@pieai/swimmer-ui-kit 2.14.0 → 3.0.0-rc.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +62 -1
- package/LICENSE +17 -20
- package/NOTICE +69 -36
- package/README.md +51 -162
- package/bin/lib/retired-theme.d.mts +2 -0
- package/bin/lib/retired-theme.mjs +58 -0
- package/bin/swimmer-ui-check.mjs +91 -16
- package/dist/GameStageTile-DwU_Vvi8.js +1597 -0
- package/dist/LiquidGroup-BXw1tv9H.js +1291 -0
- package/dist/fonts/zh/400-1f000.woff2 +0 -0
- package/dist/fonts/zh/400-1f200.woff2 +0 -0
- package/dist/fonts/zh/400-20000.woff2 +0 -0
- package/dist/fonts/zh/400-20600.woff2 +0 -0
- package/dist/fonts/zh/400-20c00.woff2 +0 -0
- package/dist/fonts/zh/400-21200.woff2 +0 -0
- package/dist/fonts/zh/400-21400.woff2 +0 -0
- package/dist/fonts/zh/400-22800.woff2 +0 -0
- package/dist/fonts/zh/400-23400.woff2 +0 -0
- package/dist/fonts/zh/400-23c00.woff2 +0 -0
- package/dist/fonts/zh/400-23e00.woff2 +0 -0
- package/dist/fonts/zh/400-24000.woff2 +0 -0
- package/dist/fonts/zh/400-24200.woff2 +0 -0
- package/dist/fonts/zh/400-24800.woff2 +0 -0
- package/dist/fonts/zh/400-24a00.woff2 +0 -0
- package/dist/fonts/zh/400-25400.woff2 +0 -0
- package/dist/fonts/zh/400-25a00.woff2 +0 -0
- package/dist/fonts/zh/400-25e00.woff2 +0 -0
- package/dist/fonts/zh/400-26200.woff2 +0 -0
- package/dist/fonts/zh/400-26400.woff2 +0 -0
- package/dist/fonts/zh/400-26600.woff2 +0 -0
- package/dist/fonts/zh/400-26800.woff2 +0 -0
- package/dist/fonts/zh/400-26a00.woff2 +0 -0
- package/dist/fonts/zh/400-26c00.woff2 +0 -0
- package/dist/fonts/zh/400-27800.woff2 +0 -0
- package/dist/fonts/zh/400-27e00.woff2 +0 -0
- package/dist/fonts/zh/400-28400.woff2 +0 -0
- package/dist/fonts/zh/400-28600.woff2 +0 -0
- package/dist/fonts/zh/400-28a00.woff2 +0 -0
- package/dist/fonts/zh/400-28c00.woff2 +0 -0
- package/dist/fonts/zh/400-28e00.woff2 +0 -0
- package/dist/fonts/zh/400-29600.woff2 +0 -0
- package/dist/fonts/zh/400-29800.woff2 +0 -0
- package/dist/fonts/zh/400-29e00.woff2 +0 -0
- package/dist/fonts/zh/400-2a600.woff2 +0 -0
- package/dist/fonts/zh/400-2a800.woff2 +0 -0
- package/dist/fonts/zh/400-2aa00.woff2 +0 -0
- package/dist/fonts/zh/400-2ae00.woff2 +0 -0
- package/dist/fonts/zh/400-2b000.woff2 +0 -0
- package/dist/fonts/zh/400-2b200.woff2 +0 -0
- package/dist/fonts/zh/400-2b400.woff2 +0 -0
- package/dist/fonts/zh/400-2b600.woff2 +0 -0
- package/dist/fonts/zh/400-2b800.woff2 +0 -0
- package/dist/fonts/zh/400-2ba00.woff2 +0 -0
- package/dist/fonts/zh/400-2bc00.woff2 +0 -0
- package/dist/fonts/zh/400-2be00.woff2 +0 -0
- package/dist/fonts/zh/400-2c000.woff2 +0 -0
- package/dist/fonts/zh/400-2c200.woff2 +0 -0
- package/dist/fonts/zh/400-2c400.woff2 +0 -0
- package/dist/fonts/zh/400-2c600.woff2 +0 -0
- package/dist/fonts/zh/400-2c800.woff2 +0 -0
- package/dist/fonts/zh/400-2ca00.woff2 +0 -0
- package/dist/fonts/zh/400-2cc00.woff2 +0 -0
- package/dist/fonts/zh/400-2ce00.woff2 +0 -0
- package/dist/fonts/zh/400-2d400.woff2 +0 -0
- package/dist/fonts/zh/400-2e00.woff2 +0 -0
- package/dist/fonts/zh/400-2f800.woff2 +0 -0
- package/dist/fonts/zh/400-3000.woff2 +0 -0
- package/dist/fonts/zh/400-3200.woff2 +0 -0
- package/dist/fonts/zh/400-3400.woff2 +0 -0
- package/dist/fonts/zh/400-3600.woff2 +0 -0
- package/dist/fonts/zh/400-3800.woff2 +0 -0
- package/dist/fonts/zh/400-3a00.woff2 +0 -0
- package/dist/fonts/zh/400-3c00.woff2 +0 -0
- package/dist/fonts/zh/400-3e00.woff2 +0 -0
- package/dist/fonts/zh/400-4000.woff2 +0 -0
- package/dist/fonts/zh/400-4200.woff2 +0 -0
- package/dist/fonts/zh/400-4400.woff2 +0 -0
- package/dist/fonts/zh/400-4600.woff2 +0 -0
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- package/dist/fonts/zh/400-4e00.woff2 +0 -0
- package/dist/fonts/zh/400-5000.woff2 +0 -0
- package/dist/fonts/zh/400-5200.woff2 +0 -0
- package/dist/fonts/zh/400-5400.woff2 +0 -0
- package/dist/fonts/zh/400-5600.woff2 +0 -0
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- package/dist/fonts/zh/400-5e00.woff2 +0 -0
- package/dist/fonts/zh/400-6000.woff2 +0 -0
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- package/dist/fonts/zh/400-7e00.woff2 +0 -0
- package/dist/fonts/zh/400-8000.woff2 +0 -0
- package/dist/fonts/zh/400-8200.woff2 +0 -0
- package/dist/fonts/zh/400-8400.woff2 +0 -0
- package/dist/fonts/zh/400-8600.woff2 +0 -0
- package/dist/fonts/zh/400-8800.woff2 +0 -0
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- package/dist/fonts/zh/400-9200.woff2 +0 -0
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- package/dist/fonts/zh/400-9600.woff2 +0 -0
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- package/dist/fonts/zh/400-9c00.woff2 +0 -0
- package/dist/fonts/zh/400-9e00.woff2 +0 -0
- package/dist/fonts/zh/400-f800.woff2 +0 -0
- package/dist/fonts/zh/400-fa00.woff2 +0 -0
- package/dist/fonts/zh/400-fe00.woff2 +0 -0
- package/dist/fonts/zh/500-1f000.woff2 +0 -0
- package/dist/fonts/zh/500-1f200.woff2 +0 -0
- package/dist/fonts/zh/500-20000.woff2 +0 -0
- package/dist/fonts/zh/500-20600.woff2 +0 -0
- package/dist/fonts/zh/500-20c00.woff2 +0 -0
- package/dist/fonts/zh/500-21200.woff2 +0 -0
- package/dist/fonts/zh/500-21400.woff2 +0 -0
- package/dist/fonts/zh/500-22800.woff2 +0 -0
- package/dist/fonts/zh/500-23400.woff2 +0 -0
- package/dist/fonts/zh/500-23c00.woff2 +0 -0
- package/dist/fonts/zh/500-23e00.woff2 +0 -0
- package/dist/fonts/zh/500-24000.woff2 +0 -0
- package/dist/fonts/zh/500-24200.woff2 +0 -0
- package/dist/fonts/zh/500-24800.woff2 +0 -0
- package/dist/fonts/zh/500-24a00.woff2 +0 -0
- package/dist/fonts/zh/500-25400.woff2 +0 -0
- package/dist/fonts/zh/500-25a00.woff2 +0 -0
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- package/dist/fonts/zh/500-26200.woff2 +0 -0
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- package/dist/fonts/zh/500-26600.woff2 +0 -0
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- package/dist/fonts/zh/500-27e00.woff2 +0 -0
- package/dist/fonts/zh/500-28400.woff2 +0 -0
- package/dist/fonts/zh/500-28600.woff2 +0 -0
- package/dist/fonts/zh/500-28a00.woff2 +0 -0
- package/dist/fonts/zh/500-28c00.woff2 +0 -0
- package/dist/fonts/zh/500-28e00.woff2 +0 -0
- package/dist/fonts/zh/500-29600.woff2 +0 -0
- package/dist/fonts/zh/500-29800.woff2 +0 -0
- package/dist/fonts/zh/500-29e00.woff2 +0 -0
- package/dist/fonts/zh/500-2a600.woff2 +0 -0
- package/dist/fonts/zh/500-2a800.woff2 +0 -0
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- package/dist/fonts/zh/500-2b000.woff2 +0 -0
- package/dist/fonts/zh/500-2b200.woff2 +0 -0
- package/dist/fonts/zh/500-2b400.woff2 +0 -0
- package/dist/fonts/zh/500-2b600.woff2 +0 -0
- package/dist/fonts/zh/500-2b800.woff2 +0 -0
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- package/dist/fonts/zh/500-2be00.woff2 +0 -0
- package/dist/fonts/zh/500-2c000.woff2 +0 -0
- package/dist/fonts/zh/500-2c200.woff2 +0 -0
- package/dist/fonts/zh/500-2c400.woff2 +0 -0
- package/dist/fonts/zh/500-2c600.woff2 +0 -0
- package/dist/fonts/zh/500-2c800.woff2 +0 -0
- package/dist/fonts/zh/500-2ca00.woff2 +0 -0
- package/dist/fonts/zh/500-2cc00.woff2 +0 -0
- package/dist/fonts/zh/500-2ce00.woff2 +0 -0
- package/dist/fonts/zh/500-2d400.woff2 +0 -0
- package/dist/fonts/zh/500-2e00.woff2 +0 -0
- package/dist/fonts/zh/500-2f800.woff2 +0 -0
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- package/dist/fonts/zh/500-3200.woff2 +0 -0
- package/dist/fonts/zh/500-3400.woff2 +0 -0
- package/dist/fonts/zh/500-3600.woff2 +0 -0
- package/dist/fonts/zh/500-3800.woff2 +0 -0
- package/dist/fonts/zh/500-3a00.woff2 +0 -0
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- package/dist/assets/game/ui/clay/phase03-clay-kit/icons/icon-check-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/icons/icon-game-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/icons/icon-refresh-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/icons/icon-target-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/icons/icon-user-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-entered-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-entered-v2.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-error-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-error-v2.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-required-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-required-v2.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-typing-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-typing-v2.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/panels/popup-frame-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/panels/settings-frame-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/00_title-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/01_login-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/03_stage-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/04_stageready-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/05_complete-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/06_lose-v1.png +0 -0
- package/dist/liquidGooeySpring-r7c1S2ZB.js +0 -461
package/dist/index.d.ts
CHANGED
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@@ -1,22 +1,21 @@
|
|
|
1
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+
import { AnchorHTMLAttributes } from 'react';
|
|
1
2
|
import { ButtonHTMLAttributes } from 'react';
|
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3
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+
import { ComponentType } from 'react';
|
|
2
4
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import { CSSProperties } from 'react';
|
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3
5
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import { ForwardRefExoticComponent } from 'react';
|
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4
6
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import { HTMLAttributes } from 'react';
|
|
5
7
|
import { InputHTMLAttributes } from 'react';
|
|
8
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+
import { JSX } from 'react';
|
|
6
9
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import { ReactNode } from 'react';
|
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10
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+
import { Ref } from 'react';
|
|
7
11
|
import { RefAttributes } from 'react';
|
|
8
12
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import { SelectHTMLAttributes } from 'react';
|
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13
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+
import { SVGProps } from 'react';
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9
14
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import { TextareaHTMLAttributes } from 'react';
|
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10
15
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|
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11
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-
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12
|
-
export declare function acknowledgeClayPlaceholders(): void;
|
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16
|
+
declare type ActionElement = HTMLButtonElement | HTMLAnchorElement;
|
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13
17
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|
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14
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-
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15
|
-
/** Vertical bow strength, 0..1. */
|
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16
|
-
vertical?: number;
|
|
17
|
-
/** Horizontal cap deformation, 0..1. */
|
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18
|
-
horizontal?: number;
|
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19
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-
}
|
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18
|
+
declare type ActionProps = ButtonAction | LinkAction;
|
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20
19
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|
|
21
20
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declare interface BlobShape {
|
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22
21
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/** Outward bulge, in px. 0 gives the plain rounded rectangle. */
|
|
@@ -25,849 +24,18 @@ declare interface BlobShape {
|
|
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25
24
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readonly seed?: number;
|
|
26
25
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/** How many swells go round the outline. 2 is lazy, 5 is busy. */
|
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27
26
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readonly lobes?: number;
|
|
28
|
-
/** Rotates the swells around the outline; the knob a press animates. */
|
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29
|
-
readonly phase?: number;
|
|
30
|
-
}
|
|
31
|
-
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|
32
|
-
export declare const CLAY_ASSET_BASE_PATH: "/assets/game/ui/clay/phase03-clay-kit";
|
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33
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-
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|
34
|
-
export declare const CLAY_ASSET_SIZE_TOKENS: {
|
|
35
|
-
readonly iconSm: "var(--game-ui-asset-icon-sm)";
|
|
36
|
-
readonly iconMd: "var(--game-ui-asset-icon-md)";
|
|
37
|
-
readonly iconLg: "var(--game-ui-asset-icon-lg)";
|
|
38
|
-
readonly iconXl: "var(--game-ui-asset-icon-xl)";
|
|
39
|
-
readonly buttonSkinMinWidth: "var(--game-ui-asset-button-min-width)";
|
|
40
|
-
readonly cardFanWidth: "var(--game-ui-asset-card-fan-width)";
|
|
41
|
-
readonly stageTileMinHeight: "var(--game-ui-stage-tile-min-height)";
|
|
42
|
-
readonly terrainSwatchSize: "var(--game-ui-terrain-swatch-size)";
|
|
43
|
-
readonly terrainToolHitSize: "var(--game-ui-terrain-tool-hit-size)";
|
|
44
|
-
readonly buildRailCardSize: "var(--game-ui-build-rail-card-size)";
|
|
45
|
-
readonly brushNumberWidth: "var(--game-ui-brush-number-width)";
|
|
46
|
-
};
|
|
47
|
-
|
|
48
|
-
export declare const CLAY_ASSETS: {
|
|
49
|
-
buttons: {
|
|
50
|
-
primary: string;
|
|
51
|
-
blue: string;
|
|
52
|
-
brown: string;
|
|
53
|
-
green: string;
|
|
54
|
-
purple: string;
|
|
55
|
-
red: string;
|
|
56
|
-
};
|
|
57
|
-
panels: {
|
|
58
|
-
popup: string;
|
|
59
|
-
commonTitle: string;
|
|
60
|
-
language: string;
|
|
61
|
-
};
|
|
62
|
-
controls: {
|
|
63
|
-
switchOn: string;
|
|
64
|
-
switchOff: string;
|
|
65
|
-
slider: string;
|
|
66
|
-
tabSelected: string;
|
|
67
|
-
tabNormal: string;
|
|
68
|
-
};
|
|
69
|
-
icons: Record<ClayIconName, string>;
|
|
70
|
-
catalog: {
|
|
71
|
-
manifest: string;
|
|
72
|
-
sourceCatalog: string;
|
|
73
|
-
contactSheetCommon: string;
|
|
74
|
-
contactSheetComponents: string;
|
|
75
|
-
contactSheetFunction: string;
|
|
76
|
-
};
|
|
77
|
-
};
|
|
78
|
-
|
|
79
|
-
export declare const CLAY_COLOR_TOKENS: {
|
|
80
|
-
readonly ink: "#3b2d23";
|
|
81
|
-
readonly inkMuted: "#786250";
|
|
82
|
-
readonly parchment: "#fff8ec";
|
|
83
|
-
readonly parchmentDeep: "#f4e2c6";
|
|
84
|
-
readonly cream: "#f3e8d8";
|
|
85
|
-
readonly wood: "#6c4f38";
|
|
86
|
-
readonly woodDeep: "#3a2518";
|
|
87
|
-
readonly honey: "#f2b35c";
|
|
88
|
-
readonly orange: "#e8743b";
|
|
89
|
-
readonly teal: "#1d9a8b";
|
|
90
|
-
readonly green: "#4f9d6b";
|
|
91
|
-
readonly mint: "#7ee0b6";
|
|
92
|
-
readonly berry: "#9b6dd6";
|
|
93
|
-
readonly red: "#d85a45";
|
|
94
|
-
readonly sky: "#5ca6d8";
|
|
95
|
-
readonly shadow: "rgba(76, 52, 28, 0.24)";
|
|
96
|
-
readonly glass: "rgba(255, 248, 236, 0.82)";
|
|
97
|
-
readonly nightGlass: "rgba(31, 24, 18, 0.76)";
|
|
98
|
-
/** Official HUD-on-scene glass fill (matches SupaLuv stage chrome). */
|
|
99
|
-
readonly overlayGlass: "rgba(12, 14, 20, 0.72)";
|
|
100
|
-
readonly overlayGlassText: "#fff6ee";
|
|
101
|
-
/** Liquid-metal plate fill (light). Dedicated so it cannot inherit ink-deep, which inverts on night. */
|
|
102
|
-
readonly liquidMetalFace: "#3a2518";
|
|
103
|
-
readonly liquidMetalInk: "#fff8ec";
|
|
104
|
-
};
|
|
105
|
-
|
|
106
|
-
export declare const CLAY_ELEVATION_TOKENS: {
|
|
107
|
-
readonly button: "var(--game-ui-shadow-button)";
|
|
108
|
-
readonly panel: "var(--game-ui-shadow-panel)";
|
|
109
|
-
readonly modal: "var(--game-ui-shadow-modal)";
|
|
110
|
-
readonly inset: "var(--game-ui-shadow-inset)";
|
|
111
|
-
readonly stroke: "var(--game-ui-stroke)";
|
|
112
|
-
};
|
|
113
|
-
|
|
114
|
-
export declare const CLAY_GAME_SPRITE_NAMES: ClayGameSpriteName[];
|
|
115
|
-
|
|
116
|
-
/**
|
|
117
|
-
* Decorative game-content sprites — sculpted clay objects from the same source
|
|
118
|
-
* pack that read as *game content* (loot, weapons, shields, potions, currency
|
|
119
|
-
* variants) rather than UI affordances. They are deliberately kept OUT of
|
|
120
|
-
* CLAY_ICON_VARIANTS so the semantic icon API stays a clean, product-agnostic UI
|
|
121
|
-
* vocabulary. Reach for these in reward popups, inventories, win screens, or
|
|
122
|
-
* decorative flourishes — never for buttons or toolbars. Game family only; these
|
|
123
|
-
* have no flat line equivalents.
|
|
124
|
-
*/
|
|
125
|
-
export declare const CLAY_GAME_SPRITES: {
|
|
126
|
-
anvil: string;
|
|
127
|
-
arrow: string;
|
|
128
|
-
bomb: string;
|
|
129
|
-
candle: string;
|
|
130
|
-
chicken: string;
|
|
131
|
-
giftBlue: string;
|
|
132
|
-
hammer: string;
|
|
133
|
-
horn: string;
|
|
134
|
-
horseshoe: string;
|
|
135
|
-
letter: string;
|
|
136
|
-
medalBronze: string;
|
|
137
|
-
medalSilver: string;
|
|
138
|
-
pickaxe: string;
|
|
139
|
-
potionPurple: string;
|
|
140
|
-
potionRed: string;
|
|
141
|
-
purpleGem: string;
|
|
142
|
-
shieldA: string;
|
|
143
|
-
shieldB: string;
|
|
144
|
-
shieldC: string;
|
|
145
|
-
shieldD: string;
|
|
146
|
-
skull: string;
|
|
147
|
-
soulGem: string;
|
|
148
|
-
swordA: string;
|
|
149
|
-
swordB: string;
|
|
150
|
-
talaria: string;
|
|
151
|
-
treasure: string;
|
|
152
|
-
};
|
|
153
|
-
|
|
154
|
-
export declare const CLAY_ICON_NAMES: ClayIconName[];
|
|
155
|
-
|
|
156
|
-
export declare const CLAY_ICON_VARIANTS: {
|
|
157
|
-
ai: {
|
|
158
|
-
line: string;
|
|
159
|
-
};
|
|
160
|
-
alert: {
|
|
161
|
-
game: string;
|
|
162
|
-
line: string;
|
|
163
|
-
};
|
|
164
|
-
card: {
|
|
165
|
-
line: string;
|
|
166
|
-
};
|
|
167
|
-
chat: {
|
|
168
|
-
line: string;
|
|
169
|
-
};
|
|
170
|
-
check: {
|
|
171
|
-
line: string;
|
|
172
|
-
};
|
|
173
|
-
close: {
|
|
174
|
-
game: string;
|
|
175
|
-
line: string;
|
|
176
|
-
};
|
|
177
|
-
coin: {
|
|
178
|
-
game: string;
|
|
179
|
-
line: string;
|
|
180
|
-
};
|
|
181
|
-
compass: {
|
|
182
|
-
line: string;
|
|
183
|
-
};
|
|
184
|
-
copy: {
|
|
185
|
-
line: string;
|
|
186
|
-
};
|
|
187
|
-
crown: {
|
|
188
|
-
game: string;
|
|
189
|
-
line: string;
|
|
190
|
-
};
|
|
191
|
-
energy: {
|
|
192
|
-
game: string;
|
|
193
|
-
line: string;
|
|
194
|
-
};
|
|
195
|
-
gem: {
|
|
196
|
-
game: string;
|
|
197
|
-
line: string;
|
|
198
|
-
};
|
|
199
|
-
gift: {
|
|
200
|
-
game: string;
|
|
201
|
-
line: string;
|
|
202
|
-
};
|
|
203
|
-
globe: {
|
|
204
|
-
line: string;
|
|
205
|
-
};
|
|
206
|
-
history: {
|
|
207
|
-
line: string;
|
|
208
|
-
};
|
|
209
|
-
home: {
|
|
210
|
-
line: string;
|
|
211
|
-
};
|
|
212
|
-
hourglass: {
|
|
213
|
-
game: string;
|
|
214
|
-
line: string;
|
|
215
|
-
};
|
|
216
|
-
laurel: {
|
|
217
|
-
game: string;
|
|
218
|
-
};
|
|
219
|
-
lock: {
|
|
220
|
-
game: string;
|
|
221
|
-
line: string;
|
|
222
|
-
};
|
|
223
|
-
lucky: {
|
|
224
|
-
game: string;
|
|
225
|
-
};
|
|
226
|
-
mail: {
|
|
227
|
-
game: string;
|
|
228
|
-
line: string;
|
|
229
|
-
};
|
|
230
|
-
medal: {
|
|
231
|
-
game: string;
|
|
232
|
-
line: string;
|
|
233
|
-
};
|
|
234
|
-
mission: {
|
|
235
|
-
game: string;
|
|
236
|
-
};
|
|
237
|
-
mobile: {
|
|
238
|
-
line: string;
|
|
239
|
-
};
|
|
240
|
-
portal: {
|
|
241
|
-
game: string;
|
|
242
|
-
line: string;
|
|
243
|
-
};
|
|
244
|
-
scroll: {
|
|
245
|
-
game: string;
|
|
246
|
-
line: string;
|
|
247
|
-
};
|
|
248
|
-
settings: {
|
|
249
|
-
game: string;
|
|
250
|
-
line: string;
|
|
251
|
-
};
|
|
252
|
-
shirt: {
|
|
253
|
-
line: string;
|
|
254
|
-
};
|
|
255
|
-
shop: {
|
|
256
|
-
game: string;
|
|
257
|
-
line: string;
|
|
258
|
-
};
|
|
259
|
-
smile: {
|
|
260
|
-
line: string;
|
|
261
|
-
};
|
|
262
|
-
timer: {
|
|
263
|
-
game: string;
|
|
264
|
-
line: string;
|
|
265
|
-
};
|
|
266
|
-
trophy: {
|
|
267
|
-
game: string;
|
|
268
|
-
line: string;
|
|
269
|
-
};
|
|
270
|
-
undo: {
|
|
271
|
-
line: string;
|
|
272
|
-
};
|
|
273
|
-
redo: {
|
|
274
|
-
line: string;
|
|
275
|
-
};
|
|
276
|
-
vote: {
|
|
277
|
-
game: string;
|
|
278
|
-
line: string;
|
|
279
|
-
};
|
|
280
|
-
};
|
|
281
|
-
|
|
282
|
-
export declare const CLAY_LAYER_TOKENS: {
|
|
283
|
-
readonly playfield: "var(--game-ui-z-playfield)";
|
|
284
|
-
readonly hud: "var(--game-ui-z-hud)";
|
|
285
|
-
readonly sidebar: "var(--game-ui-z-sidebar)";
|
|
286
|
-
readonly overlay: "var(--game-ui-z-overlay)";
|
|
287
|
-
readonly modal: "var(--game-ui-z-modal)";
|
|
288
|
-
readonly toast: "var(--game-ui-z-toast)";
|
|
289
|
-
};
|
|
290
|
-
|
|
291
|
-
/**
|
|
292
|
-
* Token references for the adopted liquid-gooey Move physics. The values are
|
|
293
|
-
* deliberately numeric custom properties so a host theme can tune the feel
|
|
294
|
-
* without putting physics constants in the engine.
