@pieai/swimmer-ui-kit 2.2.0 → 2.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +45 -0
- package/dist/index.d.ts +7 -1
- package/dist/index.js +405 -249
- package/dist/preview.css +1 -1
- package/dist/styles.css +1 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -286,7 +286,7 @@ var w = {
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286
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desktopProofHeightPx: 900,
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mobileLandscapeProofWidthPx: 844,
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mobileLandscapeProofHeightPx: 390
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-
},
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}, I = {
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iconSm: "var(--game-ui-asset-icon-sm)",
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iconMd: "var(--game-ui-asset-icon-md)",
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iconLg: "var(--game-ui-asset-icon-lg)",
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@@ -298,7 +298,7 @@ var w = {
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terrainToolHitSize: "var(--game-ui-terrain-tool-hit-size)",
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buildRailCardSize: "var(--game-ui-build-rail-card-size)",
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brushNumberWidth: "var(--game-ui-brush-number-width)"
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},
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}, te = {
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colors: w,
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semantic: O,
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typography: k,
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@@ -309,52 +309,52 @@ var w = {
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motion: N,
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layers: P,
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targets: F,
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-
assetSizing:
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assetSizing: I,
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overlayGlass: D,
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liquidMetal: T,
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liquidGooey: E
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},
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function
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}, ne = 2, re = 48e4, L = 2, R = re, z = 0;
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function ie(e, t) {
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return Number.isFinite(e) ? Math.max(0, Math.floor(e)) : t;
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}
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function
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function ae() {
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return {
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maxAnimatedGroups:
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maxFilterArea:
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activeGroups:
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maxAnimatedGroups: L,
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maxFilterArea: R,
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activeGroups: z
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};
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}
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function
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function B(e) {
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if (typeof e == "number") {
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-
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L = ie(e, 0);
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return;
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}
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e.maxAnimatedGroups !== void 0 && (
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e.maxAnimatedGroups !== void 0 && (L = ie(e.maxAnimatedGroups, 0)), e.maxFilterArea !== void 0 && (R = ie(e.maxFilterArea, 0));
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}
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function
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return
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function oe(e) {
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return z >= L || (Number.isFinite(e) ? Math.max(0, e) : Infinity) > R ? !1 : (z += 1, !0);
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}
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function
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-
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function se() {
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z > 0 && --z;
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}
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//#endregion
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//#region src/liquidGooeyFilter.tsx
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var
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function
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return e <= 0 ? t : Math.min(t,
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var ce = "1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 60 -29.5", le = 1.3, ue = 1 / .3902;
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function de(e, t) {
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return e <= 0 ? t : Math.min(t, ue * e / le);
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}
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var
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var fe = {
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waviness: 0,
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wavinessFreq: .018
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};
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function
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function pe(e) {
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return e.spread === 0 ? "shape" : "bin";
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}
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function
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function me(e, t) {
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return t !== null || e.some((e) => e.spread !== 0);
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}
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function
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let n = [], r =
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function he({ index: e, shadow: t }) {
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let n = [], r = pe(t), i = r;
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return t.spread !== 0 && (n.push(/* @__PURE__ */ m("feMorphology", {
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in: i,
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operator: t.spread > 0 ? "erode" : "dilate",
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@@ -384,7 +384,7 @@ function _e({ index: e, shadow: t }) {
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result: `shadow-${e}`
