@pirireis/webglobeplugins 0.15.35 → 0.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (481) hide show
  1. package/Math/angle-calculation.js +14 -13
  2. package/Math/arc-cdf-points.ts +329 -0
  3. package/Math/arc-generate-points-exponantial.ts +299 -0
  4. package/Math/arc.ts +299 -0
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/circle-cdf-points.ts +143 -0
  7. package/Math/circle.ts +49 -0
  8. package/Math/constants.ts +12 -0
  9. package/Math/index.js +0 -1
  10. package/Math/juction/arc-plane.ts +129 -0
  11. package/Math/juction/line-sphere.ts +30 -0
  12. package/Math/juction/plane-plane.ts +64 -0
  13. package/Math/line.ts +84 -0
  14. package/Math/matrix4.ts +0 -0
  15. package/Math/mesh/mapbox-delaunay.js +607 -0
  16. package/Math/methods.ts +157 -0
  17. package/Math/plane.ts +92 -0
  18. package/Math/quaternion.ts +128 -0
  19. package/Math/roadmap.md +10 -0
  20. package/Math/templete-shapes/grid-visually-equal.ts +119 -0
  21. package/Math/types.ts +66 -0
  22. package/Math/utils.js +3 -2
  23. package/Math/vec3.ts +180 -0
  24. package/algorithms/search-binary.js +14 -16
  25. package/altitude-locator/adaptors.js +0 -1
  26. package/altitude-locator/keymethod.js +0 -1
  27. package/altitude-locator/plugin.js +446 -345
  28. package/altitude-locator/types.js +26 -21
  29. package/arrowfield/adaptor.js +11 -11
  30. package/arrowfield/index.js +3 -3
  31. package/arrowfield/plugin.js +128 -83
  32. package/bearing-line/index.js +2 -2
  33. package/bearing-line/plugin.js +520 -444
  34. package/circle-line-chain/chain-list-map.js +221 -201
  35. package/circle-line-chain/init.js +0 -1
  36. package/circle-line-chain/plugin.js +464 -411
  37. package/circle-line-chain/readme.md +57 -0
  38. package/circle-line-chain/util.js +1 -1
  39. package/compass-rose/compass-rose-padding-flat.js +274 -230
  40. package/compass-rose/compass-text-writer.js +173 -149
  41. package/compass-rose/index.js +3 -3
  42. package/compassrose/compassrose.js +341 -293
  43. package/compassrose/index.js +2 -2
  44. package/depth-locator/readme.md +26 -0
  45. package/dist/Math/angle-calculation.js +13 -0
  46. package/dist/Math/bounds/line-bbox.js +186 -0
  47. package/dist/Math/mesh/mapbox-delaunay.js +544 -0
  48. package/dist/Math/utils.js +2 -0
  49. package/dist/algorithms/search-binary.js +16 -0
  50. package/dist/altitude-locator/adaptors.js +1 -0
  51. package/dist/altitude-locator/keymethod.js +1 -0
  52. package/dist/altitude-locator/plugin.js +345 -0
  53. package/dist/altitude-locator/types.js +21 -0
  54. package/dist/arrowfield/adaptor.js +11 -0
  55. package/dist/arrowfield/index.js +3 -0
  56. package/dist/arrowfield/plugin.js +83 -0
  57. package/dist/bearing-line/index.js +2 -0
  58. package/dist/bearing-line/plugin.js +444 -0
  59. package/dist/circle-line-chain/chain-list-map.js +201 -0
  60. package/dist/circle-line-chain/init.js +1 -0
  61. package/dist/circle-line-chain/plugin.js +411 -0
  62. package/dist/circle-line-chain/util.js +1 -0
  63. package/dist/compass-rose/compass-rose-padding-flat.js +230 -0
  64. package/dist/compass-rose/compass-text-writer.js +149 -0
  65. package/dist/compass-rose/index.js +3 -0
  66. package/dist/compassrose/compassrose.js +293 -0
  67. package/dist/compassrose/index.js +2 -0
  68. package/dist/heatwave/index.js +3 -0
  69. package/dist/heatwave/isobar/objectarraylabels.js +200 -0
  70. package/dist/heatwave/isobar/plugin.js +302 -0
  71. package/dist/heatwave/isobar/quadtreecontours.js +298 -0
  72. package/dist/heatwave/plugins/heatwaveglobeshell.js +204 -0
  73. package/dist/index.js +12 -0
  74. package/dist/jest.config.js +7 -0
  75. package/dist/partialrings/buffer-manager.js +75 -0
  76. package/dist/partialrings/index.js +2 -0
  77. package/dist/partialrings/plugin.js +128 -0
  78. package/dist/partialrings/program.js +279 -0
  79. package/dist/pin/pin-object-array.js +300 -0
  80. package/dist/pin/pin-point-totem.js +60 -0
  81. package/dist/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -0
  82. package/dist/point-heat-map/index.js +1 -0
  83. package/dist/point-heat-map/plugin-webworker.js +121 -0
  84. package/dist/point-heat-map/point-to-heat-map-flow.js +124 -0
  85. package/dist/point-tracks/key-methods.js +2 -0
  86. package/dist/point-tracks/plugin.js +393 -0
  87. package/dist/programs/arrowfield/index.js +2 -0
  88. package/dist/programs/arrowfield/logic.js +254 -0
  89. package/dist/programs/arrowfield/object.js +60 -0
  90. package/dist/programs/data2legend/density-to-legend.js +98 -0
  91. package/dist/programs/data2legend/point-to-density-texture.js +97 -0
  92. package/dist/programs/float2legendwithratio/index.js +2 -0
  93. package/dist/programs/float2legendwithratio/logic.js +167 -0
  94. package/dist/programs/float2legendwithratio/object.js +104 -0
  95. package/dist/programs/globe-util/is-globe-moved.js +19 -0
  96. package/dist/programs/globeshell/index.js +2 -0
  97. package/dist/programs/globeshell/wiggle/index.js +2 -0
  98. package/dist/programs/globeshell/wiggle/logic.js +342 -0
  99. package/dist/programs/globeshell/wiggle/object.js +66 -0
  100. package/dist/programs/helpers/blender/index.js +1 -0
  101. package/dist/programs/helpers/blender/program.js +76 -0
  102. package/dist/programs/helpers/fadeaway/index.js +2 -0
  103. package/dist/programs/helpers/fadeaway/logic.js +69 -0
  104. package/dist/programs/helpers/fadeaway/object.js +14 -0
  105. package/dist/programs/helpers/index.js +2 -0
  106. package/dist/programs/index.js +9 -0
  107. package/dist/programs/line-on-globe/circle-accurate-3d.js +138 -0
  108. package/dist/programs/line-on-globe/circle-accurate-flat.js +210 -0
  109. package/dist/programs/line-on-globe/degree-padding-around-circle-3d.js +156 -0
  110. package/dist/programs/line-on-globe/index.js +1 -0
  111. package/dist/programs/line-on-globe/lines-color-instanced-flat.js +131 -0
  112. package/dist/programs/line-on-globe/util.js +5 -0
  113. package/dist/programs/picking/pickable-polygon-renderer.js +184 -0
  114. package/dist/programs/picking/pickable-renderer.js +184 -0
  115. package/dist/programs/point-on-globe/element-globe-surface-glow.js +138 -0
  116. package/dist/programs/point-on-globe/element-point-glow.js +150 -0
  117. package/dist/programs/point-on-globe/square-pixel-point.js +171 -0
  118. package/dist/programs/polygon-on-globe/texture-dem-triangle-test-plugin.js +97 -0
  119. package/dist/programs/polygon-on-globe/texture-dem-triangles.js +167 -0
  120. package/dist/programs/rings/distancering/circleflatprogram.js +116 -0
  121. package/dist/programs/rings/distancering/circlepaddingfreeangleprogram.js +326 -0
  122. package/dist/programs/rings/distancering/circlepaddysharedbuffer.js +368 -0
  123. package/dist/programs/rings/distancering/index.js +6 -0
  124. package/dist/programs/rings/distancering/paddyflatprogram.js +127 -0
  125. package/dist/programs/rings/distancering/paddyflatprogram2d.js +129 -0
  126. package/dist/programs/rings/distancering/paddyflatprogram3d.js +128 -0
  127. package/dist/programs/rings/index.js +1 -0
  128. package/dist/programs/totems/gpu-selection-uniform-block.js +104 -0
  129. package/dist/programs/two-d/pixel-circle.js +1 -0
  130. package/dist/programs/two-d/pixel-padding-for-compass.js +159 -0
  131. package/dist/programs/util.js +14 -0
  132. package/dist/programs/vectorfields/index.js +3 -0
  133. package/dist/programs/vectorfields/logics/drawrectangleparticles.js +113 -0
  134. package/dist/programs/vectorfields/logics/index.js +2 -0
  135. package/dist/programs/vectorfields/logics/pixelbased.js +140 -0
  136. package/dist/programs/vectorfields/logics/ubo.js +60 -0
  137. package/dist/programs/vectorfields/pingpongbuffermanager.js +73 -0
  138. package/dist/rangerings/index.js +5 -0
  139. package/dist/rangerings/plugin.js +543 -0
  140. package/dist/rangerings/rangeringangletext.js +326 -0
  141. package/dist/rangerings/ring-account.js +112 -0
  142. package/dist/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +1 -0
  143. package/dist/shaders/fragment-toy/firework.js +55 -0
  144. package/dist/shaders/fragment-toy/singularity.js +56 -0
  145. package/dist/timetracks/adaptors-line-strip.js +65 -0
  146. package/dist/timetracks/index.js +1 -0
  147. package/dist/timetracks/plugin-line-strip.js +240 -0
  148. package/dist/timetracks/program-line-strip.js +608 -0
  149. package/dist/timetracks/programpoint-line-strip.js +151 -0
  150. package/dist/util/account/bufferoffsetmanager.js +176 -0
  151. package/dist/util/account/index.js +3 -0
  152. package/dist/util/account/util.js +18 -0
  153. package/dist/util/algorithms/index.js +1 -0
  154. package/dist/util/algorithms/search-binary.js +25 -0
  155. package/dist/util/check/index.js +1 -0
  156. package/dist/util/gl-util/uniform-block/shader.js +1 -0
  157. package/dist/util/heatwavedatamanager/datamanager.js +149 -0
  158. package/dist/util/heatwavedatamanager/index.js +2 -0
  159. package/dist/util/index.js +13 -0
  160. package/dist/util/interpolation/index.js +1 -0
  161. package/dist/util/interpolation/timetrack/index.js +2 -0
  162. package/dist/util/interpolation/timetrack/timetrack-interpolator.js +79 -0
  163. package/dist/util/interpolation/timetrack/web-worker.js +46 -0
  164. package/dist/util/jshelpers/data-filler.js +17 -0
  165. package/dist/util/jshelpers/equality.js +18 -0
  166. package/dist/util/jshelpers/index.js +2 -0
  167. package/dist/util/jshelpers/timefilters.js +30 -0
  168. package/dist/util/picking/fence.js +43 -0
  169. package/dist/util/picking/picker-displayer.js +136 -0
  170. package/dist/util/programs/draw-texture-on-canvas.js +86 -0
  171. package/dist/util/programs/index.js +1 -0
  172. package/dist/util/programs/shapesonglobe.js +210 -0
  173. package/dist/util/programs/supersampletotextures.js +109 -0
  174. package/dist/util/programs/texturetoglobe.js +179 -0
  175. package/dist/util/shaderfunctions/index.js +2 -0
  176. package/dist/util/shaderfunctions/nodata.js +8 -0
  177. package/dist/util/shaderfunctions/noisefunctions.js +41 -0
  178. package/dist/util/surface-line-data/arcs-to-cuts.js +50 -0
  179. package/dist/util/surface-line-data/cut-arc.js +1 -0
  180. package/dist/util/surface-line-data/rbush-manager.js +1 -0
  181. package/dist/util/surface-line-data/types.js +1 -0