|
|
295
|
-
*/
|
|
296
|
-
declare const CLAY_LIQUID_GOOEY_TOKENS: {
|
|
297
|
-
readonly morphShape: "var(--game-ui-liquid-gooey-morph-shape)";
|
|
298
|
-
readonly morphSpeed: "var(--game-ui-liquid-gooey-morph-speed)";
|
|
299
|
-
readonly morphBounce: "var(--game-ui-liquid-gooey-morph-bounce)";
|
|
300
|
-
readonly evolveMassStiffness: "var(--game-ui-liquid-gooey-evolve-mass-stiffness)";
|
|
301
|
-
readonly evolveMassDamping: "var(--game-ui-liquid-gooey-evolve-mass-damping)";
|
|
302
|
-
readonly evolveSizeStiffness: "var(--game-ui-liquid-gooey-evolve-size-stiffness)";
|
|
303
|
-
readonly evolveSizeDamping: "var(--game-ui-liquid-gooey-evolve-size-damping)";
|
|
304
|
-
readonly evolveRadiusStiffness: "var(--game-ui-liquid-gooey-evolve-radius-stiffness)";
|
|
305
|
-
readonly evolveRadiusDamping: "var(--game-ui-liquid-gooey-evolve-radius-damping)";
|
|
306
|
-
readonly evolveContentBlur: "var(--game-ui-liquid-gooey-evolve-content-blur)";
|
|
307
|
-
readonly evolveRoundness: "var(--game-ui-liquid-gooey-evolve-roundness)";
|
|
308
|
-
readonly evolveCornerDuration: "var(--game-ui-liquid-gooey-evolve-corner-duration)";
|
|
309
|
-
readonly evolveCornerDelay: "var(--game-ui-liquid-gooey-evolve-corner-delay)";
|
|
310
|
-
readonly evolveCornerEase: "var(--game-ui-liquid-gooey-evolve-corner-ease)";
|
|
311
|
-
readonly evolveAnticipation: "var(--game-ui-liquid-gooey-evolve-anticipation)";
|
|
312
|
-
readonly evolveTravel: "var(--game-ui-liquid-gooey-evolve-travel)";
|
|
313
|
-
readonly contentBlurAreaMultiplier: "var(--game-ui-liquid-gooey-content-blur-area-multiplier)";
|
|
314
|
-
readonly bendVertical: "var(--game-ui-liquid-gooey-bend-vertical)";
|
|
315
|
-
readonly bendHorizontal: "var(--game-ui-liquid-gooey-bend-horizontal)";
|
|
316
|
-
readonly bendVelocityVertical: "var(--game-ui-liquid-gooey-bend-velocity-vertical)";
|
|
317
|
-
readonly bendVelocityHorizontal: "var(--game-ui-liquid-gooey-bend-velocity-horizontal)";
|
|
318
|
-
readonly bendSmoothing: "var(--game-ui-liquid-gooey-bend-smoothing)";
|
|
319
|
-
readonly bendActiveThreshold: "var(--game-ui-liquid-gooey-bend-active-threshold)";
|
|
320
|
-
readonly bendVerticalCap: "var(--game-ui-liquid-gooey-bend-vertical-cap)";
|
|
321
|
-
readonly bendHorizontalCap: "var(--game-ui-liquid-gooey-bend-horizontal-cap)";
|
|
322
|
-
readonly bendRadiusMin: "var(--game-ui-liquid-gooey-bend-radius-min)";
|
|
323
|
-
readonly bendRadiusMax: "var(--game-ui-liquid-gooey-bend-radius-max)";
|
|
324
|
-
readonly bendLeadingCapFactor: "var(--game-ui-liquid-gooey-bend-leading-cap-factor)";
|
|
325
|
-
readonly bendTrailingCapFactor: "var(--game-ui-liquid-gooey-bend-trailing-cap-factor)";
|
|
326
|
-
readonly moveStiffness: "var(--game-ui-liquid-gooey-move-stiffness)";
|
|
327
|
-
readonly moveDamping: "var(--game-ui-liquid-gooey-move-damping)";
|
|
328
|
-
readonly moveStretch: "var(--game-ui-liquid-gooey-move-stretch)";
|
|
329
|
-
readonly moveTail: "var(--game-ui-liquid-gooey-move-tail)";
|
|
330
|
-
readonly moveForce: "var(--game-ui-liquid-gooey-move-force)";
|
|
331
|
-
readonly moveTailSpringStiffness: "var(--game-ui-liquid-gooey-move-tail-spring-stiffness)";
|
|
332
|
-
readonly moveTailSpringDamping: "var(--game-ui-liquid-gooey-move-tail-spring-damping)";
|
|
333
|
-
readonly moveStretchSpeed: "var(--game-ui-liquid-gooey-move-stretch-speed)";
|
|
334
|
-
readonly moveStretchSquash: "var(--game-ui-liquid-gooey-move-stretch-squash)";
|
|
335
|
-
readonly moveSpeedThreshold: "var(--game-ui-liquid-gooey-move-speed-threshold)";
|
|
336
|
-
readonly moveTailOnsetSpeed: "var(--game-ui-liquid-gooey-move-tail-onset-speed)";
|
|
337
|
-
readonly moveTailOnsetRange: "var(--game-ui-liquid-gooey-move-tail-onset-range)";
|
|
338
|
-
readonly moveTailRamp: "var(--game-ui-liquid-gooey-move-tail-ramp)";
|
|
339
|
-
readonly moveTailMinRadius: "var(--game-ui-liquid-gooey-move-tail-min-radius)";
|
|
340
|
-
readonly moveTailWobble: "var(--game-ui-liquid-gooey-move-tail-wobble)";
|
|
341
|
-
readonly moveTailPhaseSpeed: "var(--game-ui-liquid-gooey-move-tail-phase-speed)";
|
|
342
|
-
readonly moveTailMidpointA: "var(--game-ui-liquid-gooey-move-tail-midpoint-a)";
|
|
343
|
-
readonly moveTailMidpointB: "var(--game-ui-liquid-gooey-move-tail-midpoint-b)";
|
|
344
|
-
readonly moveTailMidRadiusA: "var(--game-ui-liquid-gooey-move-tail-mid-radius-a)";
|
|
345
|
-
readonly moveTailMidRadiusB: "var(--game-ui-liquid-gooey-move-tail-mid-radius-b)";
|
|
346
|
-
readonly moveTailWobblePhase: "var(--game-ui-liquid-gooey-move-tail-wobble-phase)";
|
|
347
|
-
readonly moveMinPerpendicular: "var(--game-ui-liquid-gooey-move-min-perpendicular)";
|
|
348
|
-
readonly moveLagBase: "var(--game-ui-liquid-gooey-move-lag-base)";
|
|
349
|
-
readonly moveLagForce: "var(--game-ui-liquid-gooey-move-lag-force)";
|
|
350
|
-
readonly moveSettleDistance: "var(--game-ui-liquid-gooey-move-settle-distance)";
|
|
351
|
-
readonly moveSettleSpeed: "var(--game-ui-liquid-gooey-move-settle-speed)";
|
|
352
|
-
readonly moveIntegrationRate: "var(--game-ui-liquid-gooey-move-integration-rate)";
|
|
353
|
-
readonly waviness: "var(--game-ui-liquid-gooey-waviness)";
|
|
354
|
-
readonly wavinessFreq: "var(--game-ui-liquid-gooey-waviness-freq)";
|
|
355
|
-
readonly meltBlur: "var(--game-ui-liquid-gooey-melt-blur)";
|
|
356
|
-
readonly meltContrast: "var(--game-ui-liquid-gooey-melt-contrast)";
|
|
357
|
-
readonly meltReach: "var(--game-ui-liquid-gooey-melt-reach)";
|
|
358
|
-
readonly meltFade: "var(--game-ui-liquid-gooey-melt-fade)";
|
|
359
|
-
readonly meltWarp: "var(--game-ui-liquid-gooey-melt-warp)";
|
|
360
|
-
readonly meltMix: "var(--game-ui-liquid-gooey-melt-mix)";
|
|
361
|
-
readonly meltMixBlur: "var(--game-ui-liquid-gooey-melt-mix-blur)";
|
|
362
|
-
readonly meltGravity: "var(--game-ui-liquid-gooey-melt-gravity)";
|
|
363
|
-
readonly meltWaviness: "var(--game-ui-liquid-gooey-melt-waviness)";
|
|
364
|
-
readonly dissolveBlur: "var(--game-ui-liquid-gooey-dissolve-blur)";
|
|
365
|
-
readonly dissolveWarp: "var(--game-ui-liquid-gooey-dissolve-warp)";
|
|
366
|
-
readonly dissolvePull: "var(--game-ui-liquid-gooey-dissolve-pull)";
|
|
367
|
-
readonly dissolveRange: "var(--game-ui-liquid-gooey-dissolve-range)";
|
|
368
|
-
readonly dissolveZone: "var(--game-ui-liquid-gooey-dissolve-zone)";
|
|
369
|
-
readonly dissolveMix: "var(--game-ui-liquid-gooey-dissolve-mix)";
|
|
370
|
-
readonly dissolveGravity: "var(--game-ui-liquid-gooey-dissolve-gravity)";
|
|
371
|
-
readonly dissolveTaper: "var(--game-ui-liquid-gooey-dissolve-taper)";
|
|
372
|
-
readonly dissolveWarpFreq: "var(--game-ui-liquid-gooey-dissolve-warp-freq)";
|
|
373
|
-
readonly dissolveFlowSpeed: "var(--game-ui-liquid-gooey-dissolve-flow-speed)";
|
|
374
|
-
readonly dissolveDetail: "var(--game-ui-liquid-gooey-dissolve-detail)";
|
|
375
|
-
readonly dissolveReleaseMs: "var(--game-ui-liquid-gooey-dissolve-release-ms)";
|
|
376
|
-
readonly dissolveFadeMs: "var(--game-ui-liquid-gooey-dissolve-fade-ms)";
|
|
377
|
-
readonly dissolveStrength: "var(--game-ui-liquid-gooey-dissolve-strength)";
|
|
378
|
-
readonly dissolveSink: "var(--game-ui-liquid-gooey-dissolve-sink)";
|
|
379
|
-
readonly dissolveSeamBlur: "var(--game-ui-liquid-gooey-dissolve-seam-blur)";
|
|
380
|
-
};
|
|
381
|
-
export { CLAY_LIQUID_GOOEY_TOKENS }
|
|
382
|
-
export { CLAY_LIQUID_GOOEY_TOKENS as GAME_UI_LIQUID_GOOEY_TOKENS }
|
|
383
|
-
|
|
384
|
-
/**
|
|
385
|
-
* Effect knobs for `<LiquidMetalButton>`. Face/ink are real colours (both
|
|
386
|
-
* themes must set them); accent aliases `--game-ui-accent` so a host can
|
|
387
|
-
* retint just this button without rebranding every primary.
|
|
388
|
-
*/
|
|
389
|
-
declare const CLAY_LIQUID_METAL_TOKENS: {
|
|
390
|
-
readonly face: "var(--game-ui-liquid-metal-face)";
|
|
391
|
-
readonly ink: "var(--game-ui-liquid-metal-ink)";
|
|
392
|
-
readonly accent: "var(--game-ui-liquid-metal-accent)";
|
|
393
|
-
readonly dispersion: "var(--game-ui-liquid-metal-dispersion)";
|
|
394
|
-
readonly sweepSpeed: "var(--game-ui-liquid-metal-sweep-speed)";
|
|
395
|
-
readonly rest: "var(--game-ui-liquid-metal-rest)";
|
|
396
|
-
readonly bloom: "var(--game-ui-liquid-metal-bloom)";
|
|
397
|
-
};
|
|
398
|
-
export { CLAY_LIQUID_METAL_TOKENS }
|
|
399
|
-
export { CLAY_LIQUID_METAL_TOKENS as GAME_UI_LIQUID_METAL_TOKENS }
|
|
400
|
-
|
|
401
|
-
export declare const CLAY_MOTION_TOKENS: {
|
|
402
|
-
readonly fast: "var(--game-ui-motion-fast)";
|
|
403
|
-
readonly base: "var(--game-ui-motion-base)";
|
|
404
|
-
readonly slow: "var(--game-ui-motion-slow)";
|
|
405
|
-
readonly easingPop: "var(--game-ui-ease-pop)";
|
|
406
|
-
readonly easingSoft: "var(--game-ui-ease-soft)";
|
|
407
|
-
readonly reducedMotion: "var(--game-ui-reduced-motion-policy)";
|
|
408
|
-
};
|
|
409
|
-
|
|
410
|
-
/**
|
|
411
|
-
* Semantic CSS vars for the official overlay-glass HUD tone
|
|
412
|
-
* (`data-game-ui-tone="glass"` / `.game-ui-overlay-scope`).
|
|
413
|
-
*/
|
|
414
|
-
declare const CLAY_OVERLAY_GLASS_TOKENS: {
|
|
415
|
-
readonly bg: "var(--game-ui-overlay-glass-bg)";
|
|
416
|
-
readonly bgHover: "var(--game-ui-overlay-glass-bg-hover)";
|
|
417
|
-
readonly bgStrong: "var(--game-ui-overlay-glass-bg-strong)";
|
|
418
|
-
readonly bgPanel: "var(--game-ui-overlay-glass-bg-panel)";
|
|
419
|
-
readonly border: "var(--game-ui-overlay-glass-border)";
|
|
420
|
-
readonly borderHover: "var(--game-ui-overlay-glass-border-hover)";
|
|
421
|
-
readonly text: "var(--game-ui-overlay-glass-text)";
|
|
422
|
-
readonly textMuted: "var(--game-ui-overlay-glass-text-muted)";
|
|
423
|
-
readonly blur: "var(--game-ui-overlay-glass-blur)";
|
|
424
|
-
readonly focusRing: "var(--game-ui-overlay-glass-focus-ring)";
|
|
425
|
-
readonly primaryFill: "var(--game-ui-overlay-glass-primary-fill)";
|
|
426
|
-
};
|
|
427
|
-
export { CLAY_OVERLAY_GLASS_TOKENS }
|
|
428
|
-
export { CLAY_OVERLAY_GLASS_TOKENS as GAME_UI_OVERLAY_GLASS_TOKENS }
|
|
429
|
-
|
|
430
|
-
export declare const CLAY_RADIUS_TOKENS: {
|
|
431
|
-
readonly bead: "var(--game-ui-radius-bead)";
|
|
432
|
-
readonly control: "var(--game-ui-radius-control)";
|
|
433
|
-
readonly card: "var(--game-ui-radius-card)";
|
|
434
|
-
readonly panel: "var(--game-ui-radius-panel)";
|
|
435
|
-
readonly modal: "var(--game-ui-radius-modal)";
|
|
436
|
-
};
|
|
437
|
-
|
|
438
|
-
export declare const CLAY_SCROLLBAR_TOKENS: {
|
|
439
|
-
readonly size: "var(--game-ui-scrollbar-size)";
|
|
440
|
-
readonly track: "var(--game-ui-scrollbar-track)";
|
|
441
|
-
readonly thumb: "var(--game-ui-scrollbar-thumb)";
|
|
442
|
-
readonly thumbHover: "var(--game-ui-scrollbar-thumb-hover)";
|
|
443
|
-
};
|
|
444
|
-
|
|
445
|
-
export declare const CLAY_SEMANTIC_TOKENS: {
|
|
446
|
-
readonly background: "var(--game-ui-bg)";
|
|
447
|
-
readonly playfieldScrim: "var(--game-ui-playfield-scrim)";
|
|
448
|
-
readonly surface: "var(--game-ui-surface)";
|
|
449
|
-
readonly surfaceRaised: "var(--game-ui-surface-raised)";
|
|
450
|
-
readonly panel: "var(--game-ui-panel)";
|
|
451
|
-
readonly panelStrong: "var(--game-ui-panel-strong)";
|
|
452
|
-
readonly text: "var(--game-ui-text)";
|
|
453
|
-
readonly textMuted: "var(--game-ui-text-muted)";
|
|
454
|
-
readonly accent: "var(--game-ui-accent)";
|
|
455
|
-
readonly accentContrast: "var(--game-ui-accent-contrast)";
|
|
456
|
-
readonly secondary: "var(--game-ui-secondary)";
|
|
457
|
-
readonly success: "var(--game-ui-success)";
|
|
458
|
-
readonly danger: "var(--game-ui-danger)";
|
|
459
|
-
readonly warning: "var(--game-ui-warning)";
|
|
460
|
-
readonly focusRing: "var(--game-ui-focus-ring)";
|
|
461
|
-
readonly borderSubtle: "var(--game-ui-border-subtle)";
|
|
462
|
-
readonly borderStrong: "var(--game-ui-border-strong)";
|
|
463
|
-
readonly disabled: "var(--game-ui-disabled)";
|
|
464
|
-
};
|
|
465
|
-
|
|
466
|
-
export declare const CLAY_SPACE_TOKENS: {
|
|
467
|
-
readonly px2: "var(--game-ui-space-2)";
|
|
468
|
-
readonly px4: "var(--game-ui-space-4)";
|
|
469
|
-
readonly px6: "var(--game-ui-space-6)";
|
|
470
|
-
readonly px8: "var(--game-ui-space-8)";
|
|
471
|
-
readonly px10: "var(--game-ui-space-10)";
|
|
472
|
-
readonly px12: "var(--game-ui-space-12)";
|
|
473
|
-
readonly px16: "var(--game-ui-space-16)";
|
|
474
|
-
readonly px20: "var(--game-ui-space-20)";
|
|
475
|
-
readonly px24: "var(--game-ui-space-24)";
|
|
476
|
-
readonly px32: "var(--game-ui-space-32)";
|
|
477
|
-
readonly safeTop: "var(--game-ui-safe-top)";
|
|
478
|
-
readonly safeRight: "var(--game-ui-safe-right)";
|
|
479
|
-
readonly safeBottom: "var(--game-ui-safe-bottom)";
|
|
480
|
-
readonly safeLeft: "var(--game-ui-safe-left)";
|
|
481
|
-
};
|
|
482
|
-
|
|
483
|
-
export declare const CLAY_TARGET_TOKENS: {
|
|
484
|
-
readonly touchMinimumPx: 44;
|
|
485
|
-
readonly touchPrimaryPx: 52;
|
|
486
|
-
readonly touchIconPx: 48;
|
|
487
|
-
readonly touchRowPx: 46;
|
|
488
|
-
readonly adjacentSpacingPx: 8;
|
|
489
|
-
readonly mobileLandscapeMinHeightPx: 390;
|
|
490
|
-
readonly desktopProofWidthPx: 1440;
|
|
491
|
-
readonly desktopProofHeightPx: 900;
|
|
492
|
-
readonly mobileLandscapeProofWidthPx: 844;
|
|
493
|
-
readonly mobileLandscapeProofHeightPx: 390;
|
|
494
|
-
};
|
|
495
|
-
|
|
496
|
-
export declare const CLAY_TYPE_TOKENS: {
|
|
497
|
-
readonly familyDisplay: "var(--game-ui-font-display)";
|
|
498
|
-
readonly familyBody: "var(--game-ui-font-body)";
|
|
499
|
-
readonly familyMono: "var(--game-ui-font-mono)";
|
|
500
|
-
readonly xs: "var(--game-ui-font-xs)";
|
|
501
|
-
readonly sm: "var(--game-ui-font-sm)";
|
|
502
|
-
readonly md: "var(--game-ui-font-md)";
|
|
503
|
-
readonly lg: "var(--game-ui-font-lg)";
|
|
504
|
-
readonly xl: "var(--game-ui-font-xl)";
|
|
505
|
-
readonly xxl: "var(--game-ui-font-xxl)";
|
|
506
|
-
readonly lineTight: "var(--game-ui-line-tight)";
|
|
507
|
-
readonly lineBody: "var(--game-ui-line-body)";
|
|
508
|
-
readonly reading: "var(--game-ui-font-reading)";
|
|
509
|
-
readonly lineReading: "var(--game-ui-line-reading)";
|
|
510
|
-
readonly measureReading: "var(--game-ui-measure-reading)";
|
|
511
|
-
readonly weightBody: "var(--game-ui-weight-body)";
|
|
512
|
-
readonly weightStrong: "var(--game-ui-weight-strong)";
|
|
513
|
-
readonly weightTitle: "var(--game-ui-weight-title)";
|
|
514
|
-
};
|
|
515
|
-
|
|
516
|
-
export declare const CLAY_UI_TOKENS: {
|
|
517
|
-
readonly colors: {
|
|
518
|
-
readonly ink: "#3b2d23";
|
|
519
|
-
readonly inkMuted: "#786250";
|
|
520
|
-
readonly parchment: "#fff8ec";
|
|
521
|
-
readonly parchmentDeep: "#f4e2c6";
|
|
522
|
-
readonly cream: "#f3e8d8";
|
|
523
|
-
readonly wood: "#6c4f38";
|
|
524
|
-
readonly woodDeep: "#3a2518";
|
|
525
|
-
readonly honey: "#f2b35c";
|
|
526
|
-
readonly orange: "#e8743b";
|
|
527
|
-
readonly teal: "#1d9a8b";
|
|
528
|
-
readonly green: "#4f9d6b";
|
|
529
|
-
readonly mint: "#7ee0b6";
|
|
530
|
-
readonly berry: "#9b6dd6";
|
|
531
|
-
readonly red: "#d85a45";
|
|
532
|
-
readonly sky: "#5ca6d8";
|
|
533
|
-
readonly shadow: "rgba(76, 52, 28, 0.24)";
|
|
534
|
-
readonly glass: "rgba(255, 248, 236, 0.82)";
|
|
535
|
-
readonly nightGlass: "rgba(31, 24, 18, 0.76)";
|
|
536
|
-
/** Official HUD-on-scene glass fill (matches SupaLuv stage chrome). */
|
|
537
|
-
readonly overlayGlass: "rgba(12, 14, 20, 0.72)";
|
|
538
|
-
readonly overlayGlassText: "#fff6ee";
|
|
539
|
-
/** Liquid-metal plate fill (light). Dedicated so it cannot inherit ink-deep, which inverts on night. */
|
|
540
|
-
readonly liquidMetalFace: "#3a2518";
|
|
541
|
-
readonly liquidMetalInk: "#fff8ec";
|
|
542
|
-
};
|
|
543
|
-
readonly semantic: {
|
|
544
|
-
readonly background: "var(--game-ui-bg)";
|
|
545
|
-
readonly playfieldScrim: "var(--game-ui-playfield-scrim)";
|
|
546
|
-
readonly surface: "var(--game-ui-surface)";
|
|
547
|
-
readonly surfaceRaised: "var(--game-ui-surface-raised)";
|
|
548
|
-
readonly panel: "var(--game-ui-panel)";
|
|
549
|
-
readonly panelStrong: "var(--game-ui-panel-strong)";
|
|
550
|
-
readonly text: "var(--game-ui-text)";
|
|
551
|
-
readonly textMuted: "var(--game-ui-text-muted)";
|
|
552
|
-
readonly accent: "var(--game-ui-accent)";
|
|
553
|
-
readonly accentContrast: "var(--game-ui-accent-contrast)";
|
|
554
|
-
readonly secondary: "var(--game-ui-secondary)";
|
|
555
|
-
readonly success: "var(--game-ui-success)";
|
|
556
|
-
readonly danger: "var(--game-ui-danger)";
|
|
557
|
-
readonly warning: "var(--game-ui-warning)";
|
|
558
|
-
readonly focusRing: "var(--game-ui-focus-ring)";
|
|
559
|
-
readonly borderSubtle: "var(--game-ui-border-subtle)";
|
|
560
|
-
readonly borderStrong: "var(--game-ui-border-strong)";
|
|
561
|
-
readonly disabled: "var(--game-ui-disabled)";
|
|
562
|
-
};
|
|
563
|
-
readonly typography: {
