@pirireis/webglobeplugins 0.16.0 → 0.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (480) hide show
  1. package/Math/angle-calculation.js +13 -14
  2. package/Math/bounds/line-bbox.js +186 -225
  3. package/Math/index.js +1 -0
  4. package/Math/mesh/mapbox-delaunay.js +544 -607
  5. package/Math/utils.js +2 -3
  6. package/algorithms/search-binary.js +16 -14
  7. package/altitude-locator/adaptors.js +1 -0
  8. package/altitude-locator/keymethod.js +1 -0
  9. package/altitude-locator/plugin.js +345 -446
  10. package/altitude-locator/types.js +21 -26
  11. package/arrowfield/adaptor.js +11 -11
  12. package/arrowfield/index.js +3 -3
  13. package/arrowfield/plugin.js +83 -128
  14. package/bearing-line/index.js +2 -2
  15. package/bearing-line/plugin.js +444 -520
  16. package/circle-line-chain/chain-list-map.js +201 -221
  17. package/circle-line-chain/init.js +1 -0
  18. package/circle-line-chain/plugin.js +411 -464
  19. package/circle-line-chain/util.js +1 -1
  20. package/compass-rose/compass-rose-padding-flat.js +230 -274
  21. package/compass-rose/compass-text-writer.js +149 -173
  22. package/compass-rose/index.js +3 -3
  23. package/compassrose/compassrose.js +293 -341
  24. package/compassrose/index.js +2 -2
  25. package/constants.js +3 -0
  26. package/heatwave/index.js +3 -4
  27. package/heatwave/isobar/objectarraylabels.js +200 -247
  28. package/heatwave/isobar/plugin.js +302 -339
  29. package/heatwave/isobar/quadtreecontours.js +298 -336
  30. package/heatwave/plugins/heatwaveglobeshell.js +204 -259
  31. package/index.js +12 -15
  32. package/jest.config.js +7 -6
  33. package/package.json +1 -4
  34. package/partialrings/buffer-manager.js +75 -89
  35. package/partialrings/index.js +2 -3
  36. package/partialrings/plugin.js +128 -160
  37. package/partialrings/program.js +188 -233
  38. package/pin/pin-object-array.js +300 -381
  39. package/pin/pin-point-totem.js +60 -77
  40. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  41. package/point-heat-map/index.js +1 -0
  42. package/point-heat-map/plugin-webworker.js +121 -148
  43. package/point-heat-map/point-to-heat-map-flow.js +124 -150
  44. package/point-tracks/key-methods.js +2 -3
  45. package/point-tracks/plugin.js +393 -480
  46. package/programs/arrowfield/index.js +2 -2
  47. package/programs/arrowfield/logic.js +141 -173
  48. package/programs/arrowfield/object.js +60 -89
  49. package/programs/data2legend/density-to-legend.js +73 -90
  50. package/programs/data2legend/point-to-density-texture.js +70 -87
  51. package/programs/float2legendwithratio/index.js +2 -3
  52. package/programs/float2legendwithratio/logic.js +118 -144
  53. package/programs/float2legendwithratio/object.js +104 -141
  54. package/programs/globe-util/is-globe-moved.js +19 -27
  55. package/programs/globeshell/index.js +2 -2
  56. package/programs/globeshell/wiggle/index.js +2 -3
  57. package/programs/globeshell/wiggle/logic.js +243 -272
  58. package/programs/globeshell/wiggle/object.js +66 -93
  59. package/programs/helpers/blender/index.js +1 -0
  60. package/programs/helpers/blender/program.js +58 -73
  61. package/programs/helpers/fadeaway/index.js +2 -3
  62. package/programs/helpers/fadeaway/logic.js +46 -53
  63. package/programs/helpers/fadeaway/object.js +14 -20
  64. package/programs/helpers/index.js +2 -2
  65. package/programs/index.js +9 -21
  66. package/programs/line-on-globe/circle-accurate-3d.js +87 -115
  67. package/programs/line-on-globe/circle-accurate-flat.js +149 -201
  68. package/programs/line-on-globe/degree-padding-around-circle-3d.js +104 -136
  69. package/programs/line-on-globe/index.js +1 -0
  70. package/programs/line-on-globe/lines-color-instanced-flat.js +83 -102
  71. package/programs/line-on-globe/util.js +5 -8
  72. package/programs/picking/pickable-polygon-renderer.js +98 -129
  73. package/programs/picking/pickable-renderer.js +98 -129
  74. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  75. package/programs/point-on-globe/element-point-glow.js +80 -114
  76. package/programs/point-on-globe/square-pixel-point.js +120 -138
  77. package/programs/rings/distancering/circleflatprogram.js +116 -138
  78. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +275 -323
  79. package/programs/rings/distancering/circlepaddysharedbuffer.js +368 -423
  80. package/programs/rings/distancering/index.js +6 -5
  81. package/programs/rings/distancering/paddyflatprogram.js +127 -148
  82. package/programs/rings/distancering/paddyflatprogram2d.js +129 -153
  83. package/programs/rings/distancering/paddyflatprogram3d.js +128 -149
  84. package/programs/rings/index.js +1 -1
  85. package/{dist/programs → programs}/totems/camerauniformblock.js +10 -3
  86. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  87. package/programs/two-d/pixel-circle.js +1 -0
  88. package/programs/two-d/pixel-padding-for-compass.js +97 -112
  89. package/programs/util.js +14 -19
  90. package/programs/vectorfields/index.js +3 -3
  91. package/programs/vectorfields/logics/drawrectangleparticles.js +58 -78
  92. package/programs/vectorfields/logics/index.js +2 -4
  93. package/programs/vectorfields/logics/pixelbased.js +73 -92
  94. package/programs/vectorfields/logics/ubo.js +51 -57
  95. package/programs/vectorfields/pingpongbuffermanager.js +73 -80
  96. package/rangerings/index.js +5 -5
  97. package/rangerings/plugin.js +543 -644
  98. package/rangerings/rangeringangletext.js +326 -369
  99. package/rangerings/ring-account.js +112 -129
  100. package/shaders/fragment-toy/firework.js +1 -1
  101. package/shaders/fragment-toy/singularity.js +2 -5
  102. package/timetracks/adaptors-line-strip.js +65 -80
  103. package/timetracks/index.js +1 -0
  104. package/timetracks/plugin-line-strip.js +240 -295
  105. package/timetracks/program-line-strip.js +411 -491
  106. package/timetracks/programpoint-line-strip.js +98 -122
  107. package/util/account/bufferoffsetmanager.js +176 -209
  108. package/util/account/index.js +3 -6
  109. package/util/account/util.js +18 -22
  110. package/util/algorithms/index.js +1 -0
  111. package/util/algorithms/search-binary.js +25 -26
  112. package/util/check/index.js +1 -0
  113. package/util/geometry/index.js +121 -0
  114. package/util/gl-util/uniform-block/shader.js +1 -0
  115. package/util/heatwavedatamanager/datamanager.js +149 -168
  116. package/util/heatwavedatamanager/index.js +2 -2
  117. package/util/index.js +13 -13
  118. package/util/interpolation/index.js +1 -0
  119. package/util/interpolation/timetrack/index.js +2 -9
  120. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  121. package/util/interpolation/timetrack/web-worker.js +46 -51
  122. package/util/jshelpers/data-filler.js +17 -19
  123. package/util/jshelpers/equality.js +18 -17
  124. package/util/jshelpers/index.js +2 -1
  125. package/util/jshelpers/timefilters.js +30 -32
  126. package/util/picking/fence.js +43 -46
  127. package/util/picking/picker-displayer.js +136 -177
  128. package/util/programs/draw-texture-on-canvas.js +66 -82
  129. package/util/programs/index.js +1 -1
  130. package/util/programs/shapesonglobe.js +167 -203
  131. package/util/programs/supersampletotextures.js +99 -132
  132. package/util/programs/texturetoglobe.js +128 -152
  133. package/util/shaderfunctions/index.js +2 -2
  134. package/util/shaderfunctions/nodata.js +2 -4
  135. package/util/shaderfunctions/noisefunctions.js +7 -10
  136. package/util/surface-line-data/arcs-to-cuts.js +50 -74
  137. package/util/surface-line-data/cut-arc.js +1 -0
  138. package/util/surface-line-data/rbush-manager.js +1 -0
  139. package/util/surface-line-data/web-worker.js +1 -0
  140. package/util/webglobe/gldefaultstates.js +4 -5
  141. package/util/webglobe/index.js +2 -2
  142. package/util/webglobe/rasteroverlay.js +75 -96
  143. package/waveparticles/adaptor.js +15 -16
  144. package/waveparticles/index.js +3 -3
  145. package/waveparticles/plugin.js +290 -342
  146. package/wind/imagetovectorfieldandmagnitude.js +56 -71
  147. package/wind/index.js +5 -5
  148. package/wind/plugin.js +670 -845