  182. package/dist/util/surface-line-data/web-worker.js +1 -0
  183. package/dist/util/webglobe/gldefaultstates.js +4 -0
  184. package/dist/util/webglobe/index.js +2 -0
  185. package/dist/util/webglobe/rasteroverlay.js +75 -0
  186. package/dist/waveparticles/adaptor.js +15 -0
  187. package/dist/waveparticles/index.js +3 -0
  188. package/dist/waveparticles/plugin.js +290 -0
  189. package/dist/wind/imagetovectorfieldandmagnitude.js +56 -0
  190. package/dist/wind/index.js +5 -0
  191. package/dist/wind/plugin.js +921 -0
  192. package/dist/wind/vectorfieldimage.js +23 -0
  193. package/dist/write-text/attached-text-writer.js +87 -0
  194. package/dist/write-text/context-text-bulk.js +185 -0
  195. package/dist/write-text/context-text.js +94 -0
  196. package/dist/write-text/context-text3old.js +152 -0
  197. package/dist/write-text/index.js +1 -0
  198. package/dist/write-text/writer-plugin.js +8 -0
  199. package/heatwave/index.js +4 -3
  200. package/heatwave/isobar/objectarraylabels.js +247 -200
  201. package/heatwave/isobar/plugin.js +339 -302
  202. package/heatwave/isobar/quadtreecontours.js +336 -298
  203. package/heatwave/plugins/heatwaveglobeshell.js +259 -204
  204. package/index.js +15 -12
  205. package/jest.config.js +6 -7
  206. package/package.json +6 -2
  207. package/partialrings/buffer-manager.js +89 -75
  208. package/partialrings/goals.md +17 -0
  209. package/partialrings/index.js +3 -2
  210. package/partialrings/plugin.js +160 -128
  211. package/partialrings/program.js +233 -188
  212. package/pin/pin-object-array.js +381 -300
  213. package/pin/pin-point-totem.js +77 -60
  214. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  215. package/point-heat-map/index.js +0 -1
  216. package/point-heat-map/plugin-webworker.js +148 -121
  217. package/point-heat-map/point-to-heat-map-flow.js +150 -124
  218. package/point-heat-map/readme.md +15 -0
  219. package/point-tracks/key-methods.js +3 -2
  220. package/point-tracks/plugin.js +480 -393
  221. package/programs/arrowfield/index.js +2 -2
  222. package/programs/arrowfield/logic.js +173 -141
  223. package/programs/arrowfield/object.js +89 -60
  224. package/programs/data2legend/density-to-legend.js +90 -73
  225. package/programs/data2legend/point-to-density-texture.js +87 -70
  226. package/programs/float2legendwithratio/index.js +3 -2
  227. package/programs/float2legendwithratio/logic.js +144 -118
  228. package/programs/float2legendwithratio/object.js +141 -104
  229. package/programs/globe-util/is-globe-moved.js +27 -19
  230. package/programs/globeshell/index.js +2 -2
  231. package/programs/globeshell/wiggle/index.js +3 -2
  232. package/programs/globeshell/wiggle/logic.js +272 -243
  233. package/programs/globeshell/wiggle/object.js +93 -66
  234. package/programs/helpers/blender/index.js +0 -1
  235. package/programs/helpers/blender/program.js +73 -58
  236. package/programs/helpers/fadeaway/index.js +3 -2
  237. package/programs/helpers/fadeaway/logic.js +53 -46
  238. package/programs/helpers/fadeaway/object.js +20 -14
  239. package/programs/helpers/index.js +2 -2
  240. package/programs/index.js +21 -9
  241. package/programs/line-on-globe/circle-accurate-3d.js +115 -87
  242. package/programs/line-on-globe/circle-accurate-flat.js +201 -149
  243. package/programs/line-on-globe/degree-padding-around-circle-3d.js +136 -104
  244. package/programs/line-on-globe/index.js +0 -1
  245. package/programs/line-on-globe/lines-color-instanced-flat.js +102 -83
  246. package/programs/line-on-globe/linestrip/data.ts +29 -0
  247. package/programs/line-on-globe/linestrip/linestrip.ts +201 -0
  248. package/programs/line-on-globe/naive-accurate-flexible.ts +258 -0
  249. package/programs/line-on-globe/util.js +8 -5
  250. package/programs/picking/pickable-polygon-renderer.js +215 -0
  251. package/programs/picking/pickable-renderer.js +129 -98
  252. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  253. package/programs/point-on-globe/element-point-glow.js +114 -80
  254. package/programs/point-on-globe/square-pixel-point.js +138 -120
  255. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.ts +120 -0
  256. package/programs/polygon-on-globe/texture-dem-triangles.ts +207 -0
  257. package/programs/programcache.ts +131 -0
  258. package/programs/rings/distancering/circleflatprogram.js +138 -116
  259. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +323 -275
  260. package/programs/rings/distancering/circlepaddysharedbuffer.js +423 -368
  261. package/programs/rings/distancering/index.js +5 -6
  262. package/programs/rings/distancering/paddyflatprogram.js +148 -127
  263. package/programs/rings/distancering/paddyflatprogram2d.js +153 -129
  264. package/programs/rings/distancering/paddyflatprogram3d.js +149 -128
  265. package/programs/rings/index.js +1 -1
  266. package/programs/rings/partial-ring/piece-of-pie.ts +323 -0
  267. package/programs/totems/camerauniformblock.ts +310 -0
  268. package/programs/totems/canvas-webglobe-info.ts +156 -0
  269. package/programs/totems/globe-changes.ts +79 -0
  270. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  271. package/programs/totems/index.ts +2 -0
  272. package/programs/two-d/pixel-circle.js +0 -1
  273. package/programs/two-d/pixel-padding-for-compass.js +112 -97
  274. package/programs/util.js +19 -14
  275. package/programs/vectorfields/index.js +3 -3
  276. package/programs/vectorfields/logics/constants.ts +5 -0
  277. package/programs/vectorfields/logics/drawrectangleparticles.js +78 -58
  278. package/programs/vectorfields/logics/index.js +4 -2
  279. package/programs/vectorfields/logics/pixelbased.js +92 -73
  280. package/programs/vectorfields/logics/ubo-new.ts +37 -0
  281. package/programs/vectorfields/logics/ubo.js +57 -51
  282. package/programs/vectorfields/pingpongbuffermanager.js +80 -73
  283. package/publish.bat +62 -0
  284. package/range-tools-on-terrain/bearing-line/adapters.ts +154 -0
  285. package/range-tools-on-terrain/bearing-line/plugin.ts +569 -0
  286. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  287. package/range-tools-on-terrain/circle-line-chain/adapters.ts +109 -0
  288. package/range-tools-on-terrain/circle-line-chain/chain-list-map.ts +446 -0
  289. package/range-tools-on-terrain/circle-line-chain/plugin.ts +607 -0
  290. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  291. package/range-tools-on-terrain/range-ring/adapters.ts +114 -0
  292. package/range-tools-on-terrain/range-ring/enum.ts +2 -0
  293. package/range-tools-on-terrain/range-ring/plugin.ts +447 -0
  294. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  295. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  296. package/rangerings/enum.ts +2 -0
  297. package/rangerings/index.js +5 -5
  298. package/rangerings/plugin.js +644 -543
  299. package/rangerings/rangeringangletext.js +369 -326
  300. package/rangerings/ring-account.js +129 -112
  301. package/semiplugins/interface.ts +14 -0
  302. package/semiplugins/lightweight/line-plugin.ts +343 -0
  303. package/semiplugins/lightweight/piece-of-pie-plugin.ts +275 -0
  304. package/semiplugins/shape-on-terrain/arc-plugin.ts +602 -0
  305. package/semiplugins/shape-on-terrain/circle-plugin.ts +588 -0
  306. package/semiplugins/shape-on-terrain/goal.md +12 -0
  307. package/semiplugins/shape-on-terrain/padding-1-degree.ts +714 -0
  308. package/semiplugins/shape-on-terrain/terrain-cover/notes.md +90 -0
  309. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.ts +0 -0
  310. package/semiplugins/type.ts +8 -0
  311. package/shaders/fragment-toy/firework.js +1 -1
  312. package/shaders/fragment-toy/singularity.js +5 -2
  313. package/tests/Math/arc-sampling-test.js +367 -0
  314. package/tests/Math/arc-sampling-test.ts +429 -0
  315. package/tests/Math/arc.test.ts +102 -0
  316. package/tests/Math/junction/arc-plane.test.ts +163 -0
  317. package/tests/Math/junction/plane-plane.test.ts +91 -0
  318. package/tests/Math/plane-test.ts +17 -0
  319. package/tests/Math/plane.test.ts +43 -0
  320. package/tests/Math/vec3.test.ts +14 -0
  321. package/timetracks/adaptors-line-strip.js +80 -65
  322. package/timetracks/index.js +0 -1
  323. package/timetracks/plugin-line-strip.js +295 -240
  324. package/timetracks/program-line-strip.js +491 -411
  325. package/timetracks/programpoint-line-strip.js +122 -98
  326. package/timetracks/readme.md +1 -0
  327. package/tsconfig.json +22 -0
  328. package/types.ts +265 -0
  329. package/util/account/bufferoffsetmanager.js +209 -176
  330. package/util/account/create-buffermap-orchastration.ts +85 -0
  331. package/util/account/index.js +6 -3
  332. package/util/account/single-attribute-buffer-management/buffer-manager.ts +149 -0
  333. package/util/account/single-attribute-buffer-management/buffer-orchestrator.ts +332 -0
  334. package/util/account/single-attribute-buffer-management/buffer-orchestrator1.ts +184 -0
  335. package/util/account/single-attribute-buffer-management/index.ts +11 -0
  336. package/util/account/single-attribute-buffer-management/object-store.ts +76 -0
  337. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  338. package/util/account/util.js +22 -18
  339. package/util/algorithms/index.js +0 -1
  340. package/util/algorithms/search-binary.js +26 -25
  341. package/util/build-strategy/general-strategy.ts +99 -0
  342. package/util/build-strategy/static-dynamic.ts +50 -0
  343. package/util/check/index.js +0 -1
  344. package/util/check/typecheck.ts +74 -0
  345. package/util/frame-counter-trigger.ts +99 -0
  346. package/util/geometry/index.ts +64 -0
  347. package/util/gl-util/buffer/attribute-loader.ts +84 -0
  348. package/util/gl-util/buffer/index.ts +6 -0
  349. package/util/gl-util/draw-options/methods.ts +47 -0
  350. package/util/gl-util/uniform-block/manager.ts +210 -0
  351. package/util/gl-util/uniform-block/roadmap.md +70 -0
  352. package/util/gl-util/uniform-block/shader.js +0 -1
  353. package/util/gl-util/uniform-block/types.ts +20 -0
  354. package/util/heatwavedatamanager/datamanager.js +168 -149
  355. package/util/heatwavedatamanager/index.js +2 -2
  356. package/util/heatwavedatamanager/pointcoordsmeta.ts +28 -0
  357. package/util/heatwavedatamanager/texture-point-sampler.ts +198 -0
  358. package/util/index.js +13 -13
  359. package/util/interpolation/index.js +0 -1
  360. package/util/interpolation/timetrack/index.js +9 -2
