/surface-line-data/cut-arc.js +0 -1
  310. package/dist/util/surface-line-data/rbush-manager.js +0 -1
  311. package/dist/util/surface-line-data/web-worker.js +0 -1
  312. package/dist/util/webglobe/gldefaultstates.js +0 -4
  313. package/dist/util/webglobe/index.js +0 -2
  314. package/dist/util/webglobe/rasteroverlay.js +0 -75
  315. package/dist/waveparticles/adaptor.js +0 -15
  316. package/dist/waveparticles/index.js +0 -3
  317. package/dist/waveparticles/plugin.js +0 -290
  318. package/dist/wind/imagetovectorfieldandmagnitude.js +0 -56
  319. package/dist/wind/index.js +0 -5
  320. package/dist/wind/plugin.js +0 -921
  321. package/dist/wind/vectorfieldimage.js +0 -23
  322. package/dist/write-text/attached-text-writer.js +0 -87
  323. package/dist/write-text/context-text.js +0 -94
  324. package/dist/write-text/context-text3old.js +0 -152
  325. package/dist/write-text/index.js +0 -1
  326. package/dist/write-text/writer-plugin.js +0 -8
  327. package/partialrings/goals.md +0 -17
  328. package/point-heat-map/readme.md +0 -15
  329. package/programs/line-on-globe/linestrip/data.ts +0 -29
  330. package/programs/line-on-globe/linestrip/linestrip.ts +0 -201
  331. package/programs/line-on-globe/naive-accurate-flexible.ts +0 -258
  332. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.ts +0 -120
  333. package/programs/polygon-on-globe/texture-dem-triangles.ts +0 -207
  334. package/programs/programcache.ts +0 -131
  335. package/programs/rings/partial-ring/piece-of-pie.ts +0 -323
  336. package/programs/totems/camerauniformblock.ts +0 -310
  337. package/programs/totems/canvas-webglobe-info.ts +0 -156
  338. package/programs/totems/globe-changes.ts +0 -79
  339. package/programs/totems/index.ts +0 -2
  340. package/programs/vectorfields/logics/constants.ts +0 -5
  341. package/programs/vectorfields/logics/ubo-new.ts +0 -37
  342. package/publish.bat +0 -62
  343. package/range-tools-on-terrain/bearing-line/adapters.ts +0 -154
  344. package/range-tools-on-terrain/bearing-line/plugin.ts +0 -569
  345. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  346. package/range-tools-on-terrain/circle-line-chain/adapters.ts +0 -109
  347. package/range-tools-on-terrain/circle-line-chain/chain-list-map.ts +0 -446
  348. package/range-tools-on-terrain/circle-line-chain/plugin.ts +0 -607
  349. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  350. package/range-tools-on-terrain/range-ring/adapters.ts +0 -114
  351. package/range-tools-on-terrain/range-ring/enum.ts +0 -2
  352. package/range-tools-on-terrain/range-ring/plugin.ts +0 -447
  353. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  354. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  355. package/rangerings/enum.ts +0 -2
  356. package/semiplugins/interface.ts +0 -14
  357. package/semiplugins/lightweight/line-plugin.ts +0 -343
  358. package/semiplugins/lightweight/piece-of-pie-plugin.ts +0 -275
  359. package/semiplugins/shape-on-terrain/arc-plugin.ts +0 -602
  360. package/semiplugins/shape-on-terrain/circle-plugin.ts +0 -588
  361. package/semiplugins/shape-on-terrain/goal.md +0 -12
  362. package/semiplugins/shape-on-terrain/padding-1-degree.ts +0 -714
  363. package/semiplugins/shape-on-terrain/terrain-cover/notes.md +0 -90
  364. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.ts +0 -0
  365. package/semiplugins/type.ts +0 -8
  366. package/tests/Math/arc-sampling-test.js +0 -367
  367. package/tests/Math/arc-sampling-test.ts +0 -429
  368. package/tests/Math/arc.test.ts +0 -102
  369. package/tests/Math/junction/arc-plane.test.ts +0 -163
  370. package/tests/Math/junction/plane-plane.test.ts +0 -91
  371. package/tests/Math/plane-test.ts +0 -17
  372. package/tests/Math/plane.test.ts +0 -43
  373. package/tests/Math/vec3.test.ts +0 -14
  374. package/timetracks/readme.md +0 -1
  375. package/tsconfig.json +0 -22
  376. package/types.ts +0 -265
  377. package/util/account/create-buffermap-orchastration.ts +0 -85
  378. package/util/account/single-attribute-buffer-management/buffer-manager.ts +0 -149
  379. package/util/account/single-attribute-buffer-management/buffer-orchestrator.ts +0 -332
  380. package/util/account/single-attribute-buffer-management/buffer-orchestrator1.ts +0 -184
  381. package/util/account/single-attribute-buffer-management/index.ts +0 -11
  382. package/util/account/single-attribute-buffer-management/object-store.ts +0 -76
  383. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  384. package/util/build-strategy/general-strategy.ts +0 -99
  385. package/util/build-strategy/static-dynamic.ts +0 -50
  386. package/util/check/typecheck.ts +0 -74
  387. package/util/frame-counter-trigger.ts +0 -99
  388. package/util/geometry/index.ts +0 -64
  389. package/util/gl-util/buffer/attribute-loader.ts +0 -84
  390. package/util/gl-util/buffer/index.ts +0 -6
  391. package/util/gl-util/draw-options/methods.ts +0 -47
  392. package/util/gl-util/uniform-block/manager.ts +0 -210
  393. package/util/gl-util/uniform-block/roadmap.md +0 -70
  394. package/util/gl-util/uniform-block/types.ts +0 -20
  395. package/util/heatwavedatamanager/pointcoordsmeta.ts +0 -28
  396. package/util/heatwavedatamanager/texture-point-sampler.ts +0 -198
  397. package/util/shaderfunctions/geometrytransformations.ts +0 -388
  398. package/util/surface-line-data/arc-bboxes.ts +0 -42
  399. package/util/surface-line-data/flow.ts +0 -52
  400. package/util/surface-line-data/types.ts +0 -27
  401. package/util/webglobjectbuilders.ts +0 -446
  402. package/write-text/context-text-bulk.ts +0 -268
  403. package/write-text/context-text3.ts +0 -253
  404. package/write-text/context-text4.ts +0 -243
  405. /package/{dist/Math → Math}/arc-cdf-points.js +0 -0
  406. /package/{dist/Math → Math}/arc-generate-points-exponantial.js +0 -0
  407. /package/{dist/Math → Math}/arc.js +0 -0
  408. /package/{dist/Math → Math}/circle-cdf-points.js +0 -0
  409. /package/{dist/Math → Math}/circle.js +0 -0
  410. /package/{dist/Math → Math}/constants.js +0 -0
  411. /package/{dist/Math → Math}/juction/arc-plane.js +0 -0
  412. /package/{dist/Math → Math}/juction/line-sphere.js +0 -0
  413. /package/{dist/Math → Math}/juction/plane-plane.js +0 -0
  414. /package/{dist/Math → Math}/line.js +0 -0
  415. /package/{dist/Math → Math}/matrix4.js +0 -0
  416. /package/{dist/Math → Math}/methods.js +0 -0
  417. /package/{dist/Math → Math}/plane.js +0 -0
  418. /package/{dist/Math → Math}/quaternion.js +0 -0
  419. /package/{dist/Math → Math}/templete-shapes/grid-visually-equal.js +0 -0
  420. /package/{dist/Math → Math}/types.js +0 -0
  421. /package/{dist/Math → Math}/vec3.js +0 -0
  422. /package/{dist/programs → programs}/line-on-globe/linestrip/data.js +0 -0
  423. /package/{dist/programs → programs}/line-on-globe/linestrip/linestrip.js +0 -0
  424. /package/{dist/programs → programs}/line-on-globe/naive-accurate-flexible.js +0 -0
  425. /package/{dist/programs → programs}/polygon-on-globe/texture-dem-triangle-test-plugin.js +0 -0
  426. /package/{dist/programs → programs}/polygon-on-globe/texture-dem-triangles.js +0 -0
  427. /package/{dist/programs → programs}/programcache.js +0 -0
  428. /package/{dist/programs → programs}/rings/partial-ring/piece-of-pie.js +0 -0
  429. /package/{dist/programs → programs}/totems/canvas-webglobe-info.js +0 -0
  430. /package/{dist/programs → programs}/totems/globe-changes.js +0 -0
  431. /package/{dist/programs → programs}/totems/index.js +0 -0
  432. /package/{dist/programs → programs}/vectorfields/logics/constants.js +0 -0
  433. /package/{dist/programs → programs}/vectorfields/logics/ubo-new.js +0 -0
  434. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/bearing-line/adapters.js +0 -0
  435. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/bearing-line/plugin.js +0 -0
  436. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/bearing-line/types.js +0 -0
  437. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/circle-line-chain/adapters.js +0 -0
  438. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/circle-line-chain/chain-list-map.js +0 -0
  439. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/circle-line-chain/plugin.js +0 -0
  440. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/circle-line-chain/types.js +0 -0
  441. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/range-ring/adapters.js +0 -0
  442. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/range-ring/enum.js +0 -0
  443. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/range-ring/plugin.js +0 -0
  444. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/range-ring/rangeringangletext.js +0 -0