|
|
564
|
-
readonly familyDisplay: "var(--game-ui-font-display)";
|
|
565
|
-
readonly familyBody: "var(--game-ui-font-body)";
|
|
566
|
-
readonly familyMono: "var(--game-ui-font-mono)";
|
|
567
|
-
readonly xs: "var(--game-ui-font-xs)";
|
|
568
|
-
readonly sm: "var(--game-ui-font-sm)";
|
|
569
|
-
readonly md: "var(--game-ui-font-md)";
|
|
570
|
-
readonly lg: "var(--game-ui-font-lg)";
|
|
571
|
-
readonly xl: "var(--game-ui-font-xl)";
|
|
572
|
-
readonly xxl: "var(--game-ui-font-xxl)";
|
|
573
|
-
readonly lineTight: "var(--game-ui-line-tight)";
|
|
574
|
-
readonly lineBody: "var(--game-ui-line-body)";
|
|
575
|
-
readonly reading: "var(--game-ui-font-reading)";
|
|
576
|
-
readonly lineReading: "var(--game-ui-line-reading)";
|
|
577
|
-
readonly measureReading: "var(--game-ui-measure-reading)";
|
|
578
|
-
readonly weightBody: "var(--game-ui-weight-body)";
|
|
579
|
-
readonly weightStrong: "var(--game-ui-weight-strong)";
|
|
580
|
-
readonly weightTitle: "var(--game-ui-weight-title)";
|
|
581
|
-
};
|
|
582
|
-
readonly spacing: {
|
|
583
|
-
readonly px2: "var(--game-ui-space-2)";
|
|
584
|
-
readonly px4: "var(--game-ui-space-4)";
|
|
585
|
-
readonly px6: "var(--game-ui-space-6)";
|
|
586
|
-
readonly px8: "var(--game-ui-space-8)";
|
|
587
|
-
readonly px10: "var(--game-ui-space-10)";
|
|
588
|
-
readonly px12: "var(--game-ui-space-12)";
|
|
589
|
-
readonly px16: "var(--game-ui-space-16)";
|
|
590
|
-
readonly px20: "var(--game-ui-space-20)";
|
|
591
|
-
readonly px24: "var(--game-ui-space-24)";
|
|
592
|
-
readonly px32: "var(--game-ui-space-32)";
|
|
593
|
-
readonly safeTop: "var(--game-ui-safe-top)";
|
|
594
|
-
readonly safeRight: "var(--game-ui-safe-right)";
|
|
595
|
-
readonly safeBottom: "var(--game-ui-safe-bottom)";
|
|
596
|
-
readonly safeLeft: "var(--game-ui-safe-left)";
|
|
597
|
-
};
|
|
598
|
-
readonly radius: {
|
|
599
|
-
readonly bead: "var(--game-ui-radius-bead)";
|
|
600
|
-
readonly control: "var(--game-ui-radius-control)";
|
|
601
|
-
readonly card: "var(--game-ui-radius-card)";
|
|
602
|
-
readonly panel: "var(--game-ui-radius-panel)";
|
|
603
|
-
readonly modal: "var(--game-ui-radius-modal)";
|
|
604
|
-
};
|
|
605
|
-
readonly scrollbars: {
|
|
606
|
-
readonly size: "var(--game-ui-scrollbar-size)";
|
|
607
|
-
readonly track: "var(--game-ui-scrollbar-track)";
|
|
608
|
-
readonly thumb: "var(--game-ui-scrollbar-thumb)";
|
|
609
|
-
readonly thumbHover: "var(--game-ui-scrollbar-thumb-hover)";
|
|
610
|
-
};
|
|
611
|
-
readonly elevation: {
|
|
612
|
-
readonly button: "var(--game-ui-shadow-button)";
|
|
613
|
-
readonly panel: "var(--game-ui-shadow-panel)";
|
|
614
|
-
readonly modal: "var(--game-ui-shadow-modal)";
|
|
615
|
-
readonly inset: "var(--game-ui-shadow-inset)";
|
|
616
|
-
readonly stroke: "var(--game-ui-stroke)";
|
|
617
|
-
};
|
|
618
|
-
readonly motion: {
|
|
619
|
-
readonly fast: "var(--game-ui-motion-fast)";
|
|
620
|
-
readonly base: "var(--game-ui-motion-base)";
|
|
621
|
-
readonly slow: "var(--game-ui-motion-slow)";
|
|
622
|
-
readonly easingPop: "var(--game-ui-ease-pop)";
|
|
623
|
-
readonly easingSoft: "var(--game-ui-ease-soft)";
|
|
624
|
-
readonly reducedMotion: "var(--game-ui-reduced-motion-policy)";
|
|
625
|
-
};
|
|
626
|
-
readonly layers: {
|
|
627
|
-
readonly playfield: "var(--game-ui-z-playfield)";
|
|
628
|
-
readonly hud: "var(--game-ui-z-hud)";
|
|
629
|
-
readonly sidebar: "var(--game-ui-z-sidebar)";
|
|
630
|
-
readonly overlay: "var(--game-ui-z-overlay)";
|
|
631
|
-
readonly modal: "var(--game-ui-z-modal)";
|
|
632
|
-
readonly toast: "var(--game-ui-z-toast)";
|
|
633
|
-
};
|
|
634
|
-
readonly targets: {
|
|
635
|
-
readonly touchMinimumPx: 44;
|
|
636
|
-
readonly touchPrimaryPx: 52;
|
|
637
|
-
readonly touchIconPx: 48;
|
|
638
|
-
readonly touchRowPx: 46;
|
|
639
|
-
readonly adjacentSpacingPx: 8;
|
|
640
|
-
readonly mobileLandscapeMinHeightPx: 390;
|
|
641
|
-
readonly desktopProofWidthPx: 1440;
|
|
642
|
-
readonly desktopProofHeightPx: 900;
|
|
643
|
-
readonly mobileLandscapeProofWidthPx: 844;
|
|
644
|
-
readonly mobileLandscapeProofHeightPx: 390;
|
|
645
|
-
};
|
|
646
|
-
readonly assetSizing: {
|
|
647
|
-
readonly iconSm: "var(--game-ui-asset-icon-sm)";
|
|
648
|
-
readonly iconMd: "var(--game-ui-asset-icon-md)";
|
|
649
|
-
readonly iconLg: "var(--game-ui-asset-icon-lg)";
|
|
650
|
-
readonly iconXl: "var(--game-ui-asset-icon-xl)";
|
|
651
|
-
readonly buttonSkinMinWidth: "var(--game-ui-asset-button-min-width)";
|
|
652
|
-
readonly cardFanWidth: "var(--game-ui-asset-card-fan-width)";
|
|
653
|
-
readonly stageTileMinHeight: "var(--game-ui-stage-tile-min-height)";
|
|
654
|
-
readonly terrainSwatchSize: "var(--game-ui-terrain-swatch-size)";
|
|
655
|
-
readonly terrainToolHitSize: "var(--game-ui-terrain-tool-hit-size)";
|
|
656
|
-
readonly buildRailCardSize: "var(--game-ui-build-rail-card-size)";
|
|
657
|
-
readonly brushNumberWidth: "var(--game-ui-brush-number-width)";
|
|
658
|
-
};
|
|
659
|
-
readonly overlayGlass: {
|
|
660
|
-
readonly bg: "var(--game-ui-overlay-glass-bg)";
|
|
661
|
-
readonly bgHover: "var(--game-ui-overlay-glass-bg-hover)";
|
|
662
|
-
readonly bgStrong: "var(--game-ui-overlay-glass-bg-strong)";
|
|
663
|
-
readonly bgPanel: "var(--game-ui-overlay-glass-bg-panel)";
|
|
664
|
-
readonly border: "var(--game-ui-overlay-glass-border)";
|
|
665
|
-
readonly borderHover: "var(--game-ui-overlay-glass-border-hover)";
|
|
666
|
-
readonly text: "var(--game-ui-overlay-glass-text)";
|
|
667
|
-
readonly textMuted: "var(--game-ui-overlay-glass-text-muted)";
|
|
668
|
-
readonly blur: "var(--game-ui-overlay-glass-blur)";
|
|
669
|
-
readonly focusRing: "var(--game-ui-overlay-glass-focus-ring)";
|
|
670
|
-
readonly primaryFill: "var(--game-ui-overlay-glass-primary-fill)";
|
|
671
|
-
};
|
|
672
|
-
readonly liquidMetal: {
|
|
673
|
-
readonly face: "var(--game-ui-liquid-metal-face)";
|
|
674
|
-
readonly ink: "var(--game-ui-liquid-metal-ink)";
|
|
675
|
-
readonly accent: "var(--game-ui-liquid-metal-accent)";
|
|
676
|
-
readonly dispersion: "var(--game-ui-liquid-metal-dispersion)";
|
|
677
|
-
readonly sweepSpeed: "var(--game-ui-liquid-metal-sweep-speed)";
|
|
678
|
-
readonly rest: "var(--game-ui-liquid-metal-rest)";
|
|
679
|
-
readonly bloom: "var(--game-ui-liquid-metal-bloom)";
|
|
680
|
-
};
|
|
681
|
-
readonly liquidGooey: {
|
|
682
|
-
readonly morphShape: "var(--game-ui-liquid-gooey-morph-shape)";
|
|
683
|
-
readonly morphSpeed: "var(--game-ui-liquid-gooey-morph-speed)";
|
|
684
|
-
readonly morphBounce: "var(--game-ui-liquid-gooey-morph-bounce)";
|
|
685
|
-
readonly evolveMassStiffness: "var(--game-ui-liquid-gooey-evolve-mass-stiffness)";
|
|
686
|
-
readonly evolveMassDamping: "var(--game-ui-liquid-gooey-evolve-mass-damping)";
|
|
687
|
-
readonly evolveSizeStiffness: "var(--game-ui-liquid-gooey-evolve-size-stiffness)";
|
|
688
|
-
readonly evolveSizeDamping: "var(--game-ui-liquid-gooey-evolve-size-damping)";
|
|
689
|
-
readonly evolveRadiusStiffness: "var(--game-ui-liquid-gooey-evolve-radius-stiffness)";
|
|
690
|
-
readonly evolveRadiusDamping: "var(--game-ui-liquid-gooey-evolve-radius-damping)";
|
|
691
|
-
readonly evolveContentBlur: "var(--game-ui-liquid-gooey-evolve-content-blur)";
|
|
692
|
-
readonly evolveRoundness: "var(--game-ui-liquid-gooey-evolve-roundness)";
|
|
693
|
-
readonly evolveCornerDuration: "var(--game-ui-liquid-gooey-evolve-corner-duration)";
|
|
694
|
-
readonly evolveCornerDelay: "var(--game-ui-liquid-gooey-evolve-corner-delay)";
|
|
695
|
-
readonly evolveCornerEase: "var(--game-ui-liquid-gooey-evolve-corner-ease)";
|
|
696
|
-
readonly evolveAnticipation: "var(--game-ui-liquid-gooey-evolve-anticipation)";
|
|
697
|
-
readonly evolveTravel: "var(--game-ui-liquid-gooey-evolve-travel)";
|
|
698
|
-
readonly contentBlurAreaMultiplier: "var(--game-ui-liquid-gooey-content-blur-area-multiplier)";
|
|
699
|
-
readonly bendVertical: "var(--game-ui-liquid-gooey-bend-vertical)";
|
|
700
|
-
readonly bendHorizontal: "var(--game-ui-liquid-gooey-bend-horizontal)";
|
|
701
|
-
readonly bendVelocityVertical: "var(--game-ui-liquid-gooey-bend-velocity-vertical)";
|
|
702
|
-
readonly bendVelocityHorizontal: "var(--game-ui-liquid-gooey-bend-velocity-horizontal)";
|
|
703
|
-
readonly bendSmoothing: "var(--game-ui-liquid-gooey-bend-smoothing)";
|
|
704
|
-
readonly bendActiveThreshold: "var(--game-ui-liquid-gooey-bend-active-threshold)";
|
|
705
|
-
readonly bendVerticalCap: "var(--game-ui-liquid-gooey-bend-vertical-cap)";
|
|
706
|
-
readonly bendHorizontalCap: "var(--game-ui-liquid-gooey-bend-horizontal-cap)";
|
|
707
|
-
readonly bendRadiusMin: "var(--game-ui-liquid-gooey-bend-radius-min)";
|
|
708
|
-
readonly bendRadiusMax: "var(--game-ui-liquid-gooey-bend-radius-max)";
|
|
709
|
-
readonly bendLeadingCapFactor: "var(--game-ui-liquid-gooey-bend-leading-cap-factor)";
|
|
710
|
-
readonly bendTrailingCapFactor: "var(--game-ui-liquid-gooey-bend-trailing-cap-factor)";
|
|
711
|
-
readonly moveStiffness: "var(--game-ui-liquid-gooey-move-stiffness)";
|
|
712
|
-
readonly moveDamping: "var(--game-ui-liquid-gooey-move-damping)";
|
|
713
|
-
readonly moveStretch: "var(--game-ui-liquid-gooey-move-stretch)";
|
|
714
|
-
readonly moveTail: "var(--game-ui-liquid-gooey-move-tail)";
|
|
715
|
-
readonly moveForce: "var(--game-ui-liquid-gooey-move-force)";
|
|
716
|
-
readonly moveTailSpringStiffness: "var(--game-ui-liquid-gooey-move-tail-spring-stiffness)";
|
|
717
|
-
readonly moveTailSpringDamping: "var(--game-ui-liquid-gooey-move-tail-spring-damping)";
|
|
718
|
-
readonly moveStretchSpeed: "var(--game-ui-liquid-gooey-move-stretch-speed)";
|
|
719
|
-
readonly moveStretchSquash: "var(--game-ui-liquid-gooey-move-stretch-squash)";
|
|
720
|
-
readonly moveSpeedThreshold: "var(--game-ui-liquid-gooey-move-speed-threshold)";
|
|
721
|
-
readonly moveTailOnsetSpeed: "var(--game-ui-liquid-gooey-move-tail-onset-speed)";
|
|
722
|
-
readonly moveTailOnsetRange: "var(--game-ui-liquid-gooey-move-tail-onset-range)";
|
|
723
|
-
readonly moveTailRamp: "var(--game-ui-liquid-gooey-move-tail-ramp)";
|
|
724
|
-
readonly moveTailMinRadius: "var(--game-ui-liquid-gooey-move-tail-min-radius)";
|
|
725
|
-
readonly moveTailWobble: "var(--game-ui-liquid-gooey-move-tail-wobble)";
|
|
726
|
-
readonly moveTailPhaseSpeed: "var(--game-ui-liquid-gooey-move-tail-phase-speed)";
|
|
727
|
-
readonly moveTailMidpointA: "var(--game-ui-liquid-gooey-move-tail-midpoint-a)";
|
|
728
|
-
readonly moveTailMidpointB: "var(--game-ui-liquid-gooey-move-tail-midpoint-b)";
|
|
729
|
-
readonly moveTailMidRadiusA: "var(--game-ui-liquid-gooey-move-tail-mid-radius-a)";
|
|
730
|
-
readonly moveTailMidRadiusB: "var(--game-ui-liquid-gooey-move-tail-mid-radius-b)";
|
|
731
|
-
readonly moveTailWobblePhase: "var(--game-ui-liquid-gooey-move-tail-wobble-phase)";
|
|
732
|
-
readonly moveMinPerpendicular: "var(--game-ui-liquid-gooey-move-min-perpendicular)";
|
|
733
|
-
readonly moveLagBase: "var(--game-ui-liquid-gooey-move-lag-base)";
|
|
734
|
-
readonly moveLagForce: "var(--game-ui-liquid-gooey-move-lag-force)";
|
|
735
|
-
readonly moveSettleDistance: "var(--game-ui-liquid-gooey-move-settle-distance)";
|
|
736
|
-
readonly moveSettleSpeed: "var(--game-ui-liquid-gooey-move-settle-speed)";
|
|
737
|
-
readonly moveIntegrationRate: "var(--game-ui-liquid-gooey-move-integration-rate)";
|
|
738
|
-
readonly waviness: "var(--game-ui-liquid-gooey-waviness)";
|
|
739
|
-
readonly wavinessFreq: "var(--game-ui-liquid-gooey-waviness-freq)";
|
|
740
|
-
readonly meltBlur: "var(--game-ui-liquid-gooey-melt-blur)";
|
|
741
|
-
readonly meltContrast: "var(--game-ui-liquid-gooey-melt-contrast)";
|
|
742
|
-
readonly meltReach: "var(--game-ui-liquid-gooey-melt-reach)";
|
|
743
|
-
readonly meltFade: "var(--game-ui-liquid-gooey-melt-fade)";
|
|
744
|
-
readonly meltWarp: "var(--game-ui-liquid-gooey-melt-warp)";
|
|
745
|
-
readonly meltMix: "var(--game-ui-liquid-gooey-melt-mix)";
|
|
746
|
-
readonly meltMixBlur: "var(--game-ui-liquid-gooey-melt-mix-blur)";
|
|
747
|
-
readonly meltGravity: "var(--game-ui-liquid-gooey-melt-gravity)";
|
|
748
|
-
readonly meltWaviness: "var(--game-ui-liquid-gooey-melt-waviness)";
|
|
749
|
-
readonly dissolveBlur: "var(--game-ui-liquid-gooey-dissolve-blur)";
|
|
750
|
-
readonly dissolveWarp: "var(--game-ui-liquid-gooey-dissolve-warp)";
|
|
751
|
-
readonly dissolvePull: "var(--game-ui-liquid-gooey-dissolve-pull)";
|
|
752
|
-
readonly dissolveRange: "var(--game-ui-liquid-gooey-dissolve-range)";
|
|
753
|
-
readonly dissolveZone: "var(--game-ui-liquid-gooey-dissolve-zone)";
|
|
754
|
-
readonly dissolveMix: "var(--game-ui-liquid-gooey-dissolve-mix)";
|
|
755
|
-
readonly dissolveGravity: "var(--game-ui-liquid-gooey-dissolve-gravity)";
|
|
756
|
-
readonly dissolveTaper: "var(--game-ui-liquid-gooey-dissolve-taper)";
|
|
757
|
-
readonly dissolveWarpFreq: "var(--game-ui-liquid-gooey-dissolve-warp-freq)";
|
|
758
|
-
readonly dissolveFlowSpeed: "var(--game-ui-liquid-gooey-dissolve-flow-speed)";
|
|
759
|
-
readonly dissolveDetail: "var(--game-ui-liquid-gooey-dissolve-detail)";
|
|
760
|
-
readonly dissolveReleaseMs: "var(--game-ui-liquid-gooey-dissolve-release-ms)";
|
|
761
|
-
readonly dissolveFadeMs: "var(--game-ui-liquid-gooey-dissolve-fade-ms)";
|
|
762
|
-
readonly dissolveStrength: "var(--game-ui-liquid-gooey-dissolve-strength)";
|
|
763
|
-
readonly dissolveSink: "var(--game-ui-liquid-gooey-dissolve-sink)";
|
|
764
|
-
readonly dissolveSeamBlur: "var(--game-ui-liquid-gooey-dissolve-seam-blur)";
|
|
765
|
-
};
|
|
766
|
-
};
|
|
767
|
-
|
|
768
|
-
export declare type ClayAssetGroup = keyof typeof CLAY_ASSETS;
|
|
769
|
-
|
|
770
|
-
export declare type ClayAssetMode = 'inline' | 'source';
|
|
771
|
-
|
|
772
|
-
export declare type ClayGameSpriteName = keyof typeof CLAY_GAME_SPRITES;
|
|
773
|
-
|
|
774
|
-
export declare type ClayIconName = keyof typeof CLAY_ICON_VARIANTS;
|
|
775
|
-
|
|
776
|
-
export declare interface ClayIconResolveOptions {
|
|
777
|
-
/** Force a specific visual family. Defaults to game-preferred resolution. */
|
|
778
|
-
style?: ClayIconStyle;
|
|
779
|
-
/** Force inline SVG placeholder (true) or real PNG path (false). */
|
|
780
|
-
inline?: boolean;
|
|
781
|
-
}
|
|
782
|
-
|
|
783
|
-
/**
|
|
784
|
-
* Clay icons ship in two visual families, and which one you use is a deliberate
|
|
785
|
-
* design choice:
|
|
786
|
-
*
|
|
787
|
-
* - 'game' — the colorful, sculpted clay objects under `icons/common/*`
|
|
788
|
-
* (crown, scroll, trophy, key…). This is the primary, on-brand look
|
|
789
|
-
* and the default everywhere. Use it for anything the player sees.
|
|
790
|
-
* - 'line' — the flat, white, monochrome glyphs under `icons/function/*`
|
|
791
|
-
* (home, compass, chat…). This is the alternate/utility family for
|
|
792
|
-
* dense toolbars or places a sculpted object would feel too heavy.
|
|
793
|
-
*
|
|
794
|
-
* Not every semantic icon exists in both families: the game family is a curated
|
|
795
|
-
* set of ~45 sculpted objects, while the line family covers ~230 generic UI
|
|
796
|
-
* concepts. `getClayIconStyles()` reports which families a given icon has, and
|
|
797
|
-
* resolution always prefers 'game' so cards get the on-brand look by default.
|
|
798
|
-
*/
|
|
799
|
-
export declare type ClayIconStyle = 'game' | 'line';
|
|
800
|
-
|
|
801
|
-
export declare type ClayTokenCategory = keyof typeof CLAY_UI_TOKENS;
|
|
802
|
-
|
|
803
|
-
declare type CornerRadii = [number, number, number, number];
|
|
804
|
-
|
|
805
|
-
/**
|
|
806
|
-
* Process-wide budget for animated liquid-gooey groups.
|
|
807
|
-
*
|
|
808
|
-
* SVG filters do not consume WebGL contexts, but they can still be expensive
|
|
809
|
-
* to repaint. The default allows two animated groups and rejects regions
|
|
810
|
-
* larger than the configured filter-area ceiling. A rejected group keeps its
|
|
811
|
-
* SVG filter and snaps its content to each new state without animating.
|
|
812
|
-
*/
|
|
813
|
-
export declare const DEFAULT_LIQUID_GOOEY_ANIMATION_BUDGET = 2;
|
|
814
|
-
|
|
815
|
-
export declare const DEFAULT_LIQUID_GOOEY_FILTER_AREA_BUDGET = 480000;
|
|
816
|
-
|
|
817
|
-
/**
|
|
818
|
-
* Process-wide ledger for liquid-metal WebGL2 contexts.
|
|
819
|
-
*
|
|
820
|
-
* Chrome gives a tab about 16 contexts (Android about 8) and silently
|
|
821
|
-
* kills the oldest when the cap is hit. In University that oldest context
|
|
822
|
-
* is the 3D world map. These buttons are allowed to light up a shader,
|
|
823
|
-
* but they are not allowed to evict the map — so the default budget is
|
|
824
|
-
* 2, hosts can raise or lower it, and a button that cannot get a slot
|
|
825
|
-
* stays on the CSS renderer without throwing.