  149. package/wind/vectorfieldimage.js +23 -27
  150. package/write-text/attached-text-writer.js +87 -105
  151. package/{dist/write-text → write-text}/context-text-bulk.js +28 -15
  152. package/write-text/context-text.js +94 -125
  153. package/write-text/context-text3old.js +152 -179
  154. package/write-text/index.js +1 -1
  155. package/write-text/writer-plugin.js +8 -7
  156. package/Math/arc-cdf-points.ts +0 -329
  157. package/Math/arc-generate-points-exponantial.ts +0 -299
  158. package/Math/arc.ts +0 -299
  159. package/Math/circle-cdf-points.ts +0 -143
  160. package/Math/circle.ts +0 -49
  161. package/Math/constants.ts +0 -12
  162. package/Math/juction/arc-plane.ts +0 -129
  163. package/Math/juction/line-sphere.ts +0 -30
  164. package/Math/juction/plane-plane.ts +0 -64
  165. package/Math/line.ts +0 -84
  166. package/Math/matrix4.ts +0 -0
  167. package/Math/methods.ts +0 -157
  168. package/Math/plane.ts +0 -92
  169. package/Math/quaternion.ts +0 -128
  170. package/Math/roadmap.md +0 -10
  171. package/Math/templete-shapes/grid-visually-equal.ts +0 -119
  172. package/Math/types.ts +0 -66
  173. package/Math/vec3.ts +0 -180
  174. package/circle-line-chain/readme.md +0 -57
  175. package/depth-locator/readme.md +0 -26
  176. package/dist/Math/angle-calculation.js +0 -13
  177. package/dist/Math/bounds/line-bbox.js +0 -186
  178. package/dist/Math/index.js +0 -1
  179. package/dist/Math/mesh/mapbox-delaunay.js +0 -544
  180. package/dist/Math/utils.js +0 -2
  181. package/dist/algorithms/search-binary.js +0 -16
  182. package/dist/altitude-locator/adaptors.js +0 -1
  183. package/dist/altitude-locator/keymethod.js +0 -1
  184. package/dist/altitude-locator/plugin.js +0 -345
  185. package/dist/altitude-locator/types.js +0 -21
  186. package/dist/arrowfield/adaptor.js +0 -11
  187. package/dist/arrowfield/index.js +0 -3
  188. package/dist/arrowfield/plugin.js +0 -83
  189. package/dist/bearing-line/index.js +0 -2
  190. package/dist/bearing-line/plugin.js +0 -444
  191. package/dist/circle-line-chain/chain-list-map.js +0 -201
  192. package/dist/circle-line-chain/init.js +0 -1
  193. package/dist/circle-line-chain/plugin.js +0 -411
  194. package/dist/circle-line-chain/util.js +0 -1
  195. package/dist/compass-rose/compass-rose-padding-flat.js +0 -230
  196. package/dist/compass-rose/compass-text-writer.js +0 -149
  197. package/dist/compass-rose/index.js +0 -3
  198. package/dist/compassrose/compassrose.js +0 -293
  199. package/dist/compassrose/index.js +0 -2
  200. package/dist/heatwave/index.js +0 -3
  201. package/dist/heatwave/isobar/objectarraylabels.js +0 -200
  202. package/dist/heatwave/isobar/plugin.js +0 -302
  203. package/dist/heatwave/isobar/quadtreecontours.js +0 -298
  204. package/dist/heatwave/plugins/heatwaveglobeshell.js +0 -204
  205. package/dist/index.js +0 -12
  206. package/dist/jest.config.js +0 -7
  207. package/dist/partialrings/buffer-manager.js +0 -75
  208. package/dist/partialrings/index.js +0 -2
  209. package/dist/partialrings/plugin.js +0 -128
  210. package/dist/partialrings/program.js +0 -279
  211. package/dist/pin/pin-object-array.js +0 -300
  212. package/dist/pin/pin-point-totem.js +0 -60
  213. package/dist/point-heat-map/adaptors/timetracksplugin-format-to-this.js +0 -63
  214. package/dist/point-heat-map/index.js +0 -1
  215. package/dist/point-heat-map/plugin-webworker.js +0 -121
  216. package/dist/point-heat-map/point-to-heat-map-flow.js +0 -124
  217. package/dist/point-tracks/key-methods.js +0 -2
  218. package/dist/point-tracks/plugin.js +0 -393
  219. package/dist/programs/arrowfield/index.js +0 -2
  220. package/dist/programs/arrowfield/logic.js +0 -254
  221. package/dist/programs/arrowfield/object.js +0 -60
  222. package/dist/programs/data2legend/density-to-legend.js +0 -98
  223. package/dist/programs/data2legend/point-to-density-texture.js +0 -97
  224. package/dist/programs/float2legendwithratio/index.js +0 -2
  225. package/dist/programs/float2legendwithratio/logic.js +0 -167
  226. package/dist/programs/float2legendwithratio/object.js +0 -104
  227. package/dist/programs/globe-util/is-globe-moved.js +0 -19
  228. package/dist/programs/globeshell/index.js +0 -2
  229. package/dist/programs/globeshell/wiggle/index.js +0 -2
  230. package/dist/programs/globeshell/wiggle/logic.js +0 -342
  231. package/dist/programs/globeshell/wiggle/object.js +0 -66
  232. package/dist/programs/helpers/blender/index.js +0 -1
  233. package/dist/programs/helpers/blender/program.js +0 -76
  234. package/dist/programs/helpers/fadeaway/index.js +0 -2
  235. package/dist/programs/helpers/fadeaway/logic.js +0 -69
  236. package/dist/programs/helpers/fadeaway/object.js +0 -14
  237. package/dist/programs/helpers/index.js +0 -2
  238. package/dist/programs/index.js +0 -9
  239. package/dist/programs/line-on-globe/circle-accurate-3d.js +0 -138
  240. package/dist/programs/line-on-globe/circle-accurate-flat.js +0 -210
  241. package/dist/programs/line-on-globe/degree-padding-around-circle-3d.js +0 -156
  242. package/dist/programs/line-on-globe/index.js +0 -1
  243. package/dist/programs/line-on-globe/lines-color-instanced-flat.js +0 -131
  244. package/dist/programs/line-on-globe/util.js +0 -5
  245. package/dist/programs/picking/pickable-polygon-renderer.js +0 -184
  246. package/dist/programs/picking/pickable-renderer.js +0 -184
  247. package/dist/programs/point-on-globe/element-globe-surface-glow.js +0 -138
  248. package/dist/programs/point-on-globe/element-point-glow.js +0 -150
  249. package/dist/programs/point-on-globe/square-pixel-point.js +0 -171
  250. package/dist/programs/rings/distancering/circleflatprogram.js +0 -116
  251. package/dist/programs/rings/distancering/circlepaddingfreeangleprogram.js +0 -326
  252. package/dist/programs/rings/distancering/circlepaddysharedbuffer.js +0 -368
  253. package/dist/programs/rings/distancering/index.js +0 -6
  254. package/dist/programs/rings/distancering/paddyflatprogram.js +0 -127
  255. package/dist/programs/rings/distancering/paddyflatprogram2d.js +0 -129
  256. package/dist/programs/rings/distancering/paddyflatprogram3d.js +0 -128
  257. package/dist/programs/rings/index.js +0 -1
  258. package/dist/programs/totems/gpu-selection-uniform-block.js +0 -104
  259. package/dist/programs/two-d/pixel-circle.js +0 -1
  260. package/dist/programs/two-d/pixel-padding-for-compass.js +0 -159
  261. package/dist/programs/util.js +0 -14
  262. package/dist/programs/vectorfields/index.js +0 -3
  263. package/dist/programs/vectorfields/logics/drawrectangleparticles.js +0 -113
  264. package/dist/programs/vectorfields/logics/index.js +0 -2
  265. package/dist/programs/vectorfields/logics/pixelbased.js +0 -140
  266. package/dist/programs/vectorfields/logics/ubo.js +0 -60
  267. package/dist/programs/vectorfields/pingpongbuffermanager.js +0 -73
  268. package/dist/rangerings/index.js +0 -5
  269. package/dist/rangerings/plugin.js +0 -543
  270. package/dist/rangerings/rangeringangletext.js +0 -326
  271. package/dist/rangerings/ring-account.js +0 -112
  272. package/dist/shaders/fragment-toy/firework.js +0 -55
  273. package/dist/shaders/fragment-toy/singularity.js +0 -56
  274. package/dist/timetracks/adaptors-line-strip.js +0 -65
  275. package/dist/timetracks/index.js +0 -1
  276. package/dist/timetracks/plugin-line-strip.js +0 -240
  277. package/dist/timetracks/program-line-strip.js +0 -608
  278. package/dist/timetracks/programpoint-line-strip.js +0 -151
  279. package/dist/util/account/bufferoffsetmanager.js +0 -176
  280. package/dist/util/account/index.js +0 -3
  281. package/dist/util/account/util.js +0 -18
  282. package/dist/util/algorithms/index.js +0 -1
  283. package/dist/util/algorithms/search-binary.js +0 -25
  284. package/dist/util/check/index.js +0 -1
  285. package/dist/util/geometry/index.js +0 -47
  286. package/dist/util/gl-util/uniform-block/shader.js +0 -1
  287. package/dist/util/heatwavedatamanager/datamanager.js +0 -149
  288. package/dist/util/heatwavedatamanager/index.js +0 -2