  445. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/range-ring/types.js +0 -0
  446. /package/{dist/rangerings → rangerings}/enum.js +0 -0
  447. /package/{dist/semiplugins → semiplugins}/interface.js +0 -0
  448. /package/{dist/semiplugins → semiplugins}/lightweight/line-plugin.js +0 -0
  449. /package/{dist/semiplugins → semiplugins}/lightweight/piece-of-pie-plugin.js +0 -0
  450. /package/{dist/semiplugins → semiplugins}/shape-on-terrain/arc-plugin.js +0 -0
  451. /package/{dist/semiplugins → semiplugins}/shape-on-terrain/circle-plugin.js +0 -0
  452. /package/{dist/semiplugins → semiplugins}/shape-on-terrain/padding-1-degree.js +0 -0
  453. /package/{dist/semiplugins → semiplugins}/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -0
  454. /package/{dist/semiplugins → semiplugins}/type.js +0 -0
  455. /package/{dist/types.js → types.js} +0 -0
  456. /package/{dist/util → util}/account/create-buffermap-orchastration.js +0 -0
  457. /package/{dist/util → util}/account/single-attribute-buffer-management/buffer-manager.js +0 -0
  458. /package/{dist/util → util}/account/single-attribute-buffer-management/buffer-orchestrator.js +0 -0
  459. /package/{dist/util → util}/account/single-attribute-buffer-management/buffer-orchestrator1.js +0 -0
  460. /package/{dist/util → util}/account/single-attribute-buffer-management/index.js +0 -0
  461. /package/{dist/util → util}/account/single-attribute-buffer-management/object-store.js +0 -0
  462. /package/{dist/util → util}/account/single-attribute-buffer-management/types.js +0 -0
  463. /package/{dist/util → util}/build-strategy/general-strategy.js +0 -0
  464. /package/{dist/util → util}/build-strategy/static-dynamic.js +0 -0
  465. /package/{dist/util → util}/check/typecheck.js +0 -0
  466. /package/{dist/util → util}/frame-counter-trigger.js +0 -0
  467. /package/{dist/util → util}/gl-util/buffer/attribute-loader.js +0 -0
  468. /package/{dist/util → util}/gl-util/buffer/index.js +0 -0
  469. /package/{dist/util → util}/gl-util/draw-options/methods.js +0 -0
  470. /package/{dist/util → util}/gl-util/uniform-block/manager.js +0 -0
  471. /package/{dist/util → util}/gl-util/uniform-block/types.js +0 -0
  472. /package/{dist/util → util}/heatwavedatamanager/pointcoordsmeta.js +0 -0
  473. /package/{dist/util → util}/heatwavedatamanager/texture-point-sampler.js +0 -0
  474. /package/{dist/util → util}/shaderfunctions/geometrytransformations.js +0 -0
  475. /package/{dist/util → util}/surface-line-data/arc-bboxes.js +0 -0
  476. /package/{dist/util → util}/surface-line-data/flow.js +0 -0
  477. /package/{dist/util → util}/surface-line-data/types.js +0 -0
  478. /package/{dist/util → util}/webglobjectbuilders.js +0 -0
  479. /package/{dist/write-text → write-text}/context-text3.js +0 -0
  480. /package/{dist/write-text → write-text}/context-text4.js +0 -0
package/wind/plugin.js CHANGED
@@ -1,48 +1,38 @@
1
- /**
2
- * Author: Toprak Nihat Deniz Ozturk
3
- */
4
-
5
-
6
- import * as util from "../util";
7
- import imageToMagnitude, {imageToRadianAngle} from "./imagetovectorfieldandmagnitude";
8
- import { TexturePointSampler } from "../util/heatwavedatamanager/texture-point-sampler";
9
- /**
10
- * Shader Dökümanı:
11
- * * Vektör alan haritasında kaçış değeri
12
- * texture2D(u_wind, pos).rg == vec2(0.0, 0.0) değerini kaçış için kullandım.
13
- * Deniz rüzgarları gibi haritalarda kara için rg değerleri 0.0 oluyor.
14
- * Gerçek bir partikülün rg == vec2(0.0, 0.0) değerinde olma olasılığı düşük.
15
- * Hem yatay ve hem dikey boyutta en düşük değere sahip olmalı.
16
- *
17
-
18
- *
19
- */
20
-
21
-
22
- /**
23
- * @typedef {Object} WindData for setWindDataWithImageBase64
24
- * @property {string} image - base64 encoded image
25
- * @property {number} width - image width
26
- * @property {number} height - image height
27
- * @property {number} uMin - minimum u value
28
- * @property {number} vMin - minimum v value
29
- * @property {number} uMax - maximum u value
30
- * @property {number} vMax - maximum v value
31
- * @property {Array} bbox - bounding box [minLon, minLat, maxLon, maxLat]
32
- * @property {LegendData} legendData - legend data
33
-
34
- */
35
-
36
-
37
- /**
38
- * @typedef {Object} LegendData
39
- * @property {Array} thresholds - list of integers
40
- * @property {Array} values - list of colors
41
- */
42
-
43
-
44
-
45
-
1
+ /**
2
+ * Author: Toprak Nihat Deniz Ozturk
3
+ */
4
+ import * as util from "../util";
5
+ import imageToMagnitude, { imageToRadianAngle } from "./imagetovectorfieldandmagnitude";
6
+ import { TexturePointSampler } from "../util/heatwavedatamanager/texture-point-sampler";
7
+ /**
8
+ * Shader Dökümanı:
9
+ * * Vektör alan haritasında kaçış değeri
10
+ * texture2D(u_wind, pos).rg == vec2(0.0, 0.0) değerini kaçış için kullandım.
11
+ * Deniz rüzgarları gibi haritalarda kara için rg değerleri 0.0 oluyor.
12
+ * Gerçek bir partikülün rg == vec2(0.0, 0.0) değerinde olma olasılığı düşük.
13
+ * Hem yatay ve hem dikey boyutta en düşük değere sahip olmalı.
14
+ *
15
+
16
+ *
17
+ */
18
+ /**
19
+ * @typedef {Object} WindData for setWindDataWithImageBase64
20
+ * @property {string} image - base64 encoded image
21
+ * @property {number} width - image width
22
+ * @property {number} height - image height
23
+ * @property {number} uMin - minimum u value
24
+ * @property {number} vMin - minimum v value
25
+ * @property {number} uMax - maximum u value
26
+ * @property {number} vMax - maximum v value
27
+ * @property {Array} bbox - bounding box [minLon, minLat, maxLon, maxLat]
28
+ * @property {LegendData} legendData - legend data
29
+
30
+ */
31
+ /**
32
+ * @typedef {Object} LegendData
33
+ * @property {Array} thresholds - list of integers
34
+ * @property {Array} values - list of colors
35
+ */
46
36
  const quadVert = `
47
37
  precision mediump float;
48
38
 
@@ -53,8 +43,7 @@ varying vec2 v_tex_pos;
53
43
  void main() {
54
44
  v_tex_pos = a_pos;
55
45
  gl_Position = vec4(1.0 - 2.0 * a_pos, 0, 1);
56
- }`;
57
-
46
+ }`;
58
47
  const screenFrag = `precision mediump float;
59
48
 
60
49
  uniform sampler2D u_screen;
@@ -71,8 +60,7 @@ void main() {
71
60
  gl_FragColor = vec4( floor(255.0 * color * u_opacity) / 255.0);
72
61
  }
73
62
 
74
- `;
75
-
63
+ `;
76
64
  const updateFrag = `
77
65
  precision highp float;
78
66
 
@@ -146,9 +134,7 @@ void main() {
146
134
  fract(pos * 255.0),
147
135
  floor(pos * 255.0) / 255.0);
148
136
  }
149
- `;
150
-
151
-
137
+ `;
152
138
  const drawFrag = `precision mediump float;
153
139
 
154
140
  uniform sampler2D u_wind;
@@ -191,9 +177,7 @@ void main() {
191
177
 
192
178
  gl_FragColor = texture2D(u_color_ramp, ramp_pos) * u_base_opacity;
193
179
  }
194
- `;
195
-
196
-
180
+ `;
197
181
  const drawSphereVert = `
198
182
  precision mediump float;
199
183
 
@@ -255,8 +239,7 @@ void main() {
255
239
  gl_Position = uProjectionMatrix * uModelViewMatrix * vec4(pos - uTranslate, 1.0);
256
240
  gl_PointSize = u_point_size;
257
241
 
258
- }`;
259
-
242
+ }`;
260
243
  const drawFlatVert = `
261
244
  precision mediump float;
262
245
 
@@ -306,791 +289,633 @@ void main() {
306
289
  gl_Position = uProjectionMatrix * vec4(normalizedX * u_scrWH.x, (1.0 - normalizedY) * u_scrWH.y, 0.0, 1.0);
307
290
 
308
291
  gl_PointSize = u_point_size;
309
- }`;
310
-
311
-
312
-
313
- const defaultRampColors = [
314
- [0.0, '#5e4fa2'],
315
- [0.08, '#3288bd'],
316
- [0.2, '#66c2a5'],
317
- [0.3, '#abdda4'],
318
- [0.4, '#e6f598'],
319
- [0.5, '#fee08b'],
320
- [0.6, '#fdae61'],
321
- [0.7, '#f46d43'],
322
- [1.0, '#d53e4f']
323
-
324
- ];
325
-
326
-
327
- const windyLegendData = {
328
- "thresholds": [0, 3, 3, 5, 5, 7, 10, 10, 13, 15, 15, 17, 20, 20, 25, 25, 30],
329
- // 0 5 10 20 30 40 60
330
- // "thresholds": [0, 5, 5, 10, 10, 15, 15, 20, 20, 25, 25, 30, 30, 35, 40, 60],
331
- "values": [
332
- "#6271B8",
333
- "#6271B8",
334
- "#6271B8",
335
- "#6271B8",
336
- "#3D6EA3",
337
- "#4A94AA",
338
- "#4A9294",
339
- "#4D8E7C",
340
- "#4CA44C",
341
- "#67A436",
342
- "#A28740",
343
- "#A26D5C",
344
- "#8D3F5C",
345
- "#974B91",
346
- "#5F64A0",
347
- "#5B88A1",
348
- "#5B88A1"
349
- ]
350
- };
351
-
352
-
353
- export default class WindPlugin {
354
-
355
- /**
356
- * @param {String} id
357
- * @param {Object} windDataMeta
358
- * @param {number} windDataMeta.width - image width
359
- * @param {number} windDataMeta.height - image height
360
- * @param {Array} windDataMeta.bbox - bounding box [minLon, minLat, maxLon, maxLat]
361
- * @param {Object} options
362
- * @param {number} options.fadeOpacity - how fast the particle trails fade on each frame | between 0 - 1 | default 0.746
363