  361. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  362. package/util/interpolation/timetrack/web-worker.js +51 -46
  363. package/util/jshelpers/data-filler.js +19 -17
  364. package/util/jshelpers/equality.js +17 -18
  365. package/util/jshelpers/index.js +1 -2
  366. package/util/jshelpers/timefilters.js +32 -30
  367. package/util/picking/fence.js +46 -43
  368. package/util/picking/picker-displayer.js +177 -136
  369. package/util/programs/draw-texture-on-canvas.js +82 -66
  370. package/util/programs/index.js +1 -1
  371. package/util/programs/shapesonglobe.js +203 -167
  372. package/util/programs/supersampletotextures.js +132 -99
  373. package/util/programs/texturetoglobe.js +152 -128
  374. package/util/shaderfunctions/geometrytransformations.ts +388 -0
  375. package/util/shaderfunctions/index.js +2 -2
  376. package/util/shaderfunctions/nodata.js +4 -2
  377. package/util/shaderfunctions/noisefunctions.js +10 -7
  378. package/util/surface-line-data/arc-bboxes.ts +42 -0
  379. package/util/surface-line-data/arcs-to-cuts.js +74 -50
  380. package/util/surface-line-data/cut-arc.js +0 -1
  381. package/util/surface-line-data/flow.ts +52 -0
  382. package/util/surface-line-data/rbush-manager.js +0 -1
  383. package/util/surface-line-data/types.ts +27 -0
  384. package/util/surface-line-data/web-worker.js +0 -1
  385. package/util/webglobe/gldefaultstates.js +5 -4
  386. package/util/webglobe/index.js +2 -2
  387. package/util/webglobe/rasteroverlay.js +96 -75
  388. package/util/webglobjectbuilders.ts +446 -0
  389. package/waveparticles/adaptor.js +16 -15
  390. package/waveparticles/index.js +3 -3
  391. package/waveparticles/plugin.js +342 -290
  392. package/wind/imagetovectorfieldandmagnitude.js +71 -56
  393. package/wind/index.js +5 -5
  394. package/wind/plugin.js +845 -670
  395. package/wind/vectorfieldimage.js +27 -23
  396. package/write-text/attached-text-writer.js +105 -87
  397. package/write-text/context-text-bulk.ts +268 -0
  398. package/write-text/context-text.js +125 -94
  399. package/write-text/context-text3.ts +253 -0
  400. package/write-text/context-text3old.js +179 -152
  401. package/write-text/context-text4.ts +243 -0
  402. package/write-text/index.js +1 -1
  403. package/write-text/writer-plugin.js +7 -8
  404. package/Math/frustum/camera.js +0 -24
  405. package/Math/frustum/from-globeinfo.js +0 -48
  406. package/util/account/single-attribute-buffer-management/types.js +0 -1
  407. /package/{Math → dist/Math}/arc-cdf-points.js +0 -0
  408. /package/{Math → dist/Math}/arc-generate-points-exponantial.js +0 -0
  409. /package/{Math → dist/Math}/arc.js +0 -0
  410. /package/{Math → dist/Math}/circle-cdf-points.js +0 -0
  411. /package/{Math → dist/Math}/circle.js +0 -0
  412. /package/{Math → dist/Math}/constants.js +0 -0
  413. /package/{Math/matrix4.js → dist/Math/index.js} +0 -0
  414. /package/{Math → dist/Math}/juction/arc-plane.js +0 -0
  415. /package/{Math → dist/Math}/juction/line-sphere.js +0 -0
  416. /package/{Math → dist/Math}/juction/plane-plane.js +0 -0
  417. /package/{Math → dist/Math}/line.js +0 -0
  418. /package/{util/surface-line-data/types.js → dist/Math/matrix4.js} +0 -0
  419. /package/{Math → dist/Math}/methods.js +0 -0
  420. /package/{Math → dist/Math}/plane.js +0 -0
  421. /package/{Math → dist/Math}/quaternion.js +0 -0
  422. /package/{Math → dist/Math}/templete-shapes/grid-visually-equal.js +0 -0
  423. /package/{Math/frustum → dist/Math}/types.js +0 -0
  424. /package/{Math → dist/Math}/vec3.js +0 -0
  425. /package/{programs → dist/programs}/line-on-globe/linestrip/data.js +0 -0
  426. /package/{programs → dist/programs}/line-on-globe/linestrip/linestrip.js +0 -0
  427. /package/{programs → dist/programs}/line-on-globe/naive-accurate-flexible.js +0 -0
  428. /package/{programs → dist/programs}/programcache.js +0 -0
  429. /package/{programs → dist/programs}/rings/partial-ring/piece-of-pie.js +0 -0
  430. /package/{programs → dist/programs}/totems/camerauniformblock.js +0 -0
  431. /package/{programs → dist/programs}/totems/canvas-webglobe-info.js +0 -0
  432. /package/{programs → dist/programs}/totems/globe-changes.js +0 -0
  433. /package/{programs → dist/programs}/totems/index.js +0 -0
  434. /package/{programs → dist/programs}/vectorfields/logics/constants.js +0 -0
  435. /package/{programs → dist/programs}/vectorfields/logics/ubo-new.js +0 -0
  436. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/bearing-line/adapters.js +0 -0
  437. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/bearing-line/plugin.js +0 -0
  438. /package/{Math → dist/range-tools-on-terrain/bearing-line}/types.js +0 -0
  439. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/circle-line-chain/adapters.js +0 -0
  440. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/circle-line-chain/chain-list-map.js +0 -0
  441. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/circle-line-chain/plugin.js +0 -0
  442. /package/{range-tools-on-terrain/bearing-line → dist/range-tools-on-terrain/circle-line-chain}/types.js +0 -0
  443. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/range-ring/adapters.js +0 -0
  444. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/range-ring/enum.js +0 -0
  445. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/range-ring/plugin.js +0 -0
  446. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/range-ring/rangeringangletext.js +0 -0
  447. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/range-ring/types.js +0 -0
  448. /package/{rangerings → dist/rangerings}/enum.js +0 -0
  449. /package/{semiplugins → dist/semiplugins}/interface.js +0 -0
  450. /package/{semiplugins → dist/semiplugins}/lightweight/line-plugin.js +0 -0
  451. /package/{semiplugins → dist/semiplugins}/lightweight/piece-of-pie-plugin.js +0 -0
  452. /package/{semiplugins → dist/semiplugins}/shape-on-terrain/arc-plugin.js +0 -0
  453. /package/{semiplugins → dist/semiplugins}/shape-on-terrain/circle-plugin.js +0 -0
  454. /package/{semiplugins → dist/semiplugins}/shape-on-terrain/padding-1-degree.js +0 -0
  455. /package/{semiplugins → dist/semiplugins}/type.js +0 -0
  456. /package/{types.js → dist/types.js} +0 -0
  457. /package/{util → dist/util}/account/create-buffermap-orchastration.js +0 -0
  458. /package/{util → dist/util}/account/single-attribute-buffer-management/buffer-manager.js +0 -0
  459. /package/{util → dist/util}/account/single-attribute-buffer-management/buffer-orchestrator.js +0 -0
  460. /package/{util → dist/util}/account/single-attribute-buffer-management/buffer-orchestrator1.js +0 -0
  461. /package/{util → dist/util}/account/single-attribute-buffer-management/index.js +0 -0
  462. /package/{util → dist/util}/account/single-attribute-buffer-management/object-store.js +0 -0
  463. /package/{range-tools-on-terrain/circle-line-chain → dist/util/account/single-attribute-buffer-management}/types.js +0 -0
  464. /package/{util → dist/util}/build-strategy/general-strategy.js +0 -0
  465. /package/{util → dist/util}/build-strategy/static-dynamic.js +0 -0
  466. /package/{util → dist/util}/check/typecheck.js +0 -0
  467. /package/{util → dist/util}/frame-counter-trigger.js +0 -0
  468. /package/{util → dist/util}/geometry/index.js +0 -0
  469. /package/{util → dist/util}/gl-util/buffer/attribute-loader.js +0 -0
  470. /package/{util → dist/util}/gl-util/buffer/index.js +0 -0
  471. /package/{util → dist/util}/gl-util/draw-options/methods.js +0 -0
  472. /package/{util → dist/util}/gl-util/uniform-block/manager.js +0 -0
  473. /package/{util → dist/util}/gl-util/uniform-block/types.js +0 -0
  474. /package/{util → dist/util}/heatwavedatamanager/pointcoordsmeta.js +0 -0
  475. /package/{util → dist/util}/heatwavedatamanager/texture-point-sampler.js +0 -0
  476. /package/{util → dist/util}/shaderfunctions/geometrytransformations.js +0 -0
  477. /package/{util → dist/util}/surface-line-data/arc-bboxes.js +0 -0
  478. /package/{util → dist/util}/surface-line-data/flow.js +0 -0
  479. /package/{util → dist/util}/webglobjectbuilders.js +0 -0
  480. /package/{write-text → dist/write-text}/context-text3.js +0 -0
  481. /package/{write-text → dist/write-text}/context-text4.js +0 -0
package/wind/plugin.js CHANGED
@@ -1,38 +1,48 @@
1
- /**
2
- * Author: Toprak Nihat Deniz Ozturk
3
- */
4
- import * as util from "../util";
5
- import imageToMagnitude, { imageToRadianAngle } from "./imagetovectorfieldandmagnitude";
6
- import { TexturePointSampler } from "../util/heatwavedatamanager/texture-point-sampler";
7
- /**
8
- * Shader Dökümanı:
9
- * * Vektör alan haritasında kaçış değeri
10
- * texture2D(u_wind, pos).rg == vec2(0.0, 0.0) değerini kaçış için kullandım.
11
- * Deniz rüzgarları gibi haritalarda kara için rg değerleri 0.0 oluyor.
12
- * Gerçek bir partikülün rg == vec2(0.0, 0.0) değerinde olma olasılığı düşük.
13
- * Hem yatay ve hem dikey boyutta en düşük değere sahip olmalı.
14
- *
15
-
16
- *
17
- */
18
- /**
19
- * @typedef {Object} WindData for setWindDataWithImageBase64
20
- * @property {string} image - base64 encoded image
21
- * @property {number} width - image width
22
- * @property {number} height - image height
23
- * @property {number} uMin - minimum u value
24
- * @property {number} vMin - minimum v value
25
- * @property {number} uMax - maximum u value
26
- * @property {number} vMax - maximum v value
27
- * @property {Array} bbox - bounding box [minLon, minLat, maxLon, maxLat]
28
- * @property {LegendData} legendData - legend data
29
-
30
- */
31
- /**
32
- * @typedef {Object} LegendData
33
- * @property {Array} thresholds - list of integers
34
- * @property {Array} values - list of colors
35
- */
1
+ /**
2
+ * Author: Toprak Nihat Deniz Ozturk
3
+ */
4
+
5
+
6
+ import * as util from "../util";
7
+ import imageToMagnitude, {imageToRadianAngle} from "./imagetovectorfieldandmagnitude";
8
+ import { TexturePointSampler } from "../util/heatwavedatamanager/texture-point-sampler";
9
+ /**
10
+ * Shader Dökümanı:
11
+ * * Vektör alan haritasında kaçış değeri
12
+ * texture2D(u_wind, pos).rg == vec2(0.0, 0.0) değerini kaçış için kullandım.
13
+ * Deniz rüzgarları gibi haritalarda kara için rg değerleri 0.0 oluyor.
14
+ * Gerçek bir partikülün rg == vec2(0.0, 0.0) değerinde olma olasılığı düşük.
15
+ * Hem yatay ve hem dikey boyutta en düşük değere sahip olmalı.