  289. package/dist/util/index.js +0 -13
  290. package/dist/util/interpolation/index.js +0 -1
  291. package/dist/util/interpolation/timetrack/index.js +0 -2
  292. package/dist/util/interpolation/timetrack/timetrack-interpolator.js +0 -79
  293. package/dist/util/interpolation/timetrack/web-worker.js +0 -46
  294. package/dist/util/jshelpers/data-filler.js +0 -17
  295. package/dist/util/jshelpers/equality.js +0 -18
  296. package/dist/util/jshelpers/index.js +0 -2
  297. package/dist/util/jshelpers/timefilters.js +0 -30
  298. package/dist/util/picking/fence.js +0 -43
  299. package/dist/util/picking/picker-displayer.js +0 -136
  300. package/dist/util/programs/draw-texture-on-canvas.js +0 -86
  301. package/dist/util/programs/index.js +0 -1
  302. package/dist/util/programs/shapesonglobe.js +0 -210
  303. package/dist/util/programs/supersampletotextures.js +0 -109
  304. package/dist/util/programs/texturetoglobe.js +0 -179
  305. package/dist/util/shaderfunctions/index.js +0 -2
  306. package/dist/util/shaderfunctions/nodata.js +0 -8
  307. package/dist/util/shaderfunctions/noisefunctions.js +0 -41
  308. package/dist/util/surface-line-data/arcs-to-cuts.js +0 -50
  309. package/dist/util/surface-line-data/cut-arc.js +0 -1
  310. package/dist/util/surface-line-data/rbush-manager.js +0 -1
  311. package/dist/util/surface-line-data/web-worker.js +0 -1
  312. package/dist/util/webglobe/gldefaultstates.js +0 -4
  313. package/dist/util/webglobe/index.js +0 -2
  314. package/dist/util/webglobe/rasteroverlay.js +0 -75
  315. package/dist/waveparticles/adaptor.js +0 -15
  316. package/dist/waveparticles/index.js +0 -3
  317. package/dist/waveparticles/plugin.js +0 -290
  318. package/dist/wind/imagetovectorfieldandmagnitude.js +0 -56
  319. package/dist/wind/index.js +0 -5
  320. package/dist/wind/plugin.js +0 -921
  321. package/dist/wind/vectorfieldimage.js +0 -23
  322. package/dist/write-text/attached-text-writer.js +0 -87
  323. package/dist/write-text/context-text.js +0 -94
  324. package/dist/write-text/context-text3old.js +0 -152
  325. package/dist/write-text/index.js +0 -1
  326. package/dist/write-text/writer-plugin.js +0 -8
  327. package/partialrings/goals.md +0 -17
  328. package/point-heat-map/readme.md +0 -15
  329. package/programs/line-on-globe/linestrip/data.ts +0 -29
  330. package/programs/line-on-globe/linestrip/linestrip.ts +0 -201
  331. package/programs/line-on-globe/naive-accurate-flexible.ts +0 -258
  332. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.ts +0 -120
  333. package/programs/polygon-on-globe/texture-dem-triangles.ts +0 -207
  334. package/programs/programcache.ts +0 -131
  335. package/programs/rings/partial-ring/piece-of-pie.ts +0 -323
  336. package/programs/totems/camerauniformblock.ts +0 -310
  337. package/programs/totems/canvas-webglobe-info.ts +0 -156
  338. package/programs/totems/globe-changes.ts +0 -79
  339. package/programs/totems/index.ts +0 -2
  340. package/programs/vectorfields/logics/constants.ts +0 -5
  341. package/programs/vectorfields/logics/ubo-new.ts +0 -37
  342. package/publish.bat +0 -62
  343. package/range-tools-on-terrain/bearing-line/adapters.ts +0 -154
  344. package/range-tools-on-terrain/bearing-line/plugin.ts +0 -569
  345. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  346. package/range-tools-on-terrain/circle-line-chain/adapters.ts +0 -109
  347. package/range-tools-on-terrain/circle-line-chain/chain-list-map.ts +0 -446
  348. package/range-tools-on-terrain/circle-line-chain/plugin.ts +0 -607
  349. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  350. package/range-tools-on-terrain/range-ring/adapters.ts +0 -114
  351. package/range-tools-on-terrain/range-ring/enum.ts +0 -2
  352. package/range-tools-on-terrain/range-ring/plugin.ts +0 -447
  353. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  354. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  355. package/rangerings/enum.ts +0 -2
  356. package/semiplugins/interface.ts +0 -14
  357. package/semiplugins/lightweight/line-plugin.ts +0 -343
  358. package/semiplugins/lightweight/piece-of-pie-plugin.ts +0 -275
  359. package/semiplugins/shape-on-terrain/arc-plugin.ts +0 -602
  360. package/semiplugins/shape-on-terrain/circle-plugin.ts +0 -588
  361. package/semiplugins/shape-on-terrain/goal.md +0 -12
  362. package/semiplugins/shape-on-terrain/padding-1-degree.ts +0 -714
  363. package/semiplugins/shape-on-terrain/terrain-cover/notes.md +0 -90
  364. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.ts +0 -0
  365. package/semiplugins/type.ts +0 -8
  366. package/tests/Math/arc-sampling-test.js +0 -367
  367. package/tests/Math/arc-sampling-test.ts +0 -429
  368. package/tests/Math/arc.test.ts +0 -102
  369. package/tests/Math/junction/arc-plane.test.ts +0 -163
  370. package/tests/Math/junction/plane-plane.test.ts +0 -91
  371. package/tests/Math/plane-test.ts +0 -17
  372. package/tests/Math/plane.test.ts +0 -43
  373. package/tests/Math/vec3.test.ts +0 -14
  374. package/timetracks/readme.md +0 -1
  375. package/tsconfig.json +0 -22
  376. package/types.ts +0 -265
  377. package/util/account/create-buffermap-orchastration.ts +0 -85
  378. package/util/account/single-attribute-buffer-management/buffer-manager.ts +0 -149
  379. package/util/account/single-attribute-buffer-management/buffer-orchestrator.ts +0 -332
  380. package/util/account/single-attribute-buffer-management/buffer-orchestrator1.ts +0 -184
  381. package/util/account/single-attribute-buffer-management/index.ts +0 -11
  382. package/util/account/single-attribute-buffer-management/object-store.ts +0 -76
  383. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  384. package/util/build-strategy/general-strategy.ts +0 -99
  385. package/util/build-strategy/static-dynamic.ts +0 -50
  386. package/util/check/typecheck.ts +0 -74
  387. package/util/frame-counter-trigger.ts +0 -99
  388. package/util/geometry/index.ts +0 -64
  389. package/util/gl-util/buffer/attribute-loader.ts +0 -84
  390. package/util/gl-util/buffer/index.ts +0 -6
  391. package/util/gl-util/draw-options/methods.ts +0 -47
  392. package/util/gl-util/uniform-block/manager.ts +0 -210
  393. package/util/gl-util/uniform-block/roadmap.md +0 -70
  394. package/util/gl-util/uniform-block/types.ts +0 -20
  395. package/util/heatwavedatamanager/pointcoordsmeta.ts +0 -28
  396. package/util/heatwavedatamanager/texture-point-sampler.ts +0 -198
  397. package/util/shaderfunctions/geometrytransformations.ts +0 -388
  398. package/util/surface-line-data/arc-bboxes.ts +0 -42
  399. package/util/surface-line-data/flow.ts +0 -52
  400. package/util/surface-line-data/types.ts +0 -27
  401. package/util/webglobjectbuilders.ts +0 -446
  402. package/write-text/context-text-bulk.ts +0 -268
  403. package/write-text/context-text3.ts +0 -253
  404. package/write-text/context-text4.ts +0 -243
  405. /package/{dist/Math → Math}/arc-cdf-points.js +0 -0
  406. /package/{dist/Math → Math}/arc-generate-points-exponantial.js +0 -0
  407. /package/{dist/Math → Math}/arc.js +0 -0
  408. /package/{dist/Math → Math}/circle-cdf-points.js +0 -0
  409. /package/{dist/Math → Math}/circle.js +0 -0
  410. /package/{dist/Math → Math}/constants.js +0 -0
  411. /package/{dist/Math → Math}/juction/arc-plane.js +0 -0
  412. /package/{dist/Math → Math}/juction/line-sphere.js +0 -0
  413. /package/{dist/Math → Math}/juction/plane-plane.js +0 -0
  414. /package/{dist/Math → Math}/line.js +0 -0
  415. /package/{dist/Math → Math}/matrix4.js +0 -0
  416. /package/{dist/Math → Math}/methods.js +0 -0
  417. /package/{dist/Math → Math}/plane.js +0 -0
  418. /package/{dist/Math → Math}/quaternion.js +0 -0
  419. /package/{dist/Math → Math}/templete-shapes/grid-visually-equal.js +0 -0
  420. /package/{dist/Math → Math}/types.js +0 -0
  421. /package/{dist/Math → Math}/vec3.js +0 -0
  422. /package/{dist/programs → programs}/line-on-globe/linestrip/data.js +0 -0
  423. /package/{dist/programs → programs}/line-on-globe/linestrip/linestrip.js +0 -0
  424. /package/{dist/programs → programs}/line-on-globe/naive-accurate-flexible.js +0 -0