- * @param {number} options.speedFactor - how fast the particles move | between 0 - 1 | default 0.6
364
- * @param {number} options.dropRate - how often the particles move to a random place | between 0 - 1 | default 0.007
365
- * @param {number} options.dropRateBump - drop rate increase relative to individual particle speed
366
- * @param {number} options.baseOpacity - opacity of drawn particle trails | between 0 - 1 | default 1.0
367
- * @param {number} options.pointSize - draw size of each particle | positive number | default 2.0
368
- * @param {number} options.minSpeed - minimum speed value | positive number | default 0.0
369
- * @param {number} options.maxSpeed - maximum speed value | positive number | default 1000.0
370
- * @param {number} options.height - height of the particles | number | default 0.0
371
- * @param {number} numParticles - number of particles | positive integer
372
- * @param {LegendData} options.legendData - legend data
373
- */
374
- constructor(id,
375
- windDataMeta,
376
- {
377
- fadeOpacity = 0.746,
378
- speedFactor = 0.6,
379
- dropRate = 0.007,
380
- dropRateBump = 0.001,
381
- baseOpacity = 1.0,
382
- pointSize = 2.0,
383
- minSpeed = 0.0,
384
- maxSpeed = 1000.0,
385
- height = 0.0,
386
- numParticles = 40000,
387
- legendData = windyLegendData
388
- } = {}) {
389
-
390
- this.id = id;
391
- this._windDataMeta = windDataMeta;
392
- this.globe = null;
393
- this.gl = null;
394
-
395
-
396
- this._screenMoved = false;
397
- this.projMatrix = null;
398
- this.modelviewMatrix = null;
399
- this.transPos = new Float32Array([0, 0, 0]);
400
- this.windData = null;
401
-
402
- this._fadeOpacity = fadeOpacity;
403
- this._speedFactor = speedFactor;
404
- this._dropRate = dropRate;
405
- this._dropRateBump = dropRateBump;
406
- this._baseOpacity = baseOpacity;
407
- this._pointSize = pointSize;
408
- this._minSpeed = minSpeed;
409
- this._maxSpeed = maxSpeed;
410
- this._height = height;
411
- this._numParticles = numParticles;
412
- this._legendData = legendData;
413
-
414
- this.lastdatas = [[], [], { x: 0, y: 0, z: 0 }];
415
-
416
- this._drawParticles = this._drawParticlesSphere
417
-
418
- this._lastLOD = 0;
419
- }
420
-
421
- // Uniforms are loaded once, on initiation and when they are changed.
422
-
423
- set height(value) {
424
- this._height = value;
425
- this._loadHeight();
426
- }
427
-
428
-
429
- set minSpeed(value) {
430
- this._minSpeed = value;
431
- this._loadMinMaxSpeed();
432
- }
433
-
434
-
435
- set maxSpeed(value) {
436
- this._maxSpeed = value;
437
- this._loadMinMaxSpeed();
438
- }
439
-
440
-
441
- set fadeOpacity(value) {
442
- this._fadeOpacity = value;
443
- this._loadFadeOpacity();
444
- }
445
-
446
-
447
- set speedFactor(value) {
448
- this._speedFactor = value;
449
- this._loadSpeedFactor()
450
- }
451
-
452
-
453
- set dropRate(value) {
454
- this._dropRate = value;
455
- this._loadDropRate();
456
- }
457
-
458
-
459
- set dropRateBump(value) {
460
- this._dropRateBump = value;
461
- this._loadDropRateBump();
462
- }
463
-
464
-
465
- set baseOpacity(value) {
466
- this._baseOpacity = value;
467
- this._loadBaseOpacity();
468
- }
469
-
470
-
471
- set pointSize(value) {
472
- this._pointSize = value;
473
- this._loadPointSize();
474
- }
475
-
476
-
477
-
478
-
479
- // Color ramp methods.
480
- // Color ramp is used to colorize the particles according to their speed.
481
- // Legend max value is used to normalize the speed values.
482
-
483
- setColorRamp(colors) {
484
- // lookup texture for colorizing the particles according to their speed
485
- if (this.gl == null) {
486
- return;
487
- }
488
- this.colorRampTexture = util.createTexture(this.gl, this.gl.LINEAR, util.getColorRamp(colors), 16, 16);
489
- }
490
-
491
- setColorRampDefault() {
492
- const { uMax, uMin, vMax, vMin } = this.windData;
493
- const maxSpeed = Math.sqrt(
494
- uMax * uMax + vMax * vMax
495
- )
496
- const minSpeed = Math.sqrt(
497
- uMin * uMin + vMin * vMin
498
- )
499
- // console.log("maxSpeed", maxSpeed, "minSpeed", minSpeed);
500
- this._rampMax = maxSpeed > minSpeed ? maxSpeed : minSpeed;
501
- this._loadRampMax();
502
- this.setColorRamp(defaultRampColors);
503
-
504
- }
505
-
506
- /**
507
- *
508
- * @param {*} legendData
509
- * @param {Array} legendData.thresholds - list of integers
510
- * @param {Array} legendData.values - list of colors in hex format like #ff0000 (alpha is not included)
511
- *
512
- */
513
- setLegend(legendData) {
514
- const { gl } = this;
515
- if (gl === null) {
516
- throw new Error("wind plugin. setColorRampFromService is called before plugin is registered.");
517
- }
518
- const { thresholds, values } = legendData;
519
- if (thresholds.length === 0 || values.length === 0) {
520
- return;
521
- }
522
- thresholds.push(thresholds[thresholds.length - 1]);
523
- values.push(values[values.length - 1]);
524
-
525
- const maxVelocity = thresholds[thresholds.length - 1];
526
-
527
- const colors = [];
528
- for (let i = 0; i < thresholds.length; i++) {
529
- colors.push([
530
- thresholds[i] / maxVelocity,
531
- values[i]
532
- ]);
533
- }
534
- const colorRamp = util.getColorRamp(colors);
535
- this.colorRampTexture = util.createTexture(gl, gl.LINEAR, colorRamp, 16, 16);
536
- this._rampMax = maxVelocity;
537
- this._loadRampMax();
538
- }
539
-
540
-
541
-
542
-
543
- // particle coordinates are encoded into RGBA texture
544
-
545
- set numParticles(numParticles) {
546
- const gl = this.gl;
547
- // we create a square texture where each pixel will hold a particle position encoded as RGBA
548
- const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(numParticles));
549
- this._numParticles = particleRes * particleRes;
550
-
551
- const particleState = new Uint8Array(this._numParticles * 4);
552
- for (let i = 0; i < particleState.length; i++) {
553
- particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
554
- }
555
- // textures to hold the particle state for the current and the next frame
556
- this.particleStateTexture0 = util.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
557
- this.particleStateTexture1 = util.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
558
-
559
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
560
- gl.useProgram(this.updateProgram.program);
561
- gl.uniform1f(this.updateProgram.u_wind_res, this.particleStateResolution);
562
- gl.useProgram(this.drawSphereProgram.program);
563
- gl.uniform1f(this.drawSphereProgram.u_particles_res, this.particleStateResolution);
564
- gl.useProgram(this.drawFlatProgram.program);
565
- gl.uniform1f(this.drawFlatProgram.u_particles_res, this.particleStateResolution);
566
- gl.useProgram(currentProgram);
567
-
568
- // console.log("numParticles", this._numParticles);
569
- const particleIndices = new Float32Array(this._numParticles);
570
- for (let i = 0; i < this._numParticles; i++) particleIndices[i] = i;
571
- this.particleIndexBuffer = util.createBuffer(gl, particleIndices);
572
- }
573
-
574
-
575
- get numParticles() {
576
- return this._numParticles;
577
- }
578
-
579
- // Vector field texture is used to calculate the particle movement.
580
- /**
581
- * @param {Object} windData
582
- * @param {HTMLImageElement} windData.image - image element
583
-
584
- * @param {number} windData.uMin - minimum u value
585
- * @param {number} windData.vMin - minimum v value
586
- * @param {number} windData.uMax - maximum u value
587
- * @param {number} windData.vMax - maximum v value
588
- */
589
- setWind(windData) {
590
- if (windData === null) {
591
- return;
592
- }
593
- const windDataMeta = this._windDataMeta;
594
- const gl = this.gl;
595
- this.windData = windData;
596
- this.windTexture = util.createTexture(gl, gl.LINEAR, windData.image);
597
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
598
- gl.useProgram(this.updateProgram.program);
599
-
600
- gl.uniform2f(this.updateProgram.u_wind_res, windDataMeta.width, windDataMeta.height);
601
- gl.uniform2f(this.updateProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
602
- gl.uniform2f(this.updateProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
603
- this.setGeometry();
604
- console.log("windData bbox", windData.bbox);
605
- const minXY = this._latLongToPixelXY(windDataMeta.bbox[1], windDataMeta.bbox[0]);
606
- const maxXY = this._latLongToPixelXY(windDataMeta.bbox[3], windDataMeta.bbox[2]);
607
- this._loadBoundingBoxData(minXY.x, minXY.y, maxXY.x, maxXY.y);
608
-
609
- gl.useProgram(currentProgram);
610
-
611
-
612
- this._setCoorcinatesDataCalculatorData();
613
- this.resize();
614
- }
615
-
616
- // Vector field texture is used to calculate the particle movement.