|
|
826
|
-
*/
|
|
827
|
-
export declare const DEFAULT_LIQUID_METAL_CONTEXT_BUDGET = 2;
|
|
828
|
-
|
|
829
|
-
export declare const DISSOLVE_DEFAULTS: ResolvedDissolveOptions;
|
|
830
|
-
|
|
831
|
-
export declare interface DissolveOptions {
|
|
832
|
-
/** Melt blur in px. */
|
|
833
|
-
blur?: number;
|
|
834
|
-
/** Displacement strength of the liquid warp. */
|
|
835
|
-
warp?: number;
|
|
836
|
-
/** Magnetic drift toward the contact, in px. */
|
|
837
|
-
pull?: number;
|
|
838
|
-
/** Distance at which melting starts. */
|
|
839
|
-
range?: number;
|
|
840
|
-
/** Size of the melt zone around the contact, in px. */
|
|
841
|
-
zone?: number;
|
|
842
|
-
/** 0..1 two-liquid erosion strength. */
|
|
843
|
-
mix?: number;
|
|
844
|
-
/** Px the melt is drawn toward the neighbour's centre. */
|
|
845
|
-
gravity?: number;
|
|
846
|
-
/** 0..1 pointiness of the directional flow. */
|
|
847
|
-
taper?: number;
|
|
848
|
-
/** Noise frequency multiplier. */
|
|
849
|
-
warpFreq?: number;
|
|
850
|
-
/** Px/s the noise field may drift while the item is moving. */
|
|
851
|
-
flowSpeed?: number;
|
|
852
|
-
/** Noise style. */
|
|
853
|
-
warpStyle?: 'fractalNoise' | 'turbulence';
|
|
854
|
-
/** Noise octaves. */
|
|
855
|
-
detail?: number;
|
|
856
|
-
/** Whether the dissolve is currently allowed to grow. */
|
|
857
|
-
active?: boolean;
|
|
858
|
-
/** Structural release time in ms. */
|
|
859
|
-
releaseMs?: number;
|
|
860
|
-
/** Opacity fade time in ms. */
|
|
861
|
-
fadeMs?: number;
|
|
862
|
-
/** 0..1 overall dissolve ceiling. */
|
|
863
|
-
strength?: number;
|
|
864
|
-
/** Fraction of the smaller body at which the seam has been swallowed. */
|
|
865
|
-
sink?: number;
|
|
866
|
-
/** Plain blur radius for the guaranteed-smooth seam wash. */
|
|
867
|
-
seamBlur?: number;
|
|
27
|
+
/** Rotates the swells around the outline; the knob a press animates. */
|
|
28
|
+
readonly phase?: number;
|
|
868
29
|
}
|
|
869
30
|
|
|
870
|
-
|
|
31
|
+
declare type ButtonAction = ButtonHTMLAttributes<HTMLButtonElement> & {
|
|
32
|
+
href?: undefined;
|
|
33
|
+
linkComponent?: undefined;
|
|
34
|
+
target?: never;
|
|
35
|
+
download?: never;
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
declare type CornerRadii = [number, number, number, number];
|
|
871
39
|
|
|
872
40
|
declare interface EvolveOptions {
|
|
873
41
|
/** Spring driving the liquid mass's centre. */
|
|
@@ -893,55 +61,6 @@ declare interface EvolveOptions {
|
|
|
893
61
|
travel?: number;
|
|
894
62
|
}
|
|
895
63
|
|
|
896
|
-
export declare function FirstSessionHud({ authenticated, batteryCount, className, dailyStreak, iconSlots, labels, onHistory, onSettings, onWardrobe, playerName, }: FirstSessionHudProps): ReactNode;
|
|
897
|
-
|
|
898
|
-
export declare interface FirstSessionHudIconSlots {
|
|
899
|
-
history?: ReactNode;
|
|
900
|
-
input?: ReactNode;
|
|
901
|
-
settings?: ReactNode;
|
|
902
|
-
wardrobe?: ReactNode;
|
|
903
|
-
emote?: ReactNode;
|
|
904
|
-
}
|
|
905
|
-
|
|
906
|
-
export declare interface FirstSessionHudLabels {
|
|
907
|
-
controls: string;
|
|
908
|
-
emote: string;
|
|
909
|
-
goalLabel: string;
|
|
910
|
-
goalValue: string;
|
|
911
|
-
/** Streak prefix, e.g. "Daily" → "Daily 3". Defaults to "Daily". */
|
|
912
|
-
streak?: string;
|
|
913
|
-
/** Resource meta shown for guests (unauthenticated). Defaults to "guest". */
|
|
914
|
-
guest?: string;
|
|
915
|
-
history: string;
|
|
916
|
-
hud: string;
|
|
917
|
-
input: string;
|
|
918
|
-
moveBadge: string;
|
|
919
|
-
move: string;
|
|
920
|
-
roomLabel: string;
|
|
921
|
-
roomValue: string;
|
|
922
|
-
roleLabel: string;
|
|
923
|
-
roleValue: string;
|
|
924
|
-
settings: string;
|
|
925
|
-
shell: string;
|
|
926
|
-
timerLabel: string;
|
|
927
|
-
timerValue: string;
|
|
928
|
-
tools: string;
|
|
929
|
-
wardrobe: string;
|
|
930
|
-
}
|
|
931
|
-
|
|
932
|
-
export declare interface FirstSessionHudProps {
|
|
933
|
-
authenticated: boolean;
|
|
934
|
-
batteryCount: number | string;
|
|
935
|
-
className?: string;
|
|
936
|
-
dailyStreak: number;
|
|
937
|
-
iconSlots?: FirstSessionHudIconSlots;
|
|
938
|
-
labels: FirstSessionHudLabels;
|
|
939
|
-
onHistory: () => void;
|
|
940
|
-
onSettings: () => void;
|
|
941
|
-
onWardrobe: () => void;
|
|
942
|
-
playerName: string;
|
|
943
|
-
}
|
|
944
|
-
|
|
945
64
|
export declare function FirstSessionOnboarding({ labels, onDismiss, open, }: FirstSessionOnboardingProps): ReactNode;
|
|
946
65
|
|
|
947
66
|
export declare interface FirstSessionOnboardingLabels {
|
|
@@ -964,16 +83,207 @@ export declare interface FirstSessionOnboardingStep {
|
|
|
964
83
|
title: string;
|
|
965
84
|
}
|
|
966
85
|
|
|
967
|
-
|
|
968
|
-
|
|
969
|
-
|
|
970
|
-
readonly
|
|
971
|
-
|
|
972
|
-
|
|
973
|
-
|
|
86
|
+
export declare const GAME_ICON_NAMES: GameIconName[];
|
|
87
|
+
|
|
88
|
+
declare const GAME_ICONS: {
|
|
89
|
+
readonly ai: {
|
|
90
|
+
readonly name: "ai";
|
|
91
|
+
readonly paths: readonly ["M12 18V5", "M15 13a4.17 4.17 0 0 1-3-4 4.17 4.17 0 0 1-3 4", "M17.598 6.5A3 3 0 1 0 12 5a3 3 0 1 0-5.598 1.5", "M17.997 5.125a4 4 0 0 1 2.526 5.77", "M18 18a4 4 0 0 0 2-7.464", "M19.967 17.483A4 4 0 1 1 12 18a4 4 0 1 1-7.967-.517", "M6 18a4 4 0 0 1-2-7.464", "M6.003 5.125a4 4 0 0 0-2.526 5.77"];
|
|
92
|
+
};
|
|
93
|
+
readonly alert: {
|
|
94
|
+
readonly name: "alert";
|
|
95
|
+
readonly paths: readonly ["m21.73 18-8-14a2 2 0 0 0-3.48 0l-8 14A2 2 0 0 0 4 21h16a2 2 0 0 0 1.73-3", "M12 9v4", "M12 17h.01"];
|
|
96
|
+
};
|
|
97
|
+
readonly card: {
|
|
98
|
+
readonly name: "card";
|
|
99
|
+
readonly paths: readonly ["M4 5H20a2 2 0 0 1 2 2V17a2 2 0 0 1 -2 2H4a2 2 0 0 1 -2 -2V7a2 2 0 0 1 2 -2Z", "M2 10L22 10", "M6 14h2"];
|
|
100
|
+
};
|
|
101
|
+
readonly chat: {
|
|
102
|
+
readonly name: "chat";
|
|
103
|
+
readonly paths: readonly ["M2.992 16.342a2 2 0 0 1 .094 1.167l-1.065 3.29a1 1 0 0 0 1.236 1.168l3.413-.998a2 2 0 0 1 1.099.092 10 10 0 1 0-4.777-4.719"];
|
|
104
|
+
};
|
|
105
|
+
readonly check: {
|
|
106
|
+
readonly name: "check";
|
|
107
|
+
readonly paths: readonly ["M20 6 9 17l-5-5"];
|
|
108
|
+
};
|
|
109
|
+
readonly close: {
|
|
110
|
+
readonly name: "close";
|
|
111
|
+
readonly paths: readonly ["M18 6 6 18", "m6 6 12 12"];
|
|
112
|
+
};
|
|
113
|
+
readonly coin: {
|
|
114
|
+
readonly name: "coin";
|
|
115
|
+
readonly paths: readonly ["M13.744 17.736a6 6 0 1 1-7.48-7.48", "M15 6h1v4", "m6.134 14.768.866-.5 2 3.464", "M10 8a6 6 0 1 0 12 0a6 6 0 1 0 -12 0"];
|
|
116
|
+
};
|
|
117
|
+
readonly compass: {
|
|
118
|
+
readonly name: "compass";
|
|
119
|
+
readonly paths: readonly ["M2 12a10 10 0 1 0 20 0a10 10 0 1 0 -20 0", "m16.24 7.76-1.804 5.411a2 2 0 0 1-1.265 1.265L7.76 16.24l1.804-5.411a2 2 0 0 1 1.265-1.265z"];
|
|
120
|
+
};
|
|
121
|
+
readonly copy: {
|
|
122
|
+
readonly name: "copy";
|
|
123
|
+
readonly paths: readonly ["M10 8H20a2 2 0 0 1 2 2V20a2 2 0 0 1 -2 2H10a2 2 0 0 1 -2 -2V10a2 2 0 0 1 2 -2Z", "M4 16c-1.1 0-2-.9-2-2V4c0-1.1.9-2 2-2h10c1.1 0 2 .9 2 2"];
|
|
124
|
+
};
|
|
125
|
+
readonly crown: {
|
|
126
|
+
readonly name: "crown";
|
|
127
|
+
readonly paths: readonly ["M11.562 3.266a.5.5 0 0 1 .876 0L15.39 8.87a1 1 0 0 0 1.516.294L21.183 5.5a.5.5 0 0 1 .798.519l-2.834 10.246a1 1 0 0 1-.956.734H5.81a1 1 0 0 1-.957-.734L2.02 6.02a.5.5 0 0 1 .798-.519l4.276 3.664a1 1 0 0 0 1.516-.294z", "M5 21h14"];
|
|
128
|
+
};
|
|
129
|
+
readonly energy: {
|
|
130
|
+
readonly name: "energy";
|
|
131
|
+
readonly paths: readonly ["M15.914 4a1.5 1.5 0 00-2.474-1.561l-9 9A1.5 1.5 0 005.5 14h4.002a.5.5 0 01.471.666L8.086 20a1.5 1.5 0 002.475 1.56l9-9A1.5 1.5 0 0018.5 10h-3.997a.5.5 0 01-.472-.667z"];
|
|
132
|
+
};
|
|
133
|
+
readonly gem: {
|
|
134
|
+
readonly name: "gem";
|
|
135
|
+
readonly paths: readonly ["M10.5 3 8 9l4 13 4-13-2.5-6", "M17 3a2 2 0 0 1 1.6.8l3 4a2 2 0 0 1 .013 2.382l-7.99 10.986a2 2 0 0 1-3.247 0l-7.99-10.986A2 2 0 0 1 2.4 7.8l2.998-3.997A2 2 0 0 1 7 3z", "M2 9h20"];
|
|
136
|
+
};
|
|
137
|
+
readonly gift: {
|
|
138
|
+
readonly name: "gift";
|
|
139
|
+
readonly paths: readonly ["M12 7v14", "M20 11v8a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2v-8", "M7.5 7a1 1 0 0 1 0-5A4.8 8 0 0 1 12 7a4.8 8 0 0 1 4.5-5 1 1 0 0 1 0 5", "M4 7H20a1 1 0 0 1 1 1V10a1 1 0 0 1 -1 1H4a1 1 0 0 1 -1 -1V8a1 1 0 0 1 1 -1Z"];
|
|
140
|
+
};
|
|
141
|
+
readonly globe: {
|
|
142
|
+
readonly name: "globe";
|
|
143
|
+
readonly paths: readonly ["M2 12a10 10 0 1 0 20 0a10 10 0 1 0 -20 0", "M12 2a14.5 14.5 0 0 0 0 20 14.5 14.5 0 0 0 0-20", "M2 12h20"];
|
|
144
|
+
};
|
|
145
|
+
readonly history: {
|
|
146
|
+
readonly name: "history";
|
|
147
|
+
readonly paths: readonly ["M3 12a9 9 0 1 0 9-9 9.75 9.75 0 0 0-6.74 2.74L3 8", "M3 3v5h5", "M12 7v5l4 2"];
|
|
148
|
+
};
|
|
149
|
+
readonly redo: {
|
|
150
|
+
readonly name: "redo";
|
|
151
|
+
readonly paths: readonly ["M21 7v6h-6", "M3 17a9 9 0 0 1 9-9 9 9 0 0 1 6 2.3l3 2.7"];
|
|
152
|
+
};
|
|
153
|
+
readonly undo: {
|
|
154
|
+
readonly name: "undo";
|
|
155
|
+
readonly paths: readonly ["M3 7v6h6", "M21 17a9 9 0 0 0-9-9 9 9 0 0 0-6 2.3L3 13"];
|
|
156
|
+
};
|
|
157
|
+
readonly home: {
|
|
158
|
+
readonly name: "home";
|
|
159
|
+
readonly paths: readonly ["M15 21v-8a1 1 0 0 0-1-1h-4a1 1 0 0 0-1 1v8", "M3 10a2 2 0 0 1 .709-1.528l7-6a2 2 0 0 1 2.582 0l7 6A2 2 0 0 1 21 10v9a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2z"];
|
|
160
|
+
};
|
|
161
|
+
readonly hourglass: {
|
|
162
|
+
readonly name: "hourglass";
|
|
163
|
+
readonly paths: readonly ["M5 22h14", "M5 2h14", "M17 22v-4.172a2 2 0 0 0-.586-1.414L12 12l-4.414 4.414A2 2 0 0 0 7 17.828V22", "M7 2v4.172a2 2 0 0 0 .586 1.414L12 12l4.414-4.414A2 2 0 0 0 17 6.172V2"];
|
|
164
|
+
};
|
|
165
|
+
readonly laurel: {
|
|
166
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readonly name: "laurel";
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readonly paths: readonly ["m15.477 12.89 1.515 8.526a.5.5 0 0 1-.81.47l-3.58-2.687a1 1 0 0 0-1.197 0l-3.586 2.686a.5.5 0 0 1-.81-.469l1.514-8.526", "M6 8a6 6 0 1 0 12 0a6 6 0 1 0 -12 0"];
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};
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readonly lock: {
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readonly name: "lock";
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readonly paths: readonly ["M5 11H19a2 2 0 0 1 2 2V20a2 2 0 0 1 -2 2H5a2 2 0 0 1 -2 -2V13a2 2 0 0 1 2 -2Z", "M7 11V7a5 5 0 0 1 10 0v4"];
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};
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readonly lucky: {
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readonly name: "lucky";
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readonly paths: readonly ["M16.17 7.83 2 22", "M4.02 12a2.827 2.827 0 1 1 3.81-4.17A2.827 2.827 0 1 1 12 4.02a2.827 2.827 0 1 1 4.17 3.81A2.827 2.827 0 1 1 19.98 12a2.827 2.827 0 1 1-3.81 4.17A2.827 2.827 0 1 1 12 19.98a2.827 2.827 0 1 1-4.17-3.81A1 1 0 1 1 4 12", "m7.83 7.83 8.34 8.34"];
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};
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readonly mail: {
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readonly name: "mail";
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readonly paths: readonly ["m22 7-8.991 5.727a2 2 0 0 1-2.009 0L2 7", "M4 4H20a2 2 0 0 1 2 2V18a2 2 0 0 1 -2 2H4a2 2 0 0 1 -2 -2V6a2 2 0 0 1 2 -2Z"];
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};
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readonly medal: {
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readonly name: "medal";
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readonly paths: readonly ["M7.21 15 2.66 7.14a2 2 0 0 1 .13-2.2L4.4 2.8A2 2 0 0 1 6 2h12a2 2 0 0 1 1.6.8l1.6 2.14a2 2 0 0 1 .14 2.2L16.79 15", "M11 12 5.12 2.2", "m13 12 5.88-9.8", "M8 7h8", "M7 17a5 5 0 1 0 10 0a5 5 0 1 0 -10 0", "M12 18v-2h-.5"];
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};
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readonly mission: {
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readonly name: "mission";
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readonly paths: readonly ["M4 22V4a1 1 0 0 1 .4-.8A6 6 0 0 1 8 2c3 0 5 2 7.333 2q2 0 3.067-.8A1 1 0 0 1 20 4v10a1 1 0 0 1-.4.8A6 6 0 0 1 16 16c-3 0-5-2-8-2a6 6 0 0 0-4 1.528"];
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};
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readonly mobile: {
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readonly name: "mobile";
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readonly paths: readonly ["M7 2H17a2 2 0 0 1 2 2V20a2 2 0 0 1 -2 2H7a2 2 0 0 1 -2 -2V4a2 2 0 0 1 2 -2Z", "M12 18h.01"];
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};
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readonly portal: {
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readonly name: "portal";
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readonly paths: readonly ["M20.341 6.484A10 10 0 0 1 10.266 21.85", "M3.659 17.516A10 10 0 0 1 13.74 2.152", "M9 12a3 3 0 1 0 6 0a3 3 0 1 0 -6 0", "M17 5a2 2 0 1 0 4 0a2 2 0 1 0 -4 0", "M3 19a2 2 0 1 0 4 0a2 2 0 1 0 -4 0"];
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};
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readonly scroll: {
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readonly name: "scroll";
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readonly paths: readonly ["M19 17V5a2 2 0 0 0-2-2H4", "M8 21h12a2 2 0 0 0 2-2v-1a1 1 0 0 0-1-1H11a1 1 0 0 0-1 1v1a2 2 0 1 1-4 0V5a2 2 0 1 0-4 0v2a1 1 0 0 0 1 1h3"];
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};
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readonly settings: {
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readonly name: "settings";
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readonly paths: readonly ["M9.671 4.136a2.34 2.34 0 0 1 4.659 0 2.34 2.34 0 0 0 3.319 1.915 2.34 2.34 0 0 1 2.33 4.033 2.34 2.34 0 0 0 0 3.831 2.34 2.34 0 0 1-2.33 4.033 2.34 2.34 0 0 0-3.319 1.915 2.34 2.34 0 0 1-4.659 0 2.34 2.34 0 0 0-3.32-1.915 2.34 2.34 0 0 1-2.33-4.033 2.34 2.34 0 0 0 0-3.831A2.34 2.34 0 0 1 6.35 6.051a2.34 2.34 0 0 0 3.319-1.915", "M9 12a3 3 0 1 0 6 0a3 3 0 1 0 -6 0"];
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};
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readonly shirt: {
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readonly name: "shirt";
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readonly paths: readonly ["M20.38 3.46 16 2a4 4 0 0 1-8 0L3.62 3.46a2 2 0 0 0-1.34 2.23l.58 3.47a1 1 0 0 0 .99.84H6v10c0 1.1.9 2 2 2h8a2 2 0 0 0 2-2V10h2.15a1 1 0 0 0 .99-.84l.58-3.47a2 2 0 0 0-1.34-2.23z"];
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};
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readonly shop: {
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readonly name: "shop";
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readonly paths: readonly ["M15 21v-5a1 1 0 0 0-1-1h-4a1 1 0 0 0-1 1v5", "M17.774 10.31a1.12 1.12 0 0 0-1.549 0 2.5 2.5 0 0 1-3.451 0 1.12 1.12 0 0 0-1.548 0 2.5 2.5 0 0 1-3.452 0 1.12 1.12 0 0 0-1.549 0 2.5 2.5 0 0 1-3.77-3.248l2.889-4.184A2 2 0 0 1 7 2h10a2 2 0 0 1 1.653.873l2.895 4.192a2.5 2.5 0 0 1-3.774 3.244", "M4 10.95V19a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2v-8.05"];
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};
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readonly smile: {
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readonly name: "smile";
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+
readonly paths: readonly ["M15 10V9", "M16.472 15a6 6 0 01-8.943 0", "M9 10V9", "M2 12a10 10 0 1 0 20 0a10 10 0 1 0 -20 0"];
|
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};
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readonly timer: {
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readonly name: "timer";
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readonly paths: readonly ["M10 2L14 2", "M12 14L15 11", "M4 14a8 8 0 1 0 16 0a8 8 0 1 0 -16 0"];
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};
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readonly trophy: {
|
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readonly name: "trophy";
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readonly paths: readonly ["M10 14.66V17a1 1 0 0 1-1 1 2 2 0 0 0-2 2v2", "M14 14.66V17a1 1 0 0 0 1 1 2 2 0 0 1 2 2v2", "M17.916 10H19.5A2.5 2.5 0 0 0 22 7.5V5a1 1 0 0 0-1-1h-3", "M4 22h16", "M6 9a6 6 0 0 0 12 0V3a1 1 0 0 0-1-1H7a1 1 0 0 0-1 1z", "M6.084 10H4.5A2.5 2.5 0 0 1 2 7.5V5a1 1 0 0 1 1-1h3"];
|
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+
};
|
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readonly vote: {
|
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readonly name: "vote";
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+
readonly paths: readonly ["m9 12 2 2 4-4", "M5 7c0-1.1.9-2 2-2h10a2 2 0 0 1 2 2v12H5V7Z", "M22 19H2"];
|
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|
+
};
|
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|
+
readonly 'arrow-left': {
|
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|
+
readonly name: "arrow-left";
|
|
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+
readonly paths: readonly ["m12 19-7-7 7-7", "M19 12H5"];
|
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|
+
};
|
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|
+
readonly 'arrow-right': {
|
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|
+
readonly name: "arrow-right";
|
|
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|
+
readonly paths: readonly ["M5 12h14", "m12 5 7 7-7 7"];
|
|
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|
+
};
|
|
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|
+
readonly 'chevron-down': {
|
|
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|
+
readonly name: "chevron-down";
|
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|
+
readonly paths: readonly ["m6 9 6 6 6-6"];
|
|
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|
+
};
|
|
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|
+
readonly 'chevron-up': {
|
|
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|
+
readonly name: "chevron-up";
|
|
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|
+
readonly paths: readonly ["m18 15-6-6-6 6"];
|
|
244
|
+
};
|
|
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|
+
readonly download: {
|
|
246
|
+
readonly name: "download";
|
|
247
|
+
readonly paths: readonly ["M12 15V3", "M21 15v4a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-4", "m7 10 5 5 5-5"];
|
|
248
|
+
};
|
|
249
|
+
readonly external: {
|
|
250
|
+
readonly name: "external";
|
|
251
|
+
readonly paths: readonly ["M15 3h6v6", "M10 14 21 3", "M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"];
|
|
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|
+
};
|
|
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|
+
readonly menu: {
|
|
254
|
+
readonly name: "menu";
|
|
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|
+
readonly paths: readonly ["M4 5h16", "M4 12h16", "M4 19h16"];
|
|
256
|
+
};
|
|
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|
+
readonly minus: {
|
|
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|
+
readonly name: "minus";
|
|
259
|
+
readonly paths: readonly ["M5 12h14"];
|
|
260
|
+
};
|
|
261
|
+
readonly moon: {
|
|
262
|
+
readonly name: "moon";
|
|
263
|
+
readonly paths: readonly ["M20.985 12.486a9 9 0 1 1-9.473-9.472c.405-.022.617.46.402.803a6 6 0 0 0 8.268 8.268c.344-.215.825-.004.803.401"];
|
|
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|
+
};
|
|
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|
+
readonly plus: {
|
|
266
|
+
readonly name: "plus";
|
|
267
|
+
readonly paths: readonly ["M5 12h14", "M12 5v14"];
|
|
268
|
+
};
|
|
269
|
+
readonly search: {
|
|
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|
+
readonly name: "search";
|
|
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|
+
readonly paths: readonly ["m21 21-4.34-4.34", "M3 11a8 8 0 1 0 16 0a8 8 0 1 0 -16 0"];
|
|
272
|
+
};
|
|
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|
+
readonly sun: {
|
|
274
|
+
readonly name: "sun";
|
|
275
|
+
readonly paths: readonly ["M8 12a4 4 0 1 0 8 0a4 4 0 1 0 -8 0", "M12 2v2", "M12 20v2", "m4.93 4.93 1.41 1.41", "m17.66 17.66 1.41 1.41", "M2 12h2", "M20 12h2", "m6.34 17.66-1.41 1.41", "m19.07 4.93-1.41 1.41"];
|
|
276
|
+
};
|
|
277
|
+
readonly user: {
|
|
278
|
+
readonly name: "user";
|
|
279
|
+
readonly paths: readonly ["M19 21v-2a4 4 0 0 0-4-4H9a4 4 0 0 0-4 4v2", "M8 7a4 4 0 1 0 8 0a4 4 0 1 0 -8 0"];
|
|
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|
+
};
|
|
974
281
|
};
|
|
975
282
|
|
|
976
|
-
export declare const
|
|
283
|
+
export declare const GAME_UI_DEFAULT_STYLE: GameUiStyle;
|
|
284
|
+
|
|
285
|
+
/** Appearance and illumination are independent host choices, not component variants. */
|
|
286
|
+
export declare const GAME_UI_STYLES: readonly ["candy", "pastel", "mist", "grey", "outline", "ink"];
|
|
977
287
|
|
|
978
288
|
export declare const GAME_UI_TARGETS: {
|
|
979
289
|
readonly touchMinimumPx: 44;
|
|
@@ -991,13 +301,13 @@ export declare const GAME_UI_TARGETS: {
|
|
|
991
301
|
/**
|
|
992
302
|
* The semantic `--game-ui-*` custom properties a *complete* theme must
|
|
993
303
|
* override for full fidelity — this is the same list the official
|
|
994
|
-
* `[data-game-ui-theme='
|
|
304
|
+
* `[data-game-ui-theme='dark']` block in theme.css satisfies, enforced by
|
|
995
305
|
* a guard test in src/tokens.test.ts. A downstream product building its own
|
|
996
306
|
* full theme (e.g. `[data-game-ui-theme='abyss']`) can reuse this constant
|
|
997
307
|
* to check its own CSS for the same completeness instead of eyeballing it —
|
|
998
308
|
* see "自定义第三主题" in design-system-guide.md for a usage example.