16
+ *
17
+
18
+ *
19
+ */
20
+
21
+
22
+ /**
23
+ * @typedef {Object} WindData for setWindDataWithImageBase64
24
+ * @property {string} image - base64 encoded image
25
+ * @property {number} width - image width
26
+ * @property {number} height - image height
27
+ * @property {number} uMin - minimum u value
28
+ * @property {number} vMin - minimum v value
29
+ * @property {number} uMax - maximum u value
30
+ * @property {number} vMax - maximum v value
31
+ * @property {Array} bbox - bounding box [minLon, minLat, maxLon, maxLat]
32
+ * @property {LegendData} legendData - legend data
33
+
34
+ */
35
+
36
+
37
+ /**
38
+ * @typedef {Object} LegendData
39
+ * @property {Array} thresholds - list of integers
40
+ * @property {Array} values - list of colors
41
+ */
42
+
43
+
44
+
45
+
36
46
  const quadVert = `
37
47
  precision mediump float;
38
48
 
@@ -43,7 +53,8 @@ varying vec2 v_tex_pos;
43
53
  void main() {
44
54
  v_tex_pos = a_pos;
45
55
  gl_Position = vec4(1.0 - 2.0 * a_pos, 0, 1);
46
- }`;
56
+ }`;
57
+
47
58
  const screenFrag = `precision mediump float;
48
59
 
49
60
  uniform sampler2D u_screen;
@@ -60,7 +71,8 @@ void main() {
60
71
  gl_FragColor = vec4( floor(255.0 * color * u_opacity) / 255.0);
61
72
  }
62
73
 
63
- `;
74
+ `;
75
+
64
76
  const updateFrag = `
65
77
  precision highp float;
66
78
 
@@ -134,7 +146,9 @@ void main() {
134
146
  fract(pos * 255.0),
135
147
  floor(pos * 255.0) / 255.0);
136
148
  }
137
- `;
149
+ `;
150
+
151
+
138
152
  const drawFrag = `precision mediump float;
139
153
 
140
154
  uniform sampler2D u_wind;
@@ -177,7 +191,9 @@ void main() {
177
191
 
178
192
  gl_FragColor = texture2D(u_color_ramp, ramp_pos) * u_base_opacity;
179
193
  }
180
- `;
194
+ `;
195
+
196
+
181
197
  const drawSphereVert = `
182
198
  precision mediump float;
183
199
 
@@ -239,7 +255,8 @@ void main() {
239
255
  gl_Position = uProjectionMatrix * uModelViewMatrix * vec4(pos - uTranslate, 1.0);
240
256
  gl_PointSize = u_point_size;
241
257
 
242
- }`;
258
+ }`;
259
+
243
260
  const drawFlatVert = `
244
261
  precision mediump float;
245
262
 
@@ -289,633 +306,791 @@ void main() {
289
306
  gl_Position = uProjectionMatrix * vec4(normalizedX * u_scrWH.x, (1.0 - normalizedY) * u_scrWH.y, 0.0, 1.0);
290
307
 
291
308
  gl_PointSize = u_point_size;
292
- }`;
293
- const defaultRampColors = [
294
- [0.0, '#5e4fa2'],
295
- [0.08, '#3288bd'],
296
- [0.2, '#66c2a5'],
297
- [0.3, '#abdda4'],
298
- [0.4, '#e6f598'],
299
- [0.5, '#fee08b'],
300
- [0.6, '#fdae61'],
301
- [0.7, '#f46d43'],
302
- [1.0, '#d53e4f']
303
- ];
304
- const windyLegendData = {
305
- "thresholds": [0, 3, 3, 5, 5, 7, 10, 10, 13, 15, 15, 17, 20, 20, 25, 25, 30],
306
- // 0 5 10 20 30 40 60
307
- // "thresholds": [0, 5, 5, 10, 10, 15, 15, 20, 20, 25, 25, 30, 30, 35, 40, 60],
308
- "values": [
309
- "#6271B8",
310
- "#6271B8",
311
- "#6271B8",
312
- "#6271B8",
313
- "#3D6EA3",
314
- "#4A94AA",
315
- "#4A9294",
316
- "#4D8E7C",
317
- "#4CA44C",
318
- "#67A436",
319
- "#A28740",
320
- "#A26D5C",
321
- "#8D3F5C",
322
- "#974B91",
323
- "#5F64A0",
324
- "#5B88A1",
325
- "#5B88A1"
326
- ]
327
- };
328
- export default class WindPlugin {
329
- /**
330
- * @param {String} id
331
- * @param {Object} windDataMeta
332
- * @param {number} windDataMeta.width - image width
333
- * @param {number} windDataMeta.height - image height
334
- * @param {Array} windDataMeta.bbox - bounding box [minLon, minLat, maxLon, maxLat]
335
- * @param {Object} options
336
- * @param {number} options.fadeOpacity - how fast the particle trails fade on each frame | between 0 - 1 | default 0.746
337
- * @param {number} options.speedFactor - how fast the particles move | between 0 - 1 | default 0.6
338
- * @param {number} options.dropRate - how often the particles move to a random place | between 0 - 1 | default 0.007
339
- * @param {number} options.dropRateBump - drop rate increase relative to individual particle speed
340
- * @param {number} options.baseOpacity - opacity of drawn particle trails | between 0 - 1 | default 1.0
341
- * @param {number} options.pointSize - draw size of each particle | positive number | default 2.0
342
- * @param {number} options.minSpeed - minimum speed value | positive number | default 0.0
343
- * @param {number} options.maxSpeed - maximum speed value | positive number | default 1000.0
344
- * @param {number} options.height - height of the particles | number | default 0.0
345
- * @param {number} numParticles - number of particles | positive integer
346
- * @param {LegendData} options.legendData - legend data
347
- */
348
- constructor(id, windDataMeta, { fadeOpacity = 0.746, speedFactor = 0.6, dropRate = 0.007, dropRateBump = 0.001, baseOpacity = 1.0, pointSize = 2.0, minSpeed = 0.0, maxSpeed = 1000.0, height = 0.0, numParticles = 40000, legendData = windyLegendData } = {}) {
349
- this.id = id;
350
- this._windDataMeta = windDataMeta;
351
- this.globe = null;
352
- this.gl = null;
353
- this._screenMoved = false;
354
- this.projMatrix = null;
355
- this.modelviewMatrix = null;
356
- this.transPos = new Float32Array([0, 0, 0]);
357
- this.windData = null;
358
- this._fadeOpacity = fadeOpacity;
359
- this._speedFactor = speedFactor;
360
- this._dropRate = dropRate;
361
- this._dropRateBump = dropRateBump;
362
- this._baseOpacity = baseOpacity;
363
- this._pointSize = pointSize;
364
- this._minSpeed = minSpeed;
365
- this._maxSpeed = maxSpeed;
366
- this._height = height;
367
- this._numParticles = numParticles;
368
- this._legendData = legendData;
369
- this.lastdatas = [[], [], { x: 0, y: 0, z: 0 }];
370
- this._drawParticles = this._drawParticlesSphere;
371
- this._lastLOD = 0;
372
- }
373
- // Uniforms are loaded once, on initiation and when they are changed.
374
- set height(value) {
375
- this._height = value;
376
- this._loadHeight();
377
- }
378
- set minSpeed(value) {
379
- this._minSpeed = value;
380
- this._loadMinMaxSpeed();
381
- }
382
- set maxSpeed(value) {
383
- this._maxSpeed = value;
384
- this._loadMinMaxSpeed();
385
- }
386
- set fadeOpacity(value) {
387
- this._fadeOpacity = value;
388
- this._loadFadeOpacity();
389
- }
390
- set speedFactor(value) {
391
- this._speedFactor = value;
392
- this._loadSpeedFactor();
393
- }
394
- set dropRate(value) {
395
- this._dropRate = value;
396
- this._loadDropRate();
397
- }
398
- set dropRateBump(value) {
399
- this._dropRateBump = value;
400
- this._loadDropRateBump();
401
- }
402
- set baseOpacity(value) {
403
- this._baseOpacity = value;
404
- this._loadBaseOpacity();
405
- }
406
- set pointSize(value) {
407
- this._pointSize = value;
408
- this._loadPointSize();
409
- }
410
- // Color ramp methods.
411
- // Color ramp is used to colorize the particles according to their speed.
412
- // Legend max value is used to normalize the speed values.
413
- setColorRamp(colors) {
414
- // lookup texture for colorizing the particles according to their speed
415
- if (this.gl == null) {
416
- return;
417
- }
418
- this.colorRampTexture = util.createTexture(this.gl, this.gl.LINEAR, util.getColorRamp(colors), 16, 16);
419
- }
420
- setColorRampDefault() {
421
- const { uMax, uMin, vMax, vMin } = this.windData;
422
- const maxSpeed = Math.sqrt(uMax * uMax + vMax * vMax);
423
- const minSpeed = Math.sqrt(uMin * uMin + vMin * vMin);
424
- // console.log("maxSpeed", maxSpeed, "minSpeed", minSpeed);
425
- this._rampMax = maxSpeed > minSpeed ? maxSpeed : minSpeed;
426
- this._loadRampMax();
427
- this.setColorRamp(defaultRampColors);
428
- }
429
- /**
430
- *
431
- * @param {*} legendData
432
- * @param {Array} legendData.thresholds - list of integers
433
- * @param {Array} legendData.values - list of colors in hex format like #ff0000 (alpha is not included)
434
- *
435
- */
436
- setLegend(legendData) {
437
- const { gl } = this;
438
- if (gl === null) {
439
- throw new Error("wind plugin. setColorRampFromService is called before plugin is registered.");
440
- }
441
- const { thresholds, values } = legendData;
442
- if (thresholds.length === 0 || values.length === 0) {
443
- return;
444
- }
445
- thresholds.push(thresholds[thresholds.length - 1]);
446
- values.push(values[values.length - 1]);
447
- const maxVelocity = thresholds[thresholds.length - 1];
448
- const colors = [];
449
- for (let i = 0; i < thresholds.length; i++) {
450
- colors.push([
451
- thresholds[i] / maxVelocity,
452
- values[i]
453
- ]);
454
- }
455
- const colorRamp = util.getColorRamp(colors);
456
- this.colorRampTexture = util.createTexture(gl, gl.LINEAR, colorRamp, 16, 16);
457
- this._rampMax = maxVelocity;
458
- this._loadRampMax();
459
- }
460
- // particle coordinates are encoded into RGBA texture
461
- set numParticles(numParticles) {
462
- const gl = this.gl;
463
- // we create a square texture where each pixel will hold a particle position encoded as RGBA
464
- const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(numParticles));
465
- this._numParticles = particleRes * particleRes;
466
- const particleState = new Uint8Array(this._numParticles * 4);
467
- for (let i = 0; i < particleState.length; i++) {
468
- particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
469
- }
470
- // textures to hold the particle state for the current and the next frame
471
- this.particleStateTexture0 = util.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
472
- this.particleStateTexture1 = util.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
473
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
474
- gl.useProgram(this.updateProgram.program);
475
- gl.uniform1f(this.updateProgram.u_wind_res, this.particleStateResolution);
476
- gl.useProgram(this.drawSphereProgram.program);
477
- gl.uniform1f(this.drawSphereProgram.u_particles_res, this.particleStateResolution);
478
- gl.useProgram(this.drawFlatProgram.program);
479
- gl.uniform1f(this.drawFlatProgram.u_particles_res, this.particleStateResolution);
480
- gl.useProgram(currentProgram);
481
- // console.log("numParticles", this._numParticles);
482
- const particleIndices = new Float32Array(this._numParticles);
483
- for (let i = 0; i < this._numParticles; i++)
484
- particleIndices[i] = i;
485
- this.particleIndexBuffer = util.createBuffer(gl, particleIndices);
486
- }
487
- get numParticles() {
488
- return this._numParticles;
489
- }
490
- // Vector field texture is used to calculate the particle movement.
491
- /**
492
- * @param {Object} windData
493
- * @param {HTMLImageElement} windData.image - image element
494
-
495
- * @param {number} windData.uMin - minimum u value
496
- * @param {number} windData.vMin - minimum v value
497
- * @param {number} windData.uMax - maximum u value
498
- * @param {number} windData.vMax - maximum v value
499
- */
500
- setWind(windData) {
501
- if (windData === null) {
502
- return;
503
- }
504
- const windDataMeta = this._windDataMeta;
505
- const gl = this.gl;
506
- this.windData = windData;
507
- this.windTexture = util.createTexture(gl, gl.LINEAR, windData.image);
508
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
509
- gl.useProgram(this.updateProgram.program);
510
- gl.uniform2f(this.updateProgram.u_wind_res, windDataMeta.width, windDataMeta.height);
511
- gl.uniform2f(this.updateProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
512
- gl.uniform2f(this.updateProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
513
- this.setGeometry();
514
- console.log("windData bbox", windData.bbox);
515
- const minXY = this._latLongToPixelXY(windDataMeta.bbox[1], windDataMeta.bbox[0]);
516
- const maxXY = this._latLongToPixelXY(windDataMeta.bbox[3], windDataMeta.bbox[2]);
517
- this._loadBoundingBoxData(minXY.x, minXY.y, maxXY.x, maxXY.y);
518
- gl.useProgram(currentProgram);
519
- this._setCoorcinatesDataCalculatorData();
520
- this.resize();
521
- }
522
- // Vector field texture is used to calculate the particle movement.