617
- /**
618
- * @param {Object} windData
619
- * @param {BaseInt64} windData.image - image element
620
- * @param {number} windData.width - image width
621
- * @param {number} windData.height - image height
622
- * @param {number} windData.uMin - minimum u value
623
- * @param {number} windData.vMin - minimum v value
624
- * @param {number} windData.uMax - maximum u value
625
- * @param {number} windData.vMax - maximum v value
626
- * @param {Array} windData.bbox - bounding box [minLon, minLat, maxLon, maxLat]
627
- */
628
- setWindDataWithImageBase64(windData) {
629
- const image = util.createImageFromBase64(windData.image)
630
- image.onload = () => {
631
- windData.image = image;
632
- this.setWind(windData);
633
- }
634
- }
635
-
636
- /**
637
- * @param
638
- * @returns
639
- */
640
- getTexturePointSampler(type=`magnitude`) {
641
- if ( type == `magnitude`){
642
- if (!this.texturePointSampler) {
643
- this._createTexturePointSampler();
644
- this._setCoorcinatesDataCalculatorData();
645
- }
646
- return this.texturePointSampler;
647
- } else if ( type == `angle`){
648
- if (!this.texturePointSamplerAngle) {
649
- this._createTexturePointSamplerAngle();
650
- this._setCoorcinatesDataCalculatorData();
651
-
652
- }
653
- return this.texturePointSamplerAngle;
654
- } else {
655
- throw new Error(`WindPlugin.getTexturePointSampler: type must be either 'magnitude' or 'angle'.`);
656
- }
657
-
658
- }
659
-
660
-
661
- _createTexturePointSamplerAngle(){
662
- const { bbox, width, height } = this._windDataMeta
663
- this.texturePointSamplerAngle = new TexturePointSampler(bbox, width, height);
664
- }
665
-
666
- _createTexturePointSampler() {
667
- const { bbox, width, height } = this._windDataMeta;
668
- this.texturePointSampler = new TexturePointSampler(bbox, width, height);
669
- }
670
-
671
-
672
- _setCoorcinatesDataCalculatorData() {
673
- if (!this.windData ) {
674
- return;
675
- }
676
- if (this.texturePointSamplerAngle) {
677
- const angle = imageToRadianAngle(this.windData);
678
- this.texturePointSamplerAngle.updateTextureData(0, angle, angle);
679
- }
680
- if ( this.texturePointSampler) {
681
- const magnitude = imageToMagnitude(this.windData);
682
- this.texturePointSampler.updateTextureData(0, magnitude, magnitude);
683
- }
684
- }
685
-
686
-
687
- // -----------------------------------------------
688
- // --- inner methods ---
689
- // -----------------------------------------------
690
-
691
- _latLongToPixelXY(latitude, longitude) {
692
- return {
693
- x: (longitude + 180) / 360,
694
- y: (90 - latitude) / 180
695
- };
696
- }
697
-
698
- _loadBoundingBoxData(minX, minY, maxX, maxY) {
699
- // console.log("minX", minX, "minY", minY, "maxX", maxX, "maxY", maxY)
700
- const gl = this.gl;
701
-
702
- const bboxMatrix = new Float32Array([
703
- maxX - minX, 0, 0,
704
- 0, maxY - minY, 0,
705
- minX, minY, 1
706
- ])
707
-
708
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
709
- gl.useProgram(this.drawSphereProgram.program);
710
- gl.uniformMatrix3fv(this.drawSphereProgram.u_bbox_matrix, false, bboxMatrix);
711
- gl.useProgram(this.drawFlatProgram.program);
712
- gl.uniformMatrix3fv(this.drawFlatProgram.u_bbox_matrix, false, bboxMatrix);
713
- gl.useProgram(currentProgram);
714
-
715
- }
716
-
717
- // When the screen is moved, the particles are reset to random positions.
718
- // During movement plugin should not draw the particles.
719
-
720
- _doDraw() {
721
- const globe = this.globe;
722
- if (this.windData === null) {
723
- return false;
724
- }
725
- if (globe.api_IsScreenMoving() || this._lastLOD !== globe.api_GetCurrentLODWithDecimal()) {
726
- if (!this._screenMoved) {
727
- this._screenMoved = true;
728
- }
729
- this._lastLOD = globe.api_GetCurrentLODWithDecimal();
730
- return false;
731
- } else {
732
- if (this._screenMoved) {
733
- this._loadSpeedFactor();
734
- this.resize();
735
- this._screenMoved = false;
736
- }
737
- return true;
738
- }
739
- }
740
-
741
-
742
- _draw() {
743
- const gl = this.gl;
744
- this._drawScreen();
745
- this._updateParticles();
746
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
747
- }
748
-
749
-
750
- // globe calls `draw3D` method on each frame
751
- draw3D(projMatrix, modelviewMatrix, transPos) {
752
- const gl = this.gl;
753
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
754
- this.transPos.set([transPos.x, transPos.y, transPos.z], 0);
755
- this.projMatrix = projMatrix;
756
- this.modelviewMatrix = modelviewMatrix;
757
-
758
- gl.activeTexture(gl.TEXTURE0);
759
- if (this._doDraw()) {
760
- const depthTest = gl.isEnabled(gl.DEPTH_TEST);
761
- if (depthTest) gl.disable(gl.DEPTH_TEST);
762
- // if (gl.disable(gl.STENCIL_TEST); //
763
- this._draw();
764
- if (depthTest) gl.enable(gl.DEPTH_TEST);
765
-
766
- }
767
-
768
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
769
-
770
- // test visuals
771
- // gl.viewport(0, 0, 100, 100);
772
- // this._drawTexture(this.windTexture, 1.0);
773
- // gl.viewport(0, 100, 100, 100);
774
- // this._drawTexture(this.particleStateTexture0, 1.0);
775
- // gl.viewport(0, 200, 100, 100);
776
- // this._drawTexture(this.colorRampTexture, 1.0);
777
-
778
- this._resetMachineStates();
779
- this.globe.DrawRender();
780
- }
781
-
782
- _drawScreen() {
783
- const { gl, globe } = this;
784
-
785
- util.bindTexture(gl, this.windTexture, 0);
786
- util.bindTexture(gl, this.particleStateTexture0, 1);
787
-
788
- // draw the screen into a temporary framebuffer to retain it as the background on the next frame
789
- util.bindFramebuffer(gl, this.framebuffer, this.screenTexture);
790
- gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
791
- gl.enable(gl.BLEND);
792
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); // non-premultiplied alpha
793
- this._drawTexture(this.backgroundTexture, this._fadeOpacity);
794
-
795
- this._drawParticles();
796
-
797
- util.bindFramebuffer(gl, null);
798
- this._drawTexture(this.screenTexture, 1.0);
799
- gl.disable(gl.BLEND);
800
- // save the current screen as the background for the next frame
801
- const temp = this.backgroundTexture;
802
- this.backgroundTexture = this.screenTexture;
803
- this.screenTexture = temp;
804
-
805
- }
806
-
807
-
808
- _drawTexture(texture, opacity) {
809
- const gl = this.gl;
810
- const program = this.screenProgram;
811
- gl.useProgram(program.program);
812
-
813
- util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
814
- util.bindTexture(gl, texture, 2);
815
- gl.uniform1i(program.u_screen, 2);
816
- gl.uniform1f(program.u_opacity, opacity);
817
-
818
- gl.drawArrays(gl.TRIANGLES, 0, 6);
819
- }
820
-
821
- _loadRampMax() {
822
- const { gl } = this;
823
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
824
- // console.log("load ramp max", this._rampMax);
825
- gl.useProgram(this.drawSphereProgram.program);
826
- gl.uniform1f(this.drawSphereProgram.u_color_ramp_max, this._rampMax);
827
- gl.useProgram(this.drawFlatProgram.program);
828
- gl.uniform1f(this.drawFlatProgram.u_color_ramp_max, this._rampMax);
829
- gl.useProgram(currentProgram);
830
- }
831
-
832
-
833
- _drawParticlesSphere() {
834
-
835
- const { gl, projMatrix, modelviewMatrix, transPos } = this;
836
- const program = this.drawSphereProgram;
837
- gl.useProgram(program.program);
838
-
839
- util.bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
840
- util.bindTexture(gl, this.colorRampTexture, 2);
841
-
842
- gl.uniform1i(program.u_wind, 0);
843
- gl.uniform1i(program.u_particles, 1);
844
- gl.uniform1i(program.u_color_ramp, 2);
845
-
846
- gl.uniformMatrix4fv(program.uProjectionMatrix, false, projMatrix);
847
- gl.uniformMatrix4fv(program.uModelViewMatrix, false, modelviewMatrix);
848
- gl.uniform3fv(program.uTranslate, transPos);
849
-
850
- gl.drawArrays(gl.POINTS, 0, this._numParticles);
851
- }
852
-
853
-
854
- _drawParticlesFlat() {
855
- const { gl, transPos, projMatrix, globe } = this;
856
- const program = this.drawFlatProgram;
857
- gl.useProgram(program.program);
858
-
859
- util.bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
860
- util.bindTexture(gl, this.colorRampTexture, 2);
861
-
862
- gl.uniform1i(program.u_wind, 0);
863
- gl.uniform1i(program.u_particles, 1);
864