|
|
999
309
|
*/
|
|
1000
|
-
export declare const GAME_UI_THEME_CONTRACT: readonly ["--game-ui-bg", "--game-ui-surface", "--game-ui-surface-raised", "--game-ui-
|
|
310
|
+
export declare const GAME_UI_THEME_CONTRACT: readonly ["--game-ui-bg", "--game-ui-surface", "--game-ui-surface-raised", "--game-ui-surface-sunken", "--game-ui-text", "--game-ui-text-muted", "--game-ui-accent", "--game-ui-accent-bright", "--game-ui-secondary", "--game-ui-success", "--game-ui-success-bright", "--game-ui-danger", "--game-ui-danger-bright", "--game-ui-warning", "--game-ui-focus-ring", "--game-ui-border-subtle", "--game-ui-border-strong", "--game-ui-disabled", "--game-ui-ink-deep", "--game-ui-border-ink", "--game-ui-wood", "--game-ui-ink-title", "--game-ui-ink-heading"];
|
|
1001
311
|
|
|
1002
312
|
export declare const GAME_UI_TOKENS: {
|
|
1003
313
|
readonly morphShape: "var(--game-ui-liquid-gooey-morph-shape)";
|
|
@@ -1083,12 +393,10 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1083
393
|
readonly dissolveStrength: "var(--game-ui-liquid-gooey-dissolve-strength)";
|
|
1084
394
|
readonly dissolveSink: "var(--game-ui-liquid-gooey-dissolve-sink)";
|
|
1085
395
|
readonly dissolveSeamBlur: "var(--game-ui-liquid-gooey-dissolve-seam-blur)";
|
|
1086
|
-
readonly iconSm: "var(--game-ui-
|
|
1087
|
-
readonly iconMd: "var(--game-ui-
|
|
1088
|
-
readonly iconLg: "var(--game-ui-
|
|
1089
|
-
readonly iconXl: "var(--game-ui-asset-icon-xl)";
|
|
396
|
+
readonly iconSm: "var(--game-ui-icon-sm)";
|
|
397
|
+
readonly iconMd: "var(--game-ui-icon-md)";
|
|
398
|
+
readonly iconLg: "var(--game-ui-icon-lg)";
|
|
1090
399
|
readonly buttonSkinMinWidth: "var(--game-ui-asset-button-min-width)";
|
|
1091
|
-
readonly cardFanWidth: "var(--game-ui-asset-card-fan-width)";
|
|
1092
400
|
readonly stageTileMinHeight: "var(--game-ui-stage-tile-min-height)";
|
|
1093
401
|
readonly terrainSwatchSize: "var(--game-ui-terrain-swatch-size)";
|
|
1094
402
|
readonly terrainToolHitSize: "var(--game-ui-terrain-tool-hit-size)";
|
|
@@ -1098,7 +406,7 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1098
406
|
readonly hud: "var(--game-ui-z-hud)";
|
|
1099
407
|
readonly sidebar: "var(--game-ui-z-sidebar)";
|
|
1100
408
|
readonly overlay: "var(--game-ui-z-overlay)";
|
|
1101
|
-
readonly
|
|
409
|
+
readonly zModal: "var(--game-ui-z-modal)";
|
|
1102
410
|
readonly toast: "var(--game-ui-z-toast)";
|
|
1103
411
|
readonly fast: "var(--game-ui-motion-fast)";
|
|
1104
412
|
readonly base: "var(--game-ui-motion-base)";
|
|
@@ -1106,9 +414,7 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1106
414
|
readonly easingPop: "var(--game-ui-ease-pop)";
|
|
1107
415
|
readonly easingSoft: "var(--game-ui-ease-soft)";
|
|
1108
416
|
readonly reducedMotion: "var(--game-ui-reduced-motion-policy)";
|
|
1109
|
-
readonly
|
|
1110
|
-
readonly panel: "var(--game-ui-shadow-panel)";
|
|
1111
|
-
readonly inset: "var(--game-ui-shadow-inset)";
|
|
417
|
+
readonly shadowRaised: "var(--game-ui-shadow-raised)";
|
|
1112
418
|
readonly stroke: "var(--game-ui-stroke)";
|
|
1113
419
|
readonly scrollbarSize: "var(--game-ui-scrollbar-size)";
|
|
1114
420
|
readonly scrollbarTrack: "var(--game-ui-scrollbar-track)";
|
|
@@ -1117,6 +423,8 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1117
423
|
readonly bead: "var(--game-ui-radius-bead)";
|
|
1118
424
|
readonly control: "var(--game-ui-radius-control)";
|
|
1119
425
|
readonly card: "var(--game-ui-radius-card)";
|
|
426
|
+
readonly radiusPanel: "var(--game-ui-radius-panel)";
|
|
427
|
+
readonly radiusModal: "var(--game-ui-radius-modal)";
|
|
1120
428
|
readonly px2: "var(--game-ui-space-2)";
|
|
1121
429
|
readonly px4: "var(--game-ui-space-4)";
|
|
1122
430
|
readonly px6: "var(--game-ui-space-6)";
|
|
@@ -1152,7 +460,7 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1152
460
|
readonly playfieldScrim: "var(--game-ui-playfield-scrim)";
|
|
1153
461
|
readonly surface: "var(--game-ui-surface)";
|
|
1154
462
|
readonly surfaceRaised: "var(--game-ui-surface-raised)";
|
|
1155
|
-
readonly
|
|
463
|
+
readonly surfaceSunken: "var(--game-ui-surface-sunken)";
|
|
1156
464
|
readonly text: "var(--game-ui-text)";
|
|
1157
465
|
readonly textMuted: "var(--game-ui-text-muted)";
|
|
1158
466
|
readonly accent: "var(--game-ui-accent)";
|
|
@@ -1167,98 +475,6 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1167
475
|
readonly disabled: "var(--game-ui-disabled)";
|
|
1168
476
|
};
|
|
1169
477
|
|
|
1170
|
-
export declare function GameActionGrid({ actions, className, density, iconLabelMode, label, style, }: GameActionGridProps): ReactNode;
|
|
1171
|
-
|
|
1172
|
-
export declare interface GameActionGridProps {
|
|
1173
|
-
actions: readonly GameUiAction[];
|
|
1174
|
-
className?: string;
|
|
1175
|
-
density?: GameSurfaceDensity;
|
|
1176
|
-
iconLabelMode?: GameActionIconLabelMode;
|
|
1177
|
-
label: string;
|
|
1178
|
-
style?: GameActionStyle;
|
|
1179
|
-
}
|
|
1180
|
-
|
|
1181
|
-
export declare type GameActionIconLabelMode = 'hidden' | 'caption';
|
|
1182
|
-
|
|
1183
|
-
export declare type GameActionStyle = 'button' | 'icon';
|
|
1184
|
-
|
|
1185
|
-
export declare interface GameAssetBadge {
|
|
1186
|
-
label: string;
|
|
1187
|
-
tone?: GameBadgeTone;
|
|
1188
|
-
}
|
|
1189
|
-
|
|
1190
|
-
export declare function GameAssetCard({ assetId, badges, cardLayout, className, description, disabled, facts, icon, onClick, onSelect, selected, source, sourceLabel, status, statusLabel, thumbnailAlt, thumbnailSrc, title, type, ...props }: GameAssetCardProps): ReactNode;
|
|
1191
|
-
|
|
1192
|
-
export declare type GameAssetCardLayout = 'auto' | 'list' | 'rail';
|
|
1193
|
-
|
|
1194
|
-
export declare interface GameAssetCardProps extends Omit<ButtonHTMLAttributes<HTMLButtonElement>, 'children' | 'onSelect'> {
|
|
1195
|
-
assetId: string;
|
|
1196
|
-
badges?: readonly GameAssetBadge[];
|
|
1197
|
-
cardLayout?: Exclude<GameAssetCardLayout, 'auto'>;
|
|
1198
|
-
description?: string;
|
|
1199
|
-
facts?: readonly GameAssetFact[];
|
|
1200
|
-
icon?: ClayIconName;
|
|
1201
|
-
onSelect?: (assetId: string) => void;
|
|
1202
|
-
selected?: boolean;
|
|
1203
|
-
source: GameAssetSource;
|
|
1204
|
-
sourceLabel?: string;
|
|
1205
|
-
status?: GameAssetStatus;
|
|
1206
|
-
statusLabel?: string;
|
|
1207
|
-
thumbnailAlt?: string;
|
|
1208
|
-
thumbnailSrc?: string;
|
|
1209
|
-
title: string;
|
|
1210
|
-
}
|
|
1211
|
-
|
|
1212
|
-
export declare interface GameAssetFact {
|
|
1213
|
-
id: string;
|
|
1214
|
-
label: string;
|
|
1215
|
-
value: string;
|
|
1216
|
-
}
|
|
1217
|
-
|
|
1218
|
-
export declare interface GameAssetGroup {
|
|
1219
|
-
assets: readonly Omit<GameAssetCardProps, 'onSelect' | 'selected'>[];
|
|
1220
|
-
id: string;
|
|
1221
|
-
label: string;
|
|
1222
|
-
source?: GameAssetSource;
|
|
1223
|
-
}
|
|
1224
|
-
|
|
1225
|
-
export declare function GameAssetIcon({ className, icon, label, size, style, useSourceAsset, }: GameAssetIconProps): ReactNode;
|
|
1226
|
-
|
|
1227
|
-
export declare interface GameAssetIconProps {
|
|
1228
|
-
className?: string;
|
|
1229
|
-
icon: ClayIconName;
|
|
1230
|
-
label?: string;
|
|
1231
|
-
size?: 'sm' | 'md' | 'lg' | 'xl';
|
|
1232
|
-
/**
|
|
1233
|
-
* Visual family. 'game' (default) is the colorful sculpted clay object;
|
|
1234
|
-
* 'line' is the flat white glyph alternate. Falls back automatically when an
|
|
1235
|
-
* icon only ships one family.
|
|
1236
|
-
*/
|
|
1237
|
-
style?: ClayIconStyle;
|
|
1238
|
-
useSourceAsset?: boolean;
|
|
1239
|
-
}
|
|
1240
|
-
|
|
1241
|
-
export declare function GameAssetLibrary({ cardLayout, className, density, emptyAction, emptyDescription, emptyTitle, groups, label, onSelectAsset, selectedAssetId, subtitle, title, }: GameAssetLibraryProps): ReactNode;
|
|
1242
|
-
|
|
1243
|
-
export declare interface GameAssetLibraryProps {
|
|
1244
|
-
cardLayout?: GameAssetCardLayout;
|
|
1245
|
-
className?: string;
|
|
1246
|
-
density?: GameSurfaceDensity;
|
|
1247
|
-
emptyAction?: ReactNode;
|
|
1248
|
-
emptyDescription?: string;
|
|
1249
|
-
emptyTitle?: string;
|
|
1250
|
-
groups: readonly GameAssetGroup[];
|
|
1251
|
-
label: string;
|
|
1252
|
-
onSelectAsset?: (assetId: string) => void;
|
|
1253
|
-
selectedAssetId?: string;
|
|
1254
|
-
subtitle?: string;
|
|
1255
|
-
title: string;
|
|
1256
|
-
}
|
|
1257
|
-
|
|
1258
|
-
export declare type GameAssetSource = 'starter' | 'generated' | 'imported';
|
|
1259
|
-
|
|
1260
|
-
export declare type GameAssetStatus = 'ready' | 'generating' | 'missing' | 'placed' | 'selected' | 'error';
|
|
1261
|
-
|
|
1262
478
|
export declare function GameAvatar({ className, name, size, src, status, surface, }: GameAvatarProps): ReactNode;
|
|
1263
479
|
|
|
1264
480
|
export declare interface GameAvatarProps {
|
|
@@ -1284,122 +500,24 @@ export declare interface GameBadgeProps {
|
|
|
1284
500
|
|
|
1285
501
|
export declare type GameBadgeTone = 'neutral' | 'success' | 'warning' | 'danger' | 'ai';
|
|
1286
502
|
|
|
1287
|
-
export declare
|
|
1288
|
-
|
|
1289
|
-
export declare interface GameBeforeAfterToggleProps {
|
|
1290
|
-
activeView: GameBeforeAfterView;
|
|
1291
|
-
after: GameConstructionPreviewPane;
|
|
1292
|
-
before: GameConstructionPreviewPane;
|
|
1293
|
-
className?: string | undefined;
|
|
1294
|
-
label: string;
|
|
1295
|
-
onViewChange?: ((view: GameBeforeAfterView) => void) | undefined;
|
|
1296
|
-
variant?: GameConstructionVariant | undefined;
|
|
1297
|
-
'data-testid'?: string | undefined;
|
|
1298
|
-
}
|
|
1299
|
-
|
|
1300
|
-
export declare type GameBeforeAfterView = 'before' | 'after';
|
|
1301
|
-
|
|
1302
|
-
export declare interface GameBrushControlLabels {
|
|
1303
|
-
radius?: string;
|
|
1304
|
-
strength?: string;
|
|
1305
|
-
radiusHint?: string;
|
|
1306
|
-
strengthHint?: string;
|
|
1307
|
-
}
|
|
1308
|
-
|
|
1309
|
-
export declare function GameBrushControls({ className, labels, onRadiusChange, onStrengthChange, state, variant, 'data-testid': testId, }: GameBrushControlsProps): ReactNode;
|
|
1310
|
-
|
|
1311
|
-
export declare interface GameBrushControlsProps {
|
|
1312
|
-
className?: string;
|
|
1313
|
-
labels?: GameBrushControlLabels;
|
|
1314
|
-
onRadiusChange?: ((radius: number) => void) | undefined;
|
|
1315
|
-
onStrengthChange?: ((strength: number) => void) | undefined;
|
|
1316
|
-
state: GameBrushControlState;
|
|
1317
|
-
variant?: GameTerrainBuildVariant;
|
|
1318
|
-
'data-testid'?: string | undefined;
|
|
1319
|
-
}
|
|
1320
|
-
|
|
1321
|
-
export declare interface GameBrushControlState {
|
|
1322
|
-
disabled?: boolean;
|
|
1323
|
-
maxRadius?: number;
|
|
1324
|
-
maxStrength?: number;
|
|
1325
|
-
minRadius?: number;
|
|
1326
|
-
minStrength?: number;
|
|
1327
|
-
radius: number;
|
|
1328
|
-
radiusStep?: number;
|
|
1329
|
-
strength: number;
|
|
1330
|
-
strengthStep?: number;
|
|
1331
|
-
}
|
|
1332
|
-
|
|
1333
|
-
export declare interface GameBuildCategory {
|
|
1334
|
-
compactLabel?: string;
|
|
1335
|
-
disabled?: boolean;
|
|
1336
|
-
icon?: ClayIconName;
|
|
1337
|
-
id: GameBuildCategoryId;
|
|
1338
|
-
items: readonly GameBuildItem[];
|
|
1339
|
-
label: string;
|
|
1340
|
-
meta?: string;
|
|
1341
|
-
}
|
|
1342
|
-
|
|
1343
|
-
export declare type GameBuildCategoryId = 'foundation' | 'wall' | 'opening' | 'roof' | 'prop' | 'house' | string;
|
|
1344
|
-
|
|
1345
|
-
export declare interface GameBuildItem {
|
|
1346
|
-
badges?: readonly {
|
|
1347
|
-
label: string;
|
|
1348
|
-
tone?: GameBadgeTone;
|
|
1349
|
-
}[];
|
|
1350
|
-
compactLabel?: string;
|
|
1351
|
-
description?: string;
|
|
1352
|
-
disabled?: boolean;
|
|
1353
|
-
icon?: ClayIconName;
|
|
1354
|
-
id: string;
|
|
1355
|
-
label: string;
|
|
1356
|
-
meta?: string;
|
|
1357
|
-
previewAlt?: string;
|
|
1358
|
-
previewSrc?: string;
|
|
1359
|
-
status?: GameBuildItemStatus;
|
|
1360
|
-
}
|
|
1361
|
-
|
|
1362
|
-
export declare type GameBuildItemStatus = 'ready' | 'selected' | 'locked' | 'missing' | 'progress' | 'error';
|
|
1363
|
-
|
|
1364
|
-
export declare function GameBuildLibrary({ activeCategoryId, categories, className, density, emptyDescription, emptyTitle, label, onCategoryChange, onSelectItem, selectedItemId, title, variant, 'data-testid': testId, }: GameBuildLibraryProps): ReactNode;
|
|
1365
|
-
|
|
1366
|
-
export declare interface GameBuildLibraryProps {
|
|
1367
|
-
activeCategoryId?: string | undefined;
|
|
1368
|
-
categories: readonly GameBuildCategory[];
|
|
1369
|
-
className?: string;
|
|
1370
|
-
density?: GameSurfaceDensity;
|
|
1371
|
-
emptyDescription?: string;
|
|
1372
|
-
emptyTitle?: string;
|
|
1373
|
-
label: string;
|
|
1374
|
-
onCategoryChange?: ((categoryId: string) => void) | undefined;
|
|
1375
|
-
onSelectItem?: ((itemId: string, categoryId: string) => void) | undefined;
|
|
1376
|
-
selectedItemId?: string | undefined;
|
|
1377
|
-
title: string;
|
|
1378
|
-
variant?: GameTerrainBuildVariant;
|
|
1379
|
-
'data-testid'?: string | undefined;
|
|
1380
|
-
}
|
|
1381
|
-
|
|
1382
|
-
export declare function GameButton({ children, className, fullWidth, liquidFinish, onClick, sound, static: isStatic, surface, type, variant, ...props }: GameButtonProps): ReactNode;
|
|
503
|
+
export declare const GameButton: ForwardRefExoticComponent<GameButtonProps & RefAttributes<ActionElement>>;
|
|
1383
504
|
|
|
1384
|
-
export declare
|
|
505
|
+
export declare type GameButtonProps = ActionProps & {
|
|
1385
506
|
children: ReactNode;
|
|
1386
|
-
/** Fill the available row, including the liquid silhouette and hit target. */
|
|
1387
507
|
fullWidth?: boolean;
|
|
1388
|
-
|
|
1389
|
-
liquidFinish?: LiquidFinish;
|
|
508
|
+
hue?: GameUiHue;
|
|
1390
509
|
sound?: GameInteractionSoundOptions | false;
|
|
1391
|
-
/** Disable the scale-on-press feedback where the motion would distract. */
|
|
1392
510
|
static?: boolean;
|
|
1393
511
|
/**
|
|
1394
|
-
*
|
|
1395
|
-
*
|
|
1396
|
-
*
|
|
512
|
+
* Work is running behind this action. A primary CTA breathes slowly and stays
|
|
513
|
+
* a full liquid CTA; other variants pulse softly. Sets `aria-busy`, never
|
|
514
|
+
* `disabled`: a click still reaches the product, whose own guard decides it.
|
|
515
|
+
* Reduced motion keeps `aria-busy` and holds still.
|
|
1397
516
|
*/
|
|
1398
|
-
|
|
517
|
+
pending?: boolean;
|
|
1399
518
|
variant?: GameButtonVariant;
|
|
1400
|
-
|
|
1401
|
-
|
|
1402
|
-
export declare type GameButtonSurface = 'flat' | 'liquid' | 'plaque';
|
|
519
|
+
size?: 'md' | 'sm';
|
|
520
|
+
};
|
|
1403
521
|
|
|
1404
522
|
export declare type GameButtonVariant = 'primary' | 'secondary' | 'ghost' | 'danger' | 'success';
|
|
1405
523
|
|
|
@@ -1407,7 +525,7 @@ export declare type GameButtonVariant = 'primary' | 'secondary' | 'ghost' | 'dan
|
|
|
1407
525
|
* Compact product notice (wallet pitch, soft warnings, onboarding hints).
|
|
1408
526
|
* Token-driven; products may still override cinema theme in host CSS.
|
|
1409
527
|
*/
|
|
1410
|
-
export declare function GameCallout({ heading, children, tone, className, ...props }: GameCalloutProps): ReactNode;
|
|
528
|
+
export declare function GameCallout({ heading, children, tone, className, style, ...props }: GameCalloutProps): ReactNode;
|
|
1411
529
|
|
|
1412
530
|
export declare interface GameCalloutProps extends Omit<HTMLAttributes<HTMLDivElement>, 'title'> {
|
|
1413
531
|
/** Visible heading (not HTML title attribute). */
|
|
@@ -1418,21 +536,6 @@ export declare interface GameCalloutProps extends Omit<HTMLAttributes<HTMLDivEle
|
|
|
1418
536
|
|
|
1419
537
|
export declare type GameCalloutTone = 'neutral' | 'info' | 'warning' | 'success' | 'danger';
|
|
1420
538
|
|
|
1421
|
-
export declare function GameCardFan({ cards, className, label }: GameCardFanProps): ReactNode;
|
|
1422
|
-
|
|
1423
|
-
export declare interface GameCardFanCard {
|
|
1424
|
-
id: string;
|
|
1425
|
-
icon?: ClayIconName;
|
|
1426
|
-
kicker: string;
|
|
1427
|
-
title: string;
|
|
1428
|
-
}
|
|
1429
|
-
|
|
1430
|
-
export declare interface GameCardFanProps {
|
|
1431
|
-
cards: readonly GameCardFanCard[];
|
|
1432
|
-
className?: string;
|
|
1433
|
-
label: string;
|
|
1434
|
-
}
|
|
1435
|
-
|
|
1436
539
|
export declare type GameCardOrientationStatus = 'unavailable' | 'off' | 'requesting' | 'enabled' | 'denied';
|
|
1437
540
|
|
|
1438
541
|
/** Normalized card tilt; zero is level, -1 and 1 are the bounded extremes. */
|
|
@@ -1441,11 +544,12 @@ export declare interface GameCardTilt {
|
|
|
1441
544
|
readonly y: number;
|
|
1442
545
|
}
|
|
1443
546
|
|
|
1444
|
-
export declare function GameCheckbox({ className, label, ...props }: GameCheckboxProps): ReactNode;
|
|
547
|
+
export declare function GameCheckbox({ className, label, hue, ...props }: GameCheckboxProps): ReactNode;
|
|
1445
548
|
|
|
1446
549
|
export declare interface GameCheckboxProps extends Pick<InputHTMLAttributes<HTMLInputElement>, 'checked' | 'defaultChecked' | 'disabled' | 'name' | 'onChange' | 'required' | 'value'> {
|
|
1447
550
|
label: string;
|
|
1448
551
|
className?: string;
|
|
552
|
+
hue?: GameUiHue;
|
|
1449
553
|
}
|
|
1450
554
|
|
|
1451
555
|
export declare function GameCollapsiblePanel({ actions, children, className, defaultOpen, labels, onOpenChange, open, title, tone, ...props }: GameCollapsiblePanelProps): ReactNode;
|
|
@@ -1498,226 +602,41 @@ export declare interface GameCollectibleCardProps {
|
|
|
1498
602
|
readonly filled: number;
|
|
1499
603
|
readonly total: number;
|
|
1500
604
|
};
|
|
1501
|
-
/** A sticker on the corner, such as "NEW!". */
|
|
1502
|
-
readonly sticker?: string;
|
|
1503
|
-
/** The back of the card; the kit draws a plain emblem when omitted. */
|
|
1504
|
-
readonly back?: ReactNode;
|
|
1505
|
-
/** The full accessible name, including what a tap does. */
|
|
1506
|
-
readonly label: string;
|
|
1507
|
-
/** Controlled: whether the back is showing. */
|
|
1508
|
-
readonly faceDown?: boolean;
|
|
1509
|
-
/** Uncontrolled start. */
|
|
1510
|
-
readonly defaultFaceDown?: boolean;
|
|
1511
|
-
readonly onFlip?: (faceDown: boolean) => void;
|
|
1512
|
-
/** A soft light turns behind the card: the moment the rarest card is revealed. */
|
|
1513
|
-
readonly spotlight?: boolean;
|
|
1514
|
-
/** Play a synthesized flip sound; browsers allow it only after the page has been tapped. */
|
|
1515
|
-
readonly sound?: boolean;
|
|
1516
|
-
/** Optional normalized tilt from one explicitly enabled sensor owner. A
|
|
1517
|
-
* pointer on this card takes precedence; reduced motion always wins. */
|
|
1518
|
-
readonly tilt?: GameCardTilt | null;
|
|
1519
|
-
readonly className?: string;
|
|
1520
|
-
}
|
|
1521
|
-
|
|
1522
|
-
/**
|
|
1523
|
-
* How rare the card is, which is how it is framed: `common` a plain silver
|
|
1524
|
-
* frame, `rare` a violet frame with a gem set in the top, `legendary` a gold
|
|
1525
|
-
* frame with a crown, a foil that shifts as the card tilts and a soft light
|
|
1526
|
-
* behind it. The product decides what earns each; the kit only draws them.