523
- /**
524
- * @param {Object} windData
525
- * @param {BaseInt64} windData.image - image element
526
- * @param {number} windData.width - image width
527
- * @param {number} windData.height - image height
528
- * @param {number} windData.uMin - minimum u value
529
- * @param {number} windData.vMin - minimum v value
530
- * @param {number} windData.uMax - maximum u value
531
- * @param {number} windData.vMax - maximum v value
532
- * @param {Array} windData.bbox - bounding box [minLon, minLat, maxLon, maxLat]
533
- */
534
- setWindDataWithImageBase64(windData) {
535
- const image = util.createImageFromBase64(windData.image);
536
- image.onload = () => {
537
- windData.image = image;
538
- this.setWind(windData);
539
- };
540
- }
541
- /**
542
- * @param
543
- * @returns
544
- */
545
- getTexturePointSampler(type = `magnitude`) {
546
- if (type == `magnitude`) {
547
- if (!this.texturePointSampler) {
548
- this._createTexturePointSampler();
549
- this._setCoorcinatesDataCalculatorData();
550
- }
551
- return this.texturePointSampler;
552
- }
553
- else if (type == `angle`) {
554
- if (!this.texturePointSamplerAngle) {
555
- this._createTexturePointSamplerAngle();
556
- this._setCoorcinatesDataCalculatorData();
557
- }
558
- return this.texturePointSamplerAngle;
559
- }
560
- else {
561
- throw new Error(`WindPlugin.getTexturePointSampler: type must be either 'magnitude' or 'angle'.`);
562
- }
563
- }
564
- _createTexturePointSamplerAngle() {
565
- const { bbox, width, height } = this._windDataMeta;
566
- this.texturePointSamplerAngle = new TexturePointSampler(bbox, width, height);
567
- }
568
- _createTexturePointSampler() {
569
- const { bbox, width, height } = this._windDataMeta;
570
- this.texturePointSampler = new TexturePointSampler(bbox, width, height);
571
- }
572
- _setCoorcinatesDataCalculatorData() {
573
- if (!this.windData) {
574
- return;
575
- }
576
- if (this.texturePointSamplerAngle) {
577
- const angle = imageToRadianAngle(this.windData);
578
- this.texturePointSamplerAngle.updateTextureData(0, angle, angle);
579
- }
580
- if (this.texturePointSampler) {
581
- const magnitude = imageToMagnitude(this.windData);
582
- this.texturePointSampler.updateTextureData(0, magnitude, magnitude);
583
- }
584
- }
585
- // -----------------------------------------------
586
- // --- inner methods ---
587
- // -----------------------------------------------
588
- _latLongToPixelXY(latitude, longitude) {
589
- return {
590
- x: (longitude + 180) / 360,
591
- y: (90 - latitude) / 180
592
- };
593
- }
594
- _loadBoundingBoxData(minX, minY, maxX, maxY) {
595
- // console.log("minX", minX, "minY", minY, "maxX", maxX, "maxY", maxY)
596
- const gl = this.gl;
597
- const bboxMatrix = new Float32Array([
598
- maxX - minX, 0, 0,
599
- 0, maxY - minY, 0,
600
- minX, minY, 1
601
- ]);
602
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
603
- gl.useProgram(this.drawSphereProgram.program);
604
- gl.uniformMatrix3fv(this.drawSphereProgram.u_bbox_matrix, false, bboxMatrix);
605
- gl.useProgram(this.drawFlatProgram.program);
606
- gl.uniformMatrix3fv(this.drawFlatProgram.u_bbox_matrix, false, bboxMatrix);
607
- gl.useProgram(currentProgram);
608
- }
609
- // When the screen is moved, the particles are reset to random positions.
610
- // During movement plugin should not draw the particles.
611
- _doDraw() {
612
- const globe = this.globe;
613
- if (this.windData === null) {
614
- return false;
615
- }
616
- if (globe.api_IsScreenMoving() || this._lastLOD !== globe.api_GetCurrentLODWithDecimal()) {
617
- if (!this._screenMoved) {
618
- this._screenMoved = true;
619
- }
620
- this._lastLOD = globe.api_GetCurrentLODWithDecimal();
621
- return false;
622
- }
623
- else {
624
- if (this._screenMoved) {
625
- this._loadSpeedFactor();
626
- this.resize();
627
- this._screenMoved = false;
628
- }
629
- return true;
630
- }
631
- }
632
- _draw() {
633
- const gl = this.gl;
634
- this._drawScreen();
635
- this._updateParticles();
636
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
637
- }
638
- // globe calls `draw3D` method on each frame
639
- draw3D(projMatrix, modelviewMatrix, transPos) {
640
- const gl = this.gl;
641
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
642
- this.transPos.set([transPos.x, transPos.y, transPos.z], 0);
643
- this.projMatrix = projMatrix;
644
- this.modelviewMatrix = modelviewMatrix;
645
- gl.activeTexture(gl.TEXTURE0);
646
- if (this._doDraw()) {
647
- const depthTest = gl.isEnabled(gl.DEPTH_TEST);
648
- if (depthTest)
649
- gl.disable(gl.DEPTH_TEST);
650
- // if (gl.disable(gl.STENCIL_TEST); //
651
- this._draw();
652
- if (depthTest)
653
- gl.enable(gl.DEPTH_TEST);
654
- }
655
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
656
- // test visuals
657
- // gl.viewport(0, 0, 100, 100);
658
- // this._drawTexture(this.windTexture, 1.0);
659
- // gl.viewport(0, 100, 100, 100);
660
- // this._drawTexture(this.particleStateTexture0, 1.0);
661
- // gl.viewport(0, 200, 100, 100);
662
- // this._drawTexture(this.colorRampTexture, 1.0);
663
- this._resetMachineStates();
664
- this.globe.DrawRender();
665
- }
666
- _drawScreen() {
667
- const { gl, globe } = this;
668
- util.bindTexture(gl, this.windTexture, 0);
669
- util.bindTexture(gl, this.particleStateTexture0, 1);
670
- // draw the screen into a temporary framebuffer to retain it as the background on the next frame
671
- util.bindFramebuffer(gl, this.framebuffer, this.screenTexture);
672
- gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
673
- gl.enable(gl.BLEND);
674
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); // non-premultiplied alpha
675
- this._drawTexture(this.backgroundTexture, this._fadeOpacity);
676
- this._drawParticles();
677
- util.bindFramebuffer(gl, null);
678
- this._drawTexture(this.screenTexture, 1.0);
679
- gl.disable(gl.BLEND);
680
- // save the current screen as the background for the next frame
681
- const temp = this.backgroundTexture;
682
- this.backgroundTexture = this.screenTexture;
683
- this.screenTexture = temp;
684
- }
685
- _drawTexture(texture, opacity) {
686
- const gl = this.gl;
687
- const program = this.screenProgram;
688
- gl.useProgram(program.program);
689
- util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
690
- util.bindTexture(gl, texture, 2);
691
- gl.uniform1i(program.u_screen, 2);
692
- gl.uniform1f(program.u_opacity, opacity);
693
- gl.drawArrays(gl.TRIANGLES, 0, 6);
694
- }
695
- _loadRampMax() {
696
- const { gl } = this;
697
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
698
- // console.log("load ramp max", this._rampMax);
699
- gl.useProgram(this.drawSphereProgram.program);
700
- gl.uniform1f(this.drawSphereProgram.u_color_ramp_max, this._rampMax);
701
- gl.useProgram(this.drawFlatProgram.program);
702
- gl.uniform1f(this.drawFlatProgram.u_color_ramp_max, this._rampMax);
703
- gl.useProgram(currentProgram);
704
- }
705
- _drawParticlesSphere() {
706
- const { gl, projMatrix, modelviewMatrix, transPos } = this;
707
- const program = this.drawSphereProgram;
708
- gl.useProgram(program.program);
709
- util.bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
710
- util.bindTexture(gl, this.colorRampTexture, 2);
711
- gl.uniform1i(program.u_wind, 0);
712
- gl.uniform1i(program.u_particles, 1);
713
- gl.uniform1i(program.u_color_ramp, 2);
714
- gl.uniformMatrix4fv(program.uProjectionMatrix, false, projMatrix);
715
- gl.uniformMatrix4fv(program.uModelViewMatrix, false, modelviewMatrix);
716
- gl.uniform3fv(program.uTranslate, transPos);
717
- gl.drawArrays(gl.POINTS, 0, this._numParticles);
718
- }
719
- _drawParticlesFlat() {
720
- const { gl, transPos, projMatrix, globe } = this;
721
- const program = this.drawFlatProgram;
722
- gl.useProgram(program.program);
723
- util.bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
724
- util.bindTexture(gl, this.colorRampTexture, 2);
725
- gl.uniform1i(program.u_wind, 0);
726
- gl.uniform1i(program.u_particles, 1);
727
- gl.uniform1i(program.u_color_ramp, 2);
728
- gl.uniform2f(program.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
729
- const { width, height } = globe.api_GetCurrentWorldWH();
730
- gl.uniform2f(program.u_mapWH, width, height);
731
- gl.uniformMatrix4fv(program.uProjectionMatrix, false, projMatrix);
732
- gl.uniform3fv(program.uTranslate, transPos);
733
- gl.drawArrays(gl.POINTS, 0, this._numParticles);
734
- }
735
- // globe calls `setGeometry` method on map projection change. FLAT or SPHERE
736
- setGeometry() {
737
- if (this.windData === null) {
738
- return;
739
- }
740
- const { globe, gl } = this;
741
- const geometry = globe.api_GetCurrentGeometry();
742
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
743
- if (geometry === globe.api_GeometryTypes().SPHERE) {
744
- this._drawParticles = this._drawParticlesSphere;
745
- gl.useProgram(this.drawSphereProgram.program);
746
- gl.uniform2f(this.drawSphereProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
747
- gl.uniform2f(this.drawSphereProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
748
- }
749
- else if (geometry === globe.api_GeometryTypes().FLAT) {
750
- this._drawParticles = this._drawParticlesFlat;
751
- gl.useProgram(this.drawFlatProgram.program);
752
- gl.uniform2f(this.drawFlatProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
753
- gl.uniform2f(this.drawFlatProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
754
- }
755
- else {
756
- alert("Geometry is not supported");
757
- }
758
- gl.useProgram(currentProgram);
759
- this.resize();
760
- }
761
- _updateParticles() {
762
- const gl = this.gl;
763
- const program = this.updateProgram;
764
- gl.useProgram(program.program);
765
- gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
766
- util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
767
- gl.uniform1i(program.u_wind, 0);
768
- gl.uniform1i(program.u_particles, 1);
769
- util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
770
- gl.uniform1f(program.u_rand_seed, Math.random());
771
- util.bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
772
- gl.drawArrays(gl.TRIANGLES, 0, 6);
773
- // swap the particle state textures so the new one becomes the current one
774
- const temp = this.particleStateTexture0;
775
- this.particleStateTexture0 = this.particleStateTexture1;
776
- this.particleStateTexture1 = temp;
777
- }
778
- _resetMachineStates() {
779
- const { gl, globe } = this;
780
- // gl.disable(gl.DEPTH_TEST);
781