- gl.uniform1i(program.u_color_ramp, 2);
865
-
866
- gl.uniform2f(program.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
867
- const { width, height } = globe.api_GetCurrentWorldWH();
868
- gl.uniform2f(program.u_mapWH, width, height);
869
-
870
- gl.uniformMatrix4fv(program.uProjectionMatrix, false, projMatrix);
871
- gl.uniform3fv(program.uTranslate, transPos);
872
-
873
- gl.drawArrays(gl.POINTS, 0, this._numParticles);
874
- }
875
-
876
- // globe calls `setGeometry` method on map projection change. FLAT or SPHERE
877
-
878
- setGeometry() {
879
- if (this.windData === null) {
880
- return;
881
- }
882
- const { globe, gl } = this;
883
- const geometry = globe.api_GetCurrentGeometry()
884
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
885
- if (geometry === globe.api_GeometryTypes().SPHERE) {
886
- this._drawParticles = this._drawParticlesSphere;
887
- gl.useProgram(this.drawSphereProgram.program);
888
- gl.uniform2f(this.drawSphereProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
889
- gl.uniform2f(this.drawSphereProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
890
- } else if (geometry === globe.api_GeometryTypes().FLAT) {
891
- this._drawParticles = this._drawParticlesFlat;
892
- gl.useProgram(this.drawFlatProgram.program);
893
- gl.uniform2f(this.drawFlatProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
894
- gl.uniform2f(this.drawFlatProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
895
- } else {
896
- alert("Geometry is not supported");
897
- }
898
- gl.useProgram(currentProgram);
899
- this.resize();
900
- }
901
-
902
- _updateParticles() {
903
- const gl = this.gl;
904
- const program = this.updateProgram;
905
- gl.useProgram(program.program);
906
- gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
907
-
908
- util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
909
-
910
- gl.uniform1i(program.u_wind, 0);
911
- gl.uniform1i(program.u_particles, 1);
912
-
913
- util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
914
-
915
- gl.uniform1f(program.u_rand_seed, Math.random());
916
-
917
- util.bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
918
-
919
- gl.drawArrays(gl.TRIANGLES, 0, 6);
920
-
921
- // swap the particle state textures so the new one becomes the current one
922
- const temp = this.particleStateTexture0;
923
- this.particleStateTexture0 = this.particleStateTexture1;
924
- this.particleStateTexture1 = temp;
925
- }
926
-
927
- _resetMachineStates() {
928
- const { gl, globe } = this;
929
- // gl.disable(gl.DEPTH_TEST);
930
- // gl.disable(gl.STENCIL_TEST);
931
- gl.activeTexture(gl.TEXTURE0);
932
- gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
933
- }
934
-
935
-
936
- _loadHeight() {
937
- const { gl, drawSphereProgram } = this;
938
- if (gl == null) return;
939
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
940
- gl.useProgram(drawSphereProgram.program);
941
- gl.uniform1f(drawSphereProgram.u_height, this._height);
942
- gl.useProgram(currentProgram);
943
- }
944
-
945
-
946
- _loadMinMaxSpeed() {
947
- const { gl, drawSphereProgram, drawFlatProgram } = this;
948
- if (gl == null) return;
949
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
950
- gl.useProgram(drawSphereProgram.program);
951
- gl.uniform1f(drawSphereProgram.u_min_speed, this._minSpeed);
952
- gl.uniform1f(drawSphereProgram.u_max_speed, this._maxSpeed);
953
- gl.useProgram(drawFlatProgram.program);
954
- gl.uniform1f(drawFlatProgram.u_min_speed, this._minSpeed);
955
- gl.uniform1f(drawFlatProgram.u_max_speed, this._maxSpeed);
956
- gl.useProgram(currentProgram);
957
- }
958
-
959
- _loadFadeOpacity() {
960
- const { gl, screenProgram } = this;
961
- if (gl == null) {
962
- return;
963
- }
964
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
965
- gl.useProgram(screenProgram.program);
966
- gl.uniform1f(screenProgram.u_opacity, this._fadeOpacity);
967
- gl.useProgram(currentProgram);
968
-
969
- }
970
-
971
- _loadSpeedFactor() {
972
- const { gl, globe, updateProgram } = this;
973
- if (gl == null) {
974
- return;
975
- }
976
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
977
- gl.useProgram(updateProgram.program);
978
- gl.uniform1f(updateProgram.u_speed_factor, this._speedFactor / Math.ceil(Math.sqrt(globe.api_GetCurrentLOD())));
979
- gl.useProgram(currentProgram);
980
- }
981
-
982
- _loadDropRate() {
983
- const { gl, updateProgram } = this;
984
- if (gl == null) {
985
- return;
986
- }
987
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
988
- gl.useProgram(updateProgram.program);
989
- gl.uniform1f(updateProgram.u_drop_rate, this._dropRate);
990
- gl.useProgram(currentProgram);
991
- }
992
-
993
- _loadDropRateBump() {
994
- const { gl, updateProgram } = this;
995
- if (gl == null) {
996
- return;
997
- }
998
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
999
- gl.useProgram(updateProgram.program);
1000
- gl.uniform1f(updateProgram.u_drop_rate_bump, this._dropRateBump);
1001
- gl.useProgram(currentProgram);
1002
- }
1003
-
1004
-
1005
- _loadBaseOpacity() {
1006
- const { gl, drawSphereProgram, drawFlatProgram } = this;
1007
- if (gl == null) {
1008
- return;
1009
- }
1010
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
1011
- gl.useProgram(drawSphereProgram.program);
1012
- gl.uniform1f(drawSphereProgram.u_base_opacity, this._baseOpacity);
1013
- gl.useProgram(drawFlatProgram.program);
1014
- gl.uniform1f(drawFlatProgram.u_base_opacity, this._baseOpacity);
1015
- gl.useProgram(currentProgram);
1016
- }
1017
-
1018
-
1019
- _loadPointSize() {
1020
- const { gl, drawSphereProgram, drawFlatProgram } = this;
1021
- if (gl == null) {
1022
- return;
1023
- }
1024
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
1025
- gl.useProgram(drawSphereProgram.program);
1026
- gl.uniform1f(drawSphereProgram.u_point_size, this._pointSize);
1027
- gl.useProgram(drawFlatProgram.program);
1028
- gl.uniform1f(drawFlatProgram.u_point_size, this._pointSize);
1029
- gl.useProgram(currentProgram);
1030
- }
1031
-
1032
-
1033
- // globe plugin init methodu
1034
- init(globe, gl) {
1035
- // console.log("init wind plugin")
1036
- this.globe = globe;
1037
- this.gl = gl;
1038
-
1039
- this.drawSphereProgram = util.createProgramWrapper(gl, drawSphereVert, drawFrag);
1040
- this.screenProgram = util.createProgramWrapper(gl, quadVert, screenFrag);
1041
- this.updateProgram = util.createProgramWrapper(gl, quadVert, updateFrag);
1042
-
1043
- this.drawFlatProgram = util.createProgramWrapper(gl, drawFlatVert, drawFrag);
1044
- this.quadBuffer = util.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
1045
- this.framebuffer = gl.createFramebuffer();
1046
-
1047
- this._loadFadeOpacity();
1048
- this._loadSpeedFactor();
1049
- this._loadDropRate();
1050
- this._loadDropRateBump();
1051
- this._loadBaseOpacity();
1052
- this._loadPointSize();
1053
- this._loadMinMaxSpeed();
1054
- this._loadHeight();
1055
-
1056
-
1057
- if (this._legendData != null) {
1058
- this.setLegend(this._legendData);
1059
- }
1060
- this.numParticles = this._numParticles;
1061
- this.resize();
1062
- }
1063
-
1064
- resize(a, b) {
1065
- const { gl, globe } = this;
1066
-
1067
- const emptyPixels = new Uint8Array(globe.api_ScrW() * globe.api_ScrH() * 4);
1068
- // screen textures to hold the drawn screen for the previous and the current frame
1069
- this.backgroundTexture = util.createTexture(gl, gl.LINEAR, emptyPixels, globe.api_ScrW(), globe.api_ScrH());
1070
- this.screenTexture = util.createTexture(gl, gl.LINEAR, emptyPixels, globe.api_ScrW(), globe.api_ScrH());
1071
- gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
1072
-
1073
- }
1074
-
1075
-
1076
- // globe calls this `free` on plugin object unregistration
1077
-
1078
- free() {
1079
- const gl = this.gl;
1080
- gl.deleteBuffer(this.quadBuffer);
1081
- gl.deleteFramebuffer(this.framebuffer);
1082
- gl.deleteTexture(this.backgroundTexture);
1083
- gl.deleteTexture(this.screenTexture);
1084
- gl.deleteTexture(this.particleStateTexture0);
1085
- gl.deleteTexture(this.particleStateTexture1);
1086
- gl.deleteTexture(this.windTexture);
1087
- gl.deleteTexture(this.colorRampTexture);
1088
- gl.deleteProgram(this.drawSphereProgram.program);
1089
- gl.deleteProgram(this.screenProgram.program);