  425. /package/{dist/programs → programs}/polygon-on-globe/texture-dem-triangle-test-plugin.js +0 -0
  426. /package/{dist/programs → programs}/polygon-on-globe/texture-dem-triangles.js +0 -0
  427. /package/{dist/programs → programs}/programcache.js +0 -0
  428. /package/{dist/programs → programs}/rings/partial-ring/piece-of-pie.js +0 -0
  429. /package/{dist/programs → programs}/totems/canvas-webglobe-info.js +0 -0
  430. /package/{dist/programs → programs}/totems/globe-changes.js +0 -0
  431. /package/{dist/programs → programs}/totems/index.js +0 -0
  432. /package/{dist/programs → programs}/vectorfields/logics/constants.js +0 -0
  433. /package/{dist/programs → programs}/vectorfields/logics/ubo-new.js +0 -0
  434. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/bearing-line/adapters.js +0 -0
  435. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/bearing-line/plugin.js +0 -0
  436. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/bearing-line/types.js +0 -0
  437. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/circle-line-chain/adapters.js +0 -0
  438. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/circle-line-chain/chain-list-map.js +0 -0
  439. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/circle-line-chain/plugin.js +0 -0
  440. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/circle-line-chain/types.js +0 -0
  441. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/range-ring/adapters.js +0 -0
  442. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/range-ring/enum.js +0 -0
  443. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/range-ring/plugin.js +0 -0
  444. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/range-ring/rangeringangletext.js +0 -0
  445. /package/{dist/range-tools-on-terrain → range-tools-on-terrain}/range-ring/types.js +0 -0
  446. /package/{dist/rangerings → rangerings}/enum.js +0 -0
  447. /package/{dist/semiplugins → semiplugins}/interface.js +0 -0
  448. /package/{dist/semiplugins → semiplugins}/lightweight/line-plugin.js +0 -0
  449. /package/{dist/semiplugins → semiplugins}/lightweight/piece-of-pie-plugin.js +0 -0
  450. /package/{dist/semiplugins → semiplugins}/shape-on-terrain/arc-plugin.js +0 -0
  451. /package/{dist/semiplugins → semiplugins}/shape-on-terrain/circle-plugin.js +0 -0
  452. /package/{dist/semiplugins → semiplugins}/shape-on-terrain/padding-1-degree.js +0 -0
  453. /package/{dist/semiplugins → semiplugins}/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -0
  454. /package/{dist/semiplugins → semiplugins}/type.js +0 -0
  455. /package/{dist/types.js → types.js} +0 -0
  456. /package/{dist/util → util}/account/create-buffermap-orchastration.js +0 -0
  457. /package/{dist/util → util}/account/single-attribute-buffer-management/buffer-manager.js +0 -0
  458. /package/{dist/util → util}/account/single-attribute-buffer-management/buffer-orchestrator.js +0 -0
  459. /package/{dist/util → util}/account/single-attribute-buffer-management/buffer-orchestrator1.js +0 -0
  460. /package/{dist/util → util}/account/single-attribute-buffer-management/index.js +0 -0
  461. /package/{dist/util → util}/account/single-attribute-buffer-management/object-store.js +0 -0
  462. /package/{dist/util → util}/account/single-attribute-buffer-management/types.js +0 -0
  463. /package/{dist/util → util}/build-strategy/general-strategy.js +0 -0
  464. /package/{dist/util → util}/build-strategy/static-dynamic.js +0 -0
  465. /package/{dist/util → util}/check/typecheck.js +0 -0
  466. /package/{dist/util → util}/frame-counter-trigger.js +0 -0
  467. /package/{dist/util → util}/gl-util/buffer/attribute-loader.js +0 -0
  468. /package/{dist/util → util}/gl-util/buffer/index.js +0 -0
  469. /package/{dist/util → util}/gl-util/draw-options/methods.js +0 -0
  470. /package/{dist/util → util}/gl-util/uniform-block/manager.js +0 -0
  471. /package/{dist/util → util}/gl-util/uniform-block/types.js +0 -0
  472. /package/{dist/util → util}/heatwavedatamanager/pointcoordsmeta.js +0 -0
  473. /package/{dist/util → util}/heatwavedatamanager/texture-point-sampler.js +0 -0
  474. /package/{dist/util → util}/shaderfunctions/geometrytransformations.js +0 -0
  475. /package/{dist/util → util}/surface-line-data/arc-bboxes.js +0 -0
  476. /package/{dist/util → util}/surface-line-data/flow.js +0 -0
  477. /package/{dist/util → util}/surface-line-data/types.js +0 -0
  478. /package/{dist/util → util}/webglobjectbuilders.js +0 -0
  479. /package/{dist/write-text → write-text}/context-text3.js +0 -0
  480. /package/{dist/write-text → write-text}/context-text4.js +0 -0
@@ -1,607 +1,544 @@
1
-
2
- const EPSILON = Math.pow(2, -52);
3
- const EDGE_STACK = new Uint32Array(512);
4
-
5
- import {orient2d} from 'robust-predicates';
6
-
7
- /** @template {ArrayLike<number>} T */
8
- export default class Delaunator {
9
-
10
- /**
11
- * Constructs a delaunay triangulation object given an array of points (`[x, y]` by default).
12
- * `getX` and `getY` are optional functions of the form `(point) => value` for custom point formats.
13
- *
14
- * @template P
15
- * @param {P[]} points
16
- * @param {(p: P) => number} [getX]
17
- * @param {(p: P) => number} [getY]
18
- */
19
- // @ts-expect-error TS2322
20
- static from(points, getX = defaultGetX, getY = defaultGetY) {
21
- const n = points.length;
22
- const coords = new Float64Array(n * 2);
23
-
24
- for (let i = 0; i < n; i++) {
25
- const p = points[i];
26
- coords[2 * i] = getX(p);
27
- coords[2 * i + 1] = getY(p);
28
- }
29
-
30
- return new Delaunator(coords);
31
- }
32
-
33
- /**
34
- * Constructs a delaunay triangulation object given an array of point coordinates of the form:
35
- * `[x0, y0, x1, y1, ...]` (use a typed array for best performance). Duplicate points are skipped.
36
- *
37
- * @param {T} coords
38
- */
39
- constructor(coords) {
40
- const n = coords.length >> 1;
41
- if (n > 0 && typeof coords[0] !== 'number') throw new Error('Expected coords to contain numbers.');
42
-
43
- this.coords = coords;
44
-
45
- // arrays that will store the triangulation graph
46
- const maxTriangles = Math.max(2 * n - 5, 0);
47
- /** @private */ this._triangles = new Uint32Array(maxTriangles * 3);
48
- /** @private */ this._halfedges = new Int32Array(maxTriangles * 3);
49
-
50
- // temporary arrays for tracking the edges of the advancing convex hull
51
- /** @private */ this._hashSize = Math.ceil(Math.sqrt(n));
52
- /** @private */ this._hullPrev = new Uint32Array(n); // edge to prev edge
53
- /** @private */ this._hullNext = new Uint32Array(n); // edge to next edge
54
- /** @private */ this._hullTri = new Uint32Array(n); // edge to adjacent triangle
55
- /** @private */ this._hullHash = new Int32Array(this._hashSize); // angular edge hash
56
-
57
- // temporary arrays for sorting points
58
- /** @private */ this._ids = new Uint32Array(n);
59
- /** @private */ this._dists = new Float64Array(n);
60
-
61
- /** @private */ this.trianglesLen = 0;
62
- /** @private */ this._cx = 0;
63
- /** @private */ this._cy = 0;
64
- /** @private */ this._hullStart = 0;
65
-
66
-
67
- /** A `Uint32Array` array of indices that reference points on the convex hull of the input data, counter-clockwise. */
68
- this.hull = this._triangles;
69
- /** A `Uint32Array` array of triangle vertex indices (each group of three numbers forms a triangle). All triangles are directed counterclockwise. */
70
- this.triangles = this._triangles;
71
- /**
72
- * A `Int32Array` array of triangle half-edge indices that allows you to traverse the triangulation.
73
- * `i`-th half-edge in the array corresponds to vertex `triangles[i]` the half-edge is coming from.
74
- * `halfedges[i]` is the index of a twin half-edge in an adjacent triangle (or `-1` for outer half-edges on the convex hull).
75
- */
76
- this.halfedges = this._halfedges;
77
-
78
- this.update();
79
- }
80
-
81
- /**
82
- * Updates the triangulation if you modified `delaunay.coords` values in place, avoiding expensive memory allocations.
83
- * Useful for iterative relaxation algorithms such as Lloyd's.