- // gl.disable(gl.STENCIL_TEST);
782
- gl.activeTexture(gl.TEXTURE0);
783
- gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
784
- }
785
- _loadHeight() {
786
- const { gl, drawSphereProgram } = this;
787
- if (gl == null)
788
- return;
789
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
790
- gl.useProgram(drawSphereProgram.program);
791
- gl.uniform1f(drawSphereProgram.u_height, this._height);
792
- gl.useProgram(currentProgram);
793
- }
794
- _loadMinMaxSpeed() {
795
- const { gl, drawSphereProgram, drawFlatProgram } = this;
796
- if (gl == null)
797
- return;
798
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
799
- gl.useProgram(drawSphereProgram.program);
800
- gl.uniform1f(drawSphereProgram.u_min_speed, this._minSpeed);
801
- gl.uniform1f(drawSphereProgram.u_max_speed, this._maxSpeed);
802
- gl.useProgram(drawFlatProgram.program);
803
- gl.uniform1f(drawFlatProgram.u_min_speed, this._minSpeed);
804
- gl.uniform1f(drawFlatProgram.u_max_speed, this._maxSpeed);
805
- gl.useProgram(currentProgram);
806
- }
807
- _loadFadeOpacity() {
808
- const { gl, screenProgram } = this;
809
- if (gl == null) {
810
- return;
811
- }
812
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
813
- gl.useProgram(screenProgram.program);
814
- gl.uniform1f(screenProgram.u_opacity, this._fadeOpacity);
815
- gl.useProgram(currentProgram);
816
- }
817
- _loadSpeedFactor() {
818
- const { gl, globe, updateProgram } = this;
819
- if (gl == null) {
820
- return;
821
- }
822
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
823
- gl.useProgram(updateProgram.program);
824
- gl.uniform1f(updateProgram.u_speed_factor, this._speedFactor / Math.ceil(Math.sqrt(globe.api_GetCurrentLOD())));
825
- gl.useProgram(currentProgram);
826
- }
827
- _loadDropRate() {
828
- const { gl, updateProgram } = this;
829
- if (gl == null) {
830
- return;
831
- }
832
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
833
- gl.useProgram(updateProgram.program);
834
- gl.uniform1f(updateProgram.u_drop_rate, this._dropRate);
835
- gl.useProgram(currentProgram);
836
- }
837
- _loadDropRateBump() {
838
- const { gl, updateProgram } = this;
839
- if (gl == null) {
840
- return;
841
- }
842
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
843
- gl.useProgram(updateProgram.program);
844
- gl.uniform1f(updateProgram.u_drop_rate_bump, this._dropRateBump);
845
- gl.useProgram(currentProgram);
846
- }
847
- _loadBaseOpacity() {
848
- const { gl, drawSphereProgram, drawFlatProgram } = this;
849
- if (gl == null) {
850
- return;
851
- }
852
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
853
- gl.useProgram(drawSphereProgram.program);
854
- gl.uniform1f(drawSphereProgram.u_base_opacity, this._baseOpacity);
855
- gl.useProgram(drawFlatProgram.program);
856
- gl.uniform1f(drawFlatProgram.u_base_opacity, this._baseOpacity);
857
- gl.useProgram(currentProgram);
858
- }
859
- _loadPointSize() {
860
- const { gl, drawSphereProgram, drawFlatProgram } = this;
861
- if (gl == null) {
862
- return;
863
- }
864
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
865
- gl.useProgram(drawSphereProgram.program);
866
- gl.uniform1f(drawSphereProgram.u_point_size, this._pointSize);
867
- gl.useProgram(drawFlatProgram.program);
868
- gl.uniform1f(drawFlatProgram.u_point_size, this._pointSize);
869
- gl.useProgram(currentProgram);
870
- }
871
- // globe plugin init methodu
872
- init(globe, gl) {
873
- // console.log("init wind plugin")
874
- this.globe = globe;
875
- this.gl = gl;
876
- this.drawSphereProgram = util.createProgramWrapper(gl, drawSphereVert, drawFrag);
877
- this.screenProgram = util.createProgramWrapper(gl, quadVert, screenFrag);
878
- this.updateProgram = util.createProgramWrapper(gl, quadVert, updateFrag);
879
- this.drawFlatProgram = util.createProgramWrapper(gl, drawFlatVert, drawFrag);
880
- this.quadBuffer = util.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
881
- this.framebuffer = gl.createFramebuffer();
882
- this._loadFadeOpacity();
883
- this._loadSpeedFactor();
884
- this._loadDropRate();
885
- this._loadDropRateBump();
886
- this._loadBaseOpacity();
887
- this._loadPointSize();
888
- this._loadMinMaxSpeed();
889
- this._loadHeight();
890
- if (this._legendData != null) {
891
- this.setLegend(this._legendData);
892
- }
893
- this.numParticles = this._numParticles;
894
- this.resize();
895
- }
896
- resize(a, b) {
897
- const { gl, globe } = this;
898
- const emptyPixels = new Uint8Array(globe.api_ScrW() * globe.api_ScrH() * 4);
899
- // screen textures to hold the drawn screen for the previous and the current frame
900
- this.backgroundTexture = util.createTexture(gl, gl.LINEAR, emptyPixels, globe.api_ScrW(), globe.api_ScrH());
901
- this.screenTexture = util.createTexture(gl, gl.LINEAR, emptyPixels, globe.api_ScrW(), globe.api_ScrH());
902
- gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
903
- }
904
- // globe calls this `free` on plugin object unregistration
905
- free() {
906
- const gl = this.gl;
907
- gl.deleteBuffer(this.quadBuffer);
908
- gl.deleteFramebuffer(this.framebuffer);
909
- gl.deleteTexture(this.backgroundTexture);
910
- gl.deleteTexture(this.screenTexture);
911
- gl.deleteTexture(this.particleStateTexture0);
912
- gl.deleteTexture(this.particleStateTexture1);
913
- gl.deleteTexture(this.windTexture);
914
- gl.deleteTexture(this.colorRampTexture);
915
- gl.deleteProgram(this.drawSphereProgram.program);
916
- gl.deleteProgram(this.screenProgram.program);
917
- gl.deleteProgram(this.updateProgram.program);
918
- gl.deleteProgram(this.drawFlatProgram.program);
919
- gl.deleteBuffer(this.particleIndexBuffer);
920
- }
921
- }
309
+ }`;
310
+
311
+
312
+
313
+ const defaultRampColors = [
314
+ [0.0, '#5e4fa2'],
315
+ [0.08, '#3288bd'],
316
+ [0.2, '#66c2a5'],
317
+ [0.3, '#abdda4'],
318
+ [0.4, '#e6f598'],
319
+ [0.5, '#fee08b'],
320
+ [0.6, '#fdae61'],
321
+ [0.7, '#f46d43'],
322
+ [1.0, '#d53e4f']
323
+
324
+ ];
325
+
326
+
327
+ const windyLegendData = {
328
+ "thresholds": [0, 3, 3, 5, 5, 7, 10, 10, 13, 15, 15, 17, 20, 20, 25, 25, 30],
329
+ // 0 5 10 20 30 40 60
330
+ // "thresholds": [0, 5, 5, 10, 10, 15, 15, 20, 20, 25, 25, 30, 30, 35, 40, 60],
331
+ "values": [
332
+ "#6271B8",
333
+ "#6271B8",
334
+ "#6271B8",
335
+ "#6271B8",
336
+ "#3D6EA3",
337
+ "#4A94AA",
338
+ "#4A9294",
339
+ "#4D8E7C",
340
+ "#4CA44C",
341
+ "#67A436",
342
+ "#A28740",
343
+ "#A26D5C",
344
+ "#8D3F5C",
345
+ "#974B91",
346
+ "#5F64A0",
347
+ "#5B88A1",
348
+ "#5B88A1"
349
+ ]
350
+ };
351
+
352
+
353
+ export default class WindPlugin {
354
+
355
+ /**
356
+ * @param {String} id
357
+ * @param {Object} windDataMeta
358
+ * @param {number} windDataMeta.width - image width
359
+ * @param {number} windDataMeta.height - image height
360
+ * @param {Array} windDataMeta.bbox - bounding box [minLon, minLat, maxLon, maxLat]
361
+ * @param {Object} options
362
+ * @param {number} options.fadeOpacity - how fast the particle trails fade on each frame | between 0 - 1 | default 0.746
363
+ * @param {number} options.speedFactor - how fast the particles move | between 0 - 1 | default 0.6
364
+ * @param {number} options.dropRate - how often the particles move to a random place | between 0 - 1 | default 0.007
365
+ * @param {number} options.dropRateBump - drop rate increase relative to individual particle speed
366
+ * @param {number} options.baseOpacity - opacity of drawn particle trails | between 0 - 1 | default 1.0
367
+ * @param {number} options.pointSize - draw size of each particle | positive number | default 2.0
368
+ * @param {number} options.minSpeed - minimum speed value | positive number | default 0.0
369
+ * @param {number} options.maxSpeed - maximum speed value | positive number | default 1000.0
370
+ * @param {number} options.height - height of the particles | number | default 0.0
371
+ * @param {number} numParticles - number of particles | positive integer
372
+ * @param {LegendData} options.legendData - legend data
373
+ */
374
+ constructor(id,
375
+ windDataMeta,
376
+ {
377
+ fadeOpacity = 0.746,
378
+ speedFactor = 0.6,
379
+ dropRate = 0.007,
380
+ dropRateBump = 0.001,
381
+ baseOpacity = 1.0,
382
+ pointSize = 2.0,
383
+ minSpeed = 0.0,
384
+ maxSpeed = 1000.0,
385
+ height = 0.0,
386
+ numParticles = 40000,
387
+ legendData = windyLegendData
388
+ } = {}) {
389
+
390
+ this.id = id;
391
+ this._windDataMeta = windDataMeta;
392
+ this.globe = null;
393
+ this.gl = null;
394
+
395
+
396
+ this._screenMoved = false;
397
+ this.projMatrix = null;
398
+ this.modelviewMatrix = null;
399
+ this.transPos = new Float32Array([0, 0, 0]);
400
+ this.windData = null;
401
+
402
+ this._fadeOpacity = fadeOpacity;
403
+ this._speedFactor = speedFactor;
404
+ this._dropRate = dropRate;
405
+ this._dropRateBump = dropRateBump;
406
+ this._baseOpacity = baseOpacity;
407
+ this._pointSize = pointSize;
408
+ this._minSpeed = minSpeed;
409
+ this._maxSpeed = maxSpeed;
410
+ this._height = height;
411
+ this._numParticles = numParticles;
412
+ this._legendData = legendData;
413
+
414
+ this.lastdatas = [[], [], { x: 0, y: 0, z: 0 }];
415
+
416
+ this._drawParticles = this._drawParticlesSphere
417
+
418
+ this._lastLOD = 0;
419
+ }
420
+
421
+ // Uniforms are loaded once, on initiation and when they are changed.
422
+
423
+ set height(value) {
424
+ this._height = value;
425
+ this._loadHeight();
426
+ }
427
+
428
+
429
+ set minSpeed(value) {
430
+ this._minSpeed = value;
431
+ this._loadMinMaxSpeed();
432
+ }
433
+
434
+
435
+ set maxSpeed(value) {
436
+ this._maxSpeed = value;
437
+ this._loadMinMaxSpeed();
438
+ }
439
+
440
+
441
+ set fadeOpacity(value) {
442
+ this._fadeOpacity = value;
443
+ this._loadFadeOpacity();
444
+ }
445
+
446
+
447
+ set speedFactor(value) {
448
+ this._speedFactor = value;
449
+ this._loadSpeedFactor()
450
+ }
451
+
452
+
453
+ set dropRate(value) {
454
+ this._dropRate = value;
455
+ this._loadDropRate();
456
+ }
457
+
458
+
459
+ set dropRateBump(value) {
460
+ this._dropRateBump = value;
461
+ this._loadDropRateBump();
462
+ }
463
+
464
+
465
+ set baseOpacity(value) {
466
+ this._baseOpacity = value;
467
+ this._loadBaseOpacity();
468
+ }
469
+
470
+
471
+ set pointSize(value) {
472
+ this._pointSize = value;
473
+ this._loadPointSize();
474
+ }
475
+
476
+
477
+
478
+
479
+ // Color ramp methods.
480
+ // Color ramp is used to colorize the particles according to their speed.
481
+ // Legend max value is used to normalize the speed values.