1090
- gl.deleteProgram(this.updateProgram.program);
1091
- gl.deleteProgram(this.drawFlatProgram.program);
1092
- gl.deleteBuffer(this.particleIndexBuffer);
1093
-
1094
- }
1095
- }
1096
-
292
+ }`;
293
+ const defaultRampColors = [
294
+ [0.0, '#5e4fa2'],
295
+ [0.08, '#3288bd'],
296
+ [0.2, '#66c2a5'],
297
+ [0.3, '#abdda4'],
298
+ [0.4, '#e6f598'],
299
+ [0.5, '#fee08b'],
300
+ [0.6, '#fdae61'],
301
+ [0.7, '#f46d43'],
302
+ [1.0, '#d53e4f']
303
+ ];
304
+ const windyLegendData = {
305
+ "thresholds": [0, 3, 3, 5, 5, 7, 10, 10, 13, 15, 15, 17, 20, 20, 25, 25, 30],
306
+ // 0 5 10 20 30 40 60
307
+ // "thresholds": [0, 5, 5, 10, 10, 15, 15, 20, 20, 25, 25, 30, 30, 35, 40, 60],
308
+ "values": [
309
+ "#6271B8",
310
+ "#6271B8",
311
+ "#6271B8",
312
+ "#6271B8",
313
+ "#3D6EA3",
314
+ "#4A94AA",
315
+ "#4A9294",
316
+ "#4D8E7C",
317
+ "#4CA44C",
318
+ "#67A436",
319
+ "#A28740",
320
+ "#A26D5C",
321
+ "#8D3F5C",
322
+ "#974B91",
323
+ "#5F64A0",
324
+ "#5B88A1",
325
+ "#5B88A1"
326
+ ]
327
+ };
328
+ export default class WindPlugin {
329
+ /**
330
+ * @param {String} id
331
+ * @param {Object} windDataMeta
332
+ * @param {number} windDataMeta.width - image width
333
+ * @param {number} windDataMeta.height - image height
334
+ * @param {Array} windDataMeta.bbox - bounding box [minLon, minLat, maxLon, maxLat]
335
+ * @param {Object} options
336
+ * @param {number} options.fadeOpacity - how fast the particle trails fade on each frame | between 0 - 1 | default 0.746
337
+ * @param {number} options.speedFactor - how fast the particles move | between 0 - 1 | default 0.6
338
+ * @param {number} options.dropRate - how often the particles move to a random place | between 0 - 1 | default 0.007
339
+ * @param {number} options.dropRateBump - drop rate increase relative to individual particle speed
340
+ * @param {number} options.baseOpacity - opacity of drawn particle trails | between 0 - 1 | default 1.0
341
+ * @param {number} options.pointSize - draw size of each particle | positive number | default 2.0
342
+ * @param {number} options.minSpeed - minimum speed value | positive number | default 0.0
343
+ * @param {number} options.maxSpeed - maximum speed value | positive number | default 1000.0
344
+ * @param {number} options.height - height of the particles | number | default 0.0
345
+ * @param {number} numParticles - number of particles | positive integer
346
+ * @param {LegendData} options.legendData - legend data
347
+ */
348
+ constructor(id, windDataMeta, { fadeOpacity = 0.746, speedFactor = 0.6, dropRate = 0.007, dropRateBump = 0.001, baseOpacity = 1.0, pointSize = 2.0, minSpeed = 0.0, maxSpeed = 1000.0, height = 0.0, numParticles = 40000, legendData = windyLegendData } = {}) {
349
+ this.id = id;
350
+ this._windDataMeta = windDataMeta;
351
+ this.globe = null;
352
+ this.gl = null;
353
+ this._screenMoved = false;
354
+ this.projMatrix = null;
355
+ this.modelviewMatrix = null;
356
+ this.transPos = new Float32Array([0, 0, 0]);
357
+ this.windData = null;
358
+ this._fadeOpacity = fadeOpacity;
359
+ this._speedFactor = speedFactor;
360
+ this._dropRate = dropRate;
361
+ this._dropRateBump = dropRateBump;
362
+ this._baseOpacity = baseOpacity;
363
+ this._pointSize = pointSize;
364
+ this._minSpeed = minSpeed;
365
+ this._maxSpeed = maxSpeed;
366
+ this._height = height;
367
+ this._numParticles = numParticles;
368
+ this._legendData = legendData;
369
+ this.lastdatas = [[], [], { x: 0, y: 0, z: 0 }];
370
+ this._drawParticles = this._drawParticlesSphere;
371
+ this._lastLOD = 0;
372
+ }
373
+ // Uniforms are loaded once, on initiation and when they are changed.
374
+ set height(value) {
375
+ this._height = value;
376
+ this._loadHeight();
377
+ }
378
+ set minSpeed(value) {
379
+ this._minSpeed = value;
380
+ this._loadMinMaxSpeed();
381
+ }
382
+ set maxSpeed(value) {
383
+ this._maxSpeed = value;
384
+ this._loadMinMaxSpeed();
385
+ }
386
+ set fadeOpacity(value) {
387
+ this._fadeOpacity = value;
388
+ this._loadFadeOpacity();
389
+ }
390
+ set speedFactor(value) {
391
+ this._speedFactor = value;
392
+ this._loadSpeedFactor();
393
+ }
394
+ set dropRate(value) {
395
+ this._dropRate = value;
396
+ this._loadDropRate();
397
+ }
398
+ set dropRateBump(value) {
399
+ this._dropRateBump = value;
400
+ this._loadDropRateBump();
401
+ }
402
+ set baseOpacity(value) {
403
+ this._baseOpacity = value;
404
+ this._loadBaseOpacity();
405
+ }
406
+ set pointSize(value) {
407
+ this._pointSize = value;
408
+ this._loadPointSize();
409
+ }
410
+ // Color ramp methods.
411
+ // Color ramp is used to colorize the particles according to their speed.
412
+ // Legend max value is used to normalize the speed values.
413
+ setColorRamp(colors) {
414
+ // lookup texture for colorizing the particles according to their speed
415
+ if (this.gl == null) {
416
+ return;
417
+ }
418
+ this.colorRampTexture = util.createTexture(this.gl, this.gl.LINEAR, util.getColorRamp(colors), 16, 16);
419
+ }
420
+ setColorRampDefault() {
421
+ const { uMax, uMin, vMax, vMin } = this.windData;
422
+ const maxSpeed = Math.sqrt(uMax * uMax + vMax * vMax);
423
+ const minSpeed = Math.sqrt(uMin * uMin + vMin * vMin);
424
+ // console.log("maxSpeed", maxSpeed, "minSpeed", minSpeed);
425
+ this._rampMax = maxSpeed > minSpeed ? maxSpeed : minSpeed;
426
+ this._loadRampMax();
427
+ this.setColorRamp(defaultRampColors);
428
+ }
429
+ /**
430
+ *
431
+ * @param {*} legendData
432
+ * @param {Array} legendData.thresholds - list of integers
433
+ * @param {Array} legendData.values - list of colors in hex format like #ff0000 (alpha is not included)
434
+ *
435
+ */
436
+ setLegend(legendData) {
437
+ const { gl } = this;
438
+ if (gl === null) {
439
+ throw new Error("wind plugin. setColorRampFromService is called before plugin is registered.");
440
+ }
441
+ const { thresholds, values } = legendData;
442
+ if (thresholds.length === 0 || values.length === 0) {
443
+ return;
444
+ }
445
+ thresholds.push(thresholds[thresholds.length - 1]);
446
+ values.push(values[values.length - 1]);
447
+ const maxVelocity = thresholds[thresholds.length - 1];
448
+ const colors = [];
449
+ for (let i = 0; i < thresholds.length; i++) {
450
+ colors.push([
451
+ thresholds[i] / maxVelocity,
452
+ values[i]
453
+ ]);
454
+ }
455
+ const colorRamp = util.getColorRamp(colors);
456
+ this.colorRampTexture = util.createTexture(gl, gl.LINEAR, colorRamp, 16, 16);
457
+ this._rampMax = maxVelocity;
458
+ this._loadRampMax();
459
+ }
460
+ // particle coordinates are encoded into RGBA texture
461
+ set numParticles(numParticles) {
462
+ const gl = this.gl;
463
+ // we create a square texture where each pixel will hold a particle position encoded as RGBA
464
+ const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(numParticles));
465
+ this._numParticles = particleRes * particleRes;
466
+ const particleState = new Uint8Array(this._numParticles * 4);
467
+ for (let i = 0; i < particleState.length; i++) {
468
+ particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
469
+ }
470
+ // textures to hold the particle state for the current and the next frame
471
+ this.particleStateTexture0 = util.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
472
+ this.particleStateTexture1 = util.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
473
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
474
+ gl.useProgram(this.updateProgram.program);
475
+ gl.uniform1f(this.updateProgram.u_wind_res, this.particleStateResolution);
476
+ gl.useProgram(this.drawSphereProgram.program);
477
+ gl.uniform1f(this.drawSphereProgram.u_particles_res, this.particleStateResolution);
478
+ gl.useProgram(this.drawFlatProgram.program);
479
+ gl.uniform1f(this.drawFlatProgram.u_particles_res, this.particleStateResolution);
480
+ gl.useProgram(currentProgram);
481
+ // console.log("numParticles", this._numParticles);
482
+ const particleIndices = new Float32Array(this._numParticles);
483
+ for (let i = 0; i < this._numParticles; i++)
484
+ particleIndices[i] = i;
485
+ this.particleIndexBuffer = util.createBuffer(gl, particleIndices);
486
+ }
487
+ get numParticles() {
488
+ return this._numParticles;
489
+ }
490
+ // Vector field texture is used to calculate the particle movement.