|
|
1527
|
-
*/
|
|
1528
|
-
export declare type GameCollectibleCardRarity = 'common' | 'rare' | 'legendary';
|
|
1529
|
-
|
|
1530
|
-
/** A card not collected yet: its place in the set, and what unlocks it. Not interactive. */
|
|
1531
|
-
export declare function GameCollectibleCardSlot({ label, className, }: {
|
|
1532
|
-
/** What unlocks it, shown on the slot and read as its name. */
|
|
1533
|
-
readonly label: string;
|
|
1534
|
-
readonly className?: string;
|
|
1535
|
-
}): ReactNode;
|
|
1536
|
-
|
|
1537
|
-
export declare function GameCompactGameDrawer({ children, className, closeIcon, closeLabel, disabled, label, onOpenChange, open, panelId: providedPanelId, title, triggerIcon, triggerLabel, variant, 'data-testid': testId, }: GameCompactGameDrawerProps): ReactNode;
|
|
1538
|
-
|
|
1539
|
-
export declare interface GameCompactGameDrawerProps {
|
|
1540
|
-
children: ReactNode;
|
|
1541
|
-
className?: string;
|
|
1542
|
-
closeIcon?: ClayIconName;
|
|
1543
|
-
closeLabel?: string;
|
|
1544
|
-
disabled?: boolean;
|
|
1545
|
-
label: string;
|
|
1546
|
-
onOpenChange?: ((open: boolean) => void) | undefined;
|
|
1547
|
-
open: boolean;
|
|
1548
|
-
panelId?: string;
|
|
1549
|
-
title: string;
|
|
1550
|
-
triggerIcon?: ClayIconName;
|
|
1551
|
-
triggerLabel?: string;
|
|
1552
|
-
variant?: GameTerrainBuildVariant;
|
|
1553
|
-
'data-testid'?: string | undefined;
|
|
1554
|
-
}
|
|
1555
|
-
|
|
1556
|
-
export declare function GameCompactJobDrawer({ children, className, closeLabel, disabled, jobs, label, onAction, onOpenChange, onSelectJob, open, panelId, selectedJobId, title, triggerLabel, variant, 'data-testid': testId, }: GameCompactJobDrawerProps): ReactNode;
|
|
1557
|
-
|
|
1558
|
-
export declare interface GameCompactJobDrawerProps {
|
|
1559
|
-
children?: ReactNode | undefined;
|
|
1560
|
-
className?: string | undefined;
|
|
1561
|
-
closeLabel?: string | undefined;
|
|
1562
|
-
disabled?: boolean | undefined;
|
|
1563
|
-
jobs?: readonly GameConstructionJob[] | undefined;
|
|
1564
|
-
label: string;
|
|
1565
|
-
onAction?: ((actionId: string, jobId: string) => void) | undefined;
|
|
1566
|
-
onOpenChange?: ((open: boolean) => void) | undefined;
|
|
1567
|
-
onSelectJob?: ((jobId: string) => void) | undefined;
|
|
1568
|
-
open: boolean;
|
|
1569
|
-
panelId?: string | undefined;
|
|
1570
|
-
selectedJobId?: string | undefined;
|
|
1571
|
-
title: string;
|
|
1572
|
-
triggerLabel?: string | undefined;
|
|
1573
|
-
variant?: Extract<GameConstructionVariant, 'mobile' | 'small-mobile'> | undefined;
|
|
1574
|
-
'data-testid'?: string | undefined;
|
|
1575
|
-
}
|
|
1576
|
-
|
|
1577
|
-
export declare interface GameConstructionAction {
|
|
1578
|
-
ariaLabel?: string | undefined;
|
|
1579
|
-
disabled?: boolean | undefined;
|
|
1580
|
-
icon?: ClayIconName | undefined;
|
|
1581
|
-
id: GameConstructionActionId;
|
|
1582
|
-
label: string;
|
|
1583
|
-
meta?: string | undefined;
|
|
1584
|
-
tone?: GameButtonVariant | undefined;
|
|
1585
|
-
}
|
|
1586
|
-
|
|
1587
|
-
export declare type GameConstructionActionId = 'approve' | 'cancel' | 'preview' | 'revise' | 'revert' | string;
|
|
1588
|
-
|
|
1589
|
-
export declare function GameConstructionApprovalBar({ actions, className, disabled, label, localOnlyLabel, onAction, providerMode, status, validationWarnings, variant, 'data-testid': testId, }: GameConstructionApprovalBarProps): ReactNode;
|
|
1590
|
-
|
|
1591
|
-
export declare interface GameConstructionApprovalBarProps {
|
|
1592
|
-
actions?: readonly GameConstructionAction[] | undefined;
|
|
1593
|
-
className?: string | undefined;
|
|
1594
|
-
disabled?: boolean | undefined;
|
|
1595
|
-
label: string;
|
|
1596
|
-
localOnlyLabel?: string | undefined;
|
|
1597
|
-
onAction?: ((actionId: string) => void) | undefined;
|
|
1598
|
-
providerMode?: GameConstructionProviderMode | undefined;
|
|
1599
|
-
status: GameConstructionJobStatus;
|
|
1600
|
-
validationWarnings?: readonly GameConstructionValidationWarning[] | undefined;
|
|
1601
|
-
variant?: GameConstructionVariant | undefined;
|
|
1602
|
-
'data-testid'?: string | undefined;
|
|
1603
|
-
}
|
|
1604
|
-
|
|
1605
|
-
export declare interface GameConstructionBadge {
|
|
1606
|
-
label: string;
|
|
1607
|
-
tone?: GameBadgeTone | undefined;
|
|
1608
|
-
}
|
|
1609
|
-
|
|
1610
|
-
export declare interface GameConstructionFact {
|
|
1611
|
-
id: string;
|
|
1612
|
-
label: string;
|
|
1613
|
-
value: ReactNode;
|
|
1614
|
-
}
|
|
1615
|
-
|
|
1616
|
-
export declare interface GameConstructionJob {
|
|
1617
|
-
actions?: readonly GameConstructionAction[] | undefined;
|
|
1618
|
-
after?: GameConstructionPreviewPane | undefined;
|
|
1619
|
-
badges?: readonly GameConstructionBadge[] | undefined;
|
|
1620
|
-
before?: GameConstructionPreviewPane | undefined;
|
|
1621
|
-
crew?: readonly GameRobotCrewMember[] | undefined;
|
|
1622
|
-
description?: string | undefined;
|
|
1623
|
-
estimate?: string | undefined;
|
|
1624
|
-
facts?: readonly GameConstructionFact[] | undefined;
|
|
1625
|
-
id: string;
|
|
1626
|
-
location?: string | undefined;
|
|
1627
|
-
progressLabel?: string | undefined;
|
|
1628
|
-
progressMax?: number | undefined;
|
|
1629
|
-
progressValue?: number | undefined;
|
|
1630
|
-
providerMode?: GameConstructionProviderMode | undefined;
|
|
1631
|
-
status: GameConstructionJobStatus;
|
|
1632
|
-
statusLabel?: string | undefined;
|
|
1633
|
-
steps?: readonly GameConstructionProgressStep[] | undefined;
|
|
1634
|
-
title: string;
|
|
1635
|
-
validationWarnings?: readonly GameConstructionValidationWarning[] | undefined;
|
|
1636
|
-
}
|
|
1637
|
-
|
|
1638
|
-
export declare function GameConstructionJobCard({ className, density, job, onAction, onSelect, selected, showApprovalBar, showBeforeAfter, variant, 'data-testid': testId, }: GameConstructionJobCardProps): ReactNode;
|
|
1639
|
-
|
|
1640
|
-
export declare interface GameConstructionJobCardProps {
|
|
1641
|
-
className?: string | undefined;
|
|
1642
|
-
density?: GameSurfaceDensity | undefined;
|
|
1643
|
-
job: GameConstructionJob;
|
|
1644
|
-
onAction?: ((actionId: string, jobId: string) => void) | undefined;
|
|
1645
|
-
onSelect?: ((jobId: string) => void) | undefined;
|
|
1646
|
-
selected?: boolean | undefined;
|
|
1647
|
-
showApprovalBar?: boolean | undefined;
|
|
1648
|
-
showBeforeAfter?: boolean | undefined;
|
|
1649
|
-
variant?: GameConstructionVariant | undefined;
|
|
1650
|
-
'data-testid'?: string | undefined;
|
|
1651
|
-
}
|
|
1652
|
-
|
|
1653
|
-
export declare type GameConstructionJobStatus = 'draft' | 'preview' | 'queued' | 'working' | 'blocked' | 'readyForReview' | 'accepted' | 'cancelled';
|
|
1654
|
-
|
|
1655
|
-
export declare interface GameConstructionPreviewPane {
|
|
1656
|
-
caption?: string | undefined;
|
|
1657
|
-
content?: ReactNode | undefined;
|
|
1658
|
-
label: string;
|
|
1659
|
-
}
|
|
1660
|
-
|
|
1661
|
-
export declare function GameConstructionProgress({ className, label, max, progressLabel, showStatusBadge, status, statusLabel: explicitStatusLabel, steps, validationWarnings, value, variant, 'data-testid': testId, }: GameConstructionProgressProps): ReactNode;
|
|
1662
|
-
|
|
1663
|
-
export declare interface GameConstructionProgressProps {
|
|
1664
|
-
className?: string | undefined;
|
|
1665
|
-
label: string;
|
|
1666
|
-
max?: number | undefined;
|
|
1667
|
-
progressLabel?: string | undefined;
|
|
1668
|
-
showStatusBadge?: boolean | undefined;
|
|
1669
|
-
status: GameConstructionJobStatus;
|
|
1670
|
-
statusLabel?: string | undefined;
|
|
1671
|
-
steps?: readonly GameConstructionProgressStep[] | undefined;
|
|
1672
|
-
validationWarnings?: readonly GameConstructionValidationWarning[] | undefined;
|
|
1673
|
-
value?: number | undefined;
|
|
1674
|
-
variant?: GameConstructionVariant | undefined;
|
|
1675
|
-
'data-testid'?: string | undefined;
|
|
1676
|
-
}
|
|
1677
|
-
|
|
1678
|
-
export declare interface GameConstructionProgressStep {
|
|
1679
|
-
caption?: string | undefined;
|
|
1680
|
-
id: string;
|
|
1681
|
-
label: string;
|
|
1682
|
-
status: GameConstructionProgressStepStatus;
|
|
1683
|
-
}
|
|
1684
|
-
|
|
1685
|
-
export declare type GameConstructionProgressStepStatus = 'pending' | 'active' | 'complete' | 'blocked';
|
|
1686
|
-
|
|
1687
|
-
export declare type GameConstructionProviderMode = 'local-only' | 'mock' | 'paid-disabled';
|
|
1688
|
-
|
|
1689
|
-
export declare type GameConstructionValidationTone = Extract<GameBadgeTone, 'neutral' | 'success' | 'warning' | 'danger' | 'ai'>;
|
|
1690
|
-
|
|
1691
|
-
export declare interface GameConstructionValidationWarning {
|
|
1692
|
-
description?: string | undefined;
|
|
1693
|
-
id: string;
|
|
1694
|
-
label: string;
|
|
1695
|
-
tone?: GameConstructionValidationTone | undefined;
|
|
605
|
+
/** A sticker on the corner, such as "NEW!". */
|
|
606
|
+
readonly sticker?: string;
|
|
607
|
+
/** The back of the card; the kit draws a plain emblem when omitted. */
|
|
608
|
+
readonly back?: ReactNode;
|
|
609
|
+
/** The full accessible name, including what a tap does. */
|
|
610
|
+
readonly label: string;
|
|
611
|
+
/** Controlled: whether the back is showing. */
|
|
612
|
+
readonly faceDown?: boolean;
|
|
613
|
+
/** Uncontrolled start. */
|
|
614
|
+
readonly defaultFaceDown?: boolean;
|
|
615
|
+
readonly onFlip?: (faceDown: boolean) => void;
|
|
616
|
+
/** A soft light turns behind the card: the moment the rarest card is revealed. */
|
|
617
|
+
readonly spotlight?: boolean;
|
|
618
|
+
/** Play a synthesized flip sound; browsers allow it only after the page has been tapped. */
|
|
619
|
+
readonly sound?: boolean;
|
|
620
|
+
/** Optional normalized tilt from one explicitly enabled sensor owner. A
|
|
621
|
+
* pointer on this card takes precedence; reduced motion always wins. */
|
|
622
|
+
readonly tilt?: GameCardTilt | null;
|
|
623
|
+
readonly className?: string;
|
|
1696
624
|
}
|
|
1697
625
|
|
|
1698
|
-
|
|
1699
|
-
|
|
1700
|
-
|
|
626
|
+
/**
|
|
627
|
+
* How rare the card is, which is how it is framed: `common` a plain silver
|
|
628
|
+
* frame, `rare` a violet frame with a gem set in the top, `legendary` a gold
|
|
629
|
+
* frame with a crown, a foil that shifts as the card tilts and a soft light
|
|
630
|
+
* behind it. The product decides what earns each; the kit only draws them.
|
|
631
|
+
*/
|
|
632
|
+
export declare type GameCollectibleCardRarity = 'common' | 'rare' | 'legendary';
|
|
1701
633
|
|
|
1702
|
-
|
|
1703
|
-
|
|
1704
|
-
|
|
1705
|
-
|
|
1706
|
-
|
|
1707
|
-
|
|
1708
|
-
emptyTitle?: string | undefined;
|
|
1709
|
-
jobs: readonly GameConstructionJob[];
|
|
1710
|
-
label: string;
|
|
1711
|
-
onAction?: ((actionId: string, jobId: string) => void) | undefined;
|
|
1712
|
-
onDrawerOpenChange?: ((open: boolean) => void) | undefined;
|
|
1713
|
-
onPreviewViewChange?: ((view: GameBeforeAfterView) => void) | undefined;
|
|
1714
|
-
onSelectJob?: ((jobId: string) => void) | undefined;
|
|
1715
|
-
selectedJobId?: string | undefined;
|
|
1716
|
-
subtitle?: string | undefined;
|
|
1717
|
-
title: string;
|
|
1718
|
-
variant?: GameConstructionVariant | undefined;
|
|
1719
|
-
'data-testid'?: string | undefined;
|
|
1720
|
-
}
|
|
634
|
+
/** A card not collected yet: its place in the set, and what unlocks it. Not interactive. */
|
|
635
|
+
export declare function GameCollectibleCardSlot({ label, className, }: {
|
|
636
|
+
/** What unlocks it, shown on the slot and read as its name. */
|
|
637
|
+
readonly label: string;
|
|
638
|
+
readonly className?: string;
|
|
639
|
+
}): ReactNode;
|
|
1721
640
|
|
|
1722
641
|
export declare function GameDialog({ children, className, title }: GameDialogProps): ReactNode;
|
|
1723
642
|
|
|
@@ -1730,8 +649,8 @@ export declare interface GameDialogProps {
|
|
|
1730
649
|
export declare function GameEmptyState({ action, className, description, icon, title, }: GameEmptyStateProps): ReactNode;
|
|
1731
650
|
|
|
1732
651
|
export declare interface GameEmptyStateProps {
|
|
1733
|
-
/** Optional
|
|
1734
|
-
icon?:
|
|
652
|
+
/** Optional flat icon shown above the title. */
|
|
653
|
+
icon?: GameIconName;
|
|
1735
654
|
title: string;
|
|
1736
655
|
description?: string;
|
|
1737
656
|
/** Optional call-to-action node (e.g. a GameButton). */
|
|
@@ -1740,7 +659,7 @@ export declare interface GameEmptyStateProps {
|
|
|
1740
659
|
}
|
|
1741
660
|
|
|
1742
661
|
export declare interface GameFactItem {
|
|
1743
|
-
icon?:
|
|
662
|
+
icon?: GameIconName;
|
|
1744
663
|
id: string;
|
|
1745
664
|
label: string;
|
|
1746
665
|
meta?: string;
|
|
@@ -1793,8 +712,6 @@ export declare interface GameHistoryPanelProps {
|
|
|
1793
712
|
label: string;
|
|
1794
713
|
}
|
|
1795
714
|
|
|
1796
|
-
export declare function GameHud({ actions, className, items, label }: GameHudProps): ReactNode;
|
|
1797
|
-
|
|
1798
715
|
export declare function GameHudActions({ children, className, label, ...props }: GameHudActionsProps): ReactNode;
|
|
1799
716
|
|
|
1800
717
|
export declare interface GameHudActionsProps extends Omit<HTMLAttributes<HTMLElement>, 'children'> {
|
|
@@ -1803,39 +720,42 @@ export declare interface GameHudActionsProps extends Omit<HTMLAttributes<HTMLEle
|
|
|
1803
720
|
label: string;
|
|
1804
721
|
}
|
|
1805
722
|
|
|
1806
|
-
export declare
|
|
1807
|
-
icon?: ClayIconName;
|
|
1808
|
-
id: string;
|
|
1809
|
-
label: string;
|
|
1810
|
-
meta?: string;
|
|
1811
|
-
value: string;
|
|
1812
|
-
}
|
|
723
|
+
export declare function GameIcon({ icon, size, label, className, ...props }: GameIconProps): JSX.Element;
|
|
1813
724
|
|
|
1814
|
-
export declare
|
|
1815
|
-
|
|
1816
|
-
|
|
1817
|
-
|
|
725
|
+
export declare const GameIconButton: ForwardRefExoticComponent<GameIconButtonProps & RefAttributes<ActionElement>>;
|
|
726
|
+
|
|
727
|
+
export declare type GameIconButtonProps = ActionProps & {
|
|
728
|
+
children: ReactNode;
|
|
1818
729
|
label: string;
|
|
730
|
+
hue?: GameUiHue;
|
|
731
|
+
size?: 'md' | 'sm';
|
|
732
|
+
};
|
|
733
|
+
|
|
734
|
+
/** Immutable path geometry on the brand's 24 × 24 grid. No URLs or scripts. */
|
|
735
|
+
export declare interface GameIconData {
|
|
736
|
+
readonly name: string;
|
|
737
|
+
readonly paths: readonly string[];
|
|
1819
738
|
}
|
|
1820
739
|
|
|
1821
|
-
export declare
|
|
740
|
+
export declare type GameIconName = keyof typeof GAME_ICONS;
|
|
1822
741
|
|
|
1823
|
-
export declare interface
|
|
1824
|
-
|
|
1825
|
-
|
|
1826
|
-
|
|
1827
|
-
|
|
742
|
+
export declare interface GameIconProps extends Omit<SVGProps<SVGSVGElement>, 'children' | 'width' | 'height' | 'aria-label' | 'role'> {
|
|
743
|
+
icon: GameIconName | GameIconData;
|
|
744
|
+
size?: 'sm' | 'md' | 'lg';
|
|
745
|
+
/** A meaningful image needs a label; decorative icons remain hidden from AT. */
|
|
746
|
+
label?: string;
|
|
1828
747
|
}
|
|
1829
748
|
|
|
1830
749
|
export declare const GameInput: ForwardRefExoticComponent<GameInputProps & RefAttributes<HTMLInputElement>>;
|
|
1831
750
|
|
|
1832
751
|
/**
|
|
1833
|
-
*
|
|
752
|
+
* Flat form primitives. These are intentionally thin wrappers over the native
|
|
1834
753
|
* <input>/<textarea>/checkbox so they stay fully accessible and uncontrolled-
|
|
1835
|
-
* or controlled-friendly; the
|
|
754
|
+
* or controlled-friendly; the flat look lives entirely in CSS. Text fields use
|
|
1836
755
|
* forwardRef so hosts can focus them (e.g. refocus a chat composer after send).
|
|
1837
756
|
*/
|
|
1838
757
|
export declare interface GameInputProps extends InputHTMLAttributes<HTMLInputElement> {
|
|
758
|
+
hue?: GameUiHue;
|
|
1839
759
|
/** Paints the field in the danger tone for invalid values. */
|
|
1840
760
|
invalid?: boolean;
|
|
1841
761
|
}
|
|
@@ -1850,17 +770,17 @@ export declare interface GameInteractionAudioContext {
|
|
|
1850
770
|
suspend?: () => Promise<void>;
|
|
1851
771
|
}
|
|
1852
772
|
|
|
1853
|
-
|
|
773
|
+
declare interface GameInteractionAudioParam {
|
|
1854
774
|
exponentialRampToValueAtTime(value: number, endTime: number): void;
|
|
1855
775
|
setValueAtTime(value: number, startTime: number): void;
|
|
1856
776
|
}
|
|
1857
777
|
|
|
1858
|
-
|
|
778
|
+
declare interface GameInteractionGainNode {
|
|
1859
779
|
connect(destination: unknown): void;
|
|
1860
780
|
gain: GameInteractionAudioParam;
|
|
1861
781
|
}
|
|
1862
782
|
|
|
1863
|
-
|
|
783
|
+
declare interface GameInteractionOscillatorNode {
|
|
1864
784
|
connect(destination: GameInteractionGainNode): void;
|
|
1865
785
|
frequency: GameInteractionAudioParam;
|
|
1866
786
|
start(when?: number): void;
|
|
@@ -1895,7 +815,7 @@ export declare interface GameLanguageMenuProps {
|
|
|
1895
815
|
}
|
|
1896
816
|
|
|
1897
817
|
/** A quiet list surface, with sibling controls rather than buttons inside a button. */
|
|
1898
|
-
export declare function GameListRow({ title, description, thumbnail, current, selected, disabled, onSelect, selectLabel, actions, className, ...props }: GameListRowProps): ReactNode;
|
|
818
|
+
export declare function GameListRow({ title, description, thumbnail, current, selected, disabled, onSelect, selectLabel, actions, className, hue, ...props }: GameListRowProps): ReactNode;
|
|
1899
819
|
|
|
1900
820
|
export declare interface GameListRowProps extends Omit<HTMLAttributes<HTMLDivElement>, 'title' | 'onSelect' | 'children'> {
|
|
1901
821
|
title: string;
|
|
@@ -1908,6 +828,7 @@ export declare interface GameListRowProps extends Omit<HTMLAttributes<HTMLDivEle
|
|
|
1908
828
|
/** Optional name for the row's selection control, independent of its actions. */
|
|
1909
829
|
selectLabel?: string;
|
|
1910
830
|
actions?: ReactNode;
|
|
831
|
+
hue?: GameUiHue;
|
|
1911
832
|
}
|
|
1912
833
|
|
|
1913
834
|
export declare function GameLoadingState({ label, tone }: GameLoadingStateProps): ReactNode;
|
|
@@ -1917,6 +838,21 @@ export declare interface GameLoadingStateProps {
|
|
|
1917
838
|
tone?: 'loading' | 'error';
|
|
1918
839
|
}
|
|
1919
840
|
|
|
841
|
+
export declare type GameMaterialLayout = 'desktop' | 'dense' | 'mobile' | 'small-mobile';
|
|
842
|
+
|
|
843
|
+
export declare type GameMaterialPattern = 'solid' | 'speckled' | 'hatched' | 'grid';
|
|
844
|
+
|
|
845
|
+
export declare interface GameMaterialSwatch {
|
|
846
|
+
color: string;
|
|
847
|
+
compactLabel?: string;
|
|
848
|
+
disabled?: boolean;
|
|
849
|
+
id: string;
|
|
850
|
+
label: string;
|
|
851
|
+
meta?: string;
|
|
852
|
+
pattern?: GameMaterialPattern;
|
|
853
|
+
secondaryColor?: string;
|
|
854
|
+
}
|
|
855
|
+
|
|
1920
856
|
export declare function GameMaterialSwatches({ activeMaterialId, className, disabled, label, materials, onMaterialChange, variant, 'data-testid': testId, }: GameMaterialSwatchesProps): ReactNode;
|
|
1921
857
|
|
|
1922
858
|
export declare interface GameMaterialSwatchesProps {
|
|
@@ -1924,9 +860,9 @@ export declare interface GameMaterialSwatchesProps {
|
|
|
1924
860
|
className?: string;
|
|
1925
861
|
disabled?: boolean;
|
|
1926
862
|
label: string;
|
|
1927
|
-
materials: readonly
|
|
863
|
+
materials: readonly GameMaterialSwatch[];
|
|
1928
864
|
onMaterialChange?: ((materialId: string) => void) | undefined;
|
|
1929
|
-
variant?:
|
|
865
|
+
variant?: GameMaterialLayout;
|
|
1930
866
|
'data-testid'?: string | undefined;
|
|
1931
867
|
}
|
|
1932
868
|
|
|
@@ -1958,7 +894,7 @@ export declare interface GameModalProps {
|
|
|
1958
894
|
export declare interface GameMovementAction {
|
|
1959
895
|
direction: GameMovementDirection;
|
|
1960
896
|
disabled?: boolean;
|
|
1961
|
-
icon?:
|
|
897
|
+
icon?: GameIconName;
|
|
1962
898
|
label: string;
|
|
1963
899
|
shortcut?: string;
|
|
1964
900
|
symbol?: string;
|
|
@@ -1979,23 +915,6 @@ export declare interface GameMovementPadProps {
|
|
|
1979
915
|
onMove?: (direction: GameMovementDirection) => void;
|
|
1980
916
|
}
|
|
1981
917
|
|
|
1982
|
-
export declare const GameObjectToolbar: typeof GamePlacementToolbar;
|
|
1983
|
-
|
|
1984
|
-
export declare type GameObjectToolbarProps = GamePlacementToolbarProps;
|
|
1985
|
-
|
|
1986
|
-
export declare function GameOrientationGate({ body, cta, badgeLabel, manualHint, preview, title, }: GameOrientationGateProps): ReactNode;
|
|
1987
|
-
|
|
1988
|
-
export declare interface GameOrientationGateProps {
|
|
1989
|
-
body: string;
|
|
1990
|
-
cta: string;
|
|
1991
|
-
/** Warning badge text. Defaults to "Landscape only". */
|
|
1992
|
-
badgeLabel?: string;
|
|
1993
|
-
/** Hint shown when the browser blocks the automatic landscape lock. */
|
|
1994
|
-
manualHint?: string;
|
|
1995
|
-
preview?: boolean;
|
|
1996
|
-
title: string;
|
|
1997
|
-
}
|
|
1998
|
-
|
|
1999
918
|
/** Numeric entry only. Sending, expiry, validation and retries belong to the host. */
|
|
2000
919
|
export declare function GameOtpInput({ length, value, onChange, onComplete, invalid, disabled, readOnly, getSlotLabel, getSlotDescription, className, 'aria-describedby': describedBy, ...props }: GameOtpInputProps): ReactNode;
|
|
2001
920
|
|
|
@@ -2023,42 +942,14 @@ export declare interface GamePanelProps extends HTMLAttributes<HTMLElement> {
|
|
|
2023
942
|
tone?: 'default' | 'strong';
|
|
2024
943
|
}
|
|
2025
944
|
|
|
2026
|
-
|
|
2027
|
-
|
|
2028
|
-
export declare interface GamePlacementToolbarProps {
|
|
2029
|
-
actions?: readonly GameUiAction[];
|
|
2030
|
-
capacityLabel?: string;
|
|
2031
|
-
className?: string;
|
|
2032
|
-
density?: GameSurfaceDensity;
|
|
2033
|
-
maxObjects?: number;
|
|
2034
|
-
objectActions?: readonly GameUiAction[];
|
|
2035
|
-
placedObjects?: number;
|
|
2036
|
-
selectedLabel?: string;
|
|
2037
|
-
selectedTitle?: string;
|
|
2038
|
-
statusLabel?: string;
|
|
2039
|
-
statusTone?: GameBadgeTone;
|
|
2040
|
-
statusValue?: string;
|
|
2041
|
-
title: string;
|
|
2042
|
-
}
|
|
2043
|
-
|
|
2044
|
-
export declare function GameProgress({ className, label, max, showValue, tone, value, valueLabel, surface, liquidFinish, }: GameProgressProps): ReactNode;
|
|
945
|
+
/** Native progress semantics; only a finite, unfiltered tide meniscus moves. */
|
|
946
|
+
export declare function GameProgress({ value, max, label, showValue, valueLabel, className, }: GameProgressProps): ReactNode;
|
|
2045
947
|
|
|
2046
948
|
export declare interface GameProgressProps {
|
|
2047
|
-
/** Defaults to the existing liquid leading edge. Flat adds no SVG filter. */
|
|
2048
|
-
surface?: Exclude<GameButtonSurface, 'plaque'>;
|
|
2049
|
-
liquidFinish?: LiquidFinish;
|
|
2050
|
-
/** Current value, between 0 and `max`. */
|
|
2051
949
|
value: number;
|
|
2052
950
|
max?: number;
|
|
2053
|
-
/** Accessible label for the progress bar. */
|
|
2054
951
|
label: string;
|
|
2055
|
-
tone?: 'accent' | 'success' | 'danger' | 'warning';
|
|
2056
|
-
/** Show the rounded percentage next to the bar. */
|
|
2057
952
|
showValue?: boolean;
|
|
2058
|
-
/**
|
|
2059
|
-
* Text shown next to the bar in place of the percentage, for progress that
|
|
2060
|
-
* is more meaningful as a count than a ratio (e.g. "3 / 21").