482
+
483
+ setColorRamp(colors) {
484
+ // lookup texture for colorizing the particles according to their speed
485
+ if (this.gl == null) {
486
+ return;
487
+ }
488
+ this.colorRampTexture = util.createTexture(this.gl, this.gl.LINEAR, util.getColorRamp(colors), 16, 16);
489
+ }
490
+
491
+ setColorRampDefault() {
492
+ const { uMax, uMin, vMax, vMin } = this.windData;
493
+ const maxSpeed = Math.sqrt(
494
+ uMax * uMax + vMax * vMax
495
+ )
496
+ const minSpeed = Math.sqrt(
497
+ uMin * uMin + vMin * vMin
498
+ )
499
+ // console.log("maxSpeed", maxSpeed, "minSpeed", minSpeed);
500
+ this._rampMax = maxSpeed > minSpeed ? maxSpeed : minSpeed;
501
+ this._loadRampMax();
502
+ this.setColorRamp(defaultRampColors);
503
+
504
+ }
505
+
506
+ /**
507
+ *
508
+ * @param {*} legendData
509
+ * @param {Array} legendData.thresholds - list of integers
510
+ * @param {Array} legendData.values - list of colors in hex format like #ff0000 (alpha is not included)
511
+ *
512
+ */
513
+ setLegend(legendData) {
514
+ const { gl } = this;
515
+ if (gl === null) {
516
+ throw new Error("wind plugin. setColorRampFromService is called before plugin is registered.");
517
+ }
518
+ const { thresholds, values } = legendData;
519
+ if (thresholds.length === 0 || values.length === 0) {
520
+ return;
521
+ }
522
+ thresholds.push(thresholds[thresholds.length - 1]);
523
+ values.push(values[values.length - 1]);
524
+
525
+ const maxVelocity = thresholds[thresholds.length - 1];
526
+
527
+ const colors = [];
528
+ for (let i = 0; i < thresholds.length; i++) {
529
+ colors.push([
530
+ thresholds[i] / maxVelocity,
531
+ values[i]
532
+ ]);
533
+ }
534
+ const colorRamp = util.getColorRamp(colors);
535
+ this.colorRampTexture = util.createTexture(gl, gl.LINEAR, colorRamp, 16, 16);
536
+ this._rampMax = maxVelocity;
537
+ this._loadRampMax();
538
+ }
539
+
540
+
541
+
542
+
543
+ // particle coordinates are encoded into RGBA texture
544
+
545
+ set numParticles(numParticles) {
546
+ const gl = this.gl;
547
+ // we create a square texture where each pixel will hold a particle position encoded as RGBA
548
+ const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(numParticles));
549
+ this._numParticles = particleRes * particleRes;
550
+
551
+ const particleState = new Uint8Array(this._numParticles * 4);
552
+ for (let i = 0; i < particleState.length; i++) {
553
+ particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
554
+ }
555
+ // textures to hold the particle state for the current and the next frame
556
+ this.particleStateTexture0 = util.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
557
+ this.particleStateTexture1 = util.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
558
+
559
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
560
+ gl.useProgram(this.updateProgram.program);
561
+ gl.uniform1f(this.updateProgram.u_wind_res, this.particleStateResolution);
562
+ gl.useProgram(this.drawSphereProgram.program);
563
+ gl.uniform1f(this.drawSphereProgram.u_particles_res, this.particleStateResolution);
564
+ gl.useProgram(this.drawFlatProgram.program);
565
+ gl.uniform1f(this.drawFlatProgram.u_particles_res, this.particleStateResolution);
566
+ gl.useProgram(currentProgram);
567
+
568
+ // console.log("numParticles", this._numParticles);
569
+ const particleIndices = new Float32Array(this._numParticles);
570
+ for (let i = 0; i < this._numParticles; i++) particleIndices[i] = i;
571
+ this.particleIndexBuffer = util.createBuffer(gl, particleIndices);
572
+ }
573
+
574
+
575
+ get numParticles() {
576
+ return this._numParticles;
577
+ }
578
+
579
+ // Vector field texture is used to calculate the particle movement.
580
+ /**
581
+ * @param {Object} windData
582
+ * @param {HTMLImageElement} windData.image - image element
583
+
584
+ * @param {number} windData.uMin - minimum u value
585
+ * @param {number} windData.vMin - minimum v value
586
+ * @param {number} windData.uMax - maximum u value
587
+ * @param {number} windData.vMax - maximum v value
588
+ */
589
+ setWind(windData) {
590
+ if (windData === null) {
591
+ return;
592
+ }
593
+ const windDataMeta = this._windDataMeta;
594
+ const gl = this.gl;
595
+ this.windData = windData;
596
+ this.windTexture = util.createTexture(gl, gl.LINEAR, windData.image);
597
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
598
+ gl.useProgram(this.updateProgram.program);
599
+
600
+ gl.uniform2f(this.updateProgram.u_wind_res, windDataMeta.width, windDataMeta.height);
601
+ gl.uniform2f(this.updateProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
602
+ gl.uniform2f(this.updateProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
603
+ this.setGeometry();
604
+ console.log("windData bbox", windData.bbox);
605
+ const minXY = this._latLongToPixelXY(windDataMeta.bbox[1], windDataMeta.bbox[0]);
606
+ const maxXY = this._latLongToPixelXY(windDataMeta.bbox[3], windDataMeta.bbox[2]);
607
+ this._loadBoundingBoxData(minXY.x, minXY.y, maxXY.x, maxXY.y);
608
+
609
+ gl.useProgram(currentProgram);
610
+
611
+
612
+ this._setCoorcinatesDataCalculatorData();
613
+ this.resize();
614
+ }
615
+
616
+ // Vector field texture is used to calculate the particle movement.
617
+ /**
618
+ * @param {Object} windData
619
+ * @param {BaseInt64} windData.image - image element
620
+ * @param {number} windData.width - image width
621
+ * @param {number} windData.height - image height
622
+ * @param {number} windData.uMin - minimum u value
623
+ * @param {number} windData.vMin - minimum v value
624
+ * @param {number} windData.uMax - maximum u value
625
+ * @param {number} windData.vMax - maximum v value
626
+ * @param {Array} windData.bbox - bounding box [minLon, minLat, maxLon, maxLat]
627
+ */
628
+ setWindDataWithImageBase64(windData) {
629
+ const image = util.createImageFromBase64(windData.image)
630
+ image.onload = () => {
631
+ windData.image = image;
632
+ this.setWind(windData);
633
+ }
634
+ }
635
+
636
+ /**
637
+ * @param
638
+ * @returns
639
+ */
640
+ getTexturePointSampler(type=`magnitude`) {
641
+ if ( type == `magnitude`){
642
+ if (!this.texturePointSampler) {
643
+ this._createTexturePointSampler();
644
+ this._setCoorcinatesDataCalculatorData();
645
+ }
646
+ return this.texturePointSampler;
647
+ } else if ( type == `angle`){
648
+ if (!this.texturePointSamplerAngle) {
649
+ this._createTexturePointSamplerAngle();
650
+ this._setCoorcinatesDataCalculatorData();
651
+
652
+ }
653
+ return this.texturePointSamplerAngle;
654
+ } else {
655
+ throw new Error(`WindPlugin.getTexturePointSampler: type must be either 'magnitude' or 'angle'.`);
656
+ }
657
+
658
+ }
659
+
660
+
661
+ _createTexturePointSamplerAngle(){
662
+ const { bbox, width, height } = this._windDataMeta
663
+ this.texturePointSamplerAngle = new TexturePointSampler(bbox, width, height);
664
+ }
665
+
666
+ _createTexturePointSampler() {
667
+ const { bbox, width, height } = this._windDataMeta;
668
+ this.texturePointSampler = new TexturePointSampler(bbox, width, height);
669
+ }
670
+
671
+
672
+ _setCoorcinatesDataCalculatorData() {
673
+ if (!this.windData ) {
674
+ return;
675
+ }
676
+ if (this.texturePointSamplerAngle) {
677
+ const angle = imageToRadianAngle(this.windData);
678
+ this.texturePointSamplerAngle.updateTextureData(0, angle, angle);
679
+ }
680
+ if ( this.texturePointSampler) {
681
+ const magnitude = imageToMagnitude(this.windData);
682
+ this.texturePointSampler.updateTextureData(0, magnitude, magnitude);
683
+ }
684
+ }
685
+
686
+
687
+ // -----------------------------------------------
688
+ // --- inner methods ---
689
+ // -----------------------------------------------
690
+
691
+ _latLongToPixelXY(latitude, longitude) {
692
+ return {
693
+ x: (longitude + 180) / 360,
694
+ y: (90 - latitude) / 180
695
+ };
696
+ }
697
+
698
+ _loadBoundingBoxData(minX, minY, maxX, maxY) {
699
+ // console.log("minX", minX, "minY", minY, "maxX", maxX, "maxY", maxY)
700
+ const gl = this.gl;
701
+
702
+ const bboxMatrix = new Float32Array([
703
+ maxX - minX, 0, 0,
704
+ 0, maxY - minY, 0,
705
+ minX, minY, 1
706
+ ])
707
+
708
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
709
+ gl.useProgram(this.drawSphereProgram.program);
710
+ gl.uniformMatrix3fv(this.drawSphereProgram.u_bbox_matrix, false, bboxMatrix);
711
+ gl.useProgram(this.drawFlatProgram.program);
712
+ gl.uniformMatrix3fv(this.drawFlatProgram.u_bbox_matrix, false, bboxMatrix);
713
+ gl.useProgram(currentProgram);
714
+
715
+ }
716
+
717
+ // When the screen is moved, the particles are reset to random positions.
718
+ // During movement plugin should not draw the particles.