491
+ /**
492
+ * @param {Object} windData
493
+ * @param {HTMLImageElement} windData.image - image element
494
+
495
+ * @param {number} windData.uMin - minimum u value
496
+ * @param {number} windData.vMin - minimum v value
497
+ * @param {number} windData.uMax - maximum u value
498
+ * @param {number} windData.vMax - maximum v value
499
+ */
500
+ setWind(windData) {
501
+ if (windData === null) {
502
+ return;
503
+ }
504
+ const windDataMeta = this._windDataMeta;
505
+ const gl = this.gl;
506
+ this.windData = windData;
507
+ this.windTexture = util.createTexture(gl, gl.LINEAR, windData.image);
508
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
509
+ gl.useProgram(this.updateProgram.program);
510
+ gl.uniform2f(this.updateProgram.u_wind_res, windDataMeta.width, windDataMeta.height);
511
+ gl.uniform2f(this.updateProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
512
+ gl.uniform2f(this.updateProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
513
+ this.setGeometry();
514
+ console.log("windData bbox", windData.bbox);
515
+ const minXY = this._latLongToPixelXY(windDataMeta.bbox[1], windDataMeta.bbox[0]);
516
+ const maxXY = this._latLongToPixelXY(windDataMeta.bbox[3], windDataMeta.bbox[2]);
517
+ this._loadBoundingBoxData(minXY.x, minXY.y, maxXY.x, maxXY.y);
518
+ gl.useProgram(currentProgram);
519
+ this._setCoorcinatesDataCalculatorData();
520
+ this.resize();
521
+ }
522
+ // Vector field texture is used to calculate the particle movement.
523
+ /**
524
+ * @param {Object} windData
525
+ * @param {BaseInt64} windData.image - image element
526
+ * @param {number} windData.width - image width
527
+ * @param {number} windData.height - image height
528
+ * @param {number} windData.uMin - minimum u value
529
+ * @param {number} windData.vMin - minimum v value
530
+ * @param {number} windData.uMax - maximum u value
531
+ * @param {number} windData.vMax - maximum v value
532
+ * @param {Array} windData.bbox - bounding box [minLon, minLat, maxLon, maxLat]
533
+ */
534
+ setWindDataWithImageBase64(windData) {
535
+ const image = util.createImageFromBase64(windData.image);
536
+ image.onload = () => {
537
+ windData.image = image;
538
+ this.setWind(windData);
539
+ };
540
+ }
541
+ /**
542
+ * @param
543
+ * @returns
544
+ */
545
+ getTexturePointSampler(type = `magnitude`) {
546
+ if (type == `magnitude`) {
547
+ if (!this.texturePointSampler) {
548
+ this._createTexturePointSampler();
549
+ this._setCoorcinatesDataCalculatorData();
550
+ }
551
+ return this.texturePointSampler;
552
+ }
553
+ else if (type == `angle`) {
554
+ if (!this.texturePointSamplerAngle) {
555
+ this._createTexturePointSamplerAngle();
556
+ this._setCoorcinatesDataCalculatorData();
557
+ }
558
+ return this.texturePointSamplerAngle;
559
+ }
560
+ else {
561
+ throw new Error(`WindPlugin.getTexturePointSampler: type must be either 'magnitude' or 'angle'.`);
562
+ }
563
+ }
564
+ _createTexturePointSamplerAngle() {
565
+ const { bbox, width, height } = this._windDataMeta;
566
+ this.texturePointSamplerAngle = new TexturePointSampler(bbox, width, height);
567
+ }
568
+ _createTexturePointSampler() {
569
+ const { bbox, width, height } = this._windDataMeta;
570
+ this.texturePointSampler = new TexturePointSampler(bbox, width, height);
571
+ }
572
+ _setCoorcinatesDataCalculatorData() {
573
+ if (!this.windData) {
574
+ return;
575
+ }
576
+ if (this.texturePointSamplerAngle) {
577
+ const angle = imageToRadianAngle(this.windData);
578
+ this.texturePointSamplerAngle.updateTextureData(0, angle, angle);
579
+ }
580
+ if (this.texturePointSampler) {
581
+ const magnitude = imageToMagnitude(this.windData);
582
+ this.texturePointSampler.updateTextureData(0, magnitude, magnitude);
583
+ }
584
+ }
585
+ // -----------------------------------------------
586
+ // --- inner methods ---
587
+ // -----------------------------------------------
588
+ _latLongToPixelXY(latitude, longitude) {
589
+ return {
590
+ x: (longitude + 180) / 360,
591
+ y: (90 - latitude) / 180
592
+ };
593
+ }
594
+ _loadBoundingBoxData(minX, minY, maxX, maxY) {
595
+ // console.log("minX", minX, "minY", minY, "maxX", maxX, "maxY", maxY)
596
+ const gl = this.gl;
597
+ const bboxMatrix = new Float32Array([
598
+ maxX - minX, 0, 0,
599
+ 0, maxY - minY, 0,
600
+ minX, minY, 1
601
+ ]);
602
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
603
+ gl.useProgram(this.drawSphereProgram.program);
604
+ gl.uniformMatrix3fv(this.drawSphereProgram.u_bbox_matrix, false, bboxMatrix);
605
+ gl.useProgram(this.drawFlatProgram.program);
606
+ gl.uniformMatrix3fv(this.drawFlatProgram.u_bbox_matrix, false, bboxMatrix);
607
+ gl.useProgram(currentProgram);
608
+ }
609
+ // When the screen is moved, the particles are reset to random positions.
610
+ // During movement plugin should not draw the particles.
611
+ _doDraw() {
612
+ const globe = this.globe;
613
+ if (this.windData === null) {
614
+ return false;
615
+ }
616
+ if (globe.api_IsScreenMoving() || this._lastLOD !== globe.api_GetCurrentLODWithDecimal()) {
617
+ if (!this._screenMoved) {
618
+ this._screenMoved = true;
619
+ }
620
+ this._lastLOD = globe.api_GetCurrentLODWithDecimal();
621
+ return false;
622
+ }
623
+ else {
624
+ if (this._screenMoved) {
625
+ this._loadSpeedFactor();
626
+ this.resize();
627
+ this._screenMoved = false;
628
+ }
629
+ return true;
630
+ }
631
+ }
632
+ _draw() {
633
+ const gl = this.gl;
634
+ this._drawScreen();
635
+ this._updateParticles();
636
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
637
+ }
638
+ // globe calls `draw3D` method on each frame
639
+ draw3D(projMatrix, modelviewMatrix, transPos) {
640
+ const gl = this.gl;
641
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
642
+ this.transPos.set([transPos.x, transPos.y, transPos.z], 0);
643
+ this.projMatrix = projMatrix;
644
+ this.modelviewMatrix = modelviewMatrix;
645
+ gl.activeTexture(gl.TEXTURE0);
646
+ if (this._doDraw()) {
647
+ const depthTest = gl.isEnabled(gl.DEPTH_TEST);
648
+ if (depthTest)
649
+ gl.disable(gl.DEPTH_TEST);
650
+ // if (gl.disable(gl.STENCIL_TEST); //
651
+ this._draw();
652
+ if (depthTest)
653
+ gl.enable(gl.DEPTH_TEST);
654
+ }
655
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
656
+ // test visuals
657
+ // gl.viewport(0, 0, 100, 100);
658
+ // this._drawTexture(this.windTexture, 1.0);
659
+ // gl.viewport(0, 100, 100, 100);
660
+ // this._drawTexture(this.particleStateTexture0, 1.0);
661
+ // gl.viewport(0, 200, 100, 100);
662
+ // this._drawTexture(this.colorRampTexture, 1.0);
663
+ this._resetMachineStates();
664
+ this.globe.DrawRender();
665
+ }
666
+ _drawScreen() {
667
+ const { gl, globe } = this;
668
+ util.bindTexture(gl, this.windTexture, 0);
669
+ util.bindTexture(gl, this.particleStateTexture0, 1);
670
+ // draw the screen into a temporary framebuffer to retain it as the background on the next frame
671
+ util.bindFramebuffer(gl, this.framebuffer, this.screenTexture);
672
+ gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
673
+ gl.enable(gl.BLEND);
674
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); // non-premultiplied alpha
675
+ this._drawTexture(this.backgroundTexture, this._fadeOpacity);
676
+ this._drawParticles();
677
+ util.bindFramebuffer(gl, null);
678
+ this._drawTexture(this.screenTexture, 1.0);
679
+ gl.disable(gl.BLEND);
680
+ // save the current screen as the background for the next frame
681
+ const temp = this.backgroundTexture;
682
+ this.backgroundTexture = this.screenTexture;
683
+ this.screenTexture = temp;
684
+ }
685
+ _drawTexture(texture, opacity) {
686
+ const gl = this.gl;
687
+ const program = this.screenProgram;
688
+ gl.useProgram(program.program);
689
+ util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
690
+ util.bindTexture(gl, texture, 2);
691
+ gl.uniform1i(program.u_screen, 2);
692
+ gl.uniform1f(program.u_opacity, opacity);
693
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
694
+ }
695
+ _loadRampMax() {
696
+ const { gl } = this;
697
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
698
+ // console.log("load ramp max", this._rampMax);
699
+ gl.useProgram(this.drawSphereProgram.program);
700
+ gl.uniform1f(this.drawSphereProgram.u_color_ramp_max, this._rampMax);
701
+ gl.useProgram(this.drawFlatProgram.program);
702
+ gl.uniform1f(this.drawFlatProgram.u_color_ramp_max, this._rampMax);
703
+ gl.useProgram(currentProgram);
704
+ }
705
+ _drawParticlesSphere() {
706
+ const { gl, projMatrix, modelviewMatrix, transPos } = this;
707
+ const program = this.drawSphereProgram;
708
+ gl.useProgram(program.program);
709
+ util.bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
710
+ util.bindTexture(gl, this.colorRampTexture, 2);
711
+ gl.uniform1i(program.u_wind, 0);
712
+ gl.uniform1i(program.u_particles, 1);
713