84
- */
85
- update() {
86
- const {coords, _hullPrev: hullPrev, _hullNext: hullNext, _hullTri: hullTri, _hullHash: hullHash} = this;
87
- const n = coords.length >> 1;
88
-
89
- // populate an array of point indices; calculate input data bbox
90
- let minX = Infinity;
91
- let minY = Infinity;
92
- let maxX = -Infinity;
93
- let maxY = -Infinity;
94
-
95
- for (let i = 0; i < n; i++) {
96
- const x = coords[2 * i];
97
- const y = coords[2 * i + 1];
98
- if (x < minX) minX = x;
99
- if (y < minY) minY = y;
100
- if (x > maxX) maxX = x;
101
- if (y > maxY) maxY = y;
102
- this._ids[i] = i;
103
- }
104
- const cx = (minX + maxX) / 2;
105
- const cy = (minY + maxY) / 2;
106
-
107
- let i0 = 0, i1 = 0, i2 = 0;
108
-
109
- // pick a seed point close to the center
110
- for (let i = 0, minDist = Infinity; i < n; i++) {
111
- const d = dist(cx, cy, coords[2 * i], coords[2 * i + 1]);
112
- if (d < minDist) {
113
- i0 = i;
114
- minDist = d;
115
- }
116
- }
117
- const i0x = coords[2 * i0];
118
- const i0y = coords[2 * i0 + 1];
119
-
120
- // find the point closest to the seed
121
- for (let i = 0, minDist = Infinity; i < n; i++) {
122
- if (i === i0) continue;
123
- const d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1]);
124
- if (d < minDist && d > 0) {
125
- i1 = i;
126
- minDist = d;
127
- }
128
- }
129
- let i1x = coords[2 * i1];
130
- let i1y = coords[2 * i1 + 1];
131
-
132
- let minRadius = Infinity;
133
-
134
- // find the third point which forms the smallest circumcircle with the first two
135
- for (let i = 0; i < n; i++) {
136
- if (i === i0 || i === i1) continue;
137
- const r = circumradius(i0x, i0y, i1x, i1y, coords[2 * i], coords[2 * i + 1]);
138
- if (r < minRadius) {
139
- i2 = i;
140
- minRadius = r;
141
- }
142
- }
143
- let i2x = coords[2 * i2];
144
- let i2y = coords[2 * i2 + 1];
145
-
146
- if (minRadius === Infinity) {
147
- // order collinear points by dx (or dy if all x are identical)
148
- // and return the list as a hull
149
- for (let i = 0; i < n; i++) {
150
- this._dists[i] = (coords[2 * i] - coords[0]) || (coords[2 * i + 1] - coords[1]);
151
- }
152
- quicksort(this._ids, this._dists, 0, n - 1);
153
- const hull = new Uint32Array(n);
154
- let j = 0;
155
- for (let i = 0, d0 = -Infinity; i < n; i++) {
156
- const id = this._ids[i];
157
- const d = this._dists[id];
158
- if (d > d0) {
159
- hull[j++] = id;
160
- d0 = d;
161
- }
162
- }
163
- this.hull = hull.subarray(0, j);
164
- this.triangles = new Uint32Array(0);
165
- this.halfedges = new Int32Array(0);
166
- return;
167
- }
168
-
169
- // swap the order of the seed points for counter-clockwise orientation
170
- if (orient2d(i0x, i0y, i1x, i1y, i2x, i2y) < 0) {
171
- const i = i1;
172
- const x = i1x;
173
- const y = i1y;
174
- i1 = i2;
175
- i1x = i2x;
176
- i1y = i2y;
177
- i2 = i;
178
- i2x = x;
179
- i2y = y;
180
- }
181
-
182
- const center = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y);
183
- this._cx = center.x;
184
- this._cy = center.y;
185
-
186
- for (let i = 0; i < n; i++) {
187
- this._dists[i] = dist(coords[2 * i], coords[2 * i + 1], center.x, center.y);
188
- }
189
-
190
- // sort the points by distance from the seed triangle circumcenter
191
- quicksort(this._ids, this._dists, 0, n - 1);
192
-
193
- // set up the seed triangle as the starting hull
194
- this._hullStart = i0;
195
- let hullSize = 3;
196
-
197
- hullNext[i0] = hullPrev[i2] = i1;
198
- hullNext[i1] = hullPrev[i0] = i2;
199
- hullNext[i2] = hullPrev[i1] = i0;
200
-
201
- hullTri[i0] = 0;
202
- hullTri[i1] = 1;
203
- hullTri[i2] = 2;
204
-
205
- hullHash.fill(-1);
206
- hullHash[this._hashKey(i0x, i0y)] = i0;
207
- hullHash[this._hashKey(i1x, i1y)] = i1;
208
- hullHash[this._hashKey(i2x, i2y)] = i2;
209
-
210
- this.trianglesLen = 0;
211
- this._addTriangle(i0, i1, i2, -1, -1, -1);
212
-
213
- for (let k = 0, xp = 0, yp = 0; k < this._ids.length; k++) {
214
- const i = this._ids[k];
215
- const x = coords[2 * i];
216
- const y = coords[2 * i + 1];
217
-
218
- // skip near-duplicate points
219
- if (k > 0 && Math.abs(x - xp) <= EPSILON && Math.abs(y - yp) <= EPSILON) continue;
220
- xp = x;
221
- yp = y;
222
-
223
- // skip seed triangle points
224
- if (i === i0 || i === i1 || i === i2) continue;
225
-
226
- // find a visible edge on the convex hull using edge hash
227
- let start = 0;
228
- for (let j = 0, key = this._hashKey(x, y); j < this._hashSize; j++) {
229
- start = hullHash[(key + j) % this._hashSize];
230
- if (start !== -1 && start !== hullNext[start]) break;
231
- }
232
-
233
- start = hullPrev[start];
234
- let e = start, q;
235
- while (q = hullNext[e], orient2d(x, y, coords[2 * e], coords[2 * e + 1], coords[2 * q], coords[2 * q + 1]) >= 0) {
236
- e = q;
237
- if (e === start) {
238
- e = -1;
239
- break;
240
- }
241
- }
242
- if (e === -1) continue; // likely a near-duplicate point; skip it
243
-
244
- // add the first triangle from the point
245
- let t = this._addTriangle(e, i, hullNext[e], -1, -1, hullTri[e]);
246
-
247
- // recursively flip triangles from the point until they satisfy the Delaunay condition
248
- hullTri[i] = this._legalize(t + 2);
249
- hullTri[e] = t; // keep track of boundary triangles on the hull
250
- hullSize++;
251
-
252
- // walk forward through the hull, adding more triangles and flipping recursively
253
- let n = hullNext[e];
254
- while (q = hullNext[n], orient2d(x, y, coords[2 * n], coords[2 * n + 1], coords[2 * q], coords[2 * q + 1]) < 0) {
255
- t = this._addTriangle(n, i, q, hullTri[i], -1, hullTri[n]);
256
- hullTri[i] = this._legalize(t + 2);
257
- hullNext[n] = n; // mark as removed
258
- hullSize--;
259
- n = q;
260
- }
261
-
262
- // walk backward from the other side, adding more triangles and flipping
263
- if (e === start) {
264
- while (q = hullPrev[e], orient2d(x, y, coords[2 * q], coords[2 * q + 1], coords[2 * e], coords[2 * e + 1]) < 0) {
265
- t = this._addTriangle(q, i, e, -1, hullTri[e], hullTri[q]);
266
- this._legalize(t + 2);
267
- hullTri[q] = t;
268
- hullNext[e] = e; // mark as removed
269
- hullSize--;
270
- e = q;
271
- }
272
- }
273
-
274
- // update the hull indices
275
- this._hullStart = hullPrev[i] = e;
276
- hullNext[e] = hullPrev[n] = i;
277
- hullNext[i] = n;
278
-
279
- // save the two new edges in the hash table
280
- hullHash[this._hashKey(x, y)] = i;
281
- hullHash[this._hashKey(coords[2 * e], coords[2 * e + 1])] = e;
282
- }
283
-
284
- this.hull = new Uint32Array(hullSize);
285
- for (let i = 0, e = this._hullStart; i < hullSize; i++) {
286
- this.hull[i] = e;
287
- e = hullNext[e];
288
- }
289
-
290
- // trim typed triangle mesh arrays
291
- this.triangles = this._triangles.subarray(0, this.trianglesLen);
292
- this.halfedges = this._halfedges.subarray(0, this.trianglesLen);
293
- }
294
-
295
- /**
296
- * Calculate an angle-based key for the edge hash used for advancing convex hull.
297
- *
298
- * @param {number} x
299
- * @param {number} y
300
- * @private
301
- */
302
- _hashKey(x, y) {
303
- return Math.floor(pseudoAngle(x - this._cx, y - this._cy) * this._hashSize) % this._hashSize;
304
- }
305
-
306
- /**
307
- * Flip an edge in a pair of triangles if it doesn't satisfy the Delaunay condition.
308
- *
309
- * @param {number} a
310
- * @private
311
- */
312
- _legalize(a) {
313
- const {_triangles: triangles, _halfedges: halfedges, coords} = this;
314
-
315
- let i = 0;
316
- let ar = 0;
317
-
318
- // recursion eliminated with a fixed-size stack
319
- while (true) {
320
- const b = halfedges[a];
321
-
322
- /* if the pair of triangles doesn't satisfy the Delaunay condition
323
- * (p1 is inside the circumcircle of [p0, pl, pr]), flip them,
324
- * then do the same check/flip recursively for the new pair of triangles
325
- *
326
- * pl pl
327
- * /||\ / \
328
- * al/ || \bl al/ \a
329
- * / || \ / \
330
- * / a||b \ flip /___ar___\
331
- * p0\ || /p1 => p0\---bl---/p1
332
- * \ || / \ /
333
- * ar\ || /br b\ /br
334
- * \||/ \ /
335
- * pr pr
336
- */
337
- const a0 = a - a % 3;
338
- ar = a0 + (a + 2) % 3;
339
-
340
- if (b === -1) { // convex hull edge
341
- if (i === 0) break;
342
- a = EDGE_STACK[--i];
343
- continue;
344
- }
345
-
346
- const b0 = b - b % 3;
347
- const al = a0 + (a + 1) % 3;
348
- const bl = b0 + (b + 2) % 3;
349
-
350
- const p0 = triangles[ar];
351
- const pr = triangles[a];
352
- const pl = triangles[al];
353
- const p1 = triangles[bl];
354
-
355
- const illegal = inCircle(
356
- coords[2 * p0], coords[2 * p0 + 1],
357
- coords[2 * pr], coords[2 * pr + 1],
358
- coords[2 * pl], coords[2 * pl + 1],
359
- coords[2 * p1], coords[2 * p1 + 1]);
360
-
361
- if (illegal) {
362
- triangles[a] = p1;
363
- triangles[b] = p0;
364
-
365
- const hbl = halfedges[bl];
366
-
367
- // edge swapped on the other side of the hull (rare); fix the half-edge reference
368
- if (hbl === -1) {
369
- let e = this._hullStart;
370
- do {
371
- if (this._hullTri[e] === bl) {
372
- this._hullTri[e] = a;
373
- break;
374
- }
375
- e = this._hullPrev[e];
376
- } while (e !== this._hullStart);
377
- }
378
- this._link(a, hbl);
379
- this._link(b, halfedges[ar]);
380
- this._link(ar, bl);
381
-
382
- const br = b0 + (b + 1) % 3;
383
-
384
- // don't worry about hitting the cap: it can only happen on extremely degenerate input
385
- if (i < EDGE_STACK.length) {
386
- EDGE_STACK[i++] = br;
387
- }
388
- } else {
389
- if (i === 0) break;
390
- a = EDGE_STACK[--i];
391
- }
392
- }
393
-
394
- return ar;
395
- }
396
-
397
- /**
398
- * Link two half-edges to each other.
399
- * @param {number} a
400
- * @param {number} b
401
- * @private
402
- */
403
- _link(a, b) {
404
- this._halfedges[a] = b;
405
- if (b !== -1) this._halfedges[b] = a;
406
- }
407
-
408
- /**
409
- * Add a new triangle given vertex indices and adjacent half-edge ids.