719
+
720
+ _doDraw() {
721
+ const globe = this.globe;
722
+ if (this.windData === null) {
723
+ return false;
724
+ }
725
+ if (globe.api_IsScreenMoving() || this._lastLOD !== globe.api_GetCurrentLODWithDecimal()) {
726
+ if (!this._screenMoved) {
727
+ this._screenMoved = true;
728
+ }
729
+ this._lastLOD = globe.api_GetCurrentLODWithDecimal();
730
+ return false;
731
+ } else {
732
+ if (this._screenMoved) {
733
+ this._loadSpeedFactor();
734
+ this.resize();
735
+ this._screenMoved = false;
736
+ }
737
+ return true;
738
+ }
739
+ }
740
+
741
+
742
+ _draw() {
743
+ const gl = this.gl;
744
+ this._drawScreen();
745
+ this._updateParticles();
746
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
747
+ }
748
+
749
+
750
+ // globe calls `draw3D` method on each frame
751
+ draw3D(projMatrix, modelviewMatrix, transPos) {
752
+ const gl = this.gl;
753
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
754
+ this.transPos.set([transPos.x, transPos.y, transPos.z], 0);
755
+ this.projMatrix = projMatrix;
756
+ this.modelviewMatrix = modelviewMatrix;
757
+
758
+ gl.activeTexture(gl.TEXTURE0);
759
+ if (this._doDraw()) {
760
+ const depthTest = gl.isEnabled(gl.DEPTH_TEST);
761
+ if (depthTest) gl.disable(gl.DEPTH_TEST);
762
+ // if (gl.disable(gl.STENCIL_TEST); //
763
+ this._draw();
764
+ if (depthTest) gl.enable(gl.DEPTH_TEST);
765
+
766
+ }
767
+
768
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
769
+
770
+ // test visuals
771
+ // gl.viewport(0, 0, 100, 100);
772
+ // this._drawTexture(this.windTexture, 1.0);
773
+ // gl.viewport(0, 100, 100, 100);
774
+ // this._drawTexture(this.particleStateTexture0, 1.0);
775
+ // gl.viewport(0, 200, 100, 100);
776
+ // this._drawTexture(this.colorRampTexture, 1.0);
777
+
778
+ this._resetMachineStates();
779
+ this.globe.DrawRender();
780
+ }
781
+
782
+ _drawScreen() {
783
+ const { gl, globe } = this;
784
+
785
+ util.bindTexture(gl, this.windTexture, 0);
786
+ util.bindTexture(gl, this.particleStateTexture0, 1);
787
+
788
+ // draw the screen into a temporary framebuffer to retain it as the background on the next frame
789
+ util.bindFramebuffer(gl, this.framebuffer, this.screenTexture);
790
+ gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
791
+ gl.enable(gl.BLEND);
792
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); // non-premultiplied alpha
793
+ this._drawTexture(this.backgroundTexture, this._fadeOpacity);
794
+
795
+ this._drawParticles();
796
+
797
+ util.bindFramebuffer(gl, null);
798
+ this._drawTexture(this.screenTexture, 1.0);
799
+ gl.disable(gl.BLEND);
800
+ // save the current screen as the background for the next frame
801
+ const temp = this.backgroundTexture;
802
+ this.backgroundTexture = this.screenTexture;
803
+ this.screenTexture = temp;
804
+
805
+ }
806
+
807
+
808
+ _drawTexture(texture, opacity) {
809
+ const gl = this.gl;
810
+ const program = this.screenProgram;
811
+ gl.useProgram(program.program);
812
+
813
+ util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
814
+ util.bindTexture(gl, texture, 2);
815
+ gl.uniform1i(program.u_screen, 2);
816
+ gl.uniform1f(program.u_opacity, opacity);
817
+
818
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
819
+ }
820
+
821
+ _loadRampMax() {
822
+ const { gl } = this;
823
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
824
+ // console.log("load ramp max", this._rampMax);
825
+ gl.useProgram(this.drawSphereProgram.program);
826
+ gl.uniform1f(this.drawSphereProgram.u_color_ramp_max, this._rampMax);
827
+ gl.useProgram(this.drawFlatProgram.program);
828
+ gl.uniform1f(this.drawFlatProgram.u_color_ramp_max, this._rampMax);
829
+ gl.useProgram(currentProgram);
830
+ }
831
+
832
+
833
+ _drawParticlesSphere() {
834
+
835
+ const { gl, projMatrix, modelviewMatrix, transPos } = this;
836
+ const program = this.drawSphereProgram;
837
+ gl.useProgram(program.program);
838
+
839
+ util.bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
840
+ util.bindTexture(gl, this.colorRampTexture, 2);
841
+
842
+ gl.uniform1i(program.u_wind, 0);
843
+ gl.uniform1i(program.u_particles, 1);
844
+ gl.uniform1i(program.u_color_ramp, 2);
845
+
846
+ gl.uniformMatrix4fv(program.uProjectionMatrix, false, projMatrix);
847
+ gl.uniformMatrix4fv(program.uModelViewMatrix, false, modelviewMatrix);
848
+ gl.uniform3fv(program.uTranslate, transPos);
849
+
850
+ gl.drawArrays(gl.POINTS, 0, this._numParticles);
851
+ }
852
+
853
+
854
+ _drawParticlesFlat() {
855
+ const { gl, transPos, projMatrix, globe } = this;
856
+ const program = this.drawFlatProgram;
857
+ gl.useProgram(program.program);
858
+
859
+ util.bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
860
+ util.bindTexture(gl, this.colorRampTexture, 2);
861
+
862
+ gl.uniform1i(program.u_wind, 0);
863
+ gl.uniform1i(program.u_particles, 1);
864
+ gl.uniform1i(program.u_color_ramp, 2);
865
+
866
+ gl.uniform2f(program.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
867
+ const { width, height } = globe.api_GetCurrentWorldWH();
868
+ gl.uniform2f(program.u_mapWH, width, height);
869
+
870
+ gl.uniformMatrix4fv(program.uProjectionMatrix, false, projMatrix);
871
+ gl.uniform3fv(program.uTranslate, transPos);
872
+
873
+ gl.drawArrays(gl.POINTS, 0, this._numParticles);
874
+ }
875
+
876
+ // globe calls `setGeometry` method on map projection change. FLAT or SPHERE
877
+
878
+ setGeometry() {
879
+ if (this.windData === null) {
880
+ return;
881
+ }
882
+ const { globe, gl } = this;
883
+ const geometry = globe.api_GetCurrentGeometry()
884
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
885
+ if (geometry === globe.api_GeometryTypes().SPHERE) {
886
+ this._drawParticles = this._drawParticlesSphere;
887
+ gl.useProgram(this.drawSphereProgram.program);
888
+ gl.uniform2f(this.drawSphereProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
889
+ gl.uniform2f(this.drawSphereProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
890
+ } else if (geometry === globe.api_GeometryTypes().FLAT) {
891
+ this._drawParticles = this._drawParticlesFlat;
892
+ gl.useProgram(this.drawFlatProgram.program);
893
+ gl.uniform2f(this.drawFlatProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
894
+ gl.uniform2f(this.drawFlatProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
895
+ } else {
896
+ alert("Geometry is not supported");
897
+ }
898
+ gl.useProgram(currentProgram);
899
+ this.resize();
900
+ }
901
+
902
+ _updateParticles() {
903
+ const gl = this.gl;
904
+ const program = this.updateProgram;
905
+ gl.useProgram(program.program);
906
+ gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
907
+
908
+ util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
909
+
910
+ gl.uniform1i(program.u_wind, 0);
911
+ gl.uniform1i(program.u_particles, 1);
912
+
913
+ util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
914
+
915
+ gl.uniform1f(program.u_rand_seed, Math.random());
916
+
917
+ util.bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
918
+
919
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
920
+
921
+ // swap the particle state textures so the new one becomes the current one
922
+ const temp = this.particleStateTexture0;
923
+ this.particleStateTexture0 = this.particleStateTexture1;
924
+ this.particleStateTexture1 = temp;
925
+ }
926
+
927
+ _resetMachineStates() {
928
+ const { gl, globe } = this;
929
+ // gl.disable(gl.DEPTH_TEST);
930
+ // gl.disable(gl.STENCIL_TEST);
931
+ gl.activeTexture(gl.TEXTURE0);
932
+ gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
933
+ }
934
+
935
+
936
+ _loadHeight() {
937
+ const { gl, drawSphereProgram } = this;
938
+ if (gl == null) return;
939
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
940
+ gl.useProgram(drawSphereProgram.program);
941
+ gl.uniform1f(drawSphereProgram.u_height, this._height);
942
+ gl.useProgram(currentProgram);
943
+ }
944
+
945
+
946
+ _loadMinMaxSpeed() {
947
+ const { gl, drawSphereProgram, drawFlatProgram } = this;
948
+ if (gl == null) return;
949
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
950
+ gl.useProgram(drawSphereProgram.program);
951
+ gl.uniform1f(drawSphereProgram.u_min_speed, this._minSpeed);
952
+ gl.uniform1f(drawSphereProgram.u_max_speed, this._maxSpeed);
953
+ gl.useProgram(drawFlatProgram.program);
954
+ gl.uniform1f(drawFlatProgram.u_min_speed, this._minSpeed);
955
+ gl.uniform1f(drawFlatProgram.u_max_speed, this._maxSpeed);
956
+ gl.useProgram(currentProgram);
957
+ }
958
+
959
+ _loadFadeOpacity() {
960
+ const { gl, screenProgram } = this;
961
+ if (gl == null) {
962
+ return;
963
+ }
964
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
965
+ gl.useProgram(screenProgram.program);
966
+ gl.uniform1f(screenProgram.u_opacity, this._fadeOpacity);
967
+ gl.useProgram(currentProgram);
968
+
969
+ }
970
+
971
+ _loadSpeedFactor() {
972
+ const { gl, globe, updateProgram } = this;
973
+ if (gl == null) {
974
+ return;
975
+ }
976
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
977
+ gl.useProgram(updateProgram.program);
978
+ gl.uniform1f(updateProgram.u_speed_factor, this._speedFactor / Math.ceil(Math.sqrt(globe.api_GetCurrentLOD())));
979
+ gl.useProgram(currentProgram);
980
+ }
981
+
982
+ _loadDropRate() {
983
+ const { gl, updateProgram } = this;
984
+ if (gl == null) {
985
+ return;
986
+ }
987
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
988
+ gl.useProgram(updateProgram.program);
989
+ gl.uniform1f(updateProgram.u_drop_rate, this._dropRate);
990
+ gl.useProgram(currentProgram);
991
+ }
992
+
993
+ _loadDropRateBump() {
994
+ const { gl, updateProgram } = this;
995
+ if (gl == null) {
996
+ return;
997
+ }
998
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
999
+ gl.useProgram(updateProgram.program);
1000
+ gl.uniform1f(updateProgram.u_drop_rate_bump, this._dropRateBump);
1001
+ gl.useProgram(currentProgram);
1002
+ }
1003
+
1004
+
1005
+ _loadBaseOpacity() {
1006
+ const { gl, drawSphereProgram, drawFlatProgram } = this;
1007
+ if (gl == null) {
1008
+ return;
1009
+ }
1010
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
1011
+ gl.useProgram(drawSphereProgram.program);
1012
+ gl.uniform1f(drawSphereProgram.u_base_opacity, this._baseOpacity);
1013
+ gl.useProgram(drawFlatProgram.program);
1014
+ gl.uniform1f(drawFlatProgram.u_base_opacity, this._baseOpacity);
1015
+ gl.useProgram(currentProgram);
1016
+ }
1017
+
1018
+
1019
+ _loadPointSize() {
1020
+ const { gl, drawSphereProgram, drawFlatProgram } = this;
1021
+ if (gl == null) {
1022
+ return;
1023
+ }
1024
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
1025
+ gl.useProgram(drawSphereProgram.program);
1026
+ gl.uniform1f(drawSphereProgram.u_point_size, this._pointSize);
1027
+ gl.useProgram(drawFlatProgram.program);
1028
+ gl.uniform1f(drawFlatProgram.u_point_size, this._pointSize);
1029
+ gl.useProgram(currentProgram);
1030
+ }
1031
+
1032
+
1033
+ // globe plugin init methodu
1034
+ init(globe, gl) {
1035
+ // console.log("init wind plugin")
1036
+ this.globe = globe;
1037
+ this.gl = gl;
1038
+
1039
+ this.drawSphereProgram = util.createProgramWrapper(gl, drawSphereVert, drawFrag);
1040
+ this.screenProgram = util.createProgramWrapper(gl, quadVert, screenFrag);
1041
+ this.updateProgram = util.createProgramWrapper(gl, quadVert, updateFrag);
1042
+
1043
+ this.drawFlatProgram = util.createProgramWrapper(gl, drawFlatVert, drawFrag);
1044
+ this.quadBuffer = util.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
1045
+ this.framebuffer = gl.createFramebuffer();
1046
+
1047
+ this._loadFadeOpacity();
1048
+ this._loadSpeedFactor();
1049
+ this._loadDropRate();
1050
+ this._loadDropRateBump();
1051
+ this._loadBaseOpacity();
1052
+ this._loadPointSize();
1053
+ this._loadMinMaxSpeed();
1054
+ this._loadHeight();
1055
+
1056
+
1057
+ if (this._legendData != null) {
1058
+ this.setLegend(this._legendData);
1059
+ }
1060
+ this.numParticles = this._numParticles;
1061
+ this.resize();
1062
+ }
1063
+
1064
+ resize(a, b) {
1065
+ const { gl, globe } = this;
1066
+
1067
+ const emptyPixels = new Uint8Array(globe.api_ScrW() * globe.api_ScrH() * 4);
1068
+ // screen textures to hold the drawn screen for the previous and the current frame
1069
+ this.backgroundTexture = util.createTexture(gl, gl.LINEAR, emptyPixels, globe.api_ScrW(), globe.api_ScrH());
1070
+ this.screenTexture = util.createTexture(gl, gl.LINEAR, emptyPixels, globe.api_ScrW(), globe.api_ScrH());
1071
+ gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
1072
+
1073
+ }
1074
+
1075
+
1076
+ // globe calls this `free` on plugin object unregistration
1077
+
1078
+ free() {
1079
+ const gl = this.gl;
1080
+ gl.deleteBuffer(this.quadBuffer);
1081
+ gl.deleteFramebuffer(this.framebuffer);
1082
+ gl.deleteTexture(this.backgroundTexture);
1083
+ gl.deleteTexture(this.screenTexture);
1084
+ gl.deleteTexture(this.particleStateTexture0);
1085
+ gl.deleteTexture(this.particleStateTexture1);
1086
+ gl.deleteTexture(this.windTexture);
1087
+ gl.deleteTexture(this.colorRampTexture);
1088
+ gl.deleteProgram(this.drawSphereProgram.program);
1089
+ gl.deleteProgram(this.screenProgram.program);
1090
+ gl.deleteProgram(this.updateProgram.program);
1091
+ gl.deleteProgram(this.drawFlatProgram.program);
1092
+ gl.deleteBuffer(this.particleIndexBuffer);
1093
+
1094
+ }
1095
+ }
1096
+