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}, "fill")), /* @__PURE__ */ m(p, { children: n });
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}
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function
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function ge({ index: e, shadow: t }) {
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let n = [], r = "shape";
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return t.spread !== 0 && (n.push(/* @__PURE__ */ m("feMorphology", {
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in: "bin",
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@@ -410,7 +410,7 @@ function z({ index: e, shadow: t }) {
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result: `shadow-${e}`
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}, "fill")), /* @__PURE__ */ m(p, { children: n });
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}
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function
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function _e({ stroke: e }) {
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let t = [];
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return t.push(/* @__PURE__ */ m("feMorphology", {
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in: "bin",
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@@ -432,8 +432,8 @@ function B({ stroke: e }) {
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result: "stroke-out"
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}, "fill")), /* @__PURE__ */ m(p, { children: t });
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}
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function ve({ blur: e, contrast: t, shadows: n, stroke: r, gloss: i = 0, waviness: a =
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let s =
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function ve({ blur: e, contrast: t, shadows: n, stroke: r, gloss: i = 0, waviness: a = fe.waviness, wavinessFreq: o = fe.wavinessFreq }) {
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let s = de(e, t), c = Math.round((.5 - 5 / 12 * s) * 100) / 100, l = a > 0;
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return /* @__PURE__ */ h(p, { children: [
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/* @__PURE__ */ m("feGaussianBlur", {
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in: "SourceGraphic",
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@@ -501,20 +501,20 @@ function ve({ blur: e, contrast: t, shadows: n, stroke: r, gloss: i = 0, wavines
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result: "shape"
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})
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] }) : null,
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me(n, r) ? /* @__PURE__ */ m("feColorMatrix", {
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in: "shape",
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type: "matrix",
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values:
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values: ce,
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result: "bin"
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}) : null,
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n.map((e, t) => e.inset ? /* @__PURE__ */ m(
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n.map((e, t) => e.inset ? /* @__PURE__ */ m(he, {
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index: t,
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shadow: e
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}, t) : /* @__PURE__ */ m(
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}, t) : /* @__PURE__ */ m(ge, {
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index: t,
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shadow: e
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}, t)),
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r ? /* @__PURE__ */ m(
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r ? /* @__PURE__ */ m(_e, { stroke: r }) : null,
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n.length > 0 || r ? /* @__PURE__ */ h("feMerge", { children: [
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n.map((e, t) => e.inset ? -1 : t).filter((e) => e >= 0).reverse().map((e) => /* @__PURE__ */ m("feMergeNode", { in: `shadow-${e}` }, e)),
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/* @__PURE__ */ m("feMergeNode", { in: "shape" }),
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@@ -1051,7 +1051,7 @@ function st(e, t, n, r, i, a) {
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];
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return {
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path: Ee(-e.w / 2, -e.h / 2, e.w, e.h, A, a),
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transform: `translate(${ot(e.cx)} ${ot(e.cy)}) scale(${ot(t.scale)})`,
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transform: `translate(${ot(e.cx)} ${ot(e.cy)}) scale(${ot(t.scale)} ${ot(t.scaleY ?? t.scale)})`,
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contentBlur: E,
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moving: !k
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};
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@@ -1073,6 +1073,11 @@ var ct = {
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stiffness: 320,
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damping: 17,
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mass: 1
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},
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wobbly: {
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stiffness: 400,
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damping: 9.6,
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mass: 1
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}
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}, lt = 1 / 240;
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function ut(e) {
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observe: e.observe ?? !1,
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x: _t(e.x, 0),
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y: _t(e.y, 0),
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scale: Math.max(.01, _t(e.scale, 1))
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scale: Math.max(.01, _t(e.scale, 1)),
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scaleY: Math.max(.01, _t(e.scaleY ?? e.scale, 1))
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};
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return e.effect !== void 0 && (t.effect = e.effect), e.morph !== void 0 && (t.morph = e.morph), e.bend !== void 0 && (t.bend = e.bend), e.transition !== void 0 && (t.transition = e.transition), e.delay !== void 0 && (t.delay = Math.max(0, _t(e.delay, 0))), e.radius !== void 0 && (t.radius = e.radius), e.blob !== void 0 && (t.blob = e.blob), t;
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}
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return {
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x: e.x,
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y: e.y,
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scale: e.scale
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scale: e.scale,