410
- *
411
- * @param {number} i0
412
- * @param {number} i1
413
- * @param {number} i2
414
- * @param {number} a
415
- * @param {number} b
416
- * @param {number} c
417
- * @private
418
- */
419
- _addTriangle(i0, i1, i2, a, b, c) {
420
- const t = this.trianglesLen;
421
-
422
- this._triangles[t] = i0;
423
- this._triangles[t + 1] = i1;
424
- this._triangles[t + 2] = i2;
425
-
426
- this._link(t, a);
427
- this._link(t + 1, b);
428
- this._link(t + 2, c);
429
-
430
- this.trianglesLen += 3;
431
-
432
- return t;
433
- }
434
- }
435
-
436
- /**
437
- * Monotonically increases with real angle, but doesn't need expensive trigonometry.
438
- *
439
- * @param {number} dx
440
- * @param {number} dy
441
- */
442
- function pseudoAngle(dx, dy) {
443
- const p = dx / (Math.abs(dx) + Math.abs(dy));
444
- return (dy > 0 ? 3 - p : 1 + p) / 4; // [0..1]
445
- }
446
-
447
- /**
448
- * Squared distance between two points.
449
- *
450
- * @param {number} ax
451
- * @param {number} ay
452
- * @param {number} bx
453
- * @param {number} by
454
- */
455
- function dist(ax, ay, bx, by) {
456
- const dx = ax - bx;
457
- const dy = ay - by;
458
- return dx * dx + dy * dy;
459
- }
460
-
461
- /**
462
- * Checker whether point P is inside a circle formed by points A, B, C.
463
- *
464
- * @param {number} ax
465
- * @param {number} ay
466
- * @param {number} bx
467
- * @param {number} by
468
- * @param {number} cx
469
- * @param {number} cy
470
- * @param {number} px
471
- * @param {number} py
472
- */
473
- function inCircle(ax, ay, bx, by, cx, cy, px, py) {
474
- const dx = ax - px;
475
- const dy = ay - py;
476
- const ex = bx - px;
477
- const ey = by - py;
478
- const fx = cx - px;
479
- const fy = cy - py;
480
-
481
- const ap = dx * dx + dy * dy;
482
- const bp = ex * ex + ey * ey;
483
- const cp = fx * fx + fy * fy;
484
-
485
- return dx * (ey * cp - bp * fy) -
486
- dy * (ex * cp - bp * fx) +
487
- ap * (ex * fy - ey * fx) < 0;
488
- }
489
-
490
- /**
491
- * Checker whether point P is inside a circle formed by points A, B, C.
492
- *
493
- * @param {number} ax
494
- * @param {number} ay
495
- * @param {number} bx
496
- * @param {number} by
497
- * @param {number} cx
498
- * @param {number} cy
499
- */
500
- function circumradius(ax, ay, bx, by, cx, cy) {
501
- const dx = bx - ax;
502
- const dy = by - ay;
503
- const ex = cx - ax;
504
- const ey = cy - ay;
505
-
506
- const bl = dx * dx + dy * dy;
507
- const cl = ex * ex + ey * ey;
508
- const d = 0.5 / (dx * ey - dy * ex);
509
-
510
- const x = (ey * bl - dy * cl) * d;
511
- const y = (dx * cl - ex * bl) * d;
512
-
513
- return x * x + y * y;
514
- }
515
-
516
- /**
517
- * Get coordinates of a circumcenter for points A, B, C.
518
- *
519
- * @param {number} ax
520
- * @param {number} ay
521
- * @param {number} bx
522
- * @param {number} by
523
- * @param {number} cx
524
- * @param {number} cy
525
- */
526
- function circumcenter(ax, ay, bx, by, cx, cy) {
527
- const dx = bx - ax;
528
- const dy = by - ay;
529
- const ex = cx - ax;
530
- const ey = cy - ay;
531
-
532
- const bl = dx * dx + dy * dy;
533
- const cl = ex * ex + ey * ey;
534
- const d = 0.5 / (dx * ey - dy * ex);
535
-
536
- const x = ax + (ey * bl - dy * cl) * d;
537
- const y = ay + (dx * cl - ex * bl) * d;
538
-
539
- return {x, y};
540
- }
541
-
542
- /**
543
- * Sort points by distance via an array of point indices and an array of calculated distances.
544
- *
545
- * @param {Uint32Array} ids
546
- * @param {Float64Array} dists
547
- * @param {number} left
548
- * @param {number} right
549
- */
550
- function quicksort(ids, dists, left, right) {
551
- if (right - left <= 20) {
552
- for (let i = left + 1; i <= right; i++) {
553
- const temp = ids[i];
554
- const tempDist = dists[temp];
555
- let j = i - 1;
556
- while (j >= left && dists[ids[j]] > tempDist) ids[j + 1] = ids[j--];
557
- ids[j + 1] = temp;
558
- }
559
- } else {
560
- const median = (left + right) >> 1;
561
- let i = left + 1;
562
- let j = right;
563
- swap(ids, median, i);
564
- if (dists[ids[left]] > dists[ids[right]]) swap(ids, left, right);
565
- if (dists[ids[i]] > dists[ids[right]]) swap(ids, i, right);
566
- if (dists[ids[left]] > dists[ids[i]]) swap(ids, left, i);
567
-
568
- const temp = ids[i];
569
- const tempDist = dists[temp];
570
- while (true) {
571
- do i++; while (dists[ids[i]] < tempDist);
572
- do j--; while (dists[ids[j]] > tempDist);
573
- if (j < i) break;
574
- swap(ids, i, j);
575
- }
576
- ids[left + 1] = ids[j];
577
- ids[j] = temp;
578
-
579
- if (right - i + 1 >= j - left) {
580
- quicksort(ids, dists, i, right);
581
- quicksort(ids, dists, left, j - 1);
582
- } else {
583
- quicksort(ids, dists, left, j - 1);
584
- quicksort(ids, dists, i, right);
585
- }
586
- }
587
- }
588
-
589
- /**
590
- * @param {Uint32Array} arr
591
- * @param {number} i
592
- * @param {number} j
593
- */
594
- function swap(arr, i, j) {
595
- const tmp = arr[i];
596
- arr[i] = arr[j];
597
- arr[j] = tmp;
598
- }
599
-
600
- /** @param {[number, number]} p */
601
- function defaultGetX(p) {
602
- return p[0];
603
- }
604
- /** @param {[number, number]} p */
605
- function defaultGetY(p) {
606
- return p[1];
607
- }
1
+ const EPSILON = Math.pow(2, -52);
2
+ const EDGE_STACK = new Uint32Array(512);
3
+ import { orient2d } from 'robust-predicates';
4
+ /** @template {ArrayLike<number>} T */
5
+ export default class Delaunator {
6
+ /**
7
+ * Constructs a delaunay triangulation object given an array of points (`[x, y]` by default).
8
+ * `getX` and `getY` are optional functions of the form `(point) => value` for custom point formats.
9
+ *
10
+ * @template P
11
+ * @param {P[]} points
12
+ * @param {(p: P) => number} [getX]
13
+ * @param {(p: P) => number} [getY]
14
+ */
15
+ // @ts-expect-error TS2322
16
+ static from(points, getX = defaultGetX, getY = defaultGetY) {
17
+ const n = points.length;
18
+ const coords = new Float64Array(n * 2);
19
+ for (let i = 0; i < n; i++) {
20
+ const p = points[i];
21
+ coords[2 * i] = getX(p);
22
+ coords[2 * i + 1] = getY(p);
23
+ }
24
+ return new Delaunator(coords);
25
+ }
26
+ /**
27
+ * Constructs a delaunay triangulation object given an array of point coordinates of the form:
28
+ * `[x0, y0, x1, y1, ...]` (use a typed array for best performance). Duplicate points are skipped.
29
+ *
30
+ * @param {T} coords
31
+ */
32
+ constructor(coords) {
33
+ const n = coords.length >> 1;
34
+ if (n > 0 && typeof coords[0] !== 'number')
35
+ throw new Error('Expected coords to contain numbers.');
36
+ this.coords = coords;
37
+ // arrays that will store the triangulation graph
38
+ const maxTriangles = Math.max(2 * n - 5, 0);
39
+ /** @private */ this._triangles = new Uint32Array(maxTriangles * 3);
40
+ /** @private */ this._halfedges = new Int32Array(maxTriangles * 3);
41
+ // temporary arrays for tracking the edges of the advancing convex hull
42
+ /** @private */ this._hashSize = Math.ceil(Math.sqrt(n));
43
+ /** @private */ this._hullPrev = new Uint32Array(n); // edge to prev edge
44
+ /** @private */ this._hullNext = new Uint32Array(n); // edge to next edge
45
+ /** @private */ this._hullTri = new Uint32Array(n); // edge to adjacent triangle
46
+ /** @private */ this._hullHash = new Int32Array(this._hashSize); // angular edge hash
47
+ // temporary arrays for sorting points
48
+ /** @private */ this._ids = new Uint32Array(n);
49
+ /** @private */ this._dists = new Float64Array(n);
50
+ /** @private */ this.trianglesLen = 0;
51
+ /** @private */ this._cx = 0;
52
+ /** @private */ this._cy = 0;
53
+ /** @private */ this._hullStart = 0;
54
+ /** A `Uint32Array` array of indices that reference points on the convex hull of the input data, counter-clockwise. */
55
+ this.hull = this._triangles;
56
+ /** A `Uint32Array` array of triangle vertex indices (each group of three numbers forms a triangle). All triangles are directed counterclockwise. */
57
+ this.triangles = this._triangles;
58
+ /**
59
+ * A `Int32Array` array of triangle half-edge indices that allows you to traverse the triangulation.
60
+ * `i`-th half-edge in the array corresponds to vertex `triangles[i]` the half-edge is coming from.
61
+ * `halfedges[i]` is the index of a twin half-edge in an adjacent triangle (or `-1` for outer half-edges on the convex hull).
62
+ */
63
+ this.halfedges = this._halfedges;
64
+ this.update();
65
+ }
66
+ /**
67
+ * Updates the triangulation if you modified `delaunay.coords` values in place, avoiding expensive memory allocations.