|
|
2061
|
-
*/
|
|
2062
953
|
valueLabel?: string;
|
|
2063
954
|
className?: string;
|
|
2064
955
|
}
|
|
@@ -2084,64 +975,32 @@ export declare interface GameRadialMenuProps {
|
|
|
2084
975
|
onSelect?: (id: string) => void;
|
|
2085
976
|
}
|
|
2086
977
|
|
|
2087
|
-
|
|
2088
|
-
|
|
2089
|
-
|
|
2090
|
-
name: string;
|
|
2091
|
-
role: string;
|
|
2092
|
-
status: GameRobotCrewMemberStatus;
|
|
2093
|
-
task?: string | undefined;
|
|
2094
|
-
}
|
|
2095
|
-
|
|
2096
|
-
export declare type GameRobotCrewMemberStatus = 'idle' | 'queued' | 'working' | 'blocked' | 'done';
|
|
2097
|
-
|
|
2098
|
-
export declare function GameRobotCrewStatus({ className, crew, emptyDescription, emptyTitle, label, title, variant, 'data-testid': testId, }: GameRobotCrewStatusProps): ReactNode;
|
|
2099
|
-
|
|
2100
|
-
export declare interface GameRobotCrewStatusProps {
|
|
2101
|
-
className?: string | undefined;
|
|
2102
|
-
crew: readonly GameRobotCrewMember[];
|
|
2103
|
-
emptyDescription?: string | undefined;
|
|
2104
|
-
emptyTitle?: string | undefined;
|
|
2105
|
-
label: string;
|
|
2106
|
-
title?: string | undefined;
|
|
2107
|
-
variant?: GameConstructionVariant | undefined;
|
|
2108
|
-
'data-testid'?: string | undefined;
|
|
2109
|
-
}
|
|
2110
|
-
|
|
2111
|
-
export declare const GameSceneHudLayout: typeof GameShell;
|
|
2112
|
-
|
|
2113
|
-
export declare type GameSceneHudLayoutProps = GameShellProps;
|
|
2114
|
-
|
|
2115
|
-
export declare function GameSegmentedControl({ activeId, label, onSelect, options, surface, liquidFinish, disabled, }: GameSegmentedControlProps): ReactNode;
|
|
978
|
+
/** Selection belongs to the host. Each segment reserves the same checkmark
|
|
979
|
+
* cell, so changing selection does not resize the row or its native targets. */
|
|
980
|
+
export declare function GameSegmentedControl({ activeId, label, onSelect, options, disabled, hue, }: GameSegmentedControlProps): ReactNode;
|
|
2116
981
|
|
|
2117
982
|
export declare interface GameSegmentedControlProps {
|
|
2118
983
|
activeId: string;
|
|
2119
984
|
label: string;
|
|
2120
985
|
onSelect?: (id: string) => void;
|
|
2121
986
|
options: readonly GameSegmentedOption[];
|
|
2122
|
-
/** Existing default is liquid. Flat provides a quiet, filter-free option. */
|
|
2123
|
-
surface?: Exclude<GameButtonSurface, 'plaque'>;
|
|
2124
|
-
liquidFinish?: LiquidFinish;
|
|
2125
987
|
disabled?: boolean;
|
|
988
|
+
hue?: GameUiHue;
|
|
2126
989
|
}
|
|
2127
990
|
|
|
2128
991
|
declare interface GameSegmentedOption {
|
|
2129
992
|
id: string;
|
|
2130
993
|
label: string;
|
|
994
|
+
hue?: GameUiHue;
|
|
2131
995
|
}
|
|
2132
996
|
|
|
2133
|
-
/**
|
|
2134
|
-
*
|
|
2135
|
-
* submission, reset, keyboard and the mobile picker remain browser-owned.
|
|
2136
|
-
* Liquid paints only the closed single-select field. Disabled/multiple/list
|
|
2137
|
-
* modes use the ordinary surface; we do not pretend to animate an OS popup.
|
|
2138
|
-
*/
|
|
997
|
+
/** Native options, form reset, focus, mobile popup and multiple-selection stay
|
|
998
|
+
* browser-owned. A field changes only its flat edge/fill, never its geometry. */
|
|
2139
999
|
export declare const GameSelect: ForwardRefExoticComponent<GameSelectProps & RefAttributes<HTMLSelectElement>>;
|
|
2140
1000
|
|
|
2141
1001
|
export declare interface GameSelectProps extends SelectHTMLAttributes<HTMLSelectElement> {
|
|
2142
1002
|
invalid?: boolean;
|
|
2143
|
-
|
|
2144
|
-
liquidFinish?: LiquidFinish;
|
|
1003
|
+
hue?: GameUiHue;
|
|
2145
1004
|
}
|
|
2146
1005
|
|
|
2147
1006
|
export declare function GameShell({ assetLibrary, bottomBar, children, className, density, hud, layout, movementPad, overlay, sidePanel, title, }: GameShellProps): ReactNode;
|
|
@@ -2226,7 +1085,7 @@ export declare function GameStageTile({ badge, className, icon, kicker, selected
|
|
|
2226
1085
|
|
|
2227
1086
|
export declare interface GameStageTileProps extends ButtonHTMLAttributes<HTMLButtonElement> {
|
|
2228
1087
|
badge?: string;
|
|
2229
|
-
icon?:
|
|
1088
|
+
icon?: GameIconName;
|
|
2230
1089
|
kicker: string;
|
|
2231
1090
|
selected?: boolean;
|
|
2232
1091
|
summary: string;
|
|
@@ -2234,10 +1093,6 @@ export declare interface GameStageTileProps extends ButtonHTMLAttributes<HTMLBut
|
|
|
2234
1093
|
tone?: 'daily' | 'portal' | 'host' | 'danger';
|
|
2235
1094
|
}
|
|
2236
1095
|
|
|
2237
|
-
export declare const GameStatList: typeof GameFactList;
|
|
2238
|
-
|
|
2239
|
-
export declare type GameStatListProps = GameFactListProps;
|
|
2240
|
-
|
|
2241
1096
|
export declare type GameSurfaceDensity = 'comfortable' | 'dense';
|
|
2242
1097
|
|
|
2243
1098
|
export declare type GameSurfaceLayout = 'auto' | 'desktop' | 'mobile';
|
|
@@ -2247,11 +1102,13 @@ export declare interface GameTabItem {
|
|
|
2247
1102
|
label: string;
|
|
2248
1103
|
/** id of the tabpanel this tab controls; wires aria-controls when set. */
|
|
2249
1104
|
panelId?: string;
|
|
1105
|
+
hue?: GameUiHue;
|
|
2250
1106
|
}
|
|
2251
1107
|
|
|
2252
|
-
export declare function GameTabs({ activeId, id, onSelect, tabs, orientation, 'aria-label': label, 'aria-labelledby': labelledBy, }: GameTabsProps): ReactNode;
|
|
1108
|
+
export declare function GameTabs({ activeId, id, onSelect, tabs, hue, orientation, 'aria-label': label, 'aria-labelledby': labelledBy, }: GameTabsProps): ReactNode;
|
|
2253
1109
|
|
|
2254
1110
|
export declare interface GameTabsProps {
|
|
1111
|
+
hue?: GameUiHue;
|
|
2255
1112
|
orientation?: 'horizontal' | 'vertical';
|
|
2256
1113
|
'aria-label'?: string;
|
|
2257
1114
|
'aria-labelledby'?: string;
|
|
@@ -2267,129 +1124,10 @@ export declare interface GameTabsProps {
|
|
|
2267
1124
|
tabs: readonly GameTabItem[];
|
|
2268
1125
|
}
|
|
2269
1126
|
|
|
2270
|
-
export declare type GameTerrainBuildModeId = 'terrain' | 'build' | 'place' | 'inspect';
|
|
2271
|
-
|
|
2272
|
-
export declare interface GameTerrainBuildModeOption {
|
|
2273
|
-
/** Accessible label override when compact labels are used visually. */
|
|
2274
|
-
ariaLabel?: string;
|
|
2275
|
-
compactLabel?: string;
|
|
2276
|
-
disabled?: boolean;
|
|
2277
|
-
icon?: ClayIconName;
|
|
2278
|
-
id: GameTerrainBuildModeId | string;
|
|
2279
|
-
label: string;
|
|
2280
|
-
meta?: string;
|
|
2281
|
-
}
|
|
2282
|
-
|
|
2283
|
-
export declare function GameTerrainBuildToolbox({ className, drawerOpen, drawerTitle, label, onDrawerOpenChange, title, variant, 'data-testid': testId, ...bodyProps }: GameTerrainBuildToolboxProps): ReactNode;
|
|
2284
|
-
|
|
2285
|
-
export declare interface GameTerrainBuildToolboxProps {
|
|
2286
|
-
activeBuildCategoryId?: string | undefined;
|
|
2287
|
-
activeMaterialId?: string | undefined;
|
|
2288
|
-
activeModeId: string;
|
|
2289
|
-
activeToolId: string;
|
|
2290
|
-
brush: GameBrushControlState;
|
|
2291
|
-
buildCategories?: readonly GameBuildCategory[] | undefined;
|
|
2292
|
-
className?: string;
|
|
2293
|
-
density?: GameSurfaceDensity;
|
|
2294
|
-
disabled?: boolean;
|
|
2295
|
-
drawerOpen?: boolean;
|
|
2296
|
-
drawerTitle?: string;
|
|
2297
|
-
label: string;
|
|
2298
|
-
materials?: readonly GameTerrainMaterialSwatch[] | undefined;
|
|
2299
|
-
modes: readonly GameTerrainBuildModeOption[];
|
|
2300
|
-
onBrushRadiusChange?: ((radius: number) => void) | undefined;
|
|
2301
|
-
onBrushStrengthChange?: ((strength: number) => void) | undefined;
|
|
2302
|
-
onBuildCategoryChange?: ((categoryId: string) => void) | undefined;
|
|
2303
|
-
onDrawerOpenChange?: ((open: boolean) => void) | undefined;
|
|
2304
|
-
onMaterialChange?: ((materialId: string) => void) | undefined;
|
|
2305
|
-
onModeChange?: ((modeId: string) => void) | undefined;
|
|
2306
|
-
onRedo?: (() => void) | undefined;
|
|
2307
|
-
onSelectBuildItem?: ((itemId: string, categoryId: string) => void) | undefined;
|
|
2308
|
-
onToolChange?: ((toolId: string) => void) | undefined;
|
|
2309
|
-
onUndo?: (() => void) | undefined;
|
|
2310
|
-
selectedBuildItemId?: string | undefined;
|
|
2311
|
-
status?: GameTerrainStatusState | undefined;
|
|
2312
|
-
title: string;
|
|
2313
|
-
toolCompactLabelMode?: GameTerrainToolCompactLabelMode;
|
|
2314
|
-
tools: readonly GameTerrainToolOption[];
|
|
2315
|
-
undoRedo?: GameUndoRedoState | undefined;
|
|
2316
|
-
variant?: GameTerrainBuildVariant;
|
|
2317
|
-
'data-testid'?: string | undefined;
|
|
2318
|
-
}
|
|
2319
|
-
|
|
2320
|
-
export declare type GameTerrainBuildVariant = 'desktop' | 'dense' | 'mobile' | 'small-mobile';
|
|
2321
|
-
|
|
2322
|
-
export declare type GameTerrainMaterialPattern = 'solid' | 'speckled' | 'hatched' | 'grid';
|
|
2323
|
-
|
|
2324
|
-
export declare interface GameTerrainMaterialSwatch {
|
|
2325
|
-
color: string;
|
|
2326
|
-
compactLabel?: string;
|
|
2327
|
-
disabled?: boolean;
|
|
2328
|
-
id: string;
|
|
2329
|
-
label: string;
|
|
2330
|
-
meta?: string;
|
|
2331
|
-
pattern?: GameTerrainMaterialPattern;
|
|
2332
|
-
secondaryColor?: string;
|
|
2333
|
-
}
|
|
2334
|
-
|
|
2335
|
-
export declare function GameTerrainModeControl({ activeModeId, className, disabled, label, modes, onModeChange, variant, 'data-testid': testId, }: GameTerrainModeControlProps): ReactNode;
|
|
2336
|
-
|
|
2337
|
-
export declare interface GameTerrainModeControlProps {
|
|
2338
|
-
activeModeId: string;
|
|
2339
|
-
className?: string;
|
|
2340
|
-
disabled?: boolean;
|
|
2341
|
-
label: string;
|
|
2342
|
-
modes: readonly GameTerrainBuildModeOption[];
|
|
2343
|
-
onModeChange?: ((modeId: string) => void) | undefined;
|
|
2344
|
-
variant?: GameTerrainBuildVariant;
|
|
2345
|
-
'data-testid'?: string | undefined;
|
|
2346
|
-
}
|
|
2347
|
-
|
|
2348
|
-
export declare interface GameTerrainStatusState {
|
|
2349
|
-
description?: string;
|
|
2350
|
-
label: string;
|
|
2351
|
-
progressLabel?: string;
|
|
2352
|
-
progressMax?: number;
|
|
2353
|
-
progressValue?: number;
|
|
2354
|
-
tone?: GameTerrainStatusTone;
|
|
2355
|
-
}
|
|
2356
|
-
|
|
2357
|
-
export declare type GameTerrainStatusTone = Extract<GameBadgeTone, 'neutral' | 'success' | 'warning' | 'danger' | 'ai'>;
|
|
2358
|
-
|
|
2359
|
-
export declare type GameTerrainToolCompactLabelMode = 'auto' | GameActionIconLabelMode;
|
|
2360
|
-
|
|
2361
|
-
export declare type GameTerrainToolId = 'raise' | 'lower' | 'flatten' | 'smooth' | 'paint';
|
|
2362
|
-
|
|
2363
|
-
export declare interface GameTerrainToolOption {
|
|
2364
|
-
/** Accessible label override when icon/caption controls use short copy. */
|
|
2365
|
-
ariaLabel?: string;
|
|
2366
|
-
compactLabel?: string;
|
|
2367
|
-
disabled?: boolean;
|
|
2368
|
-
icon?: ClayIconName;
|
|
2369
|
-
id: GameTerrainToolId | string;
|
|
2370
|
-
label: string;
|
|
2371
|
-
meta?: string;
|
|
2372
|
-
shortcut?: string;
|
|
2373
|
-
}
|
|
2374
|
-
|
|
2375
|
-
export declare function GameTerrainToolStrip({ activeToolId, className, compactLabelMode, density, disabled, label, onToolChange, tools, variant, 'data-testid': testId, }: GameTerrainToolStripProps): ReactNode;
|
|
2376
|
-
|
|
2377
|
-
export declare interface GameTerrainToolStripProps {
|
|
2378
|
-
activeToolId: string;
|
|
2379
|
-
className?: string;
|
|
2380
|
-
compactLabelMode?: GameTerrainToolCompactLabelMode;
|
|
2381
|
-
density?: GameSurfaceDensity;
|
|
2382
|
-
disabled?: boolean;
|
|
2383
|
-
label: string;
|
|
2384
|
-
onToolChange?: ((toolId: string) => void) | undefined;
|
|
2385
|
-
tools: readonly GameTerrainToolOption[];
|
|
2386
|
-
variant?: GameTerrainBuildVariant;
|
|
2387
|
-
'data-testid'?: string | undefined;
|
|
2388
|
-
}
|
|
2389
|
-
|
|
2390
1127
|
export declare const GameTextArea: ForwardRefExoticComponent<GameTextAreaProps & RefAttributes<HTMLTextAreaElement>>;
|
|
2391
1128
|
|
|
2392
1129
|
export declare interface GameTextAreaProps extends TextareaHTMLAttributes<HTMLTextAreaElement> {
|
|
1130
|
+
hue?: GameUiHue;
|
|
2393
1131
|
invalid?: boolean;
|
|
2394
1132
|
}
|
|
2395
1133
|
|
|
@@ -2400,13 +1138,12 @@ export declare interface GameToastProps {
|
|
|
2400
1138
|
tone?: 'info' | 'success' | 'danger';
|
|
2401
1139
|
}
|
|
2402
1140
|
|
|
2403
|
-
export declare function GameToggle({ checked, disabled, label, onClick,
|
|
1141
|
+
export declare function GameToggle({ checked, disabled, label, onClick, hue }: GameToggleProps): ReactNode;
|
|
2404
1142
|
|
|
2405
1143
|
export declare interface GameToggleProps extends Pick<ButtonHTMLAttributes<HTMLButtonElement>, 'disabled' | 'onClick'> {
|
|
2406
1144
|
checked: boolean;
|
|
2407
1145
|
label: string;
|
|
2408
|
-
|
|
2409
|
-
liquidFinish?: LiquidFinish;
|
|
1146
|
+
hue?: GameUiHue;
|
|
2410
1147
|
}
|
|
2411
1148
|
|
|
2412
1149
|
export declare function GameTooltip({ children, label }: GameTooltipProps): ReactNode;
|
|
@@ -2417,23 +1154,6 @@ export declare interface GameTooltipProps {
|
|
|
2417
1154
|
label: string;
|
|
2418
1155
|
}
|
|
2419
1156
|
|
|
2420
|
-
export declare interface GameUiAction {
|
|
2421
|
-
/** Accessible label override when the visible label is intentionally compact. */
|
|
2422
|
-
ariaLabel?: string;
|
|
2423
|
-
badge?: string;
|
|
2424
|
-
/** Short visual caption for dense/icon tool strips. Falls back to `label`. */
|
|
2425
|
-
compactLabel?: string;
|
|
2426
|
-
disabled?: boolean;
|
|
2427
|
-
icon?: ClayIconName;
|
|
2428
|
-
id: string;
|
|
2429
|
-
label: string;
|
|
2430
|
-
meta?: string;
|
|
2431
|
-
onAction?: (id: string) => void;
|
|
2432
|
-
selected?: boolean;
|
|
2433
|
-
shortcut?: string;
|
|
2434
|
-
tone?: GameButtonVariant;
|
|
2435
|
-
}
|
|
2436
|
-
|
|
2437
1157
|
export declare interface GameUiHistoryEntry {
|
|
2438
1158
|
id: string;
|
|
2439
1159
|
kind: GameUiHistoryKind;
|
|
@@ -2444,117 +1164,26 @@ export declare interface GameUiHistoryEntry {
|
|
|
2444
1164
|
|
|
2445
1165
|
export declare type GameUiHistoryKind = 'human' | 'mystery' | 'system';
|
|
2446
1166
|
|
|
2447
|
-
|
|
1167
|
+
/** Palette meaning, independent of the host's visual style and light/dark mode. */
|
|
1168
|
+
export declare type GameUiHue = 'coral' | 'sun' | 'leaf' | 'sky' | 'grape' | 'pink';
|
|
2448
1169
|
|
|
2449
|
-
export declare
|
|
2450
|
-
title?: string;
|
|
2451
|
-
body?: string;
|
|
2452
|
-
}
|
|
1170
|
+
export declare type GameUiStyle = (typeof GAME_UI_STYLES)[number];
|
|
2453
1171
|
|
|
2454
|
-
export declare
|
|
1172
|
+
export declare type GameUiTheme = 'light' | 'dark';
|
|
2455
1173
|
|
|
2456
|
-
|
|
2457
|
-
className?: string;
|
|
1174
|
+
declare type LinkAction = Omit<LinkAttributes, 'ref'> & {
|
|
2458
1175
|
disabled?: boolean;
|
|
2459
|
-
|
|
2460
|
-
|
|
2461
|
-
onUndo?: (() => void) | undefined;
|
|
2462
|
-
variant?: GameTerrainBuildVariant;
|
|
2463
|
-
'data-testid'?: string | undefined;
|
|
2464
|
-
}
|
|
2465
|
-
|
|
2466
|
-
export declare interface GameUndoRedoState {
|
|
2467
|
-
canRedo?: boolean | undefined;
|
|
2468
|
-
canUndo?: boolean | undefined;
|
|
2469
|
-
redoLabel?: string | undefined;
|
|
2470
|
-
undoLabel?: string | undefined;
|
|
2471
|
-
}
|
|
2472
|
-
|
|
2473
|
-
export declare function GameWindowPanel({ allowMaximize, allowMinimize, children, className, defaultState, footer, icon, labels, onClose, onStateChange, state, title, ...props }: GameWindowPanelProps): ReactNode;
|
|
2474
|
-
|
|
2475
|
-
export declare interface GameWindowPanelLabels {
|
|
2476
|
-
close: string;
|
|
2477
|
-
maximize: string;
|
|
2478
|
-
minimize: string;
|
|
2479
|
-
restore: string;
|
|
2480
|
-
}
|
|
2481
|
-
|
|
2482
|
-
export declare interface GameWindowPanelProps extends Omit<HTMLAttributes<HTMLElement>, 'title'> {
|
|
2483
|
-
/** Allow the maximize button. Defaults to true. */
|
|
2484
|
-
allowMaximize?: boolean;
|
|
2485
|
-
/** Allow the minimize button. Defaults to true. */
|
|
2486
|
-
allowMinimize?: boolean;
|
|
2487
|
-
children: ReactNode;
|
|
2488
|
-
className?: string;
|
|
2489
|
-
/** Uncontrolled initial state. Defaults to 'normal'. */
|
|
2490
|
-
defaultState?: GameWindowState;
|
|
2491
|
-
footer?: ReactNode;
|
|
2492
|
-
icon?: ReactNode;
|
|
2493
|
-
labels?: Partial<GameWindowPanelLabels>;
|
|
2494
|
-
/** Rendering a close button requires an onClose handler. */
|
|
2495
|
-
onClose?: () => void;
|
|
2496
|
-
onStateChange?: (state: GameWindowState) => void;
|
|
2497
|
-
/** Controlled window state. Leave undefined for uncontrolled usage. */
|
|
2498
|
-
state?: GameWindowState;
|
|
2499
|
-
title: string;
|
|
2500
|
-
}
|
|
2501
|
-
|
|
2502
|
-
export declare type GameWindowState = 'normal' | 'minimized' | 'maximized';
|
|
2503
|
-
|
|
2504
|
-
export declare function getClayAssetBasePath(): string;
|
|
2505
|
-
|
|
2506
|
-
export declare function getClayAssetMode(): ClayAssetMode;
|
|
2507
|
-
|
|
2508
|
-
export declare function getClayCatalogPaths(): typeof CLAY_ASSETS.catalog;
|
|
2509
|
-
|
|
2510
|
-
export declare function getClayIconPath(icon: ClayIconName, options?: ClayIconResolveOptions): string;
|
|
2511
|
-
|
|
2512
|
-
/** Which visual families exist for an icon (in display order: game, then line). */
|
|
2513
|
-
export declare function getClayIconStyles(icon: ClayIconName): ClayIconStyle[];
|
|
2514
|
-
|
|
2515
|
-
export declare function getClaySourceAssetPath(icon: ClayIconName, style?: ClayIconStyle): string;
|
|
2516
|
-
|
|
2517
|
-
export declare function getLiquidGooeyBudget(): LiquidGooeyBudgetState;
|
|
2518
|
-
|
|
2519
|
-
export declare function getLiquidMetalContextBudget(): {
|
|
2520
|
-
limit: number;
|
|
2521
|
-
used: number;
|
|
1176
|
+
type?: never;
|
|
1177
|
+
linkComponent?: LinkComponent;
|
|
2522
1178
|
};
|
|
2523
1179
|
|
|
2524
|
-
|
|
2525
|
-
|
|
2526
|
-
|
|
2527
|
-
|
|
2528
|
-
|
|
2529
|
-
/** Alpha-contrast slope of the liquid boundary. */
|
|
2530
|
-
contrast?: number;
|
|
2531
|
-
/** How far each crisp face dissolves back before its neighbour. */
|
|
2532
|
-
reach?: number;
|
|
2533
|
-
/** Softness of the crisp-face dissolve mask. */
|
|
2534
|
-
fade?: number;
|
|
2535
|
-
/** Turbulence displacement of the molten layer, in px. */
|
|
2536
|
-
warp?: number;
|
|
2537
|
-
/** 0..1 two-liquid marbling strength in the touch area. */
|
|
2538
|
-
mix?: number;
|
|
2539
|
-
/** Blur of the marble pass's source colours. */
|
|
2540
|
-
mixBlur?: number;
|
|
2541
|
-
/** How deep the marble zone reaches into each card. */
|
|
2542
|
-
gravity?: number;
|
|
2543
|
-
/** Wavelength control of the warp noise. */
|
|
2544
|
-
waviness?: number;
|
|
2545
|
-
}
|
|
2546
|
-
|
|
2547
|
-
/** Every form name, for shelves, docs and exhaustiveness checks. */
|
|
2548
|
-
export declare const LIQUID_FORM_NAMES: readonly LiquidForm[];
|
|
2549
|
-
|
|
2550
|
-
export declare const LIQUID_FORMS: Readonly<Record<LiquidForm, LiquidFormSpec>>;
|
|
1180
|
+
declare type LinkAttributes = Omit<AnchorHTMLAttributes<HTMLAnchorElement>, 'type' | 'download'> & {
|
|
1181
|
+
href: string;
|
|
1182
|
+
download?: string | boolean;
|
|
1183
|
+
ref?: Ref<HTMLAnchorElement>;
|
|
1184
|
+
};
|
|
2551
1185
|
|
|
2552
|
-
|
|
2553
|
-
* The default fraction is intentionally derived from the rendered surface,
|
|
2554
|
-
* not from the requested waviness token. A fixed pixel displacement is safe
|
|
2555
|
-
* on a large blob but can consume a thin control's whole visual height.