+ gl.uniform1i(program.u_color_ramp, 2);
714
+ gl.uniformMatrix4fv(program.uProjectionMatrix, false, projMatrix);
715
+ gl.uniformMatrix4fv(program.uModelViewMatrix, false, modelviewMatrix);
716
+ gl.uniform3fv(program.uTranslate, transPos);
717
+ gl.drawArrays(gl.POINTS, 0, this._numParticles);
718
+ }
719
+ _drawParticlesFlat() {
720
+ const { gl, transPos, projMatrix, globe } = this;
721
+ const program = this.drawFlatProgram;
722
+ gl.useProgram(program.program);
723
+ util.bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
724
+ util.bindTexture(gl, this.colorRampTexture, 2);
725
+ gl.uniform1i(program.u_wind, 0);
726
+ gl.uniform1i(program.u_particles, 1);
727
+ gl.uniform1i(program.u_color_ramp, 2);
728
+ gl.uniform2f(program.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
729
+ const { width, height } = globe.api_GetCurrentWorldWH();
730
+ gl.uniform2f(program.u_mapWH, width, height);
731
+ gl.uniformMatrix4fv(program.uProjectionMatrix, false, projMatrix);
732
+ gl.uniform3fv(program.uTranslate, transPos);
733
+ gl.drawArrays(gl.POINTS, 0, this._numParticles);
734
+ }
735
+ // globe calls `setGeometry` method on map projection change. FLAT or SPHERE
736
+ setGeometry() {
737
+ if (this.windData === null) {
738
+ return;
739
+ }
740
+ const { globe, gl } = this;
741
+ const geometry = globe.api_GetCurrentGeometry();
742
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
743
+ if (geometry === globe.api_GeometryTypes().SPHERE) {
744
+ this._drawParticles = this._drawParticlesSphere;
745
+ gl.useProgram(this.drawSphereProgram.program);
746
+ gl.uniform2f(this.drawSphereProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
747
+ gl.uniform2f(this.drawSphereProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
748
+ }
749
+ else if (geometry === globe.api_GeometryTypes().FLAT) {
750
+ this._drawParticles = this._drawParticlesFlat;
751
+ gl.useProgram(this.drawFlatProgram.program);
752
+ gl.uniform2f(this.drawFlatProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
753
+ gl.uniform2f(this.drawFlatProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
754
+ }
755
+ else {
756
+ alert("Geometry is not supported");
757
+ }
758
+ gl.useProgram(currentProgram);
759
+ this.resize();
760
+ }
761
+ _updateParticles() {
762
+ const gl = this.gl;
763
+ const program = this.updateProgram;
764
+ gl.useProgram(program.program);
765
+ gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
766
+ util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
767
+ gl.uniform1i(program.u_wind, 0);
768
+ gl.uniform1i(program.u_particles, 1);
769
+ util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
770
+ gl.uniform1f(program.u_rand_seed, Math.random());
771
+ util.bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
772
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
773
+ // swap the particle state textures so the new one becomes the current one
774
+ const temp = this.particleStateTexture0;
775
+ this.particleStateTexture0 = this.particleStateTexture1;
776
+ this.particleStateTexture1 = temp;
777
+ }
778
+ _resetMachineStates() {
779
+ const { gl, globe } = this;
780
+ // gl.disable(gl.DEPTH_TEST);
781
+ // gl.disable(gl.STENCIL_TEST);
782
+ gl.activeTexture(gl.TEXTURE0);
783
+ gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
784
+ }
785
+ _loadHeight() {
786
+ const { gl, drawSphereProgram } = this;
787
+ if (gl == null)
788
+ return;
789
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
790
+ gl.useProgram(drawSphereProgram.program);
791
+ gl.uniform1f(drawSphereProgram.u_height, this._height);
792
+ gl.useProgram(currentProgram);
793
+ }
794
+ _loadMinMaxSpeed() {
795
+ const { gl, drawSphereProgram, drawFlatProgram } = this;
796
+ if (gl == null)
797
+ return;
798
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
799
+ gl.useProgram(drawSphereProgram.program);
800
+ gl.uniform1f(drawSphereProgram.u_min_speed, this._minSpeed);
801
+ gl.uniform1f(drawSphereProgram.u_max_speed, this._maxSpeed);
802
+ gl.useProgram(drawFlatProgram.program);
803
+ gl.uniform1f(drawFlatProgram.u_min_speed, this._minSpeed);
804
+ gl.uniform1f(drawFlatProgram.u_max_speed, this._maxSpeed);
805
+ gl.useProgram(currentProgram);
806
+ }
807
+ _loadFadeOpacity() {
808
+ const { gl, screenProgram } = this;
809
+ if (gl == null) {
810
+ return;
811
+ }
812
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
813
+ gl.useProgram(screenProgram.program);
814
+ gl.uniform1f(screenProgram.u_opacity, this._fadeOpacity);
815
+ gl.useProgram(currentProgram);
816
+ }
817
+ _loadSpeedFactor() {
818
+ const { gl, globe, updateProgram } = this;
819
+ if (gl == null) {
820
+ return;
821
+ }
822
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
823
+ gl.useProgram(updateProgram.program);
824
+ gl.uniform1f(updateProgram.u_speed_factor, this._speedFactor / Math.ceil(Math.sqrt(globe.api_GetCurrentLOD())));
825
+ gl.useProgram(currentProgram);
826
+ }
827
+ _loadDropRate() {
828
+ const { gl, updateProgram } = this;
829
+ if (gl == null) {
830
+ return;
831
+ }
832
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
833
+ gl.useProgram(updateProgram.program);
834
+ gl.uniform1f(updateProgram.u_drop_rate, this._dropRate);
835
+ gl.useProgram(currentProgram);
836
+ }
837
+ _loadDropRateBump() {
838
+ const { gl, updateProgram } = this;
839
+ if (gl == null) {
840
+ return;
841
+ }
842
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
843
+ gl.useProgram(updateProgram.program);
844
+ gl.uniform1f(updateProgram.u_drop_rate_bump, this._dropRateBump);
845
+ gl.useProgram(currentProgram);
846
+ }
847
+ _loadBaseOpacity() {
848
+ const { gl, drawSphereProgram, drawFlatProgram } = this;
849
+ if (gl == null) {
850
+ return;
851
+ }
852
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
853
+ gl.useProgram(drawSphereProgram.program);
854
+ gl.uniform1f(drawSphereProgram.u_base_opacity, this._baseOpacity);
855
+ gl.useProgram(drawFlatProgram.program);
856
+ gl.uniform1f(drawFlatProgram.u_base_opacity, this._baseOpacity);
857
+ gl.useProgram(currentProgram);
858
+ }
859
+ _loadPointSize() {
860
+ const { gl, drawSphereProgram, drawFlatProgram } = this;
861
+ if (gl == null) {
862
+ return;
863
+ }
864
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
865
+ gl.useProgram(drawSphereProgram.program);
866
+ gl.uniform1f(drawSphereProgram.u_point_size, this._pointSize);
867
+ gl.useProgram(drawFlatProgram.program);
868
+ gl.uniform1f(drawFlatProgram.u_point_size, this._pointSize);
869
+ gl.useProgram(currentProgram);
870
+ }
871
+ // globe plugin init methodu
872
+ init(globe, gl) {
873
+ // console.log("init wind plugin")
874
+ this.globe = globe;
875
+ this.gl = gl;
876
+ this.drawSphereProgram = util.createProgramWrapper(gl, drawSphereVert, drawFrag);
877
+ this.screenProgram = util.createProgramWrapper(gl, quadVert, screenFrag);
878
+ this.updateProgram = util.createProgramWrapper(gl, quadVert, updateFrag);
879
+ this.drawFlatProgram = util.createProgramWrapper(gl, drawFlatVert, drawFrag);
880
+ this.quadBuffer = util.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
881
+ this.framebuffer = gl.createFramebuffer();
882
+ this._loadFadeOpacity();
883
+ this._loadSpeedFactor();
884
+ this._loadDropRate();
885
+ this._loadDropRateBump();
886
+ this._loadBaseOpacity();
887
+ this._loadPointSize();
888
+ this._loadMinMaxSpeed();
889
+ this._loadHeight();
890
+ if (this._legendData != null) {
891
+ this.setLegend(this._legendData);
892
+ }
893
+ this.numParticles = this._numParticles;
894
+ this.resize();
895
+ }
896
+ resize(a, b) {
897
+ const { gl, globe } = this;
898
+ const emptyPixels = new Uint8Array(globe.api_ScrW() * globe.api_ScrH() * 4);
899
+ // screen textures to hold the drawn screen for the previous and the current frame
900
+ this.backgroundTexture = util.createTexture(gl, gl.LINEAR, emptyPixels, globe.api_ScrW(), globe.api_ScrH());
901
+ this.screenTexture = util.createTexture(gl, gl.LINEAR, emptyPixels, globe.api_ScrW(), globe.api_ScrH());
902
+ gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
903
+ }
904
+ // globe calls this `free` on plugin object unregistration
905
+ free() {
906
+ const gl = this.gl;
907
+ gl.deleteBuffer(this.quadBuffer);
908
+ gl.deleteFramebuffer(this.framebuffer);
909
+ gl.deleteTexture(this.backgroundTexture);
910
+ gl.deleteTexture(this.screenTexture);
911
+ gl.deleteTexture(this.particleStateTexture0);
912
+ gl.deleteTexture(this.particleStateTexture1);
913
+ gl.deleteTexture(this.windTexture);
914
+ gl.deleteTexture(this.colorRampTexture);
915
+ gl.deleteProgram(this.drawSphereProgram.program);
916
+ gl.deleteProgram(this.screenProgram.program);
917
+ gl.deleteProgram(this.updateProgram.program);
918
+ gl.deleteProgram(this.drawFlatProgram.program);
919
+ gl.deleteBuffer(this.particleIndexBuffer);
920
+ }
921
+ }