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scaleY: e.scaleY
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};
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}
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function bt(e, t) {
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return e.x === t.x && e.y === t.y && e.scale === t.scale;
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return e.x === t.x && e.y === t.y && e.scale === t.scale && e.scaleY === t.scaleY;
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}
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function xt(e, t) {
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return e.effect === t.effect && e.observe === t.observe && JSON.stringify(e.morph) === JSON.stringify(t.morph) && JSON.stringify(e.bend) === JSON.stringify(t.bend) && JSON.stringify(e.transition) === JSON.stringify(t.transition) && e.delay === t.delay && St(e.radius) === St(t.radius);
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setFilterArea(e) {
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let t = Number.isFinite(e) ? Math.max(0, e) : Infinity;
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if (!(Math.abs(t - this.filterArea) < .5)) {
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if (this.filterArea = t, this.claimed && t >
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if (this.filterArea = t, this.claimed && t > ae().maxFilterArea) {
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for (let e of this.items.values()) this.snapEntry(e), this.resetMoveEntry(e), this.resetDynamicEntry(e);
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this.releaseClaim(), this.setMode(this.reducedMotion ? "reduced" : "static");
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}
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ensureClaim() {
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if (this.claimed) return !0;
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let e = this.getFilterArea();
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return Number.isFinite(e) && (this.filterArea = Math.max(0, e)),
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return Number.isFinite(e) && (this.filterArea = Math.max(0, e)), oe(this.filterArea) ? (this.claimed = !0, this.moveOptions = Me(this.getGroup()), !0) : (this.warnBudgetFallback(), !1);
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}
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warnBudgetFallback() {
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let e =
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let e = ae(), t = e.activeGroups >= e.maxAnimatedGroups ? "the active-group limit is reached" : "the filter-area limit is exceeded";
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console.warn(`LiquidGroup: the liquid animation budget is insufficient (${t}); degrading to static rendering for this group.`);
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}
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revive() {
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this.disposed && (this.disposed = !1, this.mutationObserver = null, this.removeListeners.length = 0, this.lastFrameTime = null, this.budgetWarningEmitted = !1);
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releaseClaim() {
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this.claimed &&= (se(), !1);
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isBend(e) {
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return e.current = {
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x: n.from.x + (n.to.x - n.from.x) * i,
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y: n.from.y + (n.to.y - n.from.y) * i,
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scale: n.from.scale + (n.to.scale - n.from.scale) * i
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scale: n.from.scale + (n.to.scale - n.from.scale) * i,
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scaleY: n.from.scaleY + (n.to.scaleY - n.from.scaleY) * i
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}, this.applyHost(e), r >= 1 ? (e.current = { ...n.to }, e.motion = null, e.host.style.willChange = "", this.applyHost(e), !1) : !0;
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e.ownTransform && e.host.style.transform === e.ownTransform && e.host.style.removeProperty("transform"), e.ownTransform = "";
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return;
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let t = `translate(${wt(e.current.x)}px, ${wt(e.current.y)}px) scale(${wt(e.current.scale)})`;
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let t = `translate(${wt(e.current.x)}px, ${wt(e.current.y)}px) scale(${wt(e.current.scale)}, ${wt(e.current.scaleY)})`;
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createTailElements(e) {
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return {
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cx: t.x + t.w / 2 + e.current.x,
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cy: t.y + t.h / 2 + e.current.y,
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scale: e.current.scale
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scale: e.current.scale,
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scaleY: e.current.scaleY
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readBox(e, t) {
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cx: t.x + t.w / 2 + (n ? 0 : e.current.x),
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cy: t.y + t.h / 2 + (n ? 0 : e.current.y),
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scale: n ? 1 : e.current.scale,
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scaleY: n ? 1 : e.current.scaleY,
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w: t.w,
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h: t.h,
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paintEntry(e, t) {
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let n = t.x + e.current.x + t.w * (1 - e.current.scale) / 2, r = t.y + e.current.y + t.h * (1 - e.current.scaleY) / 2, i = `translate(${wt(n)} ${wt(r)}) scale(${wt(e.current.scale)} ${wt(e.current.scaleY)})`, a = Ee(0, 0, t.w, t.h, t.r, e.config.blob), o = `${a}|${i}`;
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}, D = C.x - S.x, O = C.y - S.y, k = Math.max(.001, Math.hypot(D, O)), A = -O / k, ee = D / k, j = Math.max(0, (e.w + t.w) / 2 - Math.abs(D)), M = Math.max(0, (e.h + t.h) / 2 - Math.abs(O)), N = .5 * (j * Math.abs(A) + M * Math.abs(ee)) * c, P = Math.round(Math.atan2(ee, A) * 180 / Math.PI), F = Math.round(v * c * 100) / 100,
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}, D = C.x - S.x, O = C.y - S.y, k = Math.max(.001, Math.hypot(D, O)), A = -O / k, ee = D / k, j = Math.max(0, (e.w + t.w) / 2 - Math.abs(D)), M = Math.max(0, (e.h + t.h) / 2 - Math.abs(O)), N = .5 * (j * Math.abs(A) + M * Math.abs(ee)) * c, P = Math.round(Math.atan2(ee, A) * 180 / Math.PI), F = Math.round(v * c * 100) / 100, I = Math.round((2 + (u - 2) * c) * 10) / 10, te = Math.round(_ * c * 10) / 10, ne = Math.round(I * 2.5 * 10) / 10, re = Math.round((.4 + (2 + u * .8) * c) * 10) / 10, L = `translate(${e.x}, ${e.y})`, R = `translate(${t.x}, ${t.y})`;
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/* @__PURE__ */ m("feComposite", {