|
|
2556
|
-
*/
|
|
2557
|
-
export declare const LIQUID_GOOEY_WAVINESS_MAX_FRACTION = 0.3;
|
|
1186
|
+
declare type LinkComponent = ComponentType<LinkAttributes>;
|
|
2558
1187
|
|
|
2559
1188
|
/**
|
|
2560
1189
|
* A shared liquid silhouette behind crisp item content.
|
|
@@ -2595,142 +1224,21 @@ export declare type LiquidFill = string | {
|
|
|
2595
1224
|
readonly sheen?: number;
|
|
2596
1225
|
};
|
|
2597
1226
|
|
|
2598
|
-
/** Material is independent of a widget's meaning and a form's motion. */
|
|
2599
|
-
export declare type LiquidFinish = 'matte' | 'glossy';
|
|
2600
|
-
|
|
2601
|
-
/**
|
|
2602
|
-
* The named looks.
|
|
2603
|
-
*
|
|
2604
|
-
* Bodies first, then the forms that only mean something between siblings, and
|
|
2605
|
-
* within each run they are ordered by how much cohesion the liquid is losing:
|
|
2606
|
-
* `set` stops being liquid at all, `press` barely deforms, `drain` stops being
|
|
2607
|
-
* a shape.
|
|
2608
|
-
*
|
|
2609
|
-
* Six of these were the whole vocabulary until the brand needed more of it,
|
|
2610
|
-
* and six is worth saying out loud as *where it got to* rather than as a
|
|
2611
|
-
* complete set. A form earns its place by having something to say that none of
|
|
2612
|
-
* the others says. That is the only entry requirement — and it is also why a
|
|
2613
|
-
* form existing here is not permission to put it on a screen: the recorded
|
|
2614
|
-
* finding is that gooey on a static solid block reads as damage, and that one
|
|
2615
|
-
* screen wants one liquid element carrying one layer of intent.
|
|
2616
|
-
*/
|
|
2617
1227
|
export declare type LiquidForm = 'set' | 'press' | 'swell' | 'settle' | 'fill' | 'reach' | 'ripple' | 'drain' | 'follow' | 'merge' | 'split' | 'bead';
|
|
2618
1228
|
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
readonly blur: number;
|
|
2622
|
-
readonly contrast: number;
|
|
2623
|
-
/**
|
|
2624
|
-
* How far the outline swells outward from the control's box, in px. The
|
|
2625
|
-
* bulge is outward-only, so this never eats into a label's padding, and it
|
|
2626
|
-
* is clamped to 18% of the shorter side so one number suits a 44px button
|
|
2627
|
-
* and a 14px meter.
|
|
2628
|
-
*/
|
|
2629
|
-
readonly blob: number;
|
|
2630
|
-
/** How many swells go round the outline. 2 is lazy, 5 is busy. */
|
|
2631
|
-
readonly lobes: number;
|
|
2632
|
-
/**
|
|
2633
|
-
* Volume. The edge says 「liquid」 only as an outline; this is what makes the
|
|
2634
|
-
* inside of the body look like a material instead of a flat sticker.
|
|
2635
|
-
*/
|
|
2636
|
-
readonly gloss: number;
|
|
2637
|
-
readonly filterPadding: number;
|
|
2638
|
-
/**
|
|
2639
|
-
* What the body casts on the ground at rest, in CSS box-shadow syntax.
|
|
2640
|
-
*
|
|
2641
|
-
* Every liquid button floated before this existed: the flat button has a lip
|
|
2642
|
-
* *and* `--game-ui-shadow-button`, and the liquid one had neither, which is
|
|
2643
|
-
* most of why it read flatter than its own flat twin. A form is where this
|
|
2644
|
-
* belongs rather than a call site, because how far a body sits off the
|
|
2645
|
-
* surface is part of what the form means.
|
|
2646
|
-
*
|
|
2647
|
-
* Keep it to outer layers with no spread. `liquidGooeyShadow` compiles those
|
|
2648
|
-
* to a CSS `drop-shadow()` on the silhouette — the compositor does the blur,
|
|
2649
|
-
* the shadow hugs the poured outline rather than a rounded rectangle, and it
|
|
2650
|
-
* is allowed to paint outside the filter region. Inset and spread are legal
|
|
2651
|
-
* but stay inside the SVG filter and are charged against the filter-area
|
|
2652
|
-
* budget, so they are a deliberate purchase, not a default.
|
|
2653
|
-
*/
|
|
2654
|
-
readonly shadow?: string;
|
|
2655
|
-
/**
|
|
2656
|
-
* What it casts while the form is engaged, when that differs.
|
|
2657
|
-
*
|
|
2658
|
-
* A body that squashes toward the surface gets *closer* to it, and a real
|
|
2659
|
-
* contact shadow answers by tightening and darkening rather than staying
|
|
2660
|
-
* put. Leaving this out is fine; the rest shadow then holds through the
|
|
2661
|
-
* whole gesture, which is what a form with no vertical travel wants.
|
|
2662
|
-
*/
|
|
2663
|
-
readonly shadowEngaged?: string;
|
|
2664
|
-
}
|
|
2665
|
-
|
|
2666
|
-
/**
|
|
2667
|
-
* Resolve a form into group props, letting a caller override single knobs.
|
|
2668
|
-
*
|
|
2669
|
-
* Overrides are merged rather than replacing the bundle, so a surface that
|
|
2670
|
-
* needs one different value does not have to restate the other three and
|
|
2671
|
-
* silently drift from the form it claims to be using.
|
|
2672
|
-
*/
|
|
2673
|
-
export declare function liquidFormGroup(form: LiquidForm, overrides?: Partial<LiquidFormGroup>): LiquidFormGroup;
|
|
2674
|
-
|
|
2675
|
-
/** Item-level behaviour a form fixes on each participating item. */
|
|
2676
|
-
export declare interface LiquidFormItem {
|
|
2677
|
-
readonly effect?: 'morph' | 'melt' | 'bend';
|
|
1229
|
+
declare interface LiquidFormItem {
|
|
1230
|
+
readonly effect?: 'morph';
|
|
2678
1231
|
readonly morph?: MorphTuning;
|
|
2679
1232
|
readonly transition?: Transition;
|
|
2680
|
-
readonly dissolve?: boolean;
|
|
2681
1233
|
}
|
|
2682
1234
|
|
|
2683
|
-
/** Resolve a form into item props, with the same merge-don't-replace rule. */
|
|
2684
1235
|
export declare function liquidFormItem(form: LiquidForm, overrides?: LiquidFormItem): LiquidFormItem;
|
|
2685
1236
|
|
|
2686
|
-
/**
|
|
2687
|
-
* Whether a form describes one body or a relationship between siblings.
|
|
2688
|
-
*
|
|
2689
|
-
* `LiquidSurface` draws one silhouette, so it can only honour a `body` form;
|
|
2690
|
-
* a `group` form says something about the space *between* items and needs a
|
|
2691
|
-
* `LiquidGroup` the caller arranges. That distinction used to live in a
|
|
2692
|
-
* parenthetical — `ENGAGED` carried two entries marked 「present for
|
|
2693
|
-
* exhaustiveness」 — which meant picking the wrong one failed silently, by
|
|
2694
|
-
* rendering a body that never moves. Naming it lets a shelf group itself, lets
|
|
2695
|
-
* a caller check, and lets the kit say so out loud in development.
|
|
2696
|
-
*/
|
|
2697
|
-
export declare type LiquidFormKind = 'body' | 'group';
|
|
2698
|
-
|
|
2699
|
-
export declare interface LiquidFormSpec {
|
|
2700
|
-
/** One sentence on what a viewer sees, for docs and for picking. */
|
|
2701
|
-
readonly summary: string;
|
|
2702
|
-
/** One body, or a relationship between siblings the caller arranges. */
|
|
2703
|
-
readonly kind: LiquidFormKind;
|
|
2704
|
-
readonly group: LiquidFormGroup;
|
|
2705
|
-
/**
|
|
2706
|
-
* Group knobs that change while the form is engaged.
|
|
2707
|
-
*
|
|
2708
|
-
* Only `set` uses this, and only because `set` is the one form whose subject
|
|
2709
|
-
* is *stopping* being liquid — without it the vocabulary can say a dozen
|
|
2710
|
-
* degrees of liquid and never say 「solid」. Be careful with it: `blob` is
|
|
2711
|
-
* path data and `gloss` is a filter pass, so neither tweens. They snap. For
|
|
2712
|
-
* `set` that snap is the gesture — a thing clicking into place — and for
|
|
2713
|
-
* anything continuous it would be a flicker, which is why this is not a
|
|
2714
|
-
* general-purpose second bundle.
|
|
2715
|
-
*/
|
|
2716
|
-
readonly groupEngaged?: Partial<LiquidFormGroup>;
|
|
2717
|
-
readonly item: LiquidFormItem;
|
|
2718
|
-
}
|
|
2719
|
-
|
|
2720
|
-
/** The one-line description of each form, for pickers and documentation. */
|
|
2721
|
-
export declare function liquidFormSummary(form: LiquidForm): string;
|
|
2722
|
-
|
|
2723
1237
|
declare interface LiquidGooeyBudgetOptions {
|
|
2724
1238
|
maxAnimatedGroups?: number;
|
|
2725
1239
|
maxFilterArea?: number;
|
|
2726
1240
|
}
|
|
2727
1241
|
|
|
2728
|
-
declare interface LiquidGooeyBudgetState {
|
|
2729
|
-
maxAnimatedGroups: number;
|
|
2730
|
-
maxFilterArea: number;
|
|
2731
|
-
activeGroups: number;
|
|
2732
|
-
}
|
|
2733
|
-
|
|
2734
1242
|
/**
|
|
2735
1243
|
* Merges nearby item silhouettes into one shape while leaving their content
|
|
2736
1244
|
* accessible and separately filtered. Morph content may cross-blur while it
|
|
@@ -2739,7 +1247,7 @@ declare interface LiquidGooeyBudgetState {
|
|
|
2739
1247
|
* shared treatment to <LiquidGroup>.
|
|
2740
1248
|
*/
|
|
2741
1249
|
export declare const LiquidGroup: ForwardRefExoticComponent<LiquidGroupProps & RefAttributes<HTMLDivElement>> & {
|
|
2742
|
-
Item: ForwardRefExoticComponent<LiquidItemProps & RefAttributes<HTMLDivElement>>;
|
|
1250
|
+
Item: ForwardRefExoticComponent< LiquidItemProps & RefAttributes<HTMLDivElement>>;
|
|
2743
1251
|
};
|
|
2744
1252
|
|
|
2745
1253
|
export declare interface LiquidGroupProps extends Omit<HTMLAttributes<HTMLDivElement>, 'children'> {
|
|
@@ -2753,8 +1261,6 @@ export declare interface LiquidGroupProps extends Omit<HTMLAttributes<HTMLDivEle
|
|
|
2753
1261
|
* curved surface so it reads as a material rather than as a silhouette.
|
|
2754
1262
|
*/
|
|
2755
1263
|
gloss?: number;
|
|
2756
|
-
/** Optional named finish. An explicit raw gloss wins; omitted preserves the old rendering. */
|
|
2757
|
-
liquidFinish?: LiquidFinish;
|
|
2758
1264
|
/**
|
|
2759
1265
|
* Surface fill. Defaults to the kit's theme surface token. A colour paints
|
|
2760
1266
|
* the body flat; `{ top, bottom }` gives it light (see `LiquidFill`).
|
|
@@ -2783,8 +1289,6 @@ export declare interface LiquidGroupProps extends Omit<HTMLAttributes<HTMLDivEle
|
|
|
2783
1289
|
motion?: 'auto' | 'follow' | 'reduced';
|
|
2784
1290
|
}
|
|
2785
1291
|
|
|
2786
|
-
export declare const LiquidItem: ForwardRefExoticComponent<LiquidItemProps & RefAttributes<HTMLDivElement>>;
|
|
2787
|
-
|
|
2788
1292
|
export declare interface LiquidItemProps extends Omit<HTMLAttributes<HTMLDivElement>, 'children'> {
|
|
2789
1293
|
/**
|
|
2790
1294
|
* Crisp content rendered above the merged silhouette. Do NOT add border,
|
|
@@ -2815,59 +1319,37 @@ export declare interface LiquidItemProps extends Omit<HTMLAttributes<HTMLDivElem
|
|
|
2815
1319
|
*/
|
|
2816
1320
|
blob?: BlobShape;
|
|
2817
1321
|
/**
|
|
2818
|
-
* Select the
|
|
1322
|
+
* Select the core Morph behavior. Optional deformation belongs to liquid-effects.
|
|
2819
1323
|
* Move is a group gesture (`motion="follow"`), not an item effect.
|
|
2820
1324
|
*/
|
|
2821
|
-
effect?: 'morph'
|
|
1325
|
+
effect?: 'morph';
|
|
2822
1326
|
/** Morph shape, tempo, bounce, and content cross-blur tuning. */
|
|
2823
1327
|
morph?: MorphTuning;
|
|
2824
|
-
/**
|
|
2825
|
-
bend?: BendTuning;
|
|
2826
|
-
/** Follow a child moved by external code; Bend implies this automatically. */
|
|
1328
|
+
/** Follow a child moved by external code. */
|
|
2827
1329
|
observe?: boolean;
|
|
2828
|
-
/** Numeric knobs for the pairwise image Melt surface, plus an optional source URL. */
|
|
2829
|
-
melt?: ImageMeltOptions & {
|
|
2830
|
-
src?: string;
|
|
2831
|
-
};
|
|
2832
|
-
/** Contact image modifier. Text and other DOM content remain on the crisp layer. */
|
|
2833
|
-
dissolve?: boolean | number | DissolveOptions;
|
|
2834
|
-
}
|
|
2835
|
-
|
|
2836
|
-
export declare function LiquidMetalButton({ children, className, onClick, sound, type, renderer, ...props }: LiquidMetalButtonProps): ReactNode;
|
|
2837
|
-
|
|
2838
|
-
export declare interface LiquidMetalButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {
|
|
2839
|
-
children: ReactNode;
|
|
2840
|
-
sound?: GameInteractionSoundOptions | false;
|
|
2841
|
-
/**
|
|
2842
|
-
* `auto` (default) starts on CSS and upgrades to WebGL when the four
|
|
2843
|
-
* gates pass. `css` never spends a context — needed so a side-by-side
|
|
2844
|
-
* demo can show the fallback without the CSS column taking the slot
|
|
2845
|
-
* the WebGL column needs. `webgl` still respects the gates; it is not
|
|
2846
|
-
* a way to bypass reduced-motion or the budget.
|
|
2847
|
-
*/
|
|
2848
|
-
renderer?: LiquidMetalRendererMode;
|
|
2849
1330
|
}
|
|
2850
1331
|
|
|
2851
|
-
export declare
|
|
2852
|
-
|
|
2853
|
-
export declare function LiquidSurface({ children, liquidFinish, form, active, fill, stroke, shadow: shadowOverride, gloss: glossOverride, outline, radius, className, style, }: LiquidSurfaceProps): ReactNode;
|
|
1332
|
+
export declare function LiquidSurface({ children, form, active, breathing, fill, stroke, shadow: shadowOverride, gloss: glossOverride, outline, radius, className, style, }: LiquidSurfaceProps): ReactNode;
|
|
2854
1333
|
|
|
2855
1334
|
export declare interface LiquidSurfaceProps {
|
|
2856
1335
|
children: ReactNode;
|
|
2857
|
-
/**
|
|
2858
|
-
liquidFinish?: LiquidFinish;
|
|
2859
|
-
/** Which named look. Defaults to the press form, the one a control wants. */
|
|
1336
|
+
/** Which motion. All forms share one thin liquid material. */
|
|
2860
1337
|
form?: LiquidForm;
|
|
2861
1338
|
/**
|
|
2862
1339
|
* Whether the form is engaged: pressed for `press`, landed for `settle`,
|
|
2863
1340
|
* leaving for `drain`. Ignored by forms with no engaged state.
|
|
2864
1341
|
*/
|
|
2865
1342
|
active?: boolean;
|
|
1343
|
+
/**
|
|
1344
|
+
* Breathe slowly while work is pending: rest, a 4% swell, rest, about 1.2 s a
|
|
1345
|
+
* cycle. Yields to `active` and holds rest under reduced motion.
|
|
1346
|
+
*/
|
|
1347
|
+
breathing?: boolean;
|
|
2866
1348
|
/** Silhouette paint. Defaults to the kit's raised surface token. */
|
|
2867
1349
|
fill?: LiquidFill;
|
|
2868
1350
|
/**
|
|
2869
|
-
*
|
|
2870
|
-
*
|
|
1351
|
+
* Advanced primitive override. Defaults to the shared thin material;
|
|
1352
|
+
* ordinary controls do not expose a second material selector.
|
|
2871
1353
|
*/
|
|
2872
1354
|
gloss?: number;
|
|
2873
1355
|
/**
|
|
@@ -2902,65 +1384,13 @@ export declare interface MorphTuning {
|
|
|
2902
1384
|
|
|
2903
1385
|
export declare function playGameCardRevealSound(rarity: 'common' | 'rare' | 'legendary', options?: GameInteractionSoundOptions): boolean;
|
|
2904
1386
|
|
|
2905
|
-
/**
|
|
2906
|
-
* A card turning over: a short falling sweep, and for a rarer card one or two
|
|
2907
|
-
* bell notes after it. Synthesized, so nothing is downloaded; like every kit
|
|
2908
|
-
* sound, the browser lets it play only once the page has been interacted with.
|
|
2909
|
-
*/
|
|
2910
|
-
export declare function playGameCardRevealSoundForContext(audioContext: GameInteractionAudioContext, rarity: 'common' | 'rare' | 'legendary', options?: GameInteractionSoundOptions): boolean;
|
|
2911
|
-
|
|
2912
1387
|
export declare function playGameInteractionSound(options?: GameInteractionSoundOptions): boolean;
|
|
2913
1388
|
|
|
2914
1389
|
export declare function playGameInteractionSoundForContext(audioContext: GameInteractionAudioContext, options?: GameInteractionSoundOptions): boolean;
|
|
2915
1390
|
|
|
2916
|
-
declare interface ResolvedDissolveOptions {
|
|
2917
|
-
blur: number;
|
|
2918
|
-
warp: number;
|
|
2919
|
-
pull: number;
|
|
2920
|
-
range: number;
|
|
2921
|
-
zone: number;
|
|
2922
|
-
mix: number;
|
|
2923
|
-
gravity: number;
|
|
2924
|
-
taper: number;
|
|
2925
|
-
warpFreq: number;
|
|
2926
|
-
flowSpeed: number;
|
|
2927
|
-
warpStyle: 'fractalNoise' | 'turbulence';
|
|
2928
|
-
detail: number;
|
|
2929
|
-
active: boolean;
|
|
2930
|
-
releaseMs: number;
|
|
2931
|
-
fadeMs: number;
|
|
2932
|
-
strength: number;
|
|
2933
|
-
sink: number;
|
|
2934
|
-
seamBlur: number;
|
|
2935
|
-
}
|
|
2936
|
-
|
|
2937
|
-
export declare function resolveDissolveOptions(element: HTMLElement | null, input: DissolveValue): ResolvedDissolveOptions;
|
|
2938
|
-
|
|
2939
|
-
/**
|
|
2940
|
-
* Point the sculpted set at somewhere other than the default path — a CDN, a
|
|
2941
|
-
* sub-path deploy, a host whose static root is not `/`. Pass no trailing slash.
|
|
2942
|
-
*
|
|
2943
|
-
* The copy command mirrors the default layout, so a consumer that runs
|
|
2944
|
-
* `swimmer-ui-assets public` never needs this.
|
|
2945
|
-
*/
|
|
2946
|
-
export declare function setClayAssetBasePath(basePath: string): void;
|
|
2947
|
-
|
|
2948
|
-
/**
|
|
2949
|
-
* Switch how clay icons resolve globally.
|
|
2950
|
-
* - 'inline' (default): lettered placeholders. They are not the icon set —
|
|
2951
|
-
* every one is the same rounded square with a different glyph and colour.
|
|
2952
|
-
* They exist so a fresh install renders *something* rather than a broken
|
|
2953
|
-
* image, and shipping them is a bug.
|
|
2954
|
-
* - 'source': the real sculpted PNGs under the base path. Get the files there
|
|
2955
|
-
* with `npx swimmer-ui-assets <publicDir>`.
|
|
2956
|
-
*/
|
|
2957
|
-
export declare function setClayAssetMode(mode: ClayAssetMode): void;
|
|
2958
|
-
|
|
2959
1391
|
/** Update one or both host-side performance limits. */
|
|
2960
1392
|
export declare function setLiquidGooeyBudget(next: number | LiquidGooeyBudgetOptions): void;
|
|
2961
1393
|
|
|
2962
|
-
export declare function setLiquidMetalContextBudget(nextLimit: number): void;
|
|
2963
|
-
|
|
2964
1394
|
/** Small spring-to-easing compiler used by the shared group clock. */
|
|
2965
1395
|
declare interface SpringConfig {
|
|
2966
1396
|
stiffness?: number;
|
|
@@ -2988,11 +1418,4 @@ export declare function useGameCardOrientation(): {
|
|
|
2988
1418
|
reducedMotion: boolean;
|
|
2989
1419
|
};
|
|
2990
1420
|
|
|
2991
|
-
/**
|
|
2992
|
-
* Whether a waiting screen should appear yet: only once `waiting` has stayed
|
|
2993
|
-
* true for `delayMs` without a break. A scene change that finishes inside the
|
|
2994
|
-
* delay never shows the screen at all.
|
|
2995
|
-
*/
|
|
2996
|
-
export declare function useGameSplashDelay(waiting: boolean, delayMs?: number): boolean;
|
|
2997
|
-
|
|
2998
1421
|
export { }
|