@pieai/swimmer-ui-kit 2.2.0 → 2.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +45 -0
- package/dist/index.d.ts +7 -1
- package/dist/index.js +405 -249
- package/dist/preview.css +1 -1
- package/dist/styles.css +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
|
@@ -3,6 +3,51 @@
|
|
|
3
3
|
All notable changes to `@pieai/swimmer-ui-kit`.
|
|
4
4
|
Format: [Keep a Changelog](https://keepachangelog.com); versioning: semver.
|
|
5
5
|
|
|
6
|
+
## 2.3.0 — 2026-09-11
|
|
7
|
+
|
|
8
|
+
Minor: additive, plus one token value change on the default liquid fill.
|
|
9
|
+
|
|
10
|
+
### Added
|
|
11
|
+
|
|
12
|
+
- **`scaleY` on `LiquidGroup.Item`.** The two scale axes can now disagree, which
|
|
13
|
+
is what squash and stretch needs. A body that spreads sideways as it is pushed
|
|
14
|
+
down is made of something; one that scales uniformly is a thing getting
|
|
15
|
+
smaller.
|
|
16
|
+
|
|
17
|
+
- **`wobbly` transition preset.** Damping ratio 0.24 against `bouncy`'s 0.48, so
|
|
18
|
+
a pressed body crosses its rest shape three or four times instead of once —
|
|
19
|
+
the difference between 「it bounced」 and 「it is made of something」. `press`
|
|
20
|
+
and `settle` use it.
|
|
21
|
+
|
|
22
|
+
- **A Liquid surface section in `GameUiPreview`.** The showcase had a section
|
|
23
|
+
for the WebGL metal CTA, which no product uses, and none for the surface that
|
|
24
|
+
actually ships — so the only way to see a liquid button was to know which
|
|
25
|
+
screen of which product happened to render one.
|
|
26
|
+
|
|
27
|
+
### Changed
|
|
28
|
+
|
|
29
|
+
- **The default liquid fill is `--game-ui-accent-pale`, not
|
|
30
|
+
`--game-ui-surface-raised`.** `surface-raised` is the right fill for a flat
|
|
31
|
+
secondary button and the wrong one for a liquid body: the whole point of this
|
|
32
|
+
surface is a shape you can see, and a near-white shape on a cream panel has no
|
|
33
|
+
shape at all. It was invisible next to its own flat twin while every coloured
|
|
34
|
+
tone read clearly. A product that wants the old fill sets
|
|
35
|
+
`--game-ui-liquid-surface-fill` back.
|
|
36
|
+
|
|
37
|
+
- **The button lip is shallower at compact density.** Height reads as height
|
|
38
|
+
because there is room around it; four solid bands stacked close together in a
|
|
39
|
+
34px row read as ruled lines instead of as four keys.
|
|
40
|
+
|
|
41
|
+
### Not shipped
|
|
42
|
+
|
|
43
|
+
A jelly material — four lighting terms, hue-preserving sheen, luminance-scaled
|
|
44
|
+
headroom — was built, reviewed against the 2.2.0 look, and rejected: it read as
|
|
45
|
+
too abrupt on a coloured body, and the existing single specular pass was better.
|
|
46
|
+
The motion from that work is what shipped. The material is in the history at
|
|
47
|
+
`ab3d706` if a surface ever wants it, and the two measured dead ends behind it
|
|
48
|
+
are worth keeping: multiplying the fill by a diffuse term darkens a brand colour
|
|
49
|
+
to ceramic, and adding white light at gel strength desaturates it to cream.
|
|
50
|
+
|
|
6
51
|
## 2.2.0 — 2026-09-11
|
|
7
52
|
|
|
8
53
|
Minor, not major: nothing published is removed or renamed, and no `--game-ui-*`
|
package/dist/index.d.ts
CHANGED
|
@@ -2503,6 +2503,12 @@ export declare interface LiquidItemProps extends Omit<HTMLAttributes<HTMLDivElem
|
|
|
2503
2503
|
x?: number;
|
|
2504
2504
|
y?: number;
|
|
2505
2505
|
scale?: number;
|
|
2506
|
+
/**
|
|
2507
|
+
* Vertical scale, when it should differ from `scale`. A body that squashes
|
|
2508
|
+
* wider as it gets shorter reads as jelly; one that scales uniformly reads
|
|
2509
|
+
* as a thing getting smaller.
|
|
2510
|
+
*/
|
|
2511
|
+
scaleY?: number;
|
|
2506
2512
|
/** Spring preset/config or an explicit duration/easing pair. */
|
|
2507
2513
|
transition?: Transition;
|
|
2508
2514
|
/** Delay before this item starts its group-clock transition, in ms. */
|
|
@@ -2649,6 +2655,6 @@ declare type Transition = TransitionPreset | SpringConfig | {
|
|
|
2649
2655
|
ease?: string;
|
|
2650
2656
|
};
|
|
2651
2657
|
|
|
2652
|
-
declare type TransitionPreset = 'snappy' | 'smooth' | 'bouncy';
|
|
2658
|
+
declare type TransitionPreset = 'snappy' | 'smooth' | 'bouncy' | 'wobbly';
|
|
2653
2659
|
|
|
2654
2660
|
export { }
|