68
+ * Useful for iterative relaxation algorithms such as Lloyd's.
69
+ */
70
+ update() {
71
+ const { coords, _hullPrev: hullPrev, _hullNext: hullNext, _hullTri: hullTri, _hullHash: hullHash } = this;
72
+ const n = coords.length >> 1;
73
+ // populate an array of point indices; calculate input data bbox
74
+ let minX = Infinity;
75
+ let minY = Infinity;
76
+ let maxX = -Infinity;
77
+ let maxY = -Infinity;
78
+ for (let i = 0; i < n; i++) {
79
+ const x = coords[2 * i];
80
+ const y = coords[2 * i + 1];
81
+ if (x < minX)
82
+ minX = x;
83
+ if (y < minY)
84
+ minY = y;
85
+ if (x > maxX)
86
+ maxX = x;
87
+ if (y > maxY)
88
+ maxY = y;
89
+ this._ids[i] = i;
90
+ }
91
+ const cx = (minX + maxX) / 2;
92
+ const cy = (minY + maxY) / 2;
93
+ let i0 = 0, i1 = 0, i2 = 0;
94
+ // pick a seed point close to the center
95
+ for (let i = 0, minDist = Infinity; i < n; i++) {
96
+ const d = dist(cx, cy, coords[2 * i], coords[2 * i + 1]);
97
+ if (d < minDist) {
98
+ i0 = i;
99
+ minDist = d;
100
+ }
101
+ }
102
+ const i0x = coords[2 * i0];
103
+ const i0y = coords[2 * i0 + 1];
104
+ // find the point closest to the seed
105
+ for (let i = 0, minDist = Infinity; i < n; i++) {
106
+ if (i === i0)
107
+ continue;
108
+ const d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1]);
109
+ if (d < minDist && d > 0) {
110
+ i1 = i;
111
+ minDist = d;
112
+ }
113
+ }
114
+ let i1x = coords[2 * i1];
115
+ let i1y = coords[2 * i1 + 1];
116
+ let minRadius = Infinity;
117
+ // find the third point which forms the smallest circumcircle with the first two
118
+ for (let i = 0; i < n; i++) {
119
+ if (i === i0 || i === i1)
120
+ continue;
121
+ const r = circumradius(i0x, i0y, i1x, i1y, coords[2 * i], coords[2 * i + 1]);
122
+ if (r < minRadius) {
123
+ i2 = i;
124
+ minRadius = r;
125
+ }
126
+ }
127
+ let i2x = coords[2 * i2];
128
+ let i2y = coords[2 * i2 + 1];
129
+ if (minRadius === Infinity) {
130
+ // order collinear points by dx (or dy if all x are identical)
131
+ // and return the list as a hull
132
+ for (let i = 0; i < n; i++) {
133
+ this._dists[i] = (coords[2 * i] - coords[0]) || (coords[2 * i + 1] - coords[1]);
134
+ }
135
+ quicksort(this._ids, this._dists, 0, n - 1);
136
+ const hull = new Uint32Array(n);
137
+ let j = 0;
138
+ for (let i = 0, d0 = -Infinity; i < n; i++) {
139
+ const id = this._ids[i];
140
+ const d = this._dists[id];
141
+ if (d > d0) {
142
+ hull[j++] = id;
143
+ d0 = d;
144
+ }
145
+ }
146
+ this.hull = hull.subarray(0, j);
147
+ this.triangles = new Uint32Array(0);
148
+ this.halfedges = new Int32Array(0);
149
+ return;
150
+ }
151
+ // swap the order of the seed points for counter-clockwise orientation
152
+ if (orient2d(i0x, i0y, i1x, i1y, i2x, i2y) < 0) {
153
+ const i = i1;
154
+ const x = i1x;
155
+ const y = i1y;
156
+ i1 = i2;
157
+ i1x = i2x;
158
+ i1y = i2y;
159
+ i2 = i;
160
+ i2x = x;
161
+ i2y = y;
162
+ }
163
+ const center = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y);
164
+ this._cx = center.x;
165
+ this._cy = center.y;
166
+ for (let i = 0; i < n; i++) {
167
+ this._dists[i] = dist(coords[2 * i], coords[2 * i + 1], center.x, center.y);
168
+ }
169
+ // sort the points by distance from the seed triangle circumcenter
170
+ quicksort(this._ids, this._dists, 0, n - 1);
171
+ // set up the seed triangle as the starting hull
172
+ this._hullStart = i0;
173
+ let hullSize = 3;
174
+ hullNext[i0] = hullPrev[i2] = i1;
175
+ hullNext[i1] = hullPrev[i0] = i2;
176
+ hullNext[i2] = hullPrev[i1] = i0;
177
+ hullTri[i0] = 0;
178
+ hullTri[i1] = 1;
179
+ hullTri[i2] = 2;
180
+ hullHash.fill(-1);
181
+ hullHash[this._hashKey(i0x, i0y)] = i0;
182
+ hullHash[this._hashKey(i1x, i1y)] = i1;
183
+ hullHash[this._hashKey(i2x, i2y)] = i2;
184
+ this.trianglesLen = 0;
185
+ this._addTriangle(i0, i1, i2, -1, -1, -1);
186
+ for (let k = 0, xp = 0, yp = 0; k < this._ids.length; k++) {
187
+ const i = this._ids[k];
188
+ const x = coords[2 * i];
189
+ const y = coords[2 * i + 1];
190
+ // skip near-duplicate points
191
+ if (k > 0 && Math.abs(x - xp) <= EPSILON && Math.abs(y - yp) <= EPSILON)
192
+ continue;
193
+ xp = x;
194
+ yp = y;
195
+ // skip seed triangle points
196
+ if (i === i0 || i === i1 || i === i2)
197
+ continue;
198
+ // find a visible edge on the convex hull using edge hash
199
+ let start = 0;
200
+ for (let j = 0, key = this._hashKey(x, y); j < this._hashSize; j++) {
201
+ start = hullHash[(key + j) % this._hashSize];
202
+ if (start !== -1 && start !== hullNext[start])
203
+ break;
204
+ }
205
+ start = hullPrev[start];
206
+ let e = start, q;
207
+ while (q = hullNext[e], orient2d(x, y, coords[2 * e], coords[2 * e + 1], coords[2 * q], coords[2 * q + 1]) >= 0) {
208
+ e = q;
209
+ if (e === start) {
210
+ e = -1;
211
+ break;
212
+ }
213
+ }
214
+ if (e === -1)
215
+ continue; // likely a near-duplicate point; skip it
216
+ // add the first triangle from the point
217
+ let t = this._addTriangle(e, i, hullNext[e], -1, -1, hullTri[e]);
218
+ // recursively flip triangles from the point until they satisfy the Delaunay condition
219
+ hullTri[i] = this._legalize(t + 2);
220
+ hullTri[e] = t; // keep track of boundary triangles on the hull
221
+ hullSize++;
222
+ // walk forward through the hull, adding more triangles and flipping recursively
223
+ let n = hullNext[e];
224
+ while (q = hullNext[n], orient2d(x, y, coords[2 * n], coords[2 * n + 1], coords[2 * q], coords[2 * q + 1]) < 0) {
225
+ t = this._addTriangle(n, i, q, hullTri[i], -1, hullTri[n]);
226
+ hullTri[i] = this._legalize(t + 2);
227
+ hullNext[n] = n; // mark as removed
228
+ hullSize--;
229
+ n = q;
230
+ }
231
+ // walk backward from the other side, adding more triangles and flipping
232
+ if (e === start) {
233
+ while (q = hullPrev[e], orient2d(x, y, coords[2 * q], coords[2 * q + 1], coords[2 * e], coords[2 * e + 1]) < 0) {
234
+ t = this._addTriangle(q, i, e, -1, hullTri[e], hullTri[q]);
235
+ this._legalize(t + 2);
236
+ hullTri[q] = t;
237
+ hullNext[e] = e; // mark as removed
238
+ hullSize--;
239
+ e = q;
240
+ }
241
+ }
242
+ // update the hull indices
243
+ this._hullStart = hullPrev[i] = e;
244
+ hullNext[e] = hullPrev[n] = i;
245
+ hullNext[i] = n;
246
+ // save the two new edges in the hash table
247
+ hullHash[this._hashKey(x, y)] = i;
248
+ hullHash[this._hashKey(coords[2 * e], coords[2 * e + 1])] = e;
249
+ }
250
+ this.hull = new Uint32Array(hullSize);
251
+ for (let i = 0, e = this._hullStart; i < hullSize; i++) {
252
+ this.hull[i] = e;
253
+ e = hullNext[e];
254
+ }
255
+ // trim typed triangle mesh arrays
256
+ this.triangles = this._triangles.subarray(0, this.trianglesLen);
257
+ this.halfedges = this._halfedges.subarray(0, this.trianglesLen);
258
+ }
259
+ /**
260
+ * Calculate an angle-based key for the edge hash used for advancing convex hull.
261
+ *
262
+ * @param {number} x
263
+ * @param {number} y
264
+ * @private
265
+ */
266
+ _hashKey(x, y) {
267
+ return Math.floor(pseudoAngle(x - this._cx, y - this._cy) * this._hashSize) % this._hashSize;
268
+ }
269
+ /**
270
+ * Flip an edge in a pair of triangles if it doesn't satisfy the Delaunay condition.