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/* @__PURE__ */ h("mask", {
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|
id: `${l}-ma`,
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/* @__PURE__ */ h("g", {
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fill: `url(#${l}-pa)`
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|
"y",
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|
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|
"delay",
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|
"radius",
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w: 0,
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|
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|
+
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+
wavinessFreq: fe.wavinessFreq
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|
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|
+
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|
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|
+
he.current = me;
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|
+
let ge = Math.ceil(me + M), _e = u(ge);
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|
_e.current = ge;
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|
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let z = Math.ceil(ge + M), B = u(z);
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|
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B.current = z;
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|
let H = `liquid-gooey-${Sn(s())}`, be = i((e) => {
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|
T.current = e, typeof w == "function" ? w(e) : w && (w.current = e);
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|
}, [w]), xe = i((e) => O(e), []);
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|
@@ -2837,8 +2848,8 @@ var On = n(function({ blur: e = 6, contrast: t = 18, gloss: n = 0, fill: r = "va
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|
let e = T.current;
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|
if (!e) return;
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|
let t = {
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waviness: Math.max(0, g === void 0 ? Tn(E.waviness, e,
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wavinessFreq: Math.max(0, _ === void 0 ? Tn(E.wavinessFreq, e,
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|
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|
+
waviness: Math.max(0, g === void 0 ? Tn(E.waviness, e, fe.waviness) : Cn(g, fe.waviness)),
|
|
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|
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wavinessFreq: Math.max(0, _ === void 0 ? Tn(E.wavinessFreq, e, fe.wavinessFreq) : Cn(_, fe.wavinessFreq))
|
|
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|
};
|
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|
j((e) => e.waviness === t.waviness && e.wavinessFreq === t.wavinessFreq ? e : t);
|
|
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|
}, [g, _]);
|
|
@@ -2846,9 +2857,9 @@ var On = n(function({ blur: e = 6, contrast: t = 18, gloss: n = 0, fill: r = "va
|
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|
getGroup: () => T.current,
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|
getFilterArea: () => {
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|
let e = T.current;
|
|
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|
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return e ? (e.offsetWidth + (
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|
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|
+
return e ? (e.offsetWidth + (he.current + P.current) * 2) * (e.offsetHeight + (he.current + P.current) * 2) : 0;
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|
},
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|
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onModeChange:
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|
+
onModeChange: ne,
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|
onFeaturePaddingChange: (e) => {
|
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2864
|
P.current = e, N((t) => Math.abs(t - e) < .5 ? t : e);
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|
},
|
|
@@ -2862,24 +2873,24 @@ var On = n(function({ blur: e = 6, contrast: t = 18, gloss: n = 0, fill: r = "va
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|
w: e.offsetWidth,
|
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|
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|
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};
|
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|
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A((e) => e.w === t.w && e.h === t.h ? e : t), U.setFilterArea((t.w +
|
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|
+
A((e) => e.w === t.w && e.h === t.h ? e : t), U.setFilterArea((t.w + _e.current * 2) * (t.h + _e.current * 2));
|
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|
};
|
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|
if (t(), typeof ResizeObserver > "u") return;
|
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|
let n = new ResizeObserver(t);
|
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|
return n.observe(e), () => n.disconnect();
|
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}, [U,
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|
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U.setReducedMotion(
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}, [U,
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|
+
}, [U, ge]), o(() => {
|
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|
+
U.setReducedMotion(I);
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|
+
}, [U, I]), o(() => () => U.dispose(), [U]);
|
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|
let Ce = Math.max(1, k.w), we = Math.max(1, k.h), Te = En("game-ui-liquid-group", b);
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|
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|
return /* @__PURE__ */ h("div", {
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|
...C,
|
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|
ref: be,
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|
className: Te,
|
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|
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"data-liquid-filter-area": Math.round((k.w +
|
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|
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"data-liquid-filter-budget":
|
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|
+
"data-liquid-filter-area": Math.round((k.w + ge * 2) * (k.h + ge * 2)),
|
|
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|
+
"data-liquid-filter-budget": re,
|
|
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|
"data-liquid-feature-padding": Math.round(M * 10) / 10,
|
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|
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"data-liquid-motion":
|
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|
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"data-liquid-waviness": Math.round(
|
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|
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"data-liquid-motion": te,
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2961
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2967
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2960
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if (t) {
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2991
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2993
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2994
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2995
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2996
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2997
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j
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3005
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function Rn({ children: e, form: t = "press", active: n = !1, fill: r = "var(--game-ui-liquid-surface-fill, var(--game-ui-surface-raised))", stroke: i, shadow: a, radius: o = 999, className: s, style: c }) {
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function
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function oe(e, t) {
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function se(e) {
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|
+
N = B.over || B.press || B.focus ? 1 : 0, L = +!!B.press;
|
|
3757
3779
|
}
|
|
3758
|
-
let
|
|
3759
|
-
function
|
|
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|
+
let le = window.matchMedia("(prefers-reduced-motion: reduce)"), ue = null, de = 0, fe = !1, pe = !1;
|
|
3781
|
+
function me() {
|
|
3760
3782
|
let e = getComputedStyle(n);
|
|
3761
3783
|
return rr.base = sr(e, "--game-ui-liquid-metal-rest", rr.base), rr.speed = sr(e, "--game-ui-liquid-metal-sweep-speed", rr.speed), tr.disp = sr(e, "--game-ui-liquid-metal-dispersion", tr.disp), ar.glow = sr(e, "--game-ui-liquid-metal-bloom", ar.glow), { accent: or(getComputedStyle(O).color) };
|
|
3762
3784
|
}
|
|
3763
|
-
function
|
|
3764
|
-
if (
|
|
3785
|
+
function he(t) {
|
|
3786
|
+
if (de = 0, fe || pe) return;
|
|
3765
3787
|
let r = (t - F) / 1e3;
|
|
3766
3788
|
F = t;
|
|
3767
3789
|
let l = Math.min(r, 1 / 20);
|
|
3768
|
-
|
|
3790
|
+
le.matches || (P += l);
|
|
3769
3791
|
let u = N > M ? 1 - .0012 ** l : 1 - 12e-5 ** l;
|
|
3770
3792
|
M += (N - M) * u, Math.abs(N - M) < 8e-4 && (M = N);
|
|
3771
|
-
let d =
|
|
3772
|
-
|
|
3793
|
+
let d = L > re ? 1 - 1e-9 ** l : 1 - .004 ** l;
|
|
3794
|
+
re += (L - re) * d, Math.abs(L - re) < .002 && (re = L);
|
|
3773
3795
|
let f = !1;
|
|
3774
|
-
for (let e = 0; e <
|
|
3775
|
-
let t =
|
|
3776
|
-
t && (t.on && P - t.t > 4 && (t.on = 0), t.on && (f = !0),
|
|
3796
|
+
for (let e = 0; e < I.length; e += 1) {
|
|
3797
|
+
let t = I[e];
|
|
3798
|
+
t && (t.on && P - t.t > 4 && (t.on = 0), t.on && (f = !0), te[e * 4] = t.x, te[e * 4 + 1] = t.y, te[e * 4 + 2] = t.t, te[e * 4 + 3] = t.on);
|
|
3777
3799
|
}
|
|
3778
|
-
let p = 1 - Y.ptrLag ** +l, O = (
|
|
3779
|
-
|
|
3780
|
-
let
|
|
3781
|
-
|
|
3782
|
-
let
|
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3783
|
-
|
|
3784
|
-
let
|
|
3785
|
-
if (
|
|
3786
|
-
|
|
3800
|
+
let p = 1 - Y.ptrLag ** +l, O = (R.x - z.x) * p, ne = (R.y - z.y) * p;
|
|
3801
|
+
z.x += O, z.y += ne;
|
|
3802
|
+
let oe = Math.min(Math.hypot(O, ne) / Math.max(l, .001) / Y.ptrVref, 1);
|
|
3803
|
+
ae += (oe - ae) * (1 - (oe > ae ? .001 : .02) ** l);
|
|
3804
|
+
let se = B.over || B.press ? 1 : 0;
|
|
3805
|
+
ie += (se - ie) * (1 - .004 ** l), Math.abs(se - ie) < .002 && (ie = se), B.over = n.matches(":hover"), B.focus = n.matches(":focus-visible"), ce(), D && k();
|
|
3806
|
+
let ge = le.matches && !f && ie < .002 ? `${M}|${re}|${b}|${x}` : null;
|
|
3807
|
+
if (ge !== null && ge === ue) {
|
|
3808
|
+
de = requestAnimationFrame(he);
|
|
3787
3809
|
return;
|
|
3788
3810
|
}
|
|
3789
|
-
|
|
3790
|
-
let { accent:
|
|
3811
|
+
ue = ge;
|
|
3812
|
+
let { accent: _e } = me();
|
|
3791
3813
|
for (let e = 0; e < ee.length; e += 1) {
|
|
3792
3814
|
let t = nr[e];
|
|
3793
3815
|
t && (ee[e] = tr[t]);
|
|
@@ -3797,7 +3819,7 @@ function fr(e, t, n, r) {
|
|
|
3797
3819
|
t && (j[e] = rr[t]);
|
|
3798
3820
|
}
|
|
3799
3821
|
let ve = Math.max(C, 110), ye = Math.max(2.4, ve / 516 * 3.2), V = cr(e, i.u), H = cr(e, a.u), be = cr(e, o.u), xe = cr(e, s.u), U = cr(e, c.u);
|
|
3800
|
-
e.useProgram(i.p), V.f2("uC", w, T), V.f2("uHalf", S / 2, C / 2), V.f1("uT", P), V.f1("uHover", M), V.f1("uPress",
|
|
3822
|
+
e.useProgram(i.p), V.f2("uC", w, T), V.f2("uHalf", S / 2, C / 2), V.f1("uT", P), V.f1("uHover", M), V.f1("uPress", re), V.fv4("uRip", te), V.f4("uRipK", Y.speed, Y.width, Y.decay, Y.amp), V.f4("uRipK2", Y.facet, Y.lobes, Y.sharp, Y.emit), V.f4("uPtr", z.x, z.y, ie, ae), V.f4("uPtrK", Y.ptrRad, Y.ptrAmp, Y.ptrFast, Y.ptrRim), V.f3("uAccent", _e[0], _e[1], _e[2]), V.fv1("uP", ee), A(m), e.useProgram(a.p), H.f2("uC", w, T), H.f2("uHalf", S / 2, C / 2), H.f1("uT", P), H.f1("uBw", ye), H.f1("uPress", re), H.fv4("uRip", te), H.f4("uRipK", Y.speed, Y.width, Y.decay, Y.amp), H.f4("uRipK2", Y.facet, Y.lobes, Y.sharp, Y.emit), H.f4("uPtr", z.x, z.y, ie, ae), H.f4("uPtrK", Y.ptrRad, Y.ptrAmp, Y.ptrFast, Y.ptrRim), H.f3("uAccent", _e[0], _e[1], _e[2]), H.fv1("uE", j), A(h), e.useProgram(o.p), e.activeTexture(e.TEXTURE0), e.bindTexture(e.TEXTURE_2D, m.tex), be.i1("uTex", 0), be.f1("uAdd", 0), be.f2("uDstTexel", 1 / g.w, 1 / g.h), be.f2("uSrcTexel", 1 / b, 1 / x), A(g), e.useProgram(s.p), xe.i1("uTex", 0), xe.f2("uTexel", 1 / g.w, 1 / g.h);
|
|
3801
3823
|
let Se = ar.soften * (ve * .5) * .95;
|
|
3802
3824
|
if (Se > .1) {
|
|
3803
3825
|
let t = Math.min(4, Math.max(1, Math.ceil(Se / 3)));
|
|
@@ -3812,45 +3834,45 @@ function fr(e, t, n, r) {
|
|
|
3812
3834
|
5.2,
|
|
3813
3835
|
9
|
|
3814
3836
|
].map((e) => e * Ce)) xe.f1("uR", t), e.bindTexture(e.TEXTURE_2D, v.tex), xe.f2("uDir", 1, 0), A(y), e.bindTexture(e.TEXTURE_2D, y.tex), xe.f2("uDir", 0, 1), A(v);
|
|
3815
|
-
e.useProgram(c.p), e.activeTexture(e.TEXTURE0), e.bindTexture(e.TEXTURE_2D, g.tex), U.i1("uSoft", 0), e.activeTexture(e.TEXTURE1), e.bindTexture(e.TEXTURE_2D, h.tex), U.i1("uRim", 1), e.activeTexture(e.TEXTURE2), e.bindTexture(e.TEXTURE_2D, v.tex), U.i1("uGlow", 2), U.f2("uRes", b, x), U.f2("uC", w, T), U.f2("uHalf", S / 2, C / 2), U.f1("uT", P), U.fv4("uRip",
|
|
3837
|
+
e.useProgram(c.p), e.activeTexture(e.TEXTURE0), e.bindTexture(e.TEXTURE_2D, g.tex), U.i1("uSoft", 0), e.activeTexture(e.TEXTURE1), e.bindTexture(e.TEXTURE_2D, h.tex), U.i1("uRim", 1), e.activeTexture(e.TEXTURE2), e.bindTexture(e.TEXTURE_2D, v.tex), U.i1("uGlow", 2), U.f2("uRes", b, x), U.f2("uC", w, T), U.f2("uHalf", S / 2, C / 2), U.f1("uT", P), U.fv4("uRip", te), U.f4("uRipK", Y.speed, Y.width, Y.decay, Y.amp), U.f4("uRipK2", Y.facet, Y.lobes, Y.sharp, Y.emit), U.f3("uAccent", _e[0], _e[1], _e[2]), U.f1("uGlowGain", ar.glow), U.f1("uGlowIn", ar.glowIn), U.f1("uOccl", ar.occl), U.f1("uDim", tr.dim), U.f1("uPunch", ar.punch), A(null), de = requestAnimationFrame(he);
|
|
3816
3838
|
}
|
|
3817
|
-
let
|
|
3839
|
+
let ge = (e) => {
|
|
3818
3840
|
if (e.pointerType !== "mouse") return;
|
|
3819
|
-
let [t, n] =
|
|
3820
|
-
|
|
3821
|
-
},
|
|
3822
|
-
e.pointerType === "mouse" && (
|
|
3841
|
+
let [t, n] = se(e);
|
|
3842
|
+
R.x = t, R.y = n, z.x = t, z.y = n, ae = 0, B.over = !0, ce();
|
|
3843
|
+
}, _e = (e) => {
|
|
3844
|
+
e.pointerType === "mouse" && (B.over = !1, ce());
|
|
3823
3845
|
}, ve = (e) => {
|
|
3824
|
-
if (!
|
|
3825
|
-
let [t, n] =
|
|
3826
|
-
|
|
3846
|
+
if (!B.over && !B.press) return;
|
|
3847
|
+
let [t, n] = se(e);
|
|
3848
|
+
R.x = t, R.y = n;
|
|
3827
3849
|
}, ye = (e) => {
|
|
3828
|
-
let [t, n] =
|
|
3829
|
-
|
|
3850
|
+
let [t, n] = se(e);
|
|
3851
|
+
R.x = t, R.y = n, B.press = !0, ce(), oe(t, n);
|
|
3830
3852
|
}, V = () => {
|
|
3831
|
-
|
|
3853
|
+
B.press = !1, ce();
|
|
3832
3854
|
}, H = () => {
|
|
3833
|
-
|
|
3855
|
+
B.focus = n.matches(":focus-visible"), ce();
|
|
3834
3856
|
}, be = () => {
|
|
3835
|
-
|
|
3857
|
+
B.focus = !1, ce();
|
|
3836
3858
|
}, xe = (e) => {
|
|
3837
|
-
e.key !== "Enter" && e.key !== " " || e.repeat || (
|
|
3859
|
+
e.key !== "Enter" && e.key !== " " || e.repeat || (B.press = !0, ce(), oe(0, 0));
|
|
3838
3860
|
}, U = (e) => {
|
|
3839
|
-
e.key !== "Enter" && e.key !== " " || (
|
|
3861
|
+
e.key !== "Enter" && e.key !== " " || (B.press = !1, ce());
|
|
3840
3862
|
};
|
|
3841
|
-
n.addEventListener("pointerenter",
|
|
3863
|
+
n.addEventListener("pointerenter", ge), n.addEventListener("pointerleave", _e), window.addEventListener("pointermove", ve, { passive: !0 }), n.addEventListener("pointerdown", ye), window.addEventListener("pointerup", V), window.addEventListener("pointercancel", V), n.addEventListener("focus", H), n.addEventListener("blur", be), n.addEventListener("keydown", xe), n.addEventListener("keyup", U);
|
|
3842
3864
|
let Se = new ResizeObserver(() => {
|
|
3843
3865
|
D = !0;
|
|
3844
3866
|
});
|
|
3845
|
-
return Se.observe(r), Se.observe(n), k(),
|
|
3867
|
+
return Se.observe(r), Se.observe(n), k(), de = requestAnimationFrame(he), {
|
|
3846
3868
|
pause: () => {
|
|
3847
|
-
|
|
3869
|
+
fe = !0, de && cancelAnimationFrame(de), de = 0;
|
|
3848
3870
|
},
|
|
3849
3871
|
resume: () => {
|
|
3850
|
-
|
|
3872
|
+
pe || (fe = !1, F = performance.now(), ue = null, de ||= requestAnimationFrame(he));
|
|
3851
3873
|
},
|
|
3852
3874
|
dispose: () => {
|
|
3853
|
-
|
|
3875
|
+
pe || (pe = !0, fe = !0, de && cancelAnimationFrame(de), de = 0, Se.disconnect(), n.removeEventListener("pointerenter", ge), n.removeEventListener("pointerleave", _e), window.removeEventListener("pointermove", ve), n.removeEventListener("pointerdown", ye), window.removeEventListener("pointerup", V), window.removeEventListener("pointercancel", V), n.removeEventListener("focus", H), n.removeEventListener("blur", be), n.removeEventListener("keydown", xe), n.removeEventListener("keyup", U), O.remove(), e.getExtension("WEBGL_lose_context")?.loseContext());
|
|
3854
3876
|
}
|
|
3855
3877
|
};
|
|
3856
3878
|
}
|
|
@@ -6699,7 +6721,7 @@ var ba = [
|
|
|
6699
6721
|
...M,
|
|
6700
6722
|
...N,
|
|
6701
6723
|
...P,
|
|
6702
|
-
...
|
|
6724
|
+
...I,
|
|
6703
6725
|
...E
|
|
6704
6726
|
}, Sa = {
|
|
6705
6727
|
toneAttr: "data-game-ui-tone",
|
|
@@ -6720,6 +6742,7 @@ var ba = [
|
|
|
6720
6742
|
components: "Component surface",
|
|
6721
6743
|
forms: "Forms, inputs and status",
|
|
6722
6744
|
overlayGlass: "Overlay glass HUD",
|
|
6745
|
+
liquid: "Liquid surface",
|
|
6723
6746
|
liquidMetal: "Liquid metal CTA",
|
|
6724
6747
|
firstSession: "First-session shell",
|
|
6725
6748
|
orientation: "Orientation gate preview",
|
|
@@ -6822,6 +6845,17 @@ var ba = [
|
|
|
6822
6845
|
sliderLabel: "Effects volume",
|
|
6823
6846
|
toggleLabel: "Sound on"
|
|
6824
6847
|
},
|
|
6848
|
+
liquid: {
|
|
6849
|
+
body: "The brand’s own surface. `surface=\"liquid\"` is a second axis on GameButton, not a variant — tone still says what the action means, so a destructive action can be liquid too. The silhouette behind is what deforms; the real button never does, so the hit target, the focus ring and the text stay exactly where they were. Press one.",
|
|
6850
|
+
surfacesTitle: "Flat and liquid, same tone",
|
|
6851
|
+
disabledTitle: "Disabled",
|
|
6852
|
+
disabledBody: "A disabled control drops the liquid entirely. Liquid is how this kit says “press me”, and putting that on something that cannot be pressed is a lie told loudly.",
|
|
6853
|
+
formsTitle: "The named forms",
|
|
6854
|
+
formsBody: "Each name is a measured bundle of blur, contrast, outline and spring — a behaviour to pick, not a physics configuration to tune.",
|
|
6855
|
+
trigger: "Trigger",
|
|
6856
|
+
reset: "Reset",
|
|
6857
|
+
press: "hold to press"
|
|
6858
|
+
},
|
|
6825
6859
|
liquidMetal: {
|
|
6826
6860
|
body: "For the few screens that take money or a yes: checkout, sign-up, badge unlock, landing CTA. Not for reading, queues, or the map — a moving rim is a tax you pay every glance, and the aesthetic-usability effect is strongest in the first seconds. More than two of these on a page means the page is the wrong place.",
|
|
6827
6861
|
cssTitle: "CSS renderer · zero WebGL context",
|
|
@@ -6924,6 +6958,7 @@ var ba = [
|
|
|
6924
6958
|
components: "组件总览",
|
|
6925
6959
|
forms: "表单、输入与状态",
|
|
6926
6960
|
overlayGlass: "叠加玻璃 HUD",
|
|
6961
|
+
liquid: "液体表面",
|
|
6927
6962
|
liquidMetal: "液态金属 CTA",
|
|
6928
6963
|
firstSession: "首次会话外壳",
|
|
6929
6964
|
orientation: "横屏门预览",
|
|
@@ -7026,6 +7061,17 @@ var ba = [
|
|
|
7026
7061
|
sliderLabel: "音效音量",
|
|
7027
7062
|
toggleLabel: "声音开"
|
|
7028
7063
|
},
|
|
7064
|
+
liquid: {
|
|
7065
|
+
body: "品牌自己的表面。`surface=\"liquid\"` 是 GameButton 上的第二个轴,不是一种 variant——色调仍然负责说明这个动作是什么意思,所以危险动作也可以是液体的。变形的是后面那层轮廓,真正的按钮从不变形,点击区、焦点环和文字都停在原地。按一下试试。",
|
|
7066
|
+
surfacesTitle: "同一色调,扁平与液体",
|
|
7067
|
+
disabledTitle: "禁用",
|
|
7068
|
+
disabledBody: "禁用的控件完全不穿液体。液体是这套 UI 说「按我」的方式,把这句话放在按不动的东西上,是大声说一句假话。",
|
|
7069
|
+
formsTitle: "命名形态",
|
|
7070
|
+
formsBody: "每个名字是一组实测过的 blur / contrast / 外形 / 弹簧——挑的是一种行为,不是一组物理参数。",
|
|
7071
|
+
trigger: "触发",
|
|
7072
|
+
reset: "复位",
|
|
7073
|
+
press: "按住看看"
|
|
7074
|
+
},
|
|
7029
7075
|
liquidMetal: {
|
|
7030
7076
|
body: "只用在掏钱或拍板的那几屏:付款、注册、徽章解锁、落地页主按钮。阅读、复习队列、3D 地图一个都不要加——会流动的边框在干活面上是每一次都要付的税。美观可用性效应在第一印象最强、随使用次数衰减。一页出现两个以上,就是用错了地方。",
|
|
7031
7077
|
cssTitle: "CSS 渲染器 · 零 WebGL 上下文",
|
|
@@ -7193,7 +7239,7 @@ var ba = [
|
|
|
7193
7239
|
},
|
|
7194
7240
|
{
|
|
7195
7241
|
id: "assetSizing",
|
|
7196
|
-
tokens:
|
|
7242
|
+
tokens: I
|
|
7197
7243
|
}
|
|
7198
7244
|
];
|
|
7199
7245
|
function ka({ id: e, label: t, tokens: n }) {
|
|
@@ -7595,6 +7641,101 @@ function Pa() {
|
|
|
7595
7641
|
});
|
|
7596
7642
|
}
|
|
7597
7643
|
function Fa() {
|
|
7644
|
+
let { liquid: e } = Da(), [t, n] = d(null);
|
|
7645
|
+
return /* @__PURE__ */ h("div", {
|
|
7646
|
+
className: "game-ui-liquid-showcase",
|
|
7647
|
+
children: [
|
|
7648
|
+
/* @__PURE__ */ m(X, {
|
|
7649
|
+
title: e.surfacesTitle,
|
|
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7893
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7894
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function
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return /* @__PURE__ */ h("div", {
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7809
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7951
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return /* @__PURE__ */ h("div", {
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});
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var
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7862
8003
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{
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8004
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id: "preview-deck",
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7919
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before: {
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7922
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after: {
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function
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return /* @__PURE__ */ h("div", {
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children: [/* @__PURE__ */ m(fa, {
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return /* @__PURE__ */ m(gi, {
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hud: /* @__PURE__ */ m(vi, {
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label: "Starter pieces",
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function
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return /* @__PURE__ */ m("div", {
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let { firstSession: e } = Da();
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return /* @__PURE__ */ h("div", {
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function
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|
return /* @__PURE__ */ h("div", {
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function
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return /* @__PURE__ */ h("div", {
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var $a = Ar.filter((e) => Pr(e).includes("game")), eo = Ar.filter((e) => Pr(e).includes("line"));
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function to({ names: e, style: t }) {
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return /* @__PURE__ */ m("div", {
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children: e.map((e) => /* @__PURE__ */ h("figure", {
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function
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function no() {
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return /* @__PURE__ */ m("div", {
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className: "game-ui-icon-grid",
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children: Ir.map((e) => /* @__PURE__ */ h("figure", {
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}, `sprite-${e}`))
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}
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function
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function ro() {
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let { gallery: e } = Da();
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return /* @__PURE__ */ h("div", {
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className: "game-ui-icon-gallery",
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className: "game-ui-small-copy",
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children: e.gameHint
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})]
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}), /* @__PURE__ */ m(
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names:
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}), /* @__PURE__ */ m(to, {
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names: $a,
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style: "game"
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}), /* @__PURE__ */ m(to, {
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}),
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})]
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}), /* @__PURE__ */ m(
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}), /* @__PURE__ */ m(no, {})]
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}
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function io({ title: e, body: t }) {
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let [n, r] = d("en"), i = Ta[n], a = e && n === "en" ? e : i.heroTitle, s = t && n === "en" ? t : i.heroBody;
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return o(() => (document.documentElement.dataset.gameUiPreview = "clay", () => {
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delete document.documentElement.dataset.gameUiPreview;
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}),
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}),
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/* @__PURE__ */ m(Ma, {}),
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/* @__PURE__ */ m(Ia, {}),
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/* @__PURE__ */ m(Ra, {}),
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/* @__PURE__ */ m(gr, {
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entries: i.history,
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label: i.historyLabel
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children: [/* @__PURE__ */ m("h2", {
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id: "game-ui-preview-forms-title",
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children: i.sections.forms
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}), /* @__PURE__ */ m(
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}), /* @__PURE__ */ m(Qa, {})]
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}),
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/* @__PURE__ */ h("section", {
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]
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}),
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/* @__PURE__ */ h("section", {
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"aria-labelledby": "game-ui-preview-liquid-title",
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className: "game-ui-preview-section",
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children: [
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id: "game-ui-preview-liquid-title",
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children: i.sections.liquid
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}),
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className: "game-ui-small-copy",
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children: i.liquid.body
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}),
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]
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}),
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"aria-labelledby": "game-ui-preview-liquid-metal-title",
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className: "game-ui-preview-section",
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|
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className: "game-ui-small-copy",
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}),
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]
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}),
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children: [/* @__PURE__ */ m("h2", {
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id: "game-ui-preview-ownmyspace-title",
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children: "OwnMySpace game surface pack"
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}), /* @__PURE__ */ m(
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}), /* @__PURE__ */ m(qa, {})]
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}),
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"aria-labelledby": "game-ui-preview-terrain-build-title",
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|
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className: "game-ui-small-copy",
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children: "Official terrain controls cover mode, brush, material, undo/redo, build library, status, progress, and compact mobile drawer surfaces."
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}),
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]
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}),
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className: "game-ui-small-copy",
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children: "Official construction surfaces cover job queue states, before/after review, robot crew status, validation warnings, approval actions, and local-only provider badges."
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}),
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]
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}),
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/* @__PURE__ */ h("section", {
|
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className: "game-ui-small-copy",
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children: "Official asset cards must stay visually complete when a game shell uses dense, narrow, or rail-style inventory slots."
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}),
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/* @__PURE__ */ m(
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]
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}),
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children: [/* @__PURE__ */ m("h2", {
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id: "game-ui-preview-first-session-title",
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children: i.sections.firstSession
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}), /* @__PURE__ */ m(
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}), /* @__PURE__ */ m(Xa, {})]
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}),
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|
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}), /* @__PURE__ */ m(
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}), /* @__PURE__ */ m(Za, {})]
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})
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})
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});
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}
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//#endregion
|
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|
-
export { Lr as CLAY_ASSETS, Or as CLAY_ASSET_BASE_PATH,
|
|
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|
+
export { Lr as CLAY_ASSETS, Or as CLAY_ASSET_BASE_PATH, I as CLAY_ASSET_SIZE_TOKENS, w as CLAY_COLOR_TOKENS, M as CLAY_ELEVATION_TOKENS, Fr as CLAY_GAME_SPRITES, Ir as CLAY_GAME_SPRITE_NAMES, Ar as CLAY_ICON_NAMES, kr as CLAY_ICON_VARIANTS, P as CLAY_LAYER_TOKENS, E as CLAY_LIQUID_GOOEY_TOKENS, E as GAME_UI_LIQUID_GOOEY_TOKENS, T as CLAY_LIQUID_METAL_TOKENS, T as GAME_UI_LIQUID_METAL_TOKENS, N as CLAY_MOTION_TOKENS, D as CLAY_OVERLAY_GLASS_TOKENS, D as GAME_UI_OVERLAY_GLASS_TOKENS, ee as CLAY_RADIUS_TOKENS, j as CLAY_SCROLLBAR_TOKENS, O as CLAY_SEMANTIC_TOKENS, A as CLAY_SPACE_TOKENS, F as CLAY_TARGET_TOKENS, k as CLAY_TYPE_TOKENS, te as CLAY_UI_TOKENS, ne as DEFAULT_LIQUID_GOOEY_ANIMATION_BUDGET, re as DEFAULT_LIQUID_GOOEY_FILTER_AREA_BUDGET, Bn as DEFAULT_LIQUID_METAL_CONTEXT_BUDGET, K as DISSOLVE_DEFAULTS, oi as FirstSessionHud, si as FirstSessionOnboarding, Sa as GAME_UI_OVERLAY, ba as GAME_UI_PREVIEW_MESSAGES, Ca as GAME_UI_TARGETS, wa as GAME_UI_THEME_CONTRACT, xa as GAME_UI_TOKENS, bi as GameActionGrid, Di as GameAssetCard, $ as GameAssetIcon, Oi as GameAssetLibrary, pi as GameAvatar, Q as GameBadge, la as GameBeforeAfterToggle, zi as GameBrushControls, Hi as GameBuildLibrary, J as GameButton, mr as GameCallout, Qr as GameCardFan, di as GameCheckbox, ha as GameCollapsiblePanel, Ui as GameCompactGameDrawer, da as GameCompactJobDrawer, sa as GameConstructionApprovalBar, ua as GameConstructionJobCard, oa as GameConstructionProgress, fa as GameContractorPanel, hr as GameDialog, hi as GameEmptyState, vi as GameFactList, ui as GameField, gr as GameHistoryPanel, Zr as GameHud, _r as GameHudActions, vr as GameIconButton, ci as GameInput, ni as GameLanguageMenu, ri as GameLoadingState, Bi as GameMaterialSwatches, ya as GameModal, Ci as GameMovementPad, Ai as GameObjectToolbar, ti as GameOrientationGate, X as GamePanel, ki as GamePlacementToolbar, mi as GameProgress, Dr as GamePrompt, Tr as GameRadialMenu, ca as GameRobotCrewStatus, _i as GameSceneHudLayout, Sr as GameSegmentedControl, gi as GameShell, Cr as GameSlider, $r as GameStageTile, yi as GameStatList, br as GameTabs, Ki as GameTerrainBuildToolbox, Li as GameTerrainModeControl, Ri as GameTerrainToolStrip, li as GameTextArea, Er as GameToast, wr as GameToggle, yr as GameTooltip, io as GameUiPreview, Vi as GameUndoRedoActions, va as GameWindowPanel, Vt as IMAGE_MELT_DEFAULTS, Mn as LIQUID_FORMS, Nn as LIQUID_FORM_NAMES, ye as LIQUID_GOOEY_WAVINESS_MAX_FRACTION, jn as LiquidGroup, An as LiquidItem, pr as LiquidMetalButton, Rn as LiquidSurface, Jr as acknowledgeClayPlaceholders, Gr as getClayAssetBasePath, Ur as getClayAssetMode, ii as getClayCatalogPaths, Yr as getClayIconPath, Pr as getClayIconStyles, Xr as getClaySourceAssetPath, ae as getLiquidGooeyBudget, Un as getLiquidMetalContextBudget, Pn as liquidFormGroup, Fn as liquidFormItem, zn as liquidFormSummary, C as playGameInteractionSound, S as playGameInteractionSoundForContext, Kt as resolveDissolveOptions, Wr as setClayAssetBasePath, Hr as setClayAssetMode, B as setLiquidGooeyBudget, Wn as setLiquidMetalContextBudget };
|