271
+ *
272
+ * @param {number} a
273
+ * @private
274
+ */
275
+ _legalize(a) {
276
+ const { _triangles: triangles, _halfedges: halfedges, coords } = this;
277
+ let i = 0;
278
+ let ar = 0;
279
+ // recursion eliminated with a fixed-size stack
280
+ while (true) {
281
+ const b = halfedges[a];
282
+ /* if the pair of triangles doesn't satisfy the Delaunay condition
283
+ * (p1 is inside the circumcircle of [p0, pl, pr]), flip them,
284
+ * then do the same check/flip recursively for the new pair of triangles
285
+ *
286
+ * pl pl
287
+ * /||\ / \
288
+ * al/ || \bl al/ \a
289
+ * / || \ / \
290
+ * / a||b \ flip /___ar___\
291
+ * p0\ || /p1 => p0\---bl---/p1
292
+ * \ || / \ /
293
+ * ar\ || /br b\ /br
294
+ * \||/ \ /
295
+ * pr pr
296
+ */
297
+ const a0 = a - a % 3;
298
+ ar = a0 + (a + 2) % 3;
299
+ if (b === -1) { // convex hull edge
300
+ if (i === 0)
301
+ break;
302
+ a = EDGE_STACK[--i];
303
+ continue;
304
+ }
305
+ const b0 = b - b % 3;
306
+ const al = a0 + (a + 1) % 3;
307
+ const bl = b0 + (b + 2) % 3;
308
+ const p0 = triangles[ar];
309
+ const pr = triangles[a];
310
+ const pl = triangles[al];
311
+ const p1 = triangles[bl];
312
+ const illegal = inCircle(coords[2 * p0], coords[2 * p0 + 1], coords[2 * pr], coords[2 * pr + 1], coords[2 * pl], coords[2 * pl + 1], coords[2 * p1], coords[2 * p1 + 1]);
313
+ if (illegal) {
314
+ triangles[a] = p1;
315
+ triangles[b] = p0;
316
+ const hbl = halfedges[bl];
317
+ // edge swapped on the other side of the hull (rare); fix the half-edge reference
318
+ if (hbl === -1) {
319
+ let e = this._hullStart;
320
+ do {
321
+ if (this._hullTri[e] === bl) {
322
+ this._hullTri[e] = a;
323
+ break;
324
+ }
325
+ e = this._hullPrev[e];
326
+ } while (e !== this._hullStart);
327
+ }
328
+ this._link(a, hbl);
329
+ this._link(b, halfedges[ar]);
330
+ this._link(ar, bl);
331
+ const br = b0 + (b + 1) % 3;
332
+ // don't worry about hitting the cap: it can only happen on extremely degenerate input
333
+ if (i < EDGE_STACK.length) {
334
+ EDGE_STACK[i++] = br;
335
+ }
336
+ }
337
+ else {
338
+ if (i === 0)
339
+ break;
340
+ a = EDGE_STACK[--i];
341
+ }
342
+ }
343
+ return ar;
344
+ }
345
+ /**
346
+ * Link two half-edges to each other.
347
+ * @param {number} a
348
+ * @param {number} b
349
+ * @private
350
+ */
351
+ _link(a, b) {
352
+ this._halfedges[a] = b;
353
+ if (b !== -1)
354
+ this._halfedges[b] = a;
355
+ }
356
+ /**
357
+ * Add a new triangle given vertex indices and adjacent half-edge ids.
358
+ *
359
+ * @param {number} i0
360
+ * @param {number} i1
361
+ * @param {number} i2
362
+ * @param {number} a
363
+ * @param {number} b
364
+ * @param {number} c
365
+ * @private
366
+ */
367
+ _addTriangle(i0, i1, i2, a, b, c) {
368
+ const t = this.trianglesLen;
369
+ this._triangles[t] = i0;
370
+ this._triangles[t + 1] = i1;
371
+ this._triangles[t + 2] = i2;
372
+ this._link(t, a);
373
+ this._link(t + 1, b);
374
+ this._link(t + 2, c);
375
+ this.trianglesLen += 3;
376
+ return t;
377
+ }
378
+ }
379
+ /**
380
+ * Monotonically increases with real angle, but doesn't need expensive trigonometry.
381
+ *
382
+ * @param {number} dx
383
+ * @param {number} dy
384
+ */
385
+ function pseudoAngle(dx, dy) {
386
+ const p = dx / (Math.abs(dx) + Math.abs(dy));
387
+ return (dy > 0 ? 3 - p : 1 + p) / 4; // [0..1]
388
+ }
389
+ /**
390
+ * Squared distance between two points.
391
+ *
392
+ * @param {number} ax
393
+ * @param {number} ay
394
+ * @param {number} bx
395
+ * @param {number} by
396
+ */
397
+ function dist(ax, ay, bx, by) {
398
+ const dx = ax - bx;
399
+ const dy = ay - by;
400
+ return dx * dx + dy * dy;
401
+ }
402
+ /**
403
+ * Checker whether point P is inside a circle formed by points A, B, C.
404
+ *
405
+ * @param {number} ax
406
+ * @param {number} ay
407
+ * @param {number} bx
408
+ * @param {number} by
409
+ * @param {number} cx
410
+ * @param {number} cy
411
+ * @param {number} px
412
+ * @param {number} py
413
+ */
414
+ function inCircle(ax, ay, bx, by, cx, cy, px, py) {
415
+ const dx = ax - px;
416
+ const dy = ay - py;
417
+ const ex = bx - px;
418
+ const ey = by - py;
419
+ const fx = cx - px;
420
+ const fy = cy - py;
421
+ const ap = dx * dx + dy * dy;
422
+ const bp = ex * ex + ey * ey;
423
+ const cp = fx * fx + fy * fy;
424
+ return dx * (ey * cp - bp * fy) -
425
+ dy * (ex * cp - bp * fx) +
426
+ ap * (ex * fy - ey * fx) < 0;
427
+ }
428
+ /**
429
+ * Checker whether point P is inside a circle formed by points A, B, C.
430
+ *
431
+ * @param {number} ax
432
+ * @param {number} ay
433
+ * @param {number} bx
434
+ * @param {number} by
435
+ * @param {number} cx
436
+ * @param {number} cy
437
+ */
438
+ function circumradius(ax, ay, bx, by, cx, cy) {
439
+ const dx = bx - ax;
440
+ const dy = by - ay;
441
+ const ex = cx - ax;
442
+ const ey = cy - ay;
443
+ const bl = dx * dx + dy * dy;
444
+ const cl = ex * ex + ey * ey;
445
+ const d = 0.5 / (dx * ey - dy * ex);
446
+ const x = (ey * bl - dy * cl) * d;
447
+ const y = (dx * cl - ex * bl) * d;
448
+ return x * x + y * y;
449
+ }
450
+ /**
451
+ * Get coordinates of a circumcenter for points A, B, C.
452
+ *
453
+ * @param {number} ax
454
+ * @param {number} ay
455
+ * @param {number} bx
456
+ * @param {number} by
457
+ * @param {number} cx
458
+ * @param {number} cy
459
+ */
460
+ function circumcenter(ax, ay, bx, by, cx, cy) {
461
+ const dx = bx - ax;
462
+ const dy = by - ay;
463
+ const ex = cx - ax;
464
+ const ey = cy - ay;
465
+ const bl = dx * dx + dy * dy;
466
+ const cl = ex * ex + ey * ey;
467
+ const d = 0.5 / (dx * ey - dy * ex);
468
+ const x = ax + (ey * bl - dy * cl) * d;
469
+ const y = ay + (dx * cl - ex * bl) * d;
470
+ return { x, y };
471
+ }
472
+ /**
473
+ * Sort points by distance via an array of point indices and an array of calculated distances.
474
+ *
475
+ * @param {Uint32Array} ids
476
+ * @param {Float64Array} dists
477
+ * @param {number} left
478
+ * @param {number} right
479
+ */
480
+ function quicksort(ids, dists, left, right) {
481
+ if (right - left <= 20) {
482
+ for (let i = left + 1; i <= right; i++) {
483
+ const temp = ids[i];
484
+ const tempDist = dists[temp];
485
+ let j = i - 1;
486
+ while (j >= left && dists[ids[j]] > tempDist)
487
+ ids[j + 1] = ids[j--];
488
+ ids[j + 1] = temp;
489
+ }
490
+ }
491
+ else {
492
+ const median = (left + right) >> 1;
493
+ let i = left + 1;
494
+ let j = right;
495
+ swap(ids, median, i);
496
+ if (dists[ids[left]] > dists[ids[right]])
497
+ swap(ids, left, right);
498
+ if (dists[ids[i]] > dists[ids[right]])
499
+ swap(ids, i, right);
500
+ if (dists[ids[left]] > dists[ids[i]])
501
+ swap(ids, left, i);
502
+ const temp = ids[i];
503
+ const tempDist = dists[temp];
504
+ while (true) {
505
+ do
506
+ i++;
507
+ while (dists[ids[i]] < tempDist);
508
+ do
509
+ j--;
510
+ while (dists[ids[j]] > tempDist);
511
+ if (j < i)
512
+ break;
513
+ swap(ids, i, j);
514
+ }
515
+ ids[left + 1] = ids[j];
516
+ ids[j] = temp;
517
+ if (right - i + 1 >= j - left) {
518
+ quicksort(ids, dists, i, right);
519
+ quicksort(ids, dists, left, j - 1);
520
+ }
521
+ else {
522
+ quicksort(ids, dists, left, j - 1);
523
+ quicksort(ids, dists, i, right);
524
+ }
525
+ }
526
+ }
527
+ /**
528
+ * @param {Uint32Array} arr
529
+ * @param {number} i
530
+ * @param {number} j
531
+ */
532
+ function swap(arr, i, j) {
533
+ const tmp = arr[i];
534
+ arr[i] = arr[j];
535
+ arr[j] = tmp;
536
+ }
537
+ /** @param {[number, number]} p */
538
+ function defaultGetX(p) {
539
+ return p[0];
540
+ }
541
+ /** @param {[number, number]} p */
542
+ function defaultGetY(p) {
543
+ return p[1];
544